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Thread 534773249

806 posts 326 images /vg/
Anonymous No.534773249 >>534805391 >>534874141
/agdg/ - Amateur Game Development General
Dreaming edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-64
Previous: https://itch.io/jam/agdg-demo-day-63
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread
>>534687374
Anonymous No.534773335 >>534801872 >>534817032
sending good vibes to all lolidevs
Anonymous No.534773349 >>534773514
BokuDev No.534773391 >>534773715 >>534774061 >>534783175 >>534833228
How will you sell games to a dying off population?
Anonymous No.534773454 >>534773770
I have given up.
Anonymous No.534773504 >>534773801
>almost 10 posts in
>0 progress
/agdg/ is done
BokuDev No.534773514 >>534787348 >>534828715
>>534773349

Based gabe strikes again. AI is a tool for better productivity games take too long to fucking make. If only he would curate steam to not let quick cash grab fake games by AI slop happen and make sure its all real video games. The fucking $100 fee should be $10,000
Anonymous No.534773526
I have taken down.
Anonymous No.534773612
Thread theme

https://www.youtube.com/watch?v=n8RmvAuAcqI
Anonymous No.534773715 >>534773798
>>534773391
>a 'cord post
we're hitting a new low level holy shit
Anonymous No.534773770
>>534773454
Anonymous No.534773798 >>534842786
>>534773715
>IS THAT LE HECKING CORD!?!?!?
grow up
Anonymous No.534773801 >>534773949 >>534773970 >>534774370
>>534773504
Progress
Anonymous No.534773850
what a nice start retards
Anonymous No.534773949
>>534773801
WUOOOOOHHHH GMI GMI GMI!!
Anonymous No.534773970
>>534773801
engine?
Anonymous No.534774054
>Tim Pool is inner circle
literally how. what game did he make?
Anonymous No.534774061
>>534773391
God I can't wait
Society can finally begin
BokuDev No.534774370 >>534774447 >>534776036 >>534777262 >>534792072 >>534828715
>>534773801
Would gamers rather generate entire games in seconds with a prompt like this even if it runs off of googles shitty server with low specs? I think they said it runs at like sub 30 FPS x720p with major limitations because of memory and the nuclear reactor they got that LLM running on.

Why is the government funding google to do this? Its almost as if the CIA/US government is keen on eventually killing off steam/gamedevs and making us all flip burgers or die for isreal in battle.
Anonymous No.534774447
>>534774370
ain't reading all that
Anonymous No.534774596
>>534772694
I've been trying to fix your errors although I haven't made much progress
Anonymous No.534775439
pool this
*gasses on you*
Anonymous No.534776036 >>534776209
>>534774370
I thought you don't flip burgers anymore. Also why are you a luddite out of all people? You could massively finish your game quicker using tools.
Anonymous No.534776209
>>534776036
He's not that smart
Anonymous No.534777061 >>534777314 >>534807038 >>534840510 >>534862969
Around 100 games release on Steam alone EACH DAY.
About 700 games in the week around your release.
AAA release? Successful release AAA or indie, in your genre? BOOM you are done.
Also, not only are you competing with other new releases, but the entire backlog of games on every system a player owns. :)

Take all the "indie success stories" you can think of in the past 10 years and divide it by the number of devs in that time who have tried (again, 100 games a day, 3000 a month) and there's your historical likelihood of "making it."

Steam cut, higher self-employment taxes, no benefits, no retirement, AND to top it all off: Your sales diminish over time, so even if you hit this "mediocrity lottery" you'll have to do it all over again in a couple years.

>He thinks that indie gamedev can provide a sustainable primary income in 2025
Hahahahaha

H O B B Y
O
B
B
Y
Anonymous No.534777247 >>534777352 >>534777479 >>534777550 >>534777675 >>534778225 >>534807391 >>534840651
Sometimes when I play games with nice backgrounds I think "Damn I wish I could go over there" so I wanted to do that with my game by being able to travel to different areas below. So I made a little warp travel thing today, I think it looks pretty neat
Anonymous No.534777262 >>534777430
>>534774370
Hey you're that dev from way way back, like 10 years ago, with the Capt Toad game? Rolling the cube around
How'd your release go?
Anonymous No.534777314
>>534777061
All I hear is a crab.
I want to make something great
Anonymous No.534777352 >>534778202
>>534777247
Damn, that's perfect.
Anonymous No.534777430
>>534777262
You're thinking of Mojito the Cat
Anonymous No.534777479 >>534778202
>>534777247
Might be biased because I love space shit, but that looks great to me
Anonymous No.534777550 >>534778202
>>534777247
lore?
Anonymous No.534777662 >>534782513 >>534802025 >>534834951
Apparently the horizontal thing was what was causing the flying.
IDK what's causing the jittering though because I haven't been able to stop it
BTW the code I was offered didn't change shit and just resulted in a bunch of compiler errors
Anonymous No.534777675 >>534777935 >>534778202
>>534777247
I like the idea a lot I remember the backgrounds of demon's souls levels giving me that feel. But the only thing is I can't really tell what over there is in this case
kino transition
Anonymous No.534777935
>>534777675
I don't understand
Anonymous No.534777937
burger non-flipping simulator
https://www.youtube.com/watch?v=OiD5VQodjmw
Anonymous No.534778091
I'm giving my game away for free when I make it
Anonymous No.534778202
>>534777352
Thanks!
>>534777479
Same
>>534777550
Thrown into different part of galaxy, looking for wormholes to get out. Autobattler
>>534777675
It's suppose to be a sun because I haven't made anything actually interesting yet
Anonymous No.534778225 >>534778346 >>534778931 >>534779280 >>534779383
>>534777247
Looks sick anon, the UI is cool as well.

Worked a bit on my game today and launched a new update. Players seem to enjoy the new system and qol stuff. This week I'll work a bit on the next project that involves monster girls. Pretty excited to make progress, the game is starting to properly function and look decent.
Anonymous No.534778247 >>534778349
i do not care about gamers
Anonymous No.534778346 >>534778826
>>534778225
prompt?
Anonymous No.534778349
>>534778247
Same, I only make games for patricians.
Anonymous No.534778826 >>534778867 >>534779280
>>534778346
This isn't AI slop anon, I made the sprite by hand. the screenshot is fucked up because it's upscaled to 1080p. Here's what the character looks like animated.
Anonymous No.534778867
>>534778826
Holy kino!
Anonymous No.534778931 >>534779374
>>534778225
is it tradition runemasters wear nothing but an apron and gloves?
Anonymous No.534779280 >>534779374
>>534778826
>>534778225
I bet she stores runes up her butt
Anonymous No.534779374 >>534779409
>>534778931
Only if they're hot.
>>534779280
You never know, there's only one way to find out...

Her twin sister is a blacksmith in the game, but the art is older so it's not as nice. She also wear proper clothes.
Anonymous No.534779383
>>534778225
me on the left
Anonymous No.534779409
>>534779374
I will now play your game.
Anonymous No.534780368 >>534780606 >>534782417
remember when YTCdev swear not to be using AI slop?, good times
Anonymous No.534780606
>>534780368
I don't know what that means
Anonymous No.534780738
Anyone else notice the new Steam widget "The Community Recommends"? Gabe caved to /v/tard incels. It's over. The gamedev meritocracy has fallen.
Anonymous No.534781645 >>534781976 >>534783649
>upload game on itch
>spend the whole day ready for quick fixes and bug reports
>1 week passes, not a single view or sale
>wtf is going on
>find out that they didn't index my game
>go on forums and ask what's up
>get told it can take entire months for new accounts to get approved

Yeah no wonder Steam is a "monopoly", everyone else is too fucking retarded. At least Steam had the decency to "check" my game *before* I published it, so I didn't waste time in this limbo where I have to check every day if my game got indexed, and it didn't mess up my release schedule. When I set the release date on Steam it was actually released at that time and date, and I was prepared to respond to bug reports and do fixes for that day. With itch my game is just gonna pop up in existence at a random day and hour while I'm probably asleep. Fuck these cunts, I was gonna give them 30% like on Steam but they don't deserve it, I'm going back to 10% minimum possible.
Anonymous No.534781824
I finally figured out what the fantasy game would have in terms of combat.

I'd be shitty and do paper mario action command combat, i hate jrpgs in general and would want combat to be actually engaging.

Also the horror game i pitched last thread i wouldnt mind doing a topdown one.
Anonymous No.534781976 >>534782162 >>534782546
>>534781645
well that's cringe. are they manually reviewing these shits?
Anonymous No.534782162 >>534784667 >>534784826
>>534781976
Itch doesn't review shit. You can get away with uploading literal malware until enough people report you for it.

>noooooo but muh $100 steak
You get what you fucking deserve.
Anonymous No.534782417
>>534780368
I miss seeing the same 2 character portraits over and over and over
Anonymous No.534782513 >>534802025
>>534777662
What really confused me about this is that it was working perfectly prior, and then boom, it starts jittering. No Unity update or anything.
A list of things I've tried
>Changing code
>Checking the camera (I'm assigning horizontal movement directions to the camera's current direction, DMC1/SH2 style)
>Checking the colliders
All of them turned up a steaming pile of zilch. I'm genuinely stumped
Anonymous No.534782546
>>534781976
https://itch.io/docs/creators/getting-indexed
At the very least they are manually "approving" whether the project should be indexed or not.
The page is up of course and if I link it to someone, he can access it. But they can't find my project if they search for it on itch's search bar, or google. Their "getting indexed" page says it only takes a day or two which is why I waited a full week for good measure, but on the forums someone told me it can take months.
Anonymous No.534783175
>>534773391
Getting old is fucking scary. None of my friends have grandparents. At my age my dad had 3 kids and a dog. But I have a couple game jam itch games so I'd say I'm about even now.
Anonymous No.534783480 >>534784032 >>534784154 >>534784510 >>534784994 >>534784996 >>534785910
Do I need to play games to become a good game dev? I hate playing games. I haven't played a real game since 2019. :(
Anonymous No.534783537
How do you make something feel rewarding for the player to achieve?
Anonymous No.534783649 >>534784054
>>534781645
>>1 week passes, not a single view or sale
itch has always been fucking shit. my free jam games will get 2 - 3 views and plays on itch and then hundreds or thousands on newgrounds if it gets a front page. I don't know how people were ever successful cold posting on itch. There's too much competition and zero "discovery."
Anonymous No.534783801 >>534783964 >>534784240 >>534798690
Ohnononono Aggy what is your defense?
Anonymous No.534783964
>>534783801
>wishlists stats
Yeah, this guy doesn't know what he's fucking talking about.
Anonymous No.534784032
>>534783480
>Do I need to play games to become a good game dev? I hate playing games. I haven't played a real game since 2019. :(
I think yes, but also no. I think if you're not going to play games you should at least do jams and competitions or post demos for feedback. That way you at least know what people like or hate about your games. You see games released all the time with shit controls or confusing gameplay because the solo devs built in a fucking silo without any play testing. If you play the type of games you want to make you probably already know what works and what doesn't. Playing new games doesn't matter. No one has made a good original game in decades.
Anonymous No.534784054
>>534783649
I don't bother playing games on itch or looking for them. The vast majority of itch crap is complete and utter garbage made by children or low functioning autists with no skills. If I download a game from itch it's because I found it somewhere else like X, YouTubers, or here. Videos of gameplay are the only thing I give any shits about. It's shocking to me how many itch games don't even have video of much less screenshots of their game.
Anonymous No.534784154 >>534784492
>>534783480
even retro games?
or some modern indies?
There's good games out there still.
Arcade games and off the wall genres I never thought I'd like have been great inspirations for mechanics and aesthetics. Try playing a wide swath of games you'd never think to play normally.
If nothing inspires you , you may just be depressed, which tracks worse with ngmi than not liking games. Successful non-game-enjoyer devs are usually inspired by real world experiences and try to put that fantasy in game form. If you don't enjoy games, don't have a real world inspiration, and aren't graced with a good idea from the Muses, then you may want to try another hobby.
Anonymous No.534784240
>>534783801
>publishers
there's only a very small handful of publishers I would even consider and quite frankly I'd rather not have one at all as I would much rather create a publishing studio if I found success.
Anonymous No.534784492 >>534785509
>>534784154
>then you may want to try another hobby.
I recently started reading. Might try my hand at writing as well. Are visual novels even games? I might try making one.
Anonymous No.534784510 >>534787901
>>534783480
No. Kojima is entirely a dude who just makes whatever he feels like and because he knows what goes into a good game, it works.
Anonymous No.534784667
>>534782162
>You can get away with uploading literal malware until enough people report you for it.
You can literally do the same on Steam if you don't activate the malware immediately.
Anonymous No.534784705 >>534788925 >>534790246
What is the currency of your game called?
Anonymous No.534784815 >>534784928
What the fuck? How is it that when an anti-AI twitter artist uses AI for music, everybody says "oh we understand, oh it's fine, keep making the game you want", but when I use AI for voice, people freak out and lose their shit? What the fuck!
Anonymous No.534784826
>>534782162
Wrong moron. You get flagged almost right away because itch does check the file as you upload it for obvious clues. Now if your game is less suspicious then yes, it will pass. There have been devs here who get flagged and have to message support to approve their game.
Anonymous No.534784918 >>534784957
How do I translate my Steam page? What's a good machine translation thing to use?
Anonymous No.534784928 >>534785138 >>534785139 >>534785249
>>534784815
How long have you been doing this for bro? At least last year right? And every day? You'd have made a game by now if you spent that time on it.
Anonymous No.534784939
Monke
Anonymous No.534784957 >>534785030
>>534784918
Pick any AI of your choice. We don't do that machine translation anymore in 2025.
Anonymous No.534784994
>>534783480
No, but it probably helps. If you've played a bunch in the past then surely that still helps.
Anonymous No.534784996
>>534783480
If you don't have some favorite games then I'd say why make games? Go do a medium you actually like
But if you have some favorites but don't enjoy most stuff out right now then yeah sure
Anonymous No.534785030 >>534785081
>>534784957
Okay, name an AI. You think I ever used one to generate art?
Anonymous No.534785081
>>534785030
If you don't know, just use ChatGPT.
Anonymous No.534785138 >>534785849
>>534784928
Don't try to reason with schizos, anon. Eyes straight ahead
Anonymous No.534785139 >>534785849
>>534784928
>How long have you been doing this for bro?
Doing what?
Anonymous No.534785163 >>534785223 >>534785236
Fuck it. I won't cuck myself any longer. I'm making my dream game
Anonymous No.534785223
>>534785163
Post dream game idea?
Anonymous No.534785236 >>534786227
>>534785163
What will you do when you eventually wake up?
Anonymous No.534785249
>>534784928
>You'd have made a game by now if you spent that time on it.
I can't make the game I want when everybody will shit on me for using AI voice in it.
It really does seem like AI voice is less acceptable than AI art or AI music for some reason.
Anonymous No.534785308
Anonymous No.534785464 >>534785587
@534784815
Just stop giving a shit and make a game.
Anonymous No.534785509
>>534784492
if you think you can write a gripping story, go for it. VNs can be great, who cares if they're games or not?
Anonymous No.534785587
>>534785464
>"just stop giving a shit bro!"
>release game
>it gets reviewbombed by anti-ai troons like you
What now, bitch?
Anonymous No.534785679 >>534786000 >>534786016
I want chris zukowski to make a game and get 11 reviews
Anonymous No.534785742
if my geimu is made in gadoot and I upload a demo for demo day, will my game get stolenz lol?

last I heard it's really easy to decompile gaditz gaems

kinda don't wanna upload my game no lolz
Anonymous No.534785758
you take the L and stop being a little bitch
Anonymous No.534785849
>>534785139
Pic related goes up until 2024 in the archives.

>>534785138
Yeah I guess I just have this mistaken belief that if you have enough mind clarity to solve a captcha and post in this thread, maybe you also have enough mind clarity to be reasoned with.
Anonymous No.534785883
@534785587
just take the L
you made a game nobody like, and it wasn't because of "AI" (a thing that does not exist)
Anonymous No.534785910 >>534786035
>>534783480
I wonder about this in terms of specific genres I don't like. Like maybe my distance from the genre means I could actually innovate more easily
Anonymous No.534786000 >>534787440
>>534785679
he isn't a game developer and he never claimed to be.
Anonymous No.534786016 >>534812114 >>534812452
>>534785679
has any single person ever followed his advice and had success? Surely there's legit testimonials to his method and he's not just talking out his ass.
Anonymous No.534786035 >>534786872
>>534785910
The irony is genres don't need innovation, just be executed without flaws. You could pick any game on Steam and figure out how to make it better.
Anonymous No.534786195
>534785883
>just take it like a good little boy bro!
Tranny.
Anonymous No.534786227 >>534786380
>>534785236
I don't care if its a messy shidden floppy failure at least I'll spend my days making what I want
Anonymous No.534786328 >>534786421
I try to avoid using AI as much as possible.
Anonymous No.534786380
>>534786227
GMI
Anonymous No.534786421
>>534786328
So, can you show us your 100% organic and ethically sourced game?
Anonymous No.534786550 >>534786634
https://github.com/char-ptr/gdke
Anonymous No.534786634
>>534786550
>he doesn't know I recompiled Godot myself so this doesn't work
Anonymous No.534786872 >>534787238
>>534786035
I thought about this intensely for 10 minutes and I think the conclusion I've come to is that it doesn't matter. You'll either make a good game or you won't.
Anonymous No.534787238 >>534787342
>>534786872
What constitutes a "good game"
Anonymous No.534787342
>>534787238
A game that has a high expected value per impression compared to its competitors.
Anonymous No.534787348 >>534796137
>>534773514
Imagine if the next Half Life releases and it's found out Valve used generative AI for it, the one that troons and /v/tards hate. What would happen then?
Anonymous No.534787409 >>534787651 >>534797858
Ayo, any russianfags getting money from steam here? What's your secret? I don't want to fly across the country to get to a single working bank which will probably be sanctioned in a month or two
Anonymous No.534787440 >>534787584 >>534805929
>>534786000
>chris zukowski isn't a develop-ACK!
https://store.steampowered.com/search/?developer=Chris%20Zukowski
but really, I just want him to, like the gmtk fella wasn't one too.
Anonymous No.534787584
>>534787440
>hidden gems don't exi-AAACCKK
Anonymous No.534787651 >>534787781
>>534787409
Your best bet is to get a foreign bank account (Qazaqstan, Turkey, Sarkatvelo, Tajikistan etc.) and then convert the money to a Russian bank account using crypto. You can also get a publisher that will do all this shit for you.
Anonymous No.534787781
>>534787651
Thank you my good anon
Anonymous No.534787849
Demoralization thread, don't let it get to you. Bye.
Anonymous No.534787901
>>534784510
the people on his team play games albeit
Anonymous No.534787906
@534787849
what's this tranny blabbering on about?
Anonymous No.534788023
'906 kys
Anonymous No.534788089
@534788023
looney troon
Anonymous No.534788136 >>534788240 >>534802215 >>534804376 >>534804448 >>534804468 >>534805070
Any oldtimers here? I guess Hoopoo wasn't as frequent here when I first got here, but I remember his early Deadbolt posts here. I also remember Panstasz's early posts, Fight Knight dev was here (with Sorcerobe game). Is Googum still here?
Anonymous No.534788204
'9
pyw
Anonymous No.534788240 >>534788298 >>534788365
>>534788136
No, everyone has left a long time ago.
Anonymous No.534788298 >>534790240
>>534788240
I will leave too once my game is out of Early Access. You know who I am.
Anonymous No.534788365
>>534788240
Even the guy who was making a game about certain individuals of a certain age and gender being locked up in a certain basement and there were a lot of different stats for those individuals and it was very fucked up?
Anonymous No.534788603 >>534790996
I'm about to project hop again.
Anonymous No.534788735 >>534788796 >>534790996
why do you freaks want to fuck children? I just want to fuck my mom...
Anonymous No.534788796
>>534788735
>I just want to fuck my mom..

Same, anon, she's pretty hot
Anonymous No.534788828
I don't really want to dev today. I kind of want to play a video game, but there's no game I want to play, so I must dev instead...
Anonymous No.534788925
>>534784705
Credits with a K because king J rool gorilla madness free free Palestine free free Palestine banana hoard
Anonymous No.534789080
Finally pushed out the update. I spent a full time month on it. Almost none of the players will see the changes. The update is going to appeal only to the few dozen or so most hardcore ones.
This is why I'm never gonna make it. I could have had 2 prototypes done instead.
Anonymous No.534789119 >>534789213 >>534789557 >>534790759 >>534803154
@Shodanon
found this on the ukraine frontlines at wplace.live
Anonymous No.534789213 >>534803154
>>534789119
Holy shit Peripeteia dev is aggydaggy?
Anonymous No.534789557
>>534789119
>at wplace.live
Peripeteia confirmed troon game
Anonymous No.534790240 >>534790680
>>534788298
You're pretty focused on that "tradition" if I've seen you mention it twice now. You can stay if you want to.
Anonymous No.534790246
>>534784705
shekelekels
Anonymous No.534790680
>>534790240
>tradition
What tradition
Anonymous No.534790759
>>534789119
@anonymous
looks transcoded
Anonymous No.534790934 >>534791005
AI is being mean to me
Anonymous No.534790996
>>534788603
>>534788735
Anonymous No.534791005
>>534790934
He's right thoughbeit.
Anonymous No.534791215 >>534791413
is unity 6 fixed now? are there any compatability issues with older packages (specifically ai, probuilder and splines)?
Anonymous No.534791413 >>534791912
>>534791215
I don't know, why are you asking me?
Anonymous No.534791912 >>534793131
>>534791413
aren't you supposed to be a game developer
Anonymous No.534792072
>>534774370
Without cold fusion there are much more cost effective demoralization tactics chatbots are capable of
Anonymous No.534792086
>Bouncing ball exercise
I AM A HUMAN RIG ANIMATOR
I
AM
A
HUMAN
RIG
ANIMATOR
Anonymous No.534792538 >>534792641 >>534793004
I've been playing Mario Kart recently, and surprisingly, the physics are very easy to replicate.
I wonder why there are no popular party kart racing games on PC.
Anonymous No.534792641
>>534792538
Prove it?
Anonymous No.534792813 >>534793281
In this game, you manage a facility of unpaid workers, a concentration camp of sorts, you hire guards, find doctors and nurses among your "guests" and keep them entertained with activities like rabbit farming, swimming contests, ammunition manufacturing and agriculture
Anonymous No.534793004
>>534792538
All, even semi-popular, kart games are mascot games (Garfield, Diddy Kong, Sonic, Mario, Crash, Bloodborne), it seems difficult for someone to produce a game like that without an established universe of characters
Anonymous No.534793131
>>534791912
I use unity2017
Anonymous No.534793281 >>534807748
>>534792813
And it's called Slightly Starving Games.
Anonymous No.534794904 >>534795394 >>534795812
This is all my fault. I brought this upon us. I caused all of this. I'm sorry. Please forgive me.
Anonymous No.534795394
>>534794904
Why do so many of your symbols look like buttcheeks
Anonymous No.534795626 >>534795870 >>534795993
How the fuck do I stop being autistic and learn how to network?
Anonymous No.534795812
>>534794904
Cringe. Retard. Transcoded.
Next shitpost, please.
Anonymous No.534795851
Just made a new account and already got 2 matches. Do women like game developers?
Anonymous No.534795870
>>534795626
Give up on human networking and learn computer networking.
Anonymous No.534795993
>>534795626
instructions unclear here's your network
Anonymous No.534796137
>>534787348
Nothing because the industry doesn't serve fags with no money
Anonymous No.534796212 >>534796334
In my game, the player has an option to shoot up an airport and a hospital with civilians in it. Is this acceptable content, will nobody shit themselves over this? So many indie games nowadays are fantasy or sci-fi, that I'm thinking indie game players might take issue with this.
>inb4 gta
They're an established AAA franchise that can get away with anything. I'm not them.
Anonymous No.534796334 >>534796414
>>534796212
You mean civilians are there as bystanders? Nobody will care about that
Anonymous No.534796414 >>534796606 >>534797037
>>534796334
>Nobody will care about that
I don't know, people seem to shit themselves over anything these days.
Anonymous No.534796606
>>534796414
Who cares?
Anonymous No.534796887
https://youtu.be/aa-Fu5Qw91M?si=4pOh6q10jJ86bf0x&t=1304
okay, AI is getting a bit ridiculous now
Anonymous No.534797037 >>534797213
>>534796414
You're presumably not taking a bunch of investing and outside funding to produce this game. A boycott means nothing to someone in your position. Any increase in attention your game gets is good.
Anonymous No.534797213 >>534797306
>>534797037
>A boycott means nothing to someone in your position. Any increase in attention your game gets is good.
Not really. If you get negative attention for AI use it will screw you over. "Any increase in attention is good" is false.
Anonymous No.534797306 >>534798570
>>534797213
no one cares about that you use AI
Anonymous No.534797307 >>534797634 >>534801624
I wanna make a game
>top-down 2D art
>massive world generation
>lots of mechanics interacting
>needs to run on a toaster

Do I have to learn Assembly, or can I learn something more modern? I work in industry and basically only know how to program logic controllers.
Anonymous No.534797634 >>534797702
>>534797307
Why are you targeting toasters
Anonymous No.534797650 >>534798585
I need someone to whip me into shape every time I get into dumb arguments with people on 4chan instead of working on my game.
Anonymous No.534797702 >>534798146 >>534801624
>>534797634
I am the kind of person who enjoys running complex sim games on my T470.
Anonymous No.534797858 >>534802569
>>534787409
Bывoдим в кaзaхcтaнcкий бaнк и пoтoм чepeз кpиптy cюдa. Cтaлo мaльцa хyeвeй нo мы eщe дepжимcя
Anonymous No.534798074
This is the week...
where it all ends
Anonymous No.534798146
>>534797702
You should be able to go very far with any of the 2D game engines on that. I can't personally recommend anything because I stick to 3D, and I assume any engine with 3D support will have bloat you don't want.
Anonymous No.534798570 >>534798680 >>534800017
>>534797306
Really? /agdg/ and /v/ get really upset about it.
Anonymous No.534798585
>>534797650
Anon, 4chiggers are masters of arguing in bad faith of the dumbest least important things.
Stop caring and stop talking to retards who choose to spend their days seething at strangers.
You're better than them, aren't you?
Anonymous No.534798680
>>534798570
yea I already said no one cares
Anonymous No.534798690
>>534783801
1. 7000 isn't nearly enough to work in early access, steam does not consider it a full launch and you get a piss poor amount of steam traffic outside of wishlist notifications.
2. Who the fuck is going into early access to test publisher response? No one has done this and if they are, they're dumb. You're going to get shit reviews which'll tank your game even more.
Anonymous No.534800017
>>534798570
>literal nobodies
Anonymous No.534800769 >>534801308 >>534802402
I don't feel like deving today
Anonymous No.534801031
WARNING: drivers/png/png_driver_common.cpp:56 - Not a PNG file
ERROR: drivers/png/png_driver_common.cpp:69 - Condition "!success" is true. Returning: ERR_FILE_CORRUPT

the fucking godot editor corrupted itself when i opened it today, it was fine yesterday
but yeah i wonder why AAA isnt using godot, must be the ugly shadows
Anonymous No.534801308 >>534802402
>>534800769
same...
Anonymous No.534801521 >>534868302
Bastard bitch!!! Buy my fucking game now!!!
Anonymous No.534801624
>>534797307
>>534797702
Maybe look into classic roguelike dev, you can just use C or whatever and making something like Caves of Qud with Dwarf Fortress with simple graphics instead of ascii art. I don't think any /agdg/ anons are into making stuff like that tho
Anonymous No.534801646
i can't do high end environment art, going to try to shit out some saturated pixel shit stuff and see how it goes
Anonymous No.534801652
>>534751495
I like what you're doing with the outlines but the way you're making them is wrong which is why actual models like the ship looks like ass
Anonymous No.534801747
2*** left
7** left
10* left
Anonymous No.534801872
>>534773335
kill yourself
Anonymous No.534802025 >>534831973 >>534836885
>>534777662
>>534782513
your logic is retarded and you don't understand the code you're looking at
Anonymous No.534802084
My aura is corrupted.
Anonymous No.534802215 >>534802764
>>534788136
Gogem recently came back.
So did Rotate.
I've been here on and off for over 10 years.
Anonymous No.534802402 >>534803372
>>534800769
>>534801308
Are you trying to pretend that's different from your every day? You nodev shits never feel like deving because you've never done any actual deving. You're here shitposting all day because that's the only thing you can do. You're failures. It's time you accept that and stop polluting this thread.
Anonymous No.534802457 >>534803045 >>534808012
Was with my dog out in the park and I was thinking, wouldn't be cool if there was a game about being a recycler homeless kinda person who goes in the town to recolect old dead memories of people who are dieing of old age, and taken those memories to some dump yard where they are given to a war machine to turn them into the modern goods of industrial capitalism?
Anonymous No.534802490
shut up cris
Anonymous No.534802569
>>534797858
Cпacибo дpyг-aнoн
Anonymous No.534802583
lmao
Anonymous No.534802764
>>534802215
>Gogem recently came back.

Very nice

>So did Rotate.

Huh, I forgot about Rotate dev, but it was epic indeed
Anonymous No.534803007 >>534809749
Who the FUCK is "Rotate"?
WHAT IS HE ROTATING?
Anonymous No.534803045 >>534803156
>>534802457
You lost me with the last bit but I really liked the first 80%
Anonymous No.534803074 >>534803174 >>534803431 >>534803575
Who the fuck is gogem? All I know about him is that he supports AI voice slop which means he's retarded.
Anonymous No.534803154 >>534803476 >>534805248
>>534789119
nice, saw the guy posting wip
>>534789213
always have been
Anonymous No.534803156
>>534803045
the last bit is called the XX century between 1910-1960.
Anonymous No.534803174
>>534803074
school shooter game guy
also a based savant of the medium who respects it way better than most of the newnigger newfag normalfags who got into the industry the last 5 years as a get rich quick scheme
Anonymous No.534803316
Woke up. Ready to ruin this thread.
Anonymous No.534803372
>>534802402
I know who you are and I know what you're trying to do.
Anonymous No.534803431 >>534881370
>>534803074
He's an internet legend
https://youtu.be/4EfprAYID-o
Anonymous No.534803476 >>534804571
>>534803154
Nice. So there are new successful agdg devs who appeared since I left 4chan, that's good to hear
Anonymous No.534803575
>>534803074
Don't disrespect my man googum like that
Anonymous No.534803671 >>534803862 >>534804046 >>534804090 >>534812808 >>534816381 >>534816468
Stayed up all night trying to prototype/refine/change/whatever my low poly style. Still sucks but hopefully sucks less than what it used to.
Anonymous No.534803862 >>534804062
>>534803671
for what game?
Anonymous No.534804046 >>534804308
>>534803671
Looks good. I saw what that other anon said about making the signs more readable, and I think it's fine, but if you do that then I would make it consistent. It's distracting to me that some signs are easy to read and others aren't
Anonymous No.534804062 >>534812919
>>534803862
JRPG-like game I'm making but a little less weebish
Anonymous No.534804090 >>534804561
>>534803671
Looks very good
Anonymous No.534804308
>>534804046
Yeah for this I just tried to get something in there as a placeholder for the signs more than anything. I have to get resolution more consistent in general for everything including the signs.
Anonymous No.534804376 >>534823605 >>534823790 >>534830096
>>534788136
marmo left
mongoldev left
boku left
Anonymous No.534804448 >>534805261
>>534788136
what was your game
Anonymous No.534804468
>>534788136
Me!
Anonymous No.534804561
>>534804090
Thanks, good to know it isn't total shit
Anonymous No.534804571 >>534805261
>>534803476
>Nice. So there are new successful agdg devs who appeared since I left 4chan, that's good to hear
Anon Peripeteia dev has been here for 7 years at least.
Anonymous No.534804601
https://x.com/nam_mac/status/1954308841983877234

peep the new transcoded blender
Anonymous No.534805070 >>534805362 >>534805567
>>534788136
me, im probably one of the oldest 4chan posters ive been here since 2005 on and off i was making weekend gamedev threads on /v/ before /vg/, i remember when cris started posting he was using rpgmaker (xp I think?) back then
hopoo was the most active when he was making deadbolt i think, he unfollowed me on tumblr after he made it the bastard
googum has been here forever it feels like he was ahead of its time with that kaiji gambling game, my advice to youngins is to make game before you get married, after that say goodbye to your freetime
Anonymous No.534805248
>>534803154
When are you going to detrans your game?
Anonymous No.534805261 >>534805496
>>534804448
I had multiple projects, this one I posted the most, I think (it is dead)

>>534804571
>Anon Peripeteia dev has been here for 7 years at least.

I can't I've been off 4chan for so long, damn
Anonymous No.534805362
>>534805070
>before you get married
Y-Yeah haha before I get married haha
Anonymous No.534805391 >>534805547 >>534805863 >>534807892 >>534808441 >>534829905
>>534773249 (OP)
Which one looks less shitty as a blizzard like spell icon?
Anonymous No.534805496
>>534805261
I remember that one
Anonymous No.534805547
>>534805391
go with left
Anonymous No.534805567 >>534806854
>>534805070
Very nice. I only seen Hoopoo here during Deadbolt devcycle, but I always kinda thought that he was more active during the Risk of Rain development, and he started to go there less frequently after the success his game achieved

> my advice to youngins is to make game before you get married, after that say goodbye to your freetime

The older you get, the less time you have, in a lot of senses, huh. It's a good advice, don't waste your time, young devs, but also don't forget to actually rest
Anonymous No.534805642 >>534805715 >>534816641
Gamedev is what I was fucking made for.
Anonymous No.534805715 >>534816641
>>534805642
Same...
Anonymous No.534805863
>>534805391
None of the. You need to punish your AI for creating these
Anonymous No.534805929 >>534806452
>>534787440
that's crazy. he never ever talks about this game or about being a developer himself.
Anonymous No.534806204
I think AI art and AI code are good enough for a prototype.

In the sense is much better to have a playable prototype of your idea you can test, instead of wasting more than a weekend on it.

I was able to get to a playable state my chicuelas 256 game in like 4-5 days.
And that's 100% amazing because I have a playable version I can show to others instead of being random ideas in my mind.
Anonymous No.534806349 >>534806537 >>534806678 >>534806819 >>534807005 >>534807367 >>534810479
Familiarizing myself with lighting in Godot. I notice a directional light I have above the scene is causing leakage through mesh intersections (even with significant overlap) after a certain distance from my camera. Anyone familiar with this?
Anonymous No.534806452
>>534805929
He mentioned he worked on games in some blog posts. This one is the one he worked on, also - https://store.steampowered.com/app/791180/1_Screen_Platformer/

(from here - https://howtomarketagame.com/2022/08/30/4-myths-about-looking-at-the-market-to-determine-what-type-of-game-to-make/)
Anonymous No.534806537
>>534806349
I am familiar with this in the sense that I have this problem too wherever meshes meet but I don't have a solution.
Anonymous No.534806678
>>534806349
Try to tinker with far/near camera planes maybe? (I don't know much about Godot)
Anonymous No.534806819 >>534807367 >>534810479
>>534806349
that happens because you have usually like a 1 pixel bleeding empty space.

Try to make thicker walls that a plane.
Anonymous No.534806854
>>534805567
yeah he was also active during ror he would post agdg builds based on thread feedback using mediafire links iirc, but deadbolt had him posting a lot even small stuff like animations and such
ror was super spaghetti code and he was frustrated with it a lot of times, i don't think anyone does quick daily playtesting like that anymore since demo day is a bigger thing now
Anonymous No.534806870
kart racing side project.
Anonymous No.534807005
>>534806349
you could try messing with the shadow bias
Anonymous No.534807038
>>534777061
Anonymous No.534807285
Do you like my pointy sword
Anonymous No.534807367 >>534808171
>>534806349
>>534806819
The meshes are overlapping. That said, making the ceiling meshes thicker does help. Making the wall meshes thicker does not help. I'm guessing that's because the directional light here is casting the ceiling and not the walls.

Will continue messing with camera/shadow settings like other anons said, if only to understand it better
Anonymous No.534807391
>>534777247
It does look pretty neat.
Anonymous No.534807563
Guys, can I just say it...?

I seriously LOVE this Hobby!
Anonymous No.534807592 >>534807674 >>534812445 >>534812774
what's the most hours you've put into making one game?
Anonymous No.534807662 >>534807738
>artist is dropping hints that he wants to quit
>project hasn't even begun
Back to throwing dynamite i guess
Anonymous No.534807674
>>534807592
Not like I keep track of 'em
Anonymous No.534807738
>>534807662
bing AI
Anonymous No.534807748
>>534793281
Hangry games.
Anonymous No.534807815
Someone should make a compilation of all the agdg games in Wplace.
Anonymous No.534807859
https://x.com/vivini_cg/status/1954238119903166746

going viral with cris style workflow is low-key crazy, cris WON
Anonymous No.534807892 >>534808441 >>534829905
>>534805391
Does this one looks any better?
Anonymous No.534808012 >>534808286
>>534802457
I can see this as a potential concept yes. Maybe not a homeless person, but maybe something like a "scout" that travels around looking for the last "creative" people and turning their memories into a product that is mass produced and consumed by the future people that don't care about creating stuff.

Maybe make it less on the nose, make it truly sci-fi with the "scout" literally removing the memories or creativity from the people's mind with a tool, making them forget what they actually liked and loved.
Anonymous No.534808036 >>534810223
Metroid.
Anonymous No.534808171 >>534808695
>>534807367
yeah, the issue is that planes have 0 thickness.
Anonymous No.534808286
>>534808012
well, I was thinking more like a magical realism fantasy rather than sci fi.
Anonymous No.534808441 >>534829905
>>534807892
>>534805391
okay, I think, I'll stop with this one
Anonymous No.534808573 >>534808685 >>534810350 >>534813095
What's /agdg/'s opinion on point and click games?
Anonymous No.534808685
>>534808573
luv Monkey Island
luv Gabriel Knight
simple as
Anonymous No.534808695
>>534808171
They're boxes. I can see it happening even when the meshes are a meter thick, albeit at considerable distance.
Rotate No.534809039 >>534809118
Neko and mouse
Anonymous No.534809118
>>534809039
What happened to dogposter?
Anonymous No.534809637 >>534809715 >>534810223
Castlevania.
Anonymous No.534809715
>>534809637
Ok, I'll do it.
Anonymous No.534809749
>>534803007
his gender
Anonymous No.534810032
A Castlevania game set in the Metroid universe...
Anonymous No.534810223 >>534810480
>>534809637
>>534808036
Castleroid
Anonymous No.534810279 >>534810920 >>534811114 >>534811554 >>534812340 >>534819343 >>534820289 >>534823010 >>534832380 >>534901798
I'm quite happy anon, are you?
Anonymous No.534810307 >>534810497 >>534810665
I just played through Digseum. 2.2hr playtime to 100%. It's just long enough that you can't refund it. 82% of players managed to finish the whole game, which is quite an impressive rate.

Why aren't you making small games?
Anonymous No.534810330
wasnt rotate making a metroidvania in his/her own engine
enginedevs explain yourselves
Anonymous No.534810350
>>534808573
They don't get finished solo unless you're a turbo-autist. Needs a team due to the amount of art and scripting. I had a team and we still cancelled
Anonymous No.534810479 >>534810872
>>534806349
>>534806819
shadows have a bias to avoid shading the object that's casting the shadow. without the bias you get big moire patterns on the lit side of the object so you can't just reduce the bias to zero. the bias is effectively the minimum thickness of walls and ceilings for your project. any thinner objects will get the problem you screenshotted.
Anonymous No.534810480
>>534810223
>Kinnikuman dungeon beat-em up
Anonymous No.534810497 >>534811134
>>534810307
its not really a game, skinnerbox with dangling keys
we already know that its a working formula but you still need luck because 10 of those release daily and all of them could either become balatroon tier or have 5 reviews
Anonymous No.534810665
>>534810307
I made all my small games in the 90s and 2000s. I'm a big boy now making big boy games.
Anonymous No.534810872 >>534811260
>>534810479
>moire patterns
Good to know. I was able to make those come up but didn't understand why. Are there any rules of thumb for bias settings or do you just need to take your scene into account (e.g. longest draw distance, mesh thicknesses) and tinker until it looks acceptable?
Anonymous No.534810920 >>534811045
>>534810279
>and other "people" of /agdg/
Anonymous No.534811045 >>534811275
>>534810920
stop ban evading
Anonymous No.534811114
>>534810279
I want a mention in the credits for repeatedly posting that I hate you and think your game is stupid and gay and retarded
Anonymous No.534811134
>>534810497
Not really. It's not even in the same genre as Balatro. It's closer to a narrative puzzle game with little-to-no replayability.
Anonymous No.534811260 >>534812048
>>534810872
this sort of thing will be very engine-specific as it depends on the accuracy of the z-buffer. I don't use godot or when I tried it I didn't pay attention to how it handles shadows.
generally speaking the ratio of near to far clip plane should affect the z accuracy. at least it does in Unity. so if you can push the near clip plane further out (not a first person game) that lets you use a lower bias. same if you're making a silent hill like, drag that far clip plane as close as possible to maximize not just performance but accuracy of depth values. again, this is how it works in Unity. I can only speculate that Godot handles the depth buffer similarly.
Anonymous No.534811275
>>534811045
>stop ban evading
Anonymous No.534811554
>>534810279
I gave really good feedback, I'm not a "people"...
I'll chalk it up to ESL not understanding the nuance.
Anonymous No.534811829 >>534812252
I made a steam creator page but it somehow ended up in the namespace "curator" while I see everyone else having "developer" or "publisher".
What's going on here?
Anonymous No.534812048 >>534814105
>>534811260
Unfortunately I'm testing and intend to use first-person... I did test, though, and ignoring the obvious issue it did help a little. Reducing my far clip plane (which defaults to 4000 meters) also helped but in a non-linear, non-obvious way. I think I just need to do some proper learning about this shit, especially in the context of Godot (which I assume will be the most limited)
Anonymous No.534812114
>>534786016
This is only my account and it isn't proof of anything, but I started with 0 marketing experience, knowing 0 people in the medium. I followed Chris Z's advice and I'm nearing 4k wishlists in a few months. Even then most of his advice is the minimum bar you require to get visibility, you still need to make a good game, bad games may get some wishlists, some reviews and some sales but if no one knows about your game then steam isn't going to give you free visibility aside from your launch and then it would get quickly burried because your steam page is shit, your tags are wrong, your capsule looks bad, which means anything you do gets multplied by 0. I'm definitely less clueless from checking his stuff out. Now will I make it? I dunno, but knowing is half the battle.
>has any single person ever followed his advice and had success?
A lot of indies and small studios have been following his advice in the last few years and some have had good sales whether it is because they would have made it anyway or because they apply good marketing I can't say but most (99%) of his advice is free.
Anonymous No.534812252 >>534812374
>>534811829
no such thing as a steam creator page, you probably misread "curator" as "creator" the first time you signed up to be a curator.

to become a developer, it's an entirely different website
partner.steamgames.com
Anonymous No.534812340
>>534810279
No...
Anonymous No.534812374
>>534812252
I forgot to click ok on the custom url button.
Apparantly steam initializes it with the settings from their curator systems.
Anonymous No.534812445
>>534807592
>he keeps track of his dev hours
lmao
Anonymous No.534812452
>>534786016
He does paid consulting for bigger studios, who presumably listen to him, but some smaller indies too. e.g. He mentioned he worked extensively with the Tiny Glade couple.
Anonymous No.534812456 >>534843595
this will be a fun project
Anonymous No.534812509 >>534812656
>cris has a dog
>I also have a dog
Should I get rid of my dog? I don't want to be like cris.
Anonymous No.534812656 >>534812741 >>534813165
>>534812509
When you think about it, you both also breathe air.
Anonymous No.534812741 >>534813047
>>534812656
There's a little Cris inside each and every one of us.
Anonymous No.534812774 >>534812949
>>534807592
I dont keep track either, but guestimate something like 5000 hours and counting
Anonymous No.534812808
>>534803671
i love it!
I Love It!!
I LOVE IT!!!
THIS LOOKS WONDERFUL
Anonymous No.534812919
>>534804062
>Less weeby jrpg
A winning formula, see e33
Anonymous No.534812949 >>534813382
>>534812774
Wow! Your game must be really great. ( ͡° ͜ʖ ͡°)
Anonymous No.534813047
>>534812741
There's a Cris shaped hole only he can fill. Cris, I'm ready, I accept your gift.
Anonymous No.534813095
>>534808573
I loved playing them when I was a kid but they've been surpassed by other genres like RPGs and immersive sims.
Anonymous No.534813165 >>534814162 >>534814234
>>534812656
He's columbian so he probably lives at an altitude where he breathes significantly less air than I do at sea level. Maybe that's also why he has 75iq
Anonymous No.534813382
>>534812949
It was great after 10 hours. I'm just making art for it for 4990 hours
Anonymous No.534814105 >>534815298
>>534812048
you're just gonna have to make the walls and ceilings thick, whether you study up on the issue or not.
Anonymous No.534814162
>>534813165
>he knows colombia's elevation
Brownoid detected.
Anonymous No.534814234
>>534813165
>he knows colombia's elevation
Extremely pale Scandinavian addicted to geoguessr detected.
Anonymous No.534814256 >>534814320 >>534814461 >>534814605 >>534814954 >>534815669 >>534816226 >>534816431 >>534816449 >>534819956
Still no progress? Let me guess you have ADHD
Anonymous No.534814320 >>534814792
>>534814256
I'm lazy, I'm not mentally ill
Anonymous No.534814461
>>534814256
I have deadlines. DD64 in on September 5th and Next Fest on October 13th.
Anonymous No.534814605
>>534814256
Ur a good guesser
Anonymous No.534814792 >>534814916
>>534814320
why are you lazy though?
Anonymous No.534814916 >>534816224
>>534814792
Because I can do the things I could do today, tomorrow
Anonymous No.534814954 >>534815219
>>534814256
I envy Americans, they have Adderall (basically prescription meth) while we old world losers need a special license from the king to buy aspirin.
Anonymous No.534815219
>>534814954
I don't have health insurance, and even with insurance, it'd be like hundreds of dollars per month on top of that for pills.
Anonymous No.534815298 >>534837154
>>534814105
That's fine but now that I'm really digging into it I'm noticing other places where the shadows don't look great either. Some are blocky, some are speckled, some don't even exist until I change the settings to make other ones look better. I've cursed myself.
Anonymous No.534815669 >>534816163 >>534817825
>>534814256
If you cared about dev your ADHD special interest would be gamedev. You care about youtube, so that's where you all spend your time instead.
Anonymous No.534816163
>>534815669
gamedev is not one thing. it's one thing making a prototype and another tweaking the UI or testing the same level for the 250th time.
Anonymous No.534816224
>>534814916
But there are things you can do tomorrow that you can't do today, and if you're busy doing the things you can do today tomorrow you won't have the time tomorrow to do the things you couldn't have done today tomorrow.
Anonymous No.534816226 >>534816628
>>534814256
Setting dates for myself is how I get progress if not I keep iterating stuff that makes no sense.
Anonymous No.534816381
>>534803671
God speed anon, it looks great. Just shows how fast you can work if you don't fall for '''realism'''.
Anonymous No.534816431
>>534814256
Isk if you call this progress but
I got a menu to show upon pressing Z AND if you press it again when the cursor is over "ITEMS" a new box shows up!
It's kinda cool
Anonymous No.534816449
>>534814256
Yes, also depression, climate anxiety, light sensitivity and genetic post colonial trauma, my jewish doctor said so.
Anonymous No.534816468
>>534803671
a schedule I like?
Anonymous No.534816568 >>534816789 >>534817147 >>534817428 >>534821601
Is it better to set lofty goals and work on innovative and differnt forms of gaming, or just stick to what works and what has been used before? I'm not looking to reinvent the wheel, but I feel like devs get lazy and want to plug and play instead of innovate
Anonymous No.534816628
>>534816226
I have tried that but still find ways to miss very easy targets. I do dev every day but I'd rather add new spells than finish the UI
Anonymous No.534816641 >>534820239
>>534805642
>>534805715
>nodevs who've never made a game
>think they're made for it
what you were made for is shitposting that's all you amount to
Anonymous No.534816789 >>534819575
>>534816568
Innovative!= Good. If you can make innovative and good you are a lucky son of a bocchi. Do you feel lucky?
Anonymous No.534817032
>>534773335
https://www.youtube.com/watch?v=DY6wB4xSffo
Anonymous No.534817147 >>534817667
>>534816568
Start with Pong.
Anonymous No.534817428 >>534820354
>>534816568
The important part is the devving. You can try to qualify it depending on how you feel on any given day, but it doesn't really matter as long as you're devving.
Anonymous No.534817667 >>534818184 >>534819048
>>534817147
You really want Pong
Anonymous No.534817825
>>534815669
ADHD is great for prototyping or picking up new skills for gamedev. Not so great for finishing projects.
Anonymous No.534818010 >>534818101 >>534818156 >>534819064
ChatGPT is hallucinating functions again...
Anonymous No.534818101
>>534818010
did they fuck up gpt5? 4o was working fine
Anonymous No.534818156
>>534818010
ChatGPT is shit
My go-to is mixing 30 minute youtube tutorial videos with Claude and a pinch of forum disscussion to learn what I need to
Anonymous No.534818184 >>534819513
>>534817667
I want you to just like make game instead of thinking about making games without ever having made games before.
Anonymous No.534819048 >>534819513
>>534817667
>make pong
means
>stop fantasizing about making games that are probably beyond your abilities in every way, and start with something you can actually finish so you get a feel of what it's like to make a complete game.
I'd also add that you should make a mod for some game that's closest to what you actually want to make.
Then again AI is coming for this hobby so time is running out so maybe we no longer have a luxury of taking a structured sensible approach.
Anonymous No.534819064
>>534818010
sir youre prompting it wrong, are you paki basterd?
Anonymous No.534819343 >>534819838
>>534810279
Can't wait for your shit game flops hard.
I'll be watching your steam page everyday to see how the reviews just don't come while the days keep passing.
And everyday that this happens I'll be laughing so fucking hard while working in my game knowing that I'm a much better dev than you.
Anonymous No.534819513
>>534818184
I told you a few threads back that I am!! But that makes sense. I've only ever made little 2d plataformers...
>>534819048
There is always time! I do like the mod thing tho! Imma do that!
Anonymous No.534819575 >>534820698
>>534816789
My issue is stopping and wondering if I am wasting my time, because maybe someone already figured out a better way to what I am trying to do
Anonymous No.534819838 >>534821402
>>534819343
Why are you so ontologically evil? What has your fellow AGDGer ever done to you?
Anonymous No.534819956 >>534822008
>>534814256
You're just lazy and stupid.
Anonymous No.534820239 >>534822813
>>534816641
Relax.
Anonymous No.534820289
>>534810279
Can't wait for your sweet game succeed hard!!
I'll be watching your steam page everyday to see how the reviews just go up and up as the days keep passing!
And everyday that this happens I'll be cheering so fucking hard while working in my humble game knowing that I'm not as skilled of a dev than you, but I aspire to be like you one day!
Anonymous No.534820354
>>534817428
Well I am, and essentially what I am trying to do is make it so that this system gives every NPC a personality profile, current mood, and web of relationships, then runs them through simple, rule-based checks every few seconds. NPCs react to the player, each other, and timed events based on traits and what’s happening around them. The closer they are to the player, the more detailed their behavior; farther away, they run in lighter simulation to save performance. Everything, dialogue, actions, and gossip, comes from a shared pool of rules and flags, so interactions feel natural and varied without heavy scripting.
Anonymous No.534820698
>>534819575
try an MVP of your innovative idea, get it made in a week
Anonymous No.534821393 >>534821479 >>534821931 >>534832380
Working on the spaceship ending for FUTURE PHANTOMS.
And some new npc-stuff. I want every npc to have something unique to say, and preferably multiple things if you keep interacting.
Also: been playing UFO50. Grimstone caught my attention, grinding through it.
Recent videos:
https://www.youtube.com/watch?v=Nty4STjbB4k&ab_channel=horbror
https://www.youtube.com/watch?v=6Db2JZYma1k&ab_channel=horbror
Music:
https://horbror.bandcamp.com/album/future-phantoms
Song for the spaceship ending will be seminal work.
Anonymous No.534821402 >>534821942 >>534822723
>>534819838
Ah yes, play the fool's card and picture Azuredev as a victim. We all know here what kind of deranged narcissists are those faggots and how they keep shitting aggy everyday.
The reality is that they don't have a clue of game development and prefer to shit into others to feel superior.
Anonymous No.534821479 >>534822061 >>534822172
>>534821393
Something about that ship's animation is... grossing me out
Anonymous No.534821589
You guys ever get a project to the point where like 90% of the coding work is just editing configuration files? It's pretty sweet
Anonymous No.534821601
>>534816568
Maybe it's just me but I feel like the best way to innovate something is to start with what's already out there. If you want to innovate a plane, you don't get someone who has never worked on aircraft in his life, but start with some of the best planes already on the market and try to improve them.
Anonymous No.534821931
>>534821393
I'm glad it says "space mission" on the whiteboard.
It lowers the chance of a challenger incident by at least 20%
Anonymous No.534821942
>>534821402
I love how this image has become animated, and how the lore has grown. Keep larping brothers.
Anonymous No.534822008
>>534819956
>You're just lazy and stupid.
agreed, lucky there's a fix for that in the form of pills.
Anonymous No.534822061
>>534821479
Is that yucky xister? Are you getting the ick lil xis?
Anonymous No.534822172
>>534821479
Yes, it looks like someone jerking it... It is funny...
Anonymous No.534822723
>>534821402
It's a big club and you ain't in it
Anonymous No.534822813 >>534828467
>>534820239
only nodevs got time to relax

kill yourself
Anonymous No.534823010
>>534810279
Can't wait for your game to do okay. I'll be watching your steam page to see how an average amount of reviews come as the days keep passing.
And everyday that this happens I'll be saying "alright" while working on my game and knowing that I'm also a game dev.
Anonymous No.534823267 >>534825119
this is your nodev shitposter

he spams this thread full of his shit every day because he thinks he has a good game idea but he's never made a game and never will make a game
Anonymous No.534823392 >>534823620 >>534825208 >>534827547
my poor little clown
the animations are VERY rough, but hes workin
gonna clean them up now
Anonymous No.534823605 >>534824813 >>534825378 >>534829549
>>534804376
>mongoldev left
You're right. Being published in romanian is fucking gay and lame. :( No one even reads in my country.
It's not even a victory I feel. I try-harded and for what? To get published my some snobs?
At least I had some anon frens when I was working on my walking sims. Now I feel as if I've been heading backwards.
Anonymous No.534823620 >>534824549
>>534823392
I think you should stick to the 2.5D look...
Anonymous No.534823790
>>534804376
boku copeposts about his impending floppa once in a while

marmo avatarfags here every day

pretty sure mongol is one of the schizos
Anonymous No.534823936
I was literal told by AI industry bros that this year we will get skynet and GPT 5 is literally as stupid as GPT 4, only more confident in claiming it's BS is 100% right when It literally gives the same godot 3 made up shit, when it should give godot 4 answers.
Anonymous No.534824549 >>534824905
>>534823620
but then how would i grow? ;(
Anonymous No.534824813
>>534823605
Fuck it, I shall abandon my future career as a successful authors to become a below mediocre game dev. I'm installing Unity as we speak. And blender.
Anonymous No.534824905 >>534825132 >>534825208 >>534828149
>>534824549
True, I guess? Your 3D character and animations are fagtroon/cris-tier though.
Anonymous No.534825119 >>534825186 >>534825495
Which one of you faggots did this? >>534823267
Anonymous No.534825132
>>534824905
you just wait, run animation is lookin great already
Anonymous No.534825186
>>534825119
it's (You)r thread isn't it
Anonymous No.534825208
>>534823392
I see he is in hell.
>>534824905
He's got room to grow but come on, he is already better than cris.
Anonymous No.534825283 >>534825464 >>534826881 >>534827049 >>534827093 >>534827489 >>534827909
How many of you make games because you desperately want something like money out of it, as opposed to just doing it because you like it.
Anonymous No.534825378 >>534838196 >>534843878
>>534823605
>Cristian
No fucking way
Anonymous No.534825425 >>534828109
Reposting
Basically step 1 in using Blender as a real time level editor for my engine
But another anon gave me the idea of making using 3DSMax instead so might try that before going too far
Anonymous No.534825464
>>534825283
all the brownoids flooded in here thinking they can make money
Anonymous No.534825495
>>534825119
kill yourself faggot its only you
Anonymous No.534826881
>>534825283
I just want people to notice me
Anonymous No.534827049 >>534827232 >>534832327
>>534825283
How many of you make games because you think of yourself as actually a special creative snowflake instead of the incel loser you really are, who's managed to convince yourself that you're better than others for keeping your intentions "pure" even though you have absolutely nothing tangible to show for it?
Anonymous No.534827093
>>534825283
I would be making games even if money didn't exist. But if I can make money from doing something I love? Of course I'm going to take the money. But I won't compromise on my games for a paycheck.
Anonymous No.534827232 >>534827768
>>534827049
let's see how you talk after I make /agdg/ open source SS13-like where /agdg/ people get to use the engine for their games and /agdg/ memes are in it and we have cozy SS13 times.
Anonymous No.534827489
>>534825283
I don't do it for money but I also don't do it for enjoyment either.
In fact, I enjoy devving the most when it gets difficult.
Anonymous No.534827547 >>534830812
>>534823392
>buratino.webm
No wonder your guy looked familiar. What's the game about?
Anonymous No.534827768
>>534827232
I'm not the one who's been talking about his game idea for over a year still with nothing tangible to show for it.
Anonymous No.534827863 >>534828265 >>534828667 >>534828818 >>534829038 >>534829201 >>534829693 >>534830046 >>534832380
So, for my next project I hesitate between a colony sims on Azure or a tactical rpg inspired by old-school gundam, code geass and other war themed anime with the twist you commit genocide at the end.
Anonymous No.534827909
>>534825283
my job makes me want to kill myself. I'm not going to cope by saying I'm a hobbydev. I want to escape wageslaving.
Anonymous No.534828109 >>534828324
>>534825425
>3DSMax
Ah, my first modeling program. What a giant piece of shit that program is. Just use Blender.
Anonymous No.534828149
>>534824905
pyw or youre worse than them
Anonymous No.534828246
How
Anonymous No.534828265 >>534830691
>>534827863
If it's inspired by Gundam then it wouldn't be much of a twist imo.
Either way I ought to warn you that the backend for a tactics game is heavy.
Anonymous No.534828324 >>534828796
>>534828109
Heh I use 3dsMax but I've literally been using it for 15 years, I'm far far too used to it to switch to blender.
Anonymous No.534828467 >>534830779
>>534822813
>gamedev isn't relaxing to him
Skill issue.
Anonymous No.534828667
>>534827863
mogged by NortubelCHAD
Anonymous No.534828715
>>534773514
>>534774370
didn't read

will you publish youtube and tiktok clips to advertise bokube once it releases? what is the great bokube marketing plan?
Anonymous No.534828796
>>534828324
I used 3ds max for 7 years because blender was really bad at the time. I always like learning newer stuff. Blender is really efficient if you just stick to it but whatever you do you. At least you're not using Maya the program that crashes every 30 minutes.
Anonymous No.534828818
>>534827863
Gundam suits your gayness desu
Anonymous No.534829038
>>534827863
How about you make a game that doesn't have furry femboy twinks in it for once?
Anonymous No.534829201
>>534827863
visual novel on azure using whatever visual novel engine that is used for the most financially successful indie visual novels that are not full porn

though i'm not the target audience
Anonymous No.534829549 >>534830096
>>53480437
Bokudev is active on twitter, working on his shit.
https://x.com/BokuDev
>>534823605
Mongoldev will always be a legend. One of these days, one of these years, he will release shit that will blow your mind,
Marmo probably made it? If not I am sure he has a good anime pillow to hug.
Anonymous No.534829573
i give up
Anonymous No.534829693
>>534827863
why the fuck would i want to "commit genocide" with a bunch of tranime characters?
you have garbage ideas, get hugboxed by 'cord into flopping again
Anonymous No.534829818 >>534829914
Clean it up, jannies.
Anonymous No.534829905
>>534805391
>>534807892
>>534808441
Anon just draw a snowflake or an icicle. Even the fucking weather forecast knows they can't draw an accurate rendition of a blizzard so they use symbols.
Anonymous No.534829914
>>534829818
jannies are trannies, they love anime and pedo posting
Anonymous No.534830046 >>534830390 >>534830483 >>534831538 >>534832380
>>534827863
Add me on discord, lets talk it out.
horbror_13483
I feel like you have so much potential and talent, but, at least according to your first two games, squander it in the same way.
I would love to have a conversation with you.
Anonymous No.534830096
>>534829549
>>534804376
Anonymous No.534830390 >>534831146
>>534830046
Release a full game first before giving expert advice. Azuredev has a Steam page with a demo. Don't be an idea guy.
Anonymous No.534830483
>>534830046
Just ask me on the /agdg/ discord anon.
Anonymous No.534830619
>discord
I hate you trannies, fags, and freaks
Anonymous No.534830691 >>534830881 >>534830934 >>534832873
>>534828265
Anon, you are not comiting the genocide by mistake or bad choice, you exterminate an entire planet and proclaim it the best morale choice you could ever do.
Anonymous No.534830779 >>534833156
>>534828467
a nodev who's never shipped anything like you wouldn't know
Anonymous No.534830812 >>534831213
>>534827547
im not sure yet, something similar to the wizard of oz maybe
Anonymous No.534830881 >>534830997
>>534830691
That happens in Gundam 0079 in the intro to the first episode.
Anonymous No.534830934 >>534832254
>>534830691
is it meant to be scandalbait? or just art, treading water over the mariana trench?
Anonymous No.534830997 >>534832297
>>534830881
You are not zeon, you start as amuro with the white base.
Anonymous No.534831146 >>534831320 >>534831538 >>534832254 >>534834536
>>534830390
I do not think this is about being an ideaguy. Azuredevs talents are on full display for anyone who have played his games, Its art and characters, both of which have been good shit. His faults is creating complex gameplay system which are poorly conveyed. He should make something really simple, but sexy as fuck. Not a complex gundam game or anything tactical. He should make something where his art can shine, and his character sensibilities, but where the gameplay is extremely simple and the menus are large.
He is talented as fuck, but so far, he has not been able to use this properly. If I am wrong, I am wrong.
Anonymous No.534831213
>>534830812
>something similar to the wizard of oz maybe
tell me when you make it to the vegas sphere
Anonymous No.534831320 >>534831591
>>534831146
>words words words
Anonymous No.534831538 >>534831840
>>534830046
>>534831146
>t. hugbox crab
Anonymous No.534831591
>>534831320
>lack of response and not an actual answer... ;_;
Anonymous No.534831840
>>534831538
>being critical without providing actual criticism... ;_;

I mean, this is fun. My response was sincere. If you want to larp and shitpost, responding is fun to.
Anonymous No.534831973
>>534802025
Are you going to offer anything of value or not
Anonymous No.534832254 >>534833124 >>534834536
>>534830934
I'm just tired of character who are just nice guy and get an mid happy ending, I want people that get worse and worse until they become monster, I want Amuro ending as the new Gihren.

>>534831146
Why do you need discord, can you just say it in a post?
Anonymous No.534832297 >>534833719
>>534830997
It's normal and expected when one side does it but somehow compelling twist when it's the other side?
That doesn't bode well for your writing skills.
If Zeon were portrayed as pure evil, which they were not, then the Federation would be completely justified in exterminating them unless they were obligate pacifists which they weren't. There would be no moral ambiguity to this action.
Anonymous No.534832327
>>534827049
You feeling alright bro?
Anonymous No.534832380
>>534827863
>>534810279
You better listen to >>534830046
look at his jerking-off ship >>534821393 even when it was done as a joke it already looks way better than yours
Anonymous No.534832873 >>534833225 >>534833719
>>534830691
Are you a jew? Wanting your protagonist to become a bad guy and slaughter the innocent is not normal, unless you're a jew of course I don't want to be antiseptic.
Anonymous No.534833000 >>534833632
>can play games hours on end
>cant even work on something for 5 minutes
suffering...
progress: finished a tutorial atleast. took 4 days.
Anonymous No.534833124 >>534833719 >>534835748
>>534832254
For sure, but then I do not know if he actually reads it or not. And a back and forth is good for all creators I think.
As for Azurdev: clearly an artistic talent, clearly good at creating visuals for characters. Imagery for spacegame is mostly wonderful. Spaceshit is so beautiful it hurts. Artwise, needs to polish individual images.
My guy has good ideas for stories, but no clue on how to get these ideas into the head of players.
Gameplay: Has suffered from the same problem in both of his games.
Its too inaccessible and hard to understand.
At the same time, how he adjusts the visuals according to the gameplay is great.
But... this does not matter if no one can get it.
I would say, make something very simple. with sexy graphics, and very big and obvious cues.
Anonymous No.534833156 >>534833264
>>534830779
So you say, yet I know how to relaxdev and you don't.
Anonymous No.534833195
How do I use the stupid frame debugger
Anonymous No.534833225
>>534832873
>Are you a jew?
>Wanting your protagonist to become a bad guy and slaughter the innocent is not normal
Premium brainrot faggotry right here.
Anonymous No.534833228 >>534862702
>>534773391
I know this one is 13 hours old but the guys trying to convince you to overpopulate are insane and evil.
If there are fewer people around the limited resources on this Earth go further and everyone will have more money to spend.
If every family has 1 kid instead of 2 that kid gets double inheritance and the average person gets vastly richer very quickly.
Then instead of $9.99 you can price your game at $40 and sell because people actually have money to buy your stuff.
Anonymous No.534833264 >>534833532
>>534833156
>relaxdev
aka never doing anything
Anonymous No.534833315 >>534844242
>my npcs reject me
bros....
Anonymous No.534833532 >>534834491
>>534833264
Just do things while relaxing, it's that easy.
Anonymous No.534833632 >>534835297 >>534835535
>>534833000
You're afraid to fail, you know in your subconscious that you will fail and that causes you to be averse to doing the thing that might lead to failure. That's 9 out of 10 posters in this thread. You don't want to make games. You in love with the idea of making games.
Anonymous No.534833719 >>534838031 >>534848137
>>534832297
It is less than a twist as I want to have the decision of killing everyone made by the cast by third of the game and more a slow descent as the cast become more and more unhinged in their violence until they end up as the genocidal attack dog of the not imperium. Something they could have refused without much consequence.
also
>Zeon
>Not retarded evil
Anon....

>>534832873
No, I just want a cast of children to go to the deep end for once and not have the happy ending for once.

>>534833124
The main problem is that complexity of gameplay mean complexity of code, I like coding big complex gameplay. I don't think that I can do something simple without loosing interest.
Anonymous No.534834491 >>534834932
>>534833532
then why are you such a nodev?
Anonymous No.534834536
>>534831146
Azur's art isn't nearly good enough to sell a game with, and neither is yours. Not by a long shot. You might've resigned yourself to a life as a loser wagecuck schoolteacher, but not (s)he might not have.

>>534832254
Don't listen to that loser. You have decent technical skills especially in programming, but are still very weak in all design categories, including visual, character, narrative, and especially game design. You are still quintessentially a kenyan helicopter developer. You add things to your game because you think something is cool or you see that thing in other games and slap it onto your game without really thinking about why it's in those games.

IMO, you need to think harder about design. Why exactly are you adding specific systems to your game? How do you teach those systems to your players? What are do you want your players to think and feel at any given moment?
Anonymous No.534834932
>>534834491
How so?
Anonymous No.534834951
>>534777662
BTW, that yellow warning might be the problem.
I went into the universal render pipeline upon clicking in, and it directed me to this very specific piece of code:
context.Submit(); // Actually execute the commands that we previously sent to the ScriptableRenderContext context
Anonymous No.534835297
>>534833632
Damn, this made me realize something. Cris might be better than the Bocchiposters...
Anonymous No.534835535 >>534844641
>>534833632
You think one can't fail in the realm of playing video games?
Anonymous No.534835591 >>534835981
t-thanks Tim
Anonymous No.534835748
>>534833124
Don't get fooled with the hugcrabbing.
>no clue on how to get these ideas into the head of players
>Its too inaccessible and hard to understand.
No shit Sherlock, we're tired of telling all of this already, and what was the response?
>never let agdg trick you into "improving" your already perfect game

Have in mind that this was meant to be private. A true humiliation ritual right here. In reality the only difference is the hugcrabbing part. It hurt less if you suck my dick first, huh?
These are the ways of the inner circle, pay attention anons.
Anonymous No.534835918
I'm afraid of success.
Anonymous No.534835981
>>534835591
YOOOO THAT SHIT FIRE
Anonymous No.534836885 >>534845310 >>534845564
>>534802025
BTW I've been trying to make progress in what I assume is the issue. I've narrowed it down to the universal render pipeline.
How are you?
Anonymous No.534837154
>>534815298
yep. you've taken the visual fidelity redpill and you can't go back. you can never enjoy a nintendo trailer because they're full of aliasing. you can never enjoy shadows in games any more because always have blatant artifacts. wait til you find out how bad ALL ambient occlusion effects are.
Anonymous No.534838031
>>534833719
>The main problem is that complexity of gameplay mean complexity of code, I like coding big complex gameplay. I don't think that I can do something simple without loosing interest.
Dude every single one of your demos softlocks in the second scene at the latest. Get help atleast or get a playtester.
Anonymous No.534838196
>>534825378
There's a Chris on every continent. In every country...
Anonymous No.534838689
How do I get AGDG to hugcrab my game? I'm sick of being truecrabbed.
Anonymous No.534838887 >>534839497
>No Coom Shit Angel
>No Grassfag
>No Alkalachemical(?)
Where have they all gone?
Anonymous No.534838892
I need to find a good uniform for the kids...
Anonymous No.534839005 >>534839603 >>534841223
Not digging how Unity has a bunch of redundant mechanisms for the rendering order of materials. I figure you should be able to get a quad to render in front by adjusting its position in the render queue but no such luck. The default material that 3d objects use doesn't even have a render queue override in the inspector. I may have to write *gulp* shader code. I don't like how there's a bunch of seemingly redundant material types as well.
Anonymous No.534839497
>>534838887
You forgot your diaper dinosaur
Anonymous No.534839603 >>534841223 >>534841406
>>534839005
what you need is the depth test, not just the render queue. yes, you need to render the thing last so nothing else draws over it. but you also need it to render "always" when every standard material only renders if the fragment depth is "less than" or "less than or equal". if you only adjust the render queue it will render last but then not render in front of other stuff because it would still depth test and conclude it's hidden behind something else.
>I may have to write *gulp* shader code.
only if you're using a really old version of Unity. newer versions have shadergraph, even for built-in now.
Anonymous No.534839708 >>534839820 >>534840186 >>534840747 >>534850910 >>534870683
Anonymous No.534839820
>>534839708
this was such a quirktown scene.
I like the bounce.
Anonymous No.534840186
>>534839708
Solid!
Anonymous No.534840510
>>534777061
Anonymous No.534840651
>>534777247
is everything already loaded and this is just an animation? or is this actually a slick loading screen/transition?
Anonymous No.534840723 >>534841090
I just had a devilish idea for an upcoming project...
Anonymous No.534840747
>>534839708
Very nice!
Anonymous No.534841090 >>534842449
>>534840723
Elaborate?
Anonymous No.534841095 >>534841246
Anonymous No.534841223 >>534844085
>>534839005
>>534839603
oh p.s. this still only works with transparent materials. all opaques are drawn before all transparents no matter what. so if you want to draw something opaque over everything else uh... you can't without "renderobjects (experimental)" and that shit breaks all kinds of effects like fog and SSAO. basically the REAL way to do this sort of thing is rendering a whole second camera (render the first camera to texture, then your special object with the second camera on top of the texture) but that's a performance killer for some reason.
older versions of Unity did this without problems, no big performance cost. they could just render multiple cameras into one buffer. URP is borked in this regard. okay, bye.
Anonymous No.534841246 >>534841379
>>534841095
Telling an incompetent that they are incompetent is not crabbing. If anything, not telling them is.
Anonymous No.534841379 >>534841981
>>534841246
That's just an image of hundreds of dead crabs. I don't know what you're talking about.
Anonymous No.534841406 >>534841513
>>534839603
Fixed it, thank you. I just copy-pasted the URP/Sprite-unlit shader code and inserted the line "ZTest Off" and it worked.
Anonymous No.534841513
>>534841406
>Sprite
sounds like something that would be in the transparent part of the queue so it should work, yes.
Anonymous No.534841981
>>534841379
Obviously the crabs would feel like a picture of hundreds of dead crabs is a personal attack towards them.
Anonymous No.534842449 >>534842793
>>534841090
I can't spoil it yet...
Anonymous No.534842786
>>534773798
>>HECKING
>all caps
>'jak posting
go back
Anonymous No.534842793 >>534843205
>>534842449
Anonymous No.534843176
Going to add an option to give gifts to wifus and push them around to make them angry.
Anonymous No.534843205
>>534842793
>>>/a/
Anonymous No.534843595
>>534812456
Neat clown.
Anonymous No.534843878
>>534825378
terrific post god bless
Anonymous No.534843910 >>534844037
Quick sculpt, frens. I'll start practicing again D:
https://youtu.be/AHp3M4eQ9n0?si=FZyksvdJRosIG7JJ
Anonymous No.534844037 >>534844117 >>534844176
>>534843910
what that mouth do
Anonymous No.534844085
>>534841223
the absolute state of enginebabbies
Anonymous No.534844117
>>534844037
Sucking mah dick.
Anonymous No.534844176 >>534845142
>>534844037
ix an external digestion loop system, it works by eating his own shit until there is nothing left to get nutrients from
Anonymous No.534844242
>>534833315
just make it reverse rape
Anonymous No.534844641
>>534835535
You can but that failure is short lived from a short term activity.

To fail after you spend months making a game hits deeper. Well, most here don't even make it a week into a project. They never start. Or maybe they tried to start once or twice and then their subconscious freaked out and got them to quit. After that they just cope about being lazy or ADHD or not having the funding or whatever stupid shit they come up with to avoid responsibility.
Anonymous No.534845142
>>534844176
Then where does the waste go?
Anonymous No.534845310 >>534846163
>>534836885
Pastebin your player controller script again. I'll take a look.
Anonymous No.534845564 >>534846135
>>534836885
>I've narrowed it down to the universal render pipeline
that has absolutely nothing to do with gameplay logic. you're either retarded or a troll with nothing better to do than some dog and pony show about your alleged gameplay issues.
Anonymous No.534846135
>>534845564
>you're either retarded or a troll
that was my hunch as well
Anonymous No.534846163
>>534845310
I hope you're reverse trolling him.
Anonymous No.534846989
Help me please I need help with my C#. If you help me but there's a syntax error I'm gonna take credit for it and blame you for writing errors even though I have no idea what I'm doing. Please help me! NO SYNTAX ERROR BENCHODE
Anonymous No.534847327 >>534847969
Is there any way to record a webcam animation into a basic blender human armature? I don't need face capture or anything I just want to wave my arms and head around and record it. Manually doing my basic ass animations look janky as fuck. I can't find anything, but I see vtubers with 3d models. So I assume there must be a way to record it.
Anonymous No.534847375
>they don’t remember he does this every few months
He switches games to throw you off but he does the same stupid line of questioning.
Anonymous No.534847539 >>534847758 >>534851231
Thanks aggy my trains work now.
Anonymous No.534847691
What’s the fastest way to learn how to make an anomaly/3d walking horror? Limited coding
Anonymous No.534847758 >>534850020
>>534847539
Holy fucking kino
Anonymous No.534847969
>>534847327
Yes, look into motion capture with webcam.
Anonymous No.534848015 >>534848213
Progress, I've given up trying to make unique/ high fidelity objects for things the player probably won't spend 2 seconds looking at and accepted that I need to bash shit together if I don't want to blow out my VRAMs. This cement mixer is reusing a ventilation fan motor and ductwork.
Anonymous No.534848137 >>534848957
>>534833719
>and not have the happy ending for once.
so they commit genocide and nothing bad happens to them? idk that sounds more like powerfantasy to me
Anonymous No.534848213
>>534848015
That's my ass after taco bell
Anonymous No.534848479 >>534851949
I have a never done before idea. Crazy things are happening to you but in the end you just wake up! It was all a dream!
Anonymous No.534848957 >>534850064
>>534848137
That consequences are open ended for you to think on.
Anonymous No.534849858
I've been idea guying all day and I don't regret it.
Anonymous No.534850020
>>534847758
Thank you, I still need to get physics items inside trains to work.

Pic rel with bg track >>>/wsg/5945774
Anonymous No.534850064
>>534848957
lmfao are you a troll or a child?
Anonymous No.534850153
bad news. the irl gangstalkers are back. they know i'm getting close to releasing a masterpiece. i have angered the simulation.
Anonymous No.534850910
>>534839708
You made the dialogue screen entertaining by itself, very cool man.
Anonymous No.534851130
the game;

-bite-sized
-fun
-simple and intuitive
-clicktown hero schlock
-memeable
Anonymous No.534851231
>>534847539
I can't see a thing. Use higher video quality next time, please.
Anonymous No.534851526
'pimp my ride' by idea guys take your idea to the shop and then deck it out.

We got you a roguelite finish with a light Balatro seat cover.
Anonymous No.534851802 >>534851906 >>534851934 >>534852062 >>534852236 >>534852394
Anonymous No.534851906
>>534851802
DayZ vibes
Anonymous No.534851934
>>534851802
*pulls out tiktok while watching this video
Anonymous No.534851949 >>534852156
>>534848479
A game about crazy things happening to you in a lucid dream, but in the end it's revealed it was all 100% real.
Anonymous No.534852056 >>534852250
A game where you shoot enemies with a gun, but played from a first person perspective.
Anonymous No.534852062 >>534852167
>>534851802
>he didn’t jack up the car
Unrealistic
Anonymous No.534852156 >>534852662 >>534857416
>>534851949
had a dream last night where I was in an Insane Clown Posse Mall and an Insane Clown Posse chubby guy with blonde hair showed me an Xbox One ICP game in one of the shops.
Anonymous No.534852167
>>534852062
yeah that's coming soon, i need a good model that has both states or is rigged
Anonymous No.534852236 >>534852312
>>534851802
what is this game about?
Anonymous No.534852250
>>534852056
Has this been done yet? I saw a movie like this once called Hardcore Henry or something... you think we could turn that into a video game?
Anonymous No.534852312 >>534860281
>>534852236
immersive sim multiplayer roleplay long term persistent life sim
Anonymous No.534852394 >>534852510 >>534854002
>>534851802
>s&box
hahaha, doomed for failure before release ever happens
Anonymous No.534852510 >>534852950
>>534852394
doomed for failure why? it's a really nice engine to work with
Anonymous No.534852662
>>534852156
What do you mean, Anon? I bought my copy of that game yesterday. It made /v/ seethe for days on end when it released.
Anonymous No.534852950 >>534853104 >>534854424
>>534852510
It's not even officially/publicly released yet and it's literally just Source 2 roblox. It'll come out of beta testing in probably about 3-5 more years. The entire project sucks ass because gary is a fucking retard.
Anonymous No.534853104
>>534852950
it's publicly released if you go to the website, but i get what you mean. they're planning on an early 2026 release it seems, the entity change took time.
i'm already earning money off it, so i'm staying. i've tried unity and godot and both feel horrible to me
Anonymous No.534853501 >>534854248 >>534868252 >>534873906
le animation overhaul
Anonymous No.534853697 >>534853765
Some people like azurdev and cris are austistic lost causes, no point giving feedback or telling them that their ideas are dogshit at best.
Anonymous No.534853765 >>534858192
>>534853697
relax
Anonymous No.534853767
I added an animation to the main menu to make the girl in the picture blink. Completely useless feature but I'm desperate to procrastinate on actually finishing this damn thing.
Anonymous No.534854002
>>534852394
Why would that make you happy? do you hate games.
Anonymous No.534854248
>>534853501
their jumping animation seems a little odd, like they're spreading too far for even just a simple little hop. but everything else seems fine.
Anonymous No.534854424 >>534854895
>>534852950
Garry is a dickhead but he really was handed a shit sandwich with Source 2. By all accounts it is a fucking mess and his team needed to spend all this time unfucking it. Valve never made usable tools for source 2 like they did source and they added features as needed.
No surprise Source 2 is fucked up given Valve is using AI code.
Anonymous No.534854748 >>534854992 >>534855085 >>534856017
chat does this look good?
Anonymous No.534854895
>>534854424
not only that but they completely reworked it, it's so distanced from source 2 now that it's basically its own engine, with a component system, scenes, fully custom networking, changed physics engine, upcoming raytracing etc
Anonymous No.534854992 >>534855179 >>534855397
>>534854748
Unfold the stock
Anonymous No.534855085
>>534854748
call of duty black ops 1 spas 12 what do the numbers mean etc etc
it looks like an unfinished model, keep it up and post the textured version
Anonymous No.534855179 >>534855261
>>534854992
nta but it looks better with the stock folded, imo
Anonymous No.534855261
>>534855179
):<
Anonymous No.534855397
>>534854992
No the stock is iconic, it's my favorite shotgun since I played 007 Nightfire as a kid.
This is my game, I'll do what I want.
Anonymous No.534855774 >>534862006
>tfw every time I work on shaders or rendering, I think about how much I want to quit gamedev and focus on shaders stuff and art
Anonymous No.534856017
>>534854748
Yeh
Anonymous No.534856604
gpt-oss-20b is great. it's like having google on my computer without needing internet. qwen and gemeni are good too. so much easier to ask the trapped nerd in my computer than to ask you nerds who are not trapped in my computer
Anonymous No.534856704 >>534856809 >>534856816 >>534857086 >>534857307 >>534877352
You know what sucks?
I’m passable at art, music, and modeling but I cannot for the life of me get programming to work
>inb4 someone says “You have a compiler for your coding that says it sucks”
Here’s the difference. I’ve been trying to learn programming for up to 10 years.
I’ve been drawing for 4, modeling for barely 1, and doing music for barely 2.
Guess which ones I made more progress with in a fraction of the time.
Sure, my modeling, art, and music isn’t too good, but I got the hang of all of those much faster than I have programming, and each time I work at them I see improvements.
Now compare that to programming, where I haven’t made any progress in 10 years
Anonymous No.534856809 >>534857079
>>534856704
I just know it's you again and I know you're gonna waste so many people's times in this thread again... gg
Anonymous No.534856816
>>534856704
Just hire a programmer
Anonymous No.534857079
>>534856809
Have you considered you’re not adequate
Anonymous No.534857086 >>534857440
>>534856704
>Guess which ones I made more progress with in a fraction of the time.
Because modeling, drawing, music, etc don't tell you "ERROR: YOU ARE STUPID". You just have the thing you made and it exists. If your 3d modeling software could see what you were making I bet it would tell you to kill yourself.
Anonymous No.534857248
with the state of this economy, it's best to develop games that are made for wholesale like nubby's
Anonymous No.534857307 >>534858530
>>534856704
you're already failing if you haven't realized that they're all the same skillset. If you suck at one you're gonna suck at the rest of them.
Anonymous No.534857416
>>534852156
That insane man? Me.
Albert Einstein.
Anonymous No.534857440 >>534857569 >>534857580
>>534857086
You literally just said exactly what I said you’d say, right on schedule you predicable fuck
Anonymous No.534857569 >>534857617
>>534857440
Great now I know you're predicting what I'm about to say I'm sure you'll predict this with ease...
Kill yourself.
Anonymous No.534857580 >>534857850
>>534857440
If you're so logical and analytical why can't you program
Anonymous No.534857617 >>534857796
>>534857569
What motivates you to be such a cunt to someone else
Anonymous No.534857743 >>534860502
I made a proper CRT shader and it really brings back memories of sitting too close to the TV playing Spyro and feeling like I'm going blind. I have a feeling most people will actually hate it.
Anonymous No.534857796 >>534858096 >>534886247
>>534857617
Translating Russian and you fucking faggots begging for help then rejecting the help and further crying about it like that's going to change anything.
Anonymous No.534857850
>>534857580
Because “Programming” is not about logic.
Art, music, modeling, and so on all have mathematical certainties as to what is “Right.” A good drawing, song, or model are able to be told apart from a bad one because you know what that looks like.
Programming is absolutely nothing like those, it’s a complete clusterfuck where no amount of mathematical understanding can help you.
Anonymous No.534858096 >>534858424
>>534857796
If you’re the person I think you are, you’re someone who doesn’t even know how to interpret the language I’m using
Anonymous No.534858192
>>534853765
Pedotroon
Anonymous No.534858424 >>534858837 >>534863893 >>534866373 >>534876129 >>534878219 >>534886247
>>534858096
Not him but I saw your interaction and you're an idiot. See above: crying about syntax errors like that fucking matters. You're never going to make it and you've never made a good song, model, texture, or anything in your life and I know this because of how you interact with help and others. You understand the absolute bare minimum and refuse to learn more on any given topic. You're not even a jack of all trades, you're a loser.
Anonymous No.534858530 >>534858761
>>534857307
They really aren’t.
Programming is nonsense where you’re not able to realize what could do what.
If I want a drumbeat, I use a drum, simple as.
If I want a polygon, I trace one out in Blender, also simple as.
But with programming, there is no “Set” way to do anything, and only a few of these ways work.
Anonymous No.534858592 >>534859247
I just imagined a thoughbelly
Anonymous No.534858761
>>534858530
>But with programming, there is no “Set” way to do anything, and only a few of these ways work.
Moron confirmed. Moving on.
Anonymous No.534858837 >>534858968 >>534863893
>>534858424
All I hear is a little bitch who’s as unable to solve this programming issue as I am
Anonymous No.534858968 >>534860261
>>534858837
I don't have programming issues, you do. I don't come here for help, you do. Maybe you should stop doing that because all you're doing is proving how retarded you are.
Anonymous No.534859247 >>534859428
>>534858592
>thoughbelly covered in red hair
Anonymous No.534859428
>>534859247
exactly
Anonymous No.534859480
Added a tilt while sprinting. Saves a tonna work. P happy with the effect, too.
Anonymous No.534859505
go to bed or wait 2 hours for claude limits, a question for the ages..
Anonymous No.534859937
my side project may very well be a SimCity like which looks like pic rel.

just a nice refresher side project to cleanse the palette a bit each week. Calm and nice.
Anonymous No.534860261 >>534860392
>>534858968
How do I put this?
My problems with programming are not math-based.
I’m actually quite good at math.
My big problem with programming is trying to figure out how to put it all together.
For example, I know what a Math command does, or what a Vector3 does, as well as prefaces like “new,” although that’s not a high bar because that’s basic knowledge, but I’m unsure as to how to place those together to accomplish what I’m looking for.
Anonymous No.534860281 >>534861623
>>534852312
is this the biggest of your games? I don't understand what the roblox zoomies want so I'm not sure if I can make games for them
Anonymous No.534860392 >>534861081
>>534860261
>I’m actually quite good at math.
(x)
Anonymous No.534860502 >>534860605
>>534857743
CRT shaders need high res monitors to look proper
have it be an option that's turned off by default
Anonymous No.534860605 >>534862278
>>534860502
>CRT shaders need high res monitors to look proper
At what resolution? They look bad on my 4k TV and my 1440p monitor.
Anonymous No.534861080 >>534861267
I want to make a tower defense...
Anonymous No.534861081
>>534860392
I know it’s hard to believe coming from me but breezed through my algebra and geometry classes, even at a college level
Anonymous No.534861267 >>534861383
>>534861080
I don't see why not.
Anonymous No.534861269
>534861081
Good for you. I don't care. Now go somewhere that people are impressed by this.
Anonymous No.534861383
>>534861267
It needs a "hook", something that sets it apart, I guess...
Anonymous No.534861441 >>534861565
do people here still stream on twitch demo days?
Anonymous No.534861565
>>534861441
yes that's like the whole point of demo day, attention
Anonymous No.534861623 >>534862528
>>534860281
yes, it's probably one of the biggest games in terms of features on the platform
this is not the same audience as roblox, i don't think kids will give a shit about this considering it requires quite a modern pc to run and no mobile support.
Anonymous No.534861694 >>534861893 >>534862546
>havent programmed in 5 years
>start vibe coding
>the code quality and limits are so garbage i debug and write it myself
>slowly realize that im getting back to coding
no.......................................................
Anonymous No.534861893
>>534861694
Programming is by far the funnest aspect of game dev, you plan out a system, the results are immediate, you're literally creating a world from scratch. How can you not love the god complex?
Anonymous No.534862006
>>534855774
Do what you like to, gamedevving is just another form of having fun.
Anonymous No.534862278
>>534860605
well if you think they look bad at 4k they're gonna look even worse at 1080p
Anonymous No.534862528 >>534863324
>>534861623
that makes sense, the audience probably has a large overlap with garry's mod players
Anonymous No.534862546
>>534861694
How
Anonymous No.534862702
>>534833228
this is correct, but almost all governments out there have universally adopted ponzi-like social spending policies that require infinite growth
the moment population growth gets negative, the growing (as a percentage) non-productive class is parasitizing upon the shrinking productive class, causing a death spiral

so they either abandon these policies and accept the resulting societal and humanitarian fallout (cucked pensioners starving by the millions) or they continue the ponzi until automation bails them out
Anonymous No.534862969 >>534863309 >>534864027
>>534777061
genuinely cannot believe this has been getting spammed for years yet i was the first to debunk it
Anonymous No.534863309 >>534864063 >>534865792
>>534862969
Doesn't matter how many users steam has though. It should but it doesn't. Valve only promotes 400ish games a year and that number has never changed.
Anonymous No.534863324
>>534862528
ironically no, since those people want gmod 2 (which in their eyes they don't even know what that is and just dismiss s&box)
but in the small overlap there is with old source folk, i think there's a big interest, especially with the possibility of mounting any game from steam
Anonymous No.534863748 >>534864091
Artdevs, how do you motivate yourself to draw under a deadline?
Anonymous No.534863893 >>534869017
>>534858424
>>534858837
are these two AI bots, or sworn anonemies?
Anonymous No.534864027
>>534862969
now bing the most played games on steam, millions of players are just playing f2p garbo like dota and cs and banana, they will never look at or buy your game
Anonymous No.534864063 >>534864181 >>534865064
>>534863309
Oh and people are more likely to leave reviews now than they were in the past too. Mainly because Valve encourages reviews with reminders and rewards now.
The sales to reviews ratio went from being something like 50:1 to 25:1.
Meaning not only is it harder to reach 1000 reviews reaching 1000 reviews also means less than it did in the past.
Anonymous No.534864091
>>534863748
sign contracts with online "goal and target" brokers who will lawfully move your money into an organisation you don't support irreversibly if you fail to fulfil a predetermined "commitment goal"
Anonymous No.534864181 >>534864378 >>534864473
>>534864063
>reviews
use revenue you thirdworlder
Anonymous No.534864378 >>534866110
>>534864181
That data isn't public and revenue estimates are based on review count dummy.
Anonymous No.534864473
>>534864181
he meant that 1k reviews right now is less money than 1k reviews then low iq slavix poltroon pedo retard
Anonymous No.534864653 >>534865056 >>534865726 >>534869126
feeling depressed bros. realized its been 2 years since I've had a conversation with a person I know in real life that was not about work-related stuff
realized it's been almost 5 years since I've hugged a girl

life is tough right now. I try and try to dev, but I can't help but feel it's a distraction.
Anonymous No.534865056
>>534864653
Because it is. Gamedev is a complete waste of time. Focus on improving your life instead.
Anonymous No.534865064 >>534888145
>>534864063
grok is this true?
Anonymous No.534865624 >>534866093 >>534866504
Man this place has gone to shit. Im outta here.
Anonymous No.534865726
>>534864653
>feeling depressed
weak
Anonymous No.534865792
>>534863309
Don't forget 10% of the games reaching 1k are porn games now.
Anonymous No.534866093
>>534865624
Good riddance.
Anonymous No.534866110 >>534866764
>>534864378
steam's revenue
review count is worthless

>https://www.statista.com/statistics/547025/steam-game-sales-revenue/
2024 $10.8 billion
2023 $8.7 billion
2022 $7.6 billion
2021 $7.4 billion
2020 $7.2 billion
2019 $4.5 billion
2018 $5.3 billion

so for the years 2018, 2020 and 2024, we would have:
>2018: $286 expense per concurrent user, or $597000 per game release (adjusted for 2024 inflation: $357, $745786)
>2020: $290 expense per concurrent user, or $745000 per game release (adjusted for 2024 inflation: $351, $902968)
>2024: $297 expense per concurrent user, or $577818 per game release

so sure things got a bit worse, at least for the year 2024
but it's nowhere near your doomeroid fantasies
Anonymous No.534866373 >>534867686
>>534858424
Do you understand what you just said to me?
I want to make a good game more than anything else in the world.
I want it to get popular, and I legit don’t care if I make zero money from it because all that matters to me is knowing “I did something worthwhile.”
And honestly, after that I feel like just killing myself because that’s it. I’m done. I’ve done everything I’ve wanted to do in my life and I’m satisfied
Anonymous No.534866504
>>534865624

see you tomgorrow
Anonymous No.534866764 >>534866817
>>534866110
Anonymous No.534866817
>>534866764
go away fytroon
Anonymous No.534867686 >>534868258 >>534878219
>>534866373
Cool story, jump to the chase and kill yourself now not later.
Anonymous No.534868252
>>534853501
Ngl that character looks like the type of entity I'd have recurring nightmares of
Anonymous No.534868258
>>534867686
Genuinely why are you like this
Anonymous No.534868302
>>534801521
Okay
Anonymous No.534869017 >>534869306
>>534863893
You’d be pissed too if you spent hours trying to help a dumb ass. Why can’t everyone in this world just get it?
Anonymous No.534869036 >>534869480
game development is finally accessible now
are you ready?
Anonymous No.534869126 >>534870140
>>534864653
Same. Gamedev is the only thing I enjoy. Started college after neeting for 5 years, then dropped out last November in the final year. I watched lec recordings instead of attending classes in person and only went in for mandatory stuff like exams and presentations. So much for networking kek. I didn't want to do internships and group capstone projects in the final year, and it became clear that the wagie lifestyle was not for me, so I dropped out. I only leave my house to meet my therapist every 3 months, but I think I'm going to stop doing that.

It's probably not going to go well for me, but hopefully I can release some cool games before that.
Anonymous No.534869306 >>534871571 >>534871785
>>534869017
I'm going to just spell this out:
None of the "Help" has worked because it doesn't address my fundamental issue with programming.
Instead of just pasting code and telling me to copy it, you know what would be a better use of time? Telling me where I'm supposed to put commands in relation to each other so I don't have to ask ever again and can do this on my own.
I'm not asking for "Help," I'm trying to fucking learn.
Anonymous No.534869480 >>534870639
>>534869036
That's as much a video game as a tranny is a woman
Anonymous No.534869526 >>534869658
I used to laugh at AI but now 2 of the 5 patreons im subscribed to are AI...
Anonymous No.534869658 >>534869804
>>534869526
I once "Spoke" with ChatGPT, and I actually had a philosophical debate on nostalgia with it
Anonymous No.534869804 >>534869889 >>534870021
>>534869658
You had a debate with a bot that copy-pastes reddit posts.
Anonymous No.534869889 >>534870052
>>534869804
Better than having a debate with transcoded nodevs. I won the debate fyi.
Anonymous No.534870021
>>534869804
That's why I put spoke in quotations.
Anonymous No.534870052 >>534870807
>>534869889
>Better than having a debate with transcoded nodevs
Who do you think uses reddit lol
Anonymous No.534870140
>>534869126
https://www.youtube.com/watch?v=izc5FMIazUw
Anonymous No.534870639
>>534869480
but enough about troonby's reddit shartory
Anonymous No.534870683
>>534839708
I need to impregnate pink hair girl
Anonymous No.534870807
>>534870052
Hate to break it to you but you realize this site has been infested with troons for a decade now, right? Nearly all the mods/jannies are all troons.
Anonymous No.534870830 >>534870923 >>534870995
My favorite game developer is better than yours
Anonymous No.534870923
>>534870830
im better than this nepobaby tough
the algorithm is just keeping me and azurdev down
Anonymous No.534870995 >>534877016
>>534870830
Not true. Unless you're talking about looks otherwise Mr. Carmack mogs this nigga.
Anonymous No.534871159
in a just world cropolution would have shartdew's reviews...
Anonymous No.534871445 >>534871639
>24 days
Anonymous No.534871571
>>534869306
The faggots seething with this nodev's response are getting what they fucking deserve.
Anonymous No.534871639 >>534871824 >>534871962
>>534871445
no need to tell us when you plan to ack xurself, vile nonce
Anonymous No.534871785 >>534874341
>>534869306
Like, how do I put this?
>I know what general line of logic I have to follow in order to accomplish a result
>I know what commands do individually
The problem for me lies in putting the commands together in order to build that line of logic.
For example, something as simple as jumping.
>Check if the player is on the ground. GroundCheck, simple as. A Transform will do, along with an IsGrounded bool.
>I know that I need to use Vector3's Y-axis, along with a velocity variable in the form of another Vector3 dedicated to momentum so I can command the speed of the jump, as well as make sure that the upwards velocity is applied in only one frame. More importantly, I need to make sure that the sudden upward velocity is only able to be applied when on the ground, which can be accomplished via the IsGrounded bool
>I also know that, once the "IsGrounded" bool is false, gravity is applied.
>I know that I need to apply the controls via Unity's input system, which is relatively easy to set up and assign into programming via the "controls" variable placed at the start
>But what the fuck does all that even look like?
I'm probably missing a few bits, but you get the idea. I get what I'm supposed to do, and generally have an idea as to what I'm supposed to use, but I have no idea what it's supposed to look like in practice.
Do you get it now?
Anonymous No.534871824
>>534871639
Huh?
Anonymous No.534871962
>>534871639
I've always wondered where the word nonce comes from. Is it British?
Anonymous No.534872085 >>534873864
https://www.youtube.com/watch?v=3g0w0EMz8ZU

ive never seen it in motion, holy shit it looks like a 48h jam game
Anonymous No.534872538 >>534872586 >>534872927
24 hours of progress
Anonymous No.534872586
>>534872538
Not bad
Anonymous No.534872651 >>534876276
should i be learning jai
Anonymous No.534872726
i give up
Anonymous No.534872927
>>534872538
Claude or shartgpt?
Anonymous No.534872928
i take down
Anonymous No.534873731
my game? hecckin wholesome for the whole family
Anonymous No.534873734 >>534874158 >>534874336
>24 days
>main gameplay system is still not done
Anonymous No.534873864
>>534872085
this is a literal baby's recording
Anonymous No.534873906
https://youtu.be/oRMen1QeVAI&t=17

This game is so kino, how did KKD fumble so hard to copy it?

>>534853501
Pierrot lookin' aah
Anonymous No.534873982 >>534874301 >>534874329 >>534874968 >>534875662 >>534877092
https://x.com/dariuszpietrala/status/1954554226270433388

new 'miliation 'tual just dropped
Anonymous No.534874141
>>534773249 (OP)
shit thread desu
Anonymous No.534874158
>>534873734
Welcome to my world
Anonymous No.534874301 >>534875662
>>534873982
>https://x.com/dariuszpietrala/status/1954554226270433388
goddamn
Anonymous No.534874329 >>534875662
>>534873982
why they do this to themselves
Anonymous No.534874336 >>534874658
>>534873734
>24 days
>main gameplay systems have been done for months
>still barely any gameplay content
>also assets still all ugly
Anonymous No.534874341
>>534871785
And in all honesty, my issue is something I'm still struggling with because it straight up wasn't like this before.
Like, previously it moved smoothly and everything but then it just started jittering despite me not changing anything. The yellow error starting showing up at the same time so I'm assuming that's the reason why.
Anonymous No.534874658
>>534874336
Wish I was you because that's just a matter of extending stuff.
Do you have
>Enemies
>Attacks
>Movement
Then it's just a matter of making a big map and shit if you want content
Anonymous No.534874718 >>534875251 >>534881307 >>534881814
gamedev is easy actually
Anonymous No.534874965 >>534875142
indie != amateur

https://x.com/FireWoGames/status/1895696435351609563
Anonymous No.534874968 >>534875662
>>534873982
id rather die poor, homeless and addicted to heroin then do this
human beings are not meant to do this, this is anti-human
Anonymous No.534875081 >>534875943
I'm bored of making assets.
Anonymous No.534875142
>>534874965
Yep! It stands for independent, which this studio... uhh... yerp, isn't.
Anonymous No.534875251
>>534874718
On /v/ they're passing around a meme picture of a question "is gamedev hard" with a picture of some modern loser dev and a 90s dev like the id guys, usually Carmack, with the modern loser saying "no" and the 90s dev saying "yes."

Those stupid meme pictures trigger my autisim and make me genuinely angrier than I have any right to be, just from being an autist who has read the personal accounts of those 90s devs. None of them had an easy time, and all the idiot gamers who supposedly worship them don't even know or appreciate all the shit they had to go through.
Anonymous No.534875602 >>534875981
there are niggas that call tesla a startup when they have 100k employees in 200 countries and 1 trillion marketcap words like indie have no meaning to these people
Anonymous No.534875662 >>534876119 >>534877557
>>534873982
>>534874301
>>534874329
>>534874968
>I have no game to post into social media so I prefer to cope about this silly trendings
Interesting form to say it you got there.
Anonymous No.534875943
>>534875081
Asset making is the fun part ngl
Anonymous No.534875981
>>534875602
they also cannot go bankrupt because governments keep them afloat in grants, nepotism is easy mode life
Anonymous No.534876119
>>534875662
owari.....
Anonymous No.534876129
>>534858424
I followed your advice by doing stuff such as removing redundancies, and all it did was make things worse.
Anonymous No.534876276 >>534878635
>>534872651
JAI GURUUUUUUU DEVAAAAA, OMMMMMMMM. NOTHING'S GONNA CHANGE MY WORLD...
Anonymous No.534877016
>>534870995
Is it gay if I put a poster of Carmack on my wall for inspiration in dark times
Anonymous No.534877092
>>534873982
maybe I should just give up on gamedev and do another shit like comics.
Anonymous No.534877183 >>534877378 >>534877387 >>534877403 >>534877469 >>534879743 >>534881037 >>534883512
>ask 3d artist friend for assets like picrel
>she wants $200 per rigged model
/agdg/xisters...i don't think i'll make it
Anonymous No.534877352 >>534877727
>>534856704
Why do codelets insist on trying to make a videogame (software that requires code)? Why can't they make cgi movie? Or write a book? Even a comicbook? Why do they pick videogames?

Also. Why do they never team up? I can program, I enjoy it. Where's my redhead artist gf with nice feet?
Anonymous No.534877378 >>534877662 >>534878082
>>534877183
blowjobs are $100, that's 2 bjs per model don't cry
Anonymous No.534877387
>>534877183
What poly count?
Anonymous No.534877403 >>534877728 >>534879487
>>534877183
I could make that for free if I wasn't lazy...
Anonymous No.534877469
>>534877183
Will you just save up money from your job and give it to her... Also is that mate's rates or can I hire her? Does she have nice feet? How much for feet pics?
Anonymous No.534877557
>>534875662
Just post your game or assets, no need to pitybait with humiliation rituals.
Anonymous No.534877662
>>534877378
Why don't more of agdg do this? It's easy money.
Anonymous No.534877727 >>534877935 >>534881032
>>534877352
nobody is going to team up with you if the only thing you know is code, everyone and their mom already knows how to code.
becoming a average artist is 10 times harder than becoming a average programmer.
Anonymous No.534877728
>>534877403
Funny you post that
Anonymous No.534877935 >>534878114 >>534881032
>>534877727
that's because a lot of game coding is solved either on engine level or on tutorial level, you can find tutorials even for obscure stuff
good luck translating papers into algorithms on your own as a mediocre programmer
Anonymous No.534878082 >>534878267
>>534877378
And if you get a day job you can make $300 a day.
Anonymous No.534878114
>>534877935
i can post my art on twitter and will find someone to do it for $5/free, codetards are desperate nowadays.
Anonymous No.534878189 >>534878334 >>534878374
I'm so fucking lonely. It feels like my life has no purpose.
Anonymous No.534878219
>>534858424
>>534867686
You know what? I'm gonna do something now
Anonymous No.534878267
>>534878082
dysfunctional troons and failed lolcows cannot keep a job, not even a fast food job
Anonymous No.534878334 >>534878376 >>534879363
>>534878189
Your life has a purpose. You actually have value as a human being on this earth. Never forget that.
Even a single human life is a precious thing
Anonymous No.534878374
>>534878189
you should kill yourself, now!
Anonymous No.534878376 >>534878879
>>534878334
That is observably untrue.
Anonymous No.534878635 >>534885231
>>534876276
i'm asking chatgpt to write jai code and then correcting it manually until it works
actually not a terrible exercise for getting more familiar with the language
Anonymous No.534878879
>>534878376
Do you make at least one person happy
Anonymous No.534878995
https://www.youtube.com/watch?v=-nq0h5OFkZM
Music help?
I'm trying to nail down what kinds of drums they're using here because I like the sounds they make, and I want to introduce that into my music
Anonymous No.534879227 >>534879317 >>534879726 >>534879949 >>534882626
Is transparency a bitch in every engine or is it just me?
>can't see glass through glass
I mean, what is this, 1990?
Anonymous No.534879317 >>534879609 >>534879739 >>534879949 >>534882626
>>534879227
Anonymous No.534879363 >>534879441
>>534878334
>Even a single human life is a precious thing
Do you feel this way about murderers and rapists?
Anonymous No.534879441
>>534879363
I'm not sure how I feel about rapists but murderers need to face judgement for their crime of taking another human life.
Anonymous No.534879487 >>534879554
>>534877403
if you weren't doing it for free, how much would you charge? i need to know that girl isn't trying to scam me
Anonymous No.534879554 >>534881743
>>534879487
$200 per rigged model
Anonymous No.534879609 >>534879831
>>534879317
Fucking garbage, really. I'm to a point where I hesitate to put any kind of glass or transparency in my environments because I know there'll be 5,000 unavoidable bugs and it's just not worth it. It's killing my creativity.

Why haven't any of these eggheads fixed this in 20 years?
Anonymous No.534879721 >>534896767
I like how it looks so far but it really looks like something in a western porn game I've played desu.
Anonymous No.534879726 >>534879847 >>534879949
>>534879227
Rendering transparency is always a trade-off of lesser evils, there is no best solution.

One possible implementation is https://en.wikipedia.org/wiki/Order-independent_transparency
Anonymous No.534879739
>>534879317
why don't they just put an extra layer of screen texture based on z depth
Anonymous No.534879743
>>534877183
Stop being a lazy piece of shit and just do it yourself. You have a fairly cartoony style so it's a lot more forgiving than realistic stuff.
Anonymous No.534879831 >>534880223 >>534881249 >>534882626
>>534879609
You could use dithering.
Anonymous No.534879847
>>534879726
Another common used method for games is depth peeling.
Anonymous No.534879949 >>534880149
>>534879726
>>534879227
>>534879317
Maybe I'm stupid but I swear I've played games where you can look through car windows and see other car windows, shop windows, and so on. They don't just disappear. What sorcery is this?
Anonymous No.534880149
>>534879949
It depends on the render engine, if they made it complicated then adding support for transparency requires a whole other pipeline and usually isn't worth the performance cost and effort so they either don't support it or allow for very basic support.
Anonymous No.534880179 >>534881117 >>534882849 >>534882972 >>534883180
how do I make myself work on a tiny project I can make in six months instead of working on my grand obsession game that will take me 7 years to make
Anonymous No.534880223
>>534879831
>the virgin ditherer
>the autist manual sorter
>the Chad fuck it just post-process the glass in at 50% mix
Anonymous No.534880725 >>534880841
>find animation easy
>find rigging kind of easy
>find even basic modeling really fucking hard
What's wrong with me
Anonymous No.534880841 >>534881234
>>534880725
What's your issue? I'm willing to help. Ngons?
Anonymous No.534880913
>find programming easy
>find art easy
>find animation easy
>find rigging kind of easy
>find even modeling easy
>find sitting down and doing the work really fucking hard
What's wrong with me
Anonymous No.534881032
>>534877727
I'm actually a competent with art too, for 2d and 3d modeling, rigging and animating, shaders, vfx and sound, ui/ux too as I work as a web dev. Music is probably my weakpoint. And maybe I lack that spark of artistic vision required to craft a distinctive and coherent style, which only true artfags can muster.

Despite my shortcomings I don't NEED to team up with people to make a game. But someone who literally cannot comprehend programming does need to team up. So I'm asking why they don't, or why they insist on picking gamedev as their outlet

>>534877935
You can say the same for art, since asset stores exist. But people can see when you make your game with nothing but assets. The same applies to fumbling through the programming side with tutorials, at some point you will paint yourself into a corner, the consequences for this are that you fail to make your game at all, not that you release it with shit asset store art.
Anonymous No.534881037 >>534881253
>>534877183
You don't need this level of fidelity to make a low-poly game. Look at the models in Mario 64. The textures on those are mostly solid colors. If the models and animations look jank it just adds to the soul.
Anonymous No.534881117
>>534880179
Make more games
Anonymous No.534881234 >>534881385 >>534881540 >>534881740
>>534880841
Yes, topology and having to think 8 steps ahead and knowing when to be destructive and when to use modifiers- I find it all a mess.

Tried making a basic bitch crate a few months ago and it took four hours and ended up awful.

Animation is comparatively simple and intuitive. You think of poses, you make poses, you transition between poses. It's time consuming but it's simple.
Anonymous No.534881249
>>534879831
>fill jars with cum to avoid having to render them transparent
I am a genius
Anonymous No.534881253
>>534881037
Mario 64 was a launch title, not only for its console but basically for an entire era of games. Don't use it as the standard for how a game should look, it aged horribly and arguably looked like ass even for its time.
Anonymous No.534881307
>>534874718
this but unironically
Anonymous No.534881370
>>534803431
lol I watched that video a while back before then forgot about it, and I sometimes argued with him on here without knowing he made that game
Anonymous No.534881385
>>534881234
This looks like a fine crate. Yanderedev would probably put this 3 million polygon crate in his game as is and wonder why it runs at 2fps
Anonymous No.534881540
>>534881234
Honestly, you don't need to be that aggressive with it.
Are you using Blender?
Anonymous No.534881713 >>534883260
https://voca.ro/15RIeZXaNS56
Made this in like 5 minutes using some Bandlab drumkits just to test out the idea of adding multiple drumbeats over time because that sounds like a nice way to make combat flow better
It's eh at best, but I feel the concept is there. What do you think?
Anonymous No.534881740 >>534882610
>>534881234
>Animation is comparatively simple and intuitive. You think of poses, you make poses, you transition between poses. It's time consuming but it's simple.
OK but what if you want a wizard with a flowing robe and baggy sleeves and you stop developing your wizard game because you have no idea how to rig or animate that and waste a few months fucking around with cloth simulation only for that to go nowhere and give up on the project alltogether?
Anonymous No.534881743 >>534882349
>>534879554
Anonymous No.534881814 >>534881884
>>534874718
Gamedev was legitimately easy for the first six months I started. I made complex rigged human characters with face anims and hair physics, a whole pipeline to circumvent engine limitations, tons of dynamic animated shaders, effects... I had a 200 IQ for that brief period of my life.

Now I'm back to being a dumbass and despite 3 years more experience, if I had to do that stuff from scratch I wouldn't be able to. It's a miracle I was able to get the foundation made.
Anonymous No.534881884 >>534882785
>>534881814
Ain't that a bitch
Anonymous No.534882349 >>534882698
>>534881743
>sculpt and retopologize a human being, or box model it (nightmare)
>make a skeleton with bone constraints and drivers
>paint the bone weights to the mesh (it's a human so good fucking luck. Everything slightly influences something else so rotating an arm pulls the back, neck, chest muscles, etc etc...)
>make corrective shape keys because unless you're a genius you almost certainly fucked up your weights and drivers
>now do facial animations
>now rig the hair
>now painstakingly UV unwrap the whole thing
>now do texturing and shaders
>now bake normals
>$200??????? WAAAAHHHHHHHHHHHH!
Do it yourself, bitch.
Anonymous No.534882610
>>534881740
post cloth simulation?
Anonymous No.534882626 >>534884783
>>534879227
>>534879317
>>534879831
enginedevs our response?
Anonymous No.534882698 >>534882970 >>534883078
>>534882349
AI does all that for free thoughbeit
Anonymous No.534882785 >>534883049 >>534887536
>>534881884
It was the single most productive time in my life. I was working up to 20 hours a day. I thought about my project all day and when I briefly slept I dreamt about it. I blazed through problems and learned new things every day. It was amazing.

But eventually I got so burned-out that I went back to being a dumbass and now I can't even wrap my head around how I was able to do some of that early shit. I'm grateful it happened as it made my project possible but damn I'm sad it's gone.
Anonymous No.534882849
>>534880179
Just find a way to break the game up into smaller pieces that you can prototype. For example, personally I want to make a full-length (~6 hours) horror game, so I've split it up into about a dozen smaller things that I can shit out and throw on Itch or w/e. There's no guarantee you're still interested in the big idea by the time you get to it, but if you are then you will be way better-positioned to pull it off.
Anonymous No.534882864
almost 4 am, If I don't get this working tonight I don't deserve sleep
Anonymous No.534882970
>>534882698
No one will play your AI slop. Just like no one watches AI videos today.
Anonymous No.534882972
>>534880179
Depends on what you can do in a day then multiply that by 180 days. If you can't make pong in a day, then you're quite limited.
Anonymous No.534883049
>>534882785
Hugs sent.
Anonymous No.534883078 >>534883183
>>534882698
>thoughbeit
Anonymous No.534883180
>>534880179
Do what I (Try to) do, where I take one aspect of the game and make it a smaller project
Anonymous No.534883183
>>534883078
That's code word. It means he's underage and ready to get groomed by a tranny.
Anonymous No.534883224 >>534883404
Guys, what do you think of the Underdark as a setting for my game? It'd be my own spin on it since I know 'Underdark' is trademarked. But still. What do you guys think?
Anonymous No.534883260 >>534884070
>>534881713
This kind of layered bgm is pretty common and not too difficult to implement, go for it.
Anonymous No.534883404 >>534883607 >>534883641 >>534884159 >>534884857 >>534885005 >>534885131
>>534883224
did someone say underdark?
Anonymous No.534883512
>>534877183
$200 is nothing link me that artist you bitch
Anonymous No.534883607 >>534883810
>>534883404
none of this looks appetizing
Anonymous No.534883641 >>534883985
>>534883404
this is very interesting.
Anonymous No.534883810 >>534883909 >>534883992 >>534884159 >>534885131 >>534887060
>>534883607
>none of this looks appetizing
gamers these days are spoiled
Anonymous No.534883909 >>534884812
>>534883810
jesus wtf is this?
is this ai generated?
Anonymous No.534883985 >>534884147 >>534884159 >>534884857 >>534885131 >>534887060
>>534883641
i forget who did this set years ago but the thread is about to die so np
Anonymous No.534883992
>>534883810
UMA DELICIA
Anonymous No.534884070
>>534883260
I kinda wish I had better instruments, because Bandlab cannot create what I'm looking for due to lacking any of what I need.
Basically I'm going for this weird Japanese dark/horror-ish-action vibe that I haven't really seen anywhere else besides the Garouden anime on Netflix
There's a list of instruments I want to use
>Taiko drums
>Hichikiri
>Sho (maybe)
https://www.youtube.com/watch?v=lPz-2fZvLik
The opening, which is about 28 seconds, is kind of what I'm looking for. I've always had a good ear for music, so I can recognize most individual beats/instruments
Anonymous No.534884147
>>534883985
>shit covered eggs resting over the oats
Anonymous No.534884159 >>534886915
>>534883404
>>534883810
>>534883985
My game will have this kind of immersion.
Anonymous No.534884783
>>534882626
we can always fix it later whereas unityfags' balls are chained to one particular render pipeline
Anonymous No.534884812
>>534883909
AI couldn't make it if it tried. That is called art.
Anonymous No.534884857 >>534886915
>>534883985
>>534883404
Elves eat gemstones?
Gnome's looking pretty damn appetizing, best one for sure.
Anonymous No.534885005 >>534886915
>>534883404
Is this a render or real life
Anonymous No.534885131 >>534886915
>>534883404
>>534883810
>>534883985
You'd have to pay me to eat this.
Anonymous No.534885165 >>534885312
Adding tooltips
Anonymous No.534885231
>>534878635
I mean, that's not a bad thing for any language.
You all need to stop looking at AI as a turbo boogeyman and see it for what it is - a better version of googling. Y'all didn't have a hissy fit when Alexa launched, but now all of a sudden y'all shitting your britches.
Anonymous No.534885312 >>534885701
>>534885165
Holy peak what kind of game are you making?
Anonymous No.534885701 >>534885802 >>534885839
>>534885312
A mech sim brother
Anonymous No.534885802 >>534886204
>>534885701
What makes ur meth sim diff from other mech sims? Any interesting mechanic?
Anonymous No.534885839 >>534885976 >>534886204
>>534885701
nta, Looks nice, good luck. Not my type of game, though. I think the only mech game I liked was hawken.
Anonymous No.534885976 >>534886119
>>534885839
hugcrabs are truly evil
Anonymous No.534886119
>>534885976
I don't even know what that means. Don't care really either because it sounds like some made up zoomie/tranny bullshit.
Anonymous No.534886204
>>534885802
The merc management and the mech customization is a mix of stuff I've never seen in other games. Also being fun is the most important part.

>>534885839
Thank you. You might like it.
Anonymous No.534886247 >>534886482
>>534858424
>>534857796
I decided "Fuck it, might as well give the "Advice" a re-read if this guy is so insistent on it." I looked back on the "Help" you guys offered me. Absolutely none of it was useful in solving the problem. Separating horizontal and vertical movement was something I already knew I had to do, none of the methods provided for accomplishing this actually worked, and the rest of the "Help," such as what this guy was offering
>>534720124
Actively did not help because it gutted the core system of my movement, along with how it ignored key pieces of syntax in C#. That, and it caused a ton of compiler errors that I wouldn't be able to fix without also gutting the entire system and as a result defeating the point of what I was aiming for.
So no, you don't get to say I wasn't "Interacting with the help wrong" because it wasn't help at all.
My movement system is ever-so slightly different from a basic 3D Unity project due to how the WASD directions are oriented to where the camera is currently facing, with said camera being uncontrolled.
Literally as helpful as an AI, and that's an insult to the AI to be compared to the likes of ye.
If I ever see your sorry ass trying to say some bullshit like this again, I'll hit you with a curse.
Anonymous No.534886482 >>534886734
>>534886247
>star wars kids show
not reading
Anonymous No.534886495
chotto gibu appu shimasu
Anonymous No.534886734 >>534886853
>>534886482
TLDR don't try to act like I was being given "advice" because I applied it and it did jack shit to fix anything besides making the code slightly more compact.
Anonymous No.534886853 >>534887312
>>534886734
here's some advice: kill yourself. the advice was to start small and make pong and you still ignored it. stupid faggot.
Anonymous No.534886915 >>534887060 >>534887079 >>534887482
>>534884159
>>534884857
>>534885005
>>534885131
it's real. i look like this and i eat this. elves have it easy tho
Anonymous No.534887060
>>534883810
>>534883985
>>534886915
do dnd fags really?
Anonymous No.534887079 >>534887785
>>534886915
humans have the best good, though
Anonymous No.534887312 >>534887575
>>534886853
How the fuck does making Pong help me with anything at all.
Absolutely none of it is remotely relevant to making a 3D game, at least on a more complicated level.
Anonymous No.534887460 >>534887607
why are we getting a lot of newfags lately?
Anonymous No.534887482
>>534886915
Elves get cinnamon rolls? Explain this lore to me.
Anonymous No.534887536
>>534882785
I get periods like that sometimes too. Everyone tells me it's manic episodes, but I don't know. Fuckers are way too fast to identify with shit these days
Anonymous No.534887575 >>534887690
>>534887312
But you know what?
Fuck it, I'll entertain your bullshit request and make Pong in a few hours at most.
I will have learned nothing from it, mark my fucking words.
Anonymous No.534887607 >>534887818
>>534887460
>summer over
>new college freshmen
>new people who want to be the next hit indie dev
Anonymous No.534887690 >>534887825
>>534887575
I don't really care, kill yourself dead and never come back.
Anonymous No.534887785
>>534887079
>humans have the best good, though
true
Anonymous No.534887802
New

>>534887758
>>534887758
>>534887758
Anonymous No.534887818
>>534887607
People still go to college to get scammed? lmao
Anonymous No.534887825
>>534887690
I'd rather kill your sorry ass for constantly belittling me at every turn
Anonymous No.534887950
I'm tired chuds.
Anonymous No.534888145
>>534865064
Yeah. Haven't you played a game on steam? After 2 hours it's like
>You played this game for a while eh? Do you liiiiike it??? Would you take it home to your parents? Tell us in the comments
Anonymous No.534896767
>>534879721
green burroughs with fatter tits?
Anonymous No.534901798
>>534810279
What the FUCK is a galduen.