Categories edition
>Demo DaysNext: https://itch.io/jam/agdg-demo-day-64
Previous: https://itch.io/jam/agdg-demo-day-63
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA
>AGDG resourceshttps://hackmd.io/dLaaFCjDSveKVeEzqomBJw
>Helpful linksNew Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/
>How to WebMhttps://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam
>Previous thread>>533702478
im in a giving up kind of mood
The temptation of checking out another game engine while in the middle of learning a different one
>>533799121 (OP)ascent of ashes bros...
grok, make my video game for me or else i'm going to lose it
in this house we dont give up, we throw in the towel
in this house we don't post progress, we release dev pressure
in this house we don't design games, we add essence to games
got it? good, now sit yo ass down
Prison Architect 2 is gonna be a massive flop, isn't it
>>533799676they all suck LMAO
>>533800279itll have much higher initial sales from retards who thing 3D = better (its not... at all.) then instantly fall off and end up with 10% of the reviews
what do we do about 2centers?
why is nobody speedrunning my game
>>533799153>Habbo Hotel in VR
>>533800132What was the reason? I don't get it
>>533796558How should I begin with the UI?
>>533796456It's a pikmin-like game.
>THREE emails to one guy
I think it's time to accept that this relationship will never be healthy
>>533800224How fast can you learn this style starting from zero?
>>533801273Don't start with UI, he's fucking with you
>>533801281According to Gabe Newell this system is better than simply not letting mountains of AI slop on the store, okay?
>>533801476start with making low res textured boxes, tvs, etc. then work your way up to more complex objects. textures are the key to this style.
use MML images as reference, steal the colors too.
>>533801281>demojust pirate my game you cheapskates
file
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so, this is me
I can't even figure out Hammer editor to make maps for CS2. What hope do I have making a 3D video game? Be honest with me.
>>533802742Figure out? just read the docs
sir, a sixth negative review has hit Nolgorb's Ordeal steam page in a row
>>533802742Start doing shit
When you realize you can't do the thing, go lookup what others did to accomplish thing
thinking about adding savestates and fast forward/rewind to my game like in emulators
>>533805131Um Anon that's braid???????
>>533805131i am of the opinion that rewind would be really annoying to add to a game
I am stupid enough to worry about time.time overflowing even though it will take forever. Like truly forever.
>>533805453It's just a series of savestates played in reverse chronological order, anon.
>>533805930nta
efficiency?
animation?
audio?
>>533806168I think you have a fundamentally low understanding of what a savestate is.
Save states? more like gay states hahahaa
>>533806416how many processes would you have for your game? 1?
how do you define savestate?
would you virtualize part of the game?
Does your game have a hook?
>>533806416>>533806924how much of the game's state would be captured in the savestate? what about gpu graphics state? not that i know much about gpu graphics state
>>533806697gaming? more like gay ming hahahahhaha
>>533807131>>533806924that's enough brownoid yapping for today
where did it all go so damned wrong? well, let me take you back...
*screenwipe*
NEW SCENE: me at the computer as a kid, googling "how to make games"
>>533806980Just the classic
>>533807803My game is in this picture
>>533807669post your savestate game
A game where you have 1% chance to die around halfway through the game because of some undiagnosed health issue your character has.
>>533808178I did rewinding like a decade ago and all you need is to record the differences between steps then apply them in reverse, same applies to things like audio events.
All posts in this convo made me actively dumber.
>>533806980yes
it's X but Y
>>533806980A grappling hook, yes.
>>533808261An aneurysm? Then on the death screen have a PSA about it
>>533808436what engine? custom architecture and design?
why can't godot take glbs with blend shapes AND modifiers
>>533808878why is he ignoring the playre ?
mfw
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>>533802734except... it always happens. eventually the unexpected starts becoming expected.
>>533806980yes... if I can fuarking execute it correctly. which I don't think I'll be able to on the first try.
Day x of trying to develop a gacha game
>>533809853glb doesn't have modifiers, you have to tick that box that says apply modif when exporting
>>533810118i havent programmed him intelligence yet
Reached 41 wishlist anon!
>>533810217Stop and make a real game.
Is it even possible to use a single monitor in the current year? Even 27" feels way too fucking small.
>>533801498I already took UI. Any advice? UI is just like Main Menus, how much health a player has, the map and so on, right?
>>533810934Nice anon. Thats 41 more than me!
>>533811264>UI is just like Main Menus, how much health a player has, the map and so on, right?Depends how autistic the game you are making is. I am jealous of anons whos ideas dont involve making like 50 different menus
>>533811612>I am jealouswhy? making UI is boring as hell and video games should 99% of the time communicated through visuals (EXCLUDING UI) and audio. it's a video game afterall, not a regular game.
>>533812024>making UI is boring as hellYa, hence why I am jealous of those who DONT need to make a bunch of menus
>>533812279Oh, sorry, reading comprehension error ;_;
Man aren't you glad that you're not a pixel shmuck?
>>533812536No worries anon, it happens
>>533809239Engine doesn't matter, states are generic data structures that can apply to any framework and if you don't know what a data structure is then you shouldn't be thinking about save states or game development to begin with.
The depth of the gamedev scene are immeasurable.
>>533813406how would it work with, for instance, unity coroutines? how would you design it? would you limit and constraint usage of various features to make savestates easy to apply?
what engine? custom architecture and design?
>>533812625Why? Is that made with AI?
>>533812625I can't even tell what I'm looking at.
>>533814743>constraintconstrain
>>533812332Nice, how are you doing this ? Is it built-in godot functionality? How does it differ from the webm you posted before?
>>533815563i think it's shadow the hedgehog
>>533744802>>533758729What would you anons do using legos and 3D printer related to gamedevving?
Level design?
Puzzles?
>>533817281anime girl sprite tiddies
>>533817281I would throw them out because those are childrens toys.
>>533817461but games aren't
ok anon
>>533817678>but games aren'tNo, Euro Truck Simulator is not a kids game.
>>533817862Has anyone made a game about indie game development before?
>>533817281When I was a kid I'd use the tiny individual blocks and imagine they were various characters and then act out imaginary scenarios and storylines complete with turn based battles
Little did I know, I was training myself to write video game scenarios today
>>533817281>>533817862rangjeep woke up and started spamming ecelebs and replying to itself immediately
such is the life in uttar pradesh
>>533817461>he doesn't know
>>533816572it's using NavigationAgent2D
they now avoid other agents and get close enough to collide with the player
the main problem is how to stop them flickering on collision which I've managed to get to a minimum
>>533818165I'm that cat and you're that snoyboy.
>>533818214>>they now avoid other agentshow
>>533817461Excuse me. There are very complex and amazing 18+ age range sets, you know? No child unless a genius, could build them.
>>533818296enable avoidance in the agent and use the signal _on_navigation_agent_2d_velocity_computed to move
OhN-
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Heard you were thinking of giving up
>>533818214if they avoid walls then they don't need to collide with walls to begin with, disabling collision also deals with awkward moments where they get stuck on corners
>>533818849thinking? im living it.
i am giving up made flesh
>>533818260>and you're that snoyboyWrong. I'm the internet stranger who saw this accidentally and can't stop laughing every time that sees it.
>>533817974>I was training myself to write video game scenarios todaybased
>>533818069???
>>533818876good idea but it still seems to path over walls even though they aren't in the navigation layer
>>533819813square shapes are always gonna get stuck on things, try using a capsule or circle
>>533818876good idea but it still seems to path over walls even though they aren't in the navigation layer
(sorry wrong webm)
>>533818165This is how it will feel to play my game when it releases.
939
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Instead of having a traditional light system in my 3D game, I was thinking of implementing something like this
>every object in the game is self lit so it's always exactly the color of the texture
>there's also a night version of the texture and the day/night cycle just fades out the day texture to replace it with the night one
However I would also like for objects to cast a single dynamic shadow (just from the sun as the sole light source) that reveals the night texture as the only form of dynamic light in the game
Before undertaking this some stuff I wondered about is
1) are there any games that do something like this already
2) is this worth the effort or should I just go for self lit day transitioning to self lit night
3) would there be a performance gain in this system over a regular dynamic light system
>>533820272You could do this easily with shaders.
>>533820075I'm also not sure if you can setup avoidance on tilemaps in godot, so they at least path around the wall and not through it
>>533820075you can decrease desired distance so they follow the path more closely
>>533820735also I'm not sure if you can do it with tilemaps but I'd tighten up the navmesh by increasing the agent radius so that they don't hug the walls so closely
>>533815897>keep posting your valuable opinions.I find them very informative.
>>533820735lower path desire distance and edgecentered path processing is a lot better, but they're a little shy
>anon you should get a hobby
>I already do, I'm making games
>No anon I meant like a real hobby
gf is gobbin me
>>533821613>art is a hobby>making music is a hobby>programming is a hobby>writing is a hobbyBut when you do it all together to make a game, it's no longer a hobby and just some nerd shit
devlogs dont seem like all that much work really, you just ramble on and repeat the same thing 20 times to stretch the video out to 15 minutes, easy
>>533821852>>programming is a hobbyIn what world do normies consider programming a "valid" hobby?
>>533821852I think it's not so subtle hint to get out more, I'm in good shape but not sociable enough
>>533822149Usually you actually make projects like brewing coffee in the morning automatically instead of just writing another loop and conditional statement, anon.
You know? I was trying multiple times to add multiple endings into my game but it just never worked out. The sections "good" and "bad" always remained empty in my document. I always felt I was forcing it when naturally there should have been only one true ending. I think my shitty story plays a role in this aswell, my story was set up in such a way that only one ending made sense. But even as I think of other stories, I feel like multiple endings are just forced and unsincere. Stories always had one ending.
Thanks for reading my nodev rambling.
>>533822410stop ban evading
>>533822410Then do that. Be yourself.
>>533822170Normies will tell you to "get out more" and then won't define what "getting out" is exactly
Usually it involves doing things I actively dislike doing, at the behest of the more sociable people in my circle.
Complete waste of time.
>>533822552Yeah well what I was trying to say is that I think multiple endings make sense only in certain rare cases and I wasn't sure why they were that common in indie games.
https://youtu.be/NoYqFG8n0AY?t=72
indian eceleb xisters hes making fun of us...
>>533822987Theyโre not that common if platformers are the norm thoughbeit.
>>533822987Ok cool do that or shut the fuck up >>>/v/ if you want to argue with other vedditors like yourself, this is the amateur gamedev thread, we make games in here not transcoded video essay scripts.
Fucking tranime eceleb worshipping 'cord trannies, fygoon was right.
>>533822714Maybe it had a point when people had communities, existed together. But now it's just getting drunk in sea of indifferent individuals
>>533823151true actually now that I think of it.
>>533823251relax, I don't only shit up the threads with ramblings sometimes I contribute aswell.
it's up
https://www.youtube.com/watch?v=zvDMf1y8Vjc
i'll try to make it to DD
please use this for next thread OP cause i won't be around :)
Akira Toriyama is my inspiration, if he can make the story up as it goes along so can I
>>533824205Story? What story?
hi agdg your favorite enginedev is back, and he's accomplished another heap of NOTHING
today i excised some 1000 lines of core rendering code because it was garbaje, but i haven't touched my project in earnest since maybe october of '24. i got a new design doc done so i'm hoping it won't take me long to get this new iteration out cuz now i got stimulants to power my devving >:D
https://omwgame.com/
this will launch before bokube
>>533824284The story of my game nigga
I got a narrative going on over here
>>533824361Post new design doc.
>>533823814Pretty funny, yeah I also say someone use this as next OP image.
>>533824547it's a godot troon seething at people who can code
i've got an idea for a game but i don't know where to start.
>>533824972Do I win or not?
My shoulder dislocates a little when I dance like a girl:3
>>533824972You can start by writing the idea on paper
Spent an hour trying to figure out why my save data wouldn't serialize. Turns out generics like lists aren't innately serialize and fields must be either public or serializefield or they won't serialize and if something doesn't serialize it just doesn't appear in the json. I prefer bugs where it's just a null reference exception and it logs to the console.
>>533808878>dingodev has started another project
>>533824547i'm shitting rn so don't have access to my compy atm but design doc is doing it justice, it's more like a sparse spec of the different parts of the main game renderer. it's using vulkan and is meant to be sort of like a fantasy console situation, where it 'emulates' older style hardware (think tiled backgrounds that you have to scroll, sprites, colors have to be specified to a palette, etc). it's declarative, so the idea is that you create a specification of stuff you need rendered, then the renderer (in real time) indtantiates and initializes everything. it'll be fun!! the last iteration failed because there was just a LITTLE bit too much decoupling of different resources, though this system is designed to be automated by an e.g. game editor
>>533824824nah, C, SDL, and Vulkan. would never use godot, python and all derivatives are shitlangs
>>533825162um ackshually he goes by nolgorbdev now ok?
>>533824824it might seem like a falseflag but enginedevs really are retarded
>>533825415will you use lisp or what? will you do anything similar to that?
>>533825162How do you avoid being recognized when you start a new project?
>>533825889what do you mean? i don't really believe in programming game logic via scripting (1ma dev so working on this game solo), and the automation of renderer specifications will likely just be a serialization system; if that ends up being too rigid, i'll probably rig up a simple virtual machine & bytecode
>>533826221Don't be good and promising.
>>533826247you said something about it being declarative, so I was wondering if you were gonna embed an external language to use for declaring things
>>533800224Graphics, culture, living standards, opportunities. It all peaked right then and there.
>>533812625Nice but I think that sprite is a little too busy at that resolution. I'd personally simplify the skin / fur shading so its easier to read her face and body
>>533822149>normiesfor them only consooming is acceptable
>consider programming a "valid" hobby?before even thinking about gamedevving I did a sudoku solver and a minesweeper bot
>>533822714>won't define what "getting out" is exactlyconsooming but in public
>>533812625Now THAT is pixel ART!
>>533826475oooh i see, no i just mean in design it's declarative, you don't pay attention to ordering things or managing resources, you just say "i need these textures and shaders and sprites and etc" and it figures out dependencies and ordering and managing resources and stuff
>>533828339I wonder if you're actually interested in making a game and only want a cool engine as the technology for it or if you just want to make an engine? I think your idea is cool and would be intuitive but it's just useless if no game will be made with it
>>533828697it's both, i like experimenting with weird architectures a lot (the game logic architecture is designed to be orderless and dataflow like, which has been strange to work with) but have spent the past months discovering why i don't make good progress and it turned out to be psychological, hence the stims. i have about 3hrs a day allocated to gamedev now, chances are probably small i'll be in the next demo day? but idk anything is possible. my current project was designed to be really simple to aid in the prototyping of this engine, it's similar to tetris and pretty simple, i reckon by the end of it, it'll probably be ~50k lines of code, right now i'm sitting at about 5k (well, 4k now that i gutted the failed engine). i have also been experimenting with some interesting brain plasticizing supplements that's got me unaddicted to nicotine, addicted to weed, unaddicted to weed, and now roughly on schedule, so i am hoping to turn into a yesdev goliath
>>533829675>ok but where's the game?>well you see uuuh... dude did you hear about these drugs??
>>533829675>i like experimenting with weird architectures a lotthat's fine but I think the only practical reason to do this is to find an architecture or workflow that can boost your productivity and speed of development. I think the only practical reason also to enginedev is for this is aswell, hence what I said about intuitiveness. Well I hope to see anything from you in demo day (not trying to say this with a bad tone). Your engine's architecture should serve the purpose of making the game easy and fast to develop.
If the engine you have made is super easy to make something with, then you wouldn't need any supplements, it would be frictionless
>>533830460this is what it takes for me to yesdev, not my fault i enjoy having my tentacles in like 90 different interests, just how i am wired
>>533830752if you were a gamedev you would have a game in development and wouldn't need to pivot the conversation towards what supposedly makes you a yesdev
hope this helps
>>533799121 (OP)The fact no game with a painted 3D aesthetic exists yet even though it seem obvious has me worried that thereโs something terrible about it Iโm missing
>>533830721>If the engine you have made is super easy to make something with, then you wouldn't need any supplements, it would be frictionlessnot how human psychology works i'm afraid, on top of that my main issue is non-depressive motivational anhedonia, so how easy it is or isn't doesn't really matter when nothing feels worth doing. i'm quite happy to hobby and tinker though, i work an online job with complete schedule control so i can work as much or as little on my games as i want
>>533831413"Handpainted" is a very common style, retard. They're just usually more cartoony proportioned like in World of Warcraft with the massive shoulders.
>>533831413Do you even play video games?
>>533830849the goal is to have fun. you DO like having fun, right?
>>533830895i do have a game in development dummy, projections have me at 8% finished with programming
>>532000942 [Development record, Sunday #82]
Workaround crash and implemented better support for suspend/resume on android platforms
Added fancier framerate statistics
Refactored update loop related functions to use std::chrono time units instead of floats for time mostly for better semantics
Renamed update functions from graphicsUpdate/logicUpdate to advanceInterface/advanceState which make more sense and are easier to understand
Spent today doing research instead of devving
>>533831989You set your goal to "have fun" because you know that if you set your goal to "produce a game that other people want to play", then your only possible result for you is failure. Cope, seethe, and don't forget to dilate.
>>533833170no, i set my goal to have "fun" because i like having fun, and gamedev is plenty fun if you know how to do it right (which i don't expect you to understand, but that is okay, all in due time)
>>533831665Okay, now I like british people.
>>533831413what is disco elysium?
>>533832826What have you researched?
>>533833170what a miserable faggot kek
*Breathes in*
Nigger
*Breaths out*
>>533834037Concrete real world applications of the fire & maneuver battle drill to design encounters on
https://www.youtube.com/watch?v=UcPGbDtoNYo
female troontagonist floppa
>>533835201Absolutely not my style of game and would never play but it does look well made.
>>533835201yucky art style and derivative looking gameplay but nice colors. its way too noisy, if it flopped i wouldn't be surprised in the slightest
Mina Kim makes some of the best 3d models.
https://www.artstation.com/mina478
I want to get to this level of skill so bad, but I'm still adding sprinkles to my donut.
tEST
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I think I finally have a style down that I think I can work with. Still a long way to go though.
I'm going to message the youtube gays the demo. The youtube gays will maybe make a video for promotion. Maybe. Then maybe they won't be homosexual.
>>533836191Don't worry. Just keep pushing those verts. You'll get there.
>>533837141You gotta pay them, dork.
sending good vibes to all lolidevs
im starting to not like my idea and i want to hop
>>533835201I'm seriously starting to think female protagonists are just lame. Although for this game, it has the hyper light drifter audience already, but the trailer already looks too post processed and noisy like another anon said, hyper light drifter was easier on the eyes.
tEST1
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>>533837132what the heck. i'm feeling generous.
>>533836439Looks like a French artsy art style.
>>533836439ZAMN! Is that Beth from Rick and Morty!
>>533837702I have a female protagonist. Mostly because I was a bit inspired by Phantasy Star I and Alis always seemed a bit like the Onee-san of the following Phantasy Star characters.
If I have to play as a woman I won't buy. Simple as.
i dont want to implement a finite state machine
>>533838505I did like some female protagonists in the past, but only the ones that didn't feel shallow and most feel shallow from my experience.
>>533838715takes like 15 minutes, baby BITCH
>>533838715You will make state machines and you will be happy
>>533838762I have thought long and hard about using a female protagonist, because nowadays it seems a bit cliched and overused. I had a male one planned at first, but I always thought of Alis and somehow, a female protagonist seemed more fitting. But it wasn't an easy decision.
>>533838715Then implement an infinite state machine.
>>533838223It does kinda, yeah.
It isn't done though. I was looking for some proportions with the right balance between cartoon and realism that I can be happy with. I still need to do the textures.
I'm hoping for it to be a very colorful and uplifting style by the time I'm done with it.
I'm ai
>>533839049that would take infinitely longer
>>533837295I'm not paying the fags a dime.
>>533838950Male audience finds it a little harder to relate to a female protagonist. If it feels like it fits more then that's good.
>>533839202The fags won't give you their time without your dime then, el tardo
wtf? I didn't type that:
>I'm aiIs this some kind of filter or something?
>>533838494Damn. Didn't think it would be that obvious. It's not her per say, but she is a favorite character of mine that I drew a lot of inspiration from.
After running a few tests using the max Claude code sub I think vibe coding a super specific engine using raylib as the base is quite doable in a few months
>>533838950>>533839274Depends on the game. /v/ loves their action girls. life is strange general has been running for years.
Heck even I find myself playing with a female protag more and more often. They're nice to look at. For some reason male protags don't fit in that well with the current zeitgeist.
gluk
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>>533799121 (OP)Hey all. Anyone here have experience with the Source engine? I'm making a map in which I would like to have dialogue boxes with the characters within, which would include the character's name, portrait and the dialogue, along with a separate dialogue box for the player's responses.
How would I go along implementing this? I don't have much experience with coding as I've always just relied on tools other people made.
Pathologic screenshot as an example.
>>533841359it's 2025, learn godot like everyone else faggot tranny
>>533841359You put an image facing the camera with the collisions.
a colony sim but more about building a nice colony for your sims rather than hardcore survival, but there's still some life survival elements like hunger and hapiness and things can go wrong but in a cozy way
Who wants to play cave explorer with daddy?
>>533841985>like hunger and hapiness and things can go wrong but in a cozy way>I can't eat my favorite food! I'm gonna go crazy and write a whole book about it!!>Why doesn't NPC 5 notice me? I'm so angry that I'm gonna go cook up a feast!
>>533841985cozy seems like a good way to go. I was just looking at the store page for Tiny Glade today, reading some of the reviews.
It's just basically a comfy city builder with no objectives but to build a pretty Medieval style settlement. Building seems a little obscure as you need to figure out how to get what you want by the way you interact with the map.
People seem to love it though.
>>533842094Lets fucking go
>>533834006Slop for rapists
>>533841985>FPS but it's a cozy-like>CRPG but it's a cozy-like>Orblike but it's a cozy-like>Morrowlike but it's a cozy-like
>Dominic Tarason just called my game gamergator trash
>>533843401who the fuck is Dominic Tarason?
>>533843658No idea but he sounds like a faggot
>>533843221>FPS but it's a cozy-likeThis is why I sneak Quake-style movement into all my games
>>533841527I'm not a faggot tranny, I'm a third worlder.
>>533841643Interesting idea... and what of the text? Do I just utilize subtitles?
>>533841653Hm?
>>533844141>I'm a third worlder.Shouldn't you be making stuff on roblox?
>>533843658The man who decides which games are kino and which ones are cringe
>>533844218No, I'm not 12.
>>533843221what are the quintessential features of a cozy-like?
>>533844287he's a liberal commie retard, his opinions are invalid and he doesn't have any meaningful followers.
blue man cuts inside (must watch)
>>533843797>>533844287He does seem like an asshole and thus an insult coming from him is actually more of a compliment.
>>533843401is the game good
>>533844740tacky pastel colors, flat shading and half-assed gameplay about trading generic object X for generic object Y
>>533844141https://developer.valvesoftware.com/wiki/Authoring_and_Using_TrueType_Fonts
>>533844996Just look at this guy
>>53384379770% of twitter traffic is bots so is he wrong?
>>533844786wait a minute! are you abusing youtube clickbait tactics to get people to watch your video?
>>533845417Same with 4chan and every other site now. He's calling Twitter a nazi site you dolt.
>>533845230You're describing kenyan helicopter cozy-like flops. Successful cozy-likes are hard crafty-buildy skinnerboxes.
>>533845369wait a minute! why the fuck am I looking at this asshole!?
>>533845652>Successful cozy-likes are hard crafty-buildy skinnerboxes.Post examples?
>>533845652holy meme words
you probably think sdv is a skinnerbox
>>533845705To laugh at his hairline, of course
>>533845801Stardew Valley and all of its more successful clones.
>>533845995SDV contains over a dozen gambling mechanics gating progression, like mine ladders, geodes, ancient fruit seeds, etc.
I had to look up skinnerbox, never heard of this shit before but this definitely doesn't make much sense to apply to specific games because ALL games condition you inherently by design. This is retarded stop using this word in this context.
>>533846559This guy gets it. Skinnerbox is undoubtedly the most misused term in existence.
how do i get good at character design?
>>533846559Retard itโs about conditioning via probability. Itโs not inherently a bad moral thing but something like Diablo and killing mobs for loot is definitely a skinnerbox.
Headshotting browns in CS is not, as thereโs no probability for potential reward
Spent all day working on menus and saving/loading. I didn't make them look nice or anything, just functional. I want to get some of the less exciting stuff done and over with.
Sean
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>a game where you torture miscreants in a Skinnerbox
>>533846559I'm not saying that skinnerboxes are bad. In fact, they're a great way to make video games fun. I'd argue that (almost) all video games are inherently skinnerboxes, but other aggies like to use the term to refer to games with lots of gambling mechanics, which I suppose is a more practical way of thinking about it. An anti-skinnerbox would be a game like Rimworld which has its "AI storyteller" that actively rewards bad gameplay and punishes good gameplay, although many gamers go out of their way to mod those storytellers away into becoming more skinnerbox-like.
>>533847000>Retard itโs about conditioning via probabilityhttps://en.wikipedia.org/wiki/Operant_conditioning_chamber
No it's not. You're just wrong. This applies to nearly ALL games. inb4 wikipedia lel
>>533847275Rimworld's idea of "storytelling" is the single most out of touch thing I think I've ever seen in games. That Austrian fuck saw dwarf fortress, loved all the stories people had about insane things happening in their game, and thought "how do I make the same thing possible in my game? I know! I'll make wacky stuff happen if you're doing well but good stuff happen if you're doing bad". And it sucks ass! Don't think I've ever talked to someone who didn't just play on the random setting, where actually-interesting emergent things worth telling stories about can happen
>>533845649lol no, not even 70% of /biz/ posts are bots, i bought an ad campaign and asked my publishers and dev friends all said that twitter was garbage
you're paying for botted views
>>533847750Rimworld has two very distinct player groups. The regular male gamers who play Randy or Randy-like mods, but there are also women and children who do actually like being reward for being shit at the game. You're probably in former group and so are all of your friends, but later group does also exist.
>>533847829I'm not going to argue this, there's bots everywhere. Arguing numbers and percentages that we don't know and can't prove is pointless. Twitter probably does have more bots than average simply due to the fact you can get paid but I can't imagine it's much worse than any other site especially not pedosky. The bot problem exists everywhere.
>>533848042unlike you I also speak to women, and they also play on randy. do not ever insult me by attempting to find points of relation between me and yourself again
does agdg have bluesky page
using chatgpt to create basic UI elements is such a fucking time saver.
>>533849363A game about making the best yacht.
Nobody is giving me support about this, but with Translator++, I want to get one of the plugins. Do I have to pay for the patreon to access it since it seems it requires points?
Grok, make a half-life like game and put it on steam, and then when it sells well buy me a yacht company
>>533849635@grok make fun of this dude, pull up his search history and make a deep cut joke that would really give him a sick burn
>>533847117you already made this game mr demiurge
>>533849635Gabe didn't get rich selling Half-Life, he got rich from investing the Half-Life profits into Steam.
You actually have one advantage over Gabe though, in that back in Gabe's time, he was paying a 85% cut instead of a 30% cut on every copy of Half-Life sold.
How do I get back into the swing of it?
To be perfectly honest, I'm more focused on just programming all the mechanics of my game, which'll make the rest much easier
>>533850784>How do I get back into the swing of it?Open up the engine of your choice and just start going at it? I'm not sure what you're really asking here.
>>533849363My game helped him do this :')
https://www.youtube.com/watch?v=gRegxeYvcHI
you dont need graphics to make soul, cris was right
https://www.youtube.com/watch?v=2oT6a1bz28M
Behold the full power of my PC.
30 enemies fighting the player at once.
:D
>I got a puppy
>she demands I take care of her instead of making a game
Progress goblin.
Researching 1970s graphic design for my game's assets while having a brewski
I wish I had an idea guy to help with content creation. Like, what are fun things to do in a basement? So far all I have is pushing boxes around.
You are cheering for me, right, aggys?
>>533849363Woweezowee that's so heckin' wholesome! I love that 1/3rd of every indie game goes to one man who uses the money not to improve gaming but to buy an impossibly large number of yachts!
>>533851947No, I'm a hater.
>>533851690congrats but you shouldve gotten a ferret as recommended by maldavius figtree
>>533851585I'll be 100% honest.
We all have a photorealistic matrix simulation with Chat 500000X level npcs around us.
It's called real life.
So why the fuck do you want to make it seem like real life when you can simply just go to a park and have perfect physics simulation?
What you need is a good looking style that has a signature style, like Akira toriyama.
You guys make fun of this screenshot, but It literally screams this was made 100% by me.
>>533852148>ferretThose things reek of shit and piss. I bet his house smells like a fucking dump.
>>533852265cris you're a genius
>>533851819>he's not a basement dweller
>>533851947I'm cheering for all of you whether I like you or not because I'm an adult and able to put aside petty differences for the greater good.
I got the basics of reclassing working
I've been building towards the system that Modern FE games use where the head and body are separate and can be mixed and matched for different character+class combinations, and I'm also doing the thing where every character has an assigned color palette that can be assigned to any class outfit.
I have a script where I can just feed it the head mesh, body mesh, color palette, and height modifier for a character and it assigns all the bones to the skinned mesh and it just werks.
>>533852585Not me, anyone here making anime games can suck it.
>>533852265Man is speaking fucking facts.
aggy I'm cooked, how the hell am I supposed to do the into to my game, It's the most important part of the game, half life 2 did it very well honestly.
If a game starts badly I always uninstall it within minutes. So this is really important for me to get right. But it doesn't seem like something I should be working on when the rest of the game hasn't even started
I almost forgot I have a bluesky account
>>533852585not the bosci troon
>>533852091Yeah he earned it... Ever heard of half life? kind of a big deal.
>>533852585This guy gets it.
>>533852563>>533852745I mean, my 4D chess plan is to have basically the game have diferent levels of detail.
Basically have 60-80% made in a very cheap low poly with pixel art style, something that looks like mario 64.
But have like 30% on a style that looks like my 32x32 pixel low poly style.
In the end I want something like a 1% of all the game assets made using a 2D expensive or 3D expensive style, mostly for the main characters, at keep it at like 3-4 characters that have like hand drawn HD stuff.
What I want is something like this video.
https://www.youtube.com/watch?v=juYE5dMV9DM
Have most of my game being cheap to make but have a 1% with an expensive quality.
So your memories blend the expensive style on top of the cheap one.
>>533852792What makes a good intro to you?
>>533852792copy Symphony of the night intro.
Basically you beggin the game with your final battle and full gear, then go back in time to the beggining of your story.
>>533853539not him, but I hate this shit the most
>>533853616you can still use the safe room and then a major crisis battle, just for the game to reset the state and beging into the level 1.
That's how FFXII did it.
Is there a single game where you start with having everything and gradually learn how to best use them? Progression is so artificial in games that starting with nothing/little is standard, but that makes for rigid game design structures.
>>533851947No, get back in the bucket
>>533852792>It's the most important part of the game, half life 2 did it very well honestly.You could learn from Half-Life 2's development cycle and make the intro after you've made the entire rest of the game.
Maybe I will do a little shilling.
>>533853794fighting games kinda
>>533853376Easy question: Get the player into the game fast, as fast as possible, anything more than 30 seconds is too long
Only problem for me: Why is the player is where they are. I don't really have much of a story and dont know why they would be there, my first thought is they get birthed right then and there because I didn't want to do the whole amnesia trope https://www.youtube.com/watch?v=N5Xa0ACKaNo
>>533853539You bring up another massive problem I almost forgot about, I like the idea of the player starting with nothing and really hate the trope where they fist have endgame gear. And I know people need to know what it feels like to be maxxed out so they know what they are even working to but I still really hate it, I love the sense of exploration and reward that comes from not knowing just how strong you can become.
>>533853913Thanks for this, this broke my autism spell of wanting to start with the start
>>5338537942D fighters don't use a player progression and have everything unlocked at any moment.
They use motion inputs as a way to unlock motions and give some long term reason to master the game.
>>533843221>FPS but it's cozy-likeIt's called Deer Hunter II
>>533853794Structures are fun. You're thinking of more toy-like sandboxes, but all of the more successful sandboxes have a long structured campaign to teach players how to have fun in the sandbox.
>>533853913no wonder agdg has such shit intros
they follow this workflow
little do they know it doesn't work if you don't finish the game
>>533854032transcoded NGMI brain, get a different hobby you weakling faggot
>>533854032you can use the trope of isekais instead of amnesia trope.
Or use the trope that GTA uses where the player is a newer character in another city.
The amnesia trope is used because it gives the player an excuse to start from a blank state in the mid of a battle.
>>533853729ffxii is kino in that you're playing a random green who survives far then gets fucked up by a strong enemy
you also go back to that area which is even more kino
>>533854032>>533854152Former Valve devs have explained the reasoning both in past interviews and more recently in the HL2 20th anniversary documentary: you want to make the start of the game at the end of development because that's when you're at your absolute best at making the game and also when you have the clearest understanding of what your game actually is and therefore how to best introduce it.
>>533854670I remember Fromsoft said the same thing
>>533854670whats your game?
>>533854743All the souls games have basic tutorial intros thoughbeit.
>>533853794roguelike/lites without meta-progression kind of work like this? Depending how you are defining "having everything". You gain stuff through a run, but the real fun and progression of those games is iteratively getting better each run due to you the player learning the mechanics better
>>533854973you literally unlock things in most of these games with each run you do
>>533854973I knew roguelikes were the best kind of games.
>>533854670Makes sense to me. Thanks for the advice.
>>533854973NetHack/DCSS is peak and age well no matter how long.
>>533846559really, we should be talking about games in terms of the neurochemistry of engagement, which would avoid the skinnerbox issue, but this is the obkectively correct way to design a good game (not in terms of "skinnerboxes" but in terms of the dopaminergic systems) since, you know, it's humans that are playing it. rarely ever see devs approach design from this perspectice though, except probably casino/gambling game devs.
'cuz as it stands, any dev with a successful game that DIDN'T design it from that perspective, did so through luck.
>>533856110>neurochemistry of engagement>dopaminergic systems>casino/gambling gameanon you're just describing a skinnerbox
>>533853794Why is "progression" such a hot topic in video game design discussion. I don't want to call it a buzzword because I don't want to come off as being dismissive, but it does sort of seem like it's becoming one with how often I see it used.
I have never at any point playing a game cared about the progression of any element. Maybe it's because I grew up playing Pokemon where it was expected that at some point you'd hit a wall and have to grind in order to advance, but I just don't care about it at all. Different games handle progression in different ways and I couldn't tell you any one system that's better or worse than any other.
(you)
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>>533856768>I grew up playing Pokemon where it was expected that at some point you'd hit a wall and have to grind in order to advanceIf this happened to you, you were bad at pokemon.
>>533856110One of the biggest lessons that I've learned from participating in /agdg/ is that after listening to all the nodevs and NGMIdevs cry about skinnerboxes, I've figured that thinking about game design terms of maximizing but obscuring gambling mechanics is the best way to go. For example, let's say you create a simple JRPG dungeon crawler, and the player is expected to grind levels or gold. You could have a slime just give the player an immediate +10exp or +10gold upon death, but if instead of giving them immediate exp/gold, you give them an extra drop (let's call it a slime core) that they need to take back to town to turn in (e.g. "evaluate" the slime core) for a random 1-100 exp/gold normalized around 10EV, then all of a sudden you've turned the functionally the exact same mechanic into something much more engaging with much more playtime.
>>533852604I gotta be honest, your 'scavenged armor' guys look like transvestites. Just give them regular clothes that's frayed at the ends. Even your regular guys look trans.
>>533857497I was 8 and having fun playing a game, not a 30 year old neckbeard minmaxxing everything.
>>533857605Now you're thinking like a CEO, next you need some kind of premium item identifying mechanic that has a higher % chance of giving a good return, but it requires spending premium currency that can only be bought with real money.
>>533857605>t. Deckard Cain
>>533856707no, not quite, skinnerbox results are due to the way our limbic system processes potential reward, but skinnerboxes alone don't elaborate on motivational neurochemistry, which means it doesn't actually describe what's going on. it is the difference between copying an artists work vs. learning why they do things and leveraging that new knowledge.
put in other words, skinnerboxes show the shadow of our motivation mechanisms, but not the mechanisms themselves.
>>533856110All entertainment is essentially the fulfilment of human instincts not well catered for in modern life. This is why Minecraft is so successful. Children yearn for the mines yet modern soft retarded laws prevent them being used despite being perfectly well suited to mining work
>>533858371kek, put the minors in the mines. it's in the name!
>>533858020>psychobabbleWhere's your game?
>>533858562where's your argument?
>>533857971You can use dark patterns without them having to involve real life money. They work just as well for a pure premium game.
>>533858562>upset that real devs are talking about game designWhere's your kenyan helicopter?
>>533858020This anon knows. Stop using Skinner box.
>>533844786>new driving autismo in the aggies *pop* nice
>>533858371Mining in minecraft is gambling. Mining in reality is just collecting.
>>533854032>>533854328Why do you guys think you NEED to have the amnesia trope or something similar?
I thought of it like this: the main character you play as completely knows everything, but the player doesn't. As the player plays and the character mentions some stuff, they get to know aswell. It's as simple as that.
For gameplay mechanics, just have some ludonarrative dissonance in there. It's fine and no one cares about it. The main character gradually learns more and more moves, even though they're supposed to already know everything. It's fine. Or, just make it so that they don't actually know everything either. It's not that they forgot, it's that they didn't know at all.
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>>533851947I don't think I've ever seen you post your work. I don't even think you're even a developer. What are you doing here? Who are you?
>>533846559life is a skinnerbox
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>>533715391>I just want to accomplish something before my rapidly aging parents die so they can be proud of me.How shitty would you feel if you got a call that your parent(s) were dead? Let that thought be the spark. If that isn't enough to make you move then nothing will. You need to start NOW or you won't make it.
This is coming from someone who used this as the spark but didn't make it in time. My father passed thinking I'm a NEET failure. I don't know if he was worried or disappointed. I didn't get to assure him that I was going to be alright. I didn't get to show him that I could do it. That I'm not a useless sack of shit.
>>533860021Bocchiposter was here before /agdg/ was born, and will be here long after it's gone. A manifestation of all self-consciousness in the universe.
>>533860097How are you now? Do you have a game?
>>533860052my life is like a skinnerbox, trying hard to beat the stage
>>533859861Gambling becomes collecting the longer you do it because any random event becomes increasingly deterministic (variance decrease) as your sample size increases.
>>533860175Oh so what game are they working on?
>tfw can't even figure out how to redirect a moving object towards the player's position in Game Maker
bros I'm so fucking bad at this
>>533860276probably some anime crap that will never see the light of day
>>533860213I haven't worked on it since I got the news. What's the point. The one person I wanted to be proud of me is gone.
>>533860251>someone who finally understands gambling around here Thank god. I thought I was the only one.
Okay so painted is overdone. What about halftone?
>>533861096halftone has never ever been done before in any game ever
You NEED to follow The Algorithm.
>>533861096https://github.com/runevision/Dither3D seems like the only way to have it not be total eye rape
>>533861189How do you punish someone in a video game without an electric grid?
>>533861096Gosh Darn, that's beautiful!
>>533861096Now put it in a model.
>>533861352you use their GPU to mine bitcoin
>>533861189If you want to just make a shell that visually resembles an aircraft, you don't need to really follow anything. However, if you want to create a functional and practical aircraft that will deterministically achieve enough thrust and lift to remain airborne, you should probably understand at least some basic aerospace engineering.
>>533861243Everything in this style is eye rape to me. I wanted to love Return to Obradin so badly but that game looks so fucking bad to me. I would rather play a wireframe game.
>>533861669The game isnโt that great anyways. Youโre not missing much. Itโs basically a movie game because the first hours is just you being forced to go through the story.
>>533859896because is easier to justify plot twists if he main character starts from a blank slate because of some in mid rex physical trauma.
You can use tricks like unreliable narrators mixed with cyclical amnesia like memento movie.
>>533861572>aerospace engineering analogyIs this the new food analogy for pseuds?
>>533862606I am also the food analogy guy. Which do you prefer?
>>533861669Obra Dinn isn't stable
>>533862606the purpose of an analogy is to explain a complicated idea to an idiot who can't understand nuance
there is no such thing as an analogy that doesn't sound pseud as fuck
>>533862996It uses stable a lot, yes it does.
>>533857723I think part of it is that the idle pose is just kinda gay looking because I made it before I made any male characters
I'm going to play around with it but worst-case scenario i'll make seperate idles for men and women.
>>533862606Itโs better than food. Fuck you food analogy users. Youโd eat slop everyday if you could.
>>533863214Is the hungry man meal in the room with us?
Progress.
I think my framework now contains a 3D Zelda melee combat.
:D
>>533863607why do you need that many enemies?
>>533863110Did all of humanity collectively decide protecting the groin is critical for some reason? It seems like a strange choice over legs or arms. Not bashing your designs by the way, but curious over salvaged armor and historical armor.
>>533864050pretty sure men figured it out early on that their family jewels are vulnerable
>>533864050losing the genitals is often a death sentence for more than one reason. The bloodloss alone is terrible because it just so happens to be directly connected to the torso, gravity is working with the wound to pump out more of it, and there's a fuckton of blood vessels and arteries in the region.
>>533864050If you're a woman, being hit on the balls, kinda hurt.
>>533864050Not hard to figure out after one guy loses his balls desu. Also even if it wasnt important, shit is debilitating painful when hit, good to protect them
>>533864050If you ever want to find out what getting hit in the balls feels like, ask some one to punch you just above the stomach/just below the rib cage in the solar plexus. It feels like that x10.
>>533865362>solar plexusI don't know about you alien ass nigga but my body ain't got no alien sci-fi shit.
Release in 2025 or watch as wherever you live has this as well
>>533866282My game doesn't have anything sexual in it NIGGA
>>533811063Whats a real game
>>533866282Why hasn't the government listened?
>get idea for game that hits sweet spot intersection of feasible for skill set, fun to work on, and potentially profitable
>canโt work on it because already working on other game
>>533867008I'll gladly take if off your hands anon. I'm free.
>>533866282>canadaWell shid. Was fun knowing you anons. Unless 4channel comes back to loophole around it?
OY VEY You can't look at that human rights report without a loicence, silly goy- I meant gol- I meant fellow citizen!
If the US government tries to censor or force me to prove my identity online I will simply not do it. All of those sites capitulating with their terms are pozzed anyways.
sad
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So I was messing around for like 2 days trying to find an alternative solution to a problem I had.
My original solution worked fine, except it was kinda unergonomic so I went out to try other ideas.
Well, they all fuarking suck and my original solution worked the best.
Lesson learned I suppose ;__;
What is the fantasy of your game?
>>533871858little girls are addicted to big adult cock
>>533871858You dig a hole.
https://store.steampowered.com/curator/43674917
>>533871858I want to know I exist
>>533871858you're in wonderland and see how deep the rabbit hole goes while solving puzzles
>>533872150kino
>>533872237This except you're digging more than a hole.
>>533871858motherhood and legacy
>>533876254YWNBAW, Mr. SaMANtha.
>>533876383why would a tranny make a game about literally the two things they could never have even in theory?
>>533876527>why would someone pretending to be a woman make a game about being a womanare you serious?
>>533800878>>Habbo Hotel in VRIn Rwanda.
>>533867008>get idea for game that hits sweet spot intersection of totally infeasible for skill set, miserable to work on, and completely unsalable>get to spend all day planning out how to theoretically do something I know damn well Iโm never going to make>>533871858Starting as a cat and ending as a divine being
A game called Adam and Steve.
>>533876630the fantasy isn't for the devs you fuckin retard, it's for the players.
christ almighty this general has gone to shit, it has been strictly nothing but sewer shit-tier content, and aggydaggy wasn't exactly a bastion of high quality content back then! what a shame
Are there any notable idlers that don't feature offline progression?
>>533877109There are two types of people that would think โmotherhood and legacyโ is a sellable fantasy.
One is a /pol/tard trying to be the ayn rand of video games by making some preachy unbearable garbage.
The other is a tranny.
Of the two, assuming tranny is giving them the benefit of the doubt.
>>533877109>the fantasy isn't for the devs you fuckin retard, it's for the players.>533871858>What is the fantasy of your game?>your gameTruly amazing! Go cry a river you faggot. Don't forget to kill yourself on the way out.
>>533876527they makes games about the number 1 thing they can't have all the time. womanhood
>>533877109>>533877471Actually technically the third is maybe an actual woman, but, they wouldnโt be posting here.
>>533877471>>533877476oh yeah! you guys just reminded me it's summer time, now this all makes sense
>>533876254>ywn be a mom;-;
>>533877776>>533877797Shut up trannies, I'm drinkin' beer and devin'
>>533877761We have several retarded XX women who regularly post here but they're not going to make a motherly game
Why the FUCK doesn't Godot let me put tabs on the side of a tabcontainer
>>533876254Not enough games where you play as a mother to be quite honest. Unfulfilled niche.
>>533878010Cooking Mama has like 8 games and Fallout 4 exists. That's more than enough.
>>533878006TabContainer is the thing used by the editor UI for tabs and the editor doesn't use side tabs, so that wouldn't be implemented. It's not that hard to make your own with some buttons.
I made a game last year that sold ~50 copies. I've started work on redoing it with better graphics and more content to make a sequel. I don't think I did the idea justice, the art and advertising I did were ass.
>>533878313Just use redot if it upsets you so much. It's only one point version behind. Godot is a great game engine.
Have a progress post, guys.
>>533878010you don't even play as a mom, it's motherhood as a symbol for abstract fecundity. more about becoming a mom (as in facilitating renewel) than being a mom, hencenlegacy
>>533878313>itchWebsite for RPGMaker porn and shitty zoomer horror slop, no shit it's full of fags
Real games are published on Steam
>>533878313Only took 5 years.
>>533878313redot/godot UI is comfy. redot especially.
>>533878313The real sin is GameMaker is above Unreal when GameMaker is so far from Godot and Unity.
>>533878927Shut up, retard go play The Sims.
>>533879213>total troon death>in tranny pink>troonbroom levelsThe chud to tranny pipeline is so real.
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>>533812625I love pixel art.....
>>533879909I use netradiant actually. Also I had to check if it was actually pink, I meant to make it white it's default is red.
>>533878010Seriously, why are where you play as dads so popular? God of War, The Last of Us, Heavy Rain, Resident Evil 7, Yakuza, Silent Hill, and Red Dead Redemption.
>>533880170nice pixels. do you love blue-boards?
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>>533880341Its black on my screen?
>>533880457That's still blue
>>533878313Why are you nerds so allergic to Unreal?
Itโs free unless you make so much money that it doesnโt matter.
>>533880753Because Unreal 5 fucking sucks ass. It's a graphical powerhouse and that's it.
>>533880298Because most gamers will never have children
a game where your reward for protecting your daughter is marrying her
>>533880870>it makes the best looking games and thatโs itThatโs literally all that matters
>>533881030>Thatโs literally all that mattersThat's why your games will suck ass and run like ass.
>>533880753Unreal is only good for gluing assets onto premade gameplay templates. It's a bitch to write any custom gameplay systems for.
>>533881030Enjoy your walking sim, retard.
>>533880753>free>need a good enough computer to even run it
>>533881160>It's a bitch to write any custom gameplay systems for.Seriously, fuck the blueprint system and fucking writing all that shit in C++.
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how do I steal the MySims character style for my NPCs without making it too obvious
>>533881605Steal the model but change the texture
>>533881605>how do I steal the MySims character style for my NPCs without making it too obviousUh just say you were stealing the chibi/animal crossing art style
>>533881812Animal Crossing looks like shit though, I don't want anyone to think my game was influenced by Animal Crossing
>>533882054>Animal Crossing looks like shit thoughKill yourself, you're NEVER going to make it.
>>533881605nobody cares about mysims, just do it
>>533876383>>533877797>>533876527>>533876630>>533877543>you will never be a $insert main character's job$>millions play them anywaysWhy there's a lot of chuds so obsessed with trannies?
>>533882595I'm not underage, tranny. Now. BACK. OFF.
>>533882595my brother trooned out
>>533882872sad to hear it. anime takes another.
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>>533882221>nobody cares about mysims literally just got rereleased for Steam and Switch
just like make a fun game
>>533883209Yeah, real popular.
>>533883346and how's your game doing?
>>533883509>when you have to compare your game with omnigon to look good
>>533883509Doing well, ACTUALLY.
>>533882872your baby sister was in a lot of pain. make sure to let her know she's loved
But how do you make a game FUN
>>533885018Make it appropriately difficult. Either the enemies gotta move faster or you gotta have restricted ammo or you get the idea
>>533885018You know that feeling you get when the main character discovers a new training method in xianxia? It's like that.
>>533885379>xianxiaThe fuck is choo choo. is this chinese thomas the tank engine or what
>>533884659>after interacting with furries and degenerates online this autistic child who has exclusively male interests discovers his true identity... bimbomaxx
>>533885379fuck are you on about
>>533879213>redot>let's make the entire UI the color of errors to emphasise what a mistake it is to use this engineThe "developers" of this "engine" are retarded. Ever since they forked they've been fucking around with the build system or something, repeatedly claiming to be "pulling from upstream" yet never actually releasing an updated version, releasing broken versions because nuget packages don't exist. Currently there's a redot 4.4 alpha2 re-release. I haven't bothered trying it
Plus the devs are fucking around with pointless shit, one of them working on reinventing a visual scripting language, and ReX whick is apparently their own game engine which is like godot but not compatible with it.
I'd like a non pozzed game engine but I do think redot is going anywhere
>>533885287>>533885571Ssshhh child. The grown ups are talking.
>>533885592"pozzed" has become utterly meaningless
>>533885592rex looks like a nightmare in general but I use redot from the git which is at 4.5. even if all redot does is stay slightly behind godot and pulls in updates from main I'm fine with that.
>>533885018Oh I need to add crabmen to by game, duh
>>533885018Nice Devil Daggers clone.
>>533885543>bimbomaxxerkino..
i got diagnosed with urine incontinense, i can't dev peeing myself every time i sit...
>>533886224Fuck off blognigger
>>533885018>you find yourself in a dark void>two /agdg/ posters are rapidly approaching you >what do you do?
>>533886390I wish I had a big enough penis for this
>pretending to have a game so you can spam the gamedev thread with weebshit pedo images
>>533887453thats a grown ass woman
>>533885379Ah, this junior is now enlightened.
>>533887871I will pay someone $1k if they port ALS to Godot.
>>533887871all these things look like ass. the majority of the frames in this video are motion blur frames. re-use your own assets, faggot
>>533887871>the unimportant parts are why the game succeeded
>>533887984you ain't ever getting that lest the troons rewrite the way they handle root motion from scratch
>>533887871premade assets only work if your "art style" is shitty faux-realism, which outs your game as being worthless mass-produced slop regardless
>>533887871Ironic considering the platforming was genuinely one of the worst parts of E33.
https://x.com/LeonWohlgemuth/status/1952122234950324392
why don't people who make shit like this make games? it could've been a game
>mass produced slop
>once in a decade actual cannibal good game
>>533888058Yeah nigga I did
>>533888241Would ALS need to depend on animation root motions? Leg IK should be able to derive its own root motion.
>>533888469game is good but not that good little blood
>>533888591release da Epstein files
>>533888446people who care about retarded shit like this do not have a creative bone in their body
>>533888446What does this have to do with a game? Good visualization?
>>533888912it's a system driven game you don't need creativity just a sandbox, im pretty sure there was a boomer game with this aesthetic
>>533888912Did you see that UI, though?
>>533888446>why don't people who make shit like this make games?Democracy (the game) is pretty good.
>>533888328>painted is overdone and bad>halftone is bad>realism badwtf fucking style are you supposed to do them?
l
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I need to lock in and dev
>>533889340my style but it's a secret
>>533888446What game system would this possibly be needed for? Itโs a cool animation but thereโs no mechanic where a globe would be useful or not be annoying.
>>533889550>What game system would this possibly be needed for?but thereโs no mechanic where a globe would be useful or not be annoying
>>533888765it's better than the last 4 FF games
>>533889550Incredible. How did you get so fucking retarded? Were you dropped? Are you living in a special peoples home? How did you get here?
>>533854104How does this chart relate to popular games like MMORPGs, gacha and roguelite games? How about cozy-likes and story games?
>>533889696>ass effectCase in point
>>533889856Thatโs painted.
>>533889340>>painted is overdone and bad>>halftone is badnobody said this
>>533889340>wtf fucking style are you supposed to do them?It's all been done, all videogames are now regurgitated shit. The only difference between slop and not slop is if it goes viral and sells for no other reason than going viral.
>>533889796How does it not? WoW-clones and the "theme park" gameplay loop is the epitome of flow. I don't play gachas, but AFAIK, they're all primarily some other genre with gacha mechanics attached. e.g. Genshin is an open world action-adventure RPG and functions perfectly fine as a game if you take out all the gacha.
>>533889340wireframe. battlezone-like
>>533890578>functions perfectly fine as a game if you take out all the gacha
>>533889856why does she looks so rapable
>>533890921Cast away your mortal vessel.
>>533887871was the E33 in the first clip? my god that looks bad
nothing worse than that "indie(lol) studio doing unreal engine asset store graphics" look
I'd rather play something cris made
>>533891327imagine being so stupid to not know the whole webm is e33
imagine thinking a low res webm is representative of the game
>>533891491even if that shit was 4k 60fps that shit is mostly motion blur and taa vaseline. any details completely lost in the sauce
>>533890578Youโd have to replace the gacha with being given new characters after their first story, because the power creep of new characters is part of the game loop.
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>dev for a while
>try to rest playing videogames
maybe i should go back to tf2
>>533890450Well that sucks. Why even make anything.
>>533891675>he doesn't know you don't have to win to restNGMI as a game dev. Quit while you're ahead.
>>533891675stadium sucks and overwatch sucks, tranny
>>533891327I have no real opinion of the game, but I refunded it solely because the jump animation looked so goofy and out of place that I couldnโt ignore it as a bad omen.
>>533855145He said *without* meta progression.
>>533855974fr fr
>>533891675>dev for a whilepost progress?
>>533891769Jesus Christ. Post your game right now. Why shouldn't I drop it knowing it's an agdg game and not some multimillion dollar game? Why should I give it a single minute of my time?
>>533891661AFAIK, Genshin, as well as most gachas, are reasonable to play as pure F2P. You just miss out on getting your favorite waifus in sexier costumes. You could also just replace the method of getting the premium currencies with some grinding instead of IRL money.
>>533891769You can change character to one without that jump animation...
your omen instincts are shit. game is genuinely good.
>>533891828>He said *without* meta progression.The meta only changes to hoping for random chance to give you a pair of boots that give you 20% speed boost. Rogelikes are still about cheesing the system with things you unlocked. You gamble every game you generate a seed on.
>>533891769>I have no real opinion of the gameyeah
with taste that bad
i hope not
>>533891491>NOOOO you MUST immediately recognize my favorite fotm asset-flip slopgame!!!
>>533891769You dodged a bullet, game is shit
Really says something that so many tards here are sucking it off
I can only assume it's because it's "non-woke" or some such bullshit, it's certainly not the gameplay or art direction
>>533892471what was bad about it?
>>533891491>it's all e33damn that's even worse because it looks like 3 different yet generic games
>>533892471It's obviously because of the loli
>>533892806it's a hebe thougheverbeit
>>533892471>game is shit>I can only assume???
>>533892765silly jumping mini game, overworld map/mount and a cutscene in a weird underwater place look different?!!???
>>533892806huh? lune isn't a loli
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>>533891884o-ok...but promise you willn't be mean ><
>>533892142So we are now looking for a game "where you start with having everything" as well as there being zero RNG?
Maybe Trackmania and similar speed-focused games, though they usually have progressive unlocking of harder maps, you can just download user-generated ones if you would wish to immediately jump into the super hard difficulty. Itโs not even neccessarily going to be new track elements on harder maps, just tighter built and stronger times to beat.
>>533893076>So we are now looking for a game "where you start with having everything"You don't start with everything, you start with nothing and unlock things through pickups. How are you this incredibly stupid? What mental gymnastic faggotry are you doing over there? What because you can't spawn at a checkpoint all of a sudden this means you have everything?
>>533892619>open-world JRPG (inherently shit) >retarded YIIK quicktime event combat >shitty generic assetslop "art style"
>>533893260starting with everything might as well everything is unlocked
Success breeds jealousy hour.
>>533892923The entire game seems to have so much random shit thrown in it looks like someone fucking around in unreal engine with a bunch of asset packs, then tried way too hard to make it SOSTYLISH with the combat system so they could win over the r/Persona audience
>erm, didn't you hear? popular thing literally CANNOT be bad, jealous contrarian chud
>>533893675EVERYTHING IS NOT UNLOCKED IN A ROGUE-LIKE.
YOU PICK DIFFERENT THINGS UP EACH PLAY THROUGH UNLOCKING YOU A NEW UNIQUE POWER OR ABILITY, JUST BECAUSE IT IS NOT PERMANENT ON DEATH DOES NOT MEAN YOU ARE NOT UNLOCKING SOMETHING. FAGGOT.
I don't think I've seen any racers on UE is the engine bad for racers?
>>533893994it is mega end game spoilers
the reason for the world being like that? it's someones imagination/artwork, not a 'real' world.
>>533894032we're talking in opposition off some shit like dmc and god of war where you have to progress through the story to unlock shit the character should already know
roguelikes don't have that dumb shit
>>533894008if it's bad I need to know how so I can avoid the same mistakes. please tell.
>>533894451You deserve your throat slit.
>>533893642>>open-world JRPG (inherently shit) why is that inherently shit?
>>retarded YIIK quicktime event combat it's not like YIIK, you just have one button to press, it's more like sekiro(fun)
>>shitty generic assetslop "art style"opinion
>>533893051How does one invest in your game, anon? I want to buy stock.
>>533894380I could already tell. An easy way to make something look cool while fucking around in a game engine is make random shit floating around. Now if you design all your levels like that it should be easy mode, now how do I justify that in the story? Oh yeah its all a dream/in someone's mind/similar trope
>>533894758Only the end game looks like that. The rest of the game looks like a normal fantasy place.
>>533894758a lot of levels are pretty cool though. while assets fill up some details, the bulk is bespoke stuff.
https://www.artstation.com/channels/TheArtofExpedition33
I still donโt know whatโs causing the problem
>>533895306try turning it off and on again
Listen, guys! Guys, listen! How in FUCK is using AI art and AI muzak permissable, BUT NOT AI VOICE???
>>533892115>>533892265If the very first action 70% of people do on starting the game looks like shit, thereโs going to be the same lack of care everywhere else.
Unreal store slop looks way better than any bespoke asset you're capable of making
>>533896453Consistency is more important.
Somebody here said a while ago that a good sense of progression is introducing new gameplay mechanics at the right time and new obstacles for the pleyer to overcome. However, the final levels in my game turning out to be more like corridors you walk through. They do have the advantage of the player being able to gawk at scenery and there's a lore reason as to why there's little enemies. Anyway, back on point, do you think it's okay to make the final couple of levels "easy walking corridors" where you're mostly gawking at scenery?
>>533896219Because people can tell itโs AI still. Give it another generation.
>>533896434>thereโs going to be the same lack of care everywhere else.well, that's just not true. GOTY btw
>>533896672A lot of AAA games do this because they won't throw anything harder at you anyways.
>>533896672It's fine to have a "victory lap" after the player has beaten the most challenging part of the game, but don't make it the entire last level.
>>533896770>Because people can tell itโs AI still.I put in effort to make it not sound like it's AI. Of course it's not perfect but right now it sounds like "twitter/fiverr voice acting" rather than AI. And yet /agdg/ is still telling me it's impermissible.
>>533841985>cozy colony sim>there's still some life survival elements like hunger and hapiness and things can go wrong but in a cozy wayI think Dwarf Fortress is "cozy" in this way. Unless you purposefully embark in a fucked up location (which it warns you about) then the game is pretty laid back.
>>533896672it's fine as catharsis, if it give strong feels
>>533896672It's very difficult to make a game "too easy". However, if there's nothing keeping the player around in your scenic hallways, you're essentially spending weeks or months of work just so players can walk by all your work in a few seconds. No one is actually going to stop and admire the scenery unless it's truly specular, and even then, that content is merely extended from seconds of lifespan to tens of seconds.
>>533896849Well, I mean, it's not a total piece of cake. You still have multiple options on how to infiltrate the locations and I can give the enemies very big guns that do a lot of damage, but outside of one boss battle, I imagine by the end of the game the players would be experienced with the game enough that whatever I can throw at them won't be challenging anymore.
>>533897031BG3 basically did this and nobody complained.
>>533897102I haven't played it. I have no frame of reference for what you're talking about.
>>533896672>>533897018Reminds me of Bastion.
>>533896453unreal store slop is soulless like the precursor to ai
like stock images or footage that may look good in a clean overly post processed way but have no personality, designated use case, or context it was specifically made for that gives it meaning and coherency with the overall project
I found an artist who was a cool person to work with during GMTK. He's got a lot of ideas for story driven games that are kind of my vibe. I've been in such a creative rutt that letting someone else do all the creative work while I do the problem solving, system design and occasional course correcting actually seems pretty chill.
Will see if this partnership works out.
>mathematicians: and thus, this ends up in O(n^2) time complexity
>my implementation: this is probably O(n^3) or even more, but idgaf it works
>>533896219Its not permissable. Its just that big projects with standards dont ever use AI for music and art, they only ever attempt doing voices because voices cant be distinguished. If non-slop dev started using AI art they would be scolded for it, but fortunately its only used by bottom of the barrel fags like people here.
For the first time in 5 years of working on my game, the dreadful thought has creeped up on me.
What if it doesn't sell? Should I continue down this path? Shouldn't I just rush it to the end and get it out of the way so I can start something new? I don't want to spend 10 years on something that won't even pay me my 100 steam bucks back.
help
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how to get my art to stop looking like this?
>>533898263Congratulations on finally growing your second brain cell.
>Narcissist personalities think that good things will happen to them in the future because they're special, therefore they make bad decisions more often in the present
think about this while you're working on your "magnum opus"
>>533897184The ending is basically a straight shot with little strategy and the last room/phase is just standing in a circle around a non-attacking brain DPSโing it.
>>533899239I don't get it.
>>533899239Wrong, I make bad decisions in the present because I know nothing good willl ever happen
>>533898263you should have a demo by the 1 year mark and continue based on player feedback
>>533898263>Shouldn't I just rush it to the end and get it out of the way so I can start something new?Yes.
>>533899450A lot of good games here had demos, and they were encouraged to go on, and they released to only get 10-20 reviews 1 year later.
This is mainly what's kinda making me doubt myself. I always thought I'd get at least 20k the first month out of my game since I worked so long on it, but what if I'm just delusional?
Any solid resources on Godot project architecture, scene structuring, and node hierarchy best practices? Iโm aiming for clean scene separation, but I keep hitting cases where I need to reach into child nodes, and it starts breaking encapsulation.
>>533899765>I always thought I'd get at least 20k the first month out of my game since I worked so long on it20k reviews or dollars? either way yes, delusional. the longer your game takes to make the less reviews it gets, because there's a reason it's taking so long to make 'good enough' right?
>>533899765Unless you have $80k for marketing that isnโt happening
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https://store.steampowered.com/app/2645800/MEDAL_WINNERS/
Haha look at how bad this guy's game look
>No game
Oh right. :(
good games are created through a collaboration of talented people
>>533899958You can reach into child nodes. Nodes are meant to be grouped. Any group of nodes that you think can be encapsulated should be its own prefab scene. If you need to reach children within an encapsulated scene from whatever instantiates it, then I would add the interfaces necessary to reach those children into the script of the root of that prefab scene.
>>533900512this a talentless bait
>if you have a โhold x to autoloot/highlight interactableโ button, people will just spam it and not look at the environment
>if you only have it outline/glow/whatever on hover, people will waste time OCD looking at everything and demand autoloot mods
What are you supposed to do, have interactables and loot always glow like itโs a kidโs game?
>>533901702Dont' have loot to be very honest. Your followers collect it when you leave the dungeon.
>>533901828Okay but any interactable then, or something lying on a table, or whatever. Same problem.
>>533901903everything is automatic
>>533900707>You can reach into child nodes.I know that but I feel like I'm breaking encapsulation when I reach into a "World" to get a "SubViewportContainer". Selecting "Editable Children" seems to me like an anti-pattern. There's got to be a better way to approach composition and encapsulation.
>>533898261>Its not permissable.It is if you can make good use of it. Just because you are a looney troon seething about anything AI all day, doesn't mean people can't use it.
>>533901702make loot smell different.
Has any /agdg/ dev here ever used GZDOOM for game development?
I think it's the trailer that's bad
>>533902094You don't need to use Editable Children.
>add the interfaces necessary to reach those children into the script of the root of that prefab scene
>you don't need edible children
>>533902590Software development is a profession where you end up on multiple lists for having googled "how to kill children" (processes)
>>533802742Is this a reference to tifa coming to date you at the spooky hotel
>>533820456learning how to do 3d shadows with shaders from scratch is quite hard
there is lots of 3d math and buffer management
>how to destroy disabled child
Mozafakin basterd bitch!!! You better buy my game NOW!!!!!!!
>>533902721Don't forget the orphans, you gotta kill them too unless you want a memory leak.
>>533902481>add the interfaces necessary to reach those childrenThis is just "Editable children" with extra steps.
I think my problem is that I try to encapsulate things together that should be kept separate. That's why I'm hoping to find some advise on better structure.
What is even the goal of RuneScape? To get rich? To see everything? To check off the list of achievements? Why play if you're not the best and can't be the best? Is it a self improvement simulator?
>>533902359https://khodoque.itch.io/rough-waves
https://strawberryoctii.itch.io/memoirs-of-magic
>>533887871>Asset flip:|
>Asset flip, nepobaby:OOO
>>533802107Well you retardationists defend it to no end anyway, putting all the blame on the devs instead of the storefront, so yes, it is better.
>>533902856>As of 1 August 2025, there are 67,000 players that have achieved level 99 in all skills. Plenty of people have become the very best like no one ever was.
>>533891006Because you think your own mother is worth less than trash (you might be right).
>>533902906I've seen Rough Waves elsewhere. Are these really /agdg/ devs, THOUGHEVER?
>>533903086They post on /v/ too anyways, they're a team.
>>533902842If you ever really need editable children, those things should probably be the same scene file. Prefab scenes should be more "data driven". i.e. If you need to set a collection of properties per instance of a scene, you should create a custom Resource with all those properties. The root node of your prefab scene will @export that Resource type and use it to initialize its children's properties.
Also, you do know about "New Inherited Scene", right?
>>533903207>they post on /v/ so they're /agdg/ devs
Inconvenient Truth: You're not a true /agdg/ dev if you post in the unofficial /v/ dev threads and aren't active in the official /agdg/ Discord and Matrix chat.
>>533902856Itโs a Skinner box.
>>533903825I'm too old for discord
>>533903287>If you ever really need editable children, those things should probably be the same scene fileYeah, this is what I end up doing: creating a scene, then breaking it up and constantly going back and forth on that.
>>533904080just think of scenes as classes
@exports and functions on the script on the root node are public methods and properties
everything else is private
and use signals more
also remember that if you do this:
@export var mylabel :Label
and then dragon drop your Label control from the scene tree into that variable slot on the inspector, then godot will automatically keep it up to date, whereas if you ctrl-dragon it to the script so it
makes a crappy
@onready var this = $blah blah that
then it breaks when you need to edit the dom and put hte label inside a center container etc, you can also use uniquelabel but my way with the @export variable is better
Nolgorb's Ordeal is literally being review bombed by attention-seeking, bandwagoning armchair critics.
Jobbydevs are the true devs. NEET nepodevs are scum.
winaerotweaker disable copilot disablecortana disablenotifications makes windows 10/11 much more useable almost as good as linux
>>533904589Gamedev is my jobby.
>>533904492>Nolgorb's Ordeal well it has really bad art like the achievements and announcement images it looks so bad it is like bad on purpose and gives the vibe that the dev wants to be admonished and is asking for it intentionally by making such mspaint artwork like he just doesn't give a fuck, why both nortubel and nolgorb have similar names and bad art is suspicious also the main menu gimmick is a bit too far IMHO. what i think the dev should do is make racial slur based memes on twitter so that they can just tell everyone that they are actually based and any review bombing is just from normie wokies mad at his edgy social media posts
>>533885018Flow and feedback (aka juice)
>>533904007Same. I've tried several different servers and it always feels inhospitable to me.
>>533901702You need some way to draw people's attention to the things they can interact with. What that is should be specific to your game. If getting loot is a big part of what makes your game fun, then you need to make it very easy or even automatic to get said loot.
>>533904492I wish I was popular enough t get review bombed
>>533906519you're on a /v/-related board, deal with it
>>533906537me too
>>533903825matrix???
>>533904492>HOLY FUCK HE'S GETTING REVIEW BOMBED, THIS IS ANOTHER SHOAH >only 2 new negative reviews 2-3 days ago Do you work for Fox News?
>>533907227im happy for nolgorb, he has made a semi-insincere memeish game. it is only up from here, right fellas?
>>533903825>You're not a true /agdg/ dev if you post in the unofficial /v/ dev threads and aren't active in the official /agdg/ Discord and Matrix chat.Okay that's fair. You're not gonna put my game in the OP list if I become successful, right?
>>533907227Unironically, how do you recover from your page looking like this?
>>533878407>Godont is a great game engine.lmao
>>533885018>2023-09If you had kept working on this you could've been ready to put a demo on Steam right about now.
>>533907227I thought he pussied out of having the menu as its own jump puzzle, or I thought it was just a meme... I didn't think he'd actually ship that. What a mad lad.
>>533908989He reworked it making it arguable even worse (itโs no longer a full separate level, but an overlay with fixed perspective)
>>533908669Demo of what gameplay?
how do you fit the camera to the size of the sprites properly in godot imo
>>533900387I would rather have no game than a game I should be ashamed of, like that shit
What makes a game addicting?
>>533909559He should have reworked the whole game into a good game before releasing it.
k
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this is my target demographic
>>533910603I think heโs just like gonna make next game
imho
>>533907227 this is exactly the kind of publicity Nolgorb needs
imagine people are so passionately* frustrated with your game they talk to their friends about it
*passion originally means suffering
>>533910027Change the viewport size.
>>533909659You'd have some if you had worked on it.
Came back after 6 months and found my game was uninspired unfinishes garbage
>>533901702depends on your game. post game
>>533910920I went into this review expecting friendslop but then after some time I realized what it was really talking about
yeah, a shadow would really help
what I hate about settings menus in many games is simply the fact that if you use multi screen, it will cause the game to break and you will have to toggle fullscreen and mess with the resolution until it works, but games with gimmicky settings menus absolutely ruin that. One game I just played had a full screen button but you had to press a very specific key while hovering over the fullscreen option and the indicator for what key to press was off-screen
>>533911328>nodev thinks gameplay just magics itself into existence given enough time
>>533823413>sometimes I contribute aswell.Like what?
>>533822992>marnix giving advice without any hits>sasquatch deciding what unity assets should go into store sale bundles given his track recordGood video, anon.
>>533910907Who the fuck keeps multiple cans of room temperature beverages on their desk
>>533913457Chinese people are weird and don't believe in ice cold drinks. A "cold" drink vending machine is typically only chilled to around 14C, and most places will offer room temperature drinks as the default. You have to specifically ask for the cold drink.
Programmed another new dude
He is not very strong yet
Also I found a decent RTS player to test the game for a reasonable price, he spent 3 hours on the first 7 missions and then 2 hours stuck on the 8th, very interesting footage
>>533913864Based af
>>533914692For horror games?
Still struggling with polygon ear clipping. Progress has slowed down, it's depressing but it's almost working. There's still some minor detail I'm missing which causes heap use-after-free in some cases. The naive implementation works fine and was easy but this is an optimized version which requires me to keep track of 4 doubly linked lists that are interlinked. My brain simply cannot keep track of it all at once....
going to do a 12 hour sprint. 60-10 pomodoro, 30 min break after 4 sessions. 12 hours of work. 3.5 hours of breaks.
Pray I succeed.
>>533914819Oh, I understand now. The use-after-free is caused by removing of nodes from the interlinked lists, which invalidates pointers in other list because they reference each other. Fuck.
>>533913864Honestly 14C doesn't sound too bad. Extreme cold takes away the taste anyway.
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>>533914313My hope is to make the first mission more exciting by giving these units to the player
The current ones are a bit weak especially against the mission objective, dealing only 1 damage per hit
The current choice of coven used to make more sense for mission1, because it featured also the "construct a building" objective and you could discover that the Technician unit helped with that. Now I moved the coven buildings to missions 2 and 3; though this also needs to be reconsidered, as the playtester got baited by the newly introduced Control Cage building in mission 3, focusing too much on the starting bases over rushing out and taking more coven. Thanks for reading my devlog
>>533914802Oh I guess that explains why that tag exists.
No, my assets weren't for horror games...
>>533914819Nice, keep going!! (Why do you need an optimized version? Is this structure used for more than the "mapping" portion that you showed?)
>>533915245Horror games are popular these days.
>>533914889make sure you look at something in the distance every 20 minutes for a full 20 seconds to avoid eye strain. God speed.
>>533915456The optimized impl is not necessary for me but I'd like to do it. My naive implementation is O(n^3), optimized should be O(n^2)
i dont wanna dev this isnt fair i dont wanna dev no no no
After two years I have kind of figured out inheritance in godot. I am also kind of retarded. My best advice would to be to ignore any youtube tutrials and read the manual first. Do all the activities.
Any other NEETdevs here? I was hoping for my games to make enough money to justify my lifestyle, but I've failed. It takes too long to make a good game, and the idea of pumping out soulless slop disgusts me. I can't do it. I'm probably going to get a job and keep working on my games on the side, in my free time. I have good technical skills, so a few free hours per week should still be enough to slowly put together a decent game.
It's too much pressure. Putting all of your eggs in the indie dev basket, hoping to make money fast enough to justify the lifestyle. It's not good for you.
I haven't posted progress in a while as I did re-write alot of code to help with the dev process. I have managed to incorporate the 'tackle' into the game, if an opponent is close enough they can decide whether to tackle or block. If the opponent's attack rolls higher then the player's endurance then the ball is intercepted.
There's still alot of cleaning up to do. The UI has gotten messy. Afterwards will be the start of creating some assets, as I need a goal to shoot in.
u
md5: c8f416178b239a9ceb432cfc8d8427f4
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am i unique?
>>533910451https://www.darkpattern.games/
>>533917305Make games because you need to make games, not because you need to make money.
>>533917305Yeah. I don't expect my game to help much, even if it made 1 million I'm still priced out of my hometown.
>>533917305It's not possible. Waging will drain you out of what little creative energy you have. You can only make it during your time as a NEET. You will make the slop, and you will like it.
https://x.com/JanOrszulik/status/1952036250631938268
anti AI tranime troons said it was impossible to make btw
>>533835201That style of pixel art is so unappealing.
>>533910451a sense of progression
to feel like you're accomplishing something
the depth of the appeal relies upon the accessibility of the game and the nature of the narrative presented through the game
some games like cookie clicker are addicting because it takes zero effort to click the cookie, watch the number go up, and buy upgrades
meanwhile some games like league of legends are addicting because the ranked grind can take years of effort before you hit your goal
the basis of addiction in both games is the sense of progression the player experiences
similarly this is why juicy polished arcade-style games don't do as well any more, the sense of progression isn't overtly experienced by the player unless you add some very basic and blatant exclamation to the player detailing the story of the game, or have some sort of incremental upgrade system
but again, the sense of progression is the basis of addiction
the complexity of the gameplay and the narrative depends upon what you specifically think is best
Any ideas for quick to make projects that I could throw into my portfolio? For a programmer job, ideally about 20 hours of work start to finish, more is okay if I can reuse some of that work on other projects.
Seems like good time to do asset flips or vertical slices.
>>533876254Hmmm, will there be a pregnancy mechanic?
>>533918123I want to make games, but in my position, it would be better for my mental health to have a reliable source of income. Savings are running low. It doesn't feel good to have pressure like this. Not when I naively hope a video game will make enough money to cover my costs.
>>533918148Tough. What region do you live in?
>>533917305Yes, but I moved back in with my mom so I don't have any expenses at all. I just help her out around the house when needed, cook meals, and mostly just do my own thing in my room all day long.
Haven't finished my game yet (only been a few months working on it) and I don't expect to make a living off of it, so it's more something I'm making just to prove to myself I can make a game.
If people buy it and I can make a living off of it, that's great
If no one buys it, at least I still made a game, proven to myself that I am capable of making games, and will move on to make my next game.
When my free ride ends, I'll either be in a position where I'm making money from games or I'll just suck it up and go back to washing dishes for a living.
>>533918275You are spot on. Humans like making progress and preparing, hence why we collect money resources etc. Games with progression is a surrogate activity for this behavior.
Irregular reward patterns (RNG) is also something humans are hard wired to get addicted to (most animals are).
>>533912562>nodev calls others nodevs>nodev cannot comprehend working on a game because he's a nodev
>>533918631>When my free ride ends, I'll either be in a position where I'm making money from games or I'll just suck it up and go back to washing dishes for a living.Good outlook. Good luck with your games. I hope it goes well for you. Working is tolerable when the alternative is homelessness. I feel like the fear of getting a job for most NEETs stems from the fact that if you stay unemployed, you'll probably have a support structure for as long as people are willing to assist you. When you are absolutely certain that you'll be eating shit on the streets if you don't make $1500 by the end of the month, you'll be very happy to have employment. It helps put things into perspective.
im gonna laugh so hard when someone makes the omw AI game and becomes a multi millionaire
>>533919287same lol especially since theyll get it from kickstarter (theyll sell ad space) then never release the game
>>533919287i wouldn't be surprised if the game ends up being some half-baked 90 minute walking simulator
So where do I look up references to learn how to make games using C with raylib? The game I want to make is a top down turn based. But I am unsure where to look up more information on how to build or make games or just in general learning to code? Do I look at other existing games and their code, they have some at the raylib website. I just dont know how or where I should be learning to code.
>>533919569worked for shartpire troonvivors
>>533915245>No, my assets weren't for horror games...well time for a pivot then, it's your calling
>>533918213This is interesting but is it just me or is the "castle" flat? I don't think I'm sold until I can actually walk all the way to the castle gates and go inside.
>>533919593>I just dont know how or where I should be learning to code.School
Void Wars wonned BIGLY.
Threats of copyright infringement lawsuits are just FUD spread by crabs.
Copy as much as you want, the world is your oyster.
>>533919593hey anon thereโs these things called โtutorialsโ and โexamplesโ I think they are used for educational purposes?
sounds like youโre waiting for an invitation to make game
>>533918213The AI video was totally possible, dunno why would someone would claim it to be impossible to make by hand.
>>533920514galduen like
doesn't impress me
>>533921198total hackdev VICTORY
>>533920514>>533921198do they publicly acknowledge their AI usage
>>533917795better off asking a cat if your game is unique than chatGPT
>>533917646interesting concept
>>533914819Seems to work now, though I still fear there are edge cases where it will fail. This shit is tedious.
>>533904492That is quite the ordeal....
What 3rd world country should I move to? It's the only way to make this jobby possible
>>533922103They're probably not retarded, no.
>>533920514looks like shit, don't care
>>533920059But I don't want to make ugly games, I want to make beautiful games...
>>533922187I'm actually feeling dizzy after this. This shit was more complex than KD-trees or BVH's. Fucking mathematicians.
>>533922332[cope cope cope]
Hmmm, yes. Very thoughtful.
I've unintentionally created a colonoscopy simulator.
Also, how do I get OBS to record in a 4chan approved mp4? 4chan says mp4s need to be h264, and that's the same as OBS's encoder, but 4chan wasn't happy with it.
Paying an artist for your game is being a cuck. Most games donโt have a unique art style so youโre just a redditor trying to virtue signaling you are โkeeping the game artist industry aliveโ. Meanwhile most game artists are retarded babies who want to barely lift a finger. Itโs cringe af
>>533922260https://www.youtube.com/watch?v=2YR_gbYWIMY
>>533922837Anon making me go back 25 years by making a Once Upon a Time... game
someone make a new thread without garbage interracial nortubel trash
>>533922626it made less than an 18 year old on onlyfans makes in hours
cope
>>533923438let's see your onlyfans account, nonny
>>533917795You or your game?
Some are capable of making "unique" games.
https://arch.b4k.dev/vg/thread/338304370/#338317468
>>533918740>Humans like making progress and preparing, hence why we collect money resources etc.i would argue this is learned behavior
children who have not yet been pavlovbelled into dopamine production for resource hoarding aren't going to give a fuck about your skinnerbox full of numbers
>>533924456Toddlers who barely know how to count know how to horde in Minecraft.
>>533924456nta, but squirrels and some other animals hoard food
https://en.wikipedia.org/wiki/Hoarding_(animal_behavior)
>>533910907The laptop life seems to chic until you start thinking of the neck and eye strain.
>>533924960idk if you know this but most animals learn behaviors too and also we're one of those animals
>>533926203>Leafcutter ants harvest pieces of inedible leaves and then cache them in underground chambers to ripen with a fungus which is the main food for the colony.
>>533926381>he has the brain of an antdamn bro thats rough
>>533926893careless, improvident and idle grasshopper dying in winter detected
>>533927528that's a fable not reality
they're both successful spcies with differing strategies
and that biologically inaccurate story was a method of teaching you things which became part of your learned behaviors
>>533924456what we value is hinged upon socially-established and reinforced ideals, but i believe it is inherent to human nature to desire more of whatever you believe is important
that inherent desire is what makes games so addicting
if an appealing narrative is presented to you, and the game provides an intuitively understandable method of making progress towards the goal presented by the narrative, players will be addicted to making that progress
it could be assumed that even prehistoric cavemen would have salivated at the idea of hoarding more food, tools, and resources, as their goal would have been survival, and the acquisition of such items would have contributed towards the narrative of improving their odds of survival
you're right that what we value is socially-constructed, but i do genuinely believe humans have a natural desire to feel a sense of progress towards an valuable goal in regards to the fulfillment of an appealing narrative
"i need X to Y because i want Z"
>>533928937thats alot of words just to say you thinks its good and ok to pavlovbell people into accepting dopamine machines in place of having to do the harder thing of making something soulful
>only response to a post was to call out a typo
>mad that the conversation continues without him
>>533800224I dont remember megaman 64 looking like that, but it looks very nice.