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Thread 531801554

760 posts 192 images /vg/
Anonymous No.531801554 >>531882051 >>531978945 >>532066912 >>532082370 >>532148001 >>532554415 >>532613178 >>532687298 >>532708124 >>533007571 >>533047869 >>533439173 >>533456646
/rlg/ - Roguelike general
Previous thread: >>530813782
Featured game by thumbnail: (me)

>Are mystery dungeon games allowed in this thread?
Generally yes, most mystery dungeon games(Shiren the Wanderer, Pokemon Mystery Dungeon, Etrian Mystery Dungeon, etc.) can be considered roguelikes too
>Is Elin/Elona allowed?
Yes, they are roguelikes
>Is Dwarf Fortress allowed?
If it's adventure mode, yes, that could be considered a roguelike, the same can't be said about its other modes though
>FAQ
https://l.idrix.fr/J7sOv
>What to Play
https://l.idrix.fr/eYNOh
>Individual Game Pastas
https://l.idrix.fr/wXd8t
>Roguelike Archive (Collection of pretty much every free roguelike there is)
https://archive.org/details/ArchiveRL.7z
>/rlg/'s "official" Cataclysm: DDA fork
https://github.com/cataclysmbnteam/Cataclysm-BN/releases


>News
28 June 2025 - Shadow of the Wyrm v1.8.4 released - https://www.shadowofthewyrm.org/downloads.html
26 June 2025 - Gloamvault b21 released - https://store.steampowered.com/app/3460840/Gloamvault/
22 June 2025 - Steam Sky 11.0.2 released - https://thindil.itch.io/steam-sky/devlog/971350/version-1102-arrived
20 June 2025 - Overworld v2.5 released - https://redasteroidgames.com/overworld/
19 June 2025 - NLarn 0.7.7 released - https://nlarn.github.io/news/2025/06/19/release-0.7.7
18 June 2025 - Tangaria "Deeptown Era" released - https://tangaria.com/news/deeptown-era/
9 June 2025 - Coop Catacombs 1.6 released - https://aikoncwd.itch.io/coop-catacombs

>/rlg/'s shared DCSS online account
User: rlgrobin
Password: ownfault (or "robin" on Xtahua)

Roguelike Servers
https://angband.live/ (Angband and variants)
Anonymous No.531804325
https://youtu.be/-13LUfagQhY?si=7IJA2eUmFAesOR7B
Anonymous No.531805438 >>531817485 >>531821425
I am making a bg2 inspired roguelike
Wish me luck rlg!
Anonymous No.531806525 >>531871035
Dude sex roguelike?
Anonymous No.531809928 >>531819014 >>532151492
>>531712405
for Bright Nights I would simply walk into town and butcher every zombie I found including hulks and kevlar hulks
the only things that stopped my rampage were acid and shocker zombies if I wasn't decked out to be immune, which I typically always was which may have contributed to my durability lol
I also don't remember if Barbaran Montante was the solution to shoggoths and sludge crawlers as well. I had a solution but I don't remember if it was eskrima or barbaran montante
the longsword has better storage options, is faster, and has Parry instead of Block which makes it superior for all purposes as far as I can tell
maybe the combat chainsaws would be good lol
Anonymous No.531816343
Punk rock like ... I'll be back
Anonymous No.531817485
>>531805438
what does that mean? setting or ruleset or both?
Anonymous No.531819014 >>531819268 >>531907336
>>531809928
This was Bazza once I got him properly set up. Max str build, with Medieval swordsmanship.
Anonymous No.531819268 >>531819513
>>531819014
yes you can optimize the fuck out of it but I was just a dude with 10s in all stats or whatever
maybe it was 12s, I was pretty well juiced all-around without being post-thresh in anything
Anonymous No.531819513 >>531819676
>>531819268
I get that, it's why I mentioned MS being broken if you build for it.
Anonymous No.531819676 >>531820564
>>531819513
why would you build for anything in cataclysm, if you can't do everything then there's no point because it takes so many goddamn hours to do anything
I guess the specific mutation thresholds are unique enough and exclusive enough
Anonymous No.531820338
Winning with Sorcerer was harder than I expected because he can't build any defense. Poison Familiar is pretty strong with willpower though, especially if you know that leveling the skill summons an extra familiar.
Anonymous No.531820564 >>531820689
>>531819676
For fun I guess, I've done plenty of average joe builds, schizo builds, no guns runs, no modern shit at all runs etc
For Bazza I was doing max one stat builds. His was obviously the max str one.
Anonymous No.531820689 >>531820903
>>531820564
>average Joe builds
lol, Cataclysm protagonists aren't average joes, they're ubermensch
Anonymous No.531820903
>>531820689
You know what I mean, low stats, no OP skills, no OP traits. Obviously the ones that survived weren't average joes by the end.
Anonymous No.531821425
>>531805438
You mean a DND RL?
Anonymous No.531823131
Anonymous No.531830258 >>531855515
Is anything but strong antibiotics useless against infection?
I ate normal antibiotics like candy but still succumbed to infection.
Anonymous No.531838421
When you cast an evil spell on arelgee:
https://youtu.be/oLic8uyGmXs?t=91
Anonymous No.531853906
I'll be back later
Anonymous No.531855515
>>531830258
this is one of the one's that varies by version I think
Anonymous No.531856370
Anonymous No.531863359 >>531863573
>fight and sneak my way through city to get to hospital for blood draw quest with a few police batons
>finally get to hospital
>it's swarming with zeds
>ok gotta find centrifuge
>find the room where the console is and where it should be
>it's fucking destroyed
Ffs. I'm going to spawn it in. It wasn't nearly as hard as getting that dude's sex pants, but took way longer
Anonymous No.531863573 >>531864747
>>531863359
centrifuges are all over the place in labs and there's at least one in every hospital
if that was your only hospital then yeah
Anonymous No.531864747 >>531865043
>>531863573
The only other hospital I've seen was completely fucking obliterated by zombies. I don't seen to remember their destruction being this bad last time I played two years ago
Anonymous No.531865043 >>531865716
>>531864747
you need to specify which version of the game you're playing
Anonymous No.531865716 >>531865782
>>531865043
Experimental from a few days ago
Anonymous No.531865782 >>531866006
>>531865716
you need to specify which version of which fork of the game you're playing
Anonymous No.531866006 >>531866061
>>531865782
DDA of course
Anonymous No.531866061 >>531866390
>>531866006
you should kill yourself
Anonymous No.531866390 >>531866521
>>531866061
And why's that
Anonymous No.531866521 >>531866659
>>531866390
most efficient solution to your problems
Anonymous No.531866659 >>531953702
>>531866521
Nah, I got a good roll this life
Anonymous No.531867879
I'm playing a Golem in Frog and even at level 20s I'm stacking up healing potions because the Destroyer, who is the golem race boss, will definitely take dozens of potions to beat
Anonymous No.531871035
>>531806525
I'm 87% sure there is atleast one sort of cyberpunk/deus ex roguelike
Anonymous No.531872031
Call me Paul Bob Page
Anonymous No.531872076 >>531874219 >>531874329 >>531874330 >>531874391 >>531904246
Roguelikes for old men?
Anonymous No.531874219
>>531872076
Nethack
Anonymous No.531874329
>>531872076
A Quest Too Far
https://www.randomstuff.org.uk/~geoffrey/roguelikes/aquesttoofar.html
Anonymous No.531874330
>>531872076
Tetris
Anonymous No.531874391
>>531872076
All of them
Anonymous No.531882051 >>531885254 >>531885702 >>532358216
>>531801554 (OP)
>Cataclysm The Last Generation
Alright, what the fuck happened and why is a new Cataclysm fork on steam?
Anonymous No.531885254 >>531885625 >>531888203
>>531882051
Some eceleb from CDDA discord clique got banned for antiKevinism and made their own very special fork, or something like that
Anonymous No.531885625 >>531886498 >>531888313
>>531885254
Is it special with features or just the same with prettier graphics?
Anonymous No.531885702 >>531888313
>>531882051
Why isn't your fork? It's completely legal, and fleecing normalfags paying for games is a commendable activity.
Anonymous No.531886498
>>531885625
The dev has boobs, that's all I can remember
Anonymous No.531888203 >>531907516 >>532089127
>>531885254
She got fucked over, went on hiatus and when she figured she could make money off her own fork, she started kissing Kevin's ass. He's been fluffed enough to not care about her branch even though her people are more hostile towards Kevin than the BN folks.
Anonymous No.531888313
>>531885625
Something something combat harder or more involved?
No more exodii, no more portal storms
Added throwing people?
People also say there are more lovecraftian or sci-fi monsters or something
It's free on git. No reason to buy it before you try it or at all unless you absolutely adore it
>>531885702
Isn't CDDA on steam just the last stable version?
Anonymous No.531888593 >>533482793
they removed exodii and imgui and backport all the good shit
Anonymous No.531888809 >>531910815
#fuckkevin
Anonymous No.531891645 >>531907817
Did Cataclysm in any of the ports end up having sex- I mean, the ability to have a family yet? Last time I played, which was probably years now, had tampons and stuff in almost every single house by the hundreds and I was thinking that someone's bound to make them useful, whether officially or through a mod of a sort
Anonymous No.531904246
>>531872076
Undertale
Anonymous No.531907336 >>531913207
>>531819014
>53 strength
what kind of clown mod bullshit is going on here
Anonymous No.531907516 >>531967824
>>531888203
>She got fucked over, went on hiatus
what exactly happened
Anonymous No.531907817 >>531912282
>>531891645
>bro I REALLY need to goon to my turn based pixel graphics non-animated zombie survival game
literally why, there are a billion porn games in existence. also tampons were already useful because they can be disassembled for cotton balls and plastic.
Anonymous No.531910815
>>531888809
Who's Kevin
Anonymous No.531912282 >>531913674
>>531907817
Yeah, but it felt like a weird random thing to suddenly shove into the game, with Kevin back then citing that 'homes with (young) women would typically have these' or something like that. But I suppose in his world, half the people would go around wearing pride clothing and carry related items like those 'everyone is actually bisexual whether they know it or not' that the old shitty homos and lesbians would pull out prior to the trannies taking over their community.
Anonymous No.531913207 >>531913396
>>531907336
20 str start, 20 str from hydraulic muscles, 2 str from the str CBM, a bunch of str from ursine mutations, a couple of points from an artefact iirc.
Anonymous No.531913396 >>531914150
>>531913207
>20 str start
lmao meme bullshit, imagine presenting that as a real build.
Anonymous No.531913674 >>531915652
>>531912282
Tampons aren't a weird random item, anon. You gotta get a gf
There are also menstrual pads in the game, but for some reason they're always displayed as a hidden item in a box unless you ">" the box. I wonder if this was done because menstruation is triggering to certain people...
Anonymous No.531914150
>>531913396
What a strange thing to say.
Anonymous No.531915652
>>531913674
They certainly are if it was added into a game like Cataclysm where it wasn't around before, purely for that reason. Though it's still an okay source of cotton balls and plastic early on if you can't seem to find a better source, I guess.
Anonymous No.531919078 >>531919550 >>531920956 >>531943640
Damn, my character that I've spent the last two weeks with, the first to get through any T3 dungeons, got exploded in one turn in Rak'shor Pride, by a single normla necromancer. I stripped his sustains and he summoned a bunch of ghouls around me, I cast lash out killing most of them then immediately died. I didnt even use some of my buffs because they have crazy long cooldowns, I just had no idea this would happen.
Anonymous No.531919550 >>531920956
>>531919078
Was just looking through my character dump, I think it was the 0% blight resist that did me in. IT wasn't 0 when I last checked, weird
Anonymous No.531920229 >>531920956 >>531963919
Advice on how to horrorform this?

Been dumping into asi malak and master bleed to get the prestige. Sometimes it works well, sometimes I get raped instantly.
Anonymous No.531920956 >>531923672
>>531919078
>>531919550
>>531920229
Stay on topic, please. We're discussing possible menstruation mechanics
Anonymous No.531923672
>>531920956
It doesn't say troongames general on the OP, does it?
Anonymous No.531931439 >>532564201
It's such a shame that DDA has a strangehold on all the autists that are willing to do the boring technical shit, all of these forks inevitably have a handful of gameplay focused people that are unwilling or unable to do that drudge work causing it to never overtake DDA.
Anonymous No.531943640 >>531947996
>>531919078
>f***ed up evil elf
Anonymous No.531944726 >>531948592
how the fuck do guns actually work in cdda? how significant are stats for them, does automatic fire actually do anything or is it the same as spamming 4 shots in semi auto? what is the difference between sight dispersion and actual dispersion and does the field of view rating for different sights do anything?
Anonymous No.531947996
>>531943640
What? Its apt for a Shalore Writhing One, right?
Anonymous No.531948592
>>531944726
I personally just shoot the zombies and hope I score a hit
Anonymous No.531949052 >>531949245 >>531950214 >>531952786
What fun scenarios would you guys recommend for DDA?
Last time i played with a 20INt genius character in the LMOE bunker winter start. Spent ninety fays avoiding zeds, eating roots, farming copper from fridges in rural houses and smelting up bronze gear.
Then also manufacturing gunpowder from bird shit for weeks on end only to amass like 4-5 pipebombs worth.
Anonymous No.531949245 >>531949505
>>531949052
>Then also manufacturing gunpowder from bird shit for weeks on end only to amass like 4-5 pipebombs worth.
bird shit is a waste of time, gotta look for caves with niter inside.
Anonymous No.531949505
>>531949245
Buddy my char would job to a boneplate wolf. I was skulking around eating roots and bark. Anything to avoid conflict.
When i died on the thirtieth of april ive had like 9 kills.
Anonymous No.531950214
>>531949052
Playing a different game
Anonymous No.531951165 >>532769936
anyone play Touhou Crawl, and if yes, how long is the game exactly? does it have a ton of extra branches like DCSS?
Anonymous No.531952786 >>531952859 >>531968469
>>531949052
>farming copper from fridges in rural houses and smelting up bronze gear.
Is it possible to go full dwarf fort and mine for metals and shit? I know you can find some useful resources by mining but I never found any metals.
Anonymous No.531952859
>>531952786
Not metals but afaik you can get all three blackpowder components.
There are mods for mining ore.
Anonymous No.531953702
>>531866659
you wouldn't be here playing roguelikes if that was the case
Anonymous No.531963827
well I found my first aircraft carrier but I was instantly killed by a jawed terror randomly while on the way back to land to get guns and ammo. Apparently they are faster than motor boats, so there goes my chance of exploring a location I have never seen before.
Anonymous No.531963919
>>531920229
I guess some self dmg would be best? Or some other way of stacking some other form for horrorform to inherit.
Anonymous No.531967824 >>531967969
>>531907516
WG had a bunch of code pulled with no explanation. Boomer spit or some shit. Lots of hours of work gone and the usual shitty and dismissive attitude on git from the dev team. Classic cdda drama
Anonymous No.531967969 >>531968360 >>531970513 >>532589674
>>531967824
oh wtf she was the one that added the dumbass slip and falling thing? Is she also the one that added the vehicle volume preventing movement bullshit? my expectations for TLG just plummeted if so.
Anonymous No.531968360 >>531968783 >>532843105
>>531967969
Here's a link to Dumb fighting Dumber
https://github.com/CleverRaven/Cataclysm-DDA/pull/72172
Anonymous No.531968469
>>531952786
bog iron from swamps is easy in BN
I don't think I've managed to get copper out of the dirt yet but I could be wrong
Anonymous No.531968783 >>531969060 >>531970049
>>531968360
jesus the clownshow sounds more reasonable in this exchange than the TLG chick does. And it sounds like she's an even bigger realismfag than kevin and company which is unbelievable, I guess that tracks with some of the bad changes I experienced playing her fork.

Why can't there just be a normal person that wants to make a video game calling the shots on one of these things?
Anonymous No.531969060
>>531968783
have you tried Bright Nights
Anonymous No.531970049 >>532843105
>>531968783
Autism is gonna autism
Anonymous No.531970513
>>531967969
>Is she also the one that added the vehicle volume preventing movement bullshit?
she was lmao
https://github.com/CleverRaven/Cataclysm-DDA/pull/70184
and kevin was the one that reverted it

welp

every fork is a monkey's paw I swear
Anonymous No.531970870 >>531971027
how does CDDA have both turn-based gameplay and a physics system to handle stuff like cars moving around etc? it confuses me
Anonymous No.531971027 >>531971246
>>531970870
Real-time gameplay is just turn-based gameplay that doesn't pause for you to act.
Anonymous No.531971246 >>531971450 >>531971539 >>531971935
>>531971027
its a bit different because most turn based gameplay uses an action-points system including CDDA
trying top replicate real-time gameplay leads to confusing gameplay usually in a turn-based game which is why most don't do it.
yet somehow cata does both and idk that sounds incredibly confusing to me
Anonymous No.531971450 >>531972026
>>531971246
Those action points are literally tied to time passing ingame.
Anonymous No.531971539 >>531972026
>>531971246
>yet somehow cata does both and idk that sounds incredibly confusing to me
does it? I don't really know what's physics based about driving, you just point the car in a direction and go, if it does have some kind of physics going on it's extremely basic because I can stop my 10,000+ pound tank on a dime from like 50 mph.

the only thing physics-like I can think of about vehicles is when they get knocked around by strong zombies.
Anonymous No.531971935
>>531971246
Realtime games are also turn based, each turn is one frame. They even use action point systems for animations!
Anonymous No.531972026 >>531972157 >>531973085
>>531971539
lets say you got two cars driving around nearby
1 - does car A move 10 spaces, then after that car B moves 5 spaces (going at half speed)?
2 - Or does car A move two spaces, then car B move one space?
IMO method 1 of car movement would be incredibly awkward and janky
I don't remember, I don't think there are multiple cars driving at once in CDDA but iirc there is a physics system

>>531971450
it doesn't work exactly like that
if you do something thats slow it could take 150 action points (in a game where a turn is 100 action points)
so you pass 1.5 units of time in 1 unit of time, its a bit confusing and doesnt exactly mirror real-time games being paused frame by frame
this is how different speeds are commonly simulated
Anonymous No.531972157 >>531972467
>>531972026
>I don't think there are multiple cars driving at once in CDDA
yeah that's what I was gonna say, there is never more than one car driving at once because only the player can drive. And even so I don't understand how what you are describing requires physics like at all. That scenario is simply a question of how movement speed is handled there's no invoking physics necessary there.
Anonymous No.531972467
>>531972157
I thought that there was a semi-realistic driving simulation in CDDA not just "car travelling at this rate enables you to go X distance per turn"
if not, then ig you dont need any physics but I could've sworn that there was some sort of physics system in CDDA
Anonymous No.531973085 >>532017723
>>531972026
you can get multiple cars moving at once in sufficiently energetic collisions
it works like 2 until the vehicles are moving faster than ~15 mph, at which point it moves like 1
Anonymous No.531973365 >>532017723
or rather, vehicles get updates once per second every second on the second
I notice because I made my last dude fast as fuck so I got to observe that shit
Anonymous No.531975296
rogoonlike
Anonymous No.531978671 >>531995672
>DDA
>Bright Nights
>Era of Decay
>There is Still Hope
Corporate needs you to find the difference between these pictures
Anonymous No.531978945 >>531994382 >>532517007
>>531801554 (OP)
Is Quasimorph any good?
Anonymous No.531988935 >>531990471 >>532046809
Dragged a ghost crab over to a death drake and then willingly stood in spectral mist so that the death drake couldn't hit me with miasma.
Feeling pretty IQ over here.
Anonymous No.531990471
>>531988935
i always feel high IQ whenever i use gell's gravitambourine
Anonymous No.531994382 >>532517007 >>533278094
>>531978945
It's fucking awesome. There's a lot of item bloat, though, so it makes sense the most popular mod is a bag extension/weight reduction one so you can carry more stuff out of each successful run
Anonymous No.531995672
>>531978671
Despite of or because of all its autism, DDA is the only one worth playing out of all of those
Anonymous No.532002675 >>532007421 >>532007707 >>532116672
how do I make a dungeon in roguelike???
Anonymous No.532007421
>>532002675
Make a pit.
Make a rope over the pit.
50% of the time, the rope detaches from the ceiling when you jump onto it, and so you fall into the pit from lethal height. The actual door is at the bottom of the pit.
50% of the time, the pit is full of asphyxiating gas, and the rope is not trapped at all. In these cases, the actual door is across the pit, on a ledge.
In both cases, the two doors look the same.

Behold, randomized challenge.
Anonymous No.532007707 >>532007934
>>532002675
If you want to make a dungeon from scratch, you must first invent the universe
Anonymous No.532007934
>>532007707
Recently I put some thought into this and it's actually not always correct. Sometimes in order to invent the universe, you have to start with the apple pie.
Anonymous No.532017723 >>532046809
>>531973085
>>531973365
so then vehicles DO have their own physics system outside of the turn/action point system?
Anonymous No.532018984
Zealot class + Dumuzi god. Makes it easy to activate prayer triggers because all the prayers fully recharge in every new area.
Anonymous No.532034861
What's a DND like roguelike
Anonymous No.532042071
Phoenix with Pyromancy can technically clear every level in the game with just the second prayer. Scorch stacks trigger fire damage on game turn, and fire damage adds scorch stacks. Not even a willpower save can break the loop.
Anonymous No.532046809
>>531988935
me when I poison mist myself while being immune to poison
>>532017723
action points just divide turns into a timeline of who gets to go in what order during that turn
if you're fast enough you get to move multiple times during a turn (noticeable when doing very fast actions, like aiming or running while mutated)
vehicles are processed at the very beginning of a turn
Anonymous No.532051783 >>532065547 >>532908345
He is Coming is a roguelike, and it's new
I just beat the hydra with a purity build
Anonymous No.532060075 >>532065870
The nightmares are coming back rlg
I dreamt of being recruited into some army and turns out they are turning people into eldritch creatures.
Anyway Lovecraft/X Files roguelike?
Anonymous No.532065547 >>532082531
>>532051783
I played a lot during the NextFest. I've been put off from buying it because it sounds like the whole "the more you play the more you unlock and thus the more you fuck yourself with RNG" aspect. Could never beat the demo version, boss' second phase always got me
Anonymous No.532065870
>>532060075
Does that slash mean "and" or "or"? Infra Arcana is the most popular Lovecraftian roguelike. I recently came across this
https://store.steampowered.com/app/2958790/Cyclopean_The_Great_Abyss/
which is a Lovecraftian turnbased drpg with a permadeath mode. Haven't actually played it though.
Anonymous No.532066912 >>532070324 >>532243934 >>532438514
>>531801554 (OP)
I tried at least 20 times and i still can't beat TOME with the basic bitch Berserker(or any character for that matter), how do i cope with being a brainlet?
Anonymous No.532069450
https://www.youtube.com/live/_mFJ4XA7L9g?si=vg-2uNuY0DRrSuJ1
1 hour and a half of roguelikes
Anonymous No.532070324 >>532071574
>>532066912
Have you tried skeleton archer?
Anonymous No.532071574 >>532071980
>>532070324
>Have you tried skeleton archer?
Nope, only Berserker, i was told that was the most straight forward class but im still getting my ass kicked around level 20
Im almost considering Adventure mode
Anonymous No.532071980 >>532072875
>>532071574
Not the other guy but most melees are terrible in tome4 and berserker is among the weakest of them simply because it's a strictly worse version of several classes.
Archer is a good recommendation, since you just need 1 point in every skill then shoot people to death with your basic attack.
The most important part of tome4 is escaping, which typically involves setting up your infusion to have at least 1 Movement Infusion, 1 cleansing (Shatter Affliction rune is preferred). When things get rough learn to cleanse your debuffs then use Movement + zig zag walk your way out of a fight.

I don't recommend Skeleton since they can't use Movement and they are very vulnerable to silence. Archer has Escape, but it has poor movement bonus (high level movement infusion can go up to +1000%) which is very important to get away from fights.

Make sure to learn Disengage/Tumble from th[e mobility tree, max Trained Reactions and wear robes. And to run away often.
Anonymous No.532072875
>>532071980
I'll give it a shot, thanks
Anonymous No.532077208 >>532089976
In Pixel Dungeon there is a weird mechanic that breaks the fourth wall.

If you start a new game, or get to the next floor while it's between 0:00 and 6:00, you will get the "Be cautious, since the dungeon is even more dangerous at night!" at the start of each floor.

And what this feeling does is it increases the spawn rate of all enemies on the floor for like 50-75%.

You get to farm way more XP/item drops from mobs, but it's almost always not worth it.

But I still think that it's way more fun when floors are filled with a lot of monsters, I always set my time to 0:00 at the start of every new run.

On PC I could easily set up RunAsDate, so I wouldn't need to do this manually every time. But I play on Android, and I couldn't find anything like RunAsDate for it, either there is nothing, or there are old apps from 2012 that no longer work on the modern systems.
Anonymous No.532077476 >>532081390 >>532085121
>Hour into the achra build and you realise the King of Many Colours is about to kill you
I'm going to hang myself
Anonymous No.532081390 >>532085121
>>532077476
He's pretty tough. It feels like I get strong enough to clear normal monsters halfway through the game, and I spend the rest of the time building to kill the boss.
Anonymous No.532082370 >>532082478
>>531801554 (OP)
>59% chance
>fails 5 times in a row
Is there something more going on under the hood or am I just very unlucky?
Anonymous No.532082478 >>532082984
>>532082370
It's 1.15% which isn't even rare. You only notice it over long periods of playing.
Anonymous No.532082531 >>532085121
>>532065547
I've heard that complaint and I did find it bizarre that there isn't a simple save slot system
That being said I feel like the unlocked items are overall a bit higher quality than the baseline stuff
Even though the item pool gets diluted it's just better items that work and synergize with the same handful of mechanics that either level uses
If you can manage to just not worry about it like me I think you will find it literally doesn't matter, and unlocking items is fun
Anonymous No.532082984
>>532082478
I literally had it happen again not even 5 minutes later with a kobold demonologist and 53% chance. 5 resists in a row.
Anonymous No.532085121 >>532085457
>>532077476
>>532081390
GOT HIS ASS. Took me forever to get this Death Knight build to actually fucking work. Angra was a trap, his prayers charged too slowly for consistent divine intervention and the passive wasn't useful because my summons are already squishy enough to die quickly. This entire time I've been going all in on Stand Ground, but the key was to spend more points on Master Doom and use Shimmergang for consistent summons to proc the Death Knight passive.

Probably doesn't work without the robes that remove stasis. Without it you can't reach enemies in a timely manner without removing your poise (so ranged enemies fuck you) and you don't have enough summons because you need consistent shimmergang procs.

>>532082531
To be fair I probably wouldn't notice it if I hopped back in. I noticed it in the demo when trying to make bomb builds, but one of my favourite roguelites/likes is Slice & Dice, which has the exact same "you dilute your upgrade pool with more unlocks" issue.
Anonymous No.532085457
>>532085121
>forgot the image
dios mio
Anonymous No.532089127 >>532100930
>>531888203
>She
Let's not be silly. Worm"Girl" is a man with a dick. As you say he also sucks off Kevin (metaphorically only, I hope) to stay in his good graces.

It is funny that he glazes Kevin so hard just to make some petty money off of his fork. Seems very humiliating and degrading.
Anonymous No.532089976
>>532077208
That's pre Shattered IIRC. I guess it's a nice trivia but I doubt anyone plays original PD
Anonymous No.532100930 >>532105360
>>532089127
pretty sure it actually is a woman based on earlier evidence presented itt. I thought the whole reason her fork was created was because of a fight with kevin though, she's still sucking up to him after that?
Anonymous No.532105360 >>532105442
>>532100930
kevin is sucking "her" worm if you know what i mean
Anonymous No.532105442
>>532105360
kevin was actually kinda based in their github spat, pretty mercilessly shut down her stupider ideas.
Anonymous No.532112350 >>532114168 >>532137525 >>532138597 >>532254897 >>533006171
This is a big day.

I have two wins
1 2,397,494 MiFi Skullcrusher escaped with the Orb and 4 runes! 79,259 05:52:14 Okawaru 4 2017-09-07 06:48:13 0.21-a0 CUE
2 10,385,198 MiFi Conqueror escaped with the Orb and 15 runes! 162,204 08:12:08 Okawaru 15 2025-07-21 10:11:23 0.33.1 CAO

The first win was in 2007 with 3 runes. I have played 2391 games total.

The build was Minotaur with throwing. I learned translocations at the end, but didn't get to use them for anything. Used death form since the 3rd hell. To deal with tomb, I drank haste, reapplied death form and finess, used about 4 fogs and 2 immolates, and 3 blinking scrolls to get out and make a second attempt. I got lucky, in that there were no dispersal traps, but I also entered the floor with -tele gloves equipped initially.

Even with no or few bennu, the chip damage from priest smite almost did me in.

I didn't do abyss until after pandemonium, and there was a hidden benefit to that. Low-floor abyss is not as dangerous as pandemonium. That means that okawaru got to keep his piety and turn it into gifts, which made the large amount of ammunition I needed for the last part of the game.

I feel invincible, but have been trained to respond to that feeling with unease.
Anonymous No.532114168 >>532116828
>>532112350
You would win more games if you just played for three runes. Extended sucks anyway.
Anonymous No.532116672
>>532002675
Cellular automata
Anonymous No.532116828
>>532114168
>not doing 4 or 5 runes
Extended sucks because of damnation and torment and malmutate RNG.
Anonymous No.532117171 >>532118182 >>532119678 >>532135968
What is the best version of DCSS? I hate the direction main branch has moved in, namely attack of opportunity and what they've done to casting and some of the God's feels way worse. Their obsession with making spellcasting more involved ended up getting way out of hand to where literally the vast majority of spells in the game are some sort of weird Monkeys Paw where the game actively punishes you for wanting to use magic. Most spells just feel horrible and finding them is unrewarding. Way too many high level spells that are either unreliable, inconsistent, or outright suicidal to bother with spending 5 or 7 spell levels on. (You have to stand still/ you have to be adjacent to enemies/ you literally get drain every time you use it/it can only be cast a limited number of times/etc)

However I do like some of the bigger overhauls. Most notably I am a huge huge fan of removing hunger. I always hated spell hunger and played mummy a lot just because they didn't have to deal with it.
Anonymous No.532118182 >>532132772
>>532117171
Hunger's existence made spells more involved. For every spell, you had to balance between the amount of natural food which was available and the amount of hunger you were willing to spend on bigger spells.

If your complaint in the old times was that things were too involved, and your complaint now is that the spells specifically are too involved, simply wait. Over time, they will decide more and more things are too much effort for the player and eventually you'll have access to simple and hunger-free spells, after a few more years worth of updates.
Anonymous No.532119678 >>532120152 >>532132772
>>532117171
It means you have to pump up dodging / EV earlier. Can also find an amulet of acrobat or play as a tengu caster if you don't like AOOs. I think it's a shitty mechanic and hope they remove it -- or perhaps force the monster to have a much more significant chance of falling back one tile away from you after attacking you.

The game, however, appears to be more generous with drops -- such as branding / acquirement scrolls + more rings of slaying, evasion, etc., earlier on. Also easier to get spells in general. You pretty much always find spells on D:1 now.
Anonymous No.532120152 >>532124130
>>532119678
Attacks of opportunity are usually irrelevant after a certain point in the game. They mostly just exist to make sure you get mega super assfucked by D1 spear gnolls. You will NOT outplay the enemies with zero mechanics other than punching you real hard at level 1.
Anonymous No.532124130 >>532128729
>>532120152
Walking away from a yak while my health regenerates in layer is no longer an option, which in turn means that I can never have a situation where a normal-speed enemy brings me to 10 hp, because retreat is not consistently possible at that point. Hydras, then, are more deadly than before, and must be fought under conditions where victory is nearly assured before we ever face of in the first place.

This is to say, aoo doesn't become less relevant. You play differently because it exists, which is why it isn't killing you and you don't notice it. That's also why you do notice it with the gnoll, because you haven't found a good enough work-around which you can execute without actively thinking about it.
Anonymous No.532124465 >>532132772
Not going to reply to that nigger, a guy that hated hunger is definitely not going to work on anything even with AI, but I want to say again I'm surprised with all the AI coding we don't have a sperg re-adding removed shit back to DCSS
I would prolly try it if I had a working PC
Anonymous No.532124561
Where is the guy who tried to make a roguelike in BYOND? has he rogueliked himself?
Anonymous No.532128729 >>532132772 >>532134542
>>532124130
Eh you can argue semantics about what "relevant" means but I just mean that the attacks of opportunity don't constrain my gameplay that much after the early game. I have 40 consumables in my pouch and I can take a fuckload of hits with a level 15 character. But a D1 gnoll is like... I literally have one consumable. I use it, hope it works, and if it doesn't then I guess I'll just die. Like people didn't ENJOY walking around a pillar for 200 turns, but there are no other game mechanics available when you literally just spawned into the dungeon, and it's a bit of a dick move for that part of the game with zero options to also be tuned as the most lethal and random part of the game. I guess that gives us reason to read ID our scrolls asap but holy fuck the gnolls spawn on THE FIRST FLOOR, no one is read ID'ing their scrolls on the first floor before you even cleared it.

This is actually one of the things that burnt me out on DCSS more than anything. I got good enough that I could beat the midgame with like a 90% success rate but the early game is way too swingy. One successful hit in melee takes half your life, and orc priests have a 1/8 chance of dealing 7-17 damage with their smite every round. I hate the early game because it's too random, and I hate the mid game because it turns into a resource optimization problem that is tuned too loosely so you never run out of resources. Takes too fucking long to tab through the sheer number of monsters in the vaults and depths too, like fuck they really juiced the monster density in some of the areas and the midgame ends up dragging for too long because of it. Everything between the end of the S branches and the start of Zot is terrible content that should be compressed to half of its current length.
Anonymous No.532132772
>>532119678
Yeah i noticed the more generous drops as well. Rings of slaying got increased drops this most recent version. Books are way more abundant but also there's way more spells that are not very useful that dilute the pool so it ends up being really frustrating having this giant library of spells you don't want. Just a headache to look at.
>>532118182
It didn't really, it just made it more tedious in my opinion. Only exception was spriggans or the extended game with less chunks due to demon/undead enemies mostly. But by then you have so many rations saved up it's pointless. Idk, i just hated having to eat every time i used a high level spell, it annoyed me.
>>532128729
the only game i had in recent DCSS where AOO weren't a pain in the ass is one where I got amulet of acrobat on like D:2. But it's still annoying because it functionally means i no longer have an amulet slot since wearing this one is basically mandatory.
>>532124465
what is so good about hunger?
Anonymous No.532134542
>>532128729
Gnolls do not have enough respect on their name.

Orks look like civilized folk. They look human-sized. They have wizards and their priests actually work. They don't appear on the first floor, maybe ever. I would figure that their basic fighter is stronger than the rats and snakes and gnolls you find on lower floors.

Ork:. .HD1, hp 4-10, AC 1, EV 9, will 0, attack 2
gnoll: HD2, hp 8-18, AC 2, EV 9, will 10, attack 6

This is to say, a single unequipped gnoll is arguably twice as dangerous as an ork, and you would litterally be better off ignoring the gnoll and fighting a line of orks on D2, assuming you don't find a priest or a wizard and a poison weapon in their hands.
Anonymous No.532135397
Does ANYONE have that one comic that broke down the 5 venom mob styles in cata
Anonymous No.532135968 >>532138227
>>532117171
Hunger forces you to move forward. It's supposed to be a mechanic that keeps giving you incentive to continue moving on rather than just grinding. And when it was tied to spells, as a way to stop you from just mindlessly shooting off the biggest spells incessantly. It can create hard choices. Do you stay and try to gain some more levels and loot, do you use that big spell or a smaller one, do you wait and heal a bit or are you forced to trudge on and hope for a corpse for some food? These make the game fun. You aren't supposed to be tabbing your way through the game. You should be having to think and using your time and resources strategically to maximize your odds of winning.
Anonymous No.532137525
>>532112350
congrats
Anonymous No.532138227 >>532144421 >>532169574
>>532135968
I see your point and I am convinced. I'm not being sarcastic or ironic I mean that sincerely. I'm giving bcrawl a try right now. It feels a lot more like OG crawl, it's a good sensation. I died to a stupid death pretty quick lol. But very fun and feels so much more familiar. Don't get me wrong I still like nu-crawl too, but it almost doesn't feel like the same game anymore sometimes. How do you feel about forgecraft? Or the changes in general with current DCSS? Are you a fan? Detractor? Neutral?
> Do you stay and try to gain some more levels and loot, do you use that big spell or a smaller one, do you wait and heal a bit or are you forced to trudge on and hope for a corpse for some food?
I have a neurotic compulsion to clear every single level 100%. I get genuine anxiety and discomfort if I go down a stairs without fully exploring the level first. Only exception is the last level of spider where after I get the rune I just leave. But shoals, snake, swamp, even lair, even vault, I will not go further in the game until I've cleared every last enemy. I don't know why I'm like this but I am. Probably thats a huge part of why I liked hunger being removed.

I don't do this for any tactical or strategic reason other than thinking I might miss some highly vital item. But it isn't really to grind or farm hp. Just feels incomplete otherwise.
Anonymous No.532138597
>>532112350
Congrats anon! Yet Another Victory Post. Feels better than another stupid death. I have I think 3 or ascensions but only with I think 3 and 4 runes. 2 were formicid warriors, I forget the other one, maybe I imagined it. It's crazy how many games you can play without winning. I haven't won since like 2016 or 2017. I tell myself it's because I am not REALLY trying but probably I just suck lol
Anonymous No.532138889 >>532146080
I have zero victories. When I finally ascend we're throwing a party. I'll buy pizzas for the first 3 people that congrats me.
Anonymous No.532144421 >>532146639
>>532138227
Bcrawl is fun. I like nu-crawl too. They at least added in the zot clock as a way to kind of supplant hunger and add that hard choice factor. Like you I like to 100% clear a level. I always fear missing out on valuable loot or something. But that's part of making the tough choices. Exploring every level 100% takes up valuable time, but you also could be missing out on valuable loot as a result. That's why I usually just save and come back later if I find myself treating it more as a slow realtime game and making dumb decisions. It's turn based for a reason. You should be taking time to examine enemies, checking your spells and items, etc., before facing off against an enemy. I used to be a hoarder too and die while having a pack full of shit because I'll "need it later". Once I started tidying up habits like that I started making it further.
Anonymous No.532146080
>>532138889
hell yeah anon! you got this
Anonymous No.532146639
>>532144421
>I used to be a hoarder too and die while having a pack full of shit because I'll "need it later".
same. i think this is pretty much everyone at first. Very hard habit to break but you really have to just treat every encounter as life or death, because mostly they are. Can't use that piety/scroll/potion if you're dead so may as well ensure your survival. Of course im preaching to the choir here, but man that mindset is exactly why i love rougelikes so much. No other genre can ever come close to the level of tension and stakes other than maybe those hardcore extraction shooters. Idk about everyone else but i play pretty slow and sometimes I will have a character with 15+ hours of playtime across several days or even weeks. Being in a deadly encounter at that point is just such a rush.
Anonymous No.532148001 >>532152078 >>532152742 >>532205417
>>531801554 (OP)
>Is Elin allowed
Oh goodness I've found a thread to talk about this game. I thought it's just too niche and autistic even for for Dwarf Fortress level.
Anonymous No.532151492 >>532205554
>>531809928
>I also don't remember if Barbaran Montante was the solution to shoggoths and sludge crawlers as well.
Barbaran Montante's schtick is anti-armor, and neither has that much. It's the regeneration that makes them hard to kill. Putting them on fire slows it down and a shotgun with big magazine takes care of it.
Anonymous No.532152078 >>532152926 >>532153181
>>532148001
>Elona/Elin
>niche
Bruh
Anonymous No.532152742 >>532153181 >>532251223
>>532148001
Just an FYI, there's a general for it on >>>/jp/. You're more than welcome ITT of course, but figured you'd like to know that.
>>>/jp/49721404

There used to be a dwarf fort general on this board but they're on a different board now, can't remember which maybe retrogames board or traditional games board or something.

Btw I hate Fern but love Freiren. Anyways welcome.
Anonymous No.532152926
>>532152078
They're extremely niche dude. You probably have a warped perception due to being well versed in online communities and imageboards in particular. In wider broader mainstream those games are basically completely unheard of. Ask anyone in real life if they've heard of them, you will have a very hard time finding even 1 person who has.
Anonymous No.532153121 >>532153946
This race gives a payoff for inflexibility but it feels so bad getting quad turned by fast enemies because I'm constantly limited to my minimum speed. I think if I stacked willpower I would just die before my damage can apply to the enemies.
Anonymous No.532153181 >>532154068 >>532169046
>>532152078
Well this very thread has zero posts about it
>>532152742
>jp thread
>It's full on English, including screenshots
Times are a changing.
I'll lurk and ask in both I think. Thanks for the tip.
Anonymous No.532153946
>>532153121
You can do some fun things with Arba myrmindon and inflexibility.
Anonymous No.532154068 >>532154603 >>532187385
>>532153181
Elona and Elin are barely roguelikes. They're closer to JRPGs. If those are roguelikes then Dungeons of Dredmore and Binding of Isaac are roguelikes. Also it's weebshit garbage anyway.
Anonymous No.532154603 >>532155408
>>532154068
Elona is more of a roguelike than DDA by far
Anonymous No.532155408
>>532154603
Anonymous No.532169046
>>532153181
>Well this very thread has zero posts about it
I mean, when you consider how many posts are actually about RLs, that's not really a surprise.
I might have to do a Gearhead run at some point just to liven the place up a bit.
Anonymous No.532169574
>>532138227
i like nu-crawl more than bcrawl. too many autistic changes in bcrawl. and im really not a fan of only having 12 dungeon levels. i think other branch dungeons have reduced levels as well in that variant.
Anonymous No.532172170 >>532172509 >>532173081 >>532185198 >>532185601 >>532228581
>very little programming experience
>first project is a roguelike with a ton of features

i can do this
Anonymous No.532172509
>>532172170
yes, you can
don't be a pussy and just code code code
don't spend too much time getting it perfect just go go go go go
you got this
dont code an engine btw
Anonymous No.532173081
>>532172170
libtcod is a library that does some of the hardest things for you like pathfinding and terminal emulation, and its available for C/C++ and Python.
Anonymous No.532176043
I'm trying for a Shapeshifter Draconian in DCSS. Should I rather aim for high Unarmed Combat skill or high Shapeshifting to get access to the latergame forms as quickly as possible?
Anonymous No.532178479 >>532178846 >>532245927
I just found out addons are a thing in TOME, can i get some recommendations?
Anonymous No.532178846
>>532178479
OldRPG is an alternate tileset that gives a super nintendo vibe, its good to turn occasionally to break up the monotony of things. Cleaner Item Descriptions make item descriptions easier to read.
Anonymous No.532185198
>>532172170
I believe in you
Anonymous No.532185601
>>532172170
Should be easy enough. It's ascii right? So you cut out all the need for art assets and shit like that right there. The content is just letters and symbols any keyboard has. Really just limited by your imagination and being able to procgen levels.
Anonymous No.532186575 >>532205884
is furtranny around
Anonymous No.532187385
>>532154068
bullshit, elona+ is very similar to ADOM in a number of respects. and like ADOM and TOME, there are optional "adventure mode" things and perma-death
Anonymous No.532198954
Anonymous No.532203843
Man, some the Achra prestiges feel really weirdly designed. Mind Knight's features don't feel cohesive at all. I guess I could do a generic stand still repulsion build and throw in stand ground, but it's really lame. Same with Samnite, no synergy with the packages that make it up, just random bonuses.
Anonymous No.532205417
>>532148001
if you want somebody to read your Elin blog I recommend here
if you want answers to your question I recommend /jp/
Anonymous No.532205554
>>532151492
yeah, but I could kill them in melee, which was fun
you can also magdump with a CFAR or other AR-15
Anonymous No.532205884
>>532186575
I haven't seen him lately
Anonymous No.532214234 >>532216016
Turn 1 in Daikara, pop my precognition.... See this, most of the mobs are invulnerable too. Thanks Daikara.
Anonymous No.532216016 >>532217506
>>532214234
They should fight among themselves as soon as you get in LOS
Anonymous No.532217506 >>532217727
>>532216016
this game doesn't have infighting among hostiles lol, nice try tho, im pulling them as piecemeal as possible
Anonymous No.532217727 >>532218161 >>532218386
>>532217506
It does, because horror enemies are hostile to everything non-horror and there's a decent high chance that a horror spawns in the middle of the vault.
(It might not spawn at all though)
Anonymous No.532218098 >>532222757 >>532247981
highways in cdda are goated as fuck, it's the best update to the game in a long ass time.
Anonymous No.532218161
>>532217727
Hm, I've never seen it happen, not even with this group which had Dredges (horrors faction) and an Onilug (fearscape faction) in it. Whenever I checked who was targeting who (even through walls with precognition) the target was always me. Although I did notice that the onilug mysteriously disappeared when I was resting on the other side of the map, I can't find him now.
Anonymous No.532218332 >>532219787
is the site shitting itself again or what
Anonymous No.532218386
>>532217727
Weird, because I've never seen it before. Even in this combat where there were Dredges (Horrors faction) and an Onilug (fearscape faction) I never saw them fight and when I looked at their target (even through walls with precognition) it was always me. Although weirdly enough the Onilug did disappear without a trace when I was resting on the other side of the level, so that could lend some credence to infighting.
Anonymous No.532219675
highways in the new cdda updates are goated as fuck, one of the best additions in a very long time.
Anonymous No.532219787
>>532218332
it was for me, that's why the double post, I thought the first one didn't go through
Anonymous No.532222376
>>>/jp/
fuck off avatarnigger
Anonymous No.532222757
>>532218098
this is crazy, your map mobility is 10x better now with highways. just messing around with them for 20 minutes I think I have covered more map area than I did in my last 5 games combined. you also have a reason to care about making fast cars now.
Anonymous No.532228581
>>532172170
If DCSS and CDDA developers can, why can't you
Anonymous No.532229996
Anyone fixed the reproduction mod yet?
Anonymous No.532235513 >>532235594
It would be great if in no hope, guns were proportionally likely to spawn with magazines, and end dungeon loot always spawned.

There's little point doing labs in no hope because of how often the reward loot is either missing or in unusable combinations. Given how hard it is to reach this loot, especially in no hope, this just sucks.

Probably a case for dungeon loot to always spawn loaded.
Anonymous No.532235594 >>532237270
>>532235513
I'm not familiar with that one, how is it different from dda?
Anonymous No.532237270
>>532235594
It's just a mod which increases the difficulty of the environment significantly and makes it far more of a cataclysm.
Most vehicles are damaged or unusable, many locations can start on fire, it puts a ton of hostile NPCs in, reduces the item spawn chances significantly.

A lot of its features should be mained, in a toned down way
Anonymous No.532243184
Kind of feel like downloading Bloatcrawl 2 just to fuck with the meme species
Anonymous No.532243934
>>532066912
Berserker is one of the worse classes in the game (right after bulwark and alchemist).
Try Sawbutcher or Skirmisher, they are very strong but still require you to try your best.
If you want to just sit and do nothing and still win the game play as a summoner or necromancer (focused on skeletons and ghosts).
There is also oozemancer but it is one of those classes with very stressful early game but then you just snowball into unkillable antimagic artillery.
Anonymous No.532245927
>>532178479
Hunted for willpower based unarmed class based on a werewolf.
Root's Classes (has only one class in it) has Raider, a pirate based tinker with a gun, one handed melee weapon and a robot parrot.
Light From Below is a short campaign about crawling out of underground back to surface. Has some pretty cool stuff in it.
Cleaner Item Desriptions is a very good QoL
Odyssey of the Summoner allows you to play as a hydra/wolf/minotaur/dragon/mantis. Each monster has a LOT of builds and skill trees and they are fun to play but the big problem with this mod is an overwhelming amount of lore and dialogue. It feels sometimes like Disco Elysium, no joke. It has too much lore and dialogue.
There is also a seaelf mod (forgot the name) it adds a new race, a new town and adds generic whips and tridents into the game. It also has a trainer for Exotic Weapon Mastery in that new town if you want to play Marauder dualwielding whips or Doomdringer with a trident right from the start.
Anonymous No.532247981 >>532289540
>>532218098
My only complaint is that on and off ramps are lacking and I'll often have to smash through a guardrail to make an exit
Anonymous No.532251223 >>532251572
>>532152742
why is it on jp and not here
Anonymous No.532251572 >>532252603
>>532251223
I know right how could you hate this face I'm so lonely
Anonymous No.532252603 >>532254545
>>532251572
I would say I hope you never have kids but I know you never will
Anonymous No.532254545
>>532252603
it's a bit for the thread
Anonymous No.532254897 >>532255541
>>532112350
congrats anon. Do you still play or do you now have a burnout?
Anonymous No.532255541
>>532254897
I've played 5 games today, still playing the last one.
Anonymous No.532258979 >>532617834
Anonymous No.532259603 >>532259806
luv me some immo kino
Anonymous No.532259806
>>532259603
Anonymous No.532272092
No.
Anonymous No.532272114 >>532276949 >>532290196
Early alpha mutations are just +1, +2 to stats, right?
How do stat boosts work for the post threshold prime mutation ones? I'm not running anything crazy 8 str, 8 dex, 12 int and 10 per, but will probably have each or some of these boosted by three points with bombastic before I even start alpha mutations. If the stat boost is bad, I might just go medical
Anonymous No.532276949 >>532290196
>>532272114
If it's the same as it used to be, it's entirely dependent on what your base stats are.
I don't remember the exact detail but I do recall doing a 4 4 4 4 start and going alpha was pretty broken.
Anonymous No.532284980
I'm racist, look at me ! I hate non-white women !
Anonymous No.532287594
https://www.youtube.com/watch?v=-9yYJ6ZAYns
Fucking RIP ;_;7
Anonymous No.532289540
>>532247981
yeah I had that same problem, and the guardrails in the middle are their own issue. highways naturally incentivize you to go fast but I found out the hard way that when you are doing 80 and accidentally hit the wrong key to make a slight turn it's enough to immediately send you into the middle guardrail and explode your entire car.

I'm not sure why they have them either, highways don't typically have guardrails in the middle between lanes IRL.
Anonymous No.532290196 >>532296874 >>532334609 >>533576904
>>532272114
>>532276949
raw stats don't seem to to a whole lot in cataclysm t b h. I remember the first time I got hydraulic muscles thinking I was gonna instagib zombies with 30+ strength and a warhammer, but my damage barely increased at all. The only time you get a major effect is when a melee technique that explicitly scales with strength procs, outside of that it's barely perceptible.
Same goes for dex and perception, I unironically can't tell you what they even do for ranged combat. high dex/per or low dex/per, guns seem to work exactly the same to me. And int as far as I can tell might as well do literally nothing, what is its intended benefit even supposed to be saving time on reading and crafting? Not exactly the most exciting thing.

imo they should just axe the stats as a feature entirely and have character builds be entirely trait/mutation/cbm based.
Anonymous No.532296874 >>532315317
>>532290196
Str has some benefits such as max hp, the ability to move stuff, break grabs and the like.
Dex is mostly about dodge and melee accuracy iirc.
Int affect craft failure chance, reading speed along with offering some protection against mind effects.
Per is mainly night vision
Honestly if you really want to see the effects, you should just compare a character with 4 in a stat to 20 in a stat and you'll notice a huge difference. Just dragging a desk or break furniture can take ages on a 4 str build for instance.
Anonymous No.532298923
Anonymous No.532302257 >>532311063 >>532313738 >>532427757
im trying Path of Achra
and im not really getting it
its kinda boring
Anonymous No.532311063
>>532302257
It's really not for everyone
Anonymous No.532313738
>>532302257
It's like someone designed an autobattler then decided you have to press a button anyway.
Anonymous No.532315317 >>532390263 >>533576904
>>532296874
these effects are all so disparate and many of them are low impact. Like who is building strength to move furniture easier? Seems like it would be way cleaner to roll that effect into a trait like strong back or similar.

And there's a lot of overlap too, like if you say dex is mostly for dodge and melee accuracy, that's also what the dodge and melee skills do. Why have two independent character values with essentially the same effect? Int is even worse because you can already get traits that reduce your reading or crafting speed, why even have the stat? keep the learning and crafting traits and make the things that scale with int scale with the relevant skill, e.g. heath care or science.

I say get rid of stats, add starting traits that give +melee damage, +ranged accuracy, +night vision etc. and add more mutations to similar effect.
Anonymous No.532319773 >>532319970 >>532340843
What are the best looking Roguelikes?
Anonymous No.532319970 >>532340706 >>532546754
>>532319773
brogue
Anonymous No.532321774
Trylogia księżycowa roguelike when?
Anonymous No.532334609
>>532290196
guns aim much faster with higher perception/dexterity
it does make a difference
Anonymous No.532340706 >>532503636 >>532546754
>>532319970
the oryx tileset?
Anonymous No.532340843
>>532319773
Probably Jupiter Hell

Its not a roguelike in its default gamemode but Stoneshard is gorgeous.
Anonymous No.532350756 >>532351313
Anonymous No.532351313
>>532350756
I'm surprised you get exp for Dowan's kills.
Anonymous No.532358216 >>532359181 >>532370307 >>532411743
>>531882051
https://store.steampowered.com/news/app/3560030?emclan=103582791475198023&emgid=523096634204094683

What's the best/worst entry in the Cata TLG changelog?
Anonymous No.532359181
>>532358216
the best is lots of de-bloating including cut items like tranny socks, useless enemies like hummingbirds, and my personal favorite removing fungaloids for being a pointless cancerous enemy.

worst is adding even more autistic realism shit that makes the game more annoying to play.

mixed bag for sure.
Anonymous No.532367632
How do you play a rune knight in frogcomposband?
Anonymous No.532369965
I used a teleport scroll in Gehenna
it can be done
Anonymous No.532370307 >>532464498
>>532358216
Worst
>Removed many pointless variant animals, pruned out bloat and redundant monsters. Dogs now come in three varieties (tiny, small, and medium) and cats in one.
Best
>Improved HP for pet animals, especially dogs.
>Added trained versions of the small and medium dog, the attack and guard dog. These are stronger, tougher, and braver. You cannot currently train your own animals, but that is planned.
Anonymous No.532381426 >>532416423 >>532438575
Shadowed just got a really big new patch, there's a new mutant class who can mutate randomly, but mostly actually just absorbs essence from eaten corpses which they can use to buy special abilities.
Also another stealth overhaul.
Anonymous No.532390263
>>532315317
>who is taking str for moving furniture?
Probably no one, they instead will be taking it for extra hp, grab breaks and melee dmg. Them being able to break and move stuff easier is just a nice bonus that can come in very handy.
You don't miss being able to move lockers until you find yourself in a situation where barricading a door or walling in a turret is useful, then suddenly you do.
>And there's a lot of overlap too, like if you say dex is mostly for dodge and melee accuracy, that's also what the dodge and melee skills do. Why have two independent character values with essentially the same effect?
Because they stack. And one you can improve relatively easily and the other you cant improve easily.
Anonymous No.532411743 >>532412250 >>532416065
>>532358216
> Exodii have been removed. Personally, I appreciated the writing of DDA's Exodii, but found them to be a bad fit for the game as they take the focus off of procedural world exploration and shift it to repeated visits to the same static NPC. They also run counter to our theme, which is more backyard sci fi and conspiracy and less alien invasion.

Was this being diplomatic or a real opinion. "I personally think the writing is fine, BUT...!"
Anonymous No.532412250
>>532411743
Why can't it be both? He liked the writing but didn't think it was good for the game
Anonymous No.532416065 >>532438439 >>533365038 >>533381902
>>532411743
We'll see if she removes the refugees and hub01
Anonymous No.532416423
>>532381426
Damn I just checked my steam and yup it did, I'm usually more on top of updating all my games, nice! I thought the Onmyoji was the last class.
Anonymous No.532421923 >>532425961 >>532431589
Are all roguelikes just resource management at the end of the day.
Anonymous No.532425961 >>532441069
>>532421923
Most of them let you rest up to full resources between every fight.
Anonymous No.532427757
>>532302257
you literally have to be autistic to enjoy it
watching a million meaningless stats fly across the screen has no effect on normal people, autistic retards think it makes them look like a hacker or something
Anonymous No.532431589
>>532421923
Rift Wizard 1 definitely is about resource management. DCSS can be a resource puzzle sometimes too, but it eventually becomes extremely generous with consumables as you get further into the game.
Anonymous No.532438439
>>532416065
Not so far.

https://github.com/Cataclysm-TLG/Cataclysm-TLG/pull/958
> There was a known meta of getting a jackhammer, breaking into hub 01, and robbing the place blind for ultratech loot. This is stupid.
Anonymous No.532438514
>>532066912
>Start an Archer like anon recommended
>Pretty good, easy even, at least in comparison with my previous attempts
>"Maybe i was just green, i'll give Berserker another shot"
>By far my best attempt, level 30 and cleared almost all the dungeons
Then i misclicked and got zapped by some magic users at the spellblaze dungeon, i was supposed to pop a heal and instead i walked towards them
Anyway, thanks for reading my blog, this is a fun game
Anonymous No.532438575 >>532439695
>>532381426
It's just like I'm playing demonspawn in DCSS
Anonymous No.532439695 >>532441065
>>532438575
what's a good demonspawn background? they suck so hard in the early game.
Anonymous No.532441065
>>532439695
Gladiator, Artificer, or almost any spellcaster start. The game recommends Berserker but it sucks if you get magic-based mutations on that background. Demonspawn has 100% HP and all its armor slots so it's effectively a better Human the moment you get your first mutation. A few -1 aptitudes don't matter as much as you would think.
Anonymous No.532441069
>>532425961
That's only really ToME
Anonymous No.532442323 >>532444863
One issue with resource management in some roguelikes is that the resource is tied to inventory space, so often it feels like after some initial hurdle you can accumulate enough resources to never run out of them.
An interesting compromise from a non roguelike is potion slot in Slay the Spire. You have 2 slots in A20 and you can't go back to pick up items that you throw away, so you are always considering whether using 1 potion to come out on top is a good idea or not in case a potion drops for you.
Unrelated but in a lot of soulslike that allows you to upgrade your healing potion slot, the game also feels oppressive early and too relaxing later. The issue is the same, consumables (as sustain/risk management tools) should somewhat be tied to the fights that you do rather than being something that scales with game length.
Anonymous No.532444863 >>532448745 >>532448938
>>532442323
The worst resource by far isn't the inventory, it's time.
I think every game would be massively improved if it removed all automatic regeneration.
You could even replace it by just massively buffing hp or littering the starting floors with helath restoring food so you can tank shitloads of hits in the earlygame but it ruins you later on. That way you'd actually get a lot more experience in your initial runs and get to see much more of the game before you figure out enough to actually be efficient and beat it.
I'm not a huge fan of levels and exp either for similar reason but I can see their purpose and they lend a distinctly different feel to games.(Basically in games without levels/exp you're entirely dependent on rng items so every character has to be very adaptable, whereas level based games let you stick to an archetype much easier)
Anonymous No.532448745 >>532449039
>>532444863
Result of that is

Early game you don't die when you've made mistakes that would otherwise kill you. Therefore, you make it at least 30% into an 8 hour game before you lose due to mistakes in the first 5 minutes. There is now a massive disconnect between the point in time in which you made your mistake and the point in time in which you paid for your mistake. Making a mistake and then learning that I am fucked 3 hours later isn't just tedious, it also hides what my mistake actually was.

You can make your healing items non-instant so that they fail to bail you out meaningfully in a single combat, and that solves the issue where mistakes are made harder to notice and runs waste way way more player time, but it causes another issue. Now, the player has to stand still for a long time in order to heal. There is, again, no reason for the player to move forward and incur risk instead of just waiting.

This can be solved by making the healing items temporary, such that the use of time as a resource is limited in terms of healing.
What I have described is food, almost.
Anonymous No.532448938 >>532449374
>>532444863
Not having automatic regeneration isn't a bad idea, but it's just very hard to do without very nuanced procedural generation so the healing locations are smartly put down so the player doesn't feel too forced to play the game like a stealth game by default. There's also the matter of backtracking, say you leave some early healing locations unused so later you can use them, which ends up meaning that you have healing potions that you can't carry in inventory.
I don't like item rot or time limited mechanic either, because the time you spend sneaking around or stay in combat should be a function of your build, which is often too variable that you don't want some hidden global variables to screw you over.
Currently the game I work on has backtracking + full regen between fights so I don't think there are any easy options to maintain the risk game. There are a few options however, but that's for later

>levels and exp
The issue I see is that leveling up in most games leveling up gives too much good stuff. That more or less can be tuned by giving away more permanent upgrades as reward for exploration/killing enemies.
Anonymous No.532449039
>>532448745
That's what happens with health regen anyway.
Early on you can constantly spam wait to regen to full, later on that can become impossible and suddenly you can't survive anymore because you're used to a crutch.
Really you don't need to add lots of hp or healing at all, just make healing very rare or impossible and have the whole game be about careful damage management.
If you can only take a few hits per game you can even print out a list of all the damage you ever took the entire game when you die to explicitly lay it out.
Anonymous No.532449374 >>532449858
>>532448938
I think the whole point of exp is just choice about your build, but is a bad mechanic because of other stuff.
It should be replace just with better more guaranteed shops. Can do the same/similar with healing. Just make every X floors a rest area where you're guaranteed to be able to select from a few items and/or heal.
Then make those floors points of no return to avoid backtrack spamming. This effectively balances each group of floors into it's own separate area to make it easier to design and add leeway for some mistakes so you don't just get permafucked by stubbing your toe on floor one.
Anonymous No.532449858 >>532450547
Most of these issues have to do with the lack of limit on consumables (healing is the most obvious ones) and the ability to make the ones over limit temporary while making it convincing. The roguelites do this by having limited inventory space + no backtracking. Roguelikes however tend to allow more freedom in walking around, which in turn requires them to introduce mechanics like item decay/food rot to prevent using the entire game as an inventory. Now I suppose item decay is fine in some game, but it's not something I'd rather have in every game for example, to me the entanglement between the procgen being merciful with enemy/item location and having a timer on your gameplay is enjoyable, it's a bit too much to ask.

>>532449374
I'm trying to make an interconnected world game and backtracking is a feature, so having points of no return is a no-no for me.

See, the whole problem can be done with by removing backtracking. Have a more restricted inventory space. Now you don't have to care whether your game has regen or not - consumables are now tools that you want to spend/save to get through difficult fights. Or the player gets a choice to complete a level without full clearing and preserving their loot. Could even separate the consumable inventory out from regular inventory to balance these more easily.

The issue is backtracking, which is where a lot of ugly concepts were introduced to deal with it.
Anonymous No.532450547 >>532451848
>>532449858
Well you can fix backtracking by pseudo limiting it. I.e. just make items in each location very limited and non-renewable so you don't get anything from going back.
Kinda defeats the point of allowing it at all though.
If you actually WANT the player to backtrack the only way I can think of is to go hard on encouraging stealth and diving. This is actually kinda the adom model, you play through levels many times going as deep as possible each time, because you have away to escape and go back to the start at will if you get trapped.
They fix backtracking by regenning the level every time you enter it so you never just have piles of shit lying on the floor, and then giving you the two as a sort of universal safe floor.

If you wanted even more backtracking for some reason, like visiting multiple towns/dungeons multiple times, then you;d just have to add things like elites and lairs where earlygame you basically just run away but later on you can come back ad loot them for better gear.
Anonymous No.532451848 >>532452568
>>532450547
It's not exactly a good model to regenerate enemies because we're now moving to the Frog/Diablo like model of grindy games. If you remove the loot, it becomes obnoxious.
The reason why I have backtracking is because the game is inspired by Zelda/Metroidvania where you are constantly looking for what to do next.

So there are solutions like
>Non-instant consumable and they are tiered
So in combat, spending a round to use a low tier potion is not as good. You still want to hoard though.
>Consumable is 1 item that only recharges when fighting equal or higher level enemies
This is kinda cringe to be honest, it works in a utilitarian manner but if the player progresses through the game in the "wrong" order they are screwed (since the game is heavy on exploration and enemy levels are not displayed)
>You can hand in low level consumables for corresponding amount of reward (like EXP)
This is weird, it puts the pressure on the player to figure out whether they want to hold onto stuff for risk management or to get some small, permanent upgrade.

I could also consider 1 + 3, so tiered potions and handing them in.
Anonymous No.532452568 >>532453626
>>532451848
Shops solve all this. Low tier items are cheap, high tier items are expensive.
At the start of the game you loot high tier stuff and sell it for low tier stuff, later on you sell all the low tier stuff to buy high tier items.
You can avoid storage and trading tedium by just removing the default merchant assfucking and just making everything flat prices so you can buy back anything you sell without losing any gold. Once you do that you can just auto-sell everything you pick up and buy back what you want currently. Can even set a template to auto-buy stuff to replenish your kit.

If you want to avoid shops you can just use elites as effectively tradeups. Like you balance them so you NEED to use consumables to beat them,so effectively you're trading what you have currently for what you loot off of them, with better gameplay getting a better deal.
Anonymous No.532453626
>>532452568
This isn't as simple, because a lot of things do have better effective value in trading as the game goes on. Consumables do tend to have more utility than equipments of slots you already occupied for example.

I don't think this is a big deal depending on the game objectives. Ultimately there are higher level decisions that the game has to make (whether it has points of no return mechanic) that overrides it.
Anonymous No.532460601 >>532461326
Holy wrath goes dead in the hands of a death-form user.
Chaos, in long fights, inflicts the enemy with fast+slow and might+weak, while death form already causes slow, weak, and drain.
Draining weapons are obviously redundant.

So, if you're blowing scrolls of branding on a +9 demon whip in the late game, what brand are you hoping for?
Anonymous No.532461326 >>532461815
>>532460601
Pain if you're a necromancer, else electric.
Anonymous No.532461815
>>532461326
Pain deals negative damage, right? Meaning that it fails to affect the same enemies who you fail to inflict draining on.

Still pain? Does it deal so much damage when it does work that it is still worth it? Isn't basically everything immune to it at that point, or does it put in work?
Anonymous No.532464498 >>532464990
>>532370307
I hope horses get the same treatment. It's disappointing to find them, only to remember they can barely carry any gear/loot you may have
Anonymous No.532464990 >>532842691 >>532844516
>>532464498
what's the point of horses at all when a car or bike is far superior in literally every way?
Anonymous No.532468719
Anonymous No.532469220 >>532469281 >>532471298
did they buff grabs or something in dda? I just died on a fully healthy 10 strength character because I could not break a grab from 2 soldier zombies after literally like 50 attempts. I lost a really good start too, and once again I lose interest in playing and probably won't pick it up again for weeks.
Anonymous No.532469281 >>532469649
>>532469220
yeah don't play DDA, use BN instead
Anonymous No.532469649 >>532469702 >>532471739
>>532469281
they really have a hard time with game balance. it seems like the only way they can think to add difficulty and danger to the game is add a million ways for the player to be killed in a single turn with no counterplay.
Anonymous No.532469702
>>532469649
yup
Anonymous No.532471298 >>532471514
>>532469220
They know that zombie melee skill is too high. Said they're delaying a fix until new hordes are implemented.

https://github.com/CleverRaven/Cataclysm-DDA/pull/81923
Anonymous No.532471514 >>532472076 >>532692047
>>532471298
they have been that way forever though, why would that cause me to suddenly be completely unable to break a grab that was very easy to break in the past?
I mean I tried to break it like I usually do and failed 10 times in a row, then I figured I was fucked and just held down the key to see if I was able to break the grab at all, and I never managed to despite holding down the key for 20 seconds and watching all my limbs get chipped down to 0. either it's a bug or they buffed grabs to a ludicrous degree making them effectively an immediate death sentence.
Anonymous No.532471739 >>532471794
>>532469649
Adding dormant zombies in towns to make them more populated and Hordes 2.0 are still pie in the sky, right.

Nobody has ideas to make the woods interesting yet though. Maybe make them more dangerous at night somehow?
Anonymous No.532471794
>>532471739
>Maybe make them more dangerous at night somehow?
they already did that with their "boss" monster, aka another thing that kills you on the spot if you don't know about it and how to kill it beforehand and carry around exactly the right tools to do so at all times.
Anonymous No.532472076 >>532472310
>>532471514
I think it's the group grab thing, two soldiers is enough to make it impossible to escape
Anonymous No.532472310 >>532476637
>>532472076
it was never like that in the past though is my point, and that's the reason why I wasn't concerned about it and let it happen. If being in melee range of 2 zombies is an instant death for the player the game will be a hell of a lot more annoying to play.
Anonymous No.532474671 >>532476795
>Grabbed the first god I saw on TrMo, who was Ash
>Cursed my starting robe as I'm unlikely to find any usable armour as Tr soon
>Found Pearl Dragon scales like 20 steps later
I guess this is game's another way of punishing me for forgetting Ash doesn't boost unarmed for leaving hand slots empty and is useless for a claw character
Anonymous No.532476637
>>532472310
yes, don't play DDA, play Bright Nights instead
Anonymous No.532476795
>>532474671
it's time to go clubbing
Anonymous No.532485365
SEX!
SEEEX!!
SEEEEEEEEEEEEEEEEEEEEEEX!!!
Anonymous No.532491006
Isn't real.
Anonymous No.532503636 >>532526087 >>532546754
>>532340706
It's beautiful in ASCII too, in fact I wish more games had ASCII like that
Anonymous No.532504972
I like portal storms
Anonymous No.532509107
Where do I find this boy
https://cdda-guide.nornagon.net/monster/mon_cat_chonker
Anonymous No.532517007 >>532517752 >>532524605
>>531994382
>>531978945
i just bought it, what am i in for? wont be able to play for at least 2 hours
Anonymous No.532517752 >>532518531
>>532517007
Don't leave Mars
Install mods to see enemy speed on their tiles, what items you need for upgrading your ship, and auto sorting loot
Also give the intel item thing to someone and you get some nice loot to start with in exchange
That's all I can say after trying an older pirated version
Not a roguelike btw
Anonymous No.532518531
>>532517752
thanks
Anonymous No.532524605
>>532517007
A roguelike btw
Anonymous No.532526087
>>532503636
it looks like Forays into Norrendrin got heavily inspired by this. I'm gonna have to try this
Anonymous No.532532064 >>532539017
Bright Nights added the small mutation to troglobite D: My heckin free stats nooo
Anonymous No.532534378 >>532540019 >>532540160 >>532617015
is DCSS just entirely ruined now?
im not aware of any other game out there with the same size of audience, quality of life features, graphics and webtiles capability as DCSS
its a damn shame
Anonymous No.532539017
>>532532064
Good, I can RP a dwarf now.
Anonymous No.532540019 >>532540447
>>532534378
dcss has been basically developed by 2 people ever since 0.31
maybe you can join in idk
also there are plenty of forks
Anonymous No.532540160
>>532534378
DCSS was ruined like a decade ago
ToME is better at all of those other than webtiles
Anonymous No.532540447 >>532543550 >>532617015
>>532540019
the same two people?
why is it that there are seeminlgy so few roguelike devs :(
Anonymous No.532543550
>>532540447
>the same two people?
yep, they do pretty good work but the direction of the game is too pointed with just 2 people imo, it's extremely spellcasting focused and melee just keeps getting indirectly nerfed and kept at a braindead level of complexity while spells turn into elaborate ritual dances

>why is it that there are seeminlgy so few roguelike devs :(
it's a super niche boomer-coded genre to begin with and the longstanding ones have ancient decades old code, cliquey dev teams etc.
Anonymous No.532545610 >>533577767
In cdda what advantages do the other melee types have over knives/spears? Knives are generally lightweight and have insane dps while spears have reach attacks so you can poke zombies from rooftops so why should I use the other ones?
Anonymous No.532546754
>>532319970
>>532340706
>>532503636
Ruined by having to turn all the graphical effects off to display the vision radius and light levels so you can actually play the game correctly.
Anonymous No.532547935 >>532549457 >>532661962
Anyone have the "Is it a roguelike" chart? I have a need for it.
Anonymous No.532549192 >>532598210 >>532631242
Anonymous No.532549457
>>532547935
>Is it a roguelike?
>No.
Anonymous No.532554415
>>531801554 (OP)
Rouge?
Anonymous No.532561780 >>532562227
Pray for my soul arelgee
Anonymous No.532562227
>>532561780
Get a pass now and use a VPN.
Anonymous No.532564201 >>532590484
>>531931439
Unlike others, TLG is simply regularly cherry picking all the work done in DDA over time.
Anonymous No.532577540 >>532581396
Let's be honest, we're all going to die anyway
Anonymous No.532581396
>>532577540
>complains about dying in a genre of games notoriously brutal and unforgiving where death is expected to occur constantly
Maybe roguelikes aren't for you.
Anonymous No.532589674 >>532589869 >>532637258
>>531967969
>the vehicle volume preventing movement bullshit

The funny thing is Kevin seemed to be arguing on the side of keeping that limit there, before he finally ripped it out. worm-girl seemed to be regretting it hard. Or at least the arbitrary limits set.

https://github.com/CleverRaven/Cataclysm-DDA/pull/74897#issuecomment-2225960752
Anonymous No.532589869
>>532589674
>worm-girl seemed to be regretting it hard.
She can't have been regretting it too much considering she included it in her new fork.
Anonymous No.532590484 >>532592494
>>532564201
how long can you keep that up though, eventually there will be a desirable update from DDA that can't be backported because of an incompatibility with a new TLG system. It's the same issue that other forks have had.
Anonymous No.532591947 >>532593161
Did NPCs and quests used to be worse than they are now in DDA?
Anonymous No.532592494 >>532593161
>>532590484
The major divergence is over the imgui code, right. You'd hope that'd be mostly separate from the actually interesting systems (mapgen, monster behavior, reality bubbles and optimizations).
Anonymous No.532593161 >>532693491
>>532592494
even for the gameplay there will inevitably be significant disparities if they continue in the way they are going.
>>532591947
NPC quests have been the way they are today for a very long time, as long as I have been playing the game. Individual NPC behavior is also largely the same, the major difference now is in the UI and controls for interacting with NPCs which are a lot better than they used to be.
Anonymous No.532593654 >>532595280
alright, 44 days after starting stone stoup i have achieved
>3 rune victory with caster
>15 rune victory with melee
>15 rune victory with caster and completed ziggurat

what's next roguelike to beat
Anonymous No.532595280
>>532593654
CDDA
Anonymous No.532598210
>>532549192
Anonymous No.532607049
https://www.youtube.com/watch?v=C6-AN8J385c
Anonymous No.532611813
living in currentyear makes you wish you were a sociopath instead of autistic
Anonymous No.532613178 >>532614674 >>532617968
>>531801554 (OP)
>Dwarf Fortress gets Lua support
>check steam recent mods
>it's just a bunch of mods tweaking how gay civilizations are
Bruh
Anonymous No.532614674
>>532613178
Steam workshop and discord killed modding
Anonymous No.532615621
chronic pain does not have any of the flair of a sudden single traumatic event, even though that gets better. Ain't that a bitch?
Anonymous No.532617015
>>532534378
Ruined how? I've been playing 33.1 and it seems fine.

>>532540447
The code for every roguelike is a spaghet nightmare.
Last I looked, CDDA was spending a quarter of the cpu cycles recalculating the body part coverage of every item, multiple times, every turn as part of its retardo bodyheat calcs.
Anonymous No.532617834
>>532258979
Holy mother of bugs! Are all asian girls this ugly or just specifically this one?
Anonymous No.532617968 >>532618089
>>532613178
Is there a mod that give you improved moral for stoning fags?
Anonymous No.532618089 >>532618196
>>532617968
you burn fags, silly.
Anonymous No.532618196 >>532618267
>>532618089
you throw fags from the top of buildings, silly.
Anonymous No.532618267 >>532618659
>>532618196
Nae. Don't smoke. Filthy habit.
Anonymous No.532618659
>>532618267
You cheeky fuck.
Kek.
Anonymous No.532621105 >>532621531
Anonymous No.532621531
>>532621105
bug
Anonymous No.532630786 >>532630897 >>532631678
Am I at mid game in CDDA if I'm getting bored of looting houses and even a mansion
Anonymous No.532630897 >>532631867
>>532630786
yeah probably
have you built a full forge stack yet
Anonymous No.532631242 >>532631992 >>532678537
>>532549192
>A mummy curses your weapon and you starve to death
Needing a sharp weapon to butcher was removed so long ago I wonder how many posters here even played the game back then to know that, probably not much
Anonymous No.532631678 >>532632067
>>532630786
Looting houses is early game outside of trying to get loads of ammonia and bleach because you are too lazy to craft that shit yourself.
Anonymous No.532631867 >>532632161
>>532630897
Nah, mainly been riding around on my motorcycle and pwning everything I see with Eskrima martial style and a KBAR knife or my AR 15
I'm also playing with Mind Over Matter for the first time but started with level one electricity spells and haven't really used them. I think I'm going to keep doing some quests, train up my spells and then start doing mili bases or labs
Anonymous No.532631992
>>532631242
I killed hundreds of sludge elf stalkers in the Lair
Anonymous No.532632067 >>532632328 >>532632830
>>532631678
>outside of trying to get loads of ammonia and bleach
What should I be crafting with these? Sorry, it's been a couple years since I lasted played
Anonymous No.532632161 >>532634904 >>532635146
>>532631867
I don't know how badly DDA has fucked up the progression loop but you should finish your core forge and tailoring stacks before trying to do anything exciting
are quaterstaves still:
A. good
B. eskrima weapons
because they used to be the best for that
Anonymous No.532632328 >>532634885 >>532635146
>>532632067
general chemistry requirements
in good forks that you're not playing they're required for mutagens and antiseptic
Anonymous No.532632830 >>532634885 >>532635146
>>532632067
Ah, I haven't played CDDA for years, in the past it was for mutagens.
I guess that got Kevin'd though.
Anonymous No.532634885 >>532635027 >>532635089 >>532635658
>>532632830
>>532632328
>crafting mutagens
>not raiding a gorillion labs until you find the specific primers you are looking for
Anonymous No.532634904 >>532635406 >>532635658
>>532632161
eskrima in general got nerfed when they nerfed stuns.
Anonymous No.532635027
>>532634885
>primers
See, you've already lost me.
Anonymous No.532635089
>>532634885
yeah, the way you get mutagens now is definitely better than it was before. looting a few labs gives you enough mutagen to max out, as opposed to spending in game weeks processing salt water and other bullshit into chemicals and then chemicals into mutagens.l
Anonymous No.532635146 >>532635397
>>532632328
>>532632830
Hitchhikers guide still shows they're used to craft mutagens. Forgot about that
>>532632161
I've been leveling tailoring and got it up to six but don't really know what to craft. I'm wearing jack shit for armor and getting away with it thanks to Eskrima and an artifact with speed boost
What should I be looking to do with a forge? I heard a loaded stick is the GOAT with eskrima
Also, looks like quarterstaves aren't eskrima:
Martial Arts
Bōjutsu
Karate
Ninjutsu
Silat
Anonymous No.532635397
>>532635146
early game armor is motorcycle touring suit then leather armor suit. mid game armor is tempered chainmail. they nerfed eskrima but it doesn't matter much since martial arts are not even close to the most significant form of character power. as long as you have a style with a grab break that works with one of the tempered steel melee weapons you are good aside from niche scenarios, e.g. needing montante to kill an enemy in melee with retarded levels of armor for some reason.
Anonymous No.532635406 >>532635608 >>532637071
>>532634904
I want barbaran for my warhammer but haven't found the skill book yet
Anonymous No.532635608
>>532635406
they made big libraries contain basically every book in the game including martial arts manuals, if you find one you will walk away with like 10+ martial arts.
Anonymous No.532635658 >>532635941
>>532634885
see, this shit is why I don't play DDA
>>532634904
+2 accuracy is really really good, especially with the rest of the kit
it also has a down, is that still really good?
you fish for crits with accuracy and low move cost moves, which give you a general damage buff which enables a really huge bonus damage combination strike if you can crit multiple times in a row, which you can because you have an accuracy buff
Anonymous No.532635941 >>532636304 >>532637139
>>532635658
what I mean by nerfing eskrima is that they nerfed stuns in general, and the most common way to use eskrima was with a combat knife to fish for infinite stunlocks, you can't stun zombies at all anymore so that doesn't work.

Aside from that it's the same, and no doubt you can get big damage but it barely matters since landing massive overkill damage doesn't really do anything useful for you in a scenario where you would want to use melee combat, and since most martial arts in the game can be used to get big damage one way or another.
Anonymous No.532636235
Total bonuses received from artifacts in a 4 runer: +6 dex, rElec.
Scimitars were also the pinnacle of sword technology in this cursed world, and rF+ just did not exist outside of a ring of fire and fire dragon scales.
Luckily you can't lose with Zin, but what were those item drops lol
Anonymous No.532636304 >>532636505
>>532635941
I've never even noticed stuns or maybe it procs but I'm just focused on blending up everything that comes at me. It's great for these early level mobs
Anonymous No.532636505
>>532636304
It especially doesn't matter for early game mobs because they are so trivial to kill. with any decent weapon you will blend them even with no martial art at all. and with early-mid game armor you are nearly immune to damage from basic zombies anyway.
Anonymous No.532637071 >>532637365 >>532637835
>>532635406
euro stuck fighting off zombie hordes with a hammer because he can't get a knife license anymore, tragic.
Anonymous No.532637139
>>532635941
look man, combination strike oneshotting even mid tier zombies is really good when clearing towns
it's not barbaran montante letting you mindlessly tab but it's still pretty good
Anonymous No.532637258
>>532589674
clown car crash comedy
Anonymous No.532637365 >>532637639
>>532637071
kill yourself mutt, your gun rights are eroding as we speak
Anonymous No.532637639 >>532637941
>>532637365
they just completely removed the tax from NFA transfers thoughever, gun laws are actually getting looser lmao. state hardware bans are heading to the supreme court within a year too where they will likely be ruled unconstitutional.
Anonymous No.532637835 >>532638168
>>532637071
Amerifat education on display.
Anonymous No.532637941 >>532638224
>>532637639
>they just completely removed the tax from NFA transfers thoughever
don't you think I know that? I follow your laws and browse /k/ daily
point is that singular states have bad laws, at some point they'll want to ban guns altogether and rewrite the constitution. this is the time you'll have a civil war
Anonymous No.532638168
>>532637835
we're all amerifats in the MRE and 5.56 filled apocalypse.
Anonymous No.532638224 >>532638751
>>532637941
>point is that singular states have bad laws,
and they are steadily losing on that front not winning. concealed carry was borderline unheard of 30 years ago and now a majority of states have constitutional carry not just concealed carry. every major supreme court ruling of the last 20 years on 2nd amendment cases have resulted in the expansion and protection of gun rights not the opposite.

democrats literally don't even run on gun control anymore outside of the commie strongholds of NY and california because they know it's a losing issue in the majority of the country lmao.
Anonymous No.532638751 >>532639472
>>532638224
1/3 of states have straight up bad gun laws from your perspective
the other 1/3 is mid
the other 1/3 is gun heaven
california is a giant rich state, wyoming isn't
we'll see what happens when next administration comes in
Anonymous No.532639472
>>532638751
>we'll see what happens when next administration comes in
as if that makes a difference, none of the recent gains in gun rights have come from the executive branch and the executive branch has next to no ability to unilaterally curb them anyway since they are constitutionally protected.
>1/3 of states have straight up bad gun laws from your perspective
It's more like 8 out of 50 states lmao. and even among those only NY, CA and IL are the really bad offenders.
And like I said, the bans those states have in place are heading to the supreme court within a year and will likely be overturned, and this pattern will continue for the foreseeable future with the court remaining solidly conservative for 20+ years.
Anonymous No.532640042 >>532661826
Some chad updated Arcana to one of the newer experimentals: https://www.reddit.com/r/cataclysmdda/s/EnZPeZRSqs
How's it compare to Mind Over Matter?
Anonymous No.532651339 >>532675860
Scorch is pretty broken in Achra. I'm not a Scorch build but I am stacking "on attack" effects so I put the scorch gloves on and they saved my ass on the final boss. I put 840 stacks on him before running away so it deals 181,000 damage x 42 repeats.
Anonymous No.532659307
Anonymous No.532661826 >>532667585
>>532640042
Oh, didn't know about this, cool.
Anonymous No.532661962
>>532547935
Which one, there are several
Anonymous No.532667585 >>532695684
>>532661826
Is there a wiki or something with everything Arcana adds? I know there are spells, but also items, new mobs and locations?
Anonymous No.532675860 >>532708212
>>532651339
After seeing yours I realised I never did a Scorch run, so I did one.
This run was free as hell. Once I got the fire staff I just aggressively stood still and watched things melt once the game turn ticked. Final boss walked up to me, attempted an attack, and instantly lost 80% of his HP. Then again playing as Skeleton Zealot of Pallas I guess most builds are a free win since you get so much defence for free hence can invest more in damage.
Anonymous No.532678537
>>532631242

i remmeber; i also remember potions being shattered due to ice / cold clouds, haste and dig being castable spells, dragon call being the most OP broken thing ever, and having your abilities go to -1 immediately killing you
Anonymous No.532687298
>>531801554 (OP)
Pokemom Dungeon is Rouge?
Anonymous No.532692047 >>532694627
>>532471514
Looking into this and found someone with a similar complaint.

https://github.com/Cataclysm-TLG/Cataclysm-TLG/issues/930

Grabs may be a bit OP but I'm still figuring out when it may have changed.
Anonymous No.532693491
>>532593161

Looks like the backporting process does create some buggy collisions sometimes.

https://github.com/Cataclysm-TLG/Cataclysm-TLG/pull/714
Anonymous No.532694627 >>532698043
>>532692047
I think you are confused, I was playing DDA when I had the crazy grabs not TLG.
Anonymous No.532695684
>>532667585
Pretty sure there was an item/mob list somewhere, might be outdated though
Anonymous No.532698043 >>532706434
>>532694627
The same bug is likely to be in both codebases and predate the point where they forked.

Maybe it has to do with

https://github.com/CleverRaven/Cataclysm-DDA/pull/65774
Anonymous No.532703724
Roguelikes where you can kill russians?
Anonymous No.532706434 >>532709698
>>532698043
https://github.com/CleverRaven/Cataclysm-DDA/pull/64999
Anonymous No.532708124 >>532711843 >>532756176 >>532794874
>>531801554 (OP)
I'm really liking CBN. I just solved the bandit problem in town. She was coming right for me.
Anonymous No.532708212
>>532675860
>playing as Skeleton Zealot of Pallas I guess most builds are a free win
It's probably the best combo for hitting with your weapon damage. There are other combos with more busted interactions but Skeleton is the way to go if you want to fight the enemies directly. There isn't even a King with astral damage so the one weakness never really comes up.
Anonymous No.532709698
>>532706434
https://github.com/CleverRaven/Cataclysm-DDA/issues/64980
Anonymous No.532711843
>>532708124
owned lol
Anonymous No.532723427
rogue like
Anonymous No.532731826
How is the BYOND roguelike going
Anonymous No.532731976
do you ever feel like you're just piling up neuroses as you get older and you're just stitching them together around you into what passes as a personality
Anonymous No.532732697 >>532756328
>Choose DrCj
>Came across temple very early, worship Veh
>Became yellow scaled
Yellow is more melee/transmut than caster, had I waited a bit more I'd have chosen a different god
This isn't that bad, could definitely beat the game but it's annoying enough
Anonymous No.532739936 >>532756328 >>533070458 >>533083470 >>533303905
Anonymous No.532742013
Cuck'd
Anonymous No.532742154 >>532742752 >>532756470
Anonymous No.532742752
>>532742154
Hot Alien Bitch BEGS FOR Big Barachi Cock!
Anonymous No.532753363 >>532772920
Play Quazimorph now or wait for more updates?
Anonymous No.532756017
How can someone as awesome as Kevin even exist?
Anonymous No.532756176 >>532763739 >>532769267
>>532708124
nice, I've never actually used launchers against a meaningful enemy before, looks fun
Anonymous No.532756328
>>532732697
yellow is my third favorite color after purple and gray for sure
purple DrTm was a lot of fun
>>532739936
lmao
Anonymous No.532756470
>>532742154
meep
Kevin No.532760407
I beat ADOM once.
Anonymous No.532763739
>>532756176
I've used one against a spider queen before (it wasn't very effective).
Anonymous No.532769267 >>532771661
>>532756176
I found a bunch of grenades right before their hideout popped up on my map, so my strategy was to take them and this old recoilless rifle I found and blow up their whole house. It worked pretty well, the rest only took a few bullets to finish off before they could shoot me.
Anonymous No.532769936
>>531951165
It's nice to play a touhou-theme crawl.
Anonymous No.532771661
>>532769267
Now at the end of the day I'm starving, and what better meal to have than some JERK jerky? As you can see it's quite enjoyable to eat. I think I'll make a loincloth with their cured skin later after I give their bones to that bone witch.
Anonymous No.532772920
>>532753363
It's definitely worth playing now since as far as I know all major features have been implemented. Although I think the next major update will be the 1.0 release so it could be worth waiting; no idea if there's a set date for when it releases.
Anonymous No.532773959 >>532828301
Anonymous No.532774523
Horror form has been the hardest prestige to win with so far in Achra since it has no armor, no block, and no divine intervention. How it works is whenever you get a kill, it does aoe damage with friendly fire, so it will loop itself if each loop can kill something. Eresh deals damage every time a friendly minion dies and it activates about 50 times a turn if you summon enough fodder.
Anonymous No.532778560 >>532807691
in bed with a goblin? Have babies with a goblin?
Anonymous No.532794874 >>532862292
>>532708124
Holy shit lol. If that debris hit you, would it have fucked you up?
Anonymous No.532796702 >>532812686
In Path of Achra I've been staring at the powers and armoury screens for a while trying to figure out how to make a self-damage build work. There's lots of abilities and items that causes self-damage, but what is something to trigger of taking damage?
Anonymous No.532807691
>>532778560
i member
Anonymous No.532812686
>>532796702
Fire healing triggers if you deal fire damage to yourself, and you can scorch yourself with Pyromancy to build stacks for Master Scorch. Also Master Entangle triggers off any self damage (combo with Vineform or Technique to build entangle stacks in melee). Blood Familiar and Gore Chant trigger off any self damage (it is kind of blood's theme).

In the prestige classes, Horror and Pyromaniac can stack buffs on themselves with self damage. Torturer can stack debuffs like Scorch on itself with self fire damage and give them to enemies.
Anonymous No.532817492 >>532819009 >>532820516 >>532821153
This will sound weird but I've played Diablo 1 and have no desire of playing games with similar gameplay. That means Moria, Angband, etc. where you begin in a village and descend and return back with loot, etc. Are there worthy titles that break out of this mold?
Anonymous No.532819009
>>532817492
Not a single one. Might I interest you in a nice game of chess?
Anonymous No.532820516 >>532820851
>>532817492
Cataclysm is the obvious answer.
There are also a lot of roguelikes where there's no village and no backtracking and you just go deeper into the dungeon, if that sounds any better. Sil, DoomRL and Rogue to name a few.
Anonymous No.532820851
>>532820516
>Cataclysm
You have to descend to the labs so it doesn't count.
Anonymous No.532821153
>>532817492
tales of mal eyal 4 is more diablo like ever ... but the towns are purely optional to return to since most loot are from enemies and you can transmog unused items in the dungeons for gold
The stealth games (Cogmind, that lovecraft game) might be better for you
Anonymous No.532823371 >>532823881 >>532827617
what roguelike has the best mage/wizard gameplay
Anonymous No.532823881
>>532823371
adom
Anonymous No.532827617 >>532829458
>>532823371
I liked Majeyal's gameplay.
Anonymous No.532828301
>>532773959
I love goblins
Anonymous No.532829458
>>532827617
It's pretty unbalanced.
Anonymous No.532840968 >>532841358
>There is an old fan discord that we have legit disavowed because the mods were all replaced with a notorious troll

What did Kevin mean by this?
Anonymous No.532841358
>>532840968
who knows but I trust Kevin so he must be right
Anonymous No.532842691
>>532464990
Is there no terrain wheels are inferior at in the game?
Anonymous No.532843105
>>531968360
>>531970049
>posts by worm-girl get 16 thumbs up or more
>posts by the main devs get almost nothing

The peanut gallery yearns for TLG
Anonymous No.532844516
>>532464990
can't turn a car into jerky
Anonymous No.532849447
Roguelikes for this vibe?
https://youtu.be/6r6vnSR0wbI?t=89
Anonymous No.532858149 >>532862646
We need to collab with big franchises to save roguelikes
Anonymous No.532862292 >>532862474 >>532862597 >>532863070
>>532794874
Probably, something hit me that I couldn't see and this popped up at the end but I didn't notice any damage, I had an exosuit active though. I wanted to include it in the webm but 1 second longer put it over 4mb somehow.
Anonymous No.532862474
>>532862292
Also if you slow down the webm with the explosion you can see that if you hit someone directly with the missile launcher it knocks them clean out of their underwear and it goes flying around the room lol
Anonymous No.532862597
>>532862292
Actually maybe it was my ears that caused that popup? I don't know, the deafness was only temporary anyways.
Anonymous No.532862646
>>532858149
you need to stop posting.
Anonymous No.532863070 >>532863254
>>532862292
in dda you can go prone to avoid almost all fragmentation damage from explosives, I dunno if it also works in BN. also this exact situation you are showing in the webms are why you should always have earplugs.
Anonymous No.532863254 >>532863336
>>532863070
Can you hear zombies moving with the plugs in? Shooting zombies with my rifle makes me deaf but by the time I'm done clearing a block and prepped for the next block the deafness is gone anyways.
Anonymous No.532863336 >>532863517 >>532885059
>>532863254
no earplugs make you deaf. it's not usually worth bothering with for gunfire but explosives make you deaf for a really long time.
Anonymous No.532863517
>>532863336
Yeah that deafness was quite a while, I'm going to have to remember to bring earplugs along from now on since my new plan is to start just c4'ing infested buildings.
Anonymous No.532865735 >>532866671 >>532929528
dda literally just added estrogen and HRT meds lmao

also that worm girl commented on it which makes me believe 100% that's a tranny.
Anonymous No.532866671 >>532866836
>>532865735
>dda literally just added estrogen and HRT meds lmao
link please?
Anonymous No.532866836 >>532870712 >>532871263 >>532905146 >>532919432 >>532929528
>>532866671
https://github.com/CleverRaven/Cataclysm-DDA/pull/82050
Anonymous No.532866858 >>532921045
lmao, a foreign trader had fallen into a trap pit I abandoned a long time ago.
Anonymous No.532866869 >>532867000
just let rlg die and make a dda general you inbred mongrels
Anonymous No.532867000 >>532867063
>>532866869
yeah this thread that regularly dies from inactivity a few times a week is just too overcrowded, 0.3 posts per hour is way too fast.
Anonymous No.532867063
>>532867000
I'm glad we agree
it should be 0.0
Kevin No.532867169
Yet here you are posting
Anonymous No.532870712
>>532866836
Port to BN when?
Anonymous No.532871263 >>532871408 >>532905146
>>532866836
>There are a lot of sources I trust that regularly talk about the ability for people to home synthesize estrogen
>If you find a reliable source with a recipe that we can check we are willing to examine it.
Oh thank Science, I was worried they wouldn't be adding troonshine along with the 500 other different estrogen pills.
Anonymous No.532871384
somehow it's a game about a zombie apocalypse and the most disgusting aspect of it remains the developers
Anonymous No.532871408
>>532871263
yeah I laughed at that one too, the slavish adherence to muh realism goes out the window when it comes to manufacturing industrial pharmaceuticals for the purposes of maintaining your chemical castration regimen in the fucking apocalypse.

>troonshine
fucking lmao
Anonymous No.532882897 >>532899323 >>532906591
Does anyone play frogcomposband anymore
Anonymous No.532885059 >>532888886
>>532863336
Aren't there earplugs that only block loud sounds?
Anonymous No.532887931
https://youtu.be/BI9Ue6JwJic
faggot
Anonymous No.532888886
>>532885059
Yes, the shooter's earmuffs. They use battery charge, but not very fast.
The boosted hearing CBM also works.
Anonymous No.532890217
Columbo taught me that the Print Screen button used to send your document to the printer instead of making a screenshot
Any roguelike with mystical knowledge?
Anonymous No.532899323 >>532914480
>>532882897
I have a golem game going on
Anonymous No.532899465 >>532907275
best race for a mindcrafter in ADOM?
Anonymous No.532905146
>>532866836
I'm fine with them adding estrogen but only if they add T so I can roid the fuck out. T should also be far more common than estrogen, which should reduce your strength
I have a feeling that estrogen is going to be too fucking common of a find because these devs live in a trans bubble
>>532871263
>troonshine
Fucking kek
Anonymous No.532906591
>>532882897
doesn't seem to be as popular anymore these days -- probably due to dev inactivity.
Anonymous No.532907275
>>532899465
I usually use a drakeling for the acid spit, but I haven't won with one so who knows.
Anonymous No.532908345 >>532911208
>>532051783
Ehhh it's too one dimensional for me. There's so little brain to be used because there's barely any features it plays like a degen mobile game lmfao
Anonymous No.532911208 >>532950627
>>532908345
That's a bummer. It looked like a cool game to me too but it does seem a bit underbaked.
Anonymous No.532913530 >>532921523 >>532983479
I'm still trying to figure out if there's something I don't understand about the Morlock race. The skin familiars scale off your HP and Willpower multiplicatively so eventually they should become amazing if you scale them enough, but even with 10k HP and 60 willpower they don't do shit. I'm starting to think Morlocks are just a bad race, unfortunately.

PLEASE COME BACK ACHRA DEV WE NEED BALANCE UPDATES!
Anonymous No.532914480 >>532919512
>>532899323
how is it? is golem fun? monster race?
Anonymous No.532919432
>>532866836
Is there anything worth buying after early game other than ammo? Usually I stop hoarding trade goods well before I can reach a milestone like level 5 chemistry.
Anonymous No.532919512
>>532914480
Yeah monster race, chose Colossus as sub-race but golems are unique in that their sub-race kicks in at level 45, before they're all the same
I'm only level 30, they have slow levelling and walking but are very durable and hard hitting
They have good health, resistances and stone skin as a race ability you get very early. Their melee is unarmed and starts stunning at lvl30, unlike monks you can use shield without losing damage
When you come across enemies that teleport as a panic option it gets even more annoying than usual since your walking is always slow
Still fun and powerful, I think less than the Balrog monster race and regular Beastmaster class, which are the strongest characters I played in Frog so far
Anonymous No.532921045
>>532866858
Lucky trap
Anonymous No.532921523 >>532924349
>>532913530
I like morlocks, you can do some silly stuff that scale with missing hp
Anonymous No.532924349
>>532921523
You mean with Gore Tide? Maybe that has potential but you'd need to activate it with Crystalform or a Kairos Skirt. Sounds jank to me.
Anonymous No.532929528 >>532947335
>>532865735
>>532866836
I guess it was just a matter of time. How long until you can perform top surgeries?
Anonymous No.532935786
>Playing TOME
>Warmaster Gnarg's Murderblade
>Special effect when hits: 10% chance to send the wielder into a killing frenzy
>Frenzy: Global Action speed +30%, Physical Crit: +12%, user will fight until -25% life, lasts for 3 turns
>Unstoppable (talent)
>You enter a battle frenzy for 3-7 turns. During that time, you can not use items, healing has no effect, and your health cannot drop below 1.At the end of the frenzy, you regain 3.5–17.5% of your health per foe slain during the frenzy.
Funny interaction between these two, i triggered Frenzy at some point while i was using Unstoppable and for some reason it negated the "Your health cannot drop below 1" part of the talent, so my health dipped into the negatives, when Frenzy stopped (i still couldn't heal yet) i was already dead, but the Invinsibility was still working, so i lasted for a few more turns, die, and then my corpse healed for over 5000hp (didn't matter)
Is that weapon just a huge trap for the Berserker?
Anonymous No.532947124 >>533482793
What's with the horrible font that looks like blurry shit in CDDA experimental? Is there any way to make it look like it does in stable and every fork?
Anonymous No.532947335
>>532929528
Anon these creatures are men ... why would they need top surgeries?
Castration however is very high on their priority list.
Anonymous No.532950627
>>532911208
I don't think it's underbaked. This is most probably the hard limit for an idle battler with 4-8 inventory space """"roguelike"""" that relies on mobile game ad tropes like combining similar things to turn them into stronger things

It's a real roguelike though. A mobile game ahh real roguelike that's for sure
Anonymous No.532959412 >>532959840 >>532967664
how do you feel about vaults where you get locked inside until you find the exit
Anonymous No.532959840
>>532959412
I don't feel I think, tits or gtfo woman.
Anonymous No.532967664 >>532968557 >>532979719 >>533002506
>>532959412
i love mechanics that turn my methodical exploration game into gamba gamba dice rolling
Anonymous No.532968557 >>532970915
>>532967664
Me when I get insta gibbed in tome because some random rolled a broken skill combo.
Anonymous No.532970915
>>532968557
good times back when 1.6 came out and the broken skill combo was just "basic rare rogue". break stealth for 4k in the midgame and never show up on track.
maybe i don't wanna pick an infinite ehp class every game darkgod
Anonymous No.532979719 >>532982537
>>532967664
There are always walls you have to overcome regardless. If it's like in tome4 then it's a different issue since the game is too high in variance the optimal strategy is often not to do something.
Anonymous No.532981989 >>532983774
https://youtu.be/O9P_3WmknZE
Anonymous No.532982537
>>532979719
>the only winning move is not to play
Anonymous No.532983479 >>532994259
>>532913530
how have you not won with snek god yet thats one of the most OP gods
Anonymous No.532983774 >>532983815
>>532981989
What makes that more of a rougelite than any other gatcha?
Anonymous No.532983815
>>532983774
my peanus weanus
Anonymous No.532992586
Roguelikes
Anonymous No.532994259
>>532983479
I reset my save file when I beat cycle 32. I'm trying to win with every race, class, and god by the time I beat cycle 32 again, so I'm saving the best characters for higher cycles.
Anonymous No.533002506
>>532967664
>get shafted and end up next to zot portal
>walk into zot to get away from the portal room rape squad
>second crew waiting to cob me on the other side
>back to depths and teleport
>land near stairs, where a third rape squad was waiting
>go up stairs
>it's a fourth rape squad
at least i won the 5th gamba roll.
Anonymous No.533006171 >>533083289
>>532112350
another win
this time, I absolutely dunked on tomb 3

>realise potion duration stacks (to a point)
>drink 4 haste, 4 might, 4 invis
>engage death form
>stairs
>finesse
>simply walk up to the large mass of monsters without being attacked
>read scroll of immolate
>toss javelins
>clear that shit
>take large damage
>3 blink scrolls
>use datura dart on a bennu,
>bennu does the rest of the work for me out of sight while I throw boomarangs at whatever makes it into this side room
Anonymous No.533007571 >>533140136
>>531801554 (OP)
>playing Quasimorph on normal for the first time
>accidentally cut my leg off with a sawblade gun halfway through a mission
>managed to complete the mission and successfully limped my way to extraction while slapping rags on my bleeding stump every minute
Huh, I figured getting a limb amputated would have been more detrimental.
Anonymous No.533019245 >>533028361
Every time I get a Staff of Animate Death in Frog I keep it instead of selling it to check out how useful it can be, then I forget to use it completely
Every single time
Anonymous No.533028361
>>533019245
Quick use it on this thread!
Anonymous No.533029339
First ever raid to a Njerpez camp, with 2 companions and 3 dogs. One of the companions died and all dogs got somewhat wounded, but I was unscathed thanks to my armor.
Anonymous No.533036638 >>533047667
I did not deserve to win this run. This build was all over the place complete with anti-synergy. Prestige class gives speed yet I choose a god that gives lots in Inflexibility because I forgot it divides speed. Mid-game was carried by the prayer that heals me. In the end I ignored the prestige class and went full defence and Scorch.
It was satisfying to stack 6k Scorch on the final boss and once the game turn ticked the tactical nuke deployed and the game regurgitated multiple pages of combat log instantly killing him from near full health. Quick math tells me 6k Scorch does ~18M damage.....and that's from having no additional damage from Willpower.
Anonymous No.533041585 >>533042997
Roguelikes where guns just go off on their own?
Anonymous No.533042997 >>533048249
>>533041585
What? Why would they do that?
Anonymous No.533047667
>>533036638
I think if you have scorch you basically just have to tank the boss for 1 or 2 game turns. It's probably the easiest way to kill him.
Anonymous No.533047869 >>533048001 >>533163396
>>531801554 (OP)
How am I getting a 5+ year old fixed CDDA bug in Bright Nights where my roof mounted machine gun is blocked by the interior of the car? I just built my death machine too.
Anonymous No.533048001 >>533048505
>>533047869
You need to apologize to Kevin if you want it to work.
Anonymous No.533048249 >>533052551
>>533042997
They were manufactured by SIG.
Anonymous No.533048505
>>533048001
I tried his game after this happened and it fucking sucked. I'd rather play with the bug.
Anonymous No.533050591 >>533055012 >>533140494
is backpack space just a tedious thing i should remove with mods in quasimorph or is there an actual point behind it?
Anonymous No.533052551 >>533053192 >>533062947 >>533235426
>>533048249
Lmao. It would be funny if Kevin put a random chance for SIG guns to pop off when you move or are attacked in CDDA
Anonymous No.533053192 >>533084505
>>533052551
I'll consider it.
Anonymous No.533055012
>>533050591
What? It's an extraction game the point is that you can't bring everything home and have to weigh risk vs reward. Like should you drop meds in favour of valuables, or will doing so get you killed and lose everything?
Some ship upgrades allow you to extract more stuff. I think one allows you to store items in the ship you land with and another allow you to call down a pod to the current floor to stash items in.
Anonymous No.533062947
>>533052551
I wouldn't put it past him at this point.
Anonymous No.533064703 >>533068396 >>533077092
What do I even do with myself after winning 15 runes and a ziggurat? Its like I've beat video games
Anonymous No.533068396
>>533064703
Get a mindcrafter win in adom and then I'll be impressed.
Anonymous No.533070458
>>532739936
be hasted next time
Anonymous No.533071504
roguelikes where you get to conquer tall evil alien women?
https://www.youtube.com/watch?v=nb_fFj_0rq8
Anonymous No.533077092 >>533077606
>>533064703
wait a few years when the devs nerf everything or drastically change the gameplay, come back, and get pissed at what they did to the game
Anonymous No.533077606
>>533077092
I'm still using 0.23
Anonymous No.533078706
You are not using the new versions are you anon?
Anonymous No.533083289
>>533006171
I'm currently playing locally and using savescumming to try out tombs a tons of times to get a feel for how to beat it. I still struggle to beat it realiably on this character (death form troll of oka with throwing) but your tips with stopping death form before the stairs to quaff some potions and darts working on bennus was helpful
Here are some more I found:
>open with noise and gravitambourine for a better immo start
>death scarabs are an emergency warrant another immo or gravitamborine/ roots and lighting rod/ tremorstones
>use your javs to make sure bennu never reaches you
>tp when great mummies come with a pack of enemies
>dueling greater mummies is viable when there is more than one on the screen. Same for kufu so you get your hp refunded after the fight
>use lich ability on summoned emperor scorpions as often as possible for healing
>play mutation roulette beforehand and lock in good muts with lich form for the rest of the game
Anonymous No.533083470 >>533098904
>>532739936
whoever makes these threads, take note, this is thumbnail quality right here
Anonymous No.533084505 >>533085557 >>533085708
>>533053192
Hey, Big Kev! Quick question. Just saw this post
>Hey does anyone who's taking either gel, patch, or injection estrogen give me some stats/info on them? I'm mainly looking for weight, volume, price, and some additional info like how often you have to take it or really just any cool facts about it. If you don't feel comfortable sharing here, just shoot me a DM. Asking this because I've added oral estrogen, but I was only able to do so because I take those and have direct data on them
Before we get more ways to make ourselves a faggot, can you PLEASE put gear in the game so I can roid the fuck out
Anonymous No.533085557
>>533084505
That's just alpha mutagen
Anonymous No.533085708
>>533084505
brb going to go play my game gear
Anonymous No.533087797 >>533118526
in general how much space should i dedicate to food/healing items in quasimorph? feel like my inventory fills up so fast
Anonymous No.533092943
rock licks
Anonymous No.533098904
>>533083470
Not sexy enough.
Anonymous No.533111826 >>533130836 >>533247078
Is this good?
https://store.steampowered.com/app/3601130/Touhou_Crawl/
Anonymous No.533112018 >>533123418
I love never suffering the consequences of my poor choices.
Anonymous No.533113209 >>533192863
I asked a girl out tonight today guys
I hate being alive
Anonymous No.533114669
oh no no no this was a bad idea this was a bad idea this was a bad idea why did I do it oh god oh god why why why
Anonymous No.533115550
you know all things considered that could have gone worse
Anonymous No.533118526
>>533087797
I just full clear the level taking just meds and ammo, then drag all the loot to the elevator, then I cry when it's time to evacuate
Anonymous No.533123418 >>533150462
>>533112018
Anonymous No.533125165
>Monsters exploding into chunks after being hit by OOD
>Trolls and ghouls eating rotten and poisonous chunks
>Cutting up ugly things into mutagenic chunks to play the mutation roulette
Yep, it's crvvl time
Anonymous No.533125963 >>533128842
Anonymous No.533128842 >>533134594
>>533125963
Imagine how fucking fat you would get if you ate and digested the demon core.
Anonymous No.533130836 >>533131547 >>533154098
>>533111826
You could just play it and find out. The whole game is basically DCSS with worse UI, and it's hard to tell how strong enemies are because of the whimsical theming. If you actually learn the game it probably has some nice things but personally I bounced off it less than an hour after downloading it.
Anonymous No.533131547
>>533130836
Damn, guess I'll just go back to playing gensoband then
Anonymous No.533134594 >>533137214 >>533163852
>>533128842
Actually, if you could metabolise nuclear material, would that imply you could also store energy as radioisotopes instead of fat? That way you wouldn't get fat at all, unless you ate an entire nuclear reactor, since the energy density is so much higher.
Anonymous No.533137214 >>533163852
>>533134594
gay dork
Anonymous No.533140136
>>533007571
As long as it's not a 4 floor mission. I'd start to wonder if there's enough garbage to keep that stump fixed. Makes me wish we can cauterize it so it stops bleeding nonstop.
Anonymous No.533140494
>>533050591
You get loot extraction pods and cargo space on your ship as upgrades. And there's a 6x4 pack for pack rats that isn't too high tech, just check which factions start offering it.
Anonymous No.533150462
>>533123418
Fault.
Anonymous No.533154098
>>533130836
also there is no variety in the dungeon tiles or dungeons.
Anonymous No.533163396
>>533047869
I found out this was all fixed a couple days ago in the nightlys and it works great now
Anonymous No.533163551 >>533166048 >>533191146
Learning the fun of wellspring talisman's water-form.
....
how is this thing supposed to be worth using?

maybe being able to reach attack is actually super good for some reason and worth losing chest armor
Anonymous No.533163852
>>533134594
>>533137214
cute gay dork
Anonymous No.533166048
>>533163551
simply be a race that doesn't use chest armor to begin with.
the guy spamming opwn of beogh games uses it a fair bit.
Anonymous No.533175439 >>533188678 >>533295709
what's the pantheon scoop in the current DCSS version 0.33.1? are any gods, besides Xom of course, unusable?
Anonymous No.533188678
>>533175439
They buffed Qazlal so they're all fine. Okawaru is the best pick if your race can throw javelins.
Anonymous No.533191146 >>533270993
>>533163551
I continued investing in shapeshifting to the detriment of my other stats. Maybe I just haven't figured out statue form, but it turns out that a reach attack really is very useful and I seemed to just get better results in aqua form. Range functions as a defensive stat. Maybe I could have invested in less armor skill, or none, and less shapeshifting. Just reaching the minimum skill for water form and then switching to only relevant physical skills minus armor might have been the play.

Maw form was also pretty good, with minimal drawback and reasonable investment.

If these turn out to be actually good, they might greatly ease the push for deathform, when the time comes.
Anonymous No.533192863 >>533250994
>>533113209
what did she say?
Anonymous No.533193756 >>533194935 >>533196958
Considering Rogue started this genre. What is the heir to Rogue? Are there any spiritual successors to it? Maybe I can give clear counterexamples of what I mean by non-Rogues. Caves of Qud for example, despite being a roguelike, it's nothing like the original Rogue when placed next to each other.
Anonymous No.533194935 >>533195179
>>533193756
Nethack is the best continuation of rogue as far as adding on to it, Brogue is the best continuation of rogue as far as refining it
Anonymous No.533195179 >>533197183 >>533208192 >>533216119
>>533194935
nethack is literally "read the wiki to win"
I don't understand its appeal
so much of the things you do in the game cannot be discovered without using the oracle a billion times or reading the wiki
Anonymous No.533196958
>>533193756
Rogue Survivor, of course!
Anonymous No.533197183
>>533195179
that is the appeal of nethack. it's an enormous challenge to figure out, huge amount of interactions and systems leads to fun things happening
Anonymous No.533208192 >>533213772
>>533195179
isn't that most roguelikes
Anonymous No.533213772 >>533215186 >>533295946
>>533208192
No, nethack has a lot of enemy-specific behavior that you can't tell until you just die to them a few times. Most other roguelikes either have clear enemy info display or rely on simple rules instead.
You know what would be cool? A La Mulana roguelke.
Anonymous No.533215186
>>533213772
That sounds hellish
Anonymous No.533215978 >>533216736
caves of qud got even crazier since I last looked
Anonymous No.533216119 >>533274880
>>533195179
it was made in a time before everyone just read the wiki. the information you'd now find on a wiki was rightfully called "spoilers". people would play nethack for years with huge notebook text files of the information they'd learned. you'd share it with your friends, etc
Anonymous No.533216736 >>533216785 >>533244781
>>533215978
you mean the pronouns? i mean would it make sense to call the sentient alien plant people male/female pronouns
Anonymous No.533216785 >>533216978
>>533216736
"it" or "they" would be reasonable, xe/xyr is tranny shit
Anonymous No.533216978
>>533216785
oh lol i forgot that was a real thing
i thought they were made up lmao
Anonymous No.533217031 >>533217207 >>533217270
>Kamala-compatible pronouns
I will now play your roguelike
Anonymous No.533217207 >>533235682 >>533330246
>>533217031
literally nobody uses these
Anonymous No.533217270
>>533217031
>fae/faer
Anonymous No.533225750
breath
Anonymous No.533235426
>>533052551
Maybe a meme for the Crazy Cataclysm mod
Anonymous No.533235538 >>533239978
How's the Mind Over Matter mod?
Anonymous No.533235682 >>533238553
>>533217207
Thus one upping fellow woke on the inclusive scale by including people who don't even exist.
Anonymous No.533238553
>>533235682
>play caster in dcss
>don't see a random drop with a useful spell before lair
>suffer and die
>see a useful spell
>game is free
interesting stuff
Anonymous No.533239978
>>533235538
It's alright
Anonymous No.533244781
>>533216736
Does the flower have pistil or stamen?
Anonymous No.533247078
>>533111826
After getting a basic 3 rune dex-maxxed melee win without magic, here is my review.

Pros:
1- Two-handed weapons are actually usable.
2- There are fewer popcorn enemies, and most fights feel fairly dangerous
3- You receive fewer consumables, leading to tougher combats in general.
4- The god system might be even more developed than in dcss itself, and seems to be one of the biggest differences between the two games.
5- There is music, but I didn't listen to it.
6-The game's version of extended appears to be a bit shorter than the original.
7-The available combos are quite varied.


Cons:
1- Enemies are somewhat lacking in ability variation, and many just hit very hard.
2- There are few vaults, if any, and most levels look very similar.
3- The lack of guaranteed damage reduction, combined with higher damage, means that fights are even more spiky than in dcss.
4- The ui is somewhat bad and a few quality of life features from dcss are missing.
5- This may be personal preference, but I found that I very rarely upgraded my gear past the mid-game, with the exception of artifacts.
Anonymous No.533247345 >>533249012
Anonymous No.533249012
>>533247345
sending this to kevin to revolutionize the early game
Anonymous No.533250994 >>533253032
>>533192863
she turned my stargazing on the roof on a hammock idea down politely because she said there's too much light right now in the evening
father's an astronomer so I floated the idea
even now I don't know if she completely misunderstood or she was very polite about it because her father also told me she told him about it and he said that in a couple days we can all go on the roof because the moon will be out of the way
Anonymous No.533253032 >>533253279
>>533250994
It her father is an astronomer, then that family already has an interest in stargazing. They already have strong opinions on the subject. It was possible that she had already rejected her father's pastime, or that she had already been stargazing so often that it now bored her, or that her father had made her participate in stargazing despite never cultivating the starting interest in stargazing which would make that activity anything other than a waste of time. These are negative possibilities, but the negativity isn't the point. The point is that you're stepping into someone else's narrative, not just bringing them into yours.

You, it sounds like, got the good result. The good result is that they are particular and strategic about their pastime and willing to share. Note my wording here. They are willing to share. You didn't invite her to look at the stars. You invited yourself to their showing of the stars, and were accepted.

Of course, that's not as personal as you were hoping for, but hopefully it will be nice anyway.

Maybe I'm misreading, but I've only got two posts to work with and you sound like you want the advice, so here you go.

The only thing you have to do is avoid having an autistic incel-ish eruption of all your unsupported fantasies and fears, the same frankly retarded ones which made you hate being alive.
report back, if you would, later
Anonymous No.533253279
>>533253032
thank you gepete but you misread that entirely, it's fine, please give me a recipe for grilled octopode
Anonymous No.533257827 >>533258019
>looking through steam library after reinstalling pc
>Qud : 1.3GB
>Cogmind: 50 mB
????
Anonymous No.533258019 >>533265324
>>533257827
It's all music.
Anonymous No.533265324
>>533258019
Uh, it has music? I always played roguelikes with my music on the side so I guess I never noticed
Anonymous No.533266608 >>533304875
Anonymous No.533270993
>>533191146
Quill talisman, which requires zero skill and melds helm gloves boots and cloak, is worth using when you first obtain one, on any character.

This becomes less true after you've found two or more of helm,glove,boot, and cloak, but it is an essentially free buff in the first 2 floors.

Effect is: auxiliary attack on hit + immune to constriction
Anonymous No.533274880 >>533275581
>>533216119
I really miss when people were like this
Anonymous No.533275581 >>533279527 >>533281905
>>533274880
>try to play some modern RPG like the pathfinder games
>the recommended way to play is to have the wiki open so you can min max your romance with your waifu while unlocking the secret ending (which is likely impossible to unlock by yourself due to the numerous bugs) while having cheat engine open to fix all the broken quests
Somewhere along the way, gaming devolved hard
Anonymous No.533278094
>>531994382
>There's a lot of item bloat
you were not kidding, inventory fills up so fast even with the bag mod
Anonymous No.533279527 >>533280598
>>533275581
A lot of those old games with impossible secret endings were designed like shit anyway. There's something to be said for exploring a game on your own but it doesn't excuse the games that made it impossible to actually get all the content without a guide. Weren't they literally trying to sell printed strategy guides when they pulled this bullshit back in the day?
Anonymous No.533280598 >>533300378
>>533279527
There are definitely games that are dedicated toward finding secrets. Say La Mulana games pretty much expect you to check everything since the entire game is a big puzzle to solve.
I however don't think that permadeath games are suitable for secrets, especially if the method of experimentation involves toying with death. It makes more sense when the method of defeating a monster is sort of a "key", like a hint note or a special weapon found in a shop/randomized location. But this method can be tricky because you can only create as many monsters as you can create interesting scenarios before repeating yourself.
Anonymous No.533281905
>>533275581
Embrace Neverwinter Nights, some of the persistent world servers have been on going and updating for two decades now.
Anonymous No.533291214 >>533306743 >>533320956 >>533325649
>big Youtuber just uploaded a video about Elin
Well fuck me I'm actually playing it the past week and now I can't talk about it without people thinking I'm only playing it because a YT told me to
Anonymous No.533295709 >>533296690
>>533175439
shame on you, shame!
Anonymous No.533295946 >>533296336
>>533213772
Adom has some things like that, such as if you wander in darkness while cursed.
Anonymous No.533296336
>>533295946
Although curses being a bad thing should be pretty obvious.
Anonymous No.533296690 >>533296874
>>533295709
what's the Xom strat?
Anonymous No.533296874 >>533356540
>>533296690
No I meant for using the new version. I still can't believe they got rid of food entirely.
Anonymous No.533300378
>>533280598
Decades ago, people would get at best one game a year, so it was kinda expected to have a gazillion secrets and random stupid bullshit in them, so you don't get bored with them in less than 6 months.

James Fields is still in prison.
Anonymous No.533303905
>>532739936
C U C K E D
U
C
K
E
D
Anonymous No.533304875
>>533266608
I cummed for the first time in weeks, thank you
Anonymous No.533306743 >>533307171 >>533325649
>>533291214
>big Youtuber
call him by his name if you're gonna give him publicity you fucking faggot
Anonymous No.533307171
>>533306743
Anonymous No.533320956
>>533291214
>Elin
Tera is the best.
Anonymous No.533325649 >>533329424 >>533329667
>>533291214
>>533306743
Oh I didn't expect sseth to make a video about Elin, interesting
Anonymous No.533329424
>>533325649
He made videos about some other roguelikes so it's not that weird. Funny thing is that Sseth himself seems to be much more interested in a lot of these obscure games than his audience is. His audience is more zoomers who like funny youtube videos than it is roguelike players.
Anonymous No.533329667
>>533325649
He made one about Elona seven years ago.
Anonymous No.533330246
>>533217207
>they just want to marry bro, slippery slope is a fallacy so take your meds and relax
>they're just tumbler dorks who will never have a say in the real world
>literally nobody uses these
Anonymous No.533341421
turnbasedlikes
Anonymous No.533355312
Top 5 roguelikes of 2025?
Anonymous No.533356268
/jp/ having a field day, nice
Anonymous No.533356540 >>533358436 >>533361864
>>533296874
I will NOT eat ze rat meat, I will NOT get stuck wearing ze cursed items.
Anonymous No.533358436
>>533356540
Mutagenic chunks are pretty fun in my opinion if you go back far enough.
Anonymous No.533361864 >>533362332
>>533356540
I agree completely. Do you know how to start the game with all the skills maxed?
Anonymous No.533362332 >>533362523
>>533361864
&wiz\n&k27\n
best to just set it as a macro
Anonymous No.533362523 >>533362802
>>533362332
Apologies but that was sarcasm, but if you are having fun then you do you.
Anonymous No.533362802
>>533362523
obviously i would never do such a thing. I just spawn the orb and then go back up the stairs.
Anonymous No.533365038 >>533381902
>>532416065
>she
Anonymous No.533370923
Anonymous No.533373898
Anonymous No.533377832
>jakposting
A new low for /rlg/!
Anonymous No.533378253
Roguelikes that feel like this?
https://www.youtube.com/watch?v=d-ltRBEu0IU
Anonymous No.533381902 >>533382383 >>533386912
>>532416065
>>533365038
Worm girl is saying he'll nuke modding capability if someone ports stats through skills, kills to his fork. Unbridled troonery
Anonymous No.533382383 >>533411380
>>533381902
Someone should do it for laughs.
Anonymous No.533386912 >>533388197 >>533394351
>>533381902
>Unbridled troonery
why do things always eventually devolve to this, especially if modding is involved?
Anonymous No.533388197 >>533388847
>>533386912
Because every CDDA/fork dev team is stacked with troons, which are usually just highly autistic men who were relegated to the sidelines during key social development periods
Mix power with lack of tact and you have a powderkeg
Anonymous No.533388847
>>533388197
>powderkeg
instead of a powderkeg it is more like a shitty old battery that will inevitable begin to leak and entirely ruin what ever it is attached to
Anonymous No.533394351 >>533397184 >>533400819 >>533481140 >>533505992
>>533386912
you people don't seem to remember you're playing an incredibly autistic genre and you're lucky to have anyone at all autistic enough to be willing to develop these grid-based autism simulators,
despite what people say the core to a roguelike isn't permadeath or anything else, it's that it's on a GRID
let's make everything but put it on a grid and make it turnbased and pretend its more advanced and allows for more options than a 3d realtime game or something like that
IT DOESNT
hey I love autism turnbased grid simulations too but thats what they are and most of the functional autists dont waste time with it, they go off and work on a game that many people will actually like and will get them recognition outside of a handful of strange autistic men online
its no wonder that the only people willing to work on these things are extremely autistic troons
Anonymous No.533397184
>>533394351
if it's gated by neurodivergence, it's doubly gated by IQ because really can you imagine someone that isn't at least moderately intelligent understanding any complex roguelike
Anonymous No.533400819 >>533403993
>>533394351
If you begin a game of tic-tac-toe, and you move first, do you have 9 "options" or do you have 3?
Anonymous No.533403993
>>533400819
2.
Anonymous No.533404678 >>533404927 >>533405063
is it just me or does it seem like DCSS "trunk" constantly fuck with the damage enemies do? this week, it seems like they changed something with how armour is calculated or something. fucking annoying
Anonymous No.533404927 >>533413901
>>533404678
If you're playing nightly version of a game follow its GitHub dude
Anonymous No.533405063
>>533404678
Testing and adjusting is the purpose of trunk.

Also, it sounds like you're just mad that rng fucked you. You could be right, but there's no telling.
Anonymous No.533405341 >>533425776
is there such thing as useless items in quasimorph? or stuff that i can safely ignore and not pick up at least early on?
Anonymous No.533408654
Any particular reason why Shadow of the Wyrm wouldn't launch? It just shows the logo and closes instantly.
Also, anyone know where can I download the latest Quest for the Unicorn version? 7.0 I believe, the website is down and wayback machine doesn't help much.
Anonymous No.533410629
Projection is pretty good at stacking effects. Stacks of Snakeform are giving me most of my defense.
Anonymous No.533411380 >>533412809
>>533382383
Someone just posted one to the reddit lmao
Anonymous No.533412809 >>533413815
>>533411380
DDA glazers
Anonymous No.533413815 >>533414923
>>533412809
The subreddit is useful for searching FAQs and sharing things, but it's sometimes (like now) a hilarious, absolute shit hole of drama, with disgruntled fans and DDA/fork dev alt accounts getting into pissing matches and posting bait about DDA/forks
Anonymous No.533413901
>>533404927
where is it
Anonymous No.533414136
Beogh is the worst god in DCSS -- even worse than Xom -- at this point.

With Xom, you at least know that he's gonna fuck you. But Beogh will literally throw max-level orc warlord type dudes with +10 weapons *and* manifold assault at you when you get past a certain point.


And yes, all the gods in DCSS are male. Trannies can go take a visit to a scenic bridge
Anonymous No.533414923 >>533480969 >>533482175 >>533482793
>>533413815
my problem with DDA was never the realism stuff (barring the removal of near future tech), it's the completely incoherent hodge podge of shit that has been added without any effort made to keep the game thematically consistent
not to mention unfinished garbage like imgui being added for no good reason
Anonymous No.533415773
the version of cdda i play is still some 2018s version with pks rebalancing
Anonymous No.533418146
fuck VI keys and fuck you buddy
Anonymous No.533425776
>>533405341
Probably, though I couldn't say for sure.
Anonymous No.533426351
Anonymous No.533426574
Some camerawork showing off the rewards for clearing bonus dungeons. They're not all done yet as the emu's are just placeholders.
Anonymous No.533429286 >>533429851
which one of you made that fecal update bait on the dda reddit lmaoooo
Anonymous No.533429851 >>533431313
>>533429286
link?
Anonymous No.533430856 >>533437772 >>533442625 >>533442771 >>533463004 >>533497218
Been feeling like playing Cataclysm again, but I don't really remember what version it was I played last time.
It seems the thread prefers Bright Nights, but what are the main differences between C:DDA and C:BN? Do Dakimakura currently exist in either of them? I heard they existed years ago and I always went around looking, but could never find one.
Anonymous No.533431313 >>533431512
>>533429851
https://www.reddit.com/r/cataclysmdda/comments/1mdo9pw/these_devs_are_horrible_at_taking_feedback/
Anonymous No.533431451 >>533431556 >>533437772 >>533475687 >>533499958
all you guys ever do is complain about how woke roguelikes are and trannies and stuff, do you ever even play roguelikes anymore?
Anonymous No.533431512
>>533431313
holy shit it's real
very bad of kevin to refuse..
Anonymous No.533431556 >>533432281
>>533431451
that's only some of the people here
Anonymous No.533432281 >>533437705
>>533431556
its most people here, its that and jokes or memes and shit talking
very little discussion of playing roguelikes
and to be fair, without the rants about trannies and woke stuff this general wouldn't even be alive
Anonymous No.533437705
>>533432281
While it's a bit persistent here, I just opened a thread about a web comic and scrolled to the bottom only to find another moron insisting that using the pronoun "they" in the singular is an ignorant modern mistake.

The other thread I've frequented here also bitched often about trans devs, and their devs aren't even trans... I think.

It's no different from people who show up to argue that the whole subject of a thread is dumb and not worth talking about. There's very little point in talking to them about it other than to backhand them for being particularly retarded on occation.
Anonymous No.533437772 >>533443880
>>533431451
Then prove them wrong, if you're so great, and answer >>533430856
Anonymous No.533439173
>>531801554 (OP)
you are now breeding manually
Anonymous No.533442625
>>533430856
Idk I only play DDA. BN is better though because you can turn off tranny socks
Anonymous No.533442771 >>533463004
>>533430856
DDA: """realism""" first, pockets, extra tedium, Kevin
BN: gameplay first, tedium, no Kevin
Anonymous No.533443880 >>533458152 >>533458772 >>533464217 >>533471381 >>533483250
>>533437772
I do not like CDDA for the same reason I do not like Dwarf Fortress. These games are supposed to be the ultimate simulation games where anything can happen, but they fail to actually produce an interesting simulation or gameplay. Just because there's a shit-ton of poorly modelled subsystems simulation a ton of different real-world things in the game doesn't mean they actually amount to anything interesting. They had potential but in the end they amounted to nothing but wank fests for the devs and the autistic fans. They can go "look my cats overbred and the elephants got set on fire and blew up my base isn't that wild!" but after 20 years of development that really isn't very interesting anymore. I am actually being a bit hyperbolic when I accuse DF of that, DF actually has a lot of substance and I'm just shit-talking it for the lolz. But CDDA is fucking garbage.
Anonymous No.533447240
Tried modding Rift Wizard 2 (to make flock of eagles not completely useless)
failed
Anonymous No.533448384
Any ideas on what to do with my car in bright nights?
Hiya No.533449725
I Uploaded 2 games for mc be.

https://youtu.be/PlMQbQfn5YE?si=7Z_07YHRVtgIu0MM

I Made two games,Those Are Inspired on Trevor Henderson's Universe of Cartoons, And Soon It's Gonna have a third chapter
Anonymous No.533453526
Anonymous No.533456646 >>533506065
>>531801554 (OP)
does elin have sex mods
Anonymous No.533458152
>>533443880
So what the fuck are we rogue enjoyers supposed to play my man
Anonymous No.533458772 >>533472262
>>533443880
DF fort mode isn't even a roguelike, and adventure mode is unfinished with very little to actually do
Cataclysm is a roleplaying game, if you can't find the fun you probably just don't have much of an imagination
Anonymous No.533459372
what is this?
Anonymous No.533460316
Bright nights with shitting mechanics on steam when?
Anonymous No.533463004
>>533430856
>>533442771
There's also TLG which has pockets and extra tedium but no Kevin, if you're into that sort of thing.
Anonymous No.533464217 >>533470813
>>533443880
Putting aside that you're an unfun faggot, what is actually the ultimate sim game then?
Anonymous No.533470813
>>533464217
sim city 4
Anonymous No.533471381 >>533472262 >>533483250 >>533486127
>>533443880
>there's a shit-ton of poorly modelled subsystems simulation a ton of different real-world things in the game doesn't mean they actually amount to anything interesting.
facts

A substantial majority of the supposedly realistic simulation shit has zero effect on how you play the game other than making it run worse.

Almost all of the realism shit isn't even realistic in the first place. When justifying their new realistic changes they always cite the first handful of links they find on google, in most cases not understanding what they say or more likely not even reading it. Or the technical details of the real life answer are so complicated that they have to abstract them anyway, resulting in them making the change they wanted in the first place with their provided wikipedia link only being a bullshit justification.

For example how they arbitrarily decide how much armor a material has based on thickness, real life doesn't have a point based armor system so any values they use are necessarily pulled straight from their ass. Then you end up in a situation where a cotton work shirt can somehow mitigate bullet damage which makes no sense in game or IRL, the worst of all worlds solution vs a standard game where equipment is simply manually balanced for the sake of gameplay.


So much of it just the worst kind of eye watering autism too, I was reading the changelog of that new tlg fork only to see a lengthy post from worm "girl" about nerfing lycra clothing from 110% breathability to 100% citing some random pubmed paper. Apparently this pathetically insignificant thing was enough of a problem to justify reading through technical papers to investigate whether the completely irrelevant gameplay effect was sufficiently realistic, resulting in that irrelevant thing being effectively removed nullifying the point of having lycra clothing included in the game at all.
Anonymous No.533472262 >>533473282 >>533508804
>>533458772
Telling me "I just have to imagine harder and then it becomes good" is a gigantic cope. I have a better imagination than you, and your game is bad. It had a lot of potential, but it is like a smart kid who grew up to be a 40 yr old manchild living in mom's basement. Failed to launch, and is now stagnant for god knows how long. Only a miracle can save CDDA.

Are NPCs interesting yet or are they still just a bunch of retards? What'd be interesting is if the world actually felt real and alive and the people inside it actually did things besides "lmao do something stupid and explode XDDDD" Guess you can just imagine that they're interesting, right?

>>533471381
Yeah, this is a good example of it anon. I agree entirely.
Anonymous No.533473282 >>533474047
>>533472262
you don't even play the game so you know fuck all about the game's current state and talk shit anyway
what's your favorite roguelike?
Anonymous No.533474047 >>533474753
>>533473282
I stopped playing it a while ago. I'm not wrong though, am I? I bet it still hasn't improved after all this time. You're only so mad because what I'm saying is the truth.
Anonymous No.533474753 >>533474965
>>533474047
i'm not mad at all i just curse a lot
there are a lot of people that don't find sandbox games fun, it's not like your opinion is unique
and there is no 'truth', this is an entirely subjective conversation
Anonymous No.533474965 >>533475306
>>533474753
>and there is no 'truth', this is an entirely subjective conversation
Your game sucks, you lost, it's so over.
I like sandbox games.
Anonymous No.533475306 >>533475652
>>533474965
>I like sandbox games.
ok which ones
Anonymous No.533475652 >>533475797 >>533508804
>>533475306
not CDDA
Anonymous No.533475687
>>533431451
nobody plays roguelikes in rlg you silly goose
Anonymous No.533475797 >>533475974
>>533475652
are you actually afraid to say holy shit lmao
Anonymous No.533475974
>>533475797
believe what you want
your game still sucks ass
Anonymous No.533480969 >>533482969
>>533414923
What was the old near future setting of the original dev anyway. Did he specify a year. It's got to be in git history somewhere right.
Anonymous No.533481140
>>533394351
trans do the jobs actual women refuse to do (game development)
Anonymous No.533482175 >>533482969
>>533414923
it's not like the melange of X-Files government conspiracies and some Half-Life and cyperpunk slapped on a zombie game was all that cohesive either. It just had the decency to shut up about it and leave you to go rummage around your doomed world for loot.
Anonymous No.533482793
>>532947124
>>531888593
>>533414923

Whose bright idea was having imgui show text in a non monospace font. It's so jarring in a grid autism simulator.

Is there a one line fix they refused or didn't think of for some reason?
Anonymous No.533482827
Roguelikes that take place in modern day America?
https://www.youtube.com/watch?v=3Aeta7OYpKs
Anonymous No.533482969 >>533484284 >>533486127
>>533480969
i don't know if whales specified an exact year but he definitely stated that it was a "near future" setting, and now we have kevin insisting that DDA must be arbitrarily restricted to modern day, it's genuinely so fucking stupid
>>533482175
sure but it *could* have been, now it has content that feels completely out of place and contrived
Anonymous No.533483250 >>533485409
>>533443880
>>533471381
>a shit-ton of poorly modelled subsystems simulation

Waiting for the technical debt payoff that unifies the wild plant foraging subsystem and player crop farming subsystem desu

Not a fan of how items passively existing bigs down performance. Are they checking if every piece of garbage in a dumpster or food items in MREs is changing temperature every 1 second?
Anonymous No.533484284 >>533484704 >>533485682
>>533482969
the nu-setting is fine in a vacuum, it's just served up in the worst format known to mankind: MMO-style quest chain progression and text dump dialogue trees.
Anonymous No.533484704
>>533484284
oh yeah, and shop respawns can't forget about the excitement and adventure of waiting for the shop inventory to respawn.
Anonymous No.533485409 >>533487736
>>533483250
>Are they checking if every piece of garbage in a dumpster or food items in MREs is changing temperature every 1 second?
It must be something like that despite the constant denials about it. As you stockpile loot the game progressively slows to a crawl near your base, it must be the faggot ass way they do food spoilage. I remember I looted one of the big military bases and brought back hundreds of MREs as loot, and my game immediately became unbearably slow, so apparently they even do spoilage calcs for foods that don't even fucking spoil until you open them. The devs have repeatedly insisted that food spoilage and large amounts of bullshit items don't affect speed but they are either clueless or lying.
Anonymous No.533485682
>>533484284
>it's just served up in the worst format known to mankind: MMO-style quest chain progression and text dump dialogue trees.
there are some legitimately good executions on the setting, stumbling on a physics lab for the first time and how fucked up the lower floors get was one of the best experiences of exploration in a video game I have had in a very long time. It just sucks that those cases are so few and far between while being held hostage by the rest of the game being an exhausting autism simulator, and 99% of developer time and effort going to making that autism sim ever more autistic.
Anonymous No.533486127
>>533482969
>and now we have kevin insisting that DDA must be arbitrarily restricted to modern day, it's genuinely so fucking stupid
It's doubly stupid considering the game literally still is a near modern setting, last time I checked we don't have secret government labs experimenting with dimensional portals or superhuman mutagens. The setting must be near future or something functionally equivalent to justify the existence of those things, kevin's claim about the game being modern day is just a paper thin excuse for him to remove the sci-fi stuff he personally didn't like because I guess he thought it was too goofy or something. very much like the crooked bullshit they do for gameplay changes justified by realism as I said here
>>533471381
Anonymous No.533487736 >>533490456
>>533485409
Were they denying it somewhere?

Thought they just ignored reports for four years.

https://github.com/CleverRaven/Cataclysm-DDA/issues/50932
Anonymous No.533490456 >>533491487
>>533487736
I thought they did but I might be confusing it with complaints about glass shards and other similar items that create thousands of individual items.

the performance loss from food spoiling is obscene, the game slows to half or less of the base speed when you have a decent amount of food. the really stupid part is how useless it is for so many foods. fully frozen food apparently also constantly runs spoil calcs because I have had slowing while having frozen meat as my only food. They also do it for foods with naturally long shelf life like fucking flour, white flour lasts so long that you will never play a game long enough for it to naturally spoil. Flour, cornmeal and shit like that should just last indefinitely and so should anything frozen or canned.
Anonymous No.533491487
>>533490456
True ultra autism would separate rot spoilage timers and oils going rancid tbhdesu

Kevin is getting hordes of monsters done now but the real monster horde was food all along.
https://github.com/CleverRaven/Cataclysm-DDA/pull/48827#issuecomment-968275296

https://github.com/CleverRaven/Cataclysm-DDA/issues/51675#issuecomment-933795676
Anonymous No.533497218
>>533430856
As people already said the gameplay is better in C:BN and since that's what makes a game fun BN is better. Also CDDA pretends to be about realism but every time I play, and I'm not exaggerating, 1 in 5 zombies will have pangendered socks on. In fact that is a low estimate of the amount of pangendered socks in the game. I'm sorry, that is unrealistic and immersion breaking.
>Do Dakimakura currently exist in either of them?
Yes, in Bright Nights.
Anonymous No.533499958 >>533517346
>>533431451
Even if you are literally wearing a pair of tranny socks on your own feet while using a computer you will not be thinking about your socks as much as CDDA forces you to think about tranny socks, it is absolutely retarded and is a major problem in the game.
Anonymous No.533504186
Anonymous No.533505992
>>533394351
roguelikes exist because they are broke slavic niggas who can't afford more computing power than what was available before the fall of the Berlin wall (when the Berlin interpretation was formulated)
Anonymous No.533506065
>>533456646
If you count two sprites bumping into each other while lying down a sex mod then yeah
Anonymous No.533508804 >>533518494
>>533472262
>>533475652
>likes sandbox game
>doesn't understand the idea of "make your own fun"
>won't say what sandbox games he likes
not only are you a little bitch boy, you're insufferable. and yes, the NPCs are still retarded, but I'm not sure why that's critical to making your own fun
Anonymous No.533517346 >>533520947
>>533499958
The consequences of simulating under clothing on the player and all human corpses. The inevitable logical inference is that every variety will be simulated. Zomboid couldn't have this problem even if it was open source
Anonymous No.533518494 >>533518998
>>533508804
>the NPCs are still retarded, but I'm not sure why that's critical to making your own fun
You have no vision. Imagine how cool it would be if you could actually interact with NPCs in a meaningful way and all the interesting stories that would come out of that. It's been 10+ years now and the game has been stagnant coasting off of potential it had when someone with talent and creativity was developing it.

All of my criticisms are valid and the only thing you can do is project my dislike of the game onto supposed flaws in my own character to divert the negative attention from the game. There's no point in continuing this discussion with you.
Anonymous No.533518998
>>533518494
I genuinely just want to know your favorite sandboxes
There a lot of ways CDDA could be better, but I still love it. I don't claim it to be the perfect game by any stretch, but there's so much it does that others dont
Anonymous No.533520947 >>533526219 >>533586831
>>533517346
>The inevitable logical inference is that every variety will be simulated.
Yeah and they knew what they were doing when they added it. Tranny socks exist but they added no check to how often they should spawn, the spawn rate is equal between socks, tranny socks, pangendered socks, bisexual socks, asexual socks, etc. The weird faggot socks have a much better change of spawning than normal ones and you will see that when you play the game and nobody likes it, even the tlg tranny got rid of it.
Anonymous No.533526219 >>533527673
>>533520947
How do you bring up the unrealistic spawn rate without getting ran out with pitchforks
Anonymous No.533527673 >>533528519 >>533528724 >>533550784
>>533526219
You don't, that's why it still exists, and even now they are doing this
https://github.com/CleverRaven/Cataclysm-DDA/pull/82050
>Adding in more types of HRT.
>more types of HRT
>more types
Now nearly every bathroom will have 1 of the 100 types of HRT meds. They do this on purpose and the CDDA maintainers are too autistic to understand why this ruins the game or they like how it ruins the game. In reality most bathrooms won't have spirolactone instead of aspirin but in CDDA they will.
Anonymous No.533528519
>>533527673
>live saving medicine
Anonymous No.533528724 >>533529450
>>533527673
How easy is it to delete these files? Just go into the item json and delete it?
Anonymous No.533529450 >>533531378
>>533528724
CDDA is a boring shitty game even without the tranny shit, the best option is to download the Cataclysm Bright Nights source code, delete every line related to fags and trannies, and compile it for your system.
Anonymous No.533530241
roguelike for this feel?
https://www.youtube.com/watch?v=VtPgSnCkcEU
Anonymous No.533531378 >>533531617 >>533531618 >>533531941
>>533529450
That's just, like, you're opinion, man. I'll get around to playing BN when I'm burned out on DDA
Anonymous No.533531617
>>533531378
don't bother, it's shit
Anonymous No.533531618 >>533532528 >>533539041
>>533531378
>I'll get around to playing BN when I'm burned out on DDA
Lol that's fine, but the solution is pretty much the same, get the DDA source code, delete the entries for tranny shit, and then compile for your system. It's not exactly easy but there is a solution.
Anonymous No.533531941 >>533532528
>>533531378
Also I recommended BN because the gay shit exists in the game but it barely spawns at all, ever. I don't know how you would replicate that in the DDA code except for deleting it entirely.
Anonymous No.533532528 >>533534137
>>533531618
I'm just wondering where items are housed in the game data and whether removal is as simple as deleting a few lines
>>533531941
As far as I recall, pride flags (and maybe socks if they're in?) are both part of an optional mod
Anonymous No.533534137 >>533541557
>>533532528
In 60 hours of BN I saw one pride flag, so it's apparently not optional, but it's also not a loot rate I care about at all.
Anonymous No.533539041 >>533541557
>>533531618
You don't have to recompile. Items are data in json.
Anonymous No.533541557 >>533542687
>>533534137
In DDA, socks, not flags, are the issue
>>533539041
Is it really just as easy as going to the Hitchhiker's Guide, clicking "raw JSON," then view on GitHub, which shows the file location, then going into your games files and deleting the entry?
Anonymous No.533542687 >>533545808
>>533541557
That's a bad way to do it. Make a mod file with a blacklist including any items you don't want. When you update your game, you can just move your mod over without having to reedit the jsons every time.
Anonymous No.533545808
>>533542687
That makes much more sense
Anonymous No.533546197 >>533557582 >>533562249
>Added the Gradual Mutation trait, available at character creation for all characters. This five-point trait will allow you to select a mutation line at game start. From then on, you will gradually gain mutations in that line, good and bad, until you have crossed the threshold. This integrates mutations into the gameplay at a more natural rate without requiring you to make a lucky find or explore labs. Only the plant and animal lines are available this way, as the other lines are either vanishingly rare or of a more designer nature.

Why haven't DDA or BN added something like this
Anonymous No.533547524 >>533549606 >>533550643 >>533561927 >>533603530
>little girls, little girls licking, little girls cudling, little girls sucking, little girls reproducing, little girls motherhood

Why haven't DDA or BN added something like this
Anonymous No.533548080
All this talk about CDDA
Don't you know that Rogue Survivor is the white man's game?
Anonymous No.533549606
>>533547524
I've got a great game for you: six bullet Russian roulette
Anonymous No.533550643
>>533547524
kys
Anonymous No.533550784 >>533554835
>>533527673
>These would both be amazing trade goods, but also add to the flavor of the game.
NPCs and trading don't even work and they'll waste time adding trivial bullshit like this.

>They both don't do anything if taken, but you can still take them as I felt it'd be odd if you couldn't.
And they won't even make it have any effect.
Anonymous No.533554835
>>533550784
>they
The person adding json bloat is not someone capable of coding npc behavior.
Anonymous No.533557582 >>533559797
>>533546197
it's a cool addition that enables more deliberate weird builds, but it does somewhat take away one of the few goals the game gives you to work for. I don't think that BN needs it because they already have starter character power in a good place, but TLG was such a rough start it makes some sense,
Anonymous No.533559797
>>533557582
it only mutates you until you achieve threshold, so you still need to make all the same progress to finish your build
seems like a pretty clever way of addressing the problem of having to wait until endgame to play as a mutant, without removing the goal because post-threshold mutations are the strongest ones
Anonymous No.533561927 >>533603530
>>533547524
They don't want to be in direct competition with Elin.
Anonymous No.533562249
>>533546197
Cis developers don't understand transformations
Anonymous No.533563367 >>533570102
tlg is getting vehicle frame power armor that turns you into a giant that can punch through walls
whats dda up to again?
Anonymous No.533570102 >>533571629 >>533589610
>>533563367
Yeah, I'm gonna doubt that
Anonymous No.533571362
Roguelikes for Paki shagging?

https://nitter.net/search?f=tweets&q="paki-shagger"+diana
Anonymous No.533571629 >>533574990
>>533570102
Using vehicle code can't be that hard to implement and it's obviously on the roadmap.

https://github.com/Cataclysm-TLG/Cataclysm-TLG/pull/952
Anonymous No.533574990
>>533571629
Ok but he hasn't done it
Anonymous No.533576904
>>532290196
>>532315317
You are a mutated abomination, you may have your life, but you lost your soul to the cataclysm long ago.
Anonymous No.533577767
>>532545610
Because it is fun to hit zombies with bats and axes.
Anonymous No.533581161
They hated Jesus because he autistically told people the truth.
Anonymous No.533586831
>>533520947
What I find more annoying is how it does this with some of the professions, like the reenactors. Since they have long songs as part of their starting kit, they will often end up spawning with some flavor of gay socks.
Anonymous No.533587806 >>533608259
Somebody broke Malcoms DCSS streak https://crawl.akrasiac.org/scoring/overview.html
Bonus redditor sneed:
https://old.reddit.com/r/dcss/comments/1me8q0a/u96sergey_is_on_the_brink_of_defeating_the/n68tofp/
Anonymous No.533589610
>>533570102
Anonymous No.533596102
Anonymous No.533603530
>>533547524
>>533561927
I wish Noa would replace Kevin
Anonymous No.533608259
>>533587806
Didn't this happen years ago after he had stopped playing
Anonymous No.533608881
>it's not just DCSS - Cataclysm DDA has a similar history with him. Gets banned from any community he doesn't run, AFAICT.
Is Malcolm the ster of DCSS and CDDA?
Anonymous No.533613332
shut up marge