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Thread 533799121

797 posts 304 images /vg/
Anonymous No.533799121 >>533799829 >>533831413 >>533841359
/agdg/ - Amateur Game Development General
Categories edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-64
Previous: https://itch.io/jam/agdg-demo-day-63
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread
>>533702478
Anonymous No.533799563
im in a giving up kind of mood
Anonymous No.533799676 >>533800304
The temptation of checking out another game engine while in the middle of learning a different one
Anonymous No.533799829
>>533799121 (OP)
ascent of ashes bros...
Anonymous No.533800028
grok, make my video game for me or else i'm going to lose it
Anonymous No.533800207
in this house we dont give up, we throw in the towel
in this house we don't post progress, we release dev pressure
in this house we don't design games, we add essence to games

got it? good, now sit yo ass down
Anonymous No.533800224 >>533801476 >>533826662 >>533931783
graphics peaked here
Anonymous No.533800279 >>533800586
Prison Architect 2 is gonna be a massive flop, isn't it
Anonymous No.533800304 >>533800805
>>533799676
they all suck LMAO
Anonymous No.533800586
>>533800279
itll have much higher initial sales from retards who thing 3D = better (its not... at all.) then instantly fall off and end up with 10% of the reviews
Anonymous No.533800805
>>533800304
Truth nuke
gogem.pro No.533800834
what do we do about 2centers?
Anonymous No.533800846
why is nobody speedrunning my game
Anonymous No.533800878 >>533876948
>>533799153
>Habbo Hotel in VR
Anonymous No.533801131
>>533800132
What was the reason? I don't get it
Anonymous No.533801132
sabertooth ligers
Anonymous No.533801273 >>533801498
>>533796558
How should I begin with the UI?

>>533796456
It's a pikmin-like game.
Anonymous No.533801281 >>533802107 >>533802727
>THREE emails to one guy
I think it's time to accept that this relationship will never be healthy
Anonymous No.533801476 >>533802564
>>533800224
How fast can you learn this style starting from zero?
Anonymous No.533801498 >>533811264
>>533801273
Don't start with UI, he's fucking with you
Anonymous No.533802107 >>533902968
>>533801281
According to Gabe Newell this system is better than simply not letting mountains of AI slop on the store, okay?
Anonymous No.533802564
>>533801476
start with making low res textured boxes, tvs, etc. then work your way up to more complex objects. textures are the key to this style.
use MML images as reference, steal the colors too.
Anonymous No.533802727
>>533801281
>demo
just pirate my game you cheapskates
Anonymous No.533802734 >>533810139
so, this is me
Anonymous No.533802742 >>533802914 >>533803150 >>533902775
I can't even figure out Hammer editor to make maps for CS2. What hope do I have making a 3D video game? Be honest with me.
Anonymous No.533802914
>>533802742
Figure out? just read the docs
Anonymous No.533803001
sir, a sixth negative review has hit Nolgorb's Ordeal steam page in a row
Anonymous No.533803150
>>533802742
Start doing shit
When you realize you can't do the thing, go lookup what others did to accomplish thing
Anonymous No.533805131 >>533805291 >>533805453
thinking about adding savestates and fast forward/rewind to my game like in emulators
Anonymous No.533805291
>>533805131
Um Anon that's braid???????
Anonymous No.533805453 >>533805930
>>533805131
i am of the opinion that rewind would be really annoying to add to a game
Anonymous No.533805760
I am stupid enough to worry about time.time overflowing even though it will take forever. Like truly forever.
Anonymous No.533805930 >>533806168
>>533805453
It's just a series of savestates played in reverse chronological order, anon.
Anonymous No.533806168 >>533806416
>>533805930
nta

efficiency?

animation?

audio?
Anonymous No.533806416 >>533806924 >>533807131
>>533806168
I think you have a fundamentally low understanding of what a savestate is.
Anonymous No.533806697 >>533807591
Save states? more like gay states hahahaa
Anonymous No.533806924 >>533807131 >>533807669
>>533806416
how many processes would you have for your game? 1?

how do you define savestate?

would you virtualize part of the game?
Anonymous No.533806980 >>533807803 >>533808581 >>533808587 >>533810139
Does your game have a hook?
Anonymous No.533807131 >>533807669
>>533806416
>>533806924
how much of the game's state would be captured in the savestate? what about gpu graphics state? not that i know much about gpu graphics state
Anonymous No.533807591
>>533806697
gaming? more like gay ming hahahahhaha
Anonymous No.533807669 >>533808178
>>533807131
>>533806924
that's enough brownoid yapping for today
Anonymous No.533807763
where did it all go so damned wrong? well, let me take you back...
*screenwipe*
NEW SCENE: me at the computer as a kid, googling "how to make games"
Anonymous No.533807803 >>533808115 >>533902486
>>533806980
Just the classic
Anonymous No.533808115
>>533807803
My game is in this picture
Anonymous No.533808178 >>533808436
>>533807669
post your savestate game
Anonymous No.533808261 >>533808812
A game where you have 1% chance to die around halfway through the game because of some undiagnosed health issue your character has.
Anonymous No.533808436 >>533809239
>>533808178
I did rewinding like a decade ago and all you need is to record the differences between steps then apply them in reverse, same applies to things like audio events.
All posts in this convo made me actively dumber.
Anonymous No.533808581
>>533806980
yes
it's X but Y
Anonymous No.533808587
>>533806980
A grappling hook, yes.
Anonymous No.533808812
>>533808261
An aneurysm? Then on the death screen have a PSA about it
Anonymous No.533808878 >>533809236 >>533810118 >>533825162
what a fun game.
Anonymous No.533809236
>>533808878
Neat!
Anonymous No.533809239 >>533813406
>>533808436
what engine? custom architecture and design?
Anonymous No.533809853 >>533810283
why can't godot take glbs with blend shapes AND modifiers
Anonymous No.533810118 >>533810910
>>533808878
why is he ignoring the playre ?
Anonymous No.533810139
>>533802734
except... it always happens. eventually the unexpected starts becoming expected.
>>533806980
yes... if I can fuarking execute it correctly. which I don't think I'll be able to on the first try.
Anonymous No.533810217 >>533811063
Day x of trying to develop a gacha game
Anonymous No.533810283
>>533809853
glb doesn't have modifiers, you have to tick that box that says apply modif when exporting
Anonymous No.533810910
>>533810118
i havent programmed him intelligence yet
Anonymous No.533810934 >>533811315 >>533814571
Reached 41 wishlist anon!
Anonymous No.533811063 >>533866735
>>533810217
Stop and make a real game.
Anonymous No.533811097
Is it even possible to use a single monitor in the current year? Even 27" feels way too fucking small.
Anonymous No.533811264 >>533811612
>>533801498
I already took UI. Any advice? UI is just like Main Menus, how much health a player has, the map and so on, right?
Anonymous No.533811315
>>533810934
Nice anon. Thats 41 more than me!
Anonymous No.533811612 >>533812024
>>533811264
>UI is just like Main Menus, how much health a player has, the map and so on, right?
Depends how autistic the game you are making is. I am jealous of anons whos ideas dont involve making like 50 different menus
Anonymous No.533812024 >>533812279
>>533811612
>I am jealous
why? making UI is boring as hell and video games should 99% of the time communicated through visuals (EXCLUDING UI) and audio. it's a video game afterall, not a regular game.
Anonymous No.533812279 >>533812536
>>533812024
>making UI is boring as hell
Ya, hence why I am jealous of those who DONT need to make a bunch of menus
Anonymous No.533812332 >>533816572
smart enemy movement
Anonymous No.533812536 >>533812659
>>533812279
Oh, sorry, reading comprehension error ;_;
Anonymous No.533812625 >>533815268 >>533815563 >>533827264 >>533827875 >>533880170
Man aren't you glad that you're not a pixel shmuck?
Anonymous No.533812659
>>533812536
No worries anon, it happens
Anonymous No.533813406 >>533814743
>>533809239
Engine doesn't matter, states are generic data structures that can apply to any framework and if you don't know what a data structure is then you shouldn't be thinking about save states or game development to begin with.
Anonymous No.533813910
The depth of the gamedev scene are immeasurable.
Anonymous No.533814571
>>533810934
Good shit
Anonymous No.533814743 >>533815858
>>533813406
how would it work with, for instance, unity coroutines? how would you design it? would you limit and constraint usage of various features to make savestates easy to apply?
what engine? custom architecture and design?
Anonymous No.533815268
>>533812625
Why? Is that made with AI?
Anonymous No.533815563 >>533817010
>>533812625
I can't even tell what I'm looking at.
Anonymous No.533815858
>>533814743
>constraint
constrain
Anonymous No.533816572 >>533818214
>>533812332
Nice, how are you doing this ? Is it built-in godot functionality? How does it differ from the webm you posted before?
Anonymous No.533817010
>>533815563
i think it's shadow the hedgehog
Anonymous No.533817281 >>533817363 >>533817461 >>533817974 >>533818069
>>533744802
>>533758729
What would you anons do using legos and 3D printer related to gamedevving?
Level design?
Puzzles?
Anonymous No.533817363
>>533817281
anime girl sprite tiddies
Anonymous No.533817461 >>533817678 >>533818165 >>533818528
>>533817281
I would throw them out because those are childrens toys.
Anonymous No.533817678 >>533817791
>>533817461
but games aren't
ok anon
Anonymous No.533817791
>>533817678
>but games aren't
No, Euro Truck Simulator is not a kids game.
Anonymous No.533817862 >>533817957 >>533818069
Anonymous No.533817957
>>533817862
Has anyone made a game about indie game development before?
Anonymous No.533817974 >>533818965
>>533817281
When I was a kid I'd use the tiny individual blocks and imagine they were various characters and then act out imaginary scenarios and storylines complete with turn based battles
Little did I know, I was training myself to write video game scenarios today
Anonymous No.533818027
i give up now
Anonymous No.533818069 >>533818965
>>533817281
>>533817862
rangjeep woke up and started spamming ecelebs and replying to itself immediately
such is the life in uttar pradesh
Anonymous No.533818165 >>533818260 >>533820257
>>533817461
>he doesn't know
Anonymous No.533818214 >>533818296 >>533818876
>>533816572
it's using NavigationAgent2D
they now avoid other agents and get close enough to collide with the player
the main problem is how to stop them flickering on collision which I've managed to get to a minimum
Anonymous No.533818260 >>533818965
>>533818165
I'm that cat and you're that snoyboy.
Anonymous No.533818296 >>533818639
>>533818214
>>they now avoid other agents
how
Anonymous No.533818528
>>533817461
Excuse me. There are very complex and amazing 18+ age range sets, you know? No child unless a genius, could build them.
Anonymous No.533818639
>>533818296
enable avoidance in the agent and use the signal _on_navigation_agent_2d_velocity_computed to move
Anonymous No.533818849 >>533818938
Heard you were thinking of giving up
Anonymous No.533818876 >>533819813 >>533820075
>>533818214
if they avoid walls then they don't need to collide with walls to begin with, disabling collision also deals with awkward moments where they get stuck on corners
Anonymous No.533818938
>>533818849
thinking? im living it.
i am giving up made flesh
Anonymous No.533818965
>>533818260
>and you're that snoyboy
Wrong. I'm the internet stranger who saw this accidentally and can't stop laughing every time that sees it.
>>533817974
>I was training myself to write video game scenarios today
based
>>533818069
???
Anonymous No.533819813 >>533819983
>>533818876
good idea but it still seems to path over walls even though they aren't in the navigation layer
Anonymous No.533819983
>>533819813
square shapes are always gonna get stuck on things, try using a capsule or circle
Anonymous No.533820075 >>533820490 >>533820735
>>533818876
good idea but it still seems to path over walls even though they aren't in the navigation layer
(sorry wrong webm)
Anonymous No.533820257
>>533818165
This is how it will feel to play my game when it releases.
Anonymous No.533820272 >>533820456
Instead of having a traditional light system in my 3D game, I was thinking of implementing something like this
>every object in the game is self lit so it's always exactly the color of the texture
>there's also a night version of the texture and the day/night cycle just fades out the day texture to replace it with the night one
However I would also like for objects to cast a single dynamic shadow (just from the sun as the sole light source) that reveals the night texture as the only form of dynamic light in the game

Before undertaking this some stuff I wondered about is
1) are there any games that do something like this already
2) is this worth the effort or should I just go for self lit day transitioning to self lit night
3) would there be a performance gain in this system over a regular dynamic light system
Anonymous No.533820456 >>533902775
>>533820272
You could do this easily with shaders.
Anonymous No.533820490
>>533820075
I'm also not sure if you can setup avoidance on tilemaps in godot, so they at least path around the wall and not through it
Anonymous No.533820735 >>533820906 >>533821509
>>533820075
you can decrease desired distance so they follow the path more closely
Anonymous No.533820906
>>533820735
also I'm not sure if you can do it with tilemaps but I'd tighten up the navmesh by increasing the agent radius so that they don't hug the walls so closely
Anonymous No.533821180
>>533815897
>keep posting your valuable opinions.
I find them very informative.
Anonymous No.533821509
>>533820735
lower path desire distance and edgecentered path processing is a lot better, but they're a little shy
Anonymous No.533821613 >>533821852
>anon you should get a hobby
>I already do, I'm making games
>No anon I meant like a real hobby
gf is gobbin me
Anonymous No.533821852 >>533822149 >>533822170
>>533821613
>art is a hobby
>making music is a hobby
>programming is a hobby
>writing is a hobby
But when you do it all together to make a game, it's no longer a hobby and just some nerd shit
Anonymous No.533821971
devlogs dont seem like all that much work really, you just ramble on and repeat the same thing 20 times to stretch the video out to 15 minutes, easy
Anonymous No.533822149 >>533822374 >>533827585
>>533821852
>>programming is a hobby
In what world do normies consider programming a "valid" hobby?
Anonymous No.533822170 >>533822714
>>533821852
I think it's not so subtle hint to get out more, I'm in good shape but not sociable enough
Anonymous No.533822374
>>533822149
Usually you actually make projects like brewing coffee in the morning automatically instead of just writing another loop and conditional statement, anon.
Anonymous No.533822410 >>533822489 >>533822552
You know? I was trying multiple times to add multiple endings into my game but it just never worked out. The sections "good" and "bad" always remained empty in my document. I always felt I was forcing it when naturally there should have been only one true ending. I think my shitty story plays a role in this aswell, my story was set up in such a way that only one ending made sense. But even as I think of other stories, I feel like multiple endings are just forced and unsincere. Stories always had one ending.
Thanks for reading my nodev rambling.
Anonymous No.533822489
>>533822410
stop ban evading
Anonymous No.533822552 >>533822987
>>533822410
Then do that. Be yourself.
Anonymous No.533822714 >>533823271 >>533827585
>>533822170
Normies will tell you to "get out more" and then won't define what "getting out" is exactly
Usually it involves doing things I actively dislike doing, at the behest of the more sociable people in my circle.
Complete waste of time.
Anonymous No.533822987 >>533823151 >>533823251
>>533822552
Yeah well what I was trying to say is that I think multiple endings make sense only in certain rare cases and I wasn't sure why they were that common in indie games.
Anonymous No.533822992 >>533913351
https://youtu.be/NoYqFG8n0AY?t=72

indian eceleb xisters hes making fun of us...
Anonymous No.533823151 >>533823413
>>533822987
They’re not that common if platformers are the norm thoughbeit.
Anonymous No.533823251 >>533823413
>>533822987
Ok cool do that or shut the fuck up >>>/v/ if you want to argue with other vedditors like yourself, this is the amateur gamedev thread, we make games in here not transcoded video essay scripts.
Fucking tranime eceleb worshipping 'cord trannies, fygoon was right.
Anonymous No.533823271
>>533822714
Maybe it had a point when people had communities, existed together. But now it's just getting drunk in sea of indifferent individuals
Anonymous No.533823413 >>533912762
>>533823151
true actually now that I think of it.
>>533823251
relax, I don't only shit up the threads with ramblings sometimes I contribute aswell.
Anonymous No.533823652
it's up
https://www.youtube.com/watch?v=zvDMf1y8Vjc
Anonymous No.533823814 >>533824603
i'll try to make it to DD
please use this for next thread OP cause i won't be around :)
Anonymous No.533824205 >>533824284
Akira Toriyama is my inspiration, if he can make the story up as it goes along so can I
Anonymous No.533824284 >>533824545
>>533824205
Story? What story?
Anonymous No.533824361 >>533824547
hi agdg your favorite enginedev is back, and he's accomplished another heap of NOTHING

today i excised some 1000 lines of core rendering code because it was garbaje, but i haven't touched my project in earnest since maybe october of '24. i got a new design doc done so i'm hoping it won't take me long to get this new iteration out cuz now i got stimulants to power my devving >:D
Anonymous No.533824529
https://omwgame.com/

this will launch before bokube
Anonymous No.533824545
>>533824284
The story of my game nigga
I got a narrative going on over here
Anonymous No.533824547 >>533824824 >>533825415
>>533824361
Post new design doc.
Anonymous No.533824603
>>533823814
Pretty funny, yeah I also say someone use this as next OP image.
Anonymous No.533824824 >>533825415 >>533825662
>>533824547
it's a godot troon seething at people who can code
Anonymous No.533824972 >>533825062 >>533825112
i've got an idea for a game but i don't know where to start.
Anonymous No.533825062
>>533824972
Do I win or not?
Rotate No.533825090
My shoulder dislocates a little when I dance like a girl:3
Anonymous No.533825112
>>533824972
You can start by writing the idea on paper
Anonymous No.533825134
Spent an hour trying to figure out why my save data wouldn't serialize. Turns out generics like lists aren't innately serialize and fields must be either public or serializefield or they won't serialize and if something doesn't serialize it just doesn't appear in the json. I prefer bugs where it's just a null reference exception and it logs to the console.
Anonymous No.533825162 >>533825640 >>533826221
>>533808878
>dingodev has started another project
Anonymous No.533825415 >>533825889
>>533824547
i'm shitting rn so don't have access to my compy atm but design doc is doing it justice, it's more like a sparse spec of the different parts of the main game renderer. it's using vulkan and is meant to be sort of like a fantasy console situation, where it 'emulates' older style hardware (think tiled backgrounds that you have to scroll, sprites, colors have to be specified to a palette, etc). it's declarative, so the idea is that you create a specification of stuff you need rendered, then the renderer (in real time) indtantiates and initializes everything. it'll be fun!! the last iteration failed because there was just a LITTLE bit too much decoupling of different resources, though this system is designed to be automated by an e.g. game editor

>>533824824
nah, C, SDL, and Vulkan. would never use godot, python and all derivatives are shitlangs
Anonymous No.533825640
>>533825162
um ackshually he goes by nolgorbdev now ok?
Anonymous No.533825662
>>533824824
it might seem like a falseflag but enginedevs really are retarded
Anonymous No.533825889 >>533826247
>>533825415
will you use lisp or what? will you do anything similar to that?
Anonymous No.533826221 >>533826474
>>533825162
How do you avoid being recognized when you start a new project?
Anonymous No.533826247 >>533826475
>>533825889
what do you mean? i don't really believe in programming game logic via scripting (1ma dev so working on this game solo), and the automation of renderer specifications will likely just be a serialization system; if that ends up being too rigid, i'll probably rig up a simple virtual machine & bytecode
Anonymous No.533826474
>>533826221
Don't be good and promising.
Anonymous No.533826475 >>533828339
>>533826247
you said something about it being declarative, so I was wondering if you were gonna embed an external language to use for declaring things
Anonymous No.533826662
>>533800224
Graphics, culture, living standards, opportunities. It all peaked right then and there.
Anonymous No.533827264
>>533812625
Nice but I think that sprite is a little too busy at that resolution. I'd personally simplify the skin / fur shading so its easier to read her face and body
Anonymous No.533827585
>>533822149
>normies
for them only consooming is acceptable
>consider programming a "valid" hobby?
before even thinking about gamedevving I did a sudoku solver and a minesweeper bot
>>533822714
>won't define what "getting out" is exactly
consooming but in public
Anonymous No.533827875
>>533812625
Now THAT is pixel ART!
Anonymous No.533828339 >>533828697
>>533826475
oooh i see, no i just mean in design it's declarative, you don't pay attention to ordering things or managing resources, you just say "i need these textures and shaders and sprites and etc" and it figures out dependencies and ordering and managing resources and stuff
Anonymous No.533828697 >>533829675
>>533828339
I wonder if you're actually interested in making a game and only want a cool engine as the technology for it or if you just want to make an engine? I think your idea is cool and would be intuitive but it's just useless if no game will be made with it
Anonymous No.533829675 >>533830460 >>533830721 >>533830849
>>533828697
it's both, i like experimenting with weird architectures a lot (the game logic architecture is designed to be orderless and dataflow like, which has been strange to work with) but have spent the past months discovering why i don't make good progress and it turned out to be psychological, hence the stims. i have about 3hrs a day allocated to gamedev now, chances are probably small i'll be in the next demo day? but idk anything is possible. my current project was designed to be really simple to aid in the prototyping of this engine, it's similar to tetris and pretty simple, i reckon by the end of it, it'll probably be ~50k lines of code, right now i'm sitting at about 5k (well, 4k now that i gutted the failed engine). i have also been experimenting with some interesting brain plasticizing supplements that's got me unaddicted to nicotine, addicted to weed, unaddicted to weed, and now roughly on schedule, so i am hoping to turn into a yesdev goliath
Anonymous No.533830460 >>533830752
>>533829675
>ok but where's the game?
>well you see uuuh... dude did you hear about these drugs??
Anonymous No.533830721 >>533831714
>>533829675
>i like experimenting with weird architectures a lot
that's fine but I think the only practical reason to do this is to find an architecture or workflow that can boost your productivity and speed of development. I think the only practical reason also to enginedev is for this is aswell, hence what I said about intuitiveness. Well I hope to see anything from you in demo day (not trying to say this with a bad tone). Your engine's architecture should serve the purpose of making the game easy and fast to develop.
If the engine you have made is super easy to make something with, then you wouldn't need any supplements, it would be frictionless
Anonymous No.533830752 >>533830895
>>533830460
this is what it takes for me to yesdev, not my fault i enjoy having my tentacles in like 90 different interests, just how i am wired
Anonymous No.533830849 >>533831989
>>533829675
YWNBAYD
Anonymous No.533830895 >>533831989
>>533830752
if you were a gamedev you would have a game in development and wouldn't need to pivot the conversation towards what supposedly makes you a yesdev
hope this helps
Anonymous No.533831413 >>533831723 >>533831974 >>533834006
>>533799121 (OP)
The fact no game with a painted 3D aesthetic exists yet even though it seem obvious has me worried that there’s something terrible about it I’m missing
Anonymous No.533831665 >>533833986
Anonymous No.533831714
>>533830721
>If the engine you have made is super easy to make something with, then you wouldn't need any supplements, it would be frictionless
not how human psychology works i'm afraid, on top of that my main issue is non-depressive motivational anhedonia, so how easy it is or isn't doesn't really matter when nothing feels worth doing. i'm quite happy to hobby and tinker though, i work an online job with complete schedule control so i can work as much or as little on my games as i want
Anonymous No.533831723
>>533831413
"Handpainted" is a very common style, retard. They're just usually more cartoony proportioned like in World of Warcraft with the massive shoulders.
Anonymous No.533831974 >>533843180
>>533831413
Do you even play video games?
Anonymous No.533831989 >>533833170
>>533830849
the goal is to have fun. you DO like having fun, right?
>>533830895
i do have a game in development dummy, projections have me at 8% finished with programming
Anonymous No.533832451
>>532000942
[Development record, Sunday #82]
Workaround crash and implemented better support for suspend/resume on android platforms
Added fancier framerate statistics
Refactored update loop related functions to use std::chrono time units instead of floats for time mostly for better semantics
Renamed update functions from graphicsUpdate/logicUpdate to advanceInterface/advanceState which make more sense and are easier to understand
Anonymous No.533832826 >>533834037
Spent today doing research instead of devving
Anonymous No.533833170 >>533833903 >>533834227
>>533831989
You set your goal to "have fun" because you know that if you set your goal to "produce a game that other people want to play", then your only possible result for you is failure. Cope, seethe, and don't forget to dilate.
Anonymous No.533833903
>>533833170
no, i set my goal to have "fun" because i like having fun, and gamedev is plenty fun if you know how to do it right (which i don't expect you to understand, but that is okay, all in due time)
Anonymous No.533833986
>>533831665
Okay, now I like british people.
Anonymous No.533834006 >>533843089
>>533831413
what is disco elysium?
Anonymous No.533834037 >>533834593
>>533832826
What have you researched?
Anonymous No.533834227
>>533833170
what a miserable faggot kek
Anonymous No.533834463
*Breathes in*
Nigger
*Breaths out*
Anonymous No.533834593 >>533834720
>>533834037
Concrete real world applications of the fire & maneuver battle drill to design encounters on
Anonymous No.533834720
>>533834593
Interesting.
Anonymous No.533835201 >>533835507 >>533835751 >>533837702 >>533918235
https://www.youtube.com/watch?v=UcPGbDtoNYo

female troontagonist floppa
Anonymous No.533835507
>>533835201
Absolutely not my style of game and would never play but it does look well made.
Anonymous No.533835751
>>533835201
yucky art style and derivative looking gameplay but nice colors. its way too noisy, if it flopped i wouldn't be surprised in the slightest
Anonymous No.533836191 >>533837242
Mina Kim makes some of the best 3d models.
https://www.artstation.com/mina478

I want to get to this level of skill so bad, but I'm still adding sprinkles to my donut.
Anonymous No.533836439 >>533837132 >>533838223 >>533838494
I think I finally have a style down that I think I can work with. Still a long way to go though.
Anonymous No.533837132 >>533838005
>>533836439
>hand pose
Anonymous No.533837141 >>533837295
I'm going to message the youtube gays the demo. The youtube gays will maybe make a video for promotion. Maybe. Then maybe they won't be homosexual.
Anonymous No.533837242 >>533910415
>>533836191
Don't worry. Just keep pushing those verts. You'll get there.
Anonymous No.533837295 >>533839202
>>533837141
You gotta pay them, dork.
Anonymous No.533837304 >>533860417
sending good vibes to all lolidevs
Anonymous No.533837538
im starting to not like my idea and i want to hop
Anonymous No.533837702 >>533838505
>>533835201
I'm seriously starting to think female protagonists are just lame. Although for this game, it has the hyper light drifter audience already, but the trailer already looks too post processed and noisy like another anon said, hyper light drifter was easier on the eyes.
Anonymous No.533838005
>>533837132
what the heck. i'm feeling generous.
Anonymous No.533838223 >>533839095
>>533836439
Looks like a French artsy art style.
Anonymous No.533838494 >>533839791
>>533836439
ZAMN! Is that Beth from Rick and Morty!
Anonymous No.533838505 >>533838762
>>533837702
I have a female protagonist. Mostly because I was a bit inspired by Phantasy Star I and Alis always seemed a bit like the Onee-san of the following Phantasy Star characters.
Anonymous No.533838678 >>533857158
If I have to play as a woman I won't buy. Simple as.
Anonymous No.533838715 >>533838856 >>533838905 >>533839049
i dont want to implement a finite state machine
Anonymous No.533838762 >>533838950
>>533838505
I did like some female protagonists in the past, but only the ones that didn't feel shallow and most feel shallow from my experience.
Anonymous No.533838856
>>533838715
takes like 15 minutes, baby BITCH
Anonymous No.533838905
>>533838715
You will make state machines and you will be happy
Anonymous No.533838950 >>533839274 >>533841128
>>533838762
I have thought long and hard about using a female protagonist, because nowadays it seems a bit cliched and overused. I had a male one planned at first, but I always thought of Alis and somehow, a female protagonist seemed more fitting. But it wasn't an easy decision.
Anonymous No.533839049 >>533839158
>>533838715
Then implement an infinite state machine.
Anonymous No.533839095
>>533838223
It does kinda, yeah.
It isn't done though. I was looking for some proportions with the right balance between cartoon and realism that I can be happy with. I still need to do the textures.
I'm hoping for it to be a very colorful and uplifting style by the time I'm done with it.
I'm ai
Anonymous No.533839158
>>533839049
that would take infinitely longer
Anonymous No.533839202 >>533839285
>>533837295
I'm not paying the fags a dime.
Anonymous No.533839274 >>533841128
>>533838950
Male audience finds it a little harder to relate to a female protagonist. If it feels like it fits more then that's good.
Anonymous No.533839285
>>533839202
The fags won't give you their time without your dime then, el tardo
Anonymous No.533839791
wtf? I didn't type that:
>I'm ai
Is this some kind of filter or something?
>>533838494
Damn. Didn't think it would be that obvious. It's not her per say, but she is a favorite character of mine that I drew a lot of inspiration from.
Anonymous No.533840890
After running a few tests using the max Claude code sub I think vibe coding a super specific engine using raylib as the base is quite doable in a few months
Anonymous No.533841128
>>533838950
>>533839274
Depends on the game. /v/ loves their action girls. life is strange general has been running for years.
Heck even I find myself playing with a female protag more and more often. They're nice to look at. For some reason male protags don't fit in that well with the current zeitgeist.
Anonymous No.533841359 >>533841527 >>533841643 >>533841653
>>533799121 (OP)
Hey all. Anyone here have experience with the Source engine? I'm making a map in which I would like to have dialogue boxes with the characters within, which would include the character's name, portrait and the dialogue, along with a separate dialogue box for the player's responses.
How would I go along implementing this? I don't have much experience with coding as I've always just relied on tools other people made.
Pathologic screenshot as an example.
Anonymous No.533841527 >>533844141
>>533841359
it's 2025, learn godot like everyone else faggot tranny
Anonymous No.533841643 >>533844141
>>533841359
You put an image facing the camera with the collisions.
Anonymous No.533841653 >>533844141
>>533841359
rotate?
Anonymous No.533841985 >>533842348 >>533842671 >>533843221 >>533896910
a colony sim but more about building a nice colony for your sims rather than hardcore survival, but there's still some life survival elements like hunger and hapiness and things can go wrong but in a cozy way
Anonymous No.533842094 >>533842686
Who wants to play cave explorer with daddy?
Anonymous No.533842348
>>533841985
>like hunger and hapiness and things can go wrong but in a cozy way
>I can't eat my favorite food! I'm gonna go crazy and write a whole book about it!!
>Why doesn't NPC 5 notice me? I'm so angry that I'm gonna go cook up a feast!
Anonymous No.533842671
>>533841985
cozy seems like a good way to go. I was just looking at the store page for Tiny Glade today, reading some of the reviews.
It's just basically a comfy city builder with no objectives but to build a pretty Medieval style settlement. Building seems a little obscure as you need to figure out how to get what you want by the way you interact with the map.
People seem to love it though.
Anonymous No.533842686
>>533842094
Lets fucking go
Anonymous No.533843089
>>533834006
Slop for rapists
Anonymous No.533843180
>>533831974
No
Anonymous No.533843221 >>533843871 >>533844740 >>533854095
>>533841985
>FPS but it's a cozy-like
>CRPG but it's a cozy-like
>Orblike but it's a cozy-like
>Morrowlike but it's a cozy-like
Anonymous No.533843401 >>533843658 >>533845057
>Dominic Tarason just called my game gamergator trash
Anonymous No.533843658 >>533843797 >>533844287
>>533843401
who the fuck is Dominic Tarason?
Anonymous No.533843797 >>533844996 >>533845417
>>533843658
No idea but he sounds like a faggot
Anonymous No.533843871
>>533843221
>FPS but it's a cozy-like
This is why I sneak Quake-style movement into all my games
Anonymous No.533844141 >>533844218 >>533845281
>>533841527
I'm not a faggot tranny, I'm a third worlder.
>>533841643
Interesting idea... and what of the text? Do I just utilize subtitles?
>>533841653
Hm?
Anonymous No.533844218 >>533844698
>>533844141
>I'm a third worlder.
Shouldn't you be making stuff on roblox?
Anonymous No.533844287 >>533844781 >>533844996
>>533843658
The man who decides which games are kino and which ones are cringe
Anonymous No.533844698
>>533844218
No, I'm not 12.
Anonymous No.533844740 >>533845230
>>533843221
what are the quintessential features of a cozy-like?
Anonymous No.533844781
>>533844287
he's a liberal commie retard, his opinions are invalid and he doesn't have any meaningful followers.
Anonymous No.533844786 >>533845439 >>533845572 >>533859805
blue man cuts inside (must watch)
Anonymous No.533844996 >>533845369
>>533843797
>>533844287
He does seem like an asshole and thus an insult coming from him is actually more of a compliment.
Anonymous No.533845057
>>533843401
is the game good
Anonymous No.533845230 >>533845652
>>533844740
tacky pastel colors, flat shading and half-assed gameplay about trading generic object X for generic object Y
Anonymous No.533845281
>>533844141
https://developer.valvesoftware.com/wiki/Authoring_and_Using_TrueType_Fonts
Anonymous No.533845369 >>533845705
>>533844996
Just look at this guy
Anonymous No.533845417 >>533845649
>>533843797
70% of twitter traffic is bots so is he wrong?
Anonymous No.533845439
>>533844786
Holy kino!
Anonymous No.533845572
>>533844786
wait a minute! are you abusing youtube clickbait tactics to get people to watch your video?
Anonymous No.533845649 >>533847829
>>533845417
Same with 4chan and every other site now. He's calling Twitter a nazi site you dolt.
Anonymous No.533845652 >>533845801 >>533845995
>>533845230
You're describing kenyan helicopter cozy-like flops. Successful cozy-likes are hard crafty-buildy skinnerboxes.
Anonymous No.533845705 >>533846037
>>533845369
wait a minute! why the fuck am I looking at this asshole!?
Anonymous No.533845801 >>533846062
>>533845652
>Successful cozy-likes are hard crafty-buildy skinnerboxes.
Post examples?
Anonymous No.533845995 >>533846279
>>533845652
holy meme words
you probably think sdv is a skinnerbox
Anonymous No.533846037
>>533845705
To laugh at his hairline, of course
Anonymous No.533846062
>>533845801
Stardew Valley and all of its more successful clones.
Anonymous No.533846279
>>533845995
SDV contains over a dozen gambling mechanics gating progression, like mine ladders, geodes, ancient fruit seeds, etc.
Anonymous No.533846559 >>533846692 >>533847000 >>533847275 >>533856110 >>533860052
I had to look up skinnerbox, never heard of this shit before but this definitely doesn't make much sense to apply to specific games because ALL games condition you inherently by design. This is retarded stop using this word in this context.
Anonymous No.533846692
>>533846559
This guy gets it. Skinnerbox is undoubtedly the most misused term in existence.
Anonymous No.533846751
how do i get good at character design?
Anonymous No.533847000 >>533847329
>>533846559
Retard it’s about conditioning via probability. It’s not inherently a bad moral thing but something like Diablo and killing mobs for loot is definitely a skinnerbox.

Headshotting browns in CS is not, as there’s no probability for potential reward
Anonymous No.533847092
Spent all day working on menus and saving/loading. I didn't make them look nice or anything, just functional. I want to get some of the less exciting stuff done and over with.
Anonymous No.533847117 >>533850537
>a game where you torture miscreants in a Skinnerbox
Anonymous No.533847275 >>533847750
>>533846559
I'm not saying that skinnerboxes are bad. In fact, they're a great way to make video games fun. I'd argue that (almost) all video games are inherently skinnerboxes, but other aggies like to use the term to refer to games with lots of gambling mechanics, which I suppose is a more practical way of thinking about it. An anti-skinnerbox would be a game like Rimworld which has its "AI storyteller" that actively rewards bad gameplay and punishes good gameplay, although many gamers go out of their way to mod those storytellers away into becoming more skinnerbox-like.
Anonymous No.533847329
>>533847000
>Retard it’s about conditioning via probability
https://en.wikipedia.org/wiki/Operant_conditioning_chamber

No it's not. You're just wrong. This applies to nearly ALL games. inb4 wikipedia lel
Anonymous No.533847624
yachts
Anonymous No.533847750 >>533848042
>>533847275
Rimworld's idea of "storytelling" is the single most out of touch thing I think I've ever seen in games. That Austrian fuck saw dwarf fortress, loved all the stories people had about insane things happening in their game, and thought "how do I make the same thing possible in my game? I know! I'll make wacky stuff happen if you're doing well but good stuff happen if you're doing bad". And it sucks ass! Don't think I've ever talked to someone who didn't just play on the random setting, where actually-interesting emergent things worth telling stories about can happen
Anonymous No.533847829 >>533848151
>>533845649
lol no, not even 70% of /biz/ posts are bots, i bought an ad campaign and asked my publishers and dev friends all said that twitter was garbage
you're paying for botted views
Anonymous No.533848042 >>533848239
>>533847750
Rimworld has two very distinct player groups. The regular male gamers who play Randy or Randy-like mods, but there are also women and children who do actually like being reward for being shit at the game. You're probably in former group and so are all of your friends, but later group does also exist.
Anonymous No.533848151
>>533847829
I'm not going to argue this, there's bots everywhere. Arguing numbers and percentages that we don't know and can't prove is pointless. Twitter probably does have more bots than average simply due to the fact you can get paid but I can't imagine it's much worse than any other site especially not pedosky. The bot problem exists everywhere.
Anonymous No.533848239
>>533848042
unlike you I also speak to women, and they also play on randy. do not ever insult me by attempting to find points of relation between me and yourself again
Anonymous No.533848849
does agdg have bluesky page
Anonymous No.533849037
using chatgpt to create basic UI elements is such a fucking time saver.
Anonymous No.533849363 >>533849536 >>533851453 >>533852091
Anonymous No.533849536
>>533849363
A game about making the best yacht.
Anonymous No.533849610
Nobody is giving me support about this, but with Translator++, I want to get one of the plugins. Do I have to pay for the patreon to access it since it seems it requires points?
Anonymous No.533849635 >>533850103 >>533850584
Grok, make a half-life like game and put it on steam, and then when it sells well buy me a yacht company
Anonymous No.533850103
>>533849635
@grok make fun of this dude, pull up his search history and make a deep cut joke that would really give him a sick burn
Anonymous No.533850537
>>533847117
you already made this game mr demiurge
Anonymous No.533850584
>>533849635
Gabe didn't get rich selling Half-Life, he got rich from investing the Half-Life profits into Steam.

You actually have one advantage over Gabe though, in that back in Gabe's time, he was paying a 85% cut instead of a 30% cut on every copy of Half-Life sold.
Anonymous No.533850784 >>533851021
How do I get back into the swing of it?
To be perfectly honest, I'm more focused on just programming all the mechanics of my game, which'll make the rest much easier
Anonymous No.533851021 >>533856614
>>533850784
>How do I get back into the swing of it?
Open up the engine of your choice and just start going at it? I'm not sure what you're really asking here.
Anonymous No.533851453
>>533849363
My game helped him do this :')
Anonymous No.533851585 >>533851778 >>533852265
https://www.youtube.com/watch?v=gRegxeYvcHI

you dont need graphics to make soul, cris was right
Anonymous No.533851587 >>533851778
https://www.youtube.com/watch?v=2oT6a1bz28M

Behold the full power of my PC.

30 enemies fighting the player at once.

:D
Anonymous No.533851690 >>533852148
>I got a puppy
>she demands I take care of her instead of making a game
Progress goblin.
Anonymous No.533851772
Researching 1970s graphic design for my game's assets while having a brewski
Anonymous No.533851778 >>533851969
>>533851585
>>533851587
like pottery
Anonymous No.533851819 >>533852565
I wish I had an idea guy to help with content creation. Like, what are fun things to do in a basement? So far all I have is pushing boxes around.
Anonymous No.533851947 >>533852115 >>533852571 >>533852585 >>533853871 >>533860021
You are cheering for me, right, aggys?
Anonymous No.533851969
>>533851778
KEKAROO
Anonymous No.533852091 >>533852940
>>533849363
Woweezowee that's so heckin' wholesome! I love that 1/3rd of every indie game goes to one man who uses the money not to improve gaming but to buy an impossibly large number of yachts!
Anonymous No.533852115
>>533851947
No, I'm a hater.
Anonymous No.533852148 >>533852268
>>533851690
congrats but you shouldve gotten a ferret as recommended by maldavius figtree
Anonymous No.533852265 >>533852563 >>533852745
>>533851585
I'll be 100% honest.

We all have a photorealistic matrix simulation with Chat 500000X level npcs around us.

It's called real life.
So why the fuck do you want to make it seem like real life when you can simply just go to a park and have perfect physics simulation?

What you need is a good looking style that has a signature style, like Akira toriyama.

You guys make fun of this screenshot, but It literally screams this was made 100% by me.
Anonymous No.533852268
>>533852148
>ferret
Those things reek of shit and piss. I bet his house smells like a fucking dump.
Anonymous No.533852563 >>533853223
>>533852265
cris you're a genius
Anonymous No.533852565
>>533851819
>he's not a basement dweller
Anonymous No.533852571
>>533851947
Yes.
Anonymous No.533852585 >>533852724 >>533852885 >>533852942
>>533851947
I'm cheering for all of you whether I like you or not because I'm an adult and able to put aside petty differences for the greater good.
Anonymous No.533852604 >>533857723
I got the basics of reclassing working
I've been building towards the system that Modern FE games use where the head and body are separate and can be mixed and matched for different character+class combinations, and I'm also doing the thing where every character has an assigned color palette that can be assigned to any class outfit.
I have a script where I can just feed it the head mesh, body mesh, color palette, and height modifier for a character and it assigns all the bones to the skinned mesh and it just werks.
Anonymous No.533852724
>>533852585
Not me, anyone here making anime games can suck it.
Anonymous No.533852745 >>533853223
>>533852265
Man is speaking fucking facts.
Anonymous No.533852792 >>533853376 >>533853539 >>533853913
aggy I'm cooked, how the hell am I supposed to do the into to my game, It's the most important part of the game, half life 2 did it very well honestly.
If a game starts badly I always uninstall it within minutes. So this is really important for me to get right. But it doesn't seem like something I should be working on when the rest of the game hasn't even started
Anonymous No.533852818
I almost forgot I have a bluesky account
Anonymous No.533852885
>>533852585
not the bosci troon
Anonymous No.533852940
>>533852091
Yeah he earned it... Ever heard of half life? kind of a big deal.
Anonymous No.533852942
>>533852585
This guy gets it.
Anonymous No.533853223
>>533852563
>>533852745
I mean, my 4D chess plan is to have basically the game have diferent levels of detail.

Basically have 60-80% made in a very cheap low poly with pixel art style, something that looks like mario 64.

But have like 30% on a style that looks like my 32x32 pixel low poly style.

In the end I want something like a 1% of all the game assets made using a 2D expensive or 3D expensive style, mostly for the main characters, at keep it at like 3-4 characters that have like hand drawn HD stuff.

What I want is something like this video.

https://www.youtube.com/watch?v=juYE5dMV9DM

Have most of my game being cheap to make but have a 1% with an expensive quality.
So your memories blend the expensive style on top of the cheap one.
Anonymous No.533853376 >>533854032
>>533852792
What makes a good intro to you?
Anonymous No.533853539 >>533853616 >>533854032
>>533852792
copy Symphony of the night intro.

Basically you beggin the game with your final battle and full gear, then go back in time to the beggining of your story.
Anonymous No.533853616 >>533853729
>>533853539
not him, but I hate this shit the most
Anonymous No.533853729 >>533854473
>>533853616
you can still use the safe room and then a major crisis battle, just for the game to reset the state and beging into the level 1.

That's how FFXII did it.
Anonymous No.533853794 >>533853960 >>533854061 >>533854104 >>533854973 >>533856768
Is there a single game where you start with having everything and gradually learn how to best use them? Progression is so artificial in games that starting with nothing/little is standard, but that makes for rigid game design structures.
Anonymous No.533853871
>>533851947
No, get back in the bucket
Anonymous No.533853913 >>533854032 >>533854152
>>533852792
>It's the most important part of the game, half life 2 did it very well honestly.
You could learn from Half-Life 2's development cycle and make the intro after you've made the entire rest of the game.
Anonymous No.533853957
Maybe I will do a little shilling.
Anonymous No.533853960
>>533853794
fighting games kinda
Anonymous No.533854032 >>533854264 >>533854328 >>533854670 >>533859896
>>533853376
Easy question: Get the player into the game fast, as fast as possible, anything more than 30 seconds is too long
Only problem for me: Why is the player is where they are. I don't really have much of a story and dont know why they would be there, my first thought is they get birthed right then and there because I didn't want to do the whole amnesia trope https://www.youtube.com/watch?v=N5Xa0ACKaNo
>>533853539
You bring up another massive problem I almost forgot about, I like the idea of the player starting with nothing and really hate the trope where they fist have endgame gear. And I know people need to know what it feels like to be maxxed out so they know what they are even working to but I still really hate it, I love the sense of exploration and reward that comes from not knowing just how strong you can become.
>>533853913
Thanks for this, this broke my autism spell of wanting to start with the start
Anonymous No.533854061
>>533853794
2D fighters don't use a player progression and have everything unlocked at any moment.

They use motion inputs as a way to unlock motions and give some long term reason to master the game.
Anonymous No.533854095
>>533843221
>FPS but it's cozy-like
It's called Deer Hunter II
Anonymous No.533854104 >>533885668 >>533889796
>>533853794
Structures are fun. You're thinking of more toy-like sandboxes, but all of the more successful sandboxes have a long structured campaign to teach players how to have fun in the sandbox.
Anonymous No.533854152 >>533854670
>>533853913
no wonder agdg has such shit intros
they follow this workflow
little do they know it doesn't work if you don't finish the game
Anonymous No.533854264
>>533854032
transcoded NGMI brain, get a different hobby you weakling faggot
Anonymous No.533854328 >>533859896
>>533854032
you can use the trope of isekais instead of amnesia trope.

Or use the trope that GTA uses where the player is a newer character in another city.
The amnesia trope is used because it gives the player an excuse to start from a blank state in the mid of a battle.
Anonymous No.533854473
>>533853729
ffxii is kino in that you're playing a random green who survives far then gets fucked up by a strong enemy
you also go back to that area which is even more kino
Anonymous No.533854670 >>533854743 >>533854807 >>533855764
>>533854032
>>533854152
Former Valve devs have explained the reasoning both in past interviews and more recently in the HL2 20th anniversary documentary: you want to make the start of the game at the end of development because that's when you're at your absolute best at making the game and also when you have the clearest understanding of what your game actually is and therefore how to best introduce it.
Anonymous No.533854743 >>533854838
>>533854670
I remember Fromsoft said the same thing
Anonymous No.533854807
>>533854670
whats your game?
Anonymous No.533854838
>>533854743
All the souls games have basic tutorial intros thoughbeit.
Anonymous No.533854973 >>533855145 >>533855195 >>533855974
>>533853794
roguelike/lites without meta-progression kind of work like this? Depending how you are defining "having everything". You gain stuff through a run, but the real fun and progression of those games is iteratively getting better each run due to you the player learning the mechanics better
Anonymous No.533855145 >>533891828
>>533854973
you literally unlock things in most of these games with each run you do
Anonymous No.533855195
>>533854973
I knew roguelikes were the best kind of games.
Anonymous No.533855764
>>533854670
Makes sense to me. Thanks for the advice.
Anonymous No.533855974 >>533891828
>>533854973
NetHack/DCSS is peak and age well no matter how long.
Anonymous No.533856110 >>533856707 >>533857605 >>533858371
>>533846559
really, we should be talking about games in terms of the neurochemistry of engagement, which would avoid the skinnerbox issue, but this is the obkectively correct way to design a good game (not in terms of "skinnerboxes" but in terms of the dopaminergic systems) since, you know, it's humans that are playing it. rarely ever see devs approach design from this perspectice though, except probably casino/gambling game devs.

'cuz as it stands, any dev with a successful game that DIDN'T design it from that perspective, did so through luck.
Anonymous No.533856525
>he's not luckdevmaxxing
Anonymous No.533856614
>>533851021
Nah
Anonymous No.533856707 >>533858020
>>533856110
>neurochemistry of engagement
>dopaminergic systems
>casino/gambling game
anon you're just describing a skinnerbox
Anonymous No.533856768 >>533857497
>>533853794
Why is "progression" such a hot topic in video game design discussion. I don't want to call it a buzzword because I don't want to come off as being dismissive, but it does sort of seem like it's becoming one with how often I see it used.
I have never at any point playing a game cared about the progression of any element. Maybe it's because I grew up playing Pokemon where it was expected that at some point you'd hit a wall and have to grind in order to advance, but I just don't care about it at all. Different games handle progression in different ways and I couldn't tell you any one system that's better or worse than any other.
Anonymous No.533857158
>>533838678
Anonymous No.533857497 >>533857871
>>533856768
>I grew up playing Pokemon where it was expected that at some point you'd hit a wall and have to grind in order to advance
If this happened to you, you were bad at pokemon.
Anonymous No.533857605 >>533857971 >>533858007
>>533856110
One of the biggest lessons that I've learned from participating in /agdg/ is that after listening to all the nodevs and NGMIdevs cry about skinnerboxes, I've figured that thinking about game design terms of maximizing but obscuring gambling mechanics is the best way to go. For example, let's say you create a simple JRPG dungeon crawler, and the player is expected to grind levels or gold. You could have a slime just give the player an immediate +10exp or +10gold upon death, but if instead of giving them immediate exp/gold, you give them an extra drop (let's call it a slime core) that they need to take back to town to turn in (e.g. "evaluate" the slime core) for a random 1-100 exp/gold normalized around 10EV, then all of a sudden you've turned the functionally the exact same mechanic into something much more engaging with much more playtime.
Anonymous No.533857723 >>533863110
>>533852604
I gotta be honest, your 'scavenged armor' guys look like transvestites. Just give them regular clothes that's frayed at the ends. Even your regular guys look trans.
Anonymous No.533857871
>>533857497
I was 8 and having fun playing a game, not a 30 year old neckbeard minmaxxing everything.
Anonymous No.533857971 >>533859079
>>533857605
Now you're thinking like a CEO, next you need some kind of premium item identifying mechanic that has a higher % chance of giving a good return, but it requires spending premium currency that can only be bought with real money.
Anonymous No.533858007
>>533857605
>t. Deckard Cain
Anonymous No.533858020 >>533858562 >>533859395
>>533856707
no, not quite, skinnerbox results are due to the way our limbic system processes potential reward, but skinnerboxes alone don't elaborate on motivational neurochemistry, which means it doesn't actually describe what's going on. it is the difference between copying an artists work vs. learning why they do things and leveraging that new knowledge.
put in other words, skinnerboxes show the shadow of our motivation mechanisms, but not the mechanisms themselves.
Anonymous No.533858371 >>533858516 >>533859861
>>533856110
All entertainment is essentially the fulfilment of human instincts not well catered for in modern life. This is why Minecraft is so successful. Children yearn for the mines yet modern soft retarded laws prevent them being used despite being perfectly well suited to mining work
Anonymous No.533858516 >>533859723
>>533858371
kek, put the minors in the mines. it's in the name!
Anonymous No.533858562 >>533858729 >>533859260
>>533858020
>psychobabble
Where's your game?
Anonymous No.533858729
>>533858562
where's your argument?
Anonymous No.533859079
>>533857971
You can use dark patterns without them having to involve real life money. They work just as well for a pure premium game.
Anonymous No.533859260
>>533858562
>upset that real devs are talking about game design
Where's your kenyan helicopter?
Anonymous No.533859395
>>533858020
This anon knows. Stop using Skinner box.
Anonymous No.533859723
>>533858516
Anonymous No.533859805
>>533844786
>new driving autismo in the aggies
*pop* nice
Anonymous No.533859861 >>533860251
>>533858371
Mining in minecraft is gambling. Mining in reality is just collecting.
Anonymous No.533859896 >>533861892
>>533854032
>>533854328
Why do you guys think you NEED to have the amnesia trope or something similar?
I thought of it like this: the main character you play as completely knows everything, but the player doesn't. As the player plays and the character mentions some stuff, they get to know aswell. It's as simple as that.
For gameplay mechanics, just have some ludonarrative dissonance in there. It's fine and no one cares about it. The main character gradually learns more and more moves, even though they're supposed to already know everything. It's fine. Or, just make it so that they don't actually know everything either. It's not that they forgot, it's that they didn't know at all.
Anonymous No.533860021 >>533860175
>>533851947
I don't think I've ever seen you post your work. I don't even think you're even a developer. What are you doing here? Who are you?
Anonymous No.533860052 >>533860241
>>533846559
life is a skinnerbox
Anonymous No.533860097 >>533860213
>>533715391
>I just want to accomplish something before my rapidly aging parents die so they can be proud of me.
How shitty would you feel if you got a call that your parent(s) were dead? Let that thought be the spark. If that isn't enough to make you move then nothing will. You need to start NOW or you won't make it.

This is coming from someone who used this as the spark but didn't make it in time. My father passed thinking I'm a NEET failure. I don't know if he was worried or disappointed. I didn't get to assure him that I was going to be alright. I didn't get to show him that I could do it. That I'm not a useless sack of shit.
Anonymous No.533860175 >>533860276
>>533860021
Bocchiposter was here before /agdg/ was born, and will be here long after it's gone. A manifestation of all self-consciousness in the universe.
Anonymous No.533860213 >>533860862
>>533860097
How are you now? Do you have a game?
Anonymous No.533860241
>>533860052
my life is like a skinnerbox, trying hard to beat the stage
Anonymous No.533860251 >>533861021
>>533859861
Gambling becomes collecting the longer you do it because any random event becomes increasingly deterministic (variance decrease) as your sample size increases.
Anonymous No.533860276 >>533860410
>>533860175
Oh so what game are they working on?
Anonymous No.533860403
>tfw can't even figure out how to redirect a moving object towards the player's position in Game Maker
bros I'm so fucking bad at this
Anonymous No.533860410
>>533860276
probably some anime crap that will never see the light of day
Anonymous No.533860417
>>533837304
kill yourself
Anonymous No.533860862
>>533860213
I haven't worked on it since I got the news. What's the point. The one person I wanted to be proud of me is gone.
Anonymous No.533861021
>>533860251
>someone who finally understands gambling around here
Thank god. I thought I was the only one.
Anonymous No.533861096 >>533861157 >>533861243 >>533861374 >>533861487
Okay so painted is overdone. What about halftone?
Anonymous No.533861157
>>533861096
halftone has never ever been done before in any game ever
Anonymous No.533861189 >>533861352 >>533861572
You NEED to follow The Algorithm.
Anonymous No.533861243 >>533861669
>>533861096
https://github.com/runevision/Dither3D seems like the only way to have it not be total eye rape
Anonymous No.533861352 >>533861551
>>533861189
How do you punish someone in a video game without an electric grid?
Anonymous No.533861374
>>533861096
Gosh Darn, that's beautiful!
Anonymous No.533861487
>>533861096
Now put it in a model.
Anonymous No.533861551
>>533861352
you use their GPU to mine bitcoin
Anonymous No.533861572 >>533862606
>>533861189
If you want to just make a shell that visually resembles an aircraft, you don't need to really follow anything. However, if you want to create a functional and practical aircraft that will deterministically achieve enough thrust and lift to remain airborne, you should probably understand at least some basic aerospace engineering.
Anonymous No.533861669 >>533861805 >>533862996
>>533861243
Everything in this style is eye rape to me. I wanted to love Return to Obradin so badly but that game looks so fucking bad to me. I would rather play a wireframe game.
Anonymous No.533861805
>>533861669
The game isn’t that great anyways. You’re not missing much. It’s basically a movie game because the first hours is just you being forced to go through the story.
Anonymous No.533861892
>>533859896
because is easier to justify plot twists if he main character starts from a blank slate because of some in mid rex physical trauma.

You can use tricks like unreliable narrators mixed with cyclical amnesia like memento movie.
Anonymous No.533862606 >>533862684 >>533862998 >>533863214
>>533861572
>aerospace engineering analogy
Is this the new food analogy for pseuds?
Anonymous No.533862684
>>533862606
I am also the food analogy guy. Which do you prefer?
Anonymous No.533862996 >>533863097
>>533861669
Obra Dinn isn't stable
Anonymous No.533862998
>>533862606
the purpose of an analogy is to explain a complicated idea to an idiot who can't understand nuance
there is no such thing as an analogy that doesn't sound pseud as fuck
Anonymous No.533863097
>>533862996
It uses stable a lot, yes it does.
Anonymous No.533863110 >>533864050
>>533857723
I think part of it is that the idle pose is just kinda gay looking because I made it before I made any male characters
I'm going to play around with it but worst-case scenario i'll make seperate idles for men and women.
Anonymous No.533863214 >>533863595
>>533862606
It’s better than food. Fuck you food analogy users. You’d eat slop everyday if you could.
Anonymous No.533863595
>>533863214
Is the hungry man meal in the room with us?
Anonymous No.533863607 >>533863946
Progress.

I think my framework now contains a 3D Zelda melee combat.

:D
Anonymous No.533863946 >>533864245
>>533863607
why do you need that many enemies?
Anonymous No.533864050 >>533864543 >>533864571 >>533864726 >>533864727 >>533864801 >>533865362
>>533863110
Did all of humanity collectively decide protecting the groin is critical for some reason? It seems like a strange choice over legs or arms. Not bashing your designs by the way, but curious over salvaged armor and historical armor.
Anonymous No.533864245
>>533863946
It's test.
Anonymous No.533864543
>>533864050
pretty sure men figured it out early on that their family jewels are vulnerable
Anonymous No.533864571
>>533864050
Yes
Anonymous No.533864726
>>533864050
losing the genitals is often a death sentence for more than one reason. The bloodloss alone is terrible because it just so happens to be directly connected to the torso, gravity is working with the wound to pump out more of it, and there's a fuckton of blood vessels and arteries in the region.
Anonymous No.533864727
>>533864050
If you're a woman, being hit on the balls, kinda hurt.
Anonymous No.533864801
>>533864050
Not hard to figure out after one guy loses his balls desu. Also even if it wasnt important, shit is debilitating painful when hit, good to protect them
Anonymous No.533865362 >>533866156
>>533864050
If you ever want to find out what getting hit in the balls feels like, ask some one to punch you just above the stomach/just below the rib cage in the solar plexus. It feels like that x10.
Anonymous No.533866156
>>533865362
>solar plexus
I don't know about you alien ass nigga but my body ain't got no alien sci-fi shit.
Anonymous No.533866282 >>533866438 >>533866942 >>533869154
Release in 2025 or watch as wherever you live has this as well
Anonymous No.533866438
>>533866282
My game doesn't have anything sexual in it NIGGA
Anonymous No.533866735
>>533811063
Whats a real game
Anonymous No.533866942
>>533866282
Why hasn't the government listened?
Anonymous No.533867008 >>533867115 >>533876968
>get idea for game that hits sweet spot intersection of feasible for skill set, fun to work on, and potentially profitable
>can’t work on it because already working on other game
Anonymous No.533867115
>>533867008
I'll gladly take if off your hands anon. I'm free.
Anonymous No.533867204
no eulogies for /agdg/
Anonymous No.533869154
>>533866282
>canada
Well shid. Was fun knowing you anons. Unless 4channel comes back to loophole around it?
Anonymous No.533869786
OY VEY You can't look at that human rights report without a loicence, silly goy- I meant gol- I meant fellow citizen!
Anonymous No.533870637
If the US government tries to censor or force me to prove my identity online I will simply not do it. All of those sites capitulating with their terms are pozzed anyways.
Anonymous No.533870730
So I was messing around for like 2 days trying to find an alternative solution to a problem I had.
My original solution worked fine, except it was kinda unergonomic so I went out to try other ideas.
Well, they all fuarking suck and my original solution worked the best.
Lesson learned I suppose ;__;
Anonymous No.533871858 >>533871906 >>533872237 >>533873187 >>533874176 >>533874447 >>533876254 >>533876256 >>533876968
What is the fantasy of your game?
Anonymous No.533871906 >>533872150
>>533871858
little girls are addicted to big adult cock
Anonymous No.533872150 >>533874447
>>533871906
Anonymous No.533872237 >>533875468
>>533871858
You dig a hole.
Anonymous No.533873187
>>533871858
you die
Anonymous No.533873653
https://store.steampowered.com/curator/43674917
Anonymous No.533874176
>>533871858
I want to know I exist
Anonymous No.533874447
>>533871858
you're in wonderland and see how deep the rabbit hole goes while solving puzzles
>>533872150
kino
Anonymous No.533875468
>>533872237
This except you're digging more than a hole.
Anonymous No.533876254 >>533876383 >>533877797 >>533878010 >>533918542
>>533871858
motherhood and legacy
Anonymous No.533876256
>>533871858
big robots
Anonymous No.533876383 >>533876527 >>533882595
>>533876254
YWNBAW, Mr. SaMANtha.
Anonymous No.533876527 >>533876630 >>533877543 >>533882595
>>533876383
why would a tranny make a game about literally the two things they could never have even in theory?
Anonymous No.533876630 >>533877109 >>533882595
>>533876527
>why would someone pretending to be a woman make a game about being a woman
are you serious?
Anonymous No.533876948
>>533800878
>>Habbo Hotel in VR
In Rwanda.
Anonymous No.533876968
>>533867008
>get idea for game that hits sweet spot intersection of totally infeasible for skill set, miserable to work on, and completely unsalable
>get to spend all day planning out how to theoretically do something I know damn well I’m never going to make
>>533871858
Starting as a cat and ending as a divine being
Anonymous No.533877094
A game called Adam and Steve.
Anonymous No.533877109 >>533877471 >>533877476 >>533877761
>>533876630
the fantasy isn't for the devs you fuckin retard, it's for the players.
christ almighty this general has gone to shit, it has been strictly nothing but sewer shit-tier content, and aggydaggy wasn't exactly a bastion of high quality content back then! what a shame
Anonymous No.533877460
Are there any notable idlers that don't feature offline progression?
Anonymous No.533877471 >>533877761 >>533877776
>>533877109
There are two types of people that would think β€œmotherhood and legacy” is a sellable fantasy.
One is a /pol/tard trying to be the ayn rand of video games by making some preachy unbearable garbage.
The other is a tranny.
Of the two, assuming tranny is giving them the benefit of the doubt.
Anonymous No.533877476 >>533877776
>>533877109
>the fantasy isn't for the devs you fuckin retard, it's for the players.

>533871858
>What is the fantasy of your game?
>your game

Truly amazing! Go cry a river you faggot. Don't forget to kill yourself on the way out.
Anonymous No.533877543 >>533882595
>>533876527
they makes games about the number 1 thing they can't have all the time. womanhood
Anonymous No.533877761 >>533877980
>>533877109
>>533877471
Actually technically the third is maybe an actual woman, but, they wouldn’t be posting here.
Anonymous No.533877776 >>533877953
>>533877471
>>533877476
oh yeah! you guys just reminded me it's summer time, now this all makes sense
Anonymous No.533877797 >>533877940 >>533877953 >>533882595
>>533876254
>ywn be a mom
;-;
Anonymous No.533877940
>>533877797
giwtwm
Anonymous No.533877953
>>533877776
>>533877797
Shut up trannies, I'm drinkin' beer and devin'
Anonymous No.533877980
>>533877761
We have several retarded XX women who regularly post here but they're not going to make a motherly game
Anonymous No.533878006 >>533878306
Why the FUCK doesn't Godot let me put tabs on the side of a tabcontainer
Anonymous No.533878010 >>533878194 >>533878927 >>533880298
>>533876254
Not enough games where you play as a mother to be quite honest. Unfulfilled niche.
Anonymous No.533878194
>>533878010
Cooking Mama has like 8 games and Fallout 4 exists. That's more than enough.
Anonymous No.533878306
>>533878006
TabContainer is the thing used by the editor UI for tabs and the editor doesn't use side tabs, so that wouldn't be implemented. It's not that hard to make your own with some buttons.
Anonymous No.533878313 >>533878407 >>533878471 >>533878972 >>533879002 >>533879213 >>533879598 >>533880753
it's over
sodomites won
Anonymous No.533878405
I made a game last year that sold ~50 copies. I've started work on redoing it with better graphics and more content to make a sequel. I don't think I did the idea justice, the art and advertising I did were ass.
Anonymous No.533878407 >>533908517
>>533878313
Just use redot if it upsets you so much. It's only one point version behind. Godot is a great game engine.
Anonymous No.533878419
Have a progress post, guys.
Anonymous No.533878471
>>533878313
godomites
Anonymous No.533878927 >>533879774 >>533880897
>>533878010
you don't even play as a mom, it's motherhood as a symbol for abstract fecundity. more about becoming a mom (as in facilitating renewel) than being a mom, hencenlegacy
Anonymous No.533878972
>>533878313
>itch
Website for RPGMaker porn and shitty zoomer horror slop, no shit it's full of fags
Real games are published on Steam
Anonymous No.533879002
>>533878313
Only took 5 years.
Anonymous No.533879213 >>533879909 >>533885592
>>533878313
redot/godot UI is comfy. redot especially.
Anonymous No.533879598
>>533878313
The real sin is GameMaker is above Unreal when GameMaker is so far from Godot and Unity.
Anonymous No.533879774
>>533878927
Shut up, retard go play The Sims.
Anonymous No.533879909 >>533880289
>>533879213
>total troon death
>in tranny pink
>troonbroom levels
The chud to tranny pipeline is so real.
Anonymous No.533880170 >>533880341
>>533812625
I love pixel art.....
Anonymous No.533880289
>>533879909
I use netradiant actually. Also I had to check if it was actually pink, I meant to make it white it's default is red.
Anonymous No.533880298 >>533880968
>>533878010
Seriously, why are where you play as dads so popular? God of War, The Last of Us, Heavy Rain, Resident Evil 7, Yakuza, Silent Hill, and Red Dead Redemption.
Anonymous No.533880341 >>533880457
>>533880170
nice pixels. do you love blue-boards?
Anonymous No.533880457 >>533880719
>>533880341
Its black on my screen?
Anonymous No.533880719
>>533880457
That's still blue
Anonymous No.533880753 >>533880870 >>533881160 >>533881198
>>533878313
Why are you nerds so allergic to Unreal?
It’s free unless you make so much money that it doesn’t matter.
Anonymous No.533880870 >>533881030
>>533880753
Because Unreal 5 fucking sucks ass. It's a graphical powerhouse and that's it.
Anonymous No.533880897
>>533878927
Disgusting
Anonymous No.533880968
>>533880298
Because most gamers will never have children
Anonymous No.533881006
a game where your reward for protecting your daughter is marrying her
Anonymous No.533881030 >>533881123 >>533881160
>>533880870
>it makes the best looking games and that’s it
That’s literally all that matters
Anonymous No.533881123
>>533881030
>That’s literally all that matters
That's why your games will suck ass and run like ass.
Anonymous No.533881160 >>533881415
>>533880753
Unreal is only good for gluing assets onto premade gameplay templates. It's a bitch to write any custom gameplay systems for.

>>533881030
Enjoy your walking sim, retard.
Anonymous No.533881198
>>533880753
>free
>need a good enough computer to even run it
Anonymous No.533881415
>>533881160
>It's a bitch to write any custom gameplay systems for.
Seriously, fuck the blueprint system and fucking writing all that shit in C++.
Anonymous No.533881605 >>533881796 >>533881812 >>533882221
how do I steal the MySims character style for my NPCs without making it too obvious
Anonymous No.533881796
>>533881605
Steal the model but change the texture
Anonymous No.533881812 >>533882054
>>533881605
>how do I steal the MySims character style for my NPCs without making it too obvious
Uh just say you were stealing the chibi/animal crossing art style
Anonymous No.533882054 >>533882115
>>533881812
Animal Crossing looks like shit though, I don't want anyone to think my game was influenced by Animal Crossing
Anonymous No.533882115
>>533882054
>Animal Crossing looks like shit though
Kill yourself, you're NEVER going to make it.
Anonymous No.533882221 >>533883209
>>533881605
nobody cares about mysims, just do it
Anonymous No.533882595 >>533882776 >>533882872
>>533876383
>>533877797
>>533876527
>>533876630
>>533877543
>you will never be a $insert main character's job$
>millions play them anyways
Why there's a lot of chuds so obsessed with trannies?
Anonymous No.533882776
>>533882595
I'm not underage, tranny. Now. BACK. OFF.
Anonymous No.533882872 >>533883110 >>533884659
>>533882595
my brother trooned out
Anonymous No.533883110
>>533882872
sad to hear it. anime takes another.
Anonymous No.533883209 >>533883346
>>533882221
>nobody cares about mysims
literally just got rereleased for Steam and Switch
Anonymous No.533883329
just like make a fun game
Anonymous No.533883346 >>533883509
>>533883209
Yeah, real popular.
Anonymous No.533883509 >>533883618 >>533883660
>>533883346
and how's your game doing?
Anonymous No.533883618
>>533883509
>when you have to compare your game with omnigon to look good
Anonymous No.533883660
>>533883509
Doing well, ACTUALLY.
Anonymous No.533883824
omnigon catching strays
Anonymous No.533884659 >>533885543
>>533882872
your baby sister was in a lot of pain. make sure to let her know she's loved
Anonymous No.533885018 >>533885165 >>533885278 >>533885379 >>533885668 >>533886031 >>533886134 >>533886335 >>533905320 >>533908669
But how do you make a game FUN
Anonymous No.533885165 >>533885287
>>533885018
Make it flow.
Anonymous No.533885278
>>533885018
Make it appropriately difficult. Either the enemies gotta move faster or you gotta have restricted ammo or you get the idea
Anonymous No.533885287 >>533885720
>>533885165
eceleb tranny
Anonymous No.533885379 >>533885516 >>533885571 >>533887805
>>533885018
You know that feeling you get when the main character discovers a new training method in xianxia? It's like that.
Anonymous No.533885516
>>533885379
>xianxia
The fuck is choo choo. is this chinese thomas the tank engine or what
Anonymous No.533885543 >>533886167
>>533884659
>after interacting with furries and degenerates online this autistic child who has exclusively male interests discovers his true identity... bimbomaxx
Anonymous No.533885571 >>533885720
>>533885379
fuck are you on about
Anonymous No.533885592 >>533885761 >>533885997
>>533879213
>redot
>let's make the entire UI the color of errors to emphasise what a mistake it is to use this engine
The "developers" of this "engine" are retarded. Ever since they forked they've been fucking around with the build system or something, repeatedly claiming to be "pulling from upstream" yet never actually releasing an updated version, releasing broken versions because nuget packages don't exist. Currently there's a redot 4.4 alpha2 re-release. I haven't bothered trying it

Plus the devs are fucking around with pointless shit, one of them working on reinventing a visual scripting language, and ReX whick is apparently their own game engine which is like godot but not compatible with it.

I'd like a non pozzed game engine but I do think redot is going anywhere
Anonymous No.533885668
>>533885018
Fun is about flow. >>533854104
Anonymous No.533885720
>>533885287
>>533885571
Ssshhh child. The grown ups are talking.
Anonymous No.533885761
>>533885592
"pozzed" has become utterly meaningless
Anonymous No.533885997
>>533885592
rex looks like a nightmare in general but I use redot from the git which is at 4.5. even if all redot does is stay slightly behind godot and pulls in updates from main I'm fine with that.
Anonymous No.533886031
>>533885018
Oh I need to add crabmen to by game, duh
Anonymous No.533886134
>>533885018
Nice Devil Daggers clone.
Anonymous No.533886167
>>533885543
>bimbomaxxer
kino..
Anonymous No.533886224 >>533886295 >>533886390
i got diagnosed with urine incontinense, i can't dev peeing myself every time i sit...
Anonymous No.533886295
>>533886224
Fuck off blognigger
Anonymous No.533886335
>>533885018
>you find yourself in a dark void
>two /agdg/ posters are rapidly approaching you
>what do you do?
Anonymous No.533886390 >>533886592
>>533886224
Anonymous No.533886592
>>533886390
I wish I had a big enough penis for this
Anonymous No.533887325 >>533908775
>it works
Anonymous No.533887453 >>533887623
>pretending to have a game so you can spam the gamedev thread with weebshit pedo images
Anonymous No.533887623
>>533887453
thats a grown ass woman
Anonymous No.533887805
>>533885379
Ah, this junior is now enlightened.
Anonymous No.533887871 >>533887984 >>533888056 >>533888121 >>533888328 >>533888431 >>533891327 >>533902951
it's okay to use assets
Anonymous No.533887984 >>533888241
>>533887871
I will pay someone $1k if they port ALS to Godot.
Anonymous No.533888056
>>533887871
all these things look like ass. the majority of the frames in this video are motion blur frames. re-use your own assets, faggot
Anonymous No.533888058 >>533888591
blud said redot
Anonymous No.533888121
>>533887871
>the unimportant parts are why the game succeeded
Anonymous No.533888241 >>533888751
>>533887984
you ain't ever getting that lest the troons rewrite the way they handle root motion from scratch
Anonymous No.533888328 >>533889340
>>533887871
premade assets only work if your "art style" is shitty faux-realism, which outs your game as being worthless mass-produced slop regardless
Anonymous No.533888431
>>533887871
Ironic considering the platforming was genuinely one of the worst parts of E33.
Anonymous No.533888446 >>533888912 >>533889032 >>533889096 >>533889550
https://x.com/LeonWohlgemuth/status/1952122234950324392

why don't people who make shit like this make games? it could've been a game
Anonymous No.533888469 >>533888765
>mass produced slop
>once in a decade actual cannibal good game
Anonymous No.533888591 >>533888767
>>533888058
Yeah nigga I did
Anonymous No.533888751
>>533888241
Would ALS need to depend on animation root motions? Leg IK should be able to derive its own root motion.
Anonymous No.533888765 >>533889772
>>533888469
game is good but not that good little blood
Anonymous No.533888767
>>533888591
release da Epstein files
Anonymous No.533888912 >>533889036 >>533889096
>>533888446
people who care about retarded shit like this do not have a creative bone in their body
Anonymous No.533889032
>>533888446
What does this have to do with a game? Good visualization?
Anonymous No.533889036
>>533888912
it's a system driven game you don't need creativity just a sandbox, im pretty sure there was a boomer game with this aesthetic
Anonymous No.533889096
>>533888912
Did you see that UI, though?

>>533888446
>why don't people who make shit like this make games?
Democracy (the game) is pretty good.
Anonymous No.533889340 >>533889510 >>533889856 >>533890205 >>533890450 >>533890780 >>533918720
>>533888328
>painted is overdone and bad
>halftone is bad
>realism bad
wtf fucking style are you supposed to do them?
Anonymous No.533889379
I need to lock in and dev
Anonymous No.533889510
>>533889340
my style but it's a secret
Anonymous No.533889550 >>533889696 >>533889793
>>533888446
What game system would this possibly be needed for? It’s a cool animation but there’s no mechanic where a globe would be useful or not be annoying.
Anonymous No.533889696 >>533889994
>>533889550
>What game system would this possibly be needed for?
but there’s no mechanic where a globe would be useful or not be annoying
Anonymous No.533889772
>>533888765
it's better than the last 4 FF games
Anonymous No.533889793
>>533889550
Incredible. How did you get so fucking retarded? Were you dropped? Are you living in a special peoples home? How did you get here?
Anonymous No.533889796 >>533890578
>>533854104
How does this chart relate to popular games like MMORPGs, gacha and roguelite games? How about cozy-likes and story games?
Anonymous No.533889856 >>533890120 >>533891006
>>533889340
this style
Anonymous No.533889994 >>533890270
>>533889696
>ass effect
Case in point
Anonymous No.533890120
>>533889856
That’s painted.
Anonymous No.533890205
>>533889340
>>painted is overdone and bad
>>halftone is bad
nobody said this
Anonymous No.533890270
>>533889994
Anonymous No.533890450 >>533891707
>>533889340
>wtf fucking style are you supposed to do them?

It's all been done, all videogames are now regurgitated shit. The only difference between slop and not slop is if it goes viral and sells for no other reason than going viral.
Anonymous No.533890578 >>533890835 >>533891661
>>533889796
How does it not? WoW-clones and the "theme park" gameplay loop is the epitome of flow. I don't play gachas, but AFAIK, they're all primarily some other genre with gacha mechanics attached. e.g. Genshin is an open world action-adventure RPG and functions perfectly fine as a game if you take out all the gacha.
Anonymous No.533890780
>>533889340
wireframe. battlezone-like
Anonymous No.533890835
>>533890578
>functions perfectly fine as a game if you take out all the gacha
Anonymous No.533890921 >>533891072 >>533891317
My body hurts
Anonymous No.533891006 >>533903004
>>533889856
why does she looks so rapable
Anonymous No.533891072
>>533890921
Where?
Anonymous No.533891317
>>533890921
Cast away your mortal vessel.
Anonymous No.533891327 >>533891491 >>533891769
>>533887871
was the E33 in the first clip? my god that looks bad
nothing worse than that "indie(lol) studio doing unreal engine asset store graphics" look
I'd rather play something cris made
Anonymous No.533891491 >>533891653 >>533892297 >>533892765
>>533891327
imagine being so stupid to not know the whole webm is e33
imagine thinking a low res webm is representative of the game
Anonymous No.533891653
>>533891491
even if that shit was 4k 60fps that shit is mostly motion blur and taa vaseline. any details completely lost in the sauce
Anonymous No.533891661 >>533892067
>>533890578
You’d have to replace the gacha with being given new characters after their first story, because the power creep of new characters is part of the game loop.
Anonymous No.533891675 >>533891728 >>533891757 >>533891884
>dev for a while
>try to rest playing videogames
maybe i should go back to tf2
Anonymous No.533891707
>>533890450
Well that sucks. Why even make anything.
Anonymous No.533891728
>>533891675
>he doesn't know you don't have to win to rest
NGMI as a game dev. Quit while you're ahead.
Anonymous No.533891757
>>533891675
stadium sucks and overwatch sucks, tranny
Anonymous No.533891769 >>533892041 >>533892115 >>533892265 >>533892471
>>533891327
I have no real opinion of the game, but I refunded it solely because the jump animation looked so goofy and out of place that I couldn’t ignore it as a bad omen.
Anonymous No.533891828 >>533892142
>>533855145
He said *without* meta progression.
>>533855974
fr fr
Anonymous No.533891884 >>533893051
>>533891675
>dev for a while
post progress?
Anonymous No.533892041
>>533891769
Jesus Christ. Post your game right now. Why shouldn't I drop it knowing it's an agdg game and not some multimillion dollar game? Why should I give it a single minute of my time?
Anonymous No.533892067
>>533891661
AFAIK, Genshin, as well as most gachas, are reasonable to play as pure F2P. You just miss out on getting your favorite waifus in sexier costumes. You could also just replace the method of getting the premium currencies with some grinding instead of IRL money.
Anonymous No.533892115 >>533896434
>>533891769
You can change character to one without that jump animation...
your omen instincts are shit. game is genuinely good.
Anonymous No.533892142 >>533893076
>>533891828
>He said *without* meta progression.
The meta only changes to hoping for random chance to give you a pair of boots that give you 20% speed boost. Rogelikes are still about cheesing the system with things you unlocked. You gamble every game you generate a seed on.
Anonymous No.533892265 >>533896434
>>533891769
>I have no real opinion of the game
yeah
with taste that bad
i hope not
Anonymous No.533892297
>>533891491
>NOOOO you MUST immediately recognize my favorite fotm asset-flip slopgame!!!
Anonymous No.533892471 >>533892619 >>533892806 >>533892872
>>533891769
You dodged a bullet, game is shit
Really says something that so many tards here are sucking it off
I can only assume it's because it's "non-woke" or some such bullshit, it's certainly not the gameplay or art direction
Anonymous No.533892619 >>533893642
>>533892471
what was bad about it?
Anonymous No.533892765 >>533892923
>>533891491
>it's all e33
damn that's even worse because it looks like 3 different yet generic games
Anonymous No.533892806 >>533892854 >>533893042
>>533892471
It's obviously because of the loli
Anonymous No.533892854
>>533892806
it's a hebe thougheverbeit
Anonymous No.533892872
>>533892471
>game is shit
>I can only assume
???
Anonymous No.533892923 >>533893994
>>533892765
silly jumping mini game, overworld map/mount and a cutscene in a weird underwater place look different?!!???
Anonymous No.533893042
>>533892806
huh? lune isn't a loli
Anonymous No.533893051 >>533893263 >>533893898 >>533894739
>>533891884
o-ok...but promise you willn't be mean ><
Anonymous No.533893076 >>533893260
>>533892142
So we are now looking for a game "where you start with having everything" as well as there being zero RNG?
Maybe Trackmania and similar speed-focused games, though they usually have progressive unlocking of harder maps, you can just download user-generated ones if you would wish to immediately jump into the super hard difficulty. It’s not even neccessarily going to be new track elements on harder maps, just tighter built and stronger times to beat.
Anonymous No.533893260 >>533893575 >>533893675
>>533893076
>So we are now looking for a game "where you start with having everything"
You don't start with everything, you start with nothing and unlock things through pickups. How are you this incredibly stupid? What mental gymnastic faggotry are you doing over there? What because you can't spawn at a checkpoint all of a sudden this means you have everything?
Anonymous No.533893263
>>533893051
Anonymous No.533893575
>>533893260
relax
Anonymous No.533893642 >>533894628
>>533892619
>open-world JRPG (inherently shit)
>retarded YIIK quicktime event combat
>shitty generic assetslop "art style"
Anonymous No.533893675 >>533894032
>>533893260
starting with everything might as well everything is unlocked
Anonymous No.533893845
Success breeds jealousy hour.
Anonymous No.533893898
>>533893051
Anonymous No.533893994 >>533894380
>>533892923
The entire game seems to have so much random shit thrown in it looks like someone fucking around in unreal engine with a bunch of asset packs, then tried way too hard to make it SOSTYLISH with the combat system so they could win over the r/Persona audience
Anonymous No.533894008 >>533894504
>erm, didn't you hear? popular thing literally CANNOT be bad, jealous contrarian chud
Anonymous No.533894032 >>533894451
>>533893675
EVERYTHING IS NOT UNLOCKED IN A ROGUE-LIKE.
YOU PICK DIFFERENT THINGS UP EACH PLAY THROUGH UNLOCKING YOU A NEW UNIQUE POWER OR ABILITY, JUST BECAUSE IT IS NOT PERMANENT ON DEATH DOES NOT MEAN YOU ARE NOT UNLOCKING SOMETHING. FAGGOT.
Anonymous No.533894243
I don't think I've seen any racers on UE is the engine bad for racers?
Anonymous No.533894380 >>533894758
>>533893994
it is mega end game spoilers
the reason for the world being like that? it's someones imagination/artwork, not a 'real' world.
Anonymous No.533894451 >>533894523
>>533894032
we're talking in opposition off some shit like dmc and god of war where you have to progress through the story to unlock shit the character should already know
roguelikes don't have that dumb shit
Anonymous No.533894504
>>533894008
if it's bad I need to know how so I can avoid the same mistakes. please tell.
Anonymous No.533894523
>>533894451
You deserve your throat slit.
Anonymous No.533894628
>>533893642
>>open-world JRPG (inherently shit)
why is that inherently shit?
>>retarded YIIK quicktime event combat
it's not like YIIK, you just have one button to press, it's more like sekiro(fun)
>>shitty generic assetslop "art style"
opinion
Anonymous No.533894739
>>533893051
How does one invest in your game, anon? I want to buy stock.
Anonymous No.533894758 >>533895009 >>533895154
>>533894380
I could already tell. An easy way to make something look cool while fucking around in a game engine is make random shit floating around. Now if you design all your levels like that it should be easy mode, now how do I justify that in the story? Oh yeah its all a dream/in someone's mind/similar trope
Anonymous No.533895009
>>533894758
Only the end game looks like that. The rest of the game looks like a normal fantasy place.
Anonymous No.533895154
>>533894758
a lot of levels are pretty cool though. while assets fill up some details, the bulk is bespoke stuff.
https://www.artstation.com/channels/TheArtofExpedition33
Anonymous No.533895306 >>533895380
I still don’t know whatβ€˜s causing the problem
Anonymous No.533895380
>>533895306
try turning it off and on again
Anonymous No.533896219 >>533896770 >>533898261
Listen, guys! Guys, listen! How in FUCK is using AI art and AI muzak permissable, BUT NOT AI VOICE???
Anonymous No.533896434 >>533896801
>>533892115
>>533892265
If the very first action 70% of people do on starting the game looks like shit, there’s going to be the same lack of care everywhere else.
Anonymous No.533896453 >>533896545 >>533897579
Unreal store slop looks way better than any bespoke asset you're capable of making
Anonymous No.533896545
>>533896453
Consistency is more important.
Anonymous No.533896672 >>533896828 >>533896849 >>533897018 >>533897021 >>533897453
Somebody here said a while ago that a good sense of progression is introducing new gameplay mechanics at the right time and new obstacles for the pleyer to overcome. However, the final levels in my game turning out to be more like corridors you walk through. They do have the advantage of the player being able to gawk at scenery and there's a lore reason as to why there's little enemies. Anyway, back on point, do you think it's okay to make the final couple of levels "easy walking corridors" where you're mostly gawking at scenery?
Anonymous No.533896770 >>533896854
>>533896219
Because people can tell it’s AI still. Give it another generation.
Anonymous No.533896801
>>533896434
>there’s going to be the same lack of care everywhere else.
well, that's just not true. GOTY btw
Anonymous No.533896828
>>533896672
A lot of AAA games do this because they won't throw anything harder at you anyways.
Anonymous No.533896849 >>533897031
>>533896672
It's fine to have a "victory lap" after the player has beaten the most challenging part of the game, but don't make it the entire last level.
Anonymous No.533896854
>>533896770
>Because people can tell it’s AI still.
I put in effort to make it not sound like it's AI. Of course it's not perfect but right now it sounds like "twitter/fiverr voice acting" rather than AI. And yet /agdg/ is still telling me it's impermissible.
Anonymous No.533896910
>>533841985
>cozy colony sim
>there's still some life survival elements like hunger and hapiness and things can go wrong but in a cozy way
I think Dwarf Fortress is "cozy" in this way. Unless you purposefully embark in a fucked up location (which it warns you about) then the game is pretty laid back.
Anonymous No.533897018 >>533897453
>>533896672
it's fine as catharsis, if it give strong feels
Anonymous No.533897021
>>533896672
It's very difficult to make a game "too easy". However, if there's nothing keeping the player around in your scenic hallways, you're essentially spending weeks or months of work just so players can walk by all your work in a few seconds. No one is actually going to stop and admire the scenery unless it's truly specular, and even then, that content is merely extended from seconds of lifespan to tens of seconds.
Anonymous No.533897031 >>533897102
>>533896849
Well, I mean, it's not a total piece of cake. You still have multiple options on how to infiltrate the locations and I can give the enemies very big guns that do a lot of damage, but outside of one boss battle, I imagine by the end of the game the players would be experienced with the game enough that whatever I can throw at them won't be challenging anymore.
Anonymous No.533897102 >>533897184
>>533897031
BG3 basically did this and nobody complained.
Anonymous No.533897184 >>533899317
>>533897102
I haven't played it. I have no frame of reference for what you're talking about.
Anonymous No.533897453
>>533896672
>>533897018
Reminds me of Bastion.
Anonymous No.533897579
>>533896453
unreal store slop is soulless like the precursor to ai
like stock images or footage that may look good in a clean overly post processed way but have no personality, designated use case, or context it was specifically made for that gives it meaning and coherency with the overall project
Anonymous No.533897897
I found an artist who was a cool person to work with during GMTK. He's got a lot of ideas for story driven games that are kind of my vibe. I've been in such a creative rutt that letting someone else do all the creative work while I do the problem solving, system design and occasional course correcting actually seems pretty chill.
Will see if this partnership works out.
Anonymous No.533897930
>mathematicians: and thus, this ends up in O(n^2) time complexity
>my implementation: this is probably O(n^3) or even more, but idgaf it works
Anonymous No.533898261 >>533902231
>>533896219
Its not permissable. Its just that big projects with standards dont ever use AI for music and art, they only ever attempt doing voices because voices cant be distinguished. If non-slop dev started using AI art they would be scolded for it, but fortunately its only used by bottom of the barrel fags like people here.
Anonymous No.533898263 >>533898952 >>533898956 >>533899450 >>533899503
For the first time in 5 years of working on my game, the dreadful thought has creeped up on me.
What if it doesn't sell? Should I continue down this path? Shouldn't I just rush it to the end and get it out of the way so I can start something new? I don't want to spend 10 years on something that won't even pay me my 100 steam bucks back.
Anonymous No.533898634
how to get my art to stop looking like this?
Anonymous No.533898952
>>533898263
game?
Anonymous No.533898956
>>533898263
Congratulations on finally growing your second brain cell.
Anonymous No.533899239 >>533899367 >>533899446
>Narcissist personalities think that good things will happen to them in the future because they're special, therefore they make bad decisions more often in the present
think about this while you're working on your "magnum opus"
Anonymous No.533899317
>>533897184
The ending is basically a straight shot with little strategy and the last room/phase is just standing in a circle around a non-attacking brain DPS’ing it.
Anonymous No.533899367
>>533899239
I don't get it.
Anonymous No.533899446
>>533899239
Wrong, I make bad decisions in the present because I know nothing good willl ever happen
Anonymous No.533899450 >>533899765
>>533898263
you should have a demo by the 1 year mark and continue based on player feedback
Anonymous No.533899503
>>533898263
>Shouldn't I just rush it to the end and get it out of the way so I can start something new?
Yes.
Anonymous No.533899765 >>533900050 >>533900365
>>533899450
A lot of good games here had demos, and they were encouraged to go on, and they released to only get 10-20 reviews 1 year later.
This is mainly what's kinda making me doubt myself. I always thought I'd get at least 20k the first month out of my game since I worked so long on it, but what if I'm just delusional?
Anonymous No.533899958 >>533900707
Any solid resources on Godot project architecture, scene structuring, and node hierarchy best practices? I’m aiming for clean scene separation, but I keep hitting cases where I need to reach into child nodes, and it starts breaking encapsulation.
Anonymous No.533900050
>>533899765
>I always thought I'd get at least 20k the first month out of my game since I worked so long on it
20k reviews or dollars? either way yes, delusional. the longer your game takes to make the less reviews it gets, because there's a reason it's taking so long to make 'good enough' right?
Anonymous No.533900365
>>533899765
Unless you have $80k for marketing that isn’t happening
Anonymous No.533900387 >>533910313
https://store.steampowered.com/app/2645800/MEDAL_WINNERS/
Haha look at how bad this guy's game look
>No game
Oh right. :(
Anonymous No.533900512 >>533901537
good games are created through a collaboration of talented people
Anonymous No.533900707 >>533902094
>>533899958
You can reach into child nodes. Nodes are meant to be grouped. Any group of nodes that you think can be encapsulated should be its own prefab scene. If you need to reach children within an encapsulated scene from whatever instantiates it, then I would add the interfaces necessary to reach those children into the script of the root of that prefab scene.
gogem.pro No.533901537
>>533900512
this a talentless bait
Anonymous No.533901702 >>533901828 >>533902351 >>533905861 >>533912330
>if you have a β€œhold x to autoloot/highlight interactable” button, people will just spam it and not look at the environment
>if you only have it outline/glow/whatever on hover, people will waste time OCD looking at everything and demand autoloot mods
What are you supposed to do, have interactables and loot always glow like it’s a kid’s game?
Anonymous No.533901828 >>533901903
>>533901702
Dont' have loot to be very honest. Your followers collect it when you leave the dungeon.
Anonymous No.533901903 >>533902064
>>533901828
Okay but any interactable then, or something lying on a table, or whatever. Same problem.
Anonymous No.533902064
>>533901903
everything is automatic
Anonymous No.533902094 >>533902481
>>533900707
>You can reach into child nodes.
I know that but I feel like I'm breaking encapsulation when I reach into a "World" to get a "SubViewportContainer". Selecting "Editable Children" seems to me like an anti-pattern. There's got to be a better way to approach composition and encapsulation.
Anonymous No.533902231
>>533898261
>Its not permissable.
It is if you can make good use of it. Just because you are a looney troon seething about anything AI all day, doesn't mean people can't use it.
Anonymous No.533902351
>>533901702
make loot smell different.
Anonymous No.533902359 >>533902906
Has any /agdg/ dev here ever used GZDOOM for game development?
Anonymous No.533902438
I think it's the trailer that's bad
Anonymous No.533902481 >>533902842
>>533902094
You don't need to use Editable Children.
>add the interfaces necessary to reach those children into the script of the root of that prefab scene
Anonymous No.533902486
>>533807803
>peripeteia
Anonymous No.533902590 >>533902721
>you don't need edible children
Anonymous No.533902721 >>533902827
>>533902590
Software development is a profession where you end up on multiple lists for having googled "how to kill children" (processes)
Anonymous No.533902775
>>533802742
Is this a reference to tifa coming to date you at the spooky hotel
>>533820456
learning how to do 3d shadows with shaders from scratch is quite hard
there is lots of 3d math and buffer management
Anonymous No.533902784
>how to destroy disabled child
Anonymous No.533902820
Mozafakin basterd bitch!!! You better buy my game NOW!!!!!!!
Anonymous No.533902827
>>533902721
Don't forget the orphans, you gotta kill them too unless you want a memory leak.
Anonymous No.533902842 >>533903287
>>533902481
>add the interfaces necessary to reach those children
This is just "Editable children" with extra steps.
I think my problem is that I try to encapsulate things together that should be kept separate. That's why I'm hoping to find some advise on better structure.
Anonymous No.533902856 >>533902997 >>533903949
What is even the goal of RuneScape? To get rich? To see everything? To check off the list of achievements? Why play if you're not the best and can't be the best? Is it a self improvement simulator?
Anonymous No.533902906 >>533903086
>>533902359
https://khodoque.itch.io/rough-waves
https://strawberryoctii.itch.io/memoirs-of-magic
Anonymous No.533902951
>>533887871
>Asset flip
:|
>Asset flip, nepobaby
:OOO
Anonymous No.533902968
>>533802107
Well you retardationists defend it to no end anyway, putting all the blame on the devs instead of the storefront, so yes, it is better.
Anonymous No.533902997
>>533902856
>As of 1 August 2025, there are 67,000 players that have achieved level 99 in all skills.
Plenty of people have become the very best like no one ever was.
Anonymous No.533903004
>>533891006
Because you think your own mother is worth less than trash (you might be right).
Anonymous No.533903086 >>533903207
>>533902906
I've seen Rough Waves elsewhere. Are these really /agdg/ devs, THOUGHEVER?
Anonymous No.533903207 >>533903376
>>533903086
They post on /v/ too anyways, they're a team.
Anonymous No.533903287 >>533904080
>>533902842
If you ever really need editable children, those things should probably be the same scene file. Prefab scenes should be more "data driven". i.e. If you need to set a collection of properties per instance of a scene, you should create a custom Resource with all those properties. The root node of your prefab scene will @export that Resource type and use it to initialize its children's properties.

Also, you do know about "New Inherited Scene", right?
Anonymous No.533903376
>>533903207
>they post on /v/ so they're /agdg/ devs
Anonymous No.533903825 >>533904007 >>533906782 >>533907337
Inconvenient Truth: You're not a true /agdg/ dev if you post in the unofficial /v/ dev threads and aren't active in the official /agdg/ Discord and Matrix chat.
Anonymous No.533903949
>>533902856
It’s a Skinner box.
Anonymous No.533904007 >>533905320
>>533903825
I'm too old for discord
Anonymous No.533904080 >>533904372
>>533903287
>If you ever really need editable children, those things should probably be the same scene file
Yeah, this is what I end up doing: creating a scene, then breaking it up and constantly going back and forth on that.
Anonymous No.533904372
>>533904080
just think of scenes as classes

@exports and functions on the script on the root node are public methods and properties

everything else is private

and use signals more

also remember that if you do this:

@export var mylabel :Label
and then dragon drop your Label control from the scene tree into that variable slot on the inspector, then godot will automatically keep it up to date, whereas if you ctrl-dragon it to the script so it
makes a crappy

@onready var this = $blah blah that

then it breaks when you need to edit the dom and put hte label inside a center container etc, you can also use uniquelabel but my way with the @export variable is better
Anonymous No.533904492 >>533905107 >>533906537 >>533907227 >>533922258
Nolgorb's Ordeal is literally being review bombed by attention-seeking, bandwagoning armchair critics.
Anonymous No.533904589 >>533904771
Jobbydevs are the true devs. NEET nepodevs are scum.
Anonymous No.533904713
winaerotweaker disable copilot disablecortana disablenotifications makes windows 10/11 much more useable almost as good as linux
Anonymous No.533904771
>>533904589
Gamedev is my jobby.
Anonymous No.533905107
>>533904492
>Nolgorb's Ordeal
well it has really bad art like the achievements and announcement images it looks so bad it is like bad on purpose and gives the vibe that the dev wants to be admonished and is asking for it intentionally by making such mspaint artwork like he just doesn't give a fuck, why both nortubel and nolgorb have similar names and bad art is suspicious also the main menu gimmick is a bit too far IMHO. what i think the dev should do is make racial slur based memes on twitter so that they can just tell everyone that they are actually based and any review bombing is just from normie wokies mad at his edgy social media posts
Anonymous No.533905320
>>533885018
Flow and feedback (aka juice)

>>533904007
Same. I've tried several different servers and it always feels inhospitable to me.
Anonymous No.533905861
>>533901702
You need some way to draw people's attention to the things they can interact with. What that is should be specific to your game. If getting loot is a big part of what makes your game fun, then you need to make it very easy or even automatic to get said loot.
Anonymous No.533906519 >>533906782
>dragon drop
Anonymous No.533906537 >>533906782
>>533904492
I wish I was popular enough t get review bombed
Anonymous No.533906782
>>533906519
you're on a /v/-related board, deal with it

>>533906537
me too

>>533903825
matrix???
Anonymous No.533907227 >>533907327 >>533907352 >>533908989 >>533910920
>>533904492
>HOLY FUCK HE'S GETTING REVIEW BOMBED, THIS IS ANOTHER SHOAH
>only 2 new negative reviews 2-3 days ago

Do you work for Fox News?
Anonymous No.533907327
>>533907227
im happy for nolgorb, he has made a semi-insincere memeish game. it is only up from here, right fellas?
Anonymous No.533907337
>>533903825
>You're not a true /agdg/ dev if you post in the unofficial /v/ dev threads and aren't active in the official /agdg/ Discord and Matrix chat.
Okay that's fair. You're not gonna put my game in the OP list if I become successful, right?
Anonymous No.533907352 >>533907590
>>533907227
Unironically, how do you recover from your page looking like this?
Anonymous No.533907590
>>533907352
Wait a week
Anonymous No.533908517
>>533878407
>Godont is a great game engine.
lmao
Anonymous No.533908669 >>533909659
>>533885018
>2023-09
If you had kept working on this you could've been ready to put a demo on Steam right about now.
Anonymous No.533908775
>>533887325
kill yourself
Anonymous No.533908989 >>533909559
>>533907227
I thought he pussied out of having the menu as its own jump puzzle, or I thought it was just a meme... I didn't think he'd actually ship that. What a mad lad.
Anonymous No.533909440 >>533913038
>lowpoly
Anonymous No.533909559 >>533910603
>>533908989
He reworked it making it arguable even worse (it’s no longer a full separate level, but an overlay with fixed perspective)
Anonymous No.533909659 >>533911328
>>533908669
Demo of what gameplay?
Anonymous No.533910027 >>533911043
how do you fit the camera to the size of the sprites properly in godot imo
Anonymous No.533910313
>>533900387
I would rather have no game than a game I should be ashamed of, like that shit
Anonymous No.533910415
>>533837242
Anonymous No.533910451 >>533917989 >>533918275
What makes a game addicting?
Anonymous No.533910603 >>533910920
>>533909559
He should have reworked the whole game into a good game before releasing it.
Anonymous No.533910618
Anonymous No.533910907 >>533913457 >>533925942
this is my target demographic
Anonymous No.533910920 >>533912505
>>533910603
I think he’s just like gonna make next game
imho >>533907227 this is exactly the kind of publicity Nolgorb needs
imagine people are so passionately* frustrated with your game they talk to their friends about it
*passion originally means suffering
Anonymous No.533911043
>>533910027
Change the viewport size.
Anonymous No.533911328 >>533912562
>>533909659
You'd have some if you had worked on it.
Anonymous No.533911382
Came back after 6 months and found my game was uninspired unfinishes garbage
Anonymous No.533912330
>>533901702
depends on your game. post game
Anonymous No.533912505
>>533910920
I went into this review expecting friendslop but then after some time I realized what it was really talking about
yeah, a shadow would really help

what I hate about settings menus in many games is simply the fact that if you use multi screen, it will cause the game to break and you will have to toggle fullscreen and mess with the resolution until it works, but games with gimmicky settings menus absolutely ruin that. One game I just played had a full screen button but you had to press a very specific key while hovering over the fullscreen option and the indicator for what key to press was off-screen
Anonymous No.533912562 >>533918859
>>533911328
>nodev thinks gameplay just magics itself into existence given enough time
Anonymous No.533912762
>>533823413
>sometimes I contribute aswell.
Like what?
Anonymous No.533913038
>>533909440
>low-poly :)
Anonymous No.533913180
>high-poly
Anonymous No.533913351
>>533822992
>marnix giving advice without any hits
>sasquatch deciding what unity assets should go into store sale bundles given his track record
Good video, anon.
Anonymous No.533913457 >>533913864
>>533910907
Who the fuck keeps multiple cans of room temperature beverages on their desk
Anonymous No.533913864 >>533914313 >>533915107
>>533913457
Chinese people are weird and don't believe in ice cold drinks. A "cold" drink vending machine is typically only chilled to around 14C, and most places will offer room temperature drinks as the default. You have to specifically ask for the cold drink.
Anonymous No.533914313 >>533915208
Programmed another new dude
He is not very strong yet
Also I found a decent RTS player to test the game for a reasonable price, he spent 3 hours on the first 7 missions and then 2 hours stuck on the 8th, very interesting footage

>>533913864
Based af
Anonymous No.533914692 >>533914802
What the fuck Unity?
Anonymous No.533914802 >>533915245
>>533914692
For horror games?
Anonymous No.533914819 >>533914963 >>533915456 >>533922187
Still struggling with polygon ear clipping. Progress has slowed down, it's depressing but it's almost working. There's still some minor detail I'm missing which causes heap use-after-free in some cases. The naive implementation works fine and was easy but this is an optimized version which requires me to keep track of 4 doubly linked lists that are interlinked. My brain simply cannot keep track of it all at once....
Anonymous No.533914889 >>533915568
going to do a 12 hour sprint. 60-10 pomodoro, 30 min break after 4 sessions. 12 hours of work. 3.5 hours of breaks.
Pray I succeed.
Anonymous No.533914963
>>533914819
Oh, I understand now. The use-after-free is caused by removing of nodes from the interlinked lists, which invalidates pointers in other list because they reference each other. Fuck.
Anonymous No.533915107
>>533913864
Honestly 14C doesn't sound too bad. Extreme cold takes away the taste anyway.
Anonymous No.533915208
>>533914313
My hope is to make the first mission more exciting by giving these units to the player
The current ones are a bit weak especially against the mission objective, dealing only 1 damage per hit
The current choice of coven used to make more sense for mission1, because it featured also the "construct a building" objective and you could discover that the Technician unit helped with that. Now I moved the coven buildings to missions 2 and 3; though this also needs to be reconsidered, as the playtester got baited by the newly introduced Control Cage building in mission 3, focusing too much on the starting bases over rushing out and taking more coven. Thanks for reading my devlog
Anonymous No.533915245 >>533915497 >>533920059
>>533914802
Oh I guess that explains why that tag exists.
No, my assets weren't for horror games...
Anonymous No.533915456 >>533916073
>>533914819
Nice, keep going!! (Why do you need an optimized version? Is this structure used for more than the "mapping" portion that you showed?)
Anonymous No.533915497
>>533915245
Horror games are popular these days.
Anonymous No.533915568
>>533914889
make sure you look at something in the distance every 20 minutes for a full 20 seconds to avoid eye strain. God speed.
Anonymous No.533916073
>>533915456
The optimized impl is not necessary for me but I'd like to do it. My naive implementation is O(n^3), optimized should be O(n^2)
Anonymous No.533916235
i dont wanna dev this isnt fair i dont wanna dev no no no
Anonymous No.533916797
After two years I have kind of figured out inheritance in godot. I am also kind of retarded. My best advice would to be to ignore any youtube tutrials and read the manual first. Do all the activities.
Anonymous No.533917305 >>533918123 >>533918148 >>533918205 >>533918631
Any other NEETdevs here? I was hoping for my games to make enough money to justify my lifestyle, but I've failed. It takes too long to make a good game, and the idea of pumping out soulless slop disgusts me. I can't do it. I'm probably going to get a job and keep working on my games on the side, in my free time. I have good technical skills, so a few free hours per week should still be enough to slowly put together a decent game.
It's too much pressure. Putting all of your eggs in the indie dev basket, hoping to make money fast enough to justify the lifestyle. It's not good for you.
Anonymous No.533917646 >>533922125
I haven't posted progress in a while as I did re-write alot of code to help with the dev process. I have managed to incorporate the 'tackle' into the game, if an opponent is close enough they can decide whether to tackle or block. If the opponent's attack rolls higher then the player's endurance then the ball is intercepted.
There's still alot of cleaning up to do. The UI has gotten messy. Afterwards will be the start of creating some assets, as I need a goal to shoot in.
Anonymous No.533917795 >>533922125 >>533923597
am i unique?
Anonymous No.533917989
>>533910451
https://www.darkpattern.games/
Anonymous No.533918123 >>533918609
>>533917305
Make games because you need to make games, not because you need to make money.
Anonymous No.533918148 >>533918609
>>533917305
Yeah. I don't expect my game to help much, even if it made 1 million I'm still priced out of my hometown.
Anonymous No.533918205
>>533917305
It's not possible. Waging will drain you out of what little creative energy you have. You can only make it during your time as a NEET. You will make the slop, and you will like it.
Anonymous No.533918213 >>533920126 >>533921484
https://x.com/JanOrszulik/status/1952036250631938268

anti AI tranime troons said it was impossible to make btw
Anonymous No.533918235
>>533835201
That style of pixel art is so unappealing.
Anonymous No.533918275 >>533918740
>>533910451
a sense of progression
to feel like you're accomplishing something
the depth of the appeal relies upon the accessibility of the game and the nature of the narrative presented through the game
some games like cookie clicker are addicting because it takes zero effort to click the cookie, watch the number go up, and buy upgrades
meanwhile some games like league of legends are addicting because the ranked grind can take years of effort before you hit your goal
the basis of addiction in both games is the sense of progression the player experiences
similarly this is why juicy polished arcade-style games don't do as well any more, the sense of progression isn't overtly experienced by the player unless you add some very basic and blatant exclamation to the player detailing the story of the game, or have some sort of incremental upgrade system

but again, the sense of progression is the basis of addiction
the complexity of the gameplay and the narrative depends upon what you specifically think is best
Anonymous No.533918460
Any ideas for quick to make projects that I could throw into my portfolio? For a programmer job, ideally about 20 hours of work start to finish, more is okay if I can reuse some of that work on other projects.
Seems like good time to do asset flips or vertical slices.
Anonymous No.533918542
>>533876254
Hmmm, will there be a pregnancy mechanic?
Anonymous No.533918609
>>533918123
I want to make games, but in my position, it would be better for my mental health to have a reliable source of income. Savings are running low. It doesn't feel good to have pressure like this. Not when I naively hope a video game will make enough money to cover my costs.

>>533918148
Tough. What region do you live in?
Anonymous No.533918631 >>533918882
>>533917305
Yes, but I moved back in with my mom so I don't have any expenses at all. I just help her out around the house when needed, cook meals, and mostly just do my own thing in my room all day long.
Haven't finished my game yet (only been a few months working on it) and I don't expect to make a living off of it, so it's more something I'm making just to prove to myself I can make a game.
If people buy it and I can make a living off of it, that's great
If no one buys it, at least I still made a game, proven to myself that I am capable of making games, and will move on to make my next game.
When my free ride ends, I'll either be in a position where I'm making money from games or I'll just suck it up and go back to washing dishes for a living.
Anonymous No.533918720
>>533889340
CEL SHADING!
Anonymous No.533918740 >>533924456
>>533918275
You are spot on. Humans like making progress and preparing, hence why we collect money resources etc. Games with progression is a surrogate activity for this behavior.

Irregular reward patterns (RNG) is also something humans are hard wired to get addicted to (most animals are).
Anonymous No.533918859
>>533912562
>nodev calls others nodevs
>nodev cannot comprehend working on a game because he's a nodev
Anonymous No.533918882
>>533918631
>When my free ride ends, I'll either be in a position where I'm making money from games or I'll just suck it up and go back to washing dishes for a living.
Good outlook. Good luck with your games. I hope it goes well for you. Working is tolerable when the alternative is homelessness. I feel like the fear of getting a job for most NEETs stems from the fact that if you stay unemployed, you'll probably have a support structure for as long as people are willing to assist you. When you are absolutely certain that you'll be eating shit on the streets if you don't make $1500 by the end of the month, you'll be very happy to have employment. It helps put things into perspective.
Anonymous No.533919287 >>533919390 >>533919569
im gonna laugh so hard when someone makes the omw AI game and becomes a multi millionaire
Anonymous No.533919390
>>533919287
same lol especially since theyll get it from kickstarter (theyll sell ad space) then never release the game
Anonymous No.533919569 >>533919754
>>533919287
i wouldn't be surprised if the game ends up being some half-baked 90 minute walking simulator
Anonymous No.533919593 >>533920356 >>533921141
So where do I look up references to learn how to make games using C with raylib? The game I want to make is a top down turn based. But I am unsure where to look up more information on how to build or make games or just in general learning to code? Do I look at other existing games and their code, they have some at the raylib website. I just dont know how or where I should be learning to code.
Anonymous No.533919754
>>533919569
worked for shartpire troonvivors
Anonymous No.533920059 >>533922463
>>533915245
>No, my assets weren't for horror games...
well time for a pivot then, it's your calling
Anonymous No.533920126
>>533918213
This is interesting but is it just me or is the "castle" flat? I don't think I'm sold until I can actually walk all the way to the castle gates and go inside.
Anonymous No.533920356
>>533919593
>I just dont know how or where I should be learning to code.
School
Anonymous No.533920479
i hate teamdevs
Anonymous No.533920514 >>533921198 >>533921798 >>533922103 >>533922332
Void Wars wonned BIGLY.
Threats of copyright infringement lawsuits are just FUD spread by crabs.
Copy as much as you want, the world is your oyster.
Anonymous No.533921141
>>533919593
hey anon there’s these things called β€œtutorials” and β€œexamples” I think they are used for educational purposes?

sounds like you’re waiting for an invitation to make game
Anonymous No.533921198 >>533922009 >>533922103
>>533920514
AI won
Anonymous No.533921484
>>533918213
The AI video was totally possible, dunno why would someone would claim it to be impossible to make by hand.
Anonymous No.533921724
Make new please :)
Anonymous No.533921798
>>533920514
galduen like
doesn't impress me
Anonymous No.533922009
>>533921198
total hackdev VICTORY
Anonymous No.533922103 >>533922319
>>533920514
>>533921198
do they publicly acknowledge their AI usage
Anonymous No.533922125
>>533917795
better off asking a cat if your game is unique than chatGPT

>>533917646
interesting concept
Anonymous No.533922187 >>533922490
>>533914819
Seems to work now, though I still fear there are edge cases where it will fail. This shit is tedious.
Anonymous No.533922258
>>533904492
That is quite the ordeal....
Anonymous No.533922260 >>533923091
What 3rd world country should I move to? It's the only way to make this jobby possible
Anonymous No.533922319
>>533922103
They're probably not retarded, no.
Anonymous No.533922332 >>533922626
>>533920514
looks like shit, don't care
Anonymous No.533922463
>>533920059
But I don't want to make ugly games, I want to make beautiful games...
Anonymous No.533922490
>>533922187
I'm actually feeling dizzy after this. This shit was more complex than KD-trees or BVH's. Fucking mathematicians.
Anonymous No.533922626 >>533923438
>>533922332
[cope cope cope]
Hmmm, yes. Very thoughtful.
Anonymous No.533922837 >>533923116
I've unintentionally created a colonoscopy simulator.

Also, how do I get OBS to record in a 4chan approved mp4? 4chan says mp4s need to be h264, and that's the same as OBS's encoder, but 4chan wasn't happy with it.
Anonymous No.533923024
Paying an artist for your game is being a cuck. Most games don’t have a unique art style so you’re just a redditor trying to virtue signaling you are β€œkeeping the game artist industry alive”. Meanwhile most game artists are retarded babies who want to barely lift a finger. It’s cringe af
Anonymous No.533923091
>>533922260
https://www.youtube.com/watch?v=2YR_gbYWIMY
Anonymous No.533923116
>>533922837
Anon making me go back 25 years by making a Once Upon a Time... game
Anonymous No.533923165
new thread
>>533923138
>>533923138
>>533923138
>>533923138
>>533923138
Anonymous No.533923403
someone make a new thread without garbage interracial nortubel trash
Anonymous No.533923438 >>533923564
>>533922626
it made less than an 18 year old on onlyfans makes in hours
cope
Anonymous No.533923564
>>533923438
let's see your onlyfans account, nonny
Anonymous No.533923597
>>533917795
You or your game?
Some are capable of making "unique" games.
https://arch.b4k.dev/vg/thread/338304370/#338317468
gogem.pro No.533924456 >>533924906 >>533924960 >>533928937 >>533929059
>>533918740
>Humans like making progress and preparing, hence why we collect money resources etc.
i would argue this is learned behavior
children who have not yet been pavlovbelled into dopamine production for resource hoarding aren't going to give a fuck about your skinnerbox full of numbers
Anonymous No.533924906
>>533924456
Toddlers who barely know how to count know how to horde in Minecraft.
Anonymous No.533924960 >>533926203
>>533924456
nta, but squirrels and some other animals hoard food
https://en.wikipedia.org/wiki/Hoarding_(animal_behavior)
Anonymous No.533925942
>>533910907
The laptop life seems to chic until you start thinking of the neck and eye strain.
gogem.pro No.533926203 >>533926381
>>533924960
idk if you know this but most animals learn behaviors too and also we're one of those animals
Anonymous No.533926381 >>533926893
>>533926203
>Leafcutter ants harvest pieces of inedible leaves and then cache them in underground chambers to ripen with a fungus which is the main food for the colony.
gogem.pro No.533926893 >>533927528
>>533926381
>he has the brain of an ant
damn bro thats rough
Anonymous No.533927528 >>533928416
>>533926893
careless, improvident and idle grasshopper dying in winter detected
gogem.pro No.533928416 >>533928539
>>533927528
that's a fable not reality
they're both successful spcies with differing strategies
and that biologically inaccurate story was a method of teaching you things which became part of your learned behaviors
Anonymous No.533928539
>>533928416
>spcies
Anonymous No.533928937 >>533929059 >>533930018
>>533924456
what we value is hinged upon socially-established and reinforced ideals, but i believe it is inherent to human nature to desire more of whatever you believe is important
that inherent desire is what makes games so addicting
if an appealing narrative is presented to you, and the game provides an intuitively understandable method of making progress towards the goal presented by the narrative, players will be addicted to making that progress
it could be assumed that even prehistoric cavemen would have salivated at the idea of hoarding more food, tools, and resources, as their goal would have been survival, and the acquisition of such items would have contributed towards the narrative of improving their odds of survival

you're right that what we value is socially-constructed, but i do genuinely believe humans have a natural desire to feel a sense of progress towards an valuable goal in regards to the fulfillment of an appealing narrative

"i need X to Y because i want Z"
Anonymous No.533929059 >>533930148
>>533924456
>>533928937
Samefag.
gogem.pro No.533930018 >>533930148
>>533928937
thats alot of words just to say you thinks its good and ok to pavlovbell people into accepting dopamine machines in place of having to do the harder thing of making something soulful
Anonymous No.533930148
>>533930018
>>533929059
gogem.pro No.533930683 >>533931041
>only response to a post was to call out a typo
>mad that the conversation continues without him
Anonymous No.533931041
>>533930683
Anonymous No.533931783
>>533800224
I dont remember megaman 64 looking like that, but it looks very nice.