/egg/ - Engineering Games General - formerly /svgg/ - /vg/ (#531374673) [Archived: 341 hours ago]

Anonymous
7/16/2025, 12:18:38 AM No.531374673
1736823913307761
1736823913307761
md5: 12172bf1a084bf84afb7b3f4d637c6ac๐Ÿ”
Morning Excercise Edition

Previous thread: >>530915660

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if theyโ€™re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
>Stationeers (Monday@2100Z)
All IPs are in the pad for security reasons.
Anonymous
7/16/2025, 12:20:49 AM No.531374946
1737000968934273
1737000968934273
md5: a372f839c8a184f58dbc8a8f21f919c1๐Ÿ”
ask a realismfag if they like realism
if it says yes, present it this mod
Replies: >>531377091 >>531378358 >>531592062
Anonymous
7/16/2025, 12:22:20 AM No.531375159
1745483848183979
1745483848183979
md5: 202272db923400ff855695a2e90dc627๐Ÿ”
How the fuck do I make this alert go away and stay away? It's popping in and out every few seconds and it won't fucking tell me what vehicle needs fuel. Yes I have enough fuel for everything.
Replies: >>531377352 >>531383625
Anonymous
7/16/2025, 12:40:37 AM No.531377091
>>531374946
they could certainly use a meltdown facility after that
Anonymous
7/16/2025, 12:43:20 AM No.531377352
>>531375159
Don't think there is a way.

Might be some far away vehicle or maybe a stranded one. Not sure the exact cause, whether it's a fuel station not keeping up, or an empty fuel storage.
Anonymous
7/16/2025, 12:44:43 AM No.531377501
1726612573205402
1726612573205402
md5: 4bb4cde70a8937ac882f4a71d012a11f๐Ÿ”
>the update won't break any mo-
Replies: >>531378116 >>531378927
Anonymous
7/16/2025, 12:45:07 AM No.531377550
Is it possible to play Factorio on vibes? You know, like an old italian chef who just tosses amounts of spices into his food, rather than measuring shit and referncing notes 24/7? That's kind of my whole approach to everything in life. I understand kinda how shit works and fill in the gaps with instinct and tinkering. There's just no universe where I'm painstakingly paying attention to my production an hour and like busting out a calculator to fine tune shit or whatever. Is that ok, or should I drop Factorio and this genre as a whole before I get ahead of myself?
Replies: >>531377942 >>531378182 >>531378750 >>531484869 >>531485337 >>531632587
Anonymous
7/16/2025, 12:48:40 AM No.531377942
>>531377550
i did that once and ended up having to route in materials from the other side of the base every single time for some basic shit by midgame, won't do that again
it was comfy at the start though
Anonymous
7/16/2025, 12:50:17 AM No.531378116
>>531377501
Earrreeeeendeeeeel
Anonymous
7/16/2025, 12:50:55 AM No.531378182
>>531377550
of course it is. the classic rule-of-thumb method given to new players is to just keep adding production until all output belts are backed up.
Anonymous
7/16/2025, 12:52:38 AM No.531378358
>>531374946
Time to make a dedicated Funky Fish Factory.
Anonymous
7/16/2025, 12:54:01 AM No.531378534
file
file
md5: 2f1053a7c305b2f5012e837bebfb28b9๐Ÿ”
They say the line between genius and madness is razor thin.

Personally, I just like to think that I'm incredibly stupid.
Replies: >>531379615
Anonymous
7/16/2025, 12:55:53 AM No.531378750
>>531377550
There's no problem with that kind of approach but you should still at least look at the production rates so you can have an idea on if you need just one building making X item or if you need 10 buildings. There's no real negative to having "too many" buildings producing something since it will eventually be limited by how much you actually use
Anonymous
7/16/2025, 12:57:29 AM No.531378927
>>531377501
>combat mechanics overhaul
just get distant misfires, fire lights and diurnal dynamics with night attacks only if you want a better combat experience.
unless you installed it for the walls block spitters crutch but I think there's a standalone mod for that too. purging my modlist of all earendelmods felt like finally taking a shit after several days of bowel obstruction, 10/10 would recommend.
Anonymous
7/16/2025, 1:03:47 AM No.531379615
1728955201547459
1728955201547459
md5: a53cfcfd6430a7e8f2352cedd8c1d20b๐Ÿ”
>>531378534
cool ship
still, things will only get worse from there, so i recommend installing pic related so you can build whatever shape you want without being buttfucked by the law of kovarexdynamics
Replies: >>531381256 >>531382985
Anonymous
7/16/2025, 1:18:41 AM No.531381256
>>531379615
>simplifies drag by calculating your ship as a circle
>doesn't just nuke drag entirely and let you accelerate indefinitely
le sigh
Replies: >>531381610 >>531381970
Anonymous
7/16/2025, 1:22:00 AM No.531381610
>>531381256
i wish
imagine we would have to build reverse thrusters as well
Replies: >>531382967
Anonymous
7/16/2025, 1:25:27 AM No.531381970
>>531381256
I would love a lot more freedom in space platform design. It seems like it should be really simple to allow for a hacky platform rotation by just rotating the screen display and asteroid direction and that's basically all I want to allow for reverse thrust (and having the ship travel left to right as an option but that's my personal autism of display)
I want so much more space everything
I want fleets of space ships docking at a death star sized central factory hub
Anonymous
7/16/2025, 1:34:41 AM No.531382967
>>531381610
acceleration is simply toward your destination, effectively you have infinite turn speed so no retrothrusters needed to decelerate. it could be funny if your platform died if you arrived at the destination with over 10 m/s or something but I don't think it would be all that interesting to play, you'd just make one circuit solution you slap on every ship.
Anonymous
7/16/2025, 1:34:48 AM No.531382985
file
file
md5: f53bd5c60c64c05aef1b3212e29067cf๐Ÿ”
>>531379615
This ship is NOT cool
This ship is a TRAVESTY
there is NO REASON why this ship should work, yet it does
this ship defies reason
this ship is mad dumb
this ship is so fundamentally wrong in so many ways and it still works

I was experimenting with direct cargo bay insertion and it works and I HATE IT
Replies: >>531383337
Anonymous
7/16/2025, 1:38:12 AM No.531383337
>>531382985
it's going to work until you park in orbit on another planet lol
Replies: >>531383580
Anonymous
7/16/2025, 1:40:47 AM No.531383580
>>531383337
The lack of rear coverage didn't really seem to matter because it just goes back and forth between vulcanus and nauvis as soon as it reaches 100 yellow ammo, but yes
Anonymous
7/16/2025, 1:41:19 AM No.531383625
>>531375159
It could be an area where several trucks all fill up at once leaving the gas station drained temporarily.
Replies: >>531401926
Anonymous
7/16/2025, 1:43:26 AM No.531383814
Kaizen - A Factory Story - Bidet Seat (2, ยฅ89M, 300)
Anonymous
7/16/2025, 1:46:21 AM No.531384106
why did i ever bother with quality, this shit is so retarded
only the asteroid collectors and body armor are worth juggling for
Replies: >>531384237 >>531385607
Anonymous
7/16/2025, 1:47:36 AM No.531384237
>>531384106
accumulators and solars scale insanely well and are completely worth it too
legendary foundries and big drills with legendary prod3s also get stupid
Replies: >>531384384 >>531391794
Anonymous
7/16/2025, 1:48:04 AM No.531384282
How many Germans do you reckon are in this ITT thread? SHOW FLAGS.
Anonymous
7/16/2025, 1:49:10 AM No.531384384
>>531384237
For what? Fulgora? Importing Nuclear is dead simple already.
Replies: >>531384674 >>531384686
Anonymous
7/16/2025, 1:51:44 AM No.531384674
>>531384384
I use them and solars as slot fillers on ships.
Anonymous
7/16/2025, 1:51:47 AM No.531384686
1748891951842810
1748891951842810
md5: c95e45047ceea7e7ff5c4f239f9ab5fc๐Ÿ”
>>531384384
Well then do that. It's nice to have other options too.
Replies: >>531385092
Anonymous
7/16/2025, 1:55:56 AM No.531385092
>>531384686
Imagine if Biters could burrow in mass and then sprout up in the deep center of your factory and tear your unguarded power grid to shreds. That's what that emaciated, sick fuck on the left did to western society.
Anonymous
7/16/2025, 2:00:41 AM No.531385607
>>531384106
quality beacons and modules are insane with the beacon rework, which also makes quality buildings worthwhile to save on beacon and module costs.
Anonymous
7/16/2025, 2:13:34 AM No.531386891
>>531347631
> 1.1 added the ability to connect blueprints automatically so it's far less of a pain in the ass to set up a large smelting array or a line of refineries etc.

Nah. It's still every bit a pain in the ass as before.
Because to be able to auto-connect blueprints, the connecting positions must all be at the extremities of the blueprint. Which means you need explicit belt stands, pipe stands, and power-nubs or -poles present at each edge. Which is, possibly, an even bigger pain in the ass than just connecting stuff up manually.

Literally the only case where auto-connecting blueprints are more convenient is an elevated rail network where you don't have any actual foundation below train tracks, but are just floating them from pillar to pillar.
With something like that you could autoconnect to the previous pillar and then free-form place the next one and have the train tracks stretch out in between appropriately.

For anything else?
You're better off using detached blueprints and then connecting them manually.
Not in the last place because belts, pipes, and power, all have incidental bugs where they don't connect up properly - in some cases even crashing the entire fucking game if you try to place the final auto-connected blueprint instance into the world.

Literally the only thing that is 'safe' for auto-connection is train tracks -- and that's ONLY because Coffee Stain actually got off its collective ass to fix the issues with it while it was still in experimental stages before v1.1 hit release. Before that, it also semi-regularly failed to register rails as actually properly connected.
Replies: >>531389061 >>531391753 >>531395445
Anonymous
7/16/2025, 2:35:42 AM No.531389061
>>531386891
That is truly unfortunate
Anonymous
7/16/2025, 3:02:22 AM No.531391753
>>531386891
I hate this fucking game man, it's like they went out of their way to ruin it and do everything in the shittiest way possible. I regret purchasing it in EA. It had promised and needes polish and QoL improvements but instead they just spent all that time fapping and jizzing all over it.
Replies: >>531419268 >>531428321
Anonymous
7/16/2025, 3:02:46 AM No.531391794
>>531384237
>accumulators and solars
what are you fucking gay?
Replies: >>531394303
Anonymous
7/16/2025, 3:26:29 AM No.531394303
>>531391794
Well, a little, yeah.
Anonymous
7/16/2025, 3:37:33 AM No.531395445
>>531386891
I'd have to test it more. I only tested rails like you mentioned and was happy when it worked as I expected it to. I'm not surprised thatv it crashes though lol
Anonymous
7/16/2025, 3:51:17 AM No.531396878
1729906583125142_thumb.jpg
1729906583125142_thumb.jpg
md5: 88836a6cf6acfa158411c2e02a87208c๐Ÿ”
Who's the drunk retard driving my rocket transport?
Replies: >>531417353
Anonymous
7/16/2025, 4:40:21 AM No.531401926
>>531383625
Nah, apparently I accidentally cut off a mine with a single pipe
Anonymous
7/16/2025, 5:52:51 AM No.531409052
1508902626476
1508902626476
md5: 5bbe46fdbb89d0e4a8aa48052c858293๐Ÿ”
>request 100 foundation
>ship stops by with 100 foundation
>it keeps going after collecting whatever junk
>drops the junk off at aquilo
what the fuck did I do? why isnt it dropping foundation
Replies: >>531409207 >>531409396 >>531411426
Anonymous
7/16/2025, 5:54:28 AM No.531409207
>>531409052
I dunno man maybe post a picture of you are shit instead of a wojack
Anonymous
7/16/2025, 5:56:44 AM No.531409396
>>531409052
Show setup. Are you requesting foundation or space platform foundation? If you're using signals make sure you're using them correctly.
Anonymous
7/16/2025, 5:59:09 AM No.531409617
1649111101616
1649111101616
md5: 8e06ff12f700102299960cb8afa41792๐Ÿ”
>Better moss recipe
>Needs stone
Between saline, bricks, and gravel for concrete why would I send rocks into the moss mines?

Stone is annoying to mine on purpose because Kerogen disposal is such a pain because of the ash it creates. I'm turning a lot into Shale Oil to turn into light oil for more Aromatics but since power is already iffy I'm also using Kerogen to make the steam but since Kerogen is shitty 2.0MJ fuel it makes a bunch of ash and my current ash setup is already at maximum
Replies: >>531417685 >>531418151 >>531708171
Anonymous
7/16/2025, 6:08:32 AM No.531410432
rocket fuel productivity actively hinders all of my setups and I regret ranking it up at all
Replies: >>531431117
Anonymous
7/16/2025, 6:20:22 AM No.531411426
>>531409052
give it a minimum time at each stop
Anonymous
7/16/2025, 7:34:17 AM No.531417353
>>531396878
It's the liquid fuel sloshing around inside the rocket
Anonymous
7/16/2025, 7:39:11 AM No.531417685
>>531409617
If you want to unga bunga you are free to do so, personally I like the stone recipe it reduces the size of the moss builds by a lot.
Anonymous
7/16/2025, 7:45:44 AM No.531418151
does anyone have the serb save? i didn't get it when it was first posted and now the download link 404'd

>>531409617
do you have oil burners? cracking down shale oil for power is pretty value if you do, i forget the exact benefit ratio, but it's ashless in any case
>stone
do you not have a surplus from ore processing? the first step in every single ore produces a whole bunch of it and usually the steps after produce gravel
also how much saline are you going through dang
Replies: >>531418626 >>531518597
Anonymous
7/16/2025, 7:51:54 AM No.531418626
>>531418151
I think slav anon is back in a week and the server will go back up (hopefully)
Anonymous
7/16/2025, 8:01:17 AM No.531419268
>>531391753
I mean- what did you expect?
What COULD you realistically expect?
Up until Satisfactory was announced they were known for one thing only: Goat Simulator.
Replies: >>531420351
Anonymous
7/16/2025, 8:16:35 AM No.531420351
>>531419268
Goat Simulator is the better game
Anonymous
7/16/2025, 9:05:59 AM No.531423697
1735671290367299_thumb.jpg
1735671290367299_thumb.jpg
md5: 9cad0f8d878323462bd9b2dee7838823๐Ÿ”
Replies: >>531425305
Anonymous
7/16/2025, 9:31:13 AM No.531425305
>>531423697
that's cute but it seems like a pre-solved problem
Replies: >>531425628
Anonymous
7/16/2025, 9:37:14 AM No.531425628
>>531425305
What do you mean with that?
Anonymous
7/16/2025, 10:16:32 AM No.531428060
I keep oscillating between periods of high IQ puzzle games and egg games and then periods of not mindless, but definitely not as cerebral, action games
Replies: >>531428186 >>531428504
Anonymous
7/16/2025, 10:18:24 AM No.531428186
>>531428060
stop that
Replies: >>531428224
Anonymous
7/16/2025, 10:19:00 AM No.531428224
>>531428186
But how?
Replies: >>531428350
Anonymous
7/16/2025, 10:20:31 AM No.531428321
>>531391753
>literally added a heckin doggo and pet the doggo mechanic before any automation
>le arachnophobia mode
Anonymous
7/16/2025, 10:20:53 AM No.531428350
>>531428224
lobotomy
Anonymous
7/16/2025, 10:23:01 AM No.531428504
>>531428060
And?
Replies: >>531428550
Anonymous
7/16/2025, 10:23:51 AM No.531428550
>>531428504
Just letting chat know
By the way how do I unspaghetti my base
Replies: >>531428606
Anonymous
7/16/2025, 10:24:34 AM No.531428606
>>531428550
why would your cat care
Replies: >>531428659
Anonymous
7/16/2025, 10:25:22 AM No.531428659
>>531428606
Is it me or is le french/british hate legitimately what we might call safe or corporate approved edgy?
Replies: >>531428873
Anonymous
7/16/2025, 10:28:19 AM No.531428873
Maximilien-Robespierre-guillotine-July-28-1794
Maximilien-Robespierre-guillotine-July-28-1794
md5: d0d53dc79952c03608eb4972ec642366๐Ÿ”
>>531428659
>Is it me or is le french/british hate legitimately what we might call safe or corporate approved edgy?
Replies: >>531428943
Anonymous
7/16/2025, 10:29:16 AM No.531428943
>>531428873
me on the right
Anonymous
7/16/2025, 10:35:12 AM No.531429348
HD-wallpaper-anime-girl-thinking-emoji-brown-hair-anime
>Waiting for Brevven to update BZ mods so I can continue my softlocked K2+BZ run
What do I play in the meantime?
Replies: >>531429371 >>531429493
Anonymous
7/16/2025, 10:35:31 AM No.531429371
>>531429348
EDF!
Anonymous
7/16/2025, 10:37:26 AM No.531429493
>>531429348
>softlocked
it's called disable the fucking extra silicon module dumbass
it's in the configs
Replies: >>531429732
Anonymous
7/16/2025, 10:40:55 AM No.531429732
>>531429493
But the game becomes easier then
Replies: >>531429829
Anonymous
7/16/2025, 10:42:16 AM No.531429829
>>531429732
the game already becomes easier with BZ
bz is a fucking shitty ass mod suite made by a retard
Replies: >>531430159
Anonymous
7/16/2025, 10:44:44 AM No.531429993
file
file
md5: b066d786b1a9957acda01403ba12f035๐Ÿ”
The hell is this?
Replies: >>531430193
Anonymous
7/16/2025, 10:45:47 AM No.531430060
bncvbn
bncvbn
md5: cd72e4f7f62ed1a724a4b064834a1361๐Ÿ”
Instead of even starting on tier 2 research I spent like an hour constructing an all encompassing belt with a constant flow of steel to keep sentries covering all flanks of my base self sustaining. Not sure if that was overkill and pre-emptive.
Anonymous
7/16/2025, 10:47:20 AM No.531430159
>>531429829
How does a mod that adds more resources and intermediates make the game easier?
Replies: >>531430391
Anonymous
7/16/2025, 10:47:58 AM No.531430193
>>531429993
>04:44:44
Powerful.
Anonymous
7/16/2025, 10:49:08 AM No.531430297
file
file
md5: 86c8448efe4d43bfaa90a684f86444d5๐Ÿ”
I have no idea what I was thinking
I loaded up my factory after a break
What the SHIT am I looking at
Replies: >>531431687 >>531478662
Anonymous
7/16/2025, 10:50:31 AM No.531430391
>>531430159
With krastorio? It removes the burner phase for starters.
Lead gives free copper unless you edit the configs. All BZ plates don't work with K2 values and instad give a 1:1 ratio of plates instead of a 5:1. You can make pipes out of lead, which is much higher efficiency because of that. The mod itself is a joke. I am saying this post blue k2+bz. I dropped it and it's shit.
Anonymous
7/16/2025, 11:01:31 AM No.531431117
>>531410432
How could it hinder anything?
Replies: >>531518745
Anonymous
7/16/2025, 11:06:33 AM No.531431437
How do I transport something too close for trains but too far for belts?
Replies: >>531431773 >>531436465
Anonymous
7/16/2025, 11:10:29 AM No.531431687
>>531430297
>10 assemblers making miners
>single yellow belt of copper cable trying to feed 12 green chip assemblers and like 20 red chip assemblers
>still using yellow inserters
Nice spaghetti tho
Anonymous
7/16/2025, 11:11:57 AM No.531431773
>>531431437
bots
Anonymous
7/16/2025, 11:15:56 AM No.531432026
Is there a mod that adds ton of resources, but isn't a complete slog like PY?
Replies: >>531432397
Anonymous
7/16/2025, 11:17:48 AM No.531432157
1752559625723939
1752559625723939
md5: e0946e8db75d18a5dacd118407dfd9f6๐Ÿ”
combinators should have a setting for an output delay of n ticks. This way you wouldn't need random x1 or +0 combinators just to sync your signals and you could make a clock just with a constant combinator with a delay of 60 (or would it be 59?).
Anonymous
7/16/2025, 11:18:26 AM No.531432198
good old factorio_thumb.jpg
good old factorio_thumb.jpg
md5: 0fd369680f89ca500fce776380f4d006๐Ÿ”
Anonymous
7/16/2025, 11:21:07 AM No.531432397
>>531432026
why would you want more resources, setting up mining outposts and unloading stations is the most boring part of the game.
I'd prefer a mod with fewer resources that lets you do more with each one. Honestly stone doesn't need to be a mineable patch at all on nauvis, you should just get stone as a byproduct from iron and copper.
Replies: >>531432573 >>531432589 >>531443614
Anonymous
7/16/2025, 11:24:00 AM No.531432573
smoke_thumb.jpg
smoke_thumb.jpg
md5: da59ed0eed4554ed2d01a505ef937abb๐Ÿ”
>>531432397
what if I just need some fucking stone
Replies: >>531432625 >>531432670
Anonymous
7/16/2025, 11:24:13 AM No.531432589
>>531432397
Having lots of different resources pour into a huge factory stimulates my brain
Anonymous
7/16/2025, 11:24:49 AM No.531432625
>>531432573
Those are horrendous
Replies: >>531432697
Anonymous
7/16/2025, 11:25:16 AM No.531432648
>there's no research that increases tank gun rotation speed
WHY
Anonymous
7/16/2025, 11:25:39 AM No.531432670
>>531432573
Ship it in from gleba where it still would be a normal mineable resource.
Anonymous
7/16/2025, 11:26:01 AM No.531432697
>>531432625
how can you tell?
you can't fucking see them
Replies: >>531432789
Anonymous
7/16/2025, 11:27:28 AM No.531432789
>>531432697
The smoke sprites, they look awful
Aren't people paid full time to do the art for this game
Replies: >>531432828 >>531433048
Anonymous
7/16/2025, 11:28:02 AM No.531432828
>>531432789
oh yeah in that case I agree completely
Anonymous
7/16/2025, 11:31:25 AM No.531433048
>>531432789
The normal furnace smoke travels for like 2 tiles as a premade sprite before diffusing into a simulated? procedural one. I have no clue why the lava trashing smoke is just one big sprite that goes for half a chunk.
Anonymous
7/16/2025, 11:40:18 AM No.531433593
file
file
md5: 9c64c571d5cab779c2def1a3eb0707be๐Ÿ”
>Mod that is blatantly cheating and removes a huge portion of the game's challenge (making your factories walkable)
>Is routinely recommended as an "essential mod"
How did this happen?
Replies: >>531433817 >>531434053 >>531435167 >>531436245 >>531478678 >>531585435
Anonymous
7/16/2025, 11:42:23 AM No.531433725
>console game comes to PC
>PC casuals immediately mod in cheats and call it a trainer
How did this happen?
Anonymous
7/16/2025, 11:43:38 AM No.531433817
>>531433593
obsolete by mech armour
Anonymous
7/16/2025, 11:46:54 AM No.531434053
notmyproblem
notmyproblem
md5: 3018f34ae94ef3bbb95f25bc7c0fceb3๐Ÿ”
>>531433593
>solar
Anonymous
7/16/2025, 11:55:32 AM No.531434632
>Krastorio is too easy
>Py is too hard
>Modded planets are too unfinished
Now what do I play?
Replies: >>531436465
Anonymous
7/16/2025, 12:03:31 PM No.531435167
>>531433593
I just use it to remove inserters from the collision list so I can drive through my factory without taking out 50 of the things
Anonymous
7/16/2025, 12:20:38 PM No.531436245
>>531433593
if you use the minime mod to shrink your character to 50% (actually a quarter because 2d) it not only helps the feeling of scale but also makes squeakthrough look correct.
Replies: >>531436403
Anonymous
7/16/2025, 12:23:08 PM No.531436403
>>531436245
this is someone's fetish
Replies: >>531440257
Anonymous
7/16/2025, 12:24:05 PM No.531436465
>>531431437
Inline 1-1-1 train
>>531434632
Nullius my beloved. Alternatively, I've recently started a 100x science multiplier run. Jesus the biters turn into a serious issue early on.
Anonymous
7/16/2025, 12:41:15 PM No.531437518
slurp
slurp
md5: 4024dc7e83746bd8deaf7690b65340c8๐Ÿ”
after several days, at last... the fabled straight line.
time to ruin it by adding biolabs
Replies: >>531437561 >>531440469 >>531462107 >>531463889
Anonymous
7/16/2025, 12:42:07 PM No.531437561
>>531437518
wtf how do I learn this power
Replies: >>531438151
Anonymous
7/16/2025, 12:51:25 PM No.531438151
>>531437561
you must learn the way of the stone
Anonymous
7/16/2025, 1:03:23 PM No.531438981
file
file
md5: 188f79533e3fe1522a270ecc801a599e๐Ÿ”
I think I'm starting to get the hang of these splatforms.

I feel at least at the beginning, direct insertion saves a ton of space platform scaffolding.
Replies: >>531440694 >>531440702 >>531443887
Anonymous
7/16/2025, 1:21:46 PM No.531440257
tile patterns
tile patterns
md5: 6479ac44129351b7a773f74a7d927683๐Ÿ”
>>531436403
Anything's a fetish for someone anon. Anything.
Nothing is safe from degenerates.
Anonymous
7/16/2025, 1:24:50 PM No.531440469
079
079
md5: 1fe7cf829f40a4b5a7dc2afcc576eb88๐Ÿ”
>>531437518
>70k spm
>8m research
Anonymous
7/16/2025, 1:27:56 PM No.531440694
>>531438981
>already at 40.2 ups
its over
Replies: >>531440929
Anonymous
7/16/2025, 1:27:58 PM No.531440702
1734082885660580
1734082885660580
md5: 97fb7fda5dd96f1425f45c51147ce5f6๐Ÿ”
>>531438981
>FPS/UPS = 40.2
Replies: >>531440929
Anonymous
7/16/2025, 1:31:06 PM No.531440929
>>531440702
>>531440694
I told youse I got spage because this thing can't run py
Replies: >>531441035 >>531449853
Anonymous
7/16/2025, 1:32:38 PM No.531441035
>>531440929
you wont make it to a second new planet before its literally unplayable
Replies: >>531441106
Anonymous
7/16/2025, 1:33:36 PM No.531441106
>>531441035
I'll be fine, I've played at sub-30 fps for years.
Replies: >>531441186
Anonymous
7/16/2025, 1:34:50 PM No.531441186
>>531441106
the ups means your game runs at less speed, your whole factory and everything it makes is currently 33% slower so the game doesnt crash
Replies: >>531441279
Anonymous
7/16/2025, 1:36:06 PM No.531441279
>>531441186
It's factorio or flash games, and I choose slow factorio.
Replies: >>531478883
Anonymous
7/16/2025, 2:06:45 PM No.531443614
>>531432397
I wish stone was a byproduct of every single thing you mined, and every asteroid you broke apart except maybe oxide
Anonymous
7/16/2025, 2:07:14 PM No.531443653
Untitled
Untitled
md5: 2ea1ebf298e80433bc562cdfdc32b769๐Ÿ”
I shall let you live, for now.
Anonymous
7/16/2025, 2:10:10 PM No.531443887
>>531438981
I like to just have two belts running on the edges of my ships bringing in the asteroids from all the collectors around my ship and distributing ammo to all the turrets around my ship. I also have the asteroid chunks on a looping belt where excess gets thrown off the platform. Probably not quite as space efficient as direct insert from the hub but it keeps the hub inventory clear for transporting items
Replies: >>531460289
Anonymous
7/16/2025, 2:20:59 PM No.531444674
I set to work building an enormous ship but I'm now not really sure how to fill it.
Replies: >>531446961 >>531447215 >>531475640
Anonymous
7/16/2025, 2:50:20 PM No.531446961
>>531444674
nucular reactors
Replies: >>531447262
Anonymous
7/16/2025, 2:53:12 PM No.531447215
>>531444674
quality asteroid gambling
Replies: >>531447439
Anonymous
7/16/2025, 2:53:48 PM No.531447262
1735170025971701
1735170025971701
md5: 9b4e85e9a6370e8616906ef543c664f5๐Ÿ”
>>531446961
I thought that but then I unlocked fusion and also I'd have to build an utterly absurd sized reactor to fill a meaningful amount of its space
still gonna keep a nuke reactor for funsies on it anyways since I shipped a bunch of reactors up to it anyhow
Anonymous
7/16/2025, 2:55:54 PM No.531447439
>>531447215
still honestly a small amount of space, already planned
it's a little over 2000 blocks long
Anonymous
7/16/2025, 3:24:22 PM No.531449853
>>531440929
Why not get a better video gaming machine?
Replies: >>531451838 >>531459795
Anonymous
7/16/2025, 3:46:08 PM No.531451823
signalis
signalis
md5: 4cce51ce081d56bd6e093113ab016134๐Ÿ”
wtf is this??
If you pack your lightly curved rails too tight, there's just no signal slots. Kovarex please fix.
I might genuinely submit a ticket over this, what the hell were they thinking? And yes I have my chirality correct I checked.
Replies: >>531452102 >>531456370 >>531482942 >>531483597 >>531485314
Anonymous
7/16/2025, 3:46:21 PM No.531451838
>>531449853
use case?
Replies: >>531451960 >>531452737
Anonymous
7/16/2025, 3:47:52 PM No.531451960
1727510739583756
1727510739583756
md5: f69c3bdf1667cd57a9bdc56ee74793c1๐Ÿ”
strange how fulgora still has vegetation
>>531451838
bigger UPS in factorio (best video game in the world)
Replies: >>531452073
Anonymous
7/16/2025, 3:49:14 PM No.531452073
>>531451960
insufficient use case
closed
Anonymous
7/16/2025, 3:49:34 PM No.531452102
>>531451823
[CLOSED] not a bug
Replies: >>531486580
Anonymous
7/16/2025, 3:57:05 PM No.531452737
>>531451838
hyperrealistic stud.io renders
Anonymous
7/16/2025, 4:36:50 PM No.531456370
>>531451823
why are you so tiny, tiny man? engineer should be big and stronk
Replies: >>531459957
Anonymous
7/16/2025, 5:11:54 PM No.531459795
>>531449853
Because I have a better computer at home.
Anonymous
7/16/2025, 5:13:33 PM No.531459957
car
car
md5: 90856dfeb5d361ea485f2c498971324a๐Ÿ”
>>531456370
The tinier the engineer, the bigger the boner he pops when he obliterates behemoth demolishers.
And so I can fit in the car better.
Anonymous
7/16/2025, 5:17:01 PM No.531460289
>>531443887
Most likely better. Right now I'm throttled on plates because there's just so many looping belts I can use to make an efficient smelting array: I'd need at least twice the ammo production to go back and forth reliably, and I feel like I'm overestimating the whole space drag because of width issue.
Replies: >>531461654
Anonymous
7/16/2025, 5:29:54 PM No.531461654
>>531460289
The thing about width is that you can fit more engines and chemical plants for fuel and since the resources in space are free I'm not sure there's really a reason not to go somewhat wide. Speed in space is kinda pointless too since for transport ships you can just increase the buffer size on the requesting planet and how many items your ship carries in one go if your ship is too slow
Anonymous
7/16/2025, 5:34:13 PM No.531462107
>>531437518
>71k without biolabs
wtf
Anonymous
7/16/2025, 5:50:20 PM No.531463889
>>531437518
now this guy knows how to play this game.
Anonymous
7/16/2025, 5:59:16 PM No.531464941
Is there some way of getting a radar on my tank so I can go where ever I want when remote controlling it?
Replies: >>531465140 >>531465416
Anonymous
7/16/2025, 6:01:04 PM No.531465140
>>531464941
Nope.
Anonymous
7/16/2025, 6:03:26 PM No.531465416
1738547472745532
1738547472745532
md5: 93f1a97a6a0e38d3a09429fcb7c74f92๐Ÿ”
>>531464941
Yep.
Anonymous
7/16/2025, 6:08:16 PM No.531465914
>"With a radar, you can go anywhere you want."
He said to himself, out loud
Anonymous
7/16/2025, 6:47:42 PM No.531470302
>look up a few tips on how to build an early space platform
https://youtu.be/kc8j-BVaypI
>hello dear saar

I'm going to import this and take it apart.
Looks like I was already doing most of the work right, also 8 furnaces just isn't enough, I tried, so I don't know what this guy's deal is, and why the hell he's using 2 ice melters for 4 chemplants. Also the gay ass lights when accumulators would have helped instead.
It's nice to know I was already 90% of the way there at least
Replies: >>531470429 >>531470472
Anonymous
7/16/2025, 6:48:49 PM No.531470429
>>531470302
Why are you ruining the game for yourself by looking up optimal builds?
Why even play at this point? Just watch a youtube playthrough
Replies: >>531471387
Anonymous
7/16/2025, 6:49:10 PM No.531470471
Would you guys say this is an egg thread?
Anonymous
7/16/2025, 6:49:12 PM No.531470472
>>531470302
This dude's been recommended to me recently and I like his videos. He's pretty concise.
Replies: >>531473165
Anonymous
7/16/2025, 6:56:48 PM No.531471335
MoteMancer_25-07-16_12-56-13
MoteMancer_25-07-16_12-56-13
md5: e81d88aacd995c8a31bae534d87d4646๐Ÿ”
yup that's one iron gear and one copper plate for the starting science
Replies: >>531471817 >>531475739 >>531485440
Anonymous
7/16/2025, 6:57:17 PM No.531471387
>>531470429
>Why are you ruining the game for yourself by looking up optimal builds?
Because I already spent two days building and testing spaceships in editor mode without a clue and I want to see an example of something that works better.
>why even play
I couldn't get a lobotomy the first time I saw a proper furnace stack and noticed that my furnace stack sucked absolute donkey dick, I saw it, I implemented the changes. This is the same.
Anonymous
7/16/2025, 6:57:23 PM No.531471401
20250320214500_1
20250320214500_1
md5: cf2f8c4e3bbf106e0d1854a8ee1d50e3๐Ÿ”
Now what do I play?
Replies: >>531471853 >>531472087
Anonymous
7/16/2025, 6:57:35 PM No.531471435
biters would be a lot more fun if there were marked points of engagements, not attacks from a random angle in a 360 radius
the last time i did the tutorial was in 0.17 i think, and on that map the biters could only attack from east and west through a chokepoint, i really enjoyed that
Replies: >>531471552 >>531484101
Anonymous
7/16/2025, 6:58:33 PM No.531471552
>>531471435
usually when you expand far enough you end up with a handful of chokepoints of defense anyways
Anonymous
7/16/2025, 7:00:35 PM No.531471817
>>531471335
wait i'm retarded salt prisms take aether too
Anonymous
7/16/2025, 7:00:50 PM No.531471853
>>531471401
modded factorio
Anonymous
7/16/2025, 7:02:42 PM No.531472087
1743462710859889
1743462710859889
md5: f425ab79d413a203a9fe7f7f4caf0b47๐Ÿ”
>>531471401
You don't know what happens after you finish playing factorio?
That's when you start playing factorio.
Anonymous
7/16/2025, 7:11:30 PM No.531473165
>>531470472
He's too much on the algorithm chasing side for my taste but it's working because his vids come up immediately when you search for factorio. To play devil's advocate there's some good stuff in there, like the thruster throttling video, so he gets a begrudging pass.
Replies: >>531474021
Anonymous
7/16/2025, 7:18:52 PM No.531474021
>>531473165
He's definitely working it. I saw a leech comment on one of Nilhaus's videos too which made me feel a bit gross. But still, he has scripts and doesn't ramble for an hour to deliver info which is better than most Factorio content creators
I like Bigfoot the most, his sexy blocks videos taught me the most of anyone.
Anonymous
7/16/2025, 7:22:48 PM No.531474475
MoteMancer_25-07-16_13-21-47
MoteMancer_25-07-16_13-21-47
md5: 25c67e9c42e2ec1588b73449f82c7b4d๐Ÿ”
it took me until now to realize that grinders can produce salt prisms
hexagonal spaghett is weird, so are fixed length undergrounds
Replies: >>531475639 >>531485440
Anonymous
7/16/2025, 7:27:07 PM No.531474971
70 IQ playing Factorio
70 IQ playing Factorio
md5: f67367e2d6789b65a5be18a007ed43ee๐Ÿ”
I'm pioneering a new genre of factory. Trying to decide if it's gonna be called: neo-spaghetti, post-spaghetti, nu-spaghetti, or outsider factory. I think the last one fits well.
Replies: >>531505280
Anonymous
7/16/2025, 7:32:49 PM No.531475639
>>531474475
this artstyle is exceptionally offputting to me
couldn't feel more like a cheap mobile game if they tried to I think
Replies: >>531476668 >>531480181
Anonymous
7/16/2025, 7:32:52 PM No.531475640
>>531444674
Install Platformer.
Anonymous
7/16/2025, 7:33:46 PM No.531475739
>>531471335
>factorielv
ew
Anonymous
7/16/2025, 7:41:38 PM No.531476668
>>531475639
>factorio steals looks from starcraft 1
>this copies the look of starcraft 2
Makes sense to me
Replies: >>531476849 >>531512634
Anonymous
7/16/2025, 7:43:08 PM No.531476849
>>531476668
the only thing that doesn't make sense is being inspired by a blizzard game's artstyle past diablo 2
Anonymous
7/16/2025, 7:49:57 PM No.531477650
What's the name of that Minecraft mod that turns it into Factorio?
Replies: >>531478094 >>531478662 >>531479943 >>531512634
Anonymous
7/16/2025, 7:53:41 PM No.531478094
>>531477650
There is no such mod.
Anonymous
7/16/2025, 7:58:28 PM No.531478662
>>531430297
>This looks fine, nothing ideal but at least it makes sense
>See the miner stack
o...oh
fun fact, you'd need over 5 belts of iron to get that all running

>>531477650
Factorio is inspired by old modded minecraft, check out some 1.2.5 packs
Anonymous
7/16/2025, 7:58:40 PM No.531478678
>>531433593
>How did this happen?
Time is more valuable than menial tasks in videogames
Replies: >>531480130 >>531489218
Anonymous
7/16/2025, 8:00:23 PM No.531478883
>>531441279
How are you that poor
Replies: >>531479281
Anonymous
7/16/2025, 8:03:51 PM No.531479281
>>531478883
I got a last minute call for working abroad for the next couple months and all I had around at home was a 10 year old laptop. It's good for mail and shitposting.
Replies: >>531479970
Anonymous
7/16/2025, 8:09:26 PM No.531479943
>>531477650
There's a plugin for clustorio IIRC so you can send items back and forth between factorio, minecraft and ksp.
Anonymous
7/16/2025, 8:09:40 PM No.531479970
>>531479281
they have a rough learning curve, but traditional roguelikes are my go-to on really low power machines. I've even played some nethack in the terminal when that's all I have.
Replies: >>531480123
Anonymous
7/16/2025, 8:09:43 PM No.531479981
There's something oddly satisfying about deleting a 300 hour Factorio save
Anonymous
7/16/2025, 8:10:55 PM No.531480123
>>531479970
I spent the last decade playing roguelikes. I'm not touching them again.
Anonymous
7/16/2025, 8:10:57 PM No.531480130
>>531478678
>layout of my base is a menial task
????
Replies: >>531509867
Anonymous
7/16/2025, 8:11:25 PM No.531480181
your power grid taking up floorspace is kinda fucked up

>>531475639
i'd like to say it looks better in motion
it kind of doesn't though. very much mobile game visuals
Anonymous
7/16/2025, 8:24:44 PM No.531481682
About to start PY with spoilage on
What am I in for?
Replies: >>531481870 >>531483158 >>531483816
Anonymous
7/16/2025, 8:26:19 PM No.531481870
>>531481682
Py with spoilage on.

It's not really that different from the usual.
Anonymous
7/16/2025, 8:33:14 PM No.531482659
friend wants me to buy foundry but i dont think i've seen it discussed here... Is it bad? Kinda looks like modded minecraft, does it have anything other games dont?
Anonymous
7/16/2025, 8:35:55 PM No.531482942
>>531451823
that sounds about right, what's your issue?
Replies: >>531483423
Anonymous
7/16/2025, 8:37:40 PM No.531483158
>>531481682
it doesn't change too much
Anonymous
7/16/2025, 8:40:02 PM No.531483423
>>531482942
fuck you kovarex
Anonymous
7/16/2025, 8:41:38 PM No.531483597
>>531451823
I don't get it what's the big deal (unironically)
Replies: >>531484303 >>531484419 >>531485563
Anonymous
7/16/2025, 8:43:35 PM No.531483816
>>531481682
what spoils?
Replies: >>531484049
Anonymous
7/16/2025, 8:43:54 PM No.531483858
1747584676104152
1747584676104152
md5: 651abf704c32e800cf49f05265459159๐Ÿ”
signals could just be integrated into the rail itself without occupying a tile of space, it would function almost identically to a signal network, which has the potential to be attached to any discrete building without taking additional resources or space. You could make a signal tool similar to the wire tool.

But nah I guess. Because reasons.
Anonymous
7/16/2025, 8:45:24 PM No.531484049
>>531483816
animal byproducts, flora, etc.
Anonymous
7/16/2025, 8:45:44 PM No.531484101
>>531471435
>random angle
Not really. It's slightly chaotic, but it's not random. I built a deathworld factory and didn't reach ANY chokepoints until I had bots; the majority of biter attacks hit the same places on my defenses.

You can always mess with map settings to give you more chokepoints (more lakes and cliffs) or limit the height/width of the map to let you guard less perimeter or exterminate fewer nests. Normal ribbon world is pretty relaxed and if you want more combat with less micro-management of your defenses, you could go death world ribbon world.
Anonymous
7/16/2025, 8:47:35 PM No.531484303
trains
trains
md5: 14552b2d24dbef876fd1d124e5b0766f๐Ÿ”
>>531483597
I actually ran into this while researching "reverse" trains to try and make the smallest possible train stop, I can't remember if it was on new rails or old rails but basically due to not being able to put the signal far enough back to fully clear the loco, the "minimum viable" station had to be extended one tile. Rails can be pretty big space hogs to begin with and the way that the signals also take space doesn't help.
Replies: >>531485962
Anonymous
7/16/2025, 8:48:33 PM No.531484419
>>531483597
There's no place for signals on the right side of the rails. It's the right direction as you can see from the signals on the sections going up, those can be placed just fine.
Basically the horizontal rail is perfectly straight but because there's a bunch of rails to the left of it, you can't place signals on the right.
Anonymous
7/16/2025, 8:52:15 PM No.531484869
>>531377550
yes it's called 'if it's not enough, double it"
Anonymous
7/16/2025, 8:56:13 PM No.531485314
>>531451823
IIRC it was dependent on the direction you turn
Anonymous
7/16/2025, 8:56:21 PM No.531485337
>>531377550
playing by vibes is easy as long as you work backwards
Anonymous
7/16/2025, 8:57:11 PM No.531485440
20250716_1
20250716_1
md5: f79546fd7262c5b0e7f8e491d05c8ac6๐Ÿ”
>>531471335
>>531474475
Ok I bit. It's an okay concept, controls need a tiny bit more streamlining to be very enjoyable. I had to quickly sketch an autism test to figure out the research without the underground belts. If removing buildings was instant I'd redo it better, but I won't
Replies: >>531490664
Anonymous
7/16/2025, 8:58:16 PM No.531485563
smigmal
smigmal
md5: f7b6a8659b328710d7ee2a4314427569๐Ÿ”
>>531483597
here's a more visual demonstration.
I left a 1 gap there so it's fine but it's a no go anywhere else because fuck you. I guess the leftward rails are blocking the signal placement with their psychic powers or something.
Replies: >>531485784 >>531487023
Anonymous
7/16/2025, 9:00:06 PM No.531485784
>>531485563
Won't the rail signal model basically overlap with the northern rails? Seems like that's why it isn't allowed?
Replies: >>531486390
Anonymous
7/16/2025, 9:01:50 PM No.531485962
>>531484303
Transitioning to rail-brain is a little difficult, because the scale is so different to belts/inserters.
Anonymous
7/16/2025, 9:05:48 PM No.531486390
nkl;afnklawaf
nkl;afnklawaf
md5: 8c6c40718e8f4591a55fc79e350dd87d๐Ÿ”
>>531485784
anon I really hope you're not fucking with me.
here, I made a high quality simulation of what should be happening.
Replies: >>531486580 >>531486692 >>531497874
Anonymous
7/16/2025, 9:07:29 PM No.531486580
>>531486390
of course >>531452102 is right and it's not technically a bug, just dogshit implementation and it won't be fixed. I'll stop spamming now, thanks for reading my blog.
Anonymous
7/16/2025, 9:08:27 PM No.531486692
>>531486390
I don't do rails so I truly don't entirely get it, I thought it was like railstops that have a model/sprite/whatever that overlaps both sides of the track even though it's only really taking up space on one side
Replies: >>531486789
Anonymous
7/16/2025, 9:09:17 PM No.531486789
>>531486692
correct, you don't get it
Replies: >>531486835
Anonymous
7/16/2025, 9:09:45 PM No.531486835
>>531486789
that's what I just said, did you feel smart for repeating it
Replies: >>531490240
Anonymous
7/16/2025, 9:11:22 PM No.531487023
1752692296771434
1752692296771434
md5: 6ffc82f02c46e81d13c70ba72bfe31b0๐Ÿ”
>>531485563
Looks like the reason is in the tiling, the straight-looking sections are considered curves. Also I assume it's the same for right turns so it's also for consistency. Could be fixed/modded but why
Anonymous
7/16/2025, 9:31:21 PM No.531489218
>>531478678
This. I'm going to use fun cheat mods because they save me hours of time. The fun part is building and designing.
Anonymous
7/16/2025, 9:39:54 PM No.531490240
>>531486835
correct, i am smart for repeating it
Replies: >>531490459
Anonymous
7/16/2025, 9:41:42 PM No.531490459
>>531490240
iron... gear?
Replies: >>531490985
Anonymous
7/16/2025, 9:43:29 PM No.531490664
>>531485440
what seemed weird with the controls? the only thing that annoyed me about them was swapping between spells
Anonymous
7/16/2025, 9:46:08 PM No.531490985
>>531490459
Iron gear, Snake. It might be produced in large quantities inside your factory but that doesn't mean it's to be underestimated. This particular one appears to be of epic quality.
Replies: >>531491460
Anonymous
7/16/2025, 9:50:05 PM No.531491460
>>531490985
Epic quality huh... just seems like another cog in the machine to me.
WHOA-HOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Anonymous
7/16/2025, 10:45:53 PM No.531497874
>>531486390
not gonna lie anon, i dont even know why you want those signal slots to begin with
Replies: >>531512067
Anonymous
7/16/2025, 11:47:20 PM No.531505280
>>531474971
>inserters pulling from a belt onto another belt
Have you heard of splitters?
Replies: >>531505990 >>531507007
Anonymous
7/16/2025, 11:53:29 PM No.531505990
>>531505280
It's ok, I've already scrapped that abomination and am moving on to try other things. My next strategy is gonna be to put every single god damn unique item on to its own dedicated belt that stretches a good distance horizontally. Surely that will actually work. Surely.
Replies: >>531506739
Anonymous
7/16/2025, 11:59:51 PM No.531506739
>>531505990
Those belts are going to take up more space than the whole rest of your factory and most of them will be pointless
Replies: >>531508421
Anonymous
7/17/2025, 12:01:45 AM No.531507007
20240719232348_1
20240719232348_1
md5: d53ce0c63a5c9b9a5789ade81f5bd397๐Ÿ”
>>531505280
no, what's a splitter?
Replies: >>531507919 >>531508468 >>531509152 >>531509479 >>531509764 >>531514776
Anonymous
7/17/2025, 12:09:24 AM No.531507919
>>531507007
what's that white CB radio thing
Replies: >>531508290
Anonymous
7/17/2025, 12:12:25 AM No.531508290
>>531507919
radio telemetry, it's used for making space science packs
Anonymous
7/17/2025, 12:12:48 AM No.531508330
should I run two assemblers for medical supplies or will upgrading a single chain of assemblers for this product always be able to keep up with demand?
Anonymous
7/17/2025, 12:13:30 AM No.531508421
>>531506739
I don't believe you. Let me fuck up again for the 6th time. Eventually a room full of cosmic monkeys can write shake spear.
Replies: >>531508574
Anonymous
7/17/2025, 12:13:56 AM No.531508468
>>531507007
could've lived without being aware of a long inserter substituting as an underground belt
Anonymous
7/17/2025, 12:14:47 AM No.531508574
>>531508421
work backwards friend
take what you need to make and go down the line for what it needs
the connect the final input to the raw material lines
Anonymous
7/17/2025, 12:19:44 AM No.531509152
>>531507007
Egg coded.
Anonymous
7/17/2025, 12:22:05 AM No.531509479
>>531507007
>the minimap
those are not rivers
Replies: >>531510123
Anonymous
7/17/2025, 12:24:16 AM No.531509764
>>531507007
it's official, I'm mind broken
I immediately saw the pointing soiface meme in the e and g of egg
Anonymous
7/17/2025, 12:25:01 AM No.531509867
>>531480130
Strawman aside, i'd like to point back to the first post:
>huge portion of the game's challenge
You're either insane or disingenuous if you think that is anything but a trivial design requirement, most people's factories are walkable by default, squeakthrough does not changes how people build their factories in any meaningful way.

Making factories drivable, however is another story.
Anonymous
7/17/2025, 12:26:52 AM No.531510123
20240720024630_1
20240720024630_1
md5: 05a2f2bf201904ad061206be437f43bd๐Ÿ”
>>531509479
they work the same as rivers tho
Replies: >>531510248 >>531512680 >>531514713
Anonymous
7/17/2025, 12:27:55 AM No.531510248
>>531510123
now that's some delicious spaghet
Anonymous
7/17/2025, 12:43:05 AM No.531512067
>>531497874
it goes into a depot, I want to slap it full of chain signals so the trains need to wait 1 second less for the one in front to park.
Anonymous
7/17/2025, 12:47:46 AM No.531512634
>>531477650
From what I've heard Gregtech is basically Minecraft Pyanodons

>>531476668
Reminds me more of Warcraft 3 if anything
Anonymous
7/17/2025, 12:48:11 AM No.531512680
>>531510123
anon, what the fuck
Anonymous
7/17/2025, 1:03:07 AM No.531514465
ship
ship
md5: 84d8657bdc400d65126de40a3c6f3871๐Ÿ”
Alright I've got a final design
she sure as hell ain't pretty but she works, she has 5 extra cargo bays, travels between each planet in 2 minutes, has full turret coverage and only a 2 minutes of downtime between planets to get to 300 ammo because I stockpile 15 metallic asteroids in the bay so she can take the trip back and forth regularly without stalling in orbit with minimum downtime no matter the asteroids that spawn. 750 space scaffolding is pretty steep for the earlygame but it's going to be a pretty decent cruiser.
Replies: >>531515017
Anonymous
7/17/2025, 1:05:21 AM No.531514713
>>531510123
MAMA MIA
lets have a closeup of the meatball of that factory
Replies: >>531515787
Anonymous
7/17/2025, 1:05:55 AM No.531514776
>>531507007
why are all serbs like this
Replies: >>531515747
Anonymous
7/17/2025, 1:07:54 AM No.531515017
>>531514465
width of your ship has a massively higher effect on speed than weight or length, so you can fill in the holes there and lose basically nothing.
how does your garbage disposal system circuit work?
Replies: >>531515619
Anonymous
7/17/2025, 1:13:09 AM No.531515619
>>531515017
Dead simple. I was using combinators for everything but I ditched them because since I'm using the cargo bay the <each> signal would also trash cargo and trying to separate only one signal with multiple filters was giving me a headache. Now I'm using a 1 inserter -> 1 item basis, only combinators for asteroids with (two red inserters) and 3 reds for carbon and ice (over 100) and iron (over 500).
Also if I fill the holes, I need to use even more scaffolding.
Anonymous
7/17/2025, 1:14:26 AM No.531515747
>>531514776
no central planning, people just do shit and work around whatever's already there
but also that shit looks like it was a no splitters or undergrounds serb so, y'know. pain
Anonymous
7/17/2025, 1:14:48 AM No.531515787
20240720131807_1
20240720131807_1
md5: 2887ae4f089b5c238818a828b720ed50๐Ÿ”
>>531514713
as filename suggest they're old screenshots but i had fun doing that run
Replies: >>531516507
Anonymous
7/17/2025, 1:21:38 AM No.531516507
>>531515787
Mama mia! Who needs underground pipes?
Replies: >>531517483
Anonymous
7/17/2025, 1:30:00 AM No.531517409
file
file
md5: 1d59c7d6680e4edb5bc2583aa6acb42b๐Ÿ”
What are we buying?
Replies: >>531517995
Anonymous
7/17/2025, 1:30:46 AM No.531517483
>>531516507
shit, you're right. I could have packaged the liquids, this way i wouldn't have had the need for any underground pipe
Replies: >>531520412
Anonymous
7/17/2025, 1:35:37 AM No.531517995
>>531517409
whattaya sellin?
Anonymous
7/17/2025, 1:41:32 AM No.531518597
>>531418151
>do you have oil burners?
Nah I'm cooking up Vrauks right now. Oil burners need Py2 and Intermetallics. Hope I get them soon because Condensates are pretty useless right now.

Maybe I'm making too much concrete or my basic chippo arrangement is too beefy (even though all the basic components are using single buildings and not even ones that are firing 100% of the time
Replies: >>531519740
Anonymous
7/17/2025, 1:43:03 AM No.531518745
>>531431117
Maybe he's using it to vent ammonia or something
Anonymous
7/17/2025, 1:52:17 AM No.531519740
>>531518597
>intermetallics
not actually that awful, you just need to knock out the materials one by one. antimony's kind of a pain in the ass
>py2 as a whole
that can't possibly be right. are you sure it's not in logi science? not oil powerplants, just oil burners
Replies: >>531519938
Anonymous
7/17/2025, 1:53:59 AM No.531519938
>>531519740
Fuck I meant Py1

I said Py2 because I was thinking that Py1 is the "second" science. Fun fact though. Oil Powerplants are ALSO Py1 you just need mechanical parts
Anonymous
7/17/2025, 1:58:00 AM No.531520412
>>531517483
>barreling all of your liquid production
This sounds insane and I like it as an idea for someone else to do
Replies: >>531520951 >>531555771
Anonymous
7/17/2025, 2:02:18 AM No.531520894
>>531312494
KSP2 was supposed to add supply chains, logistics and automation to support its colonies but that died. Thereโ€™s the MKS mod for KSP 1 that I think adds logistics and in situ manufacturing but I havenโ€™t tried it
Anonymous
7/17/2025, 2:02:48 AM No.531520951
>>531520412
Wasn't there a guy?
Replies: >>531521230
Anonymous
7/17/2025, 2:05:12 AM No.531521230
>>531520951
probably.

Sounds like the tism Dosh would do a megabase with
Replies: >>531521309
Anonymous
7/17/2025, 2:06:00 AM No.531521309
>>531521230
He sort of did with the sushi base. I think
Anonymous
7/17/2025, 2:34:34 AM No.531524365
Is it even worth keeping Nauvis in Space Age and bothering with the biters forever?
Supposedly it's the only planet with uranium, but they nerfed it so hard that a single rocket can only carry 20 pieces of U-235 so powering the rest of your planets with uranium from Nauvis is probably just not worth it.
Replies: >>531524735 >>531524876 >>531525059 >>531525636
Anonymous
7/17/2025, 2:37:52 AM No.531524735
>>531524365
biolabs and prod 3 modules.
Replies: >>531524876 >>531525013 >>531535471
Anonymous
7/17/2025, 2:39:17 AM No.531524876
>>531524365
Well you can't make Promethium Science without at least an outpost firing eggs into space

>>531524735
I make prod 3 modules on Fugg using overflow from my scrap setup. Since it runs regardless of whether or not anything is being made I have relief valves making T3 modules
Replies: >>531525013 >>531525513
Anonymous
7/17/2025, 2:40:37 AM No.531525013
>>531524735
>>531524876
Ah, okay. Haven't got to that part yet. Good to know that I shouldn't just let my Nauvis base die off.
Anonymous
7/17/2025, 2:40:57 AM No.531525059
>>531524365
>nerfed it so hard that a single rocket can only carry 20 pieces of U-235
god, rocket weights really are a stupid system
why did kovarex do this
Replies: >>531525337 >>531542295
Anonymous
7/17/2025, 2:43:51 AM No.531525337
>>531525059
He wanted to "balance" it so you didn't need an entire rocket to launch 200 science but also couldn't launch 2000 belts

Honestly I think Elendil or whatever his name is did it better with cargo rockets
Replies: >>531525495 >>531542295 >>531705651
Anonymous
7/17/2025, 2:45:31 AM No.531525495
>>531525337
cargo rockes are better as a general transport system there's just the gigantic pain in the ass that is reuse and crashing
Anonymous
7/17/2025, 2:45:47 AM No.531525513
>>531524876
prod 3 modules also need eggs.
Replies: >>531526746
Anonymous
7/17/2025, 2:46:58 AM No.531525636
>>531524365
Rockets are so cheap that it's really not a problem to lift fuel cells from Nauvis. I mostly have used them on my platforms, with one on Aquila, because you can easily get temp-locked without secondary heat production.
Anonymous
7/17/2025, 2:58:11 AM No.531526746
>>531525513
Right uhh

Wow I need to go to bed
Anonymous
7/17/2025, 3:08:21 AM No.531527702
ascended retard
ascended retard
md5: 3c193a08bc9c23e43b5dd56c36701bb4๐Ÿ”
Holy shit. I finally have a somewhat competent factory.
Replies: >>531531462
Anonymous
7/17/2025, 3:46:28 AM No.531531462
>>531527702
now that's progress anon
Anonymous
7/17/2025, 4:24:38 AM No.531535471
>>531524735
biolabs kinda sucks and legendary prod 2 are better than prod 3
Replies: >>531539965 >>531540734 >>531593371
Anonymous
7/17/2025, 5:09:01 AM No.531539965
1724129921120257
1724129921120257
md5: 77978ef01c0f51e17430e139fa08dccd๐Ÿ”
>>531535471
>biolabs kinda suck
Anonymous
7/17/2025, 5:16:18 AM No.531540734
1733969328573844
1733969328573844
md5: 51974d2c537a9d11dec9a21f632db908๐Ÿ”
>>531535471
>biolabs kinda sucks
Anonymous
7/17/2025, 5:31:15 AM No.531542295
>>531525059
>>531525337
I think it's fine. I like that it adds another bottleneck that you have to consider (gives you an excuse to have a cool array of silos launching stuff around the clock), and you quickly get to a point where you don't even think about the cost of rockets anymore. The prod researches make the launch costs pretty trivial, not to speak of the ridiculousness that are legendary foundries/EM plants and legendary modules.
Replies: >>531542526
Anonymous
7/17/2025, 5:33:25 AM No.531542526
>>531542295
I honestly don't care about the rocket limits and don't understand why they piss people off so much

I will say that they should let us launch a nuclear missile. Don't give us that horseshit about how it's just too damn heavy like needing to launch four rockets to get enough uranium to make one offworld is more stupid than it is annoying
Anonymous
7/17/2025, 5:35:53 AM No.531542781
it is true that biolabs don't help at all with the biggest goal of a megabase (science produced per minute).
The existence of research productivity makes eSPM (what displays when you hover over science) worthless, probably the most disappointing tech.
Replies: >>531545531
Anonymous
7/17/2025, 6:04:03 AM No.531545531
>>531542781
Yeah, I don't like the research productivity as an endgame infinite tech either. In a way it kinda reminds me of clicker games (or stuff like antimatter dimensions) where the goal is to just get things that increase your exponential growth. It just turns into a number go up because number went up game.

That said, I think the cost scales much faster than the gains you get from the science, so I think (haven't megabased yet) in practice you end up reaching a linear scaling limit that requires you to increase your production again to keep advancing, so it probably washes out. Still makes numbers weird to compare for no reason though.
Replies: >>531581658
Anonymous
7/17/2025, 6:25:33 AM No.531547584
>legendary big mining drill gives you near infinite resources
>with high mining productivity, it will take you years in real time to deplete one ore patch
Replies: >>531547919 >>531555567
Anonymous
7/17/2025, 6:29:12 AM No.531547919
>>531547584
Good. Nobody likes making new mines
Anonymous
7/17/2025, 6:30:12 AM No.531548016
I'm in the terrible state of not wanting to play space age because I don't like platforms and scaling up planetary mechanics but still want to use big drills. I don't like using foundries on nauvis either.
So I don't play the game at all.
Replies: >>531548775 >>531555194 >>531559028 >>531560772 >>531581168
Anonymous
7/17/2025, 6:38:29 AM No.531548775
>>531548016
I'm shocked there's no standalone "big mining drill" mod in the directory for people who own space age but want it in a more vanilla playthrough.
Anonymous
7/17/2025, 7:53:29 AM No.531555194
>>531548016
why would you care about big mining drills so much?
Replies: >>531555567 >>531555757
Anonymous
7/17/2025, 7:58:15 AM No.531555550
1594320_20250717015442_1
1594320_20250717015442_1
md5: 4d3ad442cf885eb68455726a4caa4c20๐Ÿ”
bless this mess
Replies: >>531587812
Anonymous
7/17/2025, 7:58:24 AM No.531555567
big miner stats
big miner stats
md5: 258191b1812abb0ebb9402ba548e1797๐Ÿ”
>>531555194
uh
>>531547584

They're much, much, much better than electric drills.
Replies: >>531631021
Anonymous
7/17/2025, 8:01:18 AM No.531555757
>>531555194
A legendary electric drill makes patches last twice as long. A legendary big drill makes patches last over 12 times as long and got a bigger area.
Replies: >>531631021
Anonymous
7/17/2025, 8:01:28 AM No.531555771
>>531520412
Some guy did and posted the results. It was horrible.
Anonymous
7/17/2025, 8:44:42 AM No.531559028
>>531548016
Why do you not like platforms.
Replies: >>531566457
Anonymous
7/17/2025, 9:09:59 AM No.531560772
>>531548016
>I have no self-control: the post
Do what you like, avoid doing what you don't like.
>platforms
Platforms are just space trains.
Grow the fuck up man.
Replies: >>531566457
Anonymous
7/17/2025, 10:32:20 AM No.531566457
>>531559028
>>531560772
I just don't find them fun to interact with and their optimization loop is very tedious.
Replies: >>531566514 >>531566973 >>531567932
Anonymous
7/17/2025, 10:33:03 AM No.531566514
>>531566457
Are you the same guy who said biolabs are bad?
I want to know if we have multiple retards in the thread.
Anonymous
7/17/2025, 10:39:50 AM No.531566973
>>531566457
Unironically kill yourself faggot.
Anonymous
7/17/2025, 10:53:17 AM No.531567932
>>531566457
i was in the same boat until i modded them to a point where i started liking them
Anonymous
7/17/2025, 11:03:30 AM No.531568662
Finished Kaizen.

had fun/10

Also holy fuck the last puzzle was a real challenge, it's like the whole game was just a tutorial for it, I'm looking forward to the bonus puzzles if they end up being like that.
Anonymous
7/17/2025, 12:44:05 PM No.531575014
Wonky (mute)_thumb.jpg
Wonky (mute)_thumb.jpg
md5: 473e5612ada505d3d2fd96ede7a06687๐Ÿ”
Made an uneven piston engine
For no particular purpose, really
Replies: >>531575114
Anonymous
7/17/2025, 12:45:37 PM No.531575114
>>531575014
Note: I'm not really sure why it lags specifically every two cycles. I think there's some bonking between gears in the differential but it's hard to tell when hitboxes don't 100% match the models
Replies: >>531575686
Anonymous
7/17/2025, 12:53:43 PM No.531575686
>>531575114
Sometimes you just gotta stretch. Feels good.
Anonymous
7/17/2025, 1:35:37 PM No.531578591
1750521196980348
1750521196980348
md5: 0d09c8fb6fb57fda7a1167d93df920a1๐Ÿ”
i think my favorite part of DSP is actually watching it all come together once you start building a dyson sphere.
Replies: >>531581262 >>531602741
Anonymous
7/17/2025, 2:08:26 PM No.531581168
>>531548016
there's a mod that lets you ship shit directly with rockets ala spexploration.
Anonymous
7/17/2025, 2:09:38 PM No.531581262
>>531578591
i should play that game again
Anonymous
7/17/2025, 2:14:34 PM No.531581658
>>531545531
There's not that much you can have as an infinite tech that doesn't either cap out after a few researches because engine limitations (arty and rails) or that is just kinda pointless. I never got into megabasing because none of the infinite techs seemed that useful and just chasing bigger number with no real end goal doesn't interest me.
Factorio needs some huge, single science with an insane cost as a final post game production challenge. The old FTL spaceship mod did a pretty good job, something like that would be great.
Replies: >>531581868
Anonymous
7/17/2025, 2:16:56 PM No.531581868
>>531581658
I think it's okay for the game to end. Promethium science acquisition is a boring endgame though. I'd really rather the Shattered Planet actually have a former moon or some shit to land on.
Replies: >>531589626
Anonymous
7/17/2025, 2:51:07 PM No.531584595
>run into issue
>decide to make a post about it asking for help
>while typing the post i pretty much retrace every step that led up to the point where the issue appeared
>realize what went wrong
makes me wonder how much less fucked my life would've been had i kept a diary
Replies: >>531585849 >>531587742
Anonymous
7/17/2025, 3:01:05 PM No.531585435
file
file
md5: 9334327b026aadda801d548fe905bbf8๐Ÿ”
>>531433593
>sorry, there's a bit of rubble in the way, please slay 3 gods to open the door 20 feet away
Oh no! There are buildings with obviously wide open gaps between them! I guess I'll have to go around!
Oh no! 2 foot tall pipes! I guess I'll have to go around them!
Is that a motherfucking constant combinator! No way bro! I can't step over that!
A lamp?! I'd fucking trip and die!
Anonymous
7/17/2025, 3:06:12 PM No.531585849
>>531584595
Depends on the way your brain works, I can't problem solve with pen and paper. What you have effectively done is reinvent the sounding board process.
Anonymous
7/17/2025, 3:06:39 PM No.531585887
1730137467139642_thumb.jpg
1730137467139642_thumb.jpg
md5: e5d91ca425953e2ab4a66dc6d701e6f3๐Ÿ”
>sir, the epstein behind bars virus has hit /egg/
Replies: >>531587482
Anonymous
7/17/2025, 3:23:15 PM No.531587482
>>531585887
terrible slop
Anonymous
7/17/2025, 3:24:42 PM No.531587635
how does the foundry pour iron downwards into the mould on my space ship?
Replies: >>531589525
Anonymous
7/17/2025, 3:25:43 PM No.531587742
>>531584595
Unironically, ChatGPT has helped me solve more problems with programming than anything else in the last 35 years I've been coding. Because ChatGPT is incredibly stupid, I try to give it as much information as possible without giving it so much information that it gets confused. It's a pretty careful balance that results in me going over all my processes and the expected result.

9/10 times I do this, I end up figuring out the issue before I've even hit send.
Anonymous
7/17/2025, 3:26:26 PM No.531587812
>>531555550
I love how good CoI spaghetti looks. But have fun expanding that once you find out that all of your diesel is gone and you cannot keep up with demand.
Replies: >>531588183 >>531625270
Anonymous
7/17/2025, 3:30:25 PM No.531588183
>>531587812
>expanding
just build a new one
Anonymous
7/17/2025, 3:44:07 PM No.531589525
file
file
md5: 390315bc35e60f50055aca377fdbb278๐Ÿ”
>>531587635
Magnets
Replies: >>531590634
Anonymous
7/17/2025, 3:45:15 PM No.531589626
>>531581868
that's what I meant... I want the game to have an end goal, I'm disappointed that the final science in the game doesn't contribute to it.
Anonymous
7/17/2025, 3:46:16 PM No.531589714
was the heat loss/tile mechanic removed? it used to be in the tooltip, but it isn't there anymore
Replies: >>531592428
Anonymous
7/17/2025, 3:56:26 PM No.531590634
>>531589525
Iirc molten steel isn't magnetic?
Replies: >>531590708 >>531590804
Anonymous
7/17/2025, 3:57:19 PM No.531590708
>>531590634
then explain the north pole
Replies: >>531591101
Anonymous
7/17/2025, 3:58:16 PM No.531590804
>>531590634
okay wise guy explain space drag
Replies: >>531590920 >>531591101 >>531591506
Anonymous
7/17/2025, 3:59:22 PM No.531590920
>>531590804
Zero G leads to a loss of testosterone making men more likely to experiment with women's clothing.
Replies: >>531595290 >>531655645
Anonymous
7/17/2025, 4:00:29 PM No.531591012
beeeeeeeeeeeeeep
beeeeeeeeeeeeeep
md5: c42689e951b09ad653070a21794b3f5f๐Ÿ”
I'm not smart or creative enough to engineer nice things. Whenever I'm proud of what I've made I search for what other people have done and I uninstall the game, dejected.
Replies: >>531591819
Anonymous
7/17/2025, 4:01:19 PM No.531591101
>>531590708
>then explain the north pole
Fucked if I know. But when iron/steel gets hot enough magnets won't stick to it so I assume that applies to molten
>>531590804
>okay wise guy explain space drag
Lazy developers. Or if you mean real space drag it's because space isn't actually a vacuum.
Anonymous
7/17/2025, 4:05:52 PM No.531591506
1726459036453845
1726459036453845
md5: 9bbd03a4c62b63796b71f3d36fd641ee๐Ÿ”
>>531590804
>guns shoot pushing the ship backwards
>asteroid bits hit the ship pushing it backwards
>grippers have to counteract the high speed of asteroids and it... you hopefully get it by now
Anonymous
7/17/2025, 4:06:21 PM No.531591546
the observable universe is in fact just a portion of a space whale's semen
Replies: >>531591701 >>531606680
Anonymous
7/17/2025, 4:07:57 PM No.531591701
7
7
md5: 68a1303ebc5abf91dfd7e137a7dfe581๐Ÿ”
>>531591546
Anonymous
7/17/2025, 4:09:09 PM No.531591819
>>531591012
whatever you build anon, know that my build is always going to be worse than yours, and yet here i am still, carefree and retarded, so chin up m8
Anonymous
7/17/2025, 4:09:21 PM No.531591841
last I checked it was something about turtles and elephants
Anonymous
7/17/2025, 4:11:38 PM No.531592062
>>531374946
looks fun yeah.
Anonymous
7/17/2025, 4:11:48 PM No.531592076
anyone playing any eggs with actual engineering or is it only automation now? Im tired of playing programmer with belts, I may have to return to spengies
Replies: >>531597873 >>531600589 >>531706625
Anonymous
7/17/2025, 4:15:38 PM No.531592428
>>531589714
i'll answer my own question
no it wasn't removed
i'm calling fucking kovarex right now, not his workplace number, but his HOME number, little fucker you're going to fix the tooltip
Replies: >>531592568
Anonymous
7/17/2025, 4:17:09 PM No.531592568
>>531592428
or hold on, was that an extended tooltips thing only?
Replies: >>531592773
Anonymous
7/17/2025, 4:19:10 PM No.531592773
1741390451256164
1741390451256164
md5: 6d3b9ce2f4c7912b8f0b4a44f80ac78b๐Ÿ”
>>531592568
yes, you fucking retard lmao did you actually call kovarex? ahahaha idiot
Anonymous
7/17/2025, 4:20:12 PM No.531592874
do you have any friends
Anonymous
7/17/2025, 4:23:56 PM No.531593230
i ghosted them all, they were annoying as fuck
now i have all the time in the world without having to listen to inane shit, force laugh at overused jokes, and being forced to play retarded slop out of courtesy
Anonymous
7/17/2025, 4:25:12 PM No.531593358
lucky bastards
Anonymous
7/17/2025, 4:25:25 PM No.531593371
>>531535471
Do you guys wait until you have recycler before you touch quality, or do you start grinding a few specific quality items while you're still on Nauvis?
Replies: >>531593860 >>531593905 >>531594806 >>531597095 >>531706442
Anonymous
7/17/2025, 4:27:28 PM No.531593583
you should try it sometime
Anonymous
7/17/2025, 4:29:58 PM No.531593860
>>531593371
There's really no reason to start playing around with quality before your first planet that gives you infinite resources (either vulcanus or fulgora) and there's genuinely no real use case for quality items outside of uncommon grabbers
even then they're really only marginally useful
I can only imagine playing around with gambling to get some rare solar panels with 4 tier 2 quality modules in a tier 3 assembler to make your ship a bit smaller
quality really only comes into play when you're already unlocked everything and you're going hard at it
Replies: >>531706870 >>531728181
Anonymous
7/17/2025, 4:30:25 PM No.531593905
>>531593371
I throw some quality modules in and syphon off the quality components when they show up. Then I use those to make qol stuff like a better tank or power armour.
Anonymous
7/17/2025, 4:36:28 PM No.531594549
Is K2SE worth it on the older version of of Factorio?

I honestly really don't like the space age shit, it seems like it was cobbled together randomly. I get that K2 works with 2.0 but I'm like 6 hours in and it doesn't seem that much different really

Or am I better off waiting for K2/SE 2.0 in a year or two
Replies: >>531595184 >>531596547
Anonymous
7/17/2025, 4:36:47 PM No.531594586
Ohhhh I remember now. This general has some kinda gay I'm-too-special-to-use-the-reply-function faggotry going on. Really? Still?
Replies: >>531597153
Anonymous
7/17/2025, 4:38:58 PM No.531594806
>>531593371
Put quali modules into the miners. Make a mini quali processing line with modules in everything. Makes enough to craft some better equipment directly at quality
Anonymous
7/17/2025, 4:39:15 PM No.531594823
are you really having trouble following along
Anonymous
7/17/2025, 4:42:31 PM No.531595184
>>531594549
You know that SE is like Space Age except 10 times longer and more tedious, right?

Also Krastorio kinda takes away some of SE's challenge. Like, SE gives you some logistic puzzle challenges but Krastorio often gives you a way to either completely skip it or brute force it with the new buildings it adds.
Replies: >>531596780 >>531597540
Anonymous
7/17/2025, 4:43:34 PM No.531595290
>>531590920
took me a moment to understand what the fuck you were talking about
that's pretty good
Anonymous
7/17/2025, 4:51:24 PM No.531596185
i use the [Reply to Thread] button
the only special kid in this class is you
Anonymous
7/17/2025, 4:54:48 PM No.531596547
>>531594549
K2 and SE have opposite design philosophies
I never understood why people combine them, play one of the other
Replies: >>531596780
Anonymous
7/17/2025, 4:57:06 PM No.531596780
>>531596547
>I never understood why people combine them
Because K2 is a cool mod

>>531595184
>SE gives you some logistic puzzle challenges but Krastorio often gives you a way to either completely skip it or brute force it with the new buildings it adds
Didn't the furfag do his best to negate any advantage that K2 brought to the table?
Replies: >>531597540
Anonymous
7/17/2025, 5:00:06 PM No.531597095
>>531593371
I put quality in anything that's used to make science, since that's your main resource sink. Once you've finished the Nauvis sciences you've got most of your bases covered. Then I use the quality ingredients to craft whatever I want.
Replies: >>531706442
Anonymous
7/17/2025, 5:00:41 PM No.531597153
>>531594586
It doesn't
Replies: >>531597565
Anonymous
7/17/2025, 5:04:01 PM No.531597540
>>531595184
The problem I had with SA was it was like they just took random ideas from different mods, put them together into a modpack and said 'yes, this is good'
I know SE is tedious but it seems to have more stuff than just 'build more of the same shit' which is why I wanted to try it in the long run. Only thing I dislike is the amount of fucking rocks everywhere
>>531596780
I'd probably end up just using a mod to get a proper burner/void item back but outside of that
Replies: >>531625013
Anonymous
7/17/2025, 5:04:14 PM No.531597565
>>531597153
There's literally a snowflake faggot doing it just as I got here.
Replies: >>531625013
Anonymous
7/17/2025, 5:07:10 PM No.531597873
>>531592076
I'm the designated Besiege autist so there's at least one, but I'm not going to be at home for a few days so you're on your own
Replies: >>531598078
Anonymous
7/17/2025, 5:09:06 PM No.531598078
>>531597873
Are you also the abloogydoogy guy or did he leave?
Replies: >>531598924 >>531601340
Anonymous
7/17/2025, 5:10:48 PM No.531598257
Screenshot 2025-07-17 091009
Screenshot 2025-07-17 091009
md5: 2aadbbd848c1129313ee12221f72dcde๐Ÿ”
where is the egg game that lets me manufacture cute robot girl waifus

why would zachtronics close up shop before making the robot waifu game?
Replies: >>531598505
Anonymous
7/17/2025, 5:13:04 PM No.531598505
>>531598257
Too big.
Anonymous
7/17/2025, 5:16:53 PM No.531598924
artworks-giIZ7QLiFBIhDJPa-ttx1MQ-t500x500
artworks-giIZ7QLiFBIhDJPa-ttx1MQ-t500x500
md5: 0a8a54a29e2c791947b6556ebdf7ec5c๐Ÿ”
>>531598078
I don't know what that means so I'm probably not him
Replies: >>531599356
Anonymous
7/17/2025, 5:18:33 PM No.531599090
file
file
md5: 90bb87a761556db095bdfdbe1d92d0ed๐Ÿ”
>Enable onions mode
Replies: >>531599393 >>531608346
Anonymous
7/17/2025, 5:21:05 PM No.531599356
>>531598924
He used to build crazy clockwork lifeforms in alblogdo? albogodo? whatever the fuck it's called and you like to use gears as well. It was a long shot.
Replies: >>531600745
Anonymous
7/17/2025, 5:21:31 PM No.531599393
>>531599090
is there a mod that removes woke gay shit like trains
Anonymous
7/17/2025, 5:31:50 PM No.531600589
1733869164515207
1733869164515207
md5: fe33cb6fae4a131510b478a722465c57๐Ÿ”
>>531592076
>spongiform encephalopathy
Why aren't you playing Meningitis? It has actual engineering.
Anonymous
7/17/2025, 5:33:16 PM No.531600745
>>531599356
Oh the Algodoo guy, damn that was ages ago. I never tried it myself since I was (am) after games with stress physics first then potential complexity rather than complexity alone
Anonymous
7/17/2025, 5:38:49 PM No.531601340
>>531598078
Haven't seen any Algodoo posting lately.
He might just be playing something else at the moment, though.
Ask again later, you may have simply missed him.
Algodoo is definitely the engineering kind, being a physics sandbox.
It's got programming for even more complex stuff, but I haven't been able to get into it, sadly.
Algodoo anon might know more about it.
Replies: >>531601805
Anonymous
7/17/2025, 5:43:19 PM No.531601805
>>531601340
>Haven't seen any Algodoo posting lately.
Yeah no agloodoogy posting in 10 years counts as "not lately"
Replies: >>531602292
Anonymous
7/17/2025, 5:48:09 PM No.531602292
the clock is ticking.
the clock is ticking.
md5: bee63ae155b9cc862b77953f20922c9d๐Ÿ”
>>531601805
>10 years
That can't be right. Maybe few months, a year at most.
But certainly not a fucking decade, right?
โ€ฆwhere the fuck does the time go?
Replies: >>531603134 >>531604407
Anonymous
7/17/2025, 5:52:22 PM No.531602741
Dyson Sphere Program_thumb.jpg
Dyson Sphere Program_thumb.jpg
md5: 8ecc430a9ec2090ce775290653d36689๐Ÿ”
>>531578591
For sure.
Anonymous
7/17/2025, 5:55:57 PM No.531603134
>>531602292
I don't know man. I drop in every now and then, scroll through to see if anybody is posting about vehicles they're building, see nothing but factorio, leave, and try again in a few weeks.
I don't know if this bizarre twist of fate where the general about building vehicles in actual engineering games has become intertwined with logistics games like factorio is a blessing or a curse.
Replies: >>531605029 >>531605654 >>531606438 >>531608212
Anonymous
7/17/2025, 6:07:25 PM No.531604407
>>531602292
the passing of time doesn't really matter when the only thing you can look forward to is getting fucked by the criminal organizations which use the government and its politicians as puppets to make your life pointless to live
Replies: >>531606224
Anonymous
7/17/2025, 6:12:54 PM No.531604980
file
file
md5: 7a4f34cc7df23f03cab25fbbd363be2e๐Ÿ”
Big Steam Sale on /egg/ games right now, btw
Replies: >>531605965
Anonymous
7/17/2025, 6:13:25 PM No.531605029
>>531603134
Having a reliable backbone to keep the thread alive is handy on /vg/, and (unlike what some people try to start arguments about) it IS possible to make conversations by starting them yourself
If I make/discover something in Besiege there's a 90% chance I'll post it here
Anonymous
7/17/2025, 6:19:12 PM No.531605654
>>531603134
In my experience posting about factorio usually leads to interesting conversations, while other games each seem to have a resident schizo ready to shit up the thread for daring to post about it, like stormwanks
Replies: >>531606224 >>531606808 >>531607602
Anonymous
7/17/2025, 6:21:55 PM No.531605965
>>531604980
>"Big Sale"
>second most sold game doesn't even have a discount
Classic Steam
Anonymous
7/17/2025, 6:24:07 PM No.531606224
>>531604407
At least you can take some small comfort in watching the people who destroyed the western world shit and piss themselves in rage as their dream of global domination slips through their fingers.
>>531605654
Oh wonderful the storm schizo is still here?
Anonymous
7/17/2025, 6:25:55 PM No.531606438
>>531603134
Every General thread is like this
/tactical/ died because they banned Arma discussion, turns out, if you remove the most popular game, the general becomes too thinly spread out
Replies: >>531607512
Anonymous
7/17/2025, 6:27:55 PM No.531606680
1752065100986869
1752065100986869
md5: b99c56df35476a7ffcc650560715997b๐Ÿ”
>>531591546
the diameter of the observable universe is almost exactly one seventh of the diameter of the total universe t. knower
Replies: >>531606859
Anonymous
7/17/2025, 6:29:06 PM No.531606808
>>531605654
No it's all fucked. Getting argumentative over anything, factorio included, leads to some troglodyte or another crawling out of the woodwork and tanking the level of discussion below the floor by flaming both sides. We're just here to provide those leeches with illusion of social life at this point by posting funny pictures or whatever else doesn't set them off.
Anonymous
7/17/2025, 6:29:14 PM No.531606825
1724200323049904
1724200323049904
md5: af4c91f714a5943cdaf7c50542fa334c๐Ÿ”
big oof
big big oof, Kovaล™รญk
are you not ashamed of yourself? tsk tsk tsk
Replies: >>531606919
Anonymous
7/17/2025, 6:29:33 PM No.531606859
>>531606680
also we're pretty close to the side, there's only about two observable universe radii to the true edge in one direction.
Anonymous
7/17/2025, 6:30:02 PM No.531606919
>>531606825
CoIbros our time has come
Anonymous
7/17/2025, 6:35:08 PM No.531607512
>>531606438
This general seemed to get along well enough before it turned into logistics games general just saying. It's fucking bizarre that the actual content this general is about has been almost completely replaced by logistics games.
Replies: >>531608080 >>531608153 >>531608480 >>531611352
Anonymous
7/17/2025, 6:35:54 PM No.531607602
>>531605654
Yup. It happens all thetime.
Every time someone posts their over engineered oxygen not included gizmo some fag starts bitching.

Sometimes with KSP too
Anonymous
7/17/2025, 6:40:35 PM No.531608080
>>531607512
don't worry, spengies 2 will bring the /svgg/ back to /egg/.
Replies: >>531609921
Anonymous
7/17/2025, 6:41:22 PM No.531608153
>>531607512
Space engineers was a million years ago and all the hopes and dreams are long gone. Everyone had high expectations and instead we got fuck all. Same with empyrion,corneroids and every other half baked game.
Anonymous
7/17/2025, 6:42:01 PM No.531608212
>>531603134
It's both, really. The real bitch of it is that the abundance of Factorio or logistics /egg/ posting is due to the lack of other finished and polished /egg/ games that aren't about building factories.
And while I like me some factory-building, I do share your pain anon. The list of good vehicle-buidling /egg/s is quite short indeed.
Anonymous
7/17/2025, 6:42:08 PM No.531608229
Has anyone tried Tenebris (modded factorio planet)? Worth checking out?

Any other cool planet mods aside from Miraxis/Cerys?
Replies: >>531609715 >>531609715
Anonymous
7/17/2025, 6:43:01 PM No.531608346
akira
akira
md5: 09b182b1d3a861a59a5c980ee707ff91๐Ÿ”
>>531599090
Hey man if you're gonna make fun of arachnophobics remember you live in a glass house
Anonymous
7/17/2025, 6:44:14 PM No.531608480
>>531607512
You are free to start a thread where you talk about the games you want to talk about or you can even talk about the games you want to talk about here. No one is here for your entertainment, throwing a tantrum because others aren't entertaining you enough is just frankly embarrassing.
Replies: >>531608702 >>531608884
Anonymous
7/17/2025, 6:46:00 PM No.531608702
>>531608480
Personally I don't expect a person who posts that kind of shit would actually have anything worthwhile to say, so he's just shitposting for the sake of it. Just pity him.
Anonymous
7/17/2025, 6:47:37 PM No.531608884
>>531608480
Anon I think you are gay and maybe even transgender if you see a post containing mild criticism about the state of the general and pull the tantrum card out of your ass.
Replies: >>531609345
Anonymous
7/17/2025, 6:51:32 PM No.531609345
>>531608884
You guys have been at it for an hour now
Anonymous
7/17/2025, 6:54:50 PM No.531609715
>>531608229
>Has anyone tried Tenebris (modded factorio planet)?
Yes, it's not good
Insane item bloat (it basically doubles every single vanilla item) and highly unfun concept

>>531608229
>Any other cool planet mods aside from Miraxis/Cerys?
Most planet mods feel very unfinished (not weird, as it took Wube several years to make 4 good planets), but some that have interesting gimmicks are:
>Muluna: Adds a moon to Nauvis where you make Space science / gather asteroid ore, remains important throughout Spage
>Rubia: Wind planet that changes up base building alot (warning: Filled with absolute reddit humor)
>Igrys: Magic-based planet
>Castra: Combat-planet, enemy force has tanks / artillery, etc, and can level up technologies like you do, fun planet, but can destroy your UPS
>Cubium: Ultracube-lite, different from the base game, but it doesn't have rewards that justify the difficulty

The rest I either haven't tried or didn't like
If you just want to add all the playable, popular planets to your game, consider:
https://mods.factorio.com/mod/kry-planet-mods-lite
And something like:
https://mods.factorio.com/mod/interstellar-travel
To organize them better
Anonymous
7/17/2025, 6:56:44 PM No.531609921
>>531608080
I'm not falling for their tricks again.
Replies: >>531611153
Anonymous
7/17/2025, 6:57:03 PM No.531609958
while we're still on this topic, let's discuss what games should be removed from the OP and the pad
Replies: >>531610607 >>531611094 >>531611325 >>531611759 >>531612352
Anonymous
7/17/2025, 7:00:09 PM No.531610286
We already voted on that. We determined unanimously that OP was gay which solved the issue.
Anonymous
7/17/2025, 7:03:04 PM No.531610607
>>531609958
How would you even do that? Crossout dominated the general for maybe a year but it's not in the op. Algoodoo is egg as fuck but it's not in the op. Chode is in the OP but I haven't seen a chode post in 10 years. There's no rhyme or reason here.
Anonymous
7/17/2025, 7:04:29 PM No.531610792
How about we remove the pad instead. Only one person has admin rights to it and said person doesn't take suggestions, making the pad pointless for everybody else.
Anonymous
7/17/2025, 7:05:22 PM No.531610887
We need to make it shorter
>why
autism
Replies: >>531610934
Anonymous
7/17/2025, 7:05:47 PM No.531610934
>>531610887
we can make it smaller
more efficient
Replies: >>531611059
Anonymous
7/17/2025, 7:06:53 PM No.531611059
>>531610934
i dont care about efficiency i just want it short
Replies: >>531611124 >>531615465
Anonymous
7/17/2025, 7:07:15 PM No.531611094
>>531609958
>while we're still on this topic
What topic? Mental illness?
Anonymous
7/17/2025, 7:07:30 PM No.531611124
>>531611059
not my bro then, pal.
Anonymous
7/17/2025, 7:07:48 PM No.531611153
>>531609921
On a more serious note KSA seems really promising and apparently is coming along well. I'm too jaded to be hyped or hopeful but it's at least worth filing in your mind as a thing that might happen.
One day someone will make a proper electro-mechanical engineering game and bring us the rennaisance. 20 years from now maybe.
Replies: >>531611703 >>531612624 >>531613168
Anonymous
7/17/2025, 7:09:36 PM No.531611325
>>531609958
I just want KSP 2 back in the OP as "/egg/-related malware", that was always amusing.
Anonymous
7/17/2025, 7:09:49 PM No.531611352
>>531607512
It didn't "turn", the other games are just all too dead. I hope someone will host the food update to spengies though
Anonymous
7/17/2025, 7:10:14 PM No.531611394
1730990761145100
1730990761145100
md5: 7ab82114e7f1745abda0910e6afe0e72๐Ÿ”
>Fulgora belt clogs
>Gleba somehow runs out of eggs
>Nauvis suddenly got a huge spike in Bitters even when Im shelling 24/7 all over the place
Cant take his anymore
Replies: >>531611861 >>531612162 >>531612801 >>531615161 >>531617052 >>531665175
Anonymous
7/17/2025, 7:13:07 PM No.531611703
>>531611153
>20 years from now maybe.
Wow get a load of this guy thinking that any aspect of life is going to be better in 20 years. In 20 years you'll be living in a brown dystopian hellscape like elysium but way worse. On the bright side Ai will be able to generate a soulless simulacrum of any kind of game, movie, or porn you want.
Anonymous
7/17/2025, 7:13:38 PM No.531611759
>>531609958
No, the role of the OP is not to reflect what games are actually discussed but to invite wandering gamers of these kinds of games to talk about them
Anonymous
7/17/2025, 7:14:28 PM No.531611861
Screenshot from 2021-01-25 22-05-27
Screenshot from 2021-01-25 22-05-27
md5: 927fbec54830f4896452f8e7f365c402๐Ÿ”
>>531611394
>Fulgora belt
Replies: >>531612290 >>531639431
Anonymous
7/17/2025, 7:17:01 PM No.531612162
>>531611394
>has major skill issues on every planet
>goes online and tells everyone about it
oof
Replies: >>531612290
Anonymous
7/17/2025, 7:17:57 PM No.531612290
>>531612162
>>531611861
Yes, Im new to the game. This is a cry of help.
Replies: >>531612392 >>531612460 >>531612658 >>531612801
Anonymous
7/17/2025, 7:18:28 PM No.531612352
>>531609958
The nigger who made the hackmd pad will stay up 24/7 to bake the thread first if you try to change anything
Anonymous
7/17/2025, 7:18:51 PM No.531612392
>>531612290
post pics
Replies: >>531612460
Anonymous
7/17/2025, 7:19:26 PM No.531612460
>>531612290
see >>531612392 but be naked
Anonymous
7/17/2025, 7:20:37 PM No.531612624
something nice
something nice
md5: 17bf32fc402820518d153700a1f805a2๐Ÿ”
>>531611153
I'd rather not have any expectations and be pleasantly surprised, than hope for the better and get the usual fare.
Replies: >>531614576
Anonymous
7/17/2025, 7:20:56 PM No.531612658
>>531612290
Oh, okay then. That's expected.
Anonymous
7/17/2025, 7:22:08 PM No.531612801
>>531612290
>>531611394
>Fulgora belt clogs
Priority splitter to make sure items on the belt are recycled before you bring in new scrap

>Gleba somehow runs out of eggs
Set up a circuit condition

>Nauvis suddenly got a huge spike in Bitters even when Im shelling 24/7 all over the place
Stop revealing more of the map than you need
Anonymous
7/17/2025, 7:25:12 PM No.531613168
>>531611153
I don't think I'd trust people so blatantly trying to clone KSP that they even stole two thirds of the acronym. It'll release as half-baked slop, promise the moon, and then get abandoned a year after it comes out in early access
Replies: >>531613410 >>531614540 >>531614576
Anonymous
7/17/2025, 7:27:11 PM No.531613410
>>531613168
Moderate success compared to KSP2
Anonymous
7/17/2025, 7:32:24 PM No.531614027
It's kinda blackpilling that such obvious recipes for success like "make ksp but less shitty" and "make spengies but less shitty" exist but nobody is capable of following them.
Replies: >>531615204 >>531616007
Anonymous
7/17/2025, 7:35:57 PM No.531614402
whenever you do this shit you make [REDACTED] sad
Anonymous
7/17/2025, 7:37:11 PM No.531614540
>>531613168
Anon, why do you think they've cloned it? To try to muscle in on the wild success of 2?
Or maybe because it left a smoking crater in the genre so big it swallowed the first game too?
Anonymous
7/17/2025, 7:37:33 PM No.531614576
>>531612624
I have very little optimism for KSA so if it's halfway decent I will be super happy.
>>531613168
The extent of my hype is that conditional on it releasing at all it can't possibly be worse than KSP 2. Pretty big conditional admittedly. Pipedream, it's on par with KSP.
And stealing two thirds of the acronym is actually based.
Anonymous
7/17/2025, 7:42:26 PM No.531615161
>>531611394
>Nauvis suddenly got a huge spike in Bitters even when Im shelling 24/7 all over the place
use green modules
Replies: >>531615819
Anonymous
7/17/2025, 7:42:43 PM No.531615204
>>531614027
turns out orbital mechanics and realistic rocket sim aren't the easiest things to do right.

much easier to just make some platformer or harvest moon clone
Anonymous
7/17/2025, 7:44:56 PM No.531615465
>>531611059
That's what she said.
Anonymous
7/17/2025, 7:47:48 PM No.531615819
>>531615161
ALRIGHT, LISTEN TO ME YOU KNIFE-EARED PIECE OF SHIT! IF YOU GO ANY FURTHER WITH YOUR PISS-STAINED PUBIC HAIR YOU CALL A WIG, I'M GONNA WRECK YOUR SHIT SO HARD THAT YOU WON'T EVEN BE ABLE TO WALK WITH YOUR LIMP DICK! I'M GONNA SHOVE MY FOOT SO FAR UP YOUR SHAVEN PERFECT LITTLE ASS THAT YOUR BREATH IS GONNA SMELL LIKE SHOE POLISH! THEN I'M GONNA TAKE THAT LITTLE RED ANAL BEAD ON YOUR BELT AND PUSH IT IN YOUR FACE! I'M GONNA FLAGELLATE YOU WITH MY FUCKIN' BEARD! I'M GONNA BUILD YOU A PAIR OF RUNIC MECHANICAL BALLS AND USE SURGICAL PRECISION TO SEW THEM TO YOUR GROIN WHERE YOUR MANHOOD OUGHT TO BE JUST SO THAT I CAN KICK 'EM WITH MY IRON FUCKING FEET, YOU TWAT!
Anonymous
7/17/2025, 7:49:16 PM No.531616007
>>531614027
That all requires too much math for most developers.
Pretty much every genre that doesn't have a template in standard game engines has these, like "RTS that doesn't have worse pathfinding than Starcraft 2".
Anonymous
7/17/2025, 7:51:12 PM No.531616241
I have a 500 million dollar idea. How about we make a game that's just like X but even worse?
Replies: >>531616508
Anonymous
7/17/2025, 7:53:17 PM No.531616508
>>531616241
I have a better 1 billion dollar idea
how about we make a game but we don't actually release the game
we will call it star citizen
Replies: >>531617178
Anonymous
7/17/2025, 7:57:47 PM No.531617052
file
file
md5: 21b18c733663fc0366a0385966e6de2d๐Ÿ”
>>531611394
>Nauvis suddenly got a huge spike in Bitters
Prosit!
Anonymous
7/17/2025, 7:58:52 PM No.531617178
>>531616508
i'd like to buy jpgs of things to imagine I own them in this game, that sounds cool
Replies: >>531617297
Anonymous
7/17/2025, 7:59:52 PM No.531617297
>>531617178
does SC have gacha mechanics? I wouldn't be surprised at this point.
Replies: >>531617370
Anonymous
7/17/2025, 8:00:29 PM No.531617370
>>531617297
yeah but the gacha isn't what do you get, it's when do you get the thing you bought
Anonymous
7/17/2025, 8:10:38 PM No.531618612
Why the fuck does Factorio fall apart after you automate blue science? I always have the issue. It's not being filtered, blue science is very easy to automate Even before the nerf it was easy as fuck
Replies: >>531620098 >>531624842 >>531639809
Anonymous
7/17/2025, 8:23:34 PM No.531620098
>>531618612
What do you mean by fall apart?
Replies: >>531624252
Anonymous
7/17/2025, 8:39:29 PM No.531622039
Considering biters don't attack random power poles or pipes in the middle of nowhere unless they bump into them, is it worth it to add a single laser turret to every big power pole to futureproof your outposts' grid?
Replies: >>531622576 >>531624110 >>531625606
Anonymous
7/17/2025, 8:43:46 PM No.531622576
>>531622039
>since biters don't attack power poles without a reason the best way to proof the poles against biter attacks is to attach a reason to attack the pole right next to it
Replies: >>531624110
Anonymous
7/17/2025, 8:56:53 PM No.531624110
>>531622039
not even this >>531622576, but a "random" pathing will cause them to bump into your innocent power pole, railway or pipe
you HAVE to make a cuckbox if you play with aggressive/expansive biters, there's no way around it
Replies: >>531625606
Anonymous
7/17/2025, 8:58:02 PM No.531624252
>>531620098
2 hard
Anonymous
7/17/2025, 9:03:04 PM No.531624842
>>531618612
It doesn't. Construction bots is where the core of Factorio starts.
Anonymous
7/17/2025, 9:04:42 PM No.531625013
>>531597540
>but it seems to have more stuff than just 'build more of the same shit'
Boy are you in for a disappointment.
In general the new mechanics that SE adds are, while kinda cool, mostly all a janky pain in the ass, and the rest of the content is just doing the same shit a bunch of times but with different skins on it. Planets are just reskinned nauvis with reskinned mineral patches, etc. etc.
SA has significantly more actual new problems to solve unless you're just a huge fan of circuit network contraptions.

>>531597565
>one samefagging retard being a retard
>hurr durr it's the whole thread
Speaking of which is that guy who ranted about how factorio was poorly optimized crap and he was going to code it better still around?
Anonymous
7/17/2025, 9:07:08 PM No.531625270
1594320_20250717145636_1
1594320_20250717145636_1
md5: 26abec54e8345dc0e15232675e328bdb๐Ÿ”
>>531587812
having a lot of fun just letting the pipes auto connect through the ever growing messes I've been making.
a big part of my spaghetti problem is continually underestimating how much space the pipework will take up. 'yeah, two, maybe three tiles of space should be enough.' but it never is.
another small thing is that I've only just realized you can place mirrored versions of every single building. that would have helped reduce these rats nests by a little bit.
Anonymous
7/17/2025, 9:10:09 PM No.531625606
>>531624110
So it's better to actually put a laser turret then. Thanks.

>>531622039
It's all fun and games until the single power pole in the middle of nowhere with no roboport coverage gets destroyed and you have to travel there with a tank to replace it
Replies: >>531640023
Anonymous
7/17/2025, 9:14:13 PM No.531626063
is CoI worth a buy NOW?
Replies: >>531627932 >>531629808 >>531630802
Anonymous
7/17/2025, 9:29:57 PM No.531627932
Can&#039;t make an omelet without cracking some oil
Can&#039;t make an omelet without cracking some oil
md5: 8db61e35420658d5267427a64b0f3385๐Ÿ”
>>531626063
yes
always has been
Anonymous
7/17/2025, 9:35:00 PM No.531628475
SOVIET64_2025-07-17_21-09-03
SOVIET64_2025-07-17_21-09-03
md5: 449d2452559cbedd817452700b599e5a๐Ÿ”
>finally accumulate enough 'tism for a new WRSR playthrough
>modded 1930 unpopulated start with everything on hard doesn't sound hard enough
>restrict myself by building a starter town with shitty wooden shacks, only basic infrastructure, below a thousand immigrant invitations
>also try to do noloans but end up borrowing 150k after tanking my economy by relying on expensive diesel generators for power and losing several hundred lives during winter (apparently you still need heating even with self-heating houses)
>soon realize that I won't even be able to start a proper city before all my university-educated citizens die out
>concede by building a nominally segregated district with a small uni and some proper commieblocks for my educated comrades to live in
>education numbers finally start slowly but steadily going up
>population is close to 1.5k now and a small heating plant no longer reliably cuts it during the harshest siberian winters
>whenever temperature dips, it's my best and brightest who die out while the lumpenproles burn dung in their hovels with no fucks to give

There's probably a joke about gommunism in here somewhere. Anyway, is there a way to batch-select living preferences for a group of buildings? I can't be assed to click every barrack to prohibit the educated from living there, but moving them manually is getting tedious. Also, is there no way to copy worker assignments between houses same way one would copy assignments between COs or DOs? And why in the fuck are my unemployed citizens displayed as "inactive", is it because they live in self-heating houses that are normally only found on game start?
Anonymous
7/17/2025, 9:47:35 PM No.531629808
>>531626063
Trains are half baked. The rest is still good. Great even. It's a pure factory builder so if you're expecting combat look elsewhere.
Replies: >>531631107 >>531637717
Anonymous
7/17/2025, 9:49:35 PM No.531630031
Autistic screeching
Autistic screeching
md5: e1563abcdabc9cc8a6737d74ca7b62f6๐Ÿ”
>oh hey a /v/ factorio threa-
Replies: >>531631850
Anonymous
7/17/2025, 9:56:11 PM No.531630802
>>531626063
Yes, its one of the more feature complete factory games in early access.
Anonymous
7/17/2025, 9:58:10 PM No.531631021
>>531555567
>>531555757
so you also want quality? sounds like you like quite a lot of sa content
Replies: >>531643971
Anonymous
7/17/2025, 9:58:53 PM No.531631107
>>531629808
>It's a pure factory builder
It has a bit of a colony sim too, and its something you cannot ignore.
Anonymous
7/17/2025, 10:04:49 PM No.531631850
1729660638968268
1729660638968268
md5: 0e1d4bffdafa86495b91fbfbbb51b171๐Ÿ”
>>531630031
>160 posts
>nobody except some dude from /egg/ posted footage/screenies of their base
Anonymous
7/17/2025, 10:11:10 PM No.531632587
>>531377550
it's possible, but you can never show your base to anyone
if you do you will get shouted down by autists for not playing optimally
people will absolutely lose their shit if you dare do anything unconventional
Anonymous
7/17/2025, 10:11:31 PM No.531632635
aeiou_prof
aeiou_prof
md5: 4627f7349782359405692e60d750267b๐Ÿ”
https://www.youtube.com/watch?v=Hv6RbEOlqRo
Happy 15 years of aeiou
Replies: >>531637557 >>531641219 >>531642709
Anonymous
7/17/2025, 10:54:01 PM No.531637557
>>531632635
aieou
aieou
aieou
aieou
aieou
Replies: >>531665345
Anonymous
7/17/2025, 10:54:43 PM No.531637620
Do I continue to hunker down and start researching tier 3 military shit, or set up rail and mine for oil? My instincts are telling me to get at least a little tier 3 military. Also I'm intimated by the choo choos and kinda want to put it off
Replies: >>531639797 >>531641001
Anonymous
7/17/2025, 10:55:32 PM No.531637717
>>531629808
>Trains are half baked
trains are fine. idk what the fuck you're trying to construct with trains but it simply works fine.
Replies: >>531638663 >>531639487 >>531642103
Anonymous
7/17/2025, 10:56:45 PM No.531637856
I wonder how the plan to make KSA free will pan out.
Anonymous
7/17/2025, 11:03:37 PM No.531638663
>>531637717
If that was true we wouldn't have gotten 10+ patches all with train fixes or more features/balancing. Tier 2 trains aren't even in yet either.
Replies: >>531638989
Anonymous
7/17/2025, 11:06:28 PM No.531638989
>>531638663
>bugfixes means the game is broken
worst take i will hear this week I suppose
if your problem is throughput, make longer trains retard.
100 IQ solution that Big Industry doesn't want you to know
Replies: >>531639362 >>531639487
Anonymous
7/17/2025, 11:07:53 PM No.531639137
1000011654
1000011654
md5: 55243030c3a00d9f891c58801f6dc050๐Ÿ”
are there any games that encourage smaller, compact, semi-self sufficient bases? connected by rail, for example?
I've tried playing factorio this way, but there's really no reason not to have a single megabase, aside from simple outposts for resources
also factorio has much too little danger for my liking
Replies: >>531641401 >>531644315 >>531644789
Anonymous
7/17/2025, 11:09:50 PM No.531639362
>>531638989
>>bugfixes means the game is broken
...yes? you think they're fixing things that work?
Replies: >>531640379
Anonymous
7/17/2025, 11:10:24 PM No.531639431
>>531611861
As much as it's a pain in the ass to set up belts on Fulgora and Gleba, it seems like it's still massively superior to trying to run everything with bots. Particularly on fulgora, the volume of production you get from recycling would seem to require an asinine amount of bots.
Replies: >>531639797 >>531641001
Anonymous
7/17/2025, 11:11:00 PM No.531639487
not finished
not finished
md5: e04288706abd079e48b0b0c55ac4b66c๐Ÿ”
>>531638989
>>531637717
I don't know why you're arguing about this when the devs themselves say that trains aren't finished yet. The first system flat out didn't work the way people wanted to use it so they had to come up with new logic.

I personally submitted some gamebreaking train related bugs that they ended up fixing quickly. So yeah, trains were in a rough shape and are less rough now. Not even close to finished though.
Anonymous
7/17/2025, 11:13:44 PM No.531639797
>>531637620
Research while you setup oil. Don't necessarily need trains for that either, unless you got an absolutely shit spawn.

>>531639431
Put quality on everything, auto sort using bots. Use all the quality crap you're getting to make quality bots and roboports. Exponential quality growth.
Replies: >>531640946 >>531641047
Anonymous
7/17/2025, 11:13:48 PM No.531639809
>>531618612
It is a skill issue: you need to be better at scaling your factory. After blue is when demand for circuits skyrockets and you need to start integrating stone and petroleum products into mass production.

Unless you're just expressing yourself very unclearly and you have no problems scaling yellow and purple science to match blue.
Anonymous
7/17/2025, 11:15:34 PM No.531640023
>>531625606
Just roboport creep to it, the SA way.
Anonymous
7/17/2025, 11:18:40 PM No.531640379
>>531639362
Then Factorio must be the worlds most broken game. Amazing! Tell Wube their game is dogshit
Replies: >>531640654 >>531640736
Anonymous
7/17/2025, 11:20:53 PM No.531640654
>>531640379
I don't know this other game, but if I saw ten subsequent patches all fixing the same area, I would conclude that area used to be broken, and might still be, yes
Anonymous
7/17/2025, 11:21:29 PM No.531640736
>>531640379
Did you play factorio when trains were first introduced? They were half baked
Anonymous
7/17/2025, 11:23:22 PM No.531640946
crossing state lines
crossing state lines
md5: 8c801c205f02c1cd7da6fa403fa13b89๐Ÿ”
>>531639797
Pretty sure I'm gonna need rails and big boy guns before I go there.
Replies: >>531641240 >>531641623 >>531641871
Anonymous
7/17/2025, 11:23:49 PM No.531641001
>>531637620
>Also I'm intimated by the choo choos and kinda want to put it off
trains are fun in theory, in practice you're either going to have to download or make a BP book of every turn, intersection and station type
in the case of the former, it could be fun, but once you're done with it you end up at the latter's stage, where you're just pasting your shit everywhere and it will only feel like tedium, nothing else
>well i just won't use BPs for it then!
then it's not worth using them, unless you're just importing raw materials from across the map

>>531639431
you'd need like 2k bots (assuming you got some research done and you're feeding the recyclers with belts) to sort like 60k scrap/min, that's less than a steel chest of bots, hardly an asinine amount
Anonymous
7/17/2025, 11:24:19 PM No.531641047
>>531639797
I guess botting everything makes the space issues easier as well. I didn't do that much with quality on fulgora, but it makes sense to, since you're already recycling a ton.

Still gonna use belts for bulk sorting, though. Chest stacks make me vomit.
Replies: >>531641623
Anonymous
7/17/2025, 11:25:38 PM No.531641190
>start new save in factorio
>get all the nauvis sciences and space science set up
>walls done
>bots flying
>train network going
>time to make a spaceship to go to other planets
>lose interest in playing
I really don't like the whole building of multiple spaceships and setting up transportation routes
Anonymous
7/17/2025, 11:25:57 PM No.531641219
>>531632635
Football!
Anonymous
7/17/2025, 11:26:06 PM No.531641240
>>531640946
you can pipe that oil to your base, it's pretty much in the neighbor, no trains needed
you can also clear that nest with ease just by plopping down like 10 turrets around it and quickly filling them with ammo
Anonymous
7/17/2025, 11:27:28 PM No.531641401
>>531639137
openttd
Replies: >>531642696
Anonymous
7/17/2025, 11:29:18 PM No.531641623
>>531640946
....you really don't. Some grenades, slap down some turrets and those biters are toast. Running a pipe for now will also be cheaper than a rail at that distance.

>>531641047
I setup a simple system using circuits that reads the network and sends any items in excess of 8000 to an array of requester chests hooked up to recyclers. Everything had quality modules (crappy at first but eventually all upgraded to legendary T3), and so I automatically got an effectively infinite supply of any quality intermediate. Then if I wanted anything I just had to plop down a blueprint with an assembler in the mall to produce it. Kinda trivialized Fulgora to be fair, I'm going belt-only on my next playthrough.
Replies: >>531642146
Anonymous
7/17/2025, 11:31:20 PM No.531641871
>>531640946
There's really no point in moving oil with trains, just run underground pipes the whole way back and add a pump if the pipe is too long. For fighting biter nests early game the easiest way is creeping up with gun turrets and once you are in range of the worm artillery either run in and drop a bunch of turrets and ammo them up or put down a turret just outside of the worms range and shoot it down while your turrets protect you from the biters
Anonymous
7/17/2025, 11:33:35 PM No.531642103
>>531637717
They're half baked until we get tier 2 wags/stations and bridges.
Anonymous
7/17/2025, 11:33:51 PM No.531642146
>>531641623
Seems to me the only way to make fulgora 'hard' is to put a lot of time building on too small an island.
Anonymous
7/17/2025, 11:38:49 PM No.531642696
>>531641401
thanks, but tycoons are not my jam
I like that factorio has a player avatar
Anonymous
7/17/2025, 11:38:58 PM No.531642709
>>531632635
John Madden!
John Madden!
Anonymous
7/17/2025, 11:40:21 PM No.531642873
1751382536179513
1751382536179513
md5: e132646249b43abc872a770dd9b475ac๐Ÿ”
oil processing has to be the ugliest shit in the game
Replies: >>531643428 >>531643804
Anonymous
7/17/2025, 11:45:13 PM No.531643428
1740792372442488
1740792372442488
md5: 4ec7a6d64f51b300a47d445dc1b04c00๐Ÿ”
>>531642873
Have you considered spaghetti and not a soulless abomination?
Replies: >>531643586 >>531643710
Anonymous
7/17/2025, 11:46:37 PM No.531643586
>>531643428
>Crafting Speed Upgrade 14
Damn, that used to be an (infinite) research? Sounds ridiculous.
Anonymous
7/17/2025, 11:47:51 PM No.531643710
>>531643428
i need more than 40 petroleum/sec
Replies: >>531643814 >>531645742
Anonymous
7/17/2025, 11:48:45 PM No.531643804
>>531642873
damn that's a lot of oil
Anonymous
7/17/2025, 11:48:52 PM No.531643814
>>531643710
If you did then you'd be using beacons instead.
Replies: >>531647964
Anonymous
7/17/2025, 11:50:24 PM No.531643971
>>531631021
Yes but I don't like using foundries on nauvis and dealing with platforms. That's literally what I said.
Anonymous
7/17/2025, 11:53:48 PM No.531644315
>>531639137
Satisfactory probably comes closest.
Not because it actually positively encourages it though.
More because resource nodes for a few key resources are purposely sparse and only available in certain locations, while you don't get access to decent bulk transportation allowing central processing of EVERYTHING(tm) until you're at tier 6 research and begin on trains.
(Trucks SUCK - FUCKING - ASSBARF.)
Replies: >>531645813 >>531648174
Anonymous
7/17/2025, 11:58:35 PM No.531644789
>>531639137
Satisfactory because your megabase kills your fps if you make it too big.
When I play Dyson Sphere Program I make planets dedicates to specific resources instead of trying to cram them all on one. I still ship in resources from outposts though.

Have you played Plan B: Terraform? I checked it out ages ago and it might be exactly what you're asking for.
Replies: >>531648174
Anonymous
7/18/2025, 12:03:03 AM No.531645234
Capture
Capture
md5: 10b5fd0ce1ba0c38c5546569be46aac1๐Ÿ”
should I do it?

I probably won't even play any of these anytime soon, I just got fomo since they are on sale
Replies: >>531646287 >>531649037
Anonymous
7/18/2025, 12:07:43 AM No.531645742
>>531643710
>No beacons
>No biochambers
>No single pipeline for all three outputs
ngmi
Replies: >>531647964
Anonymous
7/18/2025, 12:08:17 AM No.531645813
>>531644315
do trucks still mostly not work
Replies: >>531646325 >>531646684
Anonymous
7/18/2025, 12:12:20 AM No.531646287
>>531645234
-10% is barely worth calling it a sale
Replies: >>531646447
Anonymous
7/18/2025, 12:12:38 AM No.531646325
>>531645813
They're still flaky as fuck and get stuck everywhere, or just refuse to resume movement when loading in a save.

Also, apart from all the bugs - they just generally suck fucking ass because you have to manually ride every route you want them to take, pixel perfectly in one go; and you cannot edit the nodes afterwards to make adjustments. Changing your road network's main road because it started bottle-necking means redoing all your truck routes from scratch by hand.
Anonymous
7/18/2025, 12:13:44 AM No.531646443
1729093064951218_thumb.jpg
1729093064951218_thumb.jpg
md5: 44482b14da643f15f256b6123061e873๐Ÿ”
Anonymous
7/18/2025, 12:13:46 AM No.531646447
>>531646287
I mean, the game literally just launched this week.
Anonymous
7/18/2025, 12:16:01 AM No.531646684
>>531645813
They "fixed" trucks by making it actually impossible for them to get stuck. The moment you look away the truck literally noclips through terrain to get back on a path it fell off of. I'm pretty sure this means you could make a route using a skybridge, delete the bridge, and still have the truck deliver goods just fine. Now I kind of want to test that and make a webm because of how stupid it would be.
Replies: >>531692985 >>531693231
Anonymous
7/18/2025, 12:17:50 AM No.531646907
wow, music really does sound better when you're high and got new headphones
https://www.youtube.com/watch?v=_cvqaTKeTMI
Anonymous
7/18/2025, 12:26:29 AM No.531647964
>>531645742
>>531643814
that's my starter base though
Replies: >>531649037
Anonymous
7/18/2025, 12:28:16 AM No.531648174
1739918940597163 1739495075412800
1739918940597163 1739495075412800
md5: e997f7d6fe8a54bf728241a7eb9ec88f๐Ÿ”
>>531644315
>>531644789
I have this suspicion that maybe engineering games just aren't for me
I'm a programmer IRL, mind you
but I played factorio and kept asking myself what's the point of all this
there's no challenge except what you decide for yourself
I insisted on building defences that were failure-resistant, with self-contained power and ammo feeds
but it was pure roleplay because the enemies are trivial to defeat and offer zero threat and no, mods don't help
I wanted parts of my base to fail so I have to try and handle emergencies and learn from them
but it's not what factorio is, is it
nothing ever breaks, it's all about optimization
in the end I think I just liked the factorio engine and UI, and tried to force the rest of the game to conform to my tastes
Replies: >>531648639 >>531649851 >>531650809 >>531653000 >>531655219
Anonymous
7/18/2025, 12:31:19 AM No.531648517
ok
Anonymous
7/18/2025, 12:32:26 AM No.531648639
>>531648174
get mods
fuck with mapgen settings
I successfully converted the game into a game of ww1 atritional warfare with the biters, I'm sure you can do the same.
Replies: >>531649198
Anonymous
7/18/2025, 12:35:56 AM No.531649037
>>531645234
Shapez sucks

>>531647964
>"my starter base uses 40 petroleum"
Just hit Gleba already
Anonymous
7/18/2025, 12:37:15 AM No.531649198
>>531648639
you don't get it bro, even with biters and pollution set to 600% in every category, 0% starter area, plus the mods that spawn you into a demolisher territory and add gleba enemies, is just ezkatka for him
you might call that hard, but in reality you're just far far beneath his skill level
Replies: >>531649524 >>531649851
Anonymous
7/18/2025, 12:40:07 AM No.531649524
>>531649198
fuck off
nobody said anything about skill levels
Replies: >>531649685
Anonymous
7/18/2025, 12:41:36 AM No.531649685
>>531649524
lmao
Anonymous
7/18/2025, 12:43:00 AM No.531649851
>>531648174
>there's no challenge except what you decide for yourself and it's all about optimization
That applies to every single game in every single genre.

>>531649198
His head has already ran through every single thing possible. Replying to his posts is pointless, he has gotten a (You) in every conceivable scenario.
Anonymous
7/18/2025, 12:52:14 AM No.531650809
>>531648174
Play mindustry then. It's factory building + tower defense.
Anonymous
7/18/2025, 1:10:45 AM No.531653000
>>531648174
Did you try restricting your defenses only close to your factory and not killing biter nests that are not visible on your radars? This should make pollution cause constant attacks from all around and should be a decent challenge at least until you get bots to repair everything automatically and enough resources coming in to keep up with the demand
Replies: >>531666640 >>531699546
Anonymous
7/18/2025, 1:31:11 AM No.531655219
>>531648174
https://store.steampowered.com/app/254200/FortressCraft_Evolved/

Factory game based around fighting shit. You can absolutely fail if you fuck around and don't defend properly. There's also threats you don't even know about that might pop up later and require immediate action. Downside is the game is jank.
Replies: >>531699546
Anonymous
7/18/2025, 1:35:11 AM No.531655645
>>531590920
fuck thats good
Anonymous
7/18/2025, 1:58:46 AM No.531658187
god I'm so incredibly fucking tired of fagtorio's circuit network
>set up a system that reads the train's contents and inserts ammo, turrets, walls, bots, etc, but only one or two stacks each so it can keep the outposts stocked
>when the train arrives to the station there is a 1 second delay before the train stop starts sending the train's contents, during this time the inserters ignore the limit (yes you piece of shit if you don't get any signal you should totally default to always on when I have "enable/disable" checked)
>during this second they all load a handful of items into the train, eventually filling it completely with 500 gun turrets and shit
Replies: >>531658584 >>531658793 >>531666168 >>531667008 >>531693496
Anonymous
7/18/2025, 2:02:13 AM No.531658584
>>531658187
also if you ever stop the train and set it to manual, even if it's parked at the station, the station will stop reading its contents -> inserters fill it up completely
oh but the train stop shows the number of incoming trains! lol it's worthless, it shows incoming and stopped trains together, so the number is on as soon as the train starts heading to the station, there is no output that's only on when a train is actually stopped
Replies: >>531658957 >>531666508
Anonymous
7/18/2025, 2:04:16 AM No.531658793
>>531658187
you can filter slots in train wagons
Replies: >>531659064
Anonymous
7/18/2025, 2:05:43 AM No.531658957
>>531658584
>output that's only on when a train is actually stopped
Train ID.
Anonymous
7/18/2025, 2:06:38 AM No.531659064
>>531658793
ah thanks bro, that makes things so much easier than limiting on the inserter
completely forgot about that function since my last game
Anonymous
7/18/2025, 2:47:59 AM No.531663823
Clueless
Clueless
md5: 36281a00627c9acc36319a7cfa150720๐Ÿ”
I just made a separate wagon for every item. I suppose filtering the slots would have been more efficent than a wagon with 2000 radars in it.
Anonymous
7/18/2025, 3:00:40 AM No.531665175
>>531611394
Bro on Gleba just have a biochamber that constantly cycles an egg

You might not be aware, but all inserters have a spoil priority setting where you can designate the freshest/spoiliest item
Anonymous
7/18/2025, 3:02:11 AM No.531665345
>>531637557
John Madden

God I remember the first few days of Endwalker where everyone was screaming that on the moon. Good times
Anonymous
7/18/2025, 3:10:06 AM No.531666168
>>531658187
I solved this by making it so that the inserters didn't get the contents signal until a interrupting combinator got a signal showing that the train was present in the station by reading the train ID. This keeps the inserters from ever firing until the stop recognizes there's a train present

If T != pass all signals

I love supply trains far more than map-wide bot networks
Replies: >>531666508
Anonymous
7/18/2025, 3:10:48 AM No.531666232
amazon prime_thumb.jpg
amazon prime_thumb.jpg
md5: 4178416d9f14ecdd0ad71aa7a007a9cd๐Ÿ”
meanwhile I'm just over here jorkin' my circuts
Anonymous
7/18/2025, 3:13:26 AM No.531666508
>>531666168
>>531658584
This also makes it so the train can be stopped manually without getting ENDLESS TRASH since a manual train isn't technically present at a stop
Anonymous
7/18/2025, 3:14:06 AM No.531666578
56845684569
56845684569
md5: 470a92bdb87728dbd415fa61b503dd4f๐Ÿ”
Pretty niche Factrio question: I have a belt with a constant flow of bullets, right? I want that belt to feed a bunch of turrets along the path, but not to go over 10 carrying capacity on the turret. Is there any way to achieve this? The only method I know is to have a belt carrying iron that's fed into assembly machines that are then feeding bullets directly into the turrets. But that would be a belt with iron, which I don't want.
Replies: >>531666773 >>531666817 >>531667008 >>531668356
Anonymous
7/18/2025, 3:14:37 AM No.531666640
>>531653000
you could also raise the evo factor from nest kills to several times normal so that it's a bad idea to destroy more of them than you absolutely have to.
Anonymous
7/18/2025, 3:15:49 AM No.531666773
>>531666578
turrets automatically cap at 10 mags when fed with inserters
Replies: >>531667116
Anonymous
7/18/2025, 3:16:16 AM No.531666817
>>531666578
How are you going over 10 mag? Inserters stop after the turret has 10 mags. Just put an inserter between each turret and the belt.
Replies: >>531667116
Anonymous
7/18/2025, 3:18:15 AM No.531667008
1698540380895485
1698540380895485
md5: b18fd9848b40d3fab7ddd18d8e4333e6๐Ÿ”
>>531658187
Set the inserters to Set Filters, if they receive no signal they will be set to not pick up anything. You can also use a pair of combinators in parallel to set the correct stack size without the stack size signal lagging behind the item type signal.

I'd link you my video on the topic but I can't afford to buy an ad, and you should probably get a firmer grasp of the logic at play before trying that anyway.
>>531666578
sex with vulcan females that are not in pon farr.
Anonymous
7/18/2025, 3:18:57 AM No.531667081
>approaching 600 hours
>still dont use the hotbar
>still dont use personal logistics requests
>still build everything manually because construction bots are slow and storage chests are annoying
I just dont like em
Replies: >>531668213 >>531677498
Anonymous
7/18/2025, 3:19:18 AM No.531667116
>>531666773
>>531666817
>it just does it naturally, no matter the method
Here I thought it was some kind of quirk with assembly machines. Why does it cap like that? Not that I'm complaining. I'm building something with this fact in mind.
Replies: >>531667259 >>531667328 >>531668356
Anonymous
7/18/2025, 3:20:42 AM No.531667259
>>531667116
just built in 1.0 quality of life, Space age would NEVER. I think machines tend to cap out at 2 times the cost of the currently set recipe up to the stack size of the item.
Anonymous
7/18/2025, 3:21:16 AM No.531667328
>>531667116
Inserters do the same for pretty much any machine, but the amount depends on the recipe for things like assemblers.
Anonymous
7/18/2025, 3:30:10 AM No.531668213
1725716651665516
1725716651665516
md5: f4e55391bc5e5db88a3689773e32a662๐Ÿ”
>>531667081
>construction bots are slow
maybe if you only have one. the trick is to have have an equipment grid armor that exists solely to shit out as many construction bots as humanly possible (while also not taking an eternity to recharge)
Anonymous
7/18/2025, 3:31:48 AM No.531668356
>>531667116
>>531666578
hover over the turret input slot with the ammo in it and it'll say something like "automated insertion limit: 10"
Alternatively you can use wiring to read the turret's content but you have to set the option on the turret; helps prevent extra rockets from being fired when using a single missile turret with explosives, on a platform
Anonymous
7/18/2025, 5:08:40 AM No.531677498
>>531667081
you do use personal construction bots though right?
if so then yeah that's literally me too
Replies: >>531678028
Anonymous
7/18/2025, 5:14:23 AM No.531678028
>>531677498
yeah I keep 40 of those with a legendary mk2 for copy and pasting but ill build the initial structure manually. anything dismantled goes into my inventory only because I like knowing whats available to use in one window
Anonymous
7/18/2025, 6:01:09 AM No.531682008
Is there a reason to use regular nuclear reactors once you unlock FBR's?
Replies: >>531686573
Anonymous
7/18/2025, 6:37:47 AM No.531684995
>take two month break
>at work I start randomly thinking about my factory again
Just when I thought I was out they pull me back in
Anonymous
7/18/2025, 6:58:13 AM No.531686573
>>531682008
nuclear reactors are very convenient to use forever on nauvis, especially if you get it all legendary
Replies: >>531686637
Anonymous
7/18/2025, 6:59:04 AM No.531686637
>>531686573
lol I guess it did look like a factorio question. It is for Captain of Industry for the fast breeder reactors.
Anonymous
7/18/2025, 7:27:50 AM No.531688695
I hear your mum is a fast breeder
Anonymous
7/18/2025, 7:34:42 AM No.531689214
Should I get Satisfactory, Captain of Industry or Workers and Resources?
Maybe something else?
Been loving Factorio and my favourite part is how despite the depth and complexity, it's forgiving
Replies: >>531689409 >>531689456 >>531693018
Anonymous
7/18/2025, 7:37:24 AM No.531689409
>>531689214
If you want an easy and forgiving game then go for Satisfactory, CoI is harder and W&R is lot harder.
Anonymous
7/18/2025, 7:38:09 AM No.531689456
>>531689214
satisfactory is easily the most forgiving of those three. there really is no lose condition.
Replies: >>531693018 >>531694024
Anonymous
7/18/2025, 8:13:55 AM No.531691891
https://mods.factorio.com/mod/halo-ring

This looks cute.
Anonymous
7/18/2025, 8:17:34 AM No.531692131
7ac7ff340bb4908309ec37327630df5ba87389e2
7ac7ff340bb4908309ec37327630df5ba87389e2
md5: 4143f86f60c4bf16422b3251c8e193f4๐Ÿ”
and this looks horrifying but also kinda interesting https://mods.factorio.com/mod/demolisher-agriculture
Anonymous
7/18/2025, 8:29:10 AM No.531692934
I THINK HALO SUCKS
Anonymous
7/18/2025, 8:29:42 AM No.531692985
>>531646684
>I'm pretty sure this means you could make a route using a skybridge, delete the bridge, and [..]
You can. And it's literally how road routes plotted through cave systems paper over the issue that when the player leaves the vicinity of the cave's insides the engine unloads the insides' collision meshes and everything subject to physics plummets down.

Word to the wise: never park manual operated vehicles inside caves. You tend to lose them to the depths of the void of negative infinity that way.
Replies: >>531693504
Anonymous
7/18/2025, 8:30:13 AM No.531693018
>>531689214
W&R is ball busting difficult if you play on any of the more "realistic" settings. If you want a relaxed game that still has combat you could try Dyson sphere program. Captain of industry can go either way since it has very customizable difficulties with the easiest setting being very forgiving and the hardest being very challenging.
>>531689456
Anonymous
7/18/2025, 8:33:17 AM No.531693231
>>531646684
>They "fixed" trucks by making it actually impossible for them to get stuck.
Oh it's still possible for them to get stuck.
It's no longer possible for them to get stuck ON THE ENVIRONMENT.
But there's still the issue of the vehicle's schedule getting stuck in its entirety and simply refusing to continue driving. Which can only be fixed by noticing the resource shortage, backtracing it to find its supplier standing idle in the middle of the road doing nothing whatsoever, and then boarding it and driving it a few meters manually before resuming auto-driving.

There's no logic or reasoning to how it triggers, it just sometimes does.
Which is EVER so much fun. (NOT)
Replies: >>531693504
Anonymous
7/18/2025, 8:37:38 AM No.531693496
>>531658187
Skill issue. It's a 1 tick delay, not a 1 second delay. And it has to do with the fact that circuit combinators each take 1 game tick to propagate value changes.
Replies: >>531693643
Anonymous
7/18/2025, 8:37:44 AM No.531693504
>>531692985
>>531693231
It kinda sucks because the idea behind using trucks is pretty neat. The reality is that every fucking twig and rock is going to make plotting your path a giant pain in the ass while remembering you could have just ran a belt in a fraction of the time.
Anonymous
7/18/2025, 8:40:06 AM No.531693643
>>531693496
In practice, all the inserters will cycle once in that 1 tick, making the setup you quoted useless without going into weirder circuit logic, or just using train inventory filters.
Replies: >>531694592
Anonymous
7/18/2025, 8:45:38 AM No.531694024
>>531689456
>there really is no lose condition
There's one, but it's a bug:
You can trigger the glitch where MAM or milestone technologies fail to unlock properly and if you don't notice it and save over your existing files, you've more often than not hardlocked yourself out of being able to complete the game because you'll find some essential recipe, machine, or piece of equipment has gone missing a few hours down the road.
Anonymous
7/18/2025, 8:45:44 AM No.531694029
satisfactory was such a sad experience
>requirements way too easy
>no reason to ever megabase or make endgame permanent setups
>final ammo is gay as fuck to use
>story stops existing completely halfway through
what was the point of the whole schizophrenia shit anyways?
Replies: >>531694282 >>531694990
Anonymous
7/18/2025, 8:49:06 AM No.531694282
>>531694029
>what was the point of the whole schizophrenia shit anyways?
an excuse to insert reddit 'humor'
Anonymous
7/18/2025, 8:53:42 AM No.531694592
>>531693643
>all the inserters will cycle once in that 1 tick
Only if you've configured them to only have filters be circuit-controlled.
If you read train contents as well as train ID and also disable inserters while train ID is not present, it works fine.
Replies: >>531694725
Anonymous
7/18/2025, 8:55:42 AM No.531694725
>>531694592
Yeah that's that I would consider weirder circuit logic.
Anonymous
7/18/2025, 8:56:38 AM No.531694780
526870_20241116194153_1
526870_20241116194153_1
md5: e19bef51a83f59e5ccd5a33a09763be5๐Ÿ”
I LOVE TRUCKS
I LOVE MAKING OVER ENGINEERED BRIDGES AND ROADS FOR MY TRUCKS TO DRIVE ON WHEN A SINGLE BELT WOULD HAVE WORKED BETTER
Replies: >>531695149
Anonymous
7/18/2025, 8:59:29 AM No.531694990
>>531694029
>story stops existing completely halfway through
Coffee Stain was thinking about adding DLC to the game with new stuff to build and explore.
Odds are you'll get more backstory with that, eventually.

Personally, I think ADA is playing 4D chess the whole time.
You're a SAM clone yourself. Fits way too well with the respawn mechanism not to. And is probably the reason you can hear the alien presence to begin with.
Anonymous
7/18/2025, 9:01:38 AM No.531695149
>>531694780
>curves
Never liked the z-fighting that those induce. Blergh.
Anonymous
7/18/2025, 9:02:41 AM No.531695224
Is Satisfactory actually good?
Replies: >>531695391 >>531695552
Anonymous
7/18/2025, 9:05:07 AM No.531695391
>>531695224
No. This has been proven repeatedly.
Anonymous
7/18/2025, 9:07:30 AM No.531695552
526870_20241126163230_1
526870_20241126163230_1
md5: adb94da0b06b9acb03f449028e8f25e4๐Ÿ”
>>531695224
I'd say yes, but up to personal preference. it's not that complex or difficult compared to some other factory builders but if you enjoy making your factory look good, it's unrivaled imo.
Replies: >>531695645
Anonymous
7/18/2025, 9:08:44 AM No.531695645
>>531695552
>if you enjoy making your factory look good
lol
lmao
Replies: >>531695803
Anonymous
7/18/2025, 9:10:54 AM No.531695803
>>531695645
Why is that lmao
Replies: >>531695839
Anonymous
7/18/2025, 9:11:29 AM No.531695839
>>531695803
they're usually used in conjuction with lols.
Replies: >>531695919
Anonymous
7/18/2025, 9:12:49 AM No.531695919
>>531695839
What I mean is why is it bad making your factory look good
Replies: >>531696340 >>531697146
Anonymous
7/18/2025, 9:19:12 AM No.531696340
>>531695919
Oh dear no. I'm saying 99.7% of satisfactory factories look like absolute fucking garbage, thin floating platforms on sheer air, and that the engine actually looks like fucking ass because of its delayed rendering.
But of couse, for the 0.3% of satisfactory players, it will be a true statement.
Anonymous
7/18/2025, 9:21:16 AM No.531696479
sad part about satisfactory is the complete lack of real usage for trains
nothing requires the output they are capable of and by the time you could make long distance rails the drone just does it better and faster and cleaner
Anonymous
7/18/2025, 9:22:17 AM No.531696542
So satisfactory ISN'T 3D factorio?
Replies: >>531696691
Anonymous
7/18/2025, 9:24:23 AM No.531696691
>>531696542
No. It never claimed to be and whack anyone who says that on the head.
Satisfactory is a to factorio what an ipad is to a gaming rig. They are the same thing in theory, but only in theory.
Anonymous
7/18/2025, 9:31:23 AM No.531697146
526870_20240126101400_1
526870_20240126101400_1
md5: b58efc744b1f177ad43aecf512cd3d6a๐Ÿ”
>>531695919
automation doesn't care about aesthetics so 'making it look good' can be seen as a pointless thing to some people.
but I care, so I make it look nice. and spend a lot of time making it look nice. Satisfactory has this creative angle that not a lot of other factory builders have, and my flavor of autism makes me enjoy that.
Replies: >>531698128
Anonymous
7/18/2025, 9:32:12 AM No.531697193
anything good on sale that has multiplayer except for factorio?
Replies: >>531697236
Anonymous
7/18/2025, 9:32:54 AM No.531697236
>>531697193
satisfactory
Replies: >>531698031
Anonymous
7/18/2025, 9:45:04 AM No.531698031
>>531697236
I said good
Anonymous
7/18/2025, 9:46:35 AM No.531698128
>>531697146
I've never played satisfactory but you should put some walls round. Would probably stop the blue fog from creeping in. It's kinda ruining the shot.
Anonymous
7/18/2025, 10:09:45 AM No.531699546
>>531653000
>restricting your defenses only close to your factory and not killing biter nests that are not visible on your radars?
yea, did that
but it's like you said, some challenge for a while, and then you have bots and it gets trivial again
that's the way deathworld playthroughs tend to go
you can try to artificially extend this phase of the game, but ultimately the game is just not designed for enemies to matter in the long run

>>531655219
thanks, I'll check it out
Replies: >>531705231
Anonymous
7/18/2025, 10:15:55 AM No.531699928
Factorio multiplayer is great but sadly all my friends are legitimately low IQ and can't play anything too complex or that requires reflection. To an absurd degree at times...
Anonymous
7/18/2025, 10:21:27 AM No.531700270
Should I try to de-spaghetti my factory or just start a new save?
Replies: >>531700725 >>531701746
Anonymous
7/18/2025, 10:28:58 AM No.531700725
>>531700270
spaghetti harder.
Anonymous
7/18/2025, 10:40:08 AM No.531701404
the space platform mechanic feels rushed desu
Anonymous
7/18/2025, 10:45:53 AM No.531701746
>>531700270
Consume the spaghetti. Let the pasta become part of you and grow from it.
Anonymous
7/18/2025, 11:07:00 AM No.531702998
Up to blue science and not sure if I should start a new save without biters
Replies: >>531703483 >>531705286 >>531705348
Anonymous
7/18/2025, 11:15:21 AM No.531703483
>>531702998
for me the biter sweet spot is
frequency 3
size 2
starting area size 0.17
destroy factor 0.8
pollution off
expansion off

i tried to play without biters, but when you get to make cool weapons and got nothing to use them on just feels kinda meh
Anonymous
7/18/2025, 11:34:52 AM No.531704624
1726041368275139
1726041368275139
md5: 9900a57014b2f8b7f47200b00b4be198๐Ÿ”
damn these shells look so tasty
Replies: >>531704764 >>531704957
Anonymous
7/18/2025, 11:36:50 AM No.531704764
>>531704624
They look more like lava lamps to me
Replies: >>531704839
Anonymous
7/18/2025, 11:38:06 AM No.531704839
>>531704764
>he never thought about eating the lava lamp
Anonymous
7/18/2025, 11:39:48 AM No.531704957
>>531704624
Looks like something that would go up my ass.
Anonymous
7/18/2025, 11:43:24 AM No.531705226
https://www.youtube.com/watch?v=EtIJUwkOAwM
Anonymous
7/18/2025, 11:43:29 AM No.531705231
>>531699546
You could always not use bots too or not give them access to repair packs or only use logistics bots
Anonymous
7/18/2025, 11:44:10 AM No.531705286
>>531702998
biters stop being a thing once you get artillery and survive the first great swarm
Replies: >>531705463 >>531705745
Anonymous
7/18/2025, 11:45:04 AM No.531705348
>>531702998
Why? They are fairly easy to handle and give at least some kind of threat to deal with
Anonymous
7/18/2025, 11:46:47 AM No.531705463
>>531705286
But it's still fun to kill them
As annoying as biters are, you miss them when they're gone
Replies: >>531705767
Anonymous
7/18/2025, 11:49:39 AM No.531705651
>>531525337
Mainly so you couldn't supply ship ammo/fuel from the surface and avoid asteroid processing tetris.
Anonymous
7/18/2025, 11:51:05 AM No.531705745
>>531705286
I don't even build artillery anymore because of it being locked behind Vulcanus research and requiring shipping shit from Vulcanus. Easier to just build nukes and wipe out a large area from nests and set up turrets in choke points
Replies: >>531706134
Anonymous
7/18/2025, 11:51:15 AM No.531705752
So is there anything actually good in this automation sale?
I don't play early access or ironic garbage though
Replies: >>531708375
Anonymous
7/18/2025, 11:51:37 AM No.531705767
>>531705463
thats when you get 25 lasers and become the angel of death in the mech suit just to remind them of their place
Anonymous
7/18/2025, 11:57:18 AM No.531706134
>>531705745
yeah but those turrets get outranged by spitters and you have to refill them or provide a ton of power. easier to just automate a flying magazine with infinite solar power and materials then watch as your pollution cloud cant even reach them anymore.
Replies: >>531706440
Anonymous
7/18/2025, 12:01:41 PM No.531706440
>>531706134
>turrets get outranged
I've never had this be an issue when using laser turrets. Maybe uncommon and rare turrets don't get outranged?
Replies: >>531706656
Anonymous
7/18/2025, 12:01:43 PM No.531706442
>>531597095
Isn't quality straight-up worse than productivity when used this way? Except for Gleba science, but even then there's no good way to send mixed-quality cargo up to the ship.

>>531593371
Once I have a few q1 modules I start doing like the "Lazy Bastard" achievement thing and craft final products in a machine instead of by hand, and add the quality in. So turrets, solar, accumulators, assemblers, drones, power poles, etc eventually make some better ones. And a 2% chance at better armor, equipment grid items, weapons, nuclear reactors, anything I only make in small numbers.

Don't want to put quality in miners or smelters the way you're supposed to, I always want greens there to limit evolution.
Replies: >>531737557
Anonymous
7/18/2025, 12:04:23 PM No.531706625
>>531592076
Stationeers if that counts.
Anonymous
7/18/2025, 12:04:52 PM No.531706656
>>531706440
laser turrets have a bit more yeah, outranging is a problem with base quality machine guns, which I used at the start because they could be set up anywhere but had to often do base laps to top them up and replace
Replies: >>531707324
Anonymous
7/18/2025, 12:07:51 PM No.531706870
>>531593860
it's amazing how little quality matters
you can really tell it was hamfisted by that one dev
the others managed to stop him for 1.0, but the containment failed for space age
the community said from the beginning that it's stupid and unnecessary and lo and behold, it's stupid and unnecessary
the mmo naming scheme is just icing on the cake
Replies: >>531707212 >>531724235
Anonymous
7/18/2025, 12:12:54 PM No.531707212
>>531706870
I think it's pretty cool, but 5 tiers is too many and, fundamentally, recipes having to use ALL the same quality instead of mix and match just makes it too much of a chore to bother with. If they fix that last one I don't think the majority of people would bitch at all. Just spit out the lowest quality of ingredient by default, don't demand segregation of all quality products.
Replies: >>531707596 >>531712603
Anonymous
7/18/2025, 12:14:32 PM No.531707324
>>531706656
Gun turrets are ass since it's far easier to run electricity to the outposts than it is to run an ammo train or belt. You will also need electricity anyway for bots to repair any damage taken
Replies: >>531707881
Anonymous
7/18/2025, 12:18:05 PM No.531707596
>>531707212
If you could mix and match that wouldn't really change a thing, high quality would be too valuable to waste as an ingredient with other low quality materials so you would still have to segregate the streams of materials. Otherwise it all just demotes to lowest common denominator which is 0 quality.
Replies: >>531707836
Anonymous
7/18/2025, 12:21:14 PM No.531707836
>>531707596
Yeah it would. It is trivial to offload the highest quality from a line - filtering out one product is as easy as a single splitter or inserter. Doing it for every quality so that your machines will actually just run? Way fucking harder. It is a nightmare to offload for every rarity. Also no, not too valuable at all frankly when the game becomes about infinite resource management like a quarter of the way in now.
Replies: >>531708157 >>531708353 >>531708421
Anonymous
7/18/2025, 12:21:51 PM No.531707881
1741243038805910 ngb60
1741243038805910 ngb60
md5: 04e374f08480af09ff461e148175282f๐Ÿ”
>>531707324
have you considered that gun turrets are awesome
also laser takes a fuckload of energy and it's constantly dependent on it, whereas ammo can be compactly stored
Replies: >>531707946 >>531708101 >>531709321 >>531727191
Anonymous
7/18/2025, 12:22:53 PM No.531707946
>>531707881
the spicy rocks are free, you can use them to make infinite energy
Replies: >>531727191
Anonymous
7/18/2025, 12:24:16 PM No.531708052
*uranium patch runs out*
now watch his save file being eaten alive by biters lol
Replies: >>531708146
Anonymous
7/18/2025, 12:24:48 PM No.531708101
>>531707881
I THINK GUNDAM SUCKS
Anonymous
7/18/2025, 12:25:35 PM No.531708146
>>531708052
>uranium patch runs out
yeah fucking right.
Anonymous
7/18/2025, 12:25:46 PM No.531708157
>>531707836
>It is trivial to offload the highest quality from a line - filtering out one product is as easy as a single splitter or inserter. Doing it for every quality so that your machines will actually just run? Way fucking harder.
These are the same task.
If you put quality modules into your machines then you want quality products. If you want quality products you won't waste the rare epic roll to just roll it back to normal with 4 normal items so you will need to separate the streams entirely because at the latest on the 2nd stage of production you will have all 5 quality levels at play due to rare double and triple upgrades.
If you don't care about quality and don't care that your epics get rerolled back into normals then don't put quality into the machines at all and they will run just fine.
Replies: >>531708453
Anonymous
7/18/2025, 12:25:56 PM No.531708171
>>531409617
>Kerogen disposal is such a pain because of the ash it creates
The Burner building that's normally meant to turn unwanted byproducts into ash can also burn ashes into nothing. I'm running four ash sorters and it's clearly not worth the effort and power cost, just makes a bit of coal dust and basic ores. I would advise refining all the kerogen you can, as you'll need some better fluids to burn in the glassworks and antimony mines. Coal gas won't cut it long-term.

For power make a bunch of those fish wind turbines, and add a steam storage tank to serve as a battery until you get accumulators. They come very early, near the end of py science 1 along with better power options.

>why would I send rocks into the moss mines
You can produce stone out of water through soil classification. And one of the moss farm upgrades makes them produce coarse fraction, which can be sorted into stone and biomass.
Anonymous
7/18/2025, 12:28:34 PM No.531708353
>>531707836
>the game becomes about infinite resource management
this
I would argue that quality is fundamentally at odds with the premise of the game
quality implies that some materials are rare and precious and deserve special treatment
whereas entire factorio is about making everything scalable and abstract
it's about quantity, that's why most problems can be solved by expanding the factory
Anonymous
7/18/2025, 12:28:52 PM No.531708375
>>531705752
bros?
Replies: >>531708754 >>531708921
Anonymous
7/18/2025, 12:29:40 PM No.531708421
>>531707836
It's valuable for things you only have one of like guns and armor, and on ships because of the limited space.
Anonymous
7/18/2025, 12:30:13 PM No.531708453
>>531708157
>If you put quality modules into your machines then you want quality products.
Wanting isn't a binary state, you dumb autist. You can choose to want only the highest quality you want. You can choose to want any quality higher than normal.
You unlock quality many, many hours before you unlock the highest tier. It is not crazy to not want all quality levels of manufacture. Your view of things isn't close to the only view. The way you think about quality is not the only way quality can be thought about.

No matter any argument you want to put forward, I do not give a shit about uncommon ingredients. I don't care if I am "wasting" rare ingredients. I give a fuck about easily making the highest quality available to me.
Replies: >>531708605
Anonymous
7/18/2025, 12:32:12 PM No.531708605
>>531708453
>You can choose to want only the highest quality you want.
If you don't separate the streams then the highest quality you will get is 0 so you either want quality or you don't want quality.

>I do not give a shit about uncommon ingredients. I don't care if I am "wasting" rare ingredients. I give a fuck about easily making the highest quality available to me.
If you mix the streams then you don't get quality at all retard that's the point.
Replies: >>531708743
Anonymous
7/18/2025, 12:33:57 PM No.531708743
>>531708605
>If you don't separate the streams then the highest quality you will get is 0 so you either want quality or you don't want quality.
No, anon, you're missing the middle ground of "separate stream for the highest quality of product to go to a part of the factory dedicated only to making the highest quality I can and everything else goes down the main path because I don't give a fucking about uncommon."
Replies: >>531708921
Anonymous
7/18/2025, 12:34:13 PM No.531708754
>>531708375
Should've asked like a non-asshole.
Replies: >>531708865
Anonymous
7/18/2025, 12:35:40 PM No.531708865
>>531708754
You can't tell when a game isn't made out of passion but out of irony? You must be very new
You really think shit like Dream Daddy, DDLC, The Engineer (I refuse to call it by its stupid ironic wrongly spelt name), Goat Simulator, Furry Hitler or Date Everything are made legitimately?
Anonymous
7/18/2025, 12:36:21 PM No.531708921
>>531708743
The highest quality you get is 0 my retarded guy.
If you just want to peel what ever arbitrary level you want and leave the rest the rot then that's the same system as it is now. You put quality in machines you want to make quality and separate the streams by peeling off the quality you want and send it to make quality items.
These are the exact same system.

>>531708375
The way you wrote that tells me you won't be happy with any of the offerings so I can't suggest anything you would enjoy. Try some other genre perhaps.
Replies: >>531709137
Anonymous
7/18/2025, 12:37:11 PM No.531708973
>want games to be finished and honest
>this is an insurmountable barrier in 2001+14
Replies: >>531709091 >>531724378
Anonymous
7/18/2025, 12:38:55 PM No.531709091
>>531708973
Game is finished when it's being sold to you for money. You can then either spend money to purchase it as it is or not. Factorio is still being updated for instance, perhaps in couple of years the devs abandon it and you can then finally enjoy the finished state of the game.
Replies: >>531709145 >>531709694
Anonymous
7/18/2025, 12:39:34 PM No.531709137
>>531708921
>The highest quality you get is 0 my retarded guy.
No, it's not, you braindead fucking troglodyte.
>Quality module in fucking anything
>two outputs
>one is any quality lower than highest you have
>one is highest you have
>machines accept any level and put out lowest quality of ingredients
>Somehow machines being fed the highest quality ingredients intentionally shuffled off will produce 0 quality
God fucking damn, READ.
Replies: >>531709314
Anonymous
7/18/2025, 12:39:39 PM No.531709145
>>531709091
Die corporate shill! You don't belong in gaming!
Replies: >>531709314
Anonymous
7/18/2025, 12:42:16 PM No.531709314
>>531709137
That's just the same system we have now except it makes less of the quality you want.

>>531709145
Other way around my retarded friend. It's corpos that insists that game is just not finished and to give them a chance when in reality anything being sold for money is the finished product at that point and there's absolutely 0 guarantee that any further development will happen. There's no functional difference between an early access game a day before it gets abandoned and labeled finished and the day after that happens because the game is the same. If you don't judge things based on what they cost and what you get right now then you are the ideal consooomer.
Replies: >>531709487
Anonymous
7/18/2025, 12:42:20 PM No.531709321
>>531707881
Uranium makes power something you don't need to think about after you set it up
Replies: >>531709847
Anonymous
7/18/2025, 12:44:34 PM No.531709487
>>531709314
>That's just the same system we have now except it makes less of the quality you want.
No, it's not. Holy shit you imbecile. It is infinitely easier to build a factorio accommodating this production style than accommodating the way the game works right now. It is far, far simpler. You're going to tell me right now it's the same system we have when you have to account for multiple levels of quality you don't care about getting either upcycled into higher quality or burnt instead of just fucking used? This is the difference between 5 fucking belts and 2 belts at minimum.
Replies: >>531709573
Anonymous
7/18/2025, 12:45:46 PM No.531709567
GOT HIS ASS
Anonymous
7/18/2025, 12:45:51 PM No.531709573
>>531709487
It's literally the same system. If you don't care about the lower quality then chuck them into a recycler and that's the same effect as "using" them in a machine with 4 normal ingredients and getting a normal output out of that. 2 belts used for that system.
Replies: >>531709709
Anonymous
7/18/2025, 12:47:30 PM No.531709694
>>531709091
so is factorio finished or not? your statements are contradictory
>Game is finished when it's being sold to you for money.
I fucking wish
even discarding early access, which is explicitly unfinished, people buy games with expectations of future content all the time
it's stupid and anti-consumerist, but still they pay
they think they're paying for the game and the promise of future content both, and will bitch if the updates stop
I've had this discussion once in helldivers general
Replies: >>531709956
Anonymous
7/18/2025, 12:47:42 PM No.531709709
>>531709573
>if you don't care just use more machines to do the same thing in a more complicated fashion
FUCKING
BRAINLET
Replies: >>531709956
Anonymous
7/18/2025, 12:49:23 PM No.531709847
>>531709321
uranium is way higher on the tech tree
Replies: >>531709917
Anonymous
7/18/2025, 12:50:28 PM No.531709917
>>531709847
unless you're doing one of the huge multiplier science runs it barely matters though
Anonymous
7/18/2025, 12:51:02 PM No.531709956
>>531709694
Factorio isn't finished since it's still being patched by OP's definition. Unless you of course accept my definition where every game is finished when it's being sold for money which you clearly don't. Thus I don't see a game I can recommend to you that would meet your standards.

>>531709709
It's not more complicated when you realize that if you do use quality you ought to use it effectively and to do that you will still need to separate the streams. You built a strawman out of one extremely weird and inefficient edge case where you chuck quality modules all over the place but refuse to use the quality products for no apparent reason when you could just use prod modules if you didn't care about quality.
Replies: >>531710131
Anonymous
7/18/2025, 12:53:17 PM No.531710131
>>531709956
>you ought to use it effectively
And yet this is the reason no one touches quality until the endgame you shortsighted retard. "UUuooooh only do something if you get 100% efficiency out of it!" That's not how everyone actually fucking plays dude, and this is entirely the reason people hate dealing with quality. Because it is a fucking chore to separate out for no fucking reason. I haven't built any strawman, you just want to sit back and say "you can do this! So it's fine! It's the same!" when the entire point is the EASE OF INTERACTING WITH THE MECHANIC.
Replies: >>531710403
Anonymous
7/18/2025, 12:53:18 PM No.531710134
>Captain of Industry
>enable Realism, Realism+, and Hyper Realism modes
>500 years later
>0 garbage collector strikes in settlements
not very realistic is it
Anonymous
7/18/2025, 12:57:02 PM No.531710403
>>531710131
>Because it is a fucking chore to separate out for no fucking reason.
Your supposed change doesn't do anything to this again the base needed to produce quality is the exact same.
>EASE OF INTERACTING WITH THE MECHANIC.
It actually hinders the interaction with the mechanic because any mistake in the process now instantly wipes out all the quality you built up to that point because "oops looks like you got 1 normal quality copper wire here shame about that legendary stuff you had going"
Replies: >>531710625
Anonymous
7/18/2025, 12:59:56 PM No.531710625
>>531710403
>Your supposed change doesn't do anything to this again the base needed to produce quality is the exact same.
Yes, it does. Why don't you tell me how you handle production of all 5 quality levels in your line, and I'll tell you how it can be simplified down to two chains by allowing the 4 levels of inferior quality to just be lumped together?
>It actually hinders the interaction with the mechanic because any mistake in the process now instantly wipes out all the quality you built up to that point because "oops looks like you got 1 normal quality copper wire here shame about that legendary stuff you had going"
>make a mistake
>penalized
oh fucking no? Don't fuck up and put a normal quality copper wire in your legendary copper wire path then?
>current game
>uncommon copper wire ends up in pool with any other wire
>guess the whole assembly line shuts down
Replies: >>531710819
Anonymous
7/18/2025, 1:02:21 PM No.531710819
>>531710625
> Why don't you tell me how you handle production of all 5 quality levels in your line, and I'll tell you how it can be simplified down to two chains by allowing the 4 levels of inferior quality to just be lumped together?
You won't get to legendaries if you mix qualities, if you mix them up then you just get the lowest common denominator which is normal. To get to legendaries you will need to separate your material streams to begin with.
If you don't care about quality use prod mods.
>oh fucking no?
It matters if you care about ease of use. The correct way to use both systems is the same, only the failure mode is different. In both systems if you want quality you separate the quality streams.
Replies: >>531710972
Anonymous
7/18/2025, 1:04:49 PM No.531710972
>>531710819
>You won't get to legendaries if you mix qualities, if you mix them up then you just get the lowest common denominator which is normal. To get to legendaries you will need to separate your material streams to begin with.
That's it. I give up. You are the dumbest motherfucker that has ever posted in this thread. The idea of one quality stream for top tier products and one stream of mixed quality for the other 4 is beyond your ability to comprehend.
>In both systems if you want quality you separate the quality streams.
In one system you have to have a plan for the 3 levels of interim quality. In the other, you don't. And it doesn't penalize you for playing 100% optimally either. There is zero downside, but you are a mental midget incapable of conceiving "ease of use."
Replies: >>531711102 >>531711398
Anonymous
7/18/2025, 1:06:43 PM No.531711102
>>531710972
>That's it. I give up. You are the dumbest motherfucker that has ever posted in this thread. The idea of one quality stream for top tier products and one stream of mixed quality for the other 4 is beyond your ability to comprehend.
These are the exact same system. You don't get to legendaries without separating the stream and if you don't care if you don't get to legendaries just use prod modules.
>In one system you have to have a plan for the 3 levels of interim quality. In the other, you don't.
Yes you do, you won't get to legendaries if you mix qualities, if you mix them up then you just get the lowest common denominator which is normal. To get to legendaries you will need to separate your material streams to begin with.
Replies: >>531711378 >>531711398
Anonymous
7/18/2025, 1:10:38 PM No.531711378
>>531711102
>These are the exact same system.
Okay, build them and show me. Because they aren't. Jesus fucking christ. Build it. Build your tiniest build you can starting with quality iron and quality copper mining that leads, eventually, to only two outputs: legendary green chips and normal green chips. The smallest most efficient build possible.

Then build the smallest one possibly for only two outputs: uncommon green chips and normal green chips.

I will fucking wait.
Replies: >>531711562
Anonymous
7/18/2025, 1:11:01 PM No.531711398
>>531710972
>>531711102
why don't you guys build up the design and screenshot it
should get your point across better than shouting
Replies: >>531711537
Anonymous
7/18/2025, 1:12:52 PM No.531711537
>>531711398
Because I don't need to, it's self explanatory that juggling 5 outputs requires more complex design to support than 2. There's no argument here at all except anon shutting his ears.
Anonymous
7/18/2025, 1:13:14 PM No.531711562
>>531711378
>Okay, build them and show me.
They are the same system in both systems, build one and that's both of the systems because they are the same system. The target quality merely changes how many belts you need.
Replies: >>531711649
Anonymous
7/18/2025, 1:14:38 PM No.531711649
>>531711562
>just belts
Oh, then what's happening to the other interim quality levels? They either have to go to their dedicated machines or upcyclers. That sounds like more than just belts to me. Are you being dishonest?
Replies: >>531711754
Anonymous
7/18/2025, 1:16:07 PM No.531711754
>>531711649
Which is what you do if you care about quality, which you obviously do if you put in quality modules. If you don't care about quality modules you would put prod modules in.
You won't get legendary chips out with either system without recylers.
Replies: >>531712186
Anonymous
7/18/2025, 1:22:24 PM No.531712186
>>531711754
>Which is what you do if [you only play the game the way I think it should be]
Sorry anon, you're not the main character of reality.
Yes you will by the way. Not very many, especially with basic Q1 modules ofc, but yes, you will. But the system isn't really intended for Legendary more than it is the ease of going through the levels BEFORE legendary, and making quality something easier to interact with during the course of the game rather than only after unlocking Legendary.
Replies: >>531712479
Anonymous
7/18/2025, 1:26:18 PM No.531712479
>>531712186
Again you are free to play in a retarded way that you construct a strawman world around. That's still allowed with the current version of the game too.
But if you come up with a challenge of "make a build that makes legendary X or epic Y" the build is exactly the same for both of these systems. In fact if you don't care about quality you should be using prod modules instead for both systems too!
>Yes you will by the way. Not very many, especially with basic Q1 modules ofc, but yes, you will.
Well if you want it like that then the build is once again the exact same except now it produces basically no legendaries.
>Legendary more than it is the ease of going through the levels BEFORE legendary
The levels before legendary work exactly the same, you still need the exact same amount of belts to separate the quality streams and exact same amount of recyclers to reach the target level. No matter if your target level is epic or rare or uncommon or what ever. The build is still the same.
Replies: >>531712917
Anonymous
7/18/2025, 1:27:51 PM No.531712603
>>531707212
True, should have been three tiers in total. Common, rare and epic, with the same conversion chances, so 1% common to rare and 1% rare to epic.
Might make a mod for that, shouldn't be too difficult.
Replies: >>531712861 >>531713715
Anonymous
7/18/2025, 1:31:38 PM No.531712861
>>531712603
Can probably just use https://mods.factorio.com/mod/VFSteeperQualityWithMythic with minor edits
Replies: >>531713058
Anonymous
7/18/2025, 1:32:31 PM No.531712917
>>531712479
>The levels before legendary work exactly the same, you still need the exact same amount of belts to separate the quality streams and exact same amount of recyclers to reach the target level. No matter if your target level is epic or rare or uncommon or what ever. The build is still the same.
It isn't the same if you can shunt off lower quality vs higher quality. You are, quite frankly, legitimately stupid. I don't know how you can keep repeating bullshit over and over, but it's bullshit, anon. It is not the same build as two quality outputs. Straight up. You can sit around and say "uhhhhhhh but it's not EFFICIENT!!!" but that isn't saying fucking shit. It isn't the argument, dipshit. Changing it to support this doesn't change a fucking thing about what you CAN do with optimizing quality cycling and eventual output, but what it does do is simply the builds you can do to make use of quality in more limited applications instead of having to design an entire process for upcycling.

You haven't offered a single counter to why it shouldn't be an option except "um ummmm oh no what if a heckin copper cable ends up in my legendary copper cables, producing one normal chip instead of my entire production line shutting down is so much heckin worse." This isn't a strawman world. This is actually the "real" world, with real use cases, and would be the simplest implementation of sprinkling in quality into factory designs. You have no arguments and are so stupid you keep repeating that more complex designs aren't more complex.
Replies: >>531713267
Anonymous
7/18/2025, 1:34:09 PM No.531713058
Screenshot from 2025-07-18 13-32-52
Screenshot from 2025-07-18 13-32-52
md5: 4946779885416260ab218a158514b60a๐Ÿ”
>>531712861
I think I'll roll my own
Replies: >>531713228 >>531713417 >>531713737
Anonymous
7/18/2025, 1:36:35 PM No.531713228
>>531713058
yeah I'm sure there's a lot of furry degeneracy in the code /sarcasm
Replies: >>531719492
Anonymous
7/18/2025, 1:37:06 PM No.531713267
>>531712917
>I don't know how you can keep repeating bullshit over and over, but it's bullshit, anon.
I don't get it either but you sure do just keep doing it.

>It isn't the argument, dipshit.
You can make a bad build all you want, that's entirely irrelevant to how the game should be. The fact that your genius idea comes down to
>I want to deliberately put quality modules in my machines and then deliberately waste most of the quality ups by immediately crafting them down to the lowest common denominator to own the chuds
Is merely retarded. Use prod modules if you play like this. That's the simplified build, use prod modules and then use the proper quality set up when you want quality. You use less resources and get more quality items out of it.

>You haven't offered a single counter to why it shouldn't be an option
I did, it makes the system worse.
If you use either system correctly they are the same
If you don't use the systems correctly only one has desirable failure condition that helps you learn how to play while other will quietly waste your resources till infinity.
That is making the game worse for unique snowflakes like you that like to play like shit as some kind of gotcha while offering no benefit to people that just build bases normally.
Replies: >>531713963
Anonymous
7/18/2025, 1:38:49 PM No.531713417
>>531713058
Same retarded notion as lefties not reading Lovecraft because he was a racist. The books are still good.
Replies: >>531715661 >>531719492
Anonymous
7/18/2025, 1:42:07 PM No.531713715
>>531712603
There really should just be 2 qualities if you want to go that route, the primary problem of the mid qualities is that if you use them you have to replace them later with the best quality anyways which is an incredible chore while the build to make mid quality is nearly identical to the build that makes top quality (few machines and 2 more seconds to copy paste the loop down one more time). In fact for the purposes of gameplay there probably ought to be more mid qualities (like 10 or maybe 16 to be a power of 2) if you care about the "joy of crafting" or just 2 if you don't, which could be done with mods.
A better change would be to make different quality tiers require entirely different way to upgrade them instead of a generic quality module that RNG upgrades them but that's obviously not going to happen. That would actually give mid qualities some value as you couldn't just slap down the same grinder one level deeper to get the better stuff.
Replies: >>531714121 >>531714578 >>531714825
Anonymous
7/18/2025, 1:42:23 PM No.531713737
bob 2
bob 2
md5: 918df06bc2b530319a68da852ae5ce11๐Ÿ”
>>531713058
The venn diagram of people that enjoy machinery and furries is much closer to a circle than you'd be comfortable with. I mean we've always had Bob and Earandel.

the machine isn't just for those whom are disgusted by the weakness of flesh, it's also for those who just fucking hate other people.
Replies: >>531719492
Anonymous
7/18/2025, 1:45:12 PM No.531713963
>>531713267
>You can make a bad build all you want, that's entirely irrelevant to how the game should be.
On the contrary, there is no reason. Why is it it worse? Because it's less efficient? You're throwing away large amounts of your... Infinite resources? You don't even get recyclers for upcycling blocks until you get to Fulgora, so the ease of use of this system over the current implementation is pretty drastic for early game quality management. I would say that and making quality management in general easier to build around is a major advantage when it offers literally no downsides. But hey, I'm not a retard who thinks a reduction in output management doesn't lead to a reduction in factory complexity, so what would I know?
Replies: >>531714525
Anonymous
7/18/2025, 1:47:15 PM No.531714121
>>531713715
2 qualities is too truncated. Three is nice since it leaves a quality to be unlocked through later planetary research.
Replies: >>531714825 >>531714859
Anonymous
7/18/2025, 1:51:58 PM No.531714525
>>531713963
>You don't even get recyclers for upcycling blocks until you get to Fulgora
You don't get legendaries till then either, you don't need recyclers if you don't want legendaries. More over without recyclers the build is again the exact same, just worse.
>so the ease of use of this system over the current implementation is pretty drastic for early game quality management
It's the same build in early game too.
>I would say that and making quality management in general easier to build around is a major advantage when it offers literally no downsides.
It doesn't make it easier
>But hey, I'm not a retard who thinks a reduction in output management doesn't lead to a reduction in factory complexity, so what would I know?
The build is the same if you play correctly. The "advantage" is only in the specific scenario where you use quality modules but don't want quality where the simplest build is to just use prod mods. That makes you a retard yes.
Replies: >>531715179
Anonymous
7/18/2025, 1:52:32 PM No.531714578
>>531713715
It would be nice if there were actually dedicated quality machines. Ore purifiers, for instance, or just a general actual upcycler instead of recycler. Something that ONLY rolls a chance to upgrade instead of potentially breaking down into component parts. I'd prefer they be specifically earlier machines for raw materials rather than a generic recycler replacement.
>it's very cool you made your ore patch last 12x longer, but now you will only get 10% of it after the purification process
Replies: >>531714859 >>531715103
Anonymous
7/18/2025, 1:55:50 PM No.531714825
>>531713715
>different quality tiers require entirely different way to upgrade them
Something like Py mod's higher tier plants?

>>531714121
You could have one nauvis quality and one space, and maybe one for the post-game. Should probably make their differences more pronounced though if you have fewer tiers.
Replies: >>531715108
Anonymous
7/18/2025, 1:56:10 PM No.531714859
>>531714121
If you want quality to be a planetary unlock it would be fine to just have it unlock at a planet of your choice or like a combo unlock of "visit 2 planets and unlock quality" or what ever. I don't see that as an advantage but I do recognize how silly it would be to have just 2 even though that is the best for gameplay.

>>531714578
There's many ways to go about it, for instance you could require miners to have a water feed to make uncommon ore and furnaces have a nitrogen feed to produce rare plates and crafting machines would need lubricant feed for epic components and final items need the quality modules to make legendary finished products or something. Or remove the RNG like you said with dedicated machines. The point being the steps have to be different for the mid qualities to matter.
Anonymous
7/18/2025, 1:59:36 PM No.531715103
>>531714578
Ore recycles into itself already. The reason no one recycles ore for quality is because it's too much to lose 75% per cycle. Asteroids only lose 20% and most items with a crafting step can use productivity to offset the losses.
Replies: >>531715296 >>531715313
Anonymous
7/18/2025, 1:59:41 PM No.531715108
>>531714825
>Something like Py mod's higher tier plants?
The animal/plant thing from PY is pretty illustrative because even though the efficiency rises with each upgrade (for the most part anyhow) it's perfectly legitimate to use any recipe based on the situation in the game or even just roll with the first recipe and unga bunga the mod. Because there's a meaningful difference between supplying just 3 ingredients to get the desired item or adding 2 more that are a bitch to make but improve performance, that's a decision you have to make. The current upgrade rollers is never a decision, you just slap the max level roller when you want quality or you don't if you don't because the rollers themselves are identical from tier to tier. There's certainly resource cost for upgrading higher but that functionally doesn't matter to a player that has infinite resources, rather the cost has to be logistical or cognitive.
Replies: >>531716370
Anonymous
7/18/2025, 2:00:36 PM No.531715179
>>531714525
>You don't get legendaries till then either, you don't need recyclers if you don't want legendaries
You do if you want to set up the simpler quality processing solution actually yes, otherwise you'll be left once again accounting for one or two quality levels that you do ???? with without recyclers. Send them to dedicated uncommon and rare processing lines? That's more complex.
>It doesn't make it easier
Literally does. Tell me how it isn't easier to design a factory accommodating 2 quality levels rather than 2+N. Once again, build it. Show me your build that results in only epic circuits and normal circuit outputs compared to uncommon and normal.
Replies: >>531715564
Anonymous
7/18/2025, 2:02:06 PM No.531715296
>>531715103
There's also no sense to recycle ore into itself because quality upgrades in a machine are more efficient than in a recycler and if you already have the ore (you have to have the ore) then you may as well start the process with the first crafting step and see if you get lucky. If you do then that's free, if you don't then you can start recycling. In fact the only thing preventing you from going up like this is that the chains are different lengths and it's easiest to stop at lowest common denominator which is plates for nearly all items (sans things like concrete)
Anonymous
7/18/2025, 2:02:15 PM No.531715313
>>531715103
>Ore recycles into itself already.
I'm aware. But they can increase the upcycle chance for ore in a dedicated machine if they want, or it could have more module slots, etc. It would just be nice as a distinct machine.
> Asteroids only lose 20% and most items with a crafting step can use productivity to offset the losses.
Asteroid crushers aren't going to accept quality modules after 2.1.
Anonymous
7/18/2025, 2:05:15 PM No.531715564
>>531715179
>You do if you want to set up the simpler quality processing solution actually yes
Then you get the same amount with the same build again. You keep getting blown out on this point time and time again.
>Send them to dedicated uncommon and rare processing lines? That's more complex.
If you want legendaries in anything else than a tiny trickle that's what you have to do. Again this is where you should just switch to prod modules if this is how you play.
>Literally does.
The build is the same.
>Tell me how it isn't easier to design a factory accommodating 2 quality levels rather than 2+N.
This is a shit factory that makes nearly nothing of the desired item. Again this is just a bad build, you are free to do bad builds right now. You can replicate the functionaly by using a recycler right now.
>Show me your build that results in only epic circuits and normal circuit outputs compared to uncommon and normal.
They are the same system in both systems, build one and that's both of the systems because they are the same system. The target quality merely changes how many belts you need.
Replies: >>531715665
Anonymous
7/18/2025, 2:06:21 PM No.531715661
>>531713417
It's the other way around. Even with all his immense nigger hate his books are still shit.
Replies: >>531716038
Anonymous
7/18/2025, 2:06:24 PM No.531715665
>>531715564
>Then you get the same amount with the same build again. You keep getting blown out on this point time and time again.
Only in your delusional retard world because you don't understand the end result and efficiency isn't what fucking matters, it's the methodology and ease of implementation.
Replies: >>531715727
Anonymous
7/18/2025, 2:06:55 PM No.531715727
>>531715665
The build is the same
Replies: >>531715759
Anonymous
7/18/2025, 2:07:24 PM No.531715759
>>531715727
Post them.
Replies: >>531715856
Anonymous
7/18/2025, 2:08:26 PM No.531715856
>>531715759
They are the same system in both systems, build one and that's both of the systems because they are the same system. The target quality merely changes how many belts you need.
Replies: >>531715929
Anonymous
7/18/2025, 2:09:11 PM No.531715929
>>531715856
Show me your build that results in only epic circuits and normal circuit outputs compared to uncommon and normal.

Show me your build that results in only epic circuits and normal circuit outputs compared to uncommon and normal without recyclers.
Replies: >>531715998
Anonymous
7/18/2025, 2:09:57 PM No.531715998
>>531715929
They are the same system in both systems, build one and that's both of the systems because they are the same system. The target quality merely changes how many belts you need.
Replies: >>531716081
Anonymous
7/18/2025, 2:10:21 PM No.531716038
>>531715661
Well, you get my point.
Anonymous
7/18/2025, 2:10:50 PM No.531716081
>>531715998
So you should have no problem posting it, of course. Just a couple of blueprints, no big deal. How long does it take to make a simple green circuit manufacturing setup? Second? I believe you can back up your words with proof.
Replies: >>531716271
Anonymous
7/18/2025, 2:13:07 PM No.531716271
>>531716081
Simply post any build that is acceptable for your specific imaginary scenario and that's the build because it's the same build. I don't understand what gotcha shit you are trying to pull here again, all the builds are the same build because it's the same build.
Replies: >>531716334
Anonymous
7/18/2025, 2:14:01 PM No.531716334
>>531716271
So you can't tell me how you're making a build accomodating all four rarities of inputs to two end products without recyclers?
Replies: >>531716521
Anonymous
7/18/2025, 2:14:21 PM No.531716370
>>531715108
I meant the plants you slot in as modules into the farms, not the farm recipes themselves. Probably a new-ish feature. You can automate a new production chain that's way above your current recipe's complexity, and on top of its usual output it'll have a 0.5% chance to produce a permanent farm improvement.
Replies: >>531716521
Anonymous
7/18/2025, 2:16:21 PM No.531716521
>>531716334
The same way you would, the builds are the same. Do you just not speak english? Do you understand what "it's the same" means?

>>531716370
Well that too. It's not very new feature. But yes that also works.
Replies: >>531716575
Anonymous
7/18/2025, 2:17:07 PM No.531716575
>>531716521
>It's the same.
The same as what? What are you doing with the uncommon and rare ingredients, anon? Where are they going?
Replies: >>531716686
Anonymous
7/18/2025, 2:18:09 PM No.531716668
Get a room, you two.
Anonymous
7/18/2025, 2:18:18 PM No.531716686
>>531716575
The same as any arbitrary build you are willing to accept that finishes the challenge. I don't know it's your imaginary scenario. Again I don't see where you are going with this. You are free to waste resources right now if you want, bad builds are acceptable, that doesn't mean the build isn't bad or that the game should be changed to make bad builds worse.
Replies: >>531716778
Anonymous
7/18/2025, 2:19:09 PM No.531716778
>>531716686
I'm only willing to accept builds you actually show me to back up your words.
Replies: >>531716867
Anonymous
7/18/2025, 2:20:00 PM No.531716867
>>531716778
Back up what words? That they are the same? For something to be same as something else there needs to be something there first. Show me a build and I will show you the same build.
Replies: >>531716997
Anonymous
7/18/2025, 2:20:38 PM No.531716931
god why_thumb.jpg
god why_thumb.jpg
md5: c9f9765b855b97ee2905fdb61154cc0d๐Ÿ”
whatever, just wash your hands.
Replies: >>531719450
Anonymous
7/18/2025, 2:21:13 PM No.531716997
>>531716867
Show me green circuit production from quality inputs, anon. An extremely basic building block. Just show me how you can build for 2 outputs the same as 4.
Replies: >>531717169
Anonymous
7/18/2025, 2:22:49 PM No.531717169
>>531716997
Well show me an example build that you would consider as good and I will show how my build is the same.
Replies: >>531718146
Anonymous
7/18/2025, 2:25:29 PM No.531717402
you're both idiots
either show a picture or concede the point to the other guy
repeating the same thing over and over clearly isn't working
Replies: >>531717715 >>531717726
Anonymous
7/18/2025, 2:28:56 PM No.531717715
>>531717402
I seriously hope that you understand how hypothetically if he were to show his build and I would then post the same image back at him, that this would indeed show that the build is the same and I am thus right and how this being sort of obvious consequence one would immediately concede the point instead of doubling down on it but eh what do I know.
Anonymous
7/18/2025, 2:29:02 PM No.531717726
>>531717402
how can they do that when neither of them play factorio
Anonymous
7/18/2025, 2:32:57 PM No.531718070
I seriously hope that you understand that if you assert something in theory then you need to be prepared to demonstrate it in practice
I mean you're supposed to be pretending to be engineers
this applies to the other guy in equal measure
you're both being stubborn
Replies: >>531718305 >>531718590
Anonymous
7/18/2025, 2:33:38 PM No.531718146
>>531717169
What's good? You seem to think it's about efficient use of resources, or about maximizing total quality output. For me, good is doing precisely what I want at the moment. I don't give a fuck about optimizing for efficiency through the majority of the game. If I want to set up rare space platform part production, I'd like to be able to feed them with quality outputs from some quality module'd blue chip, electric engine and LDS machines without having to worry about specifically accounting for uncommons. I'd rather have it this way because I would rather not have the thrusters, asteroid collectors and cargo hubs ever being made at anything under the highest quality, especially before I can even recycle them.
Replies: >>531718590
Anonymous
7/18/2025, 2:34:48 PM No.531718267
b29
b29
md5: cf2152aa94a801c026ef739f4021b0ad๐Ÿ”
Now talk about nuclear power and the efficiency of Factorio's code.
Replies: >>531718490 >>531718698 >>531719843
Anonymous
7/18/2025, 2:35:13 PM No.531718305
>>531718070
Once again I don't have to demonstrate shit. It is factually more complex to manage multiple outputs. There's no argument.
Replies: >>531719556
Anonymous
7/18/2025, 2:36:49 PM No.531718490
>>531718267
hold up. we haven't discussed science blocks properly yet.
Anonymous
7/18/2025, 2:37:48 PM No.531718590
>>531718070
I am prepared to demonstrate it immediately, just post the image and I will post an image that is exactly the same. I even promise express delivery if I'm still in the thread when you go about it.

>>531718146
>What's good?
Good according to you, anything will do really, it's your imaginary scenario afterall. I mean I hope you know what you yourself consider good or a success for your imaginary scenario, right? It wouldn't be that you just came up with a scumfuck no use scenario just to make some kind of gotcha on a forum right?
You didn't have to write what you consider good btw, you could simply say "I concede" but I accept it anyways.
Replies: >>531718891 >>531719556
Anonymous
7/18/2025, 2:38:50 PM No.531718698
>>531718267
Does nuclear power have better kilowatts per second?
Anonymous
7/18/2025, 2:40:56 PM No.531718891
>>531718590
> It wouldn't be that you just came up with a scumfuck no use scenario just to make some kind of gotcha on a forum right?
No? It's been the exact same argument the entire time. It has never been about making optimal use of resources or quality output. I said from the start it's about making quality easier to manage as a whole whenever you want to implement it. So, anyways, about those blueprints?
Replies: >>531719028
Anonymous
7/18/2025, 2:42:13 PM No.531719028
>>531718891
Again the explanation on the scenario wasn't necessary, simply post the image that fits your scenario and I will post a base that's the same.
Replies: >>531719496
Anonymous
7/18/2025, 2:46:23 PM No.531719450
>>531716931
wanna know a secret, remove the filter inserter and turn its bottom block into a conveyor going straight, the left lane (iron) will go through the underground, but the steel will get blocked.
Replies: >>531719818
Anonymous
7/18/2025, 2:46:40 PM No.531719492
>>531713228
>>531713417
>>531713737
>t. earendel
Anonymous
7/18/2025, 2:46:45 PM No.531719496
>>531719028
I already described multiple scenarios and builds. What part do you need help with understanding?

I'll go all the way back since I guess my last post about practical implementation is too complex for you to understand.

Make a build starting from quality copper and iron smelting and take it to only two final outputs: Rare green chips, common green chips. Simple, extremely simple, right anon? I'm sure you can follow this.

Then do it without recyclers.

After you do that I'll ask for one final theoretical build, but I'll wait on that one.
Replies: >>531719657
Anonymous
7/18/2025, 2:47:15 PM No.531719556
1750792609407129 1679325179520303
1750792609407129 1679325179520303
md5: f3f28b1b34f161062f727d434bba8ed6๐Ÿ”
>>531718305
>>531718590
if any of you cared about actually resolving the issue, you would just post your solution and let the other guy comment on it
but you just want to act superior to each other
that's it, I'm done trying to make you manchildren play nice
Replies: >>531719687
Anonymous
7/18/2025, 2:48:08 PM No.531719657
>>531719496
>I already described multiple scenarios and builds.
Ah then the same build as you have described is my answer.
Replies: >>531719753 >>531720824 >>531721035 >>531721290
Anonymous
7/18/2025, 2:48:24 PM No.531719687
>>531719556
I already did though. I don't know what more you want me to do than describing an exact use case for what made me want it in the frist place, and the theoretical implementation I've described multiple times.
Anonymous
7/18/2025, 2:49:09 PM No.531719753
>>531719657
But I need to see you build it anon. Go ahead.
Replies: >>531719906
Anonymous
7/18/2025, 2:49:41 PM No.531719818
>>531719450
That's part of the joke, no?
The inserter is redundant because of the underground belt bringing iron plates from the top side.
The filtered splitter is also redundant because of what you said.
Replies: >>531720836
Anonymous
7/18/2025, 2:49:58 PM No.531719843
QVOTDKHA2NGLDPWBQ52OPQ6FRM
QVOTDKHA2NGLDPWBQ52OPQ6FRM
md5: 58d8043adb52df51316e94d9065e6ede๐Ÿ”
>>531718267
Looks like the army gets the microreactor first.
Anonymous
7/18/2025, 2:50:30 PM No.531719906
>>531719753
Ah well I missed where you described your build, but since you said you did I trust you did and you can check my answer from there.
Replies: >>531719997
Anonymous
7/18/2025, 2:51:25 PM No.531719986
Satisfactory insists upon itself
Replies: >>531720061
Anonymous
7/18/2025, 2:51:30 PM No.531719997
>>531719906
Uhoh, I copy and pasted the build and it clogged up because the uncommon ingredients have nowhere to be used. How did you solve it?
Replies: >>531720097
Anonymous
7/18/2025, 2:52:09 PM No.531720061
>>531719986
Do they have or used to have a weekly blog?
Anonymous
7/18/2025, 2:52:28 PM No.531720097
>>531719997
Same way as you did, I guess the build was shit then. I did warn you about that, shit builds are allowed but they are still shit.
Replies: >>531720169
Anonymous
7/18/2025, 2:53:08 PM No.531720169
>>531720097
That's weird, because my build works since one path of my machines accepts all quality products, so it doesn't back up.

How did you solve it?
Replies: >>531720280
Anonymous
7/18/2025, 2:54:07 PM No.531720280
>>531720169
Oh that's great to hear, same way as that then. It's the same build after all. I accept your concession.
Replies: >>531720352
Anonymous
7/18/2025, 2:54:58 PM No.531720352
>>531720280
Glad you made the same build in vanilla factorio as I did in my theoretical mod. Good showing.
Replies: >>531720451
Anonymous
7/18/2025, 2:55:41 PM No.531720451
>>531720352
Well it's the same build problem is probably in your end if it doesn't work on your machine. If the build is shit that may be the cause, maybe check for that?
Replies: >>531720546
Anonymous
7/18/2025, 2:56:28 PM No.531720546
>>531720451
I checked for that, but instead I just found out that you have no arguments and can't construct a blueprint of a green chip production line.
Replies: >>531720649
Anonymous
7/18/2025, 2:57:20 PM No.531720649
>>531720546
I just did, I even accepted your concession on that. Do you wish to double down again?
Replies: >>531720693
Anonymous
7/18/2025, 2:57:53 PM No.531720693
>>531720649
That's weird, I don't see any blueprints. Want to double check that?
Replies: >>531720824
Anonymous
7/18/2025, 2:58:42 PM No.531720807
Can you children go back to /v/?
Replies: >>531720850
Anonymous
7/18/2025, 2:58:51 PM No.531720824
>>531720693
Well check this post for information on where to find them
>>531719657
Replies: >>531720939
Anonymous
7/18/2025, 2:59:01 PM No.531720836
>>531719818
knowing how MY spaghetti works, he probably did the inserter first, but it wasn't making enough, so he split the belt, and filter split the belt so the iron would continue to pass through as well as splitting.
sometimes you get so into trying to fit your chunks in small spaces that you forget that you're making a mistake
Anonymous
7/18/2025, 2:59:12 PM No.531720850
>>531720807
Not until he directly shows me a blueprint.
Anonymous
7/18/2025, 2:59:58 PM No.531720939
>>531720824
There was no file attached, you must have forgotten. Easy mistake.
Replies: >>531721035
Anonymous
7/18/2025, 3:00:46 PM No.531721035
>>531720939
Oh if you didn't remember to attach the file that's ok, just post it then and and then refer to this
>>531719657
Replies: >>531721130
Anonymous
7/18/2025, 3:01:40 PM No.531721130
>>531721035
I described what I want you to create anon. You can create smelters with quality modules feeding a green circuit plant right?
Replies: >>531721290
Anonymous
7/18/2025, 3:03:07 PM No.531721290
>>531721130
Oh yes the build would be the same as what you have posted, see the details here
>>531719657
Replies: >>531721402
Anonymous
7/18/2025, 3:04:07 PM No.531721402
>>531721290
So create the builds I described and show me how you manage the uncommon products anon. Really simple. Your entire argument is predicated on being able to do that, so I'm sure it's coming, right?
Replies: >>531721468
Anonymous
7/18/2025, 3:04:43 PM No.531721468
>>531721402
I already did, I even accepted your concession on that. Do you wish to double down again?
Replies: >>531721578
Anonymous
7/18/2025, 3:05:47 PM No.531721578
>>531721468
Could've made it at least 100 times by this point, but the problem is simply you can't, right?
Replies: >>531721664
Anonymous
7/18/2025, 3:06:41 PM No.531721664
>>531721578
I already did, I even accepted your concession on that. Do you wish to double down again?
Replies: >>531721765
Anonymous
7/18/2025, 3:07:42 PM No.531721765
>>531721664
>just spamming now
kek, utterly bootyblasted.
Replies: >>531722381
Anonymous
7/18/2025, 3:11:37 PM No.531722139
Get a room
Anonymous
7/18/2025, 3:12:36 PM No.531722232
I've reviewed the argument from the beginning and concluded that one of you is an asshole who called the other one a dumb autist for no reason and started acting hostile while the other one is too stubborn to ever acknowledge another person's perspective to begin with. Conclusion: no productive resolution to this argument expected. Thank you for taking the time out of your day to read this summary.
Replies: >>531722382 >>531722402
Anonymous
7/18/2025, 3:14:10 PM No.531722381
>>531721765
he did the same thing last thread.
insist that his science blocks were easy, and anyone who disagreed, or even just asked a question about his super vague "idea" was 'conceding', despite him dodging even basic questions, like why would you ship raw ore en mass instead of say, turning it into plates and steel at the mines, then shipping that out to save on trains, which he insisted would take MORE trains because its more items, because he cant seem to understand that for the same amount of items, he would need 5 times the trains in ore, PER PASTED SCIENCE BLOCK.
the guys the bad kind of autist
Replies: >>531722562 >>531723541
Anonymous
7/18/2025, 3:14:12 PM No.531722382
>>531722232
There doesn't really need to be a resolution, since I'm by default right. He is seething about a feature that won't be changed for the reasons I outlined. He can accept that or not, ultimately it doesn't matter.
Anonymous
7/18/2025, 3:14:28 PM No.531722402
>>531722232
if dumb autist offends anyone here on any level you should leave
Replies: >>531723106
Anonymous
7/18/2025, 3:16:12 PM No.531722562
>>531722381
If you didn't figure it out the guy who pitched the science blocks is the same person you just now quoted.
Replies: >>531722683 >>531722894
Anonymous
7/18/2025, 3:17:25 PM No.531722683
>>531722562
No I'm not lol. I made a few posts trying to understand that guy though.
Anonymous
7/18/2025, 3:19:39 PM No.531722894
>>531722562
following the thread back you can tell its not, sciblockautist kept calling any post asking him to clarify his posts a 'concession', which the post i replied to was replying to.
so unless its a samefag, its the other guy.
Replies: >>531723035 >>531723089
Anonymous
7/18/2025, 3:20:45 PM No.531723003
1523391193392
1523391193392
md5: 60b2ef891175b3d0859f00e317306291๐Ÿ”
What the fuck happened to this thread?
Replies: >>531725992
Anonymous
7/18/2025, 3:21:06 PM No.531723035
>>531722894
tbf "concession accepted" is sitewide lingo (though it's been dying off for the past couple years thankfully) so I wouldn't take it as an indicator, but it's certainly really sus to have two threads with someone arguing in the same way (discarding any ideas things can be done differently than his own) using it.
Anonymous
7/18/2025, 3:21:49 PM No.531723089
>>531722894
I'm the guy who accepted this retards concession above and it's not me. Meanwhile that guy shares the same basic understanding of game mechanics and hiding behind gotchas and attacking the opposition instead of defending his own position so it's spiritually him if not actually him.
Anonymous
7/18/2025, 3:22:01 PM No.531723106
>>531722402
Maintaining a level of civil discourse is important because it makes the other side more willing to argue in good faith. When you disregard that you get the situation we have right now. You're also admitting that your preferred type of discourse is an average thread of /v/.
Replies: >>531723214
Anonymous
7/18/2025, 3:23:15 PM No.531723214
>>531723106
If you can't take a light jab when you're unironically being autistic and refusing to accept the game can be played in other ways than you imagine, you should probably never socially interact at all.
Replies: >>531723528 >>531723580
Anonymous
7/18/2025, 3:26:36 PM No.531723528
>>531723214
I specifically and explicitly called out to the retard that bad builds were in fact fine way to play the game, they are still bad builds and shouldn't be what features are based around.
Replies: >>531723601
Anonymous
7/18/2025, 3:26:47 PM No.531723541
>>531722381
>why would you ship raw ore en mass instead of say, turning it into plates and steel at the mines
I wish this game had any reason at all for things like this.
Replies: >>531724117
Anonymous
7/18/2025, 3:27:11 PM No.531723580
>>531723214
Well the light jab achieved the opposite effect in this case didn't it. It's almost like no matter what you think the autist is not going away, he's just going to spam the thread instead. Do you consider that a win or something?
Replies: >>531723730
Anonymous
7/18/2025, 3:27:25 PM No.531723601
>>531723528
You explicitly shit your pants and started spamming 12 year old retorts.
Anonymous
7/18/2025, 3:28:42 PM No.531723730
>>531723580
He's going to spam the thread anyways. Yeah, I consider arguing him to the point he starts acting like an actual child a win. The thread will move on.
Replies: >>531723876
Anonymous
7/18/2025, 3:30:09 PM No.531723876
>>531723730
>Yeah, I consider arguing him to the point he starts acting like an actual child a win.
I have no further questions.
Anonymous
7/18/2025, 3:32:29 PM No.531724117
>>531723541
With foundries, it's better to ship ores compared to plates, the ore to plate ratio is at least 1:2.25.
But then molten metals are better than either plates or ore.
Replies: >>531725734
Anonymous
7/18/2025, 3:33:36 PM No.531724235
>>531706870
It matters for the lategame because you can scale heavily with it without hurting your UPS. It truly is optional.

I feel very indifferent towards it and I don't see why people hate it so vehemently.
Replies: >>531724331 >>531727074
Anonymous
7/18/2025, 3:34:39 PM No.531724331
>>531724235
People mostly hate it because kovarex comes here to defend it. If he didn't defend it then it would just be a lukewarm "eh it's shit but what you gonna do about it"
Replies: >>531724798 >>531724870
Anonymous
7/18/2025, 3:35:07 PM No.531724378
>>531708973
>2015
Anonymous
7/18/2025, 3:38:48 PM No.531724798
>>531724331
I think people here are too autistic to let it go whether anyone defends it or not.
Replies: >>531724991
Anonymous
7/18/2025, 3:39:27 PM No.531724870
>>531724331
please jump off a building.
Anonymous
7/18/2025, 3:40:34 PM No.531724991
>>531724798
Tons of bad stuff never get talked about but if you try to defend X you will suddenly find lots of haters. The more that happens the more you get the false impression that something is uniquely hated when the fault is in fact with the people bringing X up.
Replies: >>531726727
Anonymous
7/18/2025, 3:44:39 PM No.531725391
What I don't like about quality is that epic and legendary qualities are locked behind research. I'd rather have them all unlocked from the start but have an unlimited research that increases the chance of getting a better quality item
Replies: >>531725689
Anonymous
7/18/2025, 3:47:29 PM No.531725689
>>531725391
I like having at least one level to be unlocked later. I couldn't tell you why exactly, it just feels like almost everything in the game should progress or have an upgrade at some point post-space launch and gating off a rarity tier just feels right to me. A research for raising the odds would be fucking great though, especially with the asteroid processing changes coming.
Replies: >>531725910
Anonymous
7/18/2025, 3:47:46 PM No.531725734
>>531724117
So you should run calcite trains to your mines to melt the ore, and then use a pipeline to transport the ore melt elsewhere

:^).
Replies: >>531725857 >>531726242
Anonymous
7/18/2025, 3:49:02 PM No.531725857
>>531725734
It makes me really annoyed you can't place multiple landing pads on a planet for this reason.
Replies: >>531730685
Anonymous
7/18/2025, 3:49:33 PM No.531725910
>>531725689
What they should do is keep it like that but once you finish the game one time they should unlock legendary right at the start, that way you don't have to wait until you can start grinding and can actually make a finished build from the start. Lowering the chances and restoring them with the normal research would be a good compromise if one is needed.
Replies: >>531726094
Anonymous
7/18/2025, 3:50:19 PM No.531725992
>>531723003
it's just two guys
Replies: >>531726152
Anonymous
7/18/2025, 3:51:20 PM No.531726094
>>531725910
They don't even do that for blueprints still, do they? Seems like an unrealistic wish and instead just something to mod in honestly.
Replies: >>531726398
Anonymous
7/18/2025, 3:51:52 PM No.531726152
bored-anime
bored-anime
md5: 1154fe8585f8f8e8e482516632c7f3e7๐Ÿ”
>>531725992
I can't decide which mods to play
Anonymous
7/18/2025, 3:52:40 PM No.531726242
>>531725734
Fluid wagons carry more molten metal equivalent than cargo wagons carry ores or plates.
So you should run calcite trains to the mines, and fluid trains to transport the ore elsewhere.
Replies: >>531726290
Anonymous
7/18/2025, 3:53:13 PM No.531726290
>>531726242
pipes mog fluid trains thoughbeit
Replies: >>531726515
Anonymous
7/18/2025, 3:54:17 PM No.531726398
>>531726094
Call it Master Engineer mode that removes basic progression blocks like.
Anonymous
7/18/2025, 3:55:15 PM No.531726487
bored-anime
bored-anime
md5: 1154fe8585f8f8e8e482516632c7f3e7๐Ÿ”
I can't decide which mods to play
Replies: >>531727136
Anonymous
7/18/2025, 3:55:31 PM No.531726515
>>531726290
But pipes also need to be set up separate from the train network. It's a tradeoff of convenience.
Replies: >>531726603
Anonymous
7/18/2025, 3:56:24 PM No.531726603
>>531726515
but do we need the trains?
Replies: >>531726986 >>531727120
Anonymous
7/18/2025, 3:57:36 PM No.531726727
>>531724991
>fault is in fact with the people bringing X up.
fuck off I'm not going to self censor because you can't stop sperging out
Replies: >>531726806
Anonymous
7/18/2025, 3:58:19 PM No.531726806
>>531726727
>defends bad thing
>gets blown out
>wow these people who uniquely hate me am I right fellow nosebergs
You don't have to "self censor" just don't whine when you get obliterated
Replies: >>531726941
Anonymous
7/18/2025, 3:59:22 PM No.531726904
the bad thing? quality
Replies: >>531726965
Anonymous
7/18/2025, 3:59:46 PM No.531726941
>>531726806
>reeeeeeeeeeeee stop talking about quality aaaaaaaaaaahhhhhhhh
Replies: >>531727074
Anonymous
7/18/2025, 4:00:01 PM No.531726965
>>531726904
i thought iy was da jooos
Anonymous
7/18/2025, 4:00:11 PM No.531726986
>>531726603
Belting calcite? Maybe that's actually better than trains.
Replies: >>531727084
Anonymous
7/18/2025, 4:01:12 PM No.531727074
>>531726941
The first person who brought the topic up was again this person
>>531724235
Whining that quality is uniquely attacked
I have no issues with you talking about quality, if I did I would simply not respond to you.
Replies: >>531727903
Anonymous
7/18/2025, 4:01:18 PM No.531727084
>>531726986
Considering how little you need + turbo belt with quad stacks, gonna need a lot of distance to beat it.
Anonymous
7/18/2025, 4:01:44 PM No.531727120
>>531726603
Trains are the whole point. The entire factory is for the trains.
Replies: >>531727187
Anonymous
7/18/2025, 4:01:55 PM No.531727136
Screenshot 2025-07-18 080145
Screenshot 2025-07-18 080145
md5: a39babf9c50f5c6966449922ce14185e๐Ÿ”
>>531726487
Replies: >>531727262
Anonymous
7/18/2025, 4:02:32 PM No.531727187
>>531727120
the only train I built in my last playthrough was on fulgora
it's a trainless universe out there in space age
Anonymous
7/18/2025, 4:02:33 PM No.531727191
>>531707881
>>531707946
Alright but what if we used the spicy rocks as turret ammo?
Replies: >>531727265
Anonymous
7/18/2025, 4:03:19 PM No.531727262
>>531727136
Wow, you got me, I quoted wrong and reposted, guilty as charged
Replies: >>531727464
Anonymous
7/18/2025, 4:03:22 PM No.531727265
>>531727191
I'm gonna take this opportunity to complain that it's bullshit we can't manufacture artillery shell nukes
Anonymous
7/18/2025, 4:05:19 PM No.531727464
>>531727262
deleting posts is cringe
own your misposts like a man
Replies: >>531730201
Anonymous
7/18/2025, 4:10:17 PM No.531727903
file
file
md5: 9587dd2e7b3025529cd585860348bb98๐Ÿ”
I still prefer the pacman.

>>531727074
people were talking about quality one hour before that you silly goose.
Replies: >>531728015
Anonymous
7/18/2025, 4:11:29 PM No.531728015
>>531727903
Well that was the start of this chain, feel free to point out the start of the quality discussion what you think the previous discussion was about and apply check how that started. I don't know what your point is.
Replies: >>531728181
Anonymous
7/18/2025, 4:13:05 PM No.531728181
>>531728015
I don't really have a point? I was replying to another guy literally yesterday about >>531593860 and you picked my reply from today.
Replies: >>531728312
Anonymous
7/18/2025, 4:14:19 PM No.531728312
>>531728181
>I don't really have a point?
My point exactly
Replies: >>531728384
Anonymous
7/18/2025, 4:15:16 PM No.531728384
tenor
tenor
md5: ccfbcf86f35cf8cd01720e438bbe8c08๐Ÿ”
>>531728312
it's okay buddy I still love you
Anonymous
7/18/2025, 4:16:51 PM No.531728525
also what the hell demolisher remains still leave a cloud of hurt that destroys your bots?
The hell, these things are expensive
Anonymous
7/18/2025, 4:20:11 PM No.531728908
i like quality on end products, but quality shuffling intermediates sucks.
i like having bigger logistics crates, i like bigger armor grid sizes, i REALY like the bigger range on guns, but outside of specialty setups, quality buildings just isn't worth the cost on a factory scale
until you get a single epic EM plant and churn out 200+ circuits a second with beacons, letting you tear out 30% of your base
10/10, i will never play without it
Replies: >>531729613 >>531730057
Anonymous
7/18/2025, 4:27:11 PM No.531729613
>>531728908
>i like having bigger logistics crates, i like bigger armor grid sizes, i REALY like the bigger range on guns
Could all be done by adding more items to the game. This is the reward of quality, not quality itself.
Replies: >>531729729
Anonymous
7/18/2025, 4:28:25 PM No.531729729
you know I genuinely haven't seen anyone post their maraxis base
or cerys

why
>>531729613
>adding bloat when you could just have mk2 to mk5
Replies: >>531729917
Anonymous
7/18/2025, 4:30:04 PM No.531729917
>>531729729
The bloat is in the game either way because quality tiers don't mix. Quality the way it was implemented doesn't prevent bloat.
Replies: >>531729974
Anonymous
7/18/2025, 4:30:31 PM No.531729974
>>531729917
If you say so.
Replies: >>531730084
Anonymous
7/18/2025, 4:31:19 PM No.531730057
>>531728908
>but quality shuffling intermediates sucks.
careful anon, you'll trigger him if you say it's annoying to build for intermediate quality
Anonymous
7/18/2025, 4:31:35 PM No.531730084
>>531729974
I do say so.
Anonymous
7/18/2025, 4:32:41 PM No.531730201
>>531727464
Nah, he's a hero. He made space for one more shitpost from me
Replies: >>531730308
Anonymous
7/18/2025, 4:33:04 PM No.531730241
How to make another Space Age playthrough interesting?
I want to play again, but don't want to do the exact same thing
Replies: >>531731225 >>531731772 >>531732215 >>531734758
Anonymous
7/18/2025, 4:33:47 PM No.531730308
>>531730201
we're past the bump limit
it's free real estate for everyone
Anonymous
7/18/2025, 4:37:15 PM No.531730685
>>531725857
Someone might build something actually interesting if they allowed that so it's forbidden.
Replies: >>531731071
Anonymous
7/18/2025, 4:41:23 PM No.531731071
>>531730685
I know one of the new planet mods adds it as a reward. The underwater world I think.
Anonymous
7/18/2025, 4:42:46 PM No.531731225
>>531730241
>no main bus base
>city block
>science multiplier
pick one
Anonymous
7/18/2025, 4:47:57 PM No.531731772
>>531730241
Mods
Replies: >>531731884 >>531732059
Anonymous
7/18/2025, 4:49:02 PM No.531731884
>>531731772
There are no good mods out for Space Age yet, tho
Replies: >>531732238
Anonymous
7/18/2025, 4:50:34 PM No.531732059
mug
mug
md5: c1b375c8fc9ad07ff64850766d31187c๐Ÿ”
>>531731772
There's no need to get 4chan's moderation team involved.
Anonymous
7/18/2025, 4:51:59 PM No.531732215
>>531730241
start on any planet mod
gleba start
Replies: >>531732417 >>531734758
Anonymous
7/18/2025, 4:52:13 PM No.531732238
>>531731884
have you tried all the planets? there's at least a couple that are fun.
Anonymous
7/18/2025, 4:53:55 PM No.531732417
>>531732215
>gleba start
Sounds incredibly unpleasant and slow.
Replies: >>531732560
Anonymous
7/18/2025, 4:55:17 PM No.531732560
>>531732417
What's unpleasant about never having to expand to new resource patches?
Replies: >>531732672 >>531733770
Anonymous
7/18/2025, 4:56:22 PM No.531732672
>>531732560
Having to run spoilables with yellow belts.
Replies: >>531732827
Anonymous
7/18/2025, 4:57:40 PM No.531732827
>>531732672
only lengthy belts are gonna be the fruit and bioflux belts anyways, barely matters for them
you should totally try it
Replies: >>531733606
Anonymous
7/18/2025, 5:02:02 PM No.531733263
The biggest missed opportunity of Spage is the endgame
Replies: >>531733408
Anonymous
7/18/2025, 5:03:18 PM No.531733408
>>531733263
yeah promethium should spoil (and it will in 2.1)
Anonymous
7/18/2025, 5:05:02 PM No.531733606
>>531732827
Bioflux and fruits last an hour, don't they? That's not really my concern. I've always looped my nutrient feeds before, so I've needed significant spoilage filtration on those feeds. I guess if you don't loop your nutrients and just burn all your excess after one pass, then it would be fine.

I suppose, as on Nauvis, you'd end up with a starter base (or 3) on a Gleba start.
Anonymous
7/18/2025, 5:06:29 PM No.531733770
>>531732560
Having no coal and zero military upgrades.
Replies: >>531734973
Anonymous
7/18/2025, 5:15:56 PM No.531734758
>>531730241
this >>531732215 but start on the Tiberium planet https://mods.factorio.com/mod/Factorio-Tiberium
Anonymous
7/18/2025, 5:18:02 PM No.531734973
>>531733770
And enemies that either outrange turrets or resist gunfire.
Anonymous
7/18/2025, 5:21:12 PM No.531735296
good-seed-for-2-0-deafult-settings-v0-2et98bq4tscf1
good-seed-for-2-0-deafult-settings-v0-2et98bq4tscf1
md5: 570086672a03404ecbb4d2b00330fb25๐Ÿ”
God seed discovered
Replies: >>531735431
Anonymous
7/18/2025, 5:21:45 PM No.531735364
Should I buy DSP?
Replies: >>531735459 >>531735675 >>531736141
Anonymous
7/18/2025, 5:22:29 PM No.531735431
>>531735296
I don't get searching for free chokepoint seeds, at that point just turn biters off
Anonymous
7/18/2025, 5:22:49 PM No.531735459
>>531735364
he's done nothing but hemorrhage views for years now so unless you really don't have your eyes on any other autistic manchild to own I'd suggest you keep looking for something else
Replies: >>531735645 >>531735753
Anonymous
7/18/2025, 5:24:41 PM No.531735645
>>531735459
wtf at least preface it by saying it's illegal to own people
you'll get anon in legal trouble
Replies: >>531735959
Anonymous
7/18/2025, 5:25:03 PM No.531735675
>>531735364
Yes it's a good game.
Anonymous
7/18/2025, 5:25:51 PM No.531735753
>>531735459
You know, I was considering writing it out, but thought: "No, nobody is gonna go for that obvious a joke." and yet here we are.
Replies: >>531735867 >>531735959
Anonymous
7/18/2025, 5:26:57 PM No.531735867
>>531735753
I was literally about to make the same joke, but other Anon beat me to it
Replies: >>531736065
Anonymous
7/18/2025, 5:27:52 PM No.531735959
>>531735645
He could be Indian, I don't know
>>531735753
it goes through my head every single time it's abbreviated here because dumb things make me laugh
Replies: >>531736065
Anonymous
7/18/2025, 5:28:52 PM No.531736065
>>531735959
>>531735867
Honestly, can't blame you guys. Like I said, even I thought of it when I wrote it. So I guess on some level I was asking for it.
Anonymous
7/18/2025, 5:29:38 PM No.531736141
>>531735364
Keep in mind the development is slow for it. There's plenty of content but new stuff is between long periods of nothing. Right now they're doing some optimization so the next update won't run like shit.
Replies: >>531736487
Anonymous
7/18/2025, 5:32:24 PM No.531736405
new egg please this one is burnt into charcoal
do not add /v/inegar this time
Replies: >>531738235
Anonymous
7/18/2025, 5:32:38 PM No.531736432
Honestly, Vulcanus is just too good
There's no reason to have a main base on Nauvis anymore, Vulcanus has no real drawbacks
Replies: >>531736654 >>531736738 >>531738327
Anonymous
7/18/2025, 5:33:08 PM No.531736487
>>531736141
How "incomplete" is it? I checked out some reviews and they did mention that it has easily 50 hours of content, and that sounds like you'll get your monies worth, since it's on sale right now. But of course I must admit I'm hesitant with a game that's been in Early Access since 2021. I was burned by buying space engies. and I'm gonna get burned again by buying space engines 2 because I'm an idiot who doesn't learn from touching the god damn stove
Replies: >>531737043 >>531737478
Anonymous
7/18/2025, 5:34:54 PM No.531736654
>>531736432
I like that myself. It's neat that eventually Nauvis strips back to basically just being science delivery hub and nothing else. I'm sad that uranium basically doesn't have an endgame use in Space Age though.
Anonymous
7/18/2025, 5:35:46 PM No.531736738
>>531736432
Yeah but I hate coal liquefaction
Anonymous
7/18/2025, 5:38:57 PM No.531737043
>>531736487
It's finished and now they're adding combat, which is kinda barebones rn. Game is easier than vanilla Factorio for sure on the automation side, and after "launching the rocket" there's similarly nothing to do other than keep scaling up for infinite research.
Anonymous
7/18/2025, 5:43:25 PM No.531737478
>>531736487
I'd say it's comparable to vanilla factorio. There's a distinct early game, mid game, and end game where you're free to do whatever you want kind of like after you launch the rocket in factorio. All the quality of life stuff you would expect from a factory game is there. Personal logistics,blueprints etc.
Anonymous
7/18/2025, 5:44:06 PM No.531737557
20250718092503_1
20250718092503_1
md5: b77e51616aacd1b6b8dc7d1e2eb08861๐Ÿ”
>>531706442
>Isn't quality straight-up worse than productivity when used this way?
The point isn't making quality science, it's making quality intermediates that you can spend making quality buildings/equipment. Typically I build whatever I need using productivity, then place some assemblers with quality modules "upstream" that drop their normal outputs on the main belt and stockpile all the quality outputs. The normal quality ingredients from the quality-moduled assemblers get priority but if the stockpile of quality outputs ever gets backed up, there's enough extra assemblers to pick up the slack. Picrel is an example of green circuits (ignore the mess, it's been built over a dozen times.) It's a decent way of getting lots of uncommon and a few rare ingredients stockpiled. You can scale up by turning the uncommon ingredients into uncommon science and so on. It's how I got rare power armor MkII before leaving Nauvis.
Anonymous
7/18/2025, 5:50:58 PM No.531738235
>>531736405
activate the charcoal
Anonymous
7/18/2025, 5:51:42 PM No.531738293
the old egg must die so that the new egg can be born...
Anonymous
7/18/2025, 5:52:02 PM No.531738327
>>531736432
>Vulcanus has no real drawbacks
Space is more limited and there's no oil
Replies: >>531745021
Anonymous
7/18/2025, 5:53:54 PM No.531738505
itsover
itsover
md5: 15a7cb72fd697fbc6910ec6a90145410๐Ÿ”
And here it is, the last post ever in /egg/
Anonymous
7/18/2025, 5:54:19 PM No.531738553
really though the fact that you can't mix qualities is incredibly stupid
make it weighted (one q2 and one q1 gives you 1:4 odds of getting a base q2 output) or lowest or fucking whatever
just not the current system
dumb as shit since all quality stuff comes from recycling anyway it's all the same garbage just unsorted
Replies: >>531739580
Anonymous
7/18/2025, 6:04:17 PM No.531739580
>>531738553
nooooo you can't do that noooooo what if a normal copper cable ended up in your legendary copper cable line
Anonymous
7/18/2025, 6:04:29 PM No.531739607
>please select your language
I DIDN'T KNOW THIS WAS CHINA SLOP! ABORT! ABOOOORT!!!
Replies: >>531739927
Anonymous
7/18/2025, 6:07:22 PM No.531739927
>>531739607
it's fine
Replies: >>531740047
Anonymous
7/18/2025, 6:08:19 PM No.531740047
>>531739927
Alright, I'll trust you. This dark fog thing, should I keep it enabled?
Replies: >>531740162
Anonymous
7/18/2025, 6:09:22 PM No.531740162
>>531740047
That's the biters. I'd say yes.
Replies: >>531740392
Anonymous
7/18/2025, 6:11:21 PM No.531740392
>>531740162
Thanks anon. I'll go with detailed hints too, since it's my first time.
Replies: >>531740458
Anonymous
7/18/2025, 6:12:04 PM No.531740458
>>531740392
post spaghet ASAP
Replies: >>531740551
Anonymous
7/18/2025, 6:12:38 PM No.531740521
Should I set up all the basic sciences at Vulcanus and import them to Nauvis or just bring foundries over to Nauvis?
Replies: >>531740671 >>531740808
Anonymous
7/18/2025, 6:12:51 PM No.531740551
>>531740458
Will do at some point in the next thread. But it'll probably just be "my dude what are you doing??"
Replies: >>531740635
Anonymous
7/18/2025, 6:13:41 PM No.531740635
>>531740551
you don't get it anon, seeing fresh spaghet sustains me. to go back and know nothing again...
Anonymous
7/18/2025, 6:13:59 PM No.531740671
>>531740521
Foundries and a steady stream of calcite, that's what I did. But both options should work.
Anonymous
7/18/2025, 6:15:21 PM No.531740808
>>531740521
Do you want to have to move ore patches? Even lasting 12x as long with top notch shit, compare it to literally never running out ever on Vulcanus.
Anonymous
7/18/2025, 6:17:42 PM No.531741074
Is it actually possible to build spaceships on planets other than Nauvis? Won't they get destroyed by all the random asteroids floating around before you get everything set up?
Replies: >>531741256
Anonymous
7/18/2025, 6:19:12 PM No.531741256
>>531741074
It's really easy to except on Aquillo. A couple of gun turrets will protect it just fine. I launched all my stationary platforms from each planet's surface the first time.
Replies: >>531741703
Anonymous
7/18/2025, 6:19:47 PM No.531741321
Ah, Dyson Sphere Program is a factorio style "resources run out" game not a satisfactory style "resources are unlimited" type deal?
Anonymous
7/18/2025, 6:23:09 PM No.531741703
>>531741256
Should I be starting by launching some ammo and turrets first?
Replies: >>531742165
Anonymous
7/18/2025, 6:25:20 PM No.531741938
For /egg/s sake, make a new thread already
That "page 10" is triggering my autism
Replies: >>531742217 >>531742367
Anonymous
7/18/2025, 6:27:33 PM No.531742165
>>531741703
>should
ain't gonna say should, probably the real should is to make them on nauvis and send them where you want them. But I just launch three rockets basically to get up the required materials. I think it's three minimum for the barebones template I use? At work so can't check. But anyways 3 launches should be enough to setup everything to defend itself and set about accumulating resources + manufacturing foundation from copper wire shipments.
Anonymous
7/18/2025, 6:27:59 PM No.531742217
>>531741938
DIY
Replies: >>531742365
Anonymous
7/18/2025, 6:29:32 PM No.531742365
wat
wat
md5: 60f2f8641abe919784ff6881258044dc๐Ÿ”
>>531742217
I'm gonna mess something up and the thread will yell at me
Anonymous
7/18/2025, 6:29:33 PM No.531742367
>>531741938
Ironic
they had to power to automate everything, but not their own thread
Anonymous
7/18/2025, 6:31:52 PM No.531742613
Screenshot 2025-07-18 102554
Screenshot 2025-07-18 102554
md5: d04918986e54454c1a7a9a6ac105c563๐Ÿ”
is there a limit to how many oil pumps you can place or something? I only have six others. I can't get these things to build. I have plenty of construction parts and trucks sitting idle waiting for jobs. They build other things but they won't build oil pumps anymore. I even tried moving it around, setting it to urgent priority, and manually moving trucks to ensure the location was reachable, all to no avail. definitely not in planning mode/paused either.
Replies: >>531743843
Anonymous
7/18/2025, 6:43:30 PM No.531743843
>>531742613
What gaem?
Replies: >>531745049
Anonymous
7/18/2025, 6:54:36 PM No.531745021
>>531738327
>Space is more limited
There's plenty of space and cliff explosives are available.
Anonymous
7/18/2025, 6:54:48 PM No.531745049
>>531743843
Master of Production.