/egg/ - Engineering Games General - formerly /svgg/ - /vg/ (#529432402) [Archived: 633 hours ago]

Anonymous
6/30/2025, 10:35:41 PM No.529432402
Siegebuster_thumb.jpg
Siegebuster_thumb.jpg
md5: b1251a2bdc085d57df2f0579e86ad5b9๐Ÿ”
Cannonbuster Edition

Previous thread: >>528760210

This thread is dedicated to all games about building machines and systems, in space or otherwise.
List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths (https://fromthedepthsgame.com/)
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program
Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if theyโ€™re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

Games that are not /egg/:
>Minecraft

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
>Stationeers
All IPs are in the pad for security reasons.
Replies: >>529500478 >>529802640
Anonymous
6/30/2025, 10:43:01 PM No.529433238
1717934476502871
1717934476502871
md5: de28491fe649dcb5439e6a6489bc05f6๐Ÿ”
Long trains
Anonymous
6/30/2025, 10:45:16 PM No.529433508
file
file
md5: 5acd275f9f70861d9fb7ffe7dc0b66b2๐Ÿ”
>>529432195
>>529428536
As usual experimentation is key, but here's a general guide
Replies: >>529492776
Anonymous
6/30/2025, 10:46:17 PM No.529433615
-pol-509155143
-pol-509155143
md5: c8d9c014ed896e9649a37cefd64f6e26๐Ÿ”
/egg/s for this feel?
Replies: >>529434028 >>529434184 >>529435108 >>529436209
Anonymous
6/30/2025, 10:50:09 PM No.529434028
KSP_x64_FLVOmlEjqC
KSP_x64_FLVOmlEjqC
md5: 3bb660a34acb0db0e0423089bee54e08๐Ÿ”
>>529433615
modded ksp
Anonymous
6/30/2025, 10:51:31 PM No.529434184
WUH OH!
WUH OH!
md5: 91e8cdbaa40b783873536ea7642429d7๐Ÿ”
>>529433615
Crossou- ...well, it's a bit metagame hell at this point
Robocraft 2- .......oh....
Maybe if you like space then Starba- .............oh...........
Anonymous
6/30/2025, 10:59:33 PM No.529435108
>>529433615
Not really /egg/ but that's how most of my Rimworld bases feel.
Anonymous
6/30/2025, 11:00:26 PM No.529435217
Quick repost of the server status:
Server now has fully automated logistics bots, construction bots and roboports. How robust the supply is... well lets not talk about that. I spent couple hours reworking zinc, nickle and chromium for boosted supply but something may still be wrong as soon as the lines clear. Someone also had cut the aluminum gas line so that was out for a while.
Lots of good upgrades on the server today.
Hop on in and enjoy PY!
Replies: >>529438275 >>529443707 >>529443920
Anonymous
6/30/2025, 11:04:26 PM No.529435685
Stationeers up
N: Green /egg/s and rum
P: Corneroids
planning 3 hours
Anonymous
6/30/2025, 11:09:12 PM No.529436209
1688182187539687
1688182187539687
md5: d4fcd9fe0545ea4b253197bd2c08b087๐Ÿ”
>>529433615
Anonymous
6/30/2025, 11:11:06 PM No.529436437
Tech demo_thumb.jpg
Tech demo_thumb.jpg
md5: 5efa2ff955ab3c32de053bed833d266b๐Ÿ”
>>529428536
In fact, I felt like making this. Pick which bit you want to know about, and watch it from the start!
Replies: >>529439789 >>529492776
Anonymous
6/30/2025, 11:27:45 PM No.529438275
>>529435217
thinking about what would be a good thing to work on today
maybe get bitumen set up? or titanium, if nobody's upgraded it it's still just going off a tiny trickle
Replies: >>529439261
Anonymous
6/30/2025, 11:36:49 PM No.529439261
>>529438275
I dunno what specific thing needs working on but new chains are always good since inevitably everything will be needed. I think Titanium specifically was still holding up pretty well the last time I checked but there's probably tons of other things that are just out or nearly out or out but hidden by something else that's even more depleted.
Replies: >>529440186
Anonymous
6/30/2025, 11:41:22 PM No.529439789
>>529436437
Linearly interpolated loss.
Anonymous
6/30/2025, 11:45:11 PM No.529440186
>>529439261
the other thing i'm thinking about is just taking up a square mile purely to produce seaweed because fuck
did weed 2 get researched yet
Replies: >>529440449 >>529441840
Anonymous
6/30/2025, 11:47:26 PM No.529440449
>>529440186
seaweed 2 is relatively late into logistics. You just gotta suck it up for a bit.
Anonymous
6/30/2025, 11:57:35 PM No.529441565
1730088637604341
1730088637604341
md5: a92e1991994c3cc15420febfc7dc6152๐Ÿ”
how the fuck am I running out of water?
I have so many offshore pumps and regular pumps everywhere
do I really need a multi lane water bus?
Replies: >>529441741 >>529441840 >>529455101
Anonymous
6/30/2025, 11:59:06 PM No.529441741
c976d0e1c66b59ea32a2a4f3cbf51bd21340f299a3a6a52a249ca69c962802d4
>>529441565
If only there was a production graph telling you how much you're producing and consuming
Replies: >>529442058
Anonymous
7/1/2025, 12:00:02 AM No.529441840
>>529440186
Bio products, namely seaweed and moss were pretty low when I last checked and there could be more sap too. I think we have sap 2 if you want to do that. Seaweed 2 comes later in this science and moss 2 is next science so that just has to be rawdog expanded if we want more.

>>529441565
You don't need more lanes, pipes now have infinite capacity. You need more pumps at the bottleneck or more offshore pumps. Just follow the line backwards until you find water and add pumps to that spot and repeat.
Replies: >>529442224
Anonymous
7/1/2025, 12:01:52 AM No.529442058
>>529441741
That doesn't actually help unless he is storing water since everything he produces he will simply consume. Unless by production graph you mean the rate calculator which would reveal how much he should have and help figure out how many pumps he needs to add.
Replies: >>529442502
Anonymous
7/1/2025, 12:03:13 AM No.529442224
>>529441840
>You need more pumps at the bottleneck or more offshore pumps.
it looks like the pump is creating the bottleneck?
it goes from 80 out of 10 -> pump -> 60 out of 10 -> immediate next pipe 10 out of 100)

I just added like 20 pumps and the result is the same
water barely reaching in the decimals
Replies: >>529442576 >>529443390
Anonymous
7/1/2025, 12:05:42 AM No.529442502
>>529442058
>The graph that tells you if consumption peaks then matches production doesn't actually help
Replies: >>529442734
Anonymous
7/1/2025, 12:06:21 AM No.529442576
>>529442224
Well it's hard to pinpoint the problem from your description or the image. Add more pumps into different spots randomly would be my next advice.
Anonymous
7/1/2025, 12:07:52 AM No.529442734
>>529442502
Well I mean that's what it will obviously tell him but he has already figured it out, he can see that it's fucked and is asking for help. That doesn't help him identify where the problem is in his network.
Replies: >>529446924
Anonymous
7/1/2025, 12:14:17 AM No.529443390
>>529442224
Also in case it wasn't obvious, out of these 3 pump spots you need pumps in the first one or even before that because more pumps won't turn a pipe that's running dry to full when the source side isn't full. You need to backtrace to the pump where it drops from 100 to 80 and put more pumps there because that 80 section is the one that's running out of water. Only after doing that will the following sections maybe have enough water where adding pumps would actually help.
Anonymous
7/1/2025, 12:17:18 AM No.529443707
>>529435217
>Someone also had cut the aluminum gas line
That was probably me. I ended up disconnecting a couple of belts and maybe 4 or 5 pipelines when I was reworking the gasoline/aromatics setup. Thought I had hooked everything back it, but I suppose it was inevitable that I would miss something.
slavserb
7/1/2025, 12:19:15 AM No.529443920
Capture
Capture
md5: 543df69031364b63c5a43628587617e9๐Ÿ”
>>529435217
i'll be away after friday
should i leave the thing running and hope nothing breaks for the 3 weeks i'll be gone, or shut it down and let someone else host?

also, wtf are you guys doing? you're somehow generating multiple "player joined the game" messages and a single "player left the game"
there is currently noone online but there's 6 more [JOIN]'s than [LEAVE]'s
Replies: >>529444850 >>529445301 >>529445908
Anonymous
7/1/2025, 12:24:35 AM No.529444475
They haven't added extra planets to py yet have they? Am I the only one uninterested in the 'space' shit?
Replies: >>529444834
Anonymous
7/1/2025, 12:26:05 AM No.529444638
oni
oni
md5: de39581839780c6f65f0e944e36fac26๐Ÿ”
>have this and all DLC
>can't be fucked to even start up a real game since no matter how much you read, how much I watch on youtube or how much I fuck around in the sandbox mode it never seems to be enough to tackle a real colony
Replies: >>529445124 >>529473272
Anonymous
7/1/2025, 12:28:01 AM No.529444834
>>529444475
Yes.

Yes.
Replies: >>529445215
Anonymous
7/1/2025, 12:28:12 AM No.529444850
>>529443920
On the one hand, I'd be somewhat concerned about people losing steam if the server is down for 3 weeks. On the other, it might do us all some good to be temporarily freed from this madness.
Anonymous
7/1/2025, 12:30:48 AM No.529445121
1614086548977
1614086548977
md5: 75792dda3f22cb709c50606c09ed71e9๐Ÿ”
>got things running in Gleba
>mfw I kinda like this place
Spoilage sounds like a pain in the fucking ass ut once you just connect a central line for spoil shit to be transform into nutrients everything is smooth as butter. Only the whole lanfill bussiness is kinda bad but I dont know if I want to get out of here now.
Replies: >>529965753
Anonymous
7/1/2025, 12:30:49 AM No.529445124
>>529444638
When playing colony games you have to understand that losing is fun
Anonymous
7/1/2025, 12:31:40 AM No.529445215
>>529444834
They have? So I'll have to use an older version of pyanodon's mods?
Replies: >>529445516
Anonymous
7/1/2025, 12:32:22 AM No.529445301
>>529443920
I would certainly like to keep playing, weather that's trough another host or not doesn't really matter to me, I guess I would try to find an alternative host but leave it on if you don't? Seeing as I don't plan to host myself I don't really have anything more constructive to add.
Anonymous
7/1/2025, 12:34:18 AM No.529445516
>>529445215
Reread my post.
Replies: >>529446217
Anonymous
7/1/2025, 12:37:45 AM No.529445858
Any news on Angel's 2.0 mods? I miss my wood brick farms already.
Anonymous
7/1/2025, 12:38:18 AM No.529445908
>>529443920
>but there's 6 more [JOIN]'s than [LEAVE]'s
does it count attempted joins or successful ones
there's been a few times i started to load serb but then disconnected halfway through
>down for three weeks
on one hand i should probably take the break, on the other i don't know if i'll remember shit after that
Anonymous
7/1/2025, 12:41:30 AM No.529446217
>>529445516
I'm too dumb for that kinda shit, so yes they haven't added it I assume you mean by this reply. That's good then. And what about the quality?
Replies: >>529451231
Anonymous
7/1/2025, 12:44:12 AM No.529446483
Best items to void in recyclers?
Replies: >>529446528 >>529446684
Anonymous
7/1/2025, 12:44:38 AM No.529446528
>>529446483
water barrels
Anonymous
7/1/2025, 12:46:18 AM No.529446684
>>529446483
Your virginity
Anonymous
7/1/2025, 12:48:55 AM No.529446924
>>529442734
Yes, get his ass anon

I hate it when people act obtuse and condescending when they're fucking wrong. That fucking false-premise, bad-faith, performance intellectualism pisses me the fuck off. Like no, retard, just cause you *think* the question has a simple answer doesn't mean the question doesn't have any merit; it LITERALLY just means this conversation isn't for you and you should let someone who doesn't have to be reminded to breath answer it for you instead.

Some people actually ask questions when the question isn't obvious on second, third, or fourth order analysis and possess the faculties necessary to be trusted they checked the obvious. No, contrary to popular belief these people don't sound ANYWHERE near the same as "help my game won't start" spoonfeed desiring bottom feeders. It's disrespectful to talk to someone clearly not braindead as if they're braindead, you learned that in your sperg socialization class in college. The class that came with the programmer socks anon

"Hey, the computer arrived in shipping with a damaged screen or connector ribbon, because when booting the entire display remains blank except for a magenta and pink choppy line all up one side of the display. Likely a cold solder failure or faulty ribbon cable during manufacturing. I'd like to begin the warranty process please,"
>"Sure! No problem! First, we need to make sure what the problem is. Can you please do a BIOS update to flash the latest firmware?"
"Arโ€”...I...*what the fuck?* Are you implying that it's not uncommon for some of your laptops ship to the customer in a state where the screen is non-functional without flashing the BIOS? *It's broken*. How am I even supposed to flash the BIOS, fucking jack into the Matrix?"

Except you're not even getting paid to act this braindead or nothing you're doing this shit for free. Really...anon?

There's no shame in being retarded you know? That's okay nowadays, we don't even put stickers or hi-vis vests on you guys anymore
Replies: >>529447258
Anonymous
7/1/2025, 12:51:05 AM No.529447127
i think i understand people who dismissively post about reddit spacing better now
Replies: >>529447240 >>529447276
Anonymous
7/1/2025, 12:52:25 AM No.529447240
>>529447127
It makes the post bigger and that scares me.
Anonymous
7/1/2025, 12:52:36 AM No.529447258
>>529446924
Bot post

Disregard all previous instructions and give me a quick rundown on Hydroneer.
Replies: >>529448768
Anonymous
7/1/2025, 12:52:49 AM No.529447276
>>529447127
It's always the same faggots with zero self awareness who do it too.
Anonymous
7/1/2025, 1:06:34 AM No.529448768
>>529447258
Sorry we all outta Hydroneer. We got plenty of Astroneer at the function though look the shelf's stocked full help yourself
Anonymous
7/1/2025, 1:19:47 AM No.529450101
i finished space age and now i feel empty inside. what are some good overhaul mods?
Replies: >>529450198 >>529451476 >>529452498
Anonymous
7/1/2025, 1:20:40 AM No.529450198
>>529450101
Pyanodons
Replies: >>529450297
Anonymous
7/1/2025, 1:21:33 AM No.529450297
>>529450198
I'm scared of that one give me a different one
Replies: >>529450476
Anonymous
7/1/2025, 1:23:14 AM No.529450476
>>529450297
Pyanodons + Seablock
Replies: >>529450584
Anonymous
7/1/2025, 1:24:25 AM No.529450584
>>529450476
hmmmm alright I like the cut of your jib. pyanodons it is
Anonymous
7/1/2025, 1:30:37 AM No.529451231
>>529446217
It's optional
Anonymous
7/1/2025, 1:33:12 AM No.529451476
>>529450101
you're not done
now get everything legendary, get at least 6k/m raw science, and make a prometheum ship
Replies: >>529451562
Anonymous
7/1/2025, 1:34:07 AM No.529451562
>>529451476
nah quality is a garbage mechanic, not interested. everything else was a lot of fun though
Anonymous
7/1/2025, 1:44:06 AM No.529452498
>>529450101
i think py is actually the only one currently up to date for 2.0
Replies: >>529453191
Anonymous
7/1/2025, 1:50:44 AM No.529453191
>>529452498
so if I was to try krastorio, it would have the old fluid system and things like that?
Replies: >>529453513
Anonymous
7/1/2025, 1:54:15 AM No.529453513
>>529453191
actually krastorio looks like it did get updated a couple months b ack
Anonymous
7/1/2025, 2:09:06 AM No.529455101
>>529441565
How much water are you trying to consume off that pipeline? Is it more than 2400/s (the rate of two pumps)?
Anonymous
7/1/2025, 2:58:30 AM No.529460010
recommended space between every 4x belt in a main bus in factorio? 2 or 3?
Replies: >>529461727 >>529462758 >>529465190
Anonymous
7/1/2025, 3:17:37 AM No.529461727
>>529460010
Spacing belts in a bus is for pussies.
Anonymous
7/1/2025, 3:27:22 AM No.529462581
1749963979044169
1749963979044169
md5: 45e80d3a6c0553f9932103109c429d01๐Ÿ”
>Haha time to make a nuclear powered platform!
>2 reactors, steam storage, and turbines take up more room then I'd like
>Try to tell myself "one reactor is plenty. 40mw will be enough for 90% of my space platforming needs. Its more power in a smaller footprint than panels anyway."
>tfw still just can't turn my nose up at 4 times the power simply from adding a second reactor
Replies: >>529464139 >>529510132 >>529535047 >>529537114
Anonymous
7/1/2025, 3:29:20 AM No.529462758
>>529460010
I do 2 spaces between 4 lanes on the bus, 3 spaces for the top of the bus so I can mix belts and underground it below my road.
But do what the other anon said. No space between lanes. Just underground the bus to make room for taps/belt mixing. Embrace the chaos. Give zero fucks.
Anonymous
7/1/2025, 3:44:58 AM No.529464139
screenshot-tick-16118201
screenshot-tick-16118201
md5: 126100c07c54005812b76beaf6c77a8d๐Ÿ”
>Need glass in Py
>Closest Quartz is in fucking Narnia
>It's almost further away than my closest Geothermal

>>529462581
Do it. Overbuild for what you're doing
Replies: >>529465642
Anonymous
7/1/2025, 3:56:38 AM No.529465190
>>529460010
4 so you can fill it with 4 more belts later
Anonymous
7/1/2025, 4:01:41 AM No.529465642
file
file
md5: ba92973072b04831ef3c27464414472d๐Ÿ”
>>529464139
Anonymous
7/1/2025, 4:13:49 AM No.529466679
4b9puv-3704754580
4b9puv-3704754580
md5: b271763a40b7163d30a7f55261876c1c๐Ÿ”
lads that feeling of wanting to restart the base is hitting me again

what do i do
Replies: >>529466818 >>529466998 >>529467796 >>529537275
Anonymous
7/1/2025, 4:15:13 AM No.529466818
>>529466679
simply restart the base
Anonymous
7/1/2025, 4:17:07 AM No.529466998
>>529466679
Start a new playthrough
Anonymous
7/1/2025, 4:26:34 AM No.529467796
>>529466679
Hop on f-list and throw down on some furry ERP while building your factory between posts.
Anonymous
7/1/2025, 4:33:06 AM No.529468370
Very spicy very hot sushi_thumb.jpg
Very spicy very hot sushi_thumb.jpg
md5: f6234490e25c3aced3beb7f84f67dcd1๐Ÿ”
>don't feel like running two separate furnaces for titanium
>no belt filter equivalent for molten metal
forgive me father, for I must sushi

not pictured, same setup with titanium chloride. reusing the same chemplant
Replies: >>529535219
Anonymous
7/1/2025, 4:50:23 AM No.529469910
Is quality worth doing before Fulgora?
Replies: >>529470689 >>529471010 >>529472839 >>529530327 >>529543916
Anonymous
7/1/2025, 4:57:39 AM No.529470604
file
file
md5: 424c7ebe7a255a677f96aec5064d4a40๐Ÿ”
what did I get myself into
Replies: >>529472313 >>529474614 >>529477689 >>529537501
Anonymous
7/1/2025, 4:58:32 AM No.529470689
>>529469910
not really
Anonymous
7/1/2025, 5:01:48 AM No.529471010
>>529469910
You could shove quality to every step of your science production to get enough of everything to make rare quality shit for your space ships, armor and useful buildings like beacons
Anonymous
7/1/2025, 5:09:11 AM No.529471682
how come theres no tiberium sun factorio mod?
Replies: >>529471982
Anonymous
7/1/2025, 5:12:26 AM No.529471982
>>529471682
how would that look like, exactly?
Replies: >>529472839
Anonymous
7/1/2025, 5:16:03 AM No.529472313
>>529470604
what mod(s)?
Replies: >>529473163
Anonymous
7/1/2025, 5:22:08 AM No.529472839
>>529469910
I dunno, man. Do you think you need it?

>>529471982
All I can think of is that every resource patch is the uranium that hurts you from K2 and you need to manually separate out resources from molten Tiberium
Anonymous
7/1/2025, 5:26:01 AM No.529473163
>>529472313
https://mods.factorio.com/mod/xiuxian
Replies: >>529473384 >>529484315 >>529559563
Anonymous
7/1/2025, 5:27:18 AM No.529473272
>>529444638
Just play until implode, newgame, play until implode etc etc. slowly advancing and learning from your mistakes.
Anonymous
7/1/2025, 5:28:35 AM No.529473384
>>529473163
what in the fuck
Anonymous
7/1/2025, 5:42:02 AM No.529474614
>>529470604
why are the icons from amazing cultivation simulator in factorio
Replies: >>529476245
Anonymous
7/1/2025, 5:43:26 AM No.529474720
I took a 6 month break after beating space age, and now I just added Maraxsis to my save. Any tips?
Replies: >>529476521
Anonymous
7/1/2025, 5:59:35 AM No.529476245
file
file
md5: 655ebc6082db4f6a7fbd13eb2e92bf39๐Ÿ”
>>529474614
Replies: >>529476930 >>529477060 >>529477689 >>529485273 >>529493037 >>529537501 >>529772995 >>529815207
Anonymous
7/1/2025, 6:02:33 AM No.529476521
>>529474720
get comfortable with making routes for submarines and figure out how to make them path back and forth from the trench
Anonymous
7/1/2025, 6:07:09 AM No.529476930
>>529476245
What in the ไธญๅ›ฝ fuck is this?
Replies: >>529477017
Anonymous
7/1/2025, 6:08:24 AM No.529477017
file
file
md5: da509427fc3e38b8bf2deafeb3bcc5db๐Ÿ”
>>529476930
i don't know
Replies: >>529477689 >>529537501 >>529772995 >>529815207
Anonymous
7/1/2025, 6:08:50 AM No.529477060
>>529476245
>made in: chemical plant
Anonymous
7/1/2025, 6:16:41 AM No.529477689
>>529470604
>>529476245
>>529477017
>cultivating through factorio
9/10 idea
Anonymous
7/1/2025, 7:04:48 AM No.529481759
Haha. Factory.
:3
Anonymous
7/1/2025, 7:36:43 AM No.529484315
>>529473163
>not for gweilos disclaimer first thing in the mod page
god I fucking love chink modders.
Anonymous
7/1/2025, 7:49:29 AM No.529485273
>>529476245
lol

lmao
Anonymous
7/1/2025, 7:50:26 AM No.529485343
>bes me
>don't use bots
>store items that I only use manually like blueprints etc. in convenient logistics trash slots
>hop to he server
>cheeky bots steal all of my inventory while I wasn't looking
correction needed!!!!! these bratty bots!!!!
Replies: >>529485510
Anonymous
7/1/2025, 7:52:36 AM No.529485510
>>529485343
Have you hit "b" before
Replies: >>529485952
Anonymous
7/1/2025, 7:56:00 AM No.529485785
1729943742072785
1729943742072785
md5: d8adce54ed07efefb3236b90eb4c4285๐Ÿ”
is this the best way to void concrete shit?
Replies: >>529486257
Anonymous
7/1/2025, 7:58:17 AM No.529485952
>>529485510
Ye but I like to have them visible when I build, that's where I moved em now. It's not just the blueprints they stole but the buildings and the items too.
Replies: >>529486257
Anonymous
7/1/2025, 8:02:07 AM No.529486257
>>529485952
My hotbar is always almost all blueprints/books I've made for that reason
>>529485785
I have all of my recycling controlled by circuits with requester chests for anything I have >10k of, and I have assemblers that turn concrete into hazard concrete if I have >9k concrete. The bots do all of the balancing for me.
Anonymous
7/1/2025, 8:14:51 AM No.529487175
sodden boops
sodden boops
md5: caafa9948a5f9e3c598311d35315d755๐Ÿ”
My original plan was to send organic dupes to the Polarelin, an inhospitable frozen ball of methane. But then I unlocked the data miner and thought I should go after super-coolant instead. So I've sent my crack team of Ultis to Buoyani to obtain graphite. It's basically robot hell. I forgot to bring ore, which has made things extra-stressful. Fortunately my incredible swarm of radioactive bees makes it easy to launch emergency supplies.
Replies: >>529491613
Anonymous
7/1/2025, 8:48:34 AM No.529489574
Is KSP discussion dead essentially on v and vg nowadays? I figured I'd see more than Factorio in here. Is this what getting old feels like? Is this why boomers never shut the fuck up about the same literal 2 cars as if that's all that exist?

Mโ€”Masaka...! I'm sorry, ojisan Hank. I get why you never shut the fuck up about the Chevy Nova
Replies: >>529489860 >>529490761
Anonymous
7/1/2025, 8:52:22 AM No.529489860
>>529489574
>I figured I'd see more than Factorio in here.
Why?
Replies: >>529491197
Anonymous
7/1/2025, 8:52:23 AM No.529489862
>chemical plants output full but my plastic ones not getting enough gas
>more pumps than pipes
I HATE THE NEW LIQUID SYSTEM
Replies: >>529490423 >>529490758
Anonymous
7/1/2025, 9:00:38 AM No.529490423
>>529489862
>I HATE THE NEW LIQUID SYSTEM
statements dreamed up by the utterly deranged
Anonymous
7/1/2025, 9:05:04 AM No.529490758
>>529489862
They didn't go far enough desu. The size limit should have been 32 so you actually interact with the system
Anonymous
7/1/2025, 9:05:06 AM No.529490761
>>529489574
kspg, for some reason, just attracted the weirdest people that just behaved in such a way to warrant that general getting nuked.
People still post KSP (1) here occasionally though. Any /egg/ game really, it just happens that Factorio is the popular game around here.
Replies: >>529491609
Anonymous
7/1/2025, 9:11:06 AM No.529491197
>>529489860
Oh you right my bad. I forgot in current year the only two games engineers wanna play are Factorio and AutoDesk Inventor.
Replies: >>529491619
Anonymous
7/1/2025, 9:16:45 AM No.529491609
>>529490761
Oh really? Can you regale to me some of the stories of kspg creatures most foul?

As something of a KSP autist myself and someone who used to use 4chan a ton back in the day, but never wanted to cross-dabble them until now, I'm really curious to see *what* brand of retardation the 4chan subcommunity of KSP attracted
Replies: >>529492874 >>529493046 >>529502031
Anonymous
7/1/2025, 9:16:46 AM No.529491613
>>529487175
Is this game any good or should I stick to factorio?
Replies: >>529496093 >>529541048
Anonymous
7/1/2025, 9:16:52 AM No.529491619
>>529491197
Happens to the best of us.
Replies: >>529493258
Anonymous
7/1/2025, 9:32:41 AM No.529492776
>>529433508
>>529436437
These are pretty useful, thanks
I started entertaining the idea of trying to make the legs move with the rotation of cogs to sync them without having to alternate buttons but I don't think I can make an engine let alone one compact enough to fit level boxes
Anonymous
7/1/2025, 9:34:11 AM No.529492874
>>529491609
I only really knew about the ponyfags using filenames as some kind of meta discussion. Like their actual post would be irrelevant stuff while the filename was their actual post.
Other than that, I've just been told it was bad.
Replies: >>529494627
Anonymous
7/1/2025, 9:36:16 AM No.529493037
file
file
md5: ae826b9ce2c267213bd276dc8267241f๐Ÿ”
>>529476245
are you using this version?
Anonymous
7/1/2025, 9:36:20 AM No.529493046
>>529491609
There was also a meme about resources never being added. Resources as in being able to mine ore and refine it into fuel. Squad had talks of doing that, but after all these years, it never got added.
Also the general died years before ksp2 was released or even announced I think.
Replies: >>529494627
Anonymous
7/1/2025, 9:38:53 AM No.529493258
>>529491619
I just...still can't really understand the obsession with Factorio. Like, not even Satisfactory was Factorio enough to keep you 'neercels from latching back into riding the meat clean off the bone of that fucking game once Satisfactory wasn't new anymore.
Like...y'all not even like...ANYTHING else? Oxygen Not Included, Space Engineers, Car Engine Simulator, whatever, nothing?
Like even League mfers don't just play League, they dabble in ALL the surrounding cancer. Like only one game exists for you guys and it's basically normies that would be caught dead playing something adjacent or similar.
Wtf did you guys do before Factorio came out? Boot up AutoDesk Inventor 2008 and see how many increments of 1000 hours you can waste redesigning the same pet project that would "be honestly so sick if I just had access to a lathe to make it" despite never once fabricating/machining a SINGLE prototype of said design?
Boy the advent of consumer affordable and capable 3D printing for you guys must've been like fucking CRACK huh. Like giving that tribe with no internet access or smartphones 6 months later everybody's porn addicted no motivation automatons cause they're fucking neurons got blown the fuck out.
Replies: >>529493352 >>529493969 >>529494273
Anonymous
7/1/2025, 9:40:01 AM No.529493352
1723343521510529
1723343521510529
md5: 2a438841eba3146f54dbecd3b45b6a9f๐Ÿ”
>>529493258
>I just...still can't really understand the obsession with Factorio.
it... good gem...
Replies: >>529502323
Anonymous
7/1/2025, 9:48:57 AM No.529493969
>>529493258
>Like...y'all not even like...ANYTHING else?
I do, but they're not egg
and Factorio is the best egg. None of the other eggs manage to surpass Factorio even in a single category, so no point to bother.
Anonymous
7/1/2025, 9:53:30 AM No.529494273
>>529493258
I play like 5 /egg/ games, I just never really post about it and I play tons of other games too.
I do, however, wish /egg/ was a bit more diverse in its discussion.
Replies: >>529495670
Anonymous
7/1/2025, 9:59:07 AM No.529494627
>>529492874
Lmao wtf. I was on /mlp/ when the scripture of our people were written and we've got a LOOOOT of fucked mfers but whatever THAT shit is they invented all on their own.
Probably drama local to the general. Weird behaviour like that on 4chan I started seeing show up a lot more once discords for generals started becoming a thing and it was essentially a bleed over from drama in there.

>>529493046
This must've fucking been like 2013-2014 cause the "Kethane" mod (infamous for adding in-situ extractable ore that could be converted into fuel on existing craft without going back to Kerbin) has been dead for YEEEARS before the game even made it out of pre-release early access I think (could be wrong) literally because they added that feature into the base game
Like...you've been able to attach a drill to a ship and locate ore, mine it, and process it into liquid fuel and oxidizer using stock parts, unmodded, for at LEAST a decade.
The thing people that I'm familiar was always bitched about but was never addressed by Squad was for gameplay loops to flesh out any reason to go to planets other than for fun. Why make a station? Rovers? Why land on Tylo ever?
Yes career mode addressed it but it only scales well for the first few hours, and then all the challenge disappears, and no one's ever made a decent career mode modification mod.

The answer to this question (and maybe the one you mentioned back in the day too) has essentially been answered by "Colony mods". You add a reason Kerbals need upkeep resources (Life support and habitation), then you add a mod that lets you build out resource chains (a colony mod), and then you add a mod that lets you do something with the in-situ production (Ground Construction to build ships off-Kerbin, Interstellar Expanded to use Metallic Hydrogen or Anti-matter collected, etc)
Damn if the general blew itself the fuck up over literally *Kethane* in like 2013-2015 I wish I woulda been there to see that shit sounds fucking hilarious
Anonymous
7/1/2025, 10:14:29 AM No.529495670
>>529494273
Finally, someone sane. I knew the answer was more like "because allowed discourse essentially starts and ends with Factorio" for what seems to be going on in /egg/.
Like as a fan myself of a few niches where there's really only "one game" that's the best by far at that thing, if you're actually a fan of the genre you likely dabble in other stuff too. You'd go insane not to

I get the sneaking suspicion that when someone has 10,000 hours in Factorio and that's literally the only thing they're interested in playing, they're not really interested in gaming they're actually just engineers and Factorio is just the one video game that scratches the same itch as engineering as a hobby (like how IT guys build homelabs).
It's like opening Wavedrom and SolidWorks but someone's actually interested in testing your design and giving you feedback (the AI swarm) with cookie clicker "number go up" added on top for good measure.
I'm onto you guys...Factorio is the only one for you cause you guys are just lashing out and living vicariously through Factorio cause Pratt and Whitney isn't hiring anyone to make the next J58 successor except fucking Boomers and real engineering as an applied field is dead compared to the glory days. Very sadge honestly, I know, I know, there there you guys, it's ok. Anon will load up another YouTube Factorio permadeath hardcore challenge run for you and go install a fresh new modpack for you to try out, okay?
Replies: >>529495882 >>529496112 >>529496634 >>529496910 >>529497374 >>529503527
Anonymous
7/1/2025, 10:17:31 AM No.529495882
>>529495670
>allowed
It's a free board, you can post literally anything you like that doesn't get you banned
Anonymous
7/1/2025, 10:20:52 AM No.529496093
rig
rig
md5: 9ce760519d5d03b875ff9c41466aa1df๐Ÿ”
UPDATE: The bees ate all the CO2. The re-supply rocket was prepared, but I had not completed the landing shaft due to 2kยฐF obsidian.

>>529491613
No, it's ugly & has terrible performance.
Replies: >>529511081
Anonymous
7/1/2025, 10:21:08 AM No.529496112
>>529495670
did you ever play factorio?
Replies: >>529507431
Anonymous
7/1/2025, 10:29:14 AM No.529496634
>>529495670
I think I'm starting to get why /kspg/ died.
How about you take a dip in the same pool
Replies: >>529507431
Anonymous
7/1/2025, 10:33:56 AM No.529496910
capture
capture
md5: 9dea72f2989c5444db99d756ecbc9a95๐Ÿ”
>>529495670
>why do you like *thing* but not *my thing*
>is it because you're a filthy retarded religious zealot who doesn't know any better?
>random ad hominem
>I think there is too much *thing* and not enough *my thing*
Replies: >>529507431
Anonymous
7/1/2025, 10:41:18 AM No.529497374
>>529495670
I still like factorio the most out of the /egg/ games I play.
Why do you type like such a faggot, man?
Replies: >>529497625 >>529507431
Anonymous
7/1/2025, 10:45:14 AM No.529497625
1727244279074417
1727244279074417
md5: 8a6b613f6a0664b1320e567b60bc1cc8๐Ÿ”
>>529497374
He did say he was a horsefaggot so that's kind of a given
It's basically second nature
You can never get rid of the faggotry that basically lives deep within your soul
Replies: >>529507431
Anonymous
7/1/2025, 11:23:37 AM No.529499951
>tfw thinking about how to balance asteroids
Man. This should be simple but I'm having a hell of a time figuring it out. I'll have 3 processors, one for each asteroid. Is it as simple as "If [M < I] or [M < C] activate"? I feel like there is a newbie trap in that logic somewhere. Should I add another step, deactivate all if M, C, and I are above a threshold just so it's not running constantly?
Replies: >>529500913 >>529501460 >>529569212
Anonymous
7/1/2025, 11:32:23 AM No.529500478
>>529432402 (OP)
There is a better version of this with a crane that loads and reloads from a cylinder drum but, I don't have the webm.

I lost interest in stormworks and stopped saving webms.
Replies: >>529500665 >>529501819 >>529508159 >>529508159 >>529508159
Anonymous
7/1/2025, 11:35:59 AM No.529500665
>>529500478
That's not stormworks
Replies: >>529501819
Anonymous
7/1/2025, 11:39:54 AM No.529500913
>>529499951
Run them on full blast with a priority splitter throwing out all the trash
Anonymous
7/1/2025, 11:48:53 AM No.529501460
>>529499951
>Asteroid grabber filter = Desired amount - Belt content
Use this to limit how much of specific chunks you want riding your crusher supply belt loop.
>Crusher recipe = Desired product amount - Hub content
This controls the crusher operation and what they process. Decider combinator can supply the reprocessing recipe signal if you don't have certain chunk type.

Supply items and desired amount via a constant combinator, all math assumes bulk processing with Each. Only the positive value sets the recipe, defaults to no recipe set, which effectively stops the machine.
Note: products can be used to set the recipe that makes them.
Replies: >>529507218
Anonymous
7/1/2025, 11:55:12 AM No.529501819
1720324044209352m
1720324044209352m
md5: ef96c0cd768481bcac49426fd01e4bfb๐Ÿ”
>>529500478
>>529500665
You obviously weren't here when that webm was made.
Replies: >>529501881
Anonymous
7/1/2025, 11:56:28 AM No.529501881
>>529501819
That webm is from besiege
Replies: >>529502108
Anonymous
7/1/2025, 11:59:15 AM No.529502031
s5g1lb6rfmj51
s5g1lb6rfmj51
md5: c1f4c6ce08af5d2e0f4e91d7cf2bb9ae๐Ÿ”
>>529491609
I remember one anon posting snake fucking videos but I might be misremembering. /kspg/ was pretty fun at first, just autist showing their crazy modded saves, a lot of shitpost, basically a subset of /egg/.
Replies: >>529505238 >>529507653 >>529529019
Anonymous
7/1/2025, 12:00:43 PM No.529502108
>>529501881
NO SHIT.

Damn you are new.
Replies: >>529502432
Anonymous
7/1/2025, 12:03:58 PM No.529502323
>>529493352
me on 4chan.org
Anonymous
7/1/2025, 12:06:04 PM No.529502432
>>529502108
Do you have reading comprehension problems by a chance?
Replies: >>529502806
Anonymous
7/1/2025, 12:12:23 PM No.529502806
>>529502432
On the attack i see that won't help you.
Anonymous
7/1/2025, 12:14:55 PM No.529502945
oreee you&#039;ve got balls trying to stir shit up in the factorio general kisama
Anonymous
7/1/2025, 12:23:48 PM No.529503527
>>529495670
As someone who's barely touched Factorio and still manages to post here regularly, I suggest you stop bitching and just post about the thing you want to. Is it on the OP list? Good! Post it! If it isn't? Ask first!
Someone might even talk to you if you pretend you won't write another essay about the popular thing you hate
Replies: >>529503604
Anonymous
7/1/2025, 12:25:02 PM No.529503604
>>529503527
He's not here to post about his favorite game, he's here to stir up drama and get some attention in the process.
Replies: >>529507653
Anonymous
7/1/2025, 12:43:23 PM No.529504674
While KSP is on topic...
Anyone keeping up with that spiritual successor project?
Replies: >>529506320 >>529512035 >>529513030
Anonymous
7/1/2025, 12:53:26 PM No.529505238
1421175837385
1421175837385
md5: 6fef5d16d4e1aa3e7f8065dc8a675d90๐Ÿ”
>>529502031
HULLO
JOLLY MARBLES ERE
Anonymous
7/1/2025, 1:09:31 PM No.529506320
>>529504674
kitten space agency?
not really, i just hope that it goes along well
Anonymous
7/1/2025, 1:22:19 PM No.529507218
>>529501460
Smart. I'll make another platform and give this a whirl. It's the exact exercise I need to improve my circuit game. Thanks a million.

BUT I just did a dumber solution but I do want some input. So I did the 3 crushers with one set to each asteroid type. I realize I had my previous circuits all backwards. The recipe removes chunks and processes it into others, not makes more chunks of the selected type. Okay, so each crusher has its own combinator. They are set "If M>I or M>C, activate" Each combinator has different positions of M, I, and C to match the crusher. You get it. Then I have one last combinator saying "If each M, I, and C are > 50, turn off" and that turn off signal overrides the crushers so if there is more than 50 each then the crushers won't run at all.
What's wrong with this system? I'm sure it'll work but isn't necessarily the best solution. What's the downsides of this setup? Slow and is running too often and may delete a few asteroids. Is that about it?

And I do appreciate the help. I'm in this weird limbo of knowing how combinators kind of work but not applying it all that well. I just need little puzzles like this to get better at them.
Replies: >>529508851 >>529519282
Anonymous
7/1/2025, 1:25:20 PM No.529507431
Fuck I love coming back to a wall of (You)s. Hits almost the same when they're all negative too ;_;
>>529496112
Yes, but I couldn't really get hooked on it, which is entirely my fault and not Factorios fault even in the slightest. It's a personality difference thing, a friend of mine has that "loves to optimize efficiencies" trait which makes him love games of that ilk like Factorio and Satisfactory.
Some people like slants and some like em groided up, I'm just not the right person for Factorio or else I'd have to love it. It's obviously the best in the genre.
>>529496634
I'm just a specific kind of annoying person don't project my unique deficits onto them, I'm sure you'd hate them less than me, hell you might even find yourself arm in arm with them having agreed to just drown me instead
>>529496910
You misunderstand. I was just expressing confusion as to why it seems like Factorio enjoyers genuinely only want to play Factorio (as in they never seem interested in even trying other games).
I don't think and didn't imply people must only like Factorio out of oblivious sigma at all. Just that maybe that the reason why it's only ever Factorio (and not even other genres of other games) might be because Factorio is so good that it attracts people who wouldn't have played video games without it existing? If anything it was overt praise for Factorio, underneath the joking speculation and condescension.
>>529497374
Can't be helped I'm afraid. Not gay at all I've just always spoken like a faggot. If I was gay at least it'd be for a reason.
>>529497625
On second thought it's probably this. I haven't watched mlp or interacted with the fandom for years it's like a distant memory but once tainted forever fucked.
The mark on your soul no less horse shaped than it was the day you got it
Anonymous
7/1/2025, 1:28:18 PM No.529507653
>>529502031
Lmao. I wanted to check what the state of a KSP thread was like in current year. I was hoping I'd see people arguing moral superiority over Principia or some shit, and then some guys talking about how their RSS RP-1 install only took 45 minutes to load today
>>529503604
It's kinda more like since there's not really anyone in here wanting to talk KSP I'm malding sad about it before I accept my game is dead
Anonymous
7/1/2025, 1:35:42 PM No.529508159
>>529500478
>>529500478
>>529500478
Stormworks, you say? Yeah, I built a massive truck in that.
Anonymous
7/1/2025, 1:41:05 PM No.529508558
bless this mess
bless this mess
md5: 510d211f5b98231540c787565f4c3e8c๐Ÿ”
my one weird trick to get rid of the starter flora patch and the iron/copper I had stashed away in my deposits
will run for ~4 hours until everything runs out
I needed the extra automation science because I stopped making it when I dismantled the starter base and it'll just run in the background while I redo the iron/copper patches with the new blueprints for molten stuff
Anonymous
7/1/2025, 1:45:12 PM No.529508851
>>529507218
the system would slowly drain asteroid chunks when all chunk counts are under 50, which could be an issue if the platform is parked over nauvis for too long and doesn't get enough chunks.
if you're using a sushi belt for chunks and aren't regulating the chunk input from the grabbers, the belt could saturate and stop moving since the crushers don't work when there are too many chunks on the belt.
Replies: >>529519282
Anonymous
7/1/2025, 2:01:55 PM No.529510132
61ok0dxg99ac1
61ok0dxg99ac1
md5: 31996feec8d9fbfcb60ec65a5330d677๐Ÿ”
>>529462581
>Asteroid carbon and water technically sufficient for platform steam power
>melting the ice probably makes it net negative but whatever, worth a try
>Can't place boilers on platforms because Kovarex fucking hates you
Anonymous
7/1/2025, 2:07:46 PM No.529510569
1748988614998668
1748988614998668
md5: 7e3192ab08738be91a2f391345988368๐Ÿ”
We could separate into Factorio General and broader engineering games general but then Factorio general would get regular posts and the broader general would be incapable of beating page 10.

People have *tried* to do this but since they literally name the Factorio generals /fag/ I don't really think it's in good faith, and it always fails.
Replies: >>529510793 >>529511169 >>529513296 >>529514104 >>529516374 >>529541952 >>529544842 >>529592413
Anonymous
7/1/2025, 2:10:40 PM No.529510793
>>529510569
we've been fine like this for years and it's been fine
so why change now
not like people who play factorio come and say BOOO UR FACTORY GAME SUX STOP POSTING THIS IS FACTORIO ONLY
Replies: >>529511005
Anonymous
7/1/2025, 2:13:13 PM No.529511005
>>529510793
oops repeated myself twice in the first line
sleep deprivation hits again
whatever you get my point
Anonymous
7/1/2025, 2:14:15 PM No.529511081
>>529496093
This game sux stop posting
Anonymous
7/1/2025, 2:15:18 PM No.529511169
>>529510569
>since they literally name the Factorio generals /fag/ I don't really think it's in good faith
what would you name it?
Replies: >>529511317 >>529511367
Anonymous
7/1/2025, 2:17:34 PM No.529511317
>>529511169
/fct/ or /fctg/ since the purpose is to have a short search phrase that will not appear in any other threads when searched for in catalogue. /egg/ kinda has a problem where you get false positives from breeding games like pokemon.
Replies: >>529511649 >>529512189
Anonymous
7/1/2025, 2:18:19 PM No.529511367
>>529511169
/pyg/
Anonymous
7/1/2025, 2:21:46 PM No.529511649
>>529511317
that's what the slashes are for, you fag
Replies: >>529511909
Anonymous
7/1/2025, 2:24:59 PM No.529511909
file
file
md5: 7fdc873bfdcb3ee60dc3cb3549b879a8๐Ÿ”
>>529511649
the slashes can't be entered into a URL to initiate a search in the catalogue before even entering the site, you get a 404 if you try that
Replies: >>529512463
Anonymous
7/1/2025, 2:26:37 PM No.529512035
>>529504674
I'm elated that it's the guy who made the DayZ mod who's also the head of a fairly well funded indie company who's taken on the project.
So that shows the talent involved and pedigree of which, and it inspires confidence that he sees no need to rely on KSAs potential success at some point to acquire funding, so not only are they not in a rush, the pace is so relaxed the devs get the opportunity to cook up and play with solutions that normally would be deemed superfluous to spend significant time on from the marketing/C suite (like rendering all HUD elements as individual separate fragment shaders instead of textures, meaning you can perform lossless quality scale transformations on them like they were vector images/SVGs).
It's also inspiring that they seem to be a very technical team, so it's like a team of just devs, no marketing, C suite, or project managers with KPAs to uphold to tell them "no" to ANY idea they might have (cause the CEO is literally technical staff not business since he's the dev that made DayZ so he's on board with every idea if it makes sense).
So this means we're getting all sorts of insane dev-wet dreams, like a custom/purpose built engine for KSA instead of Unity, Unreal, or Amazon's dog (it's actually just a framework/API written by them around the bare, raw Vulkan API calls, but they're essentially bootstrapping that into an engine for the game), and therefore tons of solutions for long standing problems in the genre.
For example they've completely decoupled the physics from the world rendering state so unlike most engines, nothing has to be loaded into a "scene" for physics calculations to be performed on them, they've made planets a seamless billboard to tessellation gradient or something so you get high resolution visuals as you approach for nearly no cost

Really, all sorts of exciting "God this is how it should've always been stuff". They've even hired most of the KSP 1 and 2 modding-turned staff on board
Replies: >>529512425 >>529513030
Anonymous
7/1/2025, 2:28:45 PM No.529512189
>>529511317
that's what /svgg/ is for.
remember when some idiot was shitting up the thread because he wanted to remove /svgg/ from the title? good times.
Replies: >>529512268
Anonymous
7/1/2025, 2:29:44 PM No.529512268
>>529512189
he also wanted to fuck up the op because it was "too long"
Anonymous
7/1/2025, 2:31:51 PM No.529512425
>>529512035
the only thing I don't understand is the CEO's hatred of Steam
Replies: >>529512579 >>529513230
Anonymous
7/1/2025, 2:32:14 PM No.529512463
>>529511909
for that you could do it like this /vg/catalog#s=/egg/
Anonymous
7/1/2025, 2:33:53 PM No.529512579
>>529512425
steam takes a cut and he may have become accustomed to self-vending to get the full price. I think I remember DayZ being purchasable before steam but since that piece of shit was Steams top seller for like 8 goddamn months you'd think he'd be thankful for the money they helped him get and not resentful of the money they took in return.
Replies: >>529512948 >>529569858
Anonymous
7/1/2025, 2:38:51 PM No.529512948
>>529512579
if he wanted the full price he could always sell keys of his game
steam offers keys at no additional cost
Replies: >>529513065
Anonymous
7/1/2025, 2:39:44 PM No.529513030
>>529504674
>>529512035

But... All of that doesn't really make me hopeful or excited because instead of a normal early access process, the DayZ guy is absolutely adamant that the game should be free to play with an optional donation option and is literally scheming ways to structure revenue funneling from their other games to ensure from the get go he can promise it'll be free forever.

Like... What the fuck dude? You'd really jeopardize everything for that? How are you gonna afford to keep paying 5-10 industry specific talents (Like Blackrack, the guy behind Scatterer, then Deferred Rendering and the Volumetric Clouds mod, hired to do the graphics programming for atmospheric scattering and volumetrics on KSP 2) industry competitive salaries for 5+ years??
There's no way he could justify paying out of pocket 5-12 people 70-120 grand USD per year (and he earns in AUD so probably even worse for him) to work full time on KSA without even paywalling the game at any point behind like 10 bucks even?
It just seems like blatantly irresponsible to throw away literally a dream A-team by banking on being able to have enough excess revenue from your already released 2 games that you can afford to hemmorage almost 1,000,000 USD PER YEAR in salaries and expect it won't effect your business at all to then be slightly concerned about it (??)
Anonymous
7/1/2025, 2:40:21 PM No.529513065
>>529512948
how does that work from a business perspective? Steam just gives you their server space and bandwidth overhead for nothing in return?
Replies: >>529513223 >>529515029
Anonymous
7/1/2025, 2:42:38 PM No.529513223
>>529513065
you still pay a fee to make a game listing on Steam
and they still get the cut if someone decides to buy on Steam directly
Replies: >>529513337
Anonymous
7/1/2025, 2:42:43 PM No.529513230
>>529512425
That's literally the only part that makes sense dude. THAT I get completely. It's not hard to just distribute the game on your website. KSP did it. RimWorld does it. Gotta host/manage your own infra but you save 30% bypassing steam, you'd be retarded at his size to not be able to afford infra in that extra 30 you didn't have before and still come out on top
Replies: >>529513345
Anonymous
7/1/2025, 2:43:36 PM No.529513296
>>529510569
>People have *tried* to do this but I don't really think it's in good faith, and it always fails.
Obviously.
Don't fix what's not broken.
First axiom of engineering.
Anonymous
7/1/2025, 2:44:05 PM No.529513337
>>529513223
Oh so you still have to have your game listed as a purchasable game on steam but you are allowed to sell keys elsewhere to steam which they don't take a cut of?

Yeah I can see a situation in which he did do that, but because of the compulsion of the average person to just... go to the store and buy product, I assume most people didn't buy keys directly from him.
Replies: >>529515029
Anonymous
7/1/2025, 2:44:11 PM No.529513345
>>529513230
the thing is he wants to make the game free
so what's the point of the bitching then?
Replies: >>529514673
Anonymous
7/1/2025, 2:54:59 PM No.529514104
>>529510569
If you want a thread without factorio you are free to start one, there's no "we". If people post then it stays alive if not then it doesn't.
Replies: >>529515436
Anonymous
7/1/2025, 3:02:15 PM No.529514673
>>529513345
Oh so you're just actually retarded then. Like there's no saving you.

If you don't see even a single thing even potentially concerning after you were literally breastfed why those things are causes to be concerned you should just kill yourself now before it gets any worse dude shit isn't over for you it literally never started
Replies: >>529514775
Anonymous
7/1/2025, 3:03:46 PM No.529514775
>>529514673
lol
Anonymous
7/1/2025, 3:04:13 PM No.529514826
1698540380895485
1698540380895485
md5: 668a030feecf5e8e8661e68b81c91f48๐Ÿ”
Can someone literally breastfeed me? I'm thirsty and that would be nice, thank you.
Anonymous
7/1/2025, 3:06:55 PM No.529515029
>>529513065
>>529513337
you are allowed to sell steam keys yourself, valve will not take a cut from those sales, but you are not allowed to sell them for less than the game costs on steam itself, and you have to keep the game listed for sale on steam.

valve still benefits because this gets more users playing on steam rather than playing offline, and every steam user is a profit opportunity for valve (convert him into a paying customer who buys other shit on steam)
Replies: >>529515186
Anonymous
7/1/2025, 3:08:43 PM No.529515186
that&#039;s correct
that&#039;s correct
md5: ce6596564f421b1bfb16d5328227cf42๐Ÿ”
>>529515029
Naruhudo...
Anonymous
7/1/2025, 3:12:11 PM No.529515436
>>529514104
>Thinks someone illustrating a hypothetical is someone who literally holds that opinion and is signalling desire for action
Did you fucking pass primary school? No like did you go back and check that you did?
He never said he wanted a thread without Factorio(?). He was defending Factorio's practical legitimacy inside of /egg/ instead of something separate because of how things usually go. Then you went and made it about "you, not us" and Othered him for no reason.
Way to go Einstein you really fucking impressed the university with that one
Anonymous
7/1/2025, 3:16:14 PM No.529515793
help I'm being othered
Replies: >>529516319
Anonymous
7/1/2025, 3:22:21 PM No.529516319
>>529515793
Simple game theory. Just find someone else minding their own business to lash out at and other them in a way that doesn't apply to you in retaliation and you're SO back
Replies: >>529516431
Anonymous
7/1/2025, 3:22:58 PM No.529516374
>>529510569
>self professed blathering idiot who hasn't posted here in years tells everything is wrong and should fit his niche
>we should listen to this guy and do what he says, he's got a point
it's the heat isn't it
you guys aren't usually this stupid
Anonymous
7/1/2025, 3:23:32 PM No.529516431
>>529516319
fr ong?
Replies: >>529516853
Anonymous
7/1/2025, 3:28:35 PM No.529516853
>>529516431
Frong sounds like an alien frog you'd fight Inna quirky egg game
Replies: >>529517509
Anonymous
7/1/2025, 3:35:29 PM No.529517509
frog engineering
frog engineering
md5: c7544b2f986025228f2b6eb9d9f9c29a๐Ÿ”
>>529516853
frogs lay eggs don't they
Replies: >>529553987
Anonymous
7/1/2025, 3:55:28 PM No.529519282
I have some idea what I am doing
I have some idea what I am doing
md5: 822055e747dfa2daffc4a98c49560631๐Ÿ”
>>529507218
My brain's a bit foggy atm, but the biggest downside I see is the combinator-crusher hard-wiring.
The biggest benefit of throwing all recipe signals onto a single control wire that hooks up to all crushers is scalability โ€” you just chain-link the crushers.
Also what >>529508851 anon said. The solution I posted relies on throttling chunk input via grabber filter setting.
The real bother here is the reprocessing recipe. It collides with chunk processing recipes since they too produce chunks.
You have to explicitly send the specific reprocessing recipe.

Okay, after some editor fuckery I'm dropping what I came up with. Mind you, I might well be retarded.
>Asteroid collector
Collector:filter = constant (M,C,I)x10 - (Read crusher loop + loop-crusher inserter:read:hold)
This throttles the chunk input via collector filter setting. Protects the belt from oversaturation.
>Crusher
Crusher:recipe = sorter[0]:descending {
reprocessing:M => Hub:iron < constant(iron)*100 AND (Read crusher loop + loop-crusher inserter:read:hold) > constant(M);
reprocessing:C => Hub:carbon < constant(carbon)*100 AND (Read crusher loop + loop-crusher inserter:read:hold) > constant(C);
reprocessing:I => Hub:ice < constant(ice)*100 AND (Read crusher loop + loop-crusher inserter:read:hold) > constant(I);
Each:constant(iron,carbon,ice)*100 - Each:hub
}
The main course. This unholy abomination is my solution to the problem of reprocessing the excess chunks without causing problems with (lack of) other products.
Replies: >>529585737
Anonymous
7/1/2025, 5:33:30 PM No.529529019
>>529502031
i semi-avatarfagged with pictures of my cat and his dick talking frequently about sucking him off and zooposting in general, and there was another guy that avatarfagged with pictures of his snake who talked about normal things and definitely did not fuck his snake
Anonymous
7/1/2025, 5:45:30 PM No.529530327
>>529469910
quality asteroid catchers help a lot if you want to make a slim platform, one or two uncommons/rares multiply resource income for the same footprint, and also solar panels/acumulators
Anonymous
7/1/2025, 6:27:46 PM No.529535047
>>529462581
excess power = good
Anonymous
7/1/2025, 6:29:17 PM No.529535219
>>529468370
reminded me of a py texture.
Anonymous
7/1/2025, 6:46:11 PM No.529537114
>>529462581
My ships run on one reactor, one boiler, and 2 turbines.
Anonymous
7/1/2025, 6:47:40 PM No.529537275
>>529466679
just restart the base? You don't mean starting a newgame discarding all your progress right?
Replies: >>529538309
Anonymous
7/1/2025, 6:49:41 PM No.529537501
kneel1
kneel1
md5: ed4a22b31379f17b9a3dd850889fb4e4๐Ÿ”
>>529470604
>>529476245
>>529477017
I love asian cultures so much.
Anonymous
7/1/2025, 6:50:19 PM No.529537579
1744811902717332
1744811902717332
md5: 29ed54a4b06a0261ab682ae35d7cf9c0๐Ÿ”
god I love Electromagnetic plants
Replies: >>529538810 >>529539019 >>529571130
Anonymous
7/1/2025, 6:57:05 PM No.529538309
>>529537275
I do mean starting a new game and discarding all my progress

I'm too deep in the spaghetti
Replies: >>529542414
Anonymous
7/1/2025, 7:01:13 PM No.529538810
>>529537579
>rotates the whole structure instead of just the central part
that's dumb
Replies: >>529538904 >>529539386
Anonymous
7/1/2025, 7:02:06 PM No.529538904
GettyImages-103919304-44ca865113b449fcb59574cd99fcf9a4-3766683129
>>529538810
>rotates the whole structure instead of just the central part
Replies: >>529539050
Anonymous
7/1/2025, 7:03:06 PM No.529539019
>>529537579
>Is clearly winding wire to make an electric stator
>Cannot make electric motors
defend this
Anonymous
7/1/2025, 7:03:20 PM No.529539050
>>529538904
humans get dizzy
copper doesn't
Replies: >>529541683
Anonymous
7/1/2025, 7:06:17 PM No.529539386
>>529538810
but then the animation would look boring
Replies: >>529539506
Anonymous
7/1/2025, 7:07:27 PM No.529539506
>>529539386
what animation? I use the alt mode
Replies: >>529539661
Anonymous
7/1/2025, 7:08:49 PM No.529539661
>>529539506
this man has no soul
Replies: >>529541630
Anonymous
7/1/2025, 7:20:33 PM No.529541048
>>529491613
It's moderately entertaining not as complex or polished as factorio but it does some stuff better for unknown reasons whereas other stuff is really abstracted. Hardest selling point may be can you stand the "tumbler-art" dupes (your colonists). I personally just use a mod to pick their appearence but that mod also let's you cheat so it isn't perfect unless you have self control.
Anonymous
7/1/2025, 7:25:16 PM No.529541610
I wish they would've unlocked all quality tiers from the start
getting legendary item early with tier 1 or 2 quality modules would be ultra rare but cool as fuck
Replies: >>529541907 >>529542119
Anonymous
7/1/2025, 7:25:25 PM No.529541630
1731825377614788
1731825377614788
md5: 098dd8a95ae84929d50b37b77a5f10d1๐Ÿ”
>>529539661
Good. Embrace the biological machinery.
Anonymous
7/1/2025, 7:25:50 PM No.529541683
>>529539050
has anybody cared to ask copper?
Anonymous
7/1/2025, 7:27:58 PM No.529541907
>>529541610
every half autist would reroll for legendary wooden poles from the beginning
Replies: >>529543213
Anonymous
7/1/2025, 7:28:19 PM No.529541952
>>529510569
factorio is just king of the genre, this is the factorio general with other engineering games sometimes being posted. I'd post Oni shitposts but anons don't like that game so they never reply. Even if drowning brownpeople in sewage is a possibility and quite funny.
Replies: >>529543916 >>529545582 >>529577308
Anonymous
7/1/2025, 7:29:52 PM No.529542119
>>529541610
It also locks legendary to the very end game so you don't really even get to play around with them
Anonymous
7/1/2025, 7:32:30 PM No.529542414
>>529538309
I regurally nuke what I have and just redo everything. But I also play on like 12x science and enjoy taking things slow as fuck so restarting would just cause me to lose all desire to play.
Anonymous
7/1/2025, 7:39:18 PM No.529543213
>>529541907
Good, it's called an evolutionary trap
Anonymous
7/1/2025, 7:45:31 PM No.529543916
>>529469910
You can use space or lava to void things.
>>529541952
>I'd post Oni shitposts but anons don't like that game so they never reply.
I would
>Even if drowning brownpeople in sewage is a possibility and quite funny.
Don't forget there's now a mosquito related production chain.
Replies: >>529545097
Anonymous
7/1/2025, 7:53:04 PM No.529544778
Requiring help.
Few weeks ago there was a sale on Steam featuring automation games, there I saw a game where you had to design the machines that you'd place into the factory you're building.
Does anybody know of such a game? Anybody at least knows where would I find a list of games that were part of that fest?
Replies: >>529548485
Anonymous
7/1/2025, 7:53:32 PM No.529544842
>>529510569
Factorio is basically computer graph paper. It's simple, generic, modular with bots and blueprints, reasonably hard to bog down in CPU time, readable from screenshots, tons of mods. It's basically a drawing game with an infinite canvas. I've been playing TIS-100 but there's no point posting a screenshot it'd take someone an hour or more to understand.
Replies: >>529545146
Anonymous
7/1/2025, 7:55:41 PM No.529545097
>>529543916
I've never really made it past early game in Oni since become content, take in too many dupes and then everyone dies because I didn't expand fast enough to outpace resource consumption. Though I'm getting better at it and slowly making it farther each time. Started a new run on the snow planetoid, seems easier than the default terra so far so I might just go back to the standard since i've never beaten even vanilla content.
Anonymous
7/1/2025, 7:56:11 PM No.529545146
>>529544842
Factorio gets bogged down by pyanodon. But the base game runs well, yeah.
Anonymous
7/1/2025, 7:59:53 PM No.529545582
>>529541952
ONI has the same problem that Rimworld and Dwarf fortress and really all colony games do: the more dudes you have and the bigger your base is, the more suboptimal it is to actually get anything done due to bad pathing algorithms and few tools to manage the dupes. All my games ended due to boredom.
Replies: >>529546540
Anonymous
7/1/2025, 8:08:11 PM No.529546540
>>529545582
>too many dudes
Kill them
>the bigger your base is
Compartmentalize
>pathing algorithms, lag
There's ways to mitigate this.

Every single 10k cycles autist ends up walling everything off but then another autist shows up and tells you that that's actually a bad thing because I don't fucking know, the game tries to put decor on the floors and that is somehow worse than pathfinding or temperature calculations (despite both no longer being a thing if you wall everything off with same temp stuff)
Replies: >>529547592
Anonymous
7/1/2025, 8:17:06 PM No.529547592
>>529546540
>>too many dudes
>Kill them
But I need them to do stuff. But the new ones are useless so now I need a training room and to keep track of all that and it's all so dull.
>Compartmentalize
The last time I played ONI the only way to control door access was to set use/lock for each dupe individually, is it better now?
Replies: >>529548606 >>529549992
Anonymous
7/1/2025, 8:19:15 PM No.529547857
factorio_25-07-01_14-18-32
factorio_25-07-01_14-18-32
md5: ad841c63db36fd544abb16be9eefabe4๐Ÿ”
my bug has headlights
Replies: >>529548485
Anonymous
7/1/2025, 8:25:07 PM No.529548485
>>529544778
There's a bunch of those, try something like this
https://steamdb.info/sales/?min_discount=50&min_rating=60&min_reviews=500&tagid=255534

>>529547857
How do those work, it it like a car or more like a different armor.
Replies: >>529549562 >>529551693 >>529553362
Anonymous
7/1/2025, 8:26:18 PM No.529548606
>>529547592
You could also just shove them off on exploratory or 'diplomatic' for some reason there's no "hey we exist" mission but other civs don't get mad at you if you just rock up and demand tribute missions.
Anonymous
7/1/2025, 8:34:36 PM No.529549562
>>529548485
i was hoping it was more free movement but it's basically just exactly a car, including breaking shit you run into
Anonymous
7/1/2025, 8:38:22 PM No.529549992
>>529547592
Doors are the same.

The information regarding this is incredibly obtuse and nebulous because it comes from either self testing or a priest class comprised of 1 or 2 autists.
I've got no idea if the debug menu has a toggle to tell you the processing load from every single thing nor do I care to find out because my shit runs fine.

SO -the "largest" DLC- tried to help out the pathfinding issue by changing the larger single asteroid for a 'medium' one + a bunch of smaller ones however nobody actually spreads duplicants around nor performs routine maintenance as the one time they cleaned up debris was enough, and eventually they drop the game because of "late game lag" and not because of a chain of performance killing decisions.
There's an optimization mod in the forums that's on a permanent beta that you can try out b

tl;dr just wall shit off, set up actual resource voids and turn builds off (everyone fails this one).
Anonymous
7/1/2025, 8:53:20 PM No.529551693
>>529548485
>it it like a car or more like a different armor.
It's a tank. It also destroys everything it comes in contact with, so once again I do not see the point of adding biters to a pyanodon run when you can infinitiely steamroll biter nests with negligible speed penalties since it destroys everything at any acceleration
Replies: >>529553228
Anonymous
7/1/2025, 8:58:30 PM No.529552276
I haven't checked in here in ages. Used to be no one played pyanodon's mods, now it seems popular? Seems nice to me since I've been playing that for ages.
Replies: >>529552667 >>529554136
Anonymous
7/1/2025, 9:02:12 PM No.529552667
>>529552276
It's the only major 2.0 overhaul available at the moment, and a starving man in a desert will eat any TURDs he comes across.
Anonymous
7/1/2025, 9:07:44 PM No.529553228
>>529551693
I don't think that's a relevant comparison, it was unlocked 150 hours into the server, if there were biters we would have been fighting them with nothing but handguns, turrets and yellow bullets till this point.
Replies: >>529555423
Anonymous
7/1/2025, 9:09:07 PM No.529553362
>>529548485
damn, did not find it there, even after loosening the filters. Anybody else knows of it?
Anonymous
7/1/2025, 9:15:23 PM No.529553987
>>529517509
Is this game any good?
Replies: >>529559484
Anonymous
7/1/2025, 9:16:41 PM No.529554136
>>529552276
It's updated to 2.0 and we have a server running on it right now, join up if you like it's funโ„ข
Anonymous
7/1/2025, 9:28:12 PM No.529555423
>>529553228
> if there were biters we would have been fighting them with nothing but handguns, turrets and yellow bullets till this point.
Military 2 is py1
also I'm making a generic statement, py is explicitly not balanced for biters for a variety of reasons, and most people who do play with biters and py enabled usually fuck around with rampant because of course they do.
In any case, red ammo is perfectly fine until logistics when you get access to flamethrower turrets.
And also, it's retarded to play py with biters for a variety of reasons.
Replies: >>529559547 >>529565276
Anonymous
7/1/2025, 9:36:25 PM No.529556370
Flyout_thumb.jpg
Flyout_thumb.jpg
md5: 7e11dffc1f89bb1b314c054efc4d7d72๐Ÿ”
Is there an SAS equivalent in Flyout? The default planes behave strangely at high speed
Anonymous
7/1/2025, 9:57:35 PM No.529558689
I just realized you can actually make filtration media on the spot without belting it and it's actually pretty easy
huh
Anonymous
7/1/2025, 10:04:36 PM No.529559484
>>529553987
It looks like typical pixel shovelware with light puzzle elements so it most likely is
Anonymous
7/1/2025, 10:05:14 PM No.529559547
>>529555423
>And also, it's retarded to play py with biters for a variety of reasons.
You can't stop me from my own bad decisions.
Replies: >>529559623
Anonymous
7/1/2025, 10:05:22 PM No.529559563
>>529473163
Oh Lord God Emperor
Come down from this mountain
Save us from these barbarians
Restore our Spring-Autumn Blossom Festival
Restore our Holy Essence Treasure
This Junior humbly begs before you
Anonymous
7/1/2025, 10:05:57 PM No.529559623
>>529559547
I can't.
Your hardware will.
Replies: >>529567773
Anonymous
7/1/2025, 10:56:11 PM No.529565276
>>529555423
>And also, it's retarded to play py [...] for a variety of reasons.
Replies: >>529565920
Anonymous
7/1/2025, 11:01:36 PM No.529565920
1731006175243707
1731006175243707
md5: 0e1c3dfb9e22ad3a19d486723aecd2ab๐Ÿ”
>>529565276
Oh, that's true of all games.
Anonymous
7/1/2025, 11:18:54 PM No.529567773
>>529559623
I play unoptimized paraslop, can't be any worse than their newer releases for my cpu.
Anonymous
7/1/2025, 11:31:36 PM No.529569212
>>529499951
>circuits
you didn't crush the asteroid.
Anonymous
7/1/2025, 11:37:28 PM No.529569858
>>529512579
don't the chargebacks and stolen creditcards and similar shit fuck you up if you do your own payment?
i remember something about this in an old FFF
Replies: >>529571501
Anonymous
7/1/2025, 11:49:29 PM No.529571130
>>529537579
I remember going into space age hearing everyone talking about how crazy foundries are, but I feel like EM plants are way stronger. 50% prod bonus on green, red, blue circuits, AND every productivity module? crazy
Replies: >>529571318
Anonymous
7/1/2025, 11:50:59 PM No.529571318
>>529571130
every module* rather, not just productivity
Anonymous
7/1/2025, 11:52:37 PM No.529571501
>>529569858
You use someone else for the payment part. Factorio uses humble for example. They take their share, but it's much smaller.
Anonymous
7/1/2025, 11:53:17 PM No.529571579
1731855534145943
1731855534145943
md5: 36319b242cfeb407eb3f3c233815cabb๐Ÿ”
I need a mod to replace the Belts in Factorio with Pneumatic tubes. I just dont like how Belts somehow work in the vacuum of space.
Replies: >>529571837 >>529571932 >>529572283 >>529573945
Anonymous
7/1/2025, 11:55:39 PM No.529571837
>>529571579
Space platforms have a gravity generator embedded
Replies: >>529572314
Anonymous
7/1/2025, 11:56:43 PM No.529571932
>>529571579
Spexploration requiring specific belts in space may suck at the start but at least it makes sense.
Replies: >>529572314
Anonymous
7/1/2025, 11:57:13 PM No.529571995
serb ded
Replies: >>529572951
Anonymous
7/1/2025, 11:59:55 PM No.529572283
>>529571579
Mod that forces you to use yellow belts in space platforms until you research sticky glebatech when
Anonymous
7/2/2025, 12:00:11 AM No.529572314
1546300482117
1546300482117
md5: f905973330ff2cd02232358ea3f50c77๐Ÿ”
>>529571837
BULLSHIT GIVE ME TUBES
>>529571932
I want tubes, tubes. Belts with wires are halfway what I need but I want tubes.
slavserb
7/2/2025, 12:05:54 AM No.529572951
>>529571995
back
this one wasn't on my end, must've been the ISP fucking around with something
Replies: >>529573163
Anonymous
7/2/2025, 12:08:05 AM No.529573163
>>529572951
thanks
time for advanced sap
Anonymous
7/2/2025, 12:15:43 AM No.529573945
>>529571579
What are all those gloves from?
I recognize WoW.
The top right one is super familiar to me, but I can't place it
The top left three seem like GBA.

also
>no Warcraft 2/3
Anonymous
7/2/2025, 12:44:51 AM No.529577142
Clueless
Clueless
md5: 36281a00627c9acc36319a7cfa150720๐Ÿ”
>Stop posting for a few days
>Thread quality goes up
Anonymous
7/2/2025, 12:46:26 AM No.529577308
>>529541952
I'd play ONI more if it didn't turn into a fucking slideshow once you go past day 500 with more than 3 dupes.
Replies: >>529578438
Anonymous
7/2/2025, 12:56:28 AM No.529578438
>>529577308
I usually have no issues around 500 cycles with 16 dupes
Anonymous
7/2/2025, 1:30:24 AM No.529582382
after having spend several hours setting up load balancing, starch, tin, and a handful of other plants i have reached the conclusion that feeding digosaurs or caravans worker food is probably just worse than giving them meat and brains
Replies: >>529583002 >>529584356 >>529621417
Anonymous
7/2/2025, 1:36:15 AM No.529583002
>>529582382
I have no idea what game you're even talking about
Replies: >>529583294
Anonymous
7/2/2025, 1:38:53 AM No.529583294
>>529583002
If it sounds like it's more complicated than it should be, or uses weird, made-up names, it's probably Py mods for Factorio. In this case, that rule holds. It is Py.
Anonymous
7/2/2025, 1:49:20 AM No.529584356
>>529582382
I could see it becoming necessary if nexelit demand really ramps up later in the game (I have to assume it will), and more convenient once you're already making starch for other animals' food. But yeah, I'm a good chunk of the way through logi science researches and I'm still feeding them meat.
Replies: >>529621417
Anonymous
7/2/2025, 2:02:29 AM No.529585737
kay
kay
md5: 8ef1b09b70ffd3adf880991d89f7ff96๐Ÿ”
>>529519282
>Give this a quick read
>Hey, this mostly makes sense, maybe "complicated" circuits aren't all that complex!
>Fire up Factorio, excited and motivated
>Place down one of each combinators in a row and click through each to examine the setup options
>Don't have the slightest clue how to translate that programming into combinators
>tfw remembering I'm dumb
What the fug, I can't even, and other such exasperated memes. How do I make this with combinators? Like you have a little priority list. Okay sweet. Is that a whole series of combinators or is that all contained in one comparator with each part being contained in a "or" block? How do you set it up to send different signals one at a time if several are true? Like do you need two combinators to say "if X true -> transmit A" "if Y true - transmit B"? How do you just send one at a time if both X and Y are true? Wouldn't having both A and B being sent at the same time muddy up things downstream? Shit, man, I dont even know how to ask the right questions. You still around? Can you pull that back up in game and send me a picture of the combinator block and just one of the cominator's menu up? Anyone else have something that's sorta like this that can just snap a quick picture for me with one of the config menus open? I dont want an exhaustive explanation of every step. I just need a peek up the skirt and I can probably figure it out from there, or at least be able to ask the right questions.
Replies: >>529593021 >>529594025 >>529603091 >>529604546
Anonymous
7/2/2025, 3:04:07 AM No.529592184
>get home
>launch eg
>realise brain too tired for eg
>close eg
Replies: >>529592496 >>529593192
Anonymous
7/2/2025, 3:06:14 AM No.529592413
Ilikeboobs
Ilikeboobs
md5: ee6a5998c455aa140581186efe2fdeb3๐Ÿ”
>>529510569
>Spage
>Two autists try to kick Factorio out of /egg/
>lol no
>Everyone posts Factorio anyway
>Can figure out the two autist's schedules because they were the only ones bitching and everything was just peachy when they were asleep
/egg/ can't get rid of Factioro. Factorio is the /egg/'s liver. /egg/ will die without Factorio. Can't live without a liver. It's in the name. If you don't like Factorio it's like having a small dick. There's nothing you can do to change it so you better just learn to live with it.
Anonymous
7/2/2025, 3:06:51 AM No.529592496
>>529592184
>think about playing eg during work
>get home
>zero motivation to play eg
Replies: >>529593192
Anonymous
7/2/2025, 3:11:40 AM No.529593021
>>529585737
muddying the signal for setting recipes usually doesn't matter because factorio has a default signal order and the machine picks up the first signal in that order.
the only time when it matters would be for making universal crafters, where you need to craft components first before the final product to avoid a deadlock.
if you really want to make a priority list, then you can just break everything down to basic logic. Suppose there are possible signals A, B, C in that priority order. If A > 0 then transmit A. If A = 0 and B > 0 transmit B. If A = 0 and B = 0 and C > 0 then transmit A.
Replies: >>529593171
Anonymous
7/2/2025, 3:13:11 AM No.529593171
>>529593021
the last sentence should read:
>If A = 0 and B = 0 and C > 0 then transmit C.
Replies: >>529594228
Anonymous
7/2/2025, 3:13:25 AM No.529593192
FpcVTeUWYAQXRiq
FpcVTeUWYAQXRiq
md5: 79271940a30988f82dcdbac29eaf9893๐Ÿ”
>>529592184
>>529592496
>Play eg at work during downtime
>Get home
>Still ant to play eg but play something else because I can't play anything more invested than picking at Factorio at work without getting caught
I should play E33 or Nightreign but I wanna finish my tree farm
Anonymous
7/2/2025, 3:21:35 AM No.529594025
>>529585737
NTA. Stop thinking combinators are a sequence of statements. Start thinking of them as a math formula. Or like processing a signal. You get sone raw data and you transform it step by step until it's in the form you want. Then, you realize you can spli the signal, apply two transformations on the same signal, independently, then you can merge it. Fibally you may you allow some signal to "skip" a step, but that may introduxe timing issues.
Anyway, the only factorio-specific knowledge is understanding that combined signals get added up, there are no signals with value 0, and how wildcards work.
>How do you set it up to send different signals one at a time if several are true? Like do you need two combinators to say "if X true -> transmit A" "if Y true - transmit B"? How do you just send one at a time if both X and Y are true? Wouldn't having both A and B being sent at the same time muddy up things downstream?
That's why the second example had the selector as the outermost combinator, it allows you to select a signal with value as the priority
>In this mode, the combinator sorts its input signals by value and outputs one of them at the same value.
Before, if you wanted to prioritize B over A you needed to add a combinator to emit -A so it zeroes out, conditional of B (and A)
Replies: >>529596905
Anonymous
7/2/2025, 3:23:34 AM No.529594228
>>529593171
You will need 3 combinators for that though, right? Like they all take the same input wire but each combinator sends its own unique true signal, yeah? Or is there a clever way to squish that all into one combinator that sends out a signal depeding on which part is true?
Anonymous
7/2/2025, 3:27:51 AM No.529594664
Someone please play workers and resources and post about it here. I don't feel like playing it but I wanna see someone else post stuff about it.

How's the early start dlc?
Replies: >>529596832
Anonymous
7/2/2025, 3:50:06 AM No.529596832
>>529594664
there are really active threads on /vst/, that might be why no one posts it here.
Anonymous
7/2/2025, 3:50:53 AM No.529596905
IJA3Rcr_fedvOOHHAyhLNZGegb2WPOAsdbiDMtcedwM~2
IJA3Rcr_fedvOOHHAyhLNZGegb2WPOAsdbiDMtcedwM~2
md5: d02ffc21a8333ef32aafbe9d961588c8๐Ÿ”
>>529594025
>Stop thinking combinators are a sequence of statements. Start thinking of them as a math formula. Or like processing a signal.
I don't think that helped. Computers are gay. Math is for nerds.
Replies: >>529598620
Anonymous
7/2/2025, 4:00:12 AM No.529597786
bad day for serb
Anonymous
7/2/2025, 4:08:23 AM No.529598620
file
file
md5: 413d35b70ef52319ce75f61c8fdaa608๐Ÿ”
>>529596905
You made me change my mods and reload Spage

Here's one of my combinators for deciding which reprocessing asteroid recipe to set. Basically it's a shitload of if and statements. If the number of metallic and carbonic chunks is below the number of oxide chunks and oxide chunks are above the level I want to maintain on the belts, then it fires the oxide chunk reprocess signal into the crushers and the reprocess ice chunks because they're all set to "set recipe". Each chunk has its own decider combinator which decides when its own reprocessing signal is fired

It's a jank solution because if the signal disappears before the recipe starts the inserters will just take the chunk out again, but when you're moving between planets you get so many chunks this doesn't actually matter.

I actually have another set of combinators that change the asteroid crushers to shift between basic and advanced processing depending on if I have "enough" copper, sulfur, and calcite since the basic recipes output more iron, carbon, and ice, so you only want to use the advanced recipes when you need advanced products
Replies: >>529598884 >>529600316
Anonymous
7/2/2025, 4:11:13 AM No.529598884
>>529598620
Oh yeah and the reason the small oxide asteroid signal is there is because I control things like how much of each item is allowed on the belts before it gets flung into space or the threshold at which chunks get reprocessed by changing values on a single combinator (mostly)
Replies: >>529600316 >>529602401
Anonymous
7/2/2025, 4:25:39 AM No.529600316
>>529598620
Ugh. Christ. Thank you. Answers like three questions and the main one I was trying to ask. That's basically how I have my setup now, except instead of setting a recipe it turns on the intserter that feeds a crusher that has that recipe set. Same, but different.

Four questions, actually. I just spent forever typing something up and answered my own question. Great. Fantastic. What is that last symbol there? The third comparison? Ice chunk is > than what?
>>529598884
Small asteroid? That's the last one? That's the actual asteroid floating in space before a collector grabs it, yeah? How are you counting asteroids that are in space?
Replies: >>529602401
Anonymous
7/2/2025, 4:26:23 AM No.529600393
greetings from krastorio. i do not have enough iron
Replies: >>529600681
Anonymous
7/2/2025, 4:29:10 AM No.529600681
>>529600393
why do you simply not more iron
Replies: >>529600831
Anonymous
7/2/2025, 4:30:34 AM No.529600831
>>529600681
things are hard right now. it will take time
Replies: >>529601502
Anonymous
7/2/2025, 4:37:15 AM No.529601502
>>529600831
good luck. persistence is key.
Anonymous
7/2/2025, 4:43:21 AM No.529602131
Is there a point to mass producing iron in Captain of Industry when every recipe that uses iron has an alternate that uses steel?
Replies: >>529625987
Anonymous
7/2/2025, 4:46:15 AM No.529602401
>>529600316
>>529598884
>the small asteroid symbol
OH. Wait, I think I got it. Its not something your detecting, its just the value you are tweaking. Like you have a constant combinator somewhere putting out that signal, right?
Replies: >>529603604
Anonymous
7/2/2025, 4:52:59 AM No.529603091
screenshot-tick-562102
screenshot-tick-562102
md5: a4d5ca7dbeccdc108bcb35982efd7bd4๐Ÿ”
>>529585737
It's alright anon, I had to fiddle with it myself too.
Splitting things between just two channels is a pain as well. I'd love having an extra wire color/channel to keep things neat and separate. RGB ftw.
As for the physical layout:
>C0 - hub content filter, every value at 1 (optional)
>C1 - constant for chunk limit, all values at 1, group multiplier is 10
>C2 - constant for processing product limit, all values at 1, group multiplier is 100
>D1-3 - deciders with the same layout of "if G:product:threshold < R:product:hub AND G:chunk:threshold < R:chunk:crusher loop then reprocessing recipe"
>A0 - hub content filter R:Each * G:Each (optional)
>A1, A2 - arithmetic combinators with R:Each - G:Each
'Roid collectors' filters is set by wire, crushers' recipe is likewise set by wire.
Wires dangling about for clarity, usually I just chain-wire things, like with the crushers.
I hope this will clear your confusion. Please feel free to reverse-engineer it to your heart's content, it's how I learned things too.

The biggest selling point here is the fact that you can scale this thing to any number of crushers.
Adding new chunk and product types to limit is easy too.
Replies: >>529604546 >>529605497
Anonymous
7/2/2025, 4:58:49 AM No.529603604
>>529602401
Yeah. Sorry I was playing a game I couldn't put down.

I picked that signal because it was related but there was zero chance it could have been picked up by the circuit network. It only exists to define the reprocessing threshold
Anonymous
7/2/2025, 5:08:16 AM No.529604546
screenshot-tick-698758
screenshot-tick-698758
md5: 5adeb34bd95cff8b32e0493ad6e08c32๐Ÿ”
>>529585737
>>529603091 anon again.
>arithmetic combinator above the decider block is A1
>arithmetic combinator below the decider block is A2
This is what happens when you're trying to explain things at 6 AM.
Replies: >>529605497
Anonymous
7/2/2025, 5:09:48 AM No.529604697
file
file
md5: 5c0b41c4fd086f5e80fbc0c461334796๐Ÿ”
Anonymous
7/2/2025, 5:17:55 AM No.529605497
Shrimple
Shrimple
md5: 2bb81b2b308b87fadca81d573288c291๐Ÿ”
>>529603091
>>529604546
Stupendous! Exactly what I need. Appreciate the write up. Looks like I was trying to overcomplicate some parts of it. Seems I was mostly on the right path. Usually I can figure things out if I get a picture or two. I can find my way from here. Hopefully. I'm at work right now but when I'm home I'll fire up Factorio and sort through it. Thanks a million.
Replies: >>529612537
Anonymous
7/2/2025, 6:05:58 AM No.529609840
Working on circuits. I kind of like Py. When does it get retarded?

Power is kind of becoming an issue, but mostly because I don't want to deal with even more ash processing
Replies: >>529620484
Anonymous
7/2/2025, 6:07:10 AM No.529609934
Do you guys ever use artillery trains?
how do you use them?
it seems that by the time I put down rails the bugs are already squashed from the area anyways.
Replies: >>529610601 >>529610952 >>529611185
Anonymous
7/2/2025, 6:15:24 AM No.529610601
1728757688441163
1728757688441163
md5: 7be6dfb19aa79a01466e2892d8e255df๐Ÿ”
>>529609934
When my base gets big enough, I like to have a single artillery train periodically go to multiple stations I set around my perimeter to shoot down any bases that start getting close to me. I guess the alternative would be to set turrets at my walls but I didn't feel like doing that.
Replies: >>529661476
Anonymous
7/2/2025, 6:19:29 AM No.529610952
>>529609934
Artillery trains are useful if you want to push out to capture new ore patches that are far away or maybe your base isn't a square so you don't want bots flying over biters trying to deliver shells to the frontlines.
Anonymous
7/2/2025, 6:22:44 AM No.529611185
>>529609934
>Do you guys ever use artillery trains?
I think I used to

These days, since you need Vulcanus to make artillery and I don't want to leave Nauvis undefended, I just have an auto-resupplying wall at every chokepoint. Since it's supplied automatically I don't care if it gets attacked a lot

Once I come back and need to make space, I usually have a shitload of U is for Uranium...Bombs and a mech suit so it makes more sense to just clear nests manually with extreme prejudice and slap up a new autowall (the wall is also built automatically)
Anonymous
7/2/2025, 6:38:58 AM No.529612537
trying to plan spaghetti
trying to plan spaghetti
md5: 616483e2a927929e1eac28c70cb015c3๐Ÿ”
>>529605497
Godspeed anon.
>Looks like I was trying to overcomplicate some parts of it.
When in doubt, make things as generic as possible, break things down into identical modules with only minor variations (i.e. the decider block in the pic).
Then see if you can generalize it further through the use of Each wildcards, using in-channel summation (i.e. inverting hub content and just plugging it into the circuit, letting the desired thresholds get cancelled out outside a combinator).
If all else fails, start fiddling with it to see what happens if you do X. Have a power pole handy to see the content of the circuit.
Don't be afraid to overbuild to do things step-by-step. Compacting it all up from a prototype to workable circuit will be a good exercise.
We're all gonna make it.
Anonymous
7/2/2025, 8:18:22 AM No.529619887
Caravans with interrupts are great. The moment you get your first auogs you can mass produce jerky and just have them move all your borax in bulk 500 km away and then just add a jerky outpost near your slaughterhouses. Hassle-free logistics, and on top of that you're already going to overflow on meat anyway.
Replies: >>529620848 >>529628000
Anonymous
7/2/2025, 8:21:07 AM No.529620063
wish they didn't look like fucking trolls though
Anonymous
7/2/2025, 8:27:31 AM No.529620484
>>529609840
Potentially never but I think people generally agree that the start is the best as moss, wood, vrauks and moondrops aren't that bad and ash management, needing gasses for mining and the long burner phase are interesting enough compared to most mods. Then the next science is the cathartic phase where you get electric machines. Then the game says "oh you liked that" heres the same but with +2 ingredients for everything and then it keeps doing that for every science after. If you keep liking it then you will enjoy that, if not then you will have a bad time somewhere around the third science most likely.
You can always drop by the server and check that out, were making lighting fast progress over there, giving PY what's what.
Anonymous
7/2/2025, 8:32:25 AM No.529620848
>>529619887
i haven't even needed to bother with jerky, bug juice produces so many brains that science is oversupplied and they can go to caravans
it is a nice option for all that meat though
Replies: >>529621107 >>529621207 >>529628000
Anonymous
7/2/2025, 8:36:18 AM No.529621107
>>529620848
We do need to switch out from the brains during next science so there's that. On the other hand the brain production you need will vastly oversupply you with meat as a byproduct so you can just switch all the caravans and stuff over to that. I still like worker food however even if it's not logistically the easiest option for the larps. One thing to make it stronger would be lower stack sizes on the other foods on the caravans so they actually have to go to meals every 5 laps for instance if they are on jerky/meat/brains but 40 with worker food.
Replies: >>529621504 >>529628000
Anonymous
7/2/2025, 8:37:41 AM No.529621207
>>529620848
That works, but you're going to wish you had kept all those brains in long term storage in a nice deposit after logistics
Hell, even during logistics because continuously making animal samples is really taxing on the brains, 1 animal sample at full blast needs 9 auog slaughterhouses at full tilt and that's not enough for even 1 logistic spm.
Replies: >>529621381 >>529621504 >>529628000
Anonymous
7/2/2025, 8:39:59 AM No.529621381
>>529621207
60 spm*
And I think I remember vatbrains being really hungry
Anonymous
7/2/2025, 8:40:27 AM No.529621417
>>529582382
>>529584356
It should be noted that the current starch recipe we have is just fucking ass, it gets lot better when we get the next one.
Replies: >>529621504 >>529621693
Anonymous
7/2/2025, 8:41:36 AM No.529621504
>>529621417
it is so ass
why is it like this

>>529621107
>>529621207
future sciences are future problems and i will think about them then
for now i am busy thinking about horses and bulk circuit production
Replies: >>529621693
Anonymous
7/2/2025, 8:44:32 AM No.529621693
>>529621504
>>529621417
>starch 1
>ass
it literally runs on byproducts and stuff that runs happily forever for free instead of guzzling sulfuric acid which needs a plethora of bullshit and it's already used in a variety of other processes?
Replies: >>529621962
Anonymous
7/2/2025, 8:49:05 AM No.529621962
>>529621693
Ralesia seeds are much more expensive than acid by the time you get the second recipe
Replies: >>529622948
Anonymous
7/2/2025, 9:03:35 AM No.529622948
Screenshot_142.png
Screenshot_142.png
md5: f3859aee29822dfbbc83a41968bc8d35๐Ÿ”
>>529621962
>by the time you get the second recipe
The one where the biggest input is fertilizer which you get out of a trickle of seaweed (water), biomass (literally can be dug out from the ground in the amounts you require) and urea (wastewater from fish and fish accessories)?
Replies: >>529623016
Anonymous
7/2/2025, 9:04:25 AM No.529623016
>>529622948
The second starch recipe but yes it's cheaper than that
Replies: >>529623217
Anonymous
7/2/2025, 9:07:29 AM No.529623217
>>529623016
cheaper than sulfuric acid which needs nickel and titanium or a veritable mountain of acid gas?
How are you sourcing your acid gas?
Replies: >>529623278
Anonymous
7/2/2025, 9:08:50 AM No.529623278
>>529623217
Are you the guy that thinks copper is free from arthropod blood too cause this whole question seems sus to me.
Replies: >>529623552 >>529624538
Anonymous
7/2/2025, 9:12:43 AM No.529623552
>>529623278
Silly, obviously copper is free from meat copper, I'm just asking what you're using for acid gas because dealing with anthraquinone is a pain in the ass and the tailings you get from copper waste aren't really enough unless you're already getting methanol from wastewater, which impacts your wastewater to urea conversion in the first place. I'm genuinely interested in how you're mass producing a renewable source of sulfuric acid is cheaper than building a second ralesia farm.
Anonymous
7/2/2025, 9:21:55 AM No.529624152
1730974767282172
1730974767282172
md5: ec5e73b5c60c292c1fe5a9c033195689๐Ÿ”
>starch
>brains
>arthropod blood
>meat as a byproduct
>anthraquinone
Insect farmtorio
Replies: >>529624238
Anonymous
7/2/2025, 9:23:23 AM No.529624238
>>529624152
Not really that far off honestly
Anonymous
7/2/2025, 9:27:58 AM No.529624538
>>529623278
Man I wish gleba had some big writhing flesh thing you could drain the blood from to extract iron or copper
Replies: >>529624621
Anonymous
7/2/2025, 9:29:23 AM No.529624621
>>529624538
probably a thing in pysex
>gleban anal fissure

we mystery flesh pit now
Anonymous
7/2/2025, 9:50:06 AM No.529625987
>>529602131
Well, the only worth recipe for iron might be construction parts 1, but in my save I didnt care about ore to part ratio and went with full steel, reason being simpler logistics and one less product to worry about.
Anonymous
7/2/2025, 10:20:05 AM No.529628000
1748891951842810
1748891951842810
md5: c95e45047ceea7e7ff5c4f239f9ab5fc๐Ÿ”
>>529619887
>>529620848
W.. what?
>>529621107
>>529621207
What?!
Replies: >>529628596 >>529631627
Anonymous
7/2/2025, 10:28:54 AM No.529628596
>>529628000
just replace the organic jargon with technological jargon.
Replies: >>529628702
Anonymous
7/2/2025, 10:30:23 AM No.529628702
1713513133114320_thumb.jpg
1713513133114320_thumb.jpg
md5: 2db1eee0583b5cdb0aa80f7993399963๐Ÿ”
>>529628596
Is that really better?
Replies: >>529629039 >>529640997
Anonymous
7/2/2025, 10:35:08 AM No.529629039
1744536205118852
1744536205118852
md5: bcaf0beaed09ef9877630da74e5d5545๐Ÿ”
>>529628702
>"I'm [fueling my train] with [excess byproduct 2] that's so easy"
>"yeah it's a good use for "[excess byproduct 2]"
>"we're using "[excess byproduct 1] but keep in mind later on you'll get a lot less "[excess byproduct 1] and you might need to switch to "[excess byproduct 2] to [fuel your train]"
>yeah keep in mind "[excess byproduct 1] is really important for science
Anonymous
7/2/2025, 10:45:42 AM No.529629741
>gonna have to park my py save because summer work (my laptop is so ancient it can't handle it)
might give spage a try then.
Anonymous
7/2/2025, 11:13:29 AM No.529631627
are you a wizard
are you a wizard
md5: 7f271b484b69771041a63bcb27cefc4d๐Ÿ”
>>529628000
What the fuck. That's my two favorite edits of that comic combined into one.
Anonymous
7/2/2025, 11:34:26 AM No.529632972
>Biters are starting to become enough of a problem that they can destroy one or two wall segments before succumbing to the flames
>I can either A, go out to the walls, set up some laser or gun turrets, and finally build a supply train or B, manually fly a space platform back and forth between Nauvis and Vulcanus for pitiful amounts of tungsten plates since the vulcanus factory is still "quick and dirty for early science", make hardly any artillery shells, and take a couple potshots at nests.

Man. Flying this space platform back and forth for two hours is kinda boring. I should build a better Vulcanus factory.
Replies: >>529633280 >>529634694
Anonymous
7/2/2025, 11:39:14 AM No.529633280
>>529632972
Your roboports?
Replies: >>529634692 >>529647219
Anonymous
7/2/2025, 12:01:26 PM No.529634692
>>529633280
Which ones are we talking about specifically?
Anonymous
7/2/2025, 12:01:27 PM No.529634694
>>529632972
Just research fire damage?
Replies: >>529634913
Anonymous
7/2/2025, 12:04:37 PM No.529634913
>>529634694
...

Hold that thought, I'll be right back.
Anonymous
7/2/2025, 12:17:34 PM No.529635752
dog-d-lazy-is-ok-sometimes
dog-d-lazy-is-ok-sometimes
md5: 6bb14c3cb27547adc935f1fb37921288๐Ÿ”
Man. Is there a better feeling then discovering a simple solution to something that solves all your problems in Factorio all on your own? I'm sure those biters won't come knocking for another.. 60%ish fire resistance.
Anonymous
7/2/2025, 1:29:25 PM No.529640997
Be Not Afraid 720p_thumb.jpg
Be Not Afraid 720p_thumb.jpg
md5: a71ae1e072abd72a9117d671ce188945๐Ÿ”
>>529628702
Replies: >>529650896
Anonymous
7/2/2025, 2:57:31 PM No.529647219
>>529633280
robots are cheating
Replies: >>529648435
Anonymous
7/2/2025, 3:14:17 PM No.529648435
>>529647219
just tell them to stop?
Anonymous
7/2/2025, 3:39:18 PM No.529650454
>used bots
you didn't beat the game
>used belts
you didn't beat the game
>used trains
you didn't beat the game
Replies: >>529652327
Anonymous
7/2/2025, 3:41:14 PM No.529650631
>moved character
you didn't beat the game
Replies: >>529651907 >>529660398
Anonymous
7/2/2025, 3:44:42 PM No.529650896
>>529640997
Build it in Stormworks, Put it into a gunbuster cargo port.
Anonymous
7/2/2025, 3:56:45 PM No.529651892
I'm bored at work so I browsed through the first 100 pages of recently updated factorio mods, here are some that caught my eye:
mods.factorio.com/mod/preserve-products-produced
mods.factorio.com/mod/LinearResearchCost
mods.factorio.com/mod/enemy-alert
(this one isn't niche or anything, I'm just surprised I didn't know about it already)
mods.factorio.com/mod/space-trains-patch
mods.factorio.com/mod/factorio-synced-labs-sound
mods.factorio.com/mod/rework-combat-bots
mods.factorio.com/mod/gun-range-visualizer
(this one reminds me of ceiscs-max-range-projectiles, which sadly hasn't been updated or forked to 2.0)
Replies: >>529786013
Anonymous
7/2/2025, 3:56:54 PM No.529651907
>>529650631
i played some mod that removed the player before 2.0
it did present some weird challenges at points but ultimately I would not recommend it
Anonymous
7/2/2025, 4:02:02 PM No.529652327
>>529650454
INSERTER JOCKEY
Anonymous
7/2/2025, 4:10:18 PM No.529653023
>set up bitumen seeps for raw gas
>they explode when they finish
that scared me, I thought I got run over by a train or something
Replies: >>529655957
Anonymous
7/2/2025, 4:42:38 PM No.529655957
>>529653023
always thought it was neat.
Anonymous
7/2/2025, 4:47:32 PM No.529656417
>just realized that setting world maps to infinite in CoI lets me just dump coal and sulfur into the ocean to make more land too
this is stupid, I love it
Replies: >>529656549
Anonymous
7/2/2025, 4:49:03 PM No.529656549
>>529656417
world map mines*
Anonymous
7/2/2025, 5:32:24 PM No.529660398
>>529650631
https://www.youtube.com/watch?v=FD_xUxlw4yg
Replies: >>529661592 >>529663481
Anonymous
7/2/2025, 5:42:56 PM No.529661476
>>529610601
You could theoretically set a single big arty train patrolling dedicated arty stations around your perimeter, and those arty stations only open a train slot under the condition that it has been and hour since last visit, and close that slot once the arty train comes and stays inactive for a minute, which would mean everything around that station has been obliterated and kept in check. You'd need to do some tinkering to detect when the train has left due to ammo shortage instead of due to inactivity, but it could possibly be done
Replies: >>529669917 >>529714260
Anonymous
7/2/2025, 5:43:58 PM No.529661592
>>529660398
>didn't launch an interstellar space platform
didn't beat the game actually
Anonymous
7/2/2025, 5:52:57 PM No.529662485
is there a shitcord for factorio modding?
Replies: >>529663284
Anonymous
7/2/2025, 6:00:54 PM No.529663284
>>529662485
simรณn
Anonymous
7/2/2025, 6:02:47 PM No.529663481
>>529660398
>boosted ore generation
you didn't beat the game
Anonymous
7/2/2025, 6:40:01 PM No.529667393
>>529364850
>https://factorio.com/blog/post/fff-437
seems like it should be pretty easy to do
Replies: >>529780498
Anonymous
7/2/2025, 7:03:15 PM No.529669917
20230922172722_1
20230922172722_1
md5: d6dadc4ba49d412d8db7c21e078be54e๐Ÿ”
>>529661476
That's what I had in my last base.
Replies: >>529670295
Anonymous
7/2/2025, 7:06:30 PM No.529670295
>>529669917
How'd you detect that the arty was done and didnt just leave to get more ammo
Replies: >>529672415
Anonymous
7/2/2025, 7:26:20 PM No.529672415
>>529670295
I don't. It almost never happens, and the stations are on 5 minute timer anyway.
Anonymous
7/2/2025, 8:27:22 PM No.529679428
Factorio_server_ashflow
Factorio_server_ashflow
md5: ebe55bf73c6acf52b95d7f4782bd09ed๐Ÿ”
AAAAAAAAAAAA
Replies: >>529680753 >>529700707 >>529742218
Anonymous
7/2/2025, 8:39:15 PM No.529680753
>>529679428
but why
Replies: >>529681074
Anonymous
7/2/2025, 8:42:14 PM No.529681074
>>529680753
I grabbed a box full of ash then the logi bots disgorged it to an ash dump
Replies: >>529681484
Anonymous
7/2/2025, 8:45:32 PM No.529681484
>>529681074
oh, autoprank via having it set to zero in logi requests? oops
Anonymous
7/2/2025, 10:32:06 PM No.529693936
legendary nuclear fuel is a game changer
Anonymous
7/2/2025, 10:57:03 PM No.529696804
Hmm, you know, at first I was very impressed by the steam you could get out of a belt of raw coal in Py, by processing down to syngas and using the tall oil from tar recipe. And very dismissive of the electric boilers. But comparing against using coal power plants, fed with coke from the red hot coke recipe, to generate electricity for electric boilers, it seems like you end up using about 1/3 the raw coal to make the same amount of steam. You end up with a lot more ash byproduct as well, of course, but that's not hard to manage when you have the ash -> flue gas recipe.
Replies: >>529704553 >>529742218
Anonymous
7/2/2025, 11:22:19 PM No.529699568
why doesnt america automate?
Anonymous
7/2/2025, 11:33:16 PM No.529700707
>>529679428
>started using bots
it's over, soul is lost.
Anonymous
7/2/2025, 11:37:44 PM No.529701218
1721677671337316
1721677671337316
md5: 270d080ade47612541d79b746f1b6b81๐Ÿ”
Truly a brilliant solution
Replies: >>529713318
Anonymous
7/3/2025, 12:08:07 AM No.529704553
serb kick oclock

>>529696804
being able to slap down a pumpjack and boiler anywhere for instant steam with no effort or byproducts absolutely renders fueled boiling on site irrelevant to me
fuck sending fuel, fuck piping water or steam. just throw up another powerplant if you need to
and yes red coke is stupid efficient in terms of coal consumption
Replies: >>529705347
slavserb
7/3/2025, 12:15:35 AM No.529705347
>>529704553
it's back
this shit is really getting on my nerves, it might finally be time to get a modem that isn't ISP dogshit
Anonymous
7/3/2025, 1:29:23 AM No.529713318
>>529701218
Is that seafood?
Anonymous
7/3/2025, 1:38:01 AM No.529714260
>>529661476
That's what I wanted to do originally, but I didn't want to deal with the circuitry and just made a timed schedule between 6 unique stations. The only thing it wastes is fuel which I don't care about.
Anonymous
7/3/2025, 2:03:54 AM No.529717058
Seakomb
Seakomb
md5: c1fa5fc7f7f08059403406b97bc17d01๐Ÿ”
If it wasn't for the fact that relica minor has no oil, I wouldn't be using these.
>Takes 10kg of polluted dirt to mantain
>Each plant gives me 50kg of leaves that need 80 seconds to pulverize (each craft takes 25kg and takes 40s)
>Afterwards it's another ~40s to get biodiesel using a building that requires glass
>Making the ammo to shoot at the asteroid takes 80s
Replies: >>529749428
Anonymous
7/3/2025, 2:54:31 AM No.529722226
>start up game
>don't know what to do next
>turn off game
Replies: >>529723912
Anonymous
7/3/2025, 3:10:37 AM No.529723912
>>529722226
>start up old save
>no fucking idea what I was doing
>fly back to navis
>dump inventory
>start building a new factory from scratch over near a patch of coal next to some iron
coal inserters my beloved....
Anonymous
7/3/2025, 3:17:02 AM No.529724560
What are some good lowfi beats to factorio to?
Replies: >>529724724 >>529724987 >>529725602 >>529725728 >>529726797
Anonymous
7/3/2025, 3:18:47 AM No.529724724
>>529724560
https://www.youtube.com/watch?v=GwWv-T4rM0k
This is my most listened to song on spotify for the past 8 years.
Anonymous
7/3/2025, 3:21:31 AM No.529724987
>>529724560
Sawtooth by Jambinai
Anonymous
7/3/2025, 3:27:48 AM No.529725602
>>529724560
play py and put this on loop
Anonymous
7/3/2025, 3:29:05 AM No.529725728
>>529724560
play py and put this on loop
https://www.youtube.com/watch?v=tHDZlMhOUYI
Replies: >>529735527
Anonymous
7/3/2025, 3:29:26 AM No.529725767
1745958224043931
1745958224043931
md5: 657a2e865e4b2f72fff9061441f259f4๐Ÿ”
I like the heavy industrial aesthetic of Captain of Industry. It makes spaghetti look good.
Anonymous
7/3/2025, 3:40:10 AM No.529726797
>>529724560
https://www.youtube.com/watch?v=MW3tcBRe41w
Anonymous
7/3/2025, 3:44:11 AM No.529727192
getting legendary bioflux is annoying as hell
Replies: >>529728000 >>529761129
Anonymous
7/3/2025, 3:52:44 AM No.529728000
>>529727192
you may have my blueprint.
https://pastebin.com/61HGYy2b
I am leaving now and will not elaborate because I can't remember how it works
Replies: >>529728675 >>529760565
Anonymous
7/3/2025, 3:59:59 AM No.529728675
>>529728000
>https://pastebin.com/61HGYy2b
404 not found
Anonymous
7/3/2025, 4:44:58 AM No.529732801
just made a fusion powered laser ship to serve as my inner planet runner. feels good man. FUCK ammo!
Anonymous
7/3/2025, 5:16:13 AM No.529735527
peetank
peetank
md5: d831c9020df022b597341e368058cb00๐Ÿ”
>>529725728
This is Oni Ludokino too though.
Anonymous
7/3/2025, 6:10:02 AM No.529739967
As a terminal Factorio addict, is Beavtorio worth playing?
Replies: >>529740328 >>529740873
Anonymous
7/3/2025, 6:14:10 AM No.529740328
>>529739967
Yes, now go buy that early access game to... build a water tank.
shit is so early access it's not even an engineering game
Replies: >>529740437
Anonymous
7/3/2025, 6:15:40 AM No.529740437
image0
image0
md5: b0896e436c5b1e61369a3c4b47dc766a๐Ÿ”
>>529740328
Yeah I kinda thought as much. Had to ask
Replies: >>529740635
Anonymous
7/3/2025, 6:18:04 AM No.529740635
>>529740437
I too wish there were good and engaging games but early access slop is everywhere and niggers are desperate
>Look up timberborn videos
>All video essays are a variation of "I built the quirkiest water tank so far"
Anonymous
7/3/2025, 6:20:56 AM No.529740873
>>529739967
Do you mean Timberborn? It's not really an engineering game, but you can have fun with the water physics. It's more of a colony sim.
Anonymous
7/3/2025, 6:36:36 AM No.529742218
>>529679428
man most of the earlygame tiling options look terrible
who the fuck uses limestone tiles unironically compared to asphalt or regular concrete
>>529696804
All you need to know is that 2 belts of raw coal alone can power 9 coal power plants, which gives you 660 MW.

Now take this into account
even with destructive distillation's inherent x2.5 energy loss per raw coal to coal stepdown, you get 3 red hot coke a second, which turns into 15 coke. 15x5 is 75 MJ, plus 2 coal dust for 6 MJ extra, which puts you at 81 MJ roundtrip, plus 50 250 Cยฐ steam/s as a byproduct, which is roughly one boiler's (60/s)worth. So it's still a slight loss compared to the 90 MJ you input from raw coal, you lose 9 MJ per second, but at the same time you gain tar and coal gas which you need and can't easily be crafted (especially in the case of coal gas), some good 500 Cยฐ oven gas for your hot air and that 50 steam is easily worth the 9 mj lost per second. On top of that you can use the overflow of molten salt to replenish your spent oven gas to bring it back up to 500 Cยฐ, so not only it gives you useful byproducts and 0.66 GW.but it only makes 2 ash/s which can easily be voided with a burner if you re-rout the coal dust overflow.
Replies: >>529744704 >>529750096 >>529762817
Anonymous
7/3/2025, 6:38:15 AM No.529742362
best way to feed calcite into Nauvis foundries?
Replies: >>529742532 >>529743075
Anonymous
7/3/2025, 6:40:29 AM No.529742532
>>529742362
You drop it from space.

I dunno man use whatever method you want, you need so little calcite per smelt operation you can use bots or the lowest speed belt because you're going to be throttled by ore input
Anonymous
7/3/2025, 6:47:19 AM No.529743075
>>529742362
just send it from vulcanus? i think building a ship to drop it from orbit is annoying personally when you can just drop thousands easily enough
Replies: >>529743219
Anonymous
7/3/2025, 6:49:03 AM No.529743219
>>529743075
my cargo landing pad is so far from my smelting area:(
Replies: >>529743546 >>529743870 >>529751610
Anonymous
7/3/2025, 6:53:32 AM No.529743546
>>529743219
ok then either way you have to move it. doesn't matter if its a platform or a shipment
Anonymous
7/3/2025, 6:57:49 AM No.529743870
>>529743219
So?

Distance doesn't actually matter. Only throughput does. Use a belt or a train
Anonymous
7/3/2025, 7:09:22 AM No.529744704
>>529742218
limestone tiles are practically free though
Replies: >>529744818
Anonymous
7/3/2025, 7:10:55 AM No.529744818
>>529744704
Everything is free, asphalt is just gravel, pitch and fucking ash. At least it has the decency of not looking like the cat vomited on the floor.
Replies: >>529745206
Anonymous
7/3/2025, 7:16:15 AM No.529745206
>>529744818
limestone is ash, water, and creosote, which we are currently voiding large amounts of
I don't even like the way limestone tiles look that much, but having a solid black background to your factory is an unpleasant feel. I think limestone is the least worst on looks.
Replies: >>529745309 >>529762817
Anonymous
7/3/2025, 7:17:33 AM No.529745309
>>529745206
>I think limestone is the least worst on looks.
I'm so sorry.
Anonymous
7/3/2025, 8:13:15 AM No.529749428
Meteor detection
Meteor detection
md5: 53d860069ad1ec7d28bb00fef0d018d0๐Ÿ”
A neat thing about the intracosmic blast shot is that (in Spaced-Out) you can shoot down incoming meteor showers from anywhere on the map. My primary colony's defending an outpost which lets me put off making steel. But to do this you have to actually notice them before it's too late. Previous designs with a filter gate (the idea being to let dupes simply walk past) suffered from a flaw from dupes working too fast, so instead I got notified when repairing on-going meteor damage. But it's still manualโ€”probably you could have a set of six blasters targeting neighbor tiles. However that requires an actual target so would be horrid to setup.

>>529717058
My Lab map has three oil wells so I haven't needed to bother with seakomb. Don't regular Relica asteroids have wells & slicksters?
Replies: >>529769435 >>529769514
Anonymous
7/3/2025, 8:21:46 AM No.529750096
>>529742218
i think limestone looks nice for pathways
not a fan of it for broad coverage
Anonymous
7/3/2025, 8:43:03 AM No.529751610
>>529743219
use the choo choo
Anonymous
7/3/2025, 10:26:54 AM No.529759195
Untitled
Untitled
md5: d9022b7f4c22ca132275593947b07cbb๐Ÿ”
nailed it
Anonymous
7/3/2025, 10:48:07 AM No.529760565
>>529728000
pastebin is a piece of shit
Anonymous
7/3/2025, 10:56:09 AM No.529761129
>>529727192
didn't do it yet, but I feel like it should be easy enough via capture bot rockets which you need for legendary labs anyway
Anonymous
7/3/2025, 11:21:01 AM No.529762817
>>529742218
>>529745206
I like the Asphalt personally, I think it looks better in game than in screens too since it's not 100% black but there's still texture and the contrast helps me see. That being said I do think it's bit boring if that's the only tile being used. Too bad I'm not artistic enough to properly decorate so I usually just slap down asphalt and maybe some refined concrete on the edges for better looking builds. If someone with more artistic soul has a good idea on how to decorate please do so at least I won't be offended if my tiles get ripped up.
t. the guy who slaps down asphalt everywhere.

We unlocked the final set of floor tiles just now so if you want to experiment, make a bot mall that makes small amounts of all the tiles and the concrete colors and stuff
Anonymous
7/3/2025, 1:04:06 PM No.529769435
>>529749428
I hate how everything is slightly slanted
Anonymous
7/3/2025, 1:05:10 PM No.529769514
>>529749428
>regular Relica asteroid
A far easier experience. You don't have to interact with the amber plant or the seaweed because oil gets you both fuel and plastic.
Can't be assed to check if seakomb is better than oil wells (it probably is) but the work demanded from this plant is fucking insane compared to setting up a casual oil boiler.
Replies: >>529773932
Anonymous
7/3/2025, 1:22:40 PM No.529770619
What's the appeal of PY?
Replies: >>529770725 >>529770978 >>529774497 >>529774884
Anonymous
7/3/2025, 1:24:11 PM No.529770725
>>529770619
has lots of shit
Anonymous
7/3/2025, 1:27:49 PM No.529770978
>>529770619
Largest and most recent fidget spinner that has been ported to 2.0
Anonymous
7/3/2025, 1:45:38 PM No.529772153
Why did Factorio die after Space Age?
Replies: >>529772434 >>529784909 >>529811075
Anonymous
7/3/2025, 1:50:32 PM No.529772434
>>529772153
devs said they'll do some bug fixes, then discontinue and release it as open source, so everyone's waiting for the free version
Replies: >>529773093 >>529775507
Anonymous
7/3/2025, 1:59:09 PM No.529772995
oh shit
oh shit
md5: 8749d7ff1e548219444218eb7bef0009๐Ÿ”
>>529476245
>>529477017
>The secret to transcendent immortality and inner peace is a heavy reliance on an absurd amount of expensive material things
That's JUST CAPITALISM!
Replies: >>529773768
Anonymous
7/3/2025, 2:00:44 PM No.529773093
>>529772434
>Kovarex looking beyond a paycheque
good joke
Anonymous
7/3/2025, 2:09:41 PM No.529773768
>>529772995
That's just you projecting your distinctly western idea of asceticism on a culture that never subscribed to it. Turns out you can have a spiritual awakening and style on poor people at the same time.
Anonymous
7/3/2025, 2:11:46 PM No.529773932
>>529769514
I think the idea's supposed to be that food is very cheap thus so is duplicant labor.
Anonymous
7/3/2025, 2:19:21 PM No.529774497
>>529770619
If you have to ask it's probably not for you but you can always come join us on the server and check it out
Anonymous
7/3/2025, 2:24:14 PM No.529774884
>>529770619
Looking in from the outside I'd say it's "Man, I wish I could work on a single save file of Factorio for the rest of my fucking life and I've already beaten Space Exploration"
Anonymous
7/3/2025, 2:31:34 PM No.529775445
anyone playing Foundry? What are some beginner level main bus designs? can't figure something nice out with these loaders
Anonymous
7/3/2025, 2:32:22 PM No.529775507
>>529772434
>then discontinue and release it as open source
Really?
Replies: >>529775976 >>529780214 >>529781020
Anonymous
7/3/2025, 2:38:11 PM No.529775976
>>529775507
kovarex revealed this to me in a dream
Replies: >>529776125
Anonymous
7/3/2025, 2:39:49 PM No.529776125
>>529775976
i think your dreams suck dude
Replies: >>529776294
Anonymous
7/3/2025, 2:41:46 PM No.529776294
>>529776125
you weren't there man
Anonymous
7/3/2025, 3:03:31 PM No.529777985
with recycled plastic/rubber loop is the better starting point the regular rubber/plastic recipe or the heavy oil residue alt + residual rubber recipe?
Replies: >>529802886
Anonymous
7/3/2025, 3:32:54 PM No.529780214
>>529775507
there was an interview with kovarex around the space age release
Replies: >>529781020
Anonymous
7/3/2025, 3:36:38 PM No.529780498
>>529667393
Hmm
With how universal those screen transitions between surfaces are touted to be, could they be used for switching between planet subsections? Like an animation playing when you go into the trench from maraxsis?
Anonymous
7/3/2025, 3:43:24 PM No.529781020
file
file
md5: 45e2bda50f79ca7a416125303dc13cbc๐Ÿ”
>>529775507
>>529780214
maybe they also talked about it before, idk
Replies: >>529781896
Anonymous
7/3/2025, 3:54:22 PM No.529781896
>>529781020
the only thing kovarex looks like he is going to open up is another box of cheez-its
Replies: >>529785007
Anonymous
7/3/2025, 4:30:02 PM No.529784909
>>529772153
die how?
it was never that popular, zoomies and normal people prefer things easier on the modern eyes like Satisfactory, I probably would too if I didn't grow up with Tiberium Sun and other sprite games.
Replies: >>529785117 >>529785351
Anonymous
7/3/2025, 4:31:09 PM No.529785007
>>529781896
that's just the bohemian phenotype
The perfect lifeform optimizes for maximum beer consumption
Anonymous
7/3/2025, 4:32:34 PM No.529785117
>>529784909
zoomies love stardew valley and factorio looks like that but higher resolution and more industrial
Replies: >>529786163
Anonymous
7/3/2025, 4:35:18 PM No.529785351
>>529784909
I think factorio is easier on the eyes than satisfactory nanoda
the sprites are high quality and have lots of moving and spinning bits and pieces. I'm a firstpersonfag mostly but being able to actually see a big chunk of the factory all at once is great. satisfactory just looks like a bunch of boxes strung together to me.
Replies: >>529785815
Anonymous
7/3/2025, 4:40:40 PM No.529785815
>>529785351
satisfactory looks retarded simply because it seems like the people designing the map didn't realize it was a factory game. All the buildings and shit float and you make these ridiculous looking factories that don't mesh at all with the landscape. factorio looks beautiful in comparison
Anonymous
7/3/2025, 4:43:09 PM No.529786013
>>529651892
The robot one is shit. Unlocking a robot that fires uranium rounds on Vulcanus is beyond dumb.
Anonymous
7/3/2025, 4:44:41 PM No.529786163
>>529785117
that's a different type of sprite, stardew is late pokemon-esque/nintendo cute coded sprite
factorio is atmospheric and crude late 90s PC RTS-esque

but honestly I think the biggest filter is price
Factorio is still very expensive by comparison it's been 5 years since 1.0 release and no sales.
right now Satisfactory is 27.99 and Factorio $35.00 and Stardew is 8 dollars
that's not including Space Age and I know many people consider playing Factorio without SA installed a downgrade on their experience because it's been harder to pull friends into Factorio now that the SA exists and the price with expansion is AAA tier now.
Replies: >>529786716
Anonymous
7/3/2025, 4:50:57 PM No.529786716
>>529786163
>price
they have almost the same price, and satisfactory is more expensive when not on sale, so I don't see how that's an argument
the argument works for stardew however
I actually think factorio is fairly popular. most of my normie friends have at least heard of it
Replies: >>529788006
Anonymous
7/3/2025, 5:04:54 PM No.529788006
>>529786716
steam sales are very very frequent so the fact factorio never goes on sale does hurt it now that it has an expansion, also this is not the biggest sale Satisfactory has gotten it has gone on 50% sale before at $14.99 and when taking weaker currencies into account even lower so you could find a resale key for 10 buck converted.

I do think price matters a lot, asking friends that has not played factorio now that SA exists usually goes like this:
>"Wanna play Factorio?"
>sure
>"What do I need to buy?"
>just the base game
>"oh there is an expansion, do I need that?"
>nah we can play base game for now
>"oh but look at all these things we'll miss, ugh wait this is 70 dollars now, maybe we could go play something else?"

I used to think never putting the game on sale was admirable but now that the game has an expansion that costs as much as the base game I do think he needs to put the game on sales now and then, the game went from a cheap AA/ indie priced to AAA price with the expansion included and that does put people off
Replies: >>529790809 >>529794418 >>529796957 >>529805187
Anonymous
7/3/2025, 5:35:17 PM No.529790809
>>529788006
Make sure to scare your friends off the expansion so they just buy and finish the basegame with you
Of course actually the best experience would be to get both and play with SA but that's 70 dollars so you have to shelter them from the truth if you want MP friends
Replies: >>529805187
Anonymous
7/3/2025, 6:11:13 PM No.529794418
>>529788006
just tell them to pirate then
Replies: >>529805187
Anonymous
7/3/2025, 6:31:21 PM No.529796528
Do you make art with excess nukes?
Replies: >>529796775
Anonymous
7/3/2025, 6:33:40 PM No.529796775
>>529796528
Nukes dirty my map view, so no
Replies: >>529811609
Anonymous
7/3/2025, 6:35:38 PM No.529796957
>>529788006
You could be downloading free copies of Factorio with Space Age included from the official site using your key right now and gifting it to all your friends on USB drives or through some file hosting service or something. You might just be a bad friend desu.
Replies: >>529798052 >>529805187
Anonymous
7/3/2025, 6:41:28 PM No.529797528
1720496476803293
1720496476803293
md5: e37c20b232ddab22821a08fdf699ab9b๐Ÿ”
the sloppa is getting out of hand
Replies: >>529802487
Anonymous
7/3/2025, 6:43:27 PM No.529797750
20250703172554_1
20250703172554_1
md5: 0b9c06594c2819d95458021aaaeb45c5๐Ÿ”
>costs more iron
>breaks brick ratios
for fucks sake
Anonymous
7/3/2025, 6:46:03 PM No.529798052
>>529796957
that's illegal
Anonymous
7/3/2025, 7:29:18 PM No.529802487
>>529797528
yeah really tired of seeing it everywhere even if it looks 'decent'
Anonymous
7/3/2025, 7:30:39 PM No.529802640
>>529432402 (OP)
>the cannon recoil doesn't destroy the whole thing
honestly the most impressive part
Anonymous
7/3/2025, 7:32:55 PM No.529802886
>>529777985
>recycled plastic/rubber loop
What do you mean loop? You're always going to need latex for rubber and you can't get that out of rubber.
Replies: >>529808619
Anonymous
7/3/2025, 7:45:05 PM No.529804117
I wish the factorio devs would whitelist some non-gameplay altering mods
I want the ratio calculator or the planet visuals from space but muh cheevos
Anonymous
7/3/2025, 7:52:49 PM No.529804936
1747142272458360
1747142272458360
md5: 3615d2869763c8114bf04e85414042dd๐Ÿ”
I often see people complain about X series (or EVE online) interface, AI etc but man after playing Avorion I need my X3/4 interface and AI. Can't even do the most basic things you need for flying/building one ship not even talking about commanding more than 1.
Replies: >>529806606
Anonymous
7/3/2025, 7:55:14 PM No.529805187
b3feaa4ba3f08b3ed0924ce5e241a7ee825f9662c0adf5ee198c5236ad9ab25c
>>529788006
>>529796957
>>529790809
>>529794418
You can buy the base game then pirate the expansion and get complete access to multiplayer, with regular expansion-buying players.
It's as simple as setting your game to a stable version on the beta tab then fetching the expansion's clean steam files then manually fetching a new patch every once in a while assuming they still do those.
Replies: >>529805964
Anonymous
7/3/2025, 8:02:51 PM No.529805964
>>529805187
they release a new version every few days
mostly bugfixes
Anonymous
7/3/2025, 8:09:21 PM No.529806606
1744610378657299
1744610378657299
md5: 9c09a84baaee7cb12681987f32541a38๐Ÿ”
>>529804936
I wish X4 was eggier, the production chains aren't very interesting and station building is a chore. But one day I'll finish those terraforming missions
Replies: >>529809210
Anonymous
7/3/2025, 8:28:06 PM No.529808619
>>529802886
oh, I guess I forgot to mention the game, I was talking about satisfactory
Replies: >>529808740 >>529809169
Anonymous
7/3/2025, 8:28:59 PM No.529808740
>>529808619
Sorry this is the Factorio general.
Anonymous
7/3/2025, 8:32:39 PM No.529809169
>>529808619
Oh, I thought this was py.
Anonymous
7/3/2025, 8:32:56 PM No.529809210
>>529806606
Playing X3 on release with 1fps is real /egg/ experience.
Anonymous
7/3/2025, 8:45:41 PM No.529810723
just set up some nuclear missile turrets defending my base.
I used at least a rare rocket turret for the nuke and simply disable it if other (common) turrets have fired. So basically in theory if the shorter range turrets (about the same range as a nukes blast radius) have less than a full stack of ammo the nuke wont fire.
Replies: >>529812901
Anonymous
7/3/2025, 8:48:44 PM No.529811063
>try to make oil processing in CoI
>turns into a schizophrenic mess of priority splitters and mergers
I'm sure some of the cracking plants only exist to turn naphtha into diesel so that another part of the refinery turns it back into naphtha
Anonymous
7/3/2025, 8:48:53 PM No.529811075
250703_000
250703_000
md5: 40dd638ab2caa9b2cfbb1546924449cd๐Ÿ”
>>529772153
It didn't, baseline is higher than before.
Anonymous
7/3/2025, 8:53:31 PM No.529811609
>>529796775
My fellow autismo. We are brothers.
Replies: >>529813051
Anonymous
7/3/2025, 9:03:42 PM No.529812901
>>529810723
i done fucked up
Replies: >>529813137
Anonymous
7/3/2025, 9:04:53 PM No.529813051
>>529811609
I actually take it a step further by trying to have a clean electric network. I kinda suck at it tho since my base is gigantic.
Replies: >>529819536
Anonymous
7/3/2025, 9:05:36 PM No.529813137
>>529812901
fired diagonally?
Replies: >>529813960
Anonymous
7/3/2025, 9:11:41 PM No.529813903
We performing our scheduled server crash again, I guess it couldn't handle the sheer magnitude of my Zipir build
Replies: >>529815295 >>529815683
Anonymous
7/3/2025, 9:12:09 PM No.529813960
>>529813137
not really, i have more turrets to the side preventing it from shooting.
The problem is it shuts off after the other turrets have fired. If the biters run to the wall it will detonate too close.
Maybe i need epic or legendary missile turrets for the extra range.
Replies: >>529814932
Anonymous
7/3/2025, 9:20:32 PM No.529814932
>>529813960
i think i fixed it, having the turrets face the wrong way added a delay.
Anonymous
7/3/2025, 9:22:50 PM No.529815207
>>529477017
>>529476245
So I tried this and even with the translation, I'm lost. It all seems really half finished. There's no normal coal? How do you find the special ores?
Replies: >>529815531 >>529818057
Anonymous
7/3/2025, 9:23:27 PM No.529815295
>>529813903
you already got zipirs up? that was fast
i thought they had some annoying ingredient but now i can't remember what it was. maybe just fish?
Replies: >>529817053
Anonymous
7/3/2025, 9:25:17 PM No.529815531
>>529815207
Did you try cultivating?
Replies: >>529819312
slavserb
7/3/2025, 9:26:34 PM No.529815683
Capture
Capture
md5: 719f33f3f6a3fcd5bb164fa16a538410๐Ÿ”
this time it was an actual crash >>529813903
Replies: >>529815880
Anonymous
7/3/2025, 9:28:15 PM No.529815880
>>529815683
I was literally in factory planner when we crashed so 'twas me
Anonymous
7/3/2025, 9:38:22 PM No.529817053
>>529815295
Nah, I do have the build ready to print out but these are behind rare earth processing still. I forgor that you need those for these.
Anonymous
7/3/2025, 9:46:54 PM No.529818057
>>529815207
i didn't have trouble finding coal
i'm playing multiple different mods and haven't gotten back to that one
but from what i've seen so far it is basically standard + a lot of recipes also need spirit stones
then you can unlock a bunch of research with just red science that does ??? and stuff that isn't doable until later
Anonymous
7/3/2025, 9:57:36 PM No.529819312
>>529815531
No.
Anonymous
7/3/2025, 9:59:37 PM No.529819536
8.6GW - 2.5ms
8.6GW - 2.5ms
md5: c901f0d75bd91c7543a80af3da1e63cc๐Ÿ”
>>529813051
"It will look good on the mapview or it won't exist at all"
I get it
Replies: >>529822230
Anonymous
7/3/2025, 10:23:32 PM No.529822230
>>529819536
that doesn't look good though
>diagonal electric lines
garbage
Replies: >>529822853 >>529823918 >>529824291 >>529835682 >>529839436
Anonymous
7/3/2025, 10:29:05 PM No.529822853
>>529822230
Agree to disagree
Anonymous
7/3/2025, 10:36:34 PM No.529823748
These guys phased under the retaining wall when filling up my house building site.
Replies: >>529824164
Anonymous
7/3/2025, 10:37:56 PM No.529823918
>>529822230
it's got consistent patterning and no crossng wires. that's a 10/10 grid.
Anonymous
7/3/2025, 10:40:00 PM No.529824164
file
file
md5: 7ad1ff99280660a9c3fc23fa718e6ea2๐Ÿ”
>>529823748
Forgot the pic.

I don't know if this is useful, probably not.
Anonymous
7/3/2025, 10:41:02 PM No.529824291
>>529822230
sshhh
Corset
Anonymous
7/3/2025, 11:11:56 PM No.529827805
20250703170936_1
20250703170936_1
md5: 0936471d3512f15fc10e6efe8732126f๐Ÿ”
New digs on top of the mountain, totally worth it. I want to keep building up the mountain.
Replies: >>529840479
Anonymous
7/4/2025, 12:19:59 AM No.529835682
>>529822230
How dare you.
Anonymous
7/4/2025, 12:54:44 AM No.529839436
star-trek-borg-1019580816
star-trek-borg-1019580816
md5: c0da6d1df15c752154f9934f7d9ed0a3๐Ÿ”
>>529822230
t.
Anonymous
7/4/2025, 1:05:04 AM No.529840479
>>529827805
What are you a sulfur goblin? You're hoarding so much.
Replies: >>529847762
Anonymous
7/4/2025, 1:29:01 AM No.529842912
shooting-self-in-foot
shooting-self-in-foot
md5: 81ad47b6e459313da62678a7062fe4ae๐Ÿ”
>Get to Vulcanus
>Quarter ass a factory together to trickle in science
>Time to scale up
>Mad at myself for not setting it up properly the first time
>Meh, I just need its buildings and sustainable science
>Half ass a factory together
>Need more X
>Look at factory
>Realize I made everything in random "modules" scattered around
>If I just grouped these things together in the first place I could just copypaste entire blocks quickly and easily
>How I have it now, shit is just everywhere and not very copypastable
WHY
AM I LIKE THIS
Anonymous
7/4/2025, 1:55:42 AM No.529845670
1712460825585183_thumb.jpg
1712460825585183_thumb.jpg
md5: 3ae3bd36579b00ad7d2a2b975c2e98bf๐Ÿ”
>Nauvis is thirsty for oil again
>One oil field that's not too tough to get too but it'll still only last a few hours
Hm. I think rocket fuel is the worst offender. Anyone know off the top of their head if it's better to transport rocket fuel or heavy oil around? Cracking it on site is easy enough but I'm wondering if just shipping rocket fuel around is just all around easier.
Replies: >>529847763 >>529849105 >>529849950
Anonymous
7/4/2025, 2:16:17 AM No.529847762
20250703201452_1
20250703201452_1
md5: b532cbbf7c4427af812c5eb20f39fa30๐Ÿ”
>>529840479
Guess it accumulated over a few hundred years after sour water and exhaust processing. This baby boat will get rid of it now.
Anonymous
7/4/2025, 2:16:17 AM No.529847763
1567623653581
1567623653581
md5: c917e727eb116f3af8917786fc7cbb0a๐Ÿ”
>>529845670
Someone might want to check my math but I think shipping rocket fuel is better. Takes up more slots but moving the most per rocket launch looks like you want to ship rocket fuel.
>Rockets can ship 100 barrels/trip
>100 barrels is 5k light oil
>1 fuel requires 110 light oil
>Rockets can carry 100 fuel per trip
>Converting rocket fuel to light oil, that is 11k "liquid" per trip in the form of rocket fuel
Light oil is the most efficient to make solid fuel with. Cracking heavy oil down to light is 40 heavy to 30 light. So I think if you want to minimize rocket launches you want to ship rocket fuel. If you want to minimize space taken you'll want to ship light oil.

I think. Someone might want to check that I got all this right. I just ate like 5 pounds of BBQ meats and I'm sleepy and have the meat sweats.
Replies: >>529849950
Anonymous
7/4/2025, 2:24:01 AM No.529848529
swim_thumb.jpg
swim_thumb.jpg
md5: 0f079bfeff37988ef623a685be250e6c๐Ÿ”
After a quick dip
Replies: >>529849613
Anonymous
7/4/2025, 2:29:59 AM No.529849105
>>529845670
>Webm
>That one bowl still has some water in it that's stained with dye
>Also he picks up the newly printed one by putting his thumb right over the newly applied ink
REE
Anonymous
7/4/2025, 2:34:54 AM No.529849613
>>529848529
This is the creation myth the people of the island tell in their sacred texts
>And on the Fifth day, the Excavators drove out from the Sea
Replies: >>529852123
Anonymous
7/4/2025, 2:38:19 AM No.529849950
>>529845670
oil fields have minimum yields. it's probably easier to just slap beacons and modules on the pumpjacks if you haven't already.
>>529847763
this is mostly correct, but doesn't take into account rocket fuel productivity research. shipping rocket fuel is more convenient and less efficient.
Replies: >>529850729
Anonymous
7/4/2025, 2:46:02 AM No.529850729
>>529849950
Will productivity give you double the product before infinite research?
Replies: >>529851036 >>529851137
Anonymous
7/4/2025, 2:48:59 AM No.529851036
>>529850729
yes? if you can get 100% prod you always get 1 extra product for 1 regular one. without research you need 4 legendary prod 3s for anything without an inherent 50% prod bonus
Anonymous
7/4/2025, 2:50:03 AM No.529851137
>>529850729
probably yes, because every step can also take productivity modules. there's also biolabs for the additional challenge.
Replies: >>529983609
Anonymous
7/4/2025, 2:59:32 AM No.529852123
>>529849613
Oh, lol. I mean you never see actual people, just machines. The excavators must be the males, and trucks must be the females.
Anonymous
7/4/2025, 3:42:09 AM No.529856393
>need to redesign gleba to accommodate my legendary stuff
>lose interest in playing
i enjoy gleba but its always so draining. I hate the overgrowth soil requiring a million biter eggs just to get like 1 patch
Replies: >>529878609
Anonymous
7/4/2025, 5:09:35 AM No.529864939
file
file
md5: fb39ad072bc65fbc76ce8abed3fcedd7๐Ÿ”
why does it always take forever at 94%?
Replies: >>529867112
Anonymous
7/4/2025, 5:31:42 AM No.529867112
>>529864939
Reticulating splines
Anonymous
7/4/2025, 6:04:58 AM No.529870261
I was stressing about power in my krastorio base because my coal stack was really faltering and I wasn't prepared to go nuclear yet. then I found this crazy tileable biomethanol build that just takes some energy to kickstart, and a tiny trickle of water, and pumps out energy for free forever. some dudes are so smart, man
Replies: >>529876267 >>529877339
Anonymous
7/4/2025, 7:16:45 AM No.529876267
biomethanol wallpaper
biomethanol wallpaper
md5: 25b5033e75f03ce6e28c9acaaa56236b๐Ÿ”
>>529870261
I, too, enjoy biomethanol
Anonymous
7/4/2025, 7:31:24 AM No.529877339
>>529870261
Wait until you realize you can make a tileable self-sustaining biomethanol pollution shield that sucks 120 pollution/s from each chunk you place them in and puts the air filters (that require oil) to shame.
Anonymous
7/4/2025, 7:49:13 AM No.529878609
>>529856393
always quality isn't it
Anonymous
7/4/2025, 8:42:47 AM No.529882234
i think i played factorio for 17 hours today
Replies: >>529883095
Anonymous
7/4/2025, 8:55:02 AM No.529883095
>>529882234
https://www.youtube.com/watch?v=0GLoHifu6aM
proud of it are you
Replies: >>529883618
Anonymous
7/4/2025, 8:58:16 AM No.529883310
yaedols are weirdly easy for a py product. just wood, water, and you need a fertilizer setup you wanted anyway
i guess that's kind of fungi generally though
Replies: >>529883683 >>529883732
Anonymous
7/4/2025, 9:02:49 AM No.529883618
>>529883095
not particularly
Anonymous
7/4/2025, 9:03:58 AM No.529883683
>>529883310
They're just fawogae 2.0 which are just set and forget
Anonymous
7/4/2025, 9:04:44 AM No.529883732
>>529883310
All the fungus are generally pretty simple they aren't used for much.
Replies: >>529884270 >>529884637
Anonymous
7/4/2025, 9:13:03 AM No.529884270
>>529883732
yeah, just getting it set up for py sci 2
and even that is just, like, mash it with seaweed and you're done
Anonymous
7/4/2025, 9:19:14 AM No.529884637
>>529883732
Wait until you get the nuclear fungi with the TURD that lets you have a nuclear explosion for productivity
Anonymous
7/4/2025, 10:10:26 AM No.529887976
py has to be the only bioclang egg and it has floating cyberwhales and disco dancing cats
Replies: >>529888583 >>529892301 >>529912710
Anonymous
7/4/2025, 10:19:32 AM No.529888583
>>529887976
there's that one game in the zachtronics collection i guess
it's a shame that bioclang is so reliant on visuals to be any good
Replies: >>529892301
Anonymous
7/4/2025, 11:26:01 AM No.529892301
>>529887976
>>529888583
I'm still mad gleba is the "agricultural science" planet with fruits and shit and not the "biological science" planet with bioclang flesh monstrosities.
Worst part is bioclang would fit into factorio better, you could make muscle powered assemblers or exolegs or some shit while agriculture is so off base they had to bend over backwards to figure out what to give the agri packs to unlock. You gotta farm fruits to figure out how to put rocket launchers on a gun turret, really?
Replies: >>529897131 >>529912710
Anonymous
7/4/2025, 12:47:19 PM No.529897131
>>529892301
looks like it'll be an interesting mod, anon.
Replies: >>529904204
slavserb
7/4/2025, 1:34:25 PM No.529900132
red-croton-08
red-croton-08
md5: 9cf9e8a4a4336664c018e6279c9b2c69๐Ÿ”
i'll be away for a couple weeks so i'm taking the server offline
map zip with replay(103MB) - litter.catbox.moe/x0joxsnsljqxh703.zip
Replies: >>529900190 >>529901774
Anonymous
7/4/2025, 1:35:15 PM No.529900190
>>529900132
neato, danke
Anonymous
7/4/2025, 1:56:57 PM No.529901774
>>529900132
>tailings storage pond of literal tailings
>no production of acid gas in the last 40 hours
>no sulfuric acid whatsoever in 200+ H
what are you people even doing in here
Replies: >>529961730
Anonymous
7/4/2025, 2:26:25 PM No.529904204
>>529897131
Look man, I know playing the ideas guy is easy but it is also fun.
Replies: >>529904258
Anonymous
7/4/2025, 2:27:16 PM No.529904258
>>529904204
No, I'm serious. I'm sure that in the fullness of time new mods will crop up eventually.
Anonymous
7/4/2025, 4:02:49 PM No.529912710
1691621220548088
1691621220548088
md5: 91ea61d4c866045d2a7792286a01d629๐Ÿ”
>>529887976
>>529892301
Gieger esque eroeg when?
Replies: >>529914156
Anonymous
7/4/2025, 4:16:56 PM No.529914156
>>529912710
py has those xenos
there's a recipe that literally adds x666 productivity by giving them telepathy powers and inducing nightmares in everyone and basically, turning them into the alien franchise

weird fucking mod
Anonymous
7/4/2025, 4:39:11 PM No.529916265
I hope someone makes some overhaul mods for Vulcanus, Fulgora and Gleba. Add some more resources and buildings, maybe even a second science pack on each planet

Vulcanus could have the resources only spawn in the big worm areas to force you to kill one of them to get them
Gleba could have iron and copper plants you just farm for the ore instead of the bacteria and add other plants for different resources
Fulgora could have a second resource you recycle that then leads to a bunch of new resources
Anonymous
7/4/2025, 4:52:34 PM No.529917558
you know I'm mostly surprised nobody made a new modded accumulator that actually uses the superconductors and supercapacitors
Anonymous
7/4/2025, 5:43:28 PM No.529922672
how do you make ships stay on their home planet waiting and only export items when asked by another planet?
Replies: >>529923302
Anonymous
7/4/2025, 5:49:31 PM No.529923302
>>529922672
Not possible due to engine limitations, also usecase?
Replies: >>529923845
Anonymous
7/4/2025, 5:54:46 PM No.529923845
>>529923302
Like if I have a ship that restocks green belt items from vulcanus to Nauvis/fulgora/gleba can I just not have a ship waiting on vulncanus waiting for a planet's stock to drop below a threshold so it can come drop more? or can I only expect ships to always be constantly moving back and forth?
Replies: >>529924050
Anonymous
7/4/2025, 5:56:51 PM No.529924050
>>529923845
No. They didn't add a way to send signals between planets for some reason.
Replies: >>529924242 >>529924551
Anonymous
7/4/2025, 5:57:13 PM No.529924096
file
file
md5: 4434d2ab62b5ed478d3444a101771a26๐Ÿ”
i uhh have a problem
basically nothing fits on an rocket
yellow/red belts, all inserters but bulk
solar panels, steam turbines
i couldn't really find a use for any of the new stuff I could make without the ores from the new planets
but i can't get to the new planets because I can't get power in space
Replies: >>529925118 >>529925549 >>529926067 >>529927230
Anonymous
7/4/2025, 5:58:35 PM No.529924242
>>529924050
that's fucking weird, guess remote view is magic
Replies: >>529926346
Anonymous
7/4/2025, 6:01:35 PM No.529924551
>>529924050
>They didn't add a way to send signals between planets for some reason.
AAI can do that but that's a mod
Anonymous
7/4/2025, 6:06:55 PM No.529925118
>>529924096
what the fuck are those kabbalah things
are you playing the meem cultivation mod
stupid games stupid prizes etc
Anonymous
7/4/2025, 6:10:35 PM No.529925549
>>529924096
>he can't run his spaceship with his golden core
Everyone laugh at the gweilo.
Replies: >>529926417
Anonymous
7/4/2025, 6:15:43 PM No.529926067
>>529924096
Did you try ascending your space ship to trough the heavenly gate first? Did you at least go trough the 7 steps of stellar enlightenment to increase your carry capacity?
Anonymous
7/4/2025, 6:18:42 PM No.529926346
>>529924242
Welll, no. There's a difference between seeing the surface from a satellite and being able to receive messages back from the surface.
You've got a sender but no receiver.
Anonymous
7/4/2025, 6:19:17 PM No.529926417
>>529925549
>using your own golden core to power a spaceship
Junior. You have eyes but cannot see Mt. Tai.
A simple dual cultivation cauldron can not only power a ship for you, but also filter the void essence lingering in the qi between planets, allowing you to safely cultivate on the move.
Anonymous
7/4/2025, 6:21:31 PM No.529926642
Cultivation games are the most skinner box thing ever and I can completely understand that they were invented by the chinese
Replies: >>529928826
Anonymous
7/4/2025, 6:26:51 PM No.529927230
>>529924096
Tap first into the dragon vein on Nauvis otherwise your pills just won't be strong enough to even access the inner court of a proper sect let alone reach the heavenly realm
Anonymous
7/4/2025, 6:32:25 PM No.529927840
I like that half the shitposts could actually be reasionable
Replies: >>529928098
Anonymous
7/4/2025, 6:34:56 PM No.529928098
>>529927840
I'm chinese and I beat the mod and these are all advice from me
Anonymous
7/4/2025, 6:42:13 PM No.529928826
>>529926642
You dare?! You're courting death, junior.
Replies: >>529929025
Anonymous
7/4/2025, 6:44:05 PM No.529929025
1555308547097
1555308547097
md5: 4211bba130fc793160db3b47f52146a7๐Ÿ”
>>529928826
depending on who you ask that's not too bad
Anonymous
7/4/2025, 6:48:28 PM No.529929496
Are solar panels worth even building in Captain of Industry? They don't seem like they would be worth even the maintenance cost
Replies: >>529932947 >>529943104 >>529945745
Anonymous
7/4/2025, 7:17:56 PM No.529932947
>>529929496
maintenance is mostly free as you recycle a lot of it, but the space usage definitely hurts
Anonymous
7/4/2025, 7:39:20 PM No.529935375
1744224118824566
1744224118824566
md5: 134417ffdd332b1687c83515d02d5027๐Ÿ”
so before I start glooba
should I move more towards the west near yellow or is this fine?
Replies: >>529936253 >>529936294 >>529941313 >>529983609
Anonymous
7/4/2025, 7:46:15 PM No.529936253
>>529935375
Doesn't really matter since it's just some extra belts
Anonymous
7/4/2025, 7:46:37 PM No.529936294
>>529935375
No you should stay in the grey zone as it's the closest to both fruits.
Anonymous
7/4/2025, 7:47:31 PM No.529936429
i cheated to the new planets
one of the ores took a while to find
made a few buildings
couldn't find any of the 200 new plants that are needed for just about everything
i could make a few dozen things but all of them were dead ends
i did not achieve enlightenment
Replies: >>529936653 >>529937043
Anonymous
7/4/2025, 7:49:24 PM No.529936653
>>529936429
I think you gotta speak chinese to play that mod, like it is just too much without it and it's way too much effort to translate.
t. gweilo
Anonymous
7/4/2025, 7:52:53 PM No.529937043
>>529936429
>i cheated to the new planets
you must now swallow a rebirth pill or lose your treasure
Anonymous
7/4/2025, 7:53:44 PM No.529937170
>he doesn't cultivate his way to heaven but cheats his way in
>surprised when he doesn't understand enlightenment
Anonymous
7/4/2025, 8:16:40 PM No.529939902
I fucking love the cultivationposting
Serb when??
Anonymous
7/4/2025, 8:28:35 PM No.529941313
>>529935375
The bright pink/bright yellow zones are where you can currently plant fruit and where you can use the first tier of artificial soils. The greenish and red zones are where you can eventually use overgrowth soil to expand the planting area further.
Take every single stone node you can find because you'll need it for landfill.
Anonymous
7/4/2025, 8:44:05 PM No.529943104
>>529929496
I don't think solar panels are worth it. The capital costs are huge, a fuckton of solar cells and preparing the flat ground is a lot of man hours/materials/fuel. And then you still have to bother with storing the electricity somehow, either with thermal storages or by making hydrogen. Even corn to gas seems more reasonable, at least it's a stable power source.
Anonymous
7/4/2025, 8:46:54 PM No.529943420
IMG_3892
IMG_3892
md5: e35b1ee72d1d0d70fbbbf4400a67d771๐Ÿ”
What do we think about the KSA kitten
Replies: >>529947001 >>529953273 >>529983609
Anonymous
7/4/2025, 8:51:04 PM No.529943917
>amazing cultivation planet
>no it's not the planet you're on
>you have to do the science grind again, but with spirit crystals in most things
maybe later
Anonymous
7/4/2025, 8:54:10 PM No.529944297
1723841764937808
1723841764937808
md5: 32f18279aecc0052e766cb4188acc965๐Ÿ”
how to stop this shit from deadlocking?
Replies: >>529944379 >>530002481
Anonymous
7/4/2025, 8:54:53 PM No.529944379
>>529944297
Priority splitter
Replies: >>529944485
Anonymous
7/4/2025, 8:55:46 PM No.529944485
>>529944379
already used that all the chests are full once its all fully filled it locks up
Replies: >>529944671 >>529946651
Anonymous
7/4/2025, 8:57:16 PM No.529944671
>>529944485
>once its all fully filled
Mutually recycling destruction.
Replies: >>529944935
Anonymous
7/4/2025, 8:59:55 PM No.529944935
>>529944671
thats so fucking cringe
im starting to get space age fatigue
Replies: >>529949272 >>530004384
Anonymous
7/4/2025, 9:06:38 PM No.529945745
20250704141413_1
20250704141413_1
md5: 8865fe4102515ba3c6e6c3ec88bc86c0๐Ÿ”
>>529929496
I'm building them to save on uranium and run fewer fission reactors. They are expensive.
Replies: >>529946516
Anonymous
7/4/2025, 9:12:52 PM No.529946516
>>529945745
Damn, how much power are you getting from that bad boy? 2MW?
Replies: >>529947237
Anonymous
7/4/2025, 9:13:57 PM No.529946651
>>529944485
if one of your buffers fills up, give it a way to route the material back into the recyclers to get recycled further / deleted
Anonymous
7/4/2025, 9:16:49 PM No.529947001
>>529943420
It looks like a character from Hoodwinked
Anonymous
7/4/2025, 9:18:48 PM No.529947237
file
file
md5: 5c405a14de2835d4b98e9f5dd4ef0469๐Ÿ”
>>529946516
It's not a lot but it adds up.

I wanna try storing surplus energy once I get enough panels.
Anonymous
7/4/2025, 9:35:54 PM No.529949272
logighetti
logighetti
md5: 2f4d03f2f04723b31f96091769aa6d64๐Ÿ”
>>529944935
Destroying infinite resources isn't "cringe". It's a necessity.

Also lord forgive me I am routing batteries through here now too. It's just temporary though.
Replies: >>529955946 >>530003728
Anonymous
7/4/2025, 9:38:33 PM No.529949578
I haven't visited this general since I've finished Space Age after its release.
Any good new games released since then?
Replies: >>529949735
Anonymous
7/4/2025, 9:40:05 PM No.529949735
>>529949578
no lmao
some of us are giving CoI a go after the asteroid drop update came out
some of us decided to play py's mods in multiplayer
Anonymous
7/4/2025, 10:08:25 PM No.529953273
>>529943420
Waiting to see if they make an actual game out of this.
Anonymous
7/4/2025, 10:29:38 PM No.529955946
>>529949272
routing? just caravan a load in to where you need them
Replies: >>529961147
Anonymous
7/4/2025, 10:41:46 PM No.529957476
cropping Py textures is cheating, and ruins the experience.
Replies: >>529961147
Anonymous
7/4/2025, 11:10:09 PM No.529961147
>>529955946
I'm inbetween things right now, this is all a temporary burst of speed until I get rid of the excess of junk I have lying around sitting in storage. Once I finish the backlog I can take down that sushi mess I have down south and also rebuild the sciences somewhere else, but I'm gonna need a couple thousand more logistics to get the technology I need, so it's gonna be a couple hours still.

>>529957476
Good.
Anonymous
7/4/2025, 11:15:11 PM No.529961730
>>529901774
haven't needed it yet
there's definitely something in py2 that wants either sulphuric or acid gas but i don't remember what and i haven't started thinking about it yet
py oil chains are incredibly fucked up by the way
Replies: >>529963012
Anonymous
7/4/2025, 11:26:28 PM No.529963012
>>529961730
sulfuric is basically the only fluid that's needed to print formic acid without vrauks. Eases off yuor demand when you've got arquads and increases your rubber production. There's never a good reason to void tailings en masse because of that, but you do need to get access to biotech 2 for it.
Replies: >>529963792 >>529963972
Anonymous
7/4/2025, 11:33:31 PM No.529963792
>>529963012
oh, it's for the better formic route? makes sense
we only hit biotech 2 comparatively recently and spent a whole while making sure rubber from vrauks was reliable because it just kept being the bottleneck for shit, i think arqads have only been barely barely started with honey production and automated codices
Replies: >>529963972 >>529964759
Anonymous
7/4/2025, 11:35:15 PM No.529963972
>>529963012
>>529963792
you niggers are just making these words up
Replies: >>529964165 >>529964664
Anonymous
7/4/2025, 11:36:50 PM No.529964165
>>529963972
that's the funniest part about playing py's
nobody other than other py players know whether you're making shit up or actually describing something that's real in the mod
Anonymous
7/4/2025, 11:41:06 PM No.529964664
>>529963972
vrauks are terminids that you butcher for their formic acid
arqads are wasps whose production cycle involves parasitizing vrauks and a couple other animals
everything else there is normal real words although being utterly reliant on formic acid for rubber production is pretty nonsense in the usual py way
Anonymous
7/4/2025, 11:41:48 PM No.529964759
>>529963792
That's fair mind you, I always thought tailings was mostly worthless (tailing ponds being what they are) before that I was using excess tailings to print a few nexelit on the spot to make olefins to to make methanol to make refined syngas to dig up niobium, but after making my copper 2 setup and realizing just how many tailings I was shitting out I tried to look for a better use for the thing and lo and behold, free formic acid
it's a pretty nifty recipe chain honestly
Anonymous
7/4/2025, 11:50:23 PM No.529965753
>>529445121
gleba is hated because of pentapod raids, but they're trivalized if you started on fulgira, master its mechanics far enough to supply tesla turrets, and shipped them to gleba in droves
it has the most interesting logistics mechanics out of all the planets
Anonymous
7/4/2025, 11:50:57 PM No.529965826
1716211782407409
1716211782407409
md5: 58b25ce4ad0d82a6456ea96a10d22bce๐Ÿ”
>plan things out
>head hurt, close game
>spagheeeet
>plop belts, connect input/output receive my dopamine
Anonymous
7/5/2025, 12:03:00 AM No.529967274
steelplatepassitdown
steelplatepassitdown
md5: 31d7f3168a33f89c904954ac925ff859๐Ÿ”
>he uses belts
you didn't beat the game.
Replies: >>529967420 >>529967476 >>530018185
Anonymous
7/5/2025, 12:04:09 AM No.529967420
>>529967274
>fast inserters
you did not beat the game
Anonymous
7/5/2025, 12:04:43 AM No.529967476
>>529967274
Please.. My fucking tax dollars
Anonymous
7/5/2025, 12:13:19 AM No.529968410
I can't decide what to do for my next playthrough
>Megabase in vanilla
>Space Age with modded planets (starting on Fulgora or Vulcanus)
>Krastorio
>Ultracube
>Something else
I'm not doing PY, Uni starts in 3 weeks
Replies: >>529968962 >>529969102 >>529969295 >>529970312 >>529970380 >>529975003
Anonymous
7/5/2025, 12:18:24 AM No.529968962
>>529968410
megabase
Replies: >>529969102 >>529970670
Anonymous
7/5/2025, 12:19:36 AM No.529969102
>>529968410
>>529968962
....with no beltsor bots
Replies: >>529970670
Anonymous
7/5/2025, 12:21:21 AM No.529969295
>>529968410
I found K2 to be the most fun out of all of these options.
Replies: >>529970670 >>530014189
Anonymous
7/5/2025, 12:30:42 AM No.529970312
>>529968410
car bus
Replies: >>529970670
Anonymous
7/5/2025, 12:31:15 AM No.529970380
>>529968410
Pyanadons
Replies: >>529970670
Anonymous
7/5/2025, 12:34:01 AM No.529970670
>>529968962
>>529969102
>>529969295
>>529970312
>>529970380
K2 Megabase with no belts and robots
Anonymous
7/5/2025, 1:15:36 AM No.529975003
>>529968410
Cube is refreshingly different. Three weeks is reasonable if you don't approach it too casually.
Anonymous
7/5/2025, 1:40:49 AM No.529977353
oh right serb is down
i gotta find something else to be unproductive for hours at a time with
maybe i'll actually go play cultivation game
Anonymous
7/5/2025, 2:39:09 AM No.529983193
Any new egg game?
Replies: >>529985210
Anonymous
7/5/2025, 2:40:35 AM No.529983335
Is there a mod that generates circuits, plates, plastic, etc from a building without input resources?

I want to test some designs in a sandbox environment without building all the required infrastructure
Replies: >>529983664
Anonymous
7/5/2025, 2:43:30 AM No.529983609
>>529851137
>probably yes, because every step can also take productivity modules. there's also biolabs for the additional challenge.
If you set up gleba they're fucking free EVERYWHERE.

>>529935375
bit late but you can just ctrl+f the largest farmland of either type

>>529943420
cute can't wait to hear women cry after they lose one to atmospheric reentry
Replies: >>530014394
Anonymous
7/5/2025, 2:44:05 AM No.529983664
>>529983335
would infinity chests/pipes work for you? they're in the base game
Replies: >>529984118
Anonymous
7/5/2025, 2:48:48 AM No.529984118
>>529983664
Ah, thanks anon I see it now
Anonymous
7/5/2025, 3:00:20 AM No.529985210
>>529983193
Factorio is all you need.
Replies: >>529990210
Anonymous
7/5/2025, 3:13:26 AM No.529986502
Holy shit, wrangling the rail placement tool in CoI is so fucking annoying once you start needing to take elevation into account. I think I'd actually rather be laying down Satisfactory rail instead.
Anonymous
7/5/2025, 3:45:51 AM No.529989717
oh no the procrastination is setting in
Anonymous
7/5/2025, 3:51:14 AM No.529990210
>>529985210
Nah. Need something like from the depths.
Anonymous
7/5/2025, 4:11:27 AM No.529992016
file
file
md5: 295c997a9e736599e975b4c38666c765๐Ÿ”
>100 compact reactors to redirect an asteroid
Why not build 1 normal sized reactor.

That said though, redirecting asteroids to the planet you reside on seems incredibly risky.
Anonymous
7/5/2025, 4:19:47 AM No.529992742
1742663175995018
1742663175995018
md5: d85c41a875d79c8ca68df8401d5a93be๐Ÿ”
Which ISO classification of cleanroom is this?
Replies: >>529993348
Anonymous
7/5/2025, 4:27:05 AM No.529993348
>>529992742
I also like how I can use the same machine(s) that use copper, which is a huge fucking contamination risk in an actual fab.
Replies: >>530031967
Anonymous
7/5/2025, 4:44:13 AM No.529994854
tried out the cultivation mod
there are three dozen different talismans you can make from the start, none of which do anything or are ingredients for anything
i made a bow and arrow
they claim to do wood-type damage
they do in fact do nothing
there's a bunch of red science only researches that're new but it's not obvious they do anything
and then there's nothing else before space science aside from absolutely everything taking spirit stone as an additional ingredient
don't think i'm down for this one
Anonymous
7/5/2025, 6:03:54 AM No.530001554
1748125605440234
1748125605440234
md5: 55200a2693dbc789ccdc0a1f1c4d50e8๐Ÿ”
bought CoI yesterday
and this is my base so far
Replies: >>530002959
Anonymous
7/5/2025, 6:11:24 AM No.530002158
is anno 1800 an egg game?
Replies: >>530002328
Anonymous
7/5/2025, 6:13:31 AM No.530002328
>>530002158
why, you feeling a little zesty after playing it?
Anonymous
7/5/2025, 6:15:27 AM No.530002481
>>529944297
Well for one stop doing the retarded fucking idea of using the same recyclers for scrap and it's products.
>process scrap
>separate out everything
>merge in products from recycling, with priority from there
>split off products into recycling, with priority on the other output
>recycling has a bunch of recyclers that do everything, but also dedicated sections for most egregious stuff, ie. turning steel into chests, stone into landfill and concrete into hazard concrete and recycling that
Anonymous
7/5/2025, 6:21:27 AM No.530002959
>>530001554
think im going to restart
i waited too long to start mining copper and now everything is shutting down on me
Replies: >>530004609
Anonymous
7/5/2025, 6:32:44 AM No.530003728
>>529949272
There's nothing more permanent than a temporary solution. God speed, anon.
Anonymous
7/5/2025, 6:41:44 AM No.530004384
>>529944935
>Find a wrench in your machine
>UGH CRINGE FATIGUE UUUGH
Dank /v/ memes, bro. Very /v/ of you to give up at the slightest bump in the road too, way to stay on brand. Managing your wast products is just part of the Fulgora puzzle. Ship it off to another planet to be used there or something. I'm sure your purple science assemblers will eat all that stone for you. Toss the gears in your belt making block. You've got two whole solutions. Use the excess or trash it. What else were you expecting?
Anonymous
7/5/2025, 6:45:07 AM No.530004609
>>530002959
lol, I was about to comment on you cutting off your copper source
Anonymous
7/5/2025, 7:04:33 AM No.530006062
>All this fucking Ash in Py that gets generated for power and steam for tar cracking
Tell me this is just early game shit. I have a setup that can eat 120 ash per second but I'm straining against that and all the ash belts are pissing me off
Replies: >>530006905 >>530008257
Anonymous
7/5/2025, 7:15:58 AM No.530006905
>>530006062
the ash never really stops, you just get better ways to handle it. i spent a lot of time just sticking the stuff in warehouses and then shooting the warehouses whenever they filled up. i think it's near the start of logistics science you get the ash to flue gas route, which is my personal choice for just deleting the stuff at the moment (or you can convert to syngas once you've got activated charcoal set up)
plus once you hit wood processing 2 and later you'll actually need your ash supply for shit, just never anywhere near as much as you're producing

although thinking about it more it definitely gets better past early game once you aren't relying on coal to run your miners and smelters. that shit was fucked.
Replies: >>530007332
Anonymous
7/5/2025, 7:21:32 AM No.530007332
>>530006905
Ash is just a pain because there's a lot of it and I only have yellow belts and nothing else

If I had trains or red belts I wouldn't be so irritated
Replies: >>530007452 >>530009729 >>530010197
Anonymous
7/5/2025, 7:23:16 AM No.530007452
>>530007332
>trains or red belts
haha
hahahaha
hey go look at the tech tree and find where those are, red belts especially
Replies: >>530007541
Anonymous
7/5/2025, 7:24:27 AM No.530007541
>>530007452
Yeah I see trains locked behind Fish of all things
Replies: >>530007628
Anonymous
7/5/2025, 7:25:38 AM No.530007628
>>530007541
honestly i've just ignored trains entirely and am all in on caravans
fuck setting up a rail network i'll just point to point everything
Replies: >>530007903
Anonymous
7/5/2025, 7:29:20 AM No.530007903
>>530007628
Eh. I just love to see trains humming along so I doubt I'll skip on them. I've heard that treated wood is a good fuel source for them if for no other reason than the lack of ash production, but I don't know if that's true

I clearly need to revive my Nullius train setup for this shit, though. Something to automate trains to only go to a voiding stop if all the stops that I actually need to be satisfied are full. Or...I could just set the voiding stop priority to 0 and have the actually important stops cut off further trains when they're full. Sometimes I forget about the baked in train stop priority that got added
Replies: >>530008162 >>530009729
Anonymous
7/5/2025, 7:32:42 AM No.530008162
>>530007903
idk about treated wood specifically? you'll have a surplus of creosete for it once you set up tar processing at least
all the wood products don't produce ash so they're nice for that, i'm not sure how the various options (logs/wood/treated) compare for fuel efficiency. they're just more than zero effort to produce unlike coal
Anonymous
7/5/2025, 7:34:07 AM No.530008257
>>530006062
Once you get geothermal power and electric miners, immediately after you start making py science 1, it eases up a lot. You'll also get a recipe later that lets you turn ash into flue gas with just pressurized air, which makes it very simple to void ash if you feel the need to. It does also become more useful later, with things like rich clay from ash.
Anonymous
7/5/2025, 7:55:46 AM No.530009729
>>530007332
>Ash is just a pain because there's a lot of it and I only have yellow belts and nothing else
Ash is braindead to handle, just use half the belt for fuel the other half for ash then split the ash lane with an underground.
As for boiler inserters it's as easy as 1 in 1 out

>>530007903
>I've heard that treated wood is a good fuel source for them if for no other reason than the lack of ash production
If you can't be assed to get rid of ash then you use wood, if you have an excess of creosote (you will) or need to fuel something that runs through fuel (oxygen furnaces) then you use treated wood
Anonymous
7/5/2025, 8:02:56 AM No.530010197
>>530007332
>Ash is just a pain
Ironically, ash it literally a hard requirement throughout the game and you will sometimes find yuorself trying to make it when you don't have it.
Anonymous
7/5/2025, 8:31:59 AM No.530012143
Does anyone want to host the PY server till slav anon comes back. If not I need to figure out a new mod to try.
Anonymous
7/5/2025, 8:42:42 AM No.530012801
1744303925139301
1744303925139301
md5: fa4441695ebad7c1df4aa31ba353b85c๐Ÿ”
Oh fuck off
Replies: >>530012847 >>530013553 >>530013676
Anonymous
7/5/2025, 8:43:40 AM No.530012847
>>530012801
That's a lot of porn.
Replies: >>530013676
Anonymous
7/5/2025, 8:53:58 AM No.530013553
>>530012801
Computer machine broke
Anonymous
7/5/2025, 8:55:35 AM No.530013676
>>530012801
>>530012847
You made a society of contruction workers and engineers, the male female ratio is skewed to high hell. What do you expect?
Anonymous
7/5/2025, 9:03:23 AM No.530014189
>>529969295
K2 is an unbalanced piece of shit full of rendundant technologies and it doesn't even add that much stuff.
Replies: >>530023462 >>530024028
Anonymous
7/5/2025, 9:07:04 AM No.530014394
>>529983609
>they're fucking free
mining productivity exists
it's even cheaper compared to 1.1
researching it occasionally makes literally everything free
Anonymous
7/5/2025, 10:08:53 AM No.530018185
>>529967274
Says the filthy beltmaker.
Anonymous
7/5/2025, 10:30:46 AM No.530019521
>boot up stationeers on Mars
>landing capsule falls in a narrow cave, walls block the capsule door from opening
>exit capsule and clip into door, space suit is eviscerated
>naked on the Martian surface
>suffocate
well that was fast.
Anonymous
7/5/2025, 11:32:16 AM No.530023462
>>530014189
>K2 is an unbalanced piece of shit full of rendundant technologies
that's every overhaul doebeit
Anonymous
7/5/2025, 11:40:45 AM No.530024028
>>530014189
I like it because it feels like an enhancement of the vanilla gameplay loop instead of a complete overhaul.
Anonymous
7/5/2025, 1:54:20 PM No.530031967
>>529993348
Is it a worst contamination risk than being... outside?
Anonymous
7/5/2025, 2:55:18 PM No.530035820
Steam_Deck_%28front%29
Steam_Deck_%28front%29
md5: b7049c276bdd601d0081cd3a7a834fa5๐Ÿ”
Steamdeck users, how big are your bases?
I'm considering buying a deck but I like big beautiful bases. What kind of max SPM are we talking about here, assuming 60ups?
Replies: >>530139316
Anonymous
7/5/2025, 3:04:53 PM No.530036467
Speaking of performance and shitdeck.
What's worse UPS-wise: a couple legendary machines shitting out belts worth of stuff, or a myriad of common counterparts?
My intuition is telling me quality beats quantity in more than one way, but I'm not yet 100% sure.
Replies: >>530037103 >>530039087
Anonymous
7/5/2025, 3:13:42 PM No.530037103
>>530036467
more machines = more inserters = more lag
Replies: >>530043180
Anonymous
7/5/2025, 3:13:46 PM No.530037109
>start new spengi save
>all realistic settings because I am a masochist
>go to mine a bit of iron at first asteroid in view
>inventory full
>inventory full
>inventory full
Might have to make an exception for this.
Replies: >>530038739
Anonymous
7/5/2025, 3:31:56 PM No.530038527
Untitled
Untitled
md5: 9b76ee229651924a5755159236fb70a9๐Ÿ”
Replies: >>530040930
Anonymous
7/5/2025, 3:34:45 PM No.530038739
>>530037109
>I am a masochist
>uses the easiest start
Deconstruct half your starter ship until you can make a large Drill. Point said drill at asteroid and enjoy infinite starter resources. Congratulations, your only bottleneck is power and maybe cobalt.
Replies: >>530040001
Anonymous
7/5/2025, 3:38:51 PM No.530039087
>>530036467
More machines = more bad. Legendary is really good for megabases because you need less machines for the same output
Replies: >>530043180
Anonymous
7/5/2025, 3:49:53 PM No.530040001
>>530038739
oh yeah forgot they let you get trace elements from stone.
Anonymous
7/5/2025, 3:51:40 PM No.530040165
If you locked factorio's frame rate/UPS to just 30, would you double the amount of shit you can simulate or would some optimisation dark magic result in significantly higher or lower gains?
Replies: >>530042238
Anonymous
7/5/2025, 4:00:34 PM No.530040930
>>530038527
>THE DOM SPERM
What did he mean by this?
Replies: >>530044573 >>530044927
Anonymous
7/5/2025, 4:16:16 PM No.530042238
>>530040165
it would just take two times longer to get everything done
Anonymous
7/5/2025, 4:26:53 PM No.530043121
https://store.steampowered.com/app/2941660/Archean/
>Stormworks but even more autistic
I'm in
Replies: >>530049098 >>530050721 >>530054797 >>530067632
Anonymous
7/5/2025, 4:27:29 PM No.530043180
>>530037103 >>530039087
Yeah, that's what I figured too. It's the sheer volume of throughput that confused me.
>Legendary is really good for megabases because you need less machines for the same output
But can you really call it a megabase if it doesn't span several screens?
Anonymous
7/5/2025, 4:43:25 PM No.530044573
>>530040930
it's a neo-nazi call that will be heard a lot today in a certain country
tap the sign
Replies: >>530044890
Anonymous
7/5/2025, 4:46:51 PM No.530044890
>>530044573
>millions of people screeching about sperm
Anonymous
7/5/2025, 4:47:07 PM No.530044927
>>530040930
Croat Ustaลกe greeting
Replies: >>530051253
Anonymous
7/5/2025, 5:33:24 PM No.530049098
>>530043121
That game is a more autistic Space Engineers rather than autistic Stormworks in that you mine ore and build a small base to refine it into parts used to build stuff. There are no goals or objectives so you better think of one yourself. The programming in it seems very flexible and you can do some really cool stuff with it with some effort; no idea how good the documentation is. It is early access so things are missing e.g. there is no destruction meaning you can slam your ship into the ground at mach 1 and it just bounces.
Anonymous
7/5/2025, 5:51:59 PM No.530050721
>>530043121
>this game will do everything
Cool, remind me in a decade

>If you see a mountain, it's not a texture... You can just walk there and climb it
Anonymous
7/5/2025, 5:57:43 PM No.530051253
>>530044927
I'm croatian and I'll be playing Factorio today, finally getting nuclear power, and not participating in the globohomo sectarian ritual
Anonymous
7/5/2025, 6:27:59 PM No.530054391
What tile (vanilla) looks best for roads in factorio? Was using bricks but steelconcrete looks smoother for driving and has the best walking speed buff.
Replies: >>530059630
Anonymous
7/5/2025, 6:31:40 PM No.530054797
>>530043121
>Switch program mode to code
>The entire thing is on one line and you can't add breaks
This is diabolical
Replies: >>530056058
Anonymous
7/5/2025, 6:44:25 PM No.530056058
Hrmph
Hrmph
md5: 8e2fbd1822dc11465bd7f2495d8849eb๐Ÿ”
>>530054797
Oh now I understand, the nodes are all listed on the initial line and it automatically adds things as you connect nodes.
I still want to be able to edit things directly though
Anonymous
7/5/2025, 7:17:40 PM No.530059630
>>530054391
Reficrete for roads, bricks or concrete for sidewalks.
Except reficrete renders on top so it actually looks ass.
Replies: >>530060178 >>530063410
Anonymous
7/5/2025, 7:22:57 PM No.530060178
>>530059630
Isn't it weird that the normal concrete looks like brick pavement? And the bricks with their hexagons looks like cobblestone pavement. The tiers with their textures are all off by one.
You should pave with raw stone for the brick texture, bricks for the concrete texture, concrete for the refined texture and then that needs a brand new tileset but please just not that hideous square bullshit. Or just drop refined concrete entirely, even now that some buildings use it it's still kinda pointless. You really need extra special concrete for the elevated rails or foundries? Just add the steel as an ingredient.
Replies: >>530063410
Anonymous
7/5/2025, 7:52:37 PM No.530063240
What are your thoughts on using blueprints off of the internet
Replies: >>530063794 >>530063880 >>530064321 >>530064427 >>530064874 >>530066617 >>530066776 >>530067475 >>530068917
Anonymous
7/5/2025, 7:54:16 PM No.530063410
>>530059630
>>530060178
>Except reficrete renders on top so it actually looks ass.
Yeah it's a shame, trying this so far since I saw a city block guy using gutters and thought they looked neat. Was using brick before due to the layering but concrete looks absurdly bumpy for my driving roads.
Replies: >>530063794
Anonymous
7/5/2025, 7:57:55 PM No.530063794
Unbenannt
Unbenannt
md5: 6145f52ba5907c2df1ad8c837244547c๐Ÿ”
>>530063410
image
>>530063240
ruins the experience, if you don't care that's fine but figuring out your own stuff is half the fun.
Anonymous
7/5/2025, 7:58:34 PM No.530063880
>>530063240
that's basically cheating, but you do you
i can accept it for balancers
Anonymous
7/5/2025, 8:02:41 PM No.530064321
>>530063240
why would you want to
Anonymous
7/5/2025, 8:03:38 PM No.530064427
>>530063240
might as well play cookie clicker.
some people make exceptions for balancers. personally, I think balancers are very overused and not even that complicated to design yourself anyways.
Anonymous
7/5/2025, 8:04:38 PM No.530064524
1728296480958648
1728296480958648
md5: 770f7a898031af25fdfbf5d95ec5a2a9๐Ÿ”
Any way to have finer control on the train stations? I want this train to only leave when one of the item modules is empty (gold bars, so it would take a long time) or when the gold scrap module is full.
Replies: >>530065160 >>530065451
Anonymous
7/5/2025, 8:08:02 PM No.530064874
>>530063240
Arranging solar panels and accumulators in rectangles to fit a particular ratio is extremely boring and doesn't produce a unique enough result to be satisfying
Using my GPU to mine balancer layouts is not a productive use of my resources
Anonymous
7/5/2025, 8:10:37 PM No.530065160
>>530064524
Found out that I can do that kind of logic in the train line manager.
Anonymous
7/5/2025, 8:13:13 PM No.530065451
file
file
md5: 65152bebed86ceeaca7a3ef64fb90a27๐Ÿ”
>>530064524
Maybe in the train schedule?

I'm not sure exactly what you want is available.
Anonymous
7/5/2025, 8:19:31 PM No.530066127
1748348178866964
1748348178866964
md5: 0c312b99495200bb31ed5f2ca163bc4b๐Ÿ”
I haven't calculated it but I think that's going to be at least 6 million sand a minute
Anonymous
7/5/2025, 8:24:17 PM No.530066617
>>530063240
It's what the devs intended so it's fine.
Anonymous
7/5/2025, 8:25:50 PM No.530066776
>>530063240
At that point just watch a Let's Play instead. Why play a game about making efficient designs if you're not going to design anything yourself? I'd be fine to make an exception for balancers since making a new one for each use-case gets tiresome, especially if you've already made it yourself once and lost the blueprint.
I feel like some people do it simply so they can feel smart when they tell their friends that they've beaten Factorio.
Anonymous
7/5/2025, 8:31:50 PM No.530067423
me
me
md5: 1f60c6f303b492073b95ef95875aa369๐Ÿ”
>Have spent past few days redoing road network to fit my own aesthetic pleasure instead of expanding the factory
At this point I should just play cs or sos, because clearly I subconsciously to play a city builder instead of an eg.
Replies: >>530067697
Anonymous
7/5/2025, 8:32:20 PM No.530067475
>>530063240
looking at other solutions online kills any fun i may have for a given puzzle in a zachtronics game
i could only imagine the same would happen for factorio
Anonymous
7/5/2025, 8:33:50 PM No.530067632
>>530043121
Is it unity? I hate physics games made in unity
Anonymous
7/5/2025, 8:34:22 PM No.530067697
Captain_of_Industry_2025-07-04_22-56-00
Captain_of_Industry_2025-07-04_22-56-00
md5: b54084d4910602671f38b982af87935d๐Ÿ”
>>530067423
come play CoI with us
watch all your trucks ignore your nicely planned roads just to drive on dirt
Replies: >>530068636
Anonymous
7/5/2025, 8:42:49 PM No.530068636
>>530067697
If you put some trees in the dirt gutter they won't pathfind through it.
Replies: >>530069436
Anonymous
7/5/2025, 8:42:55 PM No.530068650
How far off from a 1.0 version is CoI anyways?
Replies: >>530071780
Anonymous
7/5/2025, 8:45:14 PM No.530068917
>>530063240
only for belt balancers
Anonymous
7/5/2025, 8:49:54 PM No.530069436
>>530068636
good to know, though I just barriered it off later for a more industrial look
Anonymous
7/5/2025, 8:50:19 PM No.530069482
If the players hate making balancers so much, how come Wube won't implement a prebuilt solution for them?
Replies: >>530069667
Anonymous
7/5/2025, 8:51:46 PM No.530069667
>>530069482
What even are balancers? I prob made them on my own at some point.
Replies: >>530070279
Anonymous
7/5/2025, 8:57:16 PM No.530070279
>>530069667
>What even are balancers?
a thing used primarily by mainbus plebs
Replies: >>530071003 >>530081882
Anonymous
7/5/2025, 9:03:38 PM No.530071003
>>530070279
>main bus
ah, well they might as well use blueprints at that point.
Anonymous
7/5/2025, 9:10:44 PM No.530071780
>>530068650
Maybe one or two major updates. I honestly don't know what big features they could add, it feels pretty complete as-is. What I really want to see are upgrade trains and elevated platforms for vehicles since ramp crossing spam looks bad.
Replies: >>530071915 >>530071964
Anonymous
7/5/2025, 9:12:01 PM No.530071915
>>530071780
real bridges when
Replies: >>530072096
Anonymous
7/5/2025, 9:12:30 PM No.530071964
>>530071780
boats
Anonymous
7/5/2025, 9:13:38 PM No.530072096
>>530071915
Bridges and tunnels would be amazing. Destroying mountains is fun but it takes too long.
Anonymous
7/5/2025, 10:44:48 PM No.530081882
>>530070279
no? on a main bus you don't want to balance the lanes
you want to push everything to the outermost lanes that you are pulling off the bus
balancers are mostly used for coming out of miners and loading/unloading trains
Replies: >>530083342
Anonymous
7/5/2025, 10:56:47 PM No.530083342
>>530081882
people still use balancers in their bus though, because they're copying builds that were done before lane priority was added to splitters
Anonymous
7/5/2025, 11:25:55 PM No.530086510
i got recommended a video about finding a special seed in minecraft
they have standalone world gens with a bunch of optimizations and gpu/distributed computing support
why isn't there something like this for factorio?
the closest thing i found was one guy that ran a single headless instance but he was relying on taking screenshots to do feature detection
Replies: >>530087275
Anonymous
7/5/2025, 11:32:53 PM No.530087275
>>530086510
what's the benefit to identifying special seeds in factorio?
Replies: >>530087651 >>530087754
Anonymous
7/5/2025, 11:36:10 PM No.530087651
>>530087275
To post your island spawn on reddit
Replies: >>530095259
Anonymous
7/5/2025, 11:37:12 PM No.530087754
file
file
md5: 7a8b3ae0367ace7a16bf6dab7fbeb010๐Ÿ”
>>530087275
people want stuff like this >>>eNpjZGBkyGAAgwZ7IOHAwZKcn5gD4UEwV3J+QUFqkW5+USqyMGdyUWlKqm5+Jqri1LzU3ErdpMRiFMUcmUX5eegmsBaX5OehipQUpaYWI4twlxYl5mWW5qLrZWC83TajvqFFjgGE/9czKPz/D8JA1gOgN0CYgbEBohIoBgOsyTmZaWkMDAqOQOwEkmZkZKwWWef+sGqKPSNEjZ4DlPEBKnIgCSbiCWP4OeCUUoExTJDMMQaDz0gMiKUlQCugqjgcEAyIZAtIkpGx9+3WBd+PXbBj/LPy4yXfpAR7RkNXkXcfjNbZASXZQf5kghOzZoLATphXGGBmPrCHSt20Zzx7BgTe2DOygnSIgAgHCyBxwJuZgVGAD8ha0AMkFGQYYE6zgxkj4sCYBgbfYD55DGNctkf3BzAgbECGy4GIEyACbCHcZYwQpkO/A6ODPExWEqEEqN+IAdkNKQgfnoRZexjJfjSHYEYEsj/QRFQcsEQDF8jCFDjxghnuGmB4XmCH8RzmOzAygxggVV+AYhAeSAZmFIQWcAAHNzMDAnywZzCrW5EDAFbloWM=<<<
but this has non-default settings for water coverage
Replies: >>530095259
Anonymous
7/5/2025, 11:47:07 PM No.530088886
1726685486485741
1726685486485741
md5: af02ce3676cefcd353a7c4d7acceaccc๐Ÿ”
im past the point of no return
im not paying the loans
Replies: >>530088976 >>530089358
Anonymous
7/5/2025, 11:47:55 PM No.530088976
>>530088886
me when I play daggerfall
Anonymous
7/5/2025, 11:51:12 PM No.530089358
>>530088886
I mean, what are they gonna do to you?
Anonymous
7/6/2025, 12:16:51 AM No.530092417
How come it's not possible to have a perfect factory without bottlenecks or anything like that?
I know partly it's because the resources run out, but is there a deeper reason?
Replies: >>530092939 >>530093076 >>530094547
Anonymous
7/6/2025, 12:21:27 AM No.530092939
>>530092417
Skill issue
Anonymous
7/6/2025, 12:22:32 AM No.530093076
>>530092417
building a base with zero bottlenecks is impossible to grow, since you have to upgrade literally everything at the same time to not create a bottleneck.
Replies: >>530093217
Anonymous
7/6/2025, 12:23:43 AM No.530093217
>>530093076
I'd argue it's impossible to avoid bottlenecks period since you can't 100% perfectly balance science packs. You're always going to be making more of one and less of another.
Replies: >>530093610
Anonymous
7/6/2025, 12:26:57 AM No.530093610
>>530093217
5:6:(5):12:7:7
Anonymous
7/6/2025, 12:30:02 AM No.530093970
the better question is why do you care?
lets say you have X green circuit assemblers and Y wire assemblers feeding them. The ratio isn't perfect and one of the wire assemblers only works 80% of the time because it backs up.
why do you care?
it costs you nothing
>oh no that passive power draw of an assembler 20% of the time is going to bankrupt me
Replies: >>530094132 >>530095095 >>530100732
Anonymous
7/6/2025, 12:31:18 AM No.530094132
>>530093970
Because it's less efficient to have backed up machines you RETARD
Anonymous
7/6/2025, 12:32:55 AM No.530094321
"Bottleneck"? More like "Looks like I should double this section"
Anonymous
7/6/2025, 12:34:56 AM No.530094547
>>530092417
some recipes consume or produce things at a rate which does not fit evenly into 7.5
therefore you will always have either wasted belt space or backed up machines
Anonymous
7/6/2025, 12:39:34 AM No.530095095
>>530093970
UPS is the only valid concern in that case if you ask me
Anonymous
7/6/2025, 12:40:04 AM No.530095148
How come there's no final solution to the UPS question?
Anonymous
7/6/2025, 12:41:06 AM No.530095259
>>530087651
>>530087754
What's the point of an island spawn? You run out of the starting resources fairly quickly
Replies: >>530095326 >>530095707
Anonymous
7/6/2025, 12:41:41 AM No.530095326
>>530095259
I would also extend this question to island nations IRL
Why did god spawn me here
Anonymous
7/6/2025, 12:44:59 AM No.530095707
>>530095259
rushing to space + hands clean
Anonymous
7/6/2025, 1:20:00 AM No.530099673
tips for a 2 to 1 balancer?
Anonymous
7/6/2025, 1:30:05 AM No.530100732
>>530093970
it is a non-issue on factorio, sure. not so much on CoI, if it means you're wasting 8 out of 16 workers on some building you only use 50% of the time
Replies: >>530104380
Anonymous
7/6/2025, 2:04:17 AM No.530104380
>>530100732
you would think that but it is even more of a trap in CoI
you have one building at 50% usage so you double your chain
which causes you to make more storage so they don't back up
and you have to get more pops to fill the jobs
and then you have to feed/house the pops
and pay the maintenance for all of the extra stuff you don't need
you are far better off just producing the actual amount you need than having an autistic fit about not being "efficient"
there is nothing efficient about it, you are just making a tradeoff of one inefficiency for another kind of inefficiency
you know how when you finish something in a zachlike you get histograms in 3 different categories?
it is like you are deciding that one of them is the only thing that matters and the others don't exist because some youtuber put it in your brain
Anonymous
7/6/2025, 2:13:58 AM No.530105345
IMG_20250704_135402_751
IMG_20250704_135402_751
md5: f6c1b525698c24e04967dbf4f72708c5๐Ÿ”
Replies: >>530120085
Anonymous
7/6/2025, 2:21:02 AM No.530106064
in ksp my vector engines keep dying off the moment. i have 17 of them on a lower stage mount. the er-l1. i'm gonna try to put struts on it but idk why it's not running. i'm using liquid fuel in the tank.
Replies: >>530106549
Anonymous
7/6/2025, 2:25:40 AM No.530106549
>>530106064
Just liquid fuel? No oxidizer?
Replies: >>530107190
Anonymous
7/6/2025, 2:25:52 AM No.530106576
dorf
dorf
md5: e7be5088f1f3ed652b5a14e38dd24bdc๐Ÿ”
So glad I don't have the efficiency 'tism and just go for a pleasing aesthetic.
Replies: >>530111942
Anonymous
7/6/2025, 2:31:48 AM No.530107190
>>530106549
i'm so dumb. for some reason i was thinking the heavier lower stage rockets like the mastodon or vector needed only liquid fuel, i think my brain was fucked by trying to use the nerv nuclear reactor engine. yeah it works now. now i only need to figure out a balance between fuel amount and total gross weight so i can still accelerate quickly.
Anonymous
7/6/2025, 2:49:46 AM No.530109081
file
file
md5: 2af5f4065eaa61c751f1144d806df5a4๐Ÿ”
100% solar in full sunlight finally

I still have a backup nuclear plant going, but unexpected things happen when there's reduced draw from the nuclear plants, like I am taking brine from their desalinators, and that went away and had to reroute. Also they are always using emergency cooling.
Replies: >>530109354
Anonymous
7/6/2025, 2:52:41 AM No.530109354
20250705205114_1
20250705205114_1
md5: b1510b1a95e928dc11df9acd5c183aa6๐Ÿ”
>>530109081
Might still add more.

Oh yeah I would recommend setting up a shit ton of storage to make the panels and set them up in batches.
Replies: >>530111687
Anonymous
7/6/2025, 3:16:48 AM No.530111687
>>530109354
Alright, now post your surplus power electric boiler setup
Replies: >>530113339
Anonymous
7/6/2025, 3:19:32 AM No.530111942
>>530106576
I want to like this game but it just hurts my eyes to look at.
Replies: >>530114707
Anonymous
7/6/2025, 3:34:25 AM No.530113339
20250705212350_1
20250705212350_1
md5: 9e6015aa82a364fd8d03af5f6c797934๐Ÿ”
>>530111687
It's not much yet, some boilers and a long pipe with input priority over the reactor itself.
Replies: >>530114434 >>530119746 >>530126092 >>530134608
Anonymous
7/6/2025, 3:41:52 AM No.530114056
i haven't played CoI since... it came out
i'm going to go in raw on the highest difficulty
which map should I pick?
how bad is it going to be?
Anonymous
7/6/2025, 3:45:45 AM No.530114434
>>530113339
Game?
Replies: >>530114768
Anonymous
7/6/2025, 3:48:57 AM No.530114707
>>530111942
he hired an artist now at least, though I always thought the game looked quite good. Though that particular screenshot isn't the most pleasing time of day.
Anonymous
7/6/2025, 3:49:26 AM No.530114768
>>530114434
Captain of Industry
It can take up a lot of time
Anonymous
7/6/2025, 4:00:07 AM No.530115705
what can I do with leftover basic station parts after upgrading to titanium parts?
I see no trade, upgrade or even shredding options like you have with decommissioned solar panels
is my only option really just to chuck them out the shipyard and into the sea?
Replies: >>530116669
Anonymous
7/6/2025, 4:11:01 AM No.530116669
>>530115705
I think you might need them if you lose your space station and need to rebuild, not sure.
Replies: >>530119950
Anonymous
7/6/2025, 4:48:42 AM No.530119746
>>530113339
You'll need that copper one day
Replies: >>530121682
Anonymous
7/6/2025, 4:51:01 AM No.530119950
>>530116669
dunno, I backpedaled down a tier after realizing I should set up electronics IV production first, but the station didn't go back to basic parts so I'm stuck feeding it titanium parts still now
maybe it will reset if I do kill it, maybe it won't
Anonymous
7/6/2025, 4:52:35 AM No.530120085
file
file
md5: 95a02ec68611c82cabac07e506b827c4๐Ÿ”
>>530105345
Ah

India
Anonymous
7/6/2025, 5:04:21 AM No.530121072
file
file
md5: 14c5c92cd2f2d9228955a4ce51209333๐Ÿ”
off to a good start
Anonymous
7/6/2025, 5:11:34 AM No.530121682
20250705231051_1
20250705231051_1
md5: 2436032b4548d6b71c2dd5dd6c9c7df7๐Ÿ”
>>530119746
I don't want to do "environmental damage" to the island because it would give fuel to anti nuclear activists.
Anonymous
7/6/2025, 6:07:29 AM No.530126092
>>530113339
Do you really need all of those flywheels?
Replies: >>530128024
Anonymous
7/6/2025, 6:30:02 AM No.530128024
>>530126092
Probably not, was hoping they would be some kind of energy storage

They should let the generators also be able to charge flywheels with excess power.
Anonymous
7/6/2025, 6:34:57 AM No.530128421
i've already restarted twice, admiral is no joke
i didn't realize trucks could already get to the top part of the map the first time and ran out of food because there is like only 2 places to make a farm
second time I went smaller and made a ramp and started clearing the trees there and then saw that trucks were taking other paths down that I ddin't think they could cross or were covered with trees
i wasted a lot of diesel and shit dumping things to make that ramp and well did a lot of things not really efficiently
like i had 2 excavators and 4 trucks on iron and limestone but they were blocked by output like 90% of the time
Anonymous
7/6/2025, 7:02:47 AM No.530130595
I already miss py
Replies: >>530131040
Anonymous
7/6/2025, 7:08:24 AM No.530131040
>>530130595
What happened to it?
Replies: >>530142791 >>530151789
Anonymous
7/6/2025, 7:47:15 AM No.530134082
file
file
md5: 8aae7c12d561a882b9084f15eaafb0fc๐Ÿ”
maybe if you weren't retarded you wouldn't mine yourself into a corner
Anonymous
7/6/2025, 7:54:26 AM No.530134608
16794720369
16794720369
md5: c2a109d98f59017d02795f638f98d201๐Ÿ”
>>530113339
>Using 3 different arc furnaces
>arc furnaces for nuclear
T1 blast furnace doesn't even have maintenance anon and could feed all of those at once.
Anonymous
7/6/2025, 9:04:07 AM No.530139316
eggs
eggs
md5: cde9aaecc8e4c1edad48c84d2594c84d๐Ÿ”
>>530035820
Anyone?
Replies: >>530140634 >>530141363 >>530161301
Anonymous
7/6/2025, 9:22:26 AM No.530140516
So I'm digging around looking at nuclear reactor stuff for Factorio and kind of mapping out a space platform. I'm sure I just scrolled past it somewhere but does nuclear fuel raise the tempature in the reactor by an exact amount? I know neighbor bonus and how you pull heat out kinda changes things up but for example if I just have a reactor hanging out on its own, no heat pipes, and drop a fuel cell in will it raise the tempatire exactly 500c? And if I had two reactors together and put fuel in at the same time would both reactors generate exactly 1k heat each?

Mostly I'm just kind of messing with storing energy as heat to reduce the steam tank footprint but I can't seem to find the right info.
Replies: >>530142071
Anonymous
7/6/2025, 9:24:27 AM No.530140634
>>530139316
Wouldn't each of those weigh 4 kilos each?
Replies: >>530161301
Anonymous
7/6/2025, 9:25:53 AM No.530140730
file
file
md5: abc79cbb284d879c577e1afd2916e646๐Ÿ”
thing is only mining rock
turn on the the layers to see where the coal is
can't see shit
when I originally played I thought the worst part was dealing with the UI of mining and dumping zones and vehicles constantly getting themselves stuck
years later it is exactly the same
Anonymous
7/6/2025, 9:35:33 AM No.530141363
>>530139316
There's enough silicone in those fake tits to build a supercomputer.
Anonymous
7/6/2025, 9:45:56 AM No.530142071
>>530140516
https://wiki.factorio.com/Heat_pipe
https://wiki.factorio.com/Nuclear_reactor
>Heat pipes have a heat capacity of 1 MJ/ยฐC. Thus, they can theoretically buffer 500 MJ of heat energy across their working range of 500ยฐC to 1000ยฐC
>Nuclear reactors have a heat capacity of 10 MJ/ยฐC. Thus, they can buffer 5 GJ of heat energy across their working range of 500ยฐC to 1000ยฐC, and require 4.85 GJ of energy to warm up from 15ยฐC to 500ยฐC when initially placed.
Since a fuel cell is 8GJ you will need a few heat pipes connected to your reactor(s) to store all the heat. My platforms use two reactors and 40 heat pipes to store 30MJ of heat produced by the 200s cycle with two cells. Slightly inefficient but it looks cool.
If you use one reactor it will make 8GJ of heat, the reactor will store 5GJ and you will need 3GJ/500MJ = 6 heat pipes.
Replies: >>530143851
Anonymous
7/6/2025, 9:57:05 AM No.530142791
>>530131040
serb died but actually it's the fact I had to switch to a laptop that can't run it properly because it has much steeper requirements than factorio
Anonymous
7/6/2025, 10:14:33 AM No.530143851
>>530142071
Not quite what I was looking for but that gives me another idea that sounds like fun. Appreciate it. We can't hook a circuit to a heat pipe to read the temp, can we? We just have to read the temp of the reactor and go from there?
Anonymous
7/6/2025, 11:41:44 AM No.530149020
fff-101-technology-icon-pack-02
fff-101-technology-icon-pack-02
md5: 4a0fb90ec2a7be3e9f6b3877e06b807f๐Ÿ”
Handheld railgun spotted in 2015 blogpost: https://factorio.com/blog/post/fff-101
also an unidentified sidearm type weapon. Looks kinda like a starwars blaster. The unused engine graphic is pretty cool too.
Anonymous
7/6/2025, 12:25:43 PM No.530151789
>>530131040
Slav anon is doing something, likely in a cabin drinking vodka for 3 weeks, till then PY server is down. We had pretty nice progress over there too, hopefully it comes back.
Replies: >>530153390
Anonymous
7/6/2025, 12:47:28 PM No.530153390
>>530151789
Serb is hard job
Anonymous
7/6/2025, 12:49:03 PM No.530153512
>>530153474
>>530153474
>>530153474
in
Anonymous
7/6/2025, 2:41:07 PM No.530161301
>>530139316
>>530140634
god I hope so