>>725644737
>will have sailing mechanics, including naval combat and ship building, akin to starfield's
kind of, sailing and naval combat are more a mini game where you move a toy ship around a map, then drop anchor and that changes your ship location in the world. ship building is in as is house and base building
>set in Hammerfell and High Rock, rumored to include Valenwood too
semi-true? Balfiera is in the game and there are cities that are basically Breton culturally, but otherwise the game is wholly set in Hammerfell. Valenwood is not in the game, I can say that much with certainty.
>Sword-singing instead of shouting
its certainly a similar player-centric gimmick, but they're very different mechanically. you only have one "spirit-weapon" that you can upgrade and change by meditating at shrines. in practice you enter a VATS-like state where you can target specific body parts, parry weapons, projectiles, even multiple enemies at once and perform a really striking finishing move.
>new race
not exactly. they have added ethnicities and a new mixed-race option. for the latter you choose a base race that determines your appearance, and a secondary race that imparts any abilities and resistances.
>will feature procgen to some extent
i'd say its the main gimmick of the game. central Hammerfell will be a massive sandbox for players who just want to dive in and start playing with different mechanics. some items, enemies, and abilities can only be obtained in this area. coastal cities will have the more traditional hand-crafted narrative experience. there's an element of procgen to sailing as well, you have a chance in the open ocean of procgen encounters including islands that you can claim
>story
key points; King of Sentinel dies and there's a dispute over succession. Empire and Dominion try to incite a proxy war between the main factions. at the same time armies of automatons begin to emerge from the alik'r. keep in mind everything I've said could change.