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Thread 526953251

761 posts 202 images /vg/
Anonymous No.526953251 >>526959681 >>526969781 >>526983685 >>527136727 >>527450796 >>527554782
/rlg/ - Roguelike General
Previous thread: >>525633429

Featured game by thumbnail : Path of Achra


>Are mystery dungeon games allowed in this thread?
Generally yes, most mystery dungeon games(Shiren the Wanderer, Pokemon Mystery Dungeon, Etrian Mystery Dungeon, etc.) can be considered roguelikes too
>Is Elin/Elona allowed?
Yes, they are roguelikes
>Is Dwarf Fortress allowed?
If it's adventure mode, yes, that could be considered a roguelike, the same can't be said about its other modes though
>FAQ
https://l.idrix.fr/J7sOv
>What to Play
https://l.idrix.fr/eYNOh
>Individual Game Pastas
https://l.idrix.fr/wXd8t
>Roguelike Archive (Collection of pretty much every free roguelike there is)
https://archive.org/details/ArchiveRL.7z
>/rlg/'s "official" Cataclysm: DDA fork
https://github.com/cataclysmbnteam/Cataclysm-BN/releases


>News
24 May 2025 - Gloamvault b20 released - https://store.steampowered.com/app/3460840/Gloamvault/
22 May 2025 - PWMAngband version 1.6.2 build 1 released - https://angband.live/forums/forum/angband/variants/10702-pwmangband-1-6-0-released#post248345
19 May 2025 - Zorbus r61.7 released - https://store.steampowered.com/app/2125420/Zorbus/
18 May 2025 - ROGUE-FP v3.5 released - https://store.steampowered.com/app/2343160/ROGUEFP/ https://www.gog.com/en/game/roguefp
18 May 2025 - Infra Arcana v23.0.0 released - https://sites.google.com/site/infraarcana
18 May 2025 - Crablike v1.0.6 released - https://quinn2win.itch.io/crablike

>/rlg/'s shared DCSS online account
User: rlgrobin
Password: ownfault (or "robin" on Xtahua)

Roguelike Servers
https://angband.live/ (Angband and variants)
Anonymous No.526953672
reddit thread
Anonymous No.526954383 >>526955025
kindly consider playing roguesurvivor by roguedjack
better than cdda btw
Anonymous No.526954647
notaroguelike general
Anonymous No.526954703
natoroguelike?
Anonymous No.526955025 >>528098612
>>526954383
>roguesurvivor
>better than cdda
Anonymous No.526959029
>new thread
>already page 10
Anonymous No.526959681
>>526953251 (OP)
How practical would using two spears be?
Anonymous No.526959902 >>526961209
What about a roguelike that has a battle system like final fantasy.
Anonymous No.526961209
>>526959902
Two of the worst video game elements in one game?
Anonymous No.526964181
Good night, /rlg/
Anonymous No.526969781 >>526976353 >>526984848 >>527247927
>>526953251 (OP)
I've lost all my momentum with my previous save, want to start a new game of ccda. Ideas?
Anonymous No.526976353 >>526980851
>>526969781
Try Bright Nights instead.
Anonymous No.526980851 >>526984463
>>526976353
Bright Nights is harder than CDDA. The game is already hard enough.
Anonymous No.526981203
Ohayou gozaimasu, /rlg/!!!!!!!!!!!!!!!!!!!!!!!!

You are lucky! Full moon tonight.
Anonymous No.526983685
>>526953251 (OP)
for the love of god somebody do something, i'm bored out of my mind with 5 threads open and nobody is saying or doing shit. I've got nothing to do except eat pie, and i'm running out of pie.
Anonymous No.526984463
>>526980851
lol
they don't call it baby nights for nothing
Anonymous No.526984848
>>526969781
Rest your balls on a grid based map and apply a toffee hammer with varied force on a timer.
It will probably be more fun.
Anonymous No.526985669 >>526985796 >>526991249
Are there any 2D gridded games with turn based combat that aren't considered roguelikes?
Anonymous No.526985796 >>526986412
>>526985669
Those are just traditional turn based RPGs like the Avernum series
>save load system
>non random world
Anonymous No.526986412 >>526987734
>>526985796
Oh right, I forgot. The kick in the balls after you die is a mandatory part of being a roguelike.
Anonymous No.526987734
>>526986412
It's both, the world being random and there being a save load system means you cannot bring prior knowledge to your subsequent run either.
Anonymous No.526988061 >>527004901 >>527021650
I mean random + permadeath is the combo that defines roguelike and roguelite
Another counter example is ironman runs in say, Baldur's Gate or Pillars of Eternity. There is a single save file which is deleted if you die but the world is deterministic. This means that the "meta" for these kinds of run is to do really degenerate things like sneaking around, getting quest rewards before engaging in any actual fight.
Anonymous No.526991249
>>526985669
tactics games like Fire Emblem, Advance Wars, and X-COM
Anonymous No.526992956 >>526997143
I'm 100% black
Anonymous No.526997143 >>526999114
>>526992956
except your cock.
your cock is asian.
Anonymous No.526999114
>>526997143
It's a knot thoughbeit
Anonymous No.527004901 >>527005037
>>526988061
Isn't that sort of the meta for some RL?
Anonymous No.527005037
>>527004901
If you stealth around in an randomly generated area, you are taking in a lot of risk which is part of the game. If the level is deterministic then it's different, you always know what the reward is so you might not even undertake the same sort of risk.
Anonymous No.527005735
> Path of Achra thumbnail
Anonymous No.527008862 >>527012024
Tried out Path of Achra demo because of the OP. Wouldnt call it a roguelike but had a bunch of fun.
Anonymous No.527009812 >>527010067 >>527012315
What the fuck
rng my ass
absolutely hate bullshit mechanics that are designed to purposely drain your resources
Anonymous No.527010067 >>527010136
>>527009812
deserved for weeb portraits
Anonymous No.527010136
>>527010067
blah blah blah get new material
Anonymous No.527012024
>>527008862
It's more of a RL than a lot of the stuff that gets posted here.
Anonymous No.527012315 >>527013725
>>527009812
>red hood
kekaroo
perish swiftly
Anonymous No.527013725
>>527012315
Rude
she died shortly after...
Anonymous No.527021650 >>527026225
>>526988061
I think CDDA would be better without permadeath but instead a punishing save system
Anonymous No.527026225 >>527627057 >>527627262
>>527021650
That's how it already is for the most part.

Dying is impossible after the early game due to insistence on "fair" combat. Anything that could pose an unexpected threat to unprepared survivors gets removed and this has been going on for a long time. 120mm tank drones, flaming eyes' dangerous abilities, nuckalavees.
Therefore meaningful permadeath does not exist.

And when it comes to the save system, it's punishing due to technical issues.
Autosave is too slow to keep on, that would break the gameplay flow. So you might forget to save for a long time and then the game crashes. And there is always a tiny risk of save corruption, especially when dealing with old data.
Anonymous No.527026993 >>527027819 >>527523574 >>527531796
>uploading files is prohibited
https://pomf2.lain.la/f/kbvzdeda.png
CALM DOWN IT'S A PNG FILE
what do you choose ar el gee
first variant will take me 10x the effort and 10x the development time
second variant has mouse-only inventory (in theory, I could add keyboard controls but it will be janky - it will include a button that once pressed highlight an item in inventory)
Anonymous No.527027285
Anonymous No.527027758
Anonymous No.527027819 >>527027935
>>527026993
all BYOND devs should kill themselves
if you make it in BYOND I won't be able to play it at all
Anonymous No.527027935 >>527028019 >>527028124
>>527027819
>all BYOND devs should kill themselves
>if you make it in BYOND I won't be able to play it at all
can you explain why you hate it
you heard about it literally yesterday and now you hate it
and you VILL be able to play because it packages just nice along with the runtime, libraries and game files
Anonymous No.527028019 >>527028265
>>527027935
I used to play SS13 in 2010 on the bay12 servers
Anonymous No.527028124
>>527027935
>and you VILL be able to play
release it as a nix package if you're so great
Anonymous No.527028148 >>527028391
Just started working on a roguelike in roblox, should there be stealth or nah?
Anonymous No.527028265 >>527028352
>>527028019
>I used to play SS13 in 2010 on the bay12 servers
ckey?
did you develop it though
Anonymous No.527028314 >>527028539
Byond is terrible idea for a game engine because Lummox is technologically inept and will probably shut it down and kys himself in the next 5 years.
Anonymous No.527028352 >>527028539
>>527028265
nobody cares about dev experience when it comes to engines
it's all about player experience
Anonymous No.527028391 >>527060971
>>527028148
somebody should implement DOOM in a roguelike with preservation of momentum and strafing and projectiles that take time to travel and such, I think it would be really funny
Anonymous No.527028539
>>527028314
>Byond is terrible idea for a game engine because Lummox is technologically inept and will probably shut it down and kys himself in the next 5 years.
current ddos situation doesn't matter because hub isn't required for single player games
>>527028352
so would you rather play a keyboard-only ascii-only ragu or a hybrid abomination with icons for items but ascii map with mouse controls
Anonymous No.527032635 >>527034929 >>527176134
ok I'm gonna abandon the BYOND prototype
but not because it's bad
because I need full control
back to the 1700 LOCs literal spaghetti prototype in C it is..
on the upside my ragu will have keyboard only and controls, ascii only and I will be able to compile for linux if I install it in a vm since it's C
Anonymous No.527032894
is isolation protocol any good?
Anonymous No.527033081 >>527033784 >>527040710
Anon, if you keep getting bullied by /rlg troglodytes who make fun of you when they are not posting ugly gook whores or random youtube links you are never going to make it. Not just in game development, but in life.
Anonymous No.527033784
>>527033081
ikr
but byond really can't handle a lot of maps and saving shit is hard
full control over the program is required for growth
Anonymous No.527033913 >>527034127
nigga really spent 2 days arguing against sane advices then now he's playing it off as his own idea
Anonymous No.527034127
>>527033913
>nigga really spent 2 days arguing against sane advices then now he's playing it off as his own idea
zero arguments as to why byond is bad were given just like the last time (maybe 3-5 months ago)
I started development in C first, then moved to byond, then back again
Anonymous No.527034457 >>527034773
dumb nigga you were arguing against advices on control and cross platform compilations and now you list them as advantages
Not gonna reply to your dumb paki ass next time
Anonymous No.527034745
On a roguelike game related topic, how is Sword of the Stars: The Pit?
Anonymous No.527034773
>>527034457
you're fine in my book lol
Anonymous No.527034929 >>527035275
>>527032635
I believe in you even if everyone else is hating. Game dev is hard af. By the way please put some big boob anime hotties in your roguelike if you can.
Anonymous No.527035275 >>527041101
>>527034929
>I believe in you even if everyone else is hating. Game dev is hard af. By the way please put some big boob anime hotties in your roguelike if you can.
thank you
there will be I hope
Anonymous No.527040710
>>527033081
yeah
https://www.youtube.com/watch?v=swQPwBmkbgM
Anonymous No.527041101 >>527052841
>>527035275
put some edamame in there for me, right after you kill yourself please
Anonymous No.527052841 >>527074456
>>527041101
>put some edamame in there for me, right after you kill yourself please
what
Anonymous No.527060971 >>527071020
>>527028391
turn based tactical bullet hell with permadeath and random maps
not a roguelike though, not grid based
Anonymous No.527071020
>>527060971
>turn based tactical bullet hell with permadeath and random maps
Nigga nobody is using this word salad to describe a game. Everyone would just call it a roguelike.
>b-but muh dresden interpolation
No one gives a shit.
Anonymous No.527074456 >>527282548
>>527052841
Anonymous No.527075992 >>527083458 >>527129380
tips for shattered pixel dungeon? anything different about this game? mostly ive played brogue and dcss up until now
Anonymous No.527082107
Good night, /rlg/
Anonymous No.527083458 >>527195216
>>527075992
Alchemy can be quite powerful so look at what you can craft when you find alchemy rooms, and buy the bag item at every shop
you'll be fine if you play Brogue, it's not a hard RL
Anonymous No.527089193
https://youtu.be/-13LUfagQhY?si=7IJA2eUmFAesOR7B
Anonymous No.527092160 >>527138397 >>527146626 >>527150195 >>527197582
It took me too many attempts and years of playing on and off but I finally completed a 15-rune Godless MuMo run. Thanks for reading.
Anonymous No.527095428
You forgot to delete your message ponygga
Anonymous No.527100143
Anonymous No.527115083
Roguelikes...
Anonymous No.527116086
Slow day on rlg
Anonymous No.527118007 >>527152324
cdda needs more concealed carry guns
Anonymous No.527122350
why is < up and > down
extremely sinister way of thinking
Anonymous No.527129380 >>527195216
>>527075992
The main things I remember are
Don't rest for health, food is actually scarce and only eat when you're starving and have about half health or so
SPD is one of those games where you want to save your scrolls of upgrades for the late game gear, if not you'll feel the pain when you start encountering dwarves. You can use 2-3 of them to help with exploding skeletons or such but the rest should go to the endgame gear
Learn its surprise attack system and pillar dance
Enemies in ranged are very dangereous so you want to either los them, cc them or one shoot them, even as a hunter or mage
Like the other guy said it's easy on normal playthroughs, it only starts getting harder with challenges
Anonymous No.527131573 >>527245110
Today I will play a roguelike at work
Anonymous No.527136727 >>527141706
>>526953251 (OP)
It's an honour.
Anonymous No.527138397
>>527092160
Nice work man, only a handful of people in this world have managed to do that.
Anonymous No.527141706 >>527163280
>>527136727
Anonymous No.527146059
Sayonara arelgee
Anonymous No.527146626
>>527092160
respect my nig
Anonymous No.527150195 >>527170026
>>527092160
post a screenshot or something
respect doe
Anonymous No.527152324 >>527225671 >>527232731
>>527118007
They all suck. Handguns are basically useless, pistol calibers are only useful for smgs.
Anonymous No.527157864 >>527159409
>245 casualties
RIP BYOND anon.
Anonymous No.527159409
>>527157864
A billion too few.
Anonymous No.527163280 >>527171339
>>527141706
Dude's really gonna play the same build for 32 cycles.
Anonymous No.527169061 >>527170006 >>527170029 >>527171327 >>527175958 >>527191804 >>527197582
Can you guys please just tell me your favorite roguelikes :(
Anonymous No.527170006
>>527169061
One Way Heroics Plus
Anonymous No.527170026 >>527206902 >>527207953 >>527827319 >>528333872
>>527150195
Full Morgue: https://l.idrix.fr/Cw99c

Took a lot of luck. I couldn't find a decent branded shield up until I found one off a demonspawn on cerebov's floor. I rocked the new offhand skull of Zonguldrok with a regen hat on him for most of the time. Perma reaping and an extra hat is really nice.
Anonymous No.527170029 >>527171327
>>527169061
I don't actually like roguelikes.
Anonymous No.527171327 >>527175935
>>527169061
right now, elin
>>527170029
i want to make mutant babies with 32
Anonymous No.527171339 >>527207235
>>527163280
I've done other builds.
Anonymous No.527171438
Let's talk.
There's something I want you to do.
Let's talk about your current activity.
Can you craft this item?
Anonymous No.527175935 >>527177691
>>527171327
How's it compare to Elona? Would you recommend getting Elin now over it for someone who has played neither?
Also... Would the controls be good for the 'eck?
Anonymous No.527175958 >>527211204
>>527169061
coq, I am trans btw
Anonymous No.527176134 >>527179773
>>527032635
it is not the language, it is you
Anonymous No.527177691
>>527175935
>How's it compare to Elona?
even in its current early access state its better than elona and its forks. a complete improvement across the board, cant think of one thing elona did better than elin
>Would you recommend getting Elin now over it for someone who has played neither?
yeah. better polished and has an actual pseudo tutorial for new players instead of dumping you in the deep end
>Also... Would the controls be good for the 'eck?
ive no idea, maybe? never used a deck. you can do everything just fine with only a mouse though
Anonymous No.527178909 >>527179773
I thought we bullied pajeet out of /rlg/ and he was moving to r*ddit or whatever other places are more welcoming and "actually like roguelikes".
Anonymous No.527179773
>>527176134
lol
>>527178909
no, I'm still here, I just won't be posting the actual game, only dev updates if there are any
Anonymous No.527188952
No.
Anonymous No.527191804 >>527197185
>>527169061
tome4
Anonymous No.527195216
>>527083458
>>527129380
>you'll be fine if you play Brogue, it's not a hard RL
weird, i must be doing something wrong cause i find brogue to be a bit simpler. i cant seem to get past level 4
ill keep this stuff in mind though, thanks
Anonymous No.527197185 >>527334831
>>527191804
not a roguelike
Anonymous No.527197582
>>527169061
based on hours played, it's DCSS. but it's more of a love-hate thing

>>527092160
i think i saw you playing on webtiles about a week ago and was cringing when you got ganged up on by shard shrikes in Dis
Anonymous No.527206902
>>527170026
>armor
>amulets
oh, I thought you said mumo run.
nevermind.
Anonymous No.527207235 >>527247412
>>527171339
Speaking of which.
Anonymous No.527207953
>>527170026
beautiful
Anonymous No.527209667
Is there a roguelike under active development that doesn't turn into a stairdancing simulator where you're forced into the most boring playstyle if you don't want to lose your hours-long run?
Anonymous No.527211204
>>527175958
I mean, I can't think of any other genre that attracts more mentally ill people than roguelikes. Maybe speed running, but that's not really a genre. That said, I love em and they're a gamer's game
Anonymous No.527212368
Good night, /rlg/
Anonymous No.527221931
death
Anonymous No.527225671
>>527152324
not if you play as a hunter/trapper
Anonymous No.527232731
>>527152324
pistol calibers suck but smgs are worse than pistols imo
pistols are easy to carry without encumbering your torso
smgs are just bigger pistols with weak autofire
better carry a rifle at that point

also fwiw V29 with beam scatterer has over 3 times better damage/energy than A7
Anonymous No.527238394 >>527238628 >>527274923 >>527275382
Where are all the cataclysm autists?
Is there some sort of forum I can go to hear their soothing butthurt?
Anonymous No.527238628
>>527238394
The butthurt is a feature
Anonymous No.527245110
>>527131573
and I'll do it again!
Anonymous No.527247412 >>527253727 >>528187946
>>527207235
Every time I take summons into the final boss on higher cycles, he just cleaves all of them in one or two turns.
Anonymous No.527247927 >>527261485 >>527631513
>>526969781
Try TLG fork
Anonymous No.527253727
>>527247412
That's exactly what happened that run. 0 to 18 divine inteventions before my character succumb in that one battle, I will prevale however!
Anonymous No.527254881
>1 post per hour
kind of fitting for a turn based general
I’m assuming you each contemplate your post for 45+ minutes before deciding to post it
Anonymous No.527255982 >>527258546
>What's this?
Your roguelike
>No no no I just ended my turn.
And now it's real time
>You sure? Alright. Where are the ... you know the ASCII graphic and keyboard friendly control and everything?
You just enjoy it with a controller then you throw it all out.
>Alright. How do I play it?
On the Steam Deck. On your phone. On /rlg/.
Anonymous No.527258546
>>527255982
Nice bait.
Anonymous No.527261485
>>527247927
i initially posted that fork here, but no longer endorse them due to their discord faggotry mentality
Anonymous No.527261781
Cataclysm - The Last Generation
From the anon who posted the link
Anonymous No.527262562 >>527266424
Ignoring the community/dev interactions, which cata fork has the most fun kind of autism, fuck gameplay balance restrictions, give me believable/consistent values for everything.
Anonymous No.527263023 >>527265106
Cataclysm fork that's based on a 10 year old build of CDDA that will get developed for a year by two guys before getting abandoned with grand total of 3 new features but will otherwise play exactly the same as decade old CDDA. You may call it shitty and barren but i call it Cataclysm Dim Dawns - The Generation Z
Anonymous No.527265106
>>527263023
>Cataclysm Dim Dawns - The Generation Z
Kino name, make a fork based on it right now
Anonymous No.527266424 >>527268358 >>527274189 >>527275663 >>527275786
>>527262562
CDDA has cool locations and new items and better UI/QoL but OCdonutsteel cyborg robot faction and realism autism anti QoL sometimes
BN has less of everything, both good and bad and you can make flying machines. Z-levels are also better(?) but it has a lot of unfinished content and remnants of CDDA developement like quests that are just broken because they were unfinished when BN forked off CDDA
Last Generation is still too new and lackluster
Anonymous No.527268358 >>527268464
>>527266424
the tlg launch video was appealing, but upon joining their server i quickly realized they are afflicted with severe brainrot
Anonymous No.527268464 >>527283167
>>527268358
cont. bunch of literal orbiters orbiting some dumbfuck femoid wannabe "dev" cult of personality retards
Anonymous No.527268605
plus their shitty fork has nothing to show for
Anonymous No.527271252 >>527281491
What happened to dcss lol, what is with this casualasation attempt and removal of features. Just add a quick save&load and a gender slider if you want to appeal the modern audience
Anonymous No.527274189 >>527275773
>>527266424
you can make up whatever excuse you want it's worth just for being mostly up to date and reverting a bunch of the shitty changes dda has made recently without being trivial like bn
Anonymous No.527274923
>>527238394
here
this is THE place
Anonymous No.527275382
>>527238394
for butthurt? here
Anonymous No.527275663 >>527275872
>>527266424
>CDDA
>better UI
TLG was literally started because DDA UI sucks.
It's in a really awkward place where half the UI is good old asskey but the other half has been haphazardly moved to imgui.
Some monospaced elements look like shit because they are rendered in a proportional font, some UI elements don't have line breaking so you can't even read the overflowing text that doesn't fit its box, some old UI elements have buggy imgui-like behavior and may render partially offscreen, etc.
The move to imgui is going to take a long time before the UI is back to at least as usable as it was. Not gonna be finished for 0.I. Maybe 0.J in a few years.
Anonymous No.527275773 >>527276019
>>527274189
>without being trivial like bn
Ha.
Have a (you).
Anonymous No.527275786 >>527632054
>>527266424
>you can make flying machines
You can do this in DDA/TLG as well
Anonymous No.527275872 >>527276349
>>527275663
Is that still an issue if I use CLI mode with square font?
Anonymous No.527276019 >>527372949
>>527275773
i meant to quote the anon complaining about the discord
Anonymous No.527276349
>>527275872
I believe so.
Some old asskey textboxes occasionally get overdrawn so they don't fit the screen. Happens with the item action menu for example.
The same UI elements never had any issues before the imgui migration started.
Anonymous No.527281491 >>527285608 >>527292797
>>527271252
It's the opposite of casualization, they design the game around tournaments and streamline everything that gets in the way making it worse for 99% of players.
Anonymous No.527282548
>>527074456
Anonymous No.527283167 >>527631804
>>527268464
is it even female
Anonymous No.527285608
>>527281491
Did the tournament players ask for a protean talisman that randomly fucks you in the ass by giving you the wrong form? Shapeshifting rework can suck my fucking cock.
Anonymous No.527285626 >>527287757
took another 2 weeks moving stuff to lua but I can start working on content now (for real this time)
Here is the most basic output ... generate a starter area with an NPC who tells you to go to a town to the north, then there's a town to the north. Some random areas around.
Anonymous No.527287510 >>527290086 >>527291528 >>527294264 >>527313994 >>527604824
How do I make a roguelike with zero coding knowledge
Anonymous No.527287757 >>527288365 >>527297282
>>527285626
what if you don't talk to the NPC and go north
is the town real or you imagining it into existence?
Anonymous No.527288365
>>527287757
That's actually a possible direction the game could take, where areas aren't generated until certain events take place. Not gonna do it in this game though.
Anonymous No.527288506
Nu-DCSS shapeshifter is literally the dancer class. Idk why they didn't put these mechanics into a new class and call it the dancer because the entire gimmick is that the size of your melee hits doesn't matter, only the fact that you attacked to proc the ability. You get magic effects when you move and when you attack, so you're pigeonholed into Wu Jian Council because 2/3 of your level 2 forms require it, even though Okawaru would be better in most late game forms. You can train with a weapon but 2/3 of your level 2 forms will waste all your weapon training. You can find great armor but 2/3 of your level 2 forms will waste all your good armor drops. But also you need to still collect good armor pieces for later forms and because your flux talisman is mandatory for unfucking your resistances if your current form is weak to an enemy. Then your inventory ends up crammed full of more items and rings than any other class because you need different things for different forms, and you have to get dressed for the fucking prom before you go into every new area.

Shapeshifter is now the Ballroom Dancer class. There, I figured it out. That's the class fantasy they were going for with Shapeshifter.
Anonymous No.527290086
>>527287510
cursor
Anonymous No.527291528
>>527287510
RPG maker.
Anonymous No.527292797 >>527295147 >>527295376 >>527296718
>>527281491
Give an example of a feature that was removed that made it worse
Anonymous No.527294264
>>527287510
You can't.
However coding is very easy as most libraries/algorithms you will need are already made and can be imported.
Anonymous No.527295147
>>527292797

i would say some races should have been kept such as deep dwarf, centaur, and maybe sludge elf. Hill orc is basically mountain dwarf

some god reworks are lame such as Yred and Makhleb

a lot of evocable items were removed (disc of storms, sacks of spiders, lamps of fires, fans of gales) -- which i think is unnecessary
Anonymous No.527295376
>>527292797
also, i saw on another forum that the devs are considering reworking pandemonium to make it not infinite, which would be a major step backwards
Anonymous No.527296718
>>527292797
item weights
Anonymous No.527297192 >>527303428
I keep fucking dying in dungeon crawl stone soup
Anonymous No.527297282
>>527287757
Sounds like a fun concept for a schizo RPG.
Your current dialogue and event choices affecting not only future events but also backstories and maps.
Anonymous No.527301751
redpill me on Incursion: Halls of the Goblin King
Anonymous No.527303428
>>527297192
yeah that's kinda how roguelikes work
Anonymous No.527309149
my human hedge wizard of sif muna made it to the lair, I'm scared
Anonymous No.527313994
>>527287510
You can't, even if you start from zero you'll inevitably learn something in the process.
Anonymous No.527325663
my human hedge wizard of sif muna is now in the orcish mines i'm fucking scared
Anonymous No.527326345
I cant get past Lair with DjFE reeeeeeeeeeee
I dont want to play MiBe
Anonymous No.527327301
DCSS isn’t a roguelike
Anonymous No.527328636 >>527328836
I have some Caves of Qud artwork to post.
Anonymous No.527328836 >>527329646
>>527328636
Anonymous No.527329646 >>527337473
>>527328836
Anonymous No.527332720 >>527342186
just got a rune of zot for the first time in my life
Anonymous No.527334831
>>527197185
what is it then? And no bitching about adventure mode doesn't count
Anonymous No.527337473 >>527344297
>>527329646
Anonymous No.527342186 >>527346065
>>527332720
Nice job
Anonymous No.527342494 >>527411175
holy fuck why is cdda so fucking unstable nowadays
this is the second time the game crashed while saving and deleted my deathmobile
Anonymous No.527344226
Lets go!
Anonymous No.527344297 >>527344472
>>527337473
You’ll sell me that trinket for 30 drams? 25 drams is a great deal goyim, I’ll happily to pay 20 drams
Anonymous No.527344472 >>527344594
>>527344297
>chud playing a woke game
It must be hard carrying all that cognitive dissonance around inside your cranium.
Anonymous No.527344594
>>527344472
Been playing the game for ten years negro. Their woke bs means nothing to me
Anonymous No.527346065
>>527342186
I have two runes now, from swamp and snakes. I cleared the 15 dungeon floors, all of lair, all of swamp, snakes, orcish mines, I'm in elven halls now. I've never gotten a rune before, I'm shitting my pants, every enemy is one I've never seen before
Anonymous No.527349804 >>527351667
>/rlg/ is three people
Anonymous No.527351592
What makes kimchi version better than current DC:SS?

I'm definitely stopping at 0.33 since 0.34 is going to remove the infinite Pandemonium and I like my infinite grind for the best gear
Anonymous No.527351667
>>527349804
Don't be an asshole, anon.
Indians and slavs are people too.
Anonymous No.527353862 >>527357793
>vault knights mark you and sound alarm and lock the doors and fucking staircase

I'M FUCKING SCARED I'VE BEEN TRAPPED IN A 5 HOUR ANXIETY ATTACK EVERYTHING KEEPS GETTING WORSE
Anonymous No.527357793
>>527353862
>he doesn't have MR
laughingwhores.png
Anonymous No.527358162 >>527362184
Who is the scoobie of roguelike
Anonymous No.527362184
>>527358162
Probably this:
http://crawl.chaosforge.org/H%27s_Minotaur_Fighter_Guide
If you mean actual people
there was some retard on here who beat DC:SS on their first character without using the bots/wiki and only used instructions from here
Anonymous No.527364632 >>527364825
I cleared vaults 1-4, had the desert side area too. Just entered the depths. This is my first game to ever get past the lair fucking pray for me
Anonymous No.527364825
>>527364632
>pray for me
Inshallah he shall win this rune or lightning will strike his house
Anonymous No.527371174 >>527373238
I cleared out the depths. Time to decide which rune will be my third
Anonymous No.527372949
>>527276019
yeah they act like total gatekeepers
Anonymous No.527373238 >>527373857
>>527371174
What's the build looking like? Resistances?
Anonymous No.527373857 >>527375258 >>527411337
>>527373238
human hedge wizard of sif muna, up to this point been using giant cactus with earth arrow, bombard, fulminating prism, poison vapours, mephitc cloud, mystic blast just throwing the book at everything. now I've got fulsome fuissilade + mystic blast and it's destroying everything.

trying to get my spellcasting skills high enough to wear my chainmail with full fire and electric resist, i have 3 cold resist, 2 negative energy resist, poison, see invis, and max willpower and hp and mana regen necklace. staff of conjuration and kite shield
Anonymous No.527375258 >>527378828
>>527373857
Breddy gud. Find dispersal yet? It can get you out of bad situations without burning scrolls. It's a level 6 so it may take some time to learn though. Vaults 5 is rough if you've never been through it before. It may take a couple teles just to find a decent spot to fight.
Anonymous No.527378731 >>527382851 >>527382909 >>527383835 >>527385081 >>527386853 >>527397232 >>528079180
I FUCKING did it. First time I ever saw a rune and I beat the game.
Anonymous No.527378828
>>527375258
and I did have dispersal but I forgot to use it the entire game
Anonymous No.527382851
>>527378731
nice job
Anonymous No.527382909 >>527383602
>>527378731
>First time I ever saw a rune and I beat the game
>485. win
Anonymous No.527383602
>>527382909
online server game anon
Anonymous No.527383835
>>527378731
Grats.
Anonymous No.527385081
>>527378731
Omedetou!
Anonymous No.527386853
>>527378731
Nice work, anon.
Anonymous No.527387273 >>527390157 >>527390253
How do you contain your greed in roguelikes? Whenever i get a chance to increase stats or get extra loot or whatever i take the shot regardless of the possible risk and usually end up dead.
Anonymous No.527390157
>>527387273
Violently hit your head against the wall every time you do this
Anonymous No.527390253
>>527387273
Good roguelikes and roguelites more or less require you to engage with the game greedily regardless, it's just about whether you are cunning enough to get out alive
Hence also why the games are hardest at the beginning and become significantly easier toward the end.
Anonymous No.527392263
Anonymous No.527392390
>the best roguelike gacha, uma musume global is coming out this month
Anonymous No.527392621
>roguelike gacha
Anonymous No.527395463 >>527395659
what is the dark souls of roguelikes?
Anonymous No.527395659
>>527395463
rogue
Anonymous No.527395754
Sayonara, arelgee
Anonymous No.527397232
>>527378731
Verity? Horse?
Anonymous No.527404502
To win at roguelikes one must first degrade themselves. Imagine oneself as a dog in some old Soviet lab salivating at the idea of winning at a roguelike, only to die over and over for months until a win is achieved. At which point, you are allowed to scream out loud "PAVLOV, BRING IN THE TODDLERS" because you need nutrients, you need red meat to for neural connections and finish conditioning yourself. Only to wake up and to die again and again tomorrow.
Anonymous No.527405163 >>527411492
Do I need to cut my dick off to be good at and enjoy roguelikes or is that more of a result.
Anonymous No.527411175 >>527412693
>>527342494
is it crashing during autosaves
Anonymous No.527411337
>>527373857
find a demon sword or something so you can melee popcorn without needing to make a bunch of noise casting a spell
Anonymous No.527411492
>>527405163
I still have my dick and I have been enjoying roguelikes for fifteen years
Anonymous No.527412693 >>527413032
>>527411175
i haven't used autosaves in years
Anonymous No.527413032 >>527413435 >>527413696
>>527412693
don't play DDA?
Anonymous No.527413435 >>527413696
>>527413032
What does that even mean
Anonymous No.527413696
>>527413032
no, i do play it
with manual quicksaves

>>527413435
i dont know
Anonymous No.527420156 >>527421392 >>527433296
>playing coq
>checking some ruins
>inventory full
>go back to dump it
>can no longer find ruins
Are ruins even worth it? One of the ruins I tried was only a few levels and there were some decent loot at the end but after that all ruins seemed to be several floors and just a hassle to do
Anonymous No.527421392 >>527427820
>>527420156
Every ruin you find is automatically recorded in your journal. You can put a marker on it so it always shows on the map and/or make a custom entry with a note if it's something you want to come back to.
As for whether or not it's worth it - it's completely random. Some ruins can have tons of books or even randomly generated artifacts, some only have a single chest with two copper nuggets or some shit. Historic sites are always worth it though.
Anonymous No.527427820
>>527421392
Ah thanks, I didn't know about the markers
Anonymous No.527433296
>>527420156
Sometimes you find like a thousand books and can donate them to the library in the Six Day Stilt for massive XP.
Anonymous No.527444890
The elites don't want you to know this, but the light fixtures in the casino are free and you can take them home. My entire party has adamantite boomerangs.
Anonymous No.527445160 >>527451409
>he hasn’t beaten every roguelike
Don’t call yourself a rogueliker
Anonymous No.527448562
Good night, /rlg/
Anonymous No.527450796
>>526953251 (OP)
nobody is posting cdda content. I want to live vicariously through you.
Anonymous No.527451409 >>527452465
>>527445160
I've beaten nethack, brogue, and dungeon crawl stone soup, what's next
Anonymous No.527452465
>>527451409
Adom tome angband infra arcana and ivan for starters
Anonymous No.527464387
i enjoy roguelikes
Anonymous No.527465949 >>527471840 >>527478249
CDDA has a funny item duplication bug

- There is a 18L cement sack that counts a book as it has the recipe for mortar
- You can scan books into electronic devices
- E-books can only be read, their other properties are retained but unusable
- You can easily make copies of your e-books
- You can tell a follower to read a specific e-book which removes the e-book pseudoitem from the device and adds the physical item to their inventory
>You Wouldn't Download A Cement Sack
Anonymous No.527471740
Anonymous No.527471840 >>527472429
>>527465949
What a stupid fucking β€œgame”
Anonymous No.527472429
>>527471840
It was made by liberals, of course it has far fetched trains of logic
Anonymous No.527478249
>>527465949
screenshots?
Anonymous No.527481605 >>527483902 >>527484139
dcss 0.24
how much does a stave of conjurations increase the damage on my conjuration spells? i cant find this spelled out to me on the dcss wiki

anyone got a rough idea on how much they improve damage? im a level 15 demi-god conjurer and doing alright, i like doing stealth stabby and got a +3rapier-frost with invis and a +10 rapier-frost
Anonymous No.527483902
>>527481605
I'm playing 0.33 but open spellbook and press ! to look at the spellpower of your spells before and after the staff is on
Anonymous No.527484139
>>527481605
it's a pretty large spellpower buff (1.5x?) but there's a bunch of soft caps that you hit first
Anonymous No.527493663
Sayonara, arelgee
Anonymous No.527500932 >>527507528
got my first win :)
Anonymous No.527507528
>>527500932
Grats.
Anonymous No.527517957
https://www.youtube.com/watch?v=PxIiyYosdfg
Anonymous No.527523574 >>527625906
>>527026993
what font did you use on the c version?
Anonymous No.527526218
roguelikes for this feel?
https://youtu.be/NMeIUNcCUjE
Anonymous No.527531796
>>527026993
Develop both of them in parallel. If your time estimates are correct, it'll only increase your workload by 10% over the C baseline.
Anonymous No.527532879 >>527555930
add a minimap
not updating in real time because I'll have to figure out how to redraw it partially as you walk tomorrow
Anonymous No.527533389
Roguelike with ads placement for coinbase and palantir?
Anonymous No.527538213
https://youtu.be/L_hdlyfLtiQ
Anonymous No.527544701 >>527544979 >>527580128
>flithy clothes are gone from BN
sad to see, i think they thematically fit
Wearing filthy clothes should definitely carry a risk (like, make every damaging hit on that body part have a risk of infection) but the reward of covering your scent from zombies
Anonymous No.527544979 >>527545272
>>527544701
BN is going the way of DCSS, isn't it?
Anonymous No.527545272 >>527564772
>>527544979
eh, i wouldn't go that far, DCSS really hit the fan, and it's true that Squeamish was a free +1 most of the time, but (really) early on it can be hard to find a good bag, so you had to do with what you could find, and it gave a purpose to washing machines and such
Anonymous No.527553482
Roguelikes.
Anonymous No.527554728 >>527557304
You know what's really annoying? When the devs find out that the players are using a strategy to beat their game, so then the dev specifically changes the game mechanics to stop that strategy.

Yes, I'm looking at you DCSS.
Anonymous No.527554782
>>526953251 (OP)
If you run away from the king you didn't beat the game
Anonymous No.527555930
>>527532879
That’s a lot of walking. Give him a bike.
Anonymous No.527557304
>>527554728
I hate exploration traps! I hate exploration traps!
This happened on an ambush floor when I finally made it to the stairs
Anonymous No.527561135
I’m explooooring
Get trapped bitch
Anonymous No.527564772 >>527575424
>>527545272
Trying to downplay the significance of a single removed feature is not what you should be doing when the trendline is clear. Flawed and dangerous way of thinking.
Anonymous No.527566015
Good night, /rlg/
Anonymous No.527575424
>>527564772
Why do you need so many features anon? Are you a feature collector? Huh? Don't be selfish. Give up your features they're weighing the game down with too many options. it's overwhelming!!
Anonymous No.527580128 >>527662954
>>527544701
BN already has a mechanic for covering up your scent from zombies, zombie pheremone. It makes a lot more sense than filthy items that dont make other items they contact filthy.
Anonymous No.527585050 >>527589387
i hate faggot-ass DCSS builds that are like a vine stalker with necromancy summons and shapeshifting. it's like bro just be a stabber lol
Anonymous No.527589387 >>527594286 >>527660020
>>527585050
It’s called role playing. Ever heard of it?
Anonymous No.527594286
>>527589387
Why don't you role play as your mom and suck a bag of dicks?
Anonymous No.527603351 >>527604618
Anonymous No.527604618
>>527603351
Me on the left
Anonymous No.527604824
>>527287510
No point, such a game will never be successful.
Anonymous No.527612721 >>527614067
I fucking hate coffee
Anonymous No.527614067 >>527780246
>>527612721
coffeelikes for this feel?
Anonymous No.527615148
Dungeon Crawl Stone Starbucks
Anonymous No.527617821
Anonymous No.527622169
mods please ban anyone that talks about roguelikes in this thread
Anonymous No.527625906
>>527523574
cp437 8x8
https://pomf2.lain.la/f/8232k8b5.png
god, fuck my internet
Anonymous No.527627057
>>527026225
I'd argue flaming eyes in their current form are MORE dangerous for new players than the old laser eye beam ones. It isn't obvious that getting ogled by one potentially gets you hound of tindalos'd half a day later, while beam of destruction is simply nope gonna fuck outta here (if you survive the first that is which was more than likely iirc, I don't recall many deaths from the beam itself).
Anonymous No.527627262
>>527026225
Except the biggest threat: Boredom.
but sadly they have not been able to remove it form the game.
Anonymous No.527627424 >>527632961
updated the minimap from yesterday
Anonymous No.527631513 >>527682215 >>527942289 >>528050698
>>527247927
Not really an option, the literal tranny in charge has just as Kevinesque design guideline as Kevin himself. TLG tranny removed solar panels from evacuation shelters because "power generation should not be available from the start". And he insists on the absolutely retarded idea of no automatic map notes because "players should explore more" or whatever. Like for fuck's sake my character can see farther than the screen, he can spot that pond or barn farther than me as a player that can only see as far as the screen shows.
Anonymous No.527631804
>>527283167
Occam's razor says there's like 0,00001% chance of her/him being an actual female. Compare the amount of tranny devs vs. actual females autistic and competent enough to work on something like roguelike development.
Anonymous No.527632054
>>527275786
Can't in vanilla DDA, rotors are unremovable/uninstallable and if you modify a chopper in any real way it doesn't fly anymore. All you can do is find an intact one and maybe slap a battery recharger on.
Anonymous No.527632961
>>527627424
very nice!
Anonymous No.527634501
Quasimorph 1.0 when
Anonymous No.527641830 >>527649117
Any of you chads have a good community layout you use for CDDA on the steam deck?
Anonymous No.527649117 >>527659424
>>527641830
>steam deck
I bet you're phoneposter too
Anonymous No.527659071 >>527672428 >>527749342
Achra dev please... Don't abandon us. The game is so good but it hasn't gotten an update in 6 months now.
Anonymous No.527659424 >>527665807
>>527649117
What's wrong with playing roguelikes on the porch with some lemonade
Anonymous No.527660020
>>527589387

don't have time for "role playing" in my roguelikes pal :^)
Anonymous No.527662954 >>527733510
>>527580128
i always forget how to use these, are you supposed to throw them or just keep them on you?
Anonymous No.527665807 >>527675282
>>527659424
because that's not how you play a roguelike. You need to be hunched over a PC in a dark room. That being said, I wouldn't expect you to understand seeing as you think CDDA is a roguelike
Anonymous No.527672428
>>527659071
I’ve tried it six times and I don’t see how anyone thinks this is fun.
Anonymous No.527675282 >>527676614 >>527681001 >>527687703 >>527728898 >>527735134
>>527665807
How is CDDA not a roguelike?
Anonymous No.527676614 >>527682630
>>527675282
No win condition
Anonymous No.527681001
>>527675282
no fun condition.
Anonymous No.527682215 >>527749679
>>527631513
get a higher resolution screen
Anonymous No.527682630 >>527684692
>>527676614
That's not a factor in the Berlin Interpretation
Anonymous No.527684692 >>527690206
>>527682630
The so called "berlin interpretation" is not a factor in determining whether or not something is a roguelike.
Anonymous No.527685293 >>527685612
I prefer the berliner interpretation
Anonymous No.527685612 >>527693559
atomic turns on a grid
>>527685293
yeah
Anonymous No.527687703 >>527690206
>>527675282
no permadeath
Anonymous No.527688919
It's not possible to beat this game
Anonymous No.527690206
>>527684692
Ok. What's a roguelike then
>>527687703
CDDA has permadeath
Anonymous No.527693559 >>527693682
>>527685612
>yeah

Just want to remind you that the berliner interpretation says it's only a roguelike if it has a jelly filling and is deep fried.
Anonymous No.527693682
>>527693559
no, the jelly filling and being deep fried makes it JFK
Anonymous No.527696204 >>527766808
I finally got 2 runes in DCSS and died in the elven halls
Anonymous No.527705726
I finally got 2 runes in CDDA and died in the trans rights are human rights George Floyd memorial hall
Anonymous No.527713530 >>527732101 >>527732727 >>527869386
How badly have they fucked up CDDA in the past year? It's been that long since I tried it.
Anonymous No.527720478
roguelike for this feel?
https://www.youtube.com/watch?v=tYjfjKcxl74
Anonymous No.527728898
>>527675282
https://github.com/CleverRaven/Cataclysm-DDA/pull/40945#issuecomment-636186704
Anonymous No.527732101
>>527713530
Try The Last Generation then. It's forked off a fairly recent DDA build, but removes the exodii.
Anonymous No.527732727
>>527713530
I can't think of anything major happening the past year.
0.H and following experimentals have mostly been under the hood improvements to stuff like mapgen, eoc scripting and the development process. There's a good chunk of new lategame content, mostly lab stuff and boss fights. There's also a new way to end a run that doesn't involve dying or faction succession.
Anonymous No.527733510
>>527662954
keep them and use them when you're surrounded or fighting a particularly strong zed and then run
Anonymous No.527735134 >>527743487
>>527675282
CDDA is openworldsurvivalcraft slop
Anonymous No.527743487
>>527735134
doesn't that make it a roguelike according to the openworldsurvivalslop interpretation.
Anonymous No.527744853 >>527770462 >>527940063
Anonymous No.527749342
>>527659071
He's working on a 4X game set in the same world. I don't like strategy games but I'm glad he's able to work new stuff.
Anonymous No.527749679 >>527766939
>>527682215
nta but cata viewport is iirc 120x120 tiles max, that's 960 pixels
Anonymous No.527753748 >>527767016
small tweaks here and now before I add monsters
Anonymous No.527765649
later nerds
Anonymous No.527766808
>>527696204
yeah Elf will just straight up kill you, they don't fuck around
Anonymous No.527766939
>>527749679
idk get gud
uh fuck let me find my laptop so I can actually play BN
Anonymous No.527767016
how many roguelikes do you think were made out of inability to make a normal game?
e.g. unable to make decent graphics/do 3d
I am like that, shame on me
I would make a normal non-turn based 3d game if I could]
>>527753748
what is your technical stack again? C++ and?
Anonymous No.527770154 >>527800535
How important are full resistances for extended in DCSS 0.13? I have a Minotaur of TSO that could get almost full elemental resistance if I hold out for gold dragon armor, but I am tempted to get moving with a storm dragon armor due to no other source of relec. Additionally, how valuable would it be to tap into some spells? I have 16 throwing and invo, I am tempted to just max out armor and invo first but I have found books for haste and controlled teleport. It seems like abyss is pretty scummable at this point and if Pan is anything like nuDCSS I could probably farm exp for those there. So far I like this version more than trunk but the dungeon is too long, I can tab through most things but a spellcaster or skald would probably be a slog in this one.
Anonymous No.527770462
>>527744853
>bottlecap getting sucked into the gravitational singularity in her cheek
I wonder what she looks like in real life
Anonymous No.527773191
zogbot son or goycattle daughter roguelike?
Anonymous No.527780246
>>527614067
Cuppaclysm: Dark Roast Ahead
Anonymous No.527788443
Good night, /rlg/
Anonymous No.527789583 >>527796106 >>527801579 >>527854326
What do you guys think of NetHack?
Anonymous No.527796106
>>527789583
not a roguelike
Anonymous No.527800535
>>527770154
rF/rC do not have a big difference between ++ and +++. Not having rElec is huge though. I'm pretty sure most threats are gonna be the same whether you're on .13 or current. Lobom, titans, sixfhrys, anybody with elec brand and any pan lords with chain lightning/bolt. All that shit is gonna melt you. I would go storm dragon unless you find another source of rElec. Haste is obviously massive but the XP investment is also gonna be massive. Same for any spell.
Anonymous No.527801579
>>527789583
It's a hacklike and a netlike, but a roguelike?? well...the jury is still out.
Anonymous No.527807758
new and exciting cdda bugs

if player.name is an empty string, the safe mode system assumes no character is loaded and doesn't work
however player display name is stored in player.play_name
player.name contains the original name from chargen and is an empty string in certain use cases
Anonymous No.527808392 >>527811650 >>527815271 >>527823254 >>527888980
why is there no one in this thread actually playing roguelikes? why is it so dead? why are the few posts pointless shitposts
Anonymous No.527809509 >>527811650
what do we think about angband?
Anonymous No.527811043 >>527814302 >>527823214
This was kind of fun, not very effective though.
Anonymous No.527811650
>>527808392
waiting for quasimorph to exit beta and get tittymods

>>527809509
everyone should beat it at least once just to say they did, same with nethack
Anonymous No.527814302 >>527850128
>>527811043
>453 game turns passed
>stood still 1036 times
Anonymous No.527815271
>>527808392
all the roguelike players left a long time ago, leaving only a bunch of autists posting random shit to keep the thread undead
Anonymous No.527823214 >>527837938
>>527811043
Damn you are an ugly ass bird thing.
Anonymous No.527823254 >>527909881
>>527808392
im playing shattered pixel dungeon and having fun, but nothing really crazy happening to share so i dont post
Anonymous No.527827319
>>527170026
witnessed
Anonymous No.527836680
It's over bros the headache is too much
I'm gonna kms
Anonymous No.527837938
>>527823214
Rude. That's an ugly ass bird tree thing.
Anonymous No.527846686
Sayonara, arelgee
Anonymous No.527850128
>>527814302
that looks like a thumbnail of the twink youtuber
Anonymous No.527854207
it's alright

take it EZ
Anonymous No.527854326 >>527854421
>>527789583
It's held back by beind abandoned for 10+ years and even after that extremely slow development. UnNethack wise and I wish that had continued regular development
Anonymous No.527854421
>>527854326
UnNethack was nice* no idea how that became wise
Anonymous No.527856878 >>527861707
Beat TOME for the first time today, Orc Gunslinger. Embers of Rage is much easier than the main campaign.
Anonymous No.527856927
total phoneposter death
Anonymous No.527861707 >>527889039
>>527856878
It's a bit weird because it does feel a bit harder on Insane since the game refuses to drop any good loot until around lvl 20, but once you get used to it then it becomes easier again.
Anonymous No.527869386 >>527872975 >>527973735
>>527713530
I think the latest complaint from people is more gun availability "realism" so rare guns are removed.
Anonymous No.527872975
>>527869386
>rare guns are removed
They aren't really removing much, it's just pointless shuffling around.
Your FN FAL becomes DSA FAL, etc.

Not even the caseless rifles are being removed.
Right now they've gone to only obsoleting the shotguns and machine guns with 250/500 round mags.
Which seems a bit pointless since you've still got equally powerful M240 with 500 round belts and much easier to source ammo.
Anonymous No.527875730 >>527876063 >>527877476 >>528228167
FUCK ESCORT MISSIONS
Devs should remove this fucking abortion from the game instead of waiting to find time to "fix" it
Lost my 2nd character playing Unfair to this despite being out of combat walking through already cleared rooms
Anonymous No.527876063 >>527876663
>>527875730
>Unfair mode is unfair
Anonymous No.527876663
>>527876063
It happens on every other difficulty as well
Anonymous No.527877476 >>527878929
>>527875730
>2nd character
uh not a roguelike bub
Anonymous No.527878929
>>527877476
lol
lmao
Anonymous No.527887379
best Andrew Loomis roguelikes?
Anonymous No.527887659 >>527912861
Zundalikes?
Anonymous No.527888980
>>527808392
I'm finally doing a playthrough of Qud and it's been great. Running a pistol bro with phase and electric generation and just left Bethesda
The problem with this shitty general is /vg/ moves too fast so people need to bump. That said, the autists who inhabit this general are extremely unhelpful and just say inane shit, so this is largely a containment
Anonymous No.527889039 >>527889403 >>527890342
>>527861707
Tinkers are just that good. Having an actually good shop also helps.
There are only two problematic areas in Ember's midgame: the desert and the bug cave. If you manage to go through them, the later game is just a cakewalk with an occasional difficulty flashbang (like fighting the paladin waifu).
Anonymous No.527889403 >>527890076
>>527889039
The Paladin boss is just awful, so many runs where I just have to skip her and clear other contents first (even part of the final dungeon) because melee classes vs an enemy that spams AOE silence + continuous damage is stupid.
Still has to clear her since she unlocks a later event for a good ring drop though.
Anonymous No.527890076
>>527889403
Ring of Lost Love is nuts, if you kill John you get +6 CUN and DEX. (oh wow its what gunslinger uses), +10% all damage, and +10% all resistance. It feels almost mandatory.
Anonymous No.527890342
>>527889039
Yeah the radiant horrors in the desert were a bit of a problem. I also think a lot of the reason its easier is due to it being much shorter. Much less likely you encounter a rare or a boss that perfectly counters you and much less likely you make a game ending mistake because the game is shorter.
Anonymous No.527902097
a rogue bump presents itself
Anonymous No.527902115 >>527903684 >>527909149 >>527911467 >>527912901
Not really that experienced with traditional rogue likes, should I try DCSS or PoA?

I have played a little tiny bit of DCSS in the past.
Anonymous No.527903684
>>527902115
Between the two, play PoA. DCSS team keeps removing content and making the game worse, and if you must play DCSS, try bcrawl. Also PoA is probably the easiest traditional roguelike, so you can actually win the base difficulty within a reasonable amount of tries. Also try Golden Krone Hotel, its also easy and beginner friendly.
Anonymous No.527909149
>>527902115
PoA has a pretty nice play cycle that doesn't take long, win or lose.
Anonymous No.527909881 >>527922803
>>527823254
what is that game even about
Anonymous No.527911467 >>527912830
>>527902115
play ADoM. DCSS is fucking atrocious and it genuinely enrages me to see people in this general posting about it constantly.
Anonymous No.527912830 >>527913458
>>527911467
I don’t like DCSS either but some of ADOM’s design decisions are equally baffling. Endlessly respawning enemies, enemies getting stronger the more of that one type you kill, timed quests, etc. In addition the entire earlygame is bumping, you don’t get to do anything else, and that paired with the respawning enemies makes it a boring slog.
Anonymous No.527912861
>>527887659
https://scratch.mit.edu/projects/1166101559/fullscreen/
Anonymous No.527912901 >>527913245
>>527902115
just start with shattered pd
Anonymous No.527913245
>>527912901
Shattered isn’t easy, and it has a terrible ui, I’d say start with PoA or Golden Krone Hotel
Anonymous No.527913458 >>527917243
>>527912830
filtered
Anonymous No.527913775
https://www.youtube.com/watch?v=swQPwBmkbgM
Anonymous No.527917243
>>527913458
I didn’t die, I played it for almost 2 hours and got so bored I stopped, so yup, I got filtered, I’m not enough of a gamer to play boring games for no reason :(
Anonymous No.527922803
>>527909881
about? i dont know, its a roguelike. you just try to get to the bottom/top of the dungeon alive
Anonymous No.527924087
am i missing something here? doesnt seem to be a point to this room
Anonymous No.527931617
Ball x Pit is fun.
Anonymous No.527933641
Anonymous No.527939182
What's wrong with bump combat???
Anonymous No.527939245 >>527939512 >>527941457
Is DCSS still the best roguelike or have you fags finally evolved into worshipping something new?
No DCSS as the OP pic and no DCSS pics that I can see in the thread in general which is definitely different from the last time I popped in.
Anonymous No.527939512 >>527939656
>>527939245
Sir, this is a gook whore posting general.
Anonymous No.527939656 >>527940063
>>527939512
Am I doing it right?
Anonymous No.527940063
>>527939656
No, they have to be way uglier. Please refer to >>527744853
Anonymous No.527941457 >>527941620
>>527939245
DCSS went down a dark path when team LGBT took over development.
Anonymous No.527941620 >>527958293
>>527941457
the current version of dcss is easily the best the game has ever been. this thread is nothing but contrarian schizo retards who don't play roguelikes
Anonymous No.527942289
>>527631513
>removed solar panels from evacuation shelters
Based, that was a relic from the time before we had powergrids. Did he also remove the computer? DDA did.
Might make the boring old evacuee start a bit more interesting again.

>no automatic map notes
Based, you should disable them anyways. They're just a nuisance for the most part. It's dumb and meta to have a list of possible overmap specials in the first place, hope that's gone.
Anonymous No.527958293
>>527941620
State your reasons why you think such nonsense.
Anonymous No.527958482
Ever since Hill Orc was removed and replaced by Mountain Dwarf DDCS has been a shadow of what it once was.
Anonymous No.527969321 >>527969424
Classic /rlg/. Does zomboid count as a rogue like? It's not turn based but I think it does.
Anonymous No.527969417
Ys 1 is a roguelike, inspired by DCSS bump combat.
Anonymous No.527969424 >>527973987
>>527969321
potentially an action roguelike, but I think the map is static no?
Anonymous No.527969450
>I put on my frock and clerical collar.
>I steal yo soul and cast Spinkick Lvl. 1,000,000 Your body explodes into a fine bloody mist, because you are only a Lvl. 2 Zombie.
Anonymous No.527973735
>>527869386
that's a good thing though. the worst part about the game is the eye watering amount of item bloat in a game that is at least 80% inventory management.
Of course they counteracted any positive benefit from trimming the amount of guns by adding a trillion fucking varieties of different colored pants and troon socks. Because it's extremely important to specify exactly what color your pants are in a game where pants aren't even visually represented.

My ideal fork of cdda would keep the mechanics mostly intact and simply cut like 2/3 or more of the items in the game so I don't have to hold page down for a fucking week to scan through my loot after clearing a location.
Anonymous No.527973987 >>527976394
>>527969424
Static map, random containers. Very in depth crafting, skills, permadeath. Water and electricity eventually shut off to kick you into end game.
Anonymous No.527976394 >>527981851 >>527996061
>>527973987
>random containers
Diablo and all of its clones are roguelikes then.
>Very in depth crafting, skills
Every survival crafting asset flip early access slop "game" on steam is a roguelike
>permadeath
Every game in existence is a roguelike if you quit to menu after dying and start a new playthrough
Anonymous No.527981851 >>527984192 >>527985760
>>527976394
If your grandma had wheels she would have been a bikelike.
Anonymous No.527984192
>>527981851
first scroll of immolation huh?
Anonymous No.527985760
>>527981851
Why don't they just make Starships that don't explode?
Anonymous No.527987423 >>527987928 >>528136674
>install dcss for first time in a decade
>go to start a run
>wait assassins are """brigands"""" now???
>start to look more carefully
hold on what the fuck is this shit? Where the fuck is Transmuter? Where Abyss Knight? What's a Delver? Floor 5 LOL ok just handwave away %80 of the intended play experience of the game at character creation I guess. Half the races different now? What the fuucckkkkkkckcxxcvk why are devs always have to be gay like this???? I understand pushing new content but ERASING the OG content seems like a disrespect to this classic game and original creator.
Anonymous No.527987928 >>527988385
>>527987423
Try bcrawl, its a fork from before most of the gay changes. Abyssal Knight and Transmuter are both alive and well there.
Anonymous No.527988385 >>527988525
>>527987928
Thanks anon I was just looking into downloading an older fork or something
>Based off the community driven X-Crawl, the author of bcrawl believes that vanilla development has stagnated, so bcrawl has a number of experimental features intended to shake the game up. The Dungeon and many branches are shortened, and instead of random traps by exploring, going up stairs has a chance to teleport you.
This sounds like NOT what I want though, I might just pick an older stable version of the main game.
Anonymous No.527988525 >>527988708
>>527988385
Its not the only fork, you can do a bit of shopping around.
Anonymous No.527988708 >>527988941
>>527988525
I was just reading on the wiki and the "Kimchi" fork sounds promising, any experience with this one?
Anonymous No.527988941 >>527989489
>>527988708
No I haven’t tried it but the design goals seem very similar to bcrawl’s, so its probably good. If you give it a try, post your experience.
Anonymous No.527989489
>>527988941
Like I said, I've not played in 10+ years so idk if I will be able to analyze it very well... but right off the bat I see much more that I recognize here as well as a good deal of new stuff. Alright Octopode Unarmed Monk here we go
Anonymous No.527992790
I got rekt by a sky beast lol. I anticipate there will be much of this.
Anonymous No.527996061
>>527976394
>Diablo and all of its clones are roguelikes
Diablo 1 is a roguelike played in real time, was turn based at one point, and is turn based again now thanks to mods.
https://youtu.be/KLh8nrFC2Bk?t=1409
Anonymous No.528005298 >>528005504
good morning arelgee
fuck hiroshimoot, had to verify a email to post..
Anonymous No.528005504 >>528005776 >>528027445
>>528005298
What, are you in a hurry or something?
Anonymous No.528005776 >>528006112 >>528007995 >>528160825
>>528005504
no, IP range banned since I have to use chink software to bypass the great Russian firewall
how many slavs are even here, we should make a poll..
Anonymous No.528006112
>>528005776
RPG spaces usually crawl with Slavs and Brazilians and since roguelikes are a more autisitc version of it there are probably a lot
I wouldn't be surprised if this general was one of the least American generals
Anonymous No.528007995 >>528008231
>>528005776
why havent you killed yourself yet
Anonymous No.528008231
added examining..
>>528007995
why though
Anonymous No.528013084
C techdemo
https://pomf2.lain.la/f/pikwsnzi.7z
upload to virustotal if paranoid lol
can now wield items, digging stone requires a pickaxe
press F1 for help
Anonymous No.528027445
>>528005504
I don't like my turns being wasted.
Anonymous No.528032560
I’m going to play a roguelike today
Anonymous No.528034621 >>528034982 >>528035185 >>528038097 >>528038660 >>528039293 >>528039587
ok ok fine I bought Achra. can you recommend a cool first build to go with? any general beginner tips?
Anonymous No.528034982
>>528034621
You have only 2 options from each culture, class, and religion to start with, and they’re all trash. Play the trash and die until you unlock better options. I first won with a standstill summoning build so once you unlock a good summoning class, play that, get standstill and gameturn trigger abilities and gear, and win the game because you summon so much bullshit the enemies can never get to you.
Anonymous No.528034996 >>528042697
I'm running out of lead bullets in CoQ. I'm lvl 8, and Mehmet in Joppa doesn't have anymore ammo. Is there a way to make his stock replenish?
Anonymous No.528035185 >>528035619
>>528034621
>bought Achra
lol why
it's literally an auto battler where you step into a room, don't move and watch lightning or snakes kill everything on screen while you choose stats over and over again that mean nothing
absolute stupid fucking (not even a) game
Anonymous No.528035545 >>528035789 >>528341386
Time for some Deck bcrawl
Anonymous No.528035619
>>528035185
Sometimes you get tired of dying in rift wizard and you want something with deep character customization but much easier, and in this case the easier comes from the fact that the combat itself is very simple.
Anonymous No.528035789
>>528035545
based
Anonymous No.528038097 >>528056874
>>528034621
>any general beginner tips?
The combat log is your friend. Open it and search through it during combat to check how often you are triggering your effects.

I also generally recommend focusing on one or two gimmicks. If you're an attack build then focus on making those attacks better or triggering effects off those attacks. If you're a summon build then just make those summons stronger or find effects that your summons can activate. Don't spread yourself too thin.
Anonymous No.528038660 >>528056874
>>528034621
Also you get your prestige class at 25 skill points spent in any two schools. That takes a long time on cycle 1, but on higher cycles you get your prestige class instantly. If you spend points in 3 schools randomly you won't get your prestige class for a long time.
Anonymous No.528039293 >>528056874 >>528066052
>>528034621
Going for pyrokinesis/pyromancy/flame healing will get you quite far.
Sink some points into martial (technique probably), and prestige into flame knight.
That will get you far enough to start unlocking options for other runs.
Anonymous No.528039587 >>528056874
>>528034621
IMO Uspori is one of the most fun prestiges until it gets power crept later in the game
Anonymous No.528042697 >>528044879
>>528034996
only merchants restock. you can try making your way to kyakukya if you're desperate
Anonymous No.528043905 >>528056874
Good night, /rlg/
Anonymous No.528044879 >>528046234
>>528042697
Mehmet is a merchant I think. And he did restock, but I'm unsure whst made it happen. The day and night cycle?
Anonymous No.528046234 >>528049356
>>528044879
the merchant in tranny town normally has around 1000 lead bullets
Anonymous No.528049197
Roguelike is an LGBT faggot genre and you are trannies.
Anonymous No.528049356 >>528051319 >>528051585
>>528046234
Where are the trannies?
Anonymous No.528050698
>>527631513
Was any of that supposed to discourage me? I do not give a fuck, the fork restores old CBM/Mutation system, removes imgui, and preserves new mechanics
It's automatically relevant
Anonymous No.528051319 >>528056271
>>528049356
He means Grit Gate. 3 strata deep there is a merchant that has 1000 lead bullets every time he refreshes.
Anonymous No.528051585 >>528056271
>>528049356
it's been a while since I played qud so I can't remember the name, but it's the place you get sent to after you do the tinker's quests in Joppa. It's north east of Joppa iirc
Anonymous No.528052290 >>528053817
does qud have z levels? can you dig anything you want?
Anonymous No.528052343 >>528053250 >>528054576
>play CoQ
>dont immediately go to the Stilt
Why tho
Anonymous No.528053250
>>528052343
I still haven't tried cause I figured it's too dangerous And didn't want to die in the desert lol
Anonymous No.528053817 >>528055891
>>528052290
Yes there are Z levels. They were testing a burrowing claws mutation that could dig down anywhere without needing to find a staircase, but I dunno if that is going into the game. I think the main branch of the game still requires a mid/late game item called a spiral borer to make your own staircases.

It kind of trivializes a lot of dungeons if you dig into them from the side, so I can see why they might not want a level 1 mutation to allow that. You can already do it by going underground somewhere else and calculating how many zones over to dig to get to the quest dungeon, but it's a pretty niche technique.
Anonymous No.528054576
>>528052343
>play CoQ
why tho
Anonymous No.528055891
>>528053817
ok I guess my game should have z levels too
that would make the world insanely huge since it's already 65536 by 65536 and if I add Z-levels it'll be even bigger
thankfully my chunked worldgen should handle it
Anonymous No.528056271 >>528056620
>>528051319
>>528051585
Just got the quest for it.

Kinda confused on what exactly happens when you get lost. I mean in addition to my character getting lost, I get lost too..
Anonymous No.528056620
>>528056271
Getting lost is a major pain in the ass and a good reason to invest in all the wayfaring skills. You have a chance to get un-lost every time you enter a new screen but it can take a while sometimes.
Anonymous No.528056874
>>528038097
>>528038660
>>528039293
>>528039587
great game so far - nice aesthetic.

>>528043905
gn :)
Anonymous No.528057278 >>528058910 >>528059307 >>528061218
Does anyone have recommendations for roguelikes that are more "tactical" like Cataclysm/Infra Arcana
Games where you don't just mash O to zoom around the floor before tabbing a conga line of enemies in a one tile hallway
Destructible environments, stealth, traps, tools that aren't fucking unidentified scrolls, immersive elements are a plus
Anonymous No.528058910 >>528101649
>>528057278
cogmind
Anonymous No.528059307
>>528057278
If you want stealth in a traditional roguelike look no further than Shadowed: The Demon Castle of Ooe. Big stealth focus (you get bonus xp for sneaking by dudes instead of killing them but you get items for killing them), a large focus on consumable items and optimizing every move (fatigue system means you can’t make careless moves), and you need to prepare your items ahead of time before using them and you have a limited number of preparation slots dependent on your class.
Anonymous No.528061218
>>528057278
Sil(Q)
Anonymous No.528066052 >>528069512
>>528039293
fire was fun, thanks
Anonymous No.528069512
>>528066052
NP and grats.
Anonymous No.528075475
Does anyone have a problem updating 'KK with my sister' for Elin on the workshop? I got "corrupt download" and I'm not sure who to run to.
Clearing cache, resubscribing, restarting, changing download region didn't help.
Anonymous No.528079180
>>527378731
Nice!!
Anonymous No.528091468
Sayonara, arelgee
Anonymous No.528092530
just had a very good run rolling of an Earth elementalist in dcss and encountered mara. I tried to be smart and learned shatter so I can deal with her clones, but she just clones me instead and the ghost 2 shots me with shatter instead
Anonymous No.528097771 >>528098562 >>528102037
Since quasimorph characters are essentially just proprietary clone soldiers made from some third party template, shouldn't you be running into your own mercs as foes working for the enemy as well?
Anonymous No.528098562 >>528098731 >>528098917
>>528097771
not a rogue like
Anonymous No.528098612 >>528409605
>>526955025
Rogue Survivor is a decent little game, and being better than CDDA is not a very high bar in the first place.
Anonymous No.528098731
>>528098562
t. ranny
Anonymous No.528098917 >>528099827
>>528098562
its an extraction game yeah, but there isn’t an extraction game general, maybe there’s a tactical RPG general?
Anonymous No.528099827 >>528107182
>>528098917
Quasimorph is just a slavic mystery dungeon, and mystery dungeons are roguelikes.
Anonymous No.528101649 >>528102095
>>528058910
do people here like cogmind?
Anonymous No.528102037
>>528097771
I thought you do, since alot of enemies share the same hair/skin palette of mercs if you strip them in slow trading or mission prep
maybe "lower quality" clones, since most human grunts have lower stats/augs/AP than your guys
Anonymous No.528102095
>>528101649
People here don't like anything.
Anonymous No.528107182
>>528099827
Not a roguelike
Anonymous No.528107949 >>528110368 >>528124063
IRL is a roguelike, the most perma of permadeaths there is, and a bunch of RNG as well, so can I talk about my day?
Anonymous No.528110368 >>528115274
>>528107949
>life has permadeath
prove it
Anonymous No.528110713 >>528207776
holy kino
Anonymous No.528115274 >>528115343
>>528110368
Well My grandma hasn’t come back to me reincarnated as a cow or anything so either life is permadeath or she escaped samsara
Anonymous No.528115343
>>528115274
Maybe she reincarnated as a cow in India
Anonymous No.528121423
Spelunky 2 is a roguelike
Anonymous No.528124063 >>528141816 >>528145504
>>528107949
>and a bunch of RNG as well
Prove it. Just because we can't measure it doesn't automatically make universe non-deterministic.
Anonymous No.528124245 >>528124443 >>528134724 >>528134881 >>528145938
https://github.com/CleverRaven/Cataclysm-DDA/pull/81357

Lmao. They simply cannot fathom thinking outside the "are people around me ok with this?" mindset IN A FUCKING APOCALYPSE. No wonder this project has gone to shit.
Anonymous No.528124443
>>528124245
adding necrophilia to my game as a game mechanic
Anonymous No.528124448 >>528142018
tome is a great roguelike
Anonymous No.528127150 >>528131768
I'm learning drawing so I can make goonlikes
Wish me luck!
Anonymous No.528131768
>>528127150
drawing is cool but definitely not a requirement, you can convey gameplay with letters
pick up a text only library and you're gtg
good luck, post your graphics here
Anonymous No.528133985 >>528135010 >>528185523
>play qud for first time
>have electrical generation
>find force bracelet
>mod it with jacked
>forcefield is unlimited
>melee enemies just stand idle
>some ranged still try attacking but can't penetrate the forcefield
So, uh, did I break the game
Anonymous No.528134724
>>528124245
Authoritarians can't help but inject institutional control into settings where they don't belong. If there's no police in the Cataclysm then they need to inject self-policing via internalized tyranny lest people start acting freer in a video game.
Anonymous No.528134881
>>528124245
>cannibal-psychopaths(uncaring) are respectively worried about their beliefs

that...doesn't make any sense.
Anonymous No.528135010 >>528150137
>>528133985
Stronger ranged attacks can destroy forcefields fairly quickly, and against rockets they can even be detrimental. A character with decent DV can dodge a few rockets, but if you have a forcefield active you'll get demolished by splash damage. But aside from that it's one of the most gamebreaking strats, yeah. Best part is that you can use recoilers even with enemies nearby as long as your forcefield is intact, so even if you do run into something that can be a threat you have a way out.
Anonymous No.528135813 >>528135892 >>528136154 >>528166232
features for a good roguelike
rape + child rape
necrophilia
cannibalism
what more? cerebral will have all of these and it's gonna be in glorious ascii graphics and simple keyboard only controls
Anonymous No.528135892
>>528135813
transfriendly douches + pronoun fields
Anonymous No.528136154
>>528135813
Animated ASCII cunny art
Anonymous No.528136674 >>528141061
>>527987423
would argue that some of the changes from transmutation to shapeshifting are for the better but removing stuff like deep dwarf, abyssal knight (lugonu is terrible in nu-crawl anways), hill orcs, high elves, and vampires was a big mistake. same goes for how enchantment spells were 'reworked'
Anonymous No.528141061
>>528136674
SHAPESHIFTING REWORK IS A BIG FUCKING SHIT ON MY PLATE
Anonymous No.528141816 >>528145225
>>528124063
The implications are horrible if it isn't.
Anonymous No.528142018 >>528165956 >>528167352
>>528124448
I absolutely cannot stand the art style and unfortunately for that reason I won't play it. it's just too jank
Anonymous No.528143697
You guys ever notice that there are shapeshifter enemies in DCSS? The mages who used to use transmutation magic before it got removed? Well the devs didn't notice them. At least not the devs who made the shapeshifting rework, because they forgot to rework the shapeshifter enemies. Just oops, our universe isn't logically consistent anymore. We made the players shapeshift with talismans that take 5 turns to shapeshift, but these enemies? Nah, they do something else that's not shapeshifting I guess. Just handwave it as an innate ability instead of making the shapeshifter enemies follow the same rules. Don't make them stand still for 5 turns to transform, and DEFINITELY don't make them drop talismans. Noooo, that would be way too nice if the player could kill an enemy and pick up his weapon like every other fucking weapon in the game.

And while we're at it, why are talismans so fucking goofy if they're supposed to be the shapeshifter's equivalent to a weapon? Sure we have shit like Glaive of the Prune that you'll find 1 in 1000 runs. But every run you're going to drop some talisman that turns you into a tea kettle or a beehive. Did the new devs not understand that the weird shit in DCSS is RARE because it comes from the fucked up mind of some powerful but demented wizard? It's not like you find evil artifacts just laying around on the ground in the world of DCSS, but now you do because SUPER SPECIAL SNOWFLAKE DEV wanted to add their special twist to the new versions by putting wacky jank into the starting item list of their rework. It screams of a vanity project from a dev that just cares about attention, not the quality of the game. The talismans are the equivalent of the minotaur's axe, but you pick up a talisman and it doesn't just say 7 damage, -1 acc. No, it has to have four paragraphs explaining how this special talisman gives you 15% bonus HP, bonus ice magic, ice breathing, weakness to fire magic, and crippling agorophobia (including wooded areas).
Anonymous No.528144468
And why the fuck are half the new forms basically yelling "PLEASE PICK ME NON-SHAPESHIFTER PLAYERS!" The only reason a minotaur or troll is picking up a form is because they're grinding your DOGSHIT INFINITE EXP ZONES that shouldn't exist in the first place, and the fact the devs are encouraging this behavior by dedicating half the shapeshifting rework to them is ridiculous.
Anonymous No.528144939
Who the fuck even asked for negative resistances on all the new forms? You invented a problem with the 5 second shapeshifting time, then invented a situation where that problem could FUCK YOU by putting negative resistances on the forms, and then invented a solution in the form of baubles that take you out of the form, and then YOU DIDN'T EVEN FIX THE FUCKING UI FOR PUTTING ON THE ARMOR THAT I NEED ON MY SHAPESHIFTER NOW. I literally have to take my form off and then put my armor on and then shapeshift again and meld that armor because your stupid fucking UI won't let me put the armor on as a melded piece, and I have to do this whole process gearing up my melded slots because you have now made it mandatory to have armor for my bauble form, and IT ALL CLOGS UP MY INVENTORY TOO BECAUSE I HAVE TALISMANS AND ARMOR on top of all the usual shit clogging up my inventory, and for some stupid reason you're inventing dumb fucking systems that require more and more item slots in a game that still has 52 max inventory slots as a limitation of the 26 upper and lowercase letters on a keyboard.
Anonymous No.528145225 >>528149047
>>528141816
>is that a flaw in the current scientific model of the universe? aiiiiieeeee save me niggerman I'm going insaaaaane
Anonymous No.528145504
>>528124063
Videogame PRNG is completely deterministic as well, you are autismoing about the wrong thing.
Anonymous No.528145527
You know what is especially dumb about this new shapeshifting rework that supposedly attempts to give the player more freedom to play their shapeshifter in different ways, like giving you forms with or without armor? They completely fucked the freedom to pick other gods, so the class is more pigeonholed than ever. Why the fuck would you ever pick any god other than Wu Jian when 2/3 of your protean talisman forms become a thousand times better with Wu Jian's ability to move and attack at the same time? This should have been the obvious implication of a form that rewards you for the action of initiating an attack, no matter how strong that attack is, but for some stupid reason the devs did not think like hey, maybe the shapeshifters want to play Chei? Maybe they picked Naga like we suggested on the starting screen? No, we must adhere to this rigid dogma of making every new feature added to the game since 0.28 depend on your positioning. You will walk to activate all your abilities, and you will like it. Fuck you if you want to play Naga. It's already a terrible race so we'll ignore that we're nerfing the shit out of one of its recommended starting classes and justify it as "Naga is a challenge race."
Anonymous No.528145938 >>528146395 >>528146473 >>528184458
>>528124245
who even cares about this shit enough to do something about it, why would you ever need to resort to cannibalism at all when you get enough meat to last half a year from a single cow and there are farm fields with infinite corn an wheat everywhere. literally the only reason to ever engage with cannibalism in the first place was for morale and even that is such a tiny benefit is basically worthless.
Anonymous No.528146395 >>528146767
>>528145938
Role playing anon!!!
Anonymous No.528146473 >>528170803
>>528145938
Kevin is obsessed with using DDA's mechanics to author his canon of what people/the world/etc are supposed to be like.
Anonymous No.528146767 >>528147051 >>528147103
>>528146395
Morale mechanics have always been a hindrance to role playing because freeform role playing would let people simply be evil if they want to.
Anonymous No.528147019
If playing battle brothers under a single-character-challenge, does it become a roguelike?
Anonymous No.528147051 >>528148735
>>528146767
eh, I prefer the restrictions. Roleplaying is literally choosing to restrict yourself so it's not like you're not signing up for it.
Anonymous No.528147103 >>528148735 >>528184708
>>528146767
does morale even do anything? I can't remember the last time I paid any attention at all to morale other than when I get locked out of doing random things for a while after dissecting corpses. focus is such a retarded mechanic that I ignore it completely.
Anonymous No.528148735 >>528149226
>>528147051
I don't because the restrictions in question are just the dev trying to force their RP onto me.

>>528147103
The most annoying things it can do is debuff speed and disable crafting. The latter makes negative morale traits pretty much unusable simply because of the annoying pointless maintenance they add to the game.
Anonymous No.528149047 >>528150379
>>528145225
I was always going to make that post, and you were always going to make that reply. Your thought aren't anything more than just a side effect from a set of chemical reactions. Any agonising over a decision is purely illusion, the decision was pre defined long before you were born. None of your achievements matter and you are just being puppeteered through the motions.
That's your deterministic universe where nothing matters. Even if it's correct, it's better to pretend otherwise.
Anonymous No.528149226 >>528149971
>>528148735
>just the dev trying to force their RP onto me.

how is it any different from having classes like warrior or monk?
Anonymous No.528149971 >>528150390
>>528149226
Classes traditionally don't intrude on your character's mind. Even those with conduct restrictions like paladins enforce said restrictions externally via divine retribution and power deprivation rather than the game or the DM reaching into your character sheet to write "you feel horrible for raping that zombie".
Anonymous No.528150137
>>528135010
Just encountered a rocket after posting that and it got hairy. That said, I've got a fuck phase cannon now from going 100+ deep in regular ruins and haven't even gone back to defend grit gate yet. I think I'm a little over leveled/overpowered lol
Anonymous No.528150379 >>528151647
>>528149047
Determinism doesn't make the universe meaningless, it just makes the universe coercive.
Anonymous No.528150390 >>528151000
>>528149971
After you run around a lot in CDDA your character feels tired. Is that also bad that the game tells you how your character feels? Or is it ok because it's appropriate for the character to be tired after running around all day? If so, how is it any different for a cannibilistic character to feel happy after eating human flesh?
Anonymous No.528151000
>>528150390
Muscles having exertion limits and giving a signal as to such is a simple biological reality that takes an extreme physical abnormality to alter, an adult man choosing not to be an emotionally volatile pussy, on the other hand, is not. Also, what about cannibals who do so out of compulsion rather than preference? Trying to model personalities through binary responses to unusual circumstances is inevitably going to be shallow.
Anonymous No.528151647 >>528154196
>>528150379
What meaning is there to a larp that no one will witness?
Anonymous No.528152419 >>528153472 >>528153826 >>528189528
Path of Achra - what's the best way to increase my stats for Summon & "Caster" builds? I find myself getting far enough into the game with these builds but then getting one shot. I just keep adding to my Willpower and I'm thinking I need to add to Dexterity or something.
Anonymous No.528153472 >>528153997
>>528152419
Some dex helps for speed, high speed is good for stand still (and with the right item, per turn) actions. Some strength to keep encumbrance managed and you usually don't want to be inflexible as that messes with your wisdom dmg bonus.
If you give some idea of the build you are trying, I might be able to help more.
Anonymous No.528153826 >>528189528
>>528152419
Would be nice if there was a stat that helps not getting oneshot
Anonymous No.528153997 >>528154334 >>528154623 >>528158192 >>528187946
>>528153472
thanks. sure here is what I have going on in this run and so far so good.

Strani Training culture - for summon
Formus religion - for summon
Summoner class - for summon

Life Chant - for heals
Grove Cult - for summon
Overgrowth - for summon ; to make all summons Plants ; to Entagle.

current weapons and armor add more summons (Serpents), and on Stand Still I can heal my summons

this is fairly straightforward so far but I am sure I will be one shot soon. I am adding to WIS with some into DEX every once in a while. not sure what other Skills to select at this point.
Anonymous No.528154196 >>528155068
>>528151647
Neither determinism nor randomness imply the presence or absence of any kind of witness. Materialism will fail you there on either front.
Anonymous No.528154334 >>528187946
>>528153997
oh shit I will take Invigoration as well. I missed this..
Anonymous No.528154623
>>528153997
First take 2 str to counter your encumbrance. See your speed and dodge in red? that's why.
If you are going purely with summons, you don't need to go too heavy into wisdom unless you have some synergy going with summoning = buffing/doing dmg. Just take enough so you can get as many summons as you need and no more.
Also make sure you either even out your resistances or check enemies before entering an are and equip stuff that counters them, you have a lot of hats there, so you should have some options.
Anonymous No.528155068 >>528155229 >>528160056
>>528154196
Neither determinism nor randomness imply there being any innate value in something happening.
Value is subjective applied based on the opinion of being that is capable of freely forming said opinion.
Anonymous No.528155229
>>528155068
subjectively^
of a being^
Anonymous No.528158192 >>528161340
>>528153997
You're getting baited into overinvesting in willpower. Strength will give you HP and reduce your dodge penalty. Dex will give you flat defenses and speed. Even just pumping vigor can be really good. Take a look at the enemy damage ranges and try to get your life total high enough that nothing one shots you. Defenses in Achra generally don't work all the time. There is always a 10% chance your dodge, block, or armor just doesn't work.
Anonymous No.528159662
what the fuck is this blade cracking/breaking thing, I don't remember it last time I played a while ago. I just had 2 tempered swords break before clearing a single lab and they weren't even my primary weapon. so there's now two independent weapon durability mechanics and one of them you can't even see without directly opening up the tooltip for the item? Is this triggered by hitting certain types of enemies with blades like robots or something?
Anonymous No.528160056 >>528160458
>>528155068
How do you define freely forming an opinion?
Anonymous No.528160458 >>528163021
>>528160056
Something that isn't pre determined.
Anonymous No.528160825 >>528162004
>>528005776
go die in the trenches
Anonymous No.528161340 >>528163208
>>528158192
thanks. I managed to beat it with this same character. what a great run. I ended up finding this item Ill Manica which allowed me to Meditate per time I Poisoned, which my summons kept doing. Then I took Aurora Chant which did Ice damage based on the amount of Meditates I had and I just was doing insane single target damage. a lovely game with a great aesthetic and game loop. it distills the whole Diablo II / ARPG thing of making a synergistic build.

when you beat the game with a character what does "Second Cycle of Degradation" mean? Can I keep playing the game on a harder difficulty?
Anonymous No.528162004 >>528163013 >>528163073
>>528160825
I like you though.. it's fine, the hate towards us is justified
today I added an animation system and a simple anim for digging
if anyone wants a techdemo I can send it
Anonymous No.528163013 >>528163967
>>528162004
nice
I still can't play your game because I'm on nixos
Anonymous No.528163021 >>528167408
>>528160458
Is it not a paradoxical statement that something must not be predetermined in order to determine it as free? Besides, where does randomness imply agency?
Anonymous No.528163073 >>528163189 >>528163967 >>528164451
>>528162004
I don't hate you Russian bro. Politicians make wars, not people
Anonymous No.528163189 >>528163565
>>528163073
yeah but people can kill politicians
Anonymous No.528163208
>>528161340
Every time you beat the game, you enter a new cycle, they are increasingly more difficult
If you notice a + next to an enemy stat, it means it scale with the cycle, and it goes crazy high in the later cycles. max is cycle 32
You change what cycle you play in if you want to lower difficulty later
Anonymous No.528163384 >>528170082
Man that large imperialistic country is so evil for attacking a much smaller country under the guise of enforcing national security.
Anonymous No.528163565 >>528163662
>>528163189
Don't use our general to self incriminate, bro.
Anonymous No.528163662 >>528163803
>>528163565
remember to kill your politicians <- protected free speech
Anonymous No.528163803 >>528163903
>>528163662
You know what they say, actions speak louder than words.
Anonymous No.528163903 >>528163981
>>528163803
so true, that's why I'm going to sit in my cave and jack off
Anonymous No.528163967
>>528163013
don't worry, when I get close to release I'll just compile for linux since I'm using C and all the libraries I'm using are crossplatform
right now it's just a hassle
>>528163073
idk yeah
Anonymous No.528163981
>>528163903
World's most useful radical right here.
Anonymous No.528164451
>>528163073
Politicians may declare wars, but it's retards that fight in them.
Anonymous No.528165956
>>528142018
Its art is trash by normal game standards, but it’s actually great by traditional roguelike standards. Cogmind’s tiles are barely better than ascii and still uses ascii in its explosion effects, Rogue Fable uses a preexisting asset pack, and many roguelikes tilesets are 16x16 or even worse 8x8.
Anonymous No.528166232 >>528166541
>>528135813
Add mouse control, I play roguelikes on my laptop sometimes and it doesn’t have a numpad
Anonymous No.528166541
>>528166232
numpad won't be required
controls are hjklyubn and etc
maybe I'll add mouse support but it's kinda eh (need to consider it for all menus.. uh..) and people will scream at me because they won't be able to feel elitist playing a keyboard-only game
Anonymous No.528167352 >>528167718
>>528142018
you can play Tome ascii if you want. I agree the artstyle is very derpy though
Anonymous No.528167408 >>528176080
>>528163021
>Is it not a paradoxical statement that something must not be predetermined in order to determine it as free?
No.
>Besides, where does randomness imply agency?
I didn't imply that, I specifically included randomness because it doesn't.
Anonymous No.528167718 >>528168520
>>528167352
nice I wasn't aware, thanks. yes "derpy" is a good term. I think the DCSS style is borderline perfect.
Anonymous No.528168520
>>528167718
DCSS is just so little resolution that you can barely make out what anything is, it can’t look β€œderpy” because nothing even has a face
Anonymous No.528170082 >>528179379
>>528163384
>Russians are just like israel
Weird flex but sure
Anonymous No.528170530 >>528173658
>PoB can't even calculate timeless jewel effects on Hasty Demise wheel
I guess I can't use the MoM socket for any timeless jewels for the foreseeable future...
Anonymous No.528170803 >>528171191
>>528146473
https://github.com/CleverRaven/Cataclysm-DDA/pull/81329

Quoth the Kevin: "Obsoleting killer drive because it encourages "edgy roleplay.""

OMG PEOPLE MIGHT HAVE BADWRONGFUN IN THE OBSCURE ZOMBIE GAME!!!11

The best reason to play a Cataclysm fork isn't that you like the features; it's to get away from people like Kevin.
Anonymous No.528171191
>>528170803
OMG you want to le kill people in le zombie apocalypse? Inconceivable!
Anonymous No.528173658 >>528177457
>>528170530
bro thinks poe is a roguelike , dead ahhh
Anonymous No.528176080 >>528181350
>>528167408
If not paradox then a contradiction. You're making a deterministic statement as to how your free will may be determined.
Anonymous No.528177457 >>528180020
>>528173658
poe is an mmo
Anonymous No.528179379
>>528170082
's greatest ally*
Anonymous No.528180020
>>528177457
okay... and?
Anonymous No.528181001 >>528181772
Am I crazy or Rift Wizard 2 is going down the same counter-player design path as DCSS? I hate all these new enemies they're putting in with shit like silence auras, stun when you damage them, splitting into a thousand enemies when they die, and especially the fucker who makes all the enemies deal damage to you on death.
Anonymous No.528181350 >>528189075
>>528176080
No, it's like if you called it a contradictions if I said you had to be wet to be wet.
You cannot be free in a pre determined universe.
Anonymous No.528181772 >>528182282
>>528181001
>counter-player design
that's what enemies should be, retard
Anonymous No.528182282 >>528183005
>>528181772
>oh no my players figured out a good way to beat my game
>guess I better design shit into the game that stops them from using that strategy
This is how you end up with the most annoying enemies in any video game.
Anonymous No.528183005 >>528184080
>>528182282
Its not like Rift Wizard was ever not CBT, Haven’t ever beat either game because once you get to realm 17 or so everything starts oneshotting you before you can summon anything or apply buffs or kill enough stuff to clear space, its been that way since EA in the first installment.
Anonymous No.528184080
>>528183005
If you're having trouble getting your first win then you can just abuse Word of Chaos. That's always the answer if you're not playing trials. I've beaten both games dozens of times but RW2 nowadays is full of shit that is just tedious, and you get punished with horrible lag if you're not insta clearing levels because the game slows down to a crawl when there's too much stuff on screen.
Anonymous No.528184458
>>528145938
>literally the only reason to ever engage with cannibalism
I think most players encounter the system only when using mutagens derived from human samples.
Anonymous No.528184708 >>528203650
>>528147103
>does morale even do anything?
>focus I ignore completely.
kek what a retard
Anonymous No.528185523
>>528133985
yeah you did
amazing that they still havent fixed the pathfinding issue
jacked force fields are defnitely more broken than intended because of it
they have hard counters but many of the counters never ome into play because enemies that would use them cant path to you and just sit around doing nothing
Anonymous No.528187798 >>528188161
Why did they remove gasoline zombies? They are fun to kill.
Anonymous No.528187946
>>527247412
If he gets to cleave your niggers more than once, your build is dogshit we've over this before :)

>>528154334
>>528153997
You've made the worst summoning build I've seen in my life.
Anonymous No.528188161
>>528187798
When did that happen?
I was gasoline zombies just now in experimental
Anonymous No.528189075
>>528181350
How can you assert, non-deterministically, that water is wet? You're trying to have your causal pie and eat it too.
Anonymous No.528189528 >>528193979
>>528152419
>>528153826
The stat is called divine intervention and getting some fucking vigor. But specially oneshotting everything as soon as you enter.

Somethings that are a huge fucking deal in PoAchra but the game never explains
1. If you don't have space, you do >*NOT*< trigger on summon, if there is 10 spaces and you summon 16 guys, you will only trigger 10 on summons
2. Enemy scaling is MUCH higher than your own, manfighting enemies without any powers isn't a possibility at C10+
3. Summons scale much worse than you do in stats

Because of those factoids, the best summoner builds aim to trigger 2 things, on summon and on kill/death, you want to enter a loop of summoning guys and killing them, an easy thing to do is Koszmar, Blood Cult, A heal (Life cult or Eresh) and a way to scale those triggers and kill your own dudes. The loop is that on summon triggers self damage (blood cult) which triggers Koszmar's psy nuke and lifecult stops you from dying.

Another way to get a shitton of triggers and scaling is stuff like Archmage+cadaver chant+star cult.

If you want to make a full on summoner build where your guys actually fight, or pretend to at least, you might want to look into summoner oozemancer (and likely the pantsless race+'on standstill triggers game turn').

Sorry for the reddit spacing, I want this shit to be mildly readable and have actual breaks between lines.
Anonymous No.528189563
someones got a bachelors in philosophy and isn't afraid to use it!
Anonymous No.528193903 >>528193979 >>528194239
>apologizing for writing a normal post
Has there ever been a more successful psyop than "reddit spacing" in the history of 4chan?
Anonymous No.528193979 >>528194404
>>528193903
I never understood it. anyway thank (You) >>528189528
Anonymous No.528194239
>>528193903
That captcha was going to get removed "As soon as we upgrade the servers"
Anonymous No.528194404 >>528196257
>>528193979
Don't worry! A lot of people don't really get how to exploit summons because the way to make them good is to not really use them.
Lands of Achra will fix this, btw.
Anonymous No.528195336
Ok so now that gasoline zombies are out, when can we start making fuel out of triffids?
Anonymous No.528195730
DCSS is a roguelike
SilQ is a roguelike
Infra Arcana is a roguelike

Anything else? Not a roguelike. I hope that settles it.
Anonymous No.528196257 >>528196371 >>528198289
>>528194404
>Lands of Achra
very interesting - what is the gist of this? looks a bit like Dominions
Anonymous No.528196371
>>528196257
I think it's just Soulash2/Dwarf Fort/Dominions type game.
Anonymous No.528198289
>>528196257
Ulfsire said his primary inspiration was Conquest of Elysium, and it shows in the screenshots he’s posted so far. (For those who don’t know Conquest if Elysium is the other game by Illwinter, and its similar to Dominions in a lot of ways but also different in some important ways, for example CoE has strong roguelike influence while dom doesn’t)
Anonymous No.528203650
>>528184708
it's true, micromanaging focus is so cumbersome that it takes 5x as long of your own real time to train whatever it is you are trying to train vs just brute forcing it. the whole mechanic is fucking aids, and they know its aids too because of the stupid ability to turn off training skills. they justify every dumb little thing in the game in the name of realism but I guess they have no problem with the totally realistic concept of disabling part of your brain at will to be used elsewhere.
The way skills in general work in the game is unbelievably ass backwards from top to bottom.
Anonymous No.528203864
Good night, /rlg/
Anonymous No.528207776 >>528221232
>>528110713
Any chance someone can tell me if this game plays nice with poor man's integrated graphics?
Anonymous No.528214542 >>528222178 >>528224643
Roguelike where women have human rights?
Anonymous No.528217117
roguelikes about the power of noseclips?
been having great sleeps thanks to those
Anonymous No.528217185
last I played poschengband was the latest hotness
I see both composband and frogcomposband forked from it
opinions on either/both of them?
Anonymous No.528221232 >>528231410
>>528207776
> poor man's integrated graphics
I don’t even know what that means
Anonymous No.528222178
>>528214542
Elin
Anonymous No.528224643
>>528214542
It’s a human’s right to own women
Anonymous No.528226695 >>528226809
drip
Anonymous No.528226809
>>528226695
Zesty
Anonymous No.528228167
>>527875730
The escort never attacks under any circumstances, so you can lock him in a room by blocking the door and full clear the map before letting him back out to complete the mission.
Anonymous No.528231410
>>528221232
Every integrated graphics gamer is a poorfag gamer
Anonymous No.528241073
die arelgee
Anonymous No.528243126
>pov i enter the orc mines
Anonymous No.528252156
I feel like I had 10 heart attacks but I did it.
Anonymous No.528254260 >>528255764 >>528277434
Is there a Cataclysm save maintenance guide somewhere?

The game generates way too many overmaps - 6 in every direction. For old saves, every major mapgen update also requires you to move 6 overmaps in a given direction to get new terrain. All the while generating 6 maps in directions you'll likely never visit.

If I understand correctly, the 180x180 overmaps are saved in "o.x.y" files. For example the overmap coordinates x 6, y -7 would be o.6.-7. The overmap vision files follow a similar pattern, "characterid.seen.x.y"

But how do the overmap coordinates correlate to the directories and files under /maps/?
And what is the function of the .mmr files in /characterid.mm1/ directory? Is this map memory? The numbering is different from the directories in /maps/.
The debug menu's overmap editor's already-generated map highlighting tool is invaluable but it doesn't help explain how the map coordinates are correlated to overmap coordinates.
Anonymous No.528255692 >>528256808 >>528259118 >>528261076
the line between gameplay features and unnecessary realism is thin and CDDA just about nukes that line.
imagine, if you will a turn based roguelike with primary combat being ranged.
now, will it be fun if there were realistic gun mechanics?
e.g.
if you use a pump action shotgun you need to press an item action (let's say it's space button) (this adds one turn delay between shots)
if you use a bolt action rifle you need to press the item action button once for each bolt movement (this way, you need at least 3+ turns to reload if it's single shot)
and should there be magazines? honestly, after playing both CDDA and BN I can say that it's just tedium DESPITE adding a new gameplay mechanic of managing your mags

so I'm trying to decide which way to go
I can go plain and simple, no magazines, R to reload, F to shoot
I can add special behaviors for guns like bolt actions, lever actions, pump actions, chambering mechanics (having to cock self-loading weapons...)
I can add magazines..

this is mostly just discussion because I'll definitely do the easiest way for now but eventually I'll improve the system
Anonymous No.528255764
>>528254260
Anonymous No.528256808 >>528257269
>>528255692
Synthetik does reloading right?
Well, they are an action roguelite or something but still.
Anonymous No.528257269
>>528256808
it's a question of how many layers of complexity I want to add
some games don't even have reloading (e.g. guns feed from ammo directly)
1. reloading (gun contains ammo)
2. magazines (gun contains magazine, magazine contains ammo, no magazine = no shooting unless you allow insertion of one in the chamber directly)
3. whatever this step is. chamber mechanics (having to cock guns) and all that entails for all types of guns.
all of these steps add a level of complexity and turn requirements in combat
Anonymous No.528259118 >>528259484 >>528261060
>>528255692
DDA style mags+pockets that allows you to build your personal loadout is great fun *IF* it's balanced just right.
But DDA makes it too easy to become so powerful that you can just carry a gun with big drum mag and a bunch of loose rounds in fast pockets, which isn't much different than having no mag system at all. Larger mags should be more prone to causing feed malfunctions and messing up the gun's balance should also be reflected in its stats. And reloading mags should be slower and give you a stacking debuff like sore fingers so it's not a good idea to continuously do it mid-combat.
Anonymous No.528259484 >>528260260
>>528259118
>DDA style mags+pockets that allows you to build your personal loadout is great fun *IF* it's balanced just right.
not a fun of pockets.. uh..
pockets are a pain in the ass to manage with keyboard only controls
maybe x-com (ufo defense ofc) like pockets?
so your character has fixed slots that are available once you wear the right clothing?
e.g.
backpack container available once you wear a backpack, takes 3 turns to put in / take out
leg and forearm slots, belt slot..
idk idk, it's all so complex
>And reloading mags should be slower and give you a stacking debuff like sore fingers so it's not a good idea to continuously do it mid-combat.
that's a really good idea, noting this down
though doing it mid combat should be deadly as is (if it takes a lot of turns of course, if it takes 1 turn then uh ok)
Anonymous No.528260260
>>528259484
>pockets are a pain in the ass to manage with keyboard only controls
They can be nice when you configure them to your liking and everything automatically works just the way you want.
DDA isn't quite there yet, because it only respects pocket settings in your inventory. When sorting stuff into vehicle storage (whether through zones or manually dropping) any pockets and their settings in the storage are ignored, you just dump everything into the root container.

>maybe x-com (ufo defense ofc) like pockets?
I play a lot of OXCE and managing inventory is always tedious, because you can't automate it as well as in DDA. You can set a limited number of loadout presets but there's always more micro moving items around unless all your units are ultra generic and boring.
Anonymous No.528261060 >>528261369
>>528259118
>And reloading mags should be slower and give you a stacking debuff like sore fingers so it's not a good idea to continuously do it mid-combat.
this is stupid as hell. it should just be way slower to load ammo into mags than loading mags into guns, since you know that's the entire reason magazines exist. taking out an empty mag from your rifle and stuffing it full of loose rounds from your pocket takes what, 100x as long as swapping a mag or worse?
You would have to load hundreds of mags for finger soreness to become a meaningful issue especially if you were neck deep in combat juiced on adrenaline, and finger soreness as a problem at all is completely negated by the existence of stripper clips which are also in game and make the 'reloading a huge drum mag mid combat' thing even faster and better.
Anonymous No.528261076 >>528261719
>>528255692
You're confusing realism with micro-management. Having different keys for different things is no more about realism than having separate keys for moving your left and right legs when moving.
Use reality to inspire interesting gameplay (different guns work differently so weapon selection is relevant and interesting) and to help convey things to the player (bitches know shit falls to the ground, so that's where dropped things should end up).
Are these ammo mechanics actually likely to add interesting gameplay or just tedium?
Anonymous No.528261369
>>528261060
>taking out an empty mag from your rifle and stuffing it full of loose rounds from your pocket takes what, 100x as long as swapping a mag or worse?
IRL that is, the problem is that in game you can load mags way faster than you can IRL meaning the purpose of magazines at all as a firearm component is lost.
Anonymous No.528261719 >>528261828
>>528261076
>Are these ammo mechanics actually likely to add interesting gameplay or just tedium?
that's what I'm trying to figure out
will they be fun or just tedium?
I guess the only way to know is to code it and release, I should get to coding
Anonymous No.528261828 >>528262169 >>528262268
>>528261719
what game are you making this for?
Anonymous No.528262169 >>528262268
>>528261828
does it matter
it's anons roguelike prototype #82374892379
it's never going to amount to anything
Anonymous No.528262268
>>528261828
my super awesome game I'm working on, Cerebral
the development is slow but steady, my brain is enough to add one feature per day
I keep posting the techdemos but no one downloads them lol, if you want I can post it again (up to date one)
>>528262169
it does
Anonymous No.528264410 >>528265874 >>528269549 >>528270297
>pocket mechanics
roguelikes are a mistake
Anonymous No.528265874
>>528264410
How about ascii-based inventory tetris
Anonymous No.528265943
Roguelikes where I can sabotage military airplanes?
Anonymous No.528269549 >>528269745 >>528270282
>>528264410
I think a simplified version of pockets would be good. e.g. holsters for handguns, pouches for grenades, belt loops for long tools etc. that have benefits over generic storage.

The cataclysm system where they autistically model every little thing like individual pockets on a pair of jeans or separators in a backpack that serve no purpose to gameplay is cancer.

They should just break items down into things that can be stored in anything like pills, small tools etc. things that can only be stored in some kind of backpack like long tools crowbars hammers etc. and then dedicated storage gear like the holsters and slings I mentioned. And also containers for liquids like the game already has.
That alone would approximate the entire autistic pocket system in cataclysm except with way, way less micromanaging and tedium.
Anonymous No.528269745 >>528269843 >>528270282
>>528269549
>I think a simplified version of pockets would be good. e.g. holsters for handguns, pouches for grenades, belt loops for long tools etc. that have benefits over generic storage.
you're basically describing BN already lol
Anonymous No.528269843 >>528270283
>>528269745
never tried it, sounds like something it would have based on what I know of it. I would try it but I don't know if I can be assed to go through the learning curve of a game like cataclysm again.
Anonymous No.528270282
>>528269549
>>528269745
it's funny too how something that the cataclysm pocket system should logically allow you to do that would actually be good you can't do, that being specify exactly what and how much of something you want to put in a container. For example take a plastic bag and set through the pocket menu for it to store 20 of every kind of pill you want to have, but of course you can't to that. So to make that kind of self-regulating storage of small items you have to painstakingly find containers and nested combinations of containers that will store the amount of shit you want to store without excess and set the conditions for every fucking pocket.

In my current game I have a ballon containing a glass seasoning bottle, a cigarette pack, a pillbox and another balloon because that was the combination of containers I had on hand that could store medical supplies in sane quantities without me having to micromanage it every time I loot shit.
Anonymous No.528270283 >>528270650
>>528269843
>never tried it, sounds like something it would have based on what I know of it. I would try it but I don't know if I can be assed to go through the learning curve of a game like cataclysm again.
it's not really different from cataclysm
it's literally old cataclysm from way before they added pockets and colored condoms
Anonymous No.528270297 >>528270793 >>528271063
>>528264410
it's really not a problem once you get past the newbie stage and learn how it works, 5 minutes of menuing (tops) and then you get the benefits of having organized containers and gear sets for different situations that you can pull out of your car when you need it
Anonymous No.528270650 >>528270884
>>528270283
is it still regularly updated? I remember the last time I looked at it it didn't have the powergrid system dda has and that's why I lost interest.
Anonymous No.528270793 >>528271063
>>528270297
The problem with pockets isn't learning how it works, it's that it's still shit even when you know how it works, and breaks very useful player QOL features live 'V'iew and loot zones.
Anonymous No.528270884 >>528271063
>>528270650
it does have the powergrid system and it's updated
from some of the recent updates, they changed the old ass pathfinding algorithm to a more efficient and optimized one
Anonymous No.528271063
>>528270297
>>528270793
and also it is like the ultimate example of menu cancer in video games. I can't think of a single example of something in any other game that takes so much menu time and effort for such a minor gain to gameplay.

>>528270884
maybe I will try it, I'm definitely more in line with its stance about the direction of the game. The item bloat in dda is getting so unbearable that it's making the game agonizing to play. like you said apparently there is a need for a hundred varieties of colored and flavored condoms, probably because its the fetish of some tranny freak.
Anonymous No.528271503 >>528273031 >>528297550 >>528301132
Best Angband variant?
Best Brogue variant?
Anonymous No.528273031
>>528271503
Brogue has variants?
Anonymous No.528275079 >>528300812
>both band variants I want to play you have to either compile yourself, play on live, or play an outdated version
I wish they actually wrote instructions for these things
Anonymous No.528276759
I have become too jaded to pick up new games and too bored to enjoy old games
Anonymous No.528277434 >>528331971
>>528254260

/maps/ contains directories with "segments", aka 32x32 chunks of overmap, each individual file within is single overmap terrain worth of map data, aka 2x2 grid of "submap"s, each submap being 12x12 tiles.

/#*.mm1/ is map memory, each file within is map memory region, aka 8x8 map memory submaps (ecch map memory submap corresponds to real map submap). You can safely delete map memory files if you don't want them.

All coords are absolute.

Disclaimer: haven't touched the code in ages, may be mistaken, check sauce.

> save maintenance guide somewhere?
If there is one, I haven't seen it.
Anonymous No.528277674 >>528278091
wanna kms
Anonymous No.528278091 >>528278642 >>528436162
>>528277674
nigga take a python library and start from there
and stop using Notepad++ as your editor
This is the most Polish thing I've seen you must not be a Paki after all
Anonymous No.528278642 >>528279242
>>528278091
>nigga take a python library and start from there
you're the paki here lmao, imagine using python
and it's not notepad++, it's akelpad
Anonymous No.528279242 >>528279554
>>528278642
nigga gonna give this shit up tomorrow and then he'll tell the whole class about "his" idea of switching to python
AGAIN
Anonymous No.528279554
>>528279242
>nigga gonna give this shit up tomorrow and then he'll tell the whole class about "his" idea of switching to python
>AGAIN
nigger python isn't serious
and I know python well enough but I won't use it
again, if you think I switched from byond BACK to C because 4chan told me so you're delusional
Anonymous No.528279831 >>528314183
nigga too delusional he will never release a roguelike
He does not possess the skill to win a roguelike in the first place (the ability to analyze their own mistake) and he thinks playing IRL will be easier
Big mistake
Anonymous No.528281152
I will release a roguelike as soon as I have captured one.
Anonymous No.528291629
I finally beat Zorbus, time to see if a physical Soothing Solitude run is possible.
Anonymous No.528294470 >>528302664
achra is barely a roguelike
Anonymous No.528297550
>>528271503
Angband, TOME
Brogue
Anonymous No.528300693
My closed world roguelike is almost finished (I can draw a @ on the screen and move it around)
Anonymous No.528300812
>>528275079
It's just that easy
Anonymous No.528301132
>>528271503
>Best Angband variant?
Furyband
Steamband
Anonymous No.528302664 >>528307969
>>528294470
It’s not a roguelike. You shouldn’t dl a roguelike and get your first win in 5 minutes
Anonymous No.528307969 >>528309162 >>528310021 >>528313703
>>528302664
Just because you don't like how it plays doesn't make it not a roguelike.
Anonymous No.528309162 >>528310021
>>528307969
Who's gonna tell him?
Anonymous No.528310021 >>528310372
>>528309162
I'll do it

>>528307969
The guy you're replying to takes it up the ass
Anonymous No.528310272 >>528364649
The first 31 cycles are the tutorial btw.
Anonymous No.528310372
>>528310021
>The guy you're replying to takes it up the ass
I believe it.
Anonymous No.528313703 >>528314970
>>528307969
>Just because you don't like how it plays doesn't make it not a roguelike.

That’s exactly what makes it a roguelike or not
Anonymous No.528314183
>>528279831
why are you so crabby? don't you want an another ragu to play?
or are you resentful because you tried making one and failed?
Anonymous No.528314970 >>528318125
>>528313703
You take it up the ass, it's true because that Anon said so.
Anonymous No.528315129
Just learned quick weapon switching in dcss
Anonymous No.528315445 >>528315843 >>528320942
Is it just me or is Qud harder than it used to be? I'm playing it for the first time in about 3 years and it feels like everything is raping me way more than it used to.
Anonymous No.528315843
>>528315445
It's about as tedious as I remember it
the set area order and the gay furry npcs blabbing don't add to the excitement either
Anonymous No.528318125 >>528331550
>>528314970
Don’t project your fantasies on me tranny.
Reply to me when you beat a real roguelike instead of pressing wait 300 times and β€œβ€β€winning”””
Anonymous No.528319249 >>528329928 >>528331464
how do you rapid fire a zombie in cdda with a pistol without them getting near you? I can only shoot them like 2 times before they are in my face with normal shots.
Anonymous No.528320942
>>528315445
Your character is probably just shit. You start the game with 1 or 2 armor on most classes and everything deals like 3x penetrations on you until you reach at least 5 armor. There is also a MAJOR crutch guaranteed in Bey Lah if you really need help surviving: Hindriarch Keh has a force field generator that lets you recoil out from anywhere while it's active.
Anonymous No.528327193
mayhaps I'll play some dcss...
Anonymous No.528328607
Good night, /rlg/
Anonymous No.528329928
>>528319249
you find a aim practice target and get your handguns/markmanship up really high. theres not much you can do besides slow them down. drag a nailboard trap around you tied to a rope tied to you. like 50 billion encumberance but you just drop it at the first sign of trouble. or make caltrops, or carry broken glass. or set a bush between them and you on fire and torch them.
Anonymous No.528330871 >>528331007 >>528341968
You shouldn’t be allowed to talk about roguelikes if you haven’t beat dcss
Anonymous No.528331007 >>528334101
>>528330871
i didn't even get (you)s for my win
Anonymous No.528331464
>>528319249
you can find some pistols with alternate firing modes which i rate very highly, otherwise just keep making space.
Anonymous No.528331550
>>528318125
>trannies on the brain
Are the trannies in the room with you? And bumming you probably.
Anonymous No.528331971 >>528383568
>>528277434
Hey thanks a bunch.

>/maps/ contains directories with "segments", aka 32x32 chunks of overmap
How does that work? Overmap is 180x180 omts. Can't split that to 32. Wouldn't it have to be 30x30? So each overmap would split into 6x6 segments.
Each file in /maps/ subdirectories being a single omt with absolute coordinates makes sense but fuck if the coordinates of those directories aren't annoying.
https://docs.cataclysmdda.org/c++/POINTS_COORDINATES.html
I found this and even it doesn't explain the segment coordinates, just says "you are unlikely to encounter them." Fucking niggers.

>You can safely delete map memory files if you don't want them.
It seems you can safely delete most things (overmaps, seen overmaps, maps, map memory) in the sense that the game won't crash or throw errors from it. At least if it's outside the reality bubble.
I already tentatively deleted 538 completely unseen overmaps and their empty seen files. Now trying to figure out how to fix mapgen errors in freshly generated overmaps. I'm still seeing some weird map generation bugs that only occur in overmaps generated in previous versions. Stuff like some houses missing their palettes or somesuch properties.

Another surprising thing is that the freshly generated areas aren't seeded. I get different results every time I generate them. I always thought the world reset on death feature would give youa fresh go in the same world seed, just spawn you in a different location.
Anonymous No.528333872
>>527170026
o kurwa! witnessed
blessed be dicks
we remember
miss her btw
Anonymous No.528334101
>>528331007
>tfw got praised by several anons for my first win
I'll never forget it
Anonymous No.528334819 >>528335207 >>528335352 >>528336108 >>528337423
Imagine willingly putting your game community on a discord server...grim.
Anonymous No.528335207 >>528335603 >>528349406
>>528334819
adding all the edgelord things in my game just to piss these guys off
what's worse than cannibalism, child rape and mass murder?
Anonymous No.528335352 >>528335603
>>528334819
I now want to make an extremely edgelord game where you can play as a pedophile cannibal republican. Too bad I'm lazy.
Anonymous No.528335603 >>528340512
>>528335207
>>528335352
>pretending to be offended
I miss the times when only SJWs were this cancerous.
Anonymous No.528336108 >>528336179 >>528337806
>>528334819
faggot ass game
Anonymous No.528336179
>>528336108
news at 11
Anonymous No.528337423 >>528337953
>>528334819
what did they remove now
Anonymous No.528337806
>>528336108
Game used to be good, it's just being handled by retards. Not even talking about the flavor of the week pr drama, just awful technical decisions every update.
Anonymous No.528337953 >>528338134
>>528337423
Removed killer drive trait and nerfed cannibal morale buff.
Anonymous No.528338134 >>528338531 >>528339014
>>528337953
I wonder what the endgame is for cdda.
Anonymous No.528338367
https://store.steampowered.com/curator/38708826-Actual-Roguelikes/
Anonymous No.528338531 >>528349568
>>528338134
>zombie gangbang copypaste.exe
Anonymous No.528339014 >>528339513 >>528341469
>>528338134
Adding more and more useless stuff and leave year-old problems unattended. They still refuse to use sqlite and read from fucking jsons, making an asci game halt every other second on 16 core cpus just so discord trannies can add more shades of dilators.
Anonymous No.528339513
>>528339014
Will any traits survive?
Anonymous No.528340512
>>528335603
what, it's just fun
Anonymous No.528341386
>>528035545
Holy fucking shit why does this look like the most comfiest thing in the world?
Anonymous No.528341469 >>528343104
>>528339014
Avoiding multithreading has nothing to do with serialization formats.
Anonymous No.528341968
>>528330871
ywnbaw
Anonymous No.528342549 >>528342795 >>528343106
Roguelikes about the US - Iran war?
Anonymous No.528342795
>>528342549
man I specifically avoid all news, don't keep me posted
don't even care to know if you're joking
Anonymous No.528343104 >>528344643
>>528341469
Most game data is being read from json files solely to alleviate the need to touch cdda hideous codebase, for devs and modders both. Those file reads/writes are costly and game performance would take a boost with something like sqlite. I only mentioned the 16 cores cpus as a figure of speech, modern hardware should have no problem running a game like this without hiccups.
Anonymous No.528343106
>>528342549
Anonymous No.528344643
>>528343104
>for devs and modders both
Yeah moddability is the main reason why it's becoming so data-driven, why everything is getting jsonized and that's great. Lets you mod away increasingly wide field of stupid dev decisions with little effort.

But it runs fine even on potatos and phones, what are you even talking about?
Also there's plenty of procgen slop games using sql that have worse io peformance issues.
Modern cata's performance stutters in extreme cases are mostly caused by handling stupid amounts of objects in memory, not disk io. Removing charges was the moment DDA really shot itself in the foot and went to shit.
Anonymous No.528346153 >>528346849 >>528353279
gonna replay Fallout (a roguelike) in preparation for interesting times
>Small Guns
>Lockpick
>Speech
Anonymous No.528346849
>>528346153
not simultaneous turn based
Anonymous No.528346992 >>528353279
you dumb monkey still doesn't know what "simultaneous turn based" means
Your game is just turn based without animation.
Anonymous No.528348447
"simultaneous turn based" is just "real time with pause"
Anonymous No.528348948 >>528355849
>game doesn't let me use somebody else to fight my battle
I will not play your roguelike
Anonymous No.528349406
>>528335207
Leaving the toilet seat up
Anonymous No.528349568 >>528355978
>>528338531
>find broken cyborg in underground lab
>kill, loot, find complete maid outfit but think nothing of it
>butcher, find CBM labeled SSYBMBO
>find autodoc
>YOLO.exe
>when waking up, find armor too constraining
>put on maid outfit; morale bonus!
>find military barracks
>put on programmer socks
>im_in.wav
>find Rivtech chastity cage with full estrogen autoinjector
>wear, morale bonus!
>find two hulks
>Your |_ panties are ripped further!
>Your XX panties are destroyed!
>You are knocked to the ground!
>Spitroasted by two BZC
>Load after load of thick blob shot down your throat and up your asshole
>Noise draws more zombies
>gangbang.exe
>experience ultimate bliss as you become zombified and your cock rots off
>Zombies begin fucking that hole too
>YWABAW
>ACHIEVEMENT UNLOCKED: SECRET WIN CONDITION!
>Special message from Kevin thanking you for your dedication to realism

"All survivors are female, everyone is female and the anus is a universal vagina. Getting fucked makes you female, because fucked is what a female is." -- Kevin Granade
Anonymous No.528353279 >>528441384
>>528346992
>>528346153
>do several different things on my turn because of AP
>look mom I'm a real roguelike
>this is totally the same as simultaneous turn based
we get it, you have political brain rot and HAVE to post about current events with le funny barely related thing
Anonymous No.528353391
nigga nobody said Fallout was simultaneous turn based in those posts
Thanks for the bump thoughbeit
Anonymous No.528355849 >>528355880
>>528348948
what game?
Anonymous No.528355880
>>528355849
diablo 2
Anonymous No.528355978
>>528349568
Accurate but depressing
Anonymous No.528357342 >>528361723
It took way to long to realize i could just turn off a lot of the annoyances I had with the game
but well, I have not yet even gotten to the last dungeon and keep regularly losing my heroes in ruins so I wont turn it off till I get better...
Anonymous No.528361723 >>528361946 >>528361993 >>528362045 >>528362193 >>528362469 >>528387104
>>528357342
Anonymous No.528361946
>>528361723
oof
Anonymous No.528361993
>>528361723
the flag makes it a roguelike thoughbeit (like DDA and CoQ)
Anonymous No.528362045 >>528362308
>>528361723
oh no, guess you can stop drinking water, ,or stop breathing since trannies, niggers and fags (like you) also partake in it
Anonymous No.528362193 >>528362257 >>528362308
>>528361723
>Troon breaks into your home uninvited
>>"Guess I gotta stop living in this house, it's fuckin gay" - (((You)))
Anonymous No.528362257
>>528362193
It's reddit, it's the troon's house
Anonymous No.528362308 >>528362469
>>528362193
>>528362045
>just accept them making everything you love revolve around their fetish, it's just how it is
fuck off
Anonymous No.528362469
>>528362308
I did not bring up trannies up in the first place, >>528361723 this nigger did.
He is the one revolvin trannies around it unprompted.
Just because the voice actor died and reddit tranny base hates his anti tranny takes, they now have to compensate by doubling the tranny shit. Bringing attention to it only exacerbates the issue.
Anonymous No.528362809
>******723
Thanks for the info, now go back.
Anonymous No.528364649
>>528310272
This isn't even a joke. I beat like the first 26 cycles with the exact same build.
Anonymous No.528366340 >>528366801
what do I do with my life now that I got 15 runes
Anonymous No.528366801
>>528366340
beat infra arcana
hope you enjoyed your warm up
Anonymous No.528373551
Path of Achra
Anonymous No.528383065
Anonymous No.528383568 >>528387473
>>528331971
>Overmap is 180x180 omts. Can't split that to 32.

Overmaps and segments don't interact, different levels of map abstraction. Their grids don't have to align, just convert through global omt coords.

> just says "you are unlikely to encounter them.
Segments are a niche optimization kevin wrote in like 2013, their only purpose is to split up billion json files in /maps/ folder so fs doesn't choke on them. Noone cares about documenting this kind of shit that's touched once a decade.

>in the sense that the game won't crash or throw errors from it.

It'll wreck some npcs, quests and unique locations, but with 538 overmaps I assume you roll around on killdozer and dgaf.

>Stuff like some houses missing their palettes or somesuch properties.
Generated houses are local map, not overmap. Overmaps only tell where to gen and what, exact details are local map that's saved in /maps/.

>same world seed
There is no seeding for worldgen, it's purely random. Same goes for entirety of the game you play.
Anonymous No.528383775 >>528383926
party ... management ...
Anonymous No.528383926
>>528383775
What engine are you using?
Anonymous No.528387104
>>528361723
Kek, I guess we know what went wrong with DD2.
Anonymous No.528387473
>>528383568
>Their grids don't have to align
>their only purpose is to split up billion json files in /maps/ folder so fs doesn't choke on them
Seems like a misguided premature optimization, it's not very well suited for large saves.
Splitting them into directories by overmap z-level would work better. Theoretical maximum 180x180 files per directory. That's what, 30k? I already have more subdirectories in /maps/ than that.

>It'll wreck some npcs, quests and unique locations
Yeah I'm aware. There's a file that dictates which unique locations are already generated and much of the original worldgen predates that anyways. The map is chock full of duplicate unique locations, some of them turned into omt_obsolete god knows when. Plus there's a ton of player characters on the world. Some NPC camps have been taken over with ancient versions of follower basecamps that no longer work. I even have multiple ways to segfault the game on demand. There's one hub01 that gives me free stuff endlessly and loops the first mission, I have no idea why. Some towns are full of cars without wheels, other without seats. Because of deprecated parts/variants that were never migrated properly. Things are a bit buggy. Maintaining an old save is fun I swear. Nether is slowly claiming the world, just not in the way the devs envisioned.

>Generated houses are local map, not overmap. Overmaps only tell where to gen and what
There's a lot of args on the overmap level nowadays.

Random house genned in 0.F
>oter
>oter_type
Random house genned after 0.G
>oter
>oter_type
>exterior_wall_type
>interior_wall_type
>construction_interior_wall_type
>house_fence_type
>alarm_palette
>tidyness_palette
>window_type
>damage_palette
>lawn_type
>variant_palette
>construction_palette
>linoleum_color
>linoleum_color_kitchen
>linoleum_color_bathroom
>carpet_color_type
And so on.
If the args don't get set properly (overmap genned in older version but the map was never visited) you get bugged empty houses.
Anonymous No.528389083 >>528392367
That was fun, would have been a lot smoother if I got the Jade Bracers I was planning for but still.
Anonymous No.528392367 >>528393846
>>528389083
Do you not get every item offered by the end? It seems like the item pool is small enough that you could conceivably get them all offered but I never checked by specifically gunning for one item.
Anonymous No.528393846
>>528392367
Nope.
Anonymous No.528404572
https://github.com/CleverRaven/Cataclysm-DDA/pull/81398

>[DO NOT MERGE]

>>Testing

>Not opened as draft so that test suite can run

>Even if successful, do not merge

>>Additional context

>Not opened as draft so that test suite can run

>Even if successful, do not merge


...


>Kevin merged it
Anonymous No.528405270 >>528406191 >>528407351 >>528418867 >>528425029
your top 3 favorite roguelikes?

for me it's
>DCSS
>Jupiter Hell
>I don't have a third
Anonymous No.528406191
>>528405270
AoE
GearHead
Cogmind
Anonymous No.528407351 >>528408413
>>528405270
TOME
Rift Wizard 2
Zorbus
Anonymous No.528408413 >>528413014 >>528414020
>>528407351
can you sell me on Rift Wizard 2? I never played the first one either. at first glance it looks a bit like Path of Achra in that the meat of the gameplay is about making builds (and that's a good thing)
Anonymous No.528409605
>>528098612
good to see another rogue survivor enjoyer itt
if it had been finished, it would have been better than cdda
it still has more sovl than cdda ever will
Anonymous No.528410506
Anonymous No.528413014
>>528408413
It's a great game at the core but it has gotten some strange design decisions over the years that make it a little tougher to chew than it needs to be. Maybe I'm just jaded after playing RW for hundreds of hours, but it seems like trying to force a "build" is a trap in the current state of the game. Spells are tools, and you need to pick the tools that get you through the levels. Items are randomized too, so you'll usually get different items than you imagined using at the start of the game. Especially in the first 4 levels, you'll usually get offered some item that is ridiculously OP and you kinda have to roll with it when you find it, because realm 5 always has some asshole wizard that is coming to fuck you if you're not ready to rock and roll by that point.

Sure, eventually you'll settle on a few magic schools that you buff to the moon with stacking items and passives, but it's hard to make a specific build that will always succeed like you can in Achra. There are 100% immunities and lots of gotcha enemies in RW2 so it's better to be flexible and rely on early power spikes from items, whatever those items happen to be. RW2 is a lot more rogueish in that sense than RW1 ever was, because the early difficulty forces you into improvising. Then you get into late game and you have all the skill points you need, so you kinda end up taking every passive that works with your spells, especially if you know how to abuse some of the game mechanics to get extra skill points. The fact 2/3 of my runs end up using cracklevoid and prince of ruin detracts from the build variety, but how else are you going to deal with bone shamblers that split into 1024 mini shamblers?

Sorry for the rant but it's not the same kind of "build making" as Achra. It's a lot messier than that, and you never get cut off from any of the good options, unlike Achra which forces you to pick 3 schools total. In Rift Wizard you just take everything that is good for your character at the moment.
Anonymous No.528414020
>>528408413
You’re right about the Achra similarity, Achra was majorly inspired by Rift Wizard 1. However, unlike Achra, both Rift Wizards are incredibly difficult. Enemies start scaling so hard into the lategame that unless you have a plan to mitigate it, the entire map will be within enemy range and you will die on turn 1 or 2 no matter where you drop in. Despite its ball-crushing difficulty, Rift Wizard never throws any surprises at you. You have a choice of 3 different levels to go to next (with the ability to reroll all 3 once if you want) and you can see the entire level layout before you go there, and you’re allowed to drop on any empty tile when entering a level. You also have the entire game’s library of active spells and passive skills available for purchase at all times. You buy more with memory orbs you collect along the way. Now why 2 instead of 1? It made a few key changes I think were positive. First, multi-tile enemies, they’re cool. Second, they replaced the shrine system that encouraged making a single god spell with an equipment system that encourages using multiple spells. Lastly, they made you heal to full and regain all your spell charges at the end of each level (in exchange for making health and mana potions rarer) making it feel like less like survival horror resource management, and letting the dev experiment with spells and skills that can heal you, cost hp, or refund spell charges. Good luck wizard! And if you somehow beat the base game there are a bunch of challenge modes too.
Anonymous No.528418867 >>528423967
>>528405270
DCSS
IA
QUD
Although I don’t find Qud particularly fun to play after 500 hours
Anonymous No.528421662
probably not going to make it.
Anonymous No.528421838
yep...
Anonymous No.528422667
any day now...
Anonymous No.528423967 >>528424206
>>528418867
You can activate the buttplug support to make Qud feel fresh again
Anonymous No.528424206
>>528423967
Huh?
Anonymous No.528425029
>>528405270
DCSS
Anonymous No.528426203 >>528426851 >>528432470 >>528434830
I haven't played roguelikes or been in this general in like a decade, but I was trying Barony with some friends and I felt nostalgic. It looks like nothing has changed for DCSS, should I check out something more modern? I remember spending a lot of time on Elona, how is Elin?
Anonymous No.528426298 >>528427316
what are you playing right now?
Anonymous No.528426851
>>528426203
Honestly you haven't missed much
Anonymous No.528427316 >>528428328
>>528426298
Father doesn't let me play roguelikes on Sunday...
Anonymous No.528428328
>>528427316
oof that's a bummer
Anonymous No.528428761
yep it's time to wrap it up.
Anonymous No.528432470
>>528426203
Elin is more building/crafting focused rather than adventuring
I don't care for it over Elona
Anonymous No.528434830
>>528426203
>a decade
you should try jupiter hell, especially if you liked d**mrl
Anonymous No.528436162
>>528278091
At least Pakistani dudes can program.
Anonymous No.528440471
>>528440430

NEW
Anonymous No.528440723
Any reason in DCSS that "Nothing appears to happen" would start constantly happening? I started getting this message every turn and now it has suddenly fixed itself lol. Playing on Kimchi fork
Anonymous No.528441384
>>528353279
AP systems make the turns not atomic