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Thread 535386004

788 posts 282 images /vg/
Anonymous No.535386004 >>535388489 >>535395675 >>535654969
/egg/ - Engineering Games General - formerly /svgg/
Elf Modules Edition
Previous thread: >>535002458

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
>Stationeers (Monday@2100Z)
All IPs are in the pad for security reasons.
Anonymous No.535386485 >>535387038 >>535388489
First for solar power!
Anonymous No.535387038 >>535387804
>>535386485
Holy shit look at the size of that head.
Anonymous No.535387693
Tbh, I'd play with rampant a lot more if it wasn't so damn expensive ram and gpu wise and if the bug that caused nests to spawn literally behind your walls was fixed. It's extremely frustrating to have a perfectly defended base get destroyed because a biter nest somehow spawned in the middle of the base and started destroying things from the inside.
Anonymous No.535387804
>>535387038
She's computing solar ratios using algebra in real time
Anonymous No.535387950 >>535404078
>land on Muluna
>8237532895723485 alerts about naturally generated "unclaimed drop pods"
Anonymous No.535388007
>>535377472
Engineering is about minimizing the waste without creating a deficit.
Anonymous No.535388489
>>535386004 (OP)
>>535386485
I transheart spending 10k copper and iron for .5 MW of green energy.
Anonymous No.535388947 >>535389307 >>535465329
this thread is going in the book
Anonymous No.535389307 >>535400651
>>535388947
Just for having dealings with elves?
Anonymous No.535389892 >>535390337 >>535410715
Anonymous No.535390337 >>535390468 >>535390565
>>535389892
I hope they change how rocket silos work with regards to being used as big chests.
I know it will makes people complain, but the optimal way to play shouldn't look like this.
Anonymous No.535390468 >>535390735
>>535390337
they should give us a big chest as a replacement
Anonymous No.535390565
>>535390337
>but the optimal way to play shouldn't look like this
why?
Anonymous No.535390735 >>535390850
>>535390468
I think a big chest is intentionally not in the game.
It's effectively a self-contained logistics network with instant transmission.
Anonymous No.535390850
>>535390735
warehouses should make instant transmission noises?
Anonymous No.535390963 >>535393140 >>535426126
Spengies free weekend in two weeks
Anonymous No.535391992 >>535392053 >>535392126 >>535392787 >>535395570 >>535569025
Flat chests >>>>>> big chests
Anonymous No.535392053
>>535391992
uh no
Anonymous No.535392076
UOOOH compact logistics efficient ToT
Anonymous No.535392126
>>535391992
Anonymous No.535392787
>>535391992
i only like flat chests on men
i do not care for flat women
Anonymous No.535393140 >>535394317
>>535390963
I wouldn't play it if marek paid me
Anonymous No.535393341 >>535393879
I need to made the stop wall thicker.
Anonymous No.535393879
>>535393341
do stone bricks have larger friction than grass? also why are you driving a tank in your base?
Anonymous No.535394317
>>535393140
Holy shit. New Zachtronics game leaked ITT.
Anonymous No.535395051 >>535398232
What causes this fuckin' shit

Yeah yeah the belt is a rounding error too close in this particular grid coordinate but it really doesn't look like it
Anonymous No.535395570 >>535395726 >>535395882
>>535391992
>huh?
>oh he must mean chests like 1x8 are better than 8x8 chests
>read replies
>huh?
>OH
Anonymous No.535395675 >>535396531 >>535399170
>>535386004 (OP)
>elf
>EFFICIENCY modules
>chest isn't flat
You need to streamline the elf, anon. Her 'logistics' are inefficient.
Anonymous No.535395726
>>535395570
based engineer
Anonymous No.535395882
>>535395570
I did the exact same thing
Anonymous No.535396531
>>535395675
Babies have inconsistent demand that means JIT is not a suitable way to handle milk inventories.
Anonymous No.535398232
>>535395051
you clicked on the wrong side first, the game works on the grid, on the building, i do 90% of my stackers from above to try get them right.
Anonymous No.535399170
>>535395675
Boobs are nice though.
Anonymous No.535399461 >>535399757
Any goon mods for factorio?
Anonymous No.535399757
>>535399461
no
return to factorio with post-nut clarity
Anonymous No.535400478
>it's going to be at least 37C under the shade today
sigh
Anonymous No.535400651 >>535400830
>>535389307
Anonymous No.535400830 >>535410806
>>535400651
But none of that applies, these elves are female only.
Anonymous No.535401018 >>535401875 >>535403045 >>535687669
Land Mines are so insanely overpowered in Factorio. Holy fucking shit. I have 7000 hours played and I only just now made real substantive use of Land Mines and this shit basically makes all other weapons 100% superfluous. wow. what the FUCK.
Anonymous No.535401584 >>535401983
i have achieved ichthyogenesis
Anonymous No.535401875 >>535403592
>>535401018
And yet nobody uses them

I honestly prefer my combined arms walls even though I have an automatic supply system that could easily provide for a minefield a very long ways away
Anonymous No.535401983 >>535403721
>>535401584
That's a lot of fish
Anonymous No.535403045 >>535403592
>>535401018
It's hilarious how effective they are for offense but I never want to use them for defense because they create "destroyed structure" warnings
Anonymous No.535403592 >>535427029
>>535401875
>>535403045
I had built multiple layers of walls and roads and rails and stuff but the amount of attacks was draining my resources to the point where i let the game run all night and came back to a base that had been eaten because the machine just couldn't keep up anymore. so I put a solid wall of mines around the entire base that's 10-layers deep. it's incredible how bad the AI is. an entire column of enemies will stop when the ones at the front are stunned by mines and they will stutter-step into them slowly and all die OR they will charge in all at once and will continue getting chain-stunned as each new row is met with new enemies from the rear who trigger new mines over and over until eventually the enemies are standing on top of the previously-detonated mines, still getting chain-stunned by the undetonated mines, and are now getting chain-stunned by the replacements for the previously-detonated mines being put in-place by bots, activating, and triggering again. it's like 1% of the cost of upkeep as using turrets and stuff. INSANE
Anonymous No.535403721 >>535404156 >>535405997
>>535401983
200 net fish a minute, doubled once fish 2 is bred
now i just need to figure out what to do with all the wastewater
methane seems like it's a really nice fuel but i kind of have no use for it. oil burners are just irrelevant in the face of power plants, and i'm not using that much liquid fuel in burner buildings
Anonymous No.535404078
>>535387950
Those are just starting mats. You can turn that off.
Anonymous No.535404156 >>535405067
>>535403721
Either find something you can use it for in your recipe finder, stockpile it until later, or flush it down the turlet
Anonymous No.535404720
Anypony wanna play some Infiniminer?
Anonymous No.535405067 >>535405997
>>535404156
stockpiling it is pretty worthless given how much both fish and clams produce, overflow into toilet is the starting default
i did remember i can just route it directly into urea processing so that'll cut way down on manure needs/significantly improve cyanic production
idk if we *need* the cyanic/ammonia for anything now but hey, no harm
Anonymous No.535405997 >>535409320
>>535403721
>>535405067
>wastewater
I "think" that we are out of urea so just hooking it up to the waste water that's coming from Zipirs or something should be fine. There's an overflow built in there too already. I think the shit production isn't actually enough to keep up with the base when ever it's running so using waste water to bolster production there should be optimal.
I don't think waste water turns into anything else conveniently
Anonymous No.535407664
>TEXTURES WILL BE IMPROVED!!!!!

Fucking clankers.
Anonymous No.535408447 >>535408874 >>535419509 >>535427760 >>535493856
why is the thing 90% of people say they would change about quality (allow mixed quality inputs) not a mod?
i went through the ~20 pages on the mod portal for quality
there are dozens of "rename the tier names"
and dozens of "infinite or just increased tiers"
several "normal is legendary"
multiple "turns quality off" (just untick it from your mod list wtf?)
and many more duplicates of the same idea
but zero mods of the most common change
Anonymous No.535408874
>>535408447
probably because that behavior is hard coded in and the modding api doesn't let you do what you're asking
Anonymous No.535409320
>>535405997
>hook into urea
yup, it's backed up now but should be a good supply whenever we're using it
>anything else
just the methanol, super easy conversion but i can't find a use for it
Anonymous No.535410715
>>535389892
This is what it's like for a non-networker to look at the matrix in universe.
Anonymous No.535410806 >>535413784
>>535400830
>no femboy elves
I'm bored already.
Anonymous No.535410951 >>535461195
? /10
Anonymous No.535413784
>>535410806
Gay. May as well be fucking a woman.
Typical elf sympathizer.
Anonymous No.535419509
>>535408447
>why is the thing 90% of people say they would change about quality (allow mixed quality inputs) not a mod?
Is that what want?
Cool, you got yourself a nice market if you wnana bother with it
Anonymous No.535424091 >>535424165 >>535424428 >>535424781 >>535424841 >>535425208
most optimized game ever btw
always takes 5 minutes at 94% loading because there are thousands of sprites at like 10 different sizes all in different pngs
Anonymous No.535424165
>>535424091
Delete some mods
Anonymous No.535424420 >>535424483 >>535431479
haven't played fagtorio in like 8 months, did any interesting mods finally came out?
I'm seeing a warptorio ripoff on the trending page which I liked but (somewhat surprisingly) not much else
Anonymous No.535424428
>>535424091
Just go take a dump when you start up the game for the day.
Anonymous No.535424483 >>535424682
>>535424420
The Shattered Planet mod is kinda cool
Anonymous No.535424682 >>535425959
>>535424483
no it isn't. Shut up.
Anonymous No.535424781 >>535426741
>>535424091
Your experimental cache settings?
Anonymous No.535424841
>>535424091
and how often do you need to launch the game anon.
there are times when i launch factorio on friday, and dont close the game until sunday or monday, depending on how many times i doze off in my chair.
Anonymous No.535425208
>>535424091
Back when the loading was slower I'd make some tea/coffee and water.
Anonymous No.535425303 >>535425408 >>535426121 >>535426836 >>535485743
how's the space age krastorio mod? I liked the base version for the most part but it seems like many of its buildings / ideas were introducted into baseline spage and i don't like "assembler but advanced-er and with different color" gameplay
Anonymous No.535425408
>>535425303
bad.
Anonymous No.535425959 >>535426234
>>535424682
>I hate everything
>Why is nothing cool right now?
Back to /v/
Anonymous No.535426121
>>535425303
Balance is all over the place
Krastorio was not meant for space age, play one or the other
Anonymous No.535426126 >>535426839
>>535390963
as in free to keep or is it basically just a time limit demo?
Anonymous No.535426234
>>535425959
>I hate everything
No. It's simply a bad mod.
Anonymous No.535426741 >>535426809 >>535426952 >>535428331
>>535424781
i have atlas turned on but i was setting up mods which means 2-3 long loads anyways
started warp machine
second planet no coal, but a few coal rocks
third planet no coal no trees no iron no coal rocks i'm just afk here for 10 minutes making stone furnaces
Anonymous No.535426809
>>535426741
>started warp machine
Oh you loaded the big ass fucking modpack with 30+ mods and you're bitching about spage

I didn't expect you to be that mentally handicapped but here we are
Anonymous No.535426836
>>535425303
It's incredibly bad because the guy that balanced it doesn't know what fun is.
Anonymous No.535426839 >>535428001
>>535426126
The latter
Anonymous No.535426952
>>535426741
>i have atlas turned on
Good.
>but i was setting up mods which means 2-3 long loads anyways
5 minutes for that is fine. You can turn atlas etc off and see how slow it really is if you hate yourself.
Anonymous No.535427029 >>535442604
>>535403592
how do you even deplete your resources from defense
Anonymous No.535427619 >>535427913
is there really no "radars, but with more channels for circuits" mod other than the bigass ones from space exploration??
Anonymous No.535427760
>>535408447
>just untick it from your mod list wtf?
you can't start SA without it
Anonymous No.535427913 >>535428239
>>535427619
Just modulate the signal if you want more channels.
Anonymous No.535428001
>>535426839
lame
Anonymous No.535428239 >>535428516 >>535428580 >>535429932 >>535433221
>>535427913
no I need all signals in all ranges to be available all the time
Anonymous No.535428331 >>535428925
>>535426741
why would you play the streamer bait mod
you a streamer?
Anonymous No.535428516
>>535428239
Store each timeslot's information in a memory cell. It works just fine.
Anonymous No.535428580
>>535428239
No you don't
Anonymous No.535428925 >>535429269
>>535428331
>
its just a modpack, are you well
Anonymous No.535429269 >>535430003
>>535428925
a modpack designed with express purpose of providing entertainment to viewers and not players by the means of unchecked content bloat, yes
Anonymous No.535429932 >>535430631
>>535428239
Are you the demented guy who's doing stupid shit with signals
Anonymous No.535430003 >>535430126 >>535430459
>>535429269
are you talking about py?
Anonymous No.535430126 >>535430425
>>535430003
>py
providing entertainment to viewers

You're stupid.
Do you know you're stupid?
More people should tell you you're stupid.
Anonymous No.535430425
>>535430126
its true, nobody want to slog 2000hrs into py, they would much rather get someone skillful to do it in 500 hrs and cut it down into a 2hr video or something
Anonymous No.535430459 >>535449726
>>535430003
py isn't thrilling to watch and doesn't make a point to throw random bullshit such as enemy bosses or pirate ships at you on a 20 minute timer to provoke reactions from chat so no
Anonymous No.535430631
>>535429932
No, I solved that problem a few days ago.
I don't use mods.
Anonymous No.535431479 >>535432246 >>535447220
>>535424420
A new mod came out that changes the player character into a fat cock having femboy and all the machines are also femboys with slightly smaller cocks and all the inputs/outputs are orifices' of assorted manners.
Anonymous No.535432076 >>535432578 >>535480265
Minecraft IS /egg/.
Anonymous No.535432246 >>535433148
>>535431479
Is Satan done yet?
Anonymous No.535432578 >>535441704
>>535432076
fuck off
Anonymous No.535433148
>>535432246
Yeah maybe
Anonymous No.535433221 >>535433492 >>535434501 >>535460236
>>535428239
What do you need to have all signals at all times? How urgently do you need things to update? If you're willing to accept a delay of up to a second, you can create 60 channels which all take turns transmitting data. If you accept longer delays, you can create more channels (2 seconds 120 channels; 5 seconds 300 channels, 10 seconds 600 channels, etc)

Each receiver can save and then constantly output it's corresponding channel's data for the rest of that time period while the transmission isn't being sent. Similarly, if you're transmitting pulse counts instead of a constant signal, you can count up each time period's total at the transmitter and send it as one big pulse.
Anonymous No.535433492 >>535437894
>>535433221
Tag yourself I'm conversation D
Anonymous No.535434359
Personally I like metal and stars
Anonymous No.535434501 >>535434602
>>535433221
This feels like one of those things that makes perfect sense once you've made a working example, but at every point up until then, you're just locked outside the moat, wondering how a massive, carved rock got across.

Small note: Since you can filter out different kinds of signals along a line, you can encrypt and decrypt to get even more messages across. Just select for a set of signals or do some arithmetic with the values.
Anonymous No.535434602
>Tuupha seeds are about to reach max saturation
These things take a while to jumpstart even with pretty generous innitial pool of plants and animals.

>>535434501
OP doesn't have a use case for it in any case, that guy simply humiliates him by blowing him out on top.
Anonymous No.535435854 >>535472503
i got a planet with a bunch of biter nests way too close and I barely survived and got to a space station
things are pretty rough so far
haven't even made green science yet with most of my production (when I can) going to stockpiling ammo
trying to get phys dam 1 to hopefully turn the tide
Anonymous No.535436117
https://www.youtube.com/watch?v=XKPzKm3JdD8
Anonymous No.535436760 >>535438001
a heckin giant biter ate my ore patch
chat this is wild
Anonymous No.535437373 >>535437647 >>535437985 >>535447161
is he right?
Anonymous No.535437647
>>535437373
I'd be annoyed if I had a legion of sycophants stalking my youtube comments for no reason
Anonymous No.535437894 >>535465980
>>535433492
I'm conversation A
Anonymous No.535437985
>>535437373
yes
quality is an interesting puzzle for it's own sake, but in practice it's mostly a waste of time
I didn't use quality at all in my spage playthrough
Anonymous No.535438001 >>535438636 >>535439274
>>535436760
You're not a streamer.
Anonymous No.535438636 >>535480479
>>535438001
wdym I always tell my mom to like share and subscribe before going to bed
Anonymous No.535438706 >>535439802 >>535447373
Huh? I'd like a power pole Nb.3 please. No, not a Nb.5 but a Nb.3 pole. Huh, what? There are 5 numbers of power poles, they're not the same, don't give me that power pole. Huh? This situation is ridiculous!
Anonymous No.535439091 >>535440040
weakest gayop devised in the current decade
Anonymous No.535439274
>>535438001
bruhhhh chat get a load of this guy chat bruhhhh moment. By the way chat for anyone joining, calc is short for calculator, I'm just using slang, chat.
Anonymous No.535439802
>>535438706
Sorry we only have Nb.93 here
Anonymous No.535440040 >>535440446
>>535439091
Yeah you need to work harder on this
Anonymous No.535440446
>>535440040 (me)
they* need to
I'm trans btw
Anonymous No.535441242 >>535459667 >>535684653
It took 2h30mins of breeding from unlocking the first Tuupha and Korlex to actually getting the first Casein out.

At least from now there's going to be a fairly good supply of it, doubt we need to touch this build in a while, maybe upgrade the tuuphas to mk2 if there's not enough at some point or when something else starts eating tuuphas or tuupha seeds. At least this wasn't Arqads hahaha... Ill probably tackle those on the next session.
Anonymous No.535441704
>>535432578
fuck on
Anonymous No.535442604 >>535471601
>>535427029
having a huuuuuuuuuuuuge base that pollutes a lot and enemy difficulty cranked way up. it's not that my resources were depleted it's that my base couldn't keep up with replacing all the loses and eventually enemies broke through and ransacked the base which is just a huge square with defenses on the outside an nowhere else.

update: i've left the game running for ~40 hours since i added the mine defences and the game is now running at 30 UPS because there are hundreds of thousands of enemy creatures on my borders just standing there idling because they are too scared to attempt to traverse the minefield ................ so now im gonna have to go out there and play exterminator but luring them into the mines to suicide and clear the map up. yikes ....
Anonymous No.535443115
stormworks
Anonymous No.535444039
Proportional–integral–derivative controller
Anonymous No.535446448
Realistic Sinking...............
Anonymous No.535447161
>>535437373
Soft softington more like. The guy has soft skills unlike that argonian.
The whole "I did it but at what cost" bit is funny to me. My man was consumed by the throughput. Swallowed by the scrap. In the factory, part of the factory. It's pretty endearing.
Anonymous No.535447220
>>535431479
isn't that just hypercube
Anonymous No.535447373
>>535438706
Anonymous No.535448432 >>535450552
what's the best overhaul mod currently available for 2.0?
pls no k2 as I already played that and it was meh
also no py as I don't feel ready yet
Anonymous No.535449726 >>535449905
>>535430459
idk about nuWarptorio but some of the random shit was very much a benefit in the base game warptorio, were it not for those semi-random happenstances you'd pretty much be stuck in your subterranean basement all the time once you got the harvesters going
Anonymous No.535449905 >>535450254
>>535449726
Warptorio was good that's the difference
Anonymous No.535450254 >>535450861
>>535449905
and nuWarptorio is bad because...?
old warptorio (the uhhh rebalanced one, idk the name, didn't play the original) also had some silly boss biters and boss nests, and even though they were pretty much non-content they didn't really drag the mod down in any way
Anonymous No.535450552 >>535450714 >>535450897
>>535448432
The best overhaul has always been the one you piece together out of 200 little mods.
Anonymous No.535450714 >>535451046
>>535450552
>haha what if you spent 70% of your time modding instead of playing the game
fuck off Todd I'm not falling for your tricks again
Anonymous No.535450861
>>535450254
>the uhhh rebalanced one, idk the name, didn't play the original
Your answer.
Anonymous No.535450897 >>535453526
>>535450552
nah, don't believe that
currently waiting for seablock I guess
Anonymous No.535450983
>warptorio bosses
just say no
Anonymous No.535451046 >>535453571 >>535454858
>>535450714
he is telling the truth I'm afraid.
I should definitely work out some stuff with the new recipe editor mod but the fact it's made by a chinese with AI and he doesn't know how to troubleshoot any issues worries me
There's a lot of planet mods that need gutting, editing and gluing together techs and recipes
Anonymous No.535451302 >>535451654 >>535451887 >>535452242 >>535455142 >>535460616 >>535475497 >>535493402
>All these people playing Warptorio now after the Dosh video
Anonymous No.535451654
>>535451302
streamers and youtubers are literally gaming gods
Anonymous No.535451887 >>535452081
>>535451302
I know right? They will also defend it with their lives even though they heard about it for the first time 2 days ago.
Anonymous No.535452081 >>535452598
>>535451887
yeah and your bitching fit is also because of uuuuh
let people enjoy things
Anonymous No.535452242
>>535451302
>All these people
it's one retard who won't keep his mouth shut
Anonymous No.535452598 >>535452768 >>535454021
>>535452081
>waaah let me just enjoy my parasocial paradise in peace
We've been over this and no.
Anonymous No.535452768
>>535452598
I think that was about vshitters

in this case it's one monkey who saw thing and decided to talk about it thinking we're his friends
I'm all up for beating him with a bar of soap in a sock mind you but it's hardly parasocial, the dude's just a lonely moron
Anonymous No.535453526 >>535453770
>>535450897
Is there a new version coming or something?
Anonymous No.535453571 >>535688357
>>535451046
I want to gut and butcher those planet mods. Currently the best looking modplanet is Moshine but i'm not interested in its mechanics.
I don't see why i would necessarily need to get on the modder's wild ride, planets don't need mechanics, decouple the concepts. I think the scene set itself on a bad path with the idea that a planet mod should be an entire little game in itself under the responsibility of a single person. The struggle is evident, too much work.
Anonymous No.535453770 >>535459009
>>535453526
the 2.0 port
the dev is currently porting angels to 2.0 which is a dependency for seablock
Anonymous No.535454021 >>535457017
>>535452598
>the guy replying to his headcanon is calling me mentally ill
all I was saying is that the reason the overhaul mod got so many glazers is the same reason youre assmad about it for some reason, the source could be a jewtuber, vtumor or word of mouth and it would make no difference to me but its a world of difference for you
Anonymous No.535454858 >>535457273 >>535457583
>>535451046
>There's a lot of planet mods that need gutting, editing and gluing together techs and recipes
there's just way too many planet mods in general and none of them have enough content to stand on their own. you could squish the dozens we have into like 3 new ones, tops.
Anonymous No.535455142 >>535457690
>>535451302
>now
hey fuck you buddy
Anonymous No.535457017 >>535462153
>>535454021
There's a pretty big difference between hyping up something you saw on a video here and then being annoyed that someone is hyping up something they saw in a video here. The key is that here is not youtube comment section. Not that guy but he is right and you are wrong.
Anonymous No.535457215 >>535457542 >>535459301
it is rough
every planet feels like a fight for survival
have to pray I stockpile enough ammo
kite enemies around or just tank them like this with fish while turrets kill them
have waves attacking me while you warp out so can't even pick up turrets
all of the hacked ships i've found have been shit like mining prod (who care?) or lab prod (ok but not really helping)
it feels like it is going to ball aching until I get flames and a stockpile of oil, but i also don't have any space to stockpile oil
Anonymous No.535457273 >>535457864
>>535454858
The real issue is I'm waiting for the old recipe editor mod to get ported to 2.0, the dude said he was working on letting you edit researches too, which is the really important part
Anonymous No.535457542 >>535458716 >>535459505
>>535457215
dunno whether they fixed it but every single iteration of warptorio I ever played had a fairly obvious cheese in "lol just let biters party on the surface, they can't actually go down into your base"
it kinda turned me off on the experience, it's pretty easy not to abuse cheese once you find it (at least for me)
even without it, being able to warp out and essentially reset enemy progress means that you're never really struggling past the first few warps
Anonymous No.535457583 >>535457995
>>535454858
it would be interesting to see some modder just steal every actually interesting idea in a planet mod and make like 2 good ones + upgrade the vanilla ones
Anonymous No.535457690 >>535457995
>>535455142
>loaders
very gae
Anonymous No.535457864 >>535458938 >>535459163
>>535457273
LMAO
https://mods.factorio.com/mod/recipe-tweaker
Motherfucker was probably just mad some chink updated his mod first! He would have sat on it for another year otherwise.
Anonymous No.535457995
>>535457583
you'd be starting from zero desu, kludging code from 20 different mods would probably take longer than building from the ground up. you'd also want to have a more unified graphics rather than clown vomit when you merged what already exists
>>535457690
those are for moving between floors and are enabled by default in warptorio you filthy newfag
Anonymous No.535458716
>>535457542
brother no one is playing warptorio
Anonymous No.535458854
what if warptorio but you need a spaceship to warp to another planet and it takes a few minutes to do so
Anonymous No.535458938
>>535457864
[japanese YOOOOOOOOOOO sound]
Anonymous No.535459009
>>535453770
Based...
Anonymous No.535459163
>>535457864
Thank you chinaman. Make'em run.
Anonymous No.535459301
>>535457215
mining productivity also means faster mining speed and reduced power consumption per unit of ore
Anonymous No.535459505
>>535457542
Haven't played enough of either version to tell what scales the difficulty of planets, but they clearly get harder even if evolution resets.
Anonymous No.535459667 >>535462002
>>535441242
fuck the entire arqad chain
any inputs you know you'd need that we're currently short on/missing entirely?
Anonymous No.535460236 >>535460428
>>535433221
Hey, I went to sleep

Imma be real Im not sure I 100% need it, I just wanted it for cool data collection.
Basically it was for calculating a "price" of a resource in a train network. I know how to negotiate a min/max over the network, but it requires two signals (one is value, one is count, send my value and count over the network if (network value (sum) / network count) is higher/lower than my value). That works for one signal type, but to work with everything I need to use both channels. The problem is that the system I'm designing has bid and ask prices so I would need to have 4 global channels, preferably 6 to have a clean signal snapshotting last negotiated price so I don't need to fuck around with decoding the negotiation on every consumer of the signal.
Anyway I found a shortwave radio mod which does what I need but I decided I'll just make a dedicated "market combinator" mod myself
Anonymous No.535460428
>>535460236
Oh and since this was meant to work with cybersyn by disabling and enabling stations I was worried the stacked latency could be a problem
Anonymous No.535460490 >>535460867 >>535461310 >>535462512
lol
>1200 posts in 19 hours
Anonymous No.535460616
>>535451302
everyone was asking for new modpacks a week ago
Anonymous No.535460867
>>535460490
Wow those plushies must be popular!
Anonymous No.535461195
>>535410951
Conveyor belts for crews and speed penalties are so fucking lame in that game.
Anonymous No.535461310
>>535460490
>Β© 2011-2019
Anonymous No.535461365 >>535462903 >>535463297 >>535470649 >>535472569
How has from the depths been out for over a decade and fucking propellers are still 10 times more complicated THAN FUCKING JET ENGINES? You can build a basic jet powered hovercraft or plane in under 10 minutes but the second you put a prop on an aircraft it turns into a 30+ minute chore just to get it to stay in the air.
Anonymous No.535462002 >>535465610
>>535459667
I dunno presumably we have nothing in bulk except the natural gas which I set up preemptively and that's pretty robust and I think we have ulricks and some vrauks and ralesias but I don't know if those are robust enough to tap into haven't looked at those builds in a while. I will be positively surprised by any ingredient that already exists. I did see that we had some arqads already bred so hopefully that's enough to spin up a queen or two.
Speaking of the natural gas, I do really love who ever made the schizo build that makes condesates from the nat gas and then turns the condensates back to nat gas to extract naphta and btx. The whole thing is pretty funny even though I'm not entirely sold if that's actually good or not since both of those are pretty mediocre fuels. On a side note the refinery near there also ran out of stone and kerogen, maybe I should touch up that whole thing too or move it somewhere else, not sure if we even use light oil in bulk anymore which was the primary product of that refiner anyhow.


I WILL pick the vrauk prod turd when I log in tomorrow though and no one can stop me (except by picking something else in the meantime) because it powers up the arqads too much to pass up.
Anonymous No.535462153 >>535462350
>>535457017
people posting about a factorio modpack in /egg/ is normal, actually
and if you control + eff "doΕ‘h" youll find only one mention of him and its from a shitter like you not actually talking about games
Anonymous No.535462350 >>535462831
>>535462153
Oh you mean like you are talking about games or the person I replied to was talking about games?
Anonymous No.535462512
>>535460490
dey mad as hell boy
Anonymous No.535462831
>>535462350
yeah if you see the problem you can shut the fuck up about it now, and I will too
Anonymous No.535462903 >>535464150
>>535461365
how dare you post a yinglet in here
Anonymous No.535463297
>>535461365
sex with this creature, killing it instantly
Anonymous No.535463710
Which is better, Warptorio 2.0 or Warp Drive Machine?
Anonymous No.535464150
>>535462903
We accept all porn currencies here, sir.
Anonymous No.535465329 >>535465972 >>535467695
>>535388947
Hmm... what would the "dwarf module" be?
Anonymous No.535465610 >>535466247 >>535530151
>>535462002
>I did see that we had some arqads already
the guy who spun up the initial arqad setup said fuck queens and automated production from codex right by the malls
>condensate cycling
i needed more liquid fuels since the glass processing nearby kept running out, plus it's a nice source of naphtha if i ever want to set up oilsands chains
shame that neither can be used for power plants. better than burning the refined natural gas or condensates directly at least
>ran out of stone and kerogen
huh. i'll poke at it, the patch should've had more than plenty left. it's supplying heavy fuel for the kerogen plant, light oil for i think the gasoline on the other side of the base, and condensates for the loop you mentioned
Anonymous No.535465972
>>535465329
bonus to speed and quality, malus to efficiency and productivity, extra pollution
Anonymous No.535465980 >>535466075 >>535475513
>>535437894
Go back to our confinement thread, limbab.
Anonymous No.535466075
>>535465980
paustposting will not be contained
Anonymous No.535466247 >>535466779 >>535678165
>>535465610
>the guy who spun up the initial arqad setup said fuck queens and automated production from codex right by the malls
God bless em.

You can use nat gas for gas power plants and refined nat gas for the mk2 I think if we need more power that's a fun option. I dunno if it's worth using them over the raw gas coming directly from the extractors which you could also just burn for fuel, I think that one has pretty low fuel value too so I guess refining is energy positive but didn't do the math.

>the patch should've had more than plenty left.
The center top one fed from a very low stone patch, there may be some left there still but very little. There's another refinery at top right which you may confuse that one with. I have this sinking feeling that about 30 minutes after we unlock the next science the base will run out of most everything but at least stone will be very low so tinkering with that may not be a bad idea now.
Anonymous No.535466779 >>535466910
>>535466247
>You can use nat gas for gas power plants
you can? i thought it was strictly only kerosene for the mk1s. looked at the other tiers and they all only listed one fuel under burns:
Anonymous No.535466910
>>535466779
That's the oil power plant, there's also gas variant that eats the nat gas or refined nat gas one of the two.
Anonymous No.535467695 >>535468146
>>535465329
if the machine lacks materials for too long it self-destructs
Anonymous No.535468146 >>535468384
>>535467695
A Dwarf fortress' mood/tantrum ref?
It might actually be a fun mechanic.
Anonymous No.535468384
>>535468146
You could make prod more interesting as a mechanic with this style. Make it so prod mods lower innitial prod but then ramp up as the machine continuously operates. That way there would be bit more challenge in using them.
Anonymous No.535469838 >>535470430
Do I change the rotational direction of a dyson sphere by flipping the inclination?

Is there any way to change the speed of rotation without changing the radius?
Anonymous No.535470345 >>535474748
stuck on a planet for 20 minutes
iron ore patch is tiny and not that close to platform
making more ammo than i'm using
get to 5 minute left and the attacks ramp up
start losing turrets
half of the patch is mined out so I can't mine iron fast enough anymore
i literally don't have a single belt and am just a human logistics robot running back and forth
doesn't really feel like an automation game atm
Anonymous No.535470430
>>535469838
Yes you flip it 180 degrees. For the speed maybe there's a mod for that not at least in vanilla.
Anonymous No.535470649 >>535471024
>>535461365
Anonymous No.535471024
>>535470649
you will CEASE
Anonymous No.535471601
>>535442604
post minimap
Anonymous No.535472503 >>535527091
>>535435854
sounds painful and unfun
Anonymous No.535472569
>>535461365
For whatever reason aircraft props are insanely strong for their size in FTD. Not only that they have wind up which means that the AI gets caught in a loop of endlessly overcorrecting itself. So unlike jets where you can just stick a few on any ship and get it flying with a few adjustments you have build prop craft entirely around the propellers.
Anonymous No.535472987 >>535473461 >>535473708 >>535474187 >>535474256 >>535474496 >>535474636 >>535479689
Anonymous No.535473461 >>535474143 >>535475435 >>535475906
>>535472987
>AI is coming
What the fuck does this even mean? Holy shit AI really is just VR/AR on meth.
Anonymous No.535473708
>>535472987
was it made by AI (ChatGPT)?
Anonymous No.535474143 >>535474330 >>535475109
>>535473461
The mod portal got overrun by retards long ago.
The dev never lifted a finger.
Just look at the crap that guy used to spew : https://mods.factorio.com/user/plexpt
It's a fuming pile of shit. And yet one of his mod* is still up on the frontpage of the highlight section...


(* and it's comically bad btw...)
Anonymous No.535474187 >>535475289
>>535472987
>subscribe them
wut
Anonymous No.535474256
>>535472987
>we can do nothing with
you can always commission some poor sod to make textures
Anonymous No.535474330
>>535474143
"Hatsune Miku in bikini swimsuit" is cultural heritage of factorio
Anonymous No.535474496
>>535472987
>Thanks for the new textures, for your work, and for the AI's work too :)
>Progress cannot be cancelled, the future is already here! :)
lmao
Anonymous No.535474636 >>535475289
>>535472987
maybe I'm missing the point here, but if AI allows any chump to make their own textures for a mod, then why would people download his mod rather than make their own...?
Anonymous No.535474748 >>535527091
>>535470345
You watched the video. Why would you think it would be a fun mod?
Anonymous No.535475109
>>535474143
I don't know what you are on about
Anonymous No.535475289
>>535474636
You can already make your own mods but yet people still download them. It's almost as if it's easier to select a mod you like and click one box than actually go trough the trouble of creating a mod for yourself.

>>535474187
You subscribe to mods in the mod portal.
Anonymous No.535475435
>>535473461
>What the fuck does this even mean?
It's brain damage.
Anonymous No.535475497
>>535451302
People have been starved for big mods for a while. Why do you think Py has any actual playerbase right now?
Anonymous No.535475513
>>535465980
But I wanna engineer too..
Anonymous No.535475675 >>535475961 >>535475987
He does have a point though. If people like the AI slop, they will slurp it up, those who don't, won't. Who cares if a few thousand indians are fellating each other over their chatgpt mods
Anonymous No.535475906 >>535478903
>>535473461
>Holy shit AI really is just VR/AR on meth.
I don't think so, because like 2% of people who I knew had VR whereas like 75%+ of people who I know have used AI.
Anonymous No.535475961 >>535486942
>>535475675
unironically this, who gives a shit that someone slapped slop on the modpage
there's like 5000 slop packs already
even that minecraft gregtech port thing someone linked had AI generated shit all over it
Anonymous No.535475987 >>535476412
>>535475675
it's flooding the recently updated section of the portal
Anonymous No.535476412
>>535475987
Yeah, I guess Wube should think about implementing an AI tag for mods. Even porn sites have it already
Anonymous No.535477317
I've solved infinite storage.
Anonymous No.535478903 >>535479795 >>535480118 >>535480439
>>535475906
Because ai is significantly easier to force into things doesn't mean it doesn't suffer from the same general problems. All signs currently point to reality eventually catching up to the "AI future" tech companies are desperately trying to market to the world as an inevitability. What we are witnessing right now is artificial hype propping up an unsustainable industry in the vain hope they can eventually find a way to do the thing's they've promised (or at the very least trick people into believing they have) before people get wise and the investors dissappear.
Anonymous No.535479689
>>535472987
>AI is coming
And I am coming in AI.
Anonymous No.535479795
>>535478903
>and the investors dissappear
hasn't discord been like a gigantic money sink for almost a decade now and only kept up by investor chain loops?
it seems like everything these days is operating at a loss and riding off of investor coattails for decades straight
Anonymous No.535480118 >>535480198 >>535481231 >>535487161 >>535487504
>>535478903
no, I mean people voluntarily using it (chatgpt is the 5th most visited website). I'm no evangelist, and I think many businesses are overhyping it, but it's unquestionably useful in practical applications already.
Anonymous No.535480198
>>535480118
>unquestionably useful
No.
Anonymous No.535480265
>>535432076
yeah but it has its own thread
Anonymous No.535480439 >>535487119
>>535478903
There's lot of hype for sure but things like image generation already exists and is already very much viable, such as the topic of the discussion here. It's not being sold on future promises like VR (it's shitty now but later it will be so much better) it's a mod that has AI generated images with 0 implication that it will be something else later, that some people clearly enjoy as is enough to download it. All sorts of things use AI weather you like it or not or even know about today.
Anonymous No.535480479
>>535438636
>pic
grim
Anonymous No.535481231 >>535481534
>>535480118
the only reason chatGPT is even slightly useful is because google has become complete shit, and trying to do multi site searching is just cockblocked by 5000 anti-bot scripts and techniques
Anonymous No.535481534
>>535481231
>mfw that one scene from AI was wrong about how we would do online searches in the future then it was right
Anonymous No.535481817 >>535482216 >>535484343
I have a dream that I will eventually stop dropping entire platefuls of spaghetti out of my pocket protector when talking to people about something that isn't the weather.
Anonymous No.535481934 >>535482216
oh shit wrong thread FUCK
Anonymous No.535482201
not on my watch, fucker
Anonymous No.535482216
>>535481817
>>535481934
Too late fucko, now we're going to build a weather controlling machine powered by spaghetti.
Anonymous No.535482332 >>535482618 >>535484675 >>535487398
>I'm perusing the factorio mod portal
>"oh cool, a modder took one of hurricane's sprites and made a neat little mod around it"
>he took a 5x5 building and made it 9x9
>fucking NINE BY NINE
>that's almost twice the width and 3.25x the area
whuh
Anonymous No.535482618
>>535482332
That's almost half the average Py building's size
Anonymous No.535484343
>>535481817
If you keep mute, people will assume all sorts of things about you, oftentimes good things. I guarantee they will not realize that you are the fruit of their imagination.
Like a wooden statuette in the corner of their bedroom, a mirror. They subconsciously know what they're doing and they love it.
Anonymous No.535484675
>>535482332
I'd stretch her 5x5 hole into a 9x9 if you know what I mean.
Anonymous No.535485391 >>535485743
How is K2 Spage? I was looking at the tech tree it all felt pointless.
Anonymous No.535485743
>>535485391
>>535425303
Anonymous No.535486478 >>535487557 >>535675389
has anyone else noticed that the vulcanus music sounds exactly like this

https://www.youtube.com/watch?v=dLU_dAlyRz8
Anonymous No.535486942
>>535475961
I sometimes see mods that look kinda interesting but then notice it has ai shit that looks awful instead of using some already existing graphics. It generates wasted potential.
Anonymous No.535487119
>>535480439
Image and text gen aren't the "future" of AI they're the individual consumer level stuff. The people, companies, and governments funding these projects are very much being sold on the idea of the future where AI becomes a god machine that humans can't live without and whoever gets there first gets to make ALL the money and/or win geopolitics.
Anonymous No.535487161
>>535480118
In practice it's almost entirely used by people that don't know how to google
Anonymous No.535487398
>>535482332
Indians did not look this cute
Anonymous No.535487504
>>535480118
It doesn't matter how many people use it, it matters how much money it makes.
It's easy to have takers when you are selling shit for less than cost
Anonymous No.535487557
>>535486478
No, I have the music disabled like any other non-noob
Anonymous No.535489070 >>535489319 >>535501378
mech armor should have been a vehicle you can drive and remote control desu
Anonymous No.535489319
>>535489070
That's already in the game
Anonymous No.535493402 >>535496095
>>535451302
yes, when i find out about an interesting modpack ill look into giving it a go.
finding good overhaul mods got real hard when spage was on its way out, because a lot of devs stopped working until it released, and post spage, its all fucking AI generated slop.
a lot fo the overhauls dosh talks about i've already played, and a lot of them i don't finish, because masochism isn't something i value in an overhaul experience, and almost all of them have some stage that just sucks (space explorations science tier shuffle, the AAI burner phase, krastorio purple crystal hunting, space exp stargate, moonlandings blue circuit shuffle) and honestly, they usually just make me want to go do another vanilla run with some self imposed limits, like doing a "marsh world" run with train, so i get loads of tiny mining outposts built in the water with squiggly rails, or a desert map deathworld with an infinite attack wave, but HUGE ore veins so i can turtle away until i unlock stronger guns and can crawl my way to new resource patches.
watching dosh or another person go through the packs, talk about what sucked, and things they would change lets me edit the game settings to better match what i want from a modpack run, like less biters, or bigger, but sparser ore patches.
Anonymous No.535493856
>>535408447
it's nontrivial
there's a mod that adds a 1x1 thing you slap next to an assembler that you can input into to auto-downgrade quality
Anonymous No.535493892 >>535494837 >>535501558 >>535539360
I'm glad the belts have different lights depending on their grade. Makes it easier to find the ones I forgot to upgrade
Anonymous No.535494837 >>535499556 >>535499832
>>535493892
This is so much cleaner than all of my shit, I need to learn to spread things out.
Anonymous No.535496095 >>535497851 >>535498826
>>535493402
>krastorio purple crystal hunting
what do you mean by this
Anonymous No.535497851
>>535496095
i'm genuinely curious what he meant by that as well
Anonymous No.535498826 >>535500326
>>535496095
of the 2 runs i did, each had the only immersite spawn in the ass end of the map, took quite a bit of driving around to find them, probably just bad luck, but having to clear out a load of biter nests to even FIND the veins mean that getting immersite back to the factory took multiple days, i would do a hunt, give up, build more factory, realize i NEEDED immersite for the next step, go for another drive, toss down some radars, give up, go work on more factory work, hit another immertite roadblock, repeat, and the trickle i eventually got from a 10 minute round trip between deliverers was a enough of a frustration that i kind of did the bare minimum to get the last few sciences done.
the second run i rushed the car, and went hunting early, then gave up and went looking for a different overhaul instead.
Anonymous No.535499556
>>535494837
Thanks. Yeah I try to make it so that I have enough space to double my initial setup without doing something stupid. If I realize I'm out of space I nuke the entire setup and move it further out. DSP's belts are so ridiculous that so long as you don't do literal belt weaving you can get anything anywhere.

My biggest tip is when you're moving shit over long distances try to make the belts alter Z level as little as possible. Once you unlock the ability, vertical belts are also good.

I also try to reserve the first Z level for proliferator goo. Man I tried to do a run without goo and it was awful. The power draw is 100% worth the bonuses
Anonymous No.535499614 >>535514610 >>535516818
>Nerissa watching Clannad
>unarchived Cali+Gigi karaoke
>new dosh video
>new civvie video
>saturday's vfx and firearms experts react
>haven't watched friday's cats does countdown yet

aww yeah, time to do some factorio
Anonymous No.535499832
>>535494837
Space constraint is real, though. There's only so much space inside the tropics.
Anonymous No.535500326
>>535498826
it is as i suspected then, you're retarded faggot
though i wanted to tell you that sooner, i gave you the benefit of the doubt
Anonymous No.535501378
>>535489070
that is a spidertron, I guess it depends on where you draw the line
like is a gundam a vehicle like a car or is it a mechsuit (an extension of your body)
I would argue a car can be an extension of your body if youre in tune with the machine
Anonymous No.535501498 >>535501736 >>535501764 >>535501963
What in the motherfuck happened here
Anonymous No.535501558 >>535501736
>>535493892
I think early game logistics has genuinely made me a worse eggineer by means of just throwing down tiny buses, using them and droning elsewhere. I don't know why I feel like that, only that I do
Anonymous No.535501736 >>535501963 >>535531905 >>535572959
>>535501498
Oh. What the fuck is the use case for this?

>>535501558
I think it's helped my analysis paralysis along with Py's fuckin' nonsense
Anonymous No.535501764 >>535511320
>>535501498
Looks like you hit the belt tilt key which defaults to -> for 15o right and visa versa. It's a setting which I genuinely have no idea why it exists.
Anonymous No.535501963
>>535501498
lolwut

>>535501736
DSP belts are even weirder than I thought.
Anonymous No.535511320 >>535534745
>>535501764
hit the fucking what
Anonymous No.535512394 >>535512647 >>535513098 >>535514852
So does the Factorio DLC fuck with progression or make the game easier? Should it like be viewed as a post-game/ new game+ type deal? I launched my first rocket with the DLC enabled. Did I not only cheat the game, but also myself?
Anonymous No.535512647
>>535512394
the DLC makes launching a rocket much, much easier.
Beating SA is a lot more than beating vanilla, but the cost of a rocket (and the researches) is much lower in SA
Anonymous No.535513098
>>535512394
>I launched my first rocket with the DLC enabled
getting to space in spage is the end of the beginning
Anonymous No.535514610
>>535499614
damn, I missed the new civvie video
Anonymous No.535514852 >>535515158
>>535512394
Launching a rocket in vanilla requires yellow and purple science. Space science is a weird post-game science in vanilla, in SA it's a proper science. Launching a rocket in SA requires only red, green and blue science. Some of the unlocks from vanilla are locked behind planets or moved to space science instead of purple/yellow. Rockets are 20 times cheaper but you need significantly more of them.
The logistic puzzle aspect of each science except for space science is unchanged.
Later part of SA are significantly harder and more complex than vanilla.
Basically if you want the vanilla experience, make yellow and purple science before leaving Nauvis' orbit.
Anonymous No.535515158
>>535514852
I think if you want the vanilla experience, you kind of need to play a vanilla save. The rocket cost is really significant (20x), not just the science.
Anonymous No.535516818
>>535499614
statements dreamed up by the utterly lonely
Anonymous No.535524878 >>535526279
https://www.youtube.com/watch?v=CKSIoK_l1To&ab_channel=VenomFl55
Anonymous No.535526279 >>535534846 >>535537202
>>535524878
that's a lot of piss
Anonymous No.535527091
>>535474748
i didn't watch the video because i wanted to try the mod myself
i beat w2 and it was also rough at the start but it tapered off pretty fast and it was an interesting mod
though honestly everything that was good was because of trying to make things work in a confined space and had nothing to do with biters
>>535472503
yeah it kinda reminds me of why I stopped CoI
having to play for 30 minutes and then go back to an earlier save and do it better
over and over
but at least there i'm learning general things
here it is more like learning where the attack groups form and what they consist of on this very specific randomized planet
Anonymous No.535530151 >>535532349
>>535465610
>fuck queens and automated production from codex right by the malls
Yeah, didn't feel like picking the direct queen assembly TURD, and you need a bunch of arqads to slap in the buildings as modules, and eggs to roll for queens, and you get both of those from the codex route. It's what I did in my singleplayer as well. Sorry I haven't really been back to work on it much, other than piping over some natgas to barrel on site, and ghost out a possible setup for getting some basic queen production up. Been occupied with gaming with some old friends of mine, and doing a 100x science run on space age.
Anonymous No.535531905
>>535501736
It allows for some specific belt wiggling that wouldn't be possible otherwise, it makes the belts that connect to inclined belts look good and it allows you to tilt a belt to make a screen or to just make it easier to see what's on a particular belt. Mostly minor thing, it's primary use is fun.
Anonymous No.535532349
fish 2 are more or less set up. i may have made a mistake option for plankton from jerky instead of tin but i'm sure it's fine. surely once the 0.5% breeding cycle is done with the system won't be completely starved for meat
or i could just set up ulrics like i've been planning for days and get a whole bunch more from that

>>535530151
ain't no thang, drop in if you want but don't feel obligated
Anonymous No.535534745
>>535511320
Yes, the belt tilt key, which defaults to one of your left or right arrow keys. For SOME FUCKING REASON. The chinks in their infinite chinese wisdom thought it necessary for your items on belts to be able to play roller coaster tycoon and NOT make rebind-able controls a default setting.
Anonymous No.535534846
>>535526279
The factory drinks a lot of water.
Anonymous No.535536035 >>535536461 >>535536482
Germans aren't people.
Anonymous No.535536331 >>535536475 >>535537025 >>535537085 >>535616383
Gleba and spoiling question: Is there anything that keeps stuff that can spoil in stasis at all? Shit spoiling is completely antithetical to my playstyle, I like to sit there for a few hours taking things slow and just chilling out.
Anonymous No.535536461
>>535536035
haha me neither
Anonymous No.535536475
>>535536331
if you could circumvent the gimmick then what would be the point of the gimmick
Anonymous No.535536482 >>535537181 >>535537753
>>535536035
How come you're allowed to say that but I get a little bit upset at the fourth worst subspecies in the world and get a 3day time out
Anonymous No.535537025 >>535538518
>>535536331
you can craft it into something that doesn't spoil, then recycle it so you get the spoilable back at full freshness
you can do that with capture bot rockets for example to maintain the freshness of bioflux
Anonymous No.535537085
>>535536331
I did see a bunch of freezer mods on the portal. none used Aquilo's cryofluid tho, just electricity which I found disappointing

also quality multiplies spoilage times quite heavily, bioflux and research packs can reach several hours iirc
Anonymous No.535537181
>>535536482
Yeah it's weird because most of Germany is just Indians at this point anyway.
Anonymous No.535537202 >>535537317
>>535526279
Literal oceans of piss are not enough to meet my needs.
Anonymous No.535537214
anyone else hate that you need to make your landing pad the central part of your base and you have to place your labs as close as possible to it so you don't lose on the agri science freshness?
Anonymous No.535537317 >>535537497
>>535537202
Have you tried drinking more water
Anonymous No.535537497 >>535537554
>>535537317
Water is an inefficient way to make piss. There are whole planets of piss to suck dry.
Anonymous No.535537554 >>535538476
>>535537497
Do you think Icarus ever lands on the Urge planet and thinks "Too much piss for me"
Anonymous No.535537653 >>535537736 >>535537906 >>535542860
the power of youtubers is truly frightening
Anonymous No.535537736
>>535537653
Someone make Dosh raise Mengies from the dead.
Anonymous No.535537753 >>535561790 >>535583640 >>535619813 >>535621416
>>535536482
>How come you're allowed to say that
Look at this shit and tell me this is a human and not a robot wearing a human suit https://www.youtube.com/watch?v=lXPxh1qgS1o

This is just unfun, stupid and autistic to the point even regular autists wouldn't find it interesting
it's boredom distilled
Anonymous No.535537906 >>535538190 >>535539135
>>535537653
>you can stay limited time on it
>until spaceship warps toward another world
Nothing pisses me off more than failed proof reading. Is it really so fucking hard to check what you're typing before pressing send?
Anonymous No.535538190
>>535537906
he probably did, but 90% of factorio players are esl
Anonymous No.535538476
>>535537554
no
Anonymous No.535538518 >>535538739 >>535540027
>>535537025
til
but i don't see when I would ever use this knowledge
Anonymous No.535538739 >>535538852
>>535538518
I use it for making legendary biochambers and biolabs
Anonymous No.535538852 >>535539034
>>535538739
that doesn't really mean anything, you're turning 4 items that require bioflux (on average because you only get 25% of the items you input in a recycler) into 1 bioflux at full freshness
is there a point to this? You are still shipping bioflux one way or the other, and in fact you're voiding 3 out of every 4 bioflux you carry from gleba to nauvis.
Anonymous No.535539034 >>535539364
>>535538852
I mean I'm making legendary prod 3 modules and capture bot rockets so I get full freshness legendary spoilables when I have enough to craft something
Anonymous No.535539135 >>535539442 >>535539641
>>535537906
>proof reading
Anonymous No.535539360
>>535493892
Once you decide to upgrade a planet's belts in general it is easier to use the grid square selector and sweep it over everything. The grid square combined with the key for selecting the entire length of belt will cover the most area, though it will only reach up to a certain distance. If you have a very long belt you have to walk down it to get everything.
Anonymous No.535539364 >>535539775
>>535539034
But prod 3s are just reds and blues and biter eggs, which are upcycled eggs in a quality recycler over and over until they become legendary, they don't turn into bioflux

and to make legendary capture rockets you're going to need 20 fucking legendary bioflux in the first place
I'm genuinely confused as to how that would be feasible, let's say you're craftin 4 bot rockets: you're gonna use 80 legendary bioflux to get a decent chance of 20 legendary bioflux back
You're having a chicken and egg situation here then, how did you get those first 80 legendary bioflux?
Isn't it easier to literally just make legendary bioflux on gleba and ship it???
I am sorry I just don't see it
Anonymous No.535539442
>>535539135
Luv to read me some proofs. Simple as.
Anonymous No.535539641 >>535539737
>>535539135
Just make sure what you're typing on your official product is legible and not going to make someone look past it because of Engrish. That's all I ask.
Anonymous No.535539737
>>535539641
>That's all I ask
No. You specifically moved the goalpost just now.
Anonymous No.535539775 >>535539832
>>535539364
the bioflux is for legendary nutrients which I use for legendary biochambers, and because I rarely get legendary pentapod eggs, I need to preserve the freshness
prod 3 modules I use in piles when I need legendary biolabs since they require 10 eggs each
Anonymous No.535539832
>>535539775
okay I see it now.
Anonymous No.535540027
>>535538518
nta but you can setup a restart for the Gleba base in case shit gets stuck, recycle a few biolabs to get a viable pentapod egg without having to go kill stuff in person
Anonymous No.535540276 >>535540702 >>535540715 >>535555685
Any games without sprawling factories and gigahuge factory chains?
I want a game where you manage something on a smaller scale. Kinda like in Stationeers.
Anonymous No.535540702
>>535540276
There's Mindustry. Starbirds demo has mechanics kind of like that where you're managing planets but it's abstracted to a few nodes and spaces and the logistics is very simple
Anonymous No.535540715
>>535540276
Cosmoteer is more of a design game.

In fact, it should be in the op.
Anonymous No.535542860 >>535552000
>>535537653
huh? what? since when did they add metrics? I swear they weren't there yesterday
Anonymous No.535544341 >>535544720 >>535557679
Any cool mod with new enemies? I hear Aquilo had enemies but they got cut.
Anonymous No.535544413 >>535545094 >>535570839
Quality by default should be epic unlocks with red/green/blue/space science, and legendary unlocks with the recipe that's currently used for epic.
There should be a toggleable option at the start of a new game for "faster quality" in the way there used to be an option to turn the research queue on that makes epic a red/green/blue recipe and legendary red/green/blue/purple/space, with a burner recycler recipe that's unlocked at blue science.

I fucking love the idea of quality but "cool shit that would be fun to do throughout the game which is gated by the devs until you've already beaten 95% of the game already" is a massive pet peeve of mine. Is there any good mod fix that unlocks quality earlier?
Anonymous No.535544720 >>535553786 >>535554145
>>535544341
Not really. All enemy mods tend to be on the shitty side.
I've trucked with explosive biters alongside armored biters in 1.1 just in case you wanted to make sure to add a reason to have specific laser-flamethrower-bullet turrets in a run but honestly speaking that's just flavor. They're just biters that add overhead and hog your ups. Stay away from rampant and just play default biter settings.
Anonymous No.535545094 >>535545497
>>535544413
Quality isn't worth doing before end game anyways. If you want to larp then you can just larp at the end.
Anonymous No.535545497 >>535545679
>>535545094
I want to larp from early on, I don't give a fucking shit if it's not the optimal option, it's the fun for me option and being gated until halfway through Aquillo is utter dogshit.
Anonymous No.535545679 >>535547645
>>535545497
Then grab one of the 15 mods that unlocks quality earlier?
It's stupid, but you already conceded you don't care.
Anonymous No.535547645
>>535545679
I'm asking for a recommendation.
Anonymous No.535552000 >>535554206
>>535542860
2021
Anonymous No.535552227 >>535553127
Here is my autism blog for Muluna+KSO
>Land on muluna, check out that I need a special greenhouse.
>Fucked up and import trees instead of seeds to create them.
>It gives you absolutely nothing of petroleum gas
>The good oil cracking recipe is locked behind space science
>Can't make blue circuits because there isn't an alternate recipe for them
Compatible with krastorio my ass. I've uninstalled this crap. Maybe with a few fixes it'll be good to play but not for me right now
Anonymous No.535553127 >>535554713
>>535552227
>Compatible with krastorio my ass
Possibly meant not-spaced out.
Don't play krastorio with space age enabled.
It literally makes no sense.
Anonymous No.535553786 >>535567817
>>535544720
The starship trooper mod has good animations even if they are just biters. Explosive biters are great as well.
Armored biters don't have excellent animations but they're okay if you don't look closely. Cold, fire, poison biters are dumb.
Anonymous No.535554145 >>535555712
>>535544720
I see, I wanted cool enemies for Fulgora and Aquilo. Maybe Lava Worms trying to recapture territory could be a neat mod.
Anonymous No.535554206
>>535552000
what a day, huh?
Anonymous No.535554227 >>535554872 >>535555839 >>535557076
Eels that snuggle up to the heat pipes and suck up the heat instead of destroying anything.
A planet with large tornados spawning and slowly roaming about randomly. They would need to be dispersed by shooting artillery at them.
Deadly plants that spread to adjacent tiles slowly covering the entire map, can't be that UPS intensive if done in a certain way.
Invisible virus that takes over your gun turrets and starts constructing random shit using a shitty auto-factorio script.
Anonymous No.535554713 >>535555839
>>535553127
Nope, it states KSO.
And yeah krastorio with SA is weird because you can unlock the high tier buildings from Nauvis. Although I guess it makes the choice of going to a planet or not a bit more significant. IDK
Anonymous No.535554872 >>535555189
>>535554227
>Deadly plants that spread to adjacent tiles slowly covering the entire map
There's the tiberium mod, it's ore though not plants. Breaks your stuff and damages you when standing on it.
Anonymous No.535555189
>>535554872
It's time to let 'er rip THE CODE.
Anonymous No.535555685
>>535540276
Factorio... but with circuits.
Anonymous No.535555712 >>535573184
>>535554145
>Maybe Lava Worms trying to recapture territory could be a neat mod.
rampant does that. It's as bad as it sounds.
Anonymous No.535555839
>>535554713
>Nope, it states KSO.
Okay then that just reinforces my idea that muluna is a terrible mod.

>>535554227
>They would need to be dispersed by shooting artillery at them.
nukes
we're gonna NUKE the tornadoes
tremendous
Anonymous No.535557076
>>535554227
>Deadly plants that spread to adjacent tiles slowly covering the entire map, can't be that UPS intensive if done in a certain way.
I like that idea. Creeper World style tower defence would be fun.
Anonymous No.535557679
>>535544341
The Lua API isn't giving modders much options in term of enemy behaviours. (and those behaviours are not that good to begin with. I've witnessed countless occurences of pentapods/biter failing to make it to my base.)
Trying to code a new behavior from scratch in Lua would be a performance nightmare.
And the engine's source are closed.

So the best you can expect are reheated biters, destroyers, and pentapods.

There might also be a way to create a new faction of rogue drone or something. That would mess with the player logistics, or "deconstruct" its building. But no one seems to have attempted it so far.
Anonymous No.535561790
>>535537753
yeah but it is his job
lots of people have boring jobs
if I got paid well to play shitty factorio mods I would do it too
Anonymous No.535567817 >>535569534
>>535553786
>Cold, fire, poison biters are dumb.
I disagree, they actually promote some strategy, like fire biters being immunte to flamethrower or poison biters capturing your turrets
Anonymous No.535568334 >>535568808 >>535576431
I think I understand Wube's idea when they limited the size of the landing pad. It wasn't just to force players to use stack inserters and bots, it was to push them to make quality science instead of mass producing regular science.
I hate this. Making quality science is tedious and feels bad. Quality works for non-consumables. It doesn't work for consumables.
Anonymous No.535568808 >>535569648 >>535573250
>>535568334
They did it so you can't teleport items with infinitely sized pad retard
Anonymous No.535569025
>>535391992
Nonce
Anonymous No.535569534
>>535567817
No. They're dumb.
Anonymous No.535569648 >>535569719 >>535569929
>>535568808
I can shove 400 nuclear reactors in each cargo wagon and it has never been a problem nor did anyone ever complain about it BEAST OF TARDARUS.
Anonymous No.535569719
>>535569648
>BEAST OF TARDARUS.
heh.
Anonymous No.535569929 >>535570158
>>535569648
What a dramatic oversight let's balance the cargo wagons.
Anonymous No.535570158 >>535570301
>>535569929
so true bestie
each tile of a wagon has to be now loaded separately, having 1/12th of the original full wagon's worth of slots
whoops that's 3.(3) storage per tile, so we'll round it down to 3 slots per wagon tile instead
Anonymous No.535570301 >>535570643
>>535570158
oh, and there's also now a max weight limit on wagons and the affect the locomotive speed based on weight of items inside
Anonymous No.535570643 >>535570834
>>535570301
Plus longer trains catch more wind so they can topple sideways according to random wind pressure calculated every 60 ticks.
Anonymous No.535570834 >>535570995
>>535570643
and pushing locomotives are no longer allowed either
Anonymous No.535570839 >>535571109 >>535575091
>>535544413
>6 sided dice
>there are 5 qualities
what did wube mean by this
Anonymous No.535570995 >>535571109
>>535570834
Let's ruin this fucking game, it's realistic!
Anonymous No.535571109
>>535570839
>he hasn't found the secret promethian quality research
ngmi
>>535570995
you just wait until I get to my ideas for bots
Anonymous No.535572959 >>535573238 >>535578029
>>535501736
Anonymous No.535573184 >>535581607 >>535582241
>>535555712
How do you even automate killing worms? A billion turrets in a huge square?
Anonymous No.535573238 >>535573494
>>535572959
i don't know why but this is all I see when I look at this
Anonymous No.535573250 >>535574030
>>535568808
You can do that without limiting the throughput you know...
Anonymous No.535573494 >>535573854
>>535573238
I had pic related as a kid which is probably why I fell in love with automation games.
Anonymous No.535573854 >>535578320
>>535573494
I used to draw overlaping networks all the time. Highway interchanges were my first source of excitement.
Anonymous No.535574030 >>535577876
>>535573250
How
Anonymous No.535575091
>>535570839
>Not having 10 quality types in your game
Anonymous No.535575584 >>535577171 >>535616482
>i'm sorry quality was a silly idea we'll make it fully optional and not part of the default space age experience
>it's was a bad idea i'm sorry
It's that simple Kovarex. Say it.
Anonymous No.535576431 >>535577876
>>535568334
>it was to push them to make quality science
There's no need to speculate when they already told us specifically why you can only have one.
Anonymous No.535577171 >>535578915 >>535596815
>>535575584
I want them to triple down on quality, make it available earlier.
Anonymous No.535577876 >>535580156
>>535574030
By allowing the use of biolabs in space with a post-game research for example. There is no hard cap on your ability to send rockets in space.
There are many other ways they could have stopped abuse. Right now you get bottlenecked almost as soon as you hit megabase territory.
>>535576431
But it doesn't answer why they limited the throughput to only 32 inserters and bots. The landing pad is smaller than a rocket silo.
Anonymous No.535578029 >>535606668
>>535572959
I sometimes wish I could stack factories on top of factories to make raised z level belts more necessary.
Anonymous No.535578320
>>535573854
I have vivid memories of seeing the mechanisms used to change the line a train is one and being infinitely amazed by trains from then on when I was five in a big detailed book about trains. Being a male is truly a blissful experience as a child. So long as you're in a first world country.
Anonymous No.535578915
>>535577171
SAY IT
Anonymous No.535580156 >>535580401
>>535577876
>But it doesn't answer why they limited the throughput to only 32 inserters and bots

Because they knew 99.999% of the playerbase would never ever ever ever reach that limit. Luckily mods exist for people that don't want to deal with that limitation.
Anonymous No.535580401 >>535581582
>>535580156
99.999% of the playerbase never even touched space science in vanilla and 99.999%.
Anonymous No.535581582 >>535581779
>>535580401
23% of people that own factorio on steam launched a rocket. 4% built a spidertron.
Anonymous No.535581607
>>535573184
Rampant really isn't a mod about foresight
Anonymous No.535581779 >>535583328 >>535596579
>>535581582
>4% built a spidertron.
I have at least 1000 hours in factorio and I never built a spidertron. I didn't really see the point because I never bothered with automating space science either.
I might do it in spage because it doesn't knock down buildings while going around like a tank
Anonymous No.535581846 >>535581980
>spooling up arqads
>hmm looks like the eggs may not be enough better go grab some more from the seed plant
>that machine was connected to a coke oven gas line that hasn't existed for last 100 hours
I guess I need to hook that up and hope for the best lmao.
Anonymous No.535581980
>>535581846
the joy of debugging
Anonymous No.535582241
>>535573184
railguns or nuclear rocket turrets.
Anonymous No.535583328 >>535583408 >>535597906 >>535628716
>>535581779
Point is it's mobile, remote-controlled and has a built-in construction roboport. So if you intend to leave nauvis/gleba for dozens of hours, it can fix most issues that arise without you having to come back.
Anonymous No.535583408
>>535583328
>So if you intend to leave nauvis/gleba for dozens of hours, it can fix most issues that arise without you having to come back.
Yeah, it really shines in spage
Anonymous No.535583640 >>535583804
>>535537753
>japanese audio on by default
What the fuck is going on
Anonymous No.535583804 >>535584259
>>535583640
blame youtube trucking with its fucking AI translations
It's fucking retarded and I hate it and it fucks hard with yt-dlp

I hate the googlechrist
Anonymous No.535584259 >>535584435
>>535583804
I know what you were going, for but if you remove the anti- part it ends up sounding positive.
Anonymous No.535584435
>>535584259
hmm. Never thought about that one actually.
Anonymous No.535588930
this looks like an interesting concept, lets see how it actually works

https://www.youtube.com/watch?v=iVO0amJxx34
Anonymous No.535588960
I love when designs turn out pretty like that
Anonymous No.535589663 >>535592806
What are the planet mods which add their own content without fucking with other mods and progression?
So far I'm only aware of Maraxis, Cerys, Moshine. I haven't tried Paracelsin yet, but in the description it says it's unlocked after Aquilo, so I doubt there's any faggotry going on
Anonymous No.535590321
Queen finished at 91 crafts, that's 9 below par. I' feeling lucky
inb it dies on the first run to the 99% chance
Anonymous No.535591747 >>535593560 >>535594457
Is foundry any good?
Anonymous No.535592806
>>535589663
tiberian dawn
Anonymous No.535593560
>>535591747
yeah man they got a 50% productivity bonus they're great
Anonymous No.535594457
>>535591747
yeah, transporting metals as liquids is very convenient
Anonymous No.535594664
Aha
I see the problem with placing the smelter first
Anonymous No.535596058 >>535596987
fuck yeah there's a barreled thruster fuel mod
time to redesign my spaceships so they don't do any on site processing
Anonymous No.535596268
>DWG Piraba with falkenheim support fly in to attack my listening post
>the only unit I have to defend it is my lightly armed wooden airship and my even less defended cheap mining outpost
>100% going to lose it all
>see the front of my airship get evaporated, run to pull it in to the outposts repair bay in a last ditch attempt to survive
>look back and see the piraba is already in the water sinking
>I just let my half destroyed airship keep shooting and it takes out the falkenheim too
I have no idea what happened but I got to capture a Zeppelin aircraft carrier out of it
Anonymous No.535596579
>>535581779
It doesn't have a point unless you want to keep playing after you beat the game.
Anonymous No.535596815
>>535577171
Remove the quality unlock techs completely too. Pointless confusing tech that does nothing useful and annoys the player
Anonymous No.535596987 >>535602048
>>535596058
all you need is like 3 chem plants
Anonymous No.535597283 >>535598219 >>535598746 >>535599069 >>535607308
>inserters can take modules out of beacons
Anonymous No.535597906 >>535602579 >>535602579
>>535583328
It's only useful if you have isolated logistic networks
Anonymous No.535598219 >>535598687
>>535597283
so that your bots don't have to
Anonymous No.535598687 >>535599026
>>535598219
makes sense. bots only have to put down inserters and 2km of belt leading to a it instead
Anonymous No.535598746
>>535597283
No bots challenge
Anonymous No.535599026
>>535598687
you're welcome
t. kovarex
Anonymous No.535599069 >>535599912 >>535604576
>>535597283
you could probably do something horrible with automatic swapping out of modules for some esoteric purpose
Anonymous No.535599912
>>535599069
automatically swap in efficiency modules for biochambers when running low on nutrients.
Anonymous No.535600845
Anyone else notice you can fill vessels and drones remotely using the 'Automatically deploy transport devices' button?
Anonymous No.535602048 >>535603673
>>535596987
yeah, and now I need ZERO
Anonymous No.535602261 >>535603408
Mechanically, how does quality work exactly? Is bigger number just "more good" in linear fashion? Does it fall off and give less benefit as you go higher? Is it hard capped at some point?
Even with 140% quality, I still see some items remain at the same quality as the input materials I believe.
Anonymous No.535602336 >>535603657
i didn't want to continue the CBT of warpdrive machine
i had all 8 runes so i solved the puzzle
not going to bother finishing because it is just going to be an uninteresting slog
watched moai's video
he said the market wasn't useful but he got useful techs for cheap that he could actually buy early on
also my fix ship tech requires all spage planet sciences and his doesn't require any
i have no idea why someone would subject themselves to basically do 90% of a generic spage run with basically nothing new other than occasionally having to warp back to the home planet once they get through most of the mod's content just to be able to fight the final boss
also random other thought I didn't realize you could warp manually for a while because the button isn't on the actual terminal and only on the ui in the top left
my early game would have been a lot easier without having to stockpile ammo/resources whenever I could and then spending 15-20 minutes on planets throwing biters at me constantly with little to no resources I could actually mine
a bit of a skill issue on my end but why would you have an abilities menu on the ship console where warp should go and not include it there?
Anonymous No.535602579
>>535597906
>>535597906
or you have buildings outside construction range and didn't automate roboports
or you need to go kill a base
etc
Anonymous No.535603353 >>535637735
>Forget to check map preview for oil
>Now need oil and its nowhere in sight
oh well
Anonymous No.535603408
>>535602261
with vanilla mechanics, 100% quality would mean every output is at least 1 quality tier above the ingredient.
the mods you're using are probably changing this to allow for effects over 100% quality.
Anonymous No.535603657
>>535602336
>play meme mods
>get memed on
spage isn't a required dependency.
Anonymous No.535603673
>>535602048
but now you need to wait a bunch until you receive the barrels
Anonymous No.535604576
>>535599069
You can.
I'm not sure how it works; with quality mods then once the item is crafting adding speed to beacons cause no loss to quality craft. I think I saw it in the turpentine video.
Anonymous No.535604925 >>535611350 >>535611436
Did my Vulcanus map gen screw up?
Look how little Tungsten I have
Anonymous No.535606668
>>535578029
I'm surprised we can't do this. They'd need to remodel the assembler if they ever implemented it too since its entire top goes up and down
Anonymous No.535607308
>>535597283
you should be able to craft biomodules on gleba, that spoil, it'd make that feature actually mean something
also biochambers need more products that aren't just basic raw materials
Anonymous No.535611350 >>535613004
>>535604925
No, that's normal. You get one shitty starter patch nearby and then the rest are a few mil+
Anonymous No.535611436 >>535611952
>>535604925
explore eastward
Anonymous No.535611952
>>535611436
devilish
Anonymous No.535612545
Arqads are now assembled and everything shoooould "just work" so long as the queen doesn't die before the next queen is born. I really should have spent more time jumpstarting the build though since most machines have no modules and the thing is out of wax and arqad honey as well. Then again even if those things weren't an issue there's as severe lack of Ulricks, Vrauks, Vrauk food and potentially ralesias too so it should be fine if the base sort of self ramps up over time and I would ignore it for the most part. It will take hours before there's any actual arqads ready to be extracted out for science tho but doubt we will be that fast with the rest of the ingredients anyways.

Once everything is saturated there may be a need to look over for some missing belts or pipes or something and maybe add few more barrels but it should just work as is. In more positive news this should be good chunk of arqads for a while now so it doesn't really matter that it's bit capped on troughput until everything else gets fixed.
Anonymous No.535613004 >>535613283
>>535611350
You're supposed to get a shitty starter patch? I had to mine rocks for enough tungsten to make foundries so I could mass produce turrets and ammo to kill worms so I could get a tungsten patch.
Anonymous No.535613283
>>535613004
You usually get one starter patch that's guarded by the nearest small worm, that's intended
Anonymous No.535614261 >>535616383
Shit-tier build aside, getting firmly into the middle of the steam age and combining steam assemblers and steam inserters greatly helps piping but looks like a clusterfuck
Gonna have to rip all this shit up soon enough anyway
Anonymous No.535614528 >>535615103
What happened to CoI anon? Haven't seen a CoI post in a thread or two. Hope they're alright.
Anonymous No.535615103
>>535614528
I burned out on my quest to finish the tech tree with a population of 2000, might pick that save up again at some point.
Anonymous No.535616383 >>535617470 >>535623570
>>535536331
the thing to remember about gleba spoilage in particular is that everything you make spoiling goods from is free - not only free, but in fact returns so many seeds that they become a byproduct you need to dispose of.
>>535614261
This looks like IR3, but not actually IR3. What is this?
Anonymous No.535616436
535602336
nobody asked
Anonymous No.535616482 >>535616834
>>535575584
make recyclers available on nauvis
Anonymous No.535616834
>>535616482
they're available on nauvis if you don't have SA installed
Anonymous No.535616903 >>535626664 >>535627663 >>535646543
Is there a mod that moves all of these stupid barreling recipes to a separate tab? This is ridiculous.
Anonymous No.535617470 >>535702835 >>535705637
>>535616383
It's Exotic Space Industries: Remembrance.
Slow burn so far, and I hope biters don't become an insane nuisance later.
Burner everything -> steam everything is quite annoying.
If I'd start over I'd probably change the Tech cost curve to quadratic. This is slow as fuck right now. I hope the tooltip's right and will be easier later
Anonymous No.535617524 >>535617641
I feel bad
Bro got viewmogged by Dosh in 2 days
Anonymous No.535617641
>>535617524
They should kiss (make a colab video).
Anonymous No.535617983 >>535618419 >>535619132
New buck kino dropped
https://www.youtube.com/watch?v=HdMcEn3b55c
Anonymous No.535618419
>>535617983
While I'm at it :
https://www.youtube.com/shorts/2U5XBuQAHpA?feature=share
Anonymous No.535618885 >>535619476
genuinely good reddit post, beating SA with the minimum number of rockets.
https://www.reddit.com/r/factorio/comments/1ms5ksx/minimum_rocket_launches_to_beat_space_age_is/
I like the idea that everything after launching your gleba science for the researches that cost more than 1 type is on a timer, and as a result the aquilo needs to be as bootstrapped as possible.
Anonymous No.535619132
>>535617983
Call me when there is a dosh remake.
Anonymous No.535619476 >>535622096 >>535674368
>>535618885
cute and funny early travel ship
Anonymous No.535619813
>>535537753
did this guy build all this shit without bots
sounds boring
Anonymous No.535621103 >>535621307
with the turbo belt and belt stacking I feel like getting enough througput via trains has become a real challange
Anonymous No.535621307
>>535621103
The other thing is that you don't need to move stuff from distances, since everything you need falls from space.
Nauvis bases being smaller is a major downside to space age, at least in my mind.
Anonymous No.535621416 >>535621524 >>535625465
>>535537753
>default settings
>no defenses
>no nest killing
How is this even possible?
Anonymous No.535621524
>>535621416
hyper boring meaningless enemy cheese and abusing game mechanics and reloading over and over
Anonymous No.535622096
>>535619476
its not cute or funny until they add loli automation to the game
Anonymous No.535623452
do you guys think elf-sama would fuck me if i brought her to this wooded glen
Anonymous No.535623570 >>535670343
>>535616383
Free except for spores accelerating evolution.
Anonymous No.535623804 >>535623981 >>535625671 >>535670642
How do I make a self sustained egg factory? Why is this hard, am I dumb? How do I tell inserters to use old eggs first?
Anonymous No.535623981 >>535624232
>>535623804
inserters have a spoilage priority option.
I will say though, my trick with gleba is that all eggs immediately go on a belt with an incinerator on the end - if they don't get used by then, they are burned.
Anonymous No.535624232 >>535624424 >>535626179
>>535623981
How do you restart argi sci with no eggs?
Anonymous No.535624424
>>535624232
You can set up a restart one you have recyclers from Fulgora. But the actual answer is don't let it stop.
Anonymous No.535624485
Water in ore out.
Self powered, self starting.
Anonymous No.535625465 >>535625617
>>535621416
>craft until pollution ALMOST reaches nests
>cut power until pollution dissipates
>goto step one
>if accidentally provoked an attack, decon whole factory until attack party leaves
>goto step one
>also place random garbage to cheese land grab AI for valuable real estate
Anonymous No.535625617 >>535661295
>>535625465
sounds like absolute cancer
Anonymous No.535625671
>>535623804
why ya'll automating eggs and fish
is this factory farmingo
Anonymous No.535626179
>>535624232
Any problem that would need me to restart would probably also lead to the eggs hatching
Anonymous No.535626664
>>535616903
There is, don't know if it'll work for modded barrels, i won't tell you tho nishishi
Anonymous No.535627663
>>535616903
well there is https://mods.factorio.com/mod/fct-barreling-machine
which removes the recipe completely and gives you a small 1x1 footprint for barreling
of course, it doesn't actually work as un-barreling doesn't yield any fluid and it doesn't seem like it will get fixed soon
Anonymous No.535628716
>>535583328
Tanks do the same thing, now. I only have two spidertrons in spage and it was mostly just so I didn't have to be quite as careful when driving around to fix something.
Anonymous No.535637735
>>535603353
it seems to spawn further from spawn now
i found my first patch but i had to expand my radar grid a bit first
Anonymous No.535641126
Finally. I didn't realize it when I started but this system is very big. This is the second planet in the system and it's already a frozen shithole

Not needing to go on milk runs anymore is awesome
Anonymous No.535646543
>>535616903
That's a weird Minesweeper reskin.
Anonymous No.535649151 >>535661539
I did not care for Cerys.
Anonymous No.535654969 >>535655195 >>535655889
>>535386004 (OP)
If you go full Elf mode, is it actually possible to have super pitiful Biters in the end game cuz your pollution level is so low? I'm mass producing efficiency modules ATM and am half tempted to build up solar once every piece of tech I have is moduled out. Blue science can wait. Greta needs me.
Anonymous No.535655195
>>535654969
Only sorta, because you have to kill some biter nests (causes evolution) to grab space and expand to resource patches, and there's time evolution.
Maybe it'll be 0.7 instead of 0.9.
Anonymous No.535655889
>>535654969
you'll still create pollution, and the time factor will happen. elf modules are still amazing in something like miners though.
Anonymous No.535657474 >>535658242
Holy shit the mini fusion power plant is good. I have like 6 of them being covered by one assembler. I'm sure my surplus will catch up with me eventually but it feels good for now.
Anonymous No.535658242
>>535657474
The good news is you can't really overproduce deuterium cells, since they're a component in rockets. Definitely a very good solution for mining and small refining operations outside the main systems you're working on.
Anonymous No.535661295
>>535625617
yeah that's what I'm saying
Anonymous No.535661539 >>535662610 >>535702404
>>535649151
What about maraxis
Anonymous No.535662610
>>535661539
It insists upon itself.
Anonymous No.535662752 >>535663312 >>535664160 >>535695718
Why are pumps on rails such massive cunts?
Anonymous No.535663312 >>535664160 >>535664190 >>535664321 >>535695718
>>535662752
the train only fills when its STOPPED at a stop, looks like that train is trying to leave its stop, but there isn't a new stop to go to, so its waiting, give it a "wait for circuit" on that stop, and it'll loop the track, the fill up.
Anonymous No.535664160 >>535695718
>>535663312
>>535662752
On 1.1, I know pumps had problems with trains that were curved at all while stopped. I don't know if that was fixed for 2.0 or not.
Anonymous No.535664190 >>535672537
>>535663312
There's also an "inactive for x sec" condition iirc. It would remove the need for circuits and keep the train moving if pumps run out of fluid halfway through filling.
Anonymous No.535664321
>>535663312
It will pump in this exact position
Anonymous No.535665025 >>535666486 >>535666787
My sail launchers are kissing and I don't like it
Anonymous No.535665039 >>535666152
What's the most amount of planets in a system that can be found outside the starting system? Pretty sure it defaults to 3 at minimum right?
Anonymous No.535665723
looks interesting.
https://mods.factorio.com/mod/skewer_planet_vesta
Anonymous No.535666152
>>535665039
6 is the max planets without mods. Gas giants counts as planets for this.
The starting system should always be roughly the same with 3 buildable planets the starter is a earth like and then there should be a lava planet and a cold planet. Most of the time the starter is in orbit around gas giant which may or may not be an ice giant.
Anonymous No.535666486 >>535666854
>>535665025
We know what they're doing in centrebrain.
Anonymous No.535666787
>>535665025
The Sybil System is responsible for this somehow
Anonymous No.535666854 >>535668350
>>535666486
Industrial quantities of yuri?
Anonymous No.535668350
>>535666854
>yuri
You wish it was that kind of gay.
Anonymous No.535670343
>>535623570
gleba goes to max evolution in no time
Anonymous No.535670642
>>535623804
hava a constant supply of nutrients
output the eggs on a circular belt (which you also use for input) and set an inserter condition to take eggs off the belt if you have over a certain amount
Anonymous No.535672062 >>535672325 >>535672465
how do I know if I need 2 or 4 rail lanes?
Anonymous No.535672325 >>535672557
>>535672062
If you have to ask you won't even need 2 but just build 2.
Anonymous No.535672465 >>535672557
>>535672062
it's literally always 2
Anonymous No.535672537 >>535673928
>>535664190
i mostly just suggested a circuit as a way to show that it needed to be STOPPED at the station while hes testing, not as a permenant thing.
Anonymous No.535672557 >>535672616
>>535672325
>>535672465
I'm asking because my 2 lanes with elevated rails on nauvis is already struggling, and I'm considering if I should build 4 lanes on fulgora since I plan to add lots of garbage trucks
Anonymous No.535672616 >>535672706 >>535672858
>>535672557
I'm confident that there's less than 1% chance that's the case, they struggle because you built like a tard and 4 just makes that worse.
Anonymous No.535672706 >>535672734
>>535672616
quantify
>built like a tard
Anonymous No.535672734 >>535672858 >>535676218
>>535672706
post a picture of your base and I will tell you
Anonymous No.535672858
>>535672616
they get slowed down in the science district because it has lots of drop stations
>>535672734
maybe later, I'm at work right now
Anonymous No.535672959 >>535673754 >>535695824
How many train wagons? I love the way COI does it with being able to load/unload trains that are far longer than the station. In Factorio I'm always torn between throughput+efficiency and not wanting to set up giant stations on both ends.
Anonymous No.535673754
>>535672959
I use 1-1-1, 1-2, 1-4 and 1-4-1 usually
Anonymous No.535673928 >>535690728
>>535672537
Wish there was more integration between circuits and trains, what we have now is rather lacking in flexibility.
Anonymous No.535674368 >>535674401
>>535619476
new achievement incoming
Anonymous No.535674401 >>535674472 >>535674495
>>535674368
NO
BAD
Anonymous No.535674472
>>535674401
BLUE
HURT
Anonymous No.535674495
>>535674401
dming kovarex and earendel right now
Anonymous No.535674634 >>535675408
let's see if combinators are faster at iterating over signals than lua
Anonymous No.535675389
>>535486478
https://www.youtube.com/watch?v=wEBcx3J2Bbs
it's Pictures at an Exhibition btw
Anonymous No.535675408 >>535678293 >>535730462
>>535674634
yep, combinators are faster than handling signals in lua
0.6 for entire update time vs 2.2 in just the script
Anonymous No.535676218 >>535676374 >>535679327
>>535672734
they get slowed down around these parts
all labs are legendary so they suck up a lot of resources
it works all right now, but will probably break down if I double it, unless I place everything while having train routing in mind
Anonymous No.535676374 >>535676636
>>535676218
Barely any traffic on the network, quite obvious that the problem if it exists is that you don't have enough trains or that your intersection suck. Adding more lanes will make the later problem worse.
Anonymous No.535676636
>>535676374
>you don't have enough trains
I have over 200 and always some in the depot
I wasn't researching anything at that point, so there were just a few trains buffering
>intersections suck
they may not be the most compact, but otherwise they should be good
Anonymous No.535677064 >>535677085 >>535677745 >>535677776 >>535678303
I'd pay real money for a fan game that gives like a hundred puzzles that teaches you how to use factorio train signals in more and more advanced ways.
Anonymous No.535677085
>>535677064
fiverr is that way
Anonymous No.535677745
>>535677064
chain in rail out
Anonymous No.535677776 >>535678061 >>535678587
>>535677064
did you try asking ChatGPT how to use them? i'm being serious, it's very good at technical stuff and there is a wealth of documentation online.
give it a shot.
Anonymous No.535678061 >>535678254
>>535677776
>it's very good at technical stuff
lol
Anonymous No.535678165 >>535678469
>>535466247
oh you weren't kidding about the center top patch being dead, forgot that one even existed in the first place
good thing it's dead too or my mucking with steam pipes would've rendered the input too cold and killed it anyway
ulric production for bees is kind of okay, might struggle if honey production runs at full
vrauks are having a real rough time and not only because they're being inside out by bee larva while still alive
ralesias are incredibly fucked
Anonymous No.535678254
>>535678061
why are you lol sir?? it is truth!
Anonymous No.535678293 >>535730462
>>535675408
This is part of the reason we can't have good mods. :-/
Anonymous No.535678303 >>535681076 >>535681528
>>535677064
>100 puzzles where you have to correctly identify if you need to put chain in rail out or rail in chain out
Anonymous No.535678469
>>535678165
Ulric production is something like 1/3rd of the requirement to keep up with the whole build but they are only used for the Arqads at the moment so it probably keeps up better than the rest of the ingredients which have multiple draws on them and are probably even more severely undersized. Especially once the honey and wax buffers are filled then Ulrics will temporarily look pretty stable before starting to go down again.
Anonymous No.535678587 >>535679067 >>535680973
>>535677776
shut the fuck up you brainrotted clanker
Anonymous No.535679067 >>535680778
>>535678587
ai is coming and you'll be left behind
Anonymous No.535679327 >>535689446
>>535676218
Anonymous No.535680778
>>535679067
thank you raul, please go back to your seat
Anonymous No.535680973
>>535678587
How about you shut up, blinker.
Anonymous No.535681060 >>535682186
AI is cumming, you're the pitcher and it's not even going to bother giving you a reacharound
Anonymous No.535681076 >>535681439
>>535678303
Note the part I said in more advanced ways
Anonymous No.535681439
>>535681076
Square peg into square hole puzzle doesn't become any more advanced no matter how many pegs and holes are provided. At best you can make it more tedious.
Anonymous No.535681528 >>535681836
>>535678303
I have never used a chain signal so the first 5-10 might be useful
Anonymous No.535681836
>>535681528
And after elevated you never should, if you simply follow these 2 rules:
No crossings
Splits before merges
Anonymous No.535682186 >>535683023
>>535681060
wouldn't the pitcher be the one with their dick in someone?
how would they get a reacharound?
Anonymous No.535682310
Anonymous No.535683023 >>535683569
>>535682186
I'm out to date with my gay AND baseball slang. Yes, it's catcher.
Anonymous No.535683569 >>535686041 >>535687016
>>535683023
i'm not really hip with all of that stuff either
but from what i've heard everyone wants to be the bottom (catcher) and no one wants to be a top
so it seems to me like a reacharound would be more like the whipped cream on a milkshake instead of the icecream
Anonymous No.535684653 >>535684984
>>535441242
>took 2h30mins of breeding
Damn
Anonymous No.535684984
>>535684653
Korlex Milk aint free, the milk jugs and casein canisters gotta be lubricated by hours of engineer breeding
Anonymous No.535685020 >>535685152
Currently Dyson Sphereing Programmingaly, what do i do after green science? I already researched (almost) everything and i'm just 2 planets in. The only thing left is making an actual sphere i guess.

Also a fog just sent me a seed i don't want to get prenenegante, what do?
Anonymous No.535685152
>>535685020
The next science obviously, the seed is mostly harmless it makes a new space base which starts out very weak so you can just kill it when it arrives or go and kill it in transit if you have warpers unlocked.
Anonymous No.535686041
>>535683569
The greek tragedy aspect of it is that there's millions of fags who want nothing more than to suck your soul out, but ask a girl for head and she'll say she's got a headache.
Anonymous No.535687016 >>535687042 >>535687094
>>535683569
>but from what i've heard everyone wants to be the bottom (catcher) and no one wants to be a top
what in the goddamn?
Anonymous No.535687042 >>535687108
>>535687016
>>>/lgbt/
Anonymous No.535687094
>>535687016
bottoming is a hassle, but topping is a workout
all things considered bottoming is still easier
Anonymous No.535687108
>>535687042
I mean, I thought everyone would want a piece of bussy, not having their bussy pierced
Anonymous No.535687669 >>535688198
>>535401018
Nobody uses them because flamethrowers are also overpowered enough to solo almost everything, even cheaper to run and don't risk bot attrition
The only exception is Gleba where flamers are bad due to the enemy speed and range, but mines are still just as effective, but SA is still relatively new
Anonymous No.535688198 >>535688704
>>535687669
already beat the game and still have no idea how the new enemies work, other than one outranges my turrets and another armor tanks them. But when i put rockets everywhere they kept getting swarmed by little shits, so now I add fire and lasers too
Anonymous No.535688357 >>535688813
>>535453571
The official planets set us on this path. The entire premise behind the SA expansion is "each planet has its own unique gimmick!" and so modded planets obviously try to do the same thing, because everyone agrees it's kind of boring when you have to re-build the exact same factory over and over again on every planet, and everyone agreed that was the boring part of 1.0 SeX for example.
The issue of course is that Wube had to add new engine features for basically every planet, except maybe Fuglora which could've been a mod maybe with a bunch of lua scripting. And even with many years in development and full control over the game's engine, the entire Wube team only created four new planets, one of which is widely considered to be mediocre and a gimmick.
So now modders are in a position where "planets" are expected to have unique gameplay and mechanics that aren't just "rebuild one of your existing bases all over again", but the design space is simply not big enough to keep adding mechanics that are actually interesting with even Wube struggling with this, and single-dev mods are vastly disadvantaged compared to the official dev team.
Anonymous No.535688652 >>535690394
Imagine if you could breed uranium by actually breeding uranium.
Anonymous No.535688704
>>535688198
Yeah that's basically the idea. The thin one is fast as fuck and spams tiny ones at you rather than attacking directly, the thick one is a tank and tries to destroy things by walking over them. They spawn in small numbers compared to biters, but they themselves spawn out extras of the tiny ones to have supporting swarms, which fucks with rocket pathfinding.
The thin ones outrange most turrets, and since they never rush you they'll just keep spamming spawns at you if you're using flamethrowers, plus they can juke the flames because of the delay flamethrowers have in hitting a target. The thick ones have too much health - flamethrowers are amazing against groups, but not for single target DPS.

Meanwhile mines just explode anything that walks over them no matter how big or how fast.
Anonymous No.535688813 >>535689345 >>535690227
>>535688357
>but the design space is simply not big enough to keep adding mechanics that are actually interesting with even Wube struggling with this, and single-dev mods are vastly disadvantaged compared to the official dev team.
Honestly, you'd think anyone with two braincells would understand that, but instead they insist on making big ass planet mods. It's just ridiculous. Do you have any idea how much time and effort it took for the development team of fucking factorio to do all those 4 planets? And you think you can shit out a new one just like that and have it actually be worth anyone's time?

It's just hubris. Focus on small projects. A moon. Something simple.
I say something simple, and I see cerys which is literally just a big ass platform with resources keeps getting substantial changes 6+ months in regularly

modders need to get real
Anonymous No.535689345 >>535692340 >>535695928 >>535696372
>>535688813
There's no difference between a shitty planet and a moon, except the title of the mod maybe.
Fundamentally, it's extremely hard to make a mod that adds a new surface, and a) isn't just busywork rebuilding your existing factories in a new place once again, and at the same time b) isn't some shitty gimmick either.
It's not even a matter of scope, it's just a matter of Factorio being a relatively sandboxy automation game so it just doesn't lend itself well to this type of diversification; changing the fundamental way you build your factory without it feeling like a "campaign scenario" or shitty railroaded puzzle is immensely difficult from a design perspective.

Wube made Aquilo underwhelming, and feeling like a scenario or puzzle, not because they lacked resources but simply because they just ran out of good ideas.
Anonymous No.535689446
>>535679327
I see, thanks!
Anonymous No.535690227
>>535688813
realisticially the best an overhaul mod will be able to do is
>upgrade the vanilla planets to maybe match Nauvis
>add one (1) new full scale planet with cool new gimmicks
Any other surfaces would have to be something like proc-genned minor planets in an asteroid belt that just serve resource extraction like in space exploration.
Anonymous No.535690394 >>535690554 >>535693786
>>535688652
Imagine if uranium was an anime girl waiting for you to breed her.
Anonymous No.535690554
>>535690394
Anonymous No.535690728 >>535691937
>>535673928
you can do some POWERFUL things, in space exp i made a rocket train, it would load and unload all the parts for launching rockets to several smaller factories on nauvis (the delivery cannons really ended up annoying me) but figuring out when a station had enough of each part, without just wasting a huge amount of rocket fuel, took a few combiners and some buffer chests only being drawn from when there was no train.
now, all of that wouldn't have been a problem if i had made my trains bigger than 1:2, but it was near the end of my reliance on rockets, and i didn't really want to rebuild all my stops, right before rebuilding my stops for the space elevator.
Anonymous No.535691937 >>535694416
>>535690728
Please do share some more examples if you can, I'm always curious to learn what people make with circuits, especially if it's a practical application, like what you just described.
I think the most complex thing I managed was making a "mostly-reliable" 'roid crusher control circuit.
SA really made me want to learn about the stuff and what can be done with it. I'd even argue that it's desired, if not required, to know circuits to make compact and/or efficient platforms.
Anonymous No.535692340 >>535693629 >>535695928 >>535696456 >>535696529 >>535714879
>>535689345
The problem is with how they approached the whole expansion. It's full of "what if we take away x and you had to do y instead". They made a good sandbox factory builder into a mid puzzle game.
Compare it to space exploration, which was fundamentally more fun, despite the often much worse implementation and retarded earendelisms in it, because you had freedom of choice. You get a random assortment of solar systems containing random planets with random resources. Now go do whatever you want. It's like a giant, disjointed, factorio map with more toys to play with. Instead, with space age, we got a curated "experience" of premade planets with fixed resources with guaranteed starting locations on those planets so that every playthrough is exactly the same. What's the point of randomly generated maps if you take out all the randomness and nobody ever builds anything outside the starting location? Fulgora being the only exception because people hunt for good islands, not a fun experience either.
If they would have advertised space age as a campaign mode to the base game there wouldn't be much to lament, but they didn't. So now it drags factorio down from 10/10 to 8/10 at best. Changing the genre of the game with an expansion long after release of the base game simply doesn't work. But they seem to be doubling down on their decision, God knows why.
Anonymous No.535693053 >>535693680 >>535694538 >>535770063
>you can only fit half a stack of turbo belts into a rocket
Space Age is so ass bros
Anonymous No.535693629 >>535714879
>>535692340
I agree but I also understand their reasoning, which was that they wanted to make something that couldn't just be a mod. Space Exploration was literally "factorio but you generate a bunch of surfaces (and also some Lua GUIs to show you a starmap where each surface is a planet and stuff)". The basic concept is fundamentally not that different to Factorissimo. What was Wube going to do, make a native version of Space Exploration where the lua scripts are converted to C++ code for performance and that's it?
And the rest of the mod, the part that actually differentiates space exploration from factorissimo, is just "moar recipes and sciences and technologies!!" which every overhaul ever starting from Bob's way back when does. Also wouldn't fly as an expansion.

The real problem is that with Factorio 1, Wube basically almost perfected the core engine itself. The base game was just long enough to be fun for new players while also being simple enough to serve as a reliable starting point for massive expansion mods. People then proceeded to build said expansion mods, using the factory building mechanics of the base game to its fullest. So there was simply almost no design space left for doing more "factory sandbox", because the engine was already free and sandboxy enough, and people had already made full use of said existing sandbox.

So a campaign-like expansion was almost the only way for them to go. At some point, you either need to rewrite so much of the engine that it might as well be a different game, or you're stuck adding gimmick mechanics to try to differentiate yourself from "just another overhaul mod" - for example, a deep sea focused expansion would've been either just another surface that could easily be a mod, or would've required massive engine changes. Same for Z-levels.
Anonymous No.535693680 >>535694589
>>535693053
you allergic to rockets, bro?
Anonymous No.535693786
>>535690394
Anonymous No.535694416
>>535691937
for the space exp rocket station:
constant combiner with -2 green ticks
decider combiner, that outputs +1 green tick when rocket fuel is over 1k
decider combiner, that outputs another +1 green when cargo sections is over 100 in the chest that feeds into the silo
decider combiner, that outputs yet another +1 green tick when theres more than 1 rocket capsule
the train has a setting to leave the station if anything on the train is 0, or it gets a green tick, i dont remember how i turned the train station off, but i think it was something about when theres a train in the station you minus another green tick, and if the green ticks are ABOVE 1, turn the station off, its a mess.

my usual train setup is just a wire running through all the buffer boxes, and to the station, turning the station on only when theres enough ore or plates to fill the train load, works really well for tossing 10 of the same station onto one network with a bunch of trains, just gotta remember to also set the train limit.

another one i tried for a low stack station (LDS and RCUs back before spage) was a self re-balancing station that compared the station buffers to eachother, and if one was empty, every other chest would spew their contents onto a looped belt that fed back into the splitter to stop trains backing up because before the balancer BP book i was manually splitting belts by just feeding any extra splitter outputs back into the input, which always left them imbalanced over hours.
Anonymous No.535694538 >>535694589
>>535693053
rockets are ALMOST free on vulcanus, just needs to occasional delivery of rocket fuel
Anonymous No.535694589 >>535695112 >>535695665
>>535693680
>>535694538
doesn't change the fact that it's a retarded fake limitation that only exists to waste your time
Anonymous No.535695112
>>535694589
yeah, they should just add teleporters
who would even want a logistic challenge in factorio lol
Anonymous No.535695665
>>535694589
just like how power is a fake limitation to make you waste time building unraium refining, and a reactor.
or how limited ores is a fake limitation to make you have to make more mining outposts
or how selting ore into plates is a fake waste of time, just mine plates wube
or how handcrafting taking time is a fake limitation to waste time
or how reaserch speed is a fake limitation that only exists to waste your time, once i feed the science into the labs it should immediately unlock.
or how making science in general is a waste of time, just accept the war ores in the ratios the end products need.


just fucking scale up bro, make more silos, claim more worm territories, get more coal, and just launch more rockets, its a logistics challenge, like the rest of factorio

even if most of erendals choices are bad, you do need SOME challenge to make you build beyond the bare minimum.
Anonymous No.535695718 >>535727468
>>535662752
>>535663312
>>535664160
Yeah it's a known limitation that was never fixed because rare usecase
Anonymous No.535695824
>>535672959
I like multiples of 8. They play well with balancers and are long enough to be cool looking.
Anonymous No.535695928 >>535696046
>>535692340
>>535689345
Extra surfaces aren't a problem, a ton of mods added extra surfaces smoothly, the problem is that SA introduced a cost to moving between "planet" surfaces so they feel further apart then the ones in the mods before.
Anonymous No.535696046 >>535706351
>>535695928
But that alone isn't a "problem" either - the other anon even makes the argument that SeX is more fun than SA, even though the cost of moving between surfaces was even greater in SeX since rockets are much more expensive.
If you're making a space/planet setting, then making moving between surfaces require some cost to simulate space transportation is fine and expected. It's just the details of how SA handles everything like a puzzle with special limitations on everything that gets really annoying.
Anonymous No.535696372 >>535696864
>>535689345
>There's no difference between a shitty planet and a moon
size
Anonymous No.535696456
>>535692340
SE arcospheres were a similar deal, a puzzle with few "valid" solutions that completely blocks your progress otherwise.
Anonymous No.535696529 >>535697485
>>535692340
>Compare it to space exploration
space exploration was literally exactly that mydude
Anonymous No.535696689
Feel free to mime me but don't be saltine when I call you a biter bitch
Anonymous No.535696864 >>535698885
>>535696372
It's not about the size, it's about how you can make use of it
Anonymous No.535697485
>>535696529
Exactly what? A puzzle game? A campaign? As I said it had a lot of flaws, but the random planets part is pure gold. You can brute force shit if you want to, you can search for planets until you find what you want. It's hardly fair to call it a linear experience, there was always a lot of choice involved while playing it.
The only meaningful choice you might do in SA is in what order you do the three planets. That's 6 (six) different choices. Even tic tac toe has more than that. Embarrassing really.
Anonymous No.535698885
>>535696864
Say that to my big planetary system you moonlet
Anonymous No.535699136 >>535702161
How do you control nuclear power in COI early on when your power drain is below the reactor's minimum 30mw? For now I use a thermal storage and manually toggle the generator on/off when needed, but thermal storage only has an alert for being empty, not for being full. So every hour or so the generator goes into overheat until I notice and shut it down.
Anonymous No.535700758 >>535702167 >>535702684
I just ripped up like 70% of my base because it was inefficient and couldn't handle the preassure.
Turns out I was missing a belt to take away byproducts stopping the whole thing from generating power
Anonymous No.535702161 >>535702905
>>535699136
How are you at nuclear reactors while pulling less than 30MW?
Anonymous No.535702167
>>535700758
brain damage
Anonymous No.535702404
>>535661539
I like Maraxis fine. Feels unfinished by the end but it's unique enough while still feeling like factorio to be enjoyable.
Anonymous No.535702684 >>535702835
>>535700758
what mod
Anonymous No.535702835
>>535702684
see >>535617470
can you spot the missing belt that's supposed to take away ash from five out of eight boilers?
Anonymous No.535702905 >>535704525
>>535702161
I am too afraid of maintenance to scale up
and water usage, there's now way to tell how quickly reservoirs replenish
and food, I have to overproduce since the usage always fluctuates
don't feel like making medicine since it's flushing more limited resources down the drain 24/7
Anonymous No.535704525 >>535704801
>>535702905
If you're at nukes you should at least upgrade to arc furnaces, which should up your power usage considerably.
>and water usage, there's now way to tell how quickly reservoirs replenish
True, which is why you should build electric desalinators. Just one or two electric boilers will supply you with tons of water. Many people like using a nuke for desalination, but I don't like doing that. Way more efficient to run all the steam through turbines and then produce some with electric boilers whenever it's needed.
>and food, I have to overproduce since the usage always fluctuates
If you produce all possible foods your consumption of each individual food goes down by a lot, making everything much easier and more consistent.
>don't feel like making medicine since it's flushing more limited resources down the drain 24/7
Unity is one of the most important resources, edicts can save you tons of raw material and processing. I always try to max it out.
Anonymous No.535704801
>>535704525
Seems like the only advantage of arc furnaces is saving a bit of coal, especially if you do exhaust filtration already.
Anonymous No.535705637 >>535705893
>>535617470
>Exotic Space Industries: Remembrance.
Shit
Anonymous No.535705893 >>535706387
>>535705637
>no description
>no screenshots
eh, I don't feel like playing
Anonymous No.535706351 >>535708584 >>535709898
>>535696046
Different costs.
SE is built on top of factorio 1 where resources are finite. This is a great way to do cost, because the whole game is about processing resources, it feeds into the gameplay loop of making mining outposts, expanding production, finding bottlenecks and reclaiming land from biters. But once you do have the resources it's just a quick animation in a rocket and you're teleported to the planet.
In SA the cost is time. You need to stop working on your base to design the platform, which takes a lot of time and unlike the outposts/orbit in SE they are mostly completely disconnected from the economy of your main base.
Then you need to wait for it to all be shipped via rockets.
Then you need to wait for it to spin up the micro-factory on the platform.
Then you have a long animation to get there.
Then you need to wait as it goes there.
The design is shit? Fuck you go load a save.
Then finally you can drop your ass on the new surface.

I can scale resources in SE, no, I WILL scale it by just playing the game.
I can't scale time in SA. At best you can save/netdeck ship designs.

One of the planet should be moved to be a moon of nauvis and not require a platfrom to get there.
Anonymous No.535706387
>>535705893
You can just look at the old one. I agree that it's dumb as fuck of the creator to leave that shit out though
Anonymous No.535706827
Helps if I link the fucking thing too
https://mods.factorio.com/mod/exotic-industries
Anonymous No.535708584 >>535709760
>>535706351
>SE is built on top of factorio 1 where resources are finite.
They're functionally infinite really. Even in factorio 2 the only truly infinite source of resources is gleba, and almost nobody runs their entire base off of gleba bacteria. But this seems unrelated to the rest of your argument anyway so this doesn't really matter.

>You need to stop working on your base to design the platform, which takes a lot of time and unlike the outposts/orbit in SE they are mostly completely disconnected from the economy of your main base.
>Then you need to wait for it to all be shipped via rockets.
>Then you need to wait for it to spin up the micro-factory on the platform.
Most of this is actual building, just like in SE you need to spend time building to scale up your resources to be able to build more rockets.
Now I fully agree that space platform design sucks big balls. But ultimately both of these can be boiled down to the cost being "building more factory". In SE that's scaling up your mining and processing to feed more rockets, in SA it's feeding extra silos (still cheaper than SE) and building a platform.

The only real extra cost in SA is the travel time, it's true. It only takes like 30 seconds but that's still much longer than a simple rocket animation.

But again I don't really see the problem with making interplanetary travel have more costs. (Again, I hate platform building too, but that's because it's inherently bad, not because it adds "costs" to travelling between planets.)
Anonymous No.535709760 >>535711429 >>535711532 >>535711826 >>535726609
>>535708584
>the only truly infinite source of resources is gleba
and asteroids
Anonymous No.535709898 >>535712573
>>535706351
Belts are slower than rockets
Anonymous No.535710006 >>535711576
Why can't I just build enormous belts between planets
Anonymous No.535711429 >>535737806
>>535709760
Yes great point I forgot
Still, nobody builds asteroid megabases (thanks to them simultaneously being the most UPS-inefficient source of resources)
Anonymous No.535711532 >>535711736
>>535709760
and vulcanus lava
Anonymous No.535711576
>>535710006
play shapez 2
Anonymous No.535711736 >>535711826 >>535725991
>>535711532
calcite is finite
Anonymous No.535711826 >>535713371 >>535737806
>>535711736
see >>535709760
Anonymous No.535712573
>>535709898
define slower
Anonymous No.535713035 >>535713545 >>535721070 >>535773123
What's the generally agreed upon SPM for being considered a "megabase" in space age? 100k?
Anonymous No.535713371 >>535715146 >>535717706
>>535711826
time is finite
Anonymous No.535713545 >>535718519
>>535713035
you mean raw or effective spm?
Anonymous No.535714879
>>535693629
>>535692340
I'm still annoyed by how completely cursed trying to deal with quality is. It could have been a great new mechanic for making more effective science but it's relegated to gamble ghettos due to how strict it is.
Anonymous No.535715146 >>535728380
>>535713371
>mods it out
now what?
Anonymous No.535715901 >>535717994
Are implosion shells or gravity missiles better than AM plasma for fighting dark frog hives?

I'm feeling like my weapons are inconsequential in these fights, while plasma wipes half the frog patrol in a single shot.
Anonymous No.535717706 >>535717974
>>535713371
you could reset the time played data every 9 bil years
Anonymous No.535717974
>>535717706
sounds like a chore to do
Anonymous No.535717994
>>535715901
The antimatter capsule should just be your best weapon but against space hives majority of your damage comes from your combat units so no matter which you pick it shouldn't matter much, perhaps a better weapon help clear the hive out when you kill the enemy units faster? Honestly I didn't really use the icarus weapons in space so I don't even know if there's a range difference, I'd imagine the missiles have the most range so maybe try those since range is kinda king and doing some damage from range is better than doing lots of damage on paper but none in practice due to being out of range, but for land combat the antimatter is the best so thats what I rolled with usually.
Anonymous No.535718519 >>535719254
>>535713545
Not counting the infinite research productivity tech I guess. IDK if that's considered raw or not because of the bonuses you get from biolabs/quality packs
Anonymous No.535719254
>>535718519
Either science vials produced or the number the game gives you, it's not difficult.
Anonymous No.535721070 >>535724163 >>535730128 >>535762089
>>535713035
I think 100k is a gigabase, the kind of base that you can't even get to without the best hardware.
There aren't any generally agreed upon value yet, even the spm definition is changing because you can't make promethium science at the same rate of the other science because it kills ups so much. This is so lame.
The current gigabases can make about 100k spm. That goes up to 1, 2, 3, 4 million espm with the promethium research.

In my opinion if you can make 10kspm it's a megabase, and 1kspm is already a pretty big base.
Anonymous No.535724163 >>535724784
>>535721070
>I think 100k is a gigabase,
It's clearly a centibase.
Anonymous No.535724784
>>535724163
You're just asking to be bullied at that point
Anonymous No.535725991 >>535726609 >>535737806
>>535711736
calcite comes from asteroids
Anonymous No.535726609 >>535762080
>>535709760
>>535725991
ups is finite
Anonymous No.535727468 >>535728427
>>535695718
So that confirms my thinking that the surrounding cars must also be on COMPLETE straight rail for the pumps to work.
Anonymous No.535728297 >>535728438 >>535728716 >>535731963
How many fucking mirrors do I need, game? I just want some oil
Anonymous No.535728380
>>535715146
t. never wrote a mod
Anonymous No.535728427 >>535729230 >>535729857
>>535727468
It's more complicated than this
Should be on the factorio iceberg
Anonymous No.535728438
>>535728297
YOU ACTIVATED ARCHISNEEDES?????????
Anonymous No.535728716
>>535728297
at that point just creep with gun turrets
Anonymous No.535729230
>>535728427
What the actual fuck
Anonymous No.535729857
>>535728427
This is what I ended up making, the fluid unloads between 2 engines. though I'd prefer 3 engines.
Anonymous No.535730128 >>535733558
>>535721070
>In my opinion if you can make 10kspm it's a megabase
that's literally just a bit over half a belt of science in SA
Anonymous No.535730462 >>535733505
>>535675408
>>535678293
unironically modding in factorio is pretty limited
Anonymous No.535731963 >>535732883 >>535735085
>>535728297
>fluid damage modifier
Anonymous No.535732883 >>535733450
>>535731963
It's a reskin of the flame turret, sunlight is coded as a fluid
Anonymous No.535733450 >>535735382
>>535732883
>sunlight is coded as a fluid
what a fucking retarded mod
Anonymous No.535733505 >>535738069
>>535730462
Games touting their moddability generally just refers to how easy it is to swap assets and tweak values, but any changes to fundamentals are just as impossible as with AAA slop.
Anonymous No.535733558
>>535730128
Let's round that up to a stacked turbobelt then.
Anonymous No.535735085
>>535731963
is actually scales off laser damage, but the tooltip is fucky.
Anonymous No.535735382 >>535737720
>>535733450
I mean it's a cool use of the underlying code, what's the issue. You could even use the same concept to have different sunlight on different planets to have it work more or less efficiently
Anonymous No.535735914 >>535736126 >>535736138 >>535736403 >>535736462
Is making a landfill moat worth it on Gleba? Im making a second pass on it, going to start making legendary upcycle factories and greatly expand production.
Anonymous No.535736126
>>535735914
just use artillery like a normal person
Anonymous No.535736138
>>535735914
it'd be a really small moat
Anonymous No.535736163
>inserters can't pull items out of the input slots of heating towers
Anonymous No.535736403 >>535737839
>>535735914
landfill anti-homeless spikes
Anonymous No.535736462 >>535736864
>>535735914
How would that work? Enemies don't seem to care whether they walk on water or land or walls.
Anonymous No.535736864 >>535737156
>>535736462
point is to block new nests since those only get made on shallow water
Anonymous No.535737156
>>535736864
what, no way
Anonymous No.535737720
>>535735382
>>I mean it's a cool use of the underlying code, what's the issue
The issue is it's a stupid fucking AI mod
Anonymous No.535737806
>>535711826
>>535725991
See >>535711429
Anonymous No.535737839
>>535736403
this x1000
Anonymous No.535737919 >>535737986 >>535738032 >>535738757
what the fuck is this animation
Anonymous No.535737986 >>535738819
>>535737919
Webm please?
Anonymous No.535738032 >>535738139
>>535737919
mod?
Anonymous No.535738069
>>535733505
well java minecraft is super modable (after modloader authors go through the pain of docummenting the obfuscated engine functions)
Anonymous No.535738139 >>535738723
>>535738032
It's py. I recognize it.
Anonymous No.535738723
>>535738139
Yup, it even has the py logo on a building because they're obsessed with their logo. It's funny because the way they render their sprites shows that it's py no matter if a logo exists or not.
Anonymous No.535738757 >>535740259
>>535737919
It's a "retorter". I looked it up in a dictionary, it means "someone who retorts".

Turning kerogen into oil probably makes sense but yeah the animation looks like random sci-fi, a but uncharacteristic for early game Py tech.
Anonymous No.535738819 >>535738875 >>535739135
>>535737986
it's cutting out cause I'm maxed on output
Anonymous No.535738875
>>535738819
Thanks!
Anonymous No.535739135 >>535739247
>>535738819
Looks very early judging by the steam engines, what are those turbine-looking things? I don't have those.
Anonymous No.535739247 >>535739560
>>535739135
oil burners
Anonymous No.535739560 >>535739696 >>535745551 >>535746045
>>535739247
ah, thanks
yeah those seemed like a waste of oil
Anonymous No.535739696 >>535740132
>>535739560
Anonymous No.535740132 >>535740757
>>535739696
I don't know, Py's got enough alternate recipes for everything that people's playthoughs end up drastically different. I build some coal power plants to use those 90mil patches and now I get infinite steam from electric boilers. But burnable fluid is precious.
Anonymous No.535740259 >>535741251
>>535738757
It's probably one of those where they made it and then decided to use it for this and said fuck it. It's too much sci fi for that stage of the game for sure but eh it works. It's a real process tho and even involves vertical cyliders where the retorting happens but obviously they don't go in an out of the ground like they are harvesting Tiberium or soul of the planet or something.
Anonymous No.535740757 >>535744798
>>535740132
>But burnable fluid is precious.

My nigger we are not playing the same fucking game here

solid boilers are literal trash and are inherently 25% as efficient as liquid boilers (oil burners)
and guess what
you can turn coal into coke and coke into acetylene at a premium and get so much power that you will literally end up voiding acetylene just not to overflow on hot air

you are genuinely and unironically wrong on all accounts here but that's fine, you'll get there
Anonymous No.535741251
>>535740259
Mako Reactor /egg/ when
Anonymous No.535741784 >>535742018 >>535742112 >>535742307
how many of you install todo list but never actually write any items in it?
Anonymous No.535742018
>>535741784
I still have working memory so no, give it 25 more years
Anonymous No.535742112
>>535741784
I don't like that mod.
Anonymous No.535742307
>>535741784
My game must stay pure of any dirty mod
Anonymous No.535742567 >>535742740 >>535743087 >>535745841
phytoplankton from tin or jerky
Anonymous No.535742740
>>535742567
I don't know which is actually better, probably jerky because you can make it from meat which is mostly useless but tin is what I prefer
Anonymous No.535743087 >>535744798 >>535745818
>>535742567
You'll always have excess jerky.
Anonymous No.535744645 >>535764932
Stationeers up:
N: Green /egg/s and rum
P: Corneroids
Probably want a want list for C&C center
>Air alarm status (0-2)
Anonymous No.535744798 >>535744982 >>535745818
>>535743087
You'll always have excess tin too with how the smallest patch is like 50 million. Only iron, copper and stone actually run out.

>>535740757
Honestly forgot acetylene had a fuel value. Guess it makes sense, it's what welder fuel or something. If it only takes coal and water than means I could start voiding kerogen and most of the tar as well, just leave a little bit for creosote, aromatics and solvent.
Anonymous No.535744982 >>535745818
>>535744798
>You'll always have excess tin too
Foolish.
Anonymous No.535745402
fix py with this one simple trick
Anonymous No.535745551
>>535739560
oil burners are great because any early oil processing is going to have a shitton of secondary outputs that you don't really have any use for, so you might as well convert them to power. plus, unless coal solids, no ash
they're also nice for steam generator for whatever oil cracking you're doing before electric boilers show up (i think oil burners are first, at least?)
Anonymous No.535745818
>>535743087
>>535744798
>>535744982
I like draining resource patches for clean space
Anonymous No.535745841 >>535746030
>>535742567
earlier this week i set up phytoplankton for fish from jerky because auog processing has been producing thousands of useless meat constantly
the server was then out of meat entirely for a few days until fish eventually backed up
Anonymous No.535746030 >>535746349
>>535745841
desu Auogs were also inactive for a while (maybe a day or two) because who ever did sap mk2's flipped the Auog sap generators so the outputs weren't on the belts anymore lmao
Anonymous No.535746045 >>535746425 >>535746516
>>535739560
just make more oil then
Anonymous No.535746349
>>535746030
hhehhehehe
i copypasted the sap 2 producers over them in order to insert sap tree 2 modules at a distance but managed to catch it before the entire auog array was flooded with useless sap 2
guess i missed making sure they faced the belts oops
Anonymous No.535746425 >>535746634 >>535746943
>>535746045
pylet
can you run out of kerogen?
Anonymous No.535746516 >>535746656
>>535746045
kerogen output is limited by stone demand
unless you want to void stone, but that seems like a bad idea when waste from crushing copper and iron doesn't cover research costs.
Anonymous No.535746634 >>535746872
>>535746425
Kerogen is pretty precious because it's co-mined with stone which makes it bitch to work with. It's useless by itself so you do want to turn it into fuels but you can't "just add more" kerogen nor can you make any less kerogen because in the first case you would have to void stone which is precious and in the second stone would back up.
Anonymous No.535746656 >>535746943
>>535746516
why is it a binary
supply all the stone that your demand needs, wash the rest into saline, and again send saline where it's needed and flush the rest
Anonymous No.535746872
>>535746634
>void this or void that
>finite resources
sounds designed to attack my autism specifically
Anonymous No.535746943 >>535747157
>>535746425
It's a 1 to 1 byproduct of mining stone. Can also be produced in small amounts from animal bones, but those are precious and a research bottleneck.

>>535746656
Because stone patches have like 1/80th the richness of most py ores. Felt like I shouldn't waste it early without knowing what the midgame demand is going to be.
Anonymous No.535747157
>>535746943
>without knowing what the midgame demand
starting at, uh, chemical science i think? which is a ways in but still. you can produce stone anywhere out of iron
you're not gonna run out
Anonymous No.535748096 >>535748601
>look at factory of autistic factorio player
>looks amazing
>look at my own factory
>it looks like a pasta dinner
FUCK!!!!!!!!!! I am having fun though. Gleba is hard for my first planet but I am making it work. I got the iron and copper to flow without stoppages. However, its all a big mess. But it runs.
Anonymous No.535748601 >>535748960 >>535749363
>>535748096
People think autism makes you auto good at factorio. When the reality is that the autistic savants that play factorio and are good at it are the lucky ones. The majority of the autistics here are probably the spastic kind with emotional issues.
Anonymous No.535748960 >>535749075
>>535748601
HOW DARE YOU SAY THAT TO MEEEEEEEEEEE
Anonymous No.535749075
>>535748960
Cool your autism or I'm getting the bum bleach and killing your colon worms.
Anonymous No.535749363 >>535750206 >>535750527
>>535748601
Playing Factorio with /egg/ is fine. Playing Factorio with anons from other threads is a bad time with them screaming at you as if it's a pvp League of Legends match.
Anonymous No.535750206 >>535751391
>>535749363
>WHAT THE FUCK DO YOU MEAN YOU DON'T USE LOGISTICS ROBOTS? WHAT ARE YOU A FUCKING RETARD?!
Anonymous No.535750321 >>535751218 >>535772615 >>535772915
Setting this tower up by hand is annoying as hell. glad it covers a large area at least
Anonymous No.535750527 >>535750927 >>535751391
>>535749363
I can only imagine getting mad if someone blew up a deathworld run, but it seems like the extra hands on deathworld would make it so much easier that you wouldn't really be able to once you had walls.

For me, the challenge on deathworld was expanding the machine while finding time to battle biters and set up defenses.
Anonymous No.535750927 >>535751168 >>535752492
>>535750527
This is kind of why I don't ever want to try deathworld because I play solo. I saw one video with a guy on death world settings and he was doing weird shit like "walling" off his factory with pipes to delay biters until walls or something. It was weird.
Anonymous No.535751168 >>535751348
>>535750927
That's not really necessary if you scout and kill the closest nests early.

By mid-game (pre-nuclear, post-oil) , you will need extensively defended walls unless you get really lucky with spawns and chokepoints.
Anonymous No.535751218 >>535751449
>>535750321
>by hand
tell me you don't have to set each mirror's facing
Anonymous No.535751348 >>535752492
>>535751168
It depends on your spawn too. If you spawn in the desert, you're gonna have a bad time. A forest spawn gives you a lot more benign pollution control.
Anonymous No.535751391 >>535751698
>>535750206
Yeah basically the kind of people that scream at you if you build a belt-fed mall early game. I'm not handcrafting every single item all game sorry.
>>535750527
I've had someone bitch at me for the overhead power lines not being in straight lines the poles were but lmao I've never heard anyone complain about this and it got worse from there. OCD retards are the worst. Playing Factorio with non-/egg/men is just asking for trouble for no reason.
Anonymous No.535751449
>>535751218
luckily not. they all face the tower automatically when they register it.
makes it look real fucking dumb when setting up a new front as i'm not putting down the tower until the mirrors are ready to prevent weak pre-fire
Anonymous No.535751698 >>535752862
>>535751391
>scream at you if you build a belt-fed mall early game
what the fuck
automating everything you use is strictly correct
Anonymous No.535752492
>>535750927
>>535751348
Exactly what I was gonna say
Deathworld start are dangerous in deserts but if you have lots of trees it's just slow, not hard.
Then you get flamethrowers and you are safe.
Finally you can laser creep the biggest nests before you get artillery.
Anonymous No.535752862 >>535753567
>>535751698
Egg is normal compared to some of these freaks that play Factorio that also believe there's only one way to do everything. They're also usually busfags.
Anonymous No.535753473 >>535753686 >>535754615
>stacked green belts carry 240 items a second
>enough to fill a 4000 item wagon in 16 seconds.
Once you're throwing full green belts around, how viable are trains vs. just throwing the belts and skipping the load, unload and travel time?
Anonymous No.535753567 >>535754084 >>535754251
>>535752862
I actually had a question about "THE BUS" what the fuck exactly is it? Is it literally just moving stuff from point A to B via belts? Is that what the whole game is about? How is it that "main bus" is a type of factory? My main factory on Nauvis involves trains and a train system that was shoddily made by me. I like it though. I guess I am just confused as to what main bus really is. What are the limitations of it? What are the pros of it? What are the other kinds of factories? I really like factories that have specialized areas. Like "This is my chem area. This is my smelter area" etc.
Anonymous No.535753686
>>535753473
the benefit is that maintaining a one-to-many or many-to-many network stays a lot easier with trains
Anonymous No.535754084 >>535754320
>>535753567
It's having a series of belts in parallel carrying different resources through the whole base. You have your iron, copper, stone, three colors of circuits, engines, etc all in one place, and when you need to automate something new you just split off the required resources somewhere downstream and continue the bus.
Anonymous No.535754251 >>535755484 >>535755847
>>535753567
Main bus just means you group the belts together and they all go in one direction.
A factory with specialized area where products are moved by trains is called a city block factory.
Then there's bot factories.
Anonymous No.535754320 >>535754650 >>535754792 >>535756026 >>535773830 >>535777029
>>535754084
Whats the drawback? That sounds like a sound way to build a factory I guess. Wouldn't be my style but I am a shitter.
Anonymous No.535754615
>>535753473
Even if belts are free and shipping them from vulcanus is free, it takes time to bring in the many thousands you'd need for train distances.

But yes, trains aren't really competitive in throughput unless you give them an impractical number of cargo wagons.
Anonymous No.535754650 >>535756026
>>535754320
it's not that there's anything inherently wrong with belting
the problem is with the people who insist it's the only option and anyone who doesn't use it is wrong
Anonymous No.535754792
>>535754320
It's boring and makes things too easy, that's the only criticism afaik aside from the base taking up more space. Mods solve this by giving you far too many item types for an effective bus.
Anonymous No.535755484
>>535754251
Fuck. Looks interesting. My factory I guess is some sort of bastard factory of city clock and bus. My train system is ass though.
Anonymous No.535755847 >>535756381
>>535754251
>A factory with specialized area where products are moved by trains is called a city block factory.
No.
It's a city block when it resembles a city block.
Anonymous No.535755870
Does anyone have the image of the rail yard in real life with the sleepy trains?
Anonymous No.535756026
>>535754320
It's a noob trap especially for people with that straight lines OCD and they think it's the only way to play because of that one faggot youtuber. These retards will focus too much on the bus and get overrun by biters or something stupid like that.
>>535754650
This
Anonymous No.535756381 >>535756468 >>535756638 >>535758723 >>535759693
>>535755847
Who cares if it's a rectangle you city cockblock
Anonymous No.535756468
>>535756381
ravioli...
mmm...
Anonymous No.535756638 >>535757640
>>535756381
quit mincing words like a faggot and we won't have a problem
Anonymous No.535756809 >>535757103
more like shittyblock
Anonymous No.535757103 >>535757615
>>535756809
quality post right there, thank you for your contribution
Anonymous No.535757615
>>535757103
>no denial
Anonymous No.535757640
>>535756638
Your definition is wrong, cityblocks doesn't mean square. There are even rectangles in your image, and they technically will be cityblocks.
Anonymous No.535758034 >>535758187
ho boy, it's getting rather autistic in here
Anonymous No.535758187 >>535758294
>>535758034
>getting
Anonymous No.535758294
>>535758187
yeah, it's fully saturated at this point
Anonymous No.535758723 >>535773459
>>535756381
chef boyardee ahh city
Anonymous No.535758757 >>535758883 >>535758916 >>535759162 >>535759345 >>535760297 >>535761050 >>535765030 >>535777029
How is your latest engineering project going, anon?
Anonymous No.535758883 >>535759009
>>535758757
haven't done shit today
Anonymous No.535758916 >>535759057
>>535758757
Pasta
Anonymous No.535759009
>>535758883
Tsk, tsk, better get to doing something then.
Anonymous No.535759057 >>535759131
>>535758916
what's with the fisheye lens
Anonymous No.535759131 >>535759227
>>535759057
captures more pasta
Anonymous No.535759162
>>535758757
I thought I was gonna start on purple cubes, then I got distracted setting up 3rd level proliferation and fixing my power issues.
Anonymous No.535759227 >>535759350
>>535759131
huh
Anonymous No.535759345 >>535773830
>>535758757
Finishing Fulgora for the first time after bouncing off of it on my original attempt. I fucking despise the way you get and store power
Anonymous No.535759350 >>535773830
>>535759227
Time to learn about FoV
Anonymous No.535759693 >>535760106 >>535761202 >>535773830
>>535756381
This reminded me of a hexagon train block blueprint I saw. Reject humanity return to bee
Anonymous No.535760106
>>535759693
Skip the monke, and ascend (fly) to bee.
Anonymous No.535760297
>>535758757
Project?
Anonymous No.535760325 >>535760556 >>535760895
new thread theme?
Anonymous No.535760556 >>535760674
>>535760325
There won't be a new one.
Anonymous No.535760674
>>535760556
no...
Anonymous No.535760895
>>535760325
shitty nightcore
Anonymous No.535761050 >>535761210
>>535758757
upgraded nickle to be a casting setup using the empty space around the existing smelting
it's kind of nice how much simpler base metals are compared to most other things in py. just filter out the stone byproducts and bring in a few fluxes
Anonymous No.535761202
>>535759693
if you want hex layouts you can check out motemancer
it doesn't really lend itself to megabasing though
Anonymous No.535761210 >>535762662
>>535761050
and the casts from creosote, and borax, ugh
rather just use the basic recipe, there's enough ore anyway to not feel like a waste
Anonymous No.535762080
>>535726609
Sounds like a poorfag problem
Anonymous No.535762089
>>535721070
>and 1kspm is already a pretty big base.
A kilobase, if you will
Anonymous No.535762662
>>535761210
>and the casts from creosote, and borax, ugh
whoever it was that decided serb should have a split belt of casts and borax to send around everywhere was entirely correct
good choice whoever you were, it's fantastic
Anonymous No.535763826 >>535764668 >>535767171 >>535769724
I wasted like 30 minutes because I didn't know speed modules reduce quality
Anonymous No.535764668
>>535763826
pfft hahaha
the tooltip tells you
Anonymous No.535764932 >>535774189
>>535744645
Stationeering will be on a 2 week hiatus (at least hosted by me)
in lieu if hosting it you get an anonymized release

>https://litter.catbox.moe/ov0m1mksnkbzpzjy.7z
(extracts into .../My Documents/My Games/Stationeers/saves/)
Sha256 4e1b5b43d19b163c57f2dd2f23d552bcedb676129b81478e1fd3e282a3ff8984

(If you haven't been here you have to walk 400m to the beacon to find the base)(~012 heading, or reciprocal if no flags on way out)
(If you were previously on the station you have to walk again(probably))

>3rd rocket is done
>null references all over
>ladder 170 blocks taller than the jetpack limit (in line with the rocket)
Anonymous No.535765030 >>535766696
>>535758757
procrastinating setting up green belts because I need to make explosives first to get more room
Anonymous No.535766696 >>535769894
>>535765030
were explosives not the very first thing you made there?
Anonymous No.535767146
I really don't like the electromagnetic plants fluid input/outputs. I keep checking back on my build and seeing a mistake every few minutes and correcting it
Anonymous No.535767171
>>535763826
I did that too
raising quality is new, and so is lowering quality, in fact I didn't know it was a thing at all
Anonymous No.535769480 >>535769531 >>535769789
What should I name my new boat?
Anonymous No.535769531
>>535769480
Biggus Dickus
Anonymous No.535769724 >>535769942
>>535763826
There's this complexity that I really like in quality builds. I know usually it's better to maximize quality vs. speed for increased yield, but if you use speed you increase throughput which decreases the time it takes to get what you want at the price of less resource efficiency. For some builds it might be better to disregard yield entirely and just make things dumb, fast and wasteful.
Anonymous No.535769789
>>535769480
the Unsinkable II
Anonymous No.535769894
>>535766696
nope, have yet to make a single one on vulcanus, debating just sending them over from nauvis
Anonymous No.535769942
>>535769724
Kovarex...
Anonymous No.535770063
>>535693053
rockets are cheap
Anonymous No.535772615
>>535750321
That's so dumb it loops back to being cool
Anonymous No.535772915
>>535750321
This has the whimsy of an early minecraft mod.
Anonymous No.535773123
>>535713035
About 1m eSPM and if anyone ask about actual SPM produced remind them that at endgame, the research productivity research takes several days for miniscule gains. The jump between level 85 and level 95 is only a 9.5% increase in eSPM but it's 173 billion science which would take 60 days for a 2m eSPM base to research. Level 104 would cost about as much as the levels between 85 and 95 for a 0.81% increase compared to level 103.
Basically, it's effectively impossible to reach a very high eSPM without also having a large SPM in vanilla simply due to how long it takes to research the infinite research.
Anonymous No.535773459
>>535758723
This nigger making his factory out of pasta
Anonymous No.535773605
WOW I AM HAVING A LOT OF FUN RIGHT NOW
Anonymous No.535773830 >>535774150
>>535754320
I think the main downside is you need to plan for an arbitrarily large bus to meet whatever throughput you want downstream, which you might not have any real idea of. Particularly if you're developing, a bus could require more space and belts than you want to clear.

>>535759693
natural arrangement of close-packed circles

>>535759345
Being hard-limited by the number of accumulators you can put down sucks.

>>535759350
Most of the time a game has an FoV setting, it goes to max. 120 degree FoV is amazing.
Anonymous No.535774150 >>535774291
>>535773830
>Being hard-limited by the number of accumulators you can put down sucks.
I found that having quality modules in only the accumulator EM plants was enough to get more than enough power pre-foundations, although I always walk around for a good island first (The landing pad works great to quickly "scan" chunks around you when you place it and pick it back up)
Anonymous No.535774189
>>535764932
>XML gamesaves
Horrid. I wonder if they're escaping IC10 sourcecode properly.
Anonymous No.535774290 >>535774616
I'm not sure I understand Dyson sphere malls or buses, assuming they function in the same way as a factorio mall. Is it just ILT's feeding to makers/furnaces which feed to ILT's? All the screenshots that do planet spanning malls have the same vague appearance.
Anonymous No.535774291
>>535774150
I settled for an island that was okish and built enough to get off Fulgora, but I had to completely rebuild to actually have enough space to make plenty of research.
Anonymous No.535774616
>>535774290
>buses
There are no buses, just use ILS and call whatever you need. It's a little more efficient to smelt a few ores before transport, but I think it works fine to send them to a smelting ILS on the same planet that they're on (and you'll get a miner upgrade that directly supports this).

>malls
I dunno, just send buildings into and shove into a warper ILS, then you can call buildings where you need them.
Anonymous No.535775385
>promethium platform comes back, full of science packs
>immediately requests more biter eggs because for some reason I can't set requests with circuits
>eggs spoil
how do I solve this? I could send the science packs to another planet and have a second, egg-free platform pick it up, but that seems needlessly convoluted
Anonymous No.535775749
>>535775697
>>535775697
>>535775697
New Thread
Anonymous No.535777029
>>535758757
Tested and fully operational.
Seeing how much of the base can be managed from just the cabin lodge.
>>535754320
>Whats the drawback?
Not as space-efficient as it could be.
Anonymous No.535778556
why can't i take the sulphur out of sulphuric acid