Bonka Belongs To... edition
>Demo DaysNext: https://itch.io/jam/agdg-demo-day-64
Previous: https://itch.io/jam/agdg-demo-day-63
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA
>AGDG resourceshttps://hackmd.io/dLaaFCjDSveKVeEzqomBJw
>Helpful linksNew Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/
>How to WebMhttps://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam
>Previous thread>>533799121
>>533923278Your skills are improving, Cris.
AI wonned.
Ripoffs wonned.
Don't let others tell you what you can or cannot do.
Make your dream game no matter what.
>>533923759>[existing game, but better]
>>533923790did he eat his family?
>>533923345Anthro sex island
>>533923790Is his family okay?
>>533923910what a good idea...
>he doesn't use asset packs to speed up game development
Stay in the dust, losers.
how do you set up a thing for your steam so you can playtest it yourself
its impossible to find out
>>533923790This has to be fake.
There's no way TomFulp would even acknowledge this retard.
>>533925306>TomFulp would even acknowledge this retard.He was on OneyPlays and those guys are certified retards.
>>533924968That is no different from comissioning a dev for X, Y or Z asset
keyz
md5: 633a6ce1bb70a9adebbec04dbfd4338f
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>>533925447Those retards were intimately connected to Newgrounds aka TomFulp's work.
Also, they make cartoons and such, so definitely retarded but not full retarded.
>>533925306https://eyeballtank.newgrounds.com/news/post/1517088
>>533925719Don't get your panties in a knot. I watch those retards but I know what they are.
I'm heading into tutorial hell, see you guys in a week.
>>533925514not like that retard
>>533925956don't do it, nortubel .....
>>533924968you must use the same rig as the asset pack.
you cannot use asset pack A with assest pack B if it has a different rig.
Asset packs are like completing a puzzle with pieces from another set.
>>533923759>Ripoffs wonned..>Make your dream game no matter what.im confused by this message
is it that you should nihilistically not care that the ripoff of your dream game will out succeed you or is the dream to rip people off??
>>533926643you can always do retargeting and pray
make the games that i want to play
>>533926931But I need other people to buy my game
>>533926931sure no problem, one sequel to futa dine and dash coming right up
>>533926931What are the games you want to play?
>>533925494Yes it is, the thing about asset packs is that they're a lot cheaper, like 10x-100x cheaper to get a model. The only problem comes from repurposing the pack to work in your game and match the other assets. A shader like in Buckshot Roulette can help with that.
>>533923138 (OP)what is the lore of nortubel?
i give up
i wish i had never started on this hobby
>>533927189ironically the games i want to play (but can't) are probably just existing niche/indie games but instead executed by large teams with big budgets. you know the ones, there are dozens to pick from
but if i WASNT JUST BAITING... i want diegetic rerolling mechanics w/ big gambling and meta progression. something with auto combat
>>533927417It's same the sense that nobody cares. Assets cost money, you pay for them to be available to you.
Really absurd for an indie game dev to dunk on this. The asset store is mostly for the little guy's benefit.
>>533923790is this why the eu will ban porn on the internet?
>>533927576its the smart thing to do
this hobby pays very little and requries a lot of time
its not worth it
>>533927576same. i wish i got into drugs and sex instead and died age 27
I think my current game is making me extremely stressed
>tfw you wasted your entire budget on San Francisco developers
its impossible to make a multiplayer game as a solo dev
Do the official unity tutorials go over state machines?
>>533930376>its impossible to make a multiplayer game as a solo devexcept for all of those multiplayer games made by solo devs. I won't touch multiplayer because I don't want to but even Schedule 1 has multiplayer.
>>533930708>schedule 1another fake solo dev
>>533930785you're a bot retard commit killall
>>533930376Yes, it's impossible. No one else here should even try to make their game multiplayer
Wishlist my game to break the cycle: https://store.steampowered.com/app/2824880/SHRIMP_GAME/
Things like Godot steam, mirror, etc make mp so fucking easy bros just don't be a nodev
Year 2025 is the worst year ever.
>>533930376what do you mean?
>>533930867>Things like Godot steam, mirror, etc make mp so fucking easy bros just don't be a nodevI have watched every single tutorial and read all the docs on these and it's still impossible.
>>533927576If you aren't having fun in this jobby then your game isn't fun. It's time to start making fun games.
anons, imagine VS, but in instanced arenas, as in you enter an arena, a minute of VS-style enemy rush occurs, then move on to another arena and so on
would a minute in each arena be too long, too short? maybe think of arenas more like dungeon rooms, would doing a 15 minute dungeon be too long? you could save between dungeons/arena sets, so would that be okay? i don't want it to be tedious
>>533930867> Godot steam, mirror,Wait, isn't Mirror for Unity?
>>533930649Why do you need to know about state machines?
Does your gameu have a Clown class?
>>533931513add a handbrake
>>533930708>>533930785steam reviews for schedule 1
>Nice concept, horrible execution, full of annoying bugs like not being able to change the display resolution, in 2025, multiplayer games disconnections and so on. Disappointing to see those kind of games being called stable in 2025. >Multiplayer breaks after a couple of hours of play time into a save preventing your friends from loading in. >When trying to load into a host game I get stuck loading and the host can see my person just running in the air. If I do manage to get into the host game that had hours of play time before issues started weeks ago, I can't deal to any of the NPC's, interact with workers, or see items on shelves, which has made it impossible to continue progressing in that hosts saved game. Various patch updates have failed to fix any of these issues and host and I do not want to restart from the beginning. If you play solo, it's not a bad game. If you like to play with others, I would find another game. multiplayer is easy. good, robust multiplayer, maybe less so
>>533932412>save file for co-op restarted lost all proggres
>>533932412>Great game but too much bugs for now: state of management and furnitures when playing in coop can make you unable to play and debug for like 2h (then you give up and maybe restart a game with your buddy) >it wont let me load in with my friend it just says loading map. i am very disappointed
>>533932383Yeah, trying to think of some way to do it where it would be proper instead of just setting the velocity to 0 which would fix it in space. Like if you jumped out while it's at speed then it needs to keep going but if you got out while it's stopped then it shouldn't move. I'm using godot's built in vehicle class which is very simple and has no way to stop the car from rolling.
i mean i could work on my game but i guess i'd rather walk around the room imagining i'm on a date with my anime girlfriend that i fashioned after an obscure anime character while talking under my breath to her
@Grok Will my game give me a white girlfriend
>>533923138 (OP)what does bonka smell like?
>>533932338Hmm, Court Jester could work as a good subclass of Bard.
>>533931760It's how I want to handle movement, aiming and other actions
>>533933254Oh, that kinda makes sense
>>533932338I despise people who play by meta playbooks and have zero individual thoughts
I once made a build in a game that was so incomprehensible and grounded in theory that nobody could believe it. They assumed it was a cheap or joke build and would quit at the sight of it. But, I had refined it to the point where it was undoubtably the strongest thing in the game.
Then posers started making their own version of it, but they missed all the critical knowledge so their versions were inferior in every way, even if it was 'meta'. There is no greater feeling than destroying a poser.
anyway, this is shit we can never dream of as solo gamedevs because making big PvP games like that just isn't in scope.
>>533933254Try seeing how much player control can be broken down into separate components and reconsider if you need a state machine. One script for jumping, one for movement, one for aiming, etc. Then see if there's a way to reuse the scripts for enemies or NPCs that require the same functionality.
State machines can help you when it comes to animations and AI but trying to force everything to be a state machine isn't necessary and leads to large convoluted scripts.
>>533931513>It's time to start making fun games.starting is easy
have you ever gotten to the finishing stage of a real(not jam) game?
>>533932338Yes, yes, of course.
>>533931513>waste collector is fun
>>533933954I see, I was looking into state machines mostly because it seemed a good way to make sure you wouldn't get unintended behaviours during certain actions
I have paid the steamworks fee.
Now I have to keep JLMGing
>>533933875Its one of the reasons I generally dont like games that make respec'ing hard/annoying/impossible. It discourages experimentation.
>>5339237how are you sure it's AI though? I am not familiar with this game, so I'm wondering if it's glaring af stuff or if you're simply jealous
>>533932338I really hate these MMO inspired series
>>533935514Same. While I don't really give a fuck about some dumb isekai, it would bother me to see more of these themes in other mediums because I rather our memetic cultural foundation be based on things that have stood the test of time, more natural archetypes and themes, than something that's basically synonymous with mental illness and dysfunction.
>>533931463What engine
>>533931724Yes, was just using it as an example
>>533932412>multiplayer is easy. good, robust multiplayer, maybe less soThis is the operative thing anons
Anyone can pay the steam fee and use some library to access their P2P API and go from there, which works great for little fun lobby-based instanced games like Peak, Lethal Company, Among Us etc
But once you have to start doing persistent character data (needs a DB), high-stakes competitive games, massive multiplayer games, you actually gotta write your own shit
>>533932338This manga is surprisingly good.
>AI will change all media forev-ACK
>533936663
not vidya or vidya related
Brahmin GODS will change all media forever
>another collab died because the artist disappeared
Why does it keep happening?
>>533937124but this isnt the retro fantasy rpg i have always wanted
>>533933008>I'm using godot's built in vehicle class
>people who don't care about games or know anything about games start a company for making games
tale as old as time
>>533937274how much was the artist and the others paid?
>>533937852the artist? 10%
the ideas guy? 90%
why would the artist just quit?!?!!? >:(
>>533938038without the ideaguy you have no game to begin with
>try to make similar game
>end up making the exact same game
help
>>533938179without the artist you have no game to begin with
>>533938191hire an ideas guy
>>533938038The artist was also the ideaguy.
>>533934710Trying not to drop the bags is fun.
Some people like cleaning up. There's going to be more to do later and if the idea pans out then hopefully visual changes in the level as you clean up so your work has meaningful results.
>need to make a game to get hired to make games
>industry hires useless nepos and jeets more than anything because of HR management class
>fucks everything up
>fires you because they fuck up
>this is every industry
>can't call it out
>have to deal with soulless business class entire time
>multi-billion dollar companies are producing worse shit than indies because of this
>you can't do anything about it
>everythings a fucking slot machine game anyways
Fuck i'm so bitter.
>>533938802your white privilege is showing
>>533938802>everythings a fucking slot machine game anywaysskinnerboxes are the carcinization of vidya
>>533923138 (OP)the nortubel vibe shift is crazy, a frydarian tale fan at my workplace was like โmy alices really excited about nortubel, i love seeing her excited about bonka. i might play that gameโ whatโs going on
>>533938802Why do you even want to be hired in the games industry if you hate it so much? As far as software devs go, isnt it the absolutely bottom of the barrel shit industry you can get into? Longer hours, far worse pay, lower job security, etc?
>>533939364give me a list of games that are not "skinnerboxes".
>>533939364Roguelikes fall into the same category anon, thatโs my problem. Thereโs no substantial design because everyone is trying to make the next drug to numb how nothing everything is. Movies, shows, games, books, itโs all garbage aimed at relieving you from remembering that youโre alive without ever reflecting on what living is anyways.
>>533939472Because I love games anon, I love seeing people happy. I love the design and impact of them. I grew up with them and the only time there wasnโt chaos in my home was when we were playing games. I canโt get over how deeply bitter I am to create what I want to create because I see barely any purpose in it.
>>533939364>carcinization mentioned
i cant make my game because i dont know what it is supposed to be anymore
>>533939773I just make games because the process of making them is fun. What the gods choose to do with the game after I finish make them ain't my problem
>>533940080>legs can walk but not fastwe move pretty damn fast, though. did a fat person make this image?
>>533931513Make the bags throwable.
>>533939692all the games you are told to make first (and most games pre-smart phone) although im sure if arcade game designers knew about skinnerboxes and dopamine at the time they probably would have jumped on it too... certainly all the japanese arcade developers have long moved on to their skinnerbox of choice, pachinko
>>533941136Compared to other land mammals, humans have relatively low max speeds proportional to body size, but instead dominate in endurance.
>>533941017Iโll try to believe in that for myself anon
>>533941195>all the games you are told to make firstpong rewards you with points for successfully dunking on the enemy.
asteroids rewards you with points for destroying asteroids
nearly every game is considered a "skinnerbox" because the "skinnerbox" is literally about the GAMIFICATION OF TASKS. You don't sound intelligent using this word you just sound like a fucking retard indian trying to sound smart.
https://www.youtube.com/watch?v=BdN07AEX94A
i really hate this guy's mannerisms
>>533939949Maybe go into a different (better) industry and making your own games on the side. You clearly have a strong opinion on what is or isnt a good videogame, I doubt you'll find a game company that truly meets your standards, but that isnt a problem if you are making your own game that you have full creative control over. Be the change you want to see
I need to hire an ideas guy, 90k USD starting. Any takers?
>>533941992What's your portfolio?
>>533941992Hire me, I have no games but my head is full of ideas!
>>533941992Sure, how about a game where you fucking pay me what I'm worth to give you a real game idea you cheapscape.
By opening the spoiler above, you hereby agree to pay me the aforementioned 90k USD you promised by.
a game where you mine and craft
>>533942686That's literally my game.
Is it worth making a state machine for a simple game like missile command?
Which game is going to peak as repo is to lethal company?
>>533942550I have deposited 3000 years of 4chan gold into your account.
>tfw my game sucks and I'm a Dalit
a game where at an interval tweaked for maximum player engagement, the player is rewarded with a choice between 3 options that slightly changes the gameplay thenceforth
>>533935514>mmo-inspiredrpg mechanics are not exclusive to mmorpg's you insanely retarded zoomer piece of shit
>>533923759meanwhile, Only Up, a game that just assetflips and steals assets and doesn't even TRY to make gameplay made 10x this without AI
you're crippling yourself by using AI
How important is walking in a third person rpg?
Does it make sense to only have a a jog speed and a sprint that consumes stamina?
Walking adds nothing to game play.
>>533943491Only Up got banned from Steam after it was discovered they were using assets they didn't pay for lil bro.
>>533944162and they still massively outdid your slop.
today I'm doing sound effects
https://sonniss.com/gameaudiogdc/
>>533941810Holy fuck he's annoying, can't make it through the video. Is my dude AI generated? He doesn't even talk about why he wanted to remove healing, just health bars.
>>533941810this nigga talks like he's AI generated
>>533923138 (OP)> Claude usage limit reached. Your limit will reset at 8pm (Europe/Paris).*sigh* guess ill nodev for a bit huh. hey guys, whats up, anything new?
thats one shitty OP btw
>>533941760you are now aware that you dont know what a skinnerbox
dev music;
https://youtu.be/I4EerTyFTgA
>>533937274what collab? if we're gonna gossip post can we at least make it concrete so we know wtf we're talking about
ya fuckin grannies
>>533945894it was a lolidev collab from 'cord ...
>>533941760>balatroon and vampire survivors are the same as Minecraft or dwarf fortressdisingenuous semantic troon, a skinnerbox is shallow by nature and relies on external elements like shaders, psychological tricks and pretty colors that you can find in the gambling slot industry to hide how shallow it is
>>533941810He didn't even mention that health is a resource. It can be traded. In almost every game that has health, players will be gauging if they should trade health for something.
In a strategy game they might trade health for an early build advantage, playing risky for a long term reward. That kind of thing is great game design.
Feels like he repeats himself a lot. Probably puts his script through an AI program, I dunno. definitely doesn't sound convincing.
https://x.com/maxy_dev/status/1918426910696030456
>>533946452The artist pitched the project looking for collaborators and then the pdfdevs joined and took over. The artist wasn't a pdfdev, and probably disappeared due to being spooked by them.
>>533946950stop calling him AI he's just a white serf caste and lacks verbal IQ, his ancestors plowed the fields but the modern society made him a gamedev by chance
t. Brahmin who deals with dalits every day
how do I become inner circle?
>>533947358>nepobabies and frauds teaching 'dditors how to make NGMI slopheccin wholesome
https://www.forbes.com/pictures/65579a69f0e78a3918137199/emily-pitcher-24-founder/
where is cris? why isn't he in Forbes articles?
>>533947994this is her itch.io page
https://sonderingemily.itch.io/
now let's see yours.
>>533948138bing ca3games itch lil blud
some nepobabies getting free marketing while I fuck up my sleep schedule to get more out of the Claude code 5 hours limits and permanently damage my brain to finish my game before October...
>>533941195Brick breaker, some of the bricks are lootboxes, you get a limited number of bricks to break per level, the loot boxes give money to buy special ammo that breaks more bricks or gives special ammo directly. The bricks are color coded and neighbouring bricks of the same color break if you break one.... wait this is just that bubble blast game on psx.
I have cracked the code of humanity, the value perception.
I'm no longer building games now, I'm building social gatherings, I'm a thought architect. I construct perception
>you don't NEED voice acting
Yeah, but what if I WANT it? Why should I fit YOUR mold of what a game should or shouldn't have?
Claude limit reset see you later vros good luck with your game let's FVARKING lock IN
We haven't done it in a while, so...
Post your dev ost. And rate.
https://www.youtube.com/watch?v=9HOVwJq8b5A
Now you see, bastard bitch... I make betterly game than you!!!
/agdg/ dies the second i start posting... WHY YOU DO THIS TO ME????
Improving in my 2D animation skills.
:D
>>533950856Have you heard of or done drawabox?
>>533951043I did constructive work between 2005-2009.
>>533923138 (OP)Aggydaggies, I come to you in a time if great need. How do I move beyond tinkering with tutorial projects and actually make a game of my own?
I know my way around multiple engines now (just the beginner basics, but still), but all I've done is follow tutorials and add new features on my own after I finish them.
I have no idea how to even begin making my own games from scratch. It's like I don't even have a story to tell, or a single good idea to base the game around.
I think I might enjoy devving from a purely mechanical standpoint (which is why I went into software dev for my career), but I want to have at least a single finished original project.
Subnautica but 2D
Flight Simulator but 2D
Cities Skylines but 2D
Euro Truck Simulator but 1D (yes, 1D)
>>533931623Isnโt this what Necrovale is
>>5339513371. figure out what kind of game you want to make
2. find a tutorial closest to it
3. do the tutorial and build on it
>>533951337>It's like I don't even have a story to tell, or a single good idea to base the game around.Sounds like you should partner up with an ideas guy
>>533944140Play e33 to know.
>there are people who start making games without having ideas for them
Why? Just mod games if all you wanna do is fuck around.
>>533951567Actually good ideas
>>533951337Most ideas these days begin with having a strong opinion on a certain game genre.
When games were still new, ideas came from "wouldn't it be cool to have a game around this concept, or idea?"
You should pick either one. For example if you're particularly into construction work, just as an example, you could make a game about something you think is exciting in it.
Or if you play lots of games and have a strong opinion on some of them, let that strong opinion reflect in your idea and design. Like you might like RPGs but hate grinding, that opinion would naturally lead to more and more paths of design.
>>533952067I have ideas, just not a complete idea of what everything will be like
>>533951337Play more games. Youโll hate them and understand there should be better games. The change begins with you.
>>533951939>partner up with an ideas guyI said I need GOOD ideas.
>>533952067Modding never struck me as interesting enough. I feel like it's even more dependant on having ideas, too.
>>533951775That's what I have been doing, but it's not really working out. I build a couple features on top, then get bored and go for something else.
>>533952295I guess I should brainstorm more then. But then it starts to feel like endless brainstorming without actually settling on anything.
>>533952563You won't have any good ideas without a good idea guy. Go find one.
>>533952563I think the gist is make what you want to play. And also play more games, every good game began with a developer who had taste.
A game where you craft but donโt mine.
>>533952563And what are good ideas to you? How can you tell the difference between good and bad ideas? You donโt sound like you can between your own ideas.
>>533952563>I build a couple features on top, then get bored and go for something else.That's not a gamedev problem, that's a personality problem. If you get bored after building a couple of features, you won't make it when you have to test and iterate on a boss/quest/map a hundred times. 20% of gamedev is fun, 80% is a fucking slog.
>>533952709A game where you flint but don't steel.
>>533951337Hereโs what you do anon, take a basic arcade game: like Centipede, Donkey Kong, Smash TV. Recreate it, understand the sound, effect, and overall design. Now add to it, add mechanics, add things you want to try. Donโt worry so much on the outcome so much as the scalability, practical application, and interesting changes.
If you need more ideas, pick a game and Iโll give you a long fucking list of things you could try adding to it.
03608
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RNG is fun and skillful
>>533952563What made you want to develop games in the first place?
>>533952943Never seen an apartment with yellow wallpaper, maybe try a different color desu
>>533951337Just make game my fren.
Break down the process of making a game into smaller and smaller tasks until you reach something you can do right away.
After that keep going until it's done.
>>533953152funny post kek
>>533952995What happens when you go above 100% regain chance
Any devs here making story games? Any tips on the writing process?
>>533953625use ChatGPT. chances are it writes better than you.
A horror roguelike deckbuilder
>>533953525It caps out at 100%
>>533953625What would you like to know anon? Because it also depends on the type of game youโre making and if youโre trying to make the story diagetic or not
Fucking benchodes review bombed my game for having AI voice in it. Why are bastard benchodes like this?
>>533952507>>533952708I mean, I play a lot of games already. It's my main hobby. I play a lot of different games, too, not the same multiplayer and/or rogue like slop. Maybe that's the problem though, it's all too different to easily compile into something usable.
>>533952884I might've misspoken, it's not that I get bored per se, more lost. I know how to make add new features, I know how to tweak things, I know how to debug. But that's about it, I have little to no idea about the rest.
>>533952973I've done it a couple of times with things like shmups, twin-stick shooters, platformers (god I love platformers, don't really want to make one seriously). I guess I could give it another go.
>>533953073I like playing games, I like my software dev career. It seemed like a logical intersection of the two. I come to realize now that I am lost on design specifically.
>>533953964>I mean, I play a lot of games already. It's my main hobby. I play a lot of different games, too, not the same multiplayer and/or rogue like slop. Maybe that's the problem though, it's all too different to easily compile into something usable.List some games you play and some games you like and some games you don't like.
Trying to force rpgmaker to do what I want. This is a pure codelet problem. Music is up, will be updated, more songs are coming.
https://www.youtube.com/watch?v=Nty4STjbB4k&ab_channel=horbror
https://horbror.bandcamp.com/album/future-phantoms
>>533953964Anon, it doesnโt have to be difficult. Youโve seen โHe is Comingโ right? Thatโs a 15-dollar game with about 5 hours of content and itโs been very popular lately.
Itโs not a difficult game to make outside of maybe the multiplayer mode that I have not touched yet, but it is quite lucrative
. make something that interests you or find someone to be a dev under because you seem like a work horse without a direction.
>>533953964>I come to realize now that I am lost on design specifically.Do you want to gitgud at design? Pure coders can definitely make games, but if you want to improve your own design skills you'd have to look at it with an entirely different approach.
>>533953964>I come to realize now that I am lost on design specifically.Dude, is the game fun or not? That's design.
>>533954820I like platformers, especially something like Castlevania (both classic and igavanias) or Megaman, but I don't really want to make yet another indie platformer. I like 2D Zeldas, and Zelda-likes that have more of a combat focus. Turn-based RPGs, of the Japanese variety especially. Arcade games like action puzzle games (Tetris, Puyo Puyo), shmups, beat'em ups. Boomer shooters, especially old Doom or Build engine games. Traditional roguelikes and Mystery Dungeon. I like farming games on paper, but I have never "finished" one.
I don't like most "big budget" games coming out now, modern shooters, racing games (outside of antigrav racers or kart games), MMOs with hundreds of hours of grind, most "roguelite" stuff coming out nowadays.
>>533955085>you seem like a work horse without a directionYup, that's what I feel like. Hit the nail on the head here.
>>533955686>Do you want to gitgud at design?I guess. This seems to be what I'm missing the most right now, though maybe I'm mistaken.
>>533955843Making the game fun IS design, precisely.
>>533950856why does she rock back and forth like she has a limp?
GMTK jam is now over and just prior I wrapped up my last project.
I need new ideas aggy how do you come up with them?
>>533956537It's like x, but y.
>>533956537Take an animal and put huge tits on it.
>>533956116What do you want to do, anon? Because if rverything youโre making is action oriented and you have a vast, array of genres to choose from, then you could always make an Evoland type game that switches between them per stage.
>>533956537think of something, anything in real life, then try and find a way to make it into a game
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Damn, first ever sculpt that actually looks like the thing I'm referencing. I'm past the ugly despair barrier
So glad that Benton brutal ripoff game flopped, I won't even name it.
Bro was posting a million tiktok clips instead of mapping a game.
>>533951337most important skills for you to learn:
>how to fucking sit down and finish something>how to cut corners so it takes less time to finish something>how to do all the little stuff that is required for a game but not that exciting (pause menu, settings menu, save/load, etc)my recommendation is to just start making free webgames, especially fangames in a fandom that is very popular. you can't hope to make money off of them but you CAN hope to catch people's attention with them very easily, and get a lot of people to play you and tell you what you did right and wrong
webgames also in general have a short development cycle, but to finish something and be happy with sharing it you have to actually FINISH it which like i said before is the most important thing to learn
>>533956792Playwayslop? skip
>>533956116>I guess. This seems to be what I'm missing the most right now, though maybe I'm mistaken.I can tell you that empathy is central. Even if you're just giving out a free game you can use in your portfolio or whatever, you still need to understand what will motivate people to action (play your game). A compelling fictional hook is a good place to start.
> It's like I don't even have a story to tell, or a single good idea to base the game around.IF YOU DO NOT KNOW WHAT KIND OF GAME YOU WANT TO MAKE
STOP
MAKING
GAMES
>>533951337
>>533957157playway does not employ this strategy, they just look on linkedin for any job that has a till and just plops it into a template then goes onto selling 500K copies every time somehow
the question is...
N64 graphics or Daggerfall graphics....
>>533957693you still havent started?
>>533957693N64 so this fuck ass industry can see we donโt need over-detailed models on everything and can do it great with strong design choice through lightmaps.
>>533956923>>how to do all the little stuff that is required for a game but not that exciting (pause menu, settings menu, save/load, etc)I still don't understand why game engines don't have all these things in by default. The reason why some people toy around with the idea of using GZDoom for game dev, even though it sucks, is because it handles all that shit you listed for you in a really great format. Main menu, pause menu, level transitions, save/load, settings and keybindings. You can add your own stuff on top of it too and it will Just Work (unless you fuck up bad).
Seriously, there's no reason for every dev to have to write all this shit from scratch every time. Nobody gives a shit how these systems work, only that they do. So why aren't there already standard, easy-to-use implementations of these already is beyond me.
https://horbror.bandcamp.com/album/future-phantoms
https://www.youtube.com/watch?v=adM8mu-8biI&ab_channel=horbror
https://www.youtube.com/watch?v=Nty4STjbB4k&ab_channel=horbror
>>533958020>I still don't understand why game engines don't have all these things in by defaultBecause if the engine provides it and everybody uses it, you can't escape the "stink" of being a mod. For example, Source engine games have all that pause menu/settings menu/save load etc. out of the box, but if you just use it all as is you're immediately going to be branded and ignored as a Half-Life 2 mod.
>>533949648https://www.youtube.com/watch?v=FNMF2cYszOs
more :)
>>533934349>have you ever gotten to the finishing stage of a real(not jam) game?what do you think lol? of course he hasn't
only those who have finished a game understand how much work it is and the dev's fun really isn't a large factor in finishing a game
>>533958259>but if you just use it all as is you're immediately going to be branded and ignored as a Half-Life 2 mod.Literally have never seen that happen. In fact, I've seen the opposite. People being mad that a game introduces its own options system that isn't as robust as the Source one.
Regardless I'm not saying you should be forced to use these defaults. I'm just saying they should be there. There's no argument you can make against this either.
Taking away dev time from the important stuff, namely the ACTUAL DESIGN of the game, and forcing everyone to reinvent the wheel every time is just giga retarded.
>>533958259And also, you named the options and menu UI stuff, which is just the UI stuff that's probably not all that hard to change either. Nobody gives a shit if you use the default Source level loading and transition system, nobody gives a shit if you use the default Source user settings system (I'm referring to the stuff under the hood, not the UI frontend itself), nobody gives a shit if you used the default savegame system. So even with the """""""downside""""""" you named, there's still far more benefit to have it like this than not.
does anyone know how to make light occluders not shadow the parent?
I tried this way by setting a different light mask on the sprite, it works well, except they don't get covered by shadows at all, even from other walls or objects
I was dreading working on the options menu, should I just use a plugin for Godot? Has anyone used it before?
>>533934846It can serve as a way to add replayability. If different builds provide enough variety to the gameplay it can encourage players to play the game again with a different build to experience a new side of it. This can take many forms, some as basic as orblikes having classes and different builds within classes or more complex like Fallout providing different playstyles that sometimes engage with the game in a completely different way.
>>533958048Very cool music!
Btw, how's your last game going? I tested it on Linux back then and reported in this thread, but never got around to play it for real. Seems like development is on hiatus at the moment?
>>533958603>>533958942It also locks you into making certain type of games. The Source engine save system only works for making Half-Life 2 style games. If you try to make a completely different game like an RTS or something, you're going to want to save different things and the out of the box solution won't work.
>>533959042>replayabilityI fucking hate this stupid word and all it stands for with a passion. I don't want to play your stupid game 100 times to see all it has to offer if every time only 1% of it is different and the rest is the exact same.
>>533958020if you cant imagine how to make an options menu that sparks joy thats a failure of imagination
>>533959128>If you try to make a completely different game like an RTS or something, you're going to want to save different things and the out of the box solution won't work.Or... It can force you to work within the engine limitations and make you come up with new and creative solutions that shake up the genre in a good way. Of course I'm not denying it could end in disaster, but you're saying as if these systems are not rigid at all.
Besides, how many people are out there trying to make first person shooter immersive sims with RPGMaker for example? Usually having an engine best tailored for your specific genre is a good thing. Which would make Source a very good engine to make FPS games, and Deus Ex/Thief likes with it, if it wasn't such a pain in the ass to get the rights to use.
>>533959518>RPGMaker for exampleFunny that you bring that up, because RPGMaker does have all that out of the box solutions for save/load, options menu, etc. So yeah, engines tailored for certain genres like RPGMaker or Source do tend to have that stuff. But stuff like Unity likes to claim to be "all purpose" so they're not going to give you out of the box solutions.
>>533959294You don't but a lot of people do.
>>533959518>Usually having an engine best tailored for your specific genre is a good thing.I want to expand upon this by saying this is why Unreal sucks so much and is so "unoptimized". It used to be an engine tailored for first person shooters, that got retrofitted for open world games. Basically everyone nowadays is trying to make games in Unreal that the engine is just not built for, and that's causing a lot of issues for everyone.
It's why the RAGE engine that Rockstar uses is so optimized. It was tailored for open world games from the very ground up.
>>533956819Just 3d model the guy directly into your target polycount. The 3d asset pipeline is already long and shit enough without adding sculpting, retopology and baking.
>>533959804Dumb fucks, all of them. Stop ruining my games.
>>533959690>But stuff like Unity likes to claim to be "all purpose"These types of engines certainly have their place but this is something that I don't get about all those other people developing engines for public use, like Unigine and probably some other engines I don't know of.
We already have good enough general purpose solutions for professionals, what you should be doing instead is to make a much more focused engine designed for a specific genre like RPGMaker.
TL;DR We need more RPGMaker clones and less Unity/Unreal clones.
Also, what I'm saying only applies to people who are making an engine with an explicit goal of having others use it. If you're an enginedev building an engine from the ground up for your own game/just to try things out with no intent of turning it into an actual "product", what I said doesn't apply to you.
How hard do you guys think it is to get a game included in a humble bundle or sold to a publisher? I'm thinking the former is probably easier.
>>533959872Sculpting is faster + you get a normal map from it
>>533959294Considering you keep coming back to this thread to have the same 10 arguments with the same 100 people, this seems like an odd stance
>>533959912You make games for the audience that doesn't like it and I'll make games for the audience that does like it. Simple as that.
walmart hasn't contacted me back yet about stocking shelves
i had a missed payment show up on my credit report and my score dropped 39 points
how can i be an experienced programmer but simultaneously my financial life is in shambles? (personal life also in shambles but thats a given)
>>533960375Honestly I agree, I always love seeing things like GB Studio, puzzlescript, renpy, solarus, specialized stuff that makes it quick and simple since you know there's only one type of thing you're going to be making.
>>533960840The problem with the concept of "replayability" is that it can mean very different ideas depending on the person.
For example, for some people, a Call of Duty game is a very "replayable" experience even though those games are heavily scripted and linear. These kind of games are also way easier and faster to develop than ones which have lots of choices/very complex designs.
Are there terms to properly differentiate between these two meanings? I think there should be, at least in the gamedev spaces.
>>533960919Life sucks and then you die is how.
file
md5: 6d862d226f349ad4b7ce5f2ae18e2ff4
๐
what's with every indie game going 50%+ on sale despite not even being 1 year post release?
I think I need to make my ARPG fun without combat before I worry about making combat fun. I think this is both retarded and true.
>>533961579Wtf? The main ARPG gameplay loop involves fighting. So do you want to make the side activities fun instead?
>>533960375This, whereโs my CRPG maker? Whereโs my A Link to the Past maker? Whereโs my Daggerfall maker?
>>533961523Anything not AAA are bottom feeders deathly hungry for scraps of krill
>>533959060Main game is slogging through testing, dojd, working very slowly on some collaborations, future phantoms will probably be finished until next dd.
>>533962545Make your own maker. Then make your game with it.
>>533945640>>533946741Maybe you read up on it midwits. Stop sounding retarded. Pseudo-intellectual garbage is all you spew. You still can't make a list of games that break this "mold", by the way. You were unable to name a single one making your entire point moot.
>Gamification, the technique of using game design elements in non-game contexts, has also been described as using operant conditioning and other behaviorist techniques to encourage desired user behaviors.>Skinner was noted to have expressed his distaste for becoming an eponym.>An operant conditioning chamber allows researchers to study animal behaviour and response to conditioning. They do this by teaching an animal to perform certain actions (like pressing a lever) in response to specific stimuli. When the correct action is performed the animal receives positive reinforcement in the form of food or other reward.
>>533963586This guy gets it. Stop misusing the word.
>>533960478A normalmap of detail that you have to sculpt, projected onto a mesh that you have to manually retopologize unwrap, rig and animate, at level of detail that you have to commit to for the rest of the assets that you are clearly making.
Do you think anyone cares about seeing accurately baked pimples and acne scars on a character mesh in an indie game? Do you think anything beyond a lowpoly and/or cartoon artstyle is sustainable for a solodev who is making his own assets and not buying them? That just seems like naive beginner thinking to me.
I think its more sustainable to streamline the 3d art process as much as possible
I never knew.. modelling, rigging and animation is actually only the tutorial. texturing is hard mode.
>>533961345How would anyone consider something as linear as a CoD campaign replayable? I think bare minimum to consider something replayable would be that something changes from one playthrough to the next.
Linear games are a lot of work to make because each piece of content gets used only once.
>>533963894>he doesnโt know you can replay games and experience it again without the game having to be a rogueliteZoomers please go.
>>533961579More like you need to make the combat fun before you make the ARPG. If you can't make the combat fun there's no point in trying to make an ARPG.
>>533961523success brings you a lot more success on steam. if you can push yourself past 500 reviews by whoring it pays off more than staying at 300 without discounts.
>>533963937>here's a bunch of excuses why I am going to indiscriminately call games X buzzwordThis is also AI generated or you're an idiot. Calling Tarkov a "complex war simulator" is fucking golden.
>>533963894The game doesn't need to change because the player will change over time. It's like how readers who re-read the exact same book but get completely different experiences and interpretations because of how the reader has changed over time.
>>533960919I don't get callbacks from anybody. I've been my own boss for 10 years now and my business is doing bad at the moment so I'm trying to get employment but I guess because of the economy, and because I'm older, and because I've never really had a boss, nobody wants to hire me. It is actually REALLY bad right now. It's make money from my game or nothing I guess. No better motivation!
>>533960919You need to accept your situation, and you can find whatevrr avenue will help you accept it, but you need to accept it. I was crippled by my family, itโs been bitter, bitter work, but this is my life and your life is yours. You get what you get and if you feel you deserve more, then you got an ego and thatโs worse than anything else.
>>533963879You can make simpler, lower poly, less detailed models with sculpting too.
What the first couple of minutes of this and see how fast it is to sculpt.
https://www.youtube.com/watch?v=f1ruOMrKstU
>>533964367What is your game?
>>533963879The characters in your picture are way faster to make using the grab brush on a low poly cube than they would be to manually model.
>>533963586>calling others retarded when he called pong a skinnerboxmaybe read that definition instead of just posting it
>>533964243I think you can notice a skinnerbox when you see one. You can't just call all games skinnerboxes. A video game is derivative from the regular concept of a game. A game in itself can't be a skinnerbox unless it's SPECIFICALLY designed to copy the skinnerbox's design, where it gives you shallow rewards such as food or something tasty. A game is an activity with a win and lose condition, the goal is always to win, and you usually play it with others. To get back to video games, the issue with them is they're more prone and easier to turn into skinnerboxes, since the "video" format can be more easily used to flash lights or sounds as described in the box's design. Additionally, most video games are single player, so there's no element of challenge from other humans, only the game itself.
The issue is mostly with the "video" format and the fact that they are single player games.
TL;DR: You can't call all games "skinnerboxes in nature" but most videogames are skinnerboxes in nature. Whether or not that's good is up to you, personally I don't think video games need to be skinnerbox-y in design, and the most fun and rewarding video games aren't similar to the skinnerbox design.
>>533964071Shut the fuck up if you don't have anything to say.
>>533964304You're not wrong but that doesn't make a game replayable. As you said you changed not the game.
If I had to define it, replayable is something where you can finish a game and immediately start a new run to experience something different in it.
>>533964770I can't wait till you filthy dumb as fuck Australians are banned off the internet
>>533964791ai slop generator, not reading. go play escape from tarkov, your complex war simulator game.
>>533963894>Linear games are a lot of work to make because each piece of content gets used only once.For idiots like you, sure. I have made a linear game once. If you're smart with your assets, it's not.
As for your question about how can anyone find a CoD game replayable, in addition to what
>>533964071>>533964304said, unless your game is a quite literal movie game with 0 gameplay or a visual novel (not a game), then there's still some dynamic elements - the way you move around the level, the way the AI moves. They're small, but still events that differ from one another. I suppose to ask a retard like you if you've played the older CoD games at all is pointless, but give them a shot some time. Try playing them all on different difficulties. The experience actually does change between difficulties.
Also, kill yourself at your earliest convenience, please.
>>533961924Don't know what you mean "side activities" but I think walking through maps without enemies in them and choosing which map to run next should be at least mildly fun, rewarding, and engaging.
>>533964073It's not really that hard to make the combat "fun enough" and it's something to be refined endlessly.
>>533963894It depends on the Call of Duty but most CODs have great pacing and what helps make them fun on repeat playthroughs is that you're never doing the same stuff for too long. They constantly change up the setting and gameplay from level to level.
Most Call of Duties are an actual movie like experience (unlike modern 80 hour walk and talk games that people call movie games) and even though movies never actually change they're still fun to rewatch.
Some CODs do have branching paths and collectable modifiers too.
>salty retard sperging out because reality doesn't match his smoothbrained warping of reality
what causes this phenomena?
>>533964761You could also just edit and retexture those models as well. Nobody's gonna give a shit if you change it enough to the point you won't recognise it at a glance..
>>533964929I'm not that guy and you can't just call any wall of text ai generated. Read it if you want, but as gogem said, pong is an example of a video game that isn't a skinnerbox in any visible way.
>>533965517>pong is an example of a video game that isn't a skinnerbox in any visible way.Okay, add a fireworks effect every time you score a point and you would call that a "skinnerbox" however the mechanics have not changed at all. You're all a bunch of pseuds.
Sculpting doesn't mean AAA high detail models
Me looking at my manic 3am spaghetti code the next day
>>533965749Why would you sculpt anything else when it would be faster to model?
>>533965517>I'm not that guy and you can't just call any wall of text ai generated.Imagine if that retard tried to read a book. He'd open the first page, see a lot of text, yell "AI SLOP!!!!!" and close the book without reading a single syllable. Grim.
>>533964546It's a humorous sokoban. It's simple. but the art has taken forever. There's just a lot to learn for the whole thing, making a game. I'm overhauling the art this week after doing a lot of trials this weekend on different things. It's going to be in the september demo thing. It's fun, but it's a simple sokoban. I don't need it to make that much to give me enough runway until March to make a second game. This will come out actually in October; I expect it to be done by the end of September depending on how quickly I can crank the art out. I waited too long and was too hands off with the art. I've posted it a few times but not too much because it's never been in a very pleasing state. It will be at the end of this week.
>>533965685When we refer to certain video games as skinnerboxes we usually mean that the entire game is made up of fireworks effects and call it shallow because of that.
Like I said, you can often notice a skinnerbox-y video game when you see it.
>>533965685that's still wrong... if only you bothered to read
>>533963586>in response to specific stimulirewarding self directed actions is not conditioning
>>533965685stfu balatroon
>>533963894Someone hasnโt played MW2 (2009).
working on a proper crit cutout effect
>>533966369I will now play your game.
No but guys, seriously, why do you hate on me and on my game for using AI voice in it? Do you have to be so toxic about it?
Look guys! Shrodingers Cat! Hehaha I learned that from Big Bang Theory!
The pseudo intellectuals are mad that their favorite reddit buzzword they use all the time is an actual mischaracterization and is being misused! BAZINGA! No I WON'T learn a new word I WILL force this square peg into the round hole!
Flashy effects aren't what make a game skinnerbox-y. Here's a great example: that new schedule I game is a skinnerbox game. There's literally nothing to it. It's just farmville. You do the exact same thing for the entire game, with different numbers. There's no challenge to anything. There is no conflict, at all. The entire game is actually 15 minutes long - you can do everything you can ever do in 15 minutes - and then it's just looped forever, with bigger numbers. There's no flash to the game at all, however.
I hate games like that. Including board games, known there as "engine builders". But at least in an engine builder game you're trying to make a better engine than the other people at the table, and there's some conflict when you pick cards from the shared pool. Schedule I and other games of its ilk don't even have that.
>>533966369Please read the new itch.io and Steam terms and conditions tranny
>>533966490Exactly. Theyโre so dumb.
balatroslop isnt even skinner box anymore because every game has like 5 winning combos that the devs nudges you towards using and they dont go together in any other way
>>533966725>player who got filtered by Balatro.
>>533965809I wrote almost a full C compiler during a manic episode. It was like 10,000 lines of rust code and and it generated actual x86 machine code and everything but it got so spaghetified I deleted it in frustration. I think I might have had better success if I hadn't used rust.
>>533966461You will now wishlist my game.
https://store.steampowered.com/app/2835890/SHIMAPANZER_STRIKE/
>>533966567too busy making game, i aint got time to read that garbage.
>WOW YOU GUYS MENTIONING SHO DINGERS CAT IN A QUANTUM MECHANICS DISCUSSION WHAT A PSEUD YOU DONT EVEN KNOW YOURE USING A BUZZWORD RETARD
>>533965917>humorous sokobanI will actually play your game now.
>>533966967But why are you good at using rust
chad
md5: f6fbe8b35bbf7f257b4b2f3662648a83
๐
>>533959294>finally meet the love of my life>fal deeply in love and have mind blowing sex>immediately dump her because I already know what more sex I might have had with her would have felt like
>>533966991mnyes, I will wishlist
>>533965820It's not faster to model.
>>533966967You would've been better off using a language closer to Java or C# in my opinion. But nice job, I hope you have another episode soon :) just kidding
>>533965395too much time spent here
>>533967304chads are famously a monogamous species
warcraft 3 but its only comfy base building and taking care of your little peasants none of the autistic micro multiplayer stuff
>>533963879we arrive at the most likely of conclusions, for most discussions - it's a bit of both. go for box modelling mid poly straight away, using the sculpting tools to help pull/push better proportions out more intuitively. great for animations too. it's all tools :)
>>533968463So a city builder. there are plenty of those.
>>533966991looks transcoded
>>533968530oh... i thought i had an original, and good idea...
>>533968463What peasants? I only have acolytes...
>>533968530>So a cake. There are plenty of those
>>533968674Yes, which is why your cake needs to be special which you achieve through market research and introducing new ideas.
>>533968463City builder but every race has their unique mechanic to deal with?
>>533968647Yup better give up. The only games that come out and make money are the ones in a completely novel and brand new genre with 0 competition.
My cake has blue strawberries.
>>533968647city builders are kinda popular
feels like a lot of them find decent success
>>533968832how did you know im planning to give up?
>>533968832this but actually
>>533968798>market researchYes
>and introducing new ideasNo. Plenty of people want a by the numbers game.
SHUT THE FUCK UP AND GET TO WORK MAGGOTS
>>533968647City builders have a huge barrier of entry which is why the ones that actually release tend to be successful, it's not the kind of game you can jeetcode your way into.
Why is voice acting so hard
Do I actually have to go and sign up for some theatre course
>>533968821having multiple races is scope explosion but maybe anon could focus on a single fantasy race
free idea
>sort-of city builder but you play as nomadic orcs>you grow your tribe>research adds new ways to exploit the steppe>eventually new tribesmen can be specialized into roles so craftsmanship can develop>from time to time you have to move your tribe to a new location as resources run out and seasons change
Persona 5 but it takes place in middle school.
>>533969532Post voice acting sample?
>>533969532yes voice acting is acting
you now know why 99.999% of VAs are trash
>>533969171work on what?
i dont have a game, just abandoned folders of crushed dreams
>>533970071My voice is actually trash.
>>533970084Honestly might just look up if there are courses in my city, maybe I can pick up something abourt scenarios and script writing along the way.
skinner boxes bad but me starting a new project every 5 days just incase I actually for once actually want to make a game for more than a short burst of dopamine isnt, got it?
>>533969532pay some jeet on fiver to do it for you
use ai
>>533970367this but unironically
>>533970367Making game for a short burst of dopamine is kino.
>>533969532pay some bong on twitter to do it for you
use tea
make him do the snarky narrator personality
Am trying to decide whether I should use a hair texture or leave it untextured and just colored
I like the textured look but it'll probably end up being too noisy
https://youtu.be/E_5U7ZboWi0?si=pQbZvrq3TEc-hb6U&t=2724
game are not hard to make anymore
>>533971932Left looks better.
I'm trying to figure out something good for marketing, the impressions aren't doing any favors.
guys what was the discord
>>533972695cris and fygoon are there too don't bother
>>533972772The latter is banned
>>533971932I prefer right.
How noticeable is the difference in-engine?
>>533971932left is more in line with your model's detail but if you did a cartoon hair texture it might be good.
Have you seen those AI game ads on youtube? Are people really clicking them enough for them to continue paying for ad space? It just seems so shit.
>>533971998Honestly this guy is a bit schizo I don't know what else to say, he really thinks a remake will just 100% use AI and other garbage technology? Maybe... although he is still wrong in that "games are easy to make"
Making garbage is easy, always has been, making an actual game still isn't that much easier than it was 30 years ago at Chrono Trigger's release.
Although what he said about rogue-likes is based lol. It's true that it doesn't make sense to be so in love with procedurally generated levels.
Although in general he seems to think "games are bad now before they were good" I have to agree on some level but there's still many passionate developers out there.
>>533973443I think we're in the experimental stage where marketing suits get a 50% lower offer from AIslop "studios" and jump on it and the analytics will come later.
>>533973775>Making garbage is easyHe's talking about a team of skilled individuals though. In that case, making something that's decent would be easy if they were to use an existing engine with already fleshed out concepts and story to work with. At that point, you're just converting everything from 2D to 3D.
>>533972938>Cris still therestill no
>>533973775>It's true that it doesn't make sense to be so in love with procedurally generated levels.Based on what? Handmade == good?
how do you make a "toy" as the game devs say, that you can turn into a game
>>533974557A toy is something with no practical value but is entertaining like a ball attached to a paddle. In game dev, it's something like character creation and water effects.
>>533974557Just like make it.
>>533974557Anything that is satisfying
>>533974557A toy is just a sandbox object that is interactive.
A game has a winning and losing condition.
The sims, animal crossing, early minecraft, Sim city without a losing condiction, or paradox games are closer to toys than they are to games.
>>533974557add limitations to your toy and then slowly remove them
https://www.youtube.com/watch?v=RY0WclQU7x4
>>533974927You lose in MC when you get wiped
>>533975592Facts. Finally someone says it.
>>533971998>IT'S NOT HARD BRO>guys entire 'job' is stealing videos from other people and talking over them with poor englishThese people need to be purged from the human race.
>>533975592inside you are two jblows
1 seethes that braid: more expensive but worse edition didnt sell 60 million copies
1 seethes that you think he cares about how much sales he'll get
I can only run substance painted '19 or older.
Is it still better than blender tools?
>>533975592zoomies are way too focused on thinking rather than doing
https://youtu.be/E_5U7ZboWi0?si=hPcNOD2SUpsfrrzo&t=4678
have young devs created anything meaningful in the past 10 years?
>>533976291doing without thinking is what millennials do
>>533976542this dumb ass nigger hasn't played my game yet and he'll complain about it even though it's exactly what he's asking for
>>533976703who said doing without thinking?
you're thinking too much
do you think systems should come before concepts/art direction or the other way around?
Playing Monomyth for inspo I think I could do better if I tried.
>>533976838it's called work smarter not harder gramps
>>533976865>do you think systems should come before concepts/art direction or the other way around?Literally depends on the game. Work out what your selling point of the game is and then focus on that 1st and foremost.
you have to view this as a business because of the time investment compared to other entertainment mediums
>>533977060I'm viewing this as a humanity's betterment endeavour so shut the fuck up
>>533972107>>533973301Yeah, am going for something simpler. Thanks it kinda bothers me as well
>>533972994I havent written any antialiasing passes so it looks pretty bad when I add a texture, solid color with an AO gradient seems to work more or less though
>>533977060>moneyI'm making history here.
>>533977060you have to stfu
>>533977159you would be better off doing reactionary videos or writing a book if you want to spread a message
>>533976868Anon, you've been posting the same prototype for 3 years. maybe it's time to stop shitposting, move on to another general.
>>533977456>he thinks anyone will remember clickbait and meme trends in centuries from now
>>533976868I thought Monomyth was a bad game.
>>533977456I don't want to spread a message I want to improve the world
>>533977689>it was really 6 yearsgrim
How do I do a layered skin system like you break through plate armor and chainmail and hit the body?
What games do this? Are there any character designs that would look good with this sort of low effort vibe?
Anyone has experience getting the same quality over a range of pictures/poses?
I cant seem to get consistent good looking images, its hit or miss whenever I try to do higher res or portraits
>>533978287>he thinks this is low effort
file
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>cris's style will never wor-ACK!
https://www.youtube.com/watch?v=DDh_WSOHDek
>>533931513sometimes game dev is what gets me through the week. it just sucks that no one is aware of any of my projects. I have tried marketing just about everywhere and it still just doesnt ever get that many views
>jobby thats only fun if you don't participate in the job part, which makes the bby part impossible
Why? Who the fuck let this happen? Why...?
>>533979160Holy kino! Need a game with this as an attack.
>>533979160>First person bullet heavenMissing niche.
>>533979004My current project is Big Jays Rattastic Adventure but I have 2 other games on steam I did previously. The only one that really sold a lot was physics cake which at some point this year I want to double the content for just as a reward for people who bought it
???
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I found an open source MIT loicnesed minecraft mod that has sounds I need for my game.
What's the right thing to do here? Can I just take it, it feels wrong. What if my game is going straight top 10 of all time, will people be upset I used those sounds?
>>533978748>There's already a cris gameIt's over. The market is saturated.
>>533978672Explain desu don't just meme arrow at me...
>>533980048Just pay them when you're a billionaire.
>>533980508Famously, billionaires love paying people
>>533980565Exactly. with money, you don't need to ever lift a finger. Just pay people to do things for you.
>>533980830He said it sarcastically.
>>533978287Game about those quickdraw cowboys that barely take the revolver out of the holder
>>533980903There's no sarcasm in facts.
>>533976542this
>>533976781 for me aswell
my game is the one made with passion and will be revolutionary.
>>533981062He's right, I was making a joke about becoming rich and losing touch then becoming greedy. But I would never do such a thing :)
>>533978389Higher res has always been harder, your low res stuff is good though, I like it.
It's just a matter of that they have fundamentally different procedures in creation.
A game in a world where game devs rule society and can duel each other whether it be quickdraw, blades, or any form of competition.
>>533981435the monitor in that meme needs to be saying
>your game fucking sucks, never post here againfor proper authenticity
https://www.youtube.com/watch?v=y9Is20PwQ08
Gonna try my hand at making a 2D DQ-like with a gameplay twist. Gonna prototype the twist first. Should I just use Unity (thus allowing for ez moddability for the final ver as well as faster iteration), or yolo it and do C/C++? I'm comfortable with both Unitydev and enginedev btw, I've nodevved with both options
>Been saving up money to commission artists
>Ended up getting drunk and spending it all on Halloween decorations last night
Well at least my house is going to look KICK ASS this year
>>533981928enginedev obviously
if you listen to music while deving you are ngmi
>>533981979Why Trunp eat di mustarrd?
>>533982265Sorry can't hear you over the sound of this banger I'm playing here
>>533982265Interesting opinion on how I should develop video games but unless you can back it up with some successful games you've made I will dismiss it as the ravings of a nodev.
>>533981979There is no way americans are actually living paycheck to paycheck right? What the fuck are you guys even buying
>>533981979post game for shame
>can't draw
>can't model
>can't compose
>can't write
>can't code
>can't ideaguy
what genre would be the best fit for this skillset
>>533982961Voice act. Sound recording. Marketing.
>>533982961A meme game based on whatever the "current thing" is. Think Trump collecting the Epstein files or some shit
>>533982265I listen to 6 hour long videos about youtube drama and lolcows
Reminder that success in this market is pure luck.
https://store.steampowered.com/app/3684610/split/?curator_clanid=45275615
https://store.steampowered.com/app/2835570/Buckshot_Roulette/?curator_clanid=45275615
>>5339834361.2k revews for a game like that is still insane. Though it wouldn't have happened without the success of buckshot roulette.
>>533982265You're right, I'm switching to devtwitch right now, I hear pirate software is one of the most successful ones with his game at over 2k reviews.
>>533983436split is kino if you played it
>>533983436It's stylish and has a unique premise. name 5 similar games that aren't VOTV.
This is an III indie production and you're seething over his obvious success.
>>533983652It's a terminal game without auto complete, I don't know how anyone could even finish that shit. Is the story really that good? Because if not that I can't see what anyone else sees in this besides vibes. Maybe the bar is just that low.
>>533983436What does Split have to do with Buckshot Roulette? I couldn't care less about Buckshot Roulette, but the interface and concept of Split hooked me.
>Can't directly serialize a scriptable object
>Have to create a wrapper class or serialize the fields individually
>Codebase filled with references to my scriptable object class
>Have to either make my save game code less versatile or make changes all throughout my code
https://m.youtube.com/watch?v=f6QBqCNuB3g
>https://youtu.be/bVYnxm5jncQ
how do I stop myself from becoming jblow?
he has spent 7 years and 30 million dollars making a game that someone else already released last year (isles of sea and sky) with graphics no better than the witness (worse even)
>>533983876>needing auto completethought we were real programmers here
but yes the gameplay and story are that good
>>533983436>Simulation Action Puzzle Interactive Fictionvs
>Multiplayer Dark Gambling Horror Strategy>>533983958Same dev
>>533984735buckshot took off before it even had multiplayer
>>533984664>the gameplayidk I just skipped all the dialog and didn't know what to do until I realized I needed to go through every file in the pc and then when I did all of them were just folders that are empty and that's when I lost my shit and refunded.
He does not make good games.
Right, fuck it. I give up.
>>533984796But did it take off before it had gambling?
>>533963879I like to sculpt first to have an idea of what I want or to do iterations, then retopo.
Also I'm faster that way.
the best pipeline is the one that work for you
>>533984834>I realized I needed to go through every file in the pc and then when I did all of them were just folders that are empty and that's when I lost my shitkek
I'll be honest, I'm going to use AI for this game of 256 girls. Trying to reach this level of quality with such amount would be too expensive for me, and I already used AI to generate the elements I used to make their prompt and story generator. Better be honest and stick with AI rather than trying to game the system.
I just love too much my own LORA that I really wanna use it on a game.
>>533985058I like this actually!
me
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i can't do this anymore, i'm thinking about quitting game dev
Gamemaker is all fun and game until you have to make a slightly complicated UX, almost gave up on trying to make a skill tree. Is this shit any easier on Godot or is the suffering all the same?
>>533986802As long as you have something better to do, I don't see the issue. I know I don't.
>>533986802Game design is the hardest part that made me want to quit aswell. Idea guys are too underrated. They're the core part of the team that we need but don't deserve.
Just keep going, take a nap and it'll be alright.
>>533986959It's better, but it's still not as nice as a designer tool or some web stack.
>>533987116Ideas are easy, fleshing it out into content and details is hard. Level design is what makes me want to quit.
551
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has it been long enough for Wii graphics to be nostalgic and cool yet or will they just make my game look shitty and low-budget?
>>533987116i'm just so tired of not knowing how to do anything, i don't even have the motivation or the patience to do the things i know how to do, having goals sucks
>>533986802>>533988070Gamedev is one of the absolute hardest things you could be doing in life. You do not need to announce your departure.
deadlock is so fucking fun
AI code truly is the future
next indie boom is finna be wild
>>533987116I love this guy because of his brave statements and willingness to say it how it is
>>533987737If your game has meme and viral potential then nobody will care, see mouthwashing. If your game is some babby friendly game then I don't think anyone will care either. If you're going for nostalgia for adult audiences, I don't think that style is going to work.
That's like dreamcast era graphics/design language and it didn't last long.
the faction system and multiple target stuff I made a billion years ago finally has a purpose
>>533987737the "wii style" was tainted so hard by shovelware that people aren't really too nostalgic, i feel
there are certain game styles you could ape and get nostalgia points for that, the wii had a lot of really popular random ass third party games like epic mickey and boom blox
>>533981437I think am getting bit of a hang, albeit smaller res
VGA dithered is some crazy shit
>>533988759why would anyone play this over fornite
>>533988759What is that field doing? Absorbing?
>>533989354We could get valhalla 2 if you keep up this work honestly.
>hear Valheim is long but good
>kinda want to play it to learn what's good about it
There's no way it's that good as people say it is.
>>533990296I'd like to do a SMT clone tho but instead of fighting demons you fight modern day "demons"
>captcha G0YJHFuck they're onto me
Is anyone making friendslop?
I don't want to step on anyone's toes by picking a too-similar genre/gameloop.
>>533988070too much goal oriented and not enough discovery/play oriented
>>533990654Yeah, it's Dave the Diver but co-op.
smt
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>>533990652Sounds awesome. Demons as in what? Like ghosts?
Have you gotten started on it yet?
>almost 500 posts
>0 progress posts (2d slop doesn't count)
Trans activist dev goes well
new run animation, didn't have much time today
boch
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>>533991375You just ignore them when they get posted. I'm starting to think we only care about the idea and status of having progress going on in the threads otherwise we feel bad.
>>533991665why are you back to being a cringy tranny? thought you finally grew out of that crap
>>533991260I'm testing what can I pull off, 3D environments and timing how much it takes me to make 2 sprites(portrait and full body pose) about an hour for both
Monsters I'd like to do just abstract meme shit but I dont want to get too political
A trans person played my game the other day
>>533991375Human behavior is so herd like, everyone either got burnt out or project hopped right at the same time. I'm thinking burnt out since there isn't a wave of early progress posting.
>>533992361tranfolx are like polcels
not people
>>533992509This bocchi is right
>>533991752. I feel dumb wasting 10 minutes yesterday recording a progress post for only 1 (You) when I could've just as well written up a long controversial opinion in the same amount of time and gotten over a dozen (You)s. Therefore, I will not be posting any progress today.
>>533992883you don't have a game thoughbeit
>>533991375the schizos tried to warn you
>>533993160Your right. I have a toy.
who are you trying to fool, you dont look at the source code.
>>533991752>I'm starting to think we only care about the idea and status of having progress going on in the threads otherwise we feel bad.No shit, it's the only proof that everything really hasn't gone to hell. What am I supposed to do if it's all over? Watch videos on how everything is collapsing?
>>533989428jenny
>>533990036The ghost possesses an object and stays within that area, I thought of also making it leash the player within the area but the ghost has too many mechanics as it is, I'll probably make another enemy for that. Maybe some guy with big chains.
>>533988759Why are you using a password for your game?
I unironically avoid your game in DD because of that kek.
>>533991375>2d slop doesn't countFuck you Kita-chan!
>>533995101I am an open source contributor.
>>533995125You're supposed to make a video game instead of trying to vicariously experience gamedev through others.
>>533995265Just didn't want to go too public with it until I felt it was Ready, probably next DD.
>>533987548This is the problem I'm having. My game's been playable end to end for over 2 months now but there's still a lot of empty space that needs filling with "puzzlets."
file
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progress
>>533995379>finally started devving today
>>533991979You don't have to make it political unless that's the core idea, I feel like games with political messages don't do anything and even if they're satirical it just takes away from the game's sincerity. An STM clone in your VGA style would be interesting, that's all...
Any of you have a killer process for coming up with ideas for content creation?
i can't make a game because i don't have any interests or skills, or a life or experiences
i don't climb mountains, i don't stack shelves, i don't sail boats, i don't make love, i don't drive cars
>>533996498Huh, thanks for this. I now see that I need to draw from my own experiences in coming up with ideas for content.
>>533996498So, go do those things?
My life experiences are waking up, eating, and browsing the internet
wild
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>>533996498You could make a game about being a NEET who is too scared to go outside and plays with dolls all day.
Anyone who actively seeks out or enjoys politics in games is a mindbroken twittertranny who cares only about seeing their opinions validated by pop culture and jerking their little cock to how "media literate" they are, not about playing video games.
No mentally well person gives a single shit what a game developer has to say about politics or current events. Political commentary in games is best left incidental and thoroughly ignored.
>>533996713Currently trying and failing to make a game about a neet over here. It's genuinely hard to come up with fun things for the player to actually do when neet life is so boring and uninspiring.
>>533996498I don't climb mountains or make love but I have driven cars and stocked shelves
I've been on a boat but never a sailing ship so that's a bit up in the air
>>533996769Politics and current events are not the same thing. The fact that you conflate those two things tells me you're the mindbroken twittertranny.
>>533996986That's why it says "or" you fucking illiterate retard
>>533997110Should've said XOR.
This is the current state of the art in 3D generation.
lmao.
So what do neets actually do all day that would be fun to simulate in a game?
>>533997913The only successful media about neets, welcome to the nhk, has the neet doing interesting things. that should tell you.
how do i get good at character design?
>>533997565AI bros what is this? Even cris is laughing at it.
>>533985058So where's the finished in-game model?
Or did you just stop at the sculpting step and not get any further?
>>533997997>welcome to the nhkYeah, these days I don't think audiences want to play a game about a guy taking drugs and taking photo creep shots of children.
>bocchitroons and pedophiles shitting up the thread again
this is why we never get any new devs here, everyone leaves in disgust after just one glance at this general.
>>533983436Just played through and it was interesting. Neat atmosphere, interesting puzzles, and foreboding implications. Really draws you into the world. The kind of games you would expect agdg to make, but they don't.
>>533998905>this is why we never get any new devs hereGood. People need to stop being brain washed into throwing away their potential making games no one will play. Nobody actually wants to make games, they're just trend chasing the "being a gamedev is cool" lie.
>>533998905>filtering normies is a bad thingYou have to go back.
>>533998905Just take solace in the fact that these pedos won't be able to sell their game anywhere because big bad mastercard said no trannies.
>>533999348you can still buy onirism and little whore nobeta on steam thoughbeit
They're just trolls pretending to be pedos in order to try to be edgy and get a rise out of you. Paying them any attention at all is falling into their trap.
I spent all night devving again instead of drinking and playing videogames like I planned...
>>533999531Thanks for the heads up, I'll report those right now.
>>533999586>xe doesn't know about the latinx that spams actual cp
>>533999702This, except the opposite.
I've spent WEEKS writing my story. I better get tons of money for this.
hm, underspace and vividlope neck and neck
>>533998905always has been newfag
my game (hypothetical) will look like this
>>533996028Yeah I don't want to make it political but memes get interpreted either way, I just want to make a game where I can recruit not-chrischan as an optional superboss or have an ayy lmao as an encounter
all the shit we've had fun with over the years
>>534001052That pedophile circle is 90% trannies.
>>533985963This looks pretty but you're probably gonna get bashed due to AI usage unless it's trained on your own art style
>>534001342You're talking to Cris
leona
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I think this looks amazing and is the goldilocks zone of quality and cheapness to make.
>>534001548take your meds
So why did omnigon flop?
https://store.steampowered.com/app/2371710/Omnigon/
>>534002142Lack of marketing/advertising. Doesn't help it looks like a generic gamemaker game and the trailer looks bad and has bad music.
>>534001548with better character design, this would be my dream style
>>534001548Looks okay aside from the T-pose.
I'm starting to think the inner circle isn't that bad after all.
>>534002142>gets hugcrabbed with useless feedback from the 'cord>flopsKEK
cris spilled water on my keyboard in my dream. I spend too much time here.
>>534000951https://www.youtube.com/watch?v=1ir3VUqWkmI
>>534002930I dream about him too to be honest. Agdg is crazy.
>>534003016I wish was an anime girl so fucking much bros
>>534002930>>534003123You guys gotta douse yourselves in holy water and purify your PCs with sage or some shit
Apoch invite me to discord
i really like the visual style and character designs of electrokinetic which is still a wip by rittz
if im inspired to make something similar should i even bother? im struggling to come up with ideas on how i would make it unique
i dont want to copy him either
>>534003123I should leave before I get to this point but I like devlog about minutae nobody cares about too much.
>>534003517Start with Pong.
Anybody know where I could get Chinese music (royalty free if it matters? I'm in America so I feel like the copyright stuff might not matter, but would prefer explicitly royalty free stuff as usual). I'm trying to find music that contains instruments like the guzheng or guqin for a wuxia/xianxia setting, and I feel like there's gotta be some Chinese site out there full of this stuff that is otherwise somewhat hard to find.
jon
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>>534003126AGP is crazy, huh?
>>534003843based this guy gets it
>>534003843The Chinese likely wouldnโt have explicit licensing like that. Just take whatever like they do.
file
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>>534001342he already did
picrel
>>533947358fuck juniper"""dev""" ugly bitch hasn't made SHIET
>>534003592what sort of shader or texture is he using here?
Tomorrow I will solve my cheap to make AAA 2D HD anime quality workflow.
>>534004970pretty sure this is a trick done with an outside layer where the texture is only visible on the inside, so it gives it an outlined look, though this is probably a retarded way of explaining it
there is a hat in TF2 that does this trick iirc
>in a perpetual state of rewriting the same code over and over again all night
>>534003126i would probably be getting fucked too much to make any progress haha
>>533923138 (OP)Can you stop putting this absolute ragebait garbage in the OP? Unfunny faggot
>>534004107Truly, this young master has seen the way.
>>534004271Yeah, that's probably the plan. Whenever I try to even look up "royalty free" stuff in China, it mostly just points back to American sites. So idk what they would even call "royalty free" or have a name for that kind of thing internationally. I can find a few things I want with the AGDG resources list, but it's more of a Japanese sound usually. So I've been surfing baidu and bilibili and just ripping stuff there.
>>534005173Inshallah cristobal
Together (separately) agdg will make xianxia games that shake the heavens
If my game ever has fans, I will despise them
>>534006083These animations look just like mine.
>>534006083those horns seem hazardous. like if instead of an airbag there was a landmine in the middle of the steering wheel.
should I use dialogic or run my own godot dialogue system
I just need simple dialogue in victory screens and a few cutscenes but I don't want to trust a fucking addon
>>534006483he deactivated most of the horns when he got on. the last horn is rubber.
>>534006517You will trust the fucking addon and you will be happy.
>>533998905BASED fuck the attention seeking fatherless bosci troon
i can't believe 'cord had a meltdown over fygoon when much much much much worse attention seekers get away with it
>>533985963If you're honest about using it, I think it would only help advertise your game because people will endlessly discuss your game to discuss the ethics of using AI generated assets.
>>534006884>171 issues openOf fuarking course...
>>534007102Having more issues is a good thing. That just means it's gets lots of use and engagement.
>>534007423Gamedev version of glass half full.
stock music is such a turnoff and it's so easy to spot.
>>534006083Why should I make xianxia instead of wuxia?
>>534006517your dialogue system should look like all those funny images of gigantic arrays of strings written directly into the code that people make fun of as "bad code".
God damn godots vehicle class is such a trainwreck, even with full braking on the car still slowly creeps down slopes or jitters back and forth as it fights the physics engine. Trying to come up with bandaid solutions to this shit doesn't work, the internal physics overwrites whatever you do at the end of the physics step.
>>534009161>wants perfect physicsLiterally no engine is capable of this. You'll struggle in Unity and Unreal the same.
>>534008553https://www.youtube.com/watch?v=8l0WnLWT40g
>>534009161>using engine physics for anything other than cheap physics props in shooterslop ngmi
>>534009161I'm amazed that's still even a class in 4 somehow, it's some real 2.x shit.
>>534006892bocchis run the cord. Maybe that's why people are supportive there. When was the last time a bocchi tried to crab you or call you a retard for liking anime on 4ch?
>>534010053crabs are less obnoxious than bocchiniggers
crab posts make me laugh
bocchi posts make me wince in disgust
>>534006083AIfags are pathetic
Is it possible to do a grand game as a solodev?
>>534010053>>534010443I post bocchis and crab.
>>534010648Yes. What you need to do is do what I like to call "Bricklaying."
You program the mechanics of the game, do the modeling/animation, do the music, and THEN set them into a game
>>534010648what's
>a grand game?
as a solodev you want to be light on content and lean on systems (and synergies of systems and emergent mechanics) as much as possible.
>>534010648Underspace and Devil Spire is doing a daggerlike
blunderspace flopped albeit
>>534010443nodev faggot crab detected: deploying garlic butter
>>53401122740k copies for a solodev is a flop?
>>534011381Where are you getting 40k copies from? It doesn't even have 1000 reviews.
>>534011381He's probably thinking of Hell Galaxy.
>>534011008Source on the daggerlike?
>>534011381less than 1/6th the reviews slop like Penguin Heist gets for something transwiz worked on full-time for a decade is a flop
>>534011748https://store.steampowered.com/app/3646460/Devil_Spire_Falls/
>>534011381It outsold crumble? Lmao no wonder he's throwing a tantrum
>>534011775Idk, sounds pedantic to me.
>>534011901Crumble is at 650 reviews, Blunderspace has 350
>>534012008I thought you guys said it wouldn't break 100
>>534011775>penguin heist>slopHi Ronnie
>>534012008Crumble is at 1,036 reviews if you include all the reviews from keys. The Steam front page review count only includes reviews from copies directly purchased from Steam.
>>534012074penguin heist is fun but it's undeniably slop
>answer aspiring dev's question with legit answer about the devs making big games here
>schizos freak out
I should just go to the /g/ thread already.
how do i stop copying someone's gui when their gui makes more sense than anything i can think of myself
>>534012286Great artists steal.
>>534012220It's only slop if you're a jealous retard.
>>534012351im not an artist nor am i great at anything
>>534012425We can all see that.
>>534012531who is "we"? i fucking knew i had gangstalkers on the internet
>>534012286Stop trying to resolve a problem that's already been solved.
>>534012572You know exactly who we are.
>>534012425copying is fine. they probably copied too. be like china
>>534012215Did he give away all those keys hoping the front page would be boosted? That's sad.
Does anyone know how to properly add assetslop to a project in unreal? It ALWAYS breaks materials, skeleton, etc.
>>534012757Make sure the assets you buy specify they support Unreal (i.e. come with .uasset files). You can filter for that on Fab.
>>534012728A lot of them are from Kickstarter. IIRC someone said he also sold keys directly to key resellers? IDK if that's true.
>>534002142dev needed to be a youtuber with 1 million followers to get past 50 reviews with a game like that
>>534013238Cumball didn't have a kickstarter, his other game did and that still required his parents to intervene
>>534012371It's le wacky physics sandbox streamerbait with intentionally low-effort art. Essentially a Goat Simulator clone, and absolutely no one would argue with calling that slop.
>>534013403Goat Simulator's unpolished, but there's enough there that it ends up not being slop. Just because you're jealous of it being successful doesn't make it slop.
>>534012981I'm talking about high seas stuff.
>>534013376He gave away keys for his other kickstarter because nobody would play it otherwise.
>>534013495>there's enough therethere's literally nothing there
it's not even a game
>>534013565Time is money, and any problem that money can solve is no problem at all.
>>534013705>there's literally nothing thereYes there is, there's multiple open worlds there that have activities and side quests and shit. It's a longer game with more content than most games here.
>>534013808don't forget workshop support with 300+ community maps
>>534010443>>534010757I've felt the crab rise up in me
Kneel down and clear the thread of devs
I wander out to shit your game
Inside my shell, I cope and seethe
>>534013691Can he do something for once that isn't pathetic?
now that bocchi has been outlawed which anime girl should we use now?
>>534013808sheer volume of content doesn't amount to shit if it's all worthless slop and the "gameplay" is "watch le funny goat ragdoll"
there is no actual, meaningful amount of "game" present, the entire thing is designed around making retard children laugh at some screeching youtuber
>>534014041There's no need to be jealous of its success, buddy.
>uh you are NOT allowed to criticize popular thing or else you are le jealous contrarian incel chud
fundamentally zoomer thought pattern
>>534014313Maybe if you stopped dressing up your seething in useless rhetoric and just admitted it outright you'd come off as less of a jealous little bitch. But I feel like that's a lesson most of the posters here are just going to ignore.
wish
md5: f9d7982f3d26fcd6b44803eae84b53f2
๐
>>534014023The other girls from the anime, obviously. Prepare as ryo, nijika, and kita become the avatars of the season then pass, one by one. After they all pass we will move on to another anime.
>>534014421maybe if you stopped choking on goat cock for half a second you'd realize that being nostalgic for something shitty doesn't make it not shitty
can't wait for zoomer tards jacking themselves off over the cinematic brilliance of the emoji movie or some shit in a few years
>>534014023>>534014556>nodevs' concerns>>534014623kill yourself tourist
Good morning, everycreature.
Laughing out loud at all nodevs with 0 delivered games crabbing other devs for not meeting an arbitrary quota they've set up.
If they're bad, then what does that make you?
>>534014023ๅฎ้ใใชใณ
>>534014775Nobody mentioned nostalgia, your seethe is showing.
any post calling others nodev with anything other than a progress webm attached is invariably made by a nodev
>>534015687I'm a part-time nodev
>>534015181>>534015687and... is "your game" in this room with us now?
>>534015687Your mom is a nodev.
>>534016004Where is your game?
>friend keeps on telling me AI is currently replacing everyone and it's only a matter of time
>better use it before you become obsolete entirely!
>ask friend for proof, since I'm making a game
>Friend sends link:
I don't understand. Why do people draw conclusions like this? "Breathtaking?" What, specifically, is wrong with them?
>>534014623git r done, that ball should be spinning in the air when hit like how sonic spins in the air
>>534014623I can only watch the same spin kick and dive kick so many times. You gotta look at this from YouTube chat's perspective
>>534016373now you're gonna be too distracted to make the game good
>making games for youtube chat
cuck
>>534016067If your friend browses reddit regularly, it's time to unfriend your friend, friend.
>>534016776Are these children posting or are zoomers really this illiterate that they've never read a book before and get super impressed by the worst writing you could ever read? Or is this just redditors are extra retarded compared to normal zoomers?
>>533998126>adult proportions on a childfaggot artist too much of a pussy to use real children as reference
>>534016373>that unreal motion blur and generic mixamo animations
>>534016373I will now play your game, sir.
>>534016067Have you ever seen normies asking stupid stuff like:
>what would you do with X superpower?>how would you act in an impossible Y situation?Even when it's an stupid question and the answer doesn't matter, somehow they get upset if your answer is morally wrong for them.
With AI happens something similar. If it makes sense and it's morally correct they will believe it.
>>534016890the animations aren't mixamo though at least learn to criticize properly
I had to compromise and remove a move from my game that barely anyone used because it was creating camera issues
>>534016874I think it's just indians and people without skills or "talent" trying to convince themselves AI can save them and they can make something so their village doesn't starve or something.
https://youtu.be/RY0WclQU7x4
>>534017534This is agdg all the time. Asking dumb questions.
>>534017534Sounds like the perfect kind of question for him.
>>534017534>this is unironically jblowโs vocabularyhe spends too much time here
>>534017534>doing what god put me here to doJblow is a christian? who is this God?
>>534018232Is he bokusimp?
>>533964243>Calling Tarkov a "complex war simulator" is fucking golden.Have you played Tarkov comparatively with games like CS dude? Or the games people call skinner boxes?
Have you even WATCHED someone play high-end competitive Tarkov? It involves sitting in bushes for 20 minutes and waiting to hear footsteps then taking a shot in the dark and then running away to a different spot, it's the exact opposite of what skinner box philosophy gamer would do.
https://youtu.be/gjmLPGSsiwo?t=18
>>534017534This is what not having a wife will do to you. You end up spending too much time online. Past a certain age it's a red flag for a man to be single.
>>534019518NTA but Arma and Tarkov are tactical shooters or infantry combat simulators at best.
A war simulator would be something like Foxhole.
Inconvenient Truth: Digital IDs are necessary in order to solve the bocchi problem, aswell as the outsiderdev nonaggycorddev whodev problem.
>>534020374Eh yeah I suppose so, but I feel like that's nitpicking over semantics/definitions and he should've known what that anon was referring to specifically, if he played both Tarkov and the games on the right.
>>534021278Are these the complex war simulators I keep hearing about.
>>534020594Don't post on anonymous image boards if you want a username. Simple as.
>>534003950>AGPwhat is that?
>>534006517run your own, dialogic is pretty lame DESU it has lots of stuff that is lame and half baked that you will never use, it is lacking basic stuff you have to make yourself, and it is needlessly complicated to do that although at least the rewrite has you make your own dialogic_addons folder and not modify stuff inside the addons/dialogic core folder so you should be able to upgrade in the future.
and it is okay if you leanr what stuff you need to copy paste to make custom timeline events, but at the end of the day the timeliens are stil serial and it wants to be in control.
use on of the dialog things that use the graph based layout, that is much better. then your dialoge trees can look like flow chars or mind maps. much superior IMHO.
or just use that plugin "orchestrator" only as your dialog system, even though it can do more
>>534006892>>533998905QRD? what's the lore on this I missed it. And why are anons so hush hush about it? are they afraid of accidentally summoning someone by talking about it?
>>534002142because the main character is named pbot instead of ppbot
>>534022058Yeah dude. I don't play it myself but I often watch my roommate play it at high level and it's a lot more complex compared to me playing shit like CSGO2 or Overwatch for example. He goes to a dead body, presses button to loot, it actually takes some time, he quickly looks a bit to the left and right, menu opens, he takes a look over what he has, suddenly he hears a sound, closes the menu, turns around walks a bit, shoots in a direction to distract or suppress the other guy, dunno, throws a grenade in a different direction, goes to the body, loots again, looting also takes some time, then he runs to a corner while shooting from the back, opens up inventory to bandage some wound with what he looted, goes prone and waits for sounds again, etc. etc. it sounds very simple when I talk about it but it's completely different to see him make so many choices in such a quick time, it's fascinating to watch really, I commend the devs for making something so complex in an industry where mainstream stuff like cowaduty sells the most. Though I do hear they have a lot of hacker problems.
Why you hate me for using AI voice?
>>534022941>are they afraid of accidentally summoning someone by talking about it?Yes. Me.
>>534022582sex but you're a girl
pretty cool, huh?
>>534023070Tarkov is not a war simulator much less a complex one. I've played it I don't need your two cents on how complex you think it is, retard.
>>534022941GREAT. Look what you've done. You just HAD to asking questions
>>534022058aren't they more like janky survival FPS with vehicles? like a wish.com battlefield game?
>>534002142it flopped because it had REALLY bad music, like, it repelled you away. it would have been better with no music and just SFX, like the music needs to be muted it is foul. and then the artstyle is also a big repugnant the purple looks sickly and the pale blue and yellow also look like a visual illness. and the very visible brush strokes on the artwork look intentionally-low-effort therefore reminiscent of slop. besides that, when playing it, you can become confused wondering whats next or where to go next. and not remembering why you came down this way, its just to explore.
>>534010951What does it mean to lean on systems over content?
>>534023278We literally just talked about how that's nitpicking at semantics and if you played Tarkov and ARMA and compared it to other FPS games you should know what it's referring to, man you guys are insufferable and I get the feeling you don't want to discuss game design at all and instead just want to feel smug over being right over trite things on the internet.
Making new player animations.
>>534023752It means to come up with fun and innovative mechanic combinations, rather than trying to reskin existing games. You're not going to be able to compete with AAAs and proper studios on visuals, and unless you're extremely good, you won't be able to compete on music or writing. The vast majority of indie successes have been due to largely in part to good game design, but game design is the hardest part of game dev.
Uh.. multiplayer seems like the true brainletdev filter the more I read about it.
>>534024520what do you use to make animations? is it in editor or an external tool?
>>534025107Blender for character animations.
>>534017168>some kind of retarded beta shit where the cuck thinks he is some high iq chad when he is part of the 99% of retarded apes that form most of the human racePeople of every group can belong to the 1% of humans more intelligent than you.
>>534024473i only ever played dayZ and scum
https://www.youtube.com/watch?v=ld88jGLimEs
I only listen to AI music now
>>534019346JONATHAN BLOW IS NOT BOKUSIMP!!
>>534024871>multiplayer seems like the true brainletdev filter the more I read about it.What do you mean anon? Bc multiplayer is hard so people who want to do it are retarded or bc it's easy and ppl who find it hard must be retarded?
>>534009305holy kino(I have never read a xianxia)
>>534025313Let's say a boss is a filter
everyone who thinks they are good but aren't get filtered
Now you should be equipped to understand my post.
twitter for nodevs called quitter
>>534017534Sometimes he says some crazy things but other times he says some incredibly based things
>>533936538>Peakhad a team
>Lethal Companymade 9 games on multiplayer game platform roblox before lethal company
https://www.roblox.com/users/21957385/profile#!#creations
>Among Ushad a team
>>534025838What's preventing you from having a team?
>>534024871The true brainlet filter of multiplayer is thinking implementation is the hard part and not testing the multiplayer game as a solo dev. That's when I had to throw in the towel.
>>534025912don't ask me, ask whoever is wanting to do multiplayer games or other projects where it would make sense
>>534025952>testing the multiplayer game as a solo dev.I did this by setting up input recording / playback and setting up a script that ran on my build machine that launched the game and played pre recorded scenarios to test if things worked as expected. Each client would record what happened and everything had to line up and pass certain tests.
>>534025952https://snoopgame.com/services/multiplayer-game-testing/
>>534025952>relying on testing for multiplayer
>>534025209nice but no the voices are a little bit distorted or clipping or something.
>>534025532I always found multiplayer to be really easy and the fear surrounding it pure fearmongering or hype. Is that not the case for most people?
>>534026750>Did you ever TEST the multiplayer?I admit I did not, but if my code is sound I don't see how there can be tons of bugs. Afterall, I don't get very many bugs in my singleplayer code either. I don't really get why people run into so many bugs, except that they don't plan it very well or don't think of how things interact when doing complex games.
>>534026750I think a lot of people get dragged down the sewer of trying to compile OpenSSL on windows and then commit suicide shortly after.
>>534026750You have to remember that there are high school and college dropouts under the delusion that they can make it as a solo gamedev.
>>533970367if there's no one on the other side of your compulsion sending you the signal to trigger the process then no sir you are not in a skinnerbox, you're just a loser
>>534026882>Did you ever TEST the multiplayer?>I admit I did not, but if my code is sound I don't see how there can be tons of bugs.Damn, we have AAA game developers in the thread...
>>534026750Nice, could you post an example of a multiplayer game you made?
>>534026890Stop dragging Trainwiz down, his multiplayer feature for Underspace will release soon, it's his next feature after all.
>>534026750How long did it take you to learn?
>>534027637Wait, we were talking about Underspace? If he wasn't able to get multiplayer into the game within a few weeks, then he'll probably never have it in without a complete refactor of the core game systems. How much demand is there even for a multiplayer in a game like Underspace?
What a horrible useless general. Who here really is serious? Disgusting.
>>534027854rimworlddoubters in absolute shambles, the ghost of tynan is smiling on this anon
>>534027880He's worked on multiplayer before, but it was postponed before EA hit Steam.
>How much demand is there even for a multiplayer in a game like Underspace?https://steamcommunity.com/app/1111930/discussions/0/594028407571875758/
>>534027880https://steamcommunity.com/app/1111930/discussions/0/600766248738907774/?l=brazilian
>>534028329So, like maybe 3 guys who will be inevitably disappointed. You can't just glue multiplayer on an existing game and expect for the multiplayer experience to be fun. The game needs to be fundamentally designed with multiplayer in mind.
These paid publishing/marketing agencies take longer to send me rejection mails than the real publisher I contacted jeez
>>534027854Nice. Looking good, anon. I want to make a RimWorld like too.
>>534028548BOM DIA SENHOR
>>534028557He did work on it long ago.
https://arch.b4k.dev/vg/thread/396700712/#396701963
August 2022
>+ Synced player equipment in multiplayer.>+ Servers can now set a variety of options for itself, including description and PVP damage.>+ Added player trading mechanics in multiplayer.>>534028624That is just a coincidence/accident, please do not pay attention to it.
>>534028548>BrazilianGod so that's why this general is such a shithole.
>>534029159Just a coincidence/accident.
>>534029159We like our south american devs thougheverbeit.