/egg/ - Engineering Games General - formerly /svgg/ - /vg/ (#528094837) [Archived: 816 hours ago]

Anonymous
6/20/2025, 4:26:54 AM No.528094837
slashcygslash
slashcygslash
md5: dc0e8c446c2a0bebcaff86bd30f75d38๐Ÿ”
rip /cyg/ edition

Previous thread: >>527306942

This thread is dedicated to all games about building machines and systems, in space or otherwise.
List of commonly discussed /egg/ games:
Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths (https://fromthedepthsgame.com/)
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers
Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program
Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Workers and Resources: Soviet Republic
Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete
The full game list as well as information about these games, such as where to get them if theyโ€™re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw
Games that are not /egg/:
>Minecraft
OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.
Current and recent /egg/ hosted servers:
>Factorio
>Stationeers
All IPs are in the pad for security reasons.
Anonymous
6/20/2025, 4:54:27 AM No.528097247
>Thread up and died
Replies: >>528098452 >>528112493
Anonymous
6/20/2025, 5:08:52 AM No.528098452
>>528097247
we were past the post limit
Anonymous
6/20/2025, 5:12:02 AM No.528098721
monster energy - ultra cool
monster energy - ultra cool
md5: e43586c0897000b5d62b7a08bb8a8377๐Ÿ”
py serb?
Anonymous
6/20/2025, 5:13:30 AM No.528098851
>>528085372
I have 8 trains, 12 wagons each and it kinda keeps up with 3-4 belts. Trains suck in coi right now, but they look neat and theoretically can be good.
Replies: >>528101947
Anonymous
6/20/2025, 5:16:10 AM No.528099092
file
file
md5: 7f551411963cd7405ab412714db9926c๐Ÿ”
Was a pain but big diggers can get under.
Anonymous
6/20/2025, 5:32:10 AM No.528100530
pypework
pypework
md5: c1d6b87db8a6e44e0fc1b4a4d5bbfd8a๐Ÿ”
Pipework dreamed up by the utterly deranged. Yes I realize the hydrogen and pitch input/output are swapped on alternating rows. I think I'm going to need to move this anyway to make room for some other stuff.
Anonymous
6/20/2025, 5:48:19 AM No.528101947
Captain of Industry 2025-06-19 23-42-05.mp4-800_thumb.jpg
>>528098851
The unloader which is temporary
Replies: >>528102532 >>528106916
Anonymous
6/20/2025, 5:55:16 AM No.528102532
Captain of Industry 2025-06-19 23-52-00.mp4-800_thumb.jpg
>>528101947
Anonymous
6/20/2025, 6:02:33 AM No.528103103
apparently the furry is planning a major version update for SE
it got anything good in it?
Replies: >>528112345 >>528116961
Anonymous
6/20/2025, 6:52:39 AM No.528106916
>>528101947
Looks neat until I realize you could just stack like 5 belts in one tile and probably move more material. Tier 2 trains when.
Anonymous
6/20/2025, 8:09:47 AM No.528112345
>>528103103
Bob? He's working on SE now?
Anonymous
6/20/2025, 8:12:08 AM No.528112493
>>528097247
And people wanted to fork the thread into a version without Factorio.
Anonymous
6/20/2025, 8:39:41 AM No.528114404
1740452118573162
1740452118573162
md5: 4f76b65cc3e9dc07853dccbbe15f67ce๐Ÿ”
You're telling me-

Hold on
Hold on hold on hold on I gotta do the math here.

You're telling me that-
haha oh my god.

You're telling me by logistic science you end up having access to infinite tar, infinite natural gas and infinite oil just by slapping a buit of wet soil in a pipe for half an hour and walking around until you find a bitumen seep?

AND THEY'RE ALL POWER POSITIVE?
AND THERE'S NO REASON TO EVEN DIG UP COAL ANYMORE BECAUSE YOU CAN JUST MAKE LITERALLY EVERY FLUID YOU USE FROM THE BYPRODUCTS?

What's the catch?
Replies: >>528115630
Anonymous
6/20/2025, 8:50:51 AM No.528115183
I'm not letting the py devs see this
Anonymous
6/20/2025, 8:53:23 AM No.528115358
>>528073403
just build more?
starting from scratch sounds way more overwhelming
Anonymous
6/20/2025, 8:57:04 AM No.528115630
py hydrocarbons
py hydrocarbons
md5: 8f3408370db9a3a3d69b56f611b5feca๐Ÿ”
I've been sitting here scratching my head trying to figure out hydrogen production to feed gasoline production from anthracene oil, since you get more gasoline per anthracene using hydrogen, and without the excess coke as a byproduct. And then I finally realize that feeding that coke byproduct back into the loop actually gets you more gasoline per raw coal input than using the hydrogen recipe. Oh well. At least hydrogen from syngas seems to be far and away the best method to produce the stuff, at logistics science anyway, so my mental flailing hasn't been all for nothing.

>>528114404
If scaling up is an issue, it would be much easier to pull a dozen belts of raw coal out of a single coal patch than to find the equivalent amount of bitumen seeps and transport their respective fluids wherever you need them. Otherwise, I'm honestly not sure. This is relatively new territory for me as well.
Replies: >>528117013 >>528117013
Anonymous
6/20/2025, 9:16:24 AM No.528116961
>>528103103
source?
Replies: >>528217105
Anonymous
6/20/2025, 9:17:06 AM No.528117013
1745694472588693
1745694472588693
md5: 1d1dcee7556c9997217d84286a19cf11๐Ÿ”
>>528115630
>If scaling up is an issue
No, 15 levels of infrastructure is an issue. Back of the napkin calculations tell me you can use the byproducts of tar, natural gas and oil seeps to balance them all together. It is literally insane and need to look into this deeper.
>>528115630
>I've been sitting here scratching my head trying to figure out hydrogen production to feed gasoline production
...A row of electrolizers for water electrolysis?
>but it uses 10 MW!
Power in pyanodon is infinite and I don't understand how people don't take it for granted. Like, this tar extractor has been sped up by a factor of 32 thousand with a row of beacons (because that's the limit for factorio apparently?) and it's shitting out 2.5 million tar a minute. Thing is, I checked the before and after running it for 10 minutes straight at this speed, which taking into account the x32000 speed boots is around hmmm
5 thousand hours real time and you know how much it got depleted?

The reservoir went from 33 278 808 to 33 082 621
It literally used 250 K units out of 33 million
in 5 thousand hours
YOU COULD BURN TAR NEAT FOR THOUSANDS OF HOURS
AND YOU STILL WOULDN'T MAKE A DENT INTO THIS SHIT

and you know how you make infinite gasoline?
tar

you make infinite gasoline from tar because you crack anthracene and you get gasoline and coke, coke which you can void into more tar and I FEEL LIKE I'M TAKING CRAZY PILLS

THIS TRIVIALIZES EVERYTHING
WHY ISN'T EVERYONE USING THIS
Replies: >>528117771
Anonymous
6/20/2025, 9:23:43 AM No.528117428
1750404223092841.png
1750404223092841.png
md5: 1b0656a50deed416d567931ea31b4ff1๐Ÿ”
Yes, it's me.

They found out.
Anonymous
6/20/2025, 9:27:04 AM No.528117625
No one must know about zis.
Anonymous
6/20/2025, 9:29:20 AM No.528117771
>>528117013
>250 K units out of 33 million
Ok yeah what the fuck, that's absurd. That does match up with my observations on geothermal water usage, though. I've consumed 106 million so far, across 3 nodes, and each node still shows the same expected resource value on the map as I initially marked when I started exploiting them. There's clearly some kind of disconnect between the stated size of the resource node and the actual yield.
Replies: >>528117962 >>528123116
Anonymous
6/20/2025, 9:32:34 AM No.528117962
>>528117771
yeah basically it's x100
if you look at the message in the chatlog when I first ruptured that seep, it says the expected yield is 3 Billion units.

You know how this opens up an absolute can of laughs when it comes to oil power?
And I thought coal power plants were overpowered.
You can make kerosene from oil distillates using gasoline you get from tar and basically, this changes everything.

I think they just slept on this because it really became only good with the instantaneous 2.0 fluid transmission changes. I am expecting this will get nerfed into the ground, but before that?
haha.
Hahahahahahaha.
Replies: >>528123116
Anonymous
6/20/2025, 9:50:48 AM No.528119006
By the way at 140 units a second (that's standard for any kind of extractor on a seep at mining prod 4 which you get by logi) that means that the average seep will get depleted in hmm

give or take 70 years of continuous game time, yes
Replies: >>528123517
Anonymous
6/20/2025, 11:03:24 AM No.528123116
>>528117771
>>528117962
It counts the cycles but each cycle produces 100 fluids. I have no idea why you think that's OP, the mod has insane amount of ways to make power and resources are essentially unlimited, doubly so because you play the mod without biters anyways.
Replies: >>528124223
Anonymous
6/20/2025, 11:10:23 AM No.528123517
>>528119006
Even if the resource was consumed 140 times faster that would still be 6 months of continuous gameplay with 0 upgrades along the way. That's still several times the length of an average PY run. The devs are well aware that the seeps and such are "infinite", that's how they are supposed to be. They are throughput limited not quantity limited.
Anonymous
6/20/2025, 11:22:55 AM No.528124223
>>528123116
>I have no idea why you think that's OP
Because with 3 MW of power a seep you can shit out every resource with minimal requirements and infrastructure.
>the mod has insane amount of ways to make power
That's true, but this is quite easily the simplest possible one, as it requires nothing but electricity to print a veritable plethora of byproducts. It \greatly\ simplifies the acquirement of resources which would usually need to be belted and require non-renewable (or renewable much later on) for no cost and almost no infrastructure, in a format that can be piped across the map and suffers no throughput limitations, and no item penalties.

Everything about this is already possible in py but that doesn't mean it's easy to do. It requires a laundry list of items to do these things, while the seeps provide an infinite, easy to produce and easy to route, set and forget way to handle everything from coal gas to tar, to syngas to acetylene, refined syngas, naptha, aromatics, and literally every kind of fluid you'd have to stand on 1 legs with 3 plates spinning in each hand to make sure they don't overlap or overproduce.
And all the other easy ways to do this are locked much later in the game.
Anonymous
6/20/2025, 12:10:37 PM No.528127000
1724866702176912
1724866702176912
md5: 6023ed4b85f2e23ec903ec45c99923a8๐Ÿ”
Replies: >>528132286
Anonymous
6/20/2025, 12:12:04 PM No.528127087
>>528076375
Ah that's a shame. I liked the idea of having a single river flow through the map that I could build a huge dam in front of.
Might pick another map then I suppose.
>>528086357
Yep, it's a pain.
I get it that it's a cool feeling to finally get to automated power, but sometimes I wonder if there should have been some in-between tech that allowed you to automate biomass collection or something.
Anyways, I hope you know that you can press E on a shrub and if you don't let go of the key after that you can just sprint across the map and it will auto-collect everything.
Anonymous
6/20/2025, 1:31:09 PM No.528132286
MV5BYmYwYzA5NjgtMTg2MC00NDk0LTk5OTYtNjgyMWM4YWM4NDdiXkEyXkFqcGc@._V1_FMjpg_UX1000_
>>528127000
hmm
Replies: >>528138173
Anonymous
6/20/2025, 2:01:51 PM No.528134957
>>528065831
wait the serb is STILL on that 1000x run? or is it a different one
Anonymous
6/20/2025, 2:10:31 PM No.528135719
Alright I did some more thorough testing and it seems
>Oil seep
140 oil/s = 475 MW in 6 oil power plants + 15 coke/s
high and medium distillates are only good to be burned in an oil burner to make the steam to crack the oil
condensates give refined gas, which can be burned or turned into naphta
there's also a renewable recipe with it for formaldehyde if for some reason you don't wanna use copper but eh, or the moss TURD for refined to natural gas, which I always thought was an odd one.
>Tar seep
It's free tar. The conversion into byproducts is power positive and it gives you a lot of useful stuff. It's not 450 MW of free power, but hey, it's free tar forever. It's worth it to keep one around.

>Raw gas seep
This one seems to be by far the worst. It's good for natural gas. Not much else. Only probably useful much later on in the game.

Oil seems to be the best option possible for a power freebie, tar is a close second.
Replies: >>528138354 >>528140319
Anonymous
6/20/2025, 2:36:42 PM No.528138173
>>528132286
I THINK HYPERCUBE WAS KINO AND CUBE 2 WAS DEFINITELY WORSE BUT NOT ACTUALLY THAT BAD
Anonymous
6/20/2025, 2:38:45 PM No.528138354
>>528135719
>raw gas seel
I get that after eating beans
Replies: >>528140428
Anonymous
6/20/2025, 3:00:39 PM No.528140319
>>528135719
>140 oil/s = 475 MW in 6 oil power plants

Okay but that sounds impressive until you realize that's just a single belt of raw coal in 6 coal power plants.
Coincidentally, that's also what tar is, a coal byproduct. And I don't see how you can make coal gas from just tar either, which means the aluminium and syngas production are lacking. The only thing you can't make out of coal or isn't strictly used for power in your list is the naptha, which doesn't really have a lot of uses outside mining rare earth, which you'll need for cobalt, which you already get from phosphate, or bitumen, which you get from arquad. Complete destructive distillation of 1 belt of raw coal to tar and coal gas gives 70 tar, which means a tar seep is 2 belts of raw coal compared to oil's 1 belt, without the coal gas.

So while these seeps are somewhat hassle-free, they're hardly revolutionary.
Anonymous
6/20/2025, 3:01:49 PM No.528140428
>>528138354
>Angel's bioprocessing gameplay
Anonymous
6/20/2025, 3:28:15 PM No.528142781
file
file
md5: a583bcdf90601b18c1a53e34182e9add๐Ÿ”
does it matter which i pick
never played before but I can factory
Replies: >>528142896 >>528147712 >>528158180 >>528170398
Anonymous
6/20/2025, 3:29:34 PM No.528142896
>>528142781
you still have time to refund
Replies: >>528143059
Anonymous
6/20/2025, 3:31:20 PM No.528143059
>>528142896
i didn't even buy it
Anonymous
6/20/2025, 3:55:18 PM No.528145417
20250620155457_1
20250620155457_1
md5: 05748ba537b71565c1b125d2f5d09739๐Ÿ”
why
Replies: >>528158457
Anonymous
6/20/2025, 4:19:03 PM No.528147712
>>528142781
It's all in the same map, the difference is how close you are to the key resources from each position. Just pick the grass fields it's fine.
Replies: >>528170398
Anonymous
6/20/2025, 4:34:34 PM No.528149162
>>528081491
>>528082590
Nice train setup anon from the previous thread
I've been considering adding more to my station blueprints, they're a little similar, parameterized to having a hard train limit and calculating a soft limit based on how many train loads the station currently can hold/accept. I had found out the selector combinator was unnecessary for getting the stack size since you can actually parameterize it into an automatic formula (p0_s), which lets them work before blue science.
My lights are really basic just showing red for inactive, yellow for when trains incoming = train limit and green when available.
One thing I've been considering is letting the stations open for one last load if the mining patch has exhausted, maybe connect that to the radar so I have a total count of resources available.
Replies: >>528223096
Anonymous
6/20/2025, 4:36:38 PM No.528149365
1750283972969703
1750283972969703
md5: 504a00a4a432276409b6dce1e67925c9๐Ÿ”
I'm trying to talk to my guildies more and build unity because if we're going to have events later I want coordination and not just awkward silence
Anonymous
6/20/2025, 4:38:26 PM No.528149579
1725750939173990
1725750939173990
md5: ad6e7c8e2e3da4fc2f0c782499ea4289๐Ÿ”
I think I really dislike Forest despite having lucked into Aria x2.
I made a phone account for shits and giggles. I can't evaluate accounts for shit, though, so which one is "better"?
Anonymous
6/20/2025, 4:39:16 PM No.528149652
shoo.
Anonymous
6/20/2025, 4:40:25 PM No.528149763
ever since factorio added the gacha mecanic we get a lot of retards here
Replies: >>528151371
Anonymous
6/20/2025, 4:42:19 PM No.528149963
wow they make you handcraft so much shit in the satisfactory start
i should've taken the start at t1 option
Anonymous
6/20/2025, 4:55:32 PM No.528151371
>>528149763
So, since 2017 when Uranium processing was added?
0.7% chance to roll a U235 is literally gacha, after all.
Replies: >>528151592
Anonymous
6/20/2025, 4:57:42 PM No.528151592
>>528151371
nah, you have to have prefixed like "EPIC" to qualify as gacha
Anonymous
6/20/2025, 5:14:28 PM No.528153245
Uranium 235
Uranium 235
md5: 20e5b1981a1b48c06e1f1b53857de3f7๐Ÿ”
Replies: >>528153464 >>528248207
Anonymous
6/20/2025, 5:15:11 PM No.528153321
what about legendary uranium 235?
Anonymous
6/20/2025, 5:16:34 PM No.528153464
>>528153245
one time I set up uranium processing at a mine to lower traffic on the rail network
honestly it worked too well even if it did require some circuit fuckery
Anonymous
6/20/2025, 5:41:39 PM No.528156020
I don't get why the went with rpg adjectives for the quality tiers instead of something like
>Poor Noun
>Reliable Noun
>Good Noun
>Great Noun
>etc etc
>Perfected/Pristine Noun
Also why the hell is the mechanic something you get later in the game instead of it being there from the start to add complexity through the entire run?
Replies: >>528158480 >>528158738 >>528158743 >>528170692
Anonymous
6/20/2025, 6:02:03 PM No.528158180
>>528142781
Third choice is the best btw. Northern forest is OP as fuck compared to the other shitty starts.
Anonymous
6/20/2025, 6:04:00 PM No.528158457
>>528145417
Solar+electric boilers only operating on surplus. Basically it's an accumulator for when your power demand outstrips supply.
Replies: >>528160962
Anonymous
6/20/2025, 6:04:15 PM No.528158480
>>528156020
>rpg adjectives
even factorio devs are not immune to playing gachas
>something you get later
half the playerbase would get stuck recycling for days until their factories are 100% upgraded
Replies: >>528160263
Anonymous
6/20/2025, 6:06:27 PM No.528158738
>>528156020
The adjectives are retarded, thankfully there's a mod (Customizable Quality Names) that let's you rename them to whatever you want, I think the default is Improved, Superior, Exceptional and Flawless.
>Also why the hell is the mechanic something you get later in the game instead of it being there from the start to add complexity through the entire run?
I think that'd be overcomplicating vanilla, especially in the early game. You might be interested in this one though.
https://mods.factorio.com/mod/Inverted-Quality
Replies: >>528160263
Anonymous
6/20/2025, 6:06:29 PM No.528158743
>>528156020
>Later in the game.
Quality is unlocked with all the other modules at green science.
Replies: >>528160673 >>528161431
Anonymous
6/20/2025, 6:20:12 PM No.528160263
>>528158480
>half the playerbase would get stuck recycling for days until their factories are 100% upgraded
Fair point
>>528158738
Looks interesting I'll give it a go.
Anonymous
6/20/2025, 6:23:46 PM No.528160673
>>528158743
I stand corrected, serves me right complaining about that before I've even hooked up oil.
Replies: >>528161431
Anonymous
6/20/2025, 6:26:14 PM No.528160962
>>528158457
I was more talking about the I/O of it
you're practically required to have a spaghetti build to make it work
Replies: >>528162974 >>528231212
Anonymous
6/20/2025, 6:26:44 PM No.528161032
Timberborn_2025-06-20_19-26-02
Timberborn_2025-06-20_19-26-02
md5: d88971bdf19bfb896d69e4f9d79b3b93๐Ÿ”
Beavers are fun but they just make me wish I'd accumulated enough gaming mana to fire up WRSR again.
Anonymous
6/20/2025, 6:30:32 PM No.528161431
>>528158743
>>528160673
Quality modules are unlocked at green science, but the last 2 tiers of quality are locked behind researches from other planets.
Replies: >>528162564 >>528163123
Anonymous
6/20/2025, 6:41:11 PM No.528162564
>>528161431
>but the last 2 tiers of quality are locked behind researches from other planets.
So? I had green and a bit of blue quality on Nauvis which helped tremendously when I made my first shitty spaceships. Sure, legendary items are great but it's not like the others aren't worth using at all. Plus they are so much more common and easy to get which makes scaling up and getting the other tiers faster. With 4 rare T2 quality modules in an assembler that's a 12.8% chance to get an upgraded item.

When I did Fulgora as my first planet I did quality scrap sorting which meant that pretty much every item I used from then on was rare quality.
Replies: >>528162681
Anonymous
6/20/2025, 6:42:32 PM No.528162681
>>528162564
inherently irrelevant opinion
t. completed the game without engaging with quality
Anonymous
6/20/2025, 6:44:58 PM No.528162974
>>528160962
Not really. Just loop the water around since it's lossless. The output steam should be hooked up to turbines and the input comes from your boilers. All you need to do is make sure to have a silo large enough to fit the water for when it's emptying. You should be able to fit this all in neat rows.
Replies: >>528163302
Anonymous
6/20/2025, 6:46:28 PM No.528163123
>>528161431
What's with this bot post
Replies: >>528164696
Anonymous
6/20/2025, 6:48:04 PM No.528163302
20250620184654_1
20250620184654_1
md5: 4622b91157344241a225a1cd92b13b86๐Ÿ”
>>528162974
maybe it's better when scaled up, but it really doesn't make much sense with 1 or 2 of them
regardless I think I'll use the steam from arc furnaces for desalination and excess into electricity
Anonymous
6/20/2025, 7:00:45 PM No.528164696
>>528163123
I'll bot your post, faggot. Both posters were partially correct. Quality is available at green science with the rest of the modules, but you can't reap the full benefits until later. That's not to say quality isn't useful as soon as you unlock it, of course.
Anonymous
6/20/2025, 7:10:35 PM No.528165884
i didn't realize I had to make a fucking space elevator to unlock coal
what the fuck
Replies: >>528166091
Anonymous
6/20/2025, 7:12:29 PM No.528166091
>>528165884
Yup. Plus you still need to research the coal power milestone. Better go grab more leaves buddy.
Replies: >>528166871
Anonymous
6/20/2025, 7:19:58 PM No.528166871
>>528166091
i built just enough stuff to make basically mall and was struggling with power
made a bunch of biomass things but then it is impossible to fuel them
basically have to make one container -> belt per and manually multiplex them because belts suck dick
the chainsaw/solid biofuel make it half bareable and I was doing all of the research just waiting on the timers between them
didn't realize I had to make the elevator before the next tier
i have to say everything takes too many resources, things craft too slowly, buildings are huge, the belts are unweildy
its worse than factorio in everyway and if you want 3d even dsp does it better than this
Replies: >>528167993
Anonymous
6/20/2025, 7:25:46 PM No.528167521
Screenshot 2025-06-20 122457
Screenshot 2025-06-20 122457
md5: 00e790e63a4d7d41cc3ce49c66955df6๐Ÿ”
Quick and dirty quality automation, just because I really want epic pumpjacks on aquilo for the sweet sweet 50% resource drain.
Replies: >>528168278 >>528198837
Anonymous
6/20/2025, 7:29:54 PM No.528167993
>>528166871
That's why everyone builds a big gay floating platform so they can get the space needed to build. Just wait until you get to the buildings that are five times wider and taller than an assembler.
Satisfactory stops being such a slow piece of shit once you get steel which gives you T3 belts with 270? Speed. You're pretty damn close. Get coal and research steel and throw together a line of foundries.
Anonymous
6/20/2025, 7:32:28 PM No.528168278
>>528167521
The first thing you should be getting quality on is quality modules anon. Or maybe you're already doing that but using the quality modules to build quality modules which gives you better quality, quality modules.
Replies: >>528168953
Anonymous
6/20/2025, 7:32:56 PM No.528168326
been a hot minute since i played
whats the go to way pre-emptive cleaning of nests before having access to other planets?
already at big biter/worms, started driving around with a tank, slapping down turrets and just pelting away at range with rockets but its slow as all fuck
Replies: >>528168704
Anonymous
6/20/2025, 7:36:40 PM No.528168704
>>528168326
Uranium ammo turrets or tank shells. Did you know your tank has an equipment grid now? You can put roboports in it and even drive it remotely as long as you have radar coverage.
Anonymous
6/20/2025, 7:39:09 PM No.528168953
>>528168278
quality modules are a fuggora thing, although right now I've just got quality mods in my qual3 assemblers (none in qual2 or 1). I'm not doing a ton with the lower modules and sorting through quality with that because I'm probably going to do a more dedicated quality setup for that (with quality scrap miners and recyclers).
The whole point of these setups is they're incredibly low effort to set up, which is nice since I'm still only on aquilo and I don't want to roll too deep before legendary.
Anonymous
6/20/2025, 7:53:28 PM No.528170398
>>528142781
Don't listen to >>528147712
>Just pick the grass fields it's fine.

The grass fields are *not* fine. You will get fucked on places to tap water for coal power after the initial biomass romp. There's only two coal nodes present for miles and neither has water nearby, necessitating you to belt it towards the water for miles.

Quartz and caterium also are in low availability in that area.

Pick the rocky desert start.
That's actually the ideal one for beginners.
Has every resource in proximity, including easy access to SAM.
And ironically has more of an abundance of water sources than the grass fields.
Replies: >>528193143
Anonymous
6/20/2025, 7:56:11 PM No.528170692
>>528156020
>I don't get why the went with rpg adjectives for the quality tiers
Literally because Kovarex thought it was funny and lol-so-random.
Replies: >>528172170
Anonymous
6/20/2025, 8:10:09 PM No.528172170
>>528170692
>Literally because Kovarex thought it was funny and lol-so-random.
They're also immediately recognizable to the majority of players.
Replies: >>528173489
Anonymous
6/20/2025, 8:14:29 PM No.528172615
2025-06-20_14-14-10-840
2025-06-20_14-14-10-840
md5: 7609f6474a1229dd83cb54dfe37074ec๐Ÿ”
>need water for coal power
uhh welp
Replies: >>528172879 >>528173674
Anonymous
6/20/2025, 8:17:08 PM No.528172879
>>528172615
There's a spot not too far off that has both water and coal in close proximity, so it'll be easier to set everything up there and run power poles back to your base. Save you space at your main base too.
Replies: >>528173451
Anonymous
6/20/2025, 8:22:54 PM No.528173451
>>528172879
i thought the node with a big rock on it here was coal but apparently it is iron too even though there are like 4 pure iron nodes i can use
closest coal i see is 800m away so it sounds like it kinda sucks either way
Replies: >>528177484
Anonymous
6/20/2025, 8:23:08 PM No.528173489
>>528172170
The WoW color scheme alone would be immediately recognizable to the majority of players, sticking the same fantasyjank names on top is just insulting.
Replies: >>528175975
Anonymous
6/20/2025, 8:24:59 PM No.528173674
>>528172615
You can also just break down your space elevator and rebuild it somewhere better, since it will be a while until you get back to it.
Anonymous
6/20/2025, 8:44:51 PM No.528175975
>>528173489
Kovarex is a WoW junkie so it makes sense. Don't forget the final Friday facts is about him playing WoW
Anonymous
6/20/2025, 8:46:25 PM No.528176148
1733614665248405
1733614665248405
md5: d451fb228a7a46e423bae760b918fa26๐Ÿ”
Dear diary,

Today I learned that Marek is a nigger
Replies: >>528367889
Anonymous
6/20/2025, 8:58:05 PM No.528177484
>>528173451
800m is a bit of a hike on foot, yeah, but once you get any kind of better transport it becomes a lot more manageable. And you shouldn't need to be constantly moving back and forth between your coal power plant and main base once you get the power plant up and running.
Anonymous
6/20/2025, 8:59:22 PM No.528177651
There a mod to skip to coal I aint willing to run biomass for hours
Anonymous
6/20/2025, 9:25:01 PM No.528180548
i grabbed stuff to make coal and hiked out there
had to build storage boxes for ladders/parkour to get there
somehow I used some reinforced plates and was short so I had to drop stuff to make some more and find an iron node then died to fauna
guess I can go back with the stuff to make a few power plants again
Anonymous
6/20/2025, 9:31:58 PM No.528181357
log1
log1
md5: c85745d36bbcea38bde71b6ee3cea8ad๐Ÿ”
I've got roboports, trains, mining productivity, night vision power, trains and my ego is saved
I can stop schizophrenically running around and spend the next 10+ hours rebuiling my base now.
Anonymous
6/20/2025, 9:32:00 PM No.528181363
coloured squares
coloured squares
md5: c0f00d04296f320d1d8bb232d4bdeba1๐Ÿ”
I must've spent about as much time with Paint open and FtD in the background, as actually playing the game.
Replies: >>528186019 >>528271860
Anonymous
6/20/2025, 9:35:26 PM No.528181737
Can you explain what Py is?
Replies: >>528181960 >>528183565
Anonymous
6/20/2025, 9:36:12 PM No.528181823
file
file
md5: 4517faf3ff8c06c4ec5bbfbfaeaaef20๐Ÿ”
am I being weird in that I'm enjoying this much more than I ever did vanilla
Replies: >>528182964 >>528183364 >>528183565
Anonymous
6/20/2025, 9:37:26 PM No.528181960
>>528181737
A miserable pyle of alien manure.
Anonymous
6/20/2025, 9:38:05 PM No.528182043
Can someone please make a fucking serb for this gay modded shit so I can play it without contracting terminal autism?
Replies: >>528182705
Anonymous
6/20/2025, 9:44:08 PM No.528182705
>>528182043
We would have to discuss extra mods.
Replies: >>528183145
Anonymous
6/20/2025, 9:46:34 PM No.528182964
>>528181823
on one hand, no
on the other hand
>4x speed
sort of?
Replies: >>528183565
Anonymous
6/20/2025, 9:48:08 PM No.528183145
>>528182705
idgaf; if there is serb I will play
Anonymous
6/20/2025, 9:49:55 PM No.528183364
>>528181823
>speed mod

You're not being weird, you're being disingenuous.
Anonymous
6/20/2025, 9:51:36 PM No.528183565
>>528181737
It's an extremely long mod suite created by pyanodon (hence the name PY). The main gimmick is alien lifeforms and plants that you have scale up by seeding the buildings with their outputs and letting the populations grow before harvesting. Additionally it comes with a whole suite of your standard metal plate chain extensions (as well as dozens of new minerals) and about gorillion new gasses that you have to process. More over most materials have at least couple competing recipes (such as making a gas by reacting another gas with a metal plate or raising an animal that belches the gas when you kill it) that you can choose to play with, there's your standard strict upgrades of course but there's a lot of handy side grades that you can engage with if you like very interesting if you aren't using a calculator to just figure the absolute optimal route.

The actual main gimmick is that it's hideously long even without any of the optional added challenges like hard mode, py-block or any science multipliers with chains reaching hundreds of processing steps in the mid game already. A run can go for as long as 1000h

>>528181823
The early game I find particularly refreshing when you come off other mods, the ash management and early seeding of animals and plants is novel as is mining requiring gasses etc.

>>528182964
>4x speed
to his credit that particular cheat will prove fruitless eventually when he hits UPS limits on his base.
Replies: >>528183905 >>528184124 >>528201089
Anonymous
6/20/2025, 9:54:34 PM No.528183905
>>528183565
>or any science multipliers
There's no real reason considering the science multiplier is baked in with every new one
Replies: >>528184565
Anonymous
6/20/2025, 9:56:15 PM No.528184124
>>528183565
So Py's creator is genius and a madman.
Replies: >>528184713
Anonymous
6/20/2025, 9:58:09 PM No.528184341
>water electrolysis is just straight up better per wattage and worker than super steam thermolysis
what the fuck am I missing here
Anonymous
6/20/2025, 9:59:47 PM No.528184565
>>528183905
That's a meaningless statement really, the point is that you can just make a vanilla game and give it 10k science multiplier and make it long, but PY as it's meant to be played is long without any additional settings. The fact that it doesn't the science cost increases as you progress is just nice way to keep the early builds relevant but it would be long even without that since most of the time is always spent on the most up to date science anyhow.
Anonymous
6/20/2025, 10:01:00 PM No.528184713
>>528184124
No tovarish, py's a open source project that's been going on for around a decade and changed completely over time and the creator's just a nerd and the mod's most a jerkoff contest and most of its content is a joke.
Your first GMO spliced animal's entire chain from abiogenesis to mass slaughter simply exists to make rubber stoppers for the science.
The second animal exists to make shit to drown a third live animal in.
And use the congealed fat meat blood brains bones etc from butchering them to make animal samples.
Third animal? Its milk.
They did some cool stuff with it though in some points.
Replies: >>528185114
Anonymous
6/20/2025, 10:04:43 PM No.528185114
>>528184713
Ah I see, so the people that play the mod are insane.
Replies: >>528185437
Anonymous
6/20/2025, 10:07:30 PM No.528185437
>>528185114
As I said it's in a pretty good place right now, it's so old it's legal to marry in some arab countries and if you ignore the implications, it has its moments. And the recipe chains are well thought out at least for the first few hundred hours of the game.

It is kind of a silly mod though.
And they're always working on a space age update too.
Anonymous
6/20/2025, 10:12:21 PM No.528186019
>>528181363
I don't plan out my tetris, or anything
I say I want a battleship and I make a battleship
Anonymous
6/20/2025, 11:11:21 PM No.528193143
Screenshot_20250620-140624
Screenshot_20250620-140624
md5: d6103955e14a7eb486464240e14132a0๐Ÿ”
>>528170398
As a grass fields enjoyer, I usually take over these four normal coal nodes and belt them out to the sea where I build a massive island of coal power generators and water pumps.
It lives on to become a significant portion of my power generation, receiving upgrades as the game progresses.
Even in early game, you should be able to build off site power generation.
Replies: >>528252950
Anonymous
6/20/2025, 11:58:27 PM No.528198602
Brute force
Brute force
md5: 378bb2e71e347aa810b40a8384fd0f35๐Ÿ”
Replies: >>528199582 >>528200486 >>528279481
Anonymous
6/21/2025, 12:00:25 AM No.528198837
>>528167521
what's with the deconstruction planner filter?
Replies: >>528199325
Anonymous
6/21/2025, 12:04:17 AM No.528199325
>>528198837
I just use that to filter a splitter to not output anything that side. The decon planner is nice since it's pretty visible (it's a giant red square) and you can get it in your cursor easily with alt+D
Anonymous
6/21/2025, 12:06:27 AM No.528199582
f3bc5d2fdacd90f37b961cef2532ab01
f3bc5d2fdacd90f37b961cef2532ab01
md5: 6c732ae40c20db1cb09d97afe59c212f๐Ÿ”
>>528198602
Replies: >>528200216
Anonymous
6/21/2025, 12:10:55 AM No.528200135
Big gay combinators
Big gay combinators
md5: c4c6e8f53f59244e3d4dc2c5f8fec0b6๐Ÿ”
Replies: >>528200486
Anonymous
6/21/2025, 12:11:36 AM No.528200216
>>528199582
nta, is there a better way to do this?
Replies: >>528200951 >>528201974 >>528272518
Anonymous
6/21/2025, 12:13:48 AM No.528200486
>>528198602
>>528200135
There's always a way to do a system with fewer combinators, but whatever works, works. Oh, jeeze, we're wasting 10 tiles and 5 kilowatts, what a shame.
Anonymous
6/21/2025, 12:17:41 AM No.528200951
>>528200216
It's not vanilla but you can do this with a single condition using Nixie tubes instead of the stupid vanilla display panels.
Replies: >>528201128
Anonymous
6/21/2025, 12:18:55 AM No.528201089
>>528183565
>as long as 1000h
less than I expected
Replies: >>528246284
Anonymous
6/21/2025, 12:19:17 AM No.528201128
>>528200951
ah, i wanted to know if there was a way vanilla
i know nixies exist but i like the jank of doing it vanilla
Anonymous
6/21/2025, 12:26:08 AM No.528201974
>>528200216
You can do it per-digit and do some modulo arithmetic with a combinator as well, but you do need all 10 conditions. It's really annoying.
Anonymous
6/21/2025, 12:35:10 AM No.528203059
Labels
Labels
md5: 6e27f49c58f5f2937efb8ad4dd690c84๐Ÿ”
Anonymous
6/21/2025, 12:46:25 AM No.528204284
20250621004550_1
20250621004550_1
md5: 12e8dc221246d0cd43fd1bb136e72bd2๐Ÿ”
ziggurat #2
Replies: >>528393437
Anonymous
6/21/2025, 2:10:47 AM No.528213132
Dead egg
Anonymous
6/21/2025, 2:13:18 AM No.528213386
I'm making an egg game I'll revive this eventually
Anonymous
6/21/2025, 2:21:24 AM No.528214212
2.1 when
Replies: >>528228131
Anonymous
6/21/2025, 2:38:28 AM No.528215845
Do you guys think 2.1 will have any major changes or just some tweaks/nerfs?
Replies: >>528216915 >>528217470
Anonymous
6/21/2025, 2:49:15 AM No.528216915
>>528215845
do you consider nerfing the shit out of asteroid upcycling and lds shuffle as major?
Replies: >>528280214
Anonymous
6/21/2025, 2:50:55 AM No.528217105
>>528116961
a random on a completely unrelated discord server
he has since clarified that it's not shit actually just making it work on 2.0
Anonymous
6/21/2025, 2:54:32 AM No.528217470
>>528215845
i think its never coming out
Anonymous
6/21/2025, 3:07:13 AM No.528218685
Catfucker got doxxed
Replies: >>528229473
Anonymous
6/21/2025, 3:51:18 AM No.528223096
>>528149162
I've been thinking of making it so my pickups will fire a green 1 into the radar logistics signal for each trainload an item has and a red 1 for each trainload a dropoff is missing so I could see what was out of balance in a single location but I've been lazy

Which is funny because in my Nullius run I had a 1.0 train network that had a global train stop priority system that did something similar and I even worked out a display that would tell me at a glance if any item was overflowing or underserved and even if that item didn't have enough trains dedicated to it. It was murderously complex and it was never fully implemented because I was worried about what a UPS hog it would be which I recognize now was probably stupid and I should have just done it anyway
Anonymous
6/21/2025, 4:49:25 AM No.528228131
>>528214212
Any minute now.
Anonymous
6/21/2025, 5:04:06 AM No.528229473
>>528218685
qrd?
Anonymous
6/21/2025, 5:23:24 AM No.528231212
20250620141709_1
20250620141709_1
md5: d775634983c6974ef03839d7c161d763๐Ÿ”
>>528160962
I don't think it's too spaghetti with just one.

This is how I set some up recently.
Anonymous
6/21/2025, 5:28:03 AM No.528231630
I wish I was fucking cats.
Anonymous
6/21/2025, 6:14:12 AM No.528235540
1738999387113506_thumb.jpg
1738999387113506_thumb.jpg
md5: 01a80c9c7199eee52d63c99080357f50๐Ÿ”
/egg/ for this feel?
Replies: >>528236437 >>528240596
Anonymous
6/21/2025, 6:25:05 AM No.528236437
>>528235540
Stormworks is like this but everything is way too light (it still flips/tips over)
Anonymous
6/21/2025, 7:18:44 AM No.528240596
>>528235540
Literally me in snowrunners. Driving straight onto a trailer is impossible.
Anonymous
6/21/2025, 8:45:54 AM No.528246284
>>528201089
That's if you know what you're doing and how you're playing. There is one guy who speedran logistic science by 35 hours, and there's another one who got it by the 500 hour mark. Most people will get it between 50 to 150 hours. After that it's terra incognita.
Anonymous
6/21/2025, 9:18:48 AM No.528248207
>>528153245
For me, it's Cesium 137.
>water soluble
>huge beta emitter
>accumulates in soft tissue aka organs
>glows in the dark aka causes Goiania-esque disasters
Replies: >>528248482 >>528266424 >>528281204 >>528281529
Anonymous
6/21/2025, 9:23:45 AM No.528248482
>>528248207
lmao beta
Anonymous
6/21/2025, 9:25:53 AM No.528248592
If your favorite elements don't last mere microseconds before destroying themselves you're not a real engineer.
Anonymous
6/21/2025, 9:31:53 AM No.528248972
Pitch is literally just liquid stone and I'm going to use that to curbstomp my ever sprawling moss builds because that shit is ridiculous
Anonymous
6/21/2025, 10:26:52 AM No.528252950
>>528193143
First; that's quite a ways out from your actual drop point and unless you know where those are (i.e. you cheated by looking them up on something like the satisfactory-calculator interactive map) you are not going to be marching all the way down there as a first-time player to build your initial factories in its vicinity.

Second; it's all well and good that you'd belt them out to sea for a massive coal plant - but then how do you get the power back to your base of operations? In particular - how would a first time player get it back down to their factories we can assume are all going to be in the south near the giant arch? You *don't* have the large power towers yet by the time you unlock and have to transition into coal power. That only comes after you unlock more progress tiers for steel processing; advanced steel processing; and advanced power delivery. You'd have to run a stupid long chain of small power poles down the entire country side ...


Btw. why not just use the water in the hole there, though? Why belt out to sea? The hole already easily fits 4 rows of 8 generators each - and by the time you gain belts fast enough to supply them all, coal power is pretty much an irrelevant drop in the bucket...
Replies: >>528326053
Anonymous
6/21/2025, 12:46:32 PM No.528262457
-pol-508150416_thumb.jpg
-pol-508150416_thumb.jpg
md5: b45710a6044c93bcee8fefbf56d13771๐Ÿ”
bumpo
Replies: >>528268586
Anonymous
6/21/2025, 12:52:42 PM No.528262968
is there something like the satisfactory overwolf overlay that isn't fucking overwolf
Anonymous
6/21/2025, 1:30:25 PM No.528266424
1681588008923733
1681588008923733
md5: 5fce941a4f9986bcf4864f7ae0816f4d๐Ÿ”
>>528248207
>glows in the dark
Replies: >>528281036
Anonymous
6/21/2025, 1:39:45 PM No.528267201
please, im a factorio noob, just got to purple science and am chilling, i got turrets in some chokepoints and no biter nests are covered in pollution, yet constantly i get one biter in my base, somewhere, eating belts, i cant drive there, because there are trees everywhere, walking there takes minutes
do i literally just have to build a wall + turrets around my whole base, or is there a simpler solution?
Replies: >>528268537 >>528269091
Anonymous
6/21/2025, 1:55:48 PM No.528268537
>>528267201
walling your entire base is one solution, the other is systematically pruning nests until you find "choke points" between lakes and then walling those choke points to claim all the land behind them.

regardless of what you do or how your pollution spreads, biters will spawn packs and spread across the map to create new bases and claim territory they don't need while blaming you for it like a Civilization CPU. And they do this more frequently the higher their evolution factor. So you can never be "done" with biters.
Replies: >>528269102
Anonymous
6/21/2025, 1:56:29 PM No.528268586
>>528262457
>chasing its own tail
Must've some dog DNA in it.
Replies: >>528314791
Anonymous
6/21/2025, 2:02:13 PM No.528269091
>>528267201
Biters expand slowly back even if you clear them out, there's probably a nest that you haven't remapped if you are getting attacked. You can spot those on the pollution map as mysterious holes or dips in the pollution.
Anonymous
6/21/2025, 2:02:20 PM No.528269102
>>528268537
i see, well, I did what you're talking about, and I got about half of my base in chokepoints, but the other half is just plains, i'll just bite the bullet and do some sorta scuffed flame turret blueprint and wall my whole base - do i need to get defenses even inside the base, or will they not spawn there?
sorry for asking to be spoonfed, I'm avoiding wikis and such to come up with everything myself, but the biters are driving me insane
Replies: >>528269367 >>528270353
Anonymous
6/21/2025, 2:05:57 PM No.528269367
>>528269102
only the defensive line actually needs guns, but you should supplement flamethrowers with either gun or laser turrets because flamers have a minimum range and that usually means that a single small biter getting through will slowly, over hours, demolish your entire wall. Lasers are easier since they don't need supplies, only electricity, but are generally too weak to function without the flamers. I tend to use gun turrets and mines to supplement the walls and flamers but maintaining the supplies to a wall of that variety is needlessly complex and best done using a supply train
Replies: >>528269669
Anonymous
6/21/2025, 2:10:37 PM No.528269669
>>528269367
nta but at what point are lasers too weak?
maybe it's just because I have enough research but by the time the biters were annoyingly expanding everywhere so I couldn't just exterminate them in a tank every once in a while I was able to just shit out laser turrets everywhere without walls or any other support and it worked fine
Replies: >>528270524
Anonymous
6/21/2025, 2:19:49 PM No.528270353
>>528269102
you should read the official wiki
it does't tell you how to solve anything directly and gives you lots of important information that you need to consider in your design and playstyle
Anonymous
6/21/2025, 2:21:51 PM No.528270524
>>528269669
When you get behemots or large raids of big biters
Anonymous
6/21/2025, 2:38:32 PM No.528271860
>>528181363
what am i looking at
Replies: >>528327883
Anonymous
6/21/2025, 2:48:07 PM No.528272518
combinatorless
combinatorless
md5: 86e0f564b2fd65ee0f3853050ef978df๐Ÿ”
>>528200216
you can do it with 1 constant and 1 decider to get the entire number with total accuracy
frankly, i prefer the combinatorless approach - in the majority of cases you don't care if it's 112380532 or 112380533, 110M is good enough
Anonymous
6/21/2025, 2:56:37 PM No.528273130
feeesh
feeesh
md5: 4fd7fa0d9191fe854032b0c081c00d56๐Ÿ”
Anonymous
6/21/2025, 3:19:26 PM No.528274931
Screenshot 2025-06-21 151855
Screenshot 2025-06-21 151855
md5: 62735ca180518a0b03a38c4fe437ade9๐Ÿ”
why doesn't my dumped compost turn to dirt? the excavator is just digging up compost again...
Replies: >>528280248 >>528312338
Anonymous
6/21/2025, 3:51:43 PM No.528277348
-pol-508150416
-pol-508150416
md5: 495dee67e3e87850a3f4db0265789766๐Ÿ”
Any new /egg/s to keep an eye out for?
Replies: >>528278791 >>528280040 >>528281336
Anonymous
6/21/2025, 4:10:47 PM No.528278791
ss_2ad324d6f2dd0a54c9e67763a15aab9dc4ec1978.1920x1080
>>528277348
we were talking about Little Rocket Lab the other day
seems neat
Replies: >>528280071 >>528280434 >>528281803
Anonymous
6/21/2025, 4:20:16 PM No.528279481
>>528198602
There's this thing, it's called modulo. You should use it.
Anonymous
6/21/2025, 4:27:30 PM No.528280040
>>528277348
penis
Anonymous
6/21/2025, 4:28:02 PM No.528280071
>>528278791
>dog
you just know
Anonymous
6/21/2025, 4:29:53 PM No.528280214
>>528216915
I believe they're keeping quiet to not do the same mistake the did with spage, where they got excited and impatient, so they can now bide their sweet time and not be subject to looming deadlines
Anonymous
6/21/2025, 4:30:30 PM No.528280248
>>528274931
happens over time
Replies: >>528286065
slavserb
6/21/2025, 4:32:40 PM No.528280415
assembling pyanodonserb, what do you faggots want?
so far i've got the py suite + no-overhang
Replies: >>528280773 >>528282313 >>528282841 >>528296545 >>528335682
Anonymous
6/21/2025, 4:32:53 PM No.528280434
uoh
uoh
md5: 04db5179627f671825efb3a79e54884f๐Ÿ”
>>528278791
>Factorio: Cute and Funny edition
count me the fuck in
Anonymous
6/21/2025, 4:37:56 PM No.528280773
>>528280415
even distribution, picker dollies, cleaned concrete
Replies: >>528281841
Anonymous
6/21/2025, 4:41:27 PM No.528281036
>>528266424
the fact that cesium 137 glows blue is what caused the goiania nuclear disaster
iirc a small child rubbed the death powder all over herself because it fucking glowed blue
Replies: >>528281141 >>528281529
Anonymous
6/21/2025, 4:42:52 PM No.528281141
>>528281036
Why did their parents show "glow blue challenge" to their kids if they didn't want their kid to paint themselves blue?
Replies: >>528281291
Anonymous
6/21/2025, 4:43:29 PM No.528281204
file
file
md5: ce5d7124e54bfaa14ea152d1ca84feb4๐Ÿ”
>>528248207
For me, it's Plutonium
Replies: >>528281529
Anonymous
6/21/2025, 4:44:34 PM No.528281291
>>528281141
the parents also liked the glowing dust
they all died btw
Replies: >>528281529
Anonymous
6/21/2025, 4:45:04 PM No.528281336
>>528277348
space engineers 2 is getting modding support in 2 days
why would they add modding before any gameplay loop is beyond me
Replies: >>528281591
Anonymous
6/21/2025, 4:47:23 PM No.528281529
>>528248207
>>528281036
>>528281291
https://www.youtube.com/watch?v=-k3NJXGSIIA

>>528281204
Plutonium is yet another proof that the US government is comically evil. They injected people with plutonium just to see what it did to them.
Replies: >>528288560
Anonymous
6/21/2025, 4:48:06 PM No.528281591
-pol-508150416
-pol-508150416
md5: 5fe23e678cab5caf7bbef38be14f7bdd๐Ÿ”
>>528281336
>why would they add modding before any gameplay loop is beyond me
Pure greed and retards will buy it and defend it.
Anonymous
6/21/2025, 4:50:41 PM No.528281803
>>528278791
something off about the pixel art that makes it unappealing to me.
slavserb
6/21/2025, 4:51:13 PM No.528281841
>>528280773
picker dollies isn't updated to 2.0, link me the one you want
added dirtpaths and mouse-over-construction
Replies: >>528282064
Anonymous
6/21/2025, 4:54:00 PM No.528282064
>>528281841
https://mods.factorio.com/mod/even-pickier-dollies
Replies: >>528290962
Anonymous
6/21/2025, 4:56:43 PM No.528282313
>>528280415
It's basically client side, but idk if factorio separates them - the two mods I really hate playing without are Rate Calculator and Factory Planner.
Also idk how multiplayer compatible Blueprint Sandboxes is, but I use that to ad-hoc test builds.
Replies: >>528290962
Anonymous
6/21/2025, 5:02:27 PM No.528282841
>>528280415
inserter config, no jazz py, PyEarlyMiniTrainsContinued, pYBetterItemFluidStorageIcons, larger lamps, flow control, far reach, flare stack, even distribution, clean floor, disco science, bottleneck lite, squakthrough, rate calculator, mouseover construction and py cranes.
And milestones.
Replies: >>528290962
Anonymous
6/21/2025, 5:17:31 PM No.528284170
How the fuck did servers work again, you need the right version of the game, do you need the DLC as well to join? Did you have to backup your mods when you joined or no since I have a py run of my own and I don't want to update the mod mid run.
Replies: >>528284730 >>528286762
Anonymous
6/21/2025, 5:23:46 PM No.528284730
>>528284170
if you're not a piratefag and they're both on the same version, the game will restart and mods will sync automatically
Replies: >>528285065
Anonymous
6/21/2025, 5:27:08 PM No.528285065
>>528284730
I have a legal copy, I'm just on 1.1 for the PY run and don't want to mess with that or the local py mod files. I guess I will back them up just in case.
Replies: >>528285412 >>528285431
Anonymous
6/21/2025, 5:30:55 PM No.528285412
>>528285065
probably better off downloading 2.0 fresh then, reverting back a version isn't really doable
i highly recommend the portable zip
Replies: >>528286670
Anonymous
6/21/2025, 5:31:09 PM No.528285431
>>528285065
the world will retain a mod list required for playing it and will ask to sync if the mods are not enabled
Anonymous
6/21/2025, 5:38:02 PM No.528286065
>>528280248
wdym over time. how much time. so is there no way to reliably automate compost to dirt?
i don't think this semen slurping game is for me...
Replies: >>528295083
Anonymous
6/21/2025, 5:44:22 PM No.528286670
>>528285412
Well steam can downgrade just fine, but that's not a bad idea saves the hassle at least. I think I will still backup the mods though just in case.
Anonymous
6/21/2025, 5:45:14 PM No.528286762
>>528284170
>do you need the DLC as well to join?
Py doesn't work with spage.
Replies: >>528287081
Anonymous
6/21/2025, 5:48:42 PM No.528287081
>>528286762
That doesn't actually answer the question, there are games that still require all their DLC even if the content isn't enabled cause otherwise there's desynchs or something between players that have and don't have the DLC.
Replies: >>528287594
Anonymous
6/21/2025, 5:53:19 PM No.528287484
Screenshot 2025-06-21 105226
Screenshot 2025-06-21 105226
md5: 11332871d63b849139010cc097f07fc9๐Ÿ”
Starter aquilo setup, it really just makes ice platforms.
I'll want to dispose of ammonia eventually, but I don't have room until more ice platforms bank so I have to delete a tank every so often.
Anonymous
6/21/2025, 5:54:30 PM No.528287594
>>528287081
That is not the case for pyanodon. Unless the server owner specifically added spoilage, quality and belt stacking (which requires an external mod).
Anonymous
6/21/2025, 6:04:08 PM No.528288560
>>528281529
>They injected people with plutonium just to see what it did to them.
I expected to see shit like this in Spess Station 13, not irl.
Greatest country on Earth my ass.
Anonymous
6/21/2025, 6:04:45 PM No.528288615
file
file
md5: bcd86e37cd29075ff58297deee6b8e82๐Ÿ”
600 asteroid booster parts needed
that means 300 enriched uranium 20%
1500 regular uranium
9000 yellowcake
54000 uranium ore
That's like 4 hours of the world mine operating at 6x.

Is there an easier way? The nuclear recipe spaghetti is confusing but it looks like no free lunch here.

Also it seems that there's no good way to get rid of depleted uranium. I thought you could make it straight into blanket fuel last update, now requires enriched blanket fuel and seems that would take away from the core fuel production.
Replies: >>528289813 >>528299592
Anonymous
6/21/2025, 6:16:35 PM No.528289813
>>528288615
Look at your FBR settings and look at the 3x enriched option. You generate less steam but also make far more enriched blanket fuel that you can use to make plutonium and 20%. Part of that is using depleted uranium to replace yellowcake in making blanket fuel.
Replies: >>528291562
slavserb
6/21/2025, 6:28:05 PM No.528290962
>>528282064
>>528282313
added
>>528282841
added but i fucking hate bottleneck lite so that's hidden - it will however force auto-sync it to hidden for others joining
is there any real way to have people decide whether they want them to be on? if not i'll just re-enable it because i won't be playing much
Replies: >>528291647 >>528301281 >>528376769
Anonymous
6/21/2025, 6:33:51 PM No.528291562
>>528289813
Ooooh.. Thanks, missed that. Was about to build something stupid.

That explains those recipes
Anonymous
6/21/2025, 6:34:40 PM No.528291647
>>528290962
I agree with you that bottleneck is an ugly mod that I never add.
Replies: >>528376769
Anonymous
6/21/2025, 7:06:32 PM No.528295083
>>528286065
>so is there no way to reliably automate compost to dirt?
in mixers?
Replies: >>528312062
Anonymous
6/21/2025, 7:19:50 PM No.528296545
>>528280415
elevated rails
Anonymous
6/21/2025, 7:48:42 PM No.528299592
>>528288615
the fuck is this game
Replies: >>528299879
Anonymous
6/21/2025, 7:51:32 PM No.528299879
Captain of Industry Sand_thumb.jpg
Captain of Industry Sand_thumb.jpg
md5: f9ec4f8c56c2e1f70ccbea4923fce0f5๐Ÿ”
>>528299592
Captain of inudstry's latest space update.
Anonymous
6/21/2025, 8:04:27 PM No.528301281
>>528290962
Don't put meme settings in, disable pollution and biters and use the recommended map stuff, maybe bump up the spacing by a step or two max since multiple people can deal with space easier.
Replies: >>528302105 >>528311908
Anonymous
6/21/2025, 8:11:47 PM No.528302105
file
file
md5: 5a5fee79fe55f9f6ccd7eb4d8ee14769๐Ÿ”
>>528301281
funny enough I just watched this video of an autist fighting with pollution in his gigabase because he doesn't want to use a console command
https://www.youtube.com/watch?v=O9Il-vpOXNM
Replies: >>528392941 >>528396662
Anonymous
6/21/2025, 8:59:29 PM No.528307331
>finally reach construction parts IV and unlock the reactor
>hype
>start designing it
>realize it will take 1/4th of my population to run it with all processing for 90MW
>plus a buttload of expensive construction parts
>plus uranium imports or world mine
>plus dealing with the waste and DU

>do some math on coal
>one assembly 3 produces enough household goods for 30MW of coal imports
>coal can be traded for quartz to make the glass
>I've got huge iron deposits and it's an easy trade with servers as soon as I unlock those
>wood is almost free
>takes 8 guys to run per 15MW boiler with no processing
>can scale it up or down as much as I want
>exhaust scrubbing gives me free steam for desalinators

I can even save on coal consumption at first by taking all those construction parts I'm saving not building a reactor and switching my blast furnaces over to arc furnaces instead.
I'm kinda sad that the reactor is so bad compared to coal, but at least designing the FBR will be interesting.
Anonymous
6/21/2025, 9:38:47 PM No.528311559
file
file
md5: 5fbaf47fb70c217befaed682bf4730b9๐Ÿ”
>really didn't feel like delivering rock for the path
>deliver asteroid instead
Replies: >>528312031
slavserb
6/21/2025, 9:41:49 PM No.528311908
>>528301281
>disable biters
definitely
>disable pollution
is lategame that bad or did they change some early stuff?
thinking about making it spread slower instead of outright delet
Replies: >>528312095 >>528312649
Anonymous
6/21/2025, 9:42:53 PM No.528312031
>>528311559
This would be the fastest way to expand your island by far.
Anonymous
6/21/2025, 9:43:10 PM No.528312062
>>528295083
that requires gravel, I want to dump compost, mine it up as dirt.
Replies: >>528312338
Anonymous
6/21/2025, 9:43:25 PM No.528312095
>>528311908
What's the point of having pollution enabled if you don't have biters?
Replies: >>528312513
Anonymous
6/21/2025, 9:45:36 PM No.528312338
>>528312062
>>528274931
You can literally see the dirt in the excavators bucket.
Replies: >>528312932
Anonymous
6/21/2025, 9:47:07 PM No.528312513
>>528312095
To turn the water green
Anonymous
6/21/2025, 9:48:22 PM No.528312649
>>528311908
>is lategame that bad or did they change some early stuff?
It's for UPS, there's no point having pollution if there's no biters either.
Anonymous
6/21/2025, 9:50:52 PM No.528312932
>>528312338
you can literally see it also digs up compost. how can i reliably have an auto miner set up to dig dirt if it changes to dirt over time only.
Replies: >>528313946
Anonymous
6/21/2025, 10:00:22 PM No.528313946
>>528312932
Are you retarded? You were already told how to automate making dirt if you want it instantly. You can also just trade for it.
Anonymous
6/21/2025, 10:08:03 PM No.528314791
>>528268586
Nah it's onnae them "Our Rob or Ross" thingies
slavserb
6/21/2025, 10:16:55 PM No.528315740
Capture
Capture
md5: 56641581c6a5f3c12d806818ea47d5e2๐Ÿ”
server up, now with 10 thousand warnings!
let me know if i forgot any mods/settings
Replies: >>528316628 >>528320507 >>528321261 >>528375448 >>528377486 >>528382086
Anonymous
6/21/2025, 10:24:45 PM No.528316628
>>528315740
IP?
Replies: >>528317050
Anonymous
6/21/2025, 10:28:38 PM No.528317050
>>528316628
Eat ten thousand eggs before posting.
Anonymous
6/21/2025, 10:59:29 PM No.528320507
>>528315740
Ill join tomorrow, now it's sleep time
Anonymous
6/21/2025, 11:06:12 PM No.528321261
>>528315740
Never played Py, what am I in for.
Anonymous
6/21/2025, 11:45:21 PM No.528326053
>>528252950
>You'd have to run a stupid long chain of small power poles down the entire country side ...

You didn't have to call me out like that.
Replies: >>528326565
Anonymous
6/21/2025, 11:49:58 PM No.528326565
>>528326053
Big power poles are big and ugly so I never used them ever since they put them in the game. Other anon must have only played 1.0
Replies: >>528327884
Anonymous
6/21/2025, 11:50:06 PM No.528326582
-pol-508150416
-pol-508150416
md5: f33143c79a59e0bf4721ec261072c074๐Ÿ”
Replies: >>528333112
Anonymous
6/22/2025, 12:01:42 AM No.528327883
20250621235701_1
20250621235701_1
md5: 140ea4bf516112ce3181b4ba81b8a291๐Ÿ”
>>528271860
Turret tetris. How much shit can I plop on a spinner without blocking it from rotating.

The top is fitting as many autoloaders with 4 clips each into the confines as I can, without overlapping the spinner (purple) with more than one clip.
The bottom shows how I'm going to snake the cooling vents around to connect it all.
Replies: >>528328404
Anonymous
6/22/2025, 12:01:43 AM No.528327884
>>528326565
I enjoyed the zip line with the large poles for the while before it got outclassed.
Anonymous
6/22/2025, 12:05:14 AM No.528328272
>all right, time to play new satisfactory update, I completed the game, I know what's what, start new run
>oh right, I don't have hoverpack until late game
>oh right I don't have jetpack either
>oh right I don't have dimensional storage
>oh right my pockets are one fourth of what they could be
>oh right, I can't even build anything not shitty until I sink half a planet
How do I motivate myself to go through early tiers?
Replies: >>528331539
Anonymous
6/22/2025, 12:06:40 AM No.528328404
20250622000511_1
20250622000511_1
md5: f631cbea39653d7b24500f0b6387a46e๐Ÿ”
>>528327883
I got this shit down to a science.
Anonymous
6/22/2025, 12:23:57 AM No.528330358
cancer
cancer
md5: 93e64204a7b2e24ebaecdfd4333d89b7๐Ÿ”
Real autism serb.
Replies: >>528330603 >>528330790 >>528344298
Anonymous
6/22/2025, 12:25:57 AM No.528330603
>>528330358
what can you craft with the gay ore?
Replies: >>528330736 >>528330790
Anonymous
6/22/2025, 12:27:04 AM No.528330736
>>528330603
Gay ore is plants and is used to craft the first science and animals
Anonymous
6/22/2025, 12:27:33 AM No.528330790
>>528330603
That's native flora
>>528330358
That's some real fucked starter patches, like I would instantly reroll this seed if I got it.
Anonymous
6/22/2025, 12:27:49 AM No.528330818
splitter
splitter
md5: 3b878b45f78297edf514be3eb20979fc๐Ÿ”
Science
Anonymous
6/22/2025, 12:31:24 AM No.528331254
image_2025-06-21_183034694
image_2025-06-21_183034694
md5: 35f21ce673cd37facd2fd9bf766e0cfe๐Ÿ”
Is this true ? i remember steam turbines overheating at 100ยฐC and needed to be made of steel
Replies: >>528347373
Anonymous
6/22/2025, 12:33:50 AM No.528331539
>>528328272
By turning on flight and unlocked awesome shop. And understanding this game doesn't deserves the effort of a pure playthrough.
Anonymous
6/22/2025, 12:47:17 AM No.528333112
xD_thumb.jpg
xD_thumb.jpg
md5: 410f525db8015c6411f737176fa602d4๐Ÿ”
>>528326582
Replies: >>528334456
Anonymous
6/22/2025, 12:59:24 AM No.528334456
>>528333112
fake and gey but I love how all 4 hubcaps pop off at the same time.
Replies: >>528335919
Anonymous
6/22/2025, 1:11:43 AM No.528335682
>>528280415
>no overhang
just why
Anonymous
6/22/2025, 1:14:04 AM No.528335919
>>528334456
https://www.youtube.com/watch?v=8xlEk4pB0Co
Not fake just weird lighting + strange floor + sped up + multiple compressions
Replies: >>528336119 >>528394653
Anonymous
6/22/2025, 1:16:16 AM No.528336119
>>528335919
Okay, yeah that's legit. The fact that gravity was accelerated in the mp4 triggered my bullshit detection super hard.
Replies: >>528339420
Anonymous
6/22/2025, 1:49:38 AM No.528339420
An orc and an elf stare at you silently
An orc and an elf stare at you silently
md5: cc351030bf490701dd0d34b4a9e28928๐Ÿ”
>>528336119
>"""gravity was accelerated"""
Dude, it's a video that's been sped up. Have you never seen that before or something?
Anonymous
6/22/2025, 2:39:43 AM No.528344298
>>528330358
i should probably have run water to start with and set up all the steel in one place so it could be more than a single manufactory that needs limestone manually delivered
but that can be tomorrow's problem
Anonymous
6/22/2025, 3:13:55 AM No.528347373
>>528331254
Overheats at 1000c.
Stops working at 100c.
Anonymous
6/22/2025, 5:18:40 AM No.528357435
wtf is the point of Pyanodon it looks so ugly
Replies: >>528358018 >>528372868
Anonymous
6/22/2025, 5:23:38 AM No.528357843
question about factorio
more rocket silos is obviously better
but what about space platform hubs, more cargo bays better or can the entry rockets just noclip each other into 1 landing pad?
Replies: >>528358018
Anonymous
6/22/2025, 5:26:07 AM No.528358018
>>528357435
To make you suffer

>>528357843
There is a limit on how many rockets can go into any one port giggity, so if you're going to be bringing in a lot of items at once it'll probably be useful to have multiple cargo bays.
Anonymous
6/22/2025, 5:42:46 AM No.528359339
help
help
md5: 0f5314b819803d0d1577a20c86d67431๐Ÿ”
I've been sitting here trying to figure out why this didn't work until I finally hovered over it and realized I was requesting the circuit signal version of destroyers. I almost never request them so I didn't even know two versions of all the deployables even existed.

Now I can continue zapping pentapods on Gleba.
Anonymous
6/22/2025, 5:52:18 AM No.528359982
20250621234957_1
20250621234957_1
md5: 53b4c0ab6002157988fc0a1f5c039ddb๐Ÿ”
Delivering asteroids is just kinda nuts
Replies: >>528360661 >>528394874
Anonymous
6/22/2025, 6:02:10 AM No.528360661
Untitled
Untitled
md5: 656ee8308d4517bd665c1c78d2512686๐Ÿ”
>>528359982
I'm glad I'm not the only one that makes server farms out in the middle of nowhere.
Replies: >>528394874
Anonymous
6/22/2025, 7:22:01 AM No.528366136
been feeling that autism itch again. should i get captain of industry or timberborn? timberborn is on sale 30% off rn so while i feel like I captain of industry is what I'd go for normally, that ten dollars off is stalling my decision.
does captain of industry ever go on sale?
Replies: >>528369908 >>528373097 >>528394874 >>528394985
Anonymous
6/22/2025, 7:22:30 AM No.528366164
>finally committing to a second play through
>struggle to coal power
>have unlocked barely anything
>almost zero automation
>speedrun straight to dimensional storage
>now building out dimensional storage network
>still have functionally zero factory

This is kinda fun actually
Replies: >>528368150 >>528370149
Anonymous
6/22/2025, 7:50:38 AM No.528367889
>>528176148
All those companies.

All from Space Engineers.

All failures.
Anonymous
6/22/2025, 7:54:50 AM No.528368150
>>528366164
The earlygame into midgame of satisfactory is honestly pretty fun. It's only when you start really needing to scale out that it just becomes more and more tedious, and less and less interesting.
It reminds me a lot of GT:NH in that way, although that is even more fun early and even more of a disappointment later.
Replies: >>528368658 >>528370216
Anonymous
6/22/2025, 8:03:00 AM No.528368658
>>528368150
agree with the scaling part being tedious. doing the math on late game production chains you need to do and realizing the massive aluminum factory you spent 10 hours building is gonna need to be doubled in size just to cover this single product is kinda spirit crushing. oh boy. another shit load of refiners and crafters! how exciting.
ive never beat satisfactory but have done two multiple hundred hour saves in it, for this reason.
Replies: >>528370216 >>528404808
Anonymous
6/22/2025, 8:23:36 AM No.528369908
Untitled
Untitled
md5: e8fad347fb3662526eb048e3da1ad0cb๐Ÿ”
>>528366136
If you want to keep track of sale prices check out augmented steam browser extension. Or you can check the price history here.
https://isthereanydeal.com/game/captain-of-industry/info/

Both are fun but I'd say captain of industry is better game overall. Timberborn is neat but after the first bit of resource scares the difficulty and challenge drops like a rock off a cliff.
Anonymous
6/22/2025, 8:27:43 AM No.528370149
carlos
carlos
md5: 7525e831000dbb611788fb8fd8bdf3d7๐Ÿ”
>>528366164
Would you say your experience has been satisfactory?
Anonymous
6/22/2025, 8:28:45 AM No.528370216
>>528368658
>>528368150
Next time I play I'm going to find some giga blueprint box mod and just stamp down entire factories when I need more shit. Scaling up in satisfactory wouldn't be nearly as bad if all you had to do was run a few belts of ore to your six freshly pasted assembly lines.
>Oh I need another 80 computers? *STAMP*

Plus with the new blueprint auto connect making train lines isn't such a pain in the ass anymore which would make hooking up far away resources as simple as connecting it to the network. Too bad the scheduling is still super basic.
Anonymous
6/22/2025, 8:38:36 AM No.528370796
20250622080517_1
20250622080517_1
md5: 4868d77ed488c48384c7ce76a09b9641๐Ÿ”
Finally suffered through that part of the game where you unlock pretty tiles and markings, and have to beautify all of your factory at once.
Replies: >>528395267
Anonymous
6/22/2025, 9:13:56 AM No.528372868
>>528357435
having fun with logistics
>ugly
you can't even tell if a building is ugly while in alt mode
Replies: >>528373282
Anonymous
6/22/2025, 9:18:26 AM No.528373097
>>528366136
DSP
Anonymous
6/22/2025, 9:21:45 AM No.528373282
>>528372868
nta but the factorio sprites are absolute top tier, so py looks very ugly next to them
Anonymous
6/22/2025, 9:22:32 AM No.528373334
>somehow accidentally rotate a belt tile on my biter belt used for legendary prod modules
>alerts of damaged buildings keep coming
>thankfully I got turrets around
>everything is so full of corpses, I can't tell which belt to fix
be careful guys. biter eggs are no joke
Anonymous
6/22/2025, 10:00:04 AM No.528375448
60 tysm
60 tysm
md5: 31e425f8faaea7cc79ba1c4a3c643867๐Ÿ”
Nice.
Py1 is over and done with at this point, I had to quickly burn through an excess of formic acid, cellulose, petri dishes and everything I left running in the past ~50 hours so I'm doing a 60 PSpm sprint. The automation for logistics is a tad more complicated but not that much and it's going to force me to really need to start on caravans and trains though because you really can't make everything on site. I've dismantled the old base in the meantime and it's only giving me small parts, automation science and air core conductors at the moment. And the various alloys are being smelted and put in a chest and fed from a chest. The real dealbreaker for logistics is the sheer amount of plasmids required by animal samples, or at least the laboratory instruments which require an annoying amount of intermediates and eat into my py1 production because of the rubber, which is why I'm beelining towards rubber 2 which is literally just tar byproducts + latex to double your spm, then I can remove that mess of incubators and labs.

I really need to set up caravans and trains but at the same time I really don't know how to centralize and plan my base.
>>528315740
Neat!
Replies: >>528378742
Anonymous
6/22/2025, 10:04:28 AM No.528375683
20250622100353_1
20250622100353_1
md5: cdf9a2715b9f1c2c899fc432e324636c๐Ÿ”
thank christ it's soon over
Replies: >>528395267
Anonymous
6/22/2025, 10:25:11 AM No.528376769
>>528290962
>>528291647
Bottleneck lite?
An ugly mod?
It adds a bit of a colored pip at the corner of each building to show if it's working or not, what's the problem? Even more so compared to the monstrosities that are py buildings.
Replies: >>528377036
Anonymous
6/22/2025, 10:29:17 AM No.528377036
>>528376769
The server also uses the cut down buildings which make them even uglier so honestly another ugly mod on top is no problemo
Replies: >>528377210 >>528377397
Anonymous
6/22/2025, 10:32:15 AM No.528377210
>>528377036
why is it cutting down buildings?
Replies: >>528377397 >>528377695 >>528378446
Anonymous
6/22/2025, 10:35:15 AM No.528377397
>>528377036
>which make them even uglier
personally I feel that, if anything, cutting them down makes them look a lot better on top of making them much more useful so you can actually see what's happening behind the overhang.

>>528377210
Because pyanodon is a very artistically inconsistent mod. Downright stupid in some cases.
Replies: >>528377695 >>528378446
Anonymous
6/22/2025, 10:36:45 AM No.528377486
>>528315740
>elevated rails
Oh no.

I don't have the DLC yet.
Replies: >>528377704 >>528382523
Anonymous
6/22/2025, 10:40:34 AM No.528377695
>>528377210
>>528377397
I fucking love not being able to rapidly assemble factories because for some reason the sprites are twice as big as the fucking footprint
one of the strangest decisions of the mod
Anonymous
6/22/2025, 10:40:40 AM No.528377704
>>528377486
elevated rails are amazing
turns factorio into rollercoaster tycoon
Anonymous
6/22/2025, 10:51:16 AM No.528378304
what planet mods have you actually played an recommend
Replies: >>528378432
Anonymous
6/22/2025, 10:53:42 AM No.528378432
>>528378304
2.0 and space age has been a disaster for factorio modding
Anonymous
6/22/2025, 10:53:57 AM No.528378446
>>528377210
PY has lots of buildings which have grapgics extending well beyond the actual area of the building. If you cut down the extra graphic it makes it easier to see. There's some very tall building graphics that make building around them more difficult. Personally I prefer that but I can understand why people like them cut down.

>>528377397
>personally I feel that, if anything, cutting them down makes them look a lot better
Well that's a preference I suppose, the buildings don't look great either way but personally the fact that the buildings just get cut like that makes them way uglier.
Replies: >>528378761
Anonymous
6/22/2025, 10:59:12 AM No.528378742
>>528375448
Is there a reasonable way to get enough moss to bootstrap? Not interesting in mining 100's of rocks.
Replies: >>528378875 >>528379827
Anonymous
6/22/2025, 10:59:33 AM No.528378761
>>528378446
it's just straight up bad no matter how you tweak it
>mod has pig ugly 4k textures for buildings that are fucking massive that take 15 minutes to load every time you boot up the game
Replies: >>528379827 >>528383903
Anonymous
6/22/2025, 11:01:34 AM No.528378875
>>528378742
Mine rocks and then spend the moss you get on making more moss, the same way you bootstrap everything else except you can't accelerate the others by mining rocks and instead have to wait on 3 minute craft times on creature labs
Anonymous
6/22/2025, 11:20:06 AM No.528379827
>>528378742
>Not interesting in mining 100's of rocks.
Get an AAI miner or companion drones.
>>528378761
No overhang also adds to the load time. Sadly these are non-negotiable terms.
You can be the first man to actually resize py buildings into something sane if you wish, but it's a massive undertaking
Replies: >>528379917
Anonymous
6/22/2025, 11:21:44 AM No.528379917
>>528379827
honestly if I were to do it I'd make them 80*80 pixel grey boxes with words describing what they are
Anonymous
6/22/2025, 12:04:01 PM No.528382086
>>528315740
Simple circuits are just around the corner, we're only missing the solder. A decent bit of the other components are automated, but some are still hand fed. The new iron mine also backed up with stone almost immediately, maybe look into doing the iron crushing back at the main base so we can void the stone into saline water easier.

And with that, I'm going to go pass out.
Replies: >>528382272
Anonymous
6/22/2025, 12:07:36 PM No.528382272
>>528382086
>maybe look into doing the iron crushing back at the main base so we can void the stone into saline water easier.
Are you retarded?
You need the bricks for automation. Don't tell me you'r mining kerogen.
Anonymous
6/22/2025, 12:12:30 PM No.528382523
>>528377486
the executable checks if you're trying to load any of the space age mods and stops, so there isn't a trivial way to enable them
you can pirate spaceage at all the usual places
Replies: >>528397491
Anonymous
6/22/2025, 12:15:39 PM No.528382691
20250622121314_1
20250622121314_1
md5: 153286b14e908c5b57d8834811af72b7๐Ÿ”
That seems to be about enough dakka. Now to not finish the rest of this ship.
Replies: >>528389175
Anonymous
6/22/2025, 12:38:56 PM No.528383883
coi1
coi1
md5: 25c68b860face6ebdd0c931e394149fc๐Ÿ”
Fucking love CoI
Replies: >>528384002
Anonymous
6/22/2025, 12:39:19 PM No.528383903
>>528378761
Fits the elitist masochist image of the mod suite, that the devs behind the Py mods would not put out optimized image assets for regular 1080p usage. Also fits the image that, professionally speaking, they are absolute morons. (Take a look at some of their Lua scripting. It's atrocious.)
Anonymous
6/22/2025, 12:41:16 PM No.528384002
>>528383883
god I wish cars would prioritize surfaced roads instead of just off roading everywhere
Replies: >>528384183
Anonymous
6/22/2025, 12:42:25 PM No.528384058
https://youtu.be/yUfJ_GnVXNs
Bioclang.
Replies: >>528384486
Anonymous
6/22/2025, 12:43:49 PM No.528384139
20250622124301_1
20250622124301_1
md5: 4318e0f7044173da29e036aba0b8a785๐Ÿ”
it's done
jesus christ if I had known I'd not even bother and just placed my smelter next to it
Replies: >>528395352 >>528395427 >>528395863
Anonymous
6/22/2025, 12:44:37 PM No.528384183
>>528384002
You can close them in with barriers
Replies: >>528384793
Anonymous
6/22/2025, 12:50:29 PM No.528384486
>>528384058
I can do that with a bit of alien flora and some green circuits
Anonymous
6/22/2025, 12:53:20 PM No.528384656
Gicu-zhW4AAQcKZ
Gicu-zhW4AAQcKZ
md5: d4c7600038a4f15565586061f16c0d14๐Ÿ”
Is there any oil blueprints I can crib from for Bob's sans Angel on 2.0? The rest of my factory is cooking but I can't figure out what an optimal oil chain would look like without a massive field of flares.

I been outta the oil game for too fucking long.
Replies: >>528384884
Anonymous
6/22/2025, 12:55:28 PM No.528384793
>>528384183
it's just needlessly annoying
Anonymous
6/22/2025, 12:57:08 PM No.528384884
>>528384656
can you supply ratios and outputs?
if it's anything like nullius then the answer lies in priority recipes that function like a flare but gives resources for the overflow
Anonymous
6/22/2025, 1:11:21 PM No.528385598
1732112484414833
1732112484414833
md5: abea0828262ed227ca1b501da7c65369๐Ÿ”
For no particular reason, you use red wire for circuit networks unless a second wire color becomes necessary, in which case green wire is only used for an isolated signal.
Replies: >>528385715 >>528386520 >>528387039 >>528522874
Anonymous
6/22/2025, 1:13:26 PM No.528385715
>>528385598
I like to use one color for local signals and the other for global networks, just to simplify troubleshooting
Replies: >>528522874
Anonymous
6/22/2025, 1:28:12 PM No.528386520
>>528385598
This but green is first choice.
Replies: >>528522874 >>528526515
Anonymous
6/22/2025, 1:34:08 PM No.528386842
There's different wire colors?
Anonymous
6/22/2025, 1:37:17 PM No.528387012
>Red, Green
>No Blue
Replies: >>528387572
Anonymous
6/22/2025, 1:37:57 PM No.528387039
>>528385598
yes?
why would i bother to separate signals that don't need to be separated
Replies: >>528387203
Anonymous
6/22/2025, 1:40:46 PM No.528387203
>>528387039
readability
when you're making trillions of bespoke logic circuits it's better to make it easy to troubleshoot if something you did 50 hours ago starts acting up
Replies: >>528387326
Anonymous
6/22/2025, 1:43:13 PM No.528387326
>>528387203
but then if i change or add something to it and now it has a signal that does need to be isolated, i have to rewire a bunch of shit to have everything use red wires because there's only two colors to work with
Anonymous
6/22/2025, 1:47:06 PM No.528387572
file
file
md5: 1077c280dcd0816d32c25891292756db๐Ÿ”
>>528387012
blue = electricity = copper wire
Anonymous
6/22/2025, 1:48:58 PM No.528387686
file
file
md5: a9d53abe7fc9f18b7b0b49d054caa87c๐Ÿ”
Any reason we can't have more than two colors of wire beyond "muh UPS"?
Replies: >>528387861 >>528388041 >>528388105 >>528522874
Anonymous
6/22/2025, 1:51:45 PM No.528387861
>>528387686
UPS
Anonymous
6/22/2025, 1:54:25 PM No.528388041
>>528387686
necessity one would assume
there's never really a case where you need more than two that couldn't be solved with combinators limiting signal flow
Replies: >>528429846
Anonymous
6/22/2025, 1:55:11 PM No.528388105
>>528387686
UPS.
Also all combinators have only 2 connection points.
Replies: >>528388236
Anonymous
6/22/2025, 1:55:57 PM No.528388158
>open serb
>these mining setups
oh nononono...

Tho this is why I play
Anonymous
6/22/2025, 1:57:12 PM No.528388236
>>528388105
You could just connect 20 different colors to the red contact point and it wouldn't shatter my immersion that they are all still isolated.
Anonymous
6/22/2025, 1:57:30 PM No.528388261
1720053771737270
1720053771737270
md5: e69a2ae05029b2f6ee50f7d35017ffe4๐Ÿ”
Today we build FBR or die of radiation sickness trying
Anonymous
6/22/2025, 2:01:27 PM No.528388497
file
file
md5: 26ede58c8394a5d98ebc678a6cf0effa๐Ÿ”
maybe adding all of these shovelware planets is a bad idea
Anonymous
6/22/2025, 2:06:35 PM No.528388847
why flywheels?
Replies: >>528390159
Anonymous
6/22/2025, 2:11:30 PM No.528389175
>>528382691
Even most faction crafts have a lot of empty spaces, you do not need to fill every bit of your ship with blocks
Replies: >>528389734
Anonymous
6/22/2025, 2:20:10 PM No.528389734
>>528389175
Maybe not, but I enjoy it.
Anonymous
6/22/2025, 2:26:07 PM No.528390159
20250622135433_1
20250622135433_1
md5: be76be01a94e88803d53c5c5ee30a618๐Ÿ”
>>528388847
Generators are not efficient when they're not working at 100% power, read the tooltips. It's best to put them on full throttle to charge up the flywheels and turn completely off while they discharge.

Protip: If you have for example 2 generators, each producing 4kw, and you're constantly consuming more than 4kw, disable auto balancing thing for one of the generators, so it works always, instead of having two of them constantly cycle on and off (losing efficiency when starting up)
Replies: >>528396032 >>528398685
Anonymous
6/22/2025, 2:26:43 PM No.528390198
Is it me or do kicalk actually just fucking suck for fiber?

You need 15 kicalk plantations to make 1 fiber/s and a trickle of clay, you can make everything on-site, or half of that if you waste 2 lamps a minute. They use 1 MW each and each wood processing unit costs 0.5, so you're using 19 MW.

Meanwhile, if you can use the logistic science ash + carbon dioxide recipe (which is the objectively correct recipe) you can get by with 1 forestry to make the same amount of wood to turn that into fiber, 1 nursery and 4 moss plantations.

The only difference is you need 2.5 times as many wood processing units (20 vs 8) but they're cheap and piss easy to craft unlike kicalk plantations which require duralumin and intermetallics. It also uses less power, ironically, because you only spend 10 MW on those 20 wood processing units. So basically you can make fiber out of wood more efficiently, more economically and faster than with the alien plant genetically engineered to make fiber.
Anonymous
6/22/2025, 2:53:23 PM No.528392046
file
file
md5: 28fc25dd645cc9d7876b00f00164aafa๐Ÿ”
i set any-planet-start to cubium and ligmaius said fuck you and put me there instead
it takes multiple minutes to load all of these modded sprites so I don't want to perform surgery on these mods to get it to work
i hope these commands were enough to not fuck it up
Anonymous
6/22/2025, 3:06:45 PM No.528392941
>>528302105
Oh my god, that is the pure raw autism I come to this thread for. His final design is beautiful!

...Wait, nevermind, there's still 40 minutes left in the video, what the fuck.
Replies: >>528399165
Anonymous
6/22/2025, 3:14:02 PM No.528393437
Screenshot_20230620_000505
Screenshot_20230620_000505
md5: 327a3603533488d8151601e8d157b1bf๐Ÿ”
>>528204284
wherever I am, I must ziggurat
Replies: >>528393936 >>528395090
Anonymous
6/22/2025, 3:20:57 PM No.528393936
>>528393437
at least he's humble
Replies: >>528396167
Anonymous
6/22/2025, 3:31:16 PM No.528394653
>>528335919
lmao, I'll say this in an sport for dumbasses but its quite entertaining
funny how they have to literally push the car, I guess there is no one inside?
the recorder's voice too lol
this is like robot wars for hoodlums
Replies: >>528395207
Anonymous
6/22/2025, 3:34:23 PM No.528394874
>>528359982
>>528360661
is it fully random or can you sort of direct them?
nice train station too

>>528366136
Get them both, they're worth it
CoI was on sale recently I think, from the update maybe,
Replies: >>528399047
Anonymous
6/22/2025, 3:35:56 PM No.528394985
>>528366136
Summer sale soon so wait a couple days and then decide
Anonymous
6/22/2025, 3:37:33 PM No.528395090
>>528393437
My ziggur.
Replies: >>528396167
Anonymous
6/22/2025, 3:38:53 PM No.528395207
1700154169219891
1700154169219891
md5: 16d91934eb6565f31ae6f39095cb183d๐Ÿ”
>>528394653
Robot wars was also for hoodlums. These car rigs are probably dramatically more expensive than anything you'd see there.
Even the US VS Japan mecha battle was basically just a staged wrestling match. People like it when big machines go bang and crash. who the fuck doesn't.
Replies: >>528412906
Anonymous
6/22/2025, 3:39:42 PM No.528395267
>>528370796
damn that's some good looking roadwork
I'm seriously thinking of dropping the odd number roads tho

>>528375683
sasuga anon, I hope you finally have fun filling that hole
Anonymous
6/22/2025, 3:41:01 PM No.528395352
>>528384139
Haha it's nice, you should leave it.

Must take patience to get the retaining walls right. Seems a landslide would be disasterous.
Replies: >>528398879
Anonymous
6/22/2025, 3:42:10 PM No.528395427
>>528384139
so
now you gotta fill the hole in with something, right?
Anonymous
6/22/2025, 3:48:36 PM No.528395863
>>528384139
now dig up the limestone
Anonymous
6/22/2025, 3:51:27 PM No.528396032
Screenshot_20230628_192523
Screenshot_20230628_192523
md5: d6c00f4d4513e7c5d2ba26a1d2c22baf๐Ÿ”
>>528390159
Anon, have you ever heard of "buried pipes"?
I think you might like it
Replies: >>528396247
Anonymous
6/22/2025, 3:53:29 PM No.528396167
Screenshot_20230726_190025
Screenshot_20230726_190025
md5: f5b13a0e5ef1fe70704825c7e4d48e1b๐Ÿ”
>>528395090
>>528393936
whatever do you mean?
Replies: >>528412858
Anonymous
6/22/2025, 3:54:38 PM No.528396247
firefox_mOCNYeBotQ
firefox_mOCNYeBotQ
md5: 38264290bfd47924ba0152dfb4e6caee๐Ÿ”
>>528396032
The pleasure I derive from this game is directly proportional to amount of stuff I see on the screen.
Replies: >>528396331 >>528396826
Anonymous
6/22/2025, 3:55:53 PM No.528396331
>>528396247
what wicked webs we weave wheresoever we wish
Anonymous
6/22/2025, 4:00:30 PM No.528396662
1427727796452010
1427727796452010
md5: 59bffac576bf35087715a8a6a152f808๐Ÿ”
>>528302105
why not just play without pollution
Anonymous
6/22/2025, 4:02:31 PM No.528396826
coi_conga[sound=https%3A%2F%2Ffiles.catbox.moe%2Fcariky.ogg%0A]_thumb.jpg
>>528396247
fair enough
Replies: >>528397373
Anonymous
6/22/2025, 4:03:19 PM No.528396880
Factorio_server_simple_circuits
Factorio_server_simple_circuits
md5: e7e26556df26cddc942dadd4fba0786a๐Ÿ”
We zoomin, from this image we can conclude we are about 20% done with the mod.
Simple circuits made. We got splitters now.

I like how fragile the base is, almost no byproduct is being processed let alone even moved to a central storage, surely these ash boxes won't backfire.
Replies: >>528397491
Anonymous
6/22/2025, 4:04:37 PM No.528396978
coi[sound=https%3A%2F%2Ffiles.catbox.moe%2Fcariky.ogg%0A]_thumb.jpg
damn nostalgia moments
it seems I don't many actual pictures from the final stages of my last game
Anonymous
6/22/2025, 4:09:47 PM No.528397373
>>528396826
The fact that solid gold statues are even on the table says a lot, I feel.
Anonymous
6/22/2025, 4:11:12 PM No.528397491
>>528396880
15 for circuits is pretty decent.

Curse whoever added elevated rails as a mandatory mod.
>>528382523
>you can pirate spaceage at all the usual places
I can buy spage if I wanted to I just don't wanna right now. Also not for linux. Turns out whatever unlocks mods isn't interchangeable between systems.
Replies: >>528404903
Anonymous
6/22/2025, 4:26:38 PM No.528398685
>>528390159
that's like saying a chest buffer improves the production ratio of a smelter array
the flywheels are just buffers, if your demand is more than your production you're fucked regardless, perhaps even more than without the flywheels due to the extra mass you need to spin up to recover from such a situation
you're better off using a separate powerplant for peak load like a singular to three diesel generator 2s
Replies: >>528403250
Anonymous
6/22/2025, 4:29:23 PM No.528398879
>>528395352
it's set up to be able to be dug out without removing the current level of retaining wall
I was kinda flip flopping between bins and just dumped storage but overall I think dumped storage is better since it allows for vertical stacking
Anonymous
6/22/2025, 4:31:44 PM No.528399047
20250622102613_1
20250622102613_1
md5: 7eb10909a9718f09c5a45d345e00bd1f๐Ÿ”
>>528394874
>is it fully random or can you sort of direct them?
You click where to put them, the most recent update also also says "Added asteroid placement radius indicators." They have a really huge splash area.

>nice train station too
Thanks, still figuring those out. I think having a stacker followed by a 180 turnaround is more space efficient, just have to be careful to leave room on both sides of the station for the train to access all loader modules without blocking a path.
Replies: >>528400348
Anonymous
6/22/2025, 4:33:11 PM No.528399165
>>528392941
I found it ironic that the best possible result was still just using trees.
Anonymous
6/22/2025, 4:48:01 PM No.528400348
>>528399047
>I think having a stacker followed by a 180 turnaround is more space efficient
whats the stacker?
imo I think its bit excessive on waiting waiting yards, but I guess its good to plan in advance
but on how trains work, I think its definitely more efficient to make long ass freighters, than a bunch of smaller ones,
though for sure having a bit more un/loading speed helps
I also wondered if making dead ends can work for flipping a train's directions in some cases
Replies: >>528405385
Anonymous
6/22/2025, 4:54:07 PM No.528400839
-pol-508150416_thumb.jpg
-pol-508150416_thumb.jpg
md5: 97c8fd2f7562ebd1aa3d111252c2b4cb๐Ÿ”
/egg/s for this feel?
Replies: >>528401838 >>528401926
Anonymous
6/22/2025, 5:06:01 PM No.528401838
>>528400839
use your words?
Anonymous
6/22/2025, 5:06:51 PM No.528401926
C4F0379FE99CE5F2BC5617258670A5F7DEA208D0
C4F0379FE99CE5F2BC5617258670A5F7DEA208D0
md5: d9baab1305d41114fd99745cab53efb9๐Ÿ”
>>528400839
Starship EVO, formerly Skywanderers, aka Skywankers, aka frogdev's magnum opus.
Got mechs and can do small details for decorative internals, and even has decal painting.
Replies: >>528402091
Anonymous
6/22/2025, 5:08:31 PM No.528402091
>>528401926
>Got mechs
It did? Time to reinstall then.
Replies: >>528402690
Anonymous
6/22/2025, 5:15:36 PM No.528402690
>>528402091
As of this update:
https://steamcommunity.com/games/711980/announcements/detail/4264427597919451589
It's still mostly a sandbox, but it's getting stuff. It's still pretty far from having much gameplay, though.
Replies: >>528403005
Anonymous
6/22/2025, 5:19:10 PM No.528403005
>>528402690
I remember giving it a bad review because he taking his time putting in a gameplay loop and substance and the frog made a video crying about the bad reviews he was getting.
Anonymous
6/22/2025, 5:22:13 PM No.528403250
>>528398685
Jesus, reading a tooltip would have cost you less time than inventing that bullshit you wrote. You're completely wrong.
Replies: >>528413597
Anonymous
6/22/2025, 5:40:06 PM No.528404808
>>528368658
I think the secret is to keep your project part manufacturing separated from your normal factory.
Your factory makes resources for machines and infrastructure, you use those materials to build project part assembly lines.
Anonymous
6/22/2025, 5:41:14 PM No.528404903
>>528397491
>unlocks mods
huh?
mods are just zips of lua and should run the same on linux or wangdows
Replies: >>528405895
Anonymous
6/22/2025, 5:46:49 PM No.528405385
>>528400348
>whats the stacker?

It's just a waiting yard, for some reason people call them stackers in factorio.

>I think its definitely more efficient to make long ass freighters
If it's just 1 train route in a loop, then yeah for sure. Just run into trouble if you have multiple intersections in a row, they can sit and wait for a long time, or might have to tweak the no-stop zones to work better.

I have used 1-8 trains mostly
Anonymous
6/22/2025, 5:52:20 PM No.528405895
>>528404903
It's a tad more complicated for spage mods. I tried grabbing the mods from a windows and shuffling them in my legit 2.0 account but it wouldn't work. Don't ask me why, but there's more thingamabobs between systems.
Replies: >>528412414
Anonymous
6/22/2025, 6:01:01 PM No.528406724
file
file
md5: e35db12ac589562c39cc3e7c9b37355f๐Ÿ”
C:\Users\build\AppData\Local\Temp\factorio-build-JJEimL\src\Entity\CraftingMachine.cpp(946): CraftingMachine::onStackSpoiled
C:\Users\build\AppData\Local\Temp\factorio-build-JJEimL\src\Item\ItemStack.cpp(710): ItemStack::spoil
C:\Users\build\AppData\Local\Temp\factorio-build-JJEimL\src\Item\Item.cpp(65): Item::spoil
C:\Users\build\AppData\Local\Temp\factorio-build-JJEimL\src\Item\ItemSpoilQueue.cpp(105): ItemSpoilQueue::updateBuckets
C:\Users\build\AppData\Local\Temp\factorio-build-JJEimL\src\Map\Map.cpp(1357): Map::updateEntities
C:\Users\build\AppData\Local\Temp\factorio-build-JJEimL\src\Game.cpp(175): Game::update
C:\Users\build\AppData\Local\Temp\factorio-build-JJEimL\src\Scenario\Scenario.cpp(1130): Scenario::updateStep
C:\Users\build\AppData\Local\Temp\factorio-build-JJEimL\src\MainLoop.cpp(1478): MainLoop::gameUpdateStep
C:\Users\build\AppData\Local\Temp\factorio-build-JJEimL\src\MainLoop.cpp(1273): MainLoop::gameUpdateLoop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::<lambda_1>,void>::_Do_call
C:\Users\build\AppData\Local\Temp\factorio-build-JJEimL\src\Util\WorkerThread.cpp(71): WorkerThread::loop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator *),ParallelDesyncReportCreator *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>

you need 2 of this thing to recycle it
if there is only 1 in the input in a recycler it just sits there
and if it spoils in there it crashes
Replies: >>528406980 >>528406994
Anonymous
6/22/2025, 6:04:00 PM No.528406980
>>528406724
Why does it spoil into a liquid if it's an item?
Replies: >>528407167
Anonymous
6/22/2025, 6:04:12 PM No.528406994
>>528406724
How unexpected, the ultracube planet slop mod doesn't even work. Go and paste that in the discussion page that's a good boy.
Replies: >>528407167
Anonymous
6/22/2025, 6:06:04 PM No.528407167
file
file
md5: 776b1cc2673976ff1dffabf2937bc0c5๐Ÿ”
>>528406994
i don't have a factorio account
>>528406980
that isn't a liquid
Replies: >>528407469 >>528413169
Anonymous
6/22/2025, 6:09:09 PM No.528407469
>>528407167
>i don't have a factorio account
You should buy factorio. It's a good game and you're going to play it for more than 30 hours, which means it's worth 30 dollarublyuros.
Replies: >>528413169
Anonymous
6/22/2025, 6:54:19 PM No.528411771
what do i do with so much fuel gas and compost. i'm getting it from waste treatment just an absolute overload.
Anonymous
6/22/2025, 7:00:41 PM No.528412414
Capture
Capture
md5: d8730edbb22e3327a0489b9faaf3b07a๐Ÿ”
>>528405895
yes, the executables for 2.0 and 2.0spaceage are different
base 2.0 checks for the spaceage mods and stops if they're found, while the spaceage version loads them fine

you could probably hexedit a bit or two to load them anyway but that would take some more thinking than comparing to factorio.com/download/sha256sums/
Replies: >>528415223
Anonymous
6/22/2025, 7:05:19 PM No.528412858
D1210_1_deutsch_D1-1_Web300RGB
D1210_1_deutsch_D1-1_Web300RGB
md5: 8e3e4c841aa487ef0faec456fdba36f6๐Ÿ”
>>528396167
Is CoI also a city builder like workers and resources and can you build organicly ie farms conforming to terrain and non amerislop towns?
Replies: >>528413008 >>528413203
Anonymous
6/22/2025, 7:05:49 PM No.528412906
>>528395207
The original British Robot Wars seasons hosted by Craig Charles were definitely not for hoodlums.
The US had its own spin-off aired on what now is Paramount Network, and yes-- that one was actual garbage for gutter trash.
Anonymous
6/22/2025, 7:06:42 PM No.528413008
>>528412858
nah
your living spaces are just big squares full of places for people to live
so are your farms
it's a factory game with deformable terrain and population mechanics, not a city builder with factory mechanics
Replies: >>528413360
Anonymous
6/22/2025, 7:08:02 PM No.528413169
>>528407167
>>528407469
Unironicly a game you should buy unless you are some dirt poor thirdie and has trouble paying for food.
Replies: >>528416857 >>528418474
Anonymous
6/22/2025, 7:08:16 PM No.528413203
>>528412858
More of a colony sim than a city builder. The city portion itself is pretty small. The game is mostly about balancing resources to meet the needs of that city and making sure you have enough workers.
Anonymous
6/22/2025, 7:09:32 PM No.528413360
>>528413008
Sad, I dream of a game that does both and isn't soul crushing soviet prefabs.
Anonymous
6/22/2025, 7:11:37 PM No.528413549
Time for some nice relaxing vanilla before I suffer in Py.
Anonymous
6/22/2025, 7:12:11 PM No.528413597
>>528403250
what fucking cuckold uses turbines in auto mode when you have breeder reactor
Anonymous
6/22/2025, 7:17:34 PM No.528414178
what makes Py hard?
Replies: >>528414880 >>528414940 >>528415163 >>528418253 >>528758647
Anonymous
6/22/2025, 7:24:01 PM No.528414880
>>528414178
the bloat
Anonymous
6/22/2025, 7:24:46 PM No.528414940
>>528414178
It hurts the eyes.
Anonymous
6/22/2025, 7:26:53 PM No.528415163
>>528414178
The tedium, the scale, the million products and byproducts and specialized machines with a single, very specific purpose
And the "build a thousand acres word of machinery before being halfway to trains, let alone robots"
Anonymous
6/22/2025, 7:27:25 PM No.528415223
>>528412414
>ou could probably hexedit a bit

I'll just stick to playing the next 1000 hours in my singleplayer py world and buy it when 2.1 hits and they add some actually good planets and space exploration gets released
Replies: >>528416181
Anonymous
6/22/2025, 7:36:13 PM No.528416181
>>528415223
If 2.1 is anything like 1.1 we won't be getting content, just tweaks and QOL
Replies: >>528418243
Anonymous
6/22/2025, 7:39:02 PM No.528416475
>always have trouble seeing shit zoomed out in factorio
>go to graphic and change saturation to 120 from 100
>suddenly I can drive a car and not hit rocks fully zoomed out due to everything being more clear
Man idk if it's my eyes or my monitor but regardless it really helped visual clarity in the game.
Replies: >>528427339
Anonymous
6/22/2025, 7:42:30 PM No.528416857
>>528413169
the thing is I already have it legitimately
don't feel like buying it again
Replies: >>528418048
Anonymous
6/22/2025, 7:53:00 PM No.528418048
>>528416857
than don't already payed your due.
Anonymous
6/22/2025, 7:54:42 PM No.528418243
>>528416181
I'm not expecting new content.
Anonymous
6/22/2025, 7:54:48 PM No.528418253
>>528414178
It's not hard, it's long
Anonymous
6/22/2025, 7:55:49 PM No.528418374
file
file
md5: 590519363cb7ae59a1941782aedafbbe๐Ÿ”
One-match warning, it's the end of groups and we'll soon see if we make it through. I'm a paranoid man so I'm not gonna talk about our chances just before the match, but we're doing good so far. We're up against some Chinese board game or something, I dunno.

Regardless of how it goes, stick around for the one afterwards if you want to see who else survives our batch
https://cytube.implying.fun/c/vgleague
Replies: >>528420245
Anonymous
6/22/2025, 7:56:40 PM No.528418474
>>528413169
any other game I should buy?
Replies: >>528420051 >>528420763
Anonymous
6/22/2025, 8:11:14 PM No.528420051
>>528418474
anygame that has solid content and a competent dev. songs of syx is another game like that but I wouldn't call it /egg/.
Replies: >>528420578
Anonymous
6/22/2025, 8:13:03 PM No.528420245
CLANGing [sound=https%3A%2F%2Ffiles.catbox.moe%2Fjx6qoj.mp3]
>>528418374
Alright, here we go
Replies: >>528424719
Anonymous
6/22/2025, 8:16:18 PM No.528420578
>>528420051
>songs of syx
I heard of that. Will give it a look.
Anonymous
6/22/2025, 8:18:03 PM No.528420763
>>528418474
I would buy chinese space factorio (DSP). The ultra-rare competent chinese dev team
Also not /egg/, but the game I maybe enjoyed playing the most in my life is Outer Wilds (not Outer Worlds, which was a horrendous game).
Replies: >>528421070 >>528421294 >>528421690 >>528424352
Anonymous
6/22/2025, 8:20:47 PM No.528421070
>>528420763
>DSP
I tried that for like half an hour, but the shitty graphics and ai generated voices threw me off
Anonymous
6/22/2025, 8:22:49 PM No.528421294
>>528420763
>Outer Wilds
oh yeah I ultimately decided to not buy that game after the terrible pc controls and lost interest by the time it was off epic but it is a very sovlful game and I should really get around to finishing it.
Anonymous
6/22/2025, 8:26:31 PM No.528421690
>>528420763
I can't wait to see how bland Outer Worlds 2 is going to be. Especially after Obsidian's massive cope after Avowed where they stated their "100 year business model" is to make a bunch of middling games nobody really cares about
Replies: >>528423314
Anonymous
6/22/2025, 8:41:50 PM No.528423314
>>528421690
I can't believe they even made good games in the past with the state of them now. Betting it was a few key employees carrying the whole studio and when they left/retired they just imploded.
Anonymous
6/22/2025, 8:50:59 PM No.528424352
>>528420763
bad suggestion, comrade chang.
Replies: >>528426202
Anonymous
6/22/2025, 8:54:15 PM No.528424719
file
file
md5: 76b206fcc20b632e6e8f7c9b749be33b๐Ÿ”
>>528420245
Shit that was uh... interesting after a certain point. This dumbass is suspended for the next game after that murder attempt so we'll be down one of our star players, but...
We have a next game! We're out of groups! Get back to you soon with whoever we're up against next.
Replies: >>528429632
Anonymous
6/22/2025, 9:04:33 PM No.528425863
Unbenannt
Unbenannt
md5: 6c93ac31e746cf806225162cc1749769๐Ÿ”
>powerlines following rails
>limited access roads
VGH
Anonymous
6/22/2025, 9:07:57 PM No.528426202
>>528424352
meant based*
Anonymous
6/22/2025, 9:18:31 PM No.528427339
>>528416475
Speaking about driving a car. What do you think about the new vehicle controls? Took a bit of getting used to, but the new directional driving is so much easier for me.
Replies: >>528428304 >>528431717
Anonymous
6/22/2025, 9:27:44 PM No.528428304
>>528427339
I barely used them since I am newish. Got filtered in 19' at with my belt spaghetti, recently came back after realising I'm too old for MP matchmaking games and factorio is infact a GOAT game. But from the time spent with them recently they seem to control a hell of a lot better now and I crash less too.
Replies: >>528428694
Anonymous
6/22/2025, 9:31:07 PM No.528428694
>>528428304
factorio is for kids tho
Replies: >>528428842 >>528429817
Anonymous
6/22/2025, 9:31:36 PM No.528428737
what to do with fuel gas and compost aaaaaargh
compost is useless wtf and fuel gas is overshadowed by hydrogen
Replies: >>528432747 >>528465497
Anonymous
6/22/2025, 9:32:43 PM No.528428842
>>528428694
in about the same way that gigantic pendulous breasts are "you know, for kids"
Replies: >>528429028
Anonymous
6/22/2025, 9:34:28 PM No.528429028
>>528428842
you shoot aliens with a pistol
seems kinda childish
Replies: >>528429423
Anonymous
6/22/2025, 9:38:00 PM No.528429423
>>528429028
If you ever actually shoot the pistol in Factorio you have seriously fucked up
Anonymous
6/22/2025, 9:39:57 PM No.528429632
VGL 24 - Group F
VGL 24 - Group F
md5: e8cf0bd0e4cfac24166a4798730a1202๐Ÿ”
>>528424719
Also, here's this now that the group's over - /ddg/ are our second going through to survivals.
Eggman does know how to play mahjong, he just didn't feel like it today.
Replies: >>528430139 >>528434459
Anonymous
6/22/2025, 9:41:37 PM No.528429817
>>528428694
I'm not saying it's "mature" or not for kids, I'm saying *I am too old* for reaction shooters and mobas. Especially when I have rural internet and everyone else is on fiber. Also I am tired of the spergouts from manchildren and actual children, it gets really old once you've seen it for a decade.
Anonymous
6/22/2025, 9:41:52 PM No.528429846
>>528388041
>there's never really a case where you need more than two that couldn't be solved with combinators limiting signal flow
Except when you could just route a third signal through somewhere but you can't because that would fuck with your input/output readings
Anonymous
6/22/2025, 9:44:23 PM No.528430139
>>528429632
I should really try to learn the riichi mahjong rules. Tried watching Akagi and did not understand shit.
Replies: >>528430286
Anonymous
6/22/2025, 9:45:35 PM No.528430286
>>528430139
nothing good will ever come from learning chinky tile game rules, anon
Replies: >>528430401
Anonymous
6/22/2025, 9:46:30 PM No.528430401
>>528430286
it looks fun
Replies: >>528484264
Anonymous
6/22/2025, 9:54:24 PM No.528431337
aliens
aliens
md5: 5dd9ad210647b9f3a6245198740b75c2๐Ÿ”
hear me out
its a steam locomotive
but the water is heated by electricity
Replies: >>528431445 >>528431672
Anonymous
6/22/2025, 9:55:32 PM No.528431445
>>528431337
Sounds good to me.
Replies: >>528432395
Anonymous
6/22/2025, 9:57:29 PM No.528431672
>>528431337
>Factorio locomotives
>But instead of taking coal or other burnables they instead need to be hooked up to a pump and injected with 165 or 500 degree steam for different performance
Actually now that I think of it, trains should need a water intake to be able to burn coal or wood. It's not like it would be difficult to do that, and would further incentivize petrochemicals for fuel.
Replies: >>528432395
Anonymous
6/22/2025, 9:57:53 PM No.528431717
>>528427339
Not that guy but I thought everyone was already using the mod that locked the car to X directions (which is where they copied it to vanilla from), without it driving is a nightmare
Replies: >>528432037 >>528432984
Anonymous
6/22/2025, 10:00:33 PM No.528432037
>>528431717
I was mostly not using any qol mods so I could get the steam achievements. Can't wait for the new ones.
Anonymous
6/22/2025, 10:03:44 PM No.528432395
choochoo2[sound=https%3A%2F%2Ffiles.catbox.moe%2F4bnqfl.ogg%0A]_thumb.jpg
>>528431445
>>528431672
I just want to boil some water
I dunno about factorio, but having hydraulics in more game would be cool
I know steam train in CoI also takes water and is quite stronger beast than diesel

it would be really cool if we a steam train powered by nukelar reaction to heat up the water
I wonder if it does actually make any sense or if its nonsensical
Replies: >>528432535 >>528432707 >>528433135 >>528433981
Anonymous
6/22/2025, 10:04:37 PM No.528432513
20250622220322_1
20250622220322_1
md5: fdd5648b8053eeff38e8d541f2316e77๐Ÿ”
what could fit in such an area?
desalinators for scale
do I just run 4 desalinators in a line for new oil processing?
do I leave it open?
Anonymous
6/22/2025, 10:04:52 PM No.528432535
>>528432395
>nuclear trains
yes... I need this in factorio.
Anonymous
6/22/2025, 10:06:25 PM No.528432707
choochoo1[sound=https%3A%2F%2Ffiles.catbox.moe%2Fenk3pl.ogg%0A]_thumb.jpg
>>528432395
the sound of the pulling is so damn good
Anonymous
6/22/2025, 10:06:45 PM No.528432747
>>528428737
compost represents overproduction of food or probably regular production of biomass, which can go into boilers as a prio fuel source. either you convert it into dirt if you need it or give a shit or you solve the production source problem
Replies: >>528458729
Anonymous
6/22/2025, 10:08:41 PM No.528432984
>>528431717
Honestly wish I could drive the car with left mouse, never much liked driving in games with wasd.
Replies: >>528433216
Anonymous
6/22/2025, 10:09:49 PM No.528433135
>>528432395
I don't see why it wouldn't
main problem would however be shielding between the reactor and crew, and potential steam piping to tenders, similar to dental xray shit
Replies: >>528434643
Anonymous
6/22/2025, 10:10:30 PM No.528433216
>>528432984
once you get a spidertron, you can just click wherever and it takes you there
Replies: >>528437483
Anonymous
6/22/2025, 10:16:50 PM No.528433981
>>528432395
>I wonder if it does actually make any sense or if its nonsensical
Trains are bit too small for that to be realistic, a nuclear subs reactor which is about as small as they can get is about the size of an entire diesel electric locomotive by itself and 10 times the weight. They do generate about 10 times the power though so you could definitely make it happen if you wanted to and a huge nuclear locomotive could definitely do the work of several normal locomotives, it would just require a custom nuclear engine to fit the form factor of a train which would at least help shield the crew somewhat by making it thin and long. The real reason it's stupid is that you could just have a full electric train and make the power in a real nuclear plant without carrying a massive reactor with you everywhere you went.
Replies: >>528434358 >>528434643
Anonymous
6/22/2025, 10:18:20 PM No.528434161
20250622221754_1
20250622221754_1
md5: 466004c8f8381ddedb42bd9e9c08c593๐Ÿ”
thoughts?
Replies: >>528434198 >>528434273
Anonymous
6/22/2025, 10:18:39 PM No.528434198
>>528434161
don't have any
Anonymous
6/22/2025, 10:19:37 PM No.528434273
>>528434161
If you are thinking of aesthetics that area looks better empty, if you want to put stuff there then you ought to rework it a bit or expand it towards the bottom and flip the gear.
Replies: >>528435061
Anonymous
6/22/2025, 10:20:24 PM No.528434358
>>528433981
I'm not sure I like the ideal of a fissile reactor train derailing or collision. I know it won't go big boom or anything but that seems like it would make that train crash a few years back look quaint from the perspective of contamination.
Replies: >>528434530
Anonymous
6/22/2025, 10:21:20 PM No.528434459
group F
group F
md5: 76be6e1e2f87661d30132376b94a94eb๐Ÿ”
>>528429632
the Mega Eggatron would look like an egg
Anonymous
6/22/2025, 10:21:56 PM No.528434530
>>528434358
Well that too obviously, there's no way it would actually happen, just saying that from an engineering perspective we already have nuclear powered trains which are electric trains. The safety and nuclear proliferation concerns I just ignored but they obviously exists in the real world.
Anonymous
6/22/2025, 10:23:02 PM No.528434643
>>528433981
but... its cooler (ironic)
>>528433135
wouldn't you be able to have just a couple reactor rods directly into the boiler,
technically you just need to replace the burner, and not even have the need for draft
the operator then controls the reaction depending on the pressure build up
the tender could be fully water to replenish the boiler
Replies: >>528435272
Anonymous
6/22/2025, 10:26:52 PM No.528435061
20250622222446_1
20250622222446_1
md5: 1344ec163411da6a2e8533965b66b6e1๐Ÿ”
>>528434273
to be fair, my new oil gets to live next to my material processing extending all the way to the nuclear plant so placing the water source for such in there wouldn't be ass even if I still haven't planned out any of it
also 6 desalinators might be severe overkill but might just run excess to farms combined with excess water from arc furnaces
Replies: >>528436204 >>528439258
Anonymous
6/22/2025, 10:28:39 PM No.528435272
>>528434643
I sure love my steam engine dumping deuterium steam into the environment at full tilt at rest
Anonymous
6/22/2025, 10:36:40 PM No.528436204
>>528435061
that's what I've found odd, why so much water just for smelting? do they need that much water now?
Replies: >>528437563
Anonymous
6/22/2025, 10:47:52 PM No.528437483
>>528433216
I want to drive though
Replies: >>528437783
Anonymous
6/22/2025, 10:48:34 PM No.528437563
>>528436204
no, probably one of the desalinators will be sufficient for the entire setup, but excess will be diverted to farms and general exports around the factory
I know I will need a significant amount for my gold/uranium processing and likely for wherever I set up my alum and titanium
Replies: >>528439279
Anonymous
6/22/2025, 10:50:38 PM No.528437783
>>528437483
I think the problem is that pathfinding would be annoying, and just straight A->B lined would cause so much collision the use case is quite limited
>Capcha: JJJJ2
Replies: >>528439748
Anonymous
6/22/2025, 11:04:37 PM No.528439258
20250622230403_1
20250622230403_1
md5: 81da1bed5728792a8dbe2f4d1b33efdf๐Ÿ”
>>528435061
fit real nice though
no idea how the return pipe will run
Anonymous
6/22/2025, 11:04:48 PM No.528439279
>>528437563
In that case just make the desalination over by where you need it. Might as well considering you're using electric boilers.
Replies: >>528439952
Anonymous
6/22/2025, 11:09:30 PM No.528439748
>>528437783
talking holding my cursor infront of my vehicle for movement like diablo not clicking the map like an rts.
Anonymous
6/22/2025, 11:11:40 PM No.528439952
>>528439279
not gonna fucking tear them down to rebuild them elsewhere
Replies: >>528440007
Anonymous
6/22/2025, 11:12:14 PM No.528440007
>>528439952
>tear down ghosts
Replies: >>528442220
Anonymous
6/22/2025, 11:13:32 PM No.528440145
I whish I could half turn off my mech exoskeletons so I could switch between long and short travel mode. Any mod that does that? If not, I just gave you a good idea in case you have some free time on hand :)
Replies: >>528447832
Anonymous
6/22/2025, 11:15:29 PM No.528440349
I could also make a new legendary mech armor with different equipment and switch between them I guess
Anonymous
6/22/2025, 11:31:52 PM No.528442220
20250622233131_1
20250622233131_1
md5: 953d61b489a2cb7be63f0bdcbc5621e4๐Ÿ”
>>528440007
corporeal ghosts my beloved
Anonymous
6/23/2025, 12:21:14 AM No.528447832
>>528440145
the best bet is tweaking your exo skeleton mode to something comfortable and running a legendary skeletron for your travel
Anonymous
6/23/2025, 12:35:26 AM No.528449418
[SubsPlease] Hibi wa Sugiredo Meshi Umashi - 10 (720p) [AEC64F0F].mkv_snapshot_00.10.37_[2025.06.14_22.38.22]26
Anonymous
6/23/2025, 12:43:16 AM No.528450256
lets not and say we did
lets not and say we did
md5: 6f8f6dd274bed88418d7670de6fba9a4๐Ÿ”
There are some funny screenshots on steam

Shuddering at this amount of work
Replies: >>528451626 >>528452198 >>528454538
Anonymous
6/23/2025, 12:55:39 AM No.528451626
>>528450256
jesus christ
how much we wanna guess that is, 30? 40?
so 150 to 200 levels? christ in heaven
Replies: >>528452106
Anonymous
6/23/2025, 1:00:28 AM No.528452106
dsadsadasdasddsasdasdasdasd
dsadsadasdasddsasdasdasdasd
md5: 4d59b5876e401e023cab0861cf8d85c6๐Ÿ”
>>528451626
why
Anonymous
6/23/2025, 1:01:25 AM No.528452198
>>528450256
this is the only appealing thing about this game to me.
Anonymous
6/23/2025, 1:13:42 AM No.528453427
1727188387918231
1727188387918231
md5: 61e40d549524b85f2212d5caf0f896a6๐Ÿ”
I don't like it
Replies: >>528456486
Anonymous
6/23/2025, 1:20:31 AM No.528454094
what if i just dump all this tar and coal gas into landfill
i'm sure they won't be important later
Replies: >>528454709
Anonymous
6/23/2025, 1:25:20 AM No.528454538
>>528450256
Is this a new Bass Pro Shop?
Anonymous
6/23/2025, 1:26:51 AM No.528454709
>>528454094
Yeah man it's not worth stockpiling ANYTHING in Py. Just burn/void it all. You can void gas by putting it in a tailings pond in case you didn't know
Anonymous
6/23/2025, 1:33:52 AM No.528455438
CBT bros?
Anonymous
6/23/2025, 1:45:03 AM No.528456486
>>528453427
github account? you can report issues
Anonymous
6/23/2025, 1:54:28 AM No.528457332
serb so laggy for me wtf
Anonymous
6/23/2025, 2:08:17 AM No.528458729
>>528432747
compost comes from my biomass, and also wastewater treatment as sludge turns to compost.
so what am I to do?
Replies: >>528463323
Anonymous
6/23/2025, 2:55:09 AM No.528463323
20250623025446_1
20250623025446_1
md5: 48e126498892d0914280684accc3002b๐Ÿ”
>>528458729
turn it into fertilizer 2 I guess
Anonymous
6/23/2025, 2:57:11 AM No.528463534
20250623025622_1
20250623025622_1
md5: ec199cc99e6e9750ff58125864a87f10๐Ÿ”
wrong SC
Replies: >>528476098
Anonymous
6/23/2025, 3:16:41 AM No.528465497
>>528428737
All fertilizers got buffed so organic is very good now. Hook both fertilizers directly to a pipe connection leading into the farm and both will get used.
Replies: >>528473360
Anonymous
6/23/2025, 4:44:15 AM No.528473360
>>528465497
>Hook both fertilizers directly to a pipe connection leading into the farm
don't do this it makes mustard gas
also pipes don't like mixing liquids and will refuse to let your good fertilizer in until every last drop of organic fertilizer has been slurped up by the farms
so with any moderately long pipeline (basically a given due to farm size) when the organic fertilizer finally runs out you'll be left in a situation where there's a long ass empty pipeline between your farms and your storage tanks that'll take a couple dozen days for your fertilizer to cover and get through while your farms starve, and then again when you have to switch back to organic
t. had to learn this the hard way

I guess you could have a pipelines per fertilizer type and have them meet right at the input port, but I'd rather just upgrade all my organic fertilizer right away instead
Replies: >>528476098
Anonymous
6/23/2025, 5:04:03 AM No.528475005
Space Exploration 2.0 when

I get the feeling it's going to happen before Nullius 2.0
Replies: >>528476478 >>528476880
Anonymous
6/23/2025, 5:17:20 AM No.528476098
>>528473360
nowadays you can feed organics into T1s a shown in >>528463534 so it's not nearly as bad do run biofertilizer as a starting point
Anonymous
6/23/2025, 5:21:29 AM No.528476478
>>528475005
it's in closed beta right now, so probably open beta (or at least downloadable from the disc*rd or something) sooner rather than later
Anonymous
6/23/2025, 5:26:05 AM No.528476880
>>528475005
is nullius 2.0 a thing? i figured the mod was done more or less
unless you just mean compatibility with factorio 2.0
Replies: >>528521010
Anonymous
6/23/2025, 6:29:26 AM No.528482220
8cdd561fc631dc3e
8cdd561fc631dc3e
md5: a6122591e3d515c4d850ab822265cea8๐Ÿ”
fucking hate when this happens
Replies: >>528484027
Anonymous
6/23/2025, 6:43:38 AM No.528483245
So Gleba is pretty much a non issue if you use splitters filters on the end of belts right?
Replies: >>528484027 >>528500501
Anonymous
6/23/2025, 6:54:42 AM No.528484027
>>528482220
>she
>>528483245
it's also that you want your belts constantly moving, and belt throughput can become an issue
Anonymous
6/23/2025, 6:58:00 AM No.528484264
EtAaSNsXMAAZmi4
EtAaSNsXMAAZmi4
md5: 9fa0c3c2110d16285cd22cd845e1acec๐Ÿ”
>>528430401
Replies: >>528485621 >>528490647
Anonymous
6/23/2025, 7:17:15 AM No.528485621
>>528484264
you must have the dry periods before the rains
Anonymous
6/23/2025, 8:28:04 AM No.528490647
pyanodon causes damage
pyanodon causes damage
md5: 058ddf9ecd1427e4b575c89c165547f5๐Ÿ”
>>528484264
about 10 minutes in GIMP, inspired by our current egg serb
Anonymous
6/23/2025, 10:47:19 AM No.528498623
does the serb keep running if no one is on?
Replies: >>528502531
Anonymous
6/23/2025, 11:22:34 AM No.528500501
>>528483245
>Have a waste line
>Understand that moving 1 fruit with 1h spoil timer is better than moving 4 jelly with 4m spoil timer
>If you're using stack inserters then change stack size to 1 to purge spoilables
Anonymous
6/23/2025, 11:54:44 AM No.528502190
I love factorio mods but hunting down which one is fucking up the game is a pain in the ass. I've been using Raiguard's editor extension and it was causing me to lose almost 40fps when I had bots deconstruct a few thousand objects. Maybe bots in the editor world were somehow trying to deconstruct things on the actual planet.
Replies: >>528503062
slavserb
6/23/2025, 12:00:52 PM No.528502531
>>528498623
yes, but it's paused
i could turn auto-pause off if you guys want
Replies: >>528502615
Anonymous
6/23/2025, 12:02:02 PM No.528502615
>>528502531
no I think auto-pause is good
Anonymous
6/23/2025, 12:10:08 PM No.528503062
>>528502190
That's a 2.0 issue. Never had that in 1.1 EE.
Anonymous
6/23/2025, 12:12:39 PM No.528503203
CoI question, should I be saving heavy oil for ships, or am I better off burning it for steam and feeding ships diesel as is default?
Anonymous
6/23/2025, 12:43:36 PM No.528505071
here's a thing
You need coal gas indefinitely
There is no way to make coal gas outside of coalbed gas, which requires drill heads
coal is (literally) infinite

Therefore, the coarse coal line is completely useless as a whole compared to turning more raw coal into coal in a 3 to 1 ratio.
Anonymous
6/23/2025, 12:44:50 PM No.528505143
I want to help on the Py serb but I don't want to break anything since it's so complex. When are Anons on it usually?
Replies: >>528507749 >>528526080 >>528528774 >>528578948
Anonymous
6/23/2025, 1:26:27 PM No.528507749
>>528505143
Just go for it
I built a decent amount, had no idea how the rest worked
Logged in the next day and none of what I built had been untouched, but you could still see the skeleton of what I'd done
And then I just went and improved an aspect myself, still oblivious to what the majority of the factory did or how it worked

There's only two things you can really do bad, and that's interrupting working lines and polluting them
If something works, let it keep working. If you want to improve it, plan your improvement and then make the switch only once it's ready. If you turn off something for twenty minutes while you work on it everything downstream gets fucked.
For polluting I mean fucking up belts, not the stuff in the air. If you aren't making a belt line yourself, don't fucking touch it until you know what's on BOTH sides. If you see a belt with something only on one side, and you take it upon yourself to increase production so that the other side carries that thing too, you may clog and ruin the factory downline that was actually expecting an infrequent delivery of some other material on the other side of the belt. Basically just make sure you trace the entire belt line and understand what goes on and what comes off on each side before adding to it. I couldn't tell you the amount of times I've seen like five ash or iron ore or some other dumb shit cause half the map to grind to a standstill.
Replies: >>528508801 >>528531362
Anonymous
6/23/2025, 1:41:29 PM No.528508801
>>528507749
alright thanks, gonna go try to make blast furnace smelting area. Do you know what resource we need? There are just so many that it is hard to keep track of what we need on the serb.
Replies: >>528526080 >>528528774
Anonymous
6/23/2025, 2:34:29 PM No.528512492
my brain is all py
Replies: >>528513245 >>528520310
Anonymous
6/23/2025, 2:45:05 PM No.528513245
>>528512492
are you playing the serb?
Replies: >>528514081
Anonymous
6/23/2025, 2:57:12 PM No.528514081
1
1
md5: d511f3edc9011946ff233b6cc32aa197๐Ÿ”
>>528513245
no
Anonymous
6/23/2025, 3:38:53 PM No.528517064
after i get coal power is it safe to move to the desert
or is that a bad idea because of all of the collectable junk everywhere
Anonymous
6/23/2025, 4:19:22 PM No.528520310
>>528512492
My brain is all meat py.
Anonymous
6/23/2025, 4:27:44 PM No.528521010
>>528476880
I was referring to compatibility with 2.0, but there is supposedly a version planned that won't rely on Angelboobs and will have going to other planets
Anonymous
6/23/2025, 4:50:42 PM No.528522874
>>528385598
>>528385715
>>528386520
If I expect one circuit to hold several signals I'll put it on green so that the red signals are visible above it.

>>528387686
What I really desire is when a machine is set to read contents that I could choose which channel it sends to.
If my machine is set to read the ingredients I don't want it getting mixed with the current contents inside or being forced to build a dummy assembler next to it just for reading the ingredients.
Anonymous
6/23/2025, 5:24:53 PM No.528526080
>>528505143
Like the other guy said just hop in and do stuff. But if you want advice a safe thing to do is to increase production of something that is being made and doesn't have a full line of it already. Like doubling another working thing is rarely a bad idea, especially if the ingredient is backed up but the output isn't in which case you can just hook the new build to the old feeds quite safely.

>>528508801
Couple good ideas is to either work towards the next milestone, work on which ever science is lowest when science is running or just pick a random belt that is either empty or almost empty and follow that backwards and make more of what ever is on that belt.
Anonymous
6/23/2025, 5:28:59 PM No.528526473
how do I join the serb without getting hacked?
Replies: >>528526595 >>528526629 >>528526801 >>528527731 >>528573843
Anonymous
6/23/2025, 5:29:27 PM No.528526515
>>528386520
red hotkey is easier
Anonymous
6/23/2025, 5:30:20 PM No.528526595
>>528526473
Hack them first.
Anonymous
6/23/2025, 5:30:41 PM No.528526629
>>528526473
Press multiplayer and join with the IP. If instead of Factorio your game says Faktorio or something of that nature don't join you have been hacked.
Anonymous
6/23/2025, 5:32:41 PM No.528526801
>>528526473
>worried about getting hacked
>posts on 4chan
your ip is being traced right now
Anonymous
6/23/2025, 5:43:14 PM No.528527731
>>528526473
You won't get hacked, but they will log and track your IP to make a profile of you. They will attempt to use your online history against you if you happened to be a government worker or have access to insider corporate documents. If you are a literal nobody, you have nothing to worry about, but wear a digital condom.
Replies: >>528531490 >>528531683 >>528532860
Anonymous
6/23/2025, 5:54:28 PM No.528528774
>>528505143
Iโ€™m UTC-4, so Iโ€™d be on evenings at that time zone, and probably later than I should be too if the past 2 days were any indicator.

>>528508801
We ultimately need every resource, although keep in mind that measuring resources in per minute is much more common in py due to absurd input requirements or crafting times, so donโ€™t try to get a full belt of duralumin or something. I think we were doing 6 SPM when I left last night/this morning, as an example, and as youโ€™ll see if you join, the base is decently large.
Anonymous
6/23/2025, 6:10:31 PM No.528530419
photo_2025-06-23_18-09-25
photo_2025-06-23_18-09-25
md5: 63288020cc41ebe379afba08dffe7950๐Ÿ”
I'm already scratching at 90MW peak electricity usage. I think it was a good call to go with coal for now, but I'm really not sure if I should double up by adding another 60MW or start on nuclear.
Anonymous
6/23/2025, 6:10:43 PM No.528530437
I love the way sulfur looks when you burn it
must be so good for your lungs

it's crazy how burning excess sulfur pollutes than simply dumping unprocessed sour water/not scrubbing exhaust
Anonymous
6/23/2025, 6:18:23 PM No.528531186
has first mars logistic improved its highway building mechanics yet? I woke up with the ich for playing it again
Anonymous
6/23/2025, 6:20:10 PM No.528531362
>>528507749
When i tried to explain to l this to a friend in my own words i got called a fun hater
Anonymous
6/23/2025, 6:21:35 PM No.528531490
joker you serious
joker you serious
md5: 2518549954c9783898a08c80c1ec072d๐Ÿ”
>>528527731
That's awful, you're awful /egg/.
Anonymous
6/23/2025, 6:23:35 PM No.528531683
>>528527731
not worth the risk then
maybe I'll become a somebody someday
Replies: >>528532675
Anonymous
6/23/2025, 6:26:32 PM No.528532007
i wonder if any of you play other egs or if you only play the factorioesque ones
Replies: >>528532175 >>528532242 >>528533117 >>528568479
Anonymous
6/23/2025, 6:28:19 PM No.528532175
>>528532007
I don't really care about building vehicles
The puzzle ones are fun sometimes
The other logistic games are not as good as Factorio I feel like
Anonymous
6/23/2025, 6:29:01 PM No.528532242
>>528532007
what do you consider other /egg/s.
Zachtronics games are always popular here but they don't have the replayability that something like factorio has, so they drive less thread talk
Replies: >>528532964
Anonymous
6/23/2025, 6:33:41 PM No.528532675
>>528531683
Cmon, don't let a couple rotten /egg/s ruin your chance at fun
Anonymous
6/23/2025, 6:35:48 PM No.528532860
>>528527731
this, ever since I've joined the server I haven't been cumming as good
I think they're sneaking into my house at night, jacking me off, then stealing it, probably to make a little hommonculi version of me to do voodoo magic with, or a genderbent version of me, which would be, objectively, extremely hot
Anonymous
6/23/2025, 6:36:51 PM No.528532964
Opus Magnum - Airship Fuel (490G, 19, 54, 2018-11-28-03-38-52)
>>528532242
zach mentioned, posting my airship fuel
Anonymous
6/23/2025, 6:38:27 PM No.528533117
file
file
md5: 746a85bcc6f3e9d2ecd1363c7f87f51d๐Ÿ”
>>528532007
yes, but I can't post them here
Replies: >>528533858 >>528533990 >>528539427
Anonymous
6/23/2025, 6:45:59 PM No.528533858
>>528533117
That is not an egg.
Replies: >>528533943 >>528534169 >>528534285
Anonymous
6/23/2025, 6:47:00 PM No.528533943
>>528533858
elaborate
Replies: >>528534252
Anonymous
6/23/2025, 6:47:27 PM No.528533990
>>528533117
I liked GT:NH but I had a vibe similar to satisfactory to it, where after a certain point (I really felt it past LuV) I feel like I'm doing busy work like rewiring and such instead of the fun stuff.
Replies: >>528538801
Anonymous
6/23/2025, 6:48:57 PM No.528534169
>>528533858
modded minecraft (at least a lot of the modpacks are, and they are the direct inspiration for factorio) is unquesitonably an /egg/, just it's able to sustain its own thread so it stays there.
Anonymous
6/23/2025, 6:49:44 PM No.528534252
>>528533943
Smegtech new suckrhyzomes is not in any part of it, an egg, will never be an egg and is, in fact, just a way to glorify jerking off the developer team by turning your computer into a space heater for people who think satisfactory is a good game and factorio is too complicated.

If I see you post that shit in the minecraft general I will personally laugh you out of the room.
Replies: >>528534462
Anonymous
6/23/2025, 6:50:03 PM No.528534279
file
file
md5: b989f4bf818660bcd8a16241e0e34c8f๐Ÿ”
isn't that a bit much
Replies: >>528534761 >>528550541 >>528556545
Anonymous
6/23/2025, 6:50:05 PM No.528534285
>>528533858
Honary /egg/.
Replies: >>528534462
Anonymous
6/23/2025, 6:51:51 PM No.528534462
>>528534252
See >>528534285
Stop being a spaz and take your meds.
Replies: >>528534713
Anonymous
6/23/2025, 6:53:01 PM No.528534590
You don't need the space elevator stuff that fast, I would do one assembler's worth of the end product (at least at the start).
Replies: >>528534761
Anonymous
6/23/2025, 6:54:04 PM No.528534713
tenor
tenor
md5: 240883347e284750ede1dd42e0108eba๐Ÿ”
>>528534462
I respect the man who wastes 1000 hours on py literally breeding animals to drown them in shit than one tgat spends 1000 of them stacking donuts in a void world like a retard

nigga~
Replies: >>528538801
Anonymous
6/23/2025, 6:54:32 PM No.528534761
>>528534590
meant to reply to >>528534279
Anonymous
6/23/2025, 7:00:47 PM No.528535413
I'd actually buy minecraft were it not owned by m*crosoft
Replies: >>528536148
Anonymous
6/23/2025, 7:01:48 PM No.528535512
imagine being angry at videogames
Replies: >>528539407
Anonymous
6/23/2025, 7:08:21 PM No.528536148
>>528535413
Having bought it straight from the mojang site back when it was still just creative mode, I'm not sure I'm even legally capable of playing it anymore...
Replies: >>528538154 >>528538801
Anonymous
6/23/2025, 7:26:12 PM No.528538154
>>528536148
The license back then stated it was irrevocable and for all future versions of minecraft. You are legally entitled to "pirating" it if you bought it during that time. The pollymc (two L) launcher makes it really easy.
Anonymous
6/23/2025, 7:32:11 PM No.528538801
>>528533990
LuV to early UV is basically uphatching multis, with the only new ones you introduce being bacvats, fusion, and beamline
Well, last update added new water purification processes that are puzzles meant to make these voltages a lil more complicated

>>528534713
Overworld gang nigga

>>528536148
Probably not. Microsoft stole minecraft from literally MILLIONS of people, I would classify it as one of the biggest heists in the history. They nearly stole mine, I lost my nicname
Replies: >>528539710
Anonymous
6/23/2025, 7:38:13 PM No.528539407
>>528535512
How can you NOT be angry at videogames, early vidya were literally all about you getting frustrated enough to spend another coin trying to win.
Anonymous
6/23/2025, 7:38:23 PM No.528539427
>>528533117
what pack? i got up to hv in nomi and got distracted by something else
Replies: >>528539891
Anonymous
6/23/2025, 7:39:00 PM No.528539495
stay in one thread blockfuckers
Replies: >>528539807
Anonymous
6/23/2025, 7:41:04 PM No.528539710
I don't understand how something as trivial as automating plasmids is making me hard but I fear for my sanity and my sexual life.

>>528538801
Yeah, fuckers took my mojang account someone gifted me in highschool because I couldn't verify the email. Had that for 12 years.
Anonymous
6/23/2025, 7:42:13 PM No.528539807
>>528539495
Most of the /svgg/ catalog is block games.
Anonymous
6/23/2025, 7:42:57 PM No.528539891
>>528539427
GTNH, THE gregtech pack
Anonymous
6/23/2025, 7:49:46 PM No.528540581
fluid
fluid
md5: 0680e107597ff6fd9890dcc09403fa7f๐Ÿ”
This fluid bus is a fucking disgrace. How do you even build one? Do you always make sure that all the pipes are at the same length? I've never tried it before.
What happens when you need to extract something from it? I can't even drive through this without having to steer through.
Replies: >>528540813 >>528541043 >>528541053 >>528543527
Anonymous
6/23/2025, 7:51:56 PM No.528540813
>>528540581
With a tank, you can!
Replies: >>528540982
Anonymous
6/23/2025, 7:53:42 PM No.528540982
>>528540813
**crawdad
Replies: >>528541143
Anonymous
6/23/2025, 7:54:14 PM No.528541043
>>528540581
What? Of course you can drive through it. Your robots replace it as it explodes.
No issue whatsoever
Replies: >>528541202
Anonymous
6/23/2025, 7:54:18 PM No.528541053
>>528540581
First of all trying to buss anything in PY is a bad idea, busses get worse the wider they are and they get really fucking wide in PY. There's just so many fluids and frankly you don't need most of them in many places, better to just take them where they are needed.
Second yes that's incredibly cringe, just equalize the spaces. Pick an arbitrary point as your standard and then just put a double pipe on that spot regardless if the pipe could have extended bit further and then redo the pipes from that point. To take away from it you just stop 1 space before the wall of pipes that forms and then add another pipe just like normal. The bonus is that you can drive trough that configuration and run belts and stuff there too.
Replies: >>528541713
Anonymous
6/23/2025, 7:55:11 PM No.528541143
firefox_25-06-23_13-54-53
firefox_25-06-23_13-54-53
md5: f9a2eac3349ba8d6435bdee9a7b4b716๐Ÿ”
>>528540982
crawdad...
Replies: >>528541713
Anonymous
6/23/2025, 7:55:45 PM No.528541202
>>528541043
in py you unlock bots after 2000 hours
Replies: >>528541446 >>528541713
Anonymous
6/23/2025, 7:58:05 PM No.528541446
>>528541202
also if you use bots you didn't beat the mod
Anonymous
6/23/2025, 8:00:25 PM No.528541713
bot
bot
md5: 18f1fb065ed3f22fee62cc328df56138๐Ÿ”
>>528541053
>First of all trying to buss anything in PY is a bad idea
Every single py base I have ever seen, and I mean every single one, had fluid + belt buses.
I am ignoring a belt bus for the time being and focusing on fluid buses because they're tremendously powerful and useful. I am producing glass in 3 places because I'm using 3 belts of quartz at the moment just to make the beakers for science and the petri dishes for plasmids and substrate. That and I'm balancing all fluid outputs one way or another and dumping a couple other ones but everything really needs to be connected.

>>528541143
Like it? That's my megazord acetylene build. It's a thing of beauty. Even with researching red hot coke, it still shits out 120 hot gas/second and consumes all the coke to make a power fluid with almost no expenses.

I guess it could be an iron giant but it has a very 80s japanese feel to it.

>>528541202
I could make bots by now, I even have a roboport. I just haven't bothered yet because companions are cheap as shit and bots will only be good for logistics.
Anonymous
6/23/2025, 8:16:30 PM No.528543527
>>528540581
You know what, i was trying to untangle this in a different save, then blueprint and paste ir over but it actually looks like it might actually be a perfect use of picker dollies
Anonymous
6/23/2025, 8:24:06 PM No.528544404
>smallest ore patch size
>lowest ore patch frequency
>highest ore patch richness
yup, it's factorio time
Replies: >>528545364
Anonymous
6/23/2025, 8:29:57 PM No.528545038
>ill just check on the server
>hmm I guess ill fix this and then go to sleep
>hmm actually I need that for this first
>where the hell is the item I need for that
>it's all the way over there, where are the floor tiles
>I can't see where are the lamps
Now that the lamps are automated I can finally get to what I was actually supposed to do... which I can't remember. Oh well that was productive.
Replies: >>528545450
Anonymous
6/23/2025, 8:31:42 PM No.528545226
i just dont know anymore
i just dont know anymore
md5: c0eef60e4b29d842ff9177402d13f9bf๐Ÿ”
>rebuild main base
>set up proper supply lines for ores and smelting for them
>burnout
what now?
i kinda dont even know what to do, just laying, putting off shit i should do, like setting up a ship to fulgora
Replies: >>528546139
Anonymous
6/23/2025, 8:33:05 PM No.528545364
>>528544404
anon just reinvented railworld but with biters.
Replies: >>528545518 >>528545958
Anonymous
6/23/2025, 8:34:05 PM No.528545450
>>528545038
i've just been handcrafting lamps since i didn't want to give a shit about moving glass over to the other metals, thanks for getting them up
Replies: >>528545726
Anonymous
6/23/2025, 8:34:53 PM No.528545518
>>528545364
railworld doesn't put it all on the extremes, stops 1-2 notches away from them
but yeah biters expansion off just like railworld
Replies: >>528545958
Anonymous
6/23/2025, 8:36:50 PM No.528545726
>>528545450
I use a darker night mod so I'm pretty sensitive about having lamps fucking everywhere because the screen is just black without them
Anonymous
6/23/2025, 8:38:52 PM No.528545958
>>528545364
>>528545518
Railworld also doesn't affect richness and instead makes the patch sizes bigger, small patch sizes means each spot is going to need the miners super dense. Beacons would become an absolute necessity I think.
Replies: >>528546232
Anonymous
6/23/2025, 8:40:28 PM No.528546139
>>528545226
take a break, even if it takes a few months to get into the mood again
maybe that'll be after the casino nerf so you won't be tempted to build upcycling ships
Anonymous
6/23/2025, 8:41:22 PM No.528546232
>>528545958
really it just further incentives trains because you need more patches to meet the same throughput, but those patches are basically permanent so it makes each outpost worth investing heavily in. But having so many different outposts that output slowly and are all so far apart means you need a robust on-demand ore shipment train system.
Replies: >>528548820 >>528553023
Anonymous
6/23/2025, 9:05:42 PM No.528548820
>>528546232
even default patches are permanent if you research productivity regularly
Anonymous
6/23/2025, 9:21:29 PM No.528550515
Added geothermals for baseload for the serb, they make a good chunk of power for a while.
tfw forgot they need water too and we spawned on the desert
Replies: >>528551272
Anonymous
6/23/2025, 9:21:46 PM No.528550541
>>528534279
Use alt recipes to simplify it. In my factory I'm pretty sure I eliminated screws entirely.
Replies: >>528575973
Anonymous
6/23/2025, 9:28:43 PM No.528551272
>>528550515
they do? i thought that shit printed geothermal water out of the ground
another thousand mile pipeline has hit the serb
Replies: >>528551648
Anonymous
6/23/2025, 9:32:14 PM No.528551648
>>528551272
You need to feed the machine with pressurized water which I forgot. The steam afterwards is water free but it needs it as an input. And yes a thousand miles of pipe was laid out.
Anonymous
6/23/2025, 9:44:08 PM No.528553023
>>528546232
That's a good point, it also incentives setting up circuits on your stations so your trains aren't always trying to go to the closest stations to pickup.

I'd like to get a world-gen that's more islandly around resources but that'd kind of reduce biters to almost nothing and already seems like Aquilo-lite when I think about it.
Wish we could've gotten a flying enemy of some kind in the game.
Replies: >>528553187 >>528553750
Anonymous
6/23/2025, 9:45:40 PM No.528553187
>>528553023
>it also incentives setting up circuits on your stations
just have more trains
Anonymous
6/23/2025, 9:50:58 PM No.528553750
disgusting
disgusting
md5: 29e42cd50c47f04058a0c50b04d3e503๐Ÿ”
>>528553023
When I set up an iridite planet in Spex I just had like 10 trains and 6 patches. The output of those patches is comically slow but so is the amount that each train can fit.

Basically trains would go out and sit at the outposts, once full they'd route to the waiting bay and then once emptied they'd sit in the waiting bay waiting for an outpost's output to have an open train limit again. This basically ensured that throughput from the miners was never wasted.

Having a waiting bay with a bypass directly to the processing plant did lead me to commit a crime against 1.0 rail construction however...
Anonymous
6/23/2025, 9:58:54 PM No.528554495
Screenshot 2025-06-23 145714
Screenshot 2025-06-23 145714
md5: 32dd1fd1e7e51dc17c3104678a6f1a6c๐Ÿ”
Got my aquilo online, 300SPM.
I still want a 2nd aquilo-capable ship to have it fully automated, but this will be enough to get all the researches I need to build out fully.
Replies: >>528614516
Anonymous
6/23/2025, 10:17:50 PM No.528556545
>>528534279
site?
Replies: >>528571797
Anonymous
6/23/2025, 10:36:43 PM No.528558649
>Stronger explosives 11 leaves large asteroids at 92/2000 hp
pain
Dang, that's -32k to get it up to 12. Worth it though.
Anonymous
6/23/2025, 11:01:19 PM No.528561305
whatever floats your water
whatever floats your water
md5: 231517a41fcef19d4e7748a45766ab44๐Ÿ”
And i thought i knew my water
Any idea why this doesn't work? Pressure is abysmal
Replies: >>528652081
Anonymous
6/23/2025, 11:12:04 PM No.528562317
No stationeers today
it's ~100F outside and AC is kaput
Replies: >>528572481
Anonymous
6/23/2025, 11:14:24 PM No.528562551
>place some stone brick as flooring by accident
>hold right mouse button while still having the brick in hand
>can just pick it back up
...how long has this been a thing
Replies: >>528563175
Anonymous
6/23/2025, 11:20:26 PM No.528563175
>>528562551
0.12.
Anonymous
6/23/2025, 11:56:44 PM No.528566756
file
file
md5: f86ce8a0710587dad5054ad6fba05fff๐Ÿ”
>Noticed Besiege has an experimental branch (after, you know, 670 hours)
>Wondering what 'quality of life' changes they mean in a Discord announcement
>Oh shit is that what I think it is
They did it! They did the thing! You can load a saved contraption on top of whatever you're currently doing now, you used to need a mod for that
Anonymous
6/24/2025, 12:13:58 AM No.528568479
>>528532007
I've played a ton of FtD and Stormworks, but I just don't have the time anymore. Neither game allows you to really have short intermittent sessions.
Anonymous
6/24/2025, 12:46:29 AM No.528571797
>>528556545
Looks like factorio lab
Replies: >>528572097
Anonymous
6/24/2025, 12:49:36 AM No.528572097
>>528571797
sankyu
Anonymous
6/24/2025, 12:53:24 AM No.528572481
>>528562317
Get some pollutant and build a new one then
slavserb
6/24/2025, 1:06:37 AM No.528573843
enter_4chan_hacked_anonimus
enter_4chan_hacked_anonimus
md5: f349fde48c79341edde871768e8a5b4e๐Ÿ”
>>528526473
you can use a proxy/VPN if you're afraid i'll deliver pizza to the nearest big city around you
but going through a VPN implies you have something to hide and might make you a juicier target

of course IP geolocation and pizza delivery goes both ways
Anonymous
6/24/2025, 1:18:46 AM No.528575081
FactoryGameSteam-Win64-Shipping_2025-06-23_19-16-56--368
now i just need to wait like an hour
Anonymous
6/24/2025, 1:28:10 AM No.528575973
file
file
md5: d1c18a63bd4d236df47399d42f7ad985๐Ÿ”
>>528550541
i haven't found that many harddrives yet
i have like 15 rods and 13 screws machines
fucking hate it
Replies: >>528578156 >>528662595
Anonymous
6/24/2025, 1:51:47 AM No.528578156
>>528575973
Eventually you can make just about everything out of steel which simplifies it. Get the scanner upgrade that lets you find hard drives. Might not wanna bother until you get the jetpack though. Jetpack+parachute is stupidly strong.
slavserb
6/24/2025, 2:00:23 AM No.528578948
Capture
Capture
md5: 3836d955b8bf48e0d0586231d5943858๐Ÿ”
>>528505143
times in UTC, 1 online as of writing

libreoffice sucks donkey cock for making graphs holy shit
Replies: >>528579768 >>528582476 >>528612610
Anonymous
6/24/2025, 2:09:49 AM No.528579768
>>528578948
It's a RAM hog and takes literally 20 seconds to start up on my PC, I'd drop it in a heartbeat if there was an alternative that isn't MS or browser-based like Google Docs.

Unrelated question, does anyone know of an alternative program suite to LibreOffice that isn't MS or browser-based like Google Docs? Mainly for spreadheets, really, I don't use the other programs as much.
Replies: >>528583723 >>528617072
Anonymous
6/24/2025, 2:41:40 AM No.528582476
Capture
Capture
md5: 477a6da43740feeb74c21a8ff6fcb49e๐Ÿ”
>>528578948
all me
Anonymous
6/24/2025, 2:55:46 AM No.528583723
>>528579768
Freetards seem to be big on Onlyoffice lately. I guess people like it because it kind of works better (like it probably would make that graph better) but I haven't tried it cause it gives me the ick. It's gpl, but it's made by russians and is an electron app and is a for profit project (they make money hosting servers so you can use it in your browser like google docs)
Replies: >>528584617 >>528617072 >>528617431
Anonymous
6/24/2025, 3:07:01 AM No.528584617
visible discomfort
visible discomfort
md5: 492a6f58198099704cc2af17df80b825๐Ÿ”
>>528583723
>Youtube captions require formatting your script as a .txt without any line breaks
>OpenOffice's Find and Replace function is not capable of removing or replacing line breaks

When did plain text manipulation become fucking rocket science?
Replies: >>528584743 >>528584898
Anonymous
6/24/2025, 3:08:30 AM No.528584743
>>528584617
Why the fuck would you use an office suite for plaintext manipulation? Are you retarded?
Replies: >>528584847
Anonymous
6/24/2025, 3:09:47 AM No.528584847
>>528584743
What else am I gonna use, notepad? it's replace function can't do that either.
Replies: >>528585204 >>528586637 >>528587593
Anonymous
6/24/2025, 3:10:18 AM No.528584898
>>528584617
openoffice has been dead for like 15 years bro
Anonymous
6/24/2025, 3:14:04 AM No.528585204
>>528584847
xed, kate, notepad++, vscode, etc, etc. There are a million text editors. Using a document layout program for text editing is fucking deranged.
Anonymous
6/24/2025, 3:30:28 AM No.528586637
notepad_MOOYjzaRzc_thumb.jpg
notepad_MOOYjzaRzc_thumb.jpg
md5: 37ddd42530a5f3bb1867331e13809597๐Ÿ”
>>528584847
it can actually
Replies: >>528586908
Anonymous
6/24/2025, 3:33:14 AM No.528586908
1465163581215
1465163581215
md5: d64e13c2f0a30f6327ea89dc96a4c134๐Ÿ”
>>528586637
>copy-pasting the line break rather than pressing enter
okay, no avoiding it at this point, I'm retarded.
Anonymous
6/24/2025, 3:40:56 AM No.528587593
>>528584847
https://wiki.installgentoo.com/wiki/List_of_recommended_Windows_software#Text_editors
Anonymous
6/24/2025, 4:48:00 AM No.528593470
file
file
md5: 98e1265c597946e915906ebc87e459f9๐Ÿ”
boy do I hate making really long belts
give me trains
Replies: >>528593767 >>528599227
Anonymous
6/24/2025, 4:51:16 AM No.528593767
>>528593470
trains is hard job
Anonymous
6/24/2025, 5:36:38 AM No.528597373
I wanna play Nullius without worrying about hydrogen flow rates already
Replies: >>528610267
Anonymous
6/24/2025, 5:38:23 AM No.528597473
_3215808c-c8f9-47bf-a105-3cab3b61a7df
_3215808c-c8f9-47bf-a105-3cab3b61a7df
md5: 671fced2d4b8945eb630bd36b35ba8ec๐Ÿ”
>finally got fusion power
thank you god, jesus, and the academy
Anonymous
6/24/2025, 6:03:14 AM No.528599227
526870_20241228114048_1
526870_20241228114048_1
md5: 1c18a021294145f4ad60f72236161961๐Ÿ”
>>528593470
i feel you. i love satisfactory's trains so much
Anonymous
6/24/2025, 8:27:52 AM No.528610267
>>528597373
bigger pipes
bigger
or just set up electrolysis in more places maybe idk it's been too long
Anonymous
6/24/2025, 8:46:13 AM No.528611621
i swear to god the most reliably annoying thing in this py run so far has been piping water
Anonymous
6/24/2025, 9:00:23 AM No.528612610
>>528578948
so what hours is that?
Replies: >>528612964 >>528613042
Anonymous
6/24/2025, 9:05:33 AM No.528612964
>>528612610
>times in UTC
Replies: >>528613241
Anonymous
6/24/2025, 9:06:30 AM No.528613042
>>528612610
The hours of the Ox.
Anonymous
6/24/2025, 9:07:20 AM No.528613101
1734162544330385
1734162544330385
md5: 92d4daf83268cc7c198ab630a51db435๐Ÿ”
You get an engineering game set in any other game's universe, which do you pick?
Replies: >>528616617 >>528616678 >>528617049 >>528622102 >>528623594 >>528623909 >>528624872 >>528625379 >>528629962 >>528632060 >>528705927 >>528712872
Anonymous
6/24/2025, 9:09:06 AM No.528613241
>>528612964
it's all 12:00 and 00:00
>inb4 get a ruler and interpolate the time
Replies: >>528614445 >>528616362
Anonymous
6/24/2025, 9:26:31 AM No.528614445
>>528613241
If you get a ruler you measure the time
Anonymous
6/24/2025, 9:27:32 AM No.528614516
screenshot-tick-49599433
screenshot-tick-49599433
md5: 6b463c089365e821906284869cc36f81๐Ÿ”
>>528554495
that's a very neat-looking factory anon; I'm impressed
Anonymous
6/24/2025, 9:27:48 AM No.528614526
Time is a ruler it goes only one way watch it go round like a merry go round
Anonymous
6/24/2025, 9:55:50 AM No.528616362
>>528613241
get an interpolater and rule the time
Anonymous
6/24/2025, 9:59:37 AM No.528616617
pondering core
pondering core
md5: c9f65b198642eed2bddd548016dbba74๐Ÿ”
>>528613101
Magicka
Fallen London (Cultist Sim, Sunless Sea, Book of Hours, etc.)
Borderlands, with heavy emphasis on custom gear production and usage Torgue, my beloved
Total Annihilation/SupCom we don't talk about the Planetary-thing
Command and Conquer, Tiberium and Generals series
Corruption of Champions
Replies: >>528616716 >>528649521
Anonymous
6/24/2025, 10:00:31 AM No.528616678
>>528613101
Are there any /egg/ Skyrim mods?
Replies: >>528618787 >>528622102
Anonymous
6/24/2025, 10:01:07 AM No.528616716
>>528616617
Magicka is one of the very few genuinely hilarious games
>loading screen tip: did you know tips are displayed during the loading screen
>the bit with the 4 wizards talking about saving the world as if it's a holiday
>having a vietnam DLC because everyone else was doing it
>vlad not being a vampire
Replies: >>528622102 >>528652968
Anonymous
6/24/2025, 10:05:51 AM No.528617049
>>528613101
WH40K, hive city management, manufacturing and corpsestarch production.

Alternatively an universe where holocaust did happen, so I could play Auschwitz Tycoon.
Replies: >>528620334
Anonymous
6/24/2025, 10:06:16 AM No.528617072
>>528579768
>>528583723
I run my system language and every software I use in english because fuck machine translation everything, it's always shit. I have to keep my keyboard layout in my actual language for obvious reasons, and like to keep date locale native because fuck anglo date retardation.

There is nothing I despise most than the way this clear and absolute divide between freetard and all other software making itself apparent in how they choose one language or another on first install. Good software will correctly deduce from my system language that I want english. Freetard shit nearly always and without fail misconstrues my date locale or keyboard layout a "language" sometimes forcing me through some one-time tutorial, splash or intro before I finally get the chance to go in and change language back to english. (And this isn't just an "oh, Windows does things differently and that confuses devs!" kinda deal, I've had the misfortune of spending a year or two time bouncing between distros trying to keep an old laptop alive and the freetard "ecosystem" had the same issue in it's native environment too)

LibreOffice takes this one step further, no matter how I may try to change not just language but also locale details, it keeps reading my commas as decimals, my dots as thousands, my slashes as dates instead of fractions. It's infuriating.

I'll have to give onlyoffice a try later today, at this point I would readily take for-profit icks over the usual freetard retardation if it means a single lick professionalism and knowing what the fuck they're doing
Replies: >>528617431
Anonymous
6/24/2025, 10:11:47 AM No.528617431
>>528583723
>>528617072
Is onlyoffice the japanese christmas cake site? I may have to give it a try myself too
Anonymous
6/24/2025, 10:33:16 AM No.528618787
>>528616678
It would be easier to turn Medieval Engineers into Skyrim.
Anonymous
6/24/2025, 10:58:57 AM No.528620334
>>528617049
>holocauster tycoon
i'd play that
Anonymous
6/24/2025, 11:27:57 AM No.528622102
>>528616716
I remember being so hyped for Magicka 2, and then it came out.
>>528616678
Just imagining the shitshow that is Gamebryo/Creation trying to run even a basic factory setup fills me with fear.
I tried to do some logistics in FO4 and it ran my PC hotter than modern AAAslop.
>>528613101
a Treasure Planet /egg/ could be cool, if only for the visuals and cool ways they'd be able to do large-scale logistics. Like Dyson Sphere Program but infinitely better.
Replies: >>528652968
Anonymous
6/24/2025, 11:52:12 AM No.528623594
lel
lel
md5: f629de4b5d01e701e0cfbdb4658046d2๐Ÿ”
>>528613101
This might confuse you for a second, but Besiege (in a magical world where computers could run this idea at scale)
>Everything has its breaking point
>You can technically run conveyors over other structures but be careful how many steel plates they're carrying
>Everything can and WILL catch fire if you give it the opportunity
>Enemy camps and patrols need to be dealt with or they'll come over and start smacking your bomb makers with swords
>'Floppy' physics mean you need to design your input/output ports with... generous margins if you haven't made them sturdy enough
Anonymous
6/24/2025, 11:57:05 AM No.528623909
>>528613101
Oh, uh
The Culture series, playing a Culture mind or so.
Anonymous
6/24/2025, 12:13:06 PM No.528624872
>>528613101
stalker
>>>/wsg/5907328
Anonymous
6/24/2025, 12:21:32 PM No.528625379
>>528613101
Something magical, Noita perhaps.
Or bioclang, with meat, eyeballs, xenomorphs, black blood.
Something where I design my own machines, like spacechem with more strategy.
Zachtronics horror. Deep in a cold war bunker with legacy code that changes when you're not looking.
Satisfactory.
Really anything without iron plates. I'm so tired of iron plates.
Replies: >>528625494
Anonymous
6/24/2025, 12:23:35 PM No.528625494
>>528625379
>full blown powder physics based /egg/ in Noita magitech flavor
making spaghetti that will anger the gods
Replies: >>528627551
Anonymous
6/24/2025, 12:45:20 PM No.528626792
It has been 3 years and I'm STILL stuck on the same part of Infinifactory
Anonymous
6/24/2025, 12:57:39 PM No.528627551
>>528625494
The familiar moment of a distant explosion followed by "YOU HAVE ANGERED THE GODS" will now inflict both the Noita flavour of fear and factory game flavour of fear at the same time
Anonymous
6/24/2025, 1:32:28 PM No.528629962
Skeletons do the thing
Skeletons do the thing
md5: 803363f3a79431c4824b0b6024eb6b8b๐Ÿ”
>>528613101
necromancer engineering
>raise a skelly and tell him "keep your hand raised unless the skeleton to your right AND left have their hands raised
>design and build sweet flesh horrors
Replies: >>528630185 >>528644035
Anonymous
6/24/2025, 1:35:59 PM No.528630185
>>528629962
>Deep Rot: The Game
Sounds cool.
Anonymous
6/24/2025, 2:00:56 PM No.528632060
>>528613101
Imagine if at the "boots on the ground" level each starport in Elite Dangerous, Star Citizen or EVE was a factory managed by an automation game.

Now imagine if that didn't just end up in the exact same pre-fab blueprint being applied 10,000 times because someone came up with the perfectly optimal layout and the specifications leaked online.
Anonymous
6/24/2025, 3:10:19 PM No.528637662
when's nullius 2.0 come on
Anonymous
6/24/2025, 3:38:51 PM No.528639979
screenshot553
screenshot553
md5: 7929589c4979d07d8ab5ae4db4100652๐Ÿ”
I'm sick and tired of thinking about factorio's spaceage and how underwhelming it ended up being, what other /egg/s allow me to go to space while making it feel meaningful and well-deserved? Bear in mind KSP RP-1 was my favorite modpack of all time, my autism is vast and powerful.
Replies: >>528640669 >>528644218
Anonymous
6/24/2025, 3:47:02 PM No.528640669
>>528639979
What did you think of Space Exploration?
Replies: >>528641925
Anonymous
6/24/2025, 4:01:54 PM No.528641925
fug_thumb.jpg
fug_thumb.jpg
md5: c2f25d5f28a1a499e1ca1b622d656ef7๐Ÿ”
>>528640669
Sunk 300-ish hours into it, enjoyed it a lot, regret not beating it but I simply got bored tbqh senpai.
Anonymous
6/24/2025, 4:26:44 PM No.528644035
fleshputer_thumb.jpg
fleshputer_thumb.jpg
md5: 2734dde31184ec84373416370f8433e7๐Ÿ”
>>528629962
Replies: >>528644648 >>528645445 >>528652049 >>528653696 >>528670235
Anonymous
6/24/2025, 4:28:56 PM No.528644218
>>528639979
spaceage was cool
Anonymous
6/24/2025, 4:29:08 PM No.528644236
I just picked Stationeers back up last month since the last time I played was in 2020 and it seems to be...more of the same? There are definitely improvements but I still don't know what I'm trying to do other than experimenting and shit. I've got a full setup on Europa with a completely enclosed base, I don't even wear my helmet anymore unless I need to do external repairs or trading and that's only because I haven't finished my hangar yet.
Replies: >>528651762
Anonymous
6/24/2025, 4:33:48 PM No.528644648
>ONI
>They made bionic duplicants able to use tables, effectively nullifying their challenge

>>528644035
I expected Bad Apple to play
Anonymous
6/24/2025, 4:43:03 PM No.528645445
>>528644035
I was really expected a giant dickbutt
Anonymous
6/24/2025, 5:27:31 PM No.528649521
>>528616617
>Fallen London (Cultist Sim, Sunless Sea, Book of Hours, etc.)
i'd just like to interrupt you for moment
Anonymous
6/24/2025, 5:50:51 PM No.528651762
>>528644236
Usually building shit like automated greenhouses, phase change ACs, rockets, automated crafting/furnace setups
Anonymous
6/24/2025, 5:51:09 PM No.528651784
>Friend told me Factorio is pretty chill while Satisfactory requires a lot of brainpower
I don't even know how to respond.
Replies: >>528653154 >>528653420 >>528655081 >>528655259
Anonymous
6/24/2025, 5:53:53 PM No.528652049
>>528644035
>google three body problem china brain because I assumed this was some funky VR demo thing from the show
>AI says shit's unrelated
>somehow find a short about it
>google human three body problem human abacus
https://www.youtube.com/watch?v=DFgRNY6fpOc

Mechanicus bros... not like this.
Replies: >>528653696 >>528670235 >>528692124
Anonymous
6/24/2025, 5:54:08 PM No.528652081
>>528561305
Is it because it bends down and up and down right after the station?
Anonymous
6/24/2025, 6:03:20 PM No.528652968
>>528622102
>>528616716
My fellow wizards of culture.
"Engineer" kinda sounds like an interesting gameplay-changing robe btw.
Instead of simple casting you deploy AoE emitters, (static) turrets, and drones.
Coupled with the series' trademark "DIY magic" approach, this is already only a couple steps away from the /egg/ territory.
Especially if you make player a magitech engineer or something, and make deployables-based casting the default.
Imo this would work best as a Zach-like puzzle game where you fix production lines by quick and dirty nigger-rigging.
Could even place it after/during the sequel, with player fixing things after some crazy wizard blew holes in your factory.
>I remember being so hyped for Magicka 2, and then it came out.
I feel your pain anon.
Anonymous
6/24/2025, 6:05:04 PM No.528653154
>>528651784
In terms of second-to-second gameplay the way that power works in Satisfactory and the fact that you're in first person and having to sprint around everywhere makes it what I can easily describe as "frantic".

Meanwhile Factorio is so similar in basic function to a late 90's RTS that you can more or less grasp the concept of just placing a building intuitively and the lack of a breaker switch means that electrical failure is a much more gentle teacher that doesn't make a loud angry noise at you for getting it wrong.
Anonymous
6/24/2025, 6:07:40 PM No.528653420
>>528651784
He's just saying an obvious and demonstrable fact.
Anonymous
6/24/2025, 6:10:21 PM No.528653696
>>528644035
They don't need full armor for this, they don't need to be in such weird patters, sticks with some cardboard don't make that noise, there's no communication between blocks and there's no communication with the soldier in front of you

>>528652049
AI results are not the will of the blessed machine spirit, add them to your script filter
Replies: >>528654763
Anonymous
6/24/2025, 6:20:29 PM No.528654763
>>528653696
the show is pretty dogshit. in the book they explain that the soldiers are grouped into triplets with two inputs and an output that can be used to simulate any logic gate. the "program" runs for 16 months in order to produce a result (this whole scenario takes place inside a VR game so they just do a time skip).
Anonymous
6/24/2025, 6:23:44 PM No.528655081
>>528651784
I'd argue that basic factory is easier than satisfactory because of the amount of quality of life packed into the game. I can set up my trains to work automatically just by pasting down a new station and knowing that it will be serviced without me having to anything at all. Satisfactory has a million recipes with some of them being completely redundant like the entirety of nuclear. Instead of brainpower I'd say you need more willpower to get through the tedium of satisfactory.

I know I had to dig deep to keep going once I realized I had to remake Every.Single.One. of my blueprints when moving from tier 1 to tier 2 to tier3. Even if it was as simple as just pasting your old blueprint in the new box it's so fucking tedious if you had made quite a few like I did.
Replies: >>528747341
Anonymous
6/24/2025, 6:25:25 PM No.528655259
>>528651784
I'd argue that basic factorio* is easier than satisfactory because of the amount of quality of life packed into the game over the course of a decade. I can set up my trains to work automatically just by pasting down a new station and knowing that it will be serviced without me having to anything at all. Can't do that in Satisfactory.
Satisfactory has a million recipes with some of them being completely redundant like the entirety of nuclear. Instead of brainpower I'd say you need more willpower to get through the tedium of satisfactory.

I know I had to dig deep to keep going once I realized I had to remake Every.Single.One. of my blueprints when moving from tier 1 to tier 2 to tier3. Even if it was as simple as just pasting your old blueprint in the new box it's so fucking tedious if you had made quite a few like I did.
Replies: >>528663752
Anonymous
6/24/2025, 6:37:57 PM No.528656537
file
file
md5: 0e17798ea484062189e9746ab57e3008๐Ÿ”
no i dont think 'm doing that
Anonymous
6/24/2025, 6:59:46 PM No.528658826
do you think SE will ever get to 1.0?
Replies: >>528659431
Anonymous
6/24/2025, 7:05:23 PM No.528659431
>>528658826
Nearly certain barring some random act of God (Secret furry ERP logs getting leaked or something)
Anonymous
6/24/2025, 7:35:59 PM No.528662595
>>528575973
That's par for the course with Satisfactory.
Find the proper alt recipes fast and early, or the game shafts then screws you but thoroughly.
Replies: >>528663537
Anonymous
6/24/2025, 7:44:29 PM No.528663537
>>528662595
it is hard to see at a glance which ones are good
most of them seem like garbage or minor use cases
but then some are really good like I just got a circuit board from silica instead of plastic (I haven't even set up oil yet and I have 2 quartz nodes one making silica and the other crystals) that filled up containers already
even the same recipe class differs wildly
like i found pure cat which is like 3 ore/12 minute => 2 ore 2 water 14/minute who the fuck cares
but pure iron is 1 ore -> 1 ingot 30/min => 7 ore 4 water => 13 ingot 65/minute
which is like double the throughput and output for the same cost
and you need a lot of fucking iron for everything
Replies: >>528663682 >>528664523
Anonymous
6/24/2025, 7:45:50 PM No.528663682
>>528663537
Here's a tip. If you get a hard drive with shit choices just don't pick any of them at all and leave it there. Next hard drive won't have those rolls as an option.
Replies: >>528664119 >>528665238
Anonymous
6/24/2025, 7:46:29 PM No.528663752
>>528655259
The biggest problem with Satisfactory is that there's a bunch of obtuse game mechanics that the game never bothers properly explaining to you, and that's there a shit-ton of things you're 'just supposed to know about them.'
Like how fluid headlift works in the game, and how fluid priority works.

Coupled with the fact that there's a lot of game mechanics that have been busted and broken since the very beginning, and never fixed, because a large part of the community simply accepts them as such - having found their own workarounds. I.e. as long as you know 'the secret handshake' it works fine.

Examples of these are placing pumps over pipes, and needing to then disassemble and reconnect the two pipe ends to the pump to actually get it to consistently connect correctly and prevent jitter. Placing a pump over the pipes makes it seemingly work, but in actuality it doesn't work properly. The pipes are cut in two but are actually still touching. which causes the game engine to oscillate between moving fluid directly between the pipes, without adding headlift, and moving fluid properly through the pump. Which in effect means you're roughly halving fluid throughput, which is not signaled in any way, shape or form by the game. Shit simply doesn't work - while the math says it should. You have to disassemble the two pipes sticking into the pump, and then build new pipes that connect to either actual end of the pump. That way they ONLY connect to the pump and not to each other, and THAT makes the pump work consistently.

Believe it or not; the general Satisfactory veteran finds that acceptable.
It's like fucking battered wife syndrome.
Anonymous
6/24/2025, 7:49:35 PM No.528664119
file
file
md5: ca20b7ccff0573a115d955f988f4aaa3๐Ÿ”
>>528663682
i'm kinda sorta doing that
if i'm not sure if a recipe is good I might take it
but so far copper is like 1/20th as in demand as iron
so I do not see either of these options ever being good and I just left them
i should probably reroll the other options but I haven't really started oil yet so I don't know if they make sense
Replies: >>528665204 >>528666679
Anonymous
6/24/2025, 7:52:59 PM No.528664523
>>528663537
>like i found pure cat which is like 3 ore/12 minute => 2 ore 2 water 14/minute who the fuck cares
'Pure' recipes for most ores are actually considered really, really, GOOD. They matter once you start scaling up and want to eek more resources out of a single node, because some resources - like caterium; for instance - are rather limited on the map.

> but pure iron is 1 ore -> 1 ingot 30/min => 7 ore 4 water => 13 ingot 65/minute
And ironically iron ore, and its abundance on the map, means pure iron is usually considered BAD. The trade-off of using less iron is not worth it, because the recipe has to be done in a refinery, and a single refinery both takes more space than two smelters and takes over 3 times more power than two smelters.
Anonymous
6/24/2025, 7:58:47 PM No.528665204
>>528664119
Another way to look at it is convenience. Like if you're making something far away that needs wire but all you have close by is iron. In that situation iron wire simplifies your build since you only need to worry about the iron process instead of copper too.

Also once you get oil there's a big loop you can do using recycled rubber/plastic to get far more out of oil but it's a pain to set up.
Replies: >>528668242
Anonymous
6/24/2025, 7:59:05 PM No.528665238
>>528663682
Or you can save, reroll, and reload
Replies: >>528667498
Anonymous
6/24/2025, 8:08:26 PM No.528666232
So what's the cheapest form of energy in COI in terms of workers/MW? Did anyone do some calculations? Nuclear would be very interesting to know, both early nuclear as well as the end game FBR.
Corn -> fuel gas boilers was what I looked at first, here's what's needed to run one boiler, no edicts
>40 workers in two greenhouse II
>20 workers in five anerobic digesters
>~8 workers on average for producing 14 of the good fertilizer per month, includes all ingredients for the fertilizer
>6 workers in boiler + turbines (lp steam needed for water desalination)
>8 workers in two thermal desalinators
>2 workers for seawater pumps
84 workers for 10MW, not including maintenance. It scales well with edicts, so for 6 unity (farm boost + water saver maxed) you're saving 35% of workers on the greenhouses and fertilizer, making it ~7 workers per MW, and giving you benefits for food production, meaning each worker is cheaper in terms of food.

Compare that to coal from the world mine (easier to calculate than contracts)
>~15 workers and 0.25 unity for 30 coal
>some percentage of the dock workers, 68 workers for a functioning dock, at slow trips the ship can do about 650 coal per month, so 3 workers on average for 30 coal/m if you max that out (almost 22 boilers), but lets assume we're crazy like that
>2 diesel/m for ship fuel, or about 500kW worth
>9 workers in boiler + turbines + exhaust scrubber (limestone recipe)
>5 workers for desalinator + seapump (using scrubber steam)
That's 32 workers / 14.5MW, but only at full scale due to the ship crew. More realistically, at 10 coal boilers running, it would be 2.5 workers / MW (35 workers / 14MW) and 2.5 unity in total for 140MW. Maintenance requirements are very similar to the corn gas per MW.

I might do some calculations on oil next, it's very interesting due to the gold -> oil -> diesel -> gold trade loop. But I have a feeling that it requires even more workers than the fuel gas if going for that route.
Replies: >>528666952 >>528668041 >>528668885 >>528684437 >>528699979
Anonymous
6/24/2025, 8:12:16 PM No.528666679
>>528664119
>so I do not see either of these options ever being good and I just left them
Iron wire is ridiculously good in combination with other alt recipes.

Notably, if you combine it with Stitched Iron Plate you can make reinforced iron plates out of ONLY iron, while bypassing screws more efficiently than with the Cast Screws recipe. Cast Screws is nice to bypass the intermediate iron rods step, cutting down on the number of machines needed - but ultimately has the same consumption->production ratio as the default screws recipe.
Meanwhile, the default ratio for reinforced plates is 60/min iron ingots for 5/min reinforced plates.
Whereas with Stitched Iron Plate and Iron Wire recipes, it is downclocked for 5/min reinforced plates, taking only ~43.5 iron ingots AND less machines.


You can also use it together with the Steel Rotors and Iron Pipe recipes to make rotors from straight-up only iron, same as the default recipe, at 5/min rotors for 56.66/min iron ingots. The default recipe for rotors is iron-only as well, at 4/min rotors for 40/min iron ingots, which makes the alternate line ALMOST as efficient - except the alternate uses a LOT less machines and thus a lot less power - and grid power is the real limiting factor in Satisfactory. (Well; until you get nuclear anyway.)
Anonymous
6/24/2025, 8:14:29 PM No.528666952
>>528666232
jesus christ corn to fuel gas
why wouldn't you just wood at that point
Replies: >>528667530 >>528668885
Anonymous
6/24/2025, 8:18:59 PM No.528667498
>>528665238
Ultimately that screws you because then the bad options re-enter the pool to haunt you on your next pulls, and you have to save-scum them all over again. It's better to gather up a bunch of hard drives every tech tier, unlock a few, and leave them there - reducing what's in the pool and improving your odds of getting the better recipes.

You should only really re-roll, if you're limited in the number of drives left to you that you can easily access without e.g. having unlocked a jetpack and some proper fuel for it.

Also- a clever thing: the pool grows with unlocking tech. So there's a few recipes like Iron Wire and Stitched Iron Plate that are dramatically, DRA-MA-TI-CALLY easier to get if you go hard drive hunting early, before unlocking ANYTHING of note in the Hub's tech tiers.

That's also how you can get one of the two inventory slot upgrades hidden in the alt recipes a lot easier. Normally you have a stupid small fractional chance of pulling it. But if you manage to collect 3~4 hard drives before unlocking any tech, you can exhaust the pool and FORCE IT to float to the top.
(There's another one which enters the pool at iirc tech tier 5 or 6. And you can run the same trick again at that point.)
Anonymous
6/24/2025, 8:19:13 PM No.528667530
>>528666952
I'm not saying I'm going to do it, I'm saying it's interesting to compare. Wood would be worth calculating as well I think.
Anonymous
6/24/2025, 8:23:36 PM No.528668041
>>528666232
>So what's the cheapest form of energy in COI in terms of workers/MW?
Probably the sulfur-to-sludge contract followed by anaerobic digestion into fuel gas, and then running a gas boiler.

Sulfur becomes a free waste product from sour water stripping, which also can be your source of ammonia. And there's a contract for slag to sour water. Slag is a free waste product of all your smelting - and sulfur is additionally also a waste product of smelting via exhaust filtering.
It adds up.

Yes- your best option is to run your island off of the methane of your own shit.
Brown gold.
Replies: >>528669258
Anonymous
6/24/2025, 8:25:15 PM No.528668242
>>528665204
>Also once you get oil there's a big loop you can do using recycled rubber/plastic to get far more out of oil but it's a pain to set up.
It's not really THAT bad. The real killer is also involving diluted fuel.
Anonymous
6/24/2025, 8:26:39 PM No.528668389
Bought Oni back in Alpha dropped it because I disliked the aesthetoc they went with for the Dupes. Noticed there is now a mod to edit the dupes now and a sale so I bought the dlc and will be essentially new having played very little. What am I in for?
Anonymous
6/24/2025, 8:31:18 PM No.528668885
>>528666232

Rough calculation on a single FBR:

240 MW
200 workers for reactor
~70+ for refining, auxiliary plant stuff
~75 for world mine

About 1.4 workers per MW. I'm surprised it's not better. Guess the tradeoff is power density - I'm sure nuclear is by far the most power dense.

Wonder how corn power density compares to, say, solar?

>>528666952
Is jesus christ corn more energy dense than regular corn?
Replies: >>528670753
Anonymous
6/24/2025, 8:35:24 PM No.528669258
>>528668041
I seriously doubt that. It's a nice early-mid game stop gap solution, but it seems neither scalable nor efficient per worker.
With the sludge trade it's 4 sulfur / 3 fuel gas, so 96 sulfur / m for a full boiler. Trading it one to one for coal would give you more than 3 boilers worth of coal for the same amount of sulfur and you're not wasting 36 workers on the digesters. Also you don't have to dispose of the compost.
But even that I'd only consider as a waste trade to get rid of excess sulfur, not a primary energy source. Maybe it could be worth it with the infinite sulfur mine, but seems like a lot of overhead to keep 2 additional ships running per sulfur mine ship to trade it all for coal.
Anonymous
6/24/2025, 8:41:18 PM No.528669865
good satisfactory foundation colors?
Replies: >>528672651
Anonymous
6/24/2025, 8:44:27 PM No.528670235
>>528652049
>>528644035
This whole concept is fucking retarded. If you could make a computer algorithm for calculating the orbits, then you could just do it by hand. Pen and paper is turing complete. Probably you could do it a lot more efficiently too since you wouldn't have to work in binary.

The advantage to computers in real life are
1. computations are done automatically so less man hours spent
2. computers can do stuff way faster than we can by hand

They obviously fail on 1, but even for 2, this human computer would be ungodly slow. In the video they show all the signs moving all at once, but you would have to give time for signals to propagate through the system. It would probably take minutes for one cycle. Adding two numbers together would probably take an hour. Calculating orbits would probably takes years, much longer than it would take to do by hand.
Replies: >>528678170 >>528701438
Anonymous
6/24/2025, 8:49:21 PM No.528670753
>>528668885
What kind of FBR setup would that be? How much waste does it produce?
I'm actually surprised it's that low. Just 70 people for refining and everything surrounding the plant? I mean turbines alone are 40 people.
>Wonder how corn power density compares to, say, solar?
Solar is atrociously bad. One greenhouse uses the same amount of space as 24 solar panels. Even with mono panels, you're only getting 4.8MW during sunny weather. Meanwhile the greenhouse would do 5MW continuously on high pressure turbines only, to use the steam for desalination.
Replies: >>528695837
Anonymous
6/24/2025, 9:05:48 PM No.528672651
>>528669865
Concrete, asphalt or glass.
Anonymous
6/24/2025, 9:10:27 PM No.528673149
coudln't figure out why this foundry with a full mk2 belt of concrete that only needs 90/min was bottlenecked
apparently 1 tiny segment of the belt inside the input shute was mk1
Replies: >>528673603 >>528674571
Anonymous
6/24/2025, 9:14:43 PM No.528673603
>>528673149
classic
Anonymous
6/24/2025, 9:24:11 PM No.528674571
1619295324783
1619295324783
md5: 195b9729aabac1c2f1a0d3ac2d5840ef๐Ÿ”
>>528673149
Anonymous
6/24/2025, 9:39:33 PM No.528676274
Is SE better than SA in your opinion? Never tried it, but reading the mod page it sounds like it has a lot more interesting stuff.
Replies: >>528677584 >>528678346 >>528678530 >>528678826 >>528680970 >>528695634
Anonymous
6/24/2025, 9:50:01 PM No.528677584
>>528676274
SE has it's ups and downs and the scale is dramatically larger, but it empowers the player more through incredibly high throughput in interplanetary logistics.

Whereas SA has intentional bottlenecks for shipping items from one planet to another, SE lets you launch incredibly expensive rockets that instantly deliver like 485 stacks of items to a different location without anything resembling the weight system. And you can set up a rocket silo to automatically deliver a product to any landing pad of the same name, with any number of landing pads per planet. If SA is about making 4 self-sufficient bases and an outpost, SE is about making a megafactory with 20 outposts that are all constantly interchanging resources to function.

The downside is that you are probably going to want to set aside a fucking week of your own time to set up that copper mining outpost and nothing else because the scale is ridiculous and the game takes forever. This is a good thing if you just want to play factorio for the rest of your life on the same save file, but is definitely too much for most people.

The other downside is that SE is bizarrely adverse to voiding items and absolutely LOVES irrelevant byproduct, which mostly just means that you'll set up rigs that produce byproduct and then every few hours one of the systems you've set up will need manual intervention for you to fire artillery on a warehouse full of 200,000 landfill.
Anonymous
6/24/2025, 9:54:52 PM No.528678170
>>528670235
in the book, the program takes 16 months to run. time isn't really an issue since they can fast-forward (this is set in a VR simulation). the soldiers are NPCs but the people orchestrating the whole thing are real and would not have time to do it by hand.

of course it would probably take months of work to design such a computer anyway so you are right that just hand-calculating the orbit may have been best.
Replies: >>528679102 >>528701438
Anonymous
6/24/2025, 9:56:17 PM No.528678346
>>528676274
I think SA had a lot more polish, and SE had some pretty big lulls in the mod (the 16 intermediate space sciences REALLY dragged on), but I think I enjoyed SE more than SA. The cool aspects were much cooler, it kept more of the base factorio game loop that is better than the SA loop, and ultimately you feel like your base is at a cooler scale (SA bases end up so small and it's kind of disaapointing). Arcospheres were also quite fun to play around with.
Don't play SE + K2 though, SE is a better experience when it's more handcrafed and standalone
Anonymous
6/24/2025, 9:57:53 PM No.528678530
>>528676274
SE does the whole thing better for the sane parts, it's hampered by being a bloat mod but if you made a "vanilla" version of SE then it would just be upgrade over SA.
Anonymous
6/24/2025, 10:00:47 PM No.528678826
Planet mods_thumb.jpg
Planet mods_thumb.jpg
md5: bdae1e5d770bb41ead41c1c6a8347f3c๐Ÿ”
>>528676274
You can have SE levels of planets in SA now
Replies: >>528678912 >>528679126 >>528679832
Anonymous
6/24/2025, 10:01:44 PM No.528678912
>>528678826
The thing making SE good was not the number of planets.
Anonymous
6/24/2025, 10:03:19 PM No.528679102
>>528678170
>the soldiers are NPCs
That does actually make it make sense. The upfront cost would be worth it if you wanted to go far enough into the future.
Replies: >>528701438
Anonymous
6/24/2025, 10:03:30 PM No.528679126
>>528678826
Unless you also de-fuck the inter-planetary shipping with more mods, that's just fucking tedious.
Anonymous
6/24/2025, 10:03:52 PM No.528679156
Screenshot 2025-06-24 150058
Screenshot 2025-06-24 150058
md5: e138dfe6bbc95d06a0281ea5cde2de9e๐Ÿ”
It's nice to go back to vulcanus post-aquilo and just glass all demolishers you see with a single railgun shot.
Anonymous
6/24/2025, 10:09:47 PM No.528679832
>>528678826
> Has a planet called Tchekof.
I am going to be EXTREMELY disappointed if that doesn't have a science pack unlocking some new type of ace-in-the-hole weapon capable of loading a single shot of ammo before a long reload time.
Replies: >>528681356
Anonymous
6/24/2025, 10:13:39 PM No.528680267
Screenshot 2025-06-24 151313
Screenshot 2025-06-24 151313
md5: f4464075cb99d65f531cc2ce2636c2bf๐Ÿ”
Do people craft foundations on aquilo or nauvis (or somewhere else)?
My default was nauvis since it has the most reliable stone, but I could also do it on vulcanus since rockets and such are cheaper there (and I'll need it on vulcanus).
On aquilo it takes more rocket launches globally, but rocket launches from aquilo are more annoying. Having to launch the foundation from there as well makes me think it should probably be one of the nearer planets though.
Picrel is how many rocket launches of everything it takes to make 1k foundations
Replies: >>528708882
Anonymous
6/24/2025, 10:19:25 PM No.528680970
>>528676274
I got bored before finishing SE, but finished SA twice
Anonymous
6/24/2025, 10:22:02 PM No.528681249
file
file
md5: 32e7be40583110e8ef65a1c58450da8b๐Ÿ”
which one
by the way I hate this mechanic
Replies: >>528681551 >>528681630 >>528683491 >>528706142 >>528707389
Anonymous
6/24/2025, 10:23:01 PM No.528681356
>>528679832
It can also be a reference to Star Trek.
Replies: >>528685379
Anonymous
6/24/2025, 10:24:38 PM No.528681551
>>528681249
in a vacuum i'd go with fused wire because there's a similar recipe for quickwire so you can just make the two together. copper rotor is not as good as steel rotor but still better than vanilla rotor. however you'd benefit from having casted screws there.
Anonymous
6/24/2025, 10:25:14 PM No.528681630
>>528681249
rescan
Replies: >>528682064
Anonymous
6/24/2025, 10:28:25 PM No.528682035
Serb is blazing, we unlocked intermetallics and got access to long handed inserters and medium electric poles. Truly this is how it feels to be spoiled
Anonymous
6/24/2025, 10:28:42 PM No.528682064
file
file
md5: fec39ae44185b823ec2f5025a5a972c3๐Ÿ”
>>528681630
I did
Replies: >>528684750
Anonymous
6/24/2025, 10:41:14 PM No.528683491
>>528681249
If you get a shit choice, don't pick either. The game can't give you the same option twice, so it'll permanently reduce shit picks by two
Anonymous
6/24/2025, 10:49:56 PM No.528684437
>>528666232
I'm guessing woodchips. The issue is the amount of space it would take to feed the amount of boilers you would need. Water cost is written off because a few irrigated farms with water catchers are self sustainable. After that mined coal would probably be second and mined uranium after that. Anything that takes an offshore rig is probably the least efficient. Trading for the materials is probably somewhere in the middle.

Now obviously this is ignoring solar power which is by far the least workers/MW but has a huge upfront cost and requires a boatload of space. It was buffed in the update though and the maintenance isn't nearly as bad. Plus it's literally the only power option that can scale infinitely with end game research making it theoretically infinitely more efficient than the others.
Replies: >>528691805
Anonymous
6/24/2025, 10:52:50 PM No.528684750
>>528682064
lel
Don't pick one and let it sit there. Caterium wire can technically be useful if you don't have excess copper but is typically better used elsewhere.
Anonymous
6/24/2025, 10:55:32 PM No.528685051
Space engineers 2 is on 20% discount, grim tidings
Anonymous
6/24/2025, 10:58:36 PM No.528685379
>>528681356
woosh.

Chekov's Gun is a trope originating direclty from Star Trek, anon. It's the name-giver for the narrative mechanism where something that may seem inconsequentially be introduced to the plot at one point turns out to be of game-changing relevance. Hence the hope that the planet would lampshade it by giving you a one-shot gun that literally becomes YOUR game-changer, giving you the upper hand in a shoot-out.
Replies: >>528761329
Anonymous
6/24/2025, 11:17:23 PM No.528687459
file
file
md5: 230d9608149ce95c869eab4c98c684b6๐Ÿ”
pipe has a junction that goes to 2 fuel generators
both of the pipes show flow and have fuel in them
one works and the other just says no fuel
tried reconnecting it and adding a pump and it didn't help
Replies: >>528687613
Anonymous
6/24/2025, 11:18:54 PM No.528687613
>>528687459
oh it IS working but complains about no fuel constantly because it isn't overcapping fuel, great UI
Replies: >>528692005
Anonymous
6/24/2025, 11:38:41 PM No.528689754
file
file
md5: d9595e52629b4a561e8d416077576bef๐Ÿ”
which one (only other one I have is caterium wire)
Replies: >>528691643
Anonymous
6/24/2025, 11:54:56 PM No.528691643
>>528689754
Neither. They both suck.
Replies: >>528694051
Anonymous
6/24/2025, 11:56:21 PM No.528691805
>>528684437
Using the wood to trade for corn and doing corn to gas seems interesting. It's 1 wood to 3 corn/fuel gas, and even with 48 wood/boiler to 72 gas/boiler you're coming out ahead. At the cost of running digesters and a ship that's double the power per forest tile.
Anonymous
6/24/2025, 11:57:58 PM No.528692005
>>528687613
> Swimming out and about in a closed body of water, suddenly arbitarily sink and clip through the world, falling down into minus-infinity and die.
> Spawned a death chest deep down in unreachable territory holding 5 yellow slugs, 2 somersloops, 3 mercer spheres and a hard drive.

Fuck you, Coffee Stain.
Fuck fucking YOU and your fucking amateur-hour ineptitude at proper programming.
Fucking bunch of fucking HACKS.
Replies: >>528692379
Anonymous
6/24/2025, 11:58:54 PM No.528692124
>>528652049
god the netflix adaptation of three body sucks
the chinese live action is pretty good honestly. it does have some kinda dated cg
Anonymous
6/25/2025, 12:01:19 AM No.528692379
1746539313903
1746539313903
md5: 0d455a9d13a18a6d8eb97584a08a656e๐Ÿ”
>>528692005
Anonymous
6/25/2025, 12:06:30 AM No.528692961
FUCK
FUCK
md5: 4ff8a42806250e2ec2268e8f28927f4a๐Ÿ”
Niobium complex? I found it quite simple actually.

I only had to route 6 fluids from one end of the map to the other!
Replies: >>528693352
Anonymous
6/25/2025, 12:10:01 AM No.528693352
YOU
YOU
md5: 321ffa10e181c271380f1f698fe4fbdc๐Ÿ”
>>528692961
The only good thing about niobium is you get an absolute fuckton even if you really just wanted a trickle (because logibots require niobium on top of the rest of the laundry list of shit unlike construction bots)

I mean that and the extra length pipes but it physically pains me to think of using these anywhere right now consiering just how much of a spaghetti mess I had to make to get a drop of niobium.

Anyway fuck you, we're doing a bot mall. FUCK you for making me wait 90 hours before this shit.
Anonymous
6/25/2025, 12:16:02 AM No.528694051
file
file
md5: 795b50f63b6e6b19e9f47cc495f9c198๐Ÿ”
>>528691643
well I rerolled that one and found a new one
Replies: >>528702330
Anonymous
6/25/2025, 12:16:56 AM No.528694152
My tranis keep getting stuck in traffic. Currently using rocket fuel. Will legendary nuclear fuel solve my problems?
Already using elevated rails wherever I could.
Replies: >>528694630 >>528695110
Anonymous
6/25/2025, 12:21:36 AM No.528694630
>>528694152
Train traffic is rarely alleviated by better fuel, you just need more robust interchanges.

However I have pseudo-scientifically determined that trains with a wagon at the head brake faster and the penalty to acceleration from the increased drag is negated by nuclear fuel. This generally leads to better throughput on trains that brake constantly due to traffic or short cycles. It is a MASSIVE pain in the ass to integrate though and limits the offloading capacity of the head wagon from 12 inserters to 10.
Replies: >>528696171
Anonymous
6/25/2025, 12:26:11 AM No.528695110
>>528694152
Civil engineers will tell you to add another lane
They are right
Replies: >>528696171
Anonymous
6/25/2025, 12:31:24 AM No.528695634
>>528676274
a lot of SE is better, but a lot of it is also designed purely and explicitly to fuck with you
why can only specific goods be transported via cannon? fuck you
why is rocket part reuse variable? fuck you
why do rockets crash sometimes? fuck you
why is almost every planet missing something necessary to handle the shit you want there? fuck you
why do meteors exist at all ever? purely because fuck you
solar flares are okay actually the first one is a really funny greeting and the second is manageable especially with perfect pipes now, you just need a calculator to prep for it. i was totally unthreatened by everything after that too
but i have no idea why the hell there's no way to void stone in that overhaul and it's clearly by design
Anonymous
6/25/2025, 12:33:27 AM No.528695837
file
file
md5: f66dcb12371bed8a06e55650ab9f5c0d๐Ÿ”
>>528670753
Pic is screenshot of someone's design, I think this is the optimal setup.

Turbines/water not included

Reactor & blanket fuel (384 super steam / 240MW):
1x reactor = 200 dudes
1x nuclear reprocessing = 30 dudes
2x enrichment plant = 28 dudes
1x chemical plant = 14 dudes
2x radioactive waste storage = 20 dudes
(+ a few dudes for glass , acid production)

Yellowcake (12/month):
1x crusher = 6 dudes
2x settling tank = 12 dudes
2/3rds wastewater treatment = 17 dudes plus 1 midget

World mine uranium (72/month):
Level 2 = 50 dudes (previous number was off)

Grand total 377 dudes + 1 midget, and a few guys just to sit around.
Even worse than I thought.

>Solar is atrociously bad. One greenhouse uses the same amount of space as 24 solar panels.
Hmm, yeah that's bad and not realistic. Photosynthesis is usually less than 5% efficient, solar panels are 20%.

Sounds like it's worth trying out corn power even at late game.
Replies: >>528697664 >>528699979
Anonymous
6/25/2025, 12:35:19 AM No.528696036
file
file
md5: c61aff8f4b402d57f2c99349e481e9fb๐Ÿ”
>Restarted the game without finishing it for the nth time award
>Get to the missile one
>Unhappy with it since I needed to step down once from max input speed to make my idea work
>Surely this will be unsatisfactory cycle perfor-
>...oh!
I should probably just finish this game
Anonymous
6/25/2025, 12:36:40 AM No.528696171
>>528694630
>>528695110
I have 1-4 trains and take forever to accelerate after they stop
I can't add a new lane when I don't have space for it.
Replies: >>528699219
Anonymous
6/25/2025, 12:51:55 AM No.528697664
>>528695837
3x enrichment can feed 2 or 3 other reactors I think. I haven't looked into how much yellowcake you need though. It does give you the option to burn depleted uranium in its place which could be several hundred years worth of fuel or more depending on how long you had them running. Not sure if it ends up more worker efficient but I'd assume it does if you need less world mining.
Replies: >>528699979
Anonymous
6/25/2025, 1:06:11 AM No.528699219
>>528696171
>I can't add a new lane when I don't have space for it.
Build another base with it's own higher throughput train network
Replies: >>528700407 >>528741158
Anonymous
6/25/2025, 1:13:34 AM No.528699979
file
file
md5: 5258e3017481d1f6ea446d456df4e42c๐Ÿ”
>>528695837
>>528666232
Oh wait I'm retarded

Corn = 8.4 worker per MW
Coal = 2.2 worker per MW
FBR = 1.6 worker per MW

>>528697664
Yeah looks like you're right. This one looks like for update 3
https://hub.coigame.com/Blueprint/Detail/768

Looks more efficient than self contained reactors, but not night and day like what I see for update 2.
Replies: >>528744162
Anonymous
6/25/2025, 1:17:50 AM No.528700407
>>528699219
This, take the dispersed pill; fuck monofactories.
Anonymous
6/25/2025, 1:27:42 AM No.528701438
>>528679102
>>528670235
you should know >>528678170 is lying to you so as to not spoil you. you should thank him with a kiss on the cheek.
Anonymous
6/25/2025, 1:37:02 AM No.528702330
>>528694051
>Makes anon choose between Iron Wire and Cast Screws.
Okay - that's just evil. Being forced to choose between those two should just never, EVER be a thing.
... Ultimately, I'd pick the Iron Wire there if I'd already have the Stitched Iron Plate recipe.
Otherwise Cast Screws.
Anonymous
6/25/2025, 2:00:18 AM No.528704513
campaign 8
campaign 8
md5: 48c3ccce0d07dc5577eb14de923833df๐Ÿ”
Anonymous
6/25/2025, 2:03:12 AM No.528704805
1735836868292584
1735836868292584
md5: db08a37e4126b14843fd5836ef0363da๐Ÿ”
AAAAAHHH
FUCK
OFFF
Replies: >>528709987
Anonymous
6/25/2025, 2:15:51 AM No.528705927
file
file
md5: df7f54c2e625c37433c02686a166a27c๐Ÿ”
>>528613101
Ar Tonelico, I guess. Game would basically be like Skyblock/Seablock since the magitech setting goes into autistic detail as to why science/magic is able to create matter out of nothing. The games themselves liked to do crafting though most of that was just weapons, armor, and consumables. Sometimes you did craft intermediary materials, though. AT2 made heavy use of trains and airships as well.

Also if you lose power your factory starts to crumble into the sea of death (the impenetrable cloud of poisonous volcanic gasses that cover the entire world)
Anonymous
6/25/2025, 2:18:25 AM No.528706142
>>528681249
>by the way I hate this mechanic
It's like TURD in Py but much worse
Anonymous
6/25/2025, 2:33:43 AM No.528707389
>>528681249
What shitty game is this?
Replies: >>528723172
Anonymous
6/25/2025, 2:50:21 AM No.528708882
>>528680267
I do it on Vulcanus, it's the only planet I'm constantly voiding stone and you have a lot to spare. Like you said Vulcanus is one of the two places you need it anyways so it just seems convenient.
Anonymous
6/25/2025, 3:02:21 AM No.528709987
>>528704805
what is this rimworld now?
Anonymous
6/25/2025, 3:36:03 AM No.528712872
Mindshattered
Mindshattered
md5: 492f7cb123f60a006175cb4f0f290a53๐Ÿ”
>>528613101
>Trawling games I've 100%'d
>Oh my fuck
Lego.

Just... make everything from Lego. Vehicles, workers, weapons, parts. The scope of possibilities in that setting is ridiculous, it's basically its own medium even in vidya form.
Anonymous
6/25/2025, 4:34:28 AM No.528717969
>Update broke Visible Planets
Aw.

I hope Wube just makes it themselves at some point
Anonymous
6/25/2025, 4:48:22 AM No.528719148
1656127970878
1656127970878
md5: 5856eb1a1f05508d0e58f3cfe535904f๐Ÿ”
First time player, Im going to Gleba: what I need to bring with me on my first trip to make the whole thing not a nightmare? Or you can star a base from scratch?
Replies: >>528719526 >>528720049
Anonymous
6/25/2025, 4:53:12 AM No.528719526
>>528719148
>what I need to bring with me
guns
Anonymous
6/25/2025, 4:59:49 AM No.528720049
20250526110649_1
20250526110649_1
md5: 758b3edcb84215d115ec590a7f5a4bcb๐Ÿ”
>>528719148
Your Gleba factory basically needs to work from start to finish and deal with contingencies to make anything reliably. Bring a bunch of iron plates and circuits to make biochambers along with all the other shit you need generally for a factory like belts and inserters as well as buildings from any other planets you have unlocked.

Also bring a couple nuclear reactors and the associated boilers and turbines. People will say this is stupid because blah blah solar blah blah free power from burning shit but you know what's better than that? Never paying attention to power at all because you have a reactor and if you're going to Gleba shooting up a few rockets for free power shouldn't be that hard. If you want to get autistic about it you can hook up the burning towers to your reactor's thermal grid and so long as you have a system that throttles fuel input based on temperature it should use burning biomass over burning fuel cells to generate power
Anonymous
6/25/2025, 5:06:38 AM No.528720591
these fish are probably going to back up on compost/meats
that can be someone else's problem
electrolysis sure eats a shitton of power. hopefully salt plants will fix this
Replies: >>528720892
Anonymous
6/25/2025, 5:10:17 AM No.528720892
>>528720591
>electrolysis sure eats a shitton of power
Just like in real life!

Wonder how much Factorio mods cranking up the power draw from electrolysis is slaved to real life requirements and how much is from gameplay considerations
Replies: >>528721327
Anonymous
6/25/2025, 5:15:51 AM No.528721325
plumbin
plumbin
md5: 1b9d4eb38dd37d4bd23a131fbbd828e7๐Ÿ”
>water enters through the bottom where the drain is
>dirty water leaves through the top where the faucet is
bravo klei
Anonymous
6/25/2025, 5:15:53 AM No.528721327
>>528720892
>you need fish oil to make crankshafts, a specific kind of pig shit to make glassware, and ant spit to make rubber
>you're making six metal alloys before figuring out how to get the salt out of salt water
it's for gameplay reasons
Replies: >>528721531 >>528732319
Anonymous
6/25/2025, 5:18:34 AM No.528721531
>>528721327
Yeah the tech tree is, but I've played Seablock and Nullius and both demand a shitload of electrologicalnometry to do electrolysis

I always crap out of Py before I get there

>you need fish oil to make crankshafts
This always pissed me off. I'm like 12 petrochem products deep why do I need fish to make trains
Replies: >>528724392
Anonymous
6/25/2025, 5:38:00 AM No.528723172
>>528707389
Factory Game, marketing name satisfactory
Anonymous
6/25/2025, 5:52:41 AM No.528724392
>>528721531
>and Nullius
ehhh
i mean it's definitely up there in costs but it never felt like that much more than anything else i was doing, and you're generating so much hydrogen all the time so it makes sense it would stand out at least a little
only got up to chem science if that makes a difference
Anonymous
6/25/2025, 6:30:19 AM No.528727604
Holy shit I'm trying to start a new Py but all the starting ore patches are melded together in almost every seed and some update broke Companion Drones because it's missing a fire graphic
Replies: >>528728390 >>528729548 >>528729774 >>528730293
Anonymous
6/25/2025, 6:40:40 AM No.528728390
>>528727604
>First rock I mined has moss
Aw yeah. Everything's coming up Thrillho
Anonymous
6/25/2025, 6:55:00 AM No.528729548
>>528727604
Inspired by the serb? Good luck.
Anonymous
6/25/2025, 6:58:00 AM No.528729774
>>528727604
>I'm trying to start a new Py
why
Replies: >>528729925 >>528730057 >>528733657
Anonymous
6/25/2025, 7:00:01 AM No.528729925
>>528729774
Because you touch yourself at night

Because the journey is the destination, man

Because it's there

Because Nullius, Seablock, and Space Exploration haven't been 2.0 certified
Replies: >>528731890
Anonymous
6/25/2025, 7:01:31 AM No.528730057
>>528729774
Everyone is playing it. Clearly that means it's the hot new product of the season.
Replies: >>528740802
Anonymous
6/25/2025, 7:04:23 AM No.528730293
>>528727604
It doesn't matter that much, the starting ores vanish so fast (except aluminum) that it shouldn't bother you even if you are autistic.
If you are autistic you can just use the inserters as a sorter and mine it all into one belt and then sort into boxes for buffer before sending it out to the factory.

Also if you use bots you didn't beat the game
Replies: >>528730387
Anonymous
6/25/2025, 7:05:41 AM No.528730387
>>528730293
I'm not going to beat Py and you know it
Replies: >>528730580
Anonymous
6/25/2025, 7:07:56 AM No.528730580
>>528730387
It's a joke, it's not like I just woke up and I'm going to the server right now to sabotage I mean improve that anons bot layout
Anonymous
6/25/2025, 7:25:51 AM No.528731890
>>528729925
>Because you touch yourself at night
don't rat me out like that man, that's not cool
Anonymous
6/25/2025, 7:31:37 AM No.528732279
1729878554745958
1729878554745958
md5: 6caab88ae95263633dcbbeabe66a5568๐Ÿ”
I wish we had 2.5 value logic so I could send a low2 signal that pulled all high signals down.
Anonymous
6/25/2025, 7:32:01 AM No.528732319
>>528721327
I'm surprised pyanodon doesn't add bronze. >Iron niobium tantalum nexelit lead antimony?
Sure.
>Bronze?
What the fuck is this
Replies: >>528739809
Anonymous
6/25/2025, 7:50:58 AM No.528733657
>>528729774
power of being memed into reality
Anonymous
6/25/2025, 9:20:18 AM No.528739809
>>528732319
I think bronze gets ignored by lot of these mods simply because it's "weaker" than iron (both in actual physical characteristics and in the metal power rankings where bronze age comes before iron age) and iron is the base material it all starts from. That and there just aren't lot of bronze things left these days at least in places easily visible to average consumer so it gets ignored.
Replies: >>528739904
Anonymous
6/25/2025, 9:22:01 AM No.528739904
>>528739809
The crazy thing is that Bronze is actually stronger than iron
Replies: >>528740068
Anonymous
6/25/2025, 9:24:40 AM No.528740068
>>528739904
True in the sense that you may commonly discount steel as not being iron.
Anonymous
6/25/2025, 9:35:06 AM No.528740802
file
file
md5: d0554a06b1b45395c706c8bdf2fcdc5b๐Ÿ”
>>528730057
it's becoming more popular it seems
Replies: >>528741341
Anonymous
6/25/2025, 9:39:48 AM No.528741158
>>528699219
But I only have one cargo landing pad, so half the science trains would start from there and get stuck in traffic
Anonymous
6/25/2025, 9:42:35 AM No.528741341
>>528740802
being the first and only big overhaul for 2.0 will do that. Despite it being, you know.

Py.
Anonymous
6/25/2025, 9:46:51 AM No.528741632
ugh
ugh
md5: 62bb0c7a1c7fb51f9b2bfdddd74d01ef๐Ÿ”
>Need to tweak some automation
>Fuck around with combinators
>Figure out I basically just need to subtract one number
>Build a big stupid block of combinators
>Fuck up the wiring
>Start chasing the wires down trying to figure out what is where
>Remember wires just add shit together and all I needed to do was place one (1) constant combinator, put -4 on the signal, and string that wire into the start of my old setup
I'm so dumb.
AAA WHY AM I SO DUMB?!
Anonymous
6/25/2025, 10:26:32 AM No.528744162
>>528699979
The FBR would use 1.74 workers / MW if including the turbines, but I still think we didn't count all the workers, like thermal desalinators and all the externalities. Sadly I'm not at FBRs yet on my new save so I have no experience with them, the recipe chain is complicated enough that I'd have to build it and actually count all the workers involved.
Corn to gas would be 7 workers per MW at scale, and it also scales with the infinite crop yield research, not as quickly as solar though. It could still be interesting late game because at some point your workers become so worthless, you might as well use them to make power. If solar is maintenance and real estate -> energy, and nuclear is big capital cost -> energy, then corn is workers -> energy.
Replies: >>528745637
Anonymous
6/25/2025, 10:50:25 AM No.528745637
>>528744162
Here's some quick math on trading household goods for coal
>0.5 workers in 0,25 of one assembly 4 to get 30 coal
>4 glass, 2 steel, 4 wood
>~3 workers for making the glass
>~2 workers for steel
>wood seems impossible to calculate, no idea how much a single harvester produces, lets just say another 2 workers and 30 forest tiles
>1/4 of the cargo ship is used for exporting the household goods, so only 3/4 throughput compared to using a coal world mine, so 68 workers on average for a fully used ship supplying ~16 boilers, lets say 4.5 workers per 30 coal
>a little bit more diesel used
>same 14 workers for turbines, boiler etc.
That's just ~1.8 workers per MW + 0.2 fixed unity cost + another 0.03 unity per boiler per month. I'm pretty sure once the full supply chain of the FBR is accounted for this coal trade might even be better. This doesn't include getting the 4 iron ore and 3 quartz / boiler for making the materials yet, but that's probably a lot less than what the FBR setup consumes in maintenance.
Anonymous
6/25/2025, 10:51:10 AM No.528745675
1724344274309258
1724344274309258
md5: b396d554cfd22afb8b7c4871aef2e1ba๐Ÿ”
Anonymous
6/25/2025, 11:17:33 AM No.528747341
>>528655081
Most players don't engage with trains in factorio. In fact we now have a legitimate way to get data on players who finished space age and uploaded their saves. The majority (71%) have 2 or less trains in their saves.
>Why check for 2 or less trains
Because nuclear and fulgora.
>There is a survival bias due to requiring finishing space age
Most players who would play the dlc to the end would be big fans of the game and by consequence much more likely to know how trains work and use them. The fact that 7/10 of these players barely touches them should tell you everything.
>The saves are curated by the players, it adds noise to the data.
The overwhelming majority of saves are first wins so the noise barely matters.
>Not every player upload their saves
But enough do and that's no different from any telemetry.
>How did you get these stats
By running a scraping program for 70 hours.
Replies: >>528749779
Anonymous
6/25/2025, 11:55:32 AM No.528749779
>>528747341
looked up about 15 saves
everyone had at least a few trains except 2 guys and one of them was some chinese with cheaty mods
Anonymous
6/25/2025, 12:15:31 PM No.528751085
I looked up a pic in the archives and I got reminded of just how many hyper futa mlp appreciators we have around here

it's odd to think about
Anonymous
6/25/2025, 12:16:03 PM No.528751115
uh
wrong thread?
Anonymous
6/25/2025, 12:18:32 PM No.528751278
1719686640894163
1719686640894163
md5: 022d2512130a1c036c46cba7a85fdfc3๐Ÿ”
no

not really, no

you know this used to be my shtick
Anonymous
6/25/2025, 12:59:33 PM No.528753870
Bake bread.
Anonymous
6/25/2025, 1:21:22 PM No.528755180
1744824997232301
1744824997232301
md5: 98c61d95fed00f4aec3c0f49843fbe53๐Ÿ”
it appears that there's some new sex around.
Replies: >>528755640 >>528755973
Anonymous
6/25/2025, 1:28:21 PM No.528755640
>>528755180
>factorio sex mods
Anonymous
6/25/2025, 1:33:34 PM No.528755973
1748988614998668
1748988614998668
md5: 7e3192ab08738be91a2f391345988368๐Ÿ”
>>528755180
Spex is out on patreon but you have to pay for it so it'll be a while before it hits general public, probably.
Replies: >>528757474
Anonymous
6/25/2025, 1:56:05 PM No.528757474
1675160777331214
1675160777331214
md5: 01ad79fb16b6dc4ee13cefccdd59a770๐Ÿ”
>>528755973
Checking kemono:
>Space Exploration 0.7 has been in closed testing for a month now, so howโ€™s it going?
>Slower than expected. [...] a lot of the delays are just down to the nature of the task. There are just a lot of corner cases due to API changes that are hard to predict and resolve. Also in some cases the game engine needed some API fixes to get things working again and that really slowed things down because we couldnโ€™t progress in certain areas for a week or two.
>For now, Iโ€™m expanding closed testing to include all of the existing people that have signed up as testers. Some of them are particularly good at finding obscure bugs and this is the right time for that. Iโ€™m concerned that non-patron tester access will lead to a large influx of new tester applications so I wonโ€™t be accepting new tester applicants for the next month. New Patreons / Patrons still have access of course, but thatโ€™s a small manageable number of people. Basically if 5k people apply for the tester role then Iโ€™ll be stuck spending more time managing applications and reading the closed testing chat than working on space rail graphics and fixing bugs, and thatโ€™s not good for forward progress.
Replies: >>528757647 >>528757747
Anonymous
6/25/2025, 1:58:09 PM No.528757647
>>528757474
An open beta would find every bug immediately without the red tape but then you wouldn't make any money.
Replies: >>528757747 >>528759331 >>528759907
Anonymous
6/25/2025, 1:59:32 PM No.528757747
>>528757474
>closed testing chat
huh? why not just have people submit bug reports?
this feels completely retarded and i feel >>528757647 is correct
Replies: >>528759331
Anonymous
6/25/2025, 1:59:59 PM No.528757781
dab
dab
md5: e21cc549b3cde2856dac6e5ca7c2c157๐Ÿ”
Yeah god forbid you do something for fun instead of making money
Replies: >>528758886
Anonymous
6/25/2025, 2:12:06 PM No.528758647
>>528414178
Making players suffer.
Anonymous
6/25/2025, 2:15:28 PM No.528758886
>>528757781
I for one always thought the "support me on patreon" messages in the mod were annoying, but earendel's always been like that

now, pyanodon has you inject space horse jizz to turn into a human-xeno-animal hybrid but it at least didn't pester you with messages, didn't hide all his betas behind patreon and had a honest to god github instead of a closed sourced discord full of sniveling nerds
Anonymous
6/25/2025, 2:16:27 PM No.528758948
THE THREAD
Anonymous
6/25/2025, 2:18:01 PM No.528759063
I paid for all this space so I'm going to use it
Anonymous
6/25/2025, 2:18:31 PM No.528759104
lucky number 7
Anonymous
6/25/2025, 2:21:34 PM No.528759331
>>528757647
>>528757747
We here at Earendel Co... uh... think of the end user experience.
Anonymous
6/25/2025, 2:27:07 PM No.528759789
you'd think getting hired by wube would change his mind a bit
Replies: >>528760252
Anonymous
6/25/2025, 2:28:40 PM No.528759907
>>528757647
>An open beta would find every bug immediately without the red tape but then you wouldn't make any money.
But his patreon is free to join :^) Patreon caused so much AIDS to video games so I would NEVER
Oh wait he has different tiers and asks for 1 (one) dollar.
pYgods are unironically winning
Replies: >>528760020
Anonymous
6/25/2025, 2:30:05 PM No.528760020
>>528759907
>he has different tiers and asks for 1 (one) dollar.
do you actually get access to everything by paying 1 dollar a month
Anonymous
6/25/2025, 2:32:28 PM No.528760184
image
image
md5: 03a14ec70a7a10abb9f6126867f8fc5d๐Ÿ”
huh
Anonymous
6/25/2025, 2:33:13 PM No.528760237
>>528760210
>>528760210
pass on
Anonymous
6/25/2025, 2:33:24 PM No.528760252
>>528759789
That's assuming he didn't spend his time at
Wube pestering kovarex non-stop to add premium mod portal subscription and such. Looking at the mine nerf I'm willing to believe kovarex came out worse from the exchange, not the other way around.
Anonymous
6/25/2025, 2:47:49 PM No.528761329
>>528685379
It's called Chekhov's gun. It's named after playwright Anton Chekhov, who used it in advice to other playwrights, and predates Star Trek by nearly a century.