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Thread 534490771

802 posts 286 images /vg/
Anonymous No.534490771 >>534491864 >>534497652
/egg/ - Engineering Games General - formerly /svgg/
Can't someone else bake it edition
Previous thread: >>533924787

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
>Stationeers (Monday@2100Z)
All IPs are in the pad for security reasons.
Anonymous No.534490915
>Reminder: /egg/ has no discord, any discord links posted are from tranny servers.
But all discord servers are tranny servers
Anonymous No.534491864 >>534492263
>>534490771 (OP)
Have I seen this structure in the background of a latex fetish video
slavserb No.534492161 >>534494406 >>534501927 >>534533756
pyserb may be up in about 15 hours if i don't die of alcolhol poisioning before then
Anonymous No.534492263
>>534491864
slovakia
Anonymous No.534492342
Total Star Envelopment
Anonymous No.534492714 >>534492847
/egg/ puzzle games (e.g. zachtronics) but you can only use free/local LLM to solve the puzzles.
Anonymous No.534492847
>>534492714
Pick your poison
>somewhere a horn goes off in the distance
>knuckles whiten as the ball is in my court
Anonymous No.534493123
Trips are injured in an industrial accident at the factory.
Only quads can perform the safety inspection in time and avoid all disasters.
Anonymous No.534494406
>>534492161
whatcha drinkin
Anonymous No.534495505
With 100x science cost it has been a long journey, but my deliverance is now close at hand. And not a moment too soon either, since biter evolution is not far off from the first behemoths.
Anonymous No.534497652 >>534500634
>>534490771 (OP)
Is that an egg factory?
Anonymous No.534499338 >>534505143 >>534505392 >>534538773
more gas
Anonymous No.534500634
>>534497652
>slopposting
Anonymous No.534501927
>>534492161
Awesome. I may hop on tomorrow late EST, though I don't know if I'll end up staying on for too long.
Anonymous No.534503986 >>534545554 >>534545740
>>>/wsg/5939895
Anonymous No.534504302
>>534462150
Yeah I don't wanna hook up trains until I'm sure sure this is all a good idea. It's 60 trucks just to mine the asteroids into 6 lanes, then 20+ trucks to dump in the organized piles, then I will need more trucks to pick them up again to put into trains. Don't want to commit to an inefficient arrangement
Anonymous No.534504490
I don't get how agent orange was allowed to be developed and then used on civilians with zero repercussions for the government
Anonymous No.534504612
I don't get how they keep delivering me agent lemon lime.
Anonymous No.534505143
>>534499338
>look at what they need to mimic a fraction of our power
Anonymous No.534505392 >>534505674
>>534499338
Is it for diesel for trucks? I tried that in update 1 or 2 and thought it was inefficient, though neat that it's possible.
Anonymous No.534505674 >>534538773
>>534505392
Nah, I'm significantly overproducing food, so I'm just shoving the excess into digesters to power desalinators and to supplement diesel production.
Anonymous No.534506745 >>534507554
Is Oxygen Not Included a Yootlike?
Anonymous No.534507554 >>534514427 >>534532556
>>534506745
Awful twitter artstyle, it's almost as bad as Nidhogg 2
Anonymous No.534513905
I forgot how slow the start of DSP is.
Anonymous No.534514427 >>534514524 >>534514664 >>534532556 >>534536345
>>534507554
>Awful twitter artstyle
It just got worse.
Anonymous No.534514524
>>534514427
It got less ugly but more annoying
Anonymous No.534514664
>>534514427
ONI is so fucking bloated. An end-game colony in the base-game is bloated, but then you just pile more features into it.
Anonymous No.534516480 >>534516989 >>534519774
>about to start studying mystery engineering in uni
I guess this is going to be my home for the next 4-5 years...
Anonymous No.534516989 >>534517535 >>534517997
>>534516480
>mystery engineering
What in the holy wokies is that
Anonymous No.534517535
>>534516989
>MYSTERY ENGINEARGGAS
Anonymous No.534517925 >>534518209
What's a good way to let the ocean reclaim this spot of land? The second a vehicle gets its toes wet it complains and escapes. I don't care if I have to cheat.
Anonymous No.534517997
>>534516989
Yeah, I hope I've learned what they do by the time I graduate
Anonymous No.534518209 >>534527907
>>534517925
if you dump a line of soil to enclose an area of water, can you then remove the water or how's it work?
Anonymous No.534519774 >>534522884 >>534530314
>>534516480
>mystery engineering
Is it mechatronics or fishing
Anonymous No.534522884 >>534532642
>>534519774
I didn't apply in time, so I'm getting a random leftover spot (I don't want to wait a whole year idle). Either electrical and energy engineering, automation and computer science, or data architect, not that I even know what they do
Anonymous No.534527907
>>534518209
Probably, but after a few attempts to do it properly I just went fuck it and downloaded the cheat mod to allow me to dig instantly. I've already "beaten" this save, I don't really care.
Anonymous No.534530314
>>534519774
NTA, but no schools near me offer mechatronics. The closest I thing I'm thinking I could make is doing my undergrad in EE and then trying to do a ME masters. If I decide not to do the masters or can't hack it at least I'll still have a EE degree to fall back on.
Anonymous No.534530996
Some guy tried convincing me to play PY after telling me he played it everyday the past 2 years and is just about done with yellow science...

Not sure if it's dedication or insanity. I would rather play SE again with 5x costs
Anonymous No.534532556 >>534533027 >>534533105
>>534514427
>>534507554
ONI style is annoying but it can not compare to the hideousness that is nidhogg 2, come on now anon
Anonymous No.534532642
>>534522884
pray for EE anon. compsci and datashit are soulsucking affairs.
Anonymous No.534533027
>>534532556
I don't even see the art style anymore, just CSB videos.
Anonymous No.534533105 >>534533789
>>534532556
i refuse to believe that the fever dream that is nidhog2's artstyle is anything but an intentional fuck you to the world.
i dont know if someone complained about the pixel art, then fucked the devs mums or soemthing, but i feel like the art MUST have been made from hate, you cant make a game as good as nidhog one by accident, and you cant make a game as ugly as nidhog2 without malice.
Anonymous No.534533756
PY bros... were so back
>>534492161
Anonymous No.534533789 >>534536132 >>534536151
>>534533105
Coomer's razor: if you're being presented with something that appears to be absolutely revolting, it's somebody's kink
Anonymous No.534535227 >>534535780 >>534909718
Let's break down https://mods.factorio.com/mod/Rocs-Hardcore-Demolishers
>A special new technology is required to drop cargo (excluding construction bots) on Vulcanus.
"Because." Also note the "excluding construction bots" there. You can unga bunga but lord forbid you can't drop bots because your sissy hands are too busy jerking yourself off to the thought of making spage HARDCORE.
>The territory of each demolisher is smaller (meaning more demolishers.)
Oh joy, more lagballs that I am required dispose of with literally just turrets and red ammo made from the inexhaustible source of iron and copper.
>Demolishers move faster when disturbed (50%)
Oh so they'll get into my turret ball faster. How terrible.
>Foundry recipes beyond liquids and plate crafting are locked behind a new technology, 'Advanced casting'. As with other Hardcore planets, this incentivizes a small science build prior to launching a rocket.
Because that doesn't sound annoying and useless at all.
>The temperature of steam produced by acid neutralisation is reduced to 165 degrees (matching the temperature of steam produced by boilers)
I sure love shooting myself in the fucking dick and getting a 10th of the power from the same amount of steam for no reason other than the dev thinking that was overpowered, and only using the acid neutralization recipe to make steam to condense it into water by shipping cells from nauvis every few trips just because, giving me absolutely no fucking margin or gain other than HARDCOURRRR my anus.

Seriously, thesixthroc needs to be shot in the dick, then be told to write an essay about how life while being shot in the dick is so much better than walking around with an unpierced scrotum. All these "hard" planet mods are the epitome of retardation, and I do enjoy challenges. I can't believe this is the retard that published Cerys.
Anonymous No.534535780 >>534536092
>>534535227
Good read. Do a random chinese mod next.
Anonymous No.534535796
>you can make a hole in a platform with landmines by letting a egg hatch
get fucking earndel
Anonymous No.534536092
>>534535780
>BEAUTIFUL ASSEMBLER WOMEN CAREFULLY CRAFTED FOR BEST ENJOYMENT
I'm good, I was just checking the modportal and noticed he updated hard fulgora/vulcanus and I figured I'd get up to speed on what the hell they were about.
There's a mod that lets you *craft* fulgurite ore by spawning fulgurite shoots and using agricultural towers. The idea is kind of messy but I like the implementation more than extracting ore from scrap. I'm gonna need to let the modding scene stew for a few years until someone gets a bunch of good ideas and implements them laterally.
Without AI too.
Anonymous No.534536132
>>534533789
i jack it to cartoon characters getting big and round.
but i can also see that its a dumb as fuck thing to jork my penards to.
are you telling me, that you think the nidhog2 art is someones fetish, and they COULDN'T see how shit it was as a fit for the follow up of a really GREAT feeling pixelgame?
no, i refuse to believe it was anything but malice
Anonymous No.534536151
>>534533789
I hate how much sense that makes.
Anonymous No.534536345 >>534536557 >>534536724
>>534514427
Is there a game like Oxygen Not Included but with good art?
Anonymous No.534536557
>>534536345
No. Not really, no.
Anonymous No.534536724 >>534536817
>>534536345
The games that come to mind that are like oni are dwarf fort and rimworld
they don't have good art
Anonymous No.534536817 >>534538135
>>534536724
dorf fort has good art
it has ascii art
which is the best art imaginable
because you imagine it
Anonymous No.534538135 >>534538251 >>534545576 >>534594238
>>534536817
Anonymous No.534538251 >>534538320
>>534538135
we do NOT talk about TILESETS here.
this is your first and final warning
Anonymous No.534538320 >>534538404
>>534538251
that's not a tileset, that's vanilla
Anonymous No.534538404 >>534538735 >>534909834
>>534538320
does your dumb sorry ass not know what a tileset is.
Anonymous No.534538557
anyway we shall not talk of the dead

there a reason why moi plompa general died
Anonymous No.534538735 >>534538817
>>534538404
no, I just downloaded dwarf fortress on steam and that's what it looks like
Anonymous No.534538773 >>534576963
>>534499338
>>534505674
What would you say its the best option to convert into gas fuel?

t. also use excess food to supplement gas, but on a much, much lower scale
I wanted to focus convert my oil production into gas fuel for everything that needs it while also producing power, but that seems inefficient as fuck, so instead I burn the naptha directly for power, some fuel gas to hydrogen for whatever needs it, and then the excess fuel gas for power
but its a bit of a pain in the ass, because its never that well balanced out
Anonymous No.534538817
>>534538735
>I just downloaded dwarf fortress on steam
Rookie mistake.
Anonymous No.534543918 >>534543980
>just learned I can get my bots to stuff any items in any chest by manually inserting ghost inventory
Anonymous No.534543980 >>534544245 >>534546828
>>534543918
>I can get my bots to stuff any items in any chest by manually inserting ghost inventory
Oh, that's neat.
Anonymous No.534544023 >>534544098 >>534547010
Anything goes if you just keep telling yourself 'this is my starter base'.
Anonymous No.534544098 >>534550045
>>534544023
I'm not looking at the mess I'm looking at that retarded modlist
Anonymous No.534544245
>>534543980
I know right?
Anonymous No.534544938 >>534545980
>matthewmatosis said opus magnum was easy, shallow and simple
>i still got filtered
Is it fucking over for me
Anonymous No.534545009
who asked you dumb eceleb worshipping nigger
Anonymous No.534545554
>>534503986
kek

>>/wsg/5943964
>>/wsg/5943965
>>/wsg/5943967
Anonymous No.534545576
>>534538135
looks pretty good
Anonymous No.534545740
oops
>>534503986
kek
>>>/wsg/5943964
>>>/wsg/5943965
>>>/wsg/5943967
Anonymous No.534545918
Learn how to reply to posts newfag
Anonymous No.534545980
>>534544938
@Dosh is this true?
Anonymous No.534546021
>heh i dont give a shit about ec-elebs theyre all fags
>OMG IS THAT HECKIN DOSH OMG DOSH I LOVE YOU DOSH
Anonymous No.534546828 >>534594473
>>534543980
you can also automate it with recursive prints
idk if you can do a nxn nuke with it though
Anonymous No.534547010 >>534549218 >>534549728 >>534550196 >>534559184 >>534562210 >>534579240 >>534604082 >>534801484
>>534544023
Yo. Big fan of factorio and dyson sphere (200+ hours each)
How do I escape the crushing pain of being unable to build the most compact tiny factories I can in the early game and burning out/crashing out when I inevitably have to rip it all up? Is it a mindspace? A mantra? Am I just not built for factory games? I've only reached solar sails(technically I was up to scaffolding) once and it took weeks because I don't know how to base build. Please give me advice. (Will start up Dsp and grab a picture of my current setup, it's frustratingly compact and displeasing to plan around without ripping it all up)
Anonymous No.534549218
>>534547010
I think it's a mental illness desu. I simply can't understand why you do that.
That build isn't even compact so no idea what you are even trying to say except see the first point. Maybe some kind of hallucination?

If you want advice stop ripping things up and just build to the next thing.
Anonymous No.534549673
Is Lemmings egg?
Anonymous No.534549728
>>534547010
literally that one twitter meme
make it real first, perfect it later
Anonymous No.534550045 >>534550641 >>534550680
>>534544098
>I'm not looking at the mess I'm looking at that retarded modlist
What do you run for mods?
Anonymous No.534550196
>>534547010
Just build what works and tell yourself it doesn't matter it's just my starter base.
Anonymous No.534550641
>>534550045
If I have to use bottleneck I choose lite, for starters. You know that shit hogs ups, right.
also
>1.1 mods in 2.0
https://www.youtube.com/watch?v=-bHFXAtXzlY
Anonymous No.534550680 >>534550732
>>534550045
what's with the weird lines at the edge of your screenshot?
Anonymous No.534550732 >>534550842
>>534550680
It's a screenshot from the mapscreen
Anonymous No.534550842 >>534550987 >>534557316
>>534550732
yeah, but my mapscreen doesn't look like that. is it a config thing?
Anonymous No.534550987
>>534550842
They removed the scanlines in 2.0.
Anonymous No.534555663 >>534557375
REEEEEEEEEEEEEEEEEEEE
Anonymous No.534557316
>>534550842
>yeah, but my mapscreen doesn't look like that. is it a config thing?
I'm trying to finish my SE-K2-EI run before playing the new DLC... I just took like a year off to play other games so it's an old version screenshot.
Anonymous No.534557375 >>534561089
>>534555663
wildcards have to be initialized by a conditional.
give all your loading stations the same name.
slavserb No.534558492
updated factorio to 2.0.60
updated mods
server is back up
Anonymous No.534559184
>>534547010
my go to is to make a quick and dirty build, hand fed if needed, get used to having that item, burn through ALL of the backlog, and need more, without the item i feel motivated to make more of the item.
t. just finished a 40 sail per minute capable build on my starter planet, all to put off making large scale purple cubes, because doing the liquid stuff just takes so much space that i hate making it without all the rare material to trivialize carbon tubes, so im using a parasitic line off my yellow and red cube build to trickle feed purple, just enough to get interstellar so i can fuck off, find a planet with the crystals, ship em back, and ignore that entire solar system until the flow stops.

and when that doesn't work, i just fuck off to another planet and start a bulk single cube factory and ship the cubes back
Anonymous No.534561089
>>534557375
yeah this works
Ugly but heh, tickle the tism just right
Anonymous No.534562210
>>534547010
>Big fan of factorio and dyson sphere (200+ hours each)
>big fan
>200 hours
Anonymous No.534563173 >>534564719
Has anyone tried a non-SA quality playthrough? I know it was something kovarex wanted basically since 1.0, so it's not like it needs SA.
I kind of want to. I might bring a few SA things (mech suit for sure, maybe stack inserters) with me - I'd like big miners, EM plants, and foundries too, but those might be a bit too much (frankly the stack inserters already are a lot, and I might just only bring the mech suit).
Anonymous No.534564719
>>534563173
Big miners, EM plants and foundries without the productivity bonus would work really well in the base game I think.
Anonymous No.534565462 >>534566060
To get carbon on gleba, I just park one of my normal spaceships above it and kill the fuel production to belt carbon in.
At what point do you need more? This is more than enough for my carbon needs well past aquilo in my experience.
Anonymous No.534566060 >>534566938
>>534565462
are you running low on spoilage or something? lol
Anonymous No.534566938 >>534567157
>>534566060
I kind of forgot that recipe existed, but the ship is a 0 dependency thing. I doubt I'd run out of spoilage though, i'm consuming about 1300/m
Anonymous No.534567157 >>534567860 >>534568319
>>534566938
>but the ship is a 0 dependency thing
my brother in christ you sent 1000 units of splatform foundation and docked them in orbit with tier 2 modules etc to literally rain carbon from the heavens when you could make it out of literal TRASH and used that platform for actual work
Anonymous No.534567860
>>534567157
making a spaceship is 0 brain overhead though, just stamp a blueprint and wait.
Anonymous No.534568319 >>534568498 >>534569576
>>534567157
One of the ways to optimize one's Gleba factory is to remove anything that can be made on platform and have it supply the factory instead.
Not having to deal with metal-producing bacteria alone saves a lot of headache and lets you redirect that bioflux toward producing science.
>but muh spoilage
Into the heating tower it goes. Buffer it if you worry so much.
Anonymous No.534568498
>>534568319
fwiw, I have never made metals on gleba (or really anything that I can bring in from other planets, other than rocket fuel). That just seems like way more work than importing it
Anonymous No.534568512 >>534570013 >>534585272
Preface: I know, play a meme game get memed on.

That said - MOTHER OF FUCKING GOD, COFFEE STAIN YOU BUNCH OF FUCKING ASSHOLES.
Seriously, how hard can you make it to place two beams at a 5 degree angle offset as the siderail on a railbed's curving pieces and have them properly line up without gaps!

In the end I had to resort to using a tangent formula to find the proper width of the beam and then manage constructing a lathe to mill it to that exact milimeter length, by sliding a wall across a horizontal pillar -- which is seemingly the ONLY thing in the entire game that allows pixel precise placement on one horizontal axis while remaining locked on the other. Everything else snaps in fixed increments of 0.5m or 1m. Gah!

That said: it ACTUALLY works.

... which is more than I can say for the fucking blueprint designer.
'Default' blueprint placement mode while placing an existing blueprint into the designer to add it to the one you're working on, actually works differently with a different coordinate system than it does OUTSIDE - in the normal world. In both, if you use 'Default' mode you can align the edge of the blueprint you are placing against another element already placed in the world.

Out in the world, if you then lock it and nudge it - the blueprint is nudged within the coordinate system of the element you aligned it against.
Inside the blueprint designer, it ALWAYS nudged within the designer's own coordinate system. Basically makes it impossible to build up a curve of repeated tiles by making the 5 degree offset part of the tileable blueprint you can expand to e.g. a curve of 4 foundations 5 degrees each by placing it repeatedly in the designer. The coordinate system will not align correctly and you'll always be fucked.

(God damn it. Bunch of fucking amateur monkeys...)
Anonymous No.534569576 >>534570287 >>534748636
>>534568319
>One of the ways to optimize one's Gleba factory is to remove anything that can be made on platform and have it supply the factory instead
optimize what? needing like 6 fewer agri towers? sounds to me like you simply don't want to design gleba stuff
Anonymous No.534570013
>>534568512
>by sliding a wall
And yes- it has to be a wall. If you slide something like a beam connector, you'll find the vertical offset of the beam connector attached to the side/top of the horizontally laid out pillar does not correspond to the height a beam connector and beam has when laid onto a wall. You have to use a wall on the side/top of the pillar because THAT actually aligns consistently with its regular vertical alignment.

I swear to god - Satisfactory's name HAS to be an injoke. Like you call the guy that lost his left hand Lefty.
Anonymous No.534570209 >>534570276
the automation sale ruined me I've been multiplexing between 4 games I cant get shit done
Anonymous No.534570276 >>534570558
>>534570209
What games, anon. You can't just leave us hanging like that.
Anonymous No.534570287 >>534570989
>>534569576
Optimizing workload designing the factory.
I prefer to use the easier alternative paths for some resources, and would rather focus on Gleba-exclusive things instead.
>sounds to me like you simply don't want to design gleba stuff
I don't want to make a redundant section that is both harder to scale, and competes with other stuff for resources.
>b-but…
INEFFICIENT! DELET!
Anonymous No.534570558 >>534570738
>>534570276
py in factorio, CoI, turing complete, tower networking, GTNH
thankfully I finished satisfactory before the sale came
Anonymous No.534570738
>>534570558
oh and I bought DSP after playing it years ago illegally but I am not starting it and putting myself in an even bigger hole
Anonymous No.534570871 >>534580768 >>534854421
>Only built half my setup for green chips because the full build takes a 2x2 nuclear reactor to run
I should probably just slam down a ton of reactors at some point (since fusion is still relatively far away), but I really don't have that demand for chips yet. I'm just finally getting around to buffing up nauvis after doing the three primary planets.
I still have to return to cerys and moshine, but every blocker I keep hitting is from the other planets so I haven't had the incentive. I'm happy maraxsis actually puts its science as requirements for techs (like promethium science), so finishing the game guides you to engage with it.
Also ignore the lack of concrete, I was waiting until I had molten metals on-rail to actually build a refined concrete factory.
Anonymous No.534570989
>>534570287
>competes with other stuff for resources
the only products that consume a significant amount of anything are the planet exclusive stuff
Anonymous No.534573405
>Just noticed there was a speed beacon in range of my big miner foundry with quality modules in it
Ist ober...
Anonymous No.534576963 >>534577476
>>534538773
No, takes up way too much space compared to just regular oil processing. Though resources for making it are somewhat infinite if you're smart with water use.
Anonymous No.534577002
does anyone even play WRSR anymore
Anonymous No.534577476 >>534582032
>>534576963
>No, takes up way too much space
Its not that I'm deliberately wasting food into fuel gas, but turning excess food to digesters and then burning the fuel gas on burners for power
Anonymous No.534579240
>>534547010
I haven't played DSP since the massive logistics overhaul but the way I wound up doing it was basically just leaving my starter planet as it was and moving to the next planet over and turning into a nice and orderly forge world. Don't rip it up, just go somewhere else and do it better there.
Anonymous No.534580768 >>534581415
>>534570871
>because the full build takes a 2x2 nuclear reactor to run
Well? Make the reactor bigger. What are you gonna do, run out of uranium?
Anonymous No.534581415 >>534581891
>>534580768
It's more that I would need to design a 2xN reactor (which I should do, to be fair). Right now I just slap down more 2x2 reactors, which is doable but annoying (especially since I know fusion will solve all these problems).
Anonymous No.534581878 >>534594472
I think I'm gonna make it to aquilo this time
what has it been, 10 months?
Anonymous No.534581891 >>534582183
>>534581415
There is virtually no difference between making a bigger reactor or making multiple smaller 2x2 reactors.
Anonymous No.534582032
>>534577476
Oh I misread, I thought it was a primary way to make diesel. Yeah, what else would you be doing with excess food?
Anonymous No.534582183 >>534582283 >>534854619
>>534581891
You're missing out on 160 MW of neighbor bonus, it's just up to you whether that's worth redesigning your entire reactor for.
Anonymous No.534582283 >>534582571 >>534582608
>>534582183
>You're missing out on 160 MW of neighbor bonus
wouldn't a 2x2 reactor already have the maximum reactor bonus possible
Anonymous No.534582571
>>534582283
Obviously not, each reactor has only 2 neighbors while a 2xN has 3 in all the centers and 2 only on the corners.
Anonymous No.534582608
>>534582283
No. The only way to have a reactor with a "full" bonus would be to completely surround it from all 4 sides with other nuclear reactors, which would make extracting and adding fuel impossible with inserters. Adding extra reactors to a 2x2 adds a bit of extra leverage.
Anonymous No.534585272 >>534587331 >>534594563
>>534568512
Anonymous No.534587331 >>534587485 >>534587506 >>534594563
>>534585272
Anonymous No.534587485
>>534587331
But where's the goat?
Anonymous No.534587506
>>534587331
Anonymous No.534587660 >>534587778
Attempt one, I've made better. It should work though.
Anonymous No.534587778 >>534588231 >>534589095
>>534587660
What are those 4 combinators doing, though?
Anonymous No.534588231 >>534588774 >>534589095
>>534587778
fuel insertion - controlling both on heat and cells already in the reactor.
I know I can control the fuel part on pulling the cells out (which would mean each inserter only has one condition and I wouldn't need the combinators), but then I would need to manually insert the first cell into each reactor.
Anonymous No.534588774 >>534589095
>>534588231
Reactors do not lose heat evenly, they're just very very close to the same temperature
If each combinator is responsible for 1 reactor and inserter, you're going to end up with uneven fuel cell insertion
Anonymous No.534589076
py could use multi-recipe mechanic from CoI
Anonymous No.534589095 >>534589616
>>534587778
>>534588231
Thinking about the combinators, I have a concern that if the reactors are different heat they'll turn on at separate times and I'll be wasting the neighbor bonus.
I think I need to have all of the reactors connected, and then have some sort of combinator outputting how many of them are on the network so I can divide by that to get the heat. I had that problem when I did individual reactor heat in my 2x2 reactor, so I think it's likely to be a problem with this.
I'll have to fit a radar in the design though, or connect wires manually.
>>534588774
I've accounted for the 2x2 thing (the reactor heat is all connected on red, and each individual reactor's fuel is connected on green). What you're saying is going to be a problem once I start tiling though
Anonymous No.534589616
>>534589095
You could just read one reactor instead, the rest and new ones will synchronize in 1 or 2 cycles
Anonymous No.534590149 >>534591178
ez
Anonymous No.534590282 >>534600937
>tell modder he fucked my save with a feature he added in an update, but he didn't say a word about the feature in the changelog
>writes a paragraph of mental gymnastics and refuses to edit the changelog or to unfuck the feature out of spite
what a faggot holy shit
Anonymous No.534591178 >>534591336
>>534590149
huge
are you having fun with ash
Anonymous No.534591336
>>534591178
actually yea, I like it (I like vanilla gleba)
Anonymous No.534594238
>>534538135
Thats a weird looking Rimworld mod, where are the anime girls?
Anonymous No.534594472
>>534581878
negative, but very close
the ship was producing enough but wasn't consuming enough, which is a better problem to have
Anonymous No.534594473 >>534647118
>>534546828
Is that how to make a BP with ghost ammo in a turret? I haven't been able to figure it out.
Anonymous No.534594563
>>534585272
>>534587331
Believe it or not, I engineered my way through and found a way to FORCE it to align.
Can now build perfectly neatly aligning rail segments.

The trick is to prepare a blue print containing a single foundation of the railbed curve all decorated and ready to go, including the lathed beams shortened to spec on the inside curve. This one is straight aligned to the blueprint grid.

To build up a series of 2, 3, 4, 5, or 6 of these into a single compound blueprint for fast placement, you first place a bare foundation, 5 degrees rotated using the normal trick to do so. (Place a temporary strut foundation, hold ctrl, hover over one of the four corners of that strut foundation so your hologram center-snaps to that corner, use the mousewheel to rotate by one tick - which is 5 degrees - and then use H to lock in place and nudge it into place.)
You do that high in the air. Then you snap the pre-prepared single-piece blueprint next to it. You lock it with H, and you nudge it into place. Yup. For some totally random and inexplicable reason, as long as the entire blueprint is a perfect 1x1 foundation the blueprint nudges in the correct inherited coordinate system and you can shift it laterally into place, nudge it down to join the curve you're building, and then delete the hovering strut.


For some completely fucked up reason - in that one isolated scenario, the correct coordinate system is used.
(Coffee Stain code. Fucking hell...)
Anonymous No.534596319
>>534405530
planet pack? do you mean the 6 optional dependencies or is there something else
Anonymous No.534600937 >>534602869 >>534603894 >>534604020
>>534590282
have you learned to be less of a dick when reporting bugs for mods being made for free by amateurs?
Anonymous No.534602869
>>534600937
Not seeing how anon is the bad guy here. Publishing a save-breaking update/mod without acknowledging it is the dick move.

When informed of the issue, throwing a tantrum and refusing to update your changelog is tantamount to intentionally publishing malware.
Anonymous No.534603432 >>534607562
Why can't the satisfactory devs make it rain?
Anonymous No.534603894 >>534605497
>>534600937
have you learned to be less of a cocksucking hippie?
Anonymous No.534604020 >>534661670
>>534600937
oh? me telling a fucker that he broke my save and i had to rollback several hours of progress, that he should detail the changes in the changelog and that i regret updating makes me the dick?

you sound like the type who would just smile like an idiot while being robbed

and btw, i didn't use 4chanese or gamer language while communicating with him
Anonymous No.534604082 >>534604512 >>534604706 >>534621684 >>534803863
>>534547010
Reach interplanetary logistics using spaghetti. After that just paste down long rows of smelters from blueprints for whatever resource you need. Once you get logi bots up and running you can easily build a mall for anything in the game without having to fuck around with transporting 10249124 different gizmos on belts. Do nuclear for power once you can. Fucking around with sails is fine once you get a few research upgrades to make them less shitty.
Anonymous No.534604512 >>534604878
>>534604082
That dyson sphere is anything but spaghetti
Anonymous No.534604706
>>534604082
Good forge world, anon.
Anonymous No.534604878 >>534605012
>>534604512
His point is that pre-IPL is spaghetti.
Anonymous No.534605012 >>534605246 >>534630806
>>534604878
My point is post more of that sphere
Anonymous No.534605246
>>534605012
Fair nuf. It does look dope.
Anonymous No.534605497 >>534605761
>>534603894
>hippie insult
Dude are you like 50?
Anonymous No.534605761
>>534605497
That's what you are though, isn't it?`Love and peace and every gets along and hugs it out while the invading enemies will rape your ass with a hot iron spear
Anonymous No.534606204
>-b-b-b-ut my intensions were good! you can't blame me!
you are disgusting
Anonymous No.534607562
>>534603432
>Why can't the satisfactory devs make it rain?
They actually did make it rain in-game. Then removed it again later, because their rain system turned out to tank performance fiercely.
Anonymous No.534614720 >>534615815 >>534615910 >>534618806 >>534625673 >>534637309 >>534663818
https://www.youtube.com/watch?v=krnEjH4PcN0
kino
Anonymous No.534614897 >>534615815
>kills your channel
Anonymous No.534615815 >>534616016
>>534614720
There's been a noob posting an edited first playthrough and it's been decently entertaining. You unfortunately don't see that very often, it's either pros posting edited stuff, and new people streaming part #5232 where they finally make chemical science. It's cute seeing the naive ideas new players have.

>>534614897
idgi
Anonymous No.534615910 >>534663482
>>534614720
is that TTS or his actual voice
Anonymous No.534616016 >>534616249
>>534615815
Nilaus made a video saying that all men needed to be better and to learn what consent is, especially to the queer and trans communities
This is from a Factorio channel and he randomly uploaded it
Anonymous No.534616249
>>534616016
oh, yeah I heard about that, I just didn't get the reference I guess. Guys videos were kinda boring anyway and he didn't actually explain things very well.
Anonymous No.534618806
>>534614720
>novice megabase
i kept thinking what the fuck is this guy talking about until i realized he's just saying Nauvis
jesus
Anonymous No.534619180 >>534619539 >>534619667 >>534620462 >>534668753
What are the other kinds of factorio bases that aren't Main Bus? Isn't every factory basically just a giant main bus? Or is there something specific about "main bus" that makes it exactly that?
Anonymous No.534619539
>>534619180
train-based bases are not at all.
Anonymous No.534619660
train BASED
Anonymous No.534619667 >>534620169
>>534619180
I guess spaghetti or organized chaos.
>This needs iron... Okay, adding a splitter and dragging the iron over.

I imagine a lot of first bases were like that. Mine was.
Anonymous No.534620169
>>534619667
I actually like train based bases even though I am a shitter. The issue I bump into a lot is making it worth it to the use the trains. Example, I am on gleba and right now I use a train to bring fruit in and seeds out to the farms. It works okay so far but its a one rail train with 2 locomotives and it just runs back and forth between the farms and my factory. I am honestly not sure if I'd need more trains on gleba because it seems farms are pretty renewable? I actually hate spaghetti dragging in stuff via splitters because I feel cluttered. I also like to specialize sectors in my factory like "This area is for chemical liquids. This area is for smelting. This area is for this or that" etc.
Anonymous No.534620462
>>534619180
there's only 3 real ways of moving stuff around, belts, trains and bots
I don't like the main bus, I usually skip it with my spaghetti starter base because for the most part you're spending resources carting shit around where it doesn't need to be. Like stone, you push it past your circuits, gears, steel, bricks, red science, green science, blue science, then ultimately its destination in purple science.
This comes with experience though, if you're a novice who doesn't have every recipe in the game memorised then it's better to drag things along in case you end up needing it and can't fit it in anywhere later on
Anonymous No.534621684 >>534630806
>>534604082
I usually use the closest planet in my starter system for solar and use accumulators. Using nuclear is nice because it gets rid of the hydrogen/deuterium I guess
Anonymous No.534622693 >>534623603 >>534660064
Asteroid token ring

People say they are OCD casually, but I just can't stop optimizing every detail even if it takes weeks.
Anonymous No.534623603 >>534660064 >>534671564
>>534622693
Anonymous No.534624332
So should I play dyson sphere program or captian of industry. I own both but havent gone full autismo mode on either
Anonymous No.534625673
>>534614720
is that star control 2 music in the background
Anonymous No.534630282 >>534631354
How do I find the bad recipe when all I get is
12.882 Failed to load mods: __quality__/prototypes/recycling.lua:123: attempt to index field '?' (a nil value)
stack traceback:
__quality__/prototypes/recycling.lua:123: in function 'add_recipe_values'
__quality__/prototypes/recycling.lua:208: in function 'generate_recycling_recipe'
__quality__/data-updates.lua:5: in main chunk

Mods to be disabled:
β€’ quality (2.0.60)
Anonymous No.534630806 >>534636424 >>534637371 >>534647124 >>534660204
>>534621684
Yeah solar accumulator shipping works fine too but I still like setting up nuclear early so I can easily scale it up later once you need it for rocket parts. Plus it makes great fuel.
>>534605012
Making cool spheres is one of the best parts of the game. I've been waiting for combat part 2 before going back and checking out all the new color/texture options.
Anonymous No.534631354 >>534634358
>>534630282
Should be easy to figure out which mod is causing the error if you're using few mods
Anonymous No.534631925 >>534633231 >>534633954 >>534634221 >>534661614
My penis seems to work fine but when I set game speed to 100x and come back after dinner there's a couple broken parts at the front
Anonymous No.534633231 >>534633815
>>534631925
Instead of wasting space on walls put more turrets there.
Anonymous No.534633815
>>534633231
I only put those there to see if they'd break
Anonymous No.534633954
>>534631925
My penis tends to break when I leave it unattended too.
Anonymous No.534634221 >>534635814
>>534631925
With that setup you're cutting the already shitty range of gun turrets in half
Anonymous No.534634358 >>534634580
>>534631354
>few
Anonymous No.534634580 >>534635674
>>534634358
Is that your mods folder properties or your Factorio folder's? I doubt you have 18GB of mods, or if you do you're probably using graphical mods
Anonymous No.534635674
>>534634580
mods, and while yes I do have graphicals, its defenitely in the 100s of things
Anonymous No.534635814
>>534634221
I guess that was the more obvious way of looking at it.

No buffering is painful but in a way I love how the turret feeds begin to resemble a chain of bullets
Anonymous No.534636424
>>534630806
looks sick
Anonymous No.534637309 >>534665230
>>534614720
>Hard sciences
What mod is that? Searching those exact words doesn't turn up anything. No I'm not watching a 3 hour video for that.
Anonymous No.534637371 >>534638304 >>534638614
>>534630806
Do I have to clean out the local hive before I get to start making the discoball?

I basically can't protect it right now. I barely understand what to do with half of what I have researched. I have gas giant mining but I don't know what it even gives you
Anonymous No.534638304 >>534638508
>>534637371
It'll be your main source of hydrogen, and a significant source of deuterium. You can burn the hydrogen, or fractionate it to obtain more deuterium, which you use for nuclear fuel and a few other things.

Focus on getting interstellar logistics running.
Anonymous No.534638508
>>534638304
>Focus on getting interstellar logistics running.
Oh I know

I'm getting real sick of doing titanium runs manually
Anonymous No.534638614 >>534638989
>>534637371
Not really. They do however steal some of the power from your sphere I think.
>Gas mining
Depends on which type of gas giant you were lucky enough to get in your starter system. Fire ice gives you access to an awesome alt-recipe but most of them just give hydrogen/deuterium. Basically you want to get the big logistic towers which will require you flying out to one of your planets and bringing back some titanium for yellow science. Once you unlock those and build some you can set up automated deliveries between all the planets in your system. At some point you're going to have to worry about an actual attack from the nexus which will require you to get some ground based defenses+shields so you don't lose all your shit. Actually clearing the hive requires some serious tech+resources to spam out ships which are way beyond you at the moment. For now you can just focus on keeping the ground attacks controlled. I'd recommend leaving at least one of the ground base up in the system so you can farm it for resources you'll want later on.
Anonymous No.534638989 >>534657567
>>534638614
My first try had a fire ice gas giant, but my new one is just regular hydrogen. Shame cause I see how it lets you make graphene much easier but it's not worth going back to that old base for it

I have an entire tank of sulfuric acid right now anyway
Anonymous No.534645069 >>534646041 >>534663042
Could you leave your Gleba base alone in factorio and have it run without your input? My gleba factory is weird but I feel like I could walk away for a bit and let it run and it wouldn't brick itself. At least not for awhile anyway. My factory is for sure not 100 percent automated though unfortunately.
Anonymous No.534646041
>>534645069
yes, in my experience.
I think the trick is that you should just make everything, even if it spoils.
Anonymous No.534646539 >>534648802
Uhhh
Anonymous No.534647118 >>534715867
>>534594473
You have to manually insert the ghost of ammo into the ghost turret's inventory and then save that as a blueprint. Blueprinting a real turret with ghost ammo, or a real turret with real ammo, won't work.
Anonymous No.534647124 >>534648802
>>534630806
First; How the fuck did you pull that off. That's amazing
Second; how many hours into the game itself does it take for a normal difficulty dark fog force to reach your main base? You unlock guns so fast and early but surely it takes upwards of 20 hours for them to mobilize
Anonymous No.534648802
>>534646539
Swarm is kind of boring. You just get to choose an orbit.

>>534647124
bout 20 minutes
Anonymous No.534649559 >>534650209
why does coarse fraction suck so much ass
Anonymous No.534650128
>Get an alert that my reactors have no fuel rods
>see this
REEEEEEEEE
Anonymous No.534650209
>>534649559
Cause you're playin' Py, sahib
Anonymous No.534650256 >>534650360 >>534650382 >>534651030 >>534651131 >>534657230 >>534668932
>even when trying to avoid making a spaghetti factory, the factory becomes spaghetti anyway
FUCK!!!! Sulphuric acid needs fucking iron plates. Iron plates are on the other side of my facility. Its shit like this that makes spaghetti inevitable. What would even be the right play here if you didn't want to spaghetti a fucking line of belts straight through your factory to automate sulph acid?
Anonymous No.534650360 >>534855065
>>534650256
You should play Py. It cures you of that sort of thinking because if you try to maintain it you will have a mental breakdown
Anonymous No.534650382
>>534650256
Use the function that raises belts by z levels and route the plates that way
Anonymous No.534651030
>>534650256
train station for unloading ore and loading sulphuric acid for future nuclear mining.
Anonymous No.534651131 >>534651345 >>534666250
>>534650256
Break up your factory into smaller chunks, connected by trains.
It'll save you a world of headache and spaghettification.
Anonymous No.534651345 >>534652361
>>534651131
Do you think trains need a sort of "minimal" distance to be useful? I like trains a lot and wanted to try using them more. However, is having a train do what you said actually worth it? I feel like that is the same as driving your car from the front of your house to the back yard. Maybe the real win is that you wouldn't need to run weird belt chains through your factory.
Anonymous No.534652361 >>534666250
>>534651345
>"minimal" distance
Minimal distance is whatever you feel like it should be.
>Maybe the real win is that you wouldn't need to run weird belt chains through your factory.
This. Multiple trains can use the same tracks, or even a single train that supplies a single production block and it's station from multiple sources.
Further, having a good train network makes expanding and scaling up production a breeze, since you already have a way to supply materials without reinventing the wheel for each new section.
Even if your network is small at first, it's still a stone in the foundation of your future megafactory.
Anonymous No.534657230
>>534650256
Once you have them, logistics bots and requester chests are the perfect solution for low-throughput, low-to-medium distance requirements like that. Just plop down a provider chest with an inserter feeding it iron plates, and a requester chest over by the acid production. Until then, belts. Embrace the spaghetti. If you want to be a bit more efficient, run a belt with one lane of iron and one lane of copper, and that way you can get sulfuric acid and batteries off the same input belt. And batteries need sulfuric acid anyway, so it's a good solution.
Anonymous No.534657567 >>534719097
>>534638989
The gas giant collectors are so expensive and the starting giant is so slow at producing that it functionally doesn't matter if your giant has or doesn't have fire ice. By the time you can afford the collectors you can afford the singular space warper to set them up in an actual productive system. Deuterium is the much better gas giant "bonus" resource but even that is largely irrelevant for ultimately the same reason, by the time you need enough of that that setting up fractionators becomes a pain (and they are really fun to set up so basically never) you can just pick a good giant to harvest anyways.
Now what you might want to restart for is if your ice planet doesn't have fire ice deposits because you can actually mine and use those without the hugely expensive gas giant collectors. It's not game breaking and honestly for a first run you might want to play without that being available immediately but personally I look for a seed that has that for my runs these days.
Anonymous No.534659724 >>534660354
https://mods.factorio.com/mod/fulgurite_synthesis
This is a pretty neat idea and gives an off-planet use for agritowers. No idea about balance but I like it.
Anonymous No.534660064 >>534681552
>>534622693
>>534623603
>Tren
Do you have overflow in a loop or something?
Anonymous No.534660204 >>534661610
>>534630806
That does look sick, but I don't think that's possible in any way
Anonymous No.534660354 >>534660569
>>534659724
i hadn't thought about how weird it is that growth towers really only do anything at all on gleba
i guess lightning collectors are the same
Anonymous No.534660569 >>534661768 >>534668565
>>534660354
you can harvest trees on nauvis
Anonymous No.534661610 >>534663073
>>534660204
its easy, multiple dyson rings with different orbits, to get them spinning backwards you just flip the zenith, that webm is literally in the game.
Anonymous No.534661614
>>534631925
can your game actually run at 100x speed?
Anonymous No.534661670 >>534661929 >>534683430
>>534604020

>me telling a fucker that he broke my save and i had to rollback several hours of progress
Dumbass, mods can't "break" a save.
Factorio saves works LITERALLY in a way that if some mod broke some shit you can just rollback to a previous version and everything's peachy. It doesn't overwrite your modlist and fuck up your game. You dumb gorilla nigger brain bitched about the fact that you updated, then instead of downgrading your version you just bitched about it on the discussion page.
Literal monkey brain shitflinging. Glad he didn't help you.
Anonymous No.534661768 >>534661913 >>534662008
>>534660569
does that really count as "doing anything"
I guess technically they're more space efficient for power than solar
Anonymous No.534661913 >>534662180
>>534661768
it is an effective way of absorbing pollution of which there is like 1 other way
and it is the only way to get infinite wood
is it broadly useful? no
does it have a use? yes
Anonymous No.534661929 >>534662081
>>534661670
>you can just rollback to a previous version and everything's peachy
you mean roll the mod back?
Anonymous No.534662008 >>534662180
>>534661768
it's called landscaping
making your factory look a little less ugly than phoenix, az
Anonymous No.534662081
>>534661929
yes :p
you download the mod
you see the warning flash sign about missing shit
you say ok
oh no this update just completely assguttered my save what will i do
you delete the mod
you download a previous version of the mod
you reload the save
Surprise! Your save is perfectly fine, as nothing fucking changed. Because it's the same fucking save.
Anonymous No.534662180 >>534662276
>>534661913
its usefulness is directly proportional to the research cost
>>534662008
yeah, for like one hour until the trees are dead again
Anonymous No.534662276 >>534662359
>>534662180
then you replant them
Anonymous No.534662359 >>534666250
>>534662276
right, that doesn't sound like a giant pain in the ass at all
Anonymous No.534663042
>>534645069
Yes, took a few false starts but eventually I had everything set up so that things could bootstrap themselves from spoilage, including the metals chain. It wasn't ideal for freshness though so in retrospect I should've also just designed it to also run full time in addition.
Anonymous No.534663073 >>534663270 >>534666638 >>534666914
>>534661610
I mean that they're not physically possible
Anonymous No.534663270
>>534663073
Oh sorry. I don't care.
Anonymous No.534663482
>>534615910
I'm afraid that's his actual voice.
Anonymous No.534663818
>>534614720
>conga line of cargo bays behind the thrusters
that really doesn't seem safe even if the ship is constantly moving
Anonymous No.534665230 >>534666440
>>534637309
It's just what he calls the non-Nauvis sciences
Anonymous No.534666250 >>534666506 >>534666537
>>534651131
>>534652361
Train stations take up so much fucking space though, not to mention effort to set each one up. I did a train based base in Nullius and it slowed my playthrough to a crawl. I don't know how Dosh does it.

>>534662359
You can literally automate it?
Anonymous No.534666440
>>534665230
>vulcanus
>fulgora
>hard
and why is this dumbass putting tier 2 prod modules in everything instead of tier 3s despite having unlocked gleba
Anonymous No.534666506
>>534666250
This is no retard zone, please no retard here
Anonymous No.534666537
>>534666250
>You can literally automate it?
yes, you can automate having sparse trees in a grid
too bad it looks like shit
Anonymous No.534666638 >>534667061 >>534669667 >>534669708 >>534696351
>>534663073
The physics of structures like this are problematic in a few ways:
1) The total mass of star encompassing structures are truly enormous.
2) The material strengths required for spinning them (if you'd like to live on one with gravity and air, for example) are also outlandish.
3) Because they are structures, centered on the star, they are not orbiting, thus will wander away from, or into, their star.

Anyway, DSP is a video game. An AU is 40km and a ly is 2400km. Planets are less than half a km in diameter and stars are only 4 times that. It's fine.
Anonymous No.534666914
>>534663073
If you wanna get autistic about it, 85% of the content in DSP hinges on unproven scientific claims and speculative math
it's called a videoGAME
don't be like the retard who pointed out the issues in dead space's safety railing
Anonymous No.534667061 >>534667474
>>534666638
DPS spheres aren't really rigid which you can prove when you fly trough them. They are simply loosely connected swarms on orbits. Most of those weird orbits in OP's case are also totally possible due to back pressure from solar radiation letting you "sit" in space if you want. Of course these things require active controls and energy to run, well they are literally enjoying infinite solar power so that part is covered too.
Anonymous No.534667170 >>534676573 >>534697125
Repented of my sins.
No longer attempting to lead with the other design. The idea behind it was too mercenary. Bespoke commands and inputs are best. No complex setup to worry about, and you can fine-tune for throughput.
The nightly raves are sweet.
And yes, I launched a rocket just a few hours later.
Anonymous No.534667474
>>534667061
You don't know what an orbit is.
Anonymous No.534668565
>>534660569
Alright anon, but growing trees is either a niche or ornamental usecase and the agritower is still virtually worthless offworld especially when compared to the other secondary planetary unlocks (big drills/recyclers).
Any mod that adds more cool shit for the agritower to harvest is good to have. That and more biolab recipes.
Anonymous No.534668753 >>534675831 >>534676671
>>534619180
>Main Bus
Easy, intuitive, and it looks kinda nice once set up.
>Train-fed
Undeniably the coolest-looking of all. Can be pretty modular if you know what you're doing. Much less spaghetti.
>Bot-run
You really have to go out of your way to make this happen since logistic bots aren't usable until you have utility science up and running.
>Circuit-spaghetti
Pure fun
>Circuit-modular
The true sense of "optimizing the fun out of the game", though it's more like optimizing the game out of the game.
>Radar-based
Because of the way Factorio's map and resources work, there's never a reason to do this. If your base is big enough that the mere presence of the radar doesn't let you change the thing you want, you weren't going to use radar-transmitted signals to control anything anyway. Either that, or you know how easy it is to just add another radar.
Anonymous No.534668773 >>534669964 >>534670291
What's the best way to learn how circuitry works in Factorio? Is it just coding? I'm pathetically incompetent at coding of any kind.
As an aside, I wish I could figure out train signals but my brain can't wrap around it.
Anonymous No.534668932
>>534650256
Design a chemical section in advance, figure out what you need to run (and where), then make a good space for it and route the pipes around the exterior of your base. Fluid doesn't really have a "speed" worth worrying about.
Anonymous No.534669667
>>534666638
what mean is that Dyson Spheres (or rings at least) would theoretically possible, you're just putting pieces in orbit statically in orbit and then connecting them together, the whole structure put together would make the orbit more stable

besides I knows its a game and you're supposed to just enjoy, many of the dyson sphere people do are feasibly impossible
but having the whole structure just gyrating off center irks me somehow,
anyway, rant done, I'm off
Anonymous No.534669708 >>534699073
>>534666638
>The total mass of star encompassing structures are truly enormous
Rounding error compared to the star itself. Even when talking about the bigly ones which DSP does not cover.
>The material strengths required for spinning them (if you'd like to live on one with gravity and air, for example) are also outlandish.
Sure if you're making a ringworld but for a dyson swarm it doesn't matter. I know they're rigid in game but uhh stylistic license.
>Because they are structures, centered on the star, they are not orbiting, thus will wander away from, or into, their star.
Now you outed yourself as a retard. There's absolutely no reason a rigid structure can't orbit normally.
Imagine a bunch of sattelites in shared orbit, now you weld them all together with comically long I beams. They don't suddenly crash from the sky because you never changed their velocity.
Anonymous No.534669964
>>534668773
Circuits in factorio are tools to either tell a machine something relevant, control its actions, or get information from it.
You do this by sending digital signals at them. They each have different ways to interpret/provide signals, but the following machines are the most important ones:
-Assembly machine (Can tell it what to make or get information about what it needs)
-Inserter (May control what it can/cannot pick up and when it does so)
-Belts (Tells you what's on the belt and conditionally even stops it)
-Trains (Controls the train's movements, but also tells you everything imaginable about it. This game belongs to train autists.)
Your tools are the constant combinator, the arithmetic combinator, the decider combinator, and the selector combinator.
Respectively, they send out constant signals; modify the values of signals; use if/then statements to control signals; and use a miscellaneous utility function on signals.
These control what signal goes out and when. Depending how you weave things, these can be either cute tools for preventing clutter, or the thing that turns your base into an effortless utopia.
The best way to use circuits is by getting the machines to each tell each other how (and when) to help each other. They'll make life easy for you if you figure them out.
Anonymous No.534670291 >>534670515
>>534668773
Make a circuit controlled cracking set up. Read the tanks and control pumps that lead to cracking facilities. Try to figure out what signals you should read and what levels your pumps should trigger so that heavy gets cracked to light and light to gas without any of the ingredients running out or overflowing.
It's the easy way to practice and frankly the only real use case in vanilla.
Anonymous No.534670515 >>534670604
>>534670291
>and frankly the only real use case in vanilla.
anon...
Anonymous No.534670604 >>534670747
>>534670515
Ironically it wasn't the case pre 2.0 because pumps did act as priority splitters before that, now they don't so you must use a circuit to get priority splitter functionality back. The same can't be said about the normal items which can be handled with a priority splitter.
Anonymous No.534670747 >>534671586
>>534670604
Splitters are static and limited in use. Overreliance on those how you get uncontrolled production and sprawl.
Anonymous No.534671564 >>534673884 >>534682421
>>534623603
Interesting trick to condense input into a single filter splitter and capitalize on the fact that its throughput is input-determined, i.e. effectively infinite. I'm going to steal that idea.
Anonymous No.534671586 >>534671774
>>534670747
this is the retard again isn't it?
Anonymous No.534671774
>>534671586
It's the visionary.
Anonymous No.534673884 >>534682421
>>534671564
Is it really necessary though?
feels like in the end of the day through-output will always be determined to something else,
ie the digging trucks even though you just throw more trucks at it, or the train loading/unloading and then ore processing
Anonymous No.534675831 >>534678026
>>534668753
by train fed you mean direct insertion from train to assembler?
and wtf is radar based
Anonymous No.534676573
>>534667170
The less I know about this image, the better it is, in a good way
Keep it up
Anonymous No.534676671 >>534678026
>>534668753
Explain
Anonymous No.534677531 >>534679393 >>534696594
are py caravans useful?
Anonymous No.534678026 >>534686452 >>534731221
>>534675831
Or something similar.
>and wtf is radar based
The game allows you to transmit signals along radars. Regardless of distance, these will be received by every radar on the planet.
That means it's possible to directly control remote regions using these signals, but radars already give you remote vision and the ability to change values through UI interaction as though you were there.
>>534676671
Could you clarify your question?
Anonymous No.534678331
https://mods.factorio.com/mod/brics-rare-earths
lol, some hue made a BRICS fanfic mod (with AI content)
only way it could be sadder would be if it was a soufrican instead
Anonymous No.534679393
>>534677531
Hop onto the server and find out
yes
Anonymous No.534680993
is there any mod that adds puzzle levels that tech you advanced circuits?
Anonymous No.534681552
>>534660064
I'm trying to just send stuff in the direction it goes to, to be efficient, but it could easily be converted to a loop. Just need to pay attention to the output ports.
Anonymous No.534682421 >>534683712
>>534671564
Yeah it's pretty handy.

Same trick applies to storage buildings, ore sorters. I think it works with any port with a red / green arrow (trying to say, not bidirectional, not the yellow arrows). The large storage building handles 3000 / min which is 6.67 belts.

Doesn't work with the balancers

>>534673884
They did increase a lot of input/output limits in update 3.
Anonymous No.534683430 >>534683760 >>534683887 >>534719739
>>534661670
>mod sneakily introduces changes
>said changes aren't noticeable until several hours pass
>why is my factory dead?
Mods can "break" a save, only like the smooth brained no life retard you are, you don't value your time, so when hours of progress are deleted, unlike to others, it doesn't really matter to you. You're just an uppity entitled little faggot who expects "thanks" for handing out airtight packages with shit inside inside a box, because you did it for free. Arrogant little shit.
Anonymous No.534683712
>>534682421
>They did increase a lot of input/output limits in update 3.
Yeah, but as the saying goes, a chain is only as strong as its weakest link
Anonymous No.534683760
>>534683430
That's how I treat anybody who complains about my mods too. Modlet peasants should know their place. Maybe stick to vanilla if modding is too complicated for you.
Anonymous No.534683887 >>534684530
>>534683430
>You're just blah blah blah
are you aware that you're not talking to the mod creator?
and which mod is it even?
Anonymous No.534683939 >>534688086 >>534734028
Any spage mods yet that have space platforms travel horizontally instead of up?
Anonymous No.534684530 >>534684863
>>534683887
He sure does take the topic more personally than the mod author himself though.
Anonymous No.534684863
>>534684530
Probably. Does several post-long seethe at video games count as taking things personally, doe?
Anonymous No.534685102
it was promised that everybody would get there own new gemmies from the neweggs but how are we all gonna get new gemmies if theres thousands of us and less than thousands of neweggs
Anonymous No.534686452 >>534697125
>>534678026
>Could you clarify your question?
Yeah of course, I'm curious at how a circuit spaghetti or circuit-modular base would look like.
How is that a change in base architecture?
Anonymous No.534688086
>>534683939
Just turn your monitor.
Anonymous No.534690956 >>534697431 >>534730293
I think the recipe calculator crashed the server again mr host...
Send help, can't build them here rare earths without that there server
Anonymous No.534691027
rebooting reset my second monitor it's too fucking dark REEEEEEEEEEEEEEEEE
Anonymous No.534691184 >>534691329 >>534697527
I hate purple so much its unreal
Anonymous No.534691329 >>534691439 >>534691475 >>534697527
>>534691184
they build really quick, moving just the iron, stone and steel would save you a belt
Anonymous No.534691439
>>534691329
It does save some belt space if you transport the ingredients but only if you have at least 25% prod since it outputs 2 items but consumers 2.5 items.
Anonymous No.534691475
>>534691329
the 4 rail belts waterfall into science a short distance nonstop, and I have 5 mine input belts for stone but only two for iron. stone is horribly unbalanced and purple science needs way too many rails.
Anonymous No.534696351
>>534666638
>Because they are structures, centered on the star, they are not orbiting
isn't this why you start with a narrow ring? at that point every individual panel is functionally orbiting
doesn't really work once you tech higher latitudes admittedly
Anonymous No.534696594
>>534677531
love my fat drones that happily haul shit through the middle of the base for the cost of a brain
Anonymous No.534697125 >>534706928
>>534686452
Circuit-spaghetti is just base spaghetti with circuits and contraptions scattered about, or an overlaying of logic machines onto one of the other base styles. It looks like a total jungle since it makes main buses irrelevant and doesn't need to use any of the other base design features.
A "circuit-modular" base would look like >>534667170. Lots of blueprint copy-and-paste for machines with definite purposes. It has a "cleaner" look.
Anonymous No.534697431 >>534703165 >>534737889
>>534690956
why are they called rare earths if there's so many patches of them
also: fuck the change to rate calculator that made it so you need to select water type individual for each recipe before it starts counting
Anonymous No.534697527
>>534691184
>>534691329
The number of production science belts could be cut in half with a bit of belt-weaving and maybe one or three splitters.
Anonymous No.534698617 >>534699761
damn, you need to build a lot to get a lot of electromagnetic science
Anonymous No.534699073 >>534699821 >>534702875
>>534669708
You're right to say dyson objects orbit, but you're wrong to say they orbit normally. A rigid structure definitely behaves differently from a swarm of point masses.

https://www.aleph.se/Nada/dysonFAQ.html#BUILT
http://www.alcyone.com/max/writing/essays/why-niven-rings-are-unstable.html
Anonymous No.534699761
>>534698617
its all holmium limited so I just built a secondary loop that voids everything with a drift net for a few items and everything surplus gets torn apart
Anonymous No.534699821 >>534700058
>>534699073
I completely forgot about the internal fights on the internet between nieven and his fanbase
Anonymous No.534700058 >>534700257
>>534699821
I don't know if it's fair to call them fights. It's more like Niven was a pulp author who got schooled on physics by hard sf fans, while he jerked off to interspecies fucking.
Anonymous No.534700257 >>534700451 >>534700580
>>534700058
If it gets to the point the dude has to write a whole ass preamble in his book about how the internet is actually wrong it's definitely struck a nerve or two.
Anonymous No.534700451 >>534700589
>>534700257
Which book is that? In the ringworld series he writes a preamble how the internet is right and then makes the plot of the book about that specific point?
Anonymous No.534700502 >>534910768
farewell dumbest idea

ps.
managed to fix my mouse's middle button, gratitude to anon
thank fuck managed to open even with a messed up screw
Anonymous No.534700580 >>534700970
>>534700257
IIRC, the foreword didn't refute anything, just acknowledged the validity of the criticisms.
>internet
lol
Anonymous No.534700589
>>534700451
>Which book is that?
I have vague recollections of reading book 1 to 3 and just skipping 4 and one of them had an introduction by the author about his spats. I'd have to actually check the book, and I could just likewise be remembering incorrectly. gimme a sec.
Anonymous No.534700970
>>534700580
probably that then.
Anonymous No.534702875 >>534703552
>>534699073
Wouldn't the uniform gravity idea only apply to a 100% solid sphere that doesn't deform though? Basically nothing is a fully stable, uniform object in practice, so the gravitational effects would change immediately when a section of it moves
Anonymous No.534703165 >>534704060
Server bros...

>>534697431
Rare earths aren't actually all that rare
They are pretty bitch to make though both irl and in game.
Anonymous No.534703552
>>534702875
On the scale of an orbital structure small enough perturbations to not matter don't really matter in the grand scale of things. Deforming a meter or two across a million kilometer diameter structure won't matter and will be dwarfed by something like things moving inside the habitat. You would need to deform to critical failure scenarios before the gravity effect would be noticeable and you are fucked long before that for other reasons anyways.
Anonymous No.534704060 >>534705263
>>534703165
it's okay i can just load my save and think about what the fuck we can actually use all the spare meat for when ulric butchery is set up for bone meal
Anonymous No.534705263 >>534705664
>>534704060
Meat frankly has very little use unless you go the atomization or pluripotent cell routes. Personally I just burn almost all the butchery products because brains are needed in such a high ratio compared to everything else. I think it would be pretty interesting to lean hard into organ printing though.
I had hoped I could set up the rare earths today (I will do em tomorrow if server comes back then) and I think that's the second to last ingredient we need for the next science if I'm not remembering wrong so we are in pretty good spot right now.
Anonymous No.534705664 >>534705957
>>534705263
nah, there's still a bunch of shit. cows need their whole chain done, i think sulphurics basically haven't been touched, there's a couple more aquatics that we need aside from zipirs (and those still need to be finished, missing one of the ingredients). something cobalt i think? maybe we have that one
Anonymous No.534705957 >>534707109
>>534705664
The cobalt thing is in rare earths chain, that's what I was making when I crashed the plane with no survivors. Sulfuric acid is also needed for rare earths.
Anonymous No.534706928
>>534697125
oh okay, thanks
Anonymous No.534707109
>>534705957
oh there's also good alien samples and i don't remember how painful that is
Anonymous No.534714453
Time to make one.
Anonymous No.534715867
>>534647118
Thanks anon, I'll try that.
Anonymous No.534719097 >>534719928
>>534657567
I don't even have an ice planet. I have the habitable starter planet on the outmost edge, a dessert planet that only has titanium, and a mahgmah planet that has titanium and silicon
Anonymous No.534719739
>>534683430
>revert version
>wow it's fucking nothing
unless the dude added a fucking building you're bitching about nothing
it also seems like the mod you're playing with is shit so lmao get fucked
Anonymous No.534719928
>>534719097
Well it doesn't matter that much but you definitely want to unlock warpers asap first and then look to hook up the rare resources before scaling the base. Fire ice is arguably the most useful to have but the others are also very useful especially organic crystals since those are also a bitch to make normally.
Anonymous No.534720223 >>534721474 >>534721659 >>534728943
Since lua is turing complete, does that mean you could theorically run a tiny program within factorio?
Anonymous No.534721474
>>534720223
>could you run a program with a programming language???
perhaps
Anonymous No.534721659 >>534722852
>>534720223
now design a NAND gate with combinators
Anonymous No.534722290 >>534728239
as a modder it warms my heart that /egg/ is fellating my kind this hard
Anonymous No.534722852
>>534721659
How about using trains instead?
https://www.youtube.com/watch?v=b1PlPG2vUjY
Anonymous No.534728239
>>534722290
It's even more fun when you realize what mod anon is being angry about.
Anonymous No.534728943 >>534729410
>>534720223
What do you think mods are?
Anonymous No.534729410
>>534728943
Corrupted, nazis, useless, power hungry freaks doing it for free.
slavserb No.534730293
>>534690956
sorry for the wait
Anonymous No.534731221 >>534744621 >>534761858
>>534678026
I could definitely use radar cloud computing to avoid setting up little clocks everywhere. Every little device i build has an individual clock or a reset and it annoys me, i want to remotely connect to the master clock. I'll do that once i play space age.
Anonymous No.534734028
>>534683939
I'm really not comfortable with the ideas you shared in this thread, i don't want you to stay here.
Anonymous No.534737889
>>534697431
They're pretty common in terms of bulk abundance in the crust, about comparable to copper, but unlike copper they're a lot less likely to actually concentrate into mineable deposits so functionally speaking they're a lot rarer. Though I think that's kind of incidental to the name since it dates back to when they were first being discovered to 1700s chemists to begin with.
Anonymous No.534738493 >>534738545
Anonymous No.534738545
>>534738493
NO DON'T KILL THAT RABBIT
Anonymous No.534743815 >>534744021 >>534910872
Factorio factory designs for this feel?
Anonymous No.534743953 >>534744156 >>534746480
what a dreary shithole
how do I know how much heat I need to be making, besides build until it jams up
Anonymous No.534744021
>>534743815
Anonymous No.534744156
>>534743953
Heating towers are like nuclear reactors, they keep burning regardless of if it's required or not. So you can just burn any excess fuel in them or hook them up with circuits like you'd do a reactor.
Also please stick some modules in these cryo plants.
Anonymous No.534744621 >>534746670 >>534765901 >>534833839
>>534731221
what do you use clocks for?
Anonymous No.534746480
>>534743953
if you want precise heating values you can ctrl shift F over an entity and see its unfreeze power requirement somewhere, or read the wiki with a nice table
for non precise results you just need a heatpipe with what, 30C?
assuming you keep your steam generation and unfreezing heatpipe networks separate there shouldnt be any problems with unfreezing, you really don't need that much
Anonymous No.534746670
>>534744621
Keeping the time, stupid
Anonymous No.534748515 >>534748721 >>534749008 >>534754913
Does each planet in factorio offer you stuff you might use on other planets? I went to gleba first and I think I'd be hard pressed to use the bio chambers anywhere else besides here because they only use nutrients right? What advantage do bio chambers have over assemblers and other methods? Is there anything from Gleba that you would use in space also? Like what if I wanted a space ship that has biochambers on it? Probably pointless I imagine. Yet you can dump foundries wherever and its always useful apparently. Fuck vulcanus.
Anonymous No.534748636 >>534782516
>>534569576
>sounds to me like you simply don't want to design gleba stuff
is there a problem with that
Anonymous No.534748721
>>534748515
yeah, their gimmicks pump fresh life into nauvis
and I like the biochambers, nests don't use much flux so I got plenty lying around, can't say no to free oil processing
Anonymous No.534749008 >>534749914
>>534748515
stack inserters are very useful.
Vulcanus' foundries and big miners are incredibly useful (Having them for fulgora is the main reason I go to vulcanus before fulgora), and fulgora's EM plants are also amazing on any planet you could use them.
Biochambers are not worth the hassle on other planets imo, but that's just my opinion. The things you unlock with gleba science are amazing though
>What advantage do bio chambers have over assemblers and other methods?
The 50% builtin productivity is amazing, but the nutrient dependency is kind of annoying. The other planets' equivalents are less annoying.
Anonymous No.534749914 >>534750112 >>534750175
>>534749008
That seems to be the common thing with gleba I am finding. "Yeah its sort of useful but has like triple the annoyance factor."
Anonymous No.534750112 >>534750519
>>534749914
biolabs and prod3s are phenomenal and stack inserters are great. The fruits of the science are exceptional, but you have to actually do the researches.
The other planets reward you much more just for landing on them.
Anonymous No.534750175 >>534751069
>>534749914
what I don't get is that it's a solved problem
the shoddy factory I set up 50 hours ago is still churning along fine, and I'm confident it will go for another 50. Once it's set up then there's no hassle
Anonymous No.534750519 >>534750845 >>534750873
>>534750112
I think that is where I am getting now. I am ramping up my gleba factory for shooting rockets into space. Then I gotta get the science packs, get them off world and then back to nauvis to actually do the research. I imagine you shouldn't be doing research on planet besides nauvis. So I gotta ship fucking spoiling science packs back to nauvis for gleba research. Probably gotta put in a lot of exception handling for my factory on nauvis too. Like what if a science pack spoils and bricks a conveyor lane or something. LOVELY!!! All part of the fun though I guess.
Anonymous No.534750845
>>534750519
>I imagine you shouldn't be doing research on planet besides nauvis. So I gotta ship fucking spoiling science packs back to nauvis for gleba research. Probably gotta put in a lot of exception handling for my factory on nauvis too. Like what if a science pack spoils and bricks a conveyor lane or something.
The good news is you'll need to redo your labs once you get biolabs anyways, so you don't need to retrofit into your existing setup.
Anonymous No.534750873 >>534751319
>>534750519
on my first playthrough I was so spooked by the spoiling science that I set up science on gleba
I lost my ship shortly after disembarking and I had nothing with me, and not enough infrastructure on nauvis to make another so transporting it was out
it worked but I haven't done that since, but I've also never stooped to the level of importing silo ingredients and rocket parts
Anonymous No.534751069 >>534751162
>>534750175
Couldn't you say that about anything and everything in this game though? "Once its set up, there is no problem."
Anonymous No.534751162
>>534751069
indeed, then your options are expansion or optimising
that's the rabbit hole
Anonymous No.534751319
>>534750873
This is how I am going to approach every planet honestly. I want to land on a new planet and have basically nothing but my guns and some shit ammo. Its how I landed on gleba and I can't get back to Nauvis until I build rocket infrastructure on Gleba. Doing it this way because I want to understand every planet intimately.
Anonymous No.534754165 >>534755528 >>534757972 >>534780382
Blue chips are real?
Anonymous No.534754913
>>534748515
Very yes. Imo Biochambers are the least exciting of the 3 planet buildings. They're still excellent especially for oil cracking but it's hard to compete against infinite free metals, or the effective combined 500% productivity on Tier 3 module production, for example.
Gleba has a ton of kickass technologies though. Stack inserters are insane. It's where you research Prod3 modules. And biolabs are a literal free 2x SPM.
Anonymous No.534755528
>>534754165
Green chips too
Anonymous No.534757972
>>534754165
Bro, your snacks?
Anonymous No.534759787
https://www.youtube.com/watch?v=Ba2iqBpDh88
Anonymous No.534761858
>>534731221
...That actually would be useful for my bases.
That's an amazing thought. I should've considered this.
Anonymous No.534763320 >>534764235 >>534764410
when the engineer is making a thruster by hand, can't he just flip the fuel types on one side?
Anonymous No.534764235
>>534763320
He is incredibly autistic and it feels wrong for him to do it any other way
Anonymous No.534764264 >>534769024
Anonymous No.534764410
>>534763320
obviously not
the mechanism is bound by the laws of physics, as is everything
Anonymous No.534765901 >>534833839
>>534744621
They host information for a set amount of time, or they provide a definite time value for use in the network.
Anonymous No.534769024 >>534769150
>>534764264
Wow so cool his entire thigh turned into a train car. What a feat of engineering.
Anonymous No.534769150 >>534769281 >>534773712
>>534769024
Bro, are you not a transformer?
Anonymous No.534769281
>>534769150
Sadly, no.
Anonymous No.534772838
I still feel sad about StarMade's death.
There were such big plans.
Anonymous No.534773712 >>534773739
>>534769150
wait, is THAT what trans stands for?
holy shit guys, ive been telling hippopotamus prime to kill himself all these years?
Anonymous No.534773739
>>534773712
kek
Anonymous No.534776206 >>534776285 >>534776917 >>534780310 >>534788868
>>>/v/717806861
It's too late. I was having fun until I had to be brought back down to reality. Yes, I am a retarded fucking loser who sucks at this game just like I suck at life. I use video games as a surrogate activity to fill up my limitless free time and I'm not even good at them.
Anonymous No.534776285 >>534779317
>>534776206
Sucks to be you, I'm perfect at everything I do and the most handsome, intelligent and humble man on the planet
Can't relate
Anonymous No.534776917
>>534776206
I don't think anyone asked, buddy. Door's that way.
Anonymous No.534779317 >>534779617
>>534776285
dosh?
Anonymous No.534779617 >>534785234
>>534779317
No, Dosh is a retard that thinks roguelikes are good and cannot fathom the concept of standalone titles in a series
Anonymous No.534780310
>>534776206
you ok bro? take your meds
Anonymous No.534780382 >>534780467
>>534754165
>noooo you can't sell chips to them!
>nvm you can now
Gotta be a backdoor right?
Anonymous No.534780467
>>534780382
It's called a "bribe", anon. Or maybe "government extortion", depending on who is it that came up with the idea.
Anonymous No.534782516
>>534748636
yes, it means you are a lazy bastard that hates puzzles and should be playing satisfactory instead
Anonymous No.534784135 >>534788526
do you produce Overgrowth yumako soil on nauvis or gleba?
Anonymous No.534785234 >>534785292
>>534779617
>that thinks roguelikes are good
I'm afraid that's what peak intelligence does to a man. We should all be sorry for the burden he has to carry.
Anonymous No.534785292 >>534808952
>>534785234
>roll the slots until you win
Wow it's just like battle garegga, one of the worst designed videogames ever made!
roguelikes and shmups truly are the retards genre
Anonymous No.534785449
Too, too heavy.
Anonymous No.534785996
I'm just gonna say it
I think My Heart Will Go On is a good song
Anonymous No.534786121 >>534786202
This is why you fags need to bump the minecraft general on page 10, all the retards get here
Anonymous No.534786202
>>534786121
LET'S GET RETARDED IN HERE https://www.youtube.com/watch?v=LrkEc2V3mO4
Anonymous No.534788074 >>534788254 >>534791974 >>534792106 >>534890786
what's your opinion on fulgora demolishers?
Anonymous No.534788254 >>534792106
>>534788074
was fulgora originally sand instead of oil?
Anonymous No.534788264
Do we fw(fuck with) Oddsparks here
Anonymous No.534788526 >>534789124
>>534784135
You should be producing it on Gleba. If you don't, stop playing Factorio.
Anonymous No.534788868
>>534776206
That's tough. Only sexually active people are good at Factorio. When virgies play they tend to take double the playtime to do basic shit. Maybe stick to a game more your speed like Runescape or some shit KEK.
Anonymous No.534789124
>>534788526
why?
Anonymous No.534789571 >>534828189
I went from not having enough coke to being bottlenecked on coke this shit feels like balancing 50 boxes on top of each other
Anonymous No.534791974 >>534792162
>>534788074
I don't even understand the concept behind a demolisher on fulgora.
Anonymous No.534792106
>>534788074
wonder how far indev the demolishers were before the change. like was the territory system a thing already or were they originally a more standard enemy?
>>534788254
it still is sand on the islands
Anonymous No.534792162 >>534792203
>>534791974
You don't understand how giant worms on a desert planet may remind people off dune?
Anonymous No.534792203 >>534792405
>>534792162
>desert planet
Fulgora is literally an oil ocean with pockets of land.
Anonymous No.534792405 >>534792536
>>534792203
If only oil and sand were somehow often associated with each other.
Anonymous No.534792536 >>534792647 >>534792740
>>534792405
Yes, if only liquids and solids were the same thing.

Fulgora has scrap and ruins. It makes absolutely no sense to have worms swimming around in an oil ocean.
Anonymous No.534792647 >>534792684
>>534792536
Cope and seethe my friend
Anonymous No.534792684 >>534792803
>>534792647
Whatever floats your worm.
Anonymous No.534792740 >>534792890
>>534792536
>it makes no sense to have worms swimming around in a dense soup of organic compounds
>let them eat lava instead
Anonymous No.534792803
>>534792684
well... oil is pretty dense, I think that could float it.
now I want pools of liquid mercury on 'anus
Anonymous No.534792890 >>534793149
>>534792740
makes perfect sense to have a tungsten-based life form swimming in lava in a barren landscape where they're the only thing alive that evolved there
makes no sense to have giant worms swimming in an abandoned planet of heavy oil
had it been a sandy planet with oil patches, yes
and it would have been more dune like
Anonymous No.534792987
so that agro smog cloud that slows you down was a holdover from battling big worms in oil
Anonymous No.534793149
>>534792890
You are really digging yourself deeper with this retardation
Anonymous No.534796716 >>534796863 >>534797006 >>534797178 >>534829385 >>534829635 >>534829637
E Z
I see py1 unlocks rail, do I go with cybersyn or LTN? I was thinking vanilla but I will need a lot of control over priority which is kinda bad at it
Anonymous No.534796863 >>534796913 >>534797178
>>534796716
is that a public server or did you do all that
Anonymous No.534796913
>>534796863
it's solo
Anonymous No.534797006 >>534797296
>>534796716
>I see py1 unlocks rail, do I go with cybersyn or LTN
redundant with interrupts.
Anonymous No.534797178 >>534797296
>>534796716
Use caravans they are pretty based

>>534796863
Server is bit further than that, were at the stage where were about to assemble the 5th science soon (at least we were yesterday), difficult day at work so haven't been able to log in today yet.
Anonymous No.534797296 >>534797392 >>534797885 >>534800908 >>534801927
>>534797006
see, I was thinking that, the problem is py is a spider's web of recipe alternatives, so I need priorities on both producers and consumers
doing an interrupt push system every producer has to share a name, so I don't have an easy way to check priorities for all the producers of something
>>534797178
I like trains tho, do caravans have priority?
Anonymous No.534797392 >>534797445 >>534797464
>>534797296
I don't know what you mean by priority in this context. Try them out they are pretty nice.
You can always put a priority splitter to do priority.
Anonymous No.534797445
>>534797392
like train stations have priority
Anonymous No.534797464
>>534797392
train stops can have priorities.
Anonymous No.534797885 >>534798417
>>534797296
why would you need priority on producers? just build more trains
Anonymous No.534798417 >>534798724
>>534797885
it's not about trains it's about recipes
Anonymous No.534798724 >>534804290
>>534798417
wdym
sorry, never played py
Anonymous No.534800908 >>534804405
>>534797296
You could do central buffering stations redistributing an item according to whatever priority you need.
Like this
>producer A pickup -> buffer [item] A dropoff \
>producer B pickup -> buffer [item] B dropoff |- priority splitter -> [item] pickup
>producer C pickup -> buffer [item] C dropoff /
Same thing for the output side if you want to prioritize certain destinations.
Anonymous No.534801484 >>534803863
>>534547010
>Big fan
>200+ hours each
so basically you just installed the game then, i like the enthusiasm though
Anonymous No.534801927
>>534797296
>so I don't have an easy way to check priorities for all the producers of something
make stop [itemname], limit 0, see which trains have this stop in their schedule
but then it doesn't show you their priorities, and it only works if the trains are full, and is sort of shit
still much preferrable to LTN/cybersyn imo
Anonymous No.534803863 >>534803954 >>534812530
>>534801484
In reality I understated my hours (260 in dyson sphere, 315 in factorio) but also I don't really understand how going "wow you haven't got a trillion years in the game I PERSONALLY do? get lost kid" is fruitful to any conversation. In short; Get over yourself.
>>534604082
Fucking awe inspiring.
Anonymous No.534803954 >>534804029
>>534803863
ok baby
Anonymous No.534804029
>>534803954
Did cry, am sobbing, shall shit myself in rage. You bully.
Anonymous No.534804290 >>534805093
>>534798724
two example scenarios
I turn A into B, there is an alternative recipe that takes an extra C but gives you more B per each A. A is somewhat expensive so I want to minimize it's usage, but C is not something I can reliably make, I get more or less of it based on a ton of other factors. So with train priority I build both A->B and A+C->B and set provider priority on the second one higher not to waste As.
I turn A into B with a byproduct C, the byproduct can be made cheaper with another process, and is too valuable to be voided unless necessary. I don't want to bottleneck B production because of C, so the train station providing C from the A->B+C process should have a higher priority than the other way to make C.

This actually gave me an idea for a coop-competetive hybrid mode - Marketorio. Basically, players have money, and they can create businesses which automatically buy and sell stuff. Money is created when researching and removed when buying land. So for example an early burner coal mine sells each coal for 1, but ideally you'd have it buy any other fuel which is dense enough but cheaper per MJ that the coal it sells. Iron smelter sells iron plates, but buys ores and fuel. You can set minimum sale price, maximum buy price etc. There is no voiding or stockpiling, if you make something you HAVE to sell it. The players compete to make the most profitable businesses. Admittedly, I think this will only really work with something as complex as py where there are many, many way to get the same thing.
Anonymous No.534804405
>>534800908
at that point I might as well do regular trains
Anonymous No.534805093 >>534841442
>>534804290
then changing the priority of individual stations would solve your problem, right? changing the priority of a particular station does not change the priority of all stations with that name
or are you saying it's not easy to manage priorities like that?
Anonymous No.534806606 >>534806773 >>534813870
I usually don't play these types of games but I got addicted to shapez
That is all
Anonymous No.534806773 >>534813870
>>534806606
shapez sucks
Anonymous No.534808952
>>534785292
just like a factorio run then, did you get lucky with ore locations? or biter spawns? did you get fucked over by ALL your oil spawning in the water, so you need to travel 4 screens away to find any?
rng based.
also, the RNG elements like, the LEAST important part of a games thats like rogue, the important part is learning the tricks, so when you get fucked by rng, you know how to work around it, and when you're blessed by RNG you know how to capitalize on it.
Anonymous No.534812530
>>534803863
It takes at least a thousand hours to learn Factorio. Boasting anything less is foolish.
Anonymous No.534812652 >>534812804 >>534814385 >>534822225
there is no inherent value in replaying Factorio once you beat it once
Anonymous No.534812804
>>534812652
ok but you didn't beat the game
Anonymous No.534813870
>>534806606
>>534806773
nvm got bored of it
Anonymous No.534814385 >>534814827
>>534812652
what do you mean by 'beat'
Anonymous No.534814827 >>534824304
>>534814385
when you see pic related
Anonymous No.534818467 >>534819948 >>534851086
>Start wondering what it would take to make a "true" one million spm megabase, before using the promethium research tech, just module and lab productivity.
>For most techs, you need to make 250 kspm because the labs have a 4x productivity multiplier.
>This is 1260+ legendary science assemblers, just for Nauvis, all legendary beacons and modules
>1125 legendary labs
>If you're aiming for research productivity after that, then you need double the labs because fuck you
Holy fuck, I guess you really need the research productivity for that 1million spm.
Anonymous No.534819948 >>534850450
>>534818467
eSPM is all that matters though, and that doesn't grow with research productivity
Anonymous No.534822225
Amusing
>>534812652
>doesn't want to try new factory designs
>doesn't want to try deathworld
>doesn't want to try overhaul mods
This anon is NGMI
Anonymous No.534824304
>>534814827
that's like the early mid-game
Anonymous No.534826663 >>534827857
Era One looks sick. It's kind of funny watching people try it and clearly having no idea on how to design a ship and just floating over a bit box
Anonymous No.534827857 >>534827937
>>534826663
>30 bucks
>no multiplayer
>no maps
>no missions

Early access space games are cursed. Just look at Nebulous fleet command.
Anonymous No.534827937 >>534831130
>>534827857
I mean it's clearly just an early access sandbox. the big issue is it's made in unity and already having performance issues
Anonymous No.534828189
>>534789571
just decide what a build is supposed to produce and be prepared to throw absolutely else in the grinder if you need to
Anonymous No.534828465 >>534860409
Chief.... we crashed again on the server. This time I don't think I was even doing anything so I don't take the responsibility for this!
Anonymous No.534828857 >>534830115
Alright, new manufacture for construction stuff done
Anonymous No.534829385
>>534796716
I haven't used LTN, only Cybersyn. It took me a while to really understand how to work with it, but it allows you to make cursed multi-use stations that can receive or deliver like 6 different types of items in the same stop, which was really neat for stuff production blocks that work with a bunch of different low volume things with needing to take a ton of space just for stations. Make sure to enable the experimental management interface and use the Cybersyn Constant Combinator mod.
Anonymous No.534829635 >>534848449
>>534796716
I haven't used LTN, only Cybersyn. It took me a while to really understand how to work with it, but it allows you to make cursed multi-use stations that can receive or deliver like 6 different types of items in the same stop, which was really neat for production blocks that work with a bunch of different low volume things without needing to take a ton of space just for stations. Make sure to enable the experimental management interface and use the Cybersyn Constant Combinator mod.
Anonymous No.534829637
>>534796716
I don't think you should use LTN or Cybersyn now that vanilla trains are powerful enough.
You have caravans for stuff that you would need mixed stations for anyways.
Anonymous No.534830115
>>534828857
also upped a little the oil cycle
Anonymous No.534831130 >>534831385 >>534848247
>>534827937
as a homeworld fan I waited 21 years for a sequel just for some random cunt to hijack the game to turn it into her personal self insert fanfiction
i will happily support the complex team in this
Anonymous No.534831385 >>534840986 >>534847540 >>534847945
>>534831130
What the fuck happened?
Anonymous No.534833070 >>534833393 >>534833640 >>534841161
How is Captain of Industry, worth getting now?
Basically I 100% know that I will get it and I want to try it now but do you guy think it's better to wait for 1.0 if I can?
Anonymous No.534833393
>>534833070
Just get it now or wait for sth like autumn/winter sale, devs these days like to increase the price on 1.0 releases
Anonymous No.534833471 >>534833990 >>534835179 >>534841342
I like exhausting patches, and when it gets close to being done I juice it hard.
Anonymous No.534833640
>>534833070
I would purchase it when I want to play it.
Anonymous No.534833839
>>534744621
This answer >>534765901 means nothing to me. A clock just counts: 1 2 3 4 5 6 ...
Suddenly i'm able to trigger an action upon the clock reaching 2 or any of its numbers, spawning logic out of nothing. A clock is the first layer of order. A clock counts without purpose.
Say B when clock reads 1, say E when clock reads 4, say N when clock reads 8, say I and S when 9 then 10.
>.B..E...NIS
Order from chaos, the system arises. It begins.
Anonymous No.534833990
>>534833471
wooo look at him go
Anonymous No.534835179 >>534835414 >>534851174
>>534833471
The secret technique for exhausting patches is to mine them like this
EƎ
instead of just
E
That way the miners in the center where the patch is thickest work the most, especially when there's not enough demand to keep the belts moving 100% of the time
Anonymous No.534835414
>>534835179
I normally just deconstruct the miners that are exhausted and then build beacons around them when they get low
Anonymous No.534836728
are the stationeers still alive? how's your station doing?
Anonymous No.534840378 >>534911237 >>534912584
I put my spoilage burners on nauvis next to my reactor to get some free power, but I've realized the bots taking the spoilage there probably costs more power than it creates.
Anonymous No.534840986
>>534831385
The same thing that happened everywhere else in the AAA-industry: woke snowflakes overprojecting their personal worldviews.
Anonymous No.534841161
>>534833070
Price will likely go up again for 1.0 release.
If you know you'll get it eventually anyway - might as well get it now and park it if you don't find the current level of polish and content acceptable enough yet.
Anonymous No.534841342
>>534833471
It's like getting that last stuck bit of toothpaste out of the tube, isn't it?
Anonymous No.534841442
>>534805093
yea, the problem is managing it
although now that I think about it with push-based logistics if you have two trains loaded from stations providing X with different priorities, the station priority doesn't really matter
Anonymous No.534847540 >>534847909 >>534848116 >>534848685 >>534849745 >>534853709 >>534857620
>>534831385
Anonymous No.534847909 >>534847994 >>534848242
>>534847540
they managed to make me cringe at my fetish
truly impressive
Anonymous No.534847945
>>534831385
check mandalore's review if you're actually interested
Anonymous No.534847994
>>534847909
Yes, however, ass.
Anonymous No.534848116 >>534848247
>>534847540
Well G thanks.
Anonymous No.534848242
>>534847909
>they managed to make me cringe at my fetish
That's pretty easy.
A lot of people would cringe at your fetish.
Anonymous No.534848247 >>534849745
>>534831130
That's fair. Still going to wait a year+ to see how it ends up developing. I love space RTS and enjoyed complex back when I tried it.
>>534848116
np anon.
Anonymous No.534848449 >>534848582
>>534829635
I used LTN and a dipped into cybersyn on serb, I guess I will try it again to see how it compares
we need a a third one that can actually do the multi-stop / offset loading where the train goes to a station then it can go a lil bit further to load the train, then a lil more and so on, like in CoI I don't know what the proper terminology is
Anonymous No.534848582 >>534848962
>>534848449
Like, loading one wagon at a time to make the stop smaller?
Anonymous No.534848685
>>534847540
>clever girl
Anonymous No.534848962
>>534848582
yea, or more, but less than the entire train
or loading only some of the wagons, maybe with automatic multi-cargo, so it can go to one station to pick up A in wagon 1, another for B in wagon 2, same for C, then go to onload to a single station (though I guess that could block so not as good)
Anonymous No.534849745
>>534848247
>>534847540
Wow this looks terrible.
Anonymous No.534850450 >>534852561
>>534819948
Wait, huh, research productivity isn't factored into eSPM? Can someone else confirm this? I've never done promethium science but I was planning to try to scale up into a mini-megabase in my latest playthrough.
Anonymous No.534851086
>>534818467
>1 million spm
that sounds moronic so it fits
Anonymous No.534851174 >>534851256
>>534835179
That's a great bit of advice actually. I was thinking of futzing around with the new circuit options that allow you to read the amount of ore under a miner to try to prioritize it so that the richest miners always get prioritized, but this is much simpler and seems like it would work well, I'll have to try to remember to use this.
Anonymous No.534851256 >>534851424
>>534851174
or you know, get big mining drills from vulcanus.
Anonymous No.534851424
>>534851256
I already have. But early games still exist, and I'm running on a science multiplier so running out on a patch is still a thing that will happen to me.
Anonymous No.534851476
2.1 when?
Anonymous No.534852561
>>534850450
I misspoke - I meant all that matters is real SPM, not eSPM.
Anonymous No.534853709 >>534856303 >>534856576 >>534907925
>>534847540
i don't get giantess fetish. probably because 99% of giant porn is also vore and vore is way down at the bottom of fetish lists along with guro, scat, and podophilia.
Anonymous No.534854421 >>534855610 >>534858458
>>534570871
Don't see the point of all that productivity, is calcite too precious for you?
Anonymous No.534854619
>>534582183
Don't forget to make them all legendary quality.
Anonymous No.534855065
>>534650360
Still not sure how py is supposed to work. I've gone from hand-delivering stuff to caravan-delivering stuff, which only feels like delaying the problem. And I'm somehow on the third science pack already.
Anonymous No.534855365 >>534863780
Stationeers up:
N: Green /egg/s and rum
P: Corneroids

>120s timer
Anonymous No.534855610 >>534855994 >>534856023
>>534854421
This is nauvis
Anonymous No.534855994 >>534856269
>>534855610
.. and?
you get infinite calcite from a space platform
Anonymous No.534856023
>>534855610
I mean, rocket fuel is free.
Anonymous No.534856269
>>534855994
The metals still take ore though, it's not actually free like on vulcanus.
Anonymous No.534856303
>>534853709
I don't either but I'll take this opportunity to post these videos so you shall be cursed with the knowledge.
https://youtu.be/b71WtE0DIss?t=496
https://youtu.be/hHxyBC5sJE8?t=398
Anonymous No.534856576
>>534853709
I never understood it until I read Aposimz and Ajate showed up. I now have maybe a tiny bit of an understanding and that's as far as I will ever get
Anonymous No.534857620 >>534860368
>>534847540
>villain goes blah blah blah ebil speech
>protag does an angry face and scales up to the villain's size
>villain pixar smirks and says "clever girl"
what? is this a fever dream? what were they thinking? what's clever about growing to twice your size?
forget about fetish bullshit, this scene is baffling on a fundamental level.
Anonymous No.534858274 >>534858421 >>534859316
so i have an isolated logistic network on fulgora far away and i want to send it to the main base without using bots (so i don't get alerts of bots dying all the time). how can i do that? all i came up with is sending it via rocket to nauvis and then back to fulgora using another ship, but it feels slightly retarded
Anonymous No.534858421 >>534858895
>>534858274
You could use a train
Otherwise you could use a rocket to send it to a platform, and have your main base requesting whatever you're sending.
Anonymous No.534858458 >>534859290
>>534854421
are prod modules too precious to you?
Anonymous No.534858895
>>534858421
>Otherwise you could use a rocket to send it to a platform, and have your main base requesting whatever you're sending.
but it won't drop it since you have a request for it on the ship
if it were like that it'd generate an infinite loop
Anonymous No.534859290 >>534859749
>>534858458
Electricity is. And lack of pollution, though I was told it doesn't matter much for evolution.
Anonymous No.534859316 >>534859445
>>534858274
Send what?
Requests of anything from the network?
Anonymous No.534859445 >>534859575
>>534859316
send some products i mean
Anonymous No.534859575 >>534860120
>>534859445
If the products are predetermined, just use trains.
Anonymous No.534859749 >>534860754
>>534859290
electricity is the free-est thing in the game
and what do you mean pollution doesn't affect evolution? lmao
Anonymous No.534859994
>realized halfway through my first flight to aquilo that I hadn't really researched any explosives damage
whoops, thankfully it autosaves.
Anonymous No.534860120
>>534859575
i just want to send some legendary concrete i get as a byproduct so it's pretty low volume
i also want to copy paste that factory a bunch of times on random patches, so having an entire rail network for a trickle of concrete doesn't seem ideal
Anonymous No.534860368 >>534860509
>>534857620
You are wrong, the intent of this scene is very clear and not baffling at all. It just didn't come out right. Stop pretending to be retarded.
Anonymous No.534860409
>>534828465
i didn't know it had even gone back up since yesterday
what is going on with rate calc
Anonymous No.534860509 >>534860767
>>534860368
What did Imogen do that was clever?
Anonymous No.534860617
I want /v/ to stay. Welcome friends.
Anonymous No.534860754 >>534861064
>>534859749
Supposedly its effect is almost negligible compared to killing bases and time passing.
Anonymous No.534860767
>>534860509
She learned how to manipulate the mindspace. Did you see the recent movie Dredd? It's like that dick sucking scene.
Anonymous No.534861064 >>534861919
>>534860754
/evolution says my current evolution is 93% thanks to pollution, 5% to killing spawners, and 2% to time
Anonymous No.534861919
>>534861064
Damn, I can't believe an anonymous person lied to me online.
Anonymous No.534861932 >>534913148
>He doesn't afk behind walls for 200 hours before pushing out with turrets
Anonymous No.534862429 >>534865819
I play with biters disabled.
Anonymous No.534863780
>>534855365
something happened and at least one of you was dropped, restarting

make sure you restart your game or you may have issues
>>stationeering
Anonymous No.534865819 >>534865967
>>534862429
Anonymous No.534865967
>>534865819
CLANG
Anonymous No.534866956 >>534875969
never seen this before, some of my tile textures broke. I first noticed it with the lava while on vulcanus, but it's not that noticeable on a still screenshot. You can easily see it in the gleba tiles.
Anonymous No.534869309 >>534869827 >>534869830
https://mods.factorio.com/mod/murder-snail
Anonymous No.534869827
>>534869309
Goes well with this
https://mods.factorio.com/mod/spontaneous-combustion
Anonymous No.534869830 >>534870060 >>534871660 >>534878438
>>534869309
>created 20 hours ago
>downloaded by: 0 users
fuck off and shill your maymay mod elsewhere.
Anonymous No.534870060
>>534869830
idort
Anonymous No.534871660
>>534869830
what's a good name for this guy, mod authorship shizo doesn't have a good ring to it.
Anonymous No.534875969
>>534866956
Do your space platforms look all ugly and repeating too? The game activates a memory saving mode if it detects your GPU doesn't have enough VRAM. There was a bug fixed with that recently but I think it only affected the Steam Deck.
Anonymous No.534876629
Tonight on stationeering
>a 3rd person rejoins
>cacao blooms
>a mysterious green and purple rocket emerges
>https://www.youtube.com/watch?v=zo5l-1r8OMo
>we lose 5 minutes because I dumped volatiles in while waste was hot
Anonymous No.534878438 >>534881098
>K2
>build 3.2GW repeatable nuclear setup
>decide to stress test it
>past 14 boilers the heat pipes can never heat up to make the boilers work at full capacity, and in fact lose heat instead if preheated
>permanently stuck at 137/250 steam output
Weird. This means nuclear reactors are capped at 3GW? I could make a shorter heat pipe line and see what happens

>>534869830
>>downloaded by: 0 users
That doesn't update with every download, only on a daily basis. The metrics tab shows the download count in real time however
Anonymous No.534879657
>playing Spage after not playing Factorio for a few months
>getting my first platform ready
>all of this stuff I still want to do on Nauvis before going to Vulcanus to get more cheap material
I guess its my fault for making a relatively large barge first
Anonymous No.534881098 >>534883084
>>534878438
>past 14 boilers the heat pipes can never heat up to make the boilers work at full capacity, and in fact lose heat instead if preheated
>permanently stuck at 137/250 steam output
Last time I played K2, it used old steam/water conversions or something so you might be capped on water throughput.
Otherwise make sure you're actually getting the neighbor bonus
Anonymous No.534881881 >>534882291 >>534882663 >>534883007 >>534887346 >>534894157 >>534908078
This is the kind of dumb retarded shit I build and it's pushing the absolute limits of my brainpower. Do I have any chance of ever building a rocket? It's the only thing I want to do but I fear I need to accept the fact that I'm too much of a drooling retard.
Anonymous No.534882291 >>534882928
>>534881881
You can do it!
You should hit alt before taking a screenshot though, it helps other people visualize exactly what is what.
Anonymous No.534882663
>>534881881
I stopped playing when I got demoralized at how much faster people are than me.
Anonymous No.534882928
>>534882291
Yeah that was an old screenshot, I'll take another one when I get on later and show my most updated retard creation
Anonymous No.534883007
>>534881881
It isnt retarded if it works
Anonymous No.534883084 >>534883429 >>534885508 >>534885950
>>534881098
It was in fact a heat pipe issue. Maybe there's a limit on how much heat can a single heat pipe line conduct?
Pic related, the setup on the left can't reach full capacity, but the one on the right can
Anonymous No.534883429
>>534883084
As a sidenote, left makes 5.9GW and right 6.4GW
Anonymous No.534885478 >>534900000
I went to Vulcanus first and plan to go to Fulgora next, how overkill would it be if I brought 20 big mining drills and 5 foundries to kickstart my production?
Anonymous No.534885508 >>534890160 >>534900519
>>534883084
I think I see your issue. I'm 99% sure that the heat from a reactor doesn't distribute unless it is directly touching a heat pipe. I usually have a full ring of heat pipes around all reactors for this reason.
Anonymous No.534885950 >>534890160
>>534883084
on the left hand side, only half your reactors are touching heat pipes. on the left hand side, each of them is touching one. i would bet that's the problem
Anonymous No.534886713
I've been waiting for Rampant to update to play Factorio and noticed "Rampant, fixed". I remember the original mod author had other mods that let you make AI tanks that followed you around and cool stuff like that. Can I still do that or all the fun mods are still outdated?
Anonymous No.534887097 >>534948914 >>534949881 >>534950915
what's going on with Space Engineers? why are they making another one? i already paid for this game, why can't they just work on making the first one better.
feels like fucking robbery they expect me to buy THE SAME GAME after i already bought a shitload of DLC. someone tell me Keen Software House is not fucking me.
Anonymous No.534887346
>>534881881
anon you just need to divide the work into small units. do this little bit then that little bit until it's all done.
if you feel like the biters are buggin you turn them off until you wrap your head around the ideas.
also, main bus, shit will save you from spaghetti chaos.
Anonymous No.534890160 >>534890642 >>534900519 >>534909781
>>534885508
>>534885950
Thanks, I always thought reactors can transfer heat anywhere
I have one more question, does all excess heat from the reactors (999C) transfer to heat pipes without any loss that aren't 999C yet?
Anonymous No.534890642
>>534890160
I honestly have no idea how heat transference works, I was just guessing at the cause
Anonymous No.534890786 >>534910510
>>534788074
Where did this info come from?
Anonymous No.534891653 >>534892534 >>534892631 >>534910635
>feel stupid when I play factorio
>watch some videos, omg they're so long and everyone sounds like an aspie.
>does anyone normal play this game
>copy paste some powerful blueprints from some aspies video
>now i don't want to play because i didn't do anything i just copy pasted
what do?
Anonymous No.534892534
>>534891653
Just accept being stupid, it worked for me.
Anonymous No.534892631 >>534892995
>>534891653
start over
just take your time
keep in mind it'll take at least hundreds of hours to reach their level of efficiency
but it's the journey, not the destination
Anonymous No.534892995 >>534894472 >>534894523
>>534892631
if you could give me one link or resource to learn the game what would it be?
EGG No.534892996 >>534893163 >>534893212 >>534901180
EGG
Anonymous No.534893108 >>534908645 >>534910030 >>534912447 >>534913972 >>534918664 >>534931680
well it works but it burns though way more fruit than I anticipated
I gotta renovate gleba, I finally have a reason to make overgrowth and harvest huge trains of fruit from massive sprawling fields
Anonymous No.534893163
>>534892996
the wetness and dripping is lewd
Anonymous No.534893212
>>534892996
>goreposting

I guess it is working.
Anonymous No.534893504 >>534893836 >>534893861 >>534906182 >>534917973
Does electricity produce it's own signal like temperature? Or do I need to use accumulator the old way?
Anonymous No.534893836 >>534894764
>>534893504
why would you want to use signals on an offshore pump? water is unlimited and steam engines/turbines never consume more steam than they need to in order to meet the current power consumption of the network
Anonymous No.534893861
>>534893504
>loli station
>uncommon steam engines
>vulcanus tech in quickbar
Anonymous No.534894157
>>534881881
Embrace the spaghetti anon, if I can manage to launch the rocket with my ungodly mess of a base I'm sure you can.
Sometimes with factorio the most important thing is to never let perfection be the enemy of good, just start building and if it doesn't work out patch some stuff or just start building in another direction, you've got limitless space and essentially limitless resources in the end.
Anonymous No.534894472
>>534892995
go to youtube and learn how to set up a main bus
Anonymous No.534894523
>>534892995
Trial and error
Anonymous No.534894563 >>534895145 >>534897540
If people ate, shat, fucked, and pissed out of one hole would it be the main bussy?
Anonymous No.534894764
>>534893836
I have nuclear, I want to leave the old burners for a backup power supply.
Anonymous No.534895145 >>534900702
>>534894563
it'd be a cloaca
Anonymous No.534897540
>>534894563
bus has an in direction and an out direction
so you'd need one hole for
>inhaling
>eating
>drinking
>(if female) receiving semen
and one hole for
>exhaling
>shitting
>pissing
>(if male) expelling semen
>(if female) giving birth
Anonymous No.534899941
>humans dont have two holes with air constantly going into one and exhausting out the other
Anonymous No.534900000
>>534885478
overkill? You might as well bring more. (that should actually be more than enough to start with)
Anonymous No.534900519
>>534890160
No, you lose 1Β°C of maximum capacity per pipe. I don't know if that actually matters in any real design that's not trying to do long distance heat transfer.
>>534885508
They do distribute, just evidently not at a fast enough rate for that design. You can use idle reactors as a "heat tank". (This was the case in 1.1 but afaik 2.0 didn't change heat mechanics at all.)
Anonymous No.534900669 >>534900921
*Battlecruiser Operationals in Russian*
Anonymous No.534900702 >>534903740
>>534895145
>birds eat with their cloaca
Anonymous No.534900921
>>534900669
Cool
Anonymous No.534901180
>>534892996
the single blue circuit assembler i built to make personal equipment on nauvis carrying me through vulcanus AND fulgora.
Anonymous No.534903740 >>534904957
>>534900702
what happened to all his hairs???
Anonymous No.534903769 >>534904007 >>534906651
I fear I'm too stupid to have a hyper fixation. Every time I start up a factory game I get forty minutes in before realizing I have no idea what I'm doing and then close it again.
Anonymous No.534904007 >>534904770
>>534903769
Just a mindset. Break problems down. Apply this everywhere.

Look at the ultimate goal: what do you need to do that? What do you need to do those things? Repeat until you get to what you can do.
Anonymous No.534904770
>>534904007
That's really good advice. Thanks anon.
Anonymous No.534904957
>>534903740
Total bussy inversion, his bird hair did not survive.
Anonymous No.534906182 >>534906606
>>534893504
*its
Anonymous No.534906606
>>534906182
DOK-TOR EGG-MAN'S
FACTORY CIR-CUS-S-S!
You made me hear that music.
Now I'm making YOU hear it too!
Anonymous No.534906651
>>534903769
Fear is the mindkiller, anon. You're not having fun because you're worried about not "performing properly", which in turns stops you from entering a state of flow where you continuously learn and progress at your own pace.
Anonymous No.534907925 >>534908498
>>534853709
fetishes are dumb and weird and nobody will "get" them unless they have them but I can suppose bigger women give better hugs and have bigger everything which is something I can look forward to in a woman
just don't let her get as big as a building
Anonymous No.534908078
>>534881881
Even a chimp can build a rocket. Especially in space age.
Anonymous No.534908498 >>534908830
>>534907925
I don't have this fetish either and don't get off to it, but I can accept and understand it. What I truly cannot comprehend is that subgenre of it that focus on giant girls accidentally demolishing entire cities and murdering countless. Just, why??
Anonymous No.534908645
>>534893108
>making nutrients and plastic on vulcanus
what the absolute fuck are you doing my man.
Anonymous No.534908830
>>534908498
>but I can accept and understand it
because you accept and understand it but you will never *get* it
Anonymous No.534909718 >>534909806
>>534535227
>nuclear on vulcanus
fucking bleak
Anonymous No.534909781
>>534890160
heat transfer is lossless, but it will get voided when generated where there is no "space" store, ie if you are at 999C you are wasting heat
Anonymous No.534909806
>>534909718
It is incredibly retarded, yes.
Anonymous No.534909834
>>534538404
you are a retard
go play 0.34 or something
Anonymous No.534910030 >>534911941
>>534893108
dont belt shit with fast spoilage beyond what's absolutely necessary
Anonymous No.534910510
>>534890786
the official wiki
where did they get it? i think they mentioned it in an fff
Anonymous No.534910635
>>534891653
don't copy paste blueprints
Anonymous No.534910768
>>534700502
yeah, at this point I've taken mine apart like 3 times, the only problem is the nigger way they put the screws under the slide pads, so you need to reapply adhesive eventually
Anonymous No.534910872 >>534910989
>>534743815
realistic reactors is pretty funny since you can run your reactors to such a point that any drop in electricity demand will cause a meltdown
Anonymous No.534910989 >>534911817
>>534910872
They don't work that way anymore.
In fact, they're just like vanilla right now that they have dedicated reactor rods.
Anonymous No.534911237
>>534840378
spoilage has no fucking fuel value anyway, so there's non point
I just set up a set of 4 machines doing spoil to nutrients inputting from a requester chest with like 5 trillion demand for spoilage
Anonymous No.534911817 >>534911993
>>534910989
what's the fucking point
Anonymous No.534911941 >>534912653 >>534913002
>>534910030
any particular reason why?
Anonymous No.534911993
>>534911817
Yes. I personally hate everything about the 2.0 refractor of RR.
Anonymous No.534912447 >>534912526
>>534893108
>gleba plants on vulcanus
Anonymous No.534912526
>>534912447
I'm likewise baffled.
Anonymous No.534912584 >>534912724
>>534840378
you should recycle it into legendary spoilage for legendary efficiency modules
Anonymous No.534912653 >>534912910
>>534911941
NTA but spoilage is a percentage. The spoil rate for fruits is one hour. The spoil rate for bioflux is two hours. The spoil rate for mash is like a couple minutes. So a fruit could sit on a belt for 5 minutes and lose 5% of its effectiveness. The mash sits on a belt for 5 minutes and loses 100%. The time between mashing the fruit and turning the mash into a product should be as close to 0 as possible to prevent excess spoilage.
Anonymous No.534912724
>>534912584
that might unironically be a good idea.
Anonymous No.534912910 >>534913338
>>534912653
does nearly spolied mash make nearly spoiled rocket fuel?
Anonymous No.534913002
>>534911941
every second of spoilage of yumako mash is equivalent to 20 seconds of spoilage of a yumako
every second of spoilage of jelly is equivalent to 15 seconds of spoilage of jellynut
every second of spoilage of nutrients is equivalent to 24 seconds of spoilage of biofluix
eyeballing it, this belt run is equivalent to 1200 beltsif transporting bioflux
Anonymous No.534913148
>>534861932
get a tank in 16 hours and clear the perimeter
Anonymous No.534913338
>>534912910
mash doesn't make rocket fuel
don't try to get snippy when you can't even get the basics right
Anonymous No.534913972 >>534915374
>>534893108
there's so much wrong in this image I'm getting convinced it's a troll post
Anonymous No.534914859 >>534914946 >>534915464 >>534915546 >>534916692
Can we talk about the exclusive upgrades in Py? Like, all of them.

I just got the Vrauk one and can't wrap my head around it. Option one is removing water barrels from the recipe, but I can see a water pumpjack tech soon which looks like it creates water anywhere. So this seems useless other than saving half a belt around the farm. The second one is productivity at the cost of reduced speed, but almost all the inputs are only made out of water except for native flora so...why would I want to save on those? And the third one is not even a Vrauk upgrade, just an extra chemical recipe turning urea into ammonia. But that seems like the opposite of what you'd want to do, at least at this stage for third science pack and for batteries.
Anonymous No.534914946 >>534915546 >>534916692
>>534914859
Also is there any way to reset an already selected upgrade? I got the better fiber out of wood instead of double wood production, and now there's some kind of reed plant which produces fiber better still.
Anonymous No.534914992 >>534915573 >>534915856 >>534916115 >>534916692
Honest question: Is Py actually, like, competently designed, or is it just a throw everything at the wall and make as many recipes as possible mod that got popular just because it's long and grueling to beat?
Anonymous No.534915374 >>534915508 >>534925715
>>534913972
he just sounds new.
Anonymous No.534915464
>>534914859
>Can we talk about the exclusive upgrades in Py? Like, all of them.
Yes. Start here.
https://github.com/pyanodon/pybugreports/issues/696
Anonymous No.534915508 >>534915798
>>534915374
you sound snippy
Anonymous No.534915546 >>534916692
>>534914946
>>534914859
have you selected any? I only have fastwood forestry upgrade researched, do the recipes get replaced with new ones or can still pick the old ones after unlocking?
Anonymous No.534915573 >>534920601
>>534914992
It's been ~10 years in development and it's gotten objectively better over the years. Lategame sciences are still a slog but nobody actually gets there. It's a very well thought out overhaul.
The only issue is people actively try to find exploits to make the game easier, win it and then make sure to patch them afterwards so no one else can get there.
Anonymous No.534915798 >>534916072
>>534915508
The guy's a moron who doesn't know what he's doing, that's fine by me.
Anonymous No.534915856
>>534914992
I'm not sure what the difference is. Is Fulgora competently designed, or they just picked a random ratio and you scrap everything you don't need until it works?

It's weird in a bunch of places. Almost everything has byproducts and you can either autistically obsess over using them all or just void them. Iron and copper can be produced out of thin air but I have yet to need more that a dozen mining drills for them anyway, the bottleneck is always some byproduct I decided to not void and now is backed up. All the buildings are unnecessarily huge, electric furnace is a 6x6 brick with crafting speed 1, same with assembling machine, and the animal farming ones are...I don't even know, 25 tiles maybe?
Anonymous No.534916072 >>534916152
>>534915798
are you sure you're not just bitter because he rejected your advice on the basis that it's irrelevant to non-perishables?
Anonymous No.534916115
>>534914992
well I'm just at py1, but I like the "throw a gorillion recipes in" aspect, so far the standout is the coal processing, there is a ton of alternatives and sidegrades, you can't really balance everything and there is no "best" way to get most of things, it changes all the time
Anonymous No.534916152 >>534916306
>>534916072
Dude, I'm working here. If you're gonna ping me make it important, don't pretend anyone who's pointing the obvious is your boogeyman.
Anonymous No.534916306
>>534916152
Anonymous No.534916310 >>534916478
Odds I finally buy basic Factorio instead of putting it off grinding in various other gaems
Evens I do not
Dubs I go straight for Space Age too in one purchase
Anonymous No.534916478 >>534917630
>>534916310
Are zeroes evens or re-rolls?
Anonymous No.534916692 >>534917386 >>534920749 >>534963547
Current server PY status
Rare Earths: unearthed
Sulfuric Acid: PH dropping
Zipirs: 'piri'n
Yep... it's gaming time

>>534914992
It's good and has several pretty nice concepts it builds the gameplay around byproducts like ash, animals and plants being their modules and requiring a bootstrap and alternative recipes and ways to play


>>534914859
>So this seems useless other than saving half a belt around the farm
It's convenience, having to move the barrels and/or water makes the builds larger and the bareling machines don't fit between the machines either. Once you need 12 ingredients to feed to the animals half a belt of saved space also starts to seem like pretty good.
>why would I want to save on those?
The prod is the best option by far. It's not like the best of the best turd upgrade but it's near the top for sure in overall cost savings.
>And the third one is not even a Vrauk upgrade
Alt recipes are handy and some of the have pretty powerful synergies or interesting ways they loop around.
The point of turds isn't even to be "just better" lot of them are either convenience upgrades like removing ingredients or trade X for Y. It's up to you if you want that, it's ok to not research a turd tech you don't want or to pick the option you want later on when you know what you are doing. It's in fact fine to have bad or suboptimal options available. The water barrel thing is quintessential in this where it's just not a good choice but it still makes playing with Vrauks easier if you want that.

>>534914946
There's a turd reset tech but it's late and expensive. You more or less have to live with your choices.

>>534915546
They immediately replace the existing stuff they show in the screen.
Anonymous No.534916716 >>534917270
Is there a way to highlight what buildings produce in Captain of Industry like alt in Factorio?
I have fairly small base and I am having trouble finding things already. The small icons on assemblers are ridiculous
Anonymous No.534917270 >>534917386
>>534916716
you can run but you can't hide the zone will claim the serb again
Anonymous No.534917386
>>534917270
FUCK wrong reply, meant for >>534916692
https://www.youtube.com/watch?v=2SmU26__khU

for you uhhh, assemblers have icons of the recipe on them, other buildings don't really have that many possible recipes
Anonymous No.534917630
>>534916478
>math rules
Zeroes have always been evens but I can reroll just for you.
Anonymous No.534917973 >>534918183 >>534918394
>>534893504
you know boilers/stemgines don't get jack shit from higher qualities, right
Anonymous No.534918183
>>534917973
they're faster but not more efficient, it only saves space
Anonymous No.534918394
>>534917973
>uncommon
They might as well be free anyway.
Anonymous No.534918664 >>534920161 >>534920310
>>534893108
First nigga who actually beats vulcanus and you fags are booing him. This is insane value for shipping ~1k items per minute that are absolutely free on gleba.
Anonymous No.534919996 >>534920512 >>534921293 >>534932697
Is this a valid 4-way junction for 2+4 trains?
I am unsure if I placed the signals right.

https://factoriobin.com/post/rg76w1
Anonymous No.534920161 >>534920310
>>534918664
kindly stop.
Anonymous No.534920310 >>534920506 >>534922774
>>534918664
I'll grant that the efficiency is really good but rockets really aren't that expensive if you wanted to ship the plastic at least. And if you need to make a production line in Vulcanus for it anyway then you might as well just make that coal liquefaction.

>>534920161
fuck off shitposter
Anonymous No.534920457
Gleba and its mechanics really is a sore spot for this general. I wonder why that is.
Anonymous No.534920506 >>534921249
>>534920310
the sheer idea of making anything out of anything but the coal patches on vulcanus, even on the most ridiculous megabase, is the most moronic thing I can possibly imagine, to the point I'm coming to terms this must be a shitpost to get (you)s. I will stop now, and so will you.
Anonymous No.534920512 >>534928878 >>534936909
>>534919996
With no crossings you can just use regular signals everywhere. The split before the middle elevated rails does nothing.
Anonymous No.534920601
>>534915573
>The only issue is people actively try to find exploits to make the game easier, win it and then make sure to patch them afterwards
why is patching exploits and issue?
Anonymous No.534920749 >>534922471
>>534916692
is using cityblock basically mandatory in py?
Anonymous No.534921249
>>534920506
I get that you feel strongly about this but I don't understand why
volcanus is great for everything except oil products. Gleba sucks for everything except oil products. What's not to get?
is it the effort in setting it up? is it inconvenient to ship large batches of fruit? do you have trouble dealing with spoilage? help me out, articulate your feelings
Anonymous No.534921293 >>534928878 >>534936909
>>534919996
as the other anon said, just use regular signals
but you could simplify this and make it more compact
Anonymous No.534921504 >>534950101
So financially destitute, I had to buy this ugly dirty chudwagon to ferry my workers.
Anonymous No.534922471 >>534922590
>>534920749
We don't really use cityblock so i dunno maybe later but this is 200h in so if you have to ask chances are the answer is "no" for you
Anonymous No.534922590
>>534922471
you shifted into using a city block in that pick
Anonymous No.534922774 >>534922981 >>534923443
>>534920310
But infinite fruits > finite coal
Also consider that one green belt worth of plastic + enough rocket fuel for ~20 rockets per minute only requires 6 (six) buildings with a single beacon. Granted you have to steam condense water for the rocket fuel but that's not really an issue.
And on top of all that you get nutrients for running your oil cracking in bio chambers.
Anonymous No.534922827 >>534924796
will playing Workers & Resources: Soviet Republic tech me civil engineering?
Anonymous No.534922981
>>534922774
i'm going to share a trade secret with you:
mining productivity
Anonymous No.534923443 >>534923586
>>534922774
>only requires 6 (six) buildings with a single beacon
>*legendary biochambers with legendary prod 3 modules
If you don't use legendary modules like what is shown in the original picture, you end up making a whopping 1.8 rockets worth of plastic out of 1.5 rockets worth of fruits.
Anonymous No.534923586 >>534923638
>>534923443
>efficiency modules
Nigger please
Anonymous No.534923638 >>534923812
>>534923586
not my design, that was what was shown in the original picture.
Anonymous No.534923812 >>534924527 >>534924816
>>534923638
Ok but imagine someone competent implementing the idea
Anonymous No.534924527 >>534926269
>>534923812
I cannot imagine that, as it requires someone to be mentally challenged in the first place.
Anonymous No.534924708 >>534927461 >>534928870 >>534941309
https://store.steampowered.com/news/app/1366540/view/543365188100818658?l=english

Dyson Sphere Program looks really damn good.
Anonymous No.534924796 >>534950347
>>534922827
It will certainly try (but i refuse to learn)
Anonymous No.534924816 >>534925715
>>534923812
Someone competent wouldn't be worried about running out of coal on Vulcanus with effective patch sizes of about half a billion.
Anonymous No.534925715 >>534927652
>>534924816
hence why we go back to >>534915374 especially considering his complete ignorance of how spoilage works by belting processed fruit like an absolute moron.
Anonymous No.534925974
could you mod everything but the most shallow rail curve from the game to enforce maximum turn radius at all times
Anonymous No.534926269
>>534924527
You're brown
Anonymous No.534927461
>>534924708
It does but imho not that picture. It's just particule vomit.
Pic related is probably my favourite
Anonymous No.534927652 >>534927826
>>534925715
I have almost 310 hours in factorio
Anonymous No.534927826 >>534929706 >>534934232
>>534927652
he's talking about me, he has a vendetta because I won't direct-insert fruit, apparently...
Anonymous No.534928870
>>534924708
The way the game looks has always been a big selling point for me. The fantasy of building a dyson sphere or swarm is very strong and the way they implement the visuals is also strong. It just feels fantastic looking into space most of the time and seeing how you are progressing.
Anonymous No.534928878 >>534931258 >>534932697
>>534921293
>>534920512
these splits?
Anonymous No.534929706 >>534929741
>>534927826
There's some very aggressive sperging going on over how to build on Gleba and it goes back months. Both sides tend to false flag each other so it's hard to tell who argues what anymore.
Anonymous No.534929741
>>534929706
I've noticed
Anonymous No.534930701
I am fucking livid.
Anonymous No.534931258
>>534928878
yeah
Anonymous No.534931680
>>534893108
kek based
Anonymous No.534932697 >>534936909
>>534919996
>>534928878
It's not a valid 4 way because you can't actually turn right on that one when coming from north/south. The split could happen after the bridges but it makes no difference and honestly it looks better like that.
Anonymous No.534932969
gentlemen,
the gleba problem.
the issue seems to be that lots of people like to belt perishables, instead of building huge untilable direct insertion chains.
i understand why some would say belting sucks, but heres the thing lads, once the fruit is turned into mash and jelly, its literally going to go into the heat tower/bacteria farm.
i dont think i've ever had a belt stop flowing in most of my gleba bases, because EVERYTHING can be burned.
i move fruit to the base, turn it into mash and jelly, to get the seeds back, then it either goes via belt into an assembler, or right on past that assembler and into a heat tower, because my inserters only activate if theres space to output, and with a matching hadnsize to the craft ingrediants, the only wastage is nutriants that spoil, and egt dumped onto another belt heading straight for the heat tower.
on the otherhand, i DID make a direct insertion build, the only things getting belted were spoilage, fruits and bioflux, it kinda sucked, because it took so much space that i was starting to have issues where i would need 200 flux in motion to my science build as soon as the rocket arrived, but getting all the flux TO the science build meant fruit needing to go to about 8 different starting points, and balancing the yamako and jellynuts between those 8 points.
i will admit, i had a LOT less waste on that build, but i also had less throughput due to the increased scale of the factory itself.
im just glad that usually once i get all the gleba science, i never have to bother with it until im at infinite science, at which point i usually stop instead of reworking it AGAIN.
Anonymous No.534933148 >>534933484
imagine what would happen if only you used a fraction of the energy you used to defend your shitty setup for building an actually good one
Anonymous No.534933484
>>534933148
you mean designing, right? Can't build something until you've designed it, unless you're pasting down blueprints
Anonymous No.534934232 >>534934650
>>534927826
>tier 2 modules and tier 3 efficiency beacons
2 thousand hours down the drain just like that and nothing to show for it, amazing
Anonymous No.534934254
Bros.. fluid system filtered me in Factorio/Satisfactory first time. It took me like several tries to come to terms with it and it's a simple fucking system.
Whan Captain of Industry started introducing tier 2 fuel I almost had a fucking breakdown
Anonymous No.534934650 >>534939981
>>534934232
it's a video game
Anonymous No.534936909 >>534948573
>>534921293
>>534920512
>>534932697

I think this one finally a true 4-way now except the missing signals.

https://factoriobin.com/post/kkgeeb
Anonymous No.534939748
If a man lives a day on this earth, he will one day dream of having seventeen trains running on the same system in Factorio
Matthew 23:4
Anonymous No.534939981
>>534934650
at least you're in singleplayer
MP is for humans
Anonymous No.534941309
>>534924708
when did they change the neutron star? did they also change the black hole? that one looked great already
Anonymous No.534941323 >>534941478 >>534941492 >>534941932 >>534942504 >>534942559 >>534942724 >>534942880 >>534944696 >>534945580 >>534947247 >>534952986 >>534953247 >>534954978 >>534990063
What is the hardest question in engineering?
Anonymous No.534941478
>>534941323
>how do I train signals
Anonymous No.534941492
>>534941323
how to maximize the energy output of boiling water
Anonymous No.534941932
>>534941323
why wont stuff work the way i want it on the first try
Anonymous No.534942504
>>534941323
How do I get a girlfriend?
Anonymous No.534942559 >>534990168
>>534941323
What was I doing here last time I left off?
Anonymous No.534942724
>>534941323
what doth life?
Anonymous No.534942880
>>534941323
what is beauty?
Anonymous No.534944648 >>534944854 >>534944960 >>534954750 >>534957376
>Nauvu~isu
>Vurukanusu
>Furugora
>Gureba
>Aku~iro
These made me chuckle for some reason
Anonymous No.534944696
>>534941323
What is love?
Anonymous No.534944854 >>534947265
>>534944648
Nihongo is a made up language.
Anonymous No.534944960
>>534944648
Do the Japanese really run out of brine on Aquilo?
Anonymous No.534945580
>>534941323
How am I going to stop some mean mother hubbard from tearing me a structurally superfluous behind?
Anonymous No.534945608 >>534950538 >>534950758 >>534951687
I went back to Kerbal after probably a decade. Is there still no fix for the flickering closest approach marker? Like it can't decide whether to show this orbit's closest or the next one's.
Anonymous No.534947247
>>534941323
Optimization of milk output depending on slave quality
Anonymous No.534947265
>>534944854
As opposed to naturally occurring languages?
Anonymous No.534948573
>>534936909
I think I did it
Anonymous No.534948914
>>534887097
Spengies 1 is ten years old, they have made it better for a while but there's a limit. They are still working on it somewhat, the next update will add food.
>fucking robbery
You don't have to buy the sequel if you don't want to, it doesn't even have multiplayer yet. You can play the first one as much as you want and squeeze those $4 dlcs dry.
Anonymous No.534949746 >>534950093 >>534952854
OVERFLOWING shit and piss
Anonymous No.534949881 >>534950915
>>534887097
They fucked up extremely early on design-wise, with having small grids and large grids. No way to fix that other than start from scratch, they've just been coping so far and yeah robbing people with DLC to make enough money for a fresh start.
Anonymous No.534950093 >>534950281 >>534951219
>>534949746
One million oil? The fuck, my whole base is stuck on not having enough flammable fluid. Coal gas has no fuel value and the only other option for now is kerogen which is limited by stone usage.
Anonymous No.534950101 >>534952765
>>534921504
Did you try the 45+ dlc?
Anonymous No.534950281
>>534950093
well I dont have intermetaliics yet so I can't just burn any fluid for power
Anonymous No.534950347 >>534952765
>>534924796
lol my cities always end up looking like that too
always trying to cram as much shit as possible into the little space I chose them to have
whats the harbor even for?
Anonymous No.534950538 >>534950857 >>534950967
>>534945608
welcome to KSP
btw, haven't heard anything about KSP2 in a hecking long time, is it ded?
Anonymous No.534950758
>>534945608
KSP2 will fix it
Anonymous No.534950857
>>534950538
it's extremely dead
Anonymous No.534950915
>>534887097
>>534949881
Have you forgotten Miners Wars already?
It's same vicious cycle of Keen.
>make an ambitious title
>get people interested with promises
>spent most of your time adding pointless shit and avoid fundamental issues of your game
>technological depth grows while your sales go down
>time to reuse the engine for another game with even bigger promises!
Anonymous No.534950967
>>534950538
it's the deadest I've ever seen an early access game be. the game is so dead we dont even know who owns the rights to it anymore.
Anonymous No.534951219 >>534957162
>>534950093
Coke oven gas is pretty good for early power. There's other good fuels you can make out of coal or kerogen too.
Anonymous No.534951652 >>534997564
Has anyone found a mod for standalone Big Mining Drills? I get it would require SA owned to install, but I just want to try big miners in a normal save.
If not, I wonder how hard that would be to make. My assumption is not too bad.
Anonymous No.534951687
>>534945608
Mid-course correction is your fix. Alternatively, I recall some mod in the RP-1 suite making the problem show up less, but I can't recall which one, so I recommend RP-1 as a whole. It's next level KSP.
Anonymous No.534952765
>>534950101
Do you mean the early start? This is a 1930 game, I'm in 1950 now and I still struggling a lot. Althoughbeitfully I did start with everything on hard, restricted myself to only 1k immigrants, avoided loans as much as possible (it really wasn't possible) and made several very expensive mistakes.

>>534950347
It doesn't even feel that crammed to be, but I realize I wouldn't be able to build it much more compact if I tried. Like me walkable cities, I guess.

The harbor is for food deliveries from my starter town's factory, I couldn't afford a railroad at the time so I got modded ships instead.
Anonymous No.534952854 >>534955705 >>534987018
>>534949746
you could have easy pushed those closer together and saved space for more spaghet
Anonymous No.534952986
>>534941323
Why the fuck is this shit not working
Anonymous No.534953247 >>534991092
>>534941323
Is this niggerlicious, or is this divine intellect?
Anonymous No.534954750 >>534957332
>>534944648
Not much to chuckle about, really?

>Nauvu~isu
>Aku~iro
It's ヴィ and γ‚―γ‚£ with a modifier γ‚£ not the standalone γ‚€ kata.
So it's pronounced "Na u vi su" and "A kwi ro" - all short vowels.

These match the proper English pronunciation very closely, truth be told.
I have no fucking clue why Google decides to romanize it as "Nauvu~isu" or "Aku~iro".
Very odd romanization system to make the modifiers explicit like that.
If anything that's what you should be chuckling at.
Anonymous No.534954978 >>534955175
>>534941323
tabs or spaces?
Anonymous No.534955175
>>534954978
Both
https://dmitryfrank.com/articles/indent_with_tabs_align_with_spaces
Anonymous No.534955607 >>534957096 >>534958683 >>534960765
Is it possible to stop getting alerts on gleba from max evo stompers?
Anonymous No.534955705
>>534952854
I think leaving spaces in between them is explicitly what allows spaghetti, since you can route things between them.
Anonymous No.534957096 >>534969189
>>534955607
Aiiiieeee you're solving Gleba wrong
Anonymous No.534957162 >>534958108 >>534980103
>>534951219
I don't mean power, just running the glassworks, alloy smelters and antimony mines. I have a coal plant and a few tidals for power, seems to be enough for now.
Anonymous No.534957332
>>534954750
The unnecessary vowels at the end are enough for me to laugh at. Even knowing it's just a deficiency in their alphabet and not a mistake they all continue to make.
Anonymous No.534957376
>>534944648
what mod? I'm curious about the laser rifle implementation
Anonymous No.534958108 >>534974660
>>534957162
That's what I just said, coke oven gas and others that come from coal or kerogen are good for that.
Anonymous No.534958683 >>534969189
>>534955607
railguns.
Anonymous No.534960765 >>534969189
>>534955607
landmines far enough from your turrets the fucks don't aggro and go into stomp-mode
railguns
evaporating just the stomper spawners and leaving the crawlers to soak up pollution
Anonymous No.534961332 >>534961498 >>534961764
is there a mod that has like a priority fluid merger?
Anonymous No.534961498 >>534961608
>>534961332
Can't you just use pumps, tanks and circuits to do it?
Anonymous No.534961608 >>534962259
>>534961498
yes but that's too big
Anonymous No.534961764 >>534961989
>>534961332
PY and other mods have under and overflow valves, probably bunch of mods that add these by themselves.
Anonymous No.534961989 >>534962390
>>534961764
py is exactly my use case and why I'm asking, cause I want to prioritize syngas overflow > gasoline overflow > light oil overflow
Anonymous No.534962259
>>534961608
that's what she said
Anonymous No.534962390
>>534961989
Put and overflow on one pipe and underflow on the other or just use pumps
Anonymous No.534963547 >>534964005
>>534916692
I need to hop back on and take stock of everything. But my 100x science run has moved to Fulgora to allow for actual expansion without worrying about biter evolution. Too much to do, too little time.
Anonymous No.534963591
5mg melatonin, 2 joints, 4 shots vodka, work tomorrow at 7 in the morning
that's right, it's factorio time
Anonymous No.534963897 >>534964464 >>534966051 >>534976921
>I would like this incubator to be on by default, but turn off for approximately one cycle after being serviced. That doesn't sound too complicated.
OR IT WOULDN"T BE IF I COULD JUST HAVE ONE WAY AUTOMATION WIRES OR TIMERS I COULD BETTER CONTROL
WHAT IS THIS MONSTROSITY YOU MADE ME CREATE
Anonymous No.534964005 >>534964654
>>534963547
It's not so bad to join MP sessions in 2.0 thanks to the search functions it's pretty easy to get reoriented no matter if you played last night or never on a server.
Good next goals would be any of the remaining science parts. Casein or the alien samples I suppose or setting up a science area and routing the ingredients we do have there.
Anonymous No.534964464 >>534964969
>>534963897
>ONE WAY AUTOMATION WIRES
Bro, your OR gate?
Anonymous No.534964654 >>534964971
>>534964005
Yeah I know. It's just a matter of pulling together the willpower to stop playing my singleplayer and go back to working on Arqads or whatever else it is that needs doing next.
Anonymous No.534964969
>>534964464
Even if it costs less I still hate it.
Anonymous No.534964971
>>534964654
Arqad bros.. not like this
Anonymous No.534966051 >>534974205
>>534963897
I think this is it's final form.
Cannot think of a way to make this more compact.
Anonymous No.534967317 >>534969151 >>534970106 >>534996574
woah hold the fuck on, didn't Zachtronics stop making games with Last call BBS?
Because it looks like they made another game, has anyone tried it?
https://store.steampowered.com/app/2275490/Kaizen_A_Factory_Story/
Anonymous No.534969151 >>534969416
>>534967317
Its not Zachtronics, just a Coincidence.
Anonymous No.534969189 >>534972851
>>534957096
how so
>>534958683
good idea
>>534960765
>landmines
i think i'd get get alerts for dead bots that way
>evaporating just the stomper spawners
too manual for me
are gleba spawners even able to absorb any relevant amount?
Anonymous No.534969416 >>534969529
>>534969151
it says so in the description
Anonymous No.534969529
>>534969416
>Kaizen is an open-ended puzzle automation game from the original Zachtronics team
Anonymous No.534970106 >>534971202
>>534967317
As it turns out, teaching zoomers is makes you way more miserable than being a niche indie developer.
Anonymous No.534971202
>>534970106
Caveat: a successful indie developer
It would be more understandable dropping the dev gig if they had like 1/10 the audience, but when you're choosing between "great pay, draining work" and "decent pay, enjoyable work" it's usually best to go for the fun one
Anonymous No.534972851
>>534969189
You must place landfill until your spore cloud is fully landlocked
Anonymous No.534974103 >>534974214 >>534986136
luv loaders
Anonymous No.534974205
>>534966051
Bro, your counter?
Anonymous No.534974214
>>534974103
god this is beautiful. i love loaders too
Anonymous No.534974660 >>534980716
>>534958108
Oh yeah, thanks. I didn't realize it had a fuel value, thought it was just for warming up bricks.
Anonymous No.534976921
>>534963897
Yeah fuck that. I just had each one turn on at a certain time of day and hoped the rancher would do it. Less power efficient but it only took a minute to set up.
Anonymous No.534980103 >>534982648 >>534995669
>>534957162
what are you doing with your tar from coke production? i wasn't the one who set it up but on serb there's a whole cluster dedicated to processing it into pitch and then turning that into gasoline but it was a bit of a process. the gas kept us well supplied for a good long while
acetylene's an option, i guess? i think it's less efficient but it's another thing you can do with coke instead of turning it into trace amounts of coal gas and tar
juicing kerogen is better once you can crack it down another step, but once you can process stone to saline and vent that it's still an early option (just not a great one)
Anonymous No.534980716
py has a lot of FUCKING STUPID shit but honestly i really do like the way coal processing develops over time. shit like direct coke producing way more gas than red coke but around the time you upgrade to red you're getting molten salt for reheating anyway, or going from coal gas>syngas to coke quenching and flue recapture
also military science once again has a tar supply. not like it matters, there's like two more researches in the game that take it

>>534974660
the real trick is that it still has the same fuel value after heating up the bricks
Anonymous No.534981570 >>534981876
when i build a factory i like to keep pollution as low as possible. maybe this means efficiency modules, maybe it means mothballing old designs for new stuff
i like to consider myself to steward of the planets in factorio. there's nothing stopping me from throwing down acres of solar panels.
Anonymous No.534981876 >>534982021
>>534981570
Anonymous No.534982021 >>534984451
>>534981876
hell yes
Anonymous No.534982648
>>534980103
>a whole cluster dedicated to processing it into pitch and then turning that into gasoline
Oh, that was me. And yes, it is an absolute jungle of pipes. I just think it's a good way to get a dense fluid fuel for use in fluid burner entities. Plus you need some of those byproduct like anthracene and naphthalene and carbolic oil for organic solvent, rubber production, etc. Acetylene is probably easier if you just need the fluid fuel, since all it takes is raw coal and water(free and infinite).
Anonymous No.534984451 >>534984752 >>534985438 >>534985919
>>534982021
if you pollute, she will "correct" you
if you don't pollute, she will "reward" you
Anonymous No.534984752
>>534984451
*moans* please correct me elf-sama
Anonymous No.534985438
>>534984451
Damn bratty engineer!!! Polluting the air and water! Needs environmental correction!!!
Anonymous No.534985702 >>534985961 >>534986037
is this accurate? is seem to remember it was 1:20 for the water pump, did they really buff the pump 10x?
Anonymous No.534985919 >>534993043
>>534984451
she better not say shit to me or I'm spraying her with lava
fuck it I'm spraying her with lava anyway

god I hate elves so much
Anonymous No.534985961
>>534985702
no
Anonymous No.534986037 >>534986127
>>534985702
1 water now produces 10 units of steam instead of 1
Anonymous No.534986127 >>534995927
>>534986037
oh. well that makes sense, steam expands.
Anonymous No.534986136 >>534986893
>>534974103
why? in this case inserters are just as good but more ups efficient
Anonymous No.534986893
>>534986136
well, I only have yellow inserters now which I would have to upgrade to blue later, they also cost electricity, and the power pole wires dont look appealing
Loaders are very cool
Anonymous No.534987018
>>534952854
>not running random belts between them
Do you even spaghetti?
Anonymous No.534987318 >>534990313
do uh, do caravans get flattened by trains
Anonymous No.534988437 >>534990486
look at these goofy niggas go
Anonymous No.534988741 >>534989187 >>534990690 >>534990815
belt iron gears or build them as needed?
Anonymous No.534989187
>>534988741
build them as needed
in theory you need less belts to carry the gears than you do to carry the iron for gears, but in practice you probably don't know exactly how many gears you need, much less how many you WILL need, and you want some overhead anyway, so the belt savings end up from not that great to actually negative, and it's really just not worth spending time and effort on trying to make it work
Anonymous No.534990063
>>534941323
Easy:
>Have anyone really been far even as decided to use even go want to do look more like?
Anonymous No.534990168
>>534942559
this, jesus fuck i'd rather just start over sometimes
Anonymous No.534990313
>>534987318
i have never seen a message from one getting hit or noticed production somewhere stalled because its caravan mysteriously disappeared
which isn't a no
put one on the tracks and see what happens?
Anonymous No.534990486
>>534988437
OSHA compliance noticed
Anonymous No.534990690
>>534988741
I make a bunch of gears at the start of my mall, but I make the ones for red science separately.
Anonymous No.534990815
>>534988741
Belt them on turbos with stack inserters
Anonymous No.534991092
>>534953247
Thank you. You win.
Anonymous No.534991634 >>534995506
Made my first torpedo boat in FTD. Is this a good set up?
Anonymous No.534993043
>>534985919
dwarfbro...
Anonymous No.534995408
The real challenge of Factorio+ is the mod author is a fucking idiot.
Anonymous No.534995506
>>534991634
Try add a magnet
Anonymous No.534995669
>>534980103
That entire branch of tar processing keeps getting stuck on creosote, since it can't be burned and has no use (yet) other than treating wood for use in electronic circuits. The gasoline from that powers my alloy smelters, barely. Kerogen into shale oil into oils powers about half of my glassworks.
Anonymous No.534995927
>>534986127
makes sense if you assume the number means volume and not mol amount or mass
Anonymous No.534995945 >>534996507 >>534997507
DSP

Does anyone make new malls in many other systems or do you just stamp an ILS mall to receive building imports?
Anonymous No.534996507
>>534995945
I've been thinking about dependencies, and several buildings require high tier intermediates that make more sense to import anyway.

I haven't look at how many buildings logistics can move per trip, though.
Anonymous No.534996574
>>534967317
It had several threads on /v/ on release, but for some reason it was barely discussed here. It's not much of a programming game compared to their previous stuff and people complained about the lack of depth, but I had a lot of fun with it, and the bonus puzzles they've been releasing have been cool too.
Anonymous No.534997507 >>534998193
>>534995945
That's far past the point where I stop playing.
Anonymous No.534997564 >>534999181
>>534951652
>I get it would require SA owned to install
It wouldn't really. I mean, you don't get the graphics for it but all the gameplay attributes are just stat tweaks of the regular drill. The only aspect of it that's actually SA-locked is the ability to pre-stack the ore on belts.
Anonymous No.534998193
>>534997507
Getting to ILS does take pretty long.
Anonymous No.534999181
>>534997564
Honestly the main reasons I want it are the bonus module slot and the belt stacking - I was envisioning a vanilla game with quality enabled, and thinking about how I would go around building a base just on nauvis with quality.