Morning Excercise Edition
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>>530915660This thread is dedicated to all games about building machines and systems, in space or otherwise.
List of commonly discussed /egg/ games:
Voxels, blocks and vehicle builders
>Avorion>Besiege>Empyrion - Galactic Survival>From the Depths>Machinecraft>Robocraft>Scrap Mechanic>Space Engineers 2 +1>Sprocket>Starbase>Starship EVO>Stationeers>Stormworks: Build and Rescue>TerraTech>TrailmakersAerospace
>Chode - Children of a Dead Earth>Flyout>Kerbal Space ProgramLogistics and factory management
>Autonauts>Captain of Industry>Dyson Sphere Program>Factorio>Factory town>Infinifactory>Oxygen not Included>Satisfactory>Shapez>Workers and Resources: Soviet RepublicProgramming puzzles
>Exapunks>Last Call BBS>Nandgame>Opus Magnum>Shenzhen I/O>SpaceChem>TIS-100>Turing CompleteThe full game list as well as information about these games, such as where to get them if theyโre not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
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https://fromthedepthsgame.com/
Games that are not /egg/:
>MinecraftOP pad for new thread
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Current and recent /egg/ hosted servers:
>Factorio>Stationeers (Monday@2100Z)All IPs are in the pad for security reasons.
ask a realismfag if they like realism
if it says yes, present it this mod
How the fuck do I make this alert go away and stay away? It's popping in and out every few seconds and it won't fucking tell me what vehicle needs fuel. Yes I have enough fuel for everything.
>>531374946they could certainly use a meltdown facility after that
>>531375159Don't think there is a way.
Might be some far away vehicle or maybe a stranded one. Not sure the exact cause, whether it's a fuel station not keeping up, or an empty fuel storage.
>the update won't break any mo-
Is it possible to play Factorio on vibes? You know, like an old italian chef who just tosses amounts of spices into his food, rather than measuring shit and referncing notes 24/7? That's kind of my whole approach to everything in life. I understand kinda how shit works and fill in the gaps with instinct and tinkering. There's just no universe where I'm painstakingly paying attention to my production an hour and like busting out a calculator to fine tune shit or whatever. Is that ok, or should I drop Factorio and this genre as a whole before I get ahead of myself?
>>531377550i did that once and ended up having to route in materials from the other side of the base every single time for some basic shit by midgame, won't do that again
it was comfy at the start though
>>531377501Earrreeeeendeeeeel
>>531377550of course it is. the classic rule-of-thumb method given to new players is to just keep adding production until all output belts are backed up.
>>531374946Time to make a dedicated Funky Fish Factory.
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They say the line between genius and madness is razor thin.
Personally, I just like to think that I'm incredibly stupid.
>>531377550There's no problem with that kind of approach but you should still at least look at the production rates so you can have an idea on if you need just one building making X item or if you need 10 buildings. There's no real negative to having "too many" buildings producing something since it will eventually be limited by how much you actually use
>>531377501>combat mechanics overhauljust get distant misfires, fire lights and diurnal dynamics with night attacks only if you want a better combat experience.
unless you installed it for the walls block spitters crutch but I think there's a standalone mod for that too. purging my modlist of all earendelmods felt like finally taking a shit after several days of bowel obstruction, 10/10 would recommend.
>>531378534cool ship
still, things will only get worse from there, so i recommend installing pic related so you can build whatever shape you want without being buttfucked by the law of kovarexdynamics
>>531379615>simplifies drag by calculating your ship as a circle>doesn't just nuke drag entirely and let you accelerate indefinitely le sigh
>>531381256i wish
imagine we would have to build reverse thrusters as well
>>531381256I would love a lot more freedom in space platform design. It seems like it should be really simple to allow for a hacky platform rotation by just rotating the screen display and asteroid direction and that's basically all I want to allow for reverse thrust (and having the ship travel left to right as an option but that's my personal autism of display)
I want so much more space everything
I want fleets of space ships docking at a death star sized central factory hub
>>531381610acceleration is simply toward your destination, effectively you have infinite turn speed so no retrothrusters needed to decelerate. it could be funny if your platform died if you arrived at the destination with over 10 m/s or something but I don't think it would be all that interesting to play, you'd just make one circuit solution you slap on every ship.
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>>531379615This ship is NOT cool
This ship is a TRAVESTY
there is NO REASON why this ship should work, yet it does
this ship defies reason
this ship is mad dumb
this ship is so fundamentally wrong in so many ways and it still works
I was experimenting with direct cargo bay insertion and it works and I HATE IT
>>531382985it's going to work until you park in orbit on another planet lol
>>531383337The lack of rear coverage didn't really seem to matter because it just goes back and forth between vulcanus and nauvis as soon as it reaches 100 yellow ammo, but yes
>>531375159It could be an area where several trucks all fill up at once leaving the gas station drained temporarily.
why did i ever bother with quality, this shit is so retarded
only the asteroid collectors and body armor are worth juggling for
>>531384106accumulators and solars scale insanely well and are completely worth it too
legendary foundries and big drills with legendary prod3s also get stupid
How many Germans do you reckon are in this ITT thread? SHOW FLAGS.
>>531384237For what? Fulgora? Importing Nuclear is dead simple already.
>>531384384I use them and solars as slot fillers on ships.
>>531384384Well then do that. It's nice to have other options too.
>>531384686Imagine if Biters could burrow in mass and then sprout up in the deep center of your factory and tear your unguarded power grid to shreds. That's what that emaciated, sick fuck on the left did to western society.
>>531384106quality beacons and modules are insane with the beacon rework, which also makes quality buildings worthwhile to save on beacon and module costs.
>>531347631> 1.1 added the ability to connect blueprints automatically so it's far less of a pain in the ass to set up a large smelting array or a line of refineries etc.Nah. It's still every bit a pain in the ass as before.
Because to be able to auto-connect blueprints, the connecting positions must all be at the extremities of the blueprint. Which means you need explicit belt stands, pipe stands, and power-nubs or -poles present at each edge. Which is, possibly, an even bigger pain in the ass than just connecting stuff up manually.
Literally the only case where auto-connecting blueprints are more convenient is an elevated rail network where you don't have any actual foundation below train tracks, but are just floating them from pillar to pillar.
With something like that you could autoconnect to the previous pillar and then free-form place the next one and have the train tracks stretch out in between appropriately.
For anything else?
You're better off using detached blueprints and then connecting them manually.
Not in the last place because belts, pipes, and power, all have incidental bugs where they don't connect up properly - in some cases even crashing the entire fucking game if you try to place the final auto-connected blueprint instance into the world.
Literally the only thing that is 'safe' for auto-connection is train tracks -- and that's ONLY because Coffee Stain actually got off its collective ass to fix the issues with it while it was still in experimental stages before v1.1 hit release. Before that, it also semi-regularly failed to register rails as actually properly connected.
>>531386891That is truly unfortunate
>>531386891I hate this fucking game man, it's like they went out of their way to ruin it and do everything in the shittiest way possible. I regret purchasing it in EA. It had promised and needes polish and QoL improvements but instead they just spent all that time fapping and jizzing all over it.
>>531384237>accumulators and solarswhat are you fucking gay?
>>531391794Well, a little, yeah.
>>531386891I'd have to test it more. I only tested rails like you mentioned and was happy when it worked as I expected it to. I'm not surprised thatv it crashes though lol
Who's the drunk retard driving my rocket transport?
>>531383625Nah, apparently I accidentally cut off a mine with a single pipe
>request 100 foundation
>ship stops by with 100 foundation
>it keeps going after collecting whatever junk
>drops the junk off at aquilo
what the fuck did I do? why isnt it dropping foundation
>>531409052I dunno man maybe post a picture of you are shit instead of a wojack
>>531409052Show setup. Are you requesting foundation or space platform foundation? If you're using signals make sure you're using them correctly.
>Better moss recipe
>Needs stone
Between saline, bricks, and gravel for concrete why would I send rocks into the moss mines?
Stone is annoying to mine on purpose because Kerogen disposal is such a pain because of the ash it creates. I'm turning a lot into Shale Oil to turn into light oil for more Aromatics but since power is already iffy I'm also using Kerogen to make the steam but since Kerogen is shitty 2.0MJ fuel it makes a bunch of ash and my current ash setup is already at maximum
rocket fuel productivity actively hinders all of my setups and I regret ranking it up at all
>>531409052give it a minimum time at each stop
>>531396878It's the liquid fuel sloshing around inside the rocket
>>531409617If you want to unga bunga you are free to do so, personally I like the stone recipe it reduces the size of the moss builds by a lot.
does anyone have the serb save? i didn't get it when it was first posted and now the download link 404'd
>>531409617do you have oil burners? cracking down shale oil for power is pretty value if you do, i forget the exact benefit ratio, but it's ashless in any case
>stonedo you not have a surplus from ore processing? the first step in every single ore produces a whole bunch of it and usually the steps after produce gravel
also how much saline are you going through dang
>>531418151I think slav anon is back in a week and the server will go back up (hopefully)
>>531391753I mean- what did you expect?
What COULD you realistically expect?
Up until Satisfactory was announced they were known for one thing only: Goat Simulator.
>>531419268Goat Simulator is the better game
>>531423697that's cute but it seems like a pre-solved problem
>>531425305What do you mean with that?
I keep oscillating between periods of high IQ puzzle games and egg games and then periods of not mindless, but definitely not as cerebral, action games
>>531391753>literally added a heckin doggo and pet the doggo mechanic before any automation>le arachnophobia mode
>>531428504Just letting chat know
By the way how do I unspaghetti my base
>>531428550why would your cat care
>>531428606Is it me or is le french/british hate legitimately what we might call safe or corporate approved edgy?
>>531428659>Is it me or is le french/british hate legitimately what we might call safe or corporate approved edgy?
>>531428873me on the right
>Waiting for Brevven to update BZ mods so I can continue my softlocked K2+BZ run
What do I play in the meantime?
>>531429348>softlockedit's called disable the fucking extra silicon module dumbass
it's in the configs
>>531429493But the game becomes easier then
>>531429732the game already becomes easier with BZ
bz is a fucking shitty ass mod suite made by a retard
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The hell is this?
Instead of even starting on tier 2 research I spent like an hour constructing an all encompassing belt with a constant flow of steel to keep sentries covering all flanks of my base self sustaining. Not sure if that was overkill and pre-emptive.
>>531429829How does a mod that adds more resources and intermediates make the game easier?
>>531429993>04:44:44Powerful.
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I have no idea what I was thinking
I loaded up my factory after a break
What the SHIT am I looking at
>>531430159With krastorio? It removes the burner phase for starters.
Lead gives free copper unless you edit the configs. All BZ plates don't work with K2 values and instad give a 1:1 ratio of plates instead of a 5:1. You can make pipes out of lead, which is much higher efficiency because of that. The mod itself is a joke. I am saying this post blue k2+bz. I dropped it and it's shit.
>>531410432How could it hinder anything?
How do I transport something too close for trains but too far for belts?
>>531430297>10 assemblers making miners>single yellow belt of copper cable trying to feed 12 green chip assemblers and like 20 red chip assemblers>still using yellow insertersNice spaghetti tho
Is there a mod that adds ton of resources, but isn't a complete slog like PY?
combinators should have a setting for an output delay of n ticks. This way you wouldn't need random x1 or +0 combinators just to sync your signals and you could make a clock just with a constant combinator with a delay of 60 (or would it be 59?).
>>531432026why would you want more resources, setting up mining outposts and unloading stations is the most boring part of the game.
I'd prefer a mod with fewer resources that lets you do more with each one. Honestly stone doesn't need to be a mineable patch at all on nauvis, you should just get stone as a byproduct from iron and copper.
>>531432397what if I just need some fucking stone
>>531432397Having lots of different resources pour into a huge factory stimulates my brain
>>531432573Those are horrendous
>there's no research that increases tank gun rotation speed
WHY
>>531432573Ship it in from gleba where it still would be a normal mineable resource.
>>531432625how can you tell?
you can't fucking see them
>>531432697The smoke sprites, they look awful
Aren't people paid full time to do the art for this game
>>531432789oh yeah in that case I agree completely
>>531432789The normal furnace smoke travels for like 2 tiles as a premade sprite before diffusing into a simulated? procedural one. I have no clue why the lava trashing smoke is just one big sprite that goes for half a chunk.
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>Mod that is blatantly cheating and removes a huge portion of the game's challenge (making your factories walkable)
>Is routinely recommended as an "essential mod"
How did this happen?
>console game comes to PC
>PC casuals immediately mod in cheats and call it a trainer
How did this happen?
>>531433593obsolete by mech armour
>Krastorio is too easy
>Py is too hard
>Modded planets are too unfinished
Now what do I play?
>>531433593I just use it to remove inserters from the collision list so I can drive through my factory without taking out 50 of the things
>>531433593if you use the minime mod to shrink your character to 50% (actually a quarter because 2d) it not only helps the feeling of scale but also makes squeakthrough look correct.
>>531436245this is someone's fetish
>>531431437Inline 1-1-1 train
>>531434632Nullius my beloved. Alternatively, I've recently started a 100x science multiplier run. Jesus the biters turn into a serious issue early on.
slurp
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after several days, at last... the fabled straight line.
time to ruin it by adding biolabs
>>531437518wtf how do I learn this power
>>531437561you must learn the way of the stone
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I think I'm starting to get the hang of these splatforms.
I feel at least at the beginning, direct insertion saves a ton of space platform scaffolding.
>>531436403Anything's a fetish for someone anon. Anything.
Nothing is safe from degenerates.
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>>531437518>70k spm>8m research
>>531438981>already at 40.2 upsits over
>>531438981>FPS/UPS = 40.2
>>531440702>>531440694I told youse I got spage because this thing can't run py
>>531440929you wont make it to a second new planet before its literally unplayable
>>531441035I'll be fine, I've played at sub-30 fps for years.
>>531441106the ups means your game runs at less speed, your whole factory and everything it makes is currently 33% slower so the game doesnt crash
>>531441186It's factorio or flash games, and I choose slow factorio.
>>531432397I wish stone was a byproduct of every single thing you mined, and every asteroid you broke apart except maybe oxide
I shall let you live, for now.
>>531438981I like to just have two belts running on the edges of my ships bringing in the asteroids from all the collectors around my ship and distributing ammo to all the turrets around my ship. I also have the asteroid chunks on a looping belt where excess gets thrown off the platform. Probably not quite as space efficient as direct insert from the hub but it keeps the hub inventory clear for transporting items
I set to work building an enormous ship but I'm now not really sure how to fill it.
>>531444674nucular reactors
>>531444674quality asteroid gambling
>>531446961I thought that but then I unlocked fusion and also I'd have to build an utterly absurd sized reactor to fill a meaningful amount of its space
still gonna keep a nuke reactor for funsies on it anyways since I shipped a bunch of reactors up to it anyhow
>>531447215still honestly a small amount of space, already planned
it's a little over 2000 blocks long
>>531440929Why not get a better video gaming machine?
wtf is this??
If you pack your lightly curved rails too tight, there's just no signal slots. Kovarex please fix.
I might genuinely submit a ticket over this, what the hell were they thinking? And yes I have my chirality correct I checked.
strange how fulgora still has vegetation
>>531451838bigger UPS in factorio (best video game in the world)
>>531451960insufficient use case
closed
>>531451823[CLOSED] not a bug
>>531451838hyperrealistic stud.io renders
>>531451823why are you so tiny, tiny man? engineer should be big and stronk
>>531449853Because I have a better computer at home.
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>>531456370The tinier the engineer, the bigger the boner he pops when he obliterates behemoth demolishers.
And so I can fit in the car better.
>>531443887Most likely better. Right now I'm throttled on plates because there's just so many looping belts I can use to make an efficient smelting array: I'd need at least twice the ammo production to go back and forth reliably, and I feel like I'm overestimating the whole space drag because of width issue.
>>531460289The thing about width is that you can fit more engines and chemical plants for fuel and since the resources in space are free I'm not sure there's really a reason not to go somewhat wide. Speed in space is kinda pointless too since for transport ships you can just increase the buffer size on the requesting planet and how many items your ship carries in one go if your ship is too slow
>>531437518>71k without biolabswtf
>>531437518now this guy knows how to play this game.
Is there some way of getting a radar on my tank so I can go where ever I want when remote controlling it?
>"With a radar, you can go anywhere you want."
He said to himself, out loud
>look up a few tips on how to build an early space platform
https://youtu.be/kc8j-BVaypI
>hello dear saar
I'm going to import this and take it apart.
Looks like I was already doing most of the work right, also 8 furnaces just isn't enough, I tried, so I don't know what this guy's deal is, and why the hell he's using 2 ice melters for 4 chemplants. Also the gay ass lights when accumulators would have helped instead.
It's nice to know I was already 90% of the way there at least
>>531470302Why are you ruining the game for yourself by looking up optimal builds?
Why even play at this point? Just watch a youtube playthrough
Would you guys say this is an egg thread?
>>531470302This dude's been recommended to me recently and I like his videos. He's pretty concise.
yup that's one iron gear and one copper plate for the starting science
>>531470429>Why are you ruining the game for yourself by looking up optimal builds?Because I already spent two days building and testing spaceships in editor mode without a clue and I want to see an example of something that works better.
>why even playI couldn't get a lobotomy the first time I saw a proper furnace stack and noticed that my furnace stack sucked absolute donkey dick, I saw it, I implemented the changes. This is the same.
biters would be a lot more fun if there were marked points of engagements, not attacks from a random angle in a 360 radius
the last time i did the tutorial was in 0.17 i think, and on that map the biters could only attack from east and west through a chokepoint, i really enjoyed that
>>531471435usually when you expand far enough you end up with a handful of chokepoints of defense anyways
>>531471335wait i'm retarded salt prisms take aether too
>>531471401modded factorio
>>531471401You don't know what happens after you finish playing factorio?
That's when you start playing factorio.
>>531470472He's too much on the algorithm chasing side for my taste but it's working because his vids come up immediately when you search for factorio. To play devil's advocate there's some good stuff in there, like the thruster throttling video, so he gets a begrudging pass.
>>531473165He's definitely working it. I saw a leech comment on one of Nilhaus's videos too which made me feel a bit gross. But still, he has scripts and doesn't ramble for an hour to deliver info which is better than most Factorio content creators
I like Bigfoot the most, his sexy blocks videos taught me the most of anyone.
it took me until now to realize that grinders can produce salt prisms
hexagonal spaghett is weird, so are fixed length undergrounds
I'm pioneering a new genre of factory. Trying to decide if it's gonna be called: neo-spaghetti, post-spaghetti, nu-spaghetti, or outsider factory. I think the last one fits well.
>>531474475this artstyle is exceptionally offputting to me
couldn't feel more like a cheap mobile game if they tried to I think
>>531444674Install Platformer.
>>531475639>factorio steals looks from starcraft 1>this copies the look of starcraft 2Makes sense to me
>>531476668the only thing that doesn't make sense is being inspired by a blizzard game's artstyle past diablo 2
What's the name of that Minecraft mod that turns it into Factorio?
>>531477650There is no such mod.
>>531430297>This looks fine, nothing ideal but at least it makes sense>See the miner stacko...oh
fun fact, you'd need over 5 belts of iron to get that all running
>>531477650Factorio is inspired by old modded minecraft, check out some 1.2.5 packs
>>531433593>How did this happen?Time is more valuable than menial tasks in videogames
>>531441279How are you that poor
>>531478883I got a last minute call for working abroad for the next couple months and all I had around at home was a 10 year old laptop. It's good for mail and shitposting.
>>531477650There's a plugin for clustorio IIRC so you can send items back and forth between factorio, minecraft and ksp.
>>531479281they have a rough learning curve, but traditional roguelikes are my go-to on really low power machines. I've even played some nethack in the terminal when that's all I have.
There's something oddly satisfying about deleting a 300 hour Factorio save
>>531479970I spent the last decade playing roguelikes. I'm not touching them again.
>>531478678>layout of my base is a menial task????
your power grid taking up floorspace is kinda fucked up
>>531475639i'd like to say it looks better in motion
it kind of doesn't though. very much mobile game visuals
About to start PY with spoilage on
What am I in for?
>>531481682Py with spoilage on.
It's not really that different from the usual.
friend wants me to buy foundry but i dont think i've seen it discussed here... Is it bad? Kinda looks like modded minecraft, does it have anything other games dont?
>>531451823that sounds about right, what's your issue?
>>531481682it doesn't change too much
>>531482942fuck you kovarex
>>531451823I don't get it what's the big deal (unironically)
signals could just be integrated into the rail itself without occupying a tile of space, it would function almost identically to a signal network, which has the potential to be attached to any discrete building without taking additional resources or space. You could make a signal tool similar to the wire tool.
But nah I guess. Because reasons.
>>531483816animal byproducts, flora, etc.
>>531471435>random angleNot really. It's slightly chaotic, but it's not random. I built a deathworld factory and didn't reach ANY chokepoints until I had bots; the majority of biter attacks hit the same places on my defenses.
You can always mess with map settings to give you more chokepoints (more lakes and cliffs) or limit the height/width of the map to let you guard less perimeter or exterminate fewer nests. Normal ribbon world is pretty relaxed and if you want more combat with less micro-management of your defenses, you could go death world ribbon world.
>>531483597I actually ran into this while researching "reverse" trains to try and make the smallest possible train stop, I can't remember if it was on new rails or old rails but basically due to not being able to put the signal far enough back to fully clear the loco, the "minimum viable" station had to be extended one tile. Rails can be pretty big space hogs to begin with and the way that the signals also take space doesn't help.
>>531483597There's no place for signals on the right side of the rails. It's the right direction as you can see from the signals on the sections going up, those can be placed just fine.
Basically the horizontal rail is perfectly straight but because there's a bunch of rails to the left of it, you can't place signals on the right.
>>531377550yes it's called 'if it's not enough, double it"
>>531451823IIRC it was dependent on the direction you turn
>>531377550playing by vibes is easy as long as you work backwards
>>531471335>>531474475Ok I bit. It's an okay concept, controls need a tiny bit more streamlining to be very enjoyable. I had to quickly sketch an autism test to figure out the research without the underground belts. If removing buildings was instant I'd redo it better, but I won't
>>531483597here's a more visual demonstration.
I left a 1 gap there so it's fine but it's a no go anywhere else because fuck you. I guess the leftward rails are blocking the signal placement with their psychic powers or something.
>>531485563Won't the rail signal model basically overlap with the northern rails? Seems like that's why it isn't allowed?
>>531484303Transitioning to rail-brain is a little difficult, because the scale is so different to belts/inserters.
>>531485784anon I really hope you're not fucking with me.
here, I made a high quality simulation of what should be happening.
>>531486390of course
>>531452102 is right and it's not technically a bug, just dogshit implementation and it won't be fixed. I'll stop spamming now, thanks for reading my blog.
>>531486390I don't do rails so I truly don't entirely get it, I thought it was like railstops that have a model/sprite/whatever that overlaps both sides of the track even though it's only really taking up space on one side
>>531486692correct, you don't get it
>>531486789that's what I just said, did you feel smart for repeating it
>>531485563Looks like the reason is in the tiling, the straight-looking sections are considered curves. Also I assume it's the same for right turns so it's also for consistency. Could be fixed/modded but why
>>531478678This. I'm going to use fun cheat mods because they save me hours of time. The fun part is building and designing.
>>531486835correct, i am smart for repeating it
>>531485440what seemed weird with the controls? the only thing that annoyed me about them was swapping between spells
>>531490459Iron gear, Snake. It might be produced in large quantities inside your factory but that doesn't mean it's to be underestimated. This particular one appears to be of epic quality.
>>531490985Epic quality huh... just seems like another cog in the machine to me.
WHOA-HOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
>>531486390not gonna lie anon, i dont even know why you want those signal slots to begin with
>>531474971>inserters pulling from a belt onto another beltHave you heard of splitters?
>>531505280It's ok, I've already scrapped that abomination and am moving on to try other things. My next strategy is gonna be to put every single god damn unique item on to its own dedicated belt that stretches a good distance horizontally. Surely that will actually work. Surely.
>>531505990Those belts are going to take up more space than the whole rest of your factory and most of them will be pointless
>>531505280no, what's a splitter?
>>531507007what's that white CB radio thing
>>531507919radio telemetry, it's used for making space science packs
should I run two assemblers for medical supplies or will upgrading a single chain of assemblers for this product always be able to keep up with demand?
>>531506739I don't believe you. Let me fuck up again for the 6th time. Eventually a room full of cosmic monkeys can write shake spear.
>>531507007could've lived without being aware of a long inserter substituting as an underground belt
>>531508421work backwards friend
take what you need to make and go down the line for what it needs
the connect the final input to the raw material lines
>>531507007>the minimapthose are not rivers
>>531507007it's official, I'm mind broken
I immediately saw the pointing soiface meme in the e and g of egg
>>531480130Strawman aside, i'd like to point back to the first post:
>huge portion of the game's challengeYou're either insane or disingenuous if you think that is anything but a trivial design requirement, most people's factories are walkable by default, squeakthrough does not changes how people build their factories in any meaningful way.
Making factories drivable, however is another story.
>>531509479they work the same as rivers tho
>>531510123now that's some delicious spaghet
>>531497874it goes into a depot, I want to slap it full of chain signals so the trains need to wait 1 second less for the one in front to park.
>>531477650From what I've heard Gregtech is basically Minecraft Pyanodons
>>531476668Reminds me more of Warcraft 3 if anything
>>531510123anon, what the fuck
ship
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Alright I've got a final design
she sure as hell ain't pretty but she works, she has 5 extra cargo bays, travels between each planet in 2 minutes, has full turret coverage and only a 2 minutes of downtime between planets to get to 300 ammo because I stockpile 15 metallic asteroids in the bay so she can take the trip back and forth regularly without stalling in orbit with minimum downtime no matter the asteroids that spawn. 750 space scaffolding is pretty steep for the earlygame but it's going to be a pretty decent cruiser.
>>531510123MAMA MIA
lets have a closeup of the meatball of that factory
>>531507007why are all serbs like this
>>531514465width of your ship has a massively higher effect on speed than weight or length, so you can fill in the holes there and lose basically nothing.
how does your garbage disposal system circuit work?
>>531515017Dead simple. I was using combinators for everything but I ditched them because since I'm using the cargo bay the <each> signal would also trash cargo and trying to separate only one signal with multiple filters was giving me a headache. Now I'm using a 1 inserter -> 1 item basis, only combinators for asteroids with (two red inserters) and 3 reds for carbon and ice (over 100) and iron (over 500).
Also if I fill the holes, I need to use even more scaffolding.
>>531514776no central planning, people just do shit and work around whatever's already there
but also that shit looks like it was a no splitters or undergrounds serb so, y'know. pain
>>531514713as filename suggest they're old screenshots but i had fun doing that run
>>531515787Mama mia! Who needs underground pipes?
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What are we buying?
>>531516507shit, you're right. I could have packaged the liquids, this way i wouldn't have had the need for any underground pipe
>>531517409whattaya sellin?
>>531418151>do you have oil burners?Nah I'm cooking up Vrauks right now. Oil burners need Py2 and Intermetallics. Hope I get them soon because Condensates are pretty useless right now.
Maybe I'm making too much concrete or my basic chippo arrangement is too beefy (even though all the basic components are using single buildings and not even ones that are firing 100% of the time
>>531431117Maybe he's using it to vent ammonia or something
>>531518597>intermetallicsnot actually that awful, you just need to knock out the materials one by one. antimony's kind of a pain in the ass
>py2 as a wholethat can't possibly be right. are you sure it's not in logi science? not oil powerplants, just oil burners
>>531519740Fuck I meant Py1
I said Py2 because I was thinking that Py1 is the "second" science. Fun fact though. Oil Powerplants are ALSO Py1 you just need mechanical parts
>>531517483>barreling all of your liquid productionThis sounds insane and I like it as an idea for someone else to do
>>531312494KSP2 was supposed to add supply chains, logistics and automation to support its colonies but that died. Thereโs the MKS mod for KSP 1 that I think adds logistics and in situ manufacturing but I havenโt tried it
>>531520412Wasn't there a guy?
>>531520951probably.
Sounds like the tism Dosh would do a megabase with
>>531521230He sort of did with the sushi base. I think
Is it even worth keeping Nauvis in Space Age and bothering with the biters forever?
Supposedly it's the only planet with uranium, but they nerfed it so hard that a single rocket can only carry 20 pieces of U-235 so powering the rest of your planets with uranium from Nauvis is probably just not worth it.
>>531524365biolabs and prod 3 modules.
>>531524365Well you can't make Promethium Science without at least an outpost firing eggs into space
>>531524735I make prod 3 modules on Fugg using overflow from my scrap setup. Since it runs regardless of whether or not anything is being made I have relief valves making T3 modules
>>531524735>>531524876Ah, okay. Haven't got to that part yet. Good to know that I shouldn't just let my Nauvis base die off.
>>531524365>nerfed it so hard that a single rocket can only carry 20 pieces of U-235god, rocket weights really are a stupid system
why did kovarex do this
>>531525059He wanted to "balance" it so you didn't need an entire rocket to launch 200 science but also couldn't launch 2000 belts
Honestly I think Elendil or whatever his name is did it better with cargo rockets
>>531525337cargo rockes are better as a general transport system there's just the gigantic pain in the ass that is reuse and crashing
>>531524876prod 3 modules also need eggs.
>>531524365Rockets are so cheap that it's really not a problem to lift fuel cells from Nauvis. I mostly have used them on my platforms, with one on Aquila, because you can easily get temp-locked without secondary heat production.
>>531525513Right uhh
Wow I need to go to bed
Holy shit. I finally have a somewhat competent factory.
>>531527702now that's progress anon
>>531524735biolabs kinda sucks and legendary prod 2 are better than prod 3
>>531535471>biolabs kinda suck
>>531535471>biolabs kinda sucks
>>531525059>>531525337I think it's fine. I like that it adds another bottleneck that you have to consider (gives you an excuse to have a cool array of silos launching stuff around the clock), and you quickly get to a point where you don't even think about the cost of rockets anymore. The prod researches make the launch costs pretty trivial, not to speak of the ridiculousness that are legendary foundries/EM plants and legendary modules.
>>531542295I honestly don't care about the rocket limits and don't understand why they piss people off so much
I will say that they should let us launch a nuclear missile. Don't give us that horseshit about how it's just too damn heavy like needing to launch four rockets to get enough uranium to make one offworld is more stupid than it is annoying
it is true that biolabs don't help at all with the biggest goal of a megabase (science produced per minute).
The existence of research productivity makes eSPM (what displays when you hover over science) worthless, probably the most disappointing tech.
>>531542781Yeah, I don't like the research productivity as an endgame infinite tech either. In a way it kinda reminds me of clicker games (or stuff like antimatter dimensions) where the goal is to just get things that increase your exponential growth. It just turns into a number go up because number went up game.
That said, I think the cost scales much faster than the gains you get from the science, so I think (haven't megabased yet) in practice you end up reaching a linear scaling limit that requires you to increase your production again to keep advancing, so it probably washes out. Still makes numbers weird to compare for no reason though.
>legendary big mining drill gives you near infinite resources
>with high mining productivity, it will take you years in real time to deplete one ore patch
>>531547584Good. Nobody likes making new mines
I'm in the terrible state of not wanting to play space age because I don't like platforms and scaling up planetary mechanics but still want to use big drills. I don't like using foundries on nauvis either.
So I don't play the game at all.
>>531548016I'm shocked there's no standalone "big mining drill" mod in the directory for people who own space age but want it in a more vanilla playthrough.
>>531548016why would you care about big mining drills so much?
>>531555194uh
>>531547584They're much, much, much better than electric drills.
>>531555194A legendary electric drill makes patches last twice as long. A legendary big drill makes patches last over 12 times as long and got a bigger area.
>>531520412Some guy did and posted the results. It was horrible.
>>531548016Why do you not like platforms.
>>531548016>I have no self-control: the postDo what you like, avoid doing what you don't like.
>platformsPlatforms are just space trains.
Grow the fuck up man.
>>531559028>>531560772I just don't find them fun to interact with and their optimization loop is very tedious.
>>531566457Are you the same guy who said biolabs are bad?
I want to know if we have multiple retards in the thread.
>>531566457Unironically kill yourself faggot.
>>531566457i was in the same boat until i modded them to a point where i started liking them
Finished Kaizen.
had fun/10
Also holy fuck the last puzzle was a real challenge, it's like the whole game was just a tutorial for it, I'm looking forward to the bonus puzzles if they end up being like that.
Made an uneven piston engine
For no particular purpose, really
>>531575014Note: I'm not really sure why it lags specifically every two cycles. I think there's some bonking between gears in the differential but it's hard to tell when hitboxes don't 100% match the models
>>531575114Sometimes you just gotta stretch. Feels good.
i think my favorite part of DSP is actually watching it all come together once you start building a dyson sphere.
>>531548016there's a mod that lets you ship shit directly with rockets ala spexploration.
>>531578591i should play that game again
>>531545531There's not that much you can have as an infinite tech that doesn't either cap out after a few researches because engine limitations (arty and rails) or that is just kinda pointless. I never got into megabasing because none of the infinite techs seemed that useful and just chasing bigger number with no real end goal doesn't interest me.
Factorio needs some huge, single science with an insane cost as a final post game production challenge. The old FTL spaceship mod did a pretty good job, something like that would be great.
>>531581658I think it's okay for the game to end. Promethium science acquisition is a boring endgame though. I'd really rather the Shattered Planet actually have a former moon or some shit to land on.
>run into issue
>decide to make a post about it asking for help
>while typing the post i pretty much retrace every step that led up to the point where the issue appeared
>realize what went wrong
makes me wonder how much less fucked my life would've been had i kept a diary
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>>531433593>sorry, there's a bit of rubble in the way, please slay 3 gods to open the door 20 feet awayOh no! There are buildings with obviously wide open gaps between them! I guess I'll have to go around!
Oh no! 2 foot tall pipes! I guess I'll have to go around them!
Is that a motherfucking constant combinator! No way bro! I can't step over that!
A lamp?! I'd fucking trip and die!
>>531584595Depends on the way your brain works, I can't problem solve with pen and paper. What you have effectively done is reinvent the sounding board process.
>sir, the epstein behind bars virus has hit /egg/
how does the foundry pour iron downwards into the mould on my space ship?
>>531584595Unironically, ChatGPT has helped me solve more problems with programming than anything else in the last 35 years I've been coding. Because ChatGPT is incredibly stupid, I try to give it as much information as possible without giving it so much information that it gets confused. It's a pretty careful balance that results in me going over all my processes and the expected result.
9/10 times I do this, I end up figuring out the issue before I've even hit send.
>>531555550I love how good CoI spaghetti looks. But have fun expanding that once you find out that all of your diesel is gone and you cannot keep up with demand.
>>531587812>expandingjust build a new one
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>>531581868that's what I meant... I want the game to have an end goal, I'm disappointed that the final science in the game doesn't contribute to it.
was the heat loss/tile mechanic removed? it used to be in the tooltip, but it isn't there anymore
>>531589525Iirc molten steel isn't magnetic?
>>531590634then explain the north pole
>>531590634okay wise guy explain space drag
>>531590804Zero G leads to a loss of testosterone making men more likely to experiment with women's clothing.
I'm not smart or creative enough to engineer nice things. Whenever I'm proud of what I've made I search for what other people have done and I uninstall the game, dejected.
>>531590708>then explain the north poleFucked if I know. But when iron/steel gets hot enough magnets won't stick to it so I assume that applies to molten
>>531590804>okay wise guy explain space dragLazy developers. Or if you mean real space drag it's because space isn't actually a vacuum.
>>531590804>guns shoot pushing the ship backwards>asteroid bits hit the ship pushing it backwards>grippers have to counteract the high speed of asteroids and it... you hopefully get it by now
the observable universe is in fact just a portion of a space whale's semen
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>>531591012whatever you build anon, know that my build is always going to be worse than yours, and yet here i am still, carefree and retarded, so chin up m8
last I checked it was something about turtles and elephants
>>531374946looks fun yeah.
anyone playing any eggs with actual engineering or is it only automation now? Im tired of playing programmer with belts, I may have to return to spengies
>>531589714i'll answer my own question
no it wasn't removed
i'm calling fucking kovarex right now, not his workplace number, but his HOME number, little fucker you're going to fix the tooltip
>>531592428or hold on, was that an extended tooltips thing only?
>>531592568yes, you fucking retard lmao did you actually call kovarex? ahahaha idiot
i ghosted them all, they were annoying as fuck
now i have all the time in the world without having to listen to inane shit, force laugh at overused jokes, and being forced to play retarded slop out of courtesy
>>531535471Do you guys wait until you have recycler before you touch quality, or do you start grinding a few specific quality items while you're still on Nauvis?
you should try it sometime
>>531593371There's really no reason to start playing around with quality before your first planet that gives you infinite resources (either vulcanus or fulgora) and there's genuinely no real use case for quality items outside of uncommon grabbers
even then they're really only marginally useful
I can only imagine playing around with gambling to get some rare solar panels with 4 tier 2 quality modules in a tier 3 assembler to make your ship a bit smaller
quality really only comes into play when you're already unlocked everything and you're going hard at it
>>531593371I throw some quality modules in and syphon off the quality components when they show up. Then I use those to make qol stuff like a better tank or power armour.
Is K2SE worth it on the older version of of Factorio?
I honestly really don't like the space age shit, it seems like it was cobbled together randomly. I get that K2 works with 2.0 but I'm like 6 hours in and it doesn't seem that much different really
Or am I better off waiting for K2/SE 2.0 in a year or two
Ohhhh I remember now. This general has some kinda gay I'm-too-special-to-use-the-reply-function faggotry going on. Really? Still?
>>531593371Put quali modules into the miners. Make a mini quali processing line with modules in everything. Makes enough to craft some better equipment directly at quality
are you really having trouble following along
>>531594549You know that SE is like Space Age except 10 times longer and more tedious, right?
Also Krastorio kinda takes away some of SE's challenge. Like, SE gives you some logistic puzzle challenges but Krastorio often gives you a way to either completely skip it or brute force it with the new buildings it adds.
>>531590920took me a moment to understand what the fuck you were talking about
that's pretty good
i use the [Reply to Thread] button
the only special kid in this class is you
>>531594549K2 and SE have opposite design philosophies
I never understood why people combine them, play one of the other
>>531596547>I never understood why people combine themBecause K2 is a cool mod
>>531595184>SE gives you some logistic puzzle challenges but Krastorio often gives you a way to either completely skip it or brute force it with the new buildings it addsDidn't the furfag do his best to negate any advantage that K2 brought to the table?
>>531593371I put quality in anything that's used to make science, since that's your main resource sink. Once you've finished the Nauvis sciences you've got most of your bases covered. Then I use the quality ingredients to craft whatever I want.
>>531595184The problem I had with SA was it was like they just took random ideas from different mods, put them together into a modpack and said 'yes, this is good'
I know SE is tedious but it seems to have more stuff than just 'build more of the same shit' which is why I wanted to try it in the long run. Only thing I dislike is the amount of fucking rocks everywhere
>>531596780I'd probably end up just using a mod to get a proper burner/void item back but outside of that
>>531597153There's literally a snowflake faggot doing it just as I got here.
>>531592076I'm the designated Besiege autist so there's at least one, but I'm not going to be at home for a few days so you're on your own
>>531597873Are you also the abloogydoogy guy or did he leave?
where is the egg game that lets me manufacture cute robot girl waifus
why would zachtronics close up shop before making the robot waifu game?
>>531598078I don't know what that means so I'm probably not him
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>Enable onions mode
>>531598924He used to build crazy clockwork lifeforms in alblogdo? albogodo? whatever the fuck it's called and you like to use gears as well. It was a long shot.
>>531599090is there a mod that removes woke gay shit like trains
>>531592076>spongiform encephalopathyWhy aren't you playing Meningitis? It has actual engineering.
>>531599356Oh the Algodoo guy, damn that was ages ago. I never tried it myself since I was (am) after games with stress physics first then potential complexity rather than complexity alone
>>531598078Haven't seen any Algodoo posting lately.
He might just be playing something else at the moment, though.
Ask again later, you may have simply missed him.
Algodoo is definitely the engineering kind, being a physics sandbox.
It's got programming for even more complex stuff, but I haven't been able to get into it, sadly.
Algodoo anon might know more about it.
>>531601340>Haven't seen any Algodoo posting lately.Yeah no agloodoogy posting in 10 years counts as "not lately"
>>531601805>10 yearsThat can't be right. Maybe few months, a year at most.
But certainly not a fucking decade, right?
โฆwhere the fuck does the time go?
>>531602292I don't know man. I drop in every now and then, scroll through to see if anybody is posting about vehicles they're building, see nothing but factorio, leave, and try again in a few weeks.
I don't know if this bizarre twist of fate where the general about building vehicles in actual engineering games has become intertwined with logistics games like factorio is a blessing or a curse.
>>531602292the passing of time doesn't really matter when the only thing you can look forward to is getting fucked by the criminal organizations which use the government and its politicians as puppets to make your life pointless to live
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Big Steam Sale on /egg/ games right now, btw
>>531603134Having a reliable backbone to keep the thread alive is handy on /vg/, and (unlike what some people try to start arguments about) it IS possible to make conversations by starting them yourself
If I make/discover something in Besiege there's a 90% chance I'll post it here
>>531603134In my experience posting about factorio usually leads to interesting conversations, while other games each seem to have a resident schizo ready to shit up the thread for daring to post about it, like stormwanks
>>531604980>"Big Sale">second most sold game doesn't even have a discountClassic Steam
>>531604407At least you can take some small comfort in watching the people who destroyed the western world shit and piss themselves in rage as their dream of global domination slips through their fingers.
>>531605654Oh wonderful the storm schizo is still here?
>>531603134Every General thread is like this
/tactical/ died because they banned Arma discussion, turns out, if you remove the most popular game, the general becomes too thinly spread out
>>531591546the diameter of the observable universe is almost exactly one seventh of the diameter of the total universe t. knower
>>531605654No it's all fucked. Getting argumentative over anything, factorio included, leads to some troglodyte or another crawling out of the woodwork and tanking the level of discussion below the floor by flaming both sides. We're just here to provide those leeches with illusion of social life at this point by posting funny pictures or whatever else doesn't set them off.
big oof
big big oof, Kovaลรญk
are you not ashamed of yourself? tsk tsk tsk
>>531606680also we're pretty close to the side, there's only about two observable universe radii to the true edge in one direction.
>>531606825CoIbros our time has come
>>531606438This general seemed to get along well enough before it turned into logistics games general just saying. It's fucking bizarre that the actual content this general is about has been almost completely replaced by logistics games.
>>531605654Yup. It happens all thetime.
Every time someone posts their over engineered oxygen not included gizmo some fag starts bitching.
Sometimes with KSP too
>>531607512don't worry, spengies 2 will bring the /svgg/ back to /egg/.
>>531607512Space engineers was a million years ago and all the hopes and dreams are long gone. Everyone had high expectations and instead we got fuck all. Same with empyrion,corneroids and every other half baked game.
>>531603134It's both, really. The real bitch of it is that the abundance of Factorio or logistics /egg/ posting is due to the lack of other finished and polished /egg/ games that aren't about building factories.
And while I like me some factory-building, I do share your pain anon. The list of good vehicle-buidling /egg/s is quite short indeed.
Has anyone tried Tenebris (modded factorio planet)? Worth checking out?
Any other cool planet mods aside from Miraxis/Cerys?
akira
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>>531599090Hey man if you're gonna make fun of arachnophobics remember you live in a glass house
>>531607512You are free to start a thread where you talk about the games you want to talk about or you can even talk about the games you want to talk about here. No one is here for your entertainment, throwing a tantrum because others aren't entertaining you enough is just frankly embarrassing.
>>531608480Personally I don't expect a person who posts that kind of shit would actually have anything worthwhile to say, so he's just shitposting for the sake of it. Just pity him.
>>531608480Anon I think you are gay and maybe even transgender if you see a post containing mild criticism about the state of the general and pull the tantrum card out of your ass.
>>531608884You guys have been at it for an hour now
>>531608229>Has anyone tried Tenebris (modded factorio planet)?Yes, it's not good
Insane item bloat (it basically doubles every single vanilla item) and highly unfun concept
>>531608229>Any other cool planet mods aside from Miraxis/Cerys?Most planet mods feel very unfinished (not weird, as it took Wube several years to make 4 good planets), but some that have interesting gimmicks are:
>Muluna: Adds a moon to Nauvis where you make Space science / gather asteroid ore, remains important throughout Spage>Rubia: Wind planet that changes up base building alot (warning: Filled with absolute reddit humor)>Igrys: Magic-based planet>Castra: Combat-planet, enemy force has tanks / artillery, etc, and can level up technologies like you do, fun planet, but can destroy your UPS>Cubium: Ultracube-lite, different from the base game, but it doesn't have rewards that justify the difficultyThe rest I either haven't tried or didn't like
If you just want to add all the playable, popular planets to your game, consider:
https://mods.factorio.com/mod/kry-planet-mods-lite
And something like:
https://mods.factorio.com/mod/interstellar-travel
To organize them better
>>531608080I'm not falling for their tricks again.
while we're still on this topic, let's discuss what games should be removed from the OP and the pad
We already voted on that. We determined unanimously that OP was gay which solved the issue.
>>531609958How would you even do that? Crossout dominated the general for maybe a year but it's not in the op. Algoodoo is egg as fuck but it's not in the op. Chode is in the OP but I haven't seen a chode post in 10 years. There's no rhyme or reason here.
How about we remove the pad instead. Only one person has admin rights to it and said person doesn't take suggestions, making the pad pointless for everybody else.
We need to make it shorter
>why
autism
>>531610887we can make it smaller
more efficient
>>531610934i dont care about efficiency i just want it short
>>531609958>while we're still on this topicWhat topic? Mental illness?
>>531611059not my bro then, pal.
>>531609921On a more serious note KSA seems really promising and apparently is coming along well. I'm too jaded to be hyped or hopeful but it's at least worth filing in your mind as a thing that might happen.
One day someone will make a proper electro-mechanical engineering game and bring us the rennaisance. 20 years from now maybe.
>>531609958I just want KSP 2 back in the OP as "/egg/-related malware", that was always amusing.
>>531607512It didn't "turn", the other games are just all too dead. I hope someone will host the food update to spengies though
>Fulgora belt clogs
>Gleba somehow runs out of eggs
>Nauvis suddenly got a huge spike in Bitters even when Im shelling 24/7 all over the place
Cant take his anymore
>>531611153>20 years from now maybe.Wow get a load of this guy thinking that any aspect of life is going to be better in 20 years. In 20 years you'll be living in a brown dystopian hellscape like elysium but way worse. On the bright side Ai will be able to generate a soulless simulacrum of any kind of game, movie, or porn you want.
>>531609958No, the role of the OP is not to reflect what games are actually discussed but to invite wandering gamers of these kinds of games to talk about them
>>531611394>has major skill issues on every planet>goes online and tells everyone about itoof
>>531612162>>531611861Yes, Im new to the game. This is a cry of help.
>>531609958The nigger who made the hackmd pad will stay up 24/7 to bake the thread first if you try to change anything
>>531611153I'd rather not have any expectations and be pleasantly surprised, than hope for the better and get the usual fare.
>>531612290Oh, okay then. That's expected.
>>531612290>>531611394>Fulgora belt clogsPriority splitter to make sure items on the belt are recycled before you bring in new scrap
>Gleba somehow runs out of eggsSet up a circuit condition
>Nauvis suddenly got a huge spike in Bitters even when Im shelling 24/7 all over the placeStop revealing more of the map than you need
>>531611153I don't think I'd trust people so blatantly trying to clone KSP that they even stole two thirds of the acronym. It'll release as half-baked slop, promise the moon, and then get abandoned a year after it comes out in early access
>>531613168Moderate success compared to KSP2
It's kinda blackpilling that such obvious recipes for success like "make ksp but less shitty" and "make spengies but less shitty" exist but nobody is capable of following them.
whenever you do this shit you make [REDACTED] sad
>>531613168Anon, why do you think they've cloned it? To try to muscle in on the wild success of 2?
Or maybe because it left a smoking crater in the genre so big it swallowed the first game too?
>>531612624I have very little optimism for KSA so if it's halfway decent I will be super happy.
>>531613168The extent of my hype is that conditional on it releasing at all it can't possibly be worse than KSP 2. Pretty big conditional admittedly. Pipedream, it's on par with KSP.
And stealing two thirds of the acronym is actually based.
>>531611394>Nauvis suddenly got a huge spike in Bitters even when Im shelling 24/7 all over the placeuse green modules
>>531614027turns out orbital mechanics and realistic rocket sim aren't the easiest things to do right.
much easier to just make some platformer or harvest moon clone
>>531611059That's what she said.
>>531615161ALRIGHT, LISTEN TO ME YOU KNIFE-EARED PIECE OF SHIT! IF YOU GO ANY FURTHER WITH YOUR PISS-STAINED PUBIC HAIR YOU CALL A WIG, I'M GONNA WRECK YOUR SHIT SO HARD THAT YOU WON'T EVEN BE ABLE TO WALK WITH YOUR LIMP DICK! I'M GONNA SHOVE MY FOOT SO FAR UP YOUR SHAVEN PERFECT LITTLE ASS THAT YOUR BREATH IS GONNA SMELL LIKE SHOE POLISH! THEN I'M GONNA TAKE THAT LITTLE RED ANAL BEAD ON YOUR BELT AND PUSH IT IN YOUR FACE! I'M GONNA FLAGELLATE YOU WITH MY FUCKIN' BEARD! I'M GONNA BUILD YOU A PAIR OF RUNIC MECHANICAL BALLS AND USE SURGICAL PRECISION TO SEW THEM TO YOUR GROIN WHERE YOUR MANHOOD OUGHT TO BE JUST SO THAT I CAN KICK 'EM WITH MY IRON FUCKING FEET, YOU TWAT!
>>531614027That all requires too much math for most developers.
Pretty much every genre that doesn't have a template in standard game engines has these, like "RTS that doesn't have worse pathfinding than Starcraft 2".
I have a 500 million dollar idea. How about we make a game that's just like X but even worse?
>>531616241I have a better 1 billion dollar idea
how about we make a game but we don't actually release the game
we will call it star citizen
file
md5: 21b18c733663fc0366a0385966e6de2d
๐
>>531611394>Nauvis suddenly got a huge spike in BittersProsit!
>>531616508i'd like to buy jpgs of things to imagine I own them in this game, that sounds cool
>>531617178does SC have gacha mechanics? I wouldn't be surprised at this point.
>>531617297yeah but the gacha isn't what do you get, it's when do you get the thing you bought
Why the fuck does Factorio fall apart after you automate blue science? I always have the issue. It's not being filtered, blue science is very easy to automate Even before the nerf it was easy as fuck
>>531618612What do you mean by fall apart?
Considering biters don't attack random power poles or pipes in the middle of nowhere unless they bump into them, is it worth it to add a single laser turret to every big power pole to futureproof your outposts' grid?
>>531622039>since biters don't attack power poles without a reason the best way to proof the poles against biter attacks is to attach a reason to attack the pole right next to it
>>531622039not even this
>>531622576, but a "random" pathing will cause them to bump into your innocent power pole, railway or pipe
you HAVE to make a cuckbox if you play with aggressive/expansive biters, there's no way around it
>>531618612It doesn't. Construction bots is where the core of Factorio starts.
>>531597540>but it seems to have more stuff than just 'build more of the same shit'Boy are you in for a disappointment.
In general the new mechanics that SE adds are, while kinda cool, mostly all a janky pain in the ass, and the rest of the content is just doing the same shit a bunch of times but with different skins on it. Planets are just reskinned nauvis with reskinned mineral patches, etc. etc.
SA has significantly more actual new problems to solve unless you're just a huge fan of circuit network contraptions.
>>531597565>one samefagging retard being a retard>hurr durr it's the whole threadSpeaking of which is that guy who ranted about how factorio was poorly optimized crap and he was going to code it better still around?
>>531587812having a lot of fun just letting the pipes auto connect through the ever growing messes I've been making.
a big part of my spaghetti problem is continually underestimating how much space the pipework will take up. 'yeah, two, maybe three tiles of space should be enough.' but it never is.
another small thing is that I've only just realized you can place mirrored versions of every single building. that would have helped reduce these rats nests by a little bit.
>>531624110So it's better to actually put a laser turret then. Thanks.
>>531622039It's all fun and games until the single power pole in the middle of nowhere with no roboport coverage gets destroyed and you have to travel there with a tank to replace it
>>531626063yes
always has been
>finally accumulate enough 'tism for a new WRSR playthrough
>modded 1930 unpopulated start with everything on hard doesn't sound hard enough
>restrict myself by building a starter town with shitty wooden shacks, only basic infrastructure, below a thousand immigrant invitations
>also try to do noloans but end up borrowing 150k after tanking my economy by relying on expensive diesel generators for power and losing several hundred lives during winter (apparently you still need heating even with self-heating houses)
>soon realize that I won't even be able to start a proper city before all my university-educated citizens die out
>concede by building a nominally segregated district with a small uni and some proper commieblocks for my educated comrades to live in
>education numbers finally start slowly but steadily going up
>population is close to 1.5k now and a small heating plant no longer reliably cuts it during the harshest siberian winters
>whenever temperature dips, it's my best and brightest who die out while the lumpenproles burn dung in their hovels with no fucks to give
There's probably a joke about gommunism in here somewhere. Anyway, is there a way to batch-select living preferences for a group of buildings? I can't be assed to click every barrack to prohibit the educated from living there, but moving them manually is getting tedious. Also, is there no way to copy worker assignments between houses same way one would copy assignments between COs or DOs? And why in the fuck are my unemployed citizens displayed as "inactive", is it because they live in self-heating houses that are normally only found on game start?
>>531626063Trains are half baked. The rest is still good. Great even. It's a pure factory builder so if you're expecting combat look elsewhere.
>oh hey a /v/ factorio threa-
>>531626063Yes, its one of the more feature complete factory games in early access.
>>531555567>>531555757so you also want quality? sounds like you like quite a lot of sa content
>>531629808>It's a pure factory builderIt has a bit of a colony sim too, and its something you cannot ignore.
>>531630031>160 posts>nobody except some dude from /egg/ posted footage/screenies of their base
>>531377550it's possible, but you can never show your base to anyone
if you do you will get shouted down by autists for not playing optimally
people will absolutely lose their shit if you dare do anything unconventional
https://www.youtube.com/watch?v=Hv6RbEOlqRo
Happy 15 years of aeiou
>>531632635aieou
aieou
aieou
aieou
aieou
Do I continue to hunker down and start researching tier 3 military shit, or set up rail and mine for oil? My instincts are telling me to get at least a little tier 3 military. Also I'm intimated by the choo choos and kinda want to put it off
>>531629808>Trains are half bakedtrains are fine. idk what the fuck you're trying to construct with trains but it simply works fine.
I wonder how the plan to make KSA free will pan out.
>>531637717If that was true we wouldn't have gotten 10+ patches all with train fixes or more features/balancing. Tier 2 trains aren't even in yet either.
>>531638663>bugfixes means the game is brokenworst take i will hear this week I suppose
if your problem is throughput, make longer trains retard.
100 IQ solution that Big Industry doesn't want you to know
are there any games that encourage smaller, compact, semi-self sufficient bases? connected by rail, for example?
I've tried playing factorio this way, but there's really no reason not to have a single megabase, aside from simple outposts for resources
also factorio has much too little danger for my liking
>>531638989>>bugfixes means the game is broken ...yes? you think they're fixing things that work?
>>531611861As much as it's a pain in the ass to set up belts on Fulgora and Gleba, it seems like it's still massively superior to trying to run everything with bots. Particularly on fulgora, the volume of production you get from recycling would seem to require an asinine amount of bots.
>>531638989>>531637717I don't know why you're arguing about this when the devs themselves say that trains aren't finished yet. The first system flat out didn't work the way people wanted to use it so they had to come up with new logic.
I personally submitted some gamebreaking train related bugs that they ended up fixing quickly. So yeah, trains were in a rough shape and are less rough now. Not even close to finished though.
>>531637620Research while you setup oil. Don't necessarily need trains for that either, unless you got an absolutely shit spawn.
>>531639431Put quality on everything, auto sort using bots. Use all the quality crap you're getting to make quality bots and roboports. Exponential quality growth.
>>531618612It is a skill issue: you need to be better at scaling your factory. After blue is when demand for circuits skyrockets and you need to start integrating stone and petroleum products into mass production.
Unless you're just expressing yourself very unclearly and you have no problems scaling yellow and purple science to match blue.
>>531625606Just roboport creep to it, the SA way.
>>531639362Then Factorio must be the worlds most broken game. Amazing! Tell Wube their game is dogshit
>>531640379I don't know this other game, but if I saw ten subsequent patches all fixing the same area, I would conclude that area used to be broken, and might still be, yes
>>531640379Did you play factorio when trains were first introduced? They were half baked
>>531639797Pretty sure I'm gonna need rails and big boy guns before I go there.
>>531637620>Also I'm intimated by the choo choos and kinda want to put it offtrains are fun in theory, in practice you're either going to have to download or make a BP book of every turn, intersection and station type
in the case of the former, it could be fun, but once you're done with it you end up at the latter's stage, where you're just pasting your shit everywhere and it will only feel like tedium, nothing else
>well i just won't use BPs for it then!then it's not worth using them, unless you're just importing raw materials from across the map
>>531639431you'd need like 2k bots (assuming you got some research done and you're feeding the recyclers with belts) to sort like 60k scrap/min, that's less than a steel chest of bots, hardly an asinine amount
>>531639797I guess botting everything makes the space issues easier as well. I didn't do that much with quality on fulgora, but it makes sense to, since you're already recycling a ton.
Still gonna use belts for bulk sorting, though. Chest stacks make me vomit.
>start new save in factorio
>get all the nauvis sciences and space science set up
>walls done
>bots flying
>train network going
>time to make a spaceship to go to other planets
>lose interest in playing
I really don't like the whole building of multiple spaceships and setting up transportation routes
>>531640946you can pipe that oil to your base, it's pretty much in the neighbor, no trains needed
you can also clear that nest with ease just by plopping down like 10 turrets around it and quickly filling them with ammo
>>531640946....you really don't. Some grenades, slap down some turrets and those biters are toast. Running a pipe for now will also be cheaper than a rail at that distance.
>>531641047I setup a simple system using circuits that reads the network and sends any items in excess of 8000 to an array of requester chests hooked up to recyclers. Everything had quality modules (crappy at first but eventually all upgraded to legendary T3), and so I automatically got an effectively infinite supply of any quality intermediate. Then if I wanted anything I just had to plop down a blueprint with an assembler in the mall to produce it. Kinda trivialized Fulgora to be fair, I'm going belt-only on my next playthrough.
>>531640946There's really no point in moving oil with trains, just run underground pipes the whole way back and add a pump if the pipe is too long. For fighting biter nests early game the easiest way is creeping up with gun turrets and once you are in range of the worm artillery either run in and drop a bunch of turrets and ammo them up or put down a turret just outside of the worms range and shoot it down while your turrets protect you from the biters
>>531637717They're half baked until we get tier 2 wags/stations and bridges.
>>531641623Seems to me the only way to make fulgora 'hard' is to put a lot of time building on too small an island.
>>531641401thanks, but tycoons are not my jam
I like that factorio has a player avatar
>>531632635John Madden!
John Madden!
oil processing has to be the ugliest shit in the game
>>531642873Have you considered spaghetti and not a soulless abomination?
>>531643428>Crafting Speed Upgrade 14Damn, that used to be an (infinite) research? Sounds ridiculous.
>>531643428i need more than 40 petroleum/sec
>>531642873damn that's a lot of oil
>>531643710If you did then you'd be using beacons instead.
>>531631021Yes but I don't like using foundries on nauvis and dealing with platforms. That's literally what I said.
>>531639137Satisfactory probably comes closest.
Not because it actually positively encourages it though.
More because resource nodes for a few key resources are purposely sparse and only available in certain locations, while you don't get access to decent bulk transportation allowing central processing of EVERYTHING(tm) until you're at tier 6 research and begin on trains.
(Trucks SUCK - FUCKING - ASSBARF.)
>>531639137Satisfactory because your megabase kills your fps if you make it too big.
When I play Dyson Sphere Program I make planets dedicates to specific resources instead of trying to cram them all on one. I still ship in resources from outposts though.
Have you played Plan B: Terraform? I checked it out ages ago and it might be exactly what you're asking for.
should I do it?
I probably won't even play any of these anytime soon, I just got fomo since they are on sale
>>531643710>No beacons>No biochambers>No single pipeline for all three outputsngmi
>>531644315do trucks still mostly not work
>>531645234-10% is barely worth calling it a sale
>>531645813They're still flaky as fuck and get stuck everywhere, or just refuse to resume movement when loading in a save.
Also, apart from all the bugs - they just generally suck fucking ass because you have to manually ride every route you want them to take, pixel perfectly in one go; and you cannot edit the nodes afterwards to make adjustments. Changing your road network's main road because it started bottle-necking means redoing all your truck routes from scratch by hand.
>>531646287I mean, the game literally just launched this week.
>>531645813They "fixed" trucks by making it actually impossible for them to get stuck. The moment you look away the truck literally noclips through terrain to get back on a path it fell off of. I'm pretty sure this means you could make a route using a skybridge, delete the bridge, and still have the truck deliver goods just fine. Now I kind of want to test that and make a webm because of how stupid it would be.
wow, music really does sound better when you're high and got new headphones
https://www.youtube.com/watch?v=_cvqaTKeTMI
>>531645742>>531643814that's my starter base though
>>531644315>>531644789I have this suspicion that maybe engineering games just aren't for me
I'm a programmer IRL, mind you
but I played factorio and kept asking myself what's the point of all this
there's no challenge except what you decide for yourself
I insisted on building defences that were failure-resistant, with self-contained power and ammo feeds
but it was pure roleplay because the enemies are trivial to defeat and offer zero threat and no, mods don't help
I wanted parts of my base to fail so I have to try and handle emergencies and learn from them
but it's not what factorio is, is it
nothing ever breaks, it's all about optimization
in the end I think I just liked the factorio engine and UI, and tried to force the rest of the game to conform to my tastes
>>531648174get mods
fuck with mapgen settings
I successfully converted the game into a game of ww1 atritional warfare with the biters, I'm sure you can do the same.
>>531645234Shapez sucks
>>531647964>"my starter base uses 40 petroleum"Just hit Gleba already
>>531648639you don't get it bro, even with biters and pollution set to 600% in every category, 0% starter area, plus the mods that spawn you into a demolisher territory and add gleba enemies, is just ezkatka for him
you might call that hard, but in reality you're just far far beneath his skill level
>>531649198fuck off
nobody said anything about skill levels
>>531648174>there's no challenge except what you decide for yourself and it's all about optimizationThat applies to every single game in every single genre.
>>531649198His head has already ran through every single thing possible. Replying to his posts is pointless, he has gotten a (You) in every conceivable scenario.
>>531648174Play mindustry then. It's factory building + tower defense.
>>531648174Did you try restricting your defenses only close to your factory and not killing biter nests that are not visible on your radars? This should make pollution cause constant attacks from all around and should be a decent challenge at least until you get bots to repair everything automatically and enough resources coming in to keep up with the demand
>>531648174https://store.steampowered.com/app/254200/FortressCraft_Evolved/
Factory game based around fighting shit. You can absolutely fail if you fuck around and don't defend properly. There's also threats you don't even know about that might pop up later and require immediate action. Downside is the game is jank.
>>531590920fuck thats good
god I'm so incredibly fucking tired of fagtorio's circuit network
>set up a system that reads the train's contents and inserts ammo, turrets, walls, bots, etc, but only one or two stacks each so it can keep the outposts stocked
>when the train arrives to the station there is a 1 second delay before the train stop starts sending the train's contents, during this time the inserters ignore the limit (yes you piece of shit if you don't get any signal you should totally default to always on when I have "enable/disable" checked)
>during this second they all load a handful of items into the train, eventually filling it completely with 500 gun turrets and shit
>>531658187also if you ever stop the train and set it to manual, even if it's parked at the station, the station will stop reading its contents -> inserters fill it up completely
oh but the train stop shows the number of incoming trains! lol it's worthless, it shows incoming and stopped trains together, so the number is on as soon as the train starts heading to the station, there is no output that's only on when a train is actually stopped
>>531658187you can filter slots in train wagons
>>531658584>output that's only on when a train is actually stoppedTrain ID.
>>531658793ah thanks bro, that makes things so much easier than limiting on the inserter
completely forgot about that function since my last game
I just made a separate wagon for every item. I suppose filtering the slots would have been more efficent than a wagon with 2000 radars in it.
>>531611394Bro on Gleba just have a biochamber that constantly cycles an egg
You might not be aware, but all inserters have a spoil priority setting where you can designate the freshest/spoiliest item
>>531637557John Madden
God I remember the first few days of Endwalker where everyone was screaming that on the moon. Good times
>>531658187I solved this by making it so that the inserters didn't get the contents signal until a interrupting combinator got a signal showing that the train was present in the station by reading the train ID. This keeps the inserters from ever firing until the stop recognizes there's a train present
If T != pass all signals
I love supply trains far more than map-wide bot networks
meanwhile I'm just over here jorkin' my circuts
>>531666168>>531658584This also makes it so the train can be stopped manually without getting ENDLESS TRASH since a manual train isn't technically present at a stop
Pretty niche Factrio question: I have a belt with a constant flow of bullets, right? I want that belt to feed a bunch of turrets along the path, but not to go over 10 carrying capacity on the turret. Is there any way to achieve this? The only method I know is to have a belt carrying iron that's fed into assembly machines that are then feeding bullets directly into the turrets. But that would be a belt with iron, which I don't want.
>>531653000you could also raise the evo factor from nest kills to several times normal so that it's a bad idea to destroy more of them than you absolutely have to.
>>531666578turrets automatically cap at 10 mags when fed with inserters
>>531666578How are you going over 10 mag? Inserters stop after the turret has 10 mags. Just put an inserter between each turret and the belt.
>>531658187Set the inserters to Set Filters, if they receive no signal they will be set to not pick up anything. You can also use a pair of combinators in parallel to set the correct stack size without the stack size signal lagging behind the item type signal.
I'd link you my video on the topic but I can't afford to buy an ad, and you should probably get a firmer grasp of the logic at play before trying that anyway.
>>531666578sex with vulcan females that are not in pon farr.
>approaching 600 hours
>still dont use the hotbar
>still dont use personal logistics requests
>still build everything manually because construction bots are slow and storage chests are annoying
I just dont like em
>>531666773>>531666817>it just does it naturally, no matter the methodHere I thought it was some kind of quirk with assembly machines. Why does it cap like that? Not that I'm complaining. I'm building something with this fact in mind.
>>531667116just built in 1.0 quality of life, Space age would NEVER. I think machines tend to cap out at 2 times the cost of the currently set recipe up to the stack size of the item.
>>531667116Inserters do the same for pretty much any machine, but the amount depends on the recipe for things like assemblers.
>>531667081>construction bots are slowmaybe if you only have one. the trick is to have have an equipment grid armor that exists solely to shit out as many construction bots as humanly possible (while also not taking an eternity to recharge)
>>531667116>>531666578hover over the turret input slot with the ammo in it and it'll say something like "automated insertion limit: 10"
Alternatively you can use wiring to read the turret's content but you have to set the option on the turret; helps prevent extra rockets from being fired when using a single missile turret with explosives, on a platform
>>531667081you do use personal construction bots though right?
if so then yeah that's literally me too
>>531677498yeah I keep 40 of those with a legendary mk2 for copy and pasting but ill build the initial structure manually. anything dismantled goes into my inventory only because I like knowing whats available to use in one window
Is there a reason to use regular nuclear reactors once you unlock FBR's?
>take two month break
>at work I start randomly thinking about my factory again
Just when I thought I was out they pull me back in
>>531682008nuclear reactors are very convenient to use forever on nauvis, especially if you get it all legendary
>>531686573lol I guess it did look like a factorio question. It is for Captain of Industry for the fast breeder reactors.
I hear your mum is a fast breeder
Should I get Satisfactory, Captain of Industry or Workers and Resources?
Maybe something else?
Been loving Factorio and my favourite part is how despite the depth and complexity, it's forgiving
>>531689214If you want an easy and forgiving game then go for Satisfactory, CoI is harder and W&R is lot harder.
>>531689214satisfactory is easily the most forgiving of those three. there really is no lose condition.
https://mods.factorio.com/mod/halo-ring
This looks cute.
and this looks horrifying but also kinda interesting https://mods.factorio.com/mod/demolisher-agriculture
>>531646684>I'm pretty sure this means you could make a route using a skybridge, delete the bridge, and [..]You can. And it's literally how road routes plotted through cave systems paper over the issue that when the player leaves the vicinity of the cave's insides the engine unloads the insides' collision meshes and everything subject to physics plummets down.
Word to the wise: never park manual operated vehicles inside caves. You tend to lose them to the depths of the void of negative infinity that way.
>>531689214W&R is ball busting difficult if you play on any of the more "realistic" settings. If you want a relaxed game that still has combat you could try Dyson sphere program. Captain of industry can go either way since it has very customizable difficulties with the easiest setting being very forgiving and the hardest being very challenging.
>>531689456
>>531646684>They "fixed" trucks by making it actually impossible for them to get stuck.Oh it's still possible for them to get stuck.
It's no longer possible for them to get stuck ON THE ENVIRONMENT.
But there's still the issue of the vehicle's schedule getting stuck in its entirety and simply refusing to continue driving. Which can only be fixed by noticing the resource shortage, backtracing it to find its supplier standing idle in the middle of the road doing nothing whatsoever, and then boarding it and driving it a few meters manually before resuming auto-driving.
There's no logic or reasoning to how it triggers, it just sometimes does.
Which is EVER so much fun. (NOT)
>>531658187Skill issue. It's a 1 tick delay, not a 1 second delay. And it has to do with the fact that circuit combinators each take 1 game tick to propagate value changes.
>>531692985>>531693231It kinda sucks because the idea behind using trucks is pretty neat. The reality is that every fucking twig and rock is going to make plotting your path a giant pain in the ass while remembering you could have just ran a belt in a fraction of the time.
>>531693496In practice, all the inserters will cycle once in that 1 tick, making the setup you quoted useless without going into weirder circuit logic, or just using train inventory filters.
>>531689456>there really is no lose conditionThere's one, but it's a bug:
You can trigger the glitch where MAM or milestone technologies fail to unlock properly and if you don't notice it and save over your existing files, you've more often than not hardlocked yourself out of being able to complete the game because you'll find some essential recipe, machine, or piece of equipment has gone missing a few hours down the road.
satisfactory was such a sad experience
>requirements way too easy
>no reason to ever megabase or make endgame permanent setups
>final ammo is gay as fuck to use
>story stops existing completely halfway through
what was the point of the whole schizophrenia shit anyways?
>>531694029>what was the point of the whole schizophrenia shit anyways?an excuse to insert reddit 'humor'
>>531693643>all the inserters will cycle once in that 1 tickOnly if you've configured them to only have filters be circuit-controlled.
If you read train contents as well as train ID and also disable inserters while train ID is not present, it works fine.
>>531694592Yeah that's that I would consider weirder circuit logic.
I LOVE TRUCKS
I LOVE MAKING OVER ENGINEERED BRIDGES AND ROADS FOR MY TRUCKS TO DRIVE ON WHEN A SINGLE BELT WOULD HAVE WORKED BETTER
>>531694029>story stops existing completely halfway throughCoffee Stain was thinking about adding DLC to the game with new stuff to build and explore.
Odds are you'll get more backstory with that, eventually.
Personally, I think ADA is playing 4D chess the whole time.
You're a SAM clone yourself. Fits way too well with the respawn mechanism not to. And is probably the reason you can hear the alien presence to begin with.
>>531694780>curvesNever liked the z-fighting that those induce. Blergh.
Is Satisfactory actually good?
>>531695224No. This has been proven repeatedly.
>>531695224I'd say yes, but up to personal preference. it's not that complex or difficult compared to some other factory builders but if you enjoy making your factory look good, it's unrivaled imo.
>>531695552>if you enjoy making your factory look goodlol
lmao
>>531695645Why is that lmao
>>531695803they're usually used in conjuction with lols.
>>531695839What I mean is why is it bad making your factory look good
>>531695919Oh dear no. I'm saying 99.7% of satisfactory factories look like absolute fucking garbage, thin floating platforms on sheer air, and that the engine actually looks like fucking ass because of its delayed rendering.
But of couse, for the 0.3% of satisfactory players, it will be a true statement.
sad part about satisfactory is the complete lack of real usage for trains
nothing requires the output they are capable of and by the time you could make long distance rails the drone just does it better and faster and cleaner
So satisfactory ISN'T 3D factorio?
>>531696542No. It never claimed to be and whack anyone who says that on the head.
Satisfactory is a to factorio what an ipad is to a gaming rig. They are the same thing in theory, but only in theory.
>>531695919automation doesn't care about aesthetics so 'making it look good' can be seen as a pointless thing to some people.
but I care, so I make it look nice. and spend a lot of time making it look nice. Satisfactory has this creative angle that not a lot of other factory builders have, and my flavor of autism makes me enjoy that.
anything good on sale that has multiplayer except for factorio?
>>531697146I've never played satisfactory but you should put some walls round. Would probably stop the blue fog from creeping in. It's kinda ruining the shot.
>>531653000>restricting your defenses only close to your factory and not killing biter nests that are not visible on your radars?yea, did that
but it's like you said, some challenge for a while, and then you have bots and it gets trivial again
that's the way deathworld playthroughs tend to go
you can try to artificially extend this phase of the game, but ultimately the game is just not designed for enemies to matter in the long run
>>531655219thanks, I'll check it out
Factorio multiplayer is great but sadly all my friends are legitimately low IQ and can't play anything too complex or that requires reflection. To an absurd degree at times...
Should I try to de-spaghetti my factory or just start a new save?
>>531700270spaghetti harder.
the space platform mechanic feels rushed desu
>>531700270Consume the spaghetti. Let the pasta become part of you and grow from it.
Up to blue science and not sure if I should start a new save without biters
>>531702998for me the biter sweet spot is
frequency 3
size 2
starting area size 0.17
destroy factor 0.8
pollution off
expansion off
i tried to play without biters, but when you get to make cool weapons and got nothing to use them on just feels kinda meh
damn these shells look so tasty
>>531704624They look more like lava lamps to me
>>531704764>he never thought about eating the lava lamp
>>531704624Looks like something that would go up my ass.
https://www.youtube.com/watch?v=EtIJUwkOAwM
>>531699546You could always not use bots too or not give them access to repair packs or only use logistics bots
>>531702998biters stop being a thing once you get artillery and survive the first great swarm
>>531702998Why? They are fairly easy to handle and give at least some kind of threat to deal with
>>531705286But it's still fun to kill them
As annoying as biters are, you miss them when they're gone
>>531525337Mainly so you couldn't supply ship ammo/fuel from the surface and avoid asteroid processing tetris.
>>531705286I don't even build artillery anymore because of it being locked behind Vulcanus research and requiring shipping shit from Vulcanus. Easier to just build nukes and wipe out a large area from nests and set up turrets in choke points
So is there anything actually good in this automation sale?
I don't play early access or ironic garbage though
>>531705463thats when you get 25 lasers and become the angel of death in the mech suit just to remind them of their place
>>531705745yeah but those turrets get outranged by spitters and you have to refill them or provide a ton of power. easier to just automate a flying magazine with infinite solar power and materials then watch as your pollution cloud cant even reach them anymore.
>>531706134>turrets get outrangedI've never had this be an issue when using laser turrets. Maybe uncommon and rare turrets don't get outranged?
>>531597095Isn't quality straight-up worse than productivity when used this way? Except for Gleba science, but even then there's no good way to send mixed-quality cargo up to the ship.
>>531593371Once I have a few q1 modules I start doing like the "Lazy Bastard" achievement thing and craft final products in a machine instead of by hand, and add the quality in. So turrets, solar, accumulators, assemblers, drones, power poles, etc eventually make some better ones. And a 2% chance at better armor, equipment grid items, weapons, nuclear reactors, anything I only make in small numbers.
Don't want to put quality in miners or smelters the way you're supposed to, I always want greens there to limit evolution.
>>531592076Stationeers if that counts.
>>531706440laser turrets have a bit more yeah, outranging is a problem with base quality machine guns, which I used at the start because they could be set up anywhere but had to often do base laps to top them up and replace
>>531593860it's amazing how little quality matters
you can really tell it was hamfisted by that one dev
the others managed to stop him for 1.0, but the containment failed for space age
the community said from the beginning that it's stupid and unnecessary and lo and behold, it's stupid and unnecessary
the mmo naming scheme is just icing on the cake
>>531706870I think it's pretty cool, but 5 tiers is too many and, fundamentally, recipes having to use ALL the same quality instead of mix and match just makes it too much of a chore to bother with. If they fix that last one I don't think the majority of people would bitch at all. Just spit out the lowest quality of ingredient by default, don't demand segregation of all quality products.
>>531706656Gun turrets are ass since it's far easier to run electricity to the outposts than it is to run an ammo train or belt. You will also need electricity anyway for bots to repair any damage taken
>>531707212If you could mix and match that wouldn't really change a thing, high quality would be too valuable to waste as an ingredient with other low quality materials so you would still have to segregate the streams of materials. Otherwise it all just demotes to lowest common denominator which is 0 quality.
>>531707596Yeah it would. It is trivial to offload the highest quality from a line - filtering out one product is as easy as a single splitter or inserter. Doing it for every quality so that your machines will actually just run? Way fucking harder. It is a nightmare to offload for every rarity. Also no, not too valuable at all frankly when the game becomes about infinite resource management like a quarter of the way in now.
>>531707324have you considered that gun turrets are awesome
also laser takes a fuckload of energy and it's constantly dependent on it, whereas ammo can be compactly stored
>>531707881the spicy rocks are free, you can use them to make infinite energy
*uranium patch runs out*
now watch his save file being eaten alive by biters lol
>>531707881I THINK GUNDAM SUCKS
>>531708052>uranium patch runs outyeah fucking right.
>>531707836>It is trivial to offload the highest quality from a line - filtering out one product is as easy as a single splitter or inserter. Doing it for every quality so that your machines will actually just run? Way fucking harder. These are the same task.
If you put quality modules into your machines then you want quality products. If you want quality products you won't waste the rare epic roll to just roll it back to normal with 4 normal items so you will need to separate the streams entirely because at the latest on the 2nd stage of production you will have all 5 quality levels at play due to rare double and triple upgrades.
If you don't care about quality and don't care that your epics get rerolled back into normals then don't put quality into the machines at all and they will run just fine.
>>531409617>Kerogen disposal is such a pain because of the ash it createsThe Burner building that's normally meant to turn unwanted byproducts into ash can also burn ashes into nothing. I'm running four ash sorters and it's clearly not worth the effort and power cost, just makes a bit of coal dust and basic ores. I would advise refining all the kerogen you can, as you'll need some better fluids to burn in the glassworks and antimony mines. Coal gas won't cut it long-term.
For power make a bunch of those fish wind turbines, and add a steam storage tank to serve as a battery until you get accumulators. They come very early, near the end of py science 1 along with better power options.
>why would I send rocks into the moss minesYou can produce stone out of water through soil classification. And one of the moss farm upgrades makes them produce coarse fraction, which can be sorted into stone and biomass.
>>531707836>the game becomes about infinite resource managementthis
I would argue that quality is fundamentally at odds with the premise of the game
quality implies that some materials are rare and precious and deserve special treatment
whereas entire factorio is about making everything scalable and abstract
it's about quantity, that's why most problems can be solved by expanding the factory
>>531707836It's valuable for things you only have one of like guns and armor, and on ships because of the limited space.
>>531708157>If you put quality modules into your machines then you want quality products.Wanting isn't a binary state, you dumb autist. You can choose to want only the highest quality you want. You can choose to want any quality higher than normal.
You unlock quality many, many hours before you unlock the highest tier. It is not crazy to not want all quality levels of manufacture. Your view of things isn't close to the only view. The way you think about quality is not the only way quality can be thought about.
No matter any argument you want to put forward, I do not give a shit about uncommon ingredients. I don't care if I am "wasting" rare ingredients. I give a fuck about easily making the highest quality available to me.
>>531708453>You can choose to want only the highest quality you want.If you don't separate the streams then the highest quality you will get is 0 so you either want quality or you don't want quality.
>I do not give a shit about uncommon ingredients. I don't care if I am "wasting" rare ingredients. I give a fuck about easily making the highest quality available to me.If you mix the streams then you don't get quality at all retard that's the point.
>>531708605>If you don't separate the streams then the highest quality you will get is 0 so you either want quality or you don't want quality.No, anon, you're missing the middle ground of "separate stream for the highest quality of product to go to a part of the factory dedicated only to making the highest quality I can and everything else goes down the main path because I don't give a fucking about uncommon."
>>531708375Should've asked like a non-asshole.
>>531708754You can't tell when a game isn't made out of passion but out of irony? You must be very new
You really think shit like Dream Daddy, DDLC, The Engineer (I refuse to call it by its stupid ironic wrongly spelt name), Goat Simulator, Furry Hitler or Date Everything are made legitimately?
>>531708743The highest quality you get is 0 my retarded guy.
If you just want to peel what ever arbitrary level you want and leave the rest the rot then that's the same system as it is now. You put quality in machines you want to make quality and separate the streams by peeling off the quality you want and send it to make quality items.
These are the exact same system.
>>531708375The way you wrote that tells me you won't be happy with any of the offerings so I can't suggest anything you would enjoy. Try some other genre perhaps.
>want games to be finished and honest
>this is an insurmountable barrier in 2001+14
>>531708973Game is finished when it's being sold to you for money. You can then either spend money to purchase it as it is or not. Factorio is still being updated for instance, perhaps in couple of years the devs abandon it and you can then finally enjoy the finished state of the game.
>>531708921>The highest quality you get is 0 my retarded guy.No, it's not, you braindead fucking troglodyte.
>Quality module in fucking anything>two outputs>one is any quality lower than highest you have>one is highest you have>machines accept any level and put out lowest quality of ingredients>Somehow machines being fed the highest quality ingredients intentionally shuffled off will produce 0 qualityGod fucking damn, READ.
>>531709091Die corporate shill! You don't belong in gaming!
>>531709137That's just the same system we have now except it makes less of the quality you want.
>>531709145Other way around my retarded friend. It's corpos that insists that game is just not finished and to give them a chance when in reality anything being sold for money is the finished product at that point and there's absolutely 0 guarantee that any further development will happen. There's no functional difference between an early access game a day before it gets abandoned and labeled finished and the day after that happens because the game is the same. If you don't judge things based on what they cost and what you get right now then you are the ideal consooomer.
>>531707881Uranium makes power something you don't need to think about after you set it up
>>531709314>That's just the same system we have now except it makes less of the quality you want.No, it's not. Holy shit you imbecile. It is infinitely easier to build a factorio accommodating this production style than accommodating the way the game works right now. It is far, far simpler. You're going to tell me right now it's the same system we have when you have to account for multiple levels of quality you don't care about getting either upcycled into higher quality or burnt instead of just fucking used? This is the difference between 5 fucking belts and 2 belts at minimum.
>>531709487It's literally the same system. If you don't care about the lower quality then chuck them into a recycler and that's the same effect as "using" them in a machine with 4 normal ingredients and getting a normal output out of that. 2 belts used for that system.
>>531709091so is factorio finished or not? your statements are contradictory
>Game is finished when it's being sold to you for money.I fucking wish
even discarding early access, which is explicitly unfinished, people buy games with expectations of future content all the time
it's stupid and anti-consumerist, but still they pay
they think they're paying for the game and the promise of future content both, and will bitch if the updates stop
I've had this discussion once in helldivers general
>>531709573>if you don't care just use more machines to do the same thing in a more complicated fashionFUCKING
BRAINLET
>>531709321uranium is way higher on the tech tree
>>531709847unless you're doing one of the huge multiplier science runs it barely matters though
>>531709694Factorio isn't finished since it's still being patched by OP's definition. Unless you of course accept my definition where every game is finished when it's being sold for money which you clearly don't. Thus I don't see a game I can recommend to you that would meet your standards.
>>531709709It's not more complicated when you realize that if you do use quality you ought to use it effectively and to do that you will still need to separate the streams. You built a strawman out of one extremely weird and inefficient edge case where you chuck quality modules all over the place but refuse to use the quality products for no apparent reason when you could just use prod modules if you didn't care about quality.
>>531709956>you ought to use it effectivelyAnd yet this is the reason no one touches quality until the endgame you shortsighted retard. "UUuooooh only do something if you get 100% efficiency out of it!" That's not how everyone actually fucking plays dude, and this is entirely the reason people hate dealing with quality. Because it is a fucking chore to separate out for no fucking reason. I haven't built any strawman, you just want to sit back and say "you can do this! So it's fine! It's the same!" when the entire point is the EASE OF INTERACTING WITH THE MECHANIC.
>Captain of Industry
>enable Realism, Realism+, and Hyper Realism modes
>500 years later
>0 garbage collector strikes in settlements
not very realistic is it
>>531710131>Because it is a fucking chore to separate out for no fucking reason. Your supposed change doesn't do anything to this again the base needed to produce quality is the exact same.
>EASE OF INTERACTING WITH THE MECHANIC.It actually hinders the interaction with the mechanic because any mistake in the process now instantly wipes out all the quality you built up to that point because "oops looks like you got 1 normal quality copper wire here shame about that legendary stuff you had going"
>>531710403>Your supposed change doesn't do anything to this again the base needed to produce quality is the exact same.Yes, it does. Why don't you tell me how you handle production of all 5 quality levels in your line, and I'll tell you how it can be simplified down to two chains by allowing the 4 levels of inferior quality to just be lumped together?
>It actually hinders the interaction with the mechanic because any mistake in the process now instantly wipes out all the quality you built up to that point because "oops looks like you got 1 normal quality copper wire here shame about that legendary stuff you had going">make a mistake>penalizedoh fucking no? Don't fuck up and put a normal quality copper wire in your legendary copper wire path then?
>current game>uncommon copper wire ends up in pool with any other wire>guess the whole assembly line shuts down
>>531710625> Why don't you tell me how you handle production of all 5 quality levels in your line, and I'll tell you how it can be simplified down to two chains by allowing the 4 levels of inferior quality to just be lumped together?You won't get to legendaries if you mix qualities, if you mix them up then you just get the lowest common denominator which is normal. To get to legendaries you will need to separate your material streams to begin with.
If you don't care about quality use prod mods.
>oh fucking no?It matters if you care about ease of use. The correct way to use both systems is the same, only the failure mode is different. In both systems if you want quality you separate the quality streams.
>>531710819>You won't get to legendaries if you mix qualities, if you mix them up then you just get the lowest common denominator which is normal. To get to legendaries you will need to separate your material streams to begin with.That's it. I give up. You are the dumbest motherfucker that has ever posted in this thread. The idea of one quality stream for top tier products and one stream of mixed quality for the other 4 is beyond your ability to comprehend.
>In both systems if you want quality you separate the quality streams.In one system you have to have a plan for the 3 levels of interim quality. In the other, you don't. And it doesn't penalize you for playing 100% optimally either. There is zero downside, but you are a mental midget incapable of conceiving "ease of use."
>>531710972>That's it. I give up. You are the dumbest motherfucker that has ever posted in this thread. The idea of one quality stream for top tier products and one stream of mixed quality for the other 4 is beyond your ability to comprehend.These are the exact same system. You don't get to legendaries without separating the stream and if you don't care if you don't get to legendaries just use prod modules.
>In one system you have to have a plan for the 3 levels of interim quality. In the other, you don't. Yes you do, you won't get to legendaries if you mix qualities, if you mix them up then you just get the lowest common denominator which is normal. To get to legendaries you will need to separate your material streams to begin with.
>>531711102>These are the exact same system.Okay, build them and show me. Because they aren't. Jesus fucking christ. Build it. Build your tiniest build you can starting with quality iron and quality copper mining that leads, eventually, to only two outputs: legendary green chips and normal green chips. The smallest most efficient build possible.
Then build the smallest one possibly for only two outputs: uncommon green chips and normal green chips.
I will fucking wait.
>>531710972>>531711102why don't you guys build up the design and screenshot it
should get your point across better than shouting
>>531711398Because I don't need to, it's self explanatory that juggling 5 outputs requires more complex design to support than 2. There's no argument here at all except anon shutting his ears.
>>531711378>Okay, build them and show me. They are the same system in both systems, build one and that's both of the systems because they are the same system. The target quality merely changes how many belts you need.
>>531711562>just beltsOh, then what's happening to the other interim quality levels? They either have to go to their dedicated machines or upcyclers. That sounds like more than just belts to me. Are you being dishonest?
>>531711649Which is what you do if you care about quality, which you obviously do if you put in quality modules. If you don't care about quality modules you would put prod modules in.
You won't get legendary chips out with either system without recylers.
>>531711754>Which is what you do if [you only play the game the way I think it should be]Sorry anon, you're not the main character of reality.
Yes you will by the way. Not very many, especially with basic Q1 modules ofc, but yes, you will. But the system isn't really intended for Legendary more than it is the ease of going through the levels BEFORE legendary, and making quality something easier to interact with during the course of the game rather than only after unlocking Legendary.
>>531712186Again you are free to play in a retarded way that you construct a strawman world around. That's still allowed with the current version of the game too.
But if you come up with a challenge of "make a build that makes legendary X or epic Y" the build is exactly the same for both of these systems. In fact if you don't care about quality you should be using prod modules instead for both systems too!
>Yes you will by the way. Not very many, especially with basic Q1 modules ofc, but yes, you will.Well if you want it like that then the build is once again the exact same except now it produces basically no legendaries.
>Legendary more than it is the ease of going through the levels BEFORE legendaryThe levels before legendary work exactly the same, you still need the exact same amount of belts to separate the quality streams and exact same amount of recyclers to reach the target level. No matter if your target level is epic or rare or uncommon or what ever. The build is still the same.
>>531707212True, should have been three tiers in total. Common, rare and epic, with the same conversion chances, so 1% common to rare and 1% rare to epic.
Might make a mod for that, shouldn't be too difficult.
>>531712603Can probably just use https://mods.factorio.com/mod/VFSteeperQualityWithMythic with minor edits
>>531712479>The levels before legendary work exactly the same, you still need the exact same amount of belts to separate the quality streams and exact same amount of recyclers to reach the target level. No matter if your target level is epic or rare or uncommon or what ever. The build is still the same.It isn't the same if you can shunt off lower quality vs higher quality. You are, quite frankly, legitimately stupid. I don't know how you can keep repeating bullshit over and over, but it's bullshit, anon. It is not the same build as two quality outputs. Straight up. You can sit around and say "uhhhhhhh but it's not EFFICIENT!!!" but that isn't saying fucking shit. It isn't the argument, dipshit. Changing it to support this doesn't change a fucking thing about what you CAN do with optimizing quality cycling and eventual output, but what it does do is simply the builds you can do to make use of quality in more limited applications instead of having to design an entire process for upcycling.
You haven't offered a single counter to why it shouldn't be an option except "um ummmm oh no what if a heckin copper cable ends up in my legendary copper cables, producing one normal chip instead of my entire production line shutting down is so much heckin worse." This isn't a strawman world. This is actually the "real" world, with real use cases, and would be the simplest implementation of sprinkling in quality into factory designs. You have no arguments and are so stupid you keep repeating that more complex designs aren't more complex.
>>531712861I think I'll roll my own
>>531713058yeah I'm sure there's a lot of furry degeneracy in the code /sarcasm
>>531712917>I don't know how you can keep repeating bullshit over and over, but it's bullshit, anon.I don't get it either but you sure do just keep doing it.
>It isn't the argument, dipshit.You can make a bad build all you want, that's entirely irrelevant to how the game should be. The fact that your genius idea comes down to
>I want to deliberately put quality modules in my machines and then deliberately waste most of the quality ups by immediately crafting them down to the lowest common denominator to own the chudsIs merely retarded. Use prod modules if you play like this. That's the simplified build, use prod modules and then use the proper quality set up when you want quality. You use less resources and get more quality items out of it.
>You haven't offered a single counter to why it shouldn't be an optionI did, it makes the system worse.
If you use either system correctly they are the same
If you don't use the systems correctly only one has desirable failure condition that helps you learn how to play while other will quietly waste your resources till infinity.
That is making the game worse for unique snowflakes like you that like to play like shit as some kind of gotcha while offering no benefit to people that just build bases normally.
>>531713058Same retarded notion as lefties not reading Lovecraft because he was a racist. The books are still good.
>>531712603There really should just be 2 qualities if you want to go that route, the primary problem of the mid qualities is that if you use them you have to replace them later with the best quality anyways which is an incredible chore while the build to make mid quality is nearly identical to the build that makes top quality (few machines and 2 more seconds to copy paste the loop down one more time). In fact for the purposes of gameplay there probably ought to be more mid qualities (like 10 or maybe 16 to be a power of 2) if you care about the "joy of crafting" or just 2 if you don't, which could be done with mods.
A better change would be to make different quality tiers require entirely different way to upgrade them instead of a generic quality module that RNG upgrades them but that's obviously not going to happen. That would actually give mid qualities some value as you couldn't just slap down the same grinder one level deeper to get the better stuff.
bob 2
md5: 918df06bc2b530319a68da852ae5ce11
๐
>>531713058The venn diagram of people that enjoy machinery and furries is much closer to a circle than you'd be comfortable with. I mean we've always had Bob and Earandel.
the machine isn't just for those whom are disgusted by the weakness of flesh, it's also for those who just fucking hate other people.
>>531713267>You can make a bad build all you want, that's entirely irrelevant to how the game should be.On the contrary, there is no reason. Why is it it worse? Because it's less efficient? You're throwing away large amounts of your... Infinite resources? You don't even get recyclers for upcycling blocks until you get to Fulgora, so the ease of use of this system over the current implementation is pretty drastic for early game quality management. I would say that and making quality management in general easier to build around is a major advantage when it offers literally no downsides. But hey, I'm not a retard who thinks a reduction in output management doesn't lead to a reduction in factory complexity, so what would I know?
>>5317137152 qualities is too truncated. Three is nice since it leaves a quality to be unlocked through later planetary research.
>>531713963>You don't even get recyclers for upcycling blocks until you get to FulgoraYou don't get legendaries till then either, you don't need recyclers if you don't want legendaries. More over without recyclers the build is again the exact same, just worse.
>so the ease of use of this system over the current implementation is pretty drastic for early game quality managementIt's the same build in early game too.
>I would say that and making quality management in general easier to build around is a major advantage when it offers literally no downsides.It doesn't make it easier
>But hey, I'm not a retard who thinks a reduction in output management doesn't lead to a reduction in factory complexity, so what would I know?The build is the same if you play correctly. The "advantage" is only in the specific scenario where you use quality modules but don't want quality where the simplest build is to just use prod mods. That makes you a retard yes.
>>531713715It would be nice if there were actually dedicated quality machines. Ore purifiers, for instance, or just a general actual upcycler instead of recycler. Something that ONLY rolls a chance to upgrade instead of potentially breaking down into component parts. I'd prefer they be specifically earlier machines for raw materials rather than a generic recycler replacement.
>it's very cool you made your ore patch last 12x longer, but now you will only get 10% of it after the purification process
>>531713715>different quality tiers require entirely different way to upgrade themSomething like Py mod's higher tier plants?
>>531714121You could have one nauvis quality and one space, and maybe one for the post-game. Should probably make their differences more pronounced though if you have fewer tiers.
>>531714121If you want quality to be a planetary unlock it would be fine to just have it unlock at a planet of your choice or like a combo unlock of "visit 2 planets and unlock quality" or what ever. I don't see that as an advantage but I do recognize how silly it would be to have just 2 even though that is the best for gameplay.
>>531714578There's many ways to go about it, for instance you could require miners to have a water feed to make uncommon ore and furnaces have a nitrogen feed to produce rare plates and crafting machines would need lubricant feed for epic components and final items need the quality modules to make legendary finished products or something. Or remove the RNG like you said with dedicated machines. The point being the steps have to be different for the mid qualities to matter.
>>531714578Ore recycles into itself already. The reason no one recycles ore for quality is because it's too much to lose 75% per cycle. Asteroids only lose 20% and most items with a crafting step can use productivity to offset the losses.
>>531714825>Something like Py mod's higher tier plants?The animal/plant thing from PY is pretty illustrative because even though the efficiency rises with each upgrade (for the most part anyhow) it's perfectly legitimate to use any recipe based on the situation in the game or even just roll with the first recipe and unga bunga the mod. Because there's a meaningful difference between supplying just 3 ingredients to get the desired item or adding 2 more that are a bitch to make but improve performance, that's a decision you have to make. The current upgrade rollers is never a decision, you just slap the max level roller when you want quality or you don't if you don't because the rollers themselves are identical from tier to tier. There's certainly resource cost for upgrading higher but that functionally doesn't matter to a player that has infinite resources, rather the cost has to be logistical or cognitive.
>>531714525>You don't get legendaries till then either, you don't need recyclers if you don't want legendariesYou do if you want to set up the simpler quality processing solution actually yes, otherwise you'll be left once again accounting for one or two quality levels that you do ???? with without recyclers. Send them to dedicated uncommon and rare processing lines? That's more complex.
>It doesn't make it easierLiterally does. Tell me how it isn't easier to design a factory accommodating 2 quality levels rather than 2+N. Once again, build it. Show me your build that results in only epic circuits and normal circuit outputs compared to uncommon and normal.
>>531715103There's also no sense to recycle ore into itself because quality upgrades in a machine are more efficient than in a recycler and if you already have the ore (you have to have the ore) then you may as well start the process with the first crafting step and see if you get lucky. If you do then that's free, if you don't then you can start recycling. In fact the only thing preventing you from going up like this is that the chains are different lengths and it's easiest to stop at lowest common denominator which is plates for nearly all items (sans things like concrete)
>>531715103>Ore recycles into itself already.I'm aware. But they can increase the upcycle chance for ore in a dedicated machine if they want, or it could have more module slots, etc. It would just be nice as a distinct machine.
> Asteroids only lose 20% and most items with a crafting step can use productivity to offset the losses.Asteroid crushers aren't going to accept quality modules after 2.1.
>>531715179>You do if you want to set up the simpler quality processing solution actually yesThen you get the same amount with the same build again. You keep getting blown out on this point time and time again.
>Send them to dedicated uncommon and rare processing lines? That's more complex.If you want legendaries in anything else than a tiny trickle that's what you have to do. Again this is where you should just switch to prod modules if this is how you play.
>Literally does.The build is the same.
>Tell me how it isn't easier to design a factory accommodating 2 quality levels rather than 2+N.This is a shit factory that makes nearly nothing of the desired item. Again this is just a bad build, you are free to do bad builds right now. You can replicate the functionaly by using a recycler right now.
>Show me your build that results in only epic circuits and normal circuit outputs compared to uncommon and normal.They are the same system in both systems, build one and that's both of the systems because they are the same system. The target quality merely changes how many belts you need.
>>531713417It's the other way around. Even with all his immense nigger hate his books are still shit.
>>531715564>Then you get the same amount with the same build again. You keep getting blown out on this point time and time again.Only in your delusional retard world because you don't understand the end result and efficiency isn't what fucking matters, it's the methodology and ease of implementation.
>>531715665The build is the same
>>531715759They are the same system in both systems, build one and that's both of the systems because they are the same system. The target quality merely changes how many belts you need.
>>531715856Show me your build that results in only epic circuits and normal circuit outputs compared to uncommon and normal.
Show me your build that results in only epic circuits and normal circuit outputs compared to uncommon and normal without recyclers.
>>531715929They are the same system in both systems, build one and that's both of the systems because they are the same system. The target quality merely changes how many belts you need.
>>531715661Well, you get my point.
>>531715998So you should have no problem posting it, of course. Just a couple of blueprints, no big deal. How long does it take to make a simple green circuit manufacturing setup? Second? I believe you can back up your words with proof.
>>531716081Simply post any build that is acceptable for your specific imaginary scenario and that's the build because it's the same build. I don't understand what gotcha shit you are trying to pull here again, all the builds are the same build because it's the same build.
>>531716271So you can't tell me how you're making a build accomodating all four rarities of inputs to two end products without recyclers?
>>531715108I meant the plants you slot in as modules into the farms, not the farm recipes themselves. Probably a new-ish feature. You can automate a new production chain that's way above your current recipe's complexity, and on top of its usual output it'll have a 0.5% chance to produce a permanent farm improvement.
>>531716334The same way you would, the builds are the same. Do you just not speak english? Do you understand what "it's the same" means?
>>531716370Well that too. It's not very new feature. But yes that also works.
>>531716521>It's the same.The same as what? What are you doing with the uncommon and rare ingredients, anon? Where are they going?
>>531716575The same as any arbitrary build you are willing to accept that finishes the challenge. I don't know it's your imaginary scenario. Again I don't see where you are going with this. You are free to waste resources right now if you want, bad builds are acceptable, that doesn't mean the build isn't bad or that the game should be changed to make bad builds worse.
>>531716686I'm only willing to accept builds you actually show me to back up your words.
>>531716778Back up what words? That they are the same? For something to be same as something else there needs to be something there first. Show me a build and I will show you the same build.
whatever, just wash your hands.
>>531716867Show me green circuit production from quality inputs, anon. An extremely basic building block. Just show me how you can build for 2 outputs the same as 4.
>>531716997Well show me an example build that you would consider as good and I will show how my build is the same.
you're both idiots
either show a picture or concede the point to the other guy
repeating the same thing over and over clearly isn't working
>>531717402I seriously hope that you understand how hypothetically if he were to show his build and I would then post the same image back at him, that this would indeed show that the build is the same and I am thus right and how this being sort of obvious consequence one would immediately concede the point instead of doubling down on it but eh what do I know.
>>531717402how can they do that when neither of them play factorio
I seriously hope that you understand that if you assert something in theory then you need to be prepared to demonstrate it in practice
I mean you're supposed to be pretending to be engineers
this applies to the other guy in equal measure
you're both being stubborn
>>531717169What's good? You seem to think it's about efficient use of resources, or about maximizing total quality output. For me, good is doing precisely what I want at the moment. I don't give a fuck about optimizing for efficiency through the majority of the game. If I want to set up rare space platform part production, I'd like to be able to feed them with quality outputs from some quality module'd blue chip, electric engine and LDS machines without having to worry about specifically accounting for uncommons. I'd rather have it this way because I would rather not have the thrusters, asteroid collectors and cargo hubs ever being made at anything under the highest quality, especially before I can even recycle them.
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Now talk about nuclear power and the efficiency of Factorio's code.
>>531718070Once again I don't have to demonstrate shit. It is factually more complex to manage multiple outputs. There's no argument.
>>531718267hold up. we haven't discussed science blocks properly yet.
>>531718070I am prepared to demonstrate it immediately, just post the image and I will post an image that is exactly the same. I even promise express delivery if I'm still in the thread when you go about it.
>>531718146>What's good? Good according to you, anything will do really, it's your imaginary scenario afterall. I mean I hope you know what you yourself consider good or a success for your imaginary scenario, right? It wouldn't be that you just came up with a scumfuck no use scenario just to make some kind of gotcha on a forum right?
You didn't have to write what you consider good btw, you could simply say "I concede" but I accept it anyways.
>>531718267Does nuclear power have better kilowatts per second?
>>531718590> It wouldn't be that you just came up with a scumfuck no use scenario just to make some kind of gotcha on a forum right?No? It's been the exact same argument the entire time. It has never been about making optimal use of resources or quality output. I said from the start it's about making quality easier to manage as a whole whenever you want to implement it. So, anyways, about those blueprints?
>>531718891Again the explanation on the scenario wasn't necessary, simply post the image that fits your scenario and I will post a base that's the same.
>>531716931wanna know a secret, remove the filter inserter and turn its bottom block into a conveyor going straight, the left lane (iron) will go through the underground, but the steel will get blocked.
>>531719028I already described multiple scenarios and builds. What part do you need help with understanding?
I'll go all the way back since I guess my last post about practical implementation is too complex for you to understand.
Make a build starting from quality copper and iron smelting and take it to only two final outputs: Rare green chips, common green chips. Simple, extremely simple, right anon? I'm sure you can follow this.
Then do it without recyclers.
After you do that I'll ask for one final theoretical build, but I'll wait on that one.
>>531718305>>531718590if any of you cared about actually resolving the issue, you would just post your solution and let the other guy comment on it
but you just want to act superior to each other
that's it, I'm done trying to make you manchildren play nice
>>531719496>I already described multiple scenarios and builds.Ah then the same build as you have described is my answer.
>>531719556I already did though. I don't know what more you want me to do than describing an exact use case for what made me want it in the frist place, and the theoretical implementation I've described multiple times.
>>531719657But I need to see you build it anon. Go ahead.
>>531719450That's part of the joke, no?
The inserter is redundant because of the underground belt bringing iron plates from the top side.
The filtered splitter is also redundant because of what you said.
>>531718267Looks like the army gets the microreactor first.
>>531719753Ah well I missed where you described your build, but since you said you did I trust you did and you can check my answer from there.
Satisfactory insists upon itself
>>531719906Uhoh, I copy and pasted the build and it clogged up because the uncommon ingredients have nowhere to be used. How did you solve it?
>>531719986Do they have or used to have a weekly blog?
>>531719997Same way as you did, I guess the build was shit then. I did warn you about that, shit builds are allowed but they are still shit.
>>531720097That's weird, because my build works since one path of my machines accepts all quality products, so it doesn't back up.
How did you solve it?
>>531720169Oh that's great to hear, same way as that then. It's the same build after all. I accept your concession.
>>531720280Glad you made the same build in vanilla factorio as I did in my theoretical mod. Good showing.
>>531720352Well it's the same build problem is probably in your end if it doesn't work on your machine. If the build is shit that may be the cause, maybe check for that?
>>531720451I checked for that, but instead I just found out that you have no arguments and can't construct a blueprint of a green chip production line.
>>531720546I just did, I even accepted your concession on that. Do you wish to double down again?
>>531720649That's weird, I don't see any blueprints. Want to double check that?
Can you children go back to /v/?
>>531720693Well check this post for information on where to find them
>>531719657
>>531719818knowing how MY spaghetti works, he probably did the inserter first, but it wasn't making enough, so he split the belt, and filter split the belt so the iron would continue to pass through as well as splitting.
sometimes you get so into trying to fit your chunks in small spaces that you forget that you're making a mistake
>>531720807Not until he directly shows me a blueprint.
>>531720824There was no file attached, you must have forgotten. Easy mistake.
>>531720939Oh if you didn't remember to attach the file that's ok, just post it then and and then refer to this
>>531719657
>>531721035I described what I want you to create anon. You can create smelters with quality modules feeding a green circuit plant right?
>>531721130Oh yes the build would be the same as what you have posted, see the details here
>>531719657
>>531721290So create the builds I described and show me how you manage the uncommon products anon. Really simple. Your entire argument is predicated on being able to do that, so I'm sure it's coming, right?
>>531721402I already did, I even accepted your concession on that. Do you wish to double down again?
>>531721468Could've made it at least 100 times by this point, but the problem is simply you can't, right?
>>531721578I already did, I even accepted your concession on that. Do you wish to double down again?
>>531721664>just spamming nowkek, utterly bootyblasted.
I've reviewed the argument from the beginning and concluded that one of you is an asshole who called the other one a dumb autist for no reason and started acting hostile while the other one is too stubborn to ever acknowledge another person's perspective to begin with. Conclusion: no productive resolution to this argument expected. Thank you for taking the time out of your day to read this summary.
>>531721765he did the same thing last thread.
insist that his science blocks were easy, and anyone who disagreed, or even just asked a question about his super vague "idea" was 'conceding', despite him dodging even basic questions, like why would you ship raw ore en mass instead of say, turning it into plates and steel at the mines, then shipping that out to save on trains, which he insisted would take MORE trains because its more items, because he cant seem to understand that for the same amount of items, he would need 5 times the trains in ore, PER PASTED SCIENCE BLOCK.
the guys the bad kind of autist
>>531722232There doesn't really need to be a resolution, since I'm by default right. He is seething about a feature that won't be changed for the reasons I outlined. He can accept that or not, ultimately it doesn't matter.
>>531722232if dumb autist offends anyone here on any level you should leave
>>531722381If you didn't figure it out the guy who pitched the science blocks is the same person you just now quoted.
>>531722562No I'm not lol. I made a few posts trying to understand that guy though.
>>531722562following the thread back you can tell its not, sciblockautist kept calling any post asking him to clarify his posts a 'concession', which the post i replied to was replying to.
so unless its a samefag, its the other guy.
What the fuck happened to this thread?
>>531722894tbf "concession accepted" is sitewide lingo (though it's been dying off for the past couple years thankfully) so I wouldn't take it as an indicator, but it's certainly really sus to have two threads with someone arguing in the same way (discarding any ideas things can be done differently than his own) using it.
>>531722894I'm the guy who accepted this retards concession above and it's not me. Meanwhile that guy shares the same basic understanding of game mechanics and hiding behind gotchas and attacking the opposition instead of defending his own position so it's spiritually him if not actually him.
>>531722402Maintaining a level of civil discourse is important because it makes the other side more willing to argue in good faith. When you disregard that you get the situation we have right now. You're also admitting that your preferred type of discourse is an average thread of /v/.
>>531723106If you can't take a light jab when you're unironically being autistic and refusing to accept the game can be played in other ways than you imagine, you should probably never socially interact at all.
>>531723214I specifically and explicitly called out to the retard that bad builds were in fact fine way to play the game, they are still bad builds and shouldn't be what features are based around.
>>531722381>why would you ship raw ore en mass instead of say, turning it into plates and steel at the minesI wish this game had any reason at all for things like this.
>>531723214Well the light jab achieved the opposite effect in this case didn't it. It's almost like no matter what you think the autist is not going away, he's just going to spam the thread instead. Do you consider that a win or something?
>>531723528You explicitly shit your pants and started spamming 12 year old retorts.
>>531723580He's going to spam the thread anyways. Yeah, I consider arguing him to the point he starts acting like an actual child a win. The thread will move on.
>>531723730>Yeah, I consider arguing him to the point he starts acting like an actual child a win.I have no further questions.
>>531723541With foundries, it's better to ship ores compared to plates, the ore to plate ratio is at least 1:2.25.
But then molten metals are better than either plates or ore.
>>531706870It matters for the lategame because you can scale heavily with it without hurting your UPS. It truly is optional.
I feel very indifferent towards it and I don't see why people hate it so vehemently.
>>531724235People mostly hate it because kovarex comes here to defend it. If he didn't defend it then it would just be a lukewarm "eh it's shit but what you gonna do about it"
>>531724331I think people here are too autistic to let it go whether anyone defends it or not.
>>531724331please jump off a building.
>>531724798Tons of bad stuff never get talked about but if you try to defend X you will suddenly find lots of haters. The more that happens the more you get the false impression that something is uniquely hated when the fault is in fact with the people bringing X up.
What I don't like about quality is that epic and legendary qualities are locked behind research. I'd rather have them all unlocked from the start but have an unlimited research that increases the chance of getting a better quality item
>>531725391I like having at least one level to be unlocked later. I couldn't tell you why exactly, it just feels like almost everything in the game should progress or have an upgrade at some point post-space launch and gating off a rarity tier just feels right to me. A research for raising the odds would be fucking great though, especially with the asteroid processing changes coming.
>>531724117So you should run calcite trains to your mines to melt the ore, and then use a pipeline to transport the ore melt elsewhere
:^).
>>531725734It makes me really annoyed you can't place multiple landing pads on a planet for this reason.
>>531725689What they should do is keep it like that but once you finish the game one time they should unlock legendary right at the start, that way you don't have to wait until you can start grinding and can actually make a finished build from the start. Lowering the chances and restoring them with the normal research would be a good compromise if one is needed.
>>531723003it's just two guys
>>531725910They don't even do that for blueprints still, do they? Seems like an unrealistic wish and instead just something to mod in honestly.
>>531725992I can't decide which mods to play
>>531725734Fluid wagons carry more molten metal equivalent than cargo wagons carry ores or plates.
So you should run calcite trains to the mines, and fluid trains to transport the ore elsewhere.
>>531726242pipes mog fluid trains thoughbeit
>>531726094Call it Master Engineer mode that removes basic progression blocks like.
I can't decide which mods to play
>>531726290But pipes also need to be set up separate from the train network. It's a tradeoff of convenience.
>>531726515but do we need the trains?
>>531724991>fault is in fact with the people bringing X up.fuck off I'm not going to self censor because you can't stop sperging out
>>531726727>defends bad thing>gets blown out>wow these people who uniquely hate me am I right fellow nosebergsYou don't have to "self censor" just don't whine when you get obliterated
>>531726806>reeeeeeeeeeeee stop talking about quality aaaaaaaaaaahhhhhhhh
>>531726904i thought iy was da jooos
>>531726603Belting calcite? Maybe that's actually better than trains.
>>531726941The first person who brought the topic up was again this person
>>531724235Whining that quality is uniquely attacked
I have no issues with you talking about quality, if I did I would simply not respond to you.
>>531726986Considering how little you need + turbo belt with quad stacks, gonna need a lot of distance to beat it.
>>531726603Trains are the whole point. The entire factory is for the trains.
>>531727120the only train I built in my last playthrough was on fulgora
it's a trainless universe out there in space age
>>531707881>>531707946Alright but what if we used the spicy rocks as turret ammo?
>>531727136Wow, you got me, I quoted wrong and reposted, guilty as charged
>>531727191I'm gonna take this opportunity to complain that it's bullshit we can't manufacture artillery shell nukes
>>531727262deleting posts is cringe
own your misposts like a man
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I still prefer the pacman.
>>531727074people were talking about quality one hour before that you silly goose.
>>531727903Well that was the start of this chain, feel free to point out the start of the quality discussion what you think the previous discussion was about and apply check how that started. I don't know what your point is.
>>531728015I don't really have a point? I was replying to another guy literally yesterday about
>>531593860 and you picked my reply from today.
>>531728181>I don't really have a point?My point exactly
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>>531728312it's okay buddy I still love you
also what the hell demolisher remains still leave a cloud of hurt that destroys your bots?
The hell, these things are expensive
i like quality on end products, but quality shuffling intermediates sucks.
i like having bigger logistics crates, i like bigger armor grid sizes, i REALY like the bigger range on guns, but outside of specialty setups, quality buildings just isn't worth the cost on a factory scale
until you get a single epic EM plant and churn out 200+ circuits a second with beacons, letting you tear out 30% of your base
10/10, i will never play without it
>>531728908>i like having bigger logistics crates, i like bigger armor grid sizes, i REALY like the bigger range on gunsCould all be done by adding more items to the game. This is the reward of quality, not quality itself.
you know I genuinely haven't seen anyone post their maraxis base
or cerys
why
>>531729613>adding bloat when you could just have mk2 to mk5
>>531729729The bloat is in the game either way because quality tiers don't mix. Quality the way it was implemented doesn't prevent bloat.
>>531729917If you say so.
>>531728908>but quality shuffling intermediates sucks.careful anon, you'll trigger him if you say it's annoying to build for intermediate quality
>>531727464Nah, he's a hero. He made space for one more shitpost from me
How to make another Space Age playthrough interesting?
I want to play again, but don't want to do the exact same thing
>>531730201we're past the bump limit
it's free real estate for everyone
>>531725857Someone might build something actually interesting if they allowed that so it's forbidden.
>>531730685I know one of the new planet mods adds it as a reward. The underwater world I think.
>>531730241>no main bus base>city block>science multiplierpick one
>>531731772There are no good mods out for Space Age yet, tho
mug
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>>531731772There's no need to get 4chan's moderation team involved.
>>531730241start on any planet mod
gleba start
>>531731884have you tried all the planets? there's at least a couple that are fun.
>>531732215>gleba startSounds incredibly unpleasant and slow.
>>531732417What's unpleasant about never having to expand to new resource patches?
>>531732560Having to run spoilables with yellow belts.
>>531732672only lengthy belts are gonna be the fruit and bioflux belts anyways, barely matters for them
you should totally try it
The biggest missed opportunity of Spage is the endgame
>>531733263yeah promethium should spoil (and it will in 2.1)
>>531732827Bioflux and fruits last an hour, don't they? That's not really my concern. I've always looped my nutrient feeds before, so I've needed significant spoilage filtration on those feeds. I guess if you don't loop your nutrients and just burn all your excess after one pass, then it would be fine.
I suppose, as on Nauvis, you'd end up with a starter base (or 3) on a Gleba start.
>>531732560Having no coal and zero military upgrades.
>>531730241this
>>531732215 but start on the Tiberium planet https://mods.factorio.com/mod/Factorio-Tiberium
>>531733770And enemies that either outrange turrets or resist gunfire.
>>531735296I don't get searching for free chokepoint seeds, at that point just turn biters off
>>531735364he's done nothing but hemorrhage views for years now so unless you really don't have your eyes on any other autistic manchild to own I'd suggest you keep looking for something else
>>531735459wtf at least preface it by saying it's illegal to own people
you'll get anon in legal trouble
>>531735364Yes it's a good game.
>>531735459You know, I was considering writing it out, but thought: "No, nobody is gonna go for that obvious a joke." and yet here we are.
>>531735753I was literally about to make the same joke, but other Anon beat me to it
>>531735645He could be Indian, I don't know
>>531735753it goes through my head every single time it's abbreviated here because dumb things make me laugh
>>531735959>>531735867Honestly, can't blame you guys. Like I said, even I thought of it when I wrote it. So I guess on some level I was asking for it.
>>531735364Keep in mind the development is slow for it. There's plenty of content but new stuff is between long periods of nothing. Right now they're doing some optimization so the next update won't run like shit.
new egg please this one is burnt into charcoal
do not add /v/inegar this time
Honestly, Vulcanus is just too good
There's no reason to have a main base on Nauvis anymore, Vulcanus has no real drawbacks
>>531736141How "incomplete" is it? I checked out some reviews and they did mention that it has easily 50 hours of content, and that sounds like you'll get your monies worth, since it's on sale right now. But of course I must admit I'm hesitant with a game that's been in Early Access since 2021. I was burned by buying space engies. and I'm gonna get burned again by buying space engines 2 because I'm an idiot who doesn't learn from touching the god damn stove
>>531736432I like that myself. It's neat that eventually Nauvis strips back to basically just being science delivery hub and nothing else. I'm sad that uranium basically doesn't have an endgame use in Space Age though.
>>531736432Yeah but I hate coal liquefaction
>>531736487It's finished and now they're adding combat, which is kinda barebones rn. Game is easier than vanilla Factorio for sure on the automation side, and after "launching the rocket" there's similarly nothing to do other than keep scaling up for infinite research.
>>531736487I'd say it's comparable to vanilla factorio. There's a distinct early game, mid game, and end game where you're free to do whatever you want kind of like after you launch the rocket in factorio. All the quality of life stuff you would expect from a factory game is there. Personal logistics,blueprints etc.
>>531706442>Isn't quality straight-up worse than productivity when used this way?The point isn't making quality science, it's making quality intermediates that you can spend making quality buildings/equipment. Typically I build whatever I need using productivity, then place some assemblers with quality modules "upstream" that drop their normal outputs on the main belt and stockpile all the quality outputs. The normal quality ingredients from the quality-moduled assemblers get priority but if the stockpile of quality outputs ever gets backed up, there's enough extra assemblers to pick up the slack. Picrel is an example of green circuits (ignore the mess, it's been built over a dozen times.) It's a decent way of getting lots of uncommon and a few rare ingredients stockpiled. You can scale up by turning the uncommon ingredients into uncommon science and so on. It's how I got rare power armor MkII before leaving Nauvis.
>>531736405activate the charcoal
the old egg must die so that the new egg can be born...
>>531736432>Vulcanus has no real drawbacksSpace is more limited and there's no oil
And here it is, the last post ever in /egg/
really though the fact that you can't mix qualities is incredibly stupid
make it weighted (one q2 and one q1 gives you 1:4 odds of getting a base q2 output) or lowest or fucking whatever
just not the current system
dumb as shit since all quality stuff comes from recycling anyway it's all the same garbage just unsorted
>>531738553nooooo you can't do that noooooo what if a normal copper cable ended up in your legendary copper cable line
>please select your language
I DIDN'T KNOW THIS WAS CHINA SLOP! ABORT! ABOOOORT!!!
>>531739927Alright, I'll trust you. This dark fog thing, should I keep it enabled?
>>531740047That's the biters. I'd say yes.
>>531740162Thanks anon. I'll go with detailed hints too, since it's my first time.
>>531740392post spaghet ASAP
Should I set up all the basic sciences at Vulcanus and import them to Nauvis or just bring foundries over to Nauvis?
>>531740458Will do at some point in the next thread. But it'll probably just be "my dude what are you doing??"
>>531740551you don't get it anon, seeing fresh spaghet sustains me. to go back and know nothing again...
>>531740521Foundries and a steady stream of calcite, that's what I did. But both options should work.
>>531740521Do you want to have to move ore patches? Even lasting 12x as long with top notch shit, compare it to literally never running out ever on Vulcanus.
Is it actually possible to build spaceships on planets other than Nauvis? Won't they get destroyed by all the random asteroids floating around before you get everything set up?
>>531741074It's really easy to except on Aquillo. A couple of gun turrets will protect it just fine. I launched all my stationary platforms from each planet's surface the first time.
Ah, Dyson Sphere Program is a factorio style "resources run out" game not a satisfactory style "resources are unlimited" type deal?
>>531741256Should I be starting by launching some ammo and turrets first?
For /egg/s sake, make a new thread already
That "page 10" is triggering my autism
>>531741703>shouldain't gonna say should, probably the real should is to make them on nauvis and send them where you want them. But I just launch three rockets basically to get up the required materials. I think it's three minimum for the barebones template I use? At work so can't check. But anyways 3 launches should be enough to setup everything to defend itself and set about accumulating resources + manufacturing foundation from copper wire shipments.
wat
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>>531742217I'm gonna mess something up and the thread will yell at me
>>531741938Ironic
they had to power to automate everything, but not their own thread
is there a limit to how many oil pumps you can place or something? I only have six others. I can't get these things to build. I have plenty of construction parts and trucks sitting idle waiting for jobs. They build other things but they won't build oil pumps anymore. I even tried moving it around, setting it to urgent priority, and manually moving trucks to ensure the location was reachable, all to no avail. definitely not in planning mode/paused either.
>>531738327>Space is more limitedThere's plenty of space and cliff explosives are available.
>>531743843Master of Production.