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Thread 531899120

806 posts 284 images /vg/
Anonymous No.531899120 >>531905185
/agdg/ - Amateur Game Development General
YOU are gonna make it edition ^v^

Next: https://itch.io/jam/agdg-demo-day-64
Previous: https://itch.io/jam/agdg-demo-day-63
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread
>>531813250
Anonymous No.531899228 >>531899331
I'll do it. I'll make a game. You'll see.
Anonymous No.531899331
>>531899228
i will do it another time right now its not only too hot to concentrate on anything, but im feeling my depression real bad right now
im not in a good mood at all right now
Anonymous No.531899341
>inb4 "its over"
no one owes you money faggot
Anonymous No.531899347
this is the day /agdg/ almost died...
Anonymous No.531899410 >>531900382
fucking YES there is harm in throwing in the towel.
I have no other prospects. I will keep making games until I make a masterpiece or get very lucky or I fucking die or get alzheimers.
Anonymous No.531899457 >>531978987
I'll generate some nice terrains, cliffs and rocks, you'll see
Anonymous No.531899572
If you waited this thread to be created to post progress you ngmi.
Anonymous No.531899647 >>531900032 >>531902140 >>531909323
Show me your physics
Anonymous No.531899650 >>531900257
Remember to put lovable waifus in your game.
Then if people draw r34 of your game it's free real estate.
Anonymous No.531899723 >>531899923 >>531899986 >>531900198 >>531900370 >>531901635
Anonymous No.531899923
>>531899723
me but i have a dick
Anonymous No.531899986
>>531899723
genuinely had an empathetic meltdown over the work this would take to localize, then killed myself over the pain
Anonymous No.531900032
>>531899647
my game doesnt have any physics because i dont have a game right now and even if i wanted my game to have physics im too stupid and untalented to learn how to
Anonymous No.531900198 >>531900463 >>531979601
>>531899723
Anonymous No.531900257
>>531899650
I want to do this but I dont want people drawing r34
Anonymous No.531900268 >>531900394
How do I stop freezing up when I think about gamedev?
Anonymous No.531900370
>>531899723
>} else if (whichstring ==0028) {
i look like that and code like that
Anonymous No.531900382 >>531900476
>>531899410
>I have no other prospects.
See, this is where you're confused. You have no prospects, neither here nor elsewhere.
Anonymous No.531900394
>>531900268
You can't, your subconscious wants to be a bricklayer, not a gamedev.
Anonymous No.531900463
>>531900198
Bigger is better chud.
Anonymous No.531900476 >>531901125
>>531900382
I've been surviving solely on gamedev for 8 years.
Anonymous No.531900586 >>531900750 >>531900910 >>531901382
>pong game
done
>mario clone
finished
>top down shooter
checkerinoo

now what do I do? do I make a boomer shooter clone now?
or can I start working on the dream game I want to make?
Anonymous No.531900592
anyone knows a good course for sculpting that uses base meshes and any shortcuts possible instead of doing things from scratch?
Anonymous No.531900750
>>531900586
make your dream game now, better fail sooner than later. when you do fail though, don't give up. give it some time, then try again.
Anonymous No.531900791 >>531900889
Should I make a steam account just for dev or just link it to my regular one
Anonymous No.531900852 >>531900989
Anonymous No.531900889
>>531900791
Link
It's never outright stated which steam account owns a game unless you put it out on blast.
Anonymous No.531900910
>>531900586
Sure, why not. I recommend doing some game jams.
Anonymous No.531900989 >>531901416
>>531900852
Are you still working on future phantoms or will you go back to dojd? I liked fp alot
Anonymous No.531901097 >>531901875
Anonymous No.531901125 >>531902883
>>531900476
>surviving
You could've also survived on food stamps. That's not an accomplishment.
Anonymous No.531901382
>>531900586
i read pong game as porn game and was really confused at how you just casually mentioned it among the rest
Anonymous No.531901416 >>531902240
>>531900989
Still working on future phantoms, debugging chap 1 of dojd, and working on a submarine game with the dev indigone.
Future Phantoms should be "finished" before next DD. Glad you liked it o/
Anonymous No.531901635 >>531901995 >>531902167 >>531902669
>>531899723
What is the proper way to store text for a game? Asking for a friend.
Anonymous No.531901875 >>531902498
>>531901097
based fashist dev
Anonymous No.531901995
>>531901635
in a file
Anonymous No.531902140 >>531906331 >>531906637 >>531907359 >>531909712
>>531899647
Anonymous No.531902167 >>531902375
>>531901635
The best way is with a domain-specific scripting language like Ren'Py, ink, or whatever dialogue framework is most popular in your engine (you should absolutely be using one). The next best is some markup language like JSON or XML.
Anonymous No.531902240 >>531903002
>>531901416
>Future Phantoms should be "finished" before next DD
nice but, why is "finished" in quotes?
Anonymous No.531902375 >>531902637
>>531902167
I-my friend is using Godot. But the key phrase here is dialogue framework. Thank you sir.
Anonymous No.531902498
>>531901875
The true fascist state is based upon anorexic goth witches who rules society with fashion, sneering looks an derisive comments.
Anonymous No.531902507
What are the whiny defeatist assholes even doing in the thread, is it just an AI?
Anonymous No.531902637 >>531903896
>>531902375
In Godot, Dialogic is most popular (it has its own scripting language). Dialogue Manager and Clyde are also usable.
Anonymous No.531902669 >>531927769 >>531929373 >>531980202 >>531980256 >>531980441 >>531980859
>>531901635
something like this KEK
Anonymous No.531902685 >>531902867 >>531904634 >>531904984
i tried to make a game with pure ai code and ai clearly has no idea what the fuck its doing

how did people get tricked into thinking this shit is useful
Anonymous No.531902867
>>531902685
Clearly, you don't have high Brahmin verbal IQ
Anonymous No.531902883 >>531903113 >>531903692
>>531901125
>fancy third worlder flaunting his fancy food stamps
in my country if you can't earn enough money for food, you literally starve and that's that. so earning more than the average wage from gamedev is an accomplishment.
Anonymous No.531903002 >>531903867
>>531902240
I have already feature-creeped the current version far beyond what I initially planned. It will probably happen again.
For instance... I would like to make a big quest sequence for that train, add a graveyard with a quest attached and add more dialogue to all npcs.
Anonymous No.531903113 >>531903445 >>531913152
>>531902883
>fancy third worlder
Anonymous No.531903445 >>531960576
>>531903113
I meant
>fancy first worlder
I'm the thirdie and there's no food stamps here
Anonymous No.531903692 >>531904909
>>531902883
>in my country if you can't earn enough money for food, you literally starve and that's that
why are you lying
just go outside and pick a fruit from a fruit tree you lazy nigger
Anonymous No.531903867 >>531905001
>>531903002
I guess it'd be good to finish it before more feature creep comes. The problem with the game anyway is that I don't think anybody outside agdg would actually understand it that much.
Anonymous No.531903896
>>531902637
thank you sir.
Anonymous No.531904634
>>531902685
by being really stupid
Anonymous No.531904668
my interface system for my game engine is coming along quite nicely

i am building it with react
Anonymous No.531904909
>>531903692
>firstie thinks his social safety net is a law of nature
Anonymous No.531904984
>>531902685
you still need to know what to do, dont just blind prompt it
Anonymous No.531904991 >>531905325 >>531905459 >>531907359 >>531909064 >>531927974
Will soon release the demo version on steam
Need someone to nitpick everything on the demo build, feedback without mercy
https://bluesanddev.itch.io/galduen
Anonymous No.531905001 >>531905151
>>531903867
Yeah, probably. I will put it on steam anyway, it intersects with dojd. One wonderful day I will be able to sell the horbror game package for 6.9 dollars.
Anonymous No.531905151
>>531905001
>One wonderful day I will be able to sell the horbror game package for 6.9 dollars.
I will buy it
at 50% off
Anonymous No.531905185 >>531991075
>>531899120 (OP)
Wait shit guys I realized the OP has been missing
>Demo Days
Before the demo day links for quite a while now. For the next baker, please remember to put this back.
Anonymous No.531905325
>>531904991
Hire someone to proof read
Anonymous No.531905459 >>531905756
>>531904991
Is the feedback open right now? I can go test it if you want. Is the version on itch right now the one you want us to test?
Anonymous No.531905756 >>531906143
>>531905459
The demo version is the one
Anonymous No.531906143
>>531905756
Alright i'll try it.
Anonymous No.531906305 >>531907879 >>531918590
remember to use post processing in your graphics pipeline
Anonymous No.531906331 >>531908821
>>531902140
Nice.
Anonymous No.531906623 >>531906975 >>531907660 >>531908192
I know the creator of the games:
>King of fuckers
>Subhuman Champions
>Mi primera burrita
AMA
Anonymous No.531906637 >>531908821
>>531902140
Dirk is strong...
Anonymous No.531906975
>>531906623
are you circumcized
Anonymous No.531907359 >>531908415 >>531908821
>>531902140
isn't too slow for something so simple and repetitive?
>>531904991
>feedback without mercy
Azuredev asking for feedback KEK
Anonymous No.531907660 >>531908206
>>531906623
Why do Colombians fuck donkeys?
Anonymous No.531907838 >>531908206
Progress:
Just designed the character for my Hitman but you have sex with the targets game thanks to a tool created by mi parce Cris.
Anonymous No.531907879
>>531906305
You know what, I prefer 1 rather than 2.
Anonymous No.531908192 >>531908839
>>531906623
Slav or Peruvian
Call it
Anonymous No.531908206
>>531907660
>>531907838
Ask Cris
Anonymous No.531908308
I wish that the creator of Phucker in the Ashes and Legacy of Epstein: Bad Omen posted here. They're like my favorite dev ever
Anonymous No.531908415
>>531907359
I always ask for feedback and use it quite often.
Anonymous No.531908463 >>531909036
turns out making furry porn games aren't going to be profitable anymore in the near future
what have i been doing with my life
Anonymous No.531908821
>>531907359
There won't be many box puzzles and they will be spread thin, not too fancy too.
>>531906637
only when you're around
>>531906331
Thanks!
Anonymous No.531908839
>>531908192
Well, we need to know what we are calling it for here.
Anonymous No.531909000 >>531909372 >>531909656 >>531909915 >>531910196 >>531910602 >>531911932 >>531918590
Every single time someone looks at an above-average /agdg/ game and goes
>NoOOOOOOOOOOO you have to improve MORE. optimize MORE. polish MORE.
I think of this image
Anonymous No.531909036
>>531908463
what if you just remove the porn part and focus more on the game part
Anonymous No.531909064 >>531909615
>>531904991
here's my feedback - wtf is even happening in this game? It looks too complicated, I don't even want to turn it on
Anonymous No.531909323 >>531909593
>>531899647
Are boob physics a solved problem?
Anonymous No.531909370 >>531909940
we have the mountains
great success
Anonymous No.531909372
>>531909000
>Breton or Dark Elf
Anonymous No.531909593
>>531909323
No. Most games really half ass their boob physics and they basically act like bowling balls on a spring.
You need soft body physics if you're going to do it properly.
Anonymous No.531909615
>>531909064
It's not that complicated.
You put a rocket, fuel and a radio on a box so it can go into space and collect data so you can unlock cargo and ship satellites so you can afford better rockets and travel to other planets so you can afford crewed missions so you can afford colonies.
Anonymous No.531909656
>>531909000
it's over
Anonymous No.531909712
>>531902140
this is looking great
Anonymous No.531909731 >>531909882 >>531928162
it's impossible to dev games without an artslut
Anonymous No.531909771 >>531910668 >>531911550 >>531911910
>look over notes for next game
>realize it's going to appeal to no one but myself
>persist
Anonymous No.531909882
>>531909731
Relax, branno.
Anonymous No.531909915
>>531909000
This never happened
There's no "above-average" "agdg" "games"
Anonymous No.531909940 >>531910351
>>531909370
How does it look up close? In my experience with Gaea it looks pretty bad because even at 4k because it's such a massive size. I guess you can shrink it down artificially and keep the terrain at a smaller scale which would give more detail but then you won't have a massive landscape in the distance. Maybe I'm just doing it wrong though.
Anonymous No.531910030 >>531910207 >>531910573
Why shouldn't I use AI to write a script for my game?
English is my second language and ChatGPT easily outclasses my writing.
It is also million times faster and is able to research stuff on the fly.
I will just edit and plan and reformulate. Raw writing work is done by it.
Anonymous No.531910196
>>531909000
the discord does that more than anyone
Anonymous No.531910207
>>531910030
jeet
Anonymous No.531910341 >>531910541
tfw I realize N64 vanilla graphics were not what I was picturing in my head when I said I was making a Majora's Mask-like.
Anonymous No.531910351
>>531909940
I haven't set it up properly yet, but I think I will just use it to generate distant mountains, not entire playable area
Anonymous No.531910541 >>531910769
>>531910341
Did you have the 3ds version in mind?
I think they did a good job updating the models while retaining the aesthetic
Anonymous No.531910573
>>531910030
>a pond was boiled so you could be given incorrect code
Anonymous No.531910602 >>531911739
>>531909000
FUCK the inner circle
Anonymous No.531910668 >>531914479
>>531909771
King.
Anonymous No.531910714 >>531910821 >>531910981
Fact. If you post about a project more than once before starting it, you're ngmi. You've already released your dev pressure once, and you have no more left. That's a hazard.
Anonymous No.531910769
>>531910541
I don't think so. it's just some aesthetic I'll have to iterate on and bring from my imagination.
Anonymous No.531910821
>>531910714
I've been releasing dev pressure all morning. I can't stop. It's everywhere.
Anonymous No.531910981
>>531910714
I guess I'm superhuman then
Anonymous No.531911550 >>531911843 >>531914479
>>531909771
I get you, brother
Anonymous No.531911727 >>531912046 >>531912806 >>531913115
Main Project fatigue is real, so I decided to work on a prototype.
Idea started as a Poker Idle, but it slowly morphed into something else. Still don't know what exactly, but I'll work on it over the weekend and see what comes out of it.
Anonymous No.531911739 >>531930232
>>531910602
Kiss the inner circle.
Anonymous No.531911843 >>531913204
>>531911550
you're a fag. I'm so tired of your caring relatable bitchboy shtick at this point
Anonymous No.531911910 >>531914479
>>531909771
I think you need to work with the goal of publishing it at some point in mind.
However, nothing creative is ever done by large groups of people.
Like you can have 100 make a game, but if more than a handful of people are calling the shots then it'll be a souless failure.
Anonymous No.531911932 >>531915165
>>531909000
this except i think of this image
Anonymous No.531912046 >>531912650
>>531911727
How is it idle?
Anonymous No.531912132 >>531912341 >>531912485
First in-game character.
Anonymous No.531912341
>>531912132
very cris like
Anonymous No.531912343 >>531912465
balatro, but battleship
Anonymous No.531912465
>>531912343
balatro, but anything is a great idea what the fuck
let me cook
Anonymous No.531912485
>>531912132
this is going to be the next nubby's number factory
Anonymous No.531912650
>>531912046
The initial idea was to have the player start with 1 random card, and manually play that card to gain points from High Card. Then use the points to buy new cards and so on.
Then I was thinking of adding auto-hands, which would detect possible hands from the cards in the players deck and so on.
The idea came to me while I was on the shitter.
Anonymous No.531912806 >>531912937
>>531911727
yeah, this is why I don't come to this place anymore
ngmi faggot
Anonymous No.531912937
>>531912806
>this is why I don't come to this place anymore
your here though
how come?
Anonymous No.531912969
Balatro, but pong.
Anonymous No.531913115
>>531911727
Yeah, this is why I keep coming back to this place.
GMI king.
Anonymous No.531913152
>>531903113
Anonymous No.531913190
balatro but good
Anonymous No.531913204 >>531914910
>>531911843
Anonymous No.531914032
I need to release...
Anonymous No.531914479 >>531914694
>>531910668
>>531911550
bsaed

>>531911910
trve and trve
I have a gut feeling that the few people who played my game are going to be disappointed with the sequel if not outright pissed, I'm going full retard with the plot
a lot of it is subject to change thoughbeit
Anonymous No.531914526
yamemasu ore wa...
Anonymous No.531914694 >>531920309
>>531914479
>High-school
Dropped
Anonymous No.531914910
>>531913204
Is that supposed to be fygoon? Why is it a green baby? It reminds me of green aliens like piccolo. I love green aliens, they're S tier character designs. I'm going to put a green alien in my game
Anonymous No.531915165
>>531911932
Fuck off pedo.
Anonymous No.531916241 >>531916401 >>531916523 >>531916551 >>531945373
painting details on textures is what basically makse or breaks the immersion in vidya, tommorow I will look into vertex painting, if I will be able to blend textures nicely, it will be awesome
Anonymous No.531916401
>>531916241
yeah im thinkin this is based
Anonymous No.531916523
>>531916241
Holy shit how do I do it this good
Anonymous No.531916551 >>531916750
>>531916241
best if you add your painting to the heightmap height, this way you get the ground going more on the groves of the cobblestone
Anonymous No.531916750
>>531916551
thats the goal
Anonymous No.531917501 >>531917698 >>531917795 >>531918047 >>531918271 >>531918397 >>531920131
can you just add "roguelike" to any existing game or theme idea? like what if Pokemon was a roguelike? Or what if Uncharted 2 was a roguelike? A roguelike... drug dealer sim?
Anonymous No.531917698
>>531917501
Yes.
Anonymous No.531917795
>>531917501
>pic
Anonymous No.531917837
Honestly letting your dev pressure build up too much is bad too.
Anonymous No.531918047
>>531917501
Shota chads deserve the world.
Anonymous No.531918062 >>531976891
I'm going to make lots of proggers today, sisters. You'll see.
Anonymous No.531918271
>>531917501
Usually, the formula is [arcade game, but roguelike]. You take an old school "Nintendo hard" game, procgen level the levels, and add randomized power-ups.
Anonymous No.531918285 >>531918673 >>531918698
vehicle physics
Anonymous No.531918397 >>531960709
>>531917501
I like to think this happens a lot irl except with the genders reversed
Anonymous No.531918590 >>531919689
>>531906305
>>531909000
>compares women with videogames
the incel has spoken
Anonymous No.531918673 >>531918774 >>531982131
>>531918285
Can you run them over tho?
Anonymous No.531918698 >>531918774
>>531918285
>variable-width font for dynamic HUD values
Anonymous No.531918774 >>531918930
>>531918673
yeah but no force on ragdolls yet, they just fall down and die

>>531918698
yes i need a better font
Anonymous No.531918930
>>531918774
physics looks pretty good tho
Anonymous No.531919058
It hasn't sunk in that I'm a pornographer
Anonymous No.531919689 >>531921765
>>531918590
you have a problem granny?
Anonymous No.531919952 >>531920206
honestly fuck my stupid dumbass retard life
I can't even properly implement the most basic of fucking systems
how can I even call myself a programmer
it just fucking segfaults and I don't know why. what is wrong with me man
Anonymous No.531920131 >>531921619
>>531917501
Rise of The Tomb Raider had DLC (which is included with the GOTY edition) that is basically Roguelite treasure hunting. You're dropped in the middle of nowhere, you have to keep warm, look for resources, fight with enemies and search for tombs to find relics. It was suprisingly fun and you could play it with co-op. So, yes, you can make roguelite out of anything. Just have a vague goal and a lot of variables that will change the battlefield on the fly. I'm gonna make my own roguelite soon with a totally fresh idea.
Anonymous No.531920206 >>531920405
>>531919952
dude segfaults only happen for certain reasons
Anonymous No.531920309
>>531914694
>he doesn't know
Anonymous No.531920346 >>531920413 >>531920525 >>531920875 >>531984927 >>531985183
A game is basically just a giant collection of if statements and for loops
Anonymous No.531920405
>>531920206
yeah, such as the language trusting a dumbass to write proper code
Anonymous No.531920413
>>531920346
not if you use mix and step
Anonymous No.531920525
>>531920346
Inside a while loop
Anonymous No.531920582 >>531920954 >>531921537
there are only 2 real problems in computer science
cache invalidation, naming things, and off-by-1 errors
Anonymous No.531920875
>>531920346
Exactly.
Anonymous No.531920954 >>531921473 >>531928491
>>531920582
You forgot cache invalidation
Anonymous No.531921473
>>531920954
That's a memory leak
*laugh track*
Anonymous No.531921537
>>531920582
>naming things
Not a problem
Anonymous No.531921619
>>531920131
that sounds pretty fun actually
Anonymous No.531921765
>>531919689
>granny
interesting form of seething for an incel kek
Anonymous No.531922139 >>531922821 >>531922864 >>531923253
I swear it's not just a balatro clone.

Due to the items in my inventory (not yet visible) every time we evaluate a card:
* If its value is higher than the value of the card above it, gain 1 point
* If it has the same suit as the bottommost (last) card in the stack, gain points equal to the value of the last scored card

Does this look somewhat fun?
Anonymous No.531922317
the system is still broken even after reverting changes
Anonymous No.531922495 >>531922919 >>531923351
Do any Unity devs here use cursor? Seems promising.
Anonymous No.531922821 >>531923045
>>531922139
>it's not just a balatro clone.
it's a solitaire battle perhaps?
Anonymous No.531922864
>>531922139
man, make the suits something cool like middle earth races, or demon classes with cool icons to represent them, make the deck have other number of cards instead of 13/suit. irl people use this good old boring deck because it's expected that people will have it, so you can play 100 games, but in the computer you don't have to restrain yourself
Anonymous No.531922919
>>531922495
I use windsurf
Anonymous No.531923045 >>531945942
>>531922821
Snarky. Hope diabolodev releases that soon. I'd say i'm copying more from nubby than balatro.
Anonymous No.531923096 >>531923276
my game is going to use .ogv files as save files, all game variables like health, has_item_1, has_item_2, world_x, world_y, level_id etc are stored as key=value pairs in the .ogv file using vorbiscomment

the game is always saving each frame to a circular buffer the positions and animation states of the camera and all active objects, upon pausing and saving, it pops a now saving... screen, under that it has a lower-resolution subviewportal that spawns obejcts at positions and animation states from the history, and renders the image_texture to a temp file on the harddisk, then the next one, and does it for the whole time period like 3 seconds worth of game at say 30fps or so.

then it calls commandline tool libtheora example_encoder to encode those frames into a video-only .ogv file, then it calls vorbiscomment tool to write all the savegame key-value pairs, then it is done an the now saving... screen can disappear.

then on the load screen, the thumbnail is animated by using the runtime .ogv playback capability, and it doesn't load the system by having to actually load every possible savefile in a subviewportal just to animate the previews, it just plays vids, and then when you choose one to load it reads and applies the key-values to bring you to that part of the game with your health items and boss states all applied from the file.

and each save file is a single stand-alone file not a bunch of messy sidecar files or some custom format.
vorbis allows up to 4gb of comments data, and it is utf-8 encoding so json can be stored directly and binary data can be stored via base64 or something like this https://github.com/jedisct1/d8code

because it is sidescroller and most frames are similar content they should compress well
Anonymous No.531923253
>>531922139
why shouldn't you just play this with actual cards
Anonymous No.531923276
>>531923096
Anonymous No.531923351
>>531922495
Why don't you use Neovim like a real dev
Anonymous No.531923421
>>531889749
Does google say you’re getting lots of views? Do any of your purchasers mention your google ads?
So you’re paying about $750 a month total then.
For that same price you could run a 15s ad at a movie theater for a month. Or maybe get a small print or magazine spot.
Try cutting your google spend and saving it up until you can drop a grand on a print ad or a move prescreen ad campaign etc. Higher impact stuff.
Anonymous No.531923484 >>531923561 >>531931136
I wonder what game the janny that always lurks this thread is working on..I doubt they'd be here if they weren't a dev themselves
Anonymous No.531923561
>>531923484
probably cat tower
Anonymous No.531924184
Everything's done except for the title screen, game over screen, some character art and a bit more play testing.
Anonymous No.531925386 >>531925510 >>531925604
I need you to pray for me
I need you to care for me
I need you to want me to win
Anonymous No.531925510
>>531925386
I do the first but you haven't earned the next two yet.
Anonymous No.531925604
>>531925386
fuck off The Weeknd
Anonymous No.531925606 >>531926026 >>531926465 >>531927287 >>531927721
Does your game have accessibility options for Dalit gamers?
Anonymous No.531926026 >>531926435
>>531925606
the nice thing about gamedev is that indians dont play games
imagine if they did and youd have to make your game for them
so think twice about saying evil things like that, okay?
Anonymous No.531926435 >>531926673 >>531926796
>>531926026
Brazilians play games thoughbeit
Anonymous No.531926465
>>531925606
like what
Anonymous No.531926597 >>531926813 >>531929527
What does this even mean? I didn't update anything. Got an error saying CharacterController.Move called on an inactive controller. It wasn't there when I ran the project yesterday before closing it.
Anonymous No.531926673 >>531926796
>>531926435
yeah but they dont speak english, same as the chinese and russians
Anonymous No.531926796
>>531926435
>>531926673
Sar please translate into brazilian
we spend 30% of our monthly income in 1 game
Anonymous No.531926813 >>531927240
>>531926597
close the project so it can reload properly
Anonymous No.531927240 >>531929527
>>531926813
reopened it, but I still get the error. My character controller doesn't work with the physics engine now.
Anonymous No.531927287
>>531925606
Good thinking. Im purposefully not going to translate to Hindi just so I can avoid this. There will be no Hebrew or Turkish options either.
Anonymous No.531927312 >>531927623
Unity 7 will fix that
Anonymous No.531927623
>>531927312
For me? It's Unity 2027.
Anonymous No.531927721
>>531925606
It's an arcade game but maybe I will add continues at the cost of resetting the player's score to zero. The player can also make the game harder voluntarily by increasing the game's speed at any time. Thinking about maybe adding a time bonus as an incentive. Maybe I will increase the number of levels if I add continues.
Anonymous No.531927769
>>531902669
what a fucking amateur. fits right in here
Anonymous No.531927974
>>531904991
did you finally get rid of your tutorials
also what the FUCCC is a galduen.
Anonymous No.531928162
>>531909731
more like be happy if somebody chooses you over AI, code monkey
Anonymous No.531928491
>>531920954
that's fine i'll just do it again
Anonymous No.531928590 >>531928694
how long is it acceptable to keep using placeholder assets.. i kinda just want to dev my entire game with assets i bought
Anonymous No.531928694
>>531928590
Ship it.
Anonymous No.531929373 >>531930827 >>531931290 >>531979778 >>531980202
>>531902669
You'd think after "storyline_array[100]" one would stop and go "there's probably an easier way to do this"
Anonymous No.531929527 >>531930830
>>531927240
>>531926597
Help pls
Anonymous No.531930232
>>531911739
Anonymous No.531930827
>>531929373
that's me kek
most of my greatest ideas came from laziness
Anonymous No.531930830
>>531929527
I updated unity to the latest version, and now it works.
USE VERSION CONTROL, I'm setting up a repo right now. Don't raw dog it.
Anonymous No.531931136
>>531923484
probably project fygoon. Would explain the "accidental" bans and flags.
Turning this place to reddit is an over correction.
Anonymous No.531931290 >>531936174
>>531929373
You'd think so. But this way is actually less work for him since the localizers set their own speed and expressions.
Anonymous No.531931567 >>531931778
i'm learning pixel art. i'm inspired by old school capcom games, but i have to start small like this.

have i managed to achieve appeal with these graphics?
Anonymous No.531931778 >>531932471
>>531931567
>894 B
Modern image formats are what's wrong with the internet.
Anonymous No.531932024
>anon, can we play the game you told us you were making??
Anonymous No.531932051
got a pocket full of funky with a peppermint twist
Anonymous No.531932471 >>531932616 >>531932746
>>531931778
i feel like if i wanted to put this in an snes game it could easily be done, but small images don't work well as uploads i guess.
Anonymous No.531932616 >>531933439
>>531932471
i like it
keep it up
reminds me of snk stuff too did you look at that?
Anonymous No.531932746 >>531933439
>>531932471
looks kind of like a squirrel furry
Anonymous No.531932819
[Good News] I remembered how to set IK, mirror bones on first try after a long while
Alas this is merely 0.01% of the knowledge base to be a hirable 3d artist..
Anonymous No.531932828 >>531933063
The only people worth talking to are people who made games I wish I made.
Anonymous No.531933045 >>531933342 >>531934585
>https://store.steampowered.com/app/2599270/Gem_Defender_Soyjak_Survivors/
>372 reviews
Anonymous No.531933063 >>531933193
>>531932828
oh so you'd talk to that cuck john romero?
Anonymous No.531933193 >>531933353
>>531933063
>Wolfenstein 3D, Doom, Doom II, Hexen and Quake
Nope.
Anonymous No.531933342
>>531933045
I want to make a meme game like this too
feels like ez money
Anonymous No.531933353 >>531934145
>>531933193
so who impresses you?
Anonymous No.531933439 >>531934125
>>531932616
i've seen king of fighters. i'm suprised my sprite is getting compared to that, most of the time i suffer from being too much of a perfectionist nodev to make things.

>>531932746
she's an elf
Anonymous No.531933462 >>531933743 >>531933828 >>531934450
>game concept needs voice acting to work (interacting with text-only dialogue is annoying when you're multitasking also playing the game itself)
>can't afford to hire voice talent that isn't some 17 yo indian yelling into a blue yeti
>can't use AI voices or else i'll get review bombed into oblivion
it's fucking over
Anonymous No.531933743
>>531933462
literally just ask some fag here
almost everyone on 4chan somehow owns a shure mic and a audio interface apparently
Anonymous No.531933828 >>531933967 >>531934023
>>531933462
your game doesn't need voice acting, attention spans are short and reading is faster
Anonymous No.531933967
>>531933828
everyone is retarded and gamers cannot read fast anymore
Anonymous No.531934023
>>531933828
games with a lot of reading sell less on average.
source: pure conjecture.
Anonymous No.531934125
>>531933439
>she's an elf
with ears and a tail?
Anonymous No.531934145 >>531934258
>>531933353
I'm still working on that part.
Anonymous No.531934258 >>531934583 >>531934731
>>531934145
a man with no heros is no man at all
Anonymous No.531934450
>>531933462
You can record it yourself and use eleven labs to change the voice to something that fits your character. It won't seem artificial.
Anonymous No.531934583
>>531934258
I'm half lying because I'm insecure about what I like.
Anonymous No.531934585 >>531935159
>>531933045
>Shartyfags make a shit game
>Shartyfags post the game on sharty
>Shartyfags buy the shit game to support their fellow shartyfag
>372 reviews
>
>/agdg/ makes a game
>/agdg/ posts the game on /v/
>anons tell /agdg/ to buy an ad
>40 reviews
Sharty won
Anonymous No.531934731 >>531934943
>>531934258
If I cared enough about other people to have heroes, I wouldn't be in this thread.
Anonymous No.531934943 >>531935214
>>531934731
No hero means no one to learn from and permanent stagnation.
Anonymous No.531935117 >>531937014 >>531937147
Zelda-like is a surprisingly untapped genre.
Anonymous No.531935159
>>531934585
If you liked "Gem Defender: Basedjak Survivors" then youll LOVE this spinge-tingling genre-redefining slow-burn horror GEM from A24 studios!
https://gamejolt.com/games/fnac/917266
Anonymous No.531935214 >>531935673
>>531934943
You can emulate without idolizing. In fact, it's preferred
Anonymous No.531935673 >>531936118
>>531935214
I wouldn't want to emulate someone I didn't idolize.
Anonymous No.531935674 >>531936031
Autobattlers are as evil as gacha
You can play 10 hours, get no discernible progress, get frustrated yet the RNG is addicting, maybe next run I'll get a good build. maybe next run. maybe..
Anonymous No.531936031 >>531939693
>>531935674
Why is RNG addicting?
Anonymous No.531936118 >>531936343
>>531935673
and that's the problem
Anonymous No.531936174 >>531936328 >>531936570
>>531931290
>localizers set their own speed
What does that mean?
Anonymous No.531936252 >>531936331 >>531936537 >>531936704 >>531939459
So it seems there was more to subnautica's delay like the lead devs project hopping a lot, including a movie? I can imagine that being done in spare time but what this tells me is that they're brainless. They didn't think this could be used against them, like okay we're good enough for 2025 EA lets just go make a movie about santa's elves. Its insane really. Publishers can be bloodsucking vampires but if they can put the studio to work and actually deliver a good game then I'll have no complaints.

A fucking christmas movie? REALLY?
Anonymous No.531936328
>>531936174
means that when pirate software runs it all through google translate and claims he paid the worlds smartest man who knows 6 billion different languages to translate it (himself)
Anonymous No.531936331 >>531936537 >>531936573
>>531936252
Jeez, would it kill a dude to have a side project?
Anonymous No.531936343 >>531936409
>>531936118
I don't understand.
Anonymous No.531936409 >>531936848
>>531936343
That is also the problem
Anonymous No.531936537 >>531936783
>>531936331
>>531936252
its literally just a ai photo of two women in christmas outfits
that's the extent of his "work"
Anonymous No.531936570 >>531939628
>>531936174
Anon…
The speed at which the text is displayed in dialogue.
Anonymous No.531936573
>>531936331
Is this wodopom dev?
Anonymous No.531936704
>>531936252
Based off of the trailers, the game is ready for EA. Building, co-op, environments and even plot is already there.
Anonymous No.531936783 >>531936943
>>531936537
>its literally just a ai photo of two women in christmas outfits
>"we have a few episodes"
Its not clear what they have but its not just an ai photo
Anonymous No.531936832 >>531937973
anything worth getting in the unity summer sale? editor tools etc
Anonymous No.531936848 >>531936992
>>531936409
I don't think either of us understand what the other meant.
Anonymous No.531936943
>>531936783
no you say we have a few episodes in Hollywood talk
that means we "aint got shit"
Anonymous No.531936992 >>531937193
>>531936848
If I cared enough about other people to believe I might've misunderstood you, I wouldn't be in this thread
Anonymous No.531937014
>>531935117
i was going to make a oot zeldalike, but i played other games, so now i'm going to make a zeldalike metroidvania point and click adventure game with open world elements
Anonymous No.531937147
>>531935117
Zelda-like, but you play as Ganon.
Anonymous No.531937193
>>531936992
I'll just go back to the beginning.
The only people worth talking to are people who made games I wish I made.
Bye.
Anonymous No.531937973 >>531938370 >>531938686 >>531940041 >>531961467
>>531936832
Any assets worth making for Unity? What do you guys need that people would buy?
Anonymous No.531938370 >>531938909
>>531937973
i would pay good money for a debugger for retards like me that dumbs down the graphs and just tells me exactly what script or system is causing stutters and frame time spikes
Anonymous No.531938686 >>531961467
>>531937973
the money maker is in complete systems like the corgi engine
you could sell that bitch for 60$ and its a half finished game
Anonymous No.531938909 >>531943068
>>531938370
>godot gets this built in
damn leaving unity was the right choice
Anonymous No.531939459 >>531942119
>>531936252
That's what the studio says but that studio has 250 million reasons to find any excuse they can to get them out of the picture, so they don't have to pay the bonuses
Anonymous No.531939628
>>531936570
Ugh I thought speed as in take their time to actually do their work. Thanks.
Anonymous No.531939693 >>531941336
>>531936031
Humans are hunter gatherers and our brains are optimised to motivate us to go out hunting and gathering even if we're not guaranteed to find anything. In lieu of this we instead enjoy gambling.
Anonymous No.531940029 >>531940138 >>531940263 >>531940338 >>531940413 >>531940861
How do I get good at art?
Anonymous No.531940041
>>531937973
I feel like there is everything you might need on the asset store. At least on paper. I bought Dotween pro. It doesn't have timeline editor. The fucker made it but didn't release it. It's been so many years. And this is one of the top rated assets. So the real problem is not that some assets are missing on the store, it is that the assets are always incomplete or have serious bugs etc.
Anonymous No.531940138
>>531940029
SOVL + PIZAZZ + THE RIGHT STUFF + ? = KINO
Anonymous No.531940263
>>531940029
Practise and study, and drawing things other than anime
Anonymous No.531940338
>>531940029
You do the
>εΌŸε­γ«γ—γ¦γγ γ•γ„!
thing.
Anonymous No.531940413
>>531940029
Practice practice practice
Anonymous No.531940615 >>531940981 >>531941741 >>531942123
I woke up after sleeping 2 hours at 10. It's now 4am. I still don't feel sleepy.
Maybe I should go for a walk.. I'm a neet so I can sleep 2 hours if I get tired at 10 or 12..
Anonymous No.531940861
>>531940029
practice
Anonymous No.531940981
>>531940615
Here's a trick.
>try to make game
>brain overloads
>get tired
>fall asleep
Anonymous No.531941336
>>531939693
Is that true though? Humans don't just hunt or gather randomly. They have instinct and attention to detail.
Anonymous No.531941741 >>531942949
>>531940615
Maybe its because youre a foreigner
Anonymous No.531942119
>>531939459
Yeah but i think thats a red herring. They probably want the founders out to add microtransactions to the game and make even more money
Anonymous No.531942123
>>531940615
or maybe you should sit on ass and make geam
Anonymous No.531942949 >>531943235
>>531941741
Are you legitimately retarded? what does that have to do with anything?
You're a foreigner in my perspective so that must mean you'll have bad sleep tonight!
Anonymous No.531943068
>>531938909
Not that good to be honest a custom plugin would probably do it better
Anonymous No.531943235 >>531943586
>>531942949
And youll have bad sleep every night you Aussie fuck
Anonymous No.531943586 >>531943790
>>531943235
Australia is 8 timezones away from me you timezone ignorant amerishart
Anonymous No.531943790
>>531943586
>Auztralia iz 8 time zones away from mou you ignorant mutt!
Literally the only place on Earth where its 4 in the morning right now
Anonymous No.531943812 >>531943998
i fucking hate video games im going to bed forever
Anonymous No.531943998
>>531943812
What are you a fucking baby
Anonymous No.531944654 >>531944880
Don't you hate when rats eat your breakfast?
Anonymous No.531944794
I make the next Neverwinter Nights
Anonymous No.531944880 >>531954730
>>531944654
Forgot image lmao
Anonymous No.531944904 >>531945417
What if Alwayswinter Nights
Anonymous No.531945373
>>531916241
be glad it's not 2001 and you don't have to manually make blending textures for every single possible combination of two materials
Anonymous No.531945417
>>531944904
Alwayssummer day, albeit
Anonymous No.531945441 >>531945574
Alwayssummer Days
Anonymous No.531945505
Your Purpose is to be Mogged
Anonymous No.531945574
>>531945441
Neverwinter nights
Anonymous No.531945942 >>531946024 >>531979542
>>531923045
i plan to release in late 2025 or early 2026
Anonymous No.531946024
>>531945942
Friday Night Funkin' with cards
Anonymous No.531946320
https://www.youtube.com/watch?v=qdXGw8-TKZA
which one if you is this?
Anonymous No.531948359 >>531948960 >>531954397
solo deveoper made it with a non-slop game. this should inspire you.
Anonymous No.531948678
Eversummer is right there faggots
Anonymous No.531948765
this is a good example that having an art style is important regardless of your polygon count.
Anonymous No.531948960 >>531949279
>>531948359
so whats the appeal besides being a superhot/max payne clone
Anonymous No.531949103
Colliders and triggers make me feel retarded but once I get an enemy and player prefab that work nicely my game is practically done. The rest is just placement.
Anonymous No.531949279
>>531948960
it's more of what that audience wants without the fluff and just gameplay
Anonymous No.531950310 >>531950540
seems like the only way for me to make it is to be an assclown on all social medias
Anonymous No.531950356
I hope lunatics play my game
Anonymous No.531950540
>>531950310
That's the only way to make it. You're either a nepo-baby or you jestermax your way to success. God help you if you have aspergers.
Anonymous No.531950990 >>531951102 >>531951306 >>531951427 >>531952041 >>531952484 >>531952576 >>531952873
>today it going to be productive
>5min later...
Anonymous No.531951102 >>531953649
>>531950990
game has great potential
Anonymous No.531951306
>>531950990
Anonymous No.531951427
>>531950990
>Not full anthro
Coward!
Anonymous No.531952041
>>531950990
>grey untextured shape vaguely resembling a female human woman girl thing with the ears of a feline on top
AWOOOOOOOOGA, KINO, GMI!!
Anonymous No.531952268
i simultaneously hate and love bocchiposters
Anonymous No.531952484
>>531950990
Nice, keep it up.
Anonymous No.531952576 >>531953649
>>531950990
when i started and made my first one of these i thought i could make a game
Anonymous No.531952595 >>531953891 >>531954303
i simultaneously am and am not a bocchiposter

bocchingers bocchi if you will
Anonymous No.531952873 >>531953649
>>531950990
Did you make that character model?
Anonymous No.531952918
>fleshed out greybox prototype sucks to play and is boring
Anonymous No.531953010
What is the best way to handle hitboxes in a 3D game?

The scenario is that you have the player character who can have multiple weapons with multiple types of attacks.
At the moment i have a hitbox for each weapon & attack type that activate and following the swing animation. After the animation occurs the hitbox is deactivated and returns to the original spot. This doesn't feel particularly scalable as I could easily have 100+ hitboxes for each weapon & attack type animation.
Anonymous No.531953021 >>531954303
>Nodevs are shitting up the thread again
Boo, get some new material.
Anonymous No.531953079
Eat all Fairies
FPS spinoff where you go around and eat the dumbass annoying fairies
hypothetically it's a jam scope game
Why I haven't made it.. I can't think of a level besides a flat plain. the game needs a twist because it sure won't have a lot of content.
Anonymous No.531953245
>Eat all Fairies
>FPS spinoff where you go around and eat the dumbass annoying fairies
>hypothetically it's a jam scope game
>Why I haven't made it.. I can't think of a level besides a flat plain. the game needs a twist because it sure won't have a lot of content.
Anonymous No.531953649 >>531955367
>>531951102
>>531952576
yeah, just trying to put together the controller
and made a skate with some primitives >>531952873
yeah, I made it to learn
probably I would recycle her
Anonymous No.531953891 >>531954303
>>531952595
>i simultaneously am and am not a bocchiposter
Same. Unless someone sees me bocchiposting. Then I can't be in a bocchi superposition.
Anonymous No.531954303 >>531955728
>>531952595
>>531953021
>>531953891
nigga youre here every day posting the same shit
i dont post for a week and check and youre here posting the same slop, seek therapy, seek God, seek something
Anonymous No.531954397
>>531948359
>Watching dev stream
>"We got a lot done this month"
>"Kyle, our animator, rigged..."
Not solo.
Anonymous No.531954730 >>531955565
>>531944880
leave this place kid, itll ruin your life
Anonymous No.531955367 >>531957347
>>531953649
just dont spend too much time on the controller like i did
Anonymous No.531955391 >>531955648
>tfw no pixel-reich
Anonymous No.531955565
>>531954730
All alternatives to this place will ruin his life too. Everybody is fucked
Anonymous No.531955648
>>531955391
nice ragebait tranny, i am sooooooooooo mad im really upset right now!!!! ........SIKE i browse x the everything app daily you gotta do much better than this lil troon, here is a (you) for encouragement
Anonymous No.531955728 >>531956126
>>531954303
in this moment, I was a bocchi poster, without even posting the bocchi. it was as, if the person replying to me was also replying to other people at the same time

science is weird, y'all
Anonymous No.531955805
>randomly decide to make some gui elements in 3d
>now i gotta make all the fucking elements in 3d because it just wont match
Anonymous No.531956126 >>531956250
>>531955728
can your trannoid freakazoid pathetic brain stop mentioning the epic tranime girl you spam here daily? no one cares that you like that tranime girl
im a big fan of motoko from gits but do you see me spamming her here daily? no, because i aint no troon, find God vile creature
Anonymous No.531956180 >>531962868
i want to make a game where you just throw natural disasters at primitive civilizations
Anonymous No.531956250 >>531956507
>>531956126
it was at this moment, that I realized the person replying to me was suffering from extreme delusion and hadn't taken his medication
Anonymous No.531956361
*cums*
Anonymous No.531956507 >>531956585
>>531956250
incredible lack of self awareness
Anonymous No.531956569
You fools don’t understand. All games are propaganda. Every mechanic is a lie. My next prototype removes player agency entirely.
Anonymous No.531956585 >>531962491
>>531956507
it was at this moment, I realized he was also projecting
Anonymous No.531956710 >>531956742 >>531956816 >>531956838 >>531958490 >>531961941
why did steam ban porn games
Anonymous No.531956742 >>531956910
>>531956710
because you touch yourself at night
Anonymous No.531956761 >>531956941
Where the Kitaposters at?
Anonymous No.531956816
>>531956710
because christians posed as feminists to pressure payment processors into threatening to pull their payment support from steam completely
Anonymous No.531956838 >>531957061 >>531957751
>>531956710
This should be a lesson to indie devs. Centralization is bad.
Anonymous No.531956910
>>531956742
and during the day!
Anonymous No.531956941
>>531956761
here
Anonymous No.531957061
>>531956838
Here's your chance, bro! It's like Steam but for porn games! You can call yourself Coomer Gaben!
Anonymous No.531957257 >>531957329 >>531957442 >>531957675 >>531957679 >>531957838 >>531958134 >>531958706 >>531971621
Anons, what are you listening/watching/streaming during devving?
Anonymous No.531957329
>>531957257
My brain
Anonymous No.531957347 >>531964895
done for today
>>531955367
thx, I would add jump, run animation and tweak some fall values next
Anonymous No.531957442
>>531957257
You're NGMI lil zoom zoom.
Anonymous No.531957449 >>531957707 >>531958016
i refuse to dev until jai releases

i just won't do it

stop asking, okay?
Anonymous No.531957525 >>531957581
Steam never needed to be a porn store anyway and porn games were making it harder for real games to gain visibility. Good riddance.
Anonymous No.531957581 >>531957735
>>531957525
you have to opt in to see porn games
Anonymous No.531957675
>>531957257
https://www.youtube.com/watch?v=9iekM4mFZOY
Anonymous No.531957679 >>531958134
>>531957257
https://youtu.be/tHiDo1x1lSw?si=YwyJmcVv3H2FyKQ8&t=882
also Toonami is on tonight
Anonymous No.531957707
>>531957449
based, so you're going to use the next 6 years to refine your game design, art, and music skills, right? have all the assets finished and ready to go, right?
Anonymous No.531957735 >>531957837 >>531957925 >>531958117
>>531957581
Valve promotes 400ish games a year and in the past few years 40 were porn games. That's 40 real games being fucked over.
Anonymous No.531957751
>>531956838
>Centralization is bad.
That's why I've been using linux only since 2016.
Anonymous No.531957837
>>531957735
why don't i remember seeing any of them then?
Anonymous No.531957838
>>531957257
random ASMRs, most of them are absolutely worthless
Anonymous No.531957891
This is no longer about fun. It is about legacy.
We will build something perfect, even as the world burns.
One last compile, before the lights go out.
Anonymous No.531957925
>>531957735
There have been no real games in the past decade. It's all slop, remakes, remasters, and unoptimized garbage.
Anonymous No.531957965 >>531958198 >>531959162
Porn games were stealing customers from actual porn sites. They are going after the interactive porn type of games (with minimum gameplay just as an excuse to show adult content) and not actual games with sexual content. It's the porn sites who are pressuring Steam at the root.
Anonymous No.531958016
>>531957449
>he didn't get the jai compiler that anon dropped a few months ago
Anonymous No.531958096 >>531958191
Is Jai the new "polycode binaries"?
Anonymous No.531958117 >>531958239
>>531957735
Porn games are real games >:(
Anonymous No.531958134
>>531957257
wipeout2097 OST
>>531957679
nice
Anonymous No.531958191 >>531958441 >>531958783
>>531958096
>polycode binaries
jesse what the fuck are you talking about
Anonymous No.531958198
>>531957965
I actually believe this statement
Anonymous No.531958239 >>531958713
>>531958117
If you'd be too ashamed to sit on the couch and play it with your bros, then it's not a real game.
Anonymous No.531958353 >>531958839
Can i make a fightin-ish game in godot?
Also i just have a laptop to make it, won't explode right?
Also 2 i don't know how to code (yet)
Anonymous No.531958432
>sexslop
not a game
Anonymous No.531958441
>>531958191
IT'S HAPPENING

POLYCODE BINARIES JUST DROPPED

TURN ON CNN
Anonymous No.531958490 >>531958567
>>531956710
cuts into 3dpd profits and gaben is a nofap tradcath anti-natalist chad and gooning is a sin in scienceism and now slav and brahmin sloppers have to come up with a new grift and basically we won
Anonymous No.531958567
>>531958490
fuck off
Anonymous No.531958706
>>531957257
Solid State Scouter and deftones on repeat right now
seems to be working
Anonymous No.531958713
>>531958239
We couldn't play it together because they are single player games, but my bros and I do recommend porn games to each other.
Anonymous No.531958770 >>531961638
>le obligatory beach level
Anonymous No.531958783 >>531960247
>>531958191
>exposing herself as a newfag
Anonymous No.531958839 >>531962628 >>531963654
>>531958353
Start with Pong.
Anonymous No.531958997
Will Jai finally get us AshkeNazi gfs?
Anonymous No.531959029 >>531959591
Help me
Anonymous No.531959073
Failure is not a development milestoneβ€”it is treason.
Non-compliant developers will be relocated to β€œFocus Camps” to reflect on their laziness.
Anonymous No.531959162
>>531957965
Long time ago I also remember reading something like, porn content can lead to shady stuff like sex trafficking. And payment companies don't want to get involved in that. The big companies I think can use visa/mastercard for payment, so I think it's not the sexual content in itself but the transparency and not being involved in shady stuff. I remember they pressured onlyfans, because on there there are a lot of content creators and you cannot police them or track their behaviours. But if it's a big company they are more visible and have to be more transparent. They are more out in the open in contrast to some small account on onlyfans.
Anonymous No.531959591 >>531959814
>>531959029
what's wrong lil fella?
Anonymous No.531959814
>>531959591
Yes!
Anonymous No.531959868 >>531960113 >>531961250 >>531961472
New thread rules. Users will be banned for:
>Featuring female protagonists without childbirth mechanics
>Suggesting defeat as a possible ending
>Using Helvetica
>Asking β€œbut what if we just made something fun?”
Anonymous No.531960113
>>531959868
What's wrong with Helvetica?
Anonymous No.531960247 >>531961358
>>531958783
it's been years anon.....
Anonymous No.531960291 >>531960947 >>531977317 >>531987780 >>531988141 >>531988265 >>531988883
New stat screen. I was thinking about it for a while and when I finally started I realized my mind was thinking about 4:3 ratio and I had way too little vertical space. Still, I think it turned out nicely, but I still have to add perks somewhere.
Descriptions are much bigger. I realized that player needs to have much more context to know what is possible and to leave little to guesswork.That means stat descriptions couldn't be shown all at once, so now only the highlighted stat shows description on the bottom. Place for Dirk portrait was just a loose idea but the more I waited the more I wanted to have a visual representation of stats.
Feedback appreciated - is the layout comfy enough? Is stat font maybe too big?
Anonymous No.531960450
AAAAIIIEEEEEEE ITS HAPPENING AGAIN

my mouse's left button is multi clicking I can't dev like this
Anonymous No.531960576
>>531903445
>he's a turdie
lmao
Anonymous No.531960709
>>531918397
kill yourself
Anonymous No.531960743 >>531962165 >>531966904
How do I add my own custom script template to the Create-Scripting context menu in Unity 6? I did create my own template in ScriptTemplates folder but it didn't show up in the editor.
Anonymous No.531960947
>>531960291
I like this
Anonymous No.531961250
>>531959868
and... this "rules" are here in this room with us right now?
Anonymous No.531961358
>>531960247
>measuring the passage of time in mere years
>not in decades
are you call yourself a nodev?
Anonymous No.531961467
>>531938686
Do people buy those? I've pirated a few and they've all been overengineered garbage made by someone who has no fucking idea to build readable and editable code.

>>531937973
I think there'd be some money in making "synty compatible" character packs but with a style that doesn't look like ass. So that devs making games using synty assets could buy your character packs to not look like a synty-like because those characters are what gets recognized.

Alternatively just making a lot of character packs in whatever style works for you. Problem is you need a lot to get going because people won't buy them if your selection doesn't have everything to make a game.
Anonymous No.531961472 >>531975572
>>531959868
New thread rules:
>Post game.
Anonymous No.531961638
>>531958770
kill yourself
Anonymous No.531961776
slay the spire 3
thats it, thats the tweet
Anonymous No.531961941 >>531963350
>>531956710
https://www.youtube.com/watch?v=aQoZdM3Cleg

project 2025 wont let onlyfans lose money to heccin games
Anonymous No.531962165 >>531963567
>>531960743
I've only used this attribute for scriptableObjects but does this work?
>[CreateAssetMenu(fileName = "name", menuName = "Scripting/", order = 100)]
Anonymous No.531962491
>>531956585
ironic
Anonymous No.531962628 >>531962997 >>531963654
>>531958839
I will NEVER make Pong
Anonymous No.531962868
>>531956180
https://store.steampowered.com/app/1206560/WorldBox__God_Simulator/
Anonymous No.531962997 >>531963071 >>531963654 >>531963818
>>531962628
>hasn't even tried
>already conceded that he will never be able to do it
Anonymous No.531963046 >>531964595 >>531964769
Shill me your games "lore"
https://www.youtube.com/watch?v=bY77dDoEfdw
Anonymous No.531963047 >>531963681 >>531963898
in a romance visual novel, would it be cliche for one of the love interests to be revealed ambiguously to be possibly the main character's father? with it being unclear as to whether that's the truth, or if the love interest is just manipulating him, or if it was all just a nightmare?
Anonymous No.531963071
>>531962997
>he
my pronouns they/them tough
Anonymous No.531963072
If you could only make one game, would you project hop, agdg?
Anonymous No.531963180 >>531963240 >>531963313 >>531963524
>Just make weird gam-
Anonymous No.531963240
>>531963180
kannadev moment
Anonymous No.531963313
>>531963180
who
Anonymous No.531963350 >>531963879
>>531961941
>>>/p/edosky
go away
Anonymous No.531963524
>>531963180
>we've reported bestiality to the authorities
lol it's not even illegal, just international agreements that aren't followed to use banks and payment processors to demonetize websites that distribute it
>b-but obscenity law
the feds don't care about your local laws
Anonymous No.531963567 >>531965187 >>531966904
>>531962165
Thanks but This is to create a scriptableobject asset. It means you have to already have a script in your project. What I want is to have a scripttemplate txt file. Which will be used and create a .cs file through right click - create - scripting - MyScript.
I can modify the default new monobehaviour script template, but I want to keep it.
I guess there is no way of adding your own templates. Maybe I'll add a blank script and duplicate it when I want to create a new one. Then it will be included in the compilation process. It shouldn't but I guess it doesn't hurt much.
Anonymous No.531963625 >>531971621
indie collapse is imminent
Anonymous No.531963654
>>531962997
did you expect something different from these nodevs? >>531958839 >>531962628
Anonymous No.531963681
>>531963047
pls respond I don't want to be cliche or super derivative
Anonymous No.531963818 >>531964416 >>531964610
>>531962997
dude you couldn't make pong from memory if you tried
Anonymous No.531963879
>>531963350
good joke
Anonymous No.531963898 >>531964341
>>531963047
>would it be cliche for one of the love interests to be revealed ambiguously to be possibly the main character's father?
no, now make your gay VN
Anonymous No.531964107 >>531964693
You should start with tic tac toe. I genuinely don't understand the "start with pong" advice. Pong contains a lot of work when you think about it.
Anonymous No.531964264
nigga AI can make whatever you can make it prompt
no one cares about loomis, pong or whatever boomer shit you read on reddit, insectoid tutorial following troon
Anonymous No.531964336 >>531964576 >>531966268
>use raylib
>learn how to move
>learn about collisions
>learn how to move camera
>you now know how to make game
It's that simple, lads. It isn't about pong or tic-tac-toe. It's about getting to where you have to get to.
Anonymous No.531964341
>>531963898
cool, I've been working on it bit by bit for a while and that part I was just doing some scene brainstorming for a specific section of the story. it'll get done one day and I'll post it here probably just 4 fun
Anonymous No.531964416
>>531963818
keep seething nodev
Anonymous No.531964576
>>531964336
Im using Raylib to make a Tetris clone. Im just NeverPong because its shilled and I think its funny to be against it.
Anonymous No.531964595
>>531963046
an ancient good awakens but the new evil try to put it back to sleep
Anonymous No.531964610 >>531965109 >>531966297
>>531963818
I already did, retard

apparently 4chan doesn't let you post webms or mp4s anymore?
Anonymous No.531964693 >>531964846
>>531964107
Pong is not supposed to be easy. It's supposed to filter retards and get them to quit before they waste any more years of their life ideaguying about shit that they will never be able to make.
Anonymous No.531964769
>>531963046
One game is the Apocalypse. The other game is after the Apocalypse.

Simple format really.
Anonymous No.531964846 >>531965403 >>531965534 >>531965634 >>531966268
>>531964693
what's wrong with being an ideaguy
Anonymous No.531964874
New killcam cinematic implemented.
Camera lingers on the eyes of the enemy soldier as he realizes he was wrong all along.
Slow pan to the Reich flag. 30fps lock.
Anonymous No.531964895
>>531957347
Can you share a road map or resources to learn 3d modelling. I want to make anime characters for my game,.
Anonymous No.531965109 >>531966268
>>531964610
>He's not using the regular 4chan client
Ban this mf
Anonymous No.531965187 >>531965830 >>531966904
>>531963567
https://github.com/AnnulusGames/unity-script-templates
This suggests that you can have new ones? Maybe they need a specific naming scheme.
Anonymous No.531965403
>>531964846
yesdevs who have lost the light in their eyes and severed their divine thread to joy and whimsy dont like it when a man can dream
Anonymous No.531965515 >>531968372
>Tetris
>Tic Tac Toe
Games that use arrays for movement.
>Pong
>Space Invaders
Games that don't.
Anonymous No.531965534
>>531964846
because you will never make anything and you will only shit up the discussion with your "ideas" and retarded opinions because you have no idea what it takes to make a game
Anonymous No.531965585 >>531965951 >>531966242
https://www.youtube.com/watch?v=BFuNukH8I-s

rust xisters is this true? i was told bevy is the engine of the future
Anonymous No.531965634
>>531964846
Idea guy is derogatory. You want to be a game designer. Someone who can explain their game in actual mechanics and not just lore dump or explain a plot.
Anonymous No.531965638 >>531965740
I spent four hours today refining a mission statement:
>Build a better race through better interface.
Anonymous No.531965740
>>531965638
It hits hard.
Anonymous No.531965830 >>531966904 >>531966963
>>531965187
I didn't import the package but I did make my own folder and added a text file. I don't know why it didn't work.

Also as far as I know this is to modify the already existing templates. I want to add my own.
I'll keep checking it. Also in Unity 6 they may have changed those numbers in some way it feels like. Because in my Unity folder new monobehaviour template starts with 1-. In that repo it's 43.
Anonymous No.531965836 >>531966029 >>531966135 >>531966246
Space Invaders roguelite
Anonymous No.531965951 >>531966172
>>531965585
rust + c is the future
Anonymous No.531965994 >>531966293
Abandoned Unity. Rewriting my game in raw C wrapped in barbed wire.
Every crash report is logged and investigated for possible dissent.
Anonymous No.531966029 >>531966246
>>531965836
Actually a good idea.
Anonymous No.531966135
>>531965836
Is there a pong roguelite? Lets do that first.
Anonymous No.531966172 >>531968183
>>531965951
aint no way grandpa said c
Anonymous No.531966242
>>531965585
Rust is a language for humans capable of answering the breakfast question.
Anonymous No.531966246 >>531967273
>>531965836
>>531966029
https://fotoern.itch.io/rogue-invaders
Anonymous No.531966268
>>531964336
That's something that a nodev won't understand because they see games with gamer eyes instead of developer eyes.
That's why pong is like an insult for them.
>>531965109
newfag
>>531964846
Everything is possible when you have no idea what are you talking about.
Anonymous No.531966293 >>531966594
>>531965994
Proof? Show me your C files and compiler right now.
Anonymous No.531966297
>>531964610
test
Error: Corrupted file or unsupported file type.
wow. I just tried a webm from here
Anonymous No.531966594
>>531966293
Here, a photo of my C compiler.
Anonymous No.531966904 >>531966963
>>531965187
>>531963567
>>531960743
>>531965830

I figured it out! I was only changing the number at the beginning. You have to change the first name also.
In Unity 6:
Create Assets/ScriptTemplates folder
Add this file:
1-Scripting__MonoBehaviour Script-NewMonoBehaviourScript.cs.txt
This is the default monobehaviour script. You can modify this now. Make sure you restart Unity firs.

I made another file with same number at the beginning but changed the first name after Script__
1-Scripting__MYGAME Script-NewMonoBehaviourScript.cs.txt

They will both now show up in the context menu. I use my custom template to include namespace for my scripts.
Anonymous No.531966963
>>531965830
I made a folder
>/Assets/ScriptTemplates/
copied over the default from Editor/Data/Resources/ScriptTemplates/ and duplicated it and renamed to
>1-Scripting__My MonoBehaviour Script-MyNewMonoBehaviourScript.cs
and restarted the editor and it works.

>>531966904
Oh fuck I was too late.
Anonymous No.531967273
>>531966246
>oh look it's on steam
https://store.steampowered.com/app/342080/Rogue_Invader/
Anonymous No.531967485 >>531967518 >>531967923
Every enemy has a backstory you are forbidden to read.
Anonymous No.531967494
>4chan shitting itself so can't post progress
Anonymous No.531967518
>>531967485
Taking this.
Anonymous No.531967758 >>531967970 >>531968054
https://www.youtube.com/watch?v=e8966pjl0NI
branno needs an artist
Anonymous No.531967915
Anonymous No.531967923
>>531967485
Also your character's vision is damaged/cursed hence the low resolution/shitty visuals (but high performance). If people dislike it, say it's art and they don't get it.
Anonymous No.531967970
>>531967758
Branno should go back to making Godot tutorials. He was more successful.
Anonymous No.531968054 >>531968165
>>531967758
>undertale in top ten games of all time
dropped
Anonymous No.531968165 >>531969084
>>531968054
He has good taste
Anonymous No.531968183
>>531966172
i'm only just starting to learn it
Anonymous No.531968372 >>531968546
>>531965515
Whats wrong with that?
Anonymous No.531968524
Reflections now only show your face if you’ve followed every command.
If you hesitate, you see someone else: the Enemy.
Anonymous No.531968546 >>531968828
>>531968372
Nothing, they're just two different game designs that affect how you dev. One could argue arrays are easier because you don't have to think in terms of vectors.
Anonymous No.531968720 >>531968921 >>531968945
heh.. thanks for the content.. sucker
Anonymous No.531968828
>>531968546
What are the advantages/disadvantages of each?
Anonymous No.531968921
>>531968720
How do I get this guy to play my game?
Anonymous No.531968945 >>531969058
>>531968720
It's sad seeing the modern horror genre. Used to have a lot of variety. Now 99% of them are "here's le funny looking AI generated pixel art people, can you guess which ones are humans and which ones are monsters?"
Anonymous No.531969038
im trying, im not good but im trying
Anonymous No.531969058 >>531969535
>>531968945
name 300 like that
Anonymous No.531969084
>>531968165
yeah. but is it the right taste for his next game? none of those games have great action combat
Anonymous No.531969223 >>531969268 >>531969414
just spilled my drink all over my new chair
fuck fuck fuck
Anonymous No.531969268 >>531969391
>>531969223
>liquid seeping into chair fabric
>fuck fuck fuck need to type this capcha and tell the /boyz/ at agdg fuck fuck MOMMMMMMM WERES THE TOWEL
Anonymous No.531969391
>>531969268
yes
Anonymous No.531969414 >>531969475
>>531969223
stop banevading
Anonymous No.531969475 >>531969828
>>531969414
Bocchifags never get banned
Anonymous No.531969535
>>531969058
>While not specific titles, itch.io hosts 319+ free AI-generated pixel art assets (e.g., "20 creature monsters made with Stable Diffusion," "Pixel art cat girls," "500 unique pixel art portraits"). Many indie developers use these in prototypes or games experimenting with "human vs. monster" guessing mechanics.
319!
Anonymous No.531969548 >>531969736
>engine crashes every 6 minutes
>refuse to fix it
>it teaches players resilience
Anonymous No.531969585 >>531970053 >>531971684
https://liberatedpixelcup.github.io/Universal-LPC-Spritesheet-Character-Generator/#?body=Body_color_brown&head=Human_male_brown

new workflow
Anonymous No.531969703
just put a shirt on top of the chair, time to resume work as usual
Anonymous No.531969736
>>531969548
Just keep resetting the system clock every 5 minutes.
Anonymous No.531969746
The engine runs at 1 FPS. It hurts to watch. That’s the point.
Anonymous No.531969828 >>531971553
>>531969475
Some of us get banned for off-topic on occasion, and even though we take our vacations with grace unlike some other dysgenic sociopaths, you wouldn't even notice since there's so many of us.
Anonymous No.531969869 >>531969923 >>531970140
If you want to make money why don't you just make games that contain shitcoin miners unironically
Anonymous No.531969912 >>531970241
voxel game that visualizes memory leaks as infinitely expanding terrain
Anonymous No.531969923
>>531969869
Anonymous No.531970053 >>531970271
>>531969585
kawaii
Anonymous No.531970140
>>531969869
The times of coin mining are long past unfortunately. What little valuable PoW coins are left, you don’t really mine much of them with a stock CPU or GPU.
Anonymous No.531970228 >>531970365 >>531970523 >>531973652
>start working on a game for the first time
>know it will take a long time, not really daunted
>shitty code, either piecemeal or all lumped together into one file & totally unreadable
>model and texture like 20 different assets and do rigging for 3 character models(agony for the untrained novice)
>eventually get distracted with other, lamer projects
>come back to original game after many months
this code unreadable. i don't even know what it does. i don't know where to go from here. i don't want to give up on this but literally no idea how i can work with it at all
Anonymous No.531970239 >>531971857
I refuse to believe fygoon isn't a furry
There's a guy at my school who similarly has a buff animal (wolf not lizard in this case) and is similarly shameless about showing it off to everyone.
Anonymous No.531970241 >>531970519
>>531969912
>memory leaks
just use rust
Anonymous No.531970271
>>531970053
how goon get pegnut?
Anonymous No.531970365
>>531970228
>upload shittyretardedscript.cs to chatgpt
>give context to what it does and ask to explain how it functions
works every time
Anonymous No.531970385 >>531970441
Why aren't webms working
Anonymous No.531970441 >>531970497
>>531970385
Functions on my personal computer
Anonymous No.531970497
>>531970441
Upload a webm right now
Anonymous No.531970519
>>531970241
memory leaks are memory safe
we love to leak memory in r*st to get around those pesky lifetime issues
Anonymous No.531970523
>>531970228
>this code unreadable. i don't even know what it does. i
paste it into AI and ask it to comment it for you
Anonymous No.531970535 >>531970613
Always online. Never posts. Never commits.
Ministry Comment: "Possibly holy."
Anonymous No.531970613 >>531971374
>>531970535
this nigga trying to activate a sleeper agent
Anonymous No.531971374
>>531970613
Caught using imported assets.
Accused of foreign code dependency.
Tribunal ruling: β€œIf it was not written on native soil, it is not code.”
Anonymous No.531971553
>>531969828
more like your other personality takes over, ban evades and continues posting

seek help
Anonymous No.531971621
>>531957257
https://www.youtube.com/watch?v=a2BP3DP_m8o

Goes hard if you're vibe coding.

>>531963625
Whole industry is about to collapse really, the market is oversaturated and it's only getting worse. Valve isn't blameless.
Anonymous No.531971684
>>531969585
Neat but also buggy as fuck and that collapsing UI is mega cancer

Now if you took those sprites and build a modular system in your game with them that'd be pretty cool
Anonymous No.531971857
>>531970239
all furfags need to be killed
Anonymous No.531972621 >>531972763
I will blame the indie collapse on my unfinished pile of vaguely connected systems failing to sell 1 million copies in 3 days
Anonymous No.531972763
>>531972621
post unfinished pile of vaguely connected systems
Anonymous No.531973409 >>531973625 >>531973731
https://files.catbox.moe/cn25pe.webm
posting catbox since 4chan isn't allowing video files right now for some reason.
LET'S FUCKING GO. I spent all night trying to get this dumb fucking swinging to work in tandem with climbing back and forth on the poles and getting rid of bugs and it finally works like I want. still need to tweak the velocity values to make swinging easier and more satisfying but that's for later
Anonymous No.531973625 >>531973684
>>531973409
were you the anon asking for a tutorial on 3d rope climbing physics? kek
Anonymous No.531973652
>>531970228
>this code unreadable. i dont even know what it does.
GSC Game World is calling, do you pick up?
Anonymous No.531973684
>>531973625
yes i was. i got it working now though lol
Anonymous No.531973731 >>531974332
>>531973409
you can't post webm with sound moron
at least your progress is good
what kind of game are you making
Anonymous No.531973829 >>531973927 >>531973980 >>531974025 >>531974451 >>531974567
I'm trying to understand SDL. Following a tutorial and just typing stuff into VS code I don't feel like I understand.
Like I understand that SDL_init initializes the library, but what does that really mean? I don't understand what exactly its doing under the hood.
Am I obsessing over pointless information? Is this veering more into comp sci than gamedev?
Anonymous No.531973859 >>531974160 >>531974169 >>531974205
My game is very anti-Western. So if you're a westie you might get really offended by it, and by its very negative portrayal of Western countries and Western socio-political institutions.
Anonymous No.531973927 >>531974319
>>531973829
Yeah, for my engine all I did was hook it up and then focus on building the engine.

focus on more important things first is my strategy.
Anonymous No.531973980
>>531973829
>Is this veering more into comp sci than gamedev?
Your veering from nodev into an ever deeper nodev death spiral.
Anonymous No.531974025
>>531973829
It just sets a bunch of stuff that if things ever went wrong, would tell you immediately that SDL can't work. It's not pointless information, but you'd be better off just copying all the code to set up a window because it gets heavy soon after.
Anonymous No.531974079 >>531974152 >>531979243
Explain why I shouldn't use AI voice acting in my game without sounding like a raging twitter tranny.
Anonymous No.531974152 >>531974812
>>531974079
Your writing is stiff and voice acting doesn't save it.
Anonymous No.531974160
>>531973859
fvarking ZAZED, in my game they're the orks
Anonymous No.531974169 >>531974318
>>531973859
so you're a seething turdie got it
Anonymous No.531974205 >>531974583
>>531973859
Is it a RPG or FPS?
Anonymous No.531974318 >>531981735
>>531974169
>so you're a seething turdie got it
Anonymous No.531974319
>>531973927
Not him, but what's your engine?
Anonymous No.531974332 >>531974441 >>531974797
>>531973731
you can't post them at all right now. i tried with one without sound and just kept getting errors.

its an immersive fps rpg in a mostly overgrown ruined alien civilization, aimed to be kind of a mix between an obstacle course, hide and seek, survival, geocaching.
Anonymous No.531974441
>>531974332
>its an immersive fps rpg in a mostly overgrown ruined alien civilization, aimed to be kind of a mix between an obstacle course, hide and seek, survival, geocaching.
Holy fucking kino.
Anonymous No.531974451 >>531974573
>>531973829
shaders are a trap
Anonymous No.531974496 >>531974742
Dialogue Trees must be single-branching. The correct answer is pre-selected.
Anonymous No.531974523 >>531974680 >>531974827
Do I learn sdl by just going through everything in the index one by one
Anonymous No.531974567
>>531973829
You’re free to dig into the SDL code to find out that SDL_init really does. If you’re interested in that kind of thing. It will be educational.
But yes, if you just wanna make game, you don’t need to further bother with it. The core is, the SDL library needs to set up a bunch of information for itself, before it can do all the things it does for you. This is done on the SDL_init call.
Anonymous No.531974573
>>531974451
SDL doesn't even have shaders without OpenGL.
Anonymous No.531974583
>>531974205
It's uh... Both.
Anonymous No.531974680
>>531974523
No, you learn it by using it, but going through everything is a good way to use it.
Anonymous No.531974742
>>531974496
Gigadevs do this
>Hug Brad
>Leave him
Anonymous No.531974797
>>531974332
>tfw anon has an idea that's almost exactly like yours
Anonymous No.531974812
>>531974152
How would you know my writing is stiff? You never even read it.
Anonymous No.531974827
>>531974523
No really point in going through the index. You can rest assured that SDL can do for you:
>create the game window
>handle all sorts of user inputs (keyboards, mice, gamepads, what have you)
>copy pieces of textures (pngs) to the screen
>a bunch of other stuff that your standard library or smaller libraries may also offer (net, timers, sound, ..)
So JLMG and whenever you need any of this stuff just look up which SDL functions to use.
Anonymous No.531974950 >>531975805
https://litter.catbox.moe/r105ajq1bl9vqydc.webm
working on new skills
Anonymous No.531975118
The corridor never ends.
The game tells you it ended 40 minutes ago.
You keep walking.
That is the test.
Anonymous No.531975224 >>531976284 >>531977418
https://www.youtube.com/watch?v=iybVcN31EiI

the absolute transcoded libshart skinnerbox state of this "hobby"
kill ALL gambleslop "devs"
Anonymous No.531975426 >>531975750 >>531975914 >>531976228
Galduen of the void is officially wholesome and for the whole family.
Anonymous No.531975490 >>531975710
me working on my game
Anonymous No.531975572
>>531961472
>/agdg/ dies
Anonymous No.531975710
>>531975490
based ojisan enjoyer
Anonymous No.531975750 >>531975998 >>531976169
>>531975426
I mean... don't wanna sound like a dick or anything... but even your sfw art looks like it was made by a porn artist.
You haven't unlocked the right skill yet.
Anonymous No.531975805
>>531974950
good shit
Anonymous No.531975813
The HUD has been removed. You should know what to do.
Anonymous No.531975914 >>531975998
>>531975426
holy kek
Anonymous No.531975998 >>531976168 >>531976181 >>531976228
>>531975914
>>531975750
This is the most risque character, I guess american are not as repressed as I though.
Anonymous No.531976147 >>531976716
I just spent half a day fixing a bug that the game only worked in compatibility renderer, vulkan renderer only gave a blank screen. I had to restore previous project version to a different folder, and copy across and reintegrate all my new files. nothing else would work. I think trying to make the splash screen transparent corrupted the vulkan renderer mode somehow but even when i copied the old project file back over and relaunched it still broken. I debugged it and tried different things for almost 6 hours. Now its fixed and I'm back to coding.

When my game has reached the point where all basics of 1 level vertical slice are in and I begin just polishing the movement, mechanics, working on dorky systems like adaptive music, stuff like that. like once I have character controller, enemies, level chunking working, I am going to save up $500 a month and spend it on commissions for 3d model sculpting, 3d model rigging, 3d model animating for my main character and the enemies. this will make the game look good and then it will be able to start attracting popularity. I will research where you find modellers and riggers when I'm at that stage, probably pixiv and using google translate i guess. its crazy what a different good art can make, i'd say programmers shouldn't even bother with programmer art, just block model with primitives like spawn a MeshInstance with a BoxMesh and call that your guy.
Anonymous No.531976168
>>531975998
The steam review team has likely seen things that are way more risque, it doesn't even pass their radar. They've seen tens of thousands of games. I'm positive the gen x there are blind to anything you see.
Anonymous No.531976169
>>531975750
Anon, steam refused because it lack porn content.
Anonymous No.531976181 >>531976738
>>531975998
>I guess american are not as repressed as I though.
lol you get instantly arrested if you say the slightest shit about israel in your shithole, pipe down frog
Anonymous No.531976228
>>531975426
>>531975998
If you didn't draw nipples or genitals, you didn't have "nudity" and if you didn't depict any kind of genital stimulation, then you didn't have "sexual content", and you weren't supposed to have answered the content survey that way.
Anonymous No.531976284
>>531975224
how else do you make a game fun
Anonymous No.531976323
Victory is compliance. There is no other win condition.
Anonymous No.531976716 >>531983829
>>531976147
>I debugged it and tried different things for almost 6 hours. Now its fixed and I'm back to coding.
So what was the problem in the end?
Anonymous No.531976738
>>531976181
What are you talking about?
Anonymous No.531976891
>>531918062
one hour of coding so far. I can't stop doomscrolling. I'm going to lock in for the next 4 hours.
Anonymous No.531977317
>>531960291
KINOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Anonymous No.531977418 >>531977540
>>531975224
I agree. You are right. This is the biggest problem we're facing. This needs to be obliterated
Anonymous No.531977540 >>531977561
>>531977418
And what problem is that exactly, sir?
Anonymous No.531977561
>>531977540
enshittification of humanity
Anonymous No.531977945
Used warm tones.
Tribunal statement: β€œWarmth implies comfort. Comfort implies choice.”
Punishment: All color data forcibly inverted.
Anonymous No.531978681 >>531978802 >>531978934 >>531979112
This is your daily reminder that if you're not opposing the proliferation of gambleslop you are enabling or even supporting the world becoming an unlivable shithole full of mentally ill people by the time you are old and at the mercy of other humans
Anonymous No.531978712
NodeXD
Anonymous No.531978802 >>531978861 >>531978962
>>531978681
So you want me to make movie games
Anonymous No.531978861
>>531978802
>you should stop shitting in the street
>so you want me to kill babies?
Anonymous No.531978934 >>531978960
>>531978681
Gambling in games is unironically one of my favorite features. If there is a craps table in a game (especially a game where money is important) I will almost always use it.
Anonymous No.531978960 >>531979073
>>531978934
Just for you. I'm adding a craps table.
Anonymous No.531978962 >>531979048
>>531978802
retarded non-sequitur
Anonymous No.531978982 >>531979175
gambleslop? haha, no, I create gamblegourmet, the finest gamblecuisine around, the likes of which you people will never be able to enjoy
Anonymous No.531978987
>>531899457
isn't houdini more for procedural asset creation and procedurally scattering assets in the landscape rather than for terrain generation?
Anonymous No.531979037 >>531979068
i found a use for ai:

> for godot 4 gdscript, convert this
>
> // atomic types
> BOOL,
> INT,
> FLOAT,
> STRING,
>
> // math types
> VECTOR2,
> VECTOR2I,
> RECT2,
> RECT2I,
> VECTOR3,
> VECTOR3I,
> TRANSFORM2D,
> VECTOR4,
> VECTOR4I,
> PLANE,
> QUATERNION,
> AABB,
> BASIS,
> TRANSFORM3D,
> PROJECTION,
>
> // misc types
> COLOR,
> STRING_NAME,
> NODE_PATH,
> RID,
> OBJECT,
> CALLABLE,
> SIGNAL,
> DICTIONARY,
> ARRAY,
>
> // typed arrays
> PACKED_BYTE_ARRAY,
> PACKED_INT32_ARRAY,
> PACKED_INT64_ARRAY,
> PACKED_FLOAT32_ARRAY,
> PACKED_FLOAT64_ARRAY,
> PACKED_STRING_ARRAY,
> PACKED_VECTOR2_ARRAY,
> PACKED_VECTOR3_ARRAY,
> PACKED_COLOR_ARRAY,
> PACKED_VECTOR4_ARRAY,
>
> VARIANT_MAX
>
> in this manner
> ~~~{.gd}
> match type:
> # atomic types
> Variant.Type.TYPE_BOOL:
> return "BOOL"
> Variant.Type.TYPE_INT:
> return "INT"
> ~~~
> for all items in that list
Anonymous No.531979048
>>531978962
he's right thougheverbeit
you either get rng or a linear experience
everything else is just in the middle
Anonymous No.531979068
>>531979037
*pedot
Anonymous No.531979073
>>531978960
>I will now buy your game
Post here when done
Anonymous No.531979112
>>531978681
>This is your daily reminder that if you're not opposing the proliferation of gambleslop you are enabling or even supporting the world becoming an unlivable shithole full of mentally ill people by the time you are old and at the mercy of other humans
Anonymous No.531979131 >>531982690
this is not indie game development. It's india game development. History will remember you as war criminals and corporate opportunists
Anonymous No.531979175 >>531979375
>>531978982
MMOs are the best gambling games for a reason.
Anonymous No.531979204 >>531983089 >>531983239
>can't use godot because it's made by pedophiles
>can't use unity because the name reminds me of communism
>can't use unreal because it's too hard
Anonymous No.531979243
>>531974079
I know you're probably the same person posting this bait every time, but the fact of the matter is that if you cannot understand why people are put off by ai voice acting, then you simply lack the faculties to connect to humans, and no amount of explanations will be able to convince you. just go ahead and do it.
Anonymous No.531979260
my fucking script that i wrote yesterday stopped working how i wanted it to becuase i dont remember hwo it works and i wrote some new lines...
Anonymous No.531979274 >>531979365
>What is Defold
Anonymous No.531979317 >>531979363 >>531979368
Anyone tried this engine yet? Is it any good?
>https://store.steampowered.com/app/2987180/ACTION_GAME_MAKER/
Anonymous No.531979363 >>531982880
>>531979317
That's literally Godot, so yes it's good.
Anonymous No.531979365
>>531979274
An engine nobody uses.
Anonymous No.531979368
>>531979317
scroll down to the reviews m8, there are some pretty informed ones among them
Anonymous No.531979375 >>531979461 >>531979572 >>531979684
>>531979175
>kill dragon
>get sword of dragonslaying
>next time you kill the dragon it'll be even easier now
MMOs are an anti-design where gameplay starts out at its hardest difficulty then becomes progressively easier until you're just mashing buttons for free wins
Anonymous No.531979461
>>531979375
>anti-design
It's by design as the intent is that the player feels stronger even though it took no skill of their own.
Anonymous No.531979542 >>531984471
>>531945942
you added me on twitter and when I asked smth you ignored me. What's up with that?
Anonymous No.531979572 >>531979682 >>531979724
>>531979375
AI will fix it once its able to generate storyline and content on the fly in response to the playerbase's actions and you never have to spend 6 months farming the same raid boss just like in my korean webcomics
Anonymous No.531979601 >>531980209
>>531900198
IWorkedAtBlizzardScript.cs
Anonymous No.531979682
>>531979572
>have to spend 6 months farming the same raid boss
That's a thing in real life.
Anonymous No.531979684 >>531979994 >>531980004
>>531979375
actually this is the problem with most games with progression systems.
the truth is that progression systems never serve a game itself, they only ever serve "the player". the game itself will always retain better balance and more tight design without the progression system, but exploiting human psychological biases can makes the game more engaging for the player despite ultimately hurting the game.
Anonymous No.531979724 >>531979892
>>531979572
if ai gets to that point you won't have mmos anymore because people will lose the capacity to interact with other humans and will just play single player games with ai characters larping as other people that constantly suck your dick and gaslight you into thinking you're the greatest video games player ever
Anonymous No.531979778 >>531980202
>>531929373
yes
storyline_array[1, 0]
storyline_array[1, 1]
storyline_array[1, 2]
storyline_array[1, 3]
...
storyline_array[1, 99]
storyline_array[2, 0]
storyline_array[2, 1]
storyline_array[2, 2]
Anonymous No.531979850 >>531980208
What's happening to Piratesoftware right now will happen to Bokudev if people ever found out about him
Anonymous No.531979892 >>531980023
>>531979724
Everyone wants this albeit
Anonymous No.531979903
back to v with you, shoo
Anonymous No.531979994 >>531980474 >>531983453
>>531979684
Anon, it's a problem almost exclusive to MMOs and a handful of other live service games because in a typical off-line game you don't kill the same boss more than once. In a traditional RPG you kill a boss, get loot, gain levels, then fight a harder boss.
Anonymous No.531980004 >>531980097
>>531979684
wrong
progression systems lead to competition
Anonymous No.531980023 >>531980114
>>531979892
the human brain wants a lot of things it has no full grasp of and ultimately damages it.
Anonymous No.531980097
>>531980004
>progression systems lead to competition
nobody ever cared who killed the boss of a wow expansion the most times, they only cared about who got the world first
Anonymous No.531980114 >>531980228
>>531980023
Feeling the good chemicals is not damaging
Anonymous No.531980202 >>531982018
>>531979778
>>531929373
>>531902669
At this point just a struct will be easier to use. Do he even know if struct exist?
Anonymous No.531980208
>>531979850
Nah it’s only "happening" because enough people know the dude and have some kind of opinion (good or bad) already, that literal DOZENS of youtubers can now pile on and make videos about the "case" and reap lots and lots of views.
Anonymous No.531980209
>>531979601
He was customer service... a literal janny...
Anonymous No.531980228
>>531980114
Anonymous No.531980256 >>531982321
>>531902669
so why wouldnt you do enums for this
Anonymous No.531980315
ITT: 10 bad ways to make storyline_array.
Anonymous No.531980441 >>531980602 >>531980690 >>531980692 >>531981729
>>531902669
Wait, is this actually from his stream? Unedited?
Anonymous No.531980474 >>531980590 >>531980912 >>531981294 >>531982326
>>531979994
>In a traditional RPG you kill a boss, get loot, gain levels, then fight a harder boss.
I have never played a game with a progression system that became more challenging as it went on. eventually the game alwa breaks under the weight of the rpg mechanics and you start overpowering everything. most recent example in terms of rpg would be baldur's gate 3 which is a game of fun and challenging puzzly encounters until you reach level 8 where you then start to steam roll the rest of the game's combat encounters. same with with its speech deception etc. stats, as the game progresses, you mitigate the chance of failure more and more.
or most recently, death stranding 2. i understand that logistics are inherently about efficiency and optimisation, but what you get as a gameplay experience is that you need to be mindful for the first few hours, and that's fun, and then it just breaks away and over the course of the game you just unlock more more powerful tools that trivialise traversal.

if you know of a game with progression mechanics that actually does manage to get more challenging as it goes on, please do tell.
Anonymous No.531980484 >>531980594 >>531980602
My ideal game is a single player MMORPG-like. A world born solely for the player. The other players are manned like bots and do things imperfectly so the player can use the "meta" and do things efficiently and surpass all of them. You can turn on or leave off the option for the other "players" to progress when you're "offline". This world is perfectly simulated, you can trade, build guilds and even have simulated "updates" to the game that changes how the game is played over time on that save file such as new classes, item balances, new areas, etc. You can replay with a new file to know these changes in advance and game the system in that "alternative life". The goal can be to be the "number one in the world" or you can play until the last "update" where the MMORPG have to "close down".
Anonymous No.531980498
investing $300 in ads today. AI says it will work. But I won't be selling games tho.
Anonymous No.531980590 >>531980653
>>531980474
not him but any orblike
diablo, grim dawn, and last epoch
Anonymous No.531980594
>>531980484
kill yourself
Anonymous No.531980602
>>531980441
You need to lurk a bit more.
>>531980484
https://store.steampowered.com/app/486860/MMORPG_Tycoon_2/ ^_Β°
Anonymous No.531980653 >>531980704
>>531980590
>diablo, grim dawn, and last epoch
are you joking? in those games you go from actually playing the game to just mindlessly running through maps as everything explodes around you
Anonymous No.531980690
>>531980441
Heartbound has been decompiled. You can see the horror for yourself.
Anonymous No.531980692 >>531980786 >>531981729 >>531984693
>>531980441
I ask because if so that means he browses this thread since that literally comes word for word from a screenshot I posted a couple weeks back of my MUD1 gameplay session.

Also it means that he looked at the screenshot then manually typed it out into his editor (or used some tool to do it if you want to be generous).
Anonymous No.531980704
>>531980653
low iq take
the speed running stuff is end-end-game and before that you have to be careful by knowing your equipment and skills or you'll just get one shot
Anonymous No.531980786 >>531980823
>>531980692
Good to see you still working on that game, I've been waiting.
Anonymous No.531980823
>>531980786
https://en.wikipedia.org/wiki/MUD1
Anonymous No.531980859
>>531902669
I'm going to write worse code than him and it'll be fine because the game will compile and the game will be good.
Do you guys also laugh at Toby Fox' Undertale code because it's bad? And where did that game get him, and where are you despite your superior knowledge of programming?
Anonymous No.531980904
Shut up, Cris. Go back to sleep.
Anonymous No.531980912 >>531981015
>>531980474
Roguelikes and roguelites fit the bill. They never get easy or easier. You either get stronger or better.
Anonymous No.531981015 >>531981102
>>531980912
Not true, you always eventually reach that point where you're over the hump and the synergies compound in a way that turns you into a killing machine and from there on its always a victory lap.
Anonymous No.531981102 >>531981241
>>531981015
I won't deny there's potentially some games like that, but in games like Noita and Slay the Spire there is not a way to guarantee a victory lap.
Anonymous No.531981171 >>531981209 >>531981950
How do I make sprite assets quickly and easily?
Like I really need a tool that makes all the boxes the size I want and then allows me to have like a layer behind for animation and shit.
Anonymous No.531981209 >>531981384
>>531981171
>what is aseprite
Anonymous No.531981241
>>531981102
With Noita I can somewhat agree simply due to its volatile nature, but I also don't think Noita is very heavy in terms of progression systems at all.
In slay the spire, on my successful runs I'd always end up with some synergy of cards that steam rolled
Anonymous No.531981294 >>531981891
>>531980474
The first PoE does at least to some extent. The endgame bosses do have quite complex mechanical requirements compared to the bosses in the campaign. (In PoE2 they screwed up, giving all bosses complex mechanics, and now it’s also like you describe, game only gets easier.)
Of course you can play trade or follow some FOTM build guide and mostly steamroll the (non-uber) versions of the endgame bosses. But if you play self-found and try to make your own build, you WILL have to play the mechanics and it will not be easy.
I would also count the original WoW somewhat, first 20 levels gradually get harder, overall the curving of monster stats until the 60 is quite crisp and you don’t really outpace it even with the best builds. I mean, you can outpace it if you run a lot of dungeons, but your overall leveling progress will be slower that way. Also the raid tiers have a pretty clear progression in terms of mechanical requirements, at least if you discount nerfs.
But yeah overall you’re right, just listing a few outliers.
Anonymous No.531981302 >>531985370 >>531989608
>an inner circler explaining to me how his 50 sale 10 review game is "better" than mine because it has wider appeal and gets a lot of praise in the threads
Anonymous No.531981384
>>531981209
Or Libresprite if you're a cheap ass.
Anonymous No.531981729 >>531981865
>>531980441
>>531980692
doesn't look like his twitch ui, but it could be him reacting to somebody else's video? very weird
Anonymous No.531981735
>>531974318
turdies lmao
Anonymous No.531981830 >>531982963
Yall think its better to jack off before or after devving?
Anonymous No.531981865 >>531982084
>>531981729
https://youtu.be/HHwhiz0s2x8?si=1KiPyGg-PiSsvs3U&t=602
Anonymous No.531981891 >>531982612 >>531982651
>>531981294
This post reminded me about a recent thing that's shown that MMOs aren't bad. Ironman runs where you only get one life show you that these games are well designed and you do have to pay attention if you don't have unlimited lives. From WoW to RuneScape.
Anonymous No.531981938
You know what's really gross? June bugs. They are fucking digusting. I'm going to put giant junebugs in my game to make players feel uncomfortable
Anonymous No.531981950 >>531981996
>>531981171
idk why people seem to be under the impression that pixel art is less laborious than regular art. once you're in 16 bit territory it's already more laborious.
Anonymous No.531981996
>>531981950
someone else who gets it, thought it was just me
Anonymous No.531982018
>>531980202
I've seen struct on his hotbar but he probably ain't gonna use it.
Anonymous No.531982084 >>531982206
>>531981865
>so-called coding jesus doesn't offer a better solution
Nice criticism.
Anonymous No.531982131 >>531982172
>>531918673
Anonymous No.531982172
>>531982131
Surprisingly realistic physics.
Anonymous No.531982206 >>531982351
>>531982084
Watch the literal next minute of the video
Anonymous No.531982239
Take mechanics PHY-141 your local community college
Anonymous No.531982321
>>531980256
referencing strings by ordinal is pretty normal, you're not going to name every single string in a game
Anonymous No.531982326
>>531980474
Big appeal in games with progression systems is breaking the game, becoming overpowered. A lot of these games are intentionally designed so that you can do it.

In case of slop like BG3 it's just badly balanced.
Anonymous No.531982351
>>531982206
He doesn't give a better solution. Only says that it can go wrong for a variety of reasons. The fact he mentions jumping between files like that's not a normal workflow means he hasn't worked in game dev because jumping between files is the only possible way to manage all of the complex behaviors of a game where you have dialogue then flags and other conditionals.
Anonymous No.531982556 >>531982604
An era of indie trash, and you're doing nothing but contributing to the pile
Anonymous No.531982604 >>531982709
>>531982556
https://www.youtube.com/watch?v=OWtpoVmry2Q
Anonymous No.531982612
>>531981891
It's such a shame that permadeath only took off in MMOs in this retarded influencer era. It revealed that there's additional depth in something like WoW if you're trying your hardest not to die but in current era it just leads to a bunch of griefing and simps funding and protecting the people they worship.
Anonymous No.531982651
>>531981891
Yes, Hardcore WoW has been tremendous fun. Suddenly so much players banding together just to do slightly-hard quests and so on. When before everybody just ignored each other rushing through the leveling phase.
I believe a semi-hardcore MMO where you get timed out on death (for a few hours maybe, or incremental-with-decay like r9k) could become a HUGE thing. Hope some studio picks up that idea sooner or later.
Anonymous No.531982659 >>531983793
I will rape and kill ToKdev
Anonymous No.531982690 >>531982869
>>531979131
streetshitters have not released a single good game
Anonymous No.531982709 >>531982734 >>531983020
>>531982604
name anything in the current era where if you're creating something you're not just adding to an already oversaturated market and ever growing pile that'll only become larger and larger in the future.
there's nothing. and does that mean it's better to just create nothing?
Anonymous No.531982734
>>531982709
Trash Island bro
Anonymous No.531982869 >>531982991 >>531983191
>>531982690
You are all spiritually indians
Anonymous No.531982880
>>531979363
>godont
>good
Anonymous No.531982963
>>531981830
During.
Anonymous No.531982991
>>531982869
pretty sure spritually most anons here are anime girls but for me personally I'm a billion dollar game developer
Anonymous No.531983020
>>531982709
Aeronautics
Anonymous No.531983080
my game is perfectly cromulent
Anonymous No.531983089 >>531983205 >>531983397
>>531979204
Take the Game Maker pill
Anonymous No.531983136 >>531985009
>bocchiposter is too busy paypigging for gacha to make game
lol ngmi
Anonymous No.531983191
>>531982869
I'm spiritually James Bond
NIGGA
Anonymous No.531983205 >>531983248 >>531983397 >>531984276 >>531984772
>>531983089
unironically every single game in UFO fiddy is better than anything ever made in gaydot
Anonymous No.531983239
>>531979204
sounds like you're coming up with excuses because you're not willing to admit that you're a failure
Anonymous No.531983248 >>531984163 >>531984276
>>531983205
what's the worst ufo 50 game so i can understand the comparison better
Anonymous No.531983397 >>531983551
>>531983089
>>531983205
https://discord.com/invite/gamemaker
https://x.com/GameMakerEngine/status/1803427076164427992
https://x.com/GameMakerEngine/status/1670791754520379399
https://www.youtube.com/watch?v=_kgdljPg1Js
Anonymous No.531983453 >>531983531 >>531983564 >>531983790
>>531979994
>In a traditional RPG you kill a boss, get loot, gain levels, then fight a harder boss.
Soulslikes burned your brain. Early game in RPGs was always the most difficult one because your character(s) are weak and every rat can kill you with couple of bites. And difficulty is not only in defeating bosses outside of soulslike genre. An RPG could be without boss encounters at all and that alone does not make it bad.
Anonymous No.531983531
>>531983453
>Soulslikes burned your brain
but those also get easier and easier as you progress
Anonymous No.531983537 >>531988509
>year of our lord 2025
>people still use gamemaker
Anonymous No.531983551
>>531983397
Juan must hate the fact that Godot is being singlehandedly carried by Brotato, a game that has misogyny built right into its very name and is filled with Nazi imagery.
Anonymous No.531983564 >>531983670
>>531983453
soulsshit has done immeasurable damage to gaming
Anonymous No.531983670 >>531984478
>>531983564
souls didn't invent single difficulty
souls did popularize grim dark high medieval kino
Anonymous No.531983708 >>531983897
>people I hate and that hate me want to do all the grunt work for free so I can make millions and use that money to fund things that makes them seethe
what's the problem?
Anonymous No.531983790
>>531983453
What games other than Wizardy were that difficult in the early game?
Anonymous No.531983793
>>531982659
pull up pussy
Anonymous No.531983829
>>531976716
I haven't tested it to be 100% sure, but I suspect it must have been an overide.cfg in the root of the project messing the settings up each time it launches, maybe. I had already started migrating to the other project when i saw these override.cfg files that some plugin must have made for some reason.

but the thing is, the vulkan renderer shouldn't go all black just becauses of window transparency, the compatability renderer doesnt have that problem, everything renders in full color just you see the window contents behind the program where you'd normally see the skybox. and I had other lights in the level not just sky lighting only, so I don't know. and no code changes between the broken and working ones i ran diff on the project.godot and the scenes .tscn as well, exactly the same. and I deleted the .godot project, i even rebooted my computer. one folder works, another doesn't, and i couldn't find what was different about them. and even if i did find the difference, i'm sure it shouldn't have broken the vulkan renderer, its not like there should be an option that says "make vulkan render a black screen only no matter what" you know, I just can't help but think if I had have resorted to copying changed files out to a new checkout folder earlier I would have actually saved a lot of time.
Anonymous No.531983897
>>531983708
based
Anonymous No.531984137
there people looking for how to make one array a merger of two other arrays in godot. there is no join or merge method, search it and people are asking, their only solution is to make a series of mutating method calls newbigarray.append_array(other_array_n)

actually at the very bottom of the docs on the Array type they have overloaded operators, so you can do it in the initialization which means it can be done at global scope as part of the variable definition

var wegetstarters:Array[Callable]=[onStart,onStart1,onStart2,onStart3]
var wegetstoppers:Array[Callable]=[onStop,onStop1,onStop2,onStop3]
var allsorts:Array[Callable]=wegetstarters+wegetstoppers
Anonymous No.531984163 >>531984276
>>531983248
the ant one
Anonymous No.531984243 >>531984265 >>531984312 >>531984414
i coded a real clock in my game using math (for all the zoomers in the thread, a clock is a device we used to tell time before smart phones)
Anonymous No.531984265 >>531984383
>>531984243
Why is it so off
Anonymous No.531984276 >>531984373 >>531984381
>>531984163
>>531983248
>>531983205
tl;dr on ufo50alikes? is it the return of the atari combo cart
Anonymous No.531984312 >>531984358
>>531984243
ok but where's the gameplay?
Anonymous No.531984358
>>531984312
>watching a clock can't be gameplay
???
Anonymous No.531984373
>>531984276
google agdg50
Anonymous No.531984381 >>531984635 >>531984645
>>531984276
it's just an indie bundle with a shared frontend where everyone involved makes $0.02 per sale
Anonymous No.531984383
>>531984265
it has a variable for speed so that i (the developer) can decide how fast an ingame day is compared to a real life (day) is
i have not figured out exaclty how this conversion works however
Anonymous No.531984414
>>531984243
Good job anon. Pretty sure i used the same tutorial as you. I like small touches like this in a game
Anonymous No.531984441 >>531984460 >>531984475 >>531984531 >>531984549 >>531986035 >>531986145
Wonder why nobody has made an nsfw games store with crypto payments
Anonymous No.531984460
>>531984441
isn't that what gog is
Anonymous No.531984471
>>531979542
idk. what did you ask
Anonymous No.531984475
>>531984441
Because I report every attempt to the FBI
Anonymous No.531984478
>>531983670
it's more what it did to the players who melted their brains with it and how that brain damage reflects back into the world
Anonymous No.531984531
>>531984441
if they got valve to bend, they'll get your site too
itch is next then kill
Anonymous No.531984549 >>531984646 >>531986035
>>531984441
Crypto is too volatile to make consistent payments with. I'm not against crypto but you're literally dealing with a currency that could potentially lose a shit ton of its value in a matter of minutes.
Anonymous No.531984635 >>531984729
>>531984381
>it's just an indie bundle
hmm, nah, it has a whole 'fantasy console' they are developed for, reoccurring characters, chronological release order(early games are simpler), sequels etc.
Anonymous No.531984645 >>531985124
>>531984381
>shared frontend
Which is actually a really good idea, especially when you loosely tie them all together through unlockable content via secrets/collectibles across multiple games.

Also kind of reminds me of those old sampler discs from the Win95/98 days, random one that I found on YT:
https://youtu.be/3e_2b0yLgkg
Anonymous No.531984646
>>531984549
Meme coins and stable coins aren't the same. They're as good as gold.
Anonymous No.531984693
>>531980692
Nah man it was a joke, someone in the thread made an edit with that pic as the comments.
Anonymous No.531984729 >>531984769 >>531985107 >>531985184
>>531984635
nobody cares about "m-muh lore" retard
Anonymous No.531984769
>>531984729
you think the game just popped off because it's a lot of games in one?
Anonymous No.531984772 >>531987623
>>531983205
Learning my favorite game from last year was made in GameMaker sealed the deal. If it's good enough for them, it's good enough for me.

With the help of both tutorials and ChatGPT (because sometimes tutorials are frustrating due to lack of similarity between versions and offering no alternatives if the process they describe doesn't work for whatever reason), I got this far with a demo in about an hour. Whoever told me it could be done in a day was mostly right and it was very encouraging to hear that.
Anonymous No.531984927
>>531920346
Correct
Anonymous No.531985009 >>531988632
>>531983136
We all know that bocchers are hyper trad cath based red pilled anti-evil anti-satan anti-gambling chads that work hard to defeat the evil gacha jews every day
Anonymous No.531985046
ufo 50 but it's shitty win95 shovelware on a sampler disc
Anonymous No.531985107
>>531984729
are you ok? need a hug? is your game coming along ok? I'm here to help if you need it.
Anonymous No.531985124 >>531985747
>>531984645
How do you get the goofy lighting that Win95/98 had? Can modern day engines even mimic that?
Anonymous No.531985183
>>531920346
Now your gamedev journey truly begins
Anonymous No.531985184
>>531984729
>nobody cares about "m-muh lore" retard
Anonymous No.531985370
>>531981302
what's inner circler?
Anonymous No.531985496 >>531985654 >>531985710 >>531986831
Some new sprites for Dion that reflect the addition of monster pots. Since the player always has a sword hanging over their head, I think it could be fun to use that to their advantage at times, particularly in killing enemies that are in the way. The player would have to jump so that the sword would come down on the enemy. Some enemies might be needed for solve a room's puzzle to get to the end, so for the player to not be softlocked, this is what the monster pots could be for. They could be picked up and put down, but not thrown. Also, if the player's to get hit and restart at their starting point, it needs to be programmed for the pot to disappear and then reappear at its original point.

To add some risk to killing enemies, the player still has to watch for enemies that can jump or throw a projectile, which can sever the thread holding the sword, which results in the player's death.

I also added some "hurt" sprites for Dion. The idea is that touching an enemy, a hazard, or falling off stage would not result in a lost life, but trigger a three second cooldown before Dion respawns at his original point in that stage. I feel like this opens up a lot of space for the player to experiment in their interactions with enemies and hazards, and that enemies and hazards can be made more difficult than what might be found in a typical action arcade game. The only guaranteed lost life is if 1) the player runs out of time, or 2) something severs the sword's thread.
Anonymous No.531985654
>>531985496
Oh shit the Pizza Tower of the original Mario/DK game is here
Very soulful
Anonymous No.531985710 >>531986041
>>531985496
fuck you
Anonymous No.531985747
>>531985124
you'll have to be more specific

with the exception of a handful of 3dfx games, everything back then was software rendered so techniques were all over the place, a lot of games just did everything full bright, or just basic ambient light levels with no real light source, or you just faked lighting through the textures, you could bake lighting into maps via vertex colors or you had like quake that had full on baked lightmaps, when you had dynamic lights in games it was usually only like one or two at a time through vertex lighting
Anonymous No.531985861 >>531985934 >>531985961
i wonder how they sold people on that gamemaker is easy for beginners when godot is designed in such a way that it exposes highest and easiest level of it to you by default, making it easy to use the abstracted layer and being able to hack the lower levels of the engine when you need
Anonymous No.531985934 >>531986189
>>531985861
Gamemaker just works. Godot has you having to fix pixel jitter on your first platformer.
Anonymous No.531985961
>>531985861
Unity is so much better than Godot
Anonymous No.531986014 >>531986071
Notice how anon didn't say Godot was better than anything but anons jumped anyway.
Anonymous No.531986035
>>531984549
that wasn’t a problem for silkroad either lol
>>531984441
pressure isn’t high enough yet
also if you really go full illegal (no proper company behind it), users might as well pirate the games, same kind of risk
if you stay legal, your "real money" pipeline can STILL get sanctioned, i.e. you can take crypto payments but your bank accounts all get canceled. now what are you going to do?
Anonymous No.531986041 >>531986135 >>531986173
>>531985710
What?
Anonymous No.531986071
>>531986014
anon asked for answers
Anonymous No.531986093
basedot is the preferred engine for racists and neo-nazis
Anonymous No.531986135 >>531986310 >>531986591
>>531986041
You never said anything nice about my game, so you deserve the same
Anonymous No.531986145
>>531984441
Well for better or for worse, Trump does seem serious about his crypto agenda so maybe we'll see something
Anonymous No.531986173 >>531986576
>>531986041
your game looks good so crabs hate it
Anonymous No.531986189 >>531986341 >>531986669
>>531985934
I guess you're right. I never did use gamemaker (it is paid after all) but I just feel like at this point godot can entirely supercede it right? It just looks like a less powerful godot.
As for the pixel jitter there's an option that you tick in the settings btw called gpu pixel snap and it just works, but it's kinda hacky. I guess godot's worst downfall is you have to actually hack at some point and beginners don't wanna do that
Anonymous No.531986310 >>531986505
>>531986135
>agdg should be a hugbox not a serious exchange of criticism
Anonymous No.531986341
>>531986189
Godot already supercedes GameMaker. GameMaker is just grandfathered in so it's easier to recommend.
Anonymous No.531986505
>>531986310
then you shouldn't be hugboxed either
Anonymous No.531986574 >>531986624 >>531986780 >>531986986 >>531987112
Godot if a worse version of GameMaker with 3D capabilities that not a single Godot game with more than 10 sales actually uses anyways.
Anonymous No.531986576
>>531986173
I'm flattered. The game's inspiration came from the Greek myth of Damocles, of course, but also Donkey Kong 3. You're supposed to push DK up by blasting air at him, otherwise he starts to climb down the ropes. It's very slow and it very rarely actually happens, but if you take too long doing so he'll climb all the way down and just kill you.

https://www.youtube.com/watch?v=p_KAPpH0boI
Anonymous No.531986591 >>531986784
>>531986135
try making a game that endears nice comments
Anonymous No.531986624 >>531986763
>>531986574
Cope.
Anonymous No.531986669
>>531986189
The only reason gamemaker gets recommended around here is because there's a handful of dudes who still use it and they've been around longer than when Godot had like three people use it.
Anonymous No.531986763 >>531986792 >>531987112
>>531986624
You can seethe all you want, those years you spent learning Godot were wasted. You need to face reality.
Anonymous No.531986780 >>531987112
>>531986574
>what is cruelty squad
Anonymous No.531986784 >>531986861 >>531986952
>>531986591
I did. You all become rabidly jealous
Anonymous No.531986792
>>531986763
Post game.
Anonymous No.531986831 >>531987623
>>531985496
Why it looks like it's a Mario 2 OG Doki Doki Yuuenchi game? What's the gameplay like, do you have a webm?
Anonymous No.531986850 >>531986886 >>531987038
ENGINES DON'T MATTER
Unity is the most straightforward for my workflow
Anonymous No.531986861
>>531986784
I don't feel jealous towards even the greatest games of all time, and not towards any games of my peers, why would I feel it towards your game? I just get inspired
Anonymous No.531986886 >>531987152
>>531986850
Post workflow.
Anonymous No.531986952
>>531986784
I guess I'd be a little jealous if your game was like my game but better, alas nobody is making my original like.
Anonymous No.531986986
>>531986574
>those people who force 3D into GameMaker
Anonymous No.531987038 >>531987091
>>531986850
>ENGINES DON'T MATTER
I'd say languages also don't matter. jlmg
Anonymous No.531987091
>>531987038
Do it. Use haskell.
Anonymous No.531987112 >>531987329 >>531987373
>>531986574
>>531986763
>You need to face reality.
Take a good look in the mirror first.

>those years were wasted
Nothing is wasted, because the concept is the same in nearly every engine and anyone with a brain should have no problem to switch if it were necessary.

>>531986780
This, and it made millions (in Godot).
Anonymous No.531987152
>>531986886
Never
Anonymous No.531987329
>>531987112
I initially thought peripeteia was godot because it had that old-school look to it and I associated that with godot lol
Anonymous No.531987373
>>531987112
Post your game.
Anonymous No.531987623
>>531986831
This is all I got for now.
>>531984772
Three major issues I gotta figure out. 1) The sword drops twice upon running the game in quick succession before it starts dropping after thirty seconds like it should. 2) The sword can be avoided when it falls, it's not tracking the player upon falling. 3) Screen wraparound is fucked. Before, it was making the player jitter violently going from one side to the other. Now the draw event is a lot smoother, but for some reason now the player keeps falling through the floor when they show up on the other side. I added a small buffer outside the visible boundary of the room to see if this would help, but it hasn't.

As for the gameplay, here's how it would work. You start with 30 seconds in each stage to reach the exit door. Each second that ticks down, you can see the cursed sword's thread getting shorter and shorter. When time expires, the sword will fall and kill you no matter where you try to go. You'll need to do some platforming and also blow bubbles to capture enemies and move them in the right place to jump and bounce off of.

You can find hourglass items to extend your time by 15 seconds, but there's a catch - it also lengthens the thread, lengthening the hit box that could sever the thread by enemies. So if a pixel represents a second, if you get an hourglass or two when you have roughly 20 seconds left, suddenly that thread is 50 long instead of 30. This could make getting past certain enemies or hazards very difficult if not almost impossible. It would teach resource management, maybe the solution is to try and keep the thread short if the hazards are tough to get by. However, the more time the player has left over, the more they would get in points, so it's all risk/reward.
Anonymous No.531987780
>>531960291
I like this.
gives a Fallout/Arcanum vibe
Anonymous No.531988141 >>531988797
>>531960291
stealth images being just four different kinds of squatting is sorta underwhelming
kek at high charisma pic
fun idea overall, I like it
Anonymous No.531988265 >>531988665
>>531960291
Good job, keep up the high effort
Anonymous No.531988509 >>531988660 >>531989094
>>531983537
Retards will always exist.
Anonymous No.531988632
>>531985009
but that thread proves you wrong

you're a soulless gacha peasant
Anonymous No.531988660 >>531989094
>>531988509
They didn't exist in the past and there's a good chance they won't in the future either.
Anonymous No.531988665
>>531988265
Put in the high effort when it counts. It's okay to keep it simple most of the time so you don't burn out. A game can have highs and lows, in fact that's more exciting for the player.
Anonymous No.531988797 >>531989307
>>531988141
newfaggot
Anonymous No.531988883
>>531960291
not cool
Anonymous No.531988975 >>531989162
does your game allow mudsex?
Anonymous No.531989094 >>531989132 >>531992828
>>531988509
>>531988660
>unity and unreal chads don't think about gm at all
>gaydot users think about gm constantly
lmao
Anonymous No.531989132
>>531989094
>>unity and unreal chads don't think about gm at all
>>gaydot users think about gm constantly
>lmao
Anonymous No.531989162
>>531988975
Yes.
Anonymous No.531989307
>>531988797
what
Anonymous No.531989608
>>531981302
i shit AND piss on the inner circle. my marketing strategy involves everybody, not 20 basement nerds circle jerking in their discord
Anonymous No.531990129 >>531990367 >>531990778
My gam only sellerded 30 copiers and maded 300 dollars... is over...
Anonymous No.531990367
>>531990129
Bro that's not bad, keep trying. Next game you make will bring attention back on the last one so the efffects are cumulative
Anonymous No.531990778
>>531990129
It's Heroes for Hire, isn't it...
Anonymous No.531990806 >>531990853 >>531990869
game idea: a flashing text that says YOU WON if you click on it, and 5% of the time its a pic of some FOTM anime slop and 5% of the time its a popscare
NorthernLion title: 2025's Game Of The Year Is About Clicking Text? - Shark Shit Faggot Game 2024 (couldn't get it done in time because was too busy arguing about godot)
Anonymous No.531990853
>>531990806
Not a bad idea
Anonymous No.531990869
>>531990806
>game idea: a flashing text that says YOU WON if you click on it, and 5% of the time its a pic of some FOTM anime slop and 5% of the time its a popscare
>NorthernLion title: 2025's Game Of The Year Is About Clicking Text? - Shark Shit Faggot Game 2024 (couldn't get it done in time because was too busy arguing about godot)
Anonymous No.531991075
To the next baker don't forget this:

>>531905185
Anonymous No.531991137 >>531991281
im trying to recreate a minecraft alpha / beta type of feeling
but its hard
funny how things that happen per accident and circumstance are hard to recreate
Anonymous No.531991281
>>531991137
looks good. why is the resolution so low?
Anonymous No.531991290
>>531991268
>>531991268
>>531991268
NEW THREAD
Anonymous No.531992828
>>531989094
I'm just laughing at anyone still using gm in 2025