← Home ← Back to /vg/

Thread 533923138

888 posts 348 images /vg/
Anonymous No.533923138 >>533923790 >>533927495 >>533933135 >>533939395 >>533945613 >>533951337 >>534005804 >>534025495
/agdg/ - Amateur Game Development General
Bonka Belongs To... edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-64
Previous: https://itch.io/jam/agdg-demo-day-63
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread
>>533799121
Anonymous No.533923278 >>533923345 >>533923598
Anonymous No.533923345 >>533924131
>>533923278
What game?
Anonymous No.533923598
>>533923278
Your skills are improving, Cris.
Anonymous No.533923759 >>533923910 >>533926742 >>533943491
AI wonned.
Ripoffs wonned.

Don't let others tell you what you can or cannot do.
Make your dream game no matter what.
Anonymous No.533923790 >>533924020 >>533924230 >>533925306 >>533927661 >>533928789
>>533923138 (OP)
Anonymous No.533923910 >>533924603
>>533923759
>[existing game, but better]
Anonymous No.533924020
>>533923790
did he eat his family?
Anonymous No.533924131
>>533923345
Anthro sex island
Anonymous No.533924230
>>533923790
Is his family okay?
Anonymous No.533924603
>>533923910
what a good idea...
Anonymous No.533924968 >>533925494 >>533926643
>he doesn't use asset packs to speed up game development
Stay in the dust, losers.
Anonymous No.533925294 >>533925514
how do you set up a thing for your steam so you can playtest it yourself
its impossible to find out
Anonymous No.533925306 >>533925447 >>533925801
>>533923790
This has to be fake.
There's no way TomFulp would even acknowledge this retard.
Anonymous No.533925447 >>533925719
>>533925306
>TomFulp would even acknowledge this retard.
He was on OneyPlays and those guys are certified retards.
Anonymous No.533925494 >>533927417
>>533924968
That is no different from comissioning a dev for X, Y or Z asset
Anonymous No.533925514 >>533925985
>>533925294
???
Anonymous No.533925719 >>533925829
>>533925447
Those retards were intimately connected to Newgrounds aka TomFulp's work.
Also, they make cartoons and such, so definitely retarded but not full retarded.
Anonymous No.533925801
>>533925306
https://eyeballtank.newgrounds.com/news/post/1517088
Anonymous No.533925829
>>533925719
Don't get your panties in a knot. I watch those retards but I know what they are.
Anonymous No.533925956 >>533926002 >>534043171
I'm heading into tutorial hell, see you guys in a week.
Anonymous No.533925985 >>533926671
>>533925514
not like that retard
Anonymous No.533926002
>>533925956
don't do it, nortubel .....
Anonymous No.533926643 >>533926830
>>533924968
you must use the same rig as the asset pack.
you cannot use asset pack A with assest pack B if it has a different rig.

Asset packs are like completing a puzzle with pieces from another set.
Anonymous No.533926671
>>533925985
Why not
gogem.pro No.533926742
>>533923759
>Ripoffs wonned..
>Make your dream game no matter what.
im confused by this message
is it that you should nihilistically not care that the ripoff of your dream game will out succeed you or is the dream to rip people off??
Anonymous No.533926830
>>533926643
you can always do retargeting and pray
Anonymous No.533926931 >>533927057 >>533927147 >>533927189
make the games that i want to play
Anonymous No.533927057
>>533926931
But I need other people to buy my game
Anonymous No.533927147
>>533926931
sure no problem, one sequel to futa dine and dash coming right up
Anonymous No.533927189 >>533927945
>>533926931
What are the games you want to play?
Anonymous No.533927417 >>533928348
>>533925494
Yes it is, the thing about asset packs is that they're a lot cheaper, like 10x-100x cheaper to get a model. The only problem comes from repurposing the pack to work in your game and match the other assets. A shader like in Buckshot Roulette can help with that.
Anonymous No.533927495 >>533927661
>>533923138 (OP)
what is the lore of nortubel?
Anonymous No.533927576 >>533928992 >>533929401 >>533931513
i give up
i wish i had never started on this hobby
Anonymous No.533927661
>>533927495
>>533923790
Anonymous No.533927945
>>533927189
ironically the games i want to play (but can't) are probably just existing niche/indie games but instead executed by large teams with big budgets. you know the ones, there are dozens to pick from

but if i WASNT JUST BAITING... i want diegetic rerolling mechanics w/ big gambling and meta progression. something with auto combat
Anonymous No.533928348
>>533927417
It's same the sense that nobody cares. Assets cost money, you pay for them to be available to you.

Really absurd for an indie game dev to dunk on this. The asset store is mostly for the little guy's benefit.
Anonymous No.533928789
>>533923790
is this why the eu will ban porn on the internet?
Anonymous No.533928992
>>533927576
its the smart thing to do

this hobby pays very little and requries a lot of time

its not worth it
Anonymous No.533929401
>>533927576
same. i wish i got into drugs and sex instead and died age 27
Anonymous No.533929728
I think my current game is making me extremely stressed
Anonymous No.533930324
>tfw you wasted your entire budget on San Francisco developers
Anonymous No.533930376 >>533930708 >>533930867 >>533931347
its impossible to make a multiplayer game as a solo dev
Anonymous No.533930649 >>533931760
Do the official unity tutorials go over state machines?
Anonymous No.533930708 >>533930785 >>533932412
>>533930376
>its impossible to make a multiplayer game as a solo dev
except for all of those multiplayer games made by solo devs. I won't touch multiplayer because I don't want to but even Schedule 1 has multiplayer.
Anonymous No.533930785 >>533930850 >>533932412
>>533930708
>schedule 1
another fake solo dev
Anonymous No.533930850
>>533930785
you're a bot retard commit killall
Anonymous No.533930867 >>533931463 >>533931724
>>533930376
Yes, it's impossible. No one else here should even try to make their game multiplayer
Wishlist my game to break the cycle: https://store.steampowered.com/app/2824880/SHRIMP_GAME/
Things like Godot steam, mirror, etc make mp so fucking easy bros just don't be a nodev
Anonymous No.533931104
Year 2025 is the worst year ever.
Anonymous No.533931347
>>533930376
what do you mean?
Anonymous No.533931463 >>533936538
>>533930867
>Things like Godot steam, mirror, etc make mp so fucking easy bros just don't be a nodev
I have watched every single tutorial and read all the docs on these and it's still impossible.
Anonymous No.533931513 >>533932383 >>533934349 >>533934710 >>533941159 >>533978784
>>533927576
If you aren't having fun in this jobby then your game isn't fun. It's time to start making fun games.
Anonymous No.533931623 >>533951629
anons, imagine VS, but in instanced arenas, as in you enter an arena, a minute of VS-style enemy rush occurs, then move on to another arena and so on
would a minute in each arena be too long, too short? maybe think of arenas more like dungeon rooms, would doing a 15 minute dungeon be too long? you could save between dungeons/arena sets, so would that be okay? i don't want it to be tedious
Anonymous No.533931724 >>533936538
>>533930867
> Godot steam, mirror,
Wait, isn't Mirror for Unity?
Anonymous No.533931760 >>533933254
>>533930649
Why do you need to know about state machines?
Anonymous No.533932338 >>533933147 >>533933875 >>533934425 >>533935514 >>533936561
Does your gameu have a Clown class?
Anonymous No.533932383 >>533933008
>>533931513
add a handbrake
Anonymous No.533932412 >>533932562 >>533932751 >>533936538
>>533930708
>>533930785
steam reviews for schedule 1
>Nice concept, horrible execution, full of annoying bugs like not being able to change the display resolution, in 2025, multiplayer games disconnections and so on. Disappointing to see those kind of games being called stable in 2025.

>Multiplayer breaks after a couple of hours of play time into a save preventing your friends from loading in.

>When trying to load into a host game I get stuck loading and the host can see my person just running in the air. If I do manage to get into the host game that had hours of play time before issues started weeks ago, I can't deal to any of the NPC's, interact with workers, or see items on shelves, which has made it impossible to continue progressing in that hosts saved game. Various patch updates have failed to fix any of these issues and host and I do not want to restart from the beginning. If you play solo, it's not a bad game. If you like to play with others, I would find another game.

multiplayer is easy. good, robust multiplayer, maybe less so
Anonymous No.533932562
>>533932412
>save file for co-op restarted lost all proggres
Anonymous No.533932751
>>533932412
>Great game but too much bugs for now: state of management and furnitures when playing in coop can make you unable to play and debug for like 2h (then you give up and maybe restart a game with your buddy)

>it wont let me load in with my friend it just says loading map. i am very disappointed
Anonymous No.533933008 >>533937538
>>533932383
Yeah, trying to think of some way to do it where it would be proper instead of just setting the velocity to 0 which would fix it in space. Like if you jumped out while it's at speed then it needs to keep going but if you got out while it's stopped then it shouldn't move. I'm using godot's built in vehicle class which is very simple and has no way to stop the car from rolling.
Anonymous No.533933101
i mean i could work on my game but i guess i'd rather walk around the room imagining i'm on a date with my anime girlfriend that i fashioned after an obscure anime character while talking under my breath to her
Anonymous No.533933130
@Grok Will my game give me a white girlfriend
Anonymous No.533933135
>>533923138 (OP)
what does bonka smell like?
Anonymous No.533933147
>>533932338
Hmm, Court Jester could work as a good subclass of Bard.
Anonymous No.533933254 >>533933398 >>533933954
>>533931760
It's how I want to handle movement, aiming and other actions
Anonymous No.533933398
>>533933254
Oh, that kinda makes sense
Anonymous No.533933761
>state machine
Anonymous No.533933875 >>533934846
>>533932338
I despise people who play by meta playbooks and have zero individual thoughts

I once made a build in a game that was so incomprehensible and grounded in theory that nobody could believe it. They assumed it was a cheap or joke build and would quit at the sight of it. But, I had refined it to the point where it was undoubtably the strongest thing in the game.
Then posers started making their own version of it, but they missed all the critical knowledge so their versions were inferior in every way, even if it was 'meta'. There is no greater feeling than destroying a poser.

anyway, this is shit we can never dream of as solo gamedevs because making big PvP games like that just isn't in scope.
Anonymous No.533933954 >>533934753
>>533933254
Try seeing how much player control can be broken down into separate components and reconsider if you need a state machine. One script for jumping, one for movement, one for aiming, etc. Then see if there's a way to reuse the scripts for enemies or NPCs that require the same functionality.

State machines can help you when it comes to animations and AI but trying to force everything to be a state machine isn't necessary and leads to large convoluted scripts.
Anonymous No.533934349 >>533958574
>>533931513
>It's time to start making fun games.
starting is easy
have you ever gotten to the finishing stage of a real(not jam) game?
Anonymous No.533934425
>>533932338
Yes, yes, of course.
Anonymous No.533934710 >>533938592
>>533931513
>waste collector is fun
Anonymous No.533934753
>>533933954
I see, I was looking into state machines mostly because it seemed a good way to make sure you wouldn't get unintended behaviours during certain actions
Anonymous No.533934820
I have paid the steamworks fee.
Now I have to keep JLMGing
Anonymous No.533934846 >>533959042
>>533933875
Its one of the reasons I generally dont like games that make respec'ing hard/annoying/impossible. It discourages experimentation.
Anonymous No.533935469
>>5339237
how are you sure it's AI though? I am not familiar with this game, so I'm wondering if it's glaring af stuff or if you're simply jealous
Anonymous No.533935514 >>533936538 >>533943479 >>534034858
>>533932338
I really hate these MMO inspired series
Anonymous No.533936538 >>534025838
>>533935514
Same. While I don't really give a fuck about some dumb isekai, it would bother me to see more of these themes in other mediums because I rather our memetic cultural foundation be based on things that have stood the test of time, more natural archetypes and themes, than something that's basically synonymous with mental illness and dysfunction.
>>533931463
What engine
>>533931724
Yes, was just using it as an example
>>533932412
>multiplayer is easy. good, robust multiplayer, maybe less so
This is the operative thing anons
Anyone can pay the steam fee and use some library to access their P2P API and go from there, which works great for little fun lobby-based instanced games like Peak, Lethal Company, Among Us etc
But once you have to start doing persistent character data (needs a DB), high-stakes competitive games, massive multiplayer games, you actually gotta write your own shit
Anonymous No.533936561
>>533932338
This manga is surprisingly good.
Anonymous No.533936663
>AI will change all media forev-ACK
Anonymous No.533937073
>533936663
not vidya or vidya related
Anonymous No.533937124 >>533937416
Brahmin GODS will change all media forever
Anonymous No.533937274 >>533937852 >>533945894
>another collab died because the artist disappeared
Why does it keep happening?
Anonymous No.533937416
>>533937124
but this isnt the retro fantasy rpg i have always wanted
Anonymous No.533937538
>>533933008
>I'm using godot's built in vehicle class
Anonymous No.533937663
>people who don't care about games or know anything about games start a company for making games

tale as old as time
Anonymous No.533937852 >>533938038
>>533937274
how much was the artist and the others paid?
Anonymous No.533938038 >>533938179 >>533938457
>>533937852
the artist? 10%
the ideas guy? 90%
why would the artist just quit?!?!!? >:(
Anonymous No.533938179 >>533938323
>>533938038
without the ideaguy you have no game to begin with
Anonymous No.533938191 >>533938323
>try to make similar game
>end up making the exact same game
help
Anonymous No.533938323
>>533938179
without the artist you have no game to begin with

>>533938191
hire an ideas guy
Anonymous No.533938457
>>533938038
The artist was also the ideaguy.
Anonymous No.533938592
>>533934710
Trying not to drop the bags is fun.

Some people like cleaning up. There's going to be more to do later and if the idea pans out then hopefully visual changes in the level as you clean up so your work has meaningful results.
Anonymous No.533938802 >>533939046 >>533939364 >>533939472
>need to make a game to get hired to make games
>industry hires useless nepos and jeets more than anything because of HR management class
>fucks everything up
>fires you because they fuck up
>this is every industry
>can't call it out
>have to deal with soulless business class entire time
>multi-billion dollar companies are producing worse shit than indies because of this
>you can't do anything about it
>everythings a fucking slot machine game anyways

Fuck i'm so bitter.
Anonymous No.533939046
>>533938802
your white privilege is showing
gogem.pro No.533939364 >>533939692 >>533939773 >>533940080
>>533938802
>everythings a fucking slot machine game anyways
skinnerboxes are the carcinization of vidya
Anonymous No.533939395
>>533923138 (OP)
the nortubel vibe shift is crazy, a frydarian tale fan at my workplace was like ā€œmy alices really excited about nortubel, i love seeing her excited about bonka. i might play that gameā€ what’s going on
Anonymous No.533939472 >>533939949
>>533938802
Why do you even want to be hired in the games industry if you hate it so much? As far as software devs go, isnt it the absolutely bottom of the barrel shit industry you can get into? Longer hours, far worse pay, lower job security, etc?
Anonymous No.533939692 >>533941195
>>533939364
give me a list of games that are not "skinnerboxes".
Anonymous No.533939773 >>533941017
>>533939364
Roguelikes fall into the same category anon, that’s my problem. There’s no substantial design because everyone is trying to make the next drug to numb how nothing everything is. Movies, shows, games, books, it’s all garbage aimed at relieving you from remembering that you’re alive without ever reflecting on what living is anyways.
Anonymous No.533939949 >>533941856
>>533939472
Because I love games anon, I love seeing people happy. I love the design and impact of them. I grew up with them and the only time there wasn’t chaos in my home was when we were playing games. I can’t get over how deeply bitter I am to create what I want to create because I see barely any purpose in it.
Anonymous No.533940080 >>533941136
>>533939364
>carcinization mentioned
Anonymous No.533940175
i cant make my game because i dont know what it is supposed to be anymore
Anonymous No.533941017 >>533941535
>>533939773
I just make games because the process of making them is fun. What the gods choose to do with the game after I finish make them ain't my problem
Anonymous No.533941136 >>533941474
>>533940080
>legs can walk but not fast
we move pretty damn fast, though. did a fat person make this image?
Anonymous No.533941159
>>533931513
Make the bags throwable.
gogem.pro No.533941195 >>533941760 >>533948553
>>533939692
all the games you are told to make first (and most games pre-smart phone) although im sure if arcade game designers knew about skinnerboxes and dopamine at the time they probably would have jumped on it too... certainly all the japanese arcade developers have long moved on to their skinnerbox of choice, pachinko
Anonymous No.533941474
>>533941136
Compared to other land mammals, humans have relatively low max speeds proportional to body size, but instead dominate in endurance.
Anonymous No.533941535
>>533941017
I’ll try to believe in that for myself anon
Anonymous No.533941760 >>533945640 >>533946741
>>533941195
>all the games you are told to make first
pong rewards you with points for successfully dunking on the enemy.
asteroids rewards you with points for destroying asteroids
nearly every game is considered a "skinnerbox" because the "skinnerbox" is literally about the GAMIFICATION OF TASKS. You don't sound intelligent using this word you just sound like a fucking retard indian trying to sound smart.
Anonymous No.533941810 >>533944709 >>533945178 >>533946950
https://www.youtube.com/watch?v=BdN07AEX94A
i really hate this guy's mannerisms
Anonymous No.533941856
>>533939949
Maybe go into a different (better) industry and making your own games on the side. You clearly have a strong opinion on what is or isnt a good videogame, I doubt you'll find a game company that truly meets your standards, but that isnt a problem if you are making your own game that you have full creative control over. Be the change you want to see
Anonymous No.533941992 >>533942275 >>533942436 >>533942550
I need to hire an ideas guy, 90k USD starting. Any takers?
Anonymous No.533942275
>>533941992
What's your portfolio?
Anonymous No.533942436
>>533941992
Hire me, I have no games but my head is full of ideas!
Anonymous No.533942550 >>533942872
>>533941992
Sure, how about a game where you fucking pay me what I'm worth to give you a real game idea you cheapscape.
By opening the spoiler above, you hereby agree to pay me the aforementioned 90k USD you promised by.
Anonymous No.533942686 >>533942802
a game where you mine and craft
Anonymous No.533942802
>>533942686
That's literally my game.
Anonymous No.533942840
Is it worth making a state machine for a simple game like missile command?
Anonymous No.533942872
Which game is going to peak as repo is to lethal company?

>>533942550
I have deposited 3000 years of 4chan gold into your account.
Anonymous No.533943061
>tfw my game sucks and I'm a Dalit
Anonymous No.533943343
a game where at an interval tweaked for maximum player engagement, the player is rewarded with a choice between 3 options that slightly changes the gameplay thenceforth
Anonymous No.533943479 >>534033645
>>533935514
>mmo-inspired
rpg mechanics are not exclusive to mmorpg's you insanely retarded zoomer piece of shit
Anonymous No.533943491 >>533944162
>>533923759
meanwhile, Only Up, a game that just assetflips and steals assets and doesn't even TRY to make gameplay made 10x this without AI
you're crippling yourself by using AI
Anonymous No.533944140 >>533952017
How important is walking in a third person rpg?
Does it make sense to only have a a jog speed and a sprint that consumes stamina?
Walking adds nothing to game play.
Anonymous No.533944162 >>533944371
>>533943491
Only Up got banned from Steam after it was discovered they were using assets they didn't pay for lil bro.
Anonymous No.533944371
>>533944162
and they still massively outdid your slop.
Anonymous No.533944436
today I'm doing sound effects
https://sonniss.com/gameaudiogdc/
Anonymous No.533944709
>>533941810
Holy fuck he's annoying, can't make it through the video. Is my dude AI generated? He doesn't even talk about why he wanted to remove healing, just health bars.
Anonymous No.533945178
>>533941810
this nigga talks like he's AI generated
Anonymous No.533945613
>>533923138 (OP)
> Claude usage limit reached. Your limit will reset at 8pm (Europe/Paris).

*sigh* guess ill nodev for a bit huh. hey guys, whats up, anything new?
thats one shitty OP btw
gogem.pro No.533945640 >>533963586
>>533941760
you are now aware that you dont know what a skinnerbox
Anonymous No.533945750
dev music;
https://youtu.be/I4EerTyFTgA
Anonymous No.533945894 >>533946452
>>533937274
what collab? if we're gonna gossip post can we at least make it concrete so we know wtf we're talking about
ya fuckin grannies
Anonymous No.533946452 >>533947208
>>533945894
it was a lolidev collab from 'cord ...
Anonymous No.533946741 >>533963586
>>533941760
>balatroon and vampire survivors are the same as Minecraft or dwarf fortress
disingenuous semantic troon, a skinnerbox is shallow by nature and relies on external elements like shaders, psychological tricks and pretty colors that you can find in the gambling slot industry to hide how shallow it is
Anonymous No.533946950 >>533947245
>>533941810
He didn't even mention that health is a resource. It can be traded. In almost every game that has health, players will be gauging if they should trade health for something.
In a strategy game they might trade health for an early build advantage, playing risky for a long term reward. That kind of thing is great game design.

Feels like he repeats himself a lot. Probably puts his script through an AI program, I dunno. definitely doesn't sound convincing.
Anonymous No.533947063
https://x.com/maxy_dev/status/1918426910696030456
Anonymous No.533947208
>>533946452
The artist pitched the project looking for collaborators and then the pdfdevs joined and took over. The artist wasn't a pdfdev, and probably disappeared due to being spooked by them.
Anonymous No.533947245
>>533946950
stop calling him AI he's just a white serf caste and lacks verbal IQ, his ancestors plowed the fields but the modern society made him a gamedev by chance
t. Brahmin who deals with dalits every day
Anonymous No.533947358 >>533947647 >>534004863
how do I become inner circle?
Anonymous No.533947647
>>533947358
>nepobabies and frauds teaching 'dditors how to make NGMI slop
heccin wholesome
Anonymous No.533947994 >>533948138
https://www.forbes.com/pictures/65579a69f0e78a3918137199/emily-pitcher-24-founder/

where is cris? why isn't he in Forbes articles?
Anonymous No.533948138 >>533948207 >>533948309
>>533947994
this is her itch.io page
https://sonderingemily.itch.io/

now let's see yours.
Anonymous No.533948207
>>533948138
bing ca3games itch lil blud
Anonymous No.533948309 >>533948760
>>533948138
>her
Anonymous No.533948392
some nepobabies getting free marketing while I fuck up my sleep schedule to get more out of the Claude code 5 hours limits and permanently damage my brain to finish my game before October...
Anonymous No.533948553
>>533941195
Brick breaker, some of the bricks are lootboxes, you get a limited number of bricks to break per level, the loot boxes give money to buy special ammo that breaks more bricks or gives special ammo directly. The bricks are color coded and neighbouring bricks of the same color break if you break one.... wait this is just that bubble blast game on psx.
Anonymous No.533948569
I have cracked the code of humanity, the value perception.

I'm no longer building games now, I'm building social gatherings, I'm a thought architect. I construct perception
Anonymous No.533948760
>>533948309
ain't no way?
Anonymous No.533949117
>you don't NEED voice acting
Yeah, but what if I WANT it? Why should I fit YOUR mold of what a game should or shouldn't have?
Anonymous No.533949228
Claude limit reset see you later vros good luck with your game let's FVARKING lock IN
Anonymous No.533949648 >>533958275
We haven't done it in a while, so...
Post your dev ost. And rate.
https://www.youtube.com/watch?v=9HOVwJq8b5A
Anonymous No.533949903
Now you see, bastard bitch... I make betterly game than you!!!
Anonymous No.533950479
/agdg/ dies the second i start posting... WHY YOU DO THIS TO ME????
Anonymous No.533950856 >>533951043 >>533956176
Improving in my 2D animation skills.

:D
Anonymous No.533951043 >>533951283
>>533950856
Have you heard of or done drawabox?
Anonymous No.533951283
>>533951043
I did constructive work between 2005-2009.
Anonymous No.533951337 >>533951775 >>533951939 >>533952295 >>533952507 >>533952973 >>533953202 >>533956923 >>533957214
>>533923138 (OP)
Aggydaggies, I come to you in a time if great need. How do I move beyond tinkering with tutorial projects and actually make a game of my own?
I know my way around multiple engines now (just the beginner basics, but still), but all I've done is follow tutorials and add new features on my own after I finish them.
I have no idea how to even begin making my own games from scratch. It's like I don't even have a story to tell, or a single good idea to base the game around.
I think I might enjoy devving from a purely mechanical standpoint (which is why I went into software dev for my career), but I want to have at least a single finished original project.
Anonymous No.533951567 >>533952186
Subnautica but 2D
Flight Simulator but 2D
Cities Skylines but 2D
Euro Truck Simulator but 1D (yes, 1D)
Anonymous No.533951629
>>533931623
Isn’t this what Necrovale is
Anonymous No.533951775 >>533952563
>>533951337
1. figure out what kind of game you want to make
2. find a tutorial closest to it
3. do the tutorial and build on it
Anonymous No.533951939 >>533952563
>>533951337
>It's like I don't even have a story to tell, or a single good idea to base the game around.
Sounds like you should partner up with an ideas guy
Anonymous No.533952017
>>533944140
Play e33 to know.
Anonymous No.533952067 >>533952337 >>533952563
>there are people who start making games without having ideas for them
Why? Just mod games if all you wanna do is fuck around.
Anonymous No.533952186
>>533951567
Actually good ideas
Anonymous No.533952295 >>533952563
>>533951337
Most ideas these days begin with having a strong opinion on a certain game genre.
When games were still new, ideas came from "wouldn't it be cool to have a game around this concept, or idea?"
You should pick either one. For example if you're particularly into construction work, just as an example, you could make a game about something you think is exciting in it.
Or if you play lots of games and have a strong opinion on some of them, let that strong opinion reflect in your idea and design. Like you might like RPGs but hate grinding, that opinion would naturally lead to more and more paths of design.
Anonymous No.533952337
>>533952067
I have ideas, just not a complete idea of what everything will be like
Anonymous No.533952507 >>533953964
>>533951337
Play more games. You’ll hate them and understand there should be better games. The change begins with you.
Anonymous No.533952563 >>533952642 >>533952708 >>533952853 >>533952884 >>533953073
>>533951939
>partner up with an ideas guy
I said I need GOOD ideas.
>>533952067
Modding never struck me as interesting enough. I feel like it's even more dependant on having ideas, too.
>>533951775
That's what I have been doing, but it's not really working out. I build a couple features on top, then get bored and go for something else.
>>533952295
I guess I should brainstorm more then. But then it starts to feel like endless brainstorming without actually settling on anything.
Anonymous No.533952642
>>533952563
You won't have any good ideas without a good idea guy. Go find one.
Anonymous No.533952708 >>533953964
>>533952563
I think the gist is make what you want to play. And also play more games, every good game began with a developer who had taste.
Anonymous No.533952709 >>533952893
A game where you craft but don’t mine.
Anonymous No.533952853
>>533952563
And what are good ideas to you? How can you tell the difference between good and bad ideas? You don’t sound like you can between your own ideas.
Anonymous No.533952884 >>533953964
>>533952563
>I build a couple features on top, then get bored and go for something else.
That's not a gamedev problem, that's a personality problem. If you get bored after building a couple of features, you won't make it when you have to test and iterate on a boss/quest/map a hundred times. 20% of gamedev is fun, 80% is a fucking slog.
Anonymous No.533952893
>>533952709
A game where you flint but don't steel.
Anonymous No.533952943 >>533953152
makin' cutscenes
Anonymous No.533952973 >>533953964
>>533951337
Here’s what you do anon, take a basic arcade game: like Centipede, Donkey Kong, Smash TV. Recreate it, understand the sound, effect, and overall design. Now add to it, add mechanics, add things you want to try. Don’t worry so much on the outcome so much as the scalability, practical application, and interesting changes.

If you need more ideas, pick a game and I’ll give you a long fucking list of things you could try adding to it.
Anonymous No.533952995 >>533953525
RNG is fun and skillful
Anonymous No.533953073 >>533953964
>>533952563
What made you want to develop games in the first place?
Anonymous No.533953152 >>533953249
>>533952943
Never seen an apartment with yellow wallpaper, maybe try a different color desu
Anonymous No.533953202
>>533951337
Just make game my fren.
Break down the process of making a game into smaller and smaller tasks until you reach something you can do right away.
After that keep going until it's done.
Anonymous No.533953249
>>533953152
funny post kek
Anonymous No.533953525 >>533953827
>>533952995
What happens when you go above 100% regain chance
Anonymous No.533953625 >>533953712 >>533953894
Any devs here making story games? Any tips on the writing process?
Anonymous No.533953712
>>533953625
use ChatGPT. chances are it writes better than you.
Anonymous No.533953808
A horror roguelike deckbuilder
Anonymous No.533953827
>>533953525
It caps out at 100%
Anonymous No.533953894
>>533953625
What would you like to know anon? Because it also depends on the type of game you’re making and if you’re trying to make the story diagetic or not
Anonymous No.533953950
Fucking benchodes review bombed my game for having AI voice in it. Why are bastard benchodes like this?
Anonymous No.533953964 >>533954820 >>533955085 >>533955686 >>533955843
>>533952507
>>533952708
I mean, I play a lot of games already. It's my main hobby. I play a lot of different games, too, not the same multiplayer and/or rogue like slop. Maybe that's the problem though, it's all too different to easily compile into something usable.
>>533952884
I might've misspoken, it's not that I get bored per se, more lost. I know how to make add new features, I know how to tweak things, I know how to debug. But that's about it, I have little to no idea about the rest.
>>533952973
I've done it a couple of times with things like shmups, twin-stick shooters, platformers (god I love platformers, don't really want to make one seriously). I guess I could give it another go.
>>533953073
I like playing games, I like my software dev career. It seemed like a logical intersection of the two. I come to realize now that I am lost on design specifically.
Anonymous No.533954349
>it works
Anonymous No.533954820 >>533956116
>>533953964
>I mean, I play a lot of games already. It's my main hobby. I play a lot of different games, too, not the same multiplayer and/or rogue like slop. Maybe that's the problem though, it's all too different to easily compile into something usable.
List some games you play and some games you like and some games you don't like.
Anonymous No.533955024
Trying to force rpgmaker to do what I want. This is a pure codelet problem. Music is up, will be updated, more songs are coming.
https://www.youtube.com/watch?v=Nty4STjbB4k&ab_channel=horbror
https://horbror.bandcamp.com/album/future-phantoms
Anonymous No.533955085 >>533956116
>>533953964
Anon, it doesn’t have to be difficult. You’ve seen ā€œHe is Comingā€ right? That’s a 15-dollar game with about 5 hours of content and it’s been very popular lately.
It’s not a difficult game to make outside of maybe the multiplayer mode that I have not touched yet, but it is quite lucrative
. make something that interests you or find someone to be a dev under because you seem like a work horse without a direction.
Anonymous No.533955686 >>533956116
>>533953964
>I come to realize now that I am lost on design specifically.
Do you want to gitgud at design? Pure coders can definitely make games, but if you want to improve your own design skills you'd have to look at it with an entirely different approach.
Anonymous No.533955843 >>533956116
>>533953964
>I come to realize now that I am lost on design specifically.
Dude, is the game fun or not? That's design.
Anonymous No.533956116 >>533956775 >>533957183
>>533954820
I like platformers, especially something like Castlevania (both classic and igavanias) or Megaman, but I don't really want to make yet another indie platformer. I like 2D Zeldas, and Zelda-likes that have more of a combat focus. Turn-based RPGs, of the Japanese variety especially. Arcade games like action puzzle games (Tetris, Puyo Puyo), shmups, beat'em ups. Boomer shooters, especially old Doom or Build engine games. Traditional roguelikes and Mystery Dungeon. I like farming games on paper, but I have never "finished" one.
I don't like most "big budget" games coming out now, modern shooters, racing games (outside of antigrav racers or kart games), MMOs with hundreds of hours of grind, most "roguelite" stuff coming out nowadays.
>>533955085
>you seem like a work horse without a direction
Yup, that's what I feel like. Hit the nail on the head here.
>>533955686
>Do you want to gitgud at design?
I guess. This seems to be what I'm missing the most right now, though maybe I'm mistaken.
>>533955843
Making the game fun IS design, precisely.
Anonymous No.533956176
>>533950856
why does she rock back and forth like she has a limp?
Anonymous No.533956537 >>533956612 >>533956727 >>533956792
GMTK jam is now over and just prior I wrapped up my last project.
I need new ideas aggy how do you come up with them?
Anonymous No.533956612
>>533956537
It's like x, but y.
Anonymous No.533956727
>>533956537
Take an animal and put huge tits on it.
Anonymous No.533956775
>>533956116
What do you want to do, anon? Because if rverything you’re making is action oriented and you have a vast, array of genres to choose from, then you could always make an Evoland type game that switches between them per stage.
Anonymous No.533956792 >>533957157
>>533956537
think of something, anything in real life, then try and find a way to make it into a game
Anonymous No.533956819 >>533959872
Damn, first ever sculpt that actually looks like the thing I'm referencing. I'm past the ugly despair barrier
Anonymous No.533956867
So glad that Benton brutal ripoff game flopped, I won't even name it.
Bro was posting a million tiktok clips instead of mapping a game.
Anonymous No.533956923 >>533958020
>>533951337
most important skills for you to learn:
>how to fucking sit down and finish something
>how to cut corners so it takes less time to finish something
>how to do all the little stuff that is required for a game but not that exciting (pause menu, settings menu, save/load, etc)

my recommendation is to just start making free webgames, especially fangames in a fandom that is very popular. you can't hope to make money off of them but you CAN hope to catch people's attention with them very easily, and get a lot of people to play you and tell you what you did right and wrong

webgames also in general have a short development cycle, but to finish something and be happy with sharing it you have to actually FINISH it which like i said before is the most important thing to learn
Anonymous No.533957157 >>533957591
>>533956792
Playwayslop? skip
Anonymous No.533957183
>>533956116
>I guess. This seems to be what I'm missing the most right now, though maybe I'm mistaken.
I can tell you that empathy is central. Even if you're just giving out a free game you can use in your portfolio or whatever, you still need to understand what will motivate people to action (play your game). A compelling fictional hook is a good place to start.
Anonymous No.533957214
> It's like I don't even have a story to tell, or a single good idea to base the game around.
IF YOU DO NOT KNOW WHAT KIND OF GAME YOU WANT TO MAKE

STOP
MAKING
GAMES

>>533951337
Anonymous No.533957591
>>533957157
playway does not employ this strategy, they just look on linkedin for any job that has a till and just plops it into a template then goes onto selling 500K copies every time somehow
Anonymous No.533957693 >>533957853 >>533957921
the question is...

N64 graphics or Daggerfall graphics....
Anonymous No.533957853
>>533957693
you still havent started?
Anonymous No.533957921
>>533957693
N64 so this fuck ass industry can see we don’t need over-detailed models on everything and can do it great with strong design choice through lightmaps.
Anonymous No.533958020 >>533958259 >>533959298
>>533956923
>>how to do all the little stuff that is required for a game but not that exciting (pause menu, settings menu, save/load, etc)
I still don't understand why game engines don't have all these things in by default. The reason why some people toy around with the idea of using GZDoom for game dev, even though it sucks, is because it handles all that shit you listed for you in a really great format. Main menu, pause menu, level transitions, save/load, settings and keybindings. You can add your own stuff on top of it too and it will Just Work (unless you fuck up bad).
Seriously, there's no reason for every dev to have to write all this shit from scratch every time. Nobody gives a shit how these systems work, only that they do. So why aren't there already standard, easy-to-use implementations of these already is beyond me.
Anonymous No.533958048 >>533959060
https://horbror.bandcamp.com/album/future-phantoms
https://www.youtube.com/watch?v=adM8mu-8biI&ab_channel=horbror
https://www.youtube.com/watch?v=Nty4STjbB4k&ab_channel=horbror
Anonymous No.533958259 >>533958603 >>533958942
>>533958020
>I still don't understand why game engines don't have all these things in by default
Because if the engine provides it and everybody uses it, you can't escape the "stink" of being a mod. For example, Source engine games have all that pause menu/settings menu/save load etc. out of the box, but if you just use it all as is you're immediately going to be branded and ignored as a Half-Life 2 mod.
Anonymous No.533958275
>>533949648
https://www.youtube.com/watch?v=FNMF2cYszOs
more :)
Anonymous No.533958574
>>533934349
>have you ever gotten to the finishing stage of a real(not jam) game?
what do you think lol? of course he hasn't

only those who have finished a game understand how much work it is and the dev's fun really isn't a large factor in finishing a game
Anonymous No.533958603 >>533959128
>>533958259
>but if you just use it all as is you're immediately going to be branded and ignored as a Half-Life 2 mod.
Literally have never seen that happen. In fact, I've seen the opposite. People being mad that a game introduces its own options system that isn't as robust as the Source one.
Regardless I'm not saying you should be forced to use these defaults. I'm just saying they should be there. There's no argument you can make against this either.
Taking away dev time from the important stuff, namely the ACTUAL DESIGN of the game, and forcing everyone to reinvent the wheel every time is just giga retarded.
Anonymous No.533958942 >>533959128
>>533958259
And also, you named the options and menu UI stuff, which is just the UI stuff that's probably not all that hard to change either. Nobody gives a shit if you use the default Source level loading and transition system, nobody gives a shit if you use the default Source user settings system (I'm referring to the stuff under the hood, not the UI frontend itself), nobody gives a shit if you used the default savegame system. So even with the """""""downside""""""" you named, there's still far more benefit to have it like this than not.
Anonymous No.533959005
does anyone know how to make light occluders not shadow the parent?
I tried this way by setting a different light mask on the sprite, it works well, except they don't get covered by shadows at all, even from other walls or objects
Anonymous No.533959028
I was dreading working on the options menu, should I just use a plugin for Godot? Has anyone used it before?
Anonymous No.533959042 >>533959294
>>533934846
It can serve as a way to add replayability. If different builds provide enough variety to the gameplay it can encourage players to play the game again with a different build to experience a new side of it. This can take many forms, some as basic as orblikes having classes and different builds within classes or more complex like Fallout providing different playstyles that sometimes engage with the game in a completely different way.
Anonymous No.533959060 >>533962923
>>533958048
Very cool music!
Btw, how's your last game going? I tested it on Linux back then and reported in this thread, but never got around to play it for real. Seems like development is on hiatus at the moment?
Anonymous No.533959128 >>533959518
>>533958603
>>533958942
It also locks you into making certain type of games. The Source engine save system only works for making Half-Life 2 style games. If you try to make a completely different game like an RTS or something, you're going to want to save different things and the out of the box solution won't work.
Anonymous No.533959294 >>533959804 >>533960778 >>533967304
>>533959042
>replayability
I fucking hate this stupid word and all it stands for with a passion. I don't want to play your stupid game 100 times to see all it has to offer if every time only 1% of it is different and the rest is the exact same.
Anonymous No.533959298
>>533958020
if you cant imagine how to make an options menu that sparks joy thats a failure of imagination
Anonymous No.533959518 >>533959690 >>533959869
>>533959128
>If you try to make a completely different game like an RTS or something, you're going to want to save different things and the out of the box solution won't work.
Or... It can force you to work within the engine limitations and make you come up with new and creative solutions that shake up the genre in a good way. Of course I'm not denying it could end in disaster, but you're saying as if these systems are not rigid at all.
Besides, how many people are out there trying to make first person shooter immersive sims with RPGMaker for example? Usually having an engine best tailored for your specific genre is a good thing. Which would make Source a very good engine to make FPS games, and Deus Ex/Thief likes with it, if it wasn't such a pain in the ass to get the rights to use.
Anonymous No.533959690 >>533960375
>>533959518
>RPGMaker for example
Funny that you bring that up, because RPGMaker does have all that out of the box solutions for save/load, options menu, etc. So yeah, engines tailored for certain genres like RPGMaker or Source do tend to have that stuff. But stuff like Unity likes to claim to be "all purpose" so they're not going to give you out of the box solutions.
Anonymous No.533959804 >>533959912
>>533959294
You don't but a lot of people do.
Anonymous No.533959869
>>533959518
>Usually having an engine best tailored for your specific genre is a good thing.
I want to expand upon this by saying this is why Unreal sucks so much and is so "unoptimized". It used to be an engine tailored for first person shooters, that got retrofitted for open world games. Basically everyone nowadays is trying to make games in Unreal that the engine is just not built for, and that's causing a lot of issues for everyone.
It's why the RAGE engine that Rockstar uses is so optimized. It was tailored for open world games from the very ground up.
Anonymous No.533959872 >>533960478
>>533956819
Just 3d model the guy directly into your target polycount. The 3d asset pipeline is already long and shit enough without adding sculpting, retopology and baking.
Anonymous No.533959912 >>533960840
>>533959804
Dumb fucks, all of them. Stop ruining my games.
Anonymous No.533960375 >>533961063 >>533962545
>>533959690
>But stuff like Unity likes to claim to be "all purpose"
These types of engines certainly have their place but this is something that I don't get about all those other people developing engines for public use, like Unigine and probably some other engines I don't know of.
We already have good enough general purpose solutions for professionals, what you should be doing instead is to make a much more focused engine designed for a specific genre like RPGMaker.
TL;DR We need more RPGMaker clones and less Unity/Unreal clones.
Also, what I'm saying only applies to people who are making an engine with an explicit goal of having others use it. If you're an enginedev building an engine from the ground up for your own game/just to try things out with no intent of turning it into an actual "product", what I said doesn't apply to you.
Anonymous No.533960397
How hard do you guys think it is to get a game included in a humble bundle or sold to a publisher? I'm thinking the former is probably easier.
Anonymous No.533960478 >>533963879
>>533959872
Sculpting is faster + you get a normal map from it
Anonymous No.533960778
>>533959294
Considering you keep coming back to this thread to have the same 10 arguments with the same 100 people, this seems like an odd stance
Anonymous No.533960840 >>533961345
>>533959912
You make games for the audience that doesn't like it and I'll make games for the audience that does like it. Simple as that.
Anonymous No.533960919 >>533961474 >>533964367 >>533964372
walmart hasn't contacted me back yet about stocking shelves
i had a missed payment show up on my credit report and my score dropped 39 points

how can i be an experienced programmer but simultaneously my financial life is in shambles? (personal life also in shambles but thats a given)
Anonymous No.533961063
>>533960375
Honestly I agree, I always love seeing things like GB Studio, puzzlescript, renpy, solarus, specialized stuff that makes it quick and simple since you know there's only one type of thing you're going to be making.
Anonymous No.533961345 >>533963894
>>533960840
The problem with the concept of "replayability" is that it can mean very different ideas depending on the person.
For example, for some people, a Call of Duty game is a very "replayable" experience even though those games are heavily scripted and linear. These kind of games are also way easier and faster to develop than ones which have lots of choices/very complex designs.
Are there terms to properly differentiate between these two meanings? I think there should be, at least in the gamedev spaces.
Anonymous No.533961474
>>533960919
Life sucks and then you die is how.
Anonymous No.533961523 >>533962602 >>533964178
what's with every indie game going 50%+ on sale despite not even being 1 year post release?
Anonymous No.533961579 >>533961924 >>533964073
I think I need to make my ARPG fun without combat before I worry about making combat fun. I think this is both retarded and true.
Anonymous No.533961924 >>533965254
>>533961579
Wtf? The main ARPG gameplay loop involves fighting. So do you want to make the side activities fun instead?
Anonymous No.533962545 >>533963040
>>533960375
This, where’s my CRPG maker? Where’s my A Link to the Past maker? Where’s my Daggerfall maker?
Anonymous No.533962602
>>533961523
Anything not AAA are bottom feeders deathly hungry for scraps of krill
Anonymous No.533962923
>>533959060
Main game is slogging through testing, dojd, working very slowly on some collaborations, future phantoms will probably be finished until next dd.
Anonymous No.533963040
>>533962545
Make your own maker. Then make your game with it.
Anonymous No.533963586 >>533963689 >>533963937 >>533964770 >>533966126
>>533945640
>>533946741

Maybe you read up on it midwits. Stop sounding retarded. Pseudo-intellectual garbage is all you spew. You still can't make a list of games that break this "mold", by the way. You were unable to name a single one making your entire point moot.

>Gamification, the technique of using game design elements in non-game contexts, has also been described as using operant conditioning and other behaviorist techniques to encourage desired user behaviors.

>Skinner was noted to have expressed his distaste for becoming an eponym.

>An operant conditioning chamber allows researchers to study animal behaviour and response to conditioning. They do this by teaching an animal to perform certain actions (like pressing a lever) in response to specific stimuli. When the correct action is performed the animal receives positive reinforcement in the form of food or other reward.
Anonymous No.533963689
>>533963586
This guy gets it. Stop misusing the word.
Anonymous No.533963879 >>533964514 >>533964761 >>533964943 >>533965253 >>533968493 >>533985058
>>533960478
A normalmap of detail that you have to sculpt, projected onto a mesh that you have to manually retopologize unwrap, rig and animate, at level of detail that you have to commit to for the rest of the assets that you are clearly making.

Do you think anyone cares about seeing accurately baked pimples and acne scars on a character mesh in an indie game? Do you think anything beyond a lowpoly and/or cartoon artstyle is sustainable for a solodev who is making his own assets and not buying them? That just seems like naive beginner thinking to me.

I think its more sustainable to streamline the 3d art process as much as possible
Anonymous No.533963889
I never knew.. modelling, rigging and animation is actually only the tutorial. texturing is hard mode.
Anonymous No.533963894 >>533964071 >>533964304 >>533965107 >>533965328 >>533966303
>>533961345
How would anyone consider something as linear as a CoD campaign replayable? I think bare minimum to consider something replayable would be that something changes from one playthrough to the next.

Linear games are a lot of work to make because each piece of content gets used only once.
Anonymous No.533963937 >>533964243
>>533963586
Anonymous No.533964071 >>533964863 >>533965107
>>533963894
>he doesn’t know you can replay games and experience it again without the game having to be a roguelite
Zoomers please go.
Anonymous No.533964073 >>533965254
>>533961579
More like you need to make the combat fun before you make the ARPG. If you can't make the combat fun there's no point in trying to make an ARPG.
Anonymous No.533964178
>>533961523
success brings you a lot more success on steam. if you can push yourself past 500 reviews by whoring it pays off more than staying at 300 without discounts.
Anonymous No.533964243 >>533964791 >>534019518
>>533963937
>here's a bunch of excuses why I am going to indiscriminately call games X buzzword
This is also AI generated or you're an idiot. Calling Tarkov a "complex war simulator" is fucking golden.
Anonymous No.533964304 >>533964374 >>533964863 >>533965107
>>533963894
The game doesn't need to change because the player will change over time. It's like how readers who re-read the exact same book but get completely different experiences and interpretations because of how the reader has changed over time.
Anonymous No.533964367 >>533964546
>>533960919
I don't get callbacks from anybody. I've been my own boss for 10 years now and my business is doing bad at the moment so I'm trying to get employment but I guess because of the economy, and because I'm older, and because I've never really had a boss, nobody wants to hire me. It is actually REALLY bad right now. It's make money from my game or nothing I guess. No better motivation!
Anonymous No.533964372
>>533960919
You need to accept your situation, and you can find whatevrr avenue will help you accept it, but you need to accept it. I was crippled by my family, it’s been bitter, bitter work, but this is my life and your life is yours. You get what you get and if you feel you deserve more, then you got an ego and that’s worse than anything else.
Anonymous No.533964374
>>533964304
Good post.
Anonymous No.533964514
>>533963879
You can make simpler, lower poly, less detailed models with sculpting too.

What the first couple of minutes of this and see how fast it is to sculpt.
https://www.youtube.com/watch?v=f1ruOMrKstU
Anonymous No.533964546 >>533965917
>>533964367
What is your game?
Anonymous No.533964761 >>533965457
>>533963879
The characters in your picture are way faster to make using the grab brush on a low poly cube than they would be to manually model.
gogem.pro No.533964770 >>533964929
>>533963586
>calling others retarded when he called pong a skinnerbox
maybe read that definition instead of just posting it
Anonymous No.533964791 >>533964929
>>533964243
I think you can notice a skinnerbox when you see one. You can't just call all games skinnerboxes. A video game is derivative from the regular concept of a game. A game in itself can't be a skinnerbox unless it's SPECIFICALLY designed to copy the skinnerbox's design, where it gives you shallow rewards such as food or something tasty. A game is an activity with a win and lose condition, the goal is always to win, and you usually play it with others. To get back to video games, the issue with them is they're more prone and easier to turn into skinnerboxes, since the "video" format can be more easily used to flash lights or sounds as described in the box's design. Additionally, most video games are single player, so there's no element of challenge from other humans, only the game itself.
The issue is mostly with the "video" format and the fact that they are single player games.
TL;DR: You can't call all games "skinnerboxes in nature" but most videogames are skinnerboxes in nature. Whether or not that's good is up to you, personally I don't think video games need to be skinnerbox-y in design, and the most fun and rewarding video games aren't similar to the skinnerbox design.
Anonymous No.533964863
>>533964071
Shut the fuck up if you don't have anything to say.

>>533964304
You're not wrong but that doesn't make a game replayable. As you said you changed not the game.

If I had to define it, replayable is something where you can finish a game and immediately start a new run to experience something different in it.
Anonymous No.533964929 >>533965517
>>533964770
I can't wait till you filthy dumb as fuck Australians are banned off the internet

>>533964791
ai slop generator, not reading. go play escape from tarkov, your complex war simulator game.
Anonymous No.533964943
>>533963879
post models?
Anonymous No.533965107
>>533963894
>Linear games are a lot of work to make because each piece of content gets used only once.
For idiots like you, sure. I have made a linear game once. If you're smart with your assets, it's not.
As for your question about how can anyone find a CoD game replayable, in addition to what >>533964071
>>533964304
said, unless your game is a quite literal movie game with 0 gameplay or a visual novel (not a game), then there's still some dynamic elements - the way you move around the level, the way the AI moves. They're small, but still events that differ from one another. I suppose to ask a retard like you if you've played the older CoD games at all is pointless, but give them a shot some time. Try playing them all on different difficulties. The experience actually does change between difficulties.
Also, kill yourself at your earliest convenience, please.
Anonymous No.533965253
>>533963879
agreed
Anonymous No.533965254
>>533961924
Don't know what you mean "side activities" but I think walking through maps without enemies in them and choosing which map to run next should be at least mildly fun, rewarding, and engaging.

>>533964073
It's not really that hard to make the combat "fun enough" and it's something to be refined endlessly.
Anonymous No.533965328
>>533963894
It depends on the Call of Duty but most CODs have great pacing and what helps make them fun on repeat playthroughs is that you're never doing the same stuff for too long. They constantly change up the setting and gameplay from level to level.
Most Call of Duties are an actual movie like experience (unlike modern 80 hour walk and talk games that people call movie games) and even though movies never actually change they're still fun to rewatch.
Some CODs do have branching paths and collectable modifiers too.
gogem.pro No.533965395 >>533968082
>salty retard sperging out because reality doesn't match his smoothbrained warping of reality
what causes this phenomena?
Anonymous No.533965457
>>533964761
You could also just edit and retexture those models as well. Nobody's gonna give a shit if you change it enough to the point you won't recognise it at a glance..
Anonymous No.533965517 >>533965685 >>533965914
>>533964929
I'm not that guy and you can't just call any wall of text ai generated. Read it if you want, but as gogem said, pong is an example of a video game that isn't a skinnerbox in any visible way.
Anonymous No.533965685 >>533966028 >>533966126 >>533966128
>>533965517
>pong is an example of a video game that isn't a skinnerbox in any visible way.
Okay, add a fireworks effect every time you score a point and you would call that a "skinnerbox" however the mechanics have not changed at all. You're all a bunch of pseuds.
Anonymous No.533965749 >>533965820
Sculpting doesn't mean AAA high detail models
Anonymous No.533965809 >>533966967
Me looking at my manic 3am spaghetti code the next day
Anonymous No.533965820 >>533967706
>>533965749
Why would you sculpt anything else when it would be faster to model?
Anonymous No.533965914
>>533965517
>I'm not that guy and you can't just call any wall of text ai generated.
Imagine if that retard tried to read a book. He'd open the first page, see a lot of text, yell "AI SLOP!!!!!" and close the book without reading a single syllable. Grim.
Anonymous No.533965917 >>533967119
>>533964546
It's a humorous sokoban. It's simple. but the art has taken forever. There's just a lot to learn for the whole thing, making a game. I'm overhauling the art this week after doing a lot of trials this weekend on different things. It's going to be in the september demo thing. It's fun, but it's a simple sokoban. I don't need it to make that much to give me enough runway until March to make a second game. This will come out actually in October; I expect it to be done by the end of September depending on how quickly I can crank the art out. I waited too long and was too hands off with the art. I've posted it a few times but not too much because it's never been in a very pleasing state. It will be at the end of this week.
Anonymous No.533966028
>>533965685
When we refer to certain video games as skinnerboxes we usually mean that the entire game is made up of fireworks effects and call it shallow because of that.
Like I said, you can often notice a skinnerbox-y video game when you see it.
gogem.pro No.533966126
>>533965685
that's still wrong... if only you bothered to read >>533963586
>in response to specific stimuli
rewarding self directed actions is not conditioning
Anonymous No.533966128
>>533965685
stfu balatroon
Anonymous No.533966303
>>533963894
Someone hasn’t played MW2 (2009).
Anonymous No.533966369 >>533966461 >>533966567
working on a proper crit cutout effect
Anonymous No.533966461 >>533966991
>>533966369
I will now play your game.
Anonymous No.533966473
No but guys, seriously, why do you hate on me and on my game for using AI voice in it? Do you have to be so toxic about it?
Anonymous No.533966490 >>533966623
Look guys! Shrodingers Cat! Hehaha I learned that from Big Bang Theory!
The pseudo intellectuals are mad that their favorite reddit buzzword they use all the time is an actual mischaracterization and is being misused! BAZINGA! No I WON'T learn a new word I WILL force this square peg into the round hole!
Anonymous No.533966532
Flashy effects aren't what make a game skinnerbox-y. Here's a great example: that new schedule I game is a skinnerbox game. There's literally nothing to it. It's just farmville. You do the exact same thing for the entire game, with different numbers. There's no challenge to anything. There is no conflict, at all. The entire game is actually 15 minutes long - you can do everything you can ever do in 15 minutes - and then it's just looped forever, with bigger numbers. There's no flash to the game at all, however.

I hate games like that. Including board games, known there as "engine builders". But at least in an engine builder game you're trying to make a better engine than the other people at the table, and there's some conflict when you pick cards from the shared pool. Schedule I and other games of its ilk don't even have that.
Anonymous No.533966567 >>533966849 >>533966991
>>533966369
Please read the new itch.io and Steam terms and conditions tranny
Anonymous No.533966623
>>533966490
Exactly. They’re so dumb.
Anonymous No.533966725 >>533966818
balatroslop isnt even skinner box anymore because every game has like 5 winning combos that the devs nudges you towards using and they dont go together in any other way
Anonymous No.533966818
>>533966725
>player who got filtered by Balatro.
Anonymous No.533966849
>>533966567
Relax.
Anonymous No.533966967 >>533967146 >>533967829
>>533965809
I wrote almost a full C compiler during a manic episode. It was like 10,000 lines of rust code and and it generated actual x86 machine code and everything but it got so spaghetified I deleted it in frustration. I think I might have had better success if I hadn't used rust.
Anonymous No.533966991 >>533967432 >>533968620
>>533966461
You will now wishlist my game.
https://store.steampowered.com/app/2835890/SHIMAPANZER_STRIKE/
>>533966567
too busy making game, i aint got time to read that garbage.
gogem.pro No.533967062
>WOW YOU GUYS MENTIONING SHO DINGERS CAT IN A QUANTUM MECHANICS DISCUSSION WHAT A PSEUD YOU DONT EVEN KNOW YOURE USING A BUZZWORD RETARD
Anonymous No.533967119
>>533965917
>humorous sokoban
I will actually play your game now.
Anonymous No.533967146
>>533966967
But why are you good at using rust
Anonymous No.533967304 >>533968239
>>533959294
>finally meet the love of my life
>fal deeply in love and have mind blowing sex
>immediately dump her because I already know what more sex I might have had with her would have felt like
Anonymous No.533967432
>>533966991
mnyes, I will wishlist
Anonymous No.533967706
>>533965820
It's not faster to model.
Anonymous No.533967829
>>533966967
You would've been better off using a language closer to Java or C# in my opinion. But nice job, I hope you have another episode soon :) just kidding
Anonymous No.533968082
>>533965395
too much time spent here
gogem.pro No.533968239
>>533967304
chads are famously a monogamous species
Anonymous No.533968463 >>533968530 >>533968659 >>533968821
warcraft 3 but its only comfy base building and taking care of your little peasants none of the autistic micro multiplayer stuff
Anonymous No.533968493
>>533963879
we arrive at the most likely of conclusions, for most discussions - it's a bit of both. go for box modelling mid poly straight away, using the sculpting tools to help pull/push better proportions out more intuitively. great for animations too. it's all tools :)
Anonymous No.533968530 >>533968647 >>533968674
>>533968463
So a city builder. there are plenty of those.
Anonymous No.533968620
>>533966991
looks transcoded
Anonymous No.533968647 >>533968832 >>533969027 >>533969252
>>533968530
oh... i thought i had an original, and good idea...
Anonymous No.533968659
>>533968463
What peasants? I only have acolytes...
Anonymous No.533968674 >>533968798
>>533968530
>So a cake. There are plenty of those
Anonymous No.533968798 >>533969102
>>533968674
Yes, which is why your cake needs to be special which you achieve through market research and introducing new ideas.
Anonymous No.533968821 >>533969534
>>533968463
City builder but every race has their unique mechanic to deal with?
Anonymous No.533968832 >>533969047 >>533969089
>>533968647
Yup better give up. The only games that come out and make money are the ones in a completely novel and brand new genre with 0 competition.
Anonymous No.533968897
My cake has blue strawberries.
Anonymous No.533969027
>>533968647
city builders are kinda popular

feels like a lot of them find decent success
Anonymous No.533969047
>>533968832
how did you know im planning to give up?
Anonymous No.533969089
>>533968832
this but actually
Anonymous No.533969102
>>533968798
>market research
Yes
>and introducing new ideas
No. Plenty of people want a by the numbers game.
Anonymous No.533969171 >>533970247
SHUT THE FUCK UP AND GET TO WORK MAGGOTS
Anonymous No.533969252
>>533968647
City builders have a huge barrier of entry which is why the ones that actually release tend to be successful, it's not the kind of game you can jeetcode your way into.
Anonymous No.533969532 >>533970071 >>533970084 >>533970395 >>533970840
Why is voice acting so hard
Do I actually have to go and sign up for some theatre course
Anonymous No.533969534
>>533968821
having multiple races is scope explosion but maybe anon could focus on a single fantasy race

free idea
>sort-of city builder but you play as nomadic orcs
>you grow your tribe
>research adds new ways to exploit the steppe
>eventually new tribesmen can be specialized into roles so craftsmanship can develop
>from time to time you have to move your tribe to a new location as resources run out and seasons change
Anonymous No.533969616 >>533969930
Persona 5 but it takes place in middle school.
Anonymous No.533969930
>>533969616
And sex.
Anonymous No.533970071 >>533970275
>>533969532
Post voice acting sample?
gogem.pro No.533970084 >>533970275
>>533969532
yes voice acting is acting
you now know why 99.999% of VAs are trash
Anonymous No.533970247
>>533969171
work on what?
i dont have a game, just abandoned folders of crushed dreams
Anonymous No.533970275
>>533970071
My voice is actually trash.
>>533970084
Honestly might just look up if there are courses in my city, maybe I can pick up something abourt scenarios and script writing along the way.
Anonymous No.533970367 >>533970693 >>533970703 >>534027081
skinner boxes bad but me starting a new project every 5 days just incase I actually for once actually want to make a game for more than a short burst of dopamine isnt, got it?
Anonymous No.533970395
>>533969532
pay some jeet on fiver to do it for you
use ai
Anonymous No.533970693
>>533970367
this but unironically
Anonymous No.533970703
>>533970367
Making game for a short burst of dopamine is kino.
Anonymous No.533970840
>>533969532
pay some bong on twitter to do it for you
use tea
make him do the snarky narrator personality
Anonymous No.533971093
Stephanie Parable.
Anonymous No.533971932 >>533972107 >>533972994 >>533973301
Am trying to decide whether I should use a hair texture or leave it untextured and just colored
I like the textured look but it'll probably end up being too noisy
Anonymous No.533971998 >>533973775 >>533975818
https://youtu.be/E_5U7ZboWi0?si=pQbZvrq3TEc-hb6U&t=2724
game are not hard to make anymore
Anonymous No.533972107 >>533977285
>>533971932
Left looks better.
Anonymous No.533972427
I'm trying to figure out something good for marketing, the impressions aren't doing any favors.
Anonymous No.533972695 >>533972772
guys what was the discord
Anonymous No.533972772 >>533972938
>>533972695
cris and fygoon are there too don't bother
Anonymous No.533972938 >>533974386
>>533972772
The latter is banned
Anonymous No.533972994 >>533977285
>>533971932
I prefer right.
How noticeable is the difference in-engine?
Anonymous No.533973301 >>533977285
>>533971932
left is more in line with your model's detail but if you did a cartoon hair texture it might be good.
Anonymous No.533973443 >>533973840
Have you seen those AI game ads on youtube? Are people really clicking them enough for them to continue paying for ad space? It just seems so shit.
Anonymous No.533973775 >>533973995 >>533974484
>>533971998
Honestly this guy is a bit schizo I don't know what else to say, he really thinks a remake will just 100% use AI and other garbage technology? Maybe... although he is still wrong in that "games are easy to make"
Making garbage is easy, always has been, making an actual game still isn't that much easier than it was 30 years ago at Chrono Trigger's release.
Although what he said about rogue-likes is based lol. It's true that it doesn't make sense to be so in love with procedurally generated levels.
Although in general he seems to think "games are bad now before they were good" I have to agree on some level but there's still many passionate developers out there.
Anonymous No.533973840
>>533973443
I think we're in the experimental stage where marketing suits get a 50% lower offer from AIslop "studios" and jump on it and the analytics will come later.
Anonymous No.533973995
>>533973775
>Making garbage is easy
He's talking about a team of skilled individuals though. In that case, making something that's decent would be easy if they were to use an existing engine with already fleshed out concepts and story to work with. At that point, you're just converting everything from 2D to 3D.
Anonymous No.533974386
>>533972938
>Cris still there
still no
Anonymous No.533974484
>>533973775
>It's true that it doesn't make sense to be so in love with procedurally generated levels.
Based on what? Handmade == good?
Anonymous No.533974557 >>533974741 >>533974785 >>533974809 >>533974927 >>533975183
how do you make a "toy" as the game devs say, that you can turn into a game
Anonymous No.533974741
>>533974557
A toy is something with no practical value but is entertaining like a ball attached to a paddle. In game dev, it's something like character creation and water effects.
Anonymous No.533974785
>>533974557
Just like make it.
Anonymous No.533974809
>>533974557
Anything that is satisfying
Anonymous No.533974927 >>533975638
>>533974557
A toy is just a sandbox object that is interactive.
A game has a winning and losing condition.

The sims, animal crossing, early minecraft, Sim city without a losing condiction, or paradox games are closer to toys than they are to games.
Anonymous No.533975183
>>533974557
add limitations to your toy and then slowly remove them
Anonymous No.533975592 >>533975778 >>533976040 >>533976291
https://www.youtube.com/watch?v=RY0WclQU7x4
Anonymous No.533975638
>>533974927
You lose in MC when you get wiped
Anonymous No.533975778
>>533975592
Facts. Finally someone says it.
Anonymous No.533975818
>>533971998
>IT'S NOT HARD BRO

>guys entire 'job' is stealing videos from other people and talking over them with poor english

These people need to be purged from the human race.
Anonymous No.533976040 >>533976203
>>533975592
inside you are two jblows
1 seethes that braid: more expensive but worse edition didnt sell 60 million copies
1 seethes that you think he cares about how much sales he'll get
Anonymous No.533976202
I can only run substance painted '19 or older.
Is it still better than blender tools?
Anonymous No.533976203
>>533976040
Anonymous No.533976291 >>533976703
>>533975592
zoomies are way too focused on thinking rather than doing
Anonymous No.533976542 >>533976781 >>533981134
https://youtu.be/E_5U7ZboWi0?si=hPcNOD2SUpsfrrzo&t=4678
have young devs created anything meaningful in the past 10 years?
Anonymous No.533976703 >>533976838
>>533976291
doing without thinking is what millennials do
Anonymous No.533976781 >>533981134
>>533976542
this dumb ass nigger hasn't played my game yet and he'll complain about it even though it's exactly what he's asking for
Anonymous No.533976838 >>533976914
>>533976703
who said doing without thinking?
you're thinking too much
Anonymous No.533976865 >>533977049
do you think systems should come before concepts/art direction or the other way around?
Anonymous No.533976868 >>533977470 >>533977674
Playing Monomyth for inspo I think I could do better if I tried.
Anonymous No.533976914
>>533976838
it's called work smarter not harder gramps
Anonymous No.533977049
>>533976865
>do you think systems should come before concepts/art direction or the other way around?
Literally depends on the game. Work out what your selling point of the game is and then focus on that 1st and foremost.
Anonymous No.533977060 >>533977159 >>533977301 >>533977328
you have to view this as a business because of the time investment compared to other entertainment mediums
Anonymous No.533977159 >>533977456
>>533977060
I'm viewing this as a humanity's betterment endeavour so shut the fuck up
Anonymous No.533977285 >>534033393
>>533972107
>>533973301
Yeah, am going for something simpler. Thanks it kinda bothers me as well

>>533972994
I havent written any antialiasing passes so it looks pretty bad when I add a texture, solid color with an AO gradient seems to work more or less though
Anonymous No.533977301
>>533977060
>money
I'm making history here.
Anonymous No.533977328
>>533977060
you have to stfu
Anonymous No.533977456 >>533977542 >>533977675
>>533977159
you would be better off doing reactionary videos or writing a book if you want to spread a message
Anonymous No.533977470 >>533977689
>>533976868
Anon, you've been posting the same prototype for 3 years. maybe it's time to stop shitposting, move on to another general.
Anonymous No.533977542
>>533977456
>he thinks anyone will remember clickbait and meme trends in centuries from now
Anonymous No.533977674
>>533976868
I thought Monomyth was a bad game.
Anonymous No.533977675
>>533977456
I don't want to spread a message I want to improve the world
Anonymous No.533977689 >>533977818
>>533977470
>3 years
Anonymous No.533977818 >>533979160
>>533977689
>it was really 6 years
grim
Anonymous No.533978161
How do I do a layered skin system like you break through plate armor and chainmail and hit the body?
Anonymous No.533978287 >>533978672 >>533980928
What games do this? Are there any character designs that would look good with this sort of low effort vibe?
Anonymous No.533978389 >>533981437
Anyone has experience getting the same quality over a range of pictures/poses?
I cant seem to get consistent good looking images, its hit or miss whenever I try to do higher res or portraits
Anonymous No.533978672 >>533980335
>>533978287
>he thinks this is low effort
Anonymous No.533978748 >>533980095
>cris's style will never wor-ACK!

https://www.youtube.com/watch?v=DDh_WSOHDek
Anonymous No.533978784 >>533979004
>>533931513
sometimes game dev is what gets me through the week. it just sucks that no one is aware of any of my projects. I have tried marketing just about everywhere and it still just doesnt ever get that many views
Anonymous No.533979004 >>533979486
>>533978784
post project?
Anonymous No.533979132
>jobby thats only fun if you don't participate in the job part, which makes the bby part impossible
Why? Who the fuck let this happen? Why...?
Anonymous No.533979160 >>533979283 >>533979423
>>533977818
>6
haha...
Anonymous No.533979283
>>533979160
Holy kino! Need a game with this as an attack.
Anonymous No.533979423
>>533979160
>First person bullet heaven
Missing niche.
Anonymous No.533979486
>>533979004
My current project is Big Jays Rattastic Adventure but I have 2 other games on steam I did previously. The only one that really sold a lot was physics cake which at some point this year I want to double the content for just as a reward for people who bought it
Anonymous No.533980048 >>533980508
I found an open source MIT loicnesed minecraft mod that has sounds I need for my game.
What's the right thing to do here? Can I just take it, it feels wrong. What if my game is going straight top 10 of all time, will people be upset I used those sounds?
Anonymous No.533980095
>>533978748
>There's already a cris game
It's over. The market is saturated.
Anonymous No.533980335
>>533978672
Explain desu don't just meme arrow at me...
Anonymous No.533980508 >>533980565
>>533980048
Just pay them when you're a billionaire.
Anonymous No.533980565 >>533980830
>>533980508
Famously, billionaires love paying people
Anonymous No.533980830 >>533980903
>>533980565
Exactly. with money, you don't need to ever lift a finger. Just pay people to do things for you.
Anonymous No.533980903 >>533981062
>>533980830
He said it sarcastically.
Anonymous No.533980928
>>533978287
Game about those quickdraw cowboys that barely take the revolver out of the holder
Anonymous No.533981062 >>533981148
>>533980903
There's no sarcasm in facts.
Anonymous No.533981134
>>533976542
this >>533976781 for me aswell
my game is the one made with passion and will be revolutionary.
Anonymous No.533981148
>>533981062
He's right, I was making a joke about becoming rich and losing touch then becoming greedy. But I would never do such a thing :)
Anonymous No.533981435 >>533981545
I missed you guys.
Anonymous No.533981437 >>533989354
>>533978389
Higher res has always been harder, your low res stuff is good though, I like it.
It's just a matter of that they have fundamentally different procedures in creation.
Anonymous No.533981507
A game in a world where game devs rule society and can duel each other whether it be quickdraw, blades, or any form of competition.
Anonymous No.533981545
>>533981435
the monitor in that meme needs to be saying
>your game fucking sucks, never post here again
for proper authenticity
Anonymous No.533981928 >>533981998
https://www.youtube.com/watch?v=y9Is20PwQ08
Gonna try my hand at making a 2D DQ-like with a gameplay twist. Gonna prototype the twist first. Should I just use Unity (thus allowing for ez moddability for the final ver as well as faster iteration), or yolo it and do C/C++? I'm comfortable with both Unitydev and enginedev btw, I've nodevved with both options
Anonymous No.533981979 >>533982087 >>533982359 >>533982581 >>533982921
>Been saving up money to commission artists
>Ended up getting drunk and spending it all on Halloween decorations last night
Well at least my house is going to look KICK ASS this year
Anonymous No.533981998
>>533981928
enginedev obviously
Anonymous No.533982087
>>533981979
he cute
Anonymous No.533982265 >>533982515 >>533982578 >>533983372 >>533983608
if you listen to music while deving you are ngmi
Anonymous No.533982359
>>533981979
Why Trunp eat di mustarrd?
Anonymous No.533982515
>>533982265
Sorry can't hear you over the sound of this banger I'm playing here
Anonymous No.533982578
>>533982265
Interesting opinion on how I should develop video games but unless you can back it up with some successful games you've made I will dismiss it as the ravings of a nodev.
Anonymous No.533982581 >>534038629
>>533981979
There is no way americans are actually living paycheck to paycheck right? What the fuck are you guys even buying
Anonymous No.533982921
>>533981979
post game for shame
Anonymous No.533982961 >>533983194 >>533983216 >>533983301 >>533983339
>can't draw
>can't model
>can't compose
>can't write
>can't code
>can't ideaguy
what genre would be the best fit for this skillset
Anonymous No.533983194
>>533982961
Voice act. Sound recording. Marketing.
Anonymous No.533983216
>>533982961
Zorklikes
Anonymous No.533983301
>>533982961
A meme game based on whatever the "current thing" is. Think Trump collecting the Epstein files or some shit
Anonymous No.533983339
>>533982961
Pong-like
Anonymous No.533983372
>>533982265
I listen to 6 hour long videos about youtube drama and lolcows
Anonymous No.533983436 >>533983545 >>533983652 >>533983761 >>533983958 >>533984735 >>533998957
Reminder that success in this market is pure luck.

https://store.steampowered.com/app/3684610/split/?curator_clanid=45275615

https://store.steampowered.com/app/2835570/Buckshot_Roulette/?curator_clanid=45275615
Anonymous No.533983545
>>533983436
1.2k revews for a game like that is still insane. Though it wouldn't have happened without the success of buckshot roulette.
Anonymous No.533983608
>>533982265
You're right, I'm switching to devtwitch right now, I hear pirate software is one of the most successful ones with his game at over 2k reviews.
Anonymous No.533983652 >>533983876
>>533983436
split is kino if you played it
Anonymous No.533983761
>>533983436
It's stylish and has a unique premise. name 5 similar games that aren't VOTV.

This is an III indie production and you're seething over his obvious success.
Anonymous No.533983876 >>533984664
>>533983652
It's a terminal game without auto complete, I don't know how anyone could even finish that shit. Is the story really that good? Because if not that I can't see what anyone else sees in this besides vibes. Maybe the bar is just that low.
Anonymous No.533983958 >>533984735
>>533983436
What does Split have to do with Buckshot Roulette? I couldn't care less about Buckshot Roulette, but the interface and concept of Split hooked me.
Anonymous No.533984535
>Can't directly serialize a scriptable object
>Have to create a wrapper class or serialize the fields individually
>Codebase filled with references to my scriptable object class
>Have to either make my save game code less versatile or make changes all throughout my code
https://m.youtube.com/watch?v=f6QBqCNuB3g
Anonymous No.533984593
>https://youtu.be/bVYnxm5jncQ
how do I stop myself from becoming jblow?
he has spent 7 years and 30 million dollars making a game that someone else already released last year (isles of sea and sky) with graphics no better than the witness (worse even)
Anonymous No.533984664 >>533984834
>>533983876
>needing auto complete
thought we were real programmers here
but yes the gameplay and story are that good
Anonymous No.533984735 >>533984796
>>533983436
>Simulation Action Puzzle Interactive Fiction
vs
>Multiplayer Dark Gambling Horror Strategy

>>533983958
Same dev
Anonymous No.533984796 >>533984901
>>533984735
buckshot took off before it even had multiplayer
Anonymous No.533984834 >>533985478
>>533984664
>the gameplay
idk I just skipped all the dialog and didn't know what to do until I realized I needed to go through every file in the pc and then when I did all of them were just folders that are empty and that's when I lost my shit and refunded.
He does not make good games.
Anonymous No.533984881
Right, fuck it. I give up.
Anonymous No.533984901
>>533984796
But did it take off before it had gambling?
Anonymous No.533985058 >>533985984 >>533998367
>>533963879
I like to sculpt first to have an idea of what I want or to do iterations, then retopo.
Also I'm faster that way.
the best pipeline is the one that work for you
Anonymous No.533985478
>>533984834
>I realized I needed to go through every file in the pc and then when I did all of them were just folders that are empty and that's when I lost my shit
kek
Anonymous No.533985963 >>534001342 >>534006940
I'll be honest, I'm going to use AI for this game of 256 girls. Trying to reach this level of quality with such amount would be too expensive for me, and I already used AI to generate the elements I used to make their prompt and story generator. Better be honest and stick with AI rather than trying to game the system.

I just love too much my own LORA that I really wanna use it on a game.
Anonymous No.533985984
>>533985058
I like this actually!
Anonymous No.533986802 >>533986972 >>533987116 >>533988304 >>533988490
i can't do this anymore, i'm thinking about quitting game dev
Anonymous No.533986959 >>533987176
Gamemaker is all fun and game until you have to make a slightly complicated UX, almost gave up on trying to make a skill tree. Is this shit any easier on Godot or is the suffering all the same?
Anonymous No.533986972
>>533986802
As long as you have something better to do, I don't see the issue. I know I don't.
Anonymous No.533987116 >>533987548 >>533988070 >>533988304 >>533988596
>>533986802
Game design is the hardest part that made me want to quit aswell. Idea guys are too underrated. They're the core part of the team that we need but don't deserve.
Just keep going, take a nap and it'll be alright.
Anonymous No.533987176
>>533986959
It's better, but it's still not as nice as a designer tool or some web stack.
Anonymous No.533987548 >>533995679
>>533987116
Ideas are easy, fleshing it out into content and details is hard. Level design is what makes me want to quit.
Anonymous No.533987737 >>533988717 >>533989291
has it been long enough for Wii graphics to be nostalgic and cool yet or will they just make my game look shitty and low-budget?
Anonymous No.533988070 >>533988304 >>533988490 >>533990741
>>533987116
i'm just so tired of not knowing how to do anything, i don't even have the motivation or the patience to do the things i know how to do, having goals sucks
Anonymous No.533988304
>>533986802
>>533987116
>>533988070
skill issue
Anonymous No.533988490
>>533986802
>>533988070
Gamedev is one of the absolute hardest things you could be doing in life. You do not need to announce your departure.
Anonymous No.533988523
deadlock is so fucking fun
AI code truly is the future
Anonymous No.533988543 >>533992840
next indie boom is finna be wild
Anonymous No.533988596
>>533987116
I love this guy because of his brave statements and willingness to say it how it is
Anonymous No.533988717
>>533987737
If your game has meme and viral potential then nobody will care, see mouthwashing. If your game is some babby friendly game then I don't think anyone will care either. If you're going for nostalgia for adult audiences, I don't think that style is going to work.

That's like dreamcast era graphics/design language and it didn't last long.
Anonymous No.533988759 >>533989428 >>533990036 >>533995265
the faction system and multiple target stuff I made a billion years ago finally has a purpose
Anonymous No.533989291
>>533987737
the "wii style" was tainted so hard by shovelware that people aren't really too nostalgic, i feel
there are certain game styles you could ape and get nostalgia points for that, the wii had a lot of really popular random ass third party games like epic mickey and boom blox
Anonymous No.533989354 >>533990296 >>533996708
>>533981437
I think am getting bit of a hang, albeit smaller res
VGA dithered is some crazy shit
Anonymous No.533989428 >>533995180
>>533988759
why would anyone play this over fornite
Anonymous No.533990036 >>533995180
>>533988759
What is that field doing? Absorbing?
Anonymous No.533990296 >>533990652
>>533989354
We could get valhalla 2 if you keep up this work honestly.
Anonymous No.533990546
>hear Valheim is long but good
>kinda want to play it to learn what's good about it
There's no way it's that good as people say it is.
Anonymous No.533990652 >>533991260
>>533990296
I'd like to do a SMT clone tho but instead of fighting demons you fight modern day "demons"
>captcha G0YJH
Fuck they're onto me
Anonymous No.533990654 >>533990905
Is anyone making friendslop?
I don't want to step on anyone's toes by picking a too-similar genre/gameloop.
Anonymous No.533990741
>>533988070
too much goal oriented and not enough discovery/play oriented
Anonymous No.533990905
>>533990654
Yeah, it's Dave the Diver but co-op.
Anonymous No.533991260 >>533991979
>>533990652
Sounds awesome. Demons as in what? Like ghosts?
Have you gotten started on it yet?
Anonymous No.533991375 >>533991752 >>533992509 >>533993396 >>533995265
>almost 500 posts
>0 progress posts (2d slop doesn't count)
Rotate No.533991665 >>533991930
Trans activist dev goes well
Anonymous No.533991673 >>533991893 >>533993775
new run animation, didn't have much time today
Anonymous No.533991752 >>533992883 >>533995125
>>533991375
You just ignore them when they get posted. I'm starting to think we only care about the idea and status of having progress going on in the threads otherwise we feel bad.
Anonymous No.533991893
>>533991673
Holy sexo!
Anonymous No.533991930
>>533991665
why are you back to being a cringy tranny? thought you finally grew out of that crap
Anonymous No.533991979 >>533996028
>>533991260
I'm testing what can I pull off, 3D environments and timing how much it takes me to make 2 sprites(portrait and full body pose) about an hour for both
Monsters I'd like to do just abstract meme shit but I dont want to get too political
Rotate No.533992076
>:3
Anonymous No.533992361 >>533992791
A trans person played my game the other day
Anonymous No.533992509 >>533992883
>>533991375
Human behavior is so herd like, everyone either got burnt out or project hopped right at the same time. I'm thinking burnt out since there isn't a wave of early progress posting.
Anonymous No.533992791
>>533992361
tranfolx are like polcels
not people
Anonymous No.533992840
>>533988543
How so?
Anonymous No.533992883 >>533993160
>>533992509
This bocchi is right >>533991752. I feel dumb wasting 10 minutes yesterday recording a progress post for only 1 (You) when I could've just as well written up a long controversial opinion in the same amount of time and gotten over a dozen (You)s. Therefore, I will not be posting any progress today.
Anonymous No.533993160 >>533993621
>>533992883
you don't have a game thoughbeit
Anonymous No.533993396
>>533991375
the schizos tried to warn you
Anonymous No.533993621
>>533993160
Your right. I have a toy.
Anonymous No.533993775
>>533991673
Anonymous No.533995101 >>533995379
who are you trying to fool, you dont look at the source code.
Anonymous No.533995125 >>533995508
>>533991752
>I'm starting to think we only care about the idea and status of having progress going on in the threads otherwise we feel bad.

No shit, it's the only proof that everything really hasn't gone to hell. What am I supposed to do if it's all over? Watch videos on how everything is collapsing?
Anonymous No.533995180
>>533989428
jenny

>>533990036
The ghost possesses an object and stays within that area, I thought of also making it leash the player within the area but the ghost has too many mechanics as it is, I'll probably make another enemy for that. Maybe some guy with big chains.
Anonymous No.533995265 >>533995538
>>533988759
Why are you using a password for your game?
I unironically avoid your game in DD because of that kek.
>>533991375
>2d slop doesn't count
Fuck you Kita-chan!
Anonymous No.533995379 >>533995802
>>533995101
I am an open source contributor.
Anonymous No.533995508
>>533995125
You're supposed to make a video game instead of trying to vicariously experience gamedev through others.
Anonymous No.533995538
>>533995265
Just didn't want to go too public with it until I felt it was Ready, probably next DD.
Anonymous No.533995679
>>533987548
This is the problem I'm having. My game's been playable end to end for over 2 months now but there's still a lot of empty space that needs filling with "puzzlets."
Anonymous No.533995761 >>533996269 >>533996304
progress
Anonymous No.533995786
wtf..
Anonymous No.533995802 >>534038812
>>533995379
>finally started devving today
Anonymous No.533996028 >>534001203
>>533991979
You don't have to make it political unless that's the core idea, I feel like games with political messages don't do anything and even if they're satirical it just takes away from the game's sincerity. An STM clone in your VGA style would be interesting, that's all...
Anonymous No.533996269
>>533995761
kill yourself
Anonymous No.533996283
Any of you have a killer process for coming up with ideas for content creation?
Anonymous No.533996304
>>533995761
live yourself
Anonymous No.533996498 >>533996620 >>533996640 >>533996713 >>533996953
i can't make a game because i don't have any interests or skills, or a life or experiences
i don't climb mountains, i don't stack shelves, i don't sail boats, i don't make love, i don't drive cars
Anonymous No.533996620
>>533996498
Huh, thanks for this. I now see that I need to draw from my own experiences in coming up with ideas for content.
Anonymous No.533996640
>>533996498
So, go do those things?
Anonymous No.533996707
My life experiences are waking up, eating, and browsing the internet
Anonymous No.533996708
>>533989354
Anonymous No.533996713 >>533996865
>>533996498
You could make a game about being a NEET who is too scared to go outside and plays with dolls all day.
Anonymous No.533996769 >>533996986
Anyone who actively seeks out or enjoys politics in games is a mindbroken twittertranny who cares only about seeing their opinions validated by pop culture and jerking their little cock to how "media literate" they are, not about playing video games.
No mentally well person gives a single shit what a game developer has to say about politics or current events. Political commentary in games is best left incidental and thoroughly ignored.
Anonymous No.533996865
>>533996713
Currently trying and failing to make a game about a neet over here. It's genuinely hard to come up with fun things for the player to actually do when neet life is so boring and uninspiring.
Anonymous No.533996953
>>533996498
I don't climb mountains or make love but I have driven cars and stocked shelves
I've been on a boat but never a sailing ship so that's a bit up in the air
Anonymous No.533996986 >>533997110
>>533996769
Politics and current events are not the same thing. The fact that you conflate those two things tells me you're the mindbroken twittertranny.
Anonymous No.533997110 >>533997217
>>533996986
That's why it says "or" you fucking illiterate retard
Anonymous No.533997217
>>533997110
Should've said XOR.
Anonymous No.533997565 >>533998338 >>534003984
This is the current state of the art in 3D generation.

lmao.
Anonymous No.533997913 >>533997997
So what do neets actually do all day that would be fun to simulate in a game?
Anonymous No.533997997 >>533998506
>>533997913
The only successful media about neets, welcome to the nhk, has the neet doing interesting things. that should tell you.
Anonymous No.533998126 >>534016875
how do i get good at character design?
Anonymous No.533998338
>>533997565
AI bros what is this? Even cris is laughing at it.
Anonymous No.533998367
>>533985058
So where's the finished in-game model?
Or did you just stop at the sculpting step and not get any further?
Anonymous No.533998491
Anonymous No.533998506
>>533997997
>welcome to the nhk
Yeah, these days I don't think audiences want to play a game about a guy taking drugs and taking photo creep shots of children.
Anonymous No.533998905 >>533999079 >>533999283 >>533999348 >>534001052 >>534006892 >>534022941
>bocchitroons and pedophiles shitting up the thread again
this is why we never get any new devs here, everyone leaves in disgust after just one glance at this general.
Anonymous No.533998957
>>533983436
Just played through and it was interesting. Neat atmosphere, interesting puzzles, and foreboding implications. Really draws you into the world. The kind of games you would expect agdg to make, but they don't.
Anonymous No.533999079
>>533998905
>this is why we never get any new devs here
Good. People need to stop being brain washed into throwing away their potential making games no one will play. Nobody actually wants to make games, they're just trend chasing the "being a gamedev is cool" lie.
Anonymous No.533999283
>>533998905
>filtering normies is a bad thing
You have to go back.
Anonymous No.533999348 >>533999531
>>533998905
Just take solace in the fact that these pedos won't be able to sell their game anywhere because big bad mastercard said no trannies.
Anonymous No.533999418
relax
Anonymous No.533999531 >>533999708 >>533999768
>>533999348
you can still buy onirism and little whore nobeta on steam thoughbeit
Anonymous No.533999586 >>533999778
They're just trolls pretending to be pedos in order to try to be edgy and get a rise out of you. Paying them any attention at all is falling into their trap.
Anonymous No.533999702 >>533999797
I spent all night devving again instead of drinking and playing videogames like I planned...
Anonymous No.533999708
>>533999531
Thanks for the heads up, I'll report those right now.
Anonymous No.533999768
>>533999531
>goblinism
Anonymous No.533999778 >>534000117
>>533999586
>xe doesn't know about the latinx that spams actual cp
Anonymous No.533999797
>>533999702
This, except the opposite.
Anonymous No.533999927
I've spent WEEKS writing my story. I better get tons of money for this.
Anonymous No.534000117
>>533999778
saar
Anonymous No.534000759
hm, underspace and vividlope neck and neck
Anonymous No.534000780
amateur game development
Anonymous No.534000951 >>534003016
AGP
Amateur Game Producer
Anonymous No.534001052 >>534001312
>>533998905
always has been newfag
Anonymous No.534001173
my game (hypothetical) will look like this
Anonymous No.534001203
>>533996028
Yeah I don't want to make it political but memes get interpreted either way, I just want to make a game where I can recruit not-chrischan as an optional superboss or have an ayy lmao as an encounter
all the shit we've had fun with over the years
Anonymous No.534001312
>>534001052
That pedophile circle is 90% trannies.
Anonymous No.534001342 >>534001440 >>534004750
>>533985963
This looks pretty but you're probably gonna get bashed due to AI usage unless it's trained on your own art style
Anonymous No.534001440
>>534001342
You're talking to Cris
Anonymous No.534001548 >>534001907 >>534002571 >>534002640 >>534004147
I think this looks amazing and is the goldilocks zone of quality and cheapness to make.
Anonymous No.534001907
>>534001548
take your meds
Anonymous No.534002142 >>534002419 >>534002745 >>534013281 >>534022961 >>534023737
So why did omnigon flop?
https://store.steampowered.com/app/2371710/Omnigon/
Anonymous No.534002419
>>534002142
Lack of marketing/advertising. Doesn't help it looks like a generic gamemaker game and the trailer looks bad and has bad music.
Anonymous No.534002571
>>534001548
with better character design, this would be my dream style
Anonymous No.534002640
>>534001548
Looks okay aside from the T-pose.
Anonymous No.534002698
I'm starting to think the inner circle isn't that bad after all.
Anonymous No.534002745
>>534002142
>gets hugcrabbed with useless feedback from the 'cord
>flops
KEK
Anonymous No.534002930 >>534003123 >>534003303
cris spilled water on my keyboard in my dream. I spend too much time here.
Anonymous No.534003016 >>534003126
>>534000951
https://www.youtube.com/watch?v=1ir3VUqWkmI
Anonymous No.534003123 >>534003303 >>534003548
>>534002930
I dream about him too to be honest. Agdg is crazy.
Anonymous No.534003126 >>534003950 >>534005660
>>534003016
I wish was an anime girl so fucking much bros
Anonymous No.534003303
>>534002930
>>534003123
You guys gotta douse yourselves in holy water and purify your PCs with sage or some shit
Rotate No.534003491
Apoch invite me to discord
Anonymous No.534003517 >>534003592
i really like the visual style and character designs of electrokinetic which is still a wip by rittz
if im inspired to make something similar should i even bother? im struggling to come up with ideas on how i would make it unique
i dont want to copy him either
Anonymous No.534003548
>>534003123
I should leave before I get to this point but I like devlog about minutae nobody cares about too much.
Anonymous No.534003592 >>534004970
>>534003517
Start with Pong.
Anonymous No.534003843 >>534004107 >>534004271
Anybody know where I could get Chinese music (royalty free if it matters? I'm in America so I feel like the copyright stuff might not matter, but would prefer explicitly royalty free stuff as usual). I'm trying to find music that contains instruments like the guzheng or guqin for a wuxia/xianxia setting, and I feel like there's gotta be some Chinese site out there full of this stuff that is otherwise somewhat hard to find.
Anonymous No.534003950 >>534022582
>>534003126
AGP is crazy, huh?
Anonymous No.534003984
>>533997565
Anonymous No.534004107 >>534005972
>>534003843
based this guy gets it
Anonymous No.534004147
>>534001548
I don't.
Anonymous No.534004271 >>534005972
>>534003843
The Chinese likely wouldn’t have explicit licensing like that. Just take whatever like they do.
Anonymous No.534004750
>>534001342
he already did
picrel
Anonymous No.534004863
>>533947358
fuck juniper"""dev""" ugly bitch hasn't made SHIET
Anonymous No.534004970 >>534005212 >>534010497
>>534003592
what sort of shader or texture is he using here?
Anonymous No.534005173 >>534006058
Tomorrow I will solve my cheap to make AAA 2D HD anime quality workflow.
Anonymous No.534005212 >>534010394
>>534004970
pretty sure this is a trick done with an outside layer where the texture is only visible on the inside, so it gives it an outlined look, though this is probably a retarded way of explaining it
there is a hat in TF2 that does this trick iirc
Anonymous No.534005579
>in a perpetual state of rewriting the same code over and over again all night
Anonymous No.534005660
>>534003126
i would probably be getting fucked too much to make any progress haha
Anonymous No.534005804
>>533923138 (OP)
Can you stop putting this absolute ragebait garbage in the OP? Unfunny faggot
Anonymous No.534005972
>>534004107
Truly, this young master has seen the way.

>>534004271
Yeah, that's probably the plan. Whenever I try to even look up "royalty free" stuff in China, it mostly just points back to American sites. So idk what they would even call "royalty free" or have a name for that kind of thing internationally. I can find a few things I want with the AGDG resources list, but it's more of a Japanese sound usually. So I've been surfing baidu and bilibili and just ripping stuff there.
Anonymous No.534006058
>>534005173
Inshallah cristobal
Anonymous No.534006083 >>534006207 >>534006483 >>534007990 >>534010492
Together (separately) agdg will make xianxia games that shake the heavens
Anonymous No.534006097
If my game ever has fans, I will despise them
Anonymous No.534006207
>>534006083
These animations look just like mine.
Anonymous No.534006483 >>534006614
>>534006083
those horns seem hazardous. like if instead of an airbag there was a landmine in the middle of the steering wheel.
Anonymous No.534006517 >>534006884 >>534008432 >>534022837
should I use dialogic or run my own godot dialogue system
I just need simple dialogue in victory screens and a few cutscenes but I don't want to trust a fucking addon
Anonymous No.534006614
>>534006483
he deactivated most of the horns when he got on. the last horn is rubber.
Anonymous No.534006884 >>534007102
>>534006517
You will trust the fucking addon and you will be happy.
Anonymous No.534006892 >>534010053 >>534022941
>>533998905
BASED fuck the attention seeking fatherless bosci troon
i can't believe 'cord had a meltdown over fygoon when much much much much worse attention seekers get away with it
Anonymous No.534006940
>>533985963
If you're honest about using it, I think it would only help advertise your game because people will endlessly discuss your game to discuss the ethics of using AI generated assets.
Anonymous No.534007102 >>534007423
>>534006884
>171 issues open
Of fuarking course...
Anonymous No.534007423 >>534007607
>>534007102
Having more issues is a good thing. That just means it's gets lots of use and engagement.
Anonymous No.534007607
>>534007423
Gamedev version of glass half full.
Anonymous No.534007878
stock music is such a turnoff and it's so easy to spot.
Anonymous No.534007990 >>534008279
>>534006083
Why should I make xianxia instead of wuxia?
Anonymous No.534008279 >>534008553 >>534010353
>>534007990
Anonymous No.534008432
>>534006517
your dialogue system should look like all those funny images of gigantic arrays of strings written directly into the code that people make fun of as "bad code".
Anonymous No.534008553 >>534009305
>>534008279
holy kino
Anonymous No.534009161 >>534009280 >>534009324 >>534009475
God damn godots vehicle class is such a trainwreck, even with full braking on the car still slowly creeps down slopes or jitters back and forth as it fights the physics engine. Trying to come up with bandaid solutions to this shit doesn't work, the internal physics overwrites whatever you do at the end of the physics step.
Anonymous No.534009280
>>534009161
>wants perfect physics
Literally no engine is capable of this. You'll struggle in Unity and Unreal the same.
Anonymous No.534009305 >>534025410
>>534008553
https://www.youtube.com/watch?v=8l0WnLWT40g
Anonymous No.534009324
>>534009161
>using engine physics for anything other than cheap physics props in shooterslop
ngmi
Anonymous No.534009398
>it doesn't work
Anonymous No.534009475
>>534009161
I'm amazed that's still even a class in 4 somehow, it's some real 2.x shit.
Anonymous No.534010053 >>534010443 >>534010757
>>534006892
bocchis run the cord. Maybe that's why people are supportive there. When was the last time a bocchi tried to crab you or call you a retard for liking anime on 4ch?
Anonymous No.534010353
>>534008279
Kek
Anonymous No.534010394 >>534010497 >>534035608
>>534005212
inverted hull
Anonymous No.534010443 >>534010559 >>534010757 >>534011306 >>534013907
>>534010053
crabs are less obnoxious than bocchiniggers
crab posts make me laugh
bocchi posts make me wince in disgust
Anonymous No.534010492
>>534006083
AIfags are pathetic
Anonymous No.534010497 >>534035608
>>534004970
>>534010394
yeah this
Anonymous No.534010559
>>534010443
normie fuck.
Anonymous No.534010648 >>534010937 >>534010951 >>534011008
Is it possible to do a grand game as a solodev?
Anonymous No.534010757 >>534013907
>>534010053
>>534010443
I post bocchis and crab.
Anonymous No.534010937
>>534010648
Yes. What you need to do is do what I like to call "Bricklaying."
You program the mechanics of the game, do the modeling/animation, do the music, and THEN set them into a game
Anonymous No.534010951 >>534023752
>>534010648
what's
>a grand game
?
as a solodev you want to be light on content and lean on systems (and synergies of systems and emergent mechanics) as much as possible.
Anonymous No.534011008 >>534011748
>>534010648
Underspace and Devil Spire is doing a daggerlike
Anonymous No.534011227 >>534011381
blunderspace flopped albeit
Anonymous No.534011306
>>534010443
nodev faggot crab detected: deploying garlic butter
Anonymous No.534011381 >>534011621 >>534011663 >>534011775 >>534011901
>>534011227
40k copies for a solodev is a flop?
Anonymous No.534011621
>>534011381
Where are you getting 40k copies from? It doesn't even have 1000 reviews.
Anonymous No.534011663
>>534011381
He's probably thinking of Hell Galaxy.
Anonymous No.534011748 >>534011820
>>534011008
Source on the daggerlike?
Anonymous No.534011775 >>534011934 >>534012074
>>534011381
less than 1/6th the reviews slop like Penguin Heist gets for something transwiz worked on full-time for a decade is a flop
Anonymous No.534011820
>>534011748
https://store.steampowered.com/app/3646460/Devil_Spire_Falls/
Anonymous No.534011901 >>534012008
>>534011381
It outsold crumble? Lmao no wonder he's throwing a tantrum
Anonymous No.534011934
>>534011775
Idk, sounds pedantic to me.
Anonymous No.534012008 >>534012058 >>534012215
>>534011901
Crumble is at 650 reviews, Blunderspace has 350
Anonymous No.534012058
>>534012008
I thought you guys said it wouldn't break 100
Anonymous No.534012074 >>534012220
>>534011775
>penguin heist
>slop
Hi Ronnie
Anonymous No.534012215 >>534012728
>>534012008
Crumble is at 1,036 reviews if you include all the reviews from keys. The Steam front page review count only includes reviews from copies directly purchased from Steam.
Anonymous No.534012220 >>534012371
>>534012074
penguin heist is fun but it's undeniably slop
Anonymous No.534012234
>answer aspiring dev's question with legit answer about the devs making big games here
>schizos freak out
I should just go to the /g/ thread already.
Anonymous No.534012286 >>534012351 >>534012603
how do i stop copying someone's gui when their gui makes more sense than anything i can think of myself
Anonymous No.534012351 >>534012425
>>534012286
Great artists steal.
Anonymous No.534012371 >>534013403
>>534012220
It's only slop if you're a jealous retard.
Anonymous No.534012425 >>534012531 >>534012682
>>534012351
im not an artist nor am i great at anything
Anonymous No.534012531 >>534012572
>>534012425
We can all see that.
Anonymous No.534012572 >>534012650
>>534012531
who is "we"? i fucking knew i had gangstalkers on the internet
Anonymous No.534012603
>>534012286
Stop trying to resolve a problem that's already been solved.
Anonymous No.534012650
>>534012572
You know exactly who we are.
Anonymous No.534012682
>>534012425
copying is fine. they probably copied too. be like china
Anonymous No.534012728 >>534013238
>>534012215
Did he give away all those keys hoping the front page would be boosted? That's sad.
Anonymous No.534012757 >>534012981
Does anyone know how to properly add assetslop to a project in unreal? It ALWAYS breaks materials, skeleton, etc.
Anonymous No.534012981 >>534013565
>>534012757
Make sure the assets you buy specify they support Unreal (i.e. come with .uasset files). You can filter for that on Fab.
Anonymous No.534013238 >>534013376
>>534012728
A lot of them are from Kickstarter. IIRC someone said he also sold keys directly to key resellers? IDK if that's true.
Anonymous No.534013281
>>534002142
dev needed to be a youtuber with 1 million followers to get past 50 reviews with a game like that
Anonymous No.534013376 >>534013691
>>534013238
Cumball didn't have a kickstarter, his other game did and that still required his parents to intervene
Anonymous No.534013403 >>534013495
>>534012371
It's le wacky physics sandbox streamerbait with intentionally low-effort art. Essentially a Goat Simulator clone, and absolutely no one would argue with calling that slop.
Anonymous No.534013495 >>534013705
>>534013403
Goat Simulator's unpolished, but there's enough there that it ends up not being slop. Just because you're jealous of it being successful doesn't make it slop.
Anonymous No.534013565 >>534013726
>>534012981
I'm talking about high seas stuff.
Anonymous No.534013691 >>534013909
>>534013376
He gave away keys for his other kickstarter because nobody would play it otherwise.
Anonymous No.534013705 >>534013808
>>534013495
>there's enough there
there's literally nothing there
it's not even a game
Anonymous No.534013726
>>534013565
Time is money, and any problem that money can solve is no problem at all.
Anonymous No.534013808 >>534013882 >>534014041
>>534013705
>there's literally nothing there
Yes there is, there's multiple open worlds there that have activities and side quests and shit. It's a longer game with more content than most games here.
Anonymous No.534013882
>>534013808
don't forget workshop support with 300+ community maps
Anonymous No.534013907
>>534010443
>>534010757
I've felt the crab rise up in me
Kneel down and clear the thread of devs
I wander out to shit your game
Inside my shell, I cope and seethe
Anonymous No.534013909
>>534013691
Can he do something for once that isn't pathetic?
Anonymous No.534014023 >>534014556 >>534015052 >>534015181
now that bocchi has been outlawed which anime girl should we use now?
Anonymous No.534014041 >>534014172
>>534013808
sheer volume of content doesn't amount to shit if it's all worthless slop and the "gameplay" is "watch le funny goat ragdoll"
there is no actual, meaningful amount of "game" present, the entire thing is designed around making retard children laugh at some screeching youtuber
Anonymous No.534014172
>>534014041
There's no need to be jealous of its success, buddy.
Anonymous No.534014313 >>534014421
>uh you are NOT allowed to criticize popular thing or else you are le jealous contrarian incel chud
fundamentally zoomer thought pattern
Anonymous No.534014421 >>534014775
>>534014313
Maybe if you stopped dressing up your seething in useless rhetoric and just admitted it outright you'd come off as less of a jealous little bitch. But I feel like that's a lesson most of the posters here are just going to ignore.
Anonymous No.534014556 >>534015052
>>534014023
The other girls from the anime, obviously. Prepare as ryo, nijika, and kita become the avatars of the season then pass, one by one. After they all pass we will move on to another anime.
Anonymous No.534014623 >>534015052 >>534015430 >>534016130 >>534016603
WIP
ball hitbox
Anonymous No.534014775 >>534015484
>>534014421
maybe if you stopped choking on goat cock for half a second you'd realize that being nostalgic for something shitty doesn't make it not shitty
can't wait for zoomer tards jacking themselves off over the cinematic brilliance of the emoji movie or some shit in a few years
Anonymous No.534014826 >>534014839
I'm burnt out
Anonymous No.534014839
>>534014826
Relax.
Anonymous No.534015052 >>534015174
>>534014023
>>534014556
>nodevs' concerns
>>534014623
kill yourself tourist
Anonymous No.534015174
>>534015052
Anonymous No.534015181 >>534016004
Good morning, everycreature.
Laughing out loud at all nodevs with 0 delivered games crabbing other devs for not meeting an arbitrary quota they've set up.
If they're bad, then what does that make you?

>>534014023
å®é˜ćƒžćƒŖćƒ³
Anonymous No.534015430
>>534014623
nice
Anonymous No.534015484
>>534014775
Nobody mentioned nostalgia, your seethe is showing.
Anonymous No.534015687 >>534015848 >>534016004 >>534016039
any post calling others nodev with anything other than a progress webm attached is invariably made by a nodev
Anonymous No.534015848
>>534015687
I'm a part-time nodev
Anonymous No.534016004 >>534016040
>>534015181
>>534015687
and... is "your game" in this room with us now?
Anonymous No.534016039
>>534015687
Your mom is a nodev.
Anonymous No.534016040
>>534016004
Where is your game?
Anonymous No.534016067 >>534016776 >>534017168
>friend keeps on telling me AI is currently replacing everyone and it's only a matter of time
>better use it before you become obsolete entirely!
>ask friend for proof, since I'm making a game
>Friend sends link:
I don't understand. Why do people draw conclusions like this? "Breathtaking?" What, specifically, is wrong with them?
Anonymous No.534016130
>>534014623
git r done, that ball should be spinning in the air when hit like how sonic spins in the air
Anonymous No.534016373 >>534016650 >>534016890 >>534016893
AGPbros....
Anonymous No.534016603 >>534029898
>>534014623
I can only watch the same spin kick and dive kick so many times. You gotta look at this from YouTube chat's perspective
Anonymous No.534016650
>>534016373
now you're gonna be too distracted to make the game good
Anonymous No.534016706
>making games for youtube chat
cuck
Anonymous No.534016776 >>534016874
>>534016067
If your friend browses reddit regularly, it's time to unfriend your friend, friend.
Anonymous No.534016874 >>534017525
>>534016776
Are these children posting or are zoomers really this illiterate that they've never read a book before and get super impressed by the worst writing you could ever read? Or is this just redditors are extra retarded compared to normal zoomers?
Anonymous No.534016875 >>534016909
>>533998126
>adult proportions on a child
faggot artist too much of a pussy to use real children as reference
Anonymous No.534016890 >>534017253
>>534016373
>that unreal motion blur and generic mixamo animations
Anonymous No.534016893
>>534016373
I will now play your game, sir.
Anonymous No.534016909 >>534017149
>>534016875
Anonymous No.534017149
>>534016909
Anonymous No.534017168 >>534025197
>>534016067
Have you ever seen normies asking stupid stuff like:
>what would you do with X superpower?
>how would you act in an impossible Y situation?
Even when it's an stupid question and the answer doesn't matter, somehow they get upset if your answer is morally wrong for them.
With AI happens something similar. If it makes sense and it's morally correct they will believe it.
Anonymous No.534017253
>>534016890
the animations aren't mixamo though at least learn to criticize properly
Anonymous No.534017293
I had to compromise and remove a move from my game that barely anyone used because it was creating camera issues
Anonymous No.534017525
>>534016874
I think it's just indians and people without skills or "talent" trying to convince themselves AI can save them and they can make something so their village doesn't starve or something.
Anonymous No.534017534 >>534017931 >>534017964 >>534018232 >>534018562 >>534019936 >>534025760
https://youtu.be/RY0WclQU7x4
Anonymous No.534017931
>>534017534
This is agdg all the time. Asking dumb questions.
Anonymous No.534017964
>>534017534
Sounds like the perfect kind of question for him.
Anonymous No.534018232 >>534019346
>>534017534
>this is unironically jblow’s vocabulary
he spends too much time here
Anonymous No.534018562
>>534017534
>doing what god put me here to do
Jblow is a christian? who is this God?
Anonymous No.534019346 >>534025304
>>534018232
Is he bokusimp?
Anonymous No.534019518 >>534020374
>>533964243
>Calling Tarkov a "complex war simulator" is fucking golden.
Have you played Tarkov comparatively with games like CS dude? Or the games people call skinner boxes?
Have you even WATCHED someone play high-end competitive Tarkov? It involves sitting in bushes for 20 minutes and waiting to hear footsteps then taking a shot in the dark and then running away to a different spot, it's the exact opposite of what skinner box philosophy gamer would do.
https://youtu.be/gjmLPGSsiwo?t=18
Anonymous No.534019936 >>534020602
>>534017534
This is what not having a wife will do to you. You end up spending too much time online. Past a certain age it's a red flag for a man to be single.
Anonymous No.534020374 >>534021278
>>534019518
NTA but Arma and Tarkov are tactical shooters or infantry combat simulators at best.
A war simulator would be something like Foxhole.
Anonymous No.534020594 >>534022462
Inconvenient Truth: Digital IDs are necessary in order to solve the bocchi problem, aswell as the outsiderdev nonaggycorddev whodev problem.
Anonymous No.534020602
>>534019936
Anonymous No.534021278 >>534022058
>>534020374
Eh yeah I suppose so, but I feel like that's nitpicking over semantics/definitions and he should've known what that anon was referring to specifically, if he played both Tarkov and the games on the right.
Anonymous No.534022058 >>534023070 >>534023352
>>534021278
Are these the complex war simulators I keep hearing about.
Anonymous No.534022462
>>534020594
Don't post on anonymous image boards if you want a username. Simple as.
Anonymous No.534022582 >>534023165
>>534003950
>AGP
what is that?
Anonymous No.534022837
>>534006517
run your own, dialogic is pretty lame DESU it has lots of stuff that is lame and half baked that you will never use, it is lacking basic stuff you have to make yourself, and it is needlessly complicated to do that although at least the rewrite has you make your own dialogic_addons folder and not modify stuff inside the addons/dialogic core folder so you should be able to upgrade in the future.

and it is okay if you leanr what stuff you need to copy paste to make custom timeline events, but at the end of the day the timeliens are stil serial and it wants to be in control.

use on of the dialog things that use the graph based layout, that is much better. then your dialoge trees can look like flow chars or mind maps. much superior IMHO.

or just use that plugin "orchestrator" only as your dialog system, even though it can do more
Anonymous No.534022941 >>534023082 >>534023326
>>534006892
>>533998905
QRD? what's the lore on this I missed it. And why are anons so hush hush about it? are they afraid of accidentally summoning someone by talking about it?
Anonymous No.534022961
>>534002142
because the main character is named pbot instead of ppbot
Anonymous No.534023070 >>534023278
>>534022058
Yeah dude. I don't play it myself but I often watch my roommate play it at high level and it's a lot more complex compared to me playing shit like CSGO2 or Overwatch for example. He goes to a dead body, presses button to loot, it actually takes some time, he quickly looks a bit to the left and right, menu opens, he takes a look over what he has, suddenly he hears a sound, closes the menu, turns around walks a bit, shoots in a direction to distract or suppress the other guy, dunno, throws a grenade in a different direction, goes to the body, loots again, looting also takes some time, then he runs to a corner while shooting from the back, opens up inventory to bandage some wound with what he looted, goes prone and waits for sounds again, etc. etc. it sounds very simple when I talk about it but it's completely different to see him make so many choices in such a quick time, it's fascinating to watch really, I commend the devs for making something so complex in an industry where mainstream stuff like cowaduty sells the most. Though I do hear they have a lot of hacker problems.
Anonymous No.534023081
Why you hate me for using AI voice?
Anonymous No.534023082
>>534022941
>are they afraid of accidentally summoning someone by talking about it?
Yes. Me.
Anonymous No.534023165
>>534022582
sex but you're a girl
pretty cool, huh?
Anonymous No.534023278 >>534024473
>>534023070
Tarkov is not a war simulator much less a complex one. I've played it I don't need your two cents on how complex you think it is, retard.
Anonymous No.534023326
>>534022941
GREAT. Look what you've done. You just HAD to asking questions
Anonymous No.534023352
>>534022058
aren't they more like janky survival FPS with vehicles? like a wish.com battlefield game?
Anonymous No.534023418
KEEP
Anonymous No.534023737
>>534002142
it flopped because it had REALLY bad music, like, it repelled you away. it would have been better with no music and just SFX, like the music needs to be muted it is foul. and then the artstyle is also a big repugnant the purple looks sickly and the pale blue and yellow also look like a visual illness. and the very visible brush strokes on the artwork look intentionally-low-effort therefore reminiscent of slop. besides that, when playing it, you can become confused wondering whats next or where to go next. and not remembering why you came down this way, its just to explore.
Anonymous No.534023752 >>534024553
>>534010951
What does it mean to lean on systems over content?
Anonymous No.534024473 >>534025208
>>534023278
We literally just talked about how that's nitpicking at semantics and if you played Tarkov and ARMA and compared it to other FPS games you should know what it's referring to, man you guys are insufferable and I get the feeling you don't want to discuss game design at all and instead just want to feel smug over being right over trite things on the internet.
Anonymous No.534024520 >>534025107
Making new player animations.
Anonymous No.534024553
>>534023752
It means to come up with fun and innovative mechanic combinations, rather than trying to reskin existing games. You're not going to be able to compete with AAAs and proper studios on visuals, and unless you're extremely good, you won't be able to compete on music or writing. The vast majority of indie successes have been due to largely in part to good game design, but game design is the hardest part of game dev.
Anonymous No.534024871 >>534025313 >>534025952
Uh.. multiplayer seems like the true brainletdev filter the more I read about it.
Anonymous No.534025107 >>534025193
>>534024520
what do you use to make animations? is it in editor or an external tool?
Anonymous No.534025193
>>534025107
Blender for character animations.
Anonymous No.534025197
>>534017168
>some kind of retarded beta shit where the cuck thinks he is some high iq chad when he is part of the 99% of retarded apes that form most of the human race
People of every group can belong to the 1% of humans more intelligent than you.
Anonymous No.534025208
>>534024473
i only ever played dayZ and scum
Anonymous No.534025209 >>534026582
https://www.youtube.com/watch?v=ld88jGLimEs
I only listen to AI music now
Anonymous No.534025304
>>534019346
JONATHAN BLOW IS NOT BOKUSIMP!!
Anonymous No.534025313 >>534025532
>>534024871
>multiplayer seems like the true brainletdev filter the more I read about it.
What do you mean anon? Bc multiplayer is hard so people who want to do it are retarded or bc it's easy and ppl who find it hard must be retarded?
Anonymous No.534025410
>>534009305
holy kino(I have never read a xianxia)
Anonymous No.534025495
>>533923138 (OP)
Anonymous No.534025532 >>534026750
>>534025313
Let's say a boss is a filter
everyone who thinks they are good but aren't get filtered
Now you should be equipped to understand my post.
Anonymous No.534025591
twitter for nodevs called quitter
Anonymous No.534025760
>>534017534
Sometimes he says some crazy things but other times he says some incredibly based things
Anonymous No.534025838 >>534025912
>>533936538
>Peak
had a team

>Lethal Company
made 9 games on multiplayer game platform roblox before lethal company
https://www.roblox.com/users/21957385/profile#!#creations

>Among Us
had a team
Anonymous No.534025904
jlmg
Anonymous No.534025912 >>534026074
>>534025838
What's preventing you from having a team?
Anonymous No.534025952 >>534026084 >>534026145 >>534026172
>>534024871
The true brainlet filter of multiplayer is thinking implementation is the hard part and not testing the multiplayer game as a solo dev. That's when I had to throw in the towel.
Anonymous No.534026074
>>534025912
don't ask me, ask whoever is wanting to do multiplayer games or other projects where it would make sense
Anonymous No.534026084
>>534025952
>testing the multiplayer game as a solo dev.
I did this by setting up input recording / playback and setting up a script that ran on my build machine that launched the game and played pre recorded scenarios to test if things worked as expected. Each client would record what happened and everything had to line up and pass certain tests.
Anonymous No.534026145
>>534025952
https://snoopgame.com/services/multiplayer-game-testing/
Anonymous No.534026172
>>534025952
>relying on testing for multiplayer
Anonymous No.534026582
>>534025209
nice but no the voices are a little bit distorted or clipping or something.
Anonymous No.534026750 >>534026882 >>534026883 >>534026890 >>534027520 >>534027764
>>534025532
I always found multiplayer to be really easy and the fear surrounding it pure fearmongering or hype. Is that not the case for most people?
Anonymous No.534026882 >>534027323
>>534026750
>Did you ever TEST the multiplayer?
I admit I did not, but if my code is sound I don't see how there can be tons of bugs. Afterall, I don't get very many bugs in my singleplayer code either. I don't really get why people run into so many bugs, except that they don't plan it very well or don't think of how things interact when doing complex games.
Anonymous No.534026883
>>534026750
I think a lot of people get dragged down the sewer of trying to compile OpenSSL on windows and then commit suicide shortly after.
Anonymous No.534026890 >>534027637 >>534030098
>>534026750
You have to remember that there are high school and college dropouts under the delusion that they can make it as a solo gamedev.
gogem.pro No.534027081
>>533970367
if there's no one on the other side of your compulsion sending you the signal to trigger the process then no sir you are not in a skinnerbox, you're just a loser
Anonymous No.534027323
>>534026882
>Did you ever TEST the multiplayer?
>I admit I did not, but if my code is sound I don't see how there can be tons of bugs.
Damn, we have AAA game developers in the thread...
Anonymous No.534027520
>>534026750
Nice, could you post an example of a multiplayer game you made?
Anonymous No.534027637 >>534027880 >>534029615
>>534026890
Stop dragging Trainwiz down, his multiplayer feature for Underspace will release soon, it's his next feature after all.
Anonymous No.534027764
>>534026750
How long did it take you to learn?
Anonymous No.534027854 >>534028302 >>534028582
Anonymous No.534027880 >>534028329 >>534028548
>>534027637
Wait, we were talking about Underspace? If he wasn't able to get multiplayer into the game within a few weeks, then he'll probably never have it in without a complete refactor of the core game systems. How much demand is there even for a multiplayer in a game like Underspace?
Anonymous No.534027997 >>534028113
What a horrible useless general. Who here really is serious? Disgusting.
Anonymous No.534028113
>>534027997
SAAR
Anonymous No.534028141
Why so serious?
Anonymous No.534028302
>>534027854
rimworlddoubters in absolute shambles, the ghost of tynan is smiling on this anon
Anonymous No.534028329 >>534028557
>>534027880
He's worked on multiplayer before, but it was postponed before EA hit Steam.
>How much demand is there even for a multiplayer in a game like Underspace?
https://steamcommunity.com/app/1111930/discussions/0/594028407571875758/
Anonymous No.534028548 >>534028624 >>534029159
>>534027880
https://steamcommunity.com/app/1111930/discussions/0/600766248738907774/?l=brazilian
Anonymous No.534028557 >>534029029
>>534028329
So, like maybe 3 guys who will be inevitably disappointed. You can't just glue multiplayer on an existing game and expect for the multiplayer experience to be fun. The game needs to be fundamentally designed with multiplayer in mind.
Anonymous No.534028563
These paid publishing/marketing agencies take longer to send me rejection mails than the real publisher I contacted jeez
Anonymous No.534028582
>>534027854
Nice. Looking good, anon. I want to make a RimWorld like too.
Anonymous No.534028624 >>534029029
>>534028548
BOM DIA SENHOR
Anonymous No.534029029
>>534028557
He did work on it long ago.
https://arch.b4k.dev/vg/thread/396700712/#396701963
August 2022
>+ Synced player equipment in multiplayer.
>+ Servers can now set a variety of options for itself, including description and PVP damage.
>+ Added player trading mechanics in multiplayer.
>>534028624
That is just a coincidence/accident, please do not pay attention to it.
Anonymous No.534029159 >>534029208 >>534029451
>>534028548
>Brazilian
God so that's why this general is such a shithole.
Anonymous No.534029208
>>534029159
Just a coincidence/accident.
Anonymous No.534029451 >>534029496
>>534029159
We like our south american devs thougheverbeit.
Anonymous No.534029496
>>534029451
YOU might
Anonymous No.534029615 >>534029669 >>534029815 >>534029932 >>534045027
>>534027637
I thought trainwiz had a college degree
Anonymous No.534029669
>>534029615
Don't know, but his game doesn't have multiplayer yet.
Anonymous No.534029815
>>534029615
He does
Anonymous No.534029898
>>534016603
they probably have more moves planned in the future
Anonymous No.534029903 >>534029928
you don't really care about your game
Anonymous No.534029928
>>534029903
really?
Anonymous No.534029932 >>534030098
>>534029615
If anything, it's proof this isn't needed for a good game as evident by this thread.
Anonymous No.534030098 >>534031013
>>534029932
Isn't it proof of the opposite, that even a college degree is insufficient? >>534026890
Unless him having a degree is a lie, but I'm guessing he does have a degree.
Anonymous No.534030153
just work on your game man
Anonymous No.534030321
Bitch bastard!!! I will fuck you in ass real hard!!! For not playing my game!!!!
Anonymous No.534030769
shader programming will be the future of indie dev
Anonymous No.534030798 >>534030928
Do you have an artbook planned for your game?
Anonymous No.534030928
>>534030798
No, I have a recipe book of food from my game instead.
Anonymous No.534030936 >>534031173 >>534031491 >>534031546
does VISA allow it if it's orcs?
Anonymous No.534031013 >>534031083 >>534031504 >>534031573 >>534031667 >>534031767
>>534030098
Having a degree trains you to spend years building something that nobody asked for. Academia rewards mindless drones and people who go through the motions. It rewards theory, planning and process over results. Underspace is the result of a modern university education, a game that looks worse than freelancer with graphics mods, the game to which it claims to be a spiritual successor.
Anonymous No.534031083 >>534031102 >>534031573
>>534031013
refute this agdg
Anonymous No.534031102
>>534031083
can't
Anonymous No.534031173
>>534030936
gogem.pro No.534031491
>>534030936
>trying to create a worldview out of the arbitrary decisions of an omnipotent being
it takes religions hundreds of years to figure that out
Anonymous No.534031504
>>534031013
some people with degrees are successful

might depend on the degree, university, person, and so on
Anonymous No.534031546
>>534030936
Do you deny African-Americans the right to express their cultural heritage, or do you endanger women and children? It is a conundrum.
Anonymous No.534031573 >>534031767 >>534032802
>>534031013
>>534031083
Academia doesn't teach you what you need to know to succeed, but it does filter out those who who are incapable of success. There's a big difference between a high performing straight-A student who drops out because he wants to dedicate more time to his business endeavors and the underachieving 4chan poster who failed numerous classes and then copes about how college isn't worth it before dropping out with no prospects besides the delusion of making it as a solo gamedev.
Anonymous No.534031667 >>534032802
>>534031013
>something that nobody asked for
meanwhile all job listings
>must be under the age of 25 with 40 years of experience in rust and a PhD in queer dance theory or equivalent
Anonymous No.534031767 >>534031843
>>534031013
>>534031573
Samefag.
Anonymous No.534031843 >>534032174
>>534031767
True... he's literally me from 10 years ago.
Anonymous No.534032174
>>534031843
Literally you from 0 seconds ago, more like.
Anonymous No.534032249 >>534032370
the dream is joever
Anonymous No.534032370
>>534032249
No it isn't
https://www.youtube.com/watch?v=jC5GxpxQS9w
Anonymous No.534032802 >>534033592 >>534033742
>>534031573
The modern education system is geared towards training loyal email factory workers while making them into permanent debt slaves. It's more than possible to succeed outside of academics, the average trade school graduate now earns more than the average university graduate. The only reason you need to engage with academics is if you're entering what is functionally a protected guild like medicine, law or engineering.

>>534031667
If you have any work experience you just ignore that bulshit and apply anyway. Nif you have a degree they tell you to fuck off and get some work experience
Anonymous No.534033050 >>534033112 >>534033317
Thoughts on mocap for 3D animation?
Keyframing shit takes ages, I'm considering getting a set of trackers and just learning mocap
Anonymous No.534033112 >>534033212
>>534033050
Then all your ingame animations will look like they're being performed by a fat autistic man
Anonymous No.534033212 >>534033547
>>534033112
>he doesn't know
https://www.youtube.com/watch?v=LFiNdkt5634
Anonymous No.534033317 >>534033539 >>534033637
>>534033050
no orc posting after midnight
Anonymous No.534033393
>>533977285
mouth and nose too small breh
Anonymous No.534033539
>>534033317
based
Anonymous No.534033547
>>534033212
I wish I could dance like this
Anonymous No.534033592 >>534033690 >>534033742 >>534035274
>>534032802
While it is certainly "possible" to succeed without a degree, I'm saying that the kind of person who is *incapable* of completing a degree is also incapable of succeeding in today's world.

For hiring, it depends on the place. At a small startup that's destined to go under in a year or two, you might be able to get away with pure "work experience", but anything larger where the owners/stakeholders don't directly do all hiring themselves, your resume will instantly go into the trash if you don't meet their degree requirements.

It doesn't matter what you feel like is write or wrong. Everyone knows academia is shit, but everyone is also acting in alignment to their own incentives. The hiring manager does not care if you're a net positive to the company or not. He's just doing his job while covering his ass as much as he can. If you're a bad hire, but have a masters from MIT, he can shift all the blame to MIT, but if you're a bad hire with no degree, then he's going to take the blame for your failures, which he is not willing to do if your dad's not his golf buddy.
Anonymous No.534033637
>>534033317
*midnight of January 1st, 1970
Anonymous No.534033645 >>534033959
>>533943479
It's mmo.
RPGs are trying to simulate a world with their rules. When characters talk about the world in terms of rpg mechanics, that only ever happens because the rpg in question is massively multiplayer.
Anonymous No.534033690 >>534033742
>>534033592
>write or wrong
How did I manage to write that lmao...
Anonymous No.534033742 >>534033820
>>534032802
>>534033592
>>534033690
Get lost, ChatGPT.
Anonymous No.534033820 >>534033990
>>534033742
>zoomer can't read a post longer than 5 words
Sorry saar but ChatGPT would not make basic spelling errors.
Anonymous No.534033959 >>534034046
>>534033645
Wrong moron. The clown class is a clear reference to Jester from Dragon Quest III.
gogem.pro No.534033990
>>534033820
>has read the entire internet
>can't figure out how to make believable spelling errors
what a shit LLM
Anonymous No.534034046
>>534033959
An mmo referencing a jrpg
Anonymous No.534034318
>jrpgs don't reference rpg mechanics except when they do but those don't count because they're just being funny or are a tutorial!
Anonymous No.534034412
jrpgs are not real rpgs
Anonymous No.534034515 >>534034565 >>534034595
jrpgs are always trying to kill god but why not befriend god
Anonymous No.534034565 >>534034674
>>534034515
you can't befriend someone who created evil
Anonymous No.534034595
>>534034515
Because they are heathens locked in the cage of vice and sin. Pride the strongest, keeping them in line, and the rest follow.
Anonymous No.534034674
>>534034565
evil has no ontological status
Anonymous No.534034858 >>534035047
>>533935514
Chinese and Koreans can only imagine experiencing another world if it's an mmo that they can grind the fuck out of.
Anonymous No.534035047 >>534035139
>>534034858
>what is stellar blade
>what is wukong
Anonymous No.534035139 >>534035159
>>534035047
They are you missing the point.
Anonymous No.534035159 >>534035231
>>534035139
i accept your concession
Anonymous No.534035231
>>534035159
You should have accept your status of NGMI instead.
Anonymous No.534035274 >>534035862 >>534035985 >>534037763
>>534033592
>While it is certainly "possible" to succeed without a degree, I'm saying that the kind of person who is *incapable* of completing a degree is also incapable of succeeding in today's world.

Yes somebody who is capable of getting into inescapable debt and asking chatgpt to write all their coursework for them is fully prepared to be some middle manager corpo wagie having pointless meetings with similarly useless people stealing a living from what is effectively adult daycare. That's more of an indictment of the modern job market than it is an endorsement of academics.

>but anything larger where the owners/stakeholders don't directly do all hiring themselves, your resume will instantly go into the trash if you don't meet their degree requirements.
HR roasties gatekeeping the application process again isn't a ringing endorsement of the value of a degrees. Also as an organization grows the proportion of useless people increases. 50% of the work is done by the square root of the number of people in the company. Steve Jobs also referred to this as the bozo explosion.

Plus as a software engineer, why is it that everywhere I go regardless of whether an applicant has a degree or not, they all have to do retarded technical tests so that the company doesn't accidentally hire someone who doesn't know what a for loop is? The degree isn't actually an indicator that you can do the job.
Anonymous No.534035608
>>534010394
>>534010497
thank you
Anonymous No.534035862 >>534036775 >>534037763
>>534035274
You can pay off your student loans in a year or two if you're not a retard (most grads are). Your ability to do leetcode problems is not representative of how well you will perform in your role either, but it's something the hiring manager can point to as an excuse if you turn out to be a bad hire. Did you not read what I said about incentives? It's an employers' market. They can make you do any humiliation ritual they want. You have no power.
Anonymous No.534035985 >>534036775 >>534037763
>>534035274
I think it's reasonable to try and find out about your hire as much as you can before hiring them. If I was hiring, I wouldn't be satisfied with the degree either. Especially if the actual market changes so fast. Educational institutions are usually behind, some software places far far behind. It's not their fault that degrees are fucking expensive compared to the advantage they give.
Anonymous No.534036467 >>534036756
Make new thread, retardationists.
Anonymous No.534036756
>>534036467
Never! We ride this thread into the abyss first!
Anonymous No.534036775 >>534037763 >>534038324
>>534035862
>Did you not read what I said about incentives?
The original point was that academics is shit and doesn't help you succeed, especially in the context of creating a videogame solo. Now we're just agreeing on that and talking about how the entire job market, it turns out, is also shit.

>>534035985
>hiring an engineer
>invite him into the office for an interview
>ask him to construct a bridge out of paper straws
>expect to see a portfolio of other bridges he's built in his spare time
I don't actually have any trouble getting jobs because I have 10 years of experience, but the entire process is completely retarded.
Anonymous No.534037414
>>>534037394
>>>534037394
>>>534037394
Anonymous No.534037763
>>534035274
>>534035862
>>534035985
>>534036775
llm
Anonymous No.534038324 >>534038380
>>534036775
>he original point was that academics is shit and doesn't help you succeed, especially in the context of creating a videogame solo.
Agreed

>expect to see a portfolio of other bridges he's built in his spare time
Imagine you are not an engineer, but you know you need one. It's kinda important, no room for fuckups. You can't just accept anyone who comes up and says they are an engineer, but if someone gives you a degree, that just proves they are not utterly worthless, and talking to them is not a waste of time. Not that they can be used for anything.

You might not know how to engineer, but you will do your best to figure out if this guy can, because it is important to you. You will talk to other people who also worked with engineers, you check some textbox. Not enough in a hundred years to be competent at the job, but you can ask some questions, and by golly you will keep asking those questions until a guy comes along who can sort of answer them, and you don't have a bad vie about.
Anonymous No.534038380 >>534038496
>>534038324
why spam llm?
Anonymous No.534038496 >>534039163
>>534038380
Nigger we are discussing here, if you have nothing to add move on. I know you grew up with the ability to comment on anything, but maybe you'll realize at some point that if you have nothing to say, you shouldn't.
And have a nice day.
Anonymous No.534038629
>>533982581
they're paying for insurance and credit cards
Anonymous No.534038812
>>533995802
no you didn't you're back to shitposting like every day
Anonymous No.534039163 >>534039262
>>534038496
didn't read
no, you (a single retarded person) is spamming llm all the time, explain your spam
Anonymous No.534039262 >>534039328
>>534039163
You did read. You've read it all. You've read more from me than you read from your family anon.
What are you doing with your life?
Anonymous No.534039328 >>534039383
>>534039262
didn't read
a spammer is (You)
Anonymous No.534039383 >>534040256
>>534039328
One sentence added towards your neglect for your family.
Anonymous No.534040256 >>534040326
>>534039383
didn't read
why do you keep spamming?
Anonymous No.534040326 >>534040381
>>534040256
Why do you keep lying?
Anonymous No.534040381 >>534040454
>>534040326
your sentence this time was too short not to read, but the only liar here is (You)
why do you spam and lie so much?
Anonymous No.534040454 >>534040506
>>534040381
Is this all the interaction you get all day?
Anonymous No.534040506 >>534040574
>>534040454
are you projecting?
why do you lie and spam so much?
Anonymous No.534040574 >>534040657
>>534040506
Is this how you warp your life? Repeating until you almost think it's true?
Anonymous No.534040657 >>534040734
>>534040574
didn't read
the only spammer and liar here is (You)
Anonymous No.534040734 >>534040818
>>534040657
I think this AI can only say 2 sentences.
Anonymous No.534040818 >>534040908
>>534040734
didn't read, again
the only spammer and liar here is (You)
Anonymous No.534040908 >>534040974
>>534040818
>anon said, looking into a mirror
Anonymous No.534040974 >>534041035
>>534040908
didn't read, again, 2
the only spammer and liar here is (You)
Anonymous No.534041035 >>534041102
>>534040974
I hope you got that sentence on ctrl+c
Anonymous No.534041102 >>534041165
>>534041035
didn't read, again, 3
the only spammer and liar here is (You)
Anonymous No.534041165 >>534041234
>>534041102
I wonder how high can push this up.
Anonymous No.534041234 >>534041292
>>534041165
didn't read, again, 4
the only spammer and liar here is (You)
Anonymous No.534041292 >>534041336
>>534041234
I hope you play at least a mean pinball
Anonymous No.534041336 >>534041392
>>534041292
didn't read, again, 5
the only spammer and liar here is (You)
Anonymous No.534041392 >>534041486
>>534041336
...That deaf, blind, dumb kid
Anonymous No.534041486 >>534041587
>>534041392
didn't read, again, 6
the only spammer and liar here is (You)
Anonymous No.534041587 >>534041729
>>534041486
We should try a new format for gamedevs around here.
Anonymous No.534041729 >>534041814
>>534041587
didn't read, again, 7
the only spammer and liar here is (You)
Anonymous No.534041814 >>534041986
>>534041729
Like game name, genre, and like one hook on what makes it interesting.
Anonymous No.534041986 >>534042043
>>534041814
didn't read, again, 8
the only spammer and liar here is (You)
Anonymous No.534042043 >>534042093
>>534041986
This way people don't only just ask for "where's your game" once they got pissy with each other.
Anonymous No.534042093
>>534042043
didn't read, again, 9
the only spammer and liar here is (You)
Anonymous No.534042148 >>534042746 >>534042905
Like if this the threads want to be better than the discord, it will need to increase the bar.
Anonymous No.534042746 >>534042828 >>534042905
>>534042148
Do you part and help send the underaged troll on a well-earned vacation.
Anonymous No.534042828 >>534042905
>>534042746
Yeah, you are right. Better end this.
Anonymous No.534042905
>>534042148
>>534042746
>>534042828
samefag spammer
Anonymous No.534043171 >>534043380
>>533925956
Meanwhile, I’m just starting to break out...
Anonymous No.534043380
>>534043171
break out of what? spamming? through hanging yourself?
Anonymous No.534045027 >>534045649
>>534029615
I have a degree and I've never, ever used it for gamedev
Anonymous No.534045649 >>534046532
>>534045027
I have a degree and some of the classes I remember taking are applicable, such as linear systems and signals and distributed and concurrent systems.
Anonymous No.534046532
>>534045649
maybe if you did computer science but why the hell would you go into gamedev if you did computer science? like that other anon said, computer science is what you go into if you want to be a good little wageslave.
also art degrees, but if you need to go to college to get an art degree you're probably NGMI

really, the concept of college and degrees is antithetical to gamedev. I was the laziest little shit so I definitely didn't learn how to work hard. Gamedev is what taught me to work hard.