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Thread 535994823

761 posts 274 images /vg/
Anonymous No.535994823 >>536013706 >>536025931 >>536061085 >>536065924 >>536078259 >>536085806
/agdg/ - Amateur Game Development General
latest /agdg/ release edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-64
Previous: https://itch.io/jam/agdg-demo-day-63
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread
>>535898098
Anonymous No.535995128 >>536003524
Progress.
Anonymous No.535995150 >>535995424 >>535995506
I just still do not understand the inconsistent art style choice of Hypercoven.

Can anyone explain it to me? The yesdev already offered one explanation: >>535991665
Anonymous No.535995237 >>536068749
...
Anonymous No.535995317
>>535989312
Care to point out how it’s not a real RTS?
>>535994090
The sums I paid were so low, it would not be worth it for anyone to peddle stolen assets at that price. The only stuff I bought that rakes in real money, as far as I can tell, are the tilesets by szadi and rafaelmatos, but I figure if they were stolen they’d have been thrown off itch by now. They are very clearly developed and maintained by their original authors.
>>535993497
>>535993535
Yep thanks. A lot of attempts have been made to find a solution for the assets, and I haven’t given up either. I just didn’t feel like sitting on the finished game for another two years looking for a solution that may never show up.
Anonymous No.535995389 >>536016217
>durrrrrrrrr rts is dead
>gamescom announced like 4 new AAA rts games
don't you people ever get tired of being wrong all the time?
Anonymous No.535995424 >>535995676 >>535995875 >>535996602 >>535997602 >>535997702
>>535995150
Can I get a quick rundown on why we hate Hypercoven? I know the dev is kind of annoying, but he's also like barely even here. This game has been in development for so long and no one even talks about it.
Anonymous No.535995492 >>535995671 >>535995749 >>535995983 >>536063785 >>536063821 >>536082550 >>536087084
Out of all possible Stardew collabs why on earth would Eric choose this? Is there any chance this unscrupulous Chinese corp is using the Stardew IP without permission?

https://youtu.be/n-_NELRrgvk?si=rDRTSnhafYJ-eN-6
Anonymous No.535995506 >>535997932
>>535995150
Art is hard so he bought his assets instead. And let's not pretend anything else agdg makes would be any better
Anonymous No.535995671 >>535996040 >>535996315
>>535995492
Probably because it's a huge company with tons of money they can throw at Eric
Anonymous No.535995676
>>535995424
>Someone actually finishes a project
>All the ***brainstorming/theorycrafting*** devs seethe
Anonymous No.535995749
>>535995492
why are you advertising a multimillions professional game made by a fullteam at concernape LLC in the amateur gamedev general? are you begging or advertising for a multimillion company's slop collab in a hobbyist general? surely janny who follows the 4channel rules wouldn't allow this!!!!
if you wanna discuss videogames >>>/v/
Anonymous No.535995875
>>535995424
>Can I get a quick rundown on why we hate Hypercoven?
Who's we? 99% of people here are apathetic or lightly supportive. Don't get your opinions from the two schizos who make 80% of the posts in these threads
Anonymous No.535995917 >>535996162 >>535996256 >>536000452
How do I get good at character design?
Anonymous No.535995983 >>535996315
>>535995492
Anonymous No.535996040 >>535996126 >>535996257 >>535996315
>>535995671
He's rich, he has no need for more money.
Anonymous No.535996126
>>535996040
And yet all rich people try to make more money. Curious!
Anonymous No.535996162
>>535995917
Something about using visual language to describe their personality
Anonymous No.535996256
>>535995917
Silhouettes.
Anonymous No.535996257
>>535996040
Money is an addictive drug, the more you have the more you want.
Anonymous No.535996315
>>535996040
>>535995671
>>535995983
amateur game development? mister janitor wont like these offtopic posts!!!!
if you want to talk about the life of z-tier ecelebs you have >>>/trash/
Anonymous No.535996602 >>536042539
>>535995424
I don't hate it. I simply understand that it's not something that gamers want to play. I think the developer sunk cost himself into a NGMI project, and other developers here should learn from his mistake.
Anonymous No.535996909 >>535997020 >>535997654 >>535997758 >>536000921 >>536017228 >>536025260
Why do walk cycles have to be this hard? Why does animation have to be this hard?
Anonymous No.535997020
>>535996909
I can still hit it.
Anonymous No.535997187
>he fell for the "eric is a humble and generous guy" meme
Anonymous No.535997602 >>535998332
>>535995424
Nobody hates him. Also how is he annoying you just made that up. The dev is one of the more consistent DD streamers so shut up and show some respect
Anonymous No.535997654
>>535996909
just learn to use reference.
Anonymous No.535997702
>>535995424
I don't hate him, I simply do not understand at all. His response makes no sense to me. He paid money, for, inconsistent art, and assets that might have been pirated?

I can't even.
Anonymous No.535997758
>>535996909
I think walking is specifically difficult. People are just really good at recognizing walking patterns. My eyesight has been shit for decades and from a hundred feet away I can still recognize the blurry gait of someone I haven't seen in years.
Anonymous No.535997809 >>535998023
Antieric schizo is having a total meltie at /sdvg/
>>535994338
Anonymous No.535997932 >>535998157 >>535998347
>>535995506
But why would he buy inconsistent art? And also not ensure that the art was not pirated by the sellers originally?
Anonymous No.535998023
>>535997809
thats me, i will post in your shithole every time you do your eceleb worship routine
Anonymous No.535998157
>>535997932
Just go work on your game, anon
Anonymous No.535998283
I don't like Stardew. I think it's fucking boring but I love how much it makes some of you fucking seeeeeethe.
Anonymous No.535998332 >>535998586 >>535999104
>>535997602
not him but read all his posts in just the last thread
Anonymous No.535998347 >>535999112
>>535997932
It literally doesn't matter. You're retarded. Fixing the art wouldn't change how well his game would sell. He would be just wasting even more money. You think the brazilians on fiverr he would buy bespoke art from wouldn't also just be stealing it from somewhere? Nodev dumbfuck.
Anonymous No.535998431 >>535998673
SHILLING MY DOTA COUNTERPICKS WEBSITE AGAIN: https://dotapicker.eu.pythonanywhere.com/
Anonymous No.535998440
Remember anons, everyone likes a complementary and consistent art style in a game
Anonymous No.535998586 >>535998758
>>535998332
I kinda just feel bad for him desu. He clearly had much higher expectations even though all the data and feedback he's received told him otherwise. It's what happens when a red goat refuses to pull his head out of the sand.
Anonymous No.535998673 >>535998859
>>535998431
I'm too busy working on my game to play DotA.
Anonymous No.535998758 >>535999065
>>535998586
Red goat? What does that mean?
Anonymous No.535998859
>>535998673
:(
Anonymous No.535998893
Hyper who?
Anonymous No.535999065
>>535998758
Welcome to the general, newfren. Post game.
Anonymous No.535999104 >>535999234
>>535998332
You nodev niggas define "annoying" as "developer who said something I disagree with once and refused to apologize to me and kiss my ass"
Anonymous No.535999112
>>535998347
But he already spent money. On the inconsistent art. And please speak more fondly about yourself.
Anonymous No.535999234 >>535999480
>>535999104
Easy solution to this is to just never associate your game with an opinion.
Anonymous No.535999378 >>535999650 >>535999667
hey guys gather around, gather around
time for /agdg/ to all brainstorm on the ONE ISSUE all games had that if fixed, the game would be a trillionaire, lets see what interesting ideas they've come up with...
uhh... he didn't shill it enough to... RTS streamers that absolutely exist but of course /agdg/ cant name them
Anonymous No.535999480
>>535999234
That's kinda what made nodevs forget that we're better than them and led to the inner circle being formed who monopolized the strong opinions in this general to only be allowed to align with their reddit sensibilities
Anonymous No.535999650
>>535999378
The difference between a good game and bad game is never just one single issue.
Anonymous No.535999667
>>535999378
>the ONE ISSUE all games had that if fixed
The number one issue that plagues the vast majority of /agdg/ games is poor tutorialization.
Anonymous No.535999823 >>536000289 >>536003945
are we bullish or bearish on AI? i started a new x the everything app account for my pure AI gamedev persona but im shadowbanned until i buy pro (i make a lot of money i just wanted to see the difference without pro)
Anonymous No.535999860
No new ideas for a simpler project to hop to so just steamrolling ahead with my dream game.
Anonymous No.535999913 >>536000003 >>536000091
Did Steam nuke/change how reviews are counted when I wasn't looking? There's a lot of games that I vividly remember having WAY more reviews than what they have right now.
Anonymous No.536000003 >>536000091 >>536001783 >>536002939 >>536012987
>>535999913
Language filter
Anonymous No.536000091 >>536001783 >>536002939 >>536012987
>>535999913
This >>536000003. Language filter came out a few days ago.
Anonymous No.536000289
>>535999823
2 days ago i googled what the leaderboard names for spacewar were because i was testing something
the AI summary was adamant it was no leaderboards, which is wrong
the real answer was like the 3rd result, so its too stupid to even grab external information properly, but if you want to use it to make your game go ahead
(also asked how to get leaderboard information from the API and it told me the wrong endpoint to call)
Anonymous No.536000352 >>536001747 >>536002007 >>536064032 >>536064375
Better name? I decided on these 2 from a list I made:

Warp Crest
Void North Star

My dumbass thought entrance to Steam Next fest ended Aug 31st but it's actually the 25th so I'm rushing to make a steam page now for submission tomorrow so I can enter it in time.
Anonymous No.536000452
>>535995917
My advice:
1) must be cute or hot or cool looking, nobody wants to look at an uggo they will be repulsed by it and therefore they won't buy your gaym
2) must convey to the viewer what the character is about at a glance (their gender, profession, interests)
3) less is more: don't overdesign your character with useless bullshit, this goes back to the clarity thing we discussed in point 2, if you put too much shit on your character it just creates a lot of noise and a lack of focus and clarity
4) use references: think of yourself as an alchemist brewing a potion, you're gonna need ingredients, so look up "air jordan sneakers" or "homeless man" or "trench coat" etc.
Anonymous No.536000885 >>536001032 >>536001695
>start game with artist friend
>he drops it after a month
Why are artfags like this? Learning how to draw will set me back 5 years.
Anonymous No.536000921 >>536002302
>>535996909
Let me clue you in on the ultimate hack: look up "walk cycle reference", make sure it's a frame by frame side view, import the reference image, scale it so the figure in the reference and your character are the same dimensions and just trace each frame. You're welcome.

Also retro 2D games like Street Fighter can be useful, look up sprite sheets for characters and trace those as well
Anonymous No.536001032
>>536000885
>Learning how to draw will set me back 5 years.
For your first game
After that you'll have a 5 years advance for all your other games
Anonymous No.536001057 >>536001397
guys, does this look antisemitic....
Anonymous No.536001069 >>536018053
>5 posts made in /agdg/ to inspire you
Anonymous No.536001286
making higher fidelity art is such a fucking pain in the ass bros i'm so demoralized rn, feelt like its been a month since i've seen my game just because i'm grinding art
Anonymous No.536001397
>>536001057
unacceptable, you will hear from the attorney general
Anonymous No.536001528 >>536001693 >>536001719 >>536002073 >>536002093
Anyone working on shaders today? this is a white dwarf star.
Anonymous No.536001693 >>536002176 >>536002420 >>536002543
>>536001528
why are they called white if they're blue
Anonymous No.536001695
>>536000885
The base concept wasn’t good enough. The concept needs to be REALLY good to keep an artist interested enough to work on one thing for years.
Anonymous No.536001719
>>536001528
I don't know how to work on shaders.
Anonymous No.536001747 >>536007032
>>536000352
I like Warp Crest. It's snappy, sounds cool, says what you do (and the way you implemented it stands out), and crest kinda sounds like quest.
Anonymous No.536001783
>>536000003
>>536000091
Oh ok I see it now. Thanks.
Anonymous No.536002007 >>536007032
>>536000352
Whats the plot?
Anonymous No.536002009 >>536002225 >>536002327 >>536002364 >>536002382 >>536002789 >>536003131 >>536013161 >>536053443 >>536054029 >>536055725 >>536056648
usable or not?
Anonymous No.536002073
>>536001528
shader devs are a big no no around these parts. last one who tried could only make shitty looking garbage and was rightfully criticized
Anonymous No.536002093
>>536001528
Nice.
Anonymous No.536002176
>>536001693
Why are white people beige-pink, genius?
Anonymous No.536002225 >>536002395 >>536002841
>>536002009
dude, thats 2 frames
unless you're making a turn-based something thats useless
Anonymous No.536002302
>>536000921
The 2D sprite thing is a good idea I'll check that out
Anonymous No.536002327
>>536002009
Wow, that looks AMAZING anon
Just look at those pixels, wow.
Is this your original character?
Anonymous No.536002364
>>536002009
Can you use it?
Anonymous No.536002382
>>536002009
can tell its AI even from the thumbnail
i'll be able to tell with dalle 4 too
Anonymous No.536002395
>>536002225
im gonna use godot cutout animations
thats my plan, better than nothing
Anonymous No.536002420
>>536001693
They come in many colors but the first ones they discovered were white and they never changed the name.
Anonymous No.536002543
>>536001693
they start out bluish-white then age into white then yellow and red until they stop emitting light entirely
Anonymous No.536002789
>>536002009
Huh, surprisingly good for LLM generated
Anonymous No.536002841
>>536002225
Turn-based games have more than 2 frames... even in Final Fantasy 1 on NES a full attack animation used 3 frames
Anonymous No.536002939
>>536000003
>>536000091
Thank god, I was getting tired of hearing bootyblasted ricecels crying about not bowing to china hard enough
Anonymous No.536003131 >>536003223
>>536002009
Only two frames and he doesn't hold the sword in the correct hand in the second frame
Anonymous No.536003223
>>536003131
it will be cut in small parts and used in skeletal animations just as a test
Anonymous No.536003336 >>536003449 >>536003537
so many wishlists did hypercoven have pre-launch?
Anonymous No.536003449
>>536003336
in the thousands, he's the guy always posting the unnamed wishlists post
Anonymous No.536003524 >>536003610
>>535995128
AI slop
Anonymous No.536003537
>>536003336
Estimate from gamalytic says 552.
Anonymous No.536003610
>>536003524
c-c'mon anon thinking up prompts is hard
Anonymous No.536003615 >>536004254 >>536004648
Wishlist counts are irrelevant. The only thing that matters is whether a game is good or not. A large wishlist amount will not help a bad game and zero wishlists will not hurt a good game.
Anonymous No.536003945 >>536004150
>>535999823
Vibe coding in the hands of someone who can read and understand code is powerful.

AI art is still ways away from being usable but maybe some people have found to force it with the current tools.
Anonymous No.536004150 >>536013910 >>536019461
>>536003945
If you’re reading and fixing the results then it’s not vibe coding. Vibe coding is specifically not bothering to read or try to understand the code, hence relying on β€œvibes.”
Anonymous No.536004254 >>536004542
>>536003615
Wishlist counts mostly don't matter, especially past a certain point, but resting wishlist velocity is the strongest pre-release predictor for a game's success.
Anonymous No.536004360 >>536014389
https://unity.com/products/ai

AI chads, we're so BACK. Unity built-in AI??? I won't ever have to model, code, or texture again! WOWEEEE!
Anonymous No.536004445 >>536004710
>Unity
Anonymous No.536004542 >>536014104
>>536004254
Maybe, but don’t confuse cause with effect. Good games cause wishlist velocity. You should not care at all about effects, only the cause.
Anonymous No.536004547
>poonity
Anonymous No.536004648 >>536005784
>>536003615
Wishlists are very important pre-launch. not directly, but indirectly by putting you in a better standing to get in the algorithm post-launch.
the more ways you can spike engagement, the better chance you will have to get picked up by the algorithm. and what better way to get a spike in engagement than announcing your game to thousands of people simultaneously
Anonymous No.536004710
>>536004445
Unity is for real game devs who don't want to do make models, textures, levels, dialogue, characters, or a story! Get with the times grandpa, AI is HERE and Unity is on the FOREFRONT.
Anonymous No.536004945 >>536005125
If you use AI, you're no longer a solo dev
Anonymous No.536005125 >>536005341
>>536004945
Good. Solodevs are NGMI.
Anonymous No.536005341
>>536005125
Skill issue.
Anonymous No.536005350 >>536005453
I'm a solodev and I made it
Anonymous No.536005453
>>536005350
What did you make?
Anonymous No.536005462 >>536005570 >>536005639
How do I fix this?
Anonymous No.536005570 >>536005793
>>536005462
Your shits fucked. It's all taco text.
Anonymous No.536005639 >>536005793
>>536005462
Sorry, beaner. I don't speak mexican.
Anonymous No.536005784 >>536006395
>>536004648
Good games will have engagement no matter what. You don’t need to worry about wishlists, you only need to worry about if the game is good.
Anonymous No.536005793 >>536006157 >>536006316
>>536005570
>>536005639
Godot doesn't save my edits to a gltf animation.
Anonymous No.536006157 >>536006887
>>536005793
You're trying to save it directly into the gltf file? You can't but I have a feeling this is not what you're trying to do. Copiar Texto, Jefe
Anonymous No.536006286
Gabe owes me succeess
Anonymous No.536006316 >>536006887
>>536005793
Make the animation library unique and save it as its own resource file.
Anonymous No.536006327
Solving this shit so elegantly and patiently. Before chatJewPT this would have been a competitive advantage.
Anonymous No.536006395
>>536005784
9/10 and 10/10 games will get great organic engagements, and wishlists will only boost them higher.
for the other good games, you need the algorithm to help you stand out
Anonymous No.536006656
wishlists are 90% of what matters on the contrary
they'll be the bulk of your early sales, and early sales are the exclusive factor of whether or not valve will promote your game on the algorithm instead of letting it flop
Anonymous No.536006857 >>536007440
>>535991665
you should add a simple, circular shadow underneath the sprites to give some illusion of depth and make it seem like they're really present. Scale it automatically with respect to the size of the sprite. Nothing fancy. This will already make it look so much better

i know you blame inconsistent art so much but i don't think if you had a team of dedicated artist it would sell gangbusters (though it would sell more)
Your main problem is that at its core, the game is just StarCraft. There's no HOOK. "lots of units" is not a HOOK.
Also, niggas don't be playing no RTSs. Your HOOK could make the game more novel but at the same time approachable to modern gamers. Look at Nine Kings - it's an RTS-like game, but also deckbuilder with cards -- yes i know, deckbuilders are trite and gay, but my point is that it messes with the RTS genre. It's not a 1 for 1 copy of StarCraft.
RTSs with heavy micro (or even heavy macro) are also too nerdy for modern gamers, they could be streamlined. I don't mean "made stupid for casuals and normies", but, like - 9 Kings is not a retard-proof movie game where you win automatically, you still have to think and make important decisions to win. You just do it in less clicks.

For me personally, although i love the idea of playing RTSs (mostly due to a combination of nostalgia and love of the theme/setting of the games), actually playing them is tiresome because there's a LOT of actions and most of them are very very small in terms of meaning. Your victory is a combination of 999 factors of 0.01%, whereas I'd rather it be like 20 decisions per game sessions where each decision changes it 10% or negative 10% in my favor. Do you know what I mean?!?!

anyway congrats on the release
Anonymous No.536006887
>>536006157
>>536006316
I'm trying to add values like a collision mesh value to the attacks.
Anonymous No.536007032 >>536007135 >>536010012 >>536011898
>>536001747
Yeah I wanted it to be related to the game. Warp crests are those things you take to travel to one area to another, and Void North Star was a take on how you're nowhere near home, and thus, don't have a North star to guide you home.

>>536002007
Auto battler, thrust into a uncharted part of the galaxy from a wormhole. Many hostiles, fight in timer-based battles, get new parts for your ship to get different types of builds with varying effects, travel around, ultimately trying to find a wormhole that gets you back home.
Anonymous No.536007135
>>536007032
when can I pirate your game?
Anonymous No.536007440 >>536007567 >>536007717
>>536006857
nigga you worship a balding middle aged white guy with a crazed expression and an uggo gookwife
Anonymous No.536007484
>it doesn't work
Anonymous No.536007567
>>536007440
no, i worship Jesus Christ
Anonymous No.536007717 >>536007931
>>536007440
he still made a good post thoughbeit
Anonymous No.536007745 >>536007953 >>536008583
There's something metaphysically evil about game marketing
Anonymous No.536007931
>>536007717
thank you!
Anonymous No.536007953 >>536008119 >>536008309
>>536007745
How so anon? Is there a better way to get people to play a game?
Anonymous No.536008119
>>536007953
Just make a good game and people will naturally play it. You never need to market a good game.
Anonymous No.536008309
>>536007953
I'll just get some decently big youtuber with a fanatic following to cover it. Until then all those people are latent sleeper buyers that will get a copy eventually when they find out about the game but there's no guarantee of when they will find it
Rotate No.536008572
I am more of god than Jesus
Anonymous No.536008583
>>536007745
90% of marketing is your product. "Promotion", schizo. The word you want to use is "promotion".
Anonymous No.536008616 >>536009547
>>535987860
Fygoon dropped a diss track about cris a while back.
https://files.catbox.moe/xhg1s8.mp3
Anonymous No.536009490 >>536009610
Has anyone here hit over 500 wishlists on their game? If so what did you do
Anonymous No.536009547 >>536010243
>>536008616
uhhhh since when was fygoon beyond based?? thats not bad at all, really early 90s but still good.
Anonymous No.536009564
Of course a great game can get by on word-of-mouth, but you still need marketing to get your first customers. People need to be aware your game exists AND need to be convinced to buy it. Your first customers DON'T KNOW the game is great, they need to be convinced to try it out.
Anonymous No.536009610
>>536009490
a japanese twitter account posted about my game and it got me 1200 in a week
that was like 80% of my wishlists
Anonymous No.536010012
>>536007032
if you dont understand why this is GMI while azurdev's game is NGMI then lol
Anonymous No.536010172 >>536010351 >>536011186
My goal is to make the next "he is literally me" Guts from Berserk type of character. I want young men to have a strong male lead to look up to, even though he's fictional.
Anonymous No.536010243
>>536009547
yeah bro he recorded it in eminems personal studio nicknamed suno.
Anonymous No.536010351 >>536010583 >>536010595 >>536010606 >>536010804
>>536010172
And what is a strong male lead in 2025
Anonymous No.536010583
>>536010351
Guts from Berserk but with a different haircut.
Anonymous No.536010595
>>536010351
idk about you but my male lead is gonna be martial arts expect and he punches alot and he is strong and has the shadow thing over his eyes to make him look strong and cool
Anonymous No.536010606
>>536010351
Anonymous No.536010804 >>536011001 >>536011005 >>536011327
>>536010351
Here's your strong male lead, bro
Anonymous No.536011001 >>536011157
>>536010804
whoa, who's that girl on the left? she's really cute, anyone got a name?

is she gonna play zelda in the upcoming movie??? if so, I cant wait!! she's beautiful
Anonymous No.536011005
>>536010804
would
Anonymous No.536011157
>>536011001
Bo Bragason
Anonymous No.536011186
>>536010172
Start with Pong.
Anonymous No.536011327 >>536011757
>>536010804
I am straight as an arrow but if presented with the opportunity I would absolutely destroy Hunter's throat and bussy.
Anonymous No.536011417 >>536011712 >>536012086
wasnt gut from berserk the raped guy? do people associate themselves with the raped, i think it was by an ugly black dude or an old man too
Anonymous No.536011712
>>536011417
Yes, but Guts learns from that experience and becomes stronger than ever.
Anonymous No.536011757
>>536011327
she only likes brown men
Anonymous No.536011898
>>536007032
Void Crest is a cool name and it's got no major results on google unlike many similar names
Anonymous No.536012086
>>536011417
>the raped
thats my game title
Anonymous No.536012987
>>536000003
>>536000091
how does it work?
Anonymous No.536013161
>>536002009
good luck animating it
Anonymous No.536013706
>>535994823 (OP)
>shadow drops with placeholder graphics
you only do that if you got a large enough following on itch
Anonymous No.536013910
>>536004150
Fair enough. Then let's say that AI is great for giving you suggestions on implementations, showing ways to modify your existing code with the changes you want, asking API related questions and otherwise functioning as an advanced sort of google. It's just great how fast you can get answers to simple questions. With these AI chatbots existing there's little need to dig through documentation or browse old forum threads in hopes for finding the answer you need.

It isn't always right but when you can read the code you notice and can fix the problem yourself while the real vibe coders will get stuck in a loop of trying to get the AI to fix it.
Anonymous No.536014104
>>536004542
>Good games cause wishlist velocity.
This is true but you still need to market or nobody will know about your game.
Anonymous No.536014175 >>536014638 >>536081650
cool site that lets you do your own custom pixel font. it sounds like "unnecessary" work but I find it cool
https://www.pentacom.jp/pentacom/bitfontmaker2/
Anonymous No.536014239 >>536014349 >>536014398
How come nobody on agdg has made a game of cats vs dogs?
Anonymous No.536014349
>>536014239
why must they fight? can't they be frens?
Anonymous No.536014389 >>536014806
>>536004360
Anonymous No.536014398
>>536014239
why not cats and dogs vs snakes?
Anonymous No.536014638
>>536014175
based font maker
Anonymous No.536014806
>>536014389
Unity Points? Gamification of my game engine!??!? EPIC DUDE
Anonymous No.536015015
Thinking by writing is so much more effective than thinking in your head but i always resist doing it at first
Anonymous No.536015294
Not the best day for eric corleone
>>>/v/718615187
Anonymous No.536015465
Take notes faggots, THIS is what SOVL looks like:
https://youtu.be/BYfyI8KkZnc?si=-s7rjn1eJ-coPOR0&t=526
Anonymous No.536015984 >>536043819
so, gave a try to hypercoven, here's my thoughts:
>i like the mouse cursor
>graphics are fine. some things do feel out of place, like the car guys in the tutorial level
>music is too quiet even on higher volumes, and feels repetitive. The tracks that play feel fitting for the game vibe
>with that, on the first level (not tutorial), some objects seem like they can be interacted in some capacity but they cant be
>I wish there was a shortcut button to select all of my entities and be able to move them, rather than left click or left click + drag for the box thing
>not sure why King is the only one who can pick up artifacts, I think it'd be better to allow minions to also collect the artifacts
>can't cancel from the summon circle (pressing X), I got swarmed during that and got a game overs
>path finding seemed to get lost sometimes
>wish I could zoom out even more, currently feels too close
>tutorial felt confusing and barebones, wish it went more in-depth

overall, 6.5-7/10 for the time I played (around 30ish min). I can't really comment on it as an RTS game cus I dont play those. Overall, I wish there were more keyboard controls, and an easier way to select all minions

also, I wish that the automatic healing was faster for entities while they are within range of the covenant/summoning thing

but yeah, not a bad game, just not a genre I really understand or am familiar with so I can't really give a thorough review on it.
I think the elephant in the room is the sprites not feeling consistent, as well as some controls feeling wonky (but I dont know if this is typical controls for RTS or not since I dont usually play that style of game)

I think it has a solid foundation with room for improvement, either by updating this game or in your next game project.

Either way, job well done on releasing your game!
Anonymous No.536016191 >>536016324
Writing stories has helped me improve at game dev in a cosmic sort of way
Anonymous No.536016217
>>535995389
>taking anything said in this shithole seriously
lol

lmao
Anonymous No.536016324 >>536019079
>>536016191
you will improve more if you learned history.
Anonymous No.536016445 >>536016872
we all is this together nigga never forget that
when we grind we grind as one
real shit I love you all even though you my competition you my peers too
Anonymous No.536016872 >>536017378
>>536016445
fax
Anonymous No.536017228 >>536022094
>>535996909
inspiring, anon. i'm going to make my own walk cycle now instead of using mixamo.

i used to doodle walking stick figures in sticky notes as a kid. one thing that helped me was seeing walking as pole vaulting.
Anonymous No.536017267 >>536018824
my only only competitor is myself, and damn is he going a good job at making my retard fucking ass quit this shit
Anonymous No.536017378
>>536016872
If I make it I finna do everything I can to help yall niggas make it to. Thats how it works when you make it out the hood irl. You gotta turn around and help those niggas who been supporting you. Otherwise its bad juju or some dark energy shit like that.
Anonymous No.536017717 >>536019170 >>536022827 >>536023971
one last time to post this updated pic w/ the gradient texture generator complete. nice little custom editor I made that'll hopefully make doing shaders + areas more quickly.

major downside with this approach is the surface albedo's need a certain config for HSL values in order to work.

also dumping some tracks from the audio track generator I made. tl;dr is I take stems from a Polyend Tracker (essentially MIDI files that are more robust) and then it'll load samples + pureData synth (modelled after Digitone patches).
Dropping this entirely in favor of mp3s cus 1) doesn't work on builds and 2) will never work on anything other than windows (uses dll and vst) and 3) inconsistent volume 4) sometimes loads wrong samples or plays stems in the wrong order

also it takes too long and there's no audio mixing, ADSR, etc. very convoluted for what it is.

Still pretty cool results, these 3 are the ones that sound closest to how they are on the actual hardware (Polyend Tracker + Elektron Digitone)
Not really finished or anything that'll be in the game, just basic demos from testing. I'd rather work on the game than fuck around with audio for another two months.

https://voca.ro/1louhBgxhVfb
https://voca.ro/1bZI47ESUNxs
https://voca.ro/1219wXJwlSJU

have a good night everyone
Anonymous No.536018053
>>536001069
>this guy gets to be a stay at home dad
Anonymous No.536018824
>>536017267
don’t talk about yourself like that nigga
be your own best friend. keep your chin up
Anonymous No.536019028 >>536019121 >>536019298
Just thought of a way to do low-poly facial animations. Just create a separate material for each frame of animation and swap them with a script.
Anonymous No.536019079 >>536019197
>>536016324
That's illegal but I can confirm it does help greatly.
Anonymous No.536019121 >>536019248 >>536019298 >>536021005
>>536019028
use the same material but swap textures, regardless of your engine this will be much better for performance.
Anonymous No.536019170 >>536020619
>>536017717
I like the exploration of weird styles but your outline is so unfinished that it bothers me
Anonymous No.536019197
>>536019079
>That's illegal
?
Anonymous No.536019248 >>536021005
>>536019121
Didn't know I could do that. I will look into it, thanks.
Anonymous No.536019298
>>536019028
>>536019121
You just reinvented the wheel. Gratz
Anonymous No.536019461 >>536019876
>>536004150
These days people call all assisted coding vibe coding. If you have copilot installed that gives you tid bits of code like copying from GitHub or StackOverflow like it did in early 2023 then you are unfortunately a vibe coder.
Its kind of like how the word slop used to only describe low effort generic thoughtless content in field of high effort art, but now people use it to describe everything that they either don't like or all non-art stuff that AI produces. I can get behind the AI stuff being called slop in a codebase or in academic paper, but not when describing any media you don't like just because you don't like it.
Anonymous No.536019876
>>536019461
Slop was chosen specifically because it has endearing connotations and ai proponents like myself adopted it. If we didn't like it it would have not caught on.
Anonymous No.536020191 >>536020391 >>536020509 >>536020698 >>536027968 >>536042927
man ctr filters make everything look so pretentious
but in a cute kind of way lel
Anonymous No.536020391 >>536020698 >>536020765 >>536028151 >>536028348 >>536029142
>>536020191
I refuse to buy games with this crap nostalgia tranny filter.
Anonymous No.536020509 >>536020765
>>536020191
>ctr filters
Well it's doing a shit job, your game doesn't look like Crash Team Racing at all
Anonymous No.536020619 >>536020854
>>536019170
oh, yeah its a test to see how the shader graph works. its hard to use a jump flood algorithm without the ability to do for loops. What's shown is pretty much about as good as it'll get without reverting back to hlsl.
I mostly need to adjust how the normals edges and colors edges are handled on that one, but I hate shader graph so I'm putting it off.

I have a pure hlsl outlines shader as well which works a lot better and is more accurate, it also allows to do up to 3 separate passes so each of the normals, depth, and color lines can have their own configuration, as well as each can be injected at various parts of the render stack (ie - depth can be done after opaques, normals after transparents, and color after rendering is done)

basically in the process of re-creating my hlsl shaders into shader graph so if I put them up as assets, most people will have an easier time of understanding how they work as well as being able to make their own using my toon shader (I've never shown this one) as a foundation.
Anonymous No.536020698 >>536021113
>>536020391
>>536020191
This is how shit is supposed to look
Anonymous No.536020765 >>536021004 >>536021113
>>536020391
i dunno it looks silly but I think the main reason someone would want to use this is just to hide imperfections which I mean... clever I guess
but overall i dont think they ever look cool and just make it hard to see
>>536020509
kek
Anonymous No.536020854
>>536020619
and also finally, I'm sick of looking at the dungeon so I'm working on the town for the next few weeks anyway. That ones a fun one, it's the only area in the game I'm really looking forward to working on.
Anonymous No.536021004
>>536020765
>Make it hard to see
Your resolution is too low. Crt filters are optional because of that specific reason. You need a lot of extra pixels for it to look right. 2k is basically the minimum or you start losing screen brightness rapidly.
Anonymous No.536021005
>>536019121
>>536019248
even better way is to have the face texture as a sprite sheet and have control values in the shader that set which sprite is showing so you can drive that value from the script to change the face
Anonymous No.536021113 >>536021206
>>536020698
>This is how shit is supposed to look
I agree, it looks like shit and looks just like it.
>>536020765
>is just to hide imperfections which I mean... clever I guess
it's not clever it looks like ass. if I emulate an old game i'm playing it pixel perfect not with a shitty filter that tries to emulate my childhood in ways that it never physically could.
Anonymous No.536021206 >>536021457
>>536021113
>Colors can't emulate colors!!!!!
Retard.
Anonymous No.536021307
The inner circle is gangstalking me
Anonymous No.536021457 >>536029352
>>536021206
colors? what the fuck are you talking about. you can't emulate the phosphor glow you fucking moron. and no bloom is not a replacement.
Anonymous No.536021652 >>536022050 >>536022812 >>536025952
Another reason making your engine is retarded because you lost free game marketing you’d get from an existing engine’s community. It’s so easy to bait Godotards just make some 3d pixelated shit
Anonymous No.536022050 >>536024121
>>536021652
I lose the free marketing from 1 community, in exchange I get the free marketing from my graphics library community, my physics library community, my windowing library community etc etc etc
Anonymous No.536022094 >>536024403 >>536029548
>>536017228
>inspiring, anon
Is it any good for a retro/ps1 aesthetic? I've stared at it too much to know myself.
Anonymous No.536022648 >>536022791
>15 days left
I'm not gonna make it.
Anonymous No.536022791
>>536022648
for what
Anonymous No.536022812 >>536023197 >>536023457 >>536026557 >>536026880
>>536021652
>get godot community to promote game
>it's not woke enough
>get the redot community to promote my game
>it's too woke for them.
Truly a minefield
Anonymous No.536022827
>>536017717
nice tracks, pretty dreamy
why wont you put them in your game?
Anonymous No.536023197
>>536022812
>get agdg community to promote game
>it's not gay enough
Anonymous No.536023457 >>536024290
>>536022812
Im gonna hire a bunch of indian people with VPNs to promote my game. what could go wrong?
Anonymous No.536023971
>>536017717
mr shaderman good work sir
https://vocaroo.com/1bZI47ESUNxs is a vibe
Anonymous No.536024121 >>536025554
>>536022050
>my graphics library community, my physics library community, my windowing library community etc etc etc
absolutely huge communities full of people who totally buy games
Anonymous No.536024290
>>536023457
>what could go wrong?
you get a bunch of empty wishlists from people who don't care
Anonymous No.536024403 >>536025013
>>536022094
>retro/ps1 aesthetic
that's the exact kind of vibe it gives off. it's very good. are you animating it from the bones or are you using a complex rig? (sorry, i'm still very new to blender)
Anonymous No.536024948
yo my new prompt is making me a multimillionaire for sure
Anonymous No.536025013
>>536024403
Cool, thanks. I built a rig for this with some inverse kinematics and control bones, so when I move the foot bone the rest of the leg follows with it, for example. I think without inverse kinematics it'd be pretty hard to get something that doesn't look janky, but I'm pretty new to animation and rigging so maybe I'm wrong.
Anonymous No.536025152 >>536026025 >>536027589
https://www.youtube.com/watch?v=ShGElGusepA

he copied the cris style
Anonymous No.536025260 >>536026101
>>535996909
How did you do the textures?
Anonymous No.536025554
>>536024121
Unironically, yes.
Anonymous No.536025931
>>535994823 (OP)
>still only 2 peak for 4 years of hardwork
i bought it put cannot play it right now im rendering my weg shots, sorry bro ill play it this weekend
why didnt 'cord pull up to at least get him over 10 reviews first week? i think it can find its niche
Anonymous No.536025952 >>536027514
>>536021652
Just get your engindev fix by replacing the shitty parts of Godot. Then you can play both sides
Anonymous No.536026025
>>536025152
Anonymous No.536026101 >>536026383 >>536027078
>>536025260
Stenciled onto a 128x128 image with textures I got from texture.com with modifications to the brush tool settings, and then I added some shading/lighting with a black/white colored soft brush set at low strength. There's also some hand-drawn stuff in there. There's like 4 128x128 textures on the model in total. I could have fit it all onto a 256x256 texture, but just using multiple 128x128 ensures I keep the resolution mostly consistent throughout the model, otherwise the resolution might look a little uneven overall. If that didn't make any sense, you can follow along with this vid here, it's what I followed along with when I first got started in this style.

https://www.youtube.com/watch?v=BAr4EsxLqEg&t=5208s
https://www.youtube.com/watch?v=vsAhi9ZxM3k
Anonymous No.536026383
>>536026101
*textures.com, I'm retarded
Anonymous No.536026557 >>536026704 >>536027524
>>536022812
the only winning move is to use Unity
Anonymous No.536026704 >>536026814 >>536026880
>>536026557
>Make Unity game
>People instantly discard it due to its bad stigma
That's still a lose.
Anonymous No.536026814 >>536026976 >>536027121
>>536026704
except that doesn't actually happen outside of your tiny little echo chamber.
Anonymous No.536026880 >>536026976
>>536022812
>fictional scenario
>fictional scenario

>>536026704
>fictional scenario
Anonymous No.536026976 >>536027126 >>536027247 >>536028115
>>536026814
>>536026880
Except it literally does happen. Or are you to young to remember when Unity was synonymous with low effort asset flip games?
Anonymous No.536027078
>>536026101
Thanks. That gives me a good baseline to work from.
Anonymous No.536027121
>>536026814
Eh, some people are like that though. It's retarded but people will think a game is bad just because they see the unity logo. Are there a lot of them? No, since normies don't even know wtf unity is, but some autistic CS majors here and there will screech at your unity splash screen.
Anonymous No.536027126
>>536026976
>historical fictional scenario
Anonymous No.536027180 >>536027308 >>536027425 >>536027752 >>536027890 >>536028017
I feel like absolute shit today
Anonymous No.536027247 >>536027443
>>536026976
>when Unity was synonymous with low effort asset flip games
nowadays that title goes to Unreal
Anonymous No.536027308
>>536027180
eric schizo bros
Anonymous No.536027425 >>536028017
>>536027180
i say this every single day
Anonymous No.536027443 >>536027804
>>536027247
Just use whatever engine meets your needs, anon-kun
Anonymous No.536027514
>>536025952
I was going to do this but I already enjoy just being productive with SDL/OpenGL and not have to waste time about Godot's unintuitive framework. GDExtension is a hassle to set up too.
No brainer if my game was 3D though.
Anonymous No.536027524
>>536026557
I agree, us AI chads gotta stick together. Unity is THE BEST for vibe chads like us.
Anonymous No.536027589 >>536028017
>>536025152
It's funny because he's more of a yesdev than half the people in this thread, with an actually released game.
Anonymous No.536027752
>>536027180
The vibes are metaphysically evil
Anonymous No.536027804
>>536027443
I know I already use Unity
Anonymous No.536027890
>>536027180
How many years has "today" been for you, now?
Anonymous No.536027968
>>536020191
Ahh this takes me back.
Anonymous No.536028017 >>536028295
>>536027180
>>536027425
Stop being so fat.

>>536027589
What's his game?
Anonymous No.536028107
Why are people talking about coding with a vibe? Like, I get that we're not supposed to kink shame these days but I don't think that coding with a vibe in you is productive. At the very least don't constantly tell us all about it...
Anonymous No.536028115
>>536026976
Still is
Anonymous No.536028125 >>536028390
Who the fuck thought GDScript should let you plainly call coroutines as if they weren't coroutines? At least give an optional symbol to prevent accidentally doing that
Anonymous No.536028151
>>536020391
lil zoomzoom only played on his iPad
Anonymous No.536028295
>>536028017
Freeware horror point and click from the mid 2000's, got a Steam re-release recently but the old version is still available if you don't want to spend money on it.
https://www.studiotrophis.com/site/projects/thewhitechamber
https://store.steampowered.com/app/299080/the_white_chamber/
Anonymous No.536028348 >>536029225
>>536020391
It's literally how pixel art is like that is supposed to look. It was explicitly designed with CRTs and shit in mind. It actually looks worse without it.
Anonymous No.536028390 >>536029576
>>536028125
How the fuck do you accidentally call a coroutine? You have to intentionally implement them yourself, or are you talking about the jank built into the engine where all the servers run async?
Anonymous No.536028770
I want to call a function with multiple parameters but I want to do it through the inspector, just like the UnityEvents. But the unityevent doesnt allow multiple parameters or other custom types, like MyClass or Vector3. I am able to do what I want to through scripting, I have no problem there. But I want to make a more generalized component and be able to script things, call methods from other components through the inspector. I couldn't figure out how a UnityEvent's drag and drop feature works. It looks simple but I think it's much more complicated. Maybe I can extend it but I have no idea.
Anyone know how that can be done?
Anonymous No.536029142
>>536020391
dont let no unc tell you that crt filters are good young blud
Anonymous No.536029225 >>536029292 >>536029908
>>536028348
this is the faggiest gayest copout excuse i've heard for over and over for a decade. it's not true. there was no "crt standard". these games were all made on different screens, scanlines, etc. besides even if your argument was true which it isn't you still can't properly emulate a real CRT so fuck off you dumb autistic virgin retard.
Anonymous No.536029292 >>536029440
>>536029225
Uh oh, someone's upset
Anonymous No.536029352 >>536029440
>>536021457
You don't have phosphors in your eyes.
Anonymous No.536029440 >>536029843
>>536029292
being upset makes my cock hard
>>536029352
you don't have iq in your brain
Anonymous No.536029548 >>536030414
>>536022094
To me it looks closer to Dreamcast then ps1
Anonymous No.536029576 >>536032125
>>536028390
>How the fuck do you accidentally call a coroutine? You have to intentionally implement them yourself
Could be working with others who are writing code too. Could just be using code you found online. Could be the reverse where someone changes the called function to be a coroutine and miss updating some of the callsites.
I feel like you're effectively asking "How could you call a function with the wrong type?" In development with dynamically-typed langs that happens all the time
Anonymous No.536029843 >>536030220
>>536029440
>You don't have a committee of negrified Jews rating your intelligence in your head.
I know that. I did get a test done in my 20s though so I know you are wrong. Anyway I have multiple crts. Filters work great at 4k on an OLED and mine is not particularly bright. It's still brighter than my real crts.
Anonymous No.536029908 >>536030220
>>536029225
https://youtu.be/nw2QfPREu-Q
Anonymous No.536030220 >>536030641 >>536030945
>>536029843
You're likely a trans pedophile, your opinion has been DIS-CARDED much like your dick.
>>536029908
I didn't say CRT's were bad I said the FILTERS are ASS.
Anonymous No.536030414 >>536030785
>>536029548
I probably went too high poly in some spots like ass and tiddies. But in general I honestly find it easier to go a little higher poly since the shape will be doing some heavy lifting instead of leaving it all to the textures.
Anonymous No.536030641
>>536030220
WAT
Anonymous No.536030785
>>536030414
Don't obsess over polycount.
Anonymous No.536030897 >>536031078
didn't thought people were this opinionated on filters lol
Anonymous No.536030945 >>536031991
>>536030220
>I lost the argument so I will call you a name.
I accept your concession
Anonymous No.536031078 >>536031145 >>536031917 >>536032452
>>536030897
It's just one guy who has a filter in his game and is really mad someone else is releasing a similar game.
Anonymous No.536031145
>>536031078
sounds like he got filtered.
Anonymous No.536031330
why did I click that link...
Anonymous No.536031917
>>536031078
oh tell him not to worry!
I literally spawned that thing into the world last week it's not "releasing" anywhere for a looooong time.
Anonymous No.536031991 >>536032436
>>536030945
there's no argument, you're a pedo tranny.
Anonymous No.536032125 >>536035312
>>536029576
It's not something you can do accidentally, you have to use yield or await somewhere and by their very names it's obvious that they pause code execution. Also it shouldn't be called coroutines in godot as the code does not run in parallel.
Anonymous No.536032436
>>536031991
KRAKA to the BOOM
Anonymous No.536032452 >>536032546
>>536031078
I would never put a tasteless trash filter on my game. You're all welcome to do so, though I will call your game ugly.
Anonymous No.536032546 >>536032657
>>536032452
Anon, just let it go...
Anonymous No.536032657
>>536032546
Not until you let go of your extra body weight.
Anonymous No.536032883
relax
Anonymous No.536032975
never relax, around HACKS (you)
Anonymous No.536033135 >>536033449 >>536033608
>play roguelite
>be in a dungeon or whatever
>there's a shop before a boss room
conceptually this bothers me so much like why is there a shop in the dungeon shouldn't it be that you beat the boss and then go back to town for a shop?
Anonymous No.536033146
chill
Anonymous No.536033449 >>536033796
>>536033135
It's there so you can gear up before the bossfight tho it's a little hand-holdy.
Anonymous No.536033450
never chill when niggas tryna COPPA FEEL.
Anonymous No.536033452 >>536034502 >>536034938 >>536035284
>vector math
Anonymous No.536033572
calm down
Anonymous No.536033608 >>536033796
>>536033135
Because roguelites are based on meta-progression. Climbing back up is a waste of time. Only real games do that like Darkest Dungeon, Moonlighter, Hollow Knight, etc.
Anonymous No.536033796
>>536033449
I know it makes sense in terms of game design and flow because it would feel bad if you died to the boss and couldn't have a chance to spend your gold before it

>>536033608
I guess that's a point

maybe what I want is a more traditional dungeon crawl type experience where you do return to town without dying but honestly there aren't enough games like that nowadays
Anonymous No.536034217 >>536034874
in godot is there no way to export profiler data to json or something? or have it show only the peak frame?
Anonymous No.536034502
>>536033452
yeah enjoy that shit
Anonymous No.536034874 >>536035082
>>536034217
there might be a plugin or something but no the default profiler sucks a nut out of a fat sack.
Frosch !!vBXGOUbKnuP No.536034938 >>536035227 >>536035690 >>536049754
>>536033452
>its a thread where /agdg/ tries to understand basic math
Anonymous No.536034963 >>536035072 >>536036178
What do you call your hitboxes? Hitbox and hurtbox? Which one is doing damage and which is taking damage?
Anonymous No.536035072 >>536035470 >>536035481 >>536036335 >>536036741
>>536034963
hitbox is the one taking damage
hurtbox is the one doing damage
you can always remember it because people talk about enemy hitboxes
Anonymous No.536035082
>>536034874
dammit, thanks
Anonymous No.536035225
huh?
Anonymous No.536035227 >>536035485
>>536034938
I'd rather have anons trying to figure out basic math than shitposting nodevs like you
Anonymous No.536035284
>>536033452
I still don't know how to properly rotate on the Z-axis without it getting stuck.
Anonymous No.536035312 >>536040037 >>536040597 >>536041131
>>536032125
>It's not something you can do accidentally, you have to use yield or await somewhere and by their very names it's obvious that they pause code execution
You only "have to" use the keyword inside of the function. The caller doesn't need to. If you have a coroutine `foo`, the caller can do `foo()` or `await foo()`. In most langs the first will return the coroutine, and the latter actually starts execution. From what I'm seeing in GDScript both will start execution. My point is the language has no construct that lets you tag the function definition such that it'll error when you call it without `await` because that's unintended usage. Is there a warning for it and I just don't have it enabled for my project?
>Also it shouldn't be called coroutines in godot as the code does not run in parallel.
The "co" in "coroutines" is for "cooperative", and they do cooperatively suspend as part of GDScript's runtime
Anonymous No.536035386 >>536035485
>Gimbal lock
Anonymous No.536035470
>>536035072
>you can always remember it because people talk about enemy hitboxes
But people talk about enemies having unfair hitboxes and referring to their attacks in slop like souls all the time.
Anonymous No.536035481 >>536036741
>>536035072
you got it backwards
hitbox is what does the damage
hurtbox is what takes the damage

hit = attack
hurt = damage ouchies ow pls stop
Frosch !!vBXGOUbKnuP No.536035485
>>536035227
But I'm not a nodev I'm hard at work in the gamedev mines.

>>536035386
Should of used axis=angle representation. Couldn't be me ...
Anonymous No.536035595 >>536049754
>woke up at 6:30pm
>made coffee and breakfast
>do a lil dev
>its already time for dinner
Anonymous No.536035690
>>536034938
Three vectors, anon. Three of 'em.
Anonymous No.536036178 >>536036741 >>536038353
>>536034963
There's a bit of confusion because there are games with a high emphasis on "where does this attack hit" (i.e. fighting games) and games with a high emphasis on "where am I vulnerable (i.e. FPS). Of course the concept exists in both, and in other genres, but the difference has lead in different dialect among players of those games (I have no idea if these terms are also used as-is by AAA devs)
In fighting games, beat em ups and similar genres, your hurtbox is the area where you can be hit, and hitbox is the area where your attack hits. Note that your hurtbox doesn't always correlate to your collision box, so it's not equivalent to "where the player is".
But in a FPS, your hitbox is the area where you can be hit, which is the equivalent of a hurtbox in a fighting game, instead of being where your attack hits. That's because "where your attack hits" is far less of an important concept in FPS; you have way less attacks than in a fighting games, but also, many attacks (in some games all of them) don't have an hitbox to begin with because they use a hitscan system instead.
Anonymous No.536036335 >>536036528 >>536036741
>>536035072
That's backwards actually. If someone HITS you, then you get HURT.
Anonymous No.536036528 >>536036741
>>536036335
what if I hurt someone else by hitting their hurtbox? will I get hit?
Anonymous No.536036741 >>536049754
>>536036528
>>536036335
>>536036178
>>536035481
>>536035072
Anonymous No.536038134
I prefer ouchie_box and ouchie_giver_box
Anonymous No.536038224 >>536038573 >>536038687 >>536039069 >>536046546 >>536049754
i relapsed again, i shouldn't have gotten into that pragmata thread
Anonymous No.536038353 >>536038583
>>536036178
unrelated to your guys convo, but what genre of game is the fighting in the Yakuza 0 series called? Minus the animations for environment stuff.

just beat 'em up? or is there a different name for that style. Also things like No More Heros.

basically waht I'm asking is if there are games like that, that are popular without the cool environment animations.
Anonymous No.536038469 >>536038654 >>536061480
I think Japan is ready for another nuke.
Anonymous No.536038573
>>536038224
Seek God.
Anonymous No.536038583
>>536038353
Dead Rising, Sleeping Dogs, uhhh probably more idc for those games.
Anonymous No.536038629 >>536038993 >>536039189 >>536049754
uhm so.. I didn't add namespaces in my C# scripts. I guess everything is in the global namespace
Anonymous No.536038654
>>536038469
the majority of japan hates otaku pedos, theyre just passive aggressive to them instead of confronting
Anonymous No.536038687 >>536038856 >>536049754
>>536038224
I knew it was you.
Anonymous No.536038856
>>536038687
wait I thought you were that guy. he's tarnishing your name becky
Anonymous No.536038982 >>536049754
w-what is going on...
Anonymous No.536038993
>>536038629
>uhm so.. I didn't add namespaces in my C# scripts. I guess everything is in the global namespace
Anonymous No.536039069
>>536038224
Diana-hime...
Anonymous No.536039189 >>536039389 >>536039496
>>536038629
Why is this a bad thing?
Anonymous No.536039267 >>536039559
>go to bed with perfect idea
>wake up with no desire
Anonymous No.536039389 >>536039728
>>536039189
It's not a huge issue with solodev but in general retards will pollute any given namespace with generic names. Increased chance of calling the wrong function or just needing to make really long and annoying names to avoid collisions
Anonymous No.536039404 >>536039615
SAVE US FYGOON
'CORD IS HERE
Anonymous No.536039496 >>536039728
>>536039189
naming convention stuff and scope generally speaking
Anonymous No.536039559
>>536039267
Remarkable, you're on your way to escaping samsara
Anonymous No.536039602 >>536040301 >>536040801
DAY 3:
>Made a shitty quick 3D model for the hand. It needs some extra faces to cover up the finger holes.
>Edited the backend so grabbing objects can be done based on type which will make it easier for making multiple objects interact with the grabbing system.
>Holding an object slows you down, along with multiple ways to release an object.
Anonymous No.536039615 >>536039861
>>536039404
it's not the 'cord, it's /v/
Anonymous No.536039728
>>536039389
>>536039496
That makes sense, thanks. Luckily, I don't have anyone willing to work with me so that's never a problem.
Anonymous No.536039861 >>536040079 >>536040117
>>536039615
is the discord even real ive never seen a link to it in the OP
are they trying to hide like some sort of secret society or is it a big meme and they're made up?
Anonymous No.536040037 >>536040689
>>536035312
>The "co" in "coroutines" is for "cooperative"

That's fucking stupid, what kind of retard came up with this shit? If that's the case then call it a cooproutine, that's still not right though, it's really a serial routine.

No everything in godot runs serially, thinking about it the only reason you would use yield or await is if you were using threads and wanted to halt execution of the thread. I don't see a good reason to use it in the main thread ever.
Anonymous No.536040079
>>536039861
they're hiding it so they can keep posting their lolis without fear
Anonymous No.536040117
>>536039861
The Discord's been around for literally over 5 years. I don't know if it's hiding in one of the resource links or whatever, but it used to be in the OP at some point.
Anonymous No.536040301 >>536040848
>>536039602
pizzas come in rectangle tubes?
Anonymous No.536040597
>>536035312
>The "co" in "coroutines" is for "cooperative"
nice try liar. It means CONSECUTIVE

as in they perform consecutively, line after line. retard.
Anonymous No.536040689 >>536044190
>>536040037
>I don't see a good reason to use it in the main thread ever
Well, for "cooperation". Like if you have a `var animation_player: AnimationPlayer` you can do `animation_player.play(animation_name); await animation_player.animation_finished` and then the animation will play while the main thread continues to e.g. handle user input
Anonymous No.536040801 >>536040890 >>536040901 >>536041184
>>536039602
there's no fucking way you can make something like this with godot?
how are you doing it?
Anonymous No.536040813
Shots fired. Lying nerd under attack. Severe damage inflicted.
Anonymous No.536040848
>>536040301
It's a cheese block made shitty, it's more of a test object to use before making replacement models
Anonymous No.536040890 >>536041048
>>536040801
Huh? Why wouldn't you be able to?
Anonymous No.536040901 >>536041048
>>536040801
>there's no fucking way you can make something like this with godot?
>how are you doing it?
Anonymous No.536040994
Still waiting for godeux
Anonymous No.536041048
>>536040890
>>536040901
i'm complimenting him, retards
Anonymous No.536041070
Well, I finished just about all the devving I can do until my artist gets back to me. For now I have a complete game with placeholders and programmer art and it's probably still gonna be that way come demo day
Anonymous No.536041131 >>536041534
>>536035312
>Error at (25, 16): Function "foo()" is a coroutine, so it must be called with "await".
Godot throws you an error if you try to call a coroutine without an await.
Anonymous No.536041151
'cord is always here retardo
Anonymous No.536041174
'cord is here
Anonymous No.536041184
>>536040801
The grabbable object as a switch to say if it's grabbed or not, and goes into a grabbed state when the hand is near it and it's not grabbing anything else. Then it becomes centered on a point for the hand to be positioned at which allows easy rotation and manipulation. Once it leaves the grabbing state, it maintains any movement and regains gravity instantly. I made it so objects have slightly more definition so they can do things on their own if needed like if it's an animal of some kind, or if other objects interact with what is grabbed directly instead of interacting with the player.
Anonymous No.536041231
'luv me new project button
simple as
Anonymous No.536041534 >>536041925
>>536041131
I actually figured out what the deal is here but didn't update since I figured no one else actually gave a shit. It'll give you the error if the return type is non-void and you actually try to assign it to something. But if either (a) the return time is void or (b) you just drop the non-void return value on the floor then it doesn't complain
This is actually intended according to https://docs.godotengine.org/en/4.4/tutorials/scripting/gdscript/gdscript_basics.html#awaiting-signals-or-coroutines though they never mention the error. I maintain there should be a way to force the error for all uses of a particular coroutine
Anonymous No.536041836
Anybody else feeling sleepy? *yawns* I think it's time to hit the hay, guys. There's plenty of time to dev tomorrow.
Anonymous No.536041925 >>536042426 >>536042810
>>536041534
IMO, you should never use naked coroutines anyways. Ideally, all your code should be async event driven, but if you must use a coroutine, at least promisifiy the call so you can reference and manage it.

https://github.com/TheWalruzz/godot-promise
Anonymous No.536042426 >>536044419
>>536041925
>all your code should be async event driven
Coming from C++ I don't disagree. I'm mainly just trying to understand GDScript before I write it off for some things. This in particular set me off because they pretty much just copied Python for most things but deviated to do something worse here
Anonymous No.536042535 >>536043507 >>536043930 >>536044878 >>536060312 >>536066416
https://www.youtube.com/watch?v=kAUJTP-JsJQ

you laughed at him but he made 400bux that gaben wont give him yet
Anonymous No.536042539
>>535996602
truth nuke, I cannot agree more
>I don't hate it.
me too
>I simply understand that it's not something that gamers want to play.
I think so too
>I think the developer sunk cost himself into a NGMI project
just like me
>should learn from his mistake.
I won't
Anonymous No.536042810 >>536043442
>>536041925
I just do everything in the update loop. a lot easier and I dont have to worry about forgetting what a method does cus everythings all in one place.
Anonymous No.536042927 >>536049779
>>536020191
telling the truth, when you remove crt filter from this game it'll look absolutely hideous. Squares of greenery intertwined with squares of desert? Two colors for trees? This game looks awfully barebones, crt filter actually works wonders for it.
Anonymous No.536043442
>>536042810
anon, I...
Anonymous No.536043507 >>536044226 >>536044723 >>536044893 >>536052046
>>536042535
>made an entire well polished game and even did dev blogs for it and it only sold barely over 100 copies
Well then. That's demoralizing.
Anonymous No.536043819
>>536015984
Nice. I'll probably buy it this weekend and try it out given how cheap it is
Anonymous No.536043930 >>536044081 >>536044141
>>536042535
Oh cool a free steak
Anonymous No.536044081
>>536043930
he bought that bad boy 100 buckaroos at a time. really goes to show that slow and steady really does win the race
Anonymous No.536044141
>>536043930
>be gabe
>also be boat
HE CAN'T KEEP GETTING AWAY WITH THIS
Anonymous No.536044190 >>536044597
>>536040689
I don't think that does what you think it does which is probably why await was removed and replaced with yield recently.
Anonymous No.536044226
>>536043507
where do you think you are
Anonymous No.536044419
>>536042426
>I'm mainly just trying to understand GDScript

Well there's your first mistake, it's something made by a bunch of trannies and gambleslop programmers, not jonathan blow.
Anonymous No.536044467 >>536044590 >>536044630 >>536044685 >>536044765 >>536048698 >>536049978 >>536049978
Took me an entire day to get a basic fighter AI.

:D
Anonymous No.536044567 >>536044692
rape cris
Anonymous No.536044590
>>536044467
looks buttery smooth
Anonymous No.536044597 >>536045235
>>536044190
What do you think that does
Anonymous No.536044630
>>536044467
wow it takes AAA studios like years, cris MUDAFVARKING WON
Anonymous No.536044685
>>536044467
yeah that's right, kick her right in the fucking balls
Anonymous No.536044692
>>536044567
javascript:quote('536044567');

cris > fagoon
Anonymous No.536044723 >>536045004
>>536043507
>entire well polished game
>just run and jump to the right as fast as you can
are you serious right now, I can't believe he needed more than a month to make a game like that, indian sloppushers could make 5 games like that, I'm impressed that anyone got baited into buying a game that looks like an alpha.
Anonymous No.536044765
>>536044467
chat is this real??? theres no way he pulled that off in a single day
Anonymous No.536044862 >>536045128 >>536064375 >>536065485
Anonymous No.536044878
>>536042535
>you laughed at him but he made 400bux that gaben wont give him yet
wait does steam hold funds until you earn a certain amount
Anonymous No.536044893
>>536043507
>chat are there enough platformers out there?
>there are approximately 100,000,000 platformers released every year
>hmm, well I'm a special boy, my mommy told me so, so my platformer will be special

>ack, why did no one play my extra special platformer about depression!?
Anonymous No.536045004 >>536045435
>>536044723
>I'm a nodev
Okay?
Anonymous No.536045006 >>536045161 >>536045171 >>536045175 >>536045617 >>536046743 >>536049461
Would (You) pay millions of dollars for some voice clips? Unironically a million just to get those first two.
Anonymous No.536045128 >>536046384
>>536044862
delete one space at the beginning of " for real this time", other than that it's a pretty fun shitpost
Anonymous No.536045161
>>536045006
GRIM
Anonymous No.536045171
>>536045006
kek ive seen this guy, completely delusional thinks hes gonna be the western genshin or whatever he was saying on x the everything app
Anonymous No.536045175
>>536045006
no, just hire AI and kill a rain forest.
Anonymous No.536045235 >>536045403 >>536045770
>>536044597
Do nothing else except play the animation player and only run game code once the animation is finished playing. IDk, I'd just avoid using it altogether just like while loops. I've said before that godot will give you lots of rope to hang yourself with.
Anonymous No.536045403
>>536045235
I can confirm it will continue to run game code while the animation plays. But yeah, I'm not gonna twist your arm to use it in any event
Anonymous No.536045435
>>536045004
no, I won't be baited into making a clone of this game and submitting it this demo day, not again
Anonymous No.536045617
>>536045006
Yeesh. I've been seeing normal ads for this too. Must be blowing through a lot of savings...
Anonymous No.536045770 >>536048198
>>536045235
Actually, you're right - I gave an incomplete snippet. It only suspends the current function so if you have it in a separate function it will continue to run game code, but if you don't (which my snippet didn't) then you're right
Anonymous No.536046023 >>536046169 >>536046616
will anyone notice if I copy weapon designs from things that are just modifying existing guns??
Anonymous No.536046169
>>536046023
yes i will
Anonymous No.536046384 >>536046616
>>536045128
sorry, but i have already abandoned this project
Anonymous No.536046546 >>536049754
>>536038224
I don't think there is anything bad about watching "that".
It's extremely stigmatized by normalfaggots like the ones plaguing this thread, but objectively speaking if you don't share it, it's really harmless.
Just make sure you don't have any software or functionalities on your OS that uploads stuff to the cloud (which gets automatically scanned and reported).
Anonymous No.536046616
>>536046384
understandable
>>536046023
>star_wars_using_WW2_weapons_as_props_compilation.jpg
Anonymous No.536046743 >>536047032
>>536045006
Budget over 17 millions and dev team includes ex-employees from Ubisoft, Capcom and Riot. Not really an indie game.
Anonymous No.536047032
>>536046743
it is doing indie numbers thougbeit
Anonymous No.536048198 >>536049761
>>536045770
Lots of rope, it really isn't an engine for beginners like they claim it is.
Anonymous No.536048565
1:40h walk
shower
food
coffee

now I'm sleepy. I tried to concentrate and failed. not dev ready. gay men or lay down and read..
Anonymous No.536048698
>>536044467
crischads... I kneel..
Anonymous No.536049461 >>536049668
>>536045006
>pahdo
>pedo
Seems about right
Anonymous No.536049668 >>536049978
>>536049461
that's a hag thoughbeit
Anonymous No.536049754 >>536049948
>>536034938
>>536035595
>>536036741
>>536038224
>>536038629
>>536038687
>>536038982
>>536046546
avatarfagging animeshits are not welcome here
Anonymous No.536049761
>>536048198
>it really isn't an engine for beginners like they claim it is.
that's such bologna. gdscript is ez and it doesn't take a genius to figure out how to get things going with how well the built in documentation works. the engine has its quirks just like any other engine.
Anonymous No.536049779 >>536049970
>>536042927
It is still baking, dummy. Make it work first, pretty it up later!
But since you seem serious then tell me how does one keep the simplistic entertainment system style without lacking personality?
So far I've bee basing it all of Dragon Quest and LoZ but it does seem lacking... got any insight to help me out?
Anonymous No.536049948 >>536050227
>>536049754
seethe
Anonymous No.536049970 >>536050081
>>536049779
those games were prototypes for better games. maybe don't try to make your games look like extremely rudimentary software of the past and then be shocked when it looks rudimentary.
Anonymous No.536049978
>>536044467
>>536049668
How can you be so sure these days without a dna test matey dog

>>536044467
Is this the so called β€œlimited animation technique”??
Anonymous No.536049994 >>536050193 >>536050208 >>536050210 >>536050414 >>536050524 >>536050928 >>536055235 >>536082028
Opinion on this for the games Capsule art? The lettering style isn't final, I know I have to make it bigger, might change the style all together, just wondering how it looks overall.
Anonymous No.536050081 >>536050193
>>536049970
I think it looks cute lol
Anonymous No.536050193 >>536050329
>>536049994
make ship bigger and choose a different font
>>536050081
shut up faggot
Anonymous No.536050208
>>536049994
Text needs to be taller, almost full vertical height
Anonymous No.536050210
>>536049994
I like the font alot
Anonymous No.536050227
>>536049948
nenecchi is my wife
Anonymous No.536050329 >>536050376
>>536050193
I mean I do think it's cute and I like it
Shouldn't we do things we like?
Anonymous No.536050376 >>536050542
>>536050329
>Shouldn't we do things we like?
No. That's why you're a faggot.
Anonymous No.536050414 >>536050724
>>536049994
If i squint or look from a distance I didnt see the p on war crest, it looks more like a reverberation of the r. It beeds go be more prominent


Or just change the game name to war crest instead of warp crest as r->c flows better than p->c when pronouncing it
Anonymous No.536050524
>>536049994
>War?
>Cresy
Sounds polish, kurwa
Anonymous No.536050542
>>536050376
If you don't do things you like
then what DO you do, anon?
Anonymous No.536050631 >>536050675 >>536050706 >>536050780 >>536051262 >>536052556
I've noticed that avatarniggers never actually post about their game, they just write shitty blogs about their empty, meaningless life
Surely they do have a game, right?
Anonymous No.536050675
>>536050631
>Surely they do have a game, right?
Not likely.
Anonymous No.536050706 >>536052869
>>536050631
>avatarfags
>having a game
lmao no they're here to sadpost about their sad life
Anonymous No.536050724 >>536050791
>>536050414
War crest is a way better name than warp crest.
Anonymous No.536050778 >>536051312 >>536051380
Anyone was able to catch the recent Jonathan Blow stream? I missed the beginning of it. There was some sort of a drama I guess. He deleted the vod after.
Also he said something like you shouldn't try to make a game engine. Didn't he advocate on that for a long time. Maybe he finally realized it's not for everybody and how time consuming it is. He seemed to backpaddle from his view a bit.
Anonymous No.536050780
>>536050631
You should have noticed it sooner
Anonymous No.536050791
>>536050724
It sounds cooler but I think "warp" is there to fit a specific theme so I'm not sure if it's worth changing it
Anonymous No.536050928
>>536049994
the font is cool. Id angle/rotate the font a little bit to compliment the wormhole and put more emphasis on the twisting/turning affect of it.
Anonymous No.536051262 >>536051605 >>536053889
>>536050631
No, I don't have a game.
Anonymous No.536051312 >>536051396 >>536051910
>>536050778
Enginedevving has always been a retarded endeavor. 95% of games can be made just fine in Unity or Unreal and anything that truly *needs* a custom engine is likely beyond the scope of a one-man indie project anyways.
Anonymous No.536051380
>>536050778
nice demoralization post
he almost always deletes the vod
i will enginedev and you can't stop me
Anonymous No.536051396
>>536051312
MY TRIANGLES NEED TO BE OPTIMIZED.
Anonymous No.536051605
>>536051262
kannadev stop lying
Anonymous No.536051910 >>536052448
>>536051312
Unity's main big issue is no double precision coordinates. There's ways to work around it but I'm not sure if it's worth the trouble. I'm not too sure if Unreal is suited for those types of games either.

Then again large worlds games or space sims aren't the bestest of choices for indie.
Anonymous No.536052046
>>536043507
>made a game in an oversaturated genre with no advertising or streamer bait
Anonymous No.536052323 >>536052556 >>536055806
I've noticed that anti-anime schizos never actually post about their game, they just seethe and mald about people posting anime girls on 4chan
Surely they do have a game, right?
Anonymous No.536052448
>>536051910
Star Citizen is an indie game and it has no problems using modified cryengine/lumberyard and squeezing out the biggest open world you'll never see
Anonymous No.536052556 >>536052819
>>536050631
>>536052323
Anonymous No.536052819
>>536052556
No U
Anonymous No.536052869 >>536055008
>>536050706
I post progress and trauma dump
Anonymous No.536053292 >>536053393
all (literally 100%) success in entertainment (this includes gamedev) is due to luck.
by success I mean earning much more than you invested, assuming your time is worth anything.
Anonymous No.536053393
>>536053292
Well I like gambling so let's get it
Anonymous No.536053443
>>536002009
holy shit this looks incredible, AI is gonna revolutionize the world, nay, it will take our species to the next stage
Anonymous No.536053889 >>536054165 >>536068629
>>536051262
Make a game or I'll post anti-pedo becky sloppa
Anonymous No.536054029 >>536054162 >>536054719 >>536056634
>>536002009

How the fuk are you guys able to spot its AI?
Is it the sprite being massively upscaled?
Anonymous No.536054162 >>536054267
>>536054029
My guy... a bunch of the lines aren't straight
Anonymous No.536054165
>>536053889
holy based
just make her less fat
Anonymous No.536054267 >>536054392 >>536054719 >>536054896 >>536055584
>>536054162
so basically you just zoom in and squint looking for any inconsistencies got it
Anonymous No.536054392 >>536054576 >>536054914
>>536054267
That's the most obvious way, at least. If they gave a shit they could use AI and then make proper squares on top of it. Then it's kinda like catching artists who trace drawings
Anonymous No.536054576
>>536054392
Anonymous No.536054719 >>536054914
>>536054029
>>536054267
the pixel art is complete dogshit
Anonymous No.536054723 >>536054786 >>536057489 >>536058797 >>536061454 >>536064142
I think this time I can make the combat system of Azur work.
Anonymous No.536054786 >>536054959
>>536054723
what the FUCK
Anonymous No.536054896 >>536055117
>>536054267
You can tell without zooming in
Anonymous No.536054914 >>536094085
>>536054392
ahhh, got it
>>536054719
that doesnt help because ppl can make shit pixel art too tho
Anonymous No.536054959 >>536056185
>>536054786
???
Anonymous No.536055008 >>536056310
>>536052869
yeah but you never progress yourself
Anonymous No.536055117
>>536054896
at that resolution sure but not if it was properly scaled down
Anonymous No.536055235
>>536049994
Some warping is fine but this is too much
steam also requires that your title is readable at all capsule sizes
Anonymous No.536055294 >>536055706 >>536057174
Eric sold out to trannies and /v/ has turned against him. Every hero that lives too long...

boards.4chan.org/v/thread/718615187
Anonymous No.536055584 >>536055861
>>536054267
How small of a screen are you staring that you have to zoom in to see those flaws?
Anonymous No.536055706
>>536055294
not sure what you're on about, Eric was always a tranny
Anonymous No.536055725
>>536002009
>benchods will take a look at this and says AI is not the future of making games
Anonymous No.536055806 >>536056149
>>536052323
>I've noticed that anti-anime schizos never actually post about their game, they just seethe and mald about people posting anime girls on 4chan
>Surely they do have a game, right?
Anonymous No.536055861 >>536056923
>>536055584
has nothing to do with screen size

these sprites would be scaled down 12x minimum if actually used in an engine
Anonymous No.536056149
>>536055806
yeah that's what the post says anon
Anonymous No.536056185 >>536057160 >>536057243
>>536054959
Every single time you post a game the gameplay on screen is utterly incomprehensible and it's gotten to the point where I'd genuinely prefer if you just made a game with 4 niggas in a row and turn-based jrpg combat
Anonymous No.536056310
>>536055008
Anonymous No.536056634 >>536057345
>>536054029
>shield in left hand
>shield gone, sword in left hand
>the sword looks like it's backwards
>very subtly different variation of the same thing on the next row, no human would bother with this
>no useful walk cycle or attack animation because as usual the AI faggot stopped short of actually trying to use the asset in a game because he doesn't have a game and has to get his (You) for validation
Yep, it's AI
Anonymous No.536056648
>>536002009
How did you generate it? I'm thinking about generating references with AI and then creating my own sprites based on those
Anonymous No.536056923
>>536055861
Obviously it becomes harder to spot if you scale it down to make the AI slop fake pixels fit the pixel grid. Needs some cleanup though and you have to animate it yourself.
Anonymous No.536057160 >>536057804
>>536056185
It is barely a start anon.
Anonymous No.536057174
>>536055294
>tourist doesn't know how to link to a thread on another board
>it's eceleb drama
Anonymous No.536057243 >>536058797
>>536056185
We've been telling him for years, you think he's going to listen to you now? He probably runs every post through like 3 layers of machine translation. The guy has to be living on the top of a mountain in chile somewhere.
Anonymous No.536057345 >>536057389 >>536057839
>>536056634
yes but all those mistakes could be made by real ppl too tho so there's no real proof that it was made by AI
Anonymous No.536057389 >>536057427
>>536057345
>yes but all those mistakes could be made by real ppl too tho so there's no real proof that it was made by AI
Anonymous No.536057427 >>536094085
>>536057389
nobody says this
Anonymous No.536057489 >>536057554
>>536054723
Making it work in regards to:
1: Programming.
2: Game design.
?
Anonymous No.536057554 >>536059417
>>536057489
Game design
Anonymous No.536057558 >>536057752
I tried to make Dirky look like he's AI generated, how did I do?
Anonymous No.536057668 >>536057804 >>536057982
My ideas suck
Anonymous No.536057752
>>536057558
Looking much better saar
Anonymous No.536057804 >>536057942 >>536058086
>>536057668
so? they're your ideas you should bring them to life somehow regardless if you think other people aren't gonna like it!
>>536057160
people here don't care they want to see the game ready and done after the first day of making it
Anonymous No.536057839
>>536057345
>admits that they're mistakes
So it's either shitty art by AI or shitty art by a person.
>Either way it's shit.
Anonymous No.536057942 >>536058268
>>536057804
Other people? I don't even like it
Anonymous No.536057982
>>536057668
Execute on them and you'll start to understand how they could suck less
Anonymous No.536058058 >>536058239
Don't ignore the second part bros
Anonymous No.536058086 >>536058797 >>536059471
>>536057804
>people here don't care they want to see the game ready and done after the first day of making it
I've seen two other games posted by this guy and in each case the gameplay makes no fucking sense
Anonymous No.536058239
>>536058058
...which of these bullets is the second part
Anonymous No.536058268 >>536058390 >>536058394
>>536057942
Then maybe what you need is other people liking it for you until you like it yourself
What are these "ideas"?
Anonymous No.536058390 >>536058878
>>536058268
>What are these "ideas"?
Loli friendslop roguelike
Anonymous No.536058394 >>536058643 >>536058746 >>536058979
>>536058268
If I tell you you're just gonna laugh at me...
Anonymous No.536058643 >>536058779
>>536058394
>he's in a gamedev thread and he has ideas so bad he's afraid to post them
Get laughed at anyway retard
Anonymous No.536058746
>>536058394
None of your ideas could make me like you less than I already do, vaguebooking ass
Anonymous No.536058779
>>536058643
Anonymous No.536058797 >>536058928 >>536058928
>>536054723
A guy who's happily making stuff and enjoying every step of it.
>>536057243
>>536058086
Creating games is hard anon, rushing it is worse. Every artist has its own pace.
Anonymous No.536058878 >>536059040
>>536058390
as in you're the lolis and you play with your "friends" who are other "lolis" and you gotta fight as these cute little anime girls in this gritty dark dark-sould-feel dungeon?
i think mixing roguelike with friendslop could work
Anonymous No.536058928 >>536059471 >>536060168
>>536058797
>>536058797
>Creating games is hard anon, rushing it is worse. Every artist has its own pace
It's not about pace, it's about his gameplay being an arcane and impenetrable schizo boardgame from start to finish.
Anonymous No.536058979
>>536058394
have you tried punching down on other people instead of yourself? maybe that would help you
Anonymous No.536059020 >>536059167
Stop replying to the worthless frognigger
Anonymous No.536059040 >>536059162
>>536058878
The players are the lolis, the enemies are 4chan bocci posters and nodevs who are trying to rape you
Anonymous No.536059162 >>536059414
>>536059040
hmmm too referential and no one would get your inside jokes.
maybe just stick to the bizzare juxtaposition of cute anime characters fighting ugly monsters in a creepy setting
if you play it right you become another R.E.P.O. get a bunch of downloads for like 2 months then live off all that cash for the next few years
Anonymous No.536059167 >>536059334 >>536059458 >>536059685
>>536059020
You're all a bunch of meanies
I knew you guys would just make fun of my ideas
Anonymous No.536059334 >>536059568
>>536059167
>You're all a bunch of meanies
>I knew you guys would just make fun of my ideas
Anonymous No.536059368 >>536059421 >>536060187 >>536060323 >>536068142 >>536082265
Hello everyone. My game is now turn-based.
I hope you can try it soon.
Anonymous No.536059414
>>536059162
No I will stick to my vision and I will make the whole world hate nodevs
Anonymous No.536059417 >>536059993
>>536057554
Make it work on paper first. Make a board game and play it with someone. Or post the game design document or some description of the game rules, so that people here can give (useful or useless) feedback.
Anonymous No.536059421 >>536059537 >>536059653
>>536059368
Holy shit dude fuck off already, your game sucks crusty nigger ass
Anonymous No.536059458
>>536059167
I wouldn't take it seriously. It's late at night so the only people still here are maladjusted incels who hate themselves and take it out on everyone else
Anonymous No.536059471 >>536060126
>>536058086
>>536058928
Maybe it is just niche?
Anonymous No.536059537 >>536059714
>>536059421
what is wrong with you? I don't even post here that much.
Anonymous No.536059568
>>536059334
Stop copying me!
Anonymous No.536059583 >>536060397 >>536062060 >>536062521 >>536062987 >>536063420 >>536063972 >>536073124 >>536090331 >>536091012
Ring any bells?
Anonymous No.536059653 >>536059826
>>536059421
The fuck is your problem faggot
Anonymous No.536059680 >>536059793
Why you guys are so worthless?
Is it on purpose? is this what the general was actually about? I can't believe I feel for this "game dev" thing.
Anonymous No.536059685
>>536059167
there are ideas
there are good ideas
now the best ideas are simple to execute and very enjoyable to play
If you wanna do MMORPG it's an idea, but unfeasible for a single dev
In fact most ideas are infeasible for single devs
If your idea is possible to execute with your skills then it's the best idea at given time.
I hope that helps.
Anonymous No.536059714 >>536059842 >>536060013
>>536059537
Dude, fuck off.
And fuck your shitty-ass flop of a game.
Anonymous No.536059793
>>536059680
real devs are busy devving
Anonymous No.536059826 >>536060013
>>536059653
Get over yourself, retard
Anonymous No.536059842 >>536060018
>>536059714
how can it be a flop if it was never even released? maybe you are having an episode of anger today. or maybe you are actually in love with me. hmm.. enemies to lovers.
Anonymous No.536059993 >>536061312 >>536061454
>>536059417
>Make it work on paper first. Make a board game and play it with someone
It'll end up like that cone game in parks & rec
Anonymous No.536060013
>>536059826
>>536059714
Seriously just fuck off you miserable faggot, nobody wants you here.
Anonymous No.536060018 >>536060159
>>536059842
>how can it be a flop if it was never even released?
Kill yourself, fucking stupid nigger
Don't want to ever see your shit "game" posted here again
Anonymous No.536060126
>>536059471
Niche implies that anyone other than the dev plays the game
Anonymous No.536060159 >>536064375
>>536060018
it is true then. you are truly in love with me. we have entered a pact. I will continue to post the game. To make you seethe? Or cum? Who knows..
Anonymous No.536060168 >>536060370
>>536058928
>it's about his gameplay being an arcane and impenetrable schizo boardgame from start to finish
It's the same thing as looking towards something in the future while walking in present making correction towards that vision.
You can't see his vision, you can only see where he is going in present.
Anonymous No.536060187 >>536060297
>>536059368
Looking nice, just change the health bars, they look pretty bad
Anonymous No.536060297 >>536061860
>>536060187
Quit replying to your own posts, fucking schizo faggot
If you want to suck your own cock that bad get a fucking rib removed
Anonymous No.536060312
>>536042535
Oh his game is out. I remember anons posting this video some time ago.
https://www.youtube.com/watch?v=4ei12XUn5Uk
Meanwhile I still haven't finished my game.
Anonymous No.536060323
>>536059368
looking good
Anonymous No.536060370
>>536060168
It looks the same as journey in azur which was also incomprehensible even in its finished state
Anonymous No.536060397
>>536059583
Perfect explanation of the nodevs who live in here.
Anonymous No.536060468
To all my haters, keep sucking. I'm about to cum.
Anonymous No.536060636 >>536060778 >>536062119 >>536068142
Anonymous No.536060778
>>536060636
Holy kino
Anonymous No.536060779 >>536060930
How the hell to you rig an Off-Shoulder Sweater???
Anonymous No.536060930 >>536061147
>>536060779
not really relevant considering you don't actually have a game
Anonymous No.536061085
>>535994823 (OP)
Nortubel needs /hmofa/
Anonymous No.536061147 >>536061265 >>536061452 >>536061696 >>536061942
>>536060930
H-haha, but if I hypothetically had a game with a character wearing an off-shoulder sweater, how would you rig it? Hypothetically, of course haha...
Anonymous No.536061265
>>536061147
>H-haha, but if I hypothetically had a game with a character wearing an off-shoulder sweater, how would you rig it? Hypothetically, of course haha...
Anonymous No.536061306
nookrium is playing shadowed if the dev is here
Anonymous No.536061312 >>536061454
>>536059993
Not sure, some games do design on paper first. Would you tell us the game rules at least? Games that it can be compared to? What decisions are there? What will the challenge be? Will there always be one single option that is always optimal and easy to figure out and execute, the kind that is usually avoided to avoid making it boring in the long run?
Anonymous No.536061452
>>536061147
You'd learn how to rig clothes, then sweaters and extrapolate your knowledge to the off shoulder type.
This would generally work to anything in gamedev. general knowledge then specific. and if you're still stuck you know the specific issue and how to search for it or ask for help.
Anonymous No.536061454 >>536063681
>>536054723
>>536059993
>>536061312
How many decisions are there in each turn, and is there always one obvious decision?
Anonymous No.536061480
>>536038469
Go back to SomethingAwful
Anonymous No.536061696
>>536061147
Major forms to base skeletal bones, shape keys for creases, extra bones for any flats or super hanging drapery/sleeves. Same way you rig any character.
Asymmetrical clothing just means you apply the mirror modifier at some point before changing the asymmetrical point. The only annoying outlier for rigging is like, capes, Fromsoftware has dedicated softbody middleware software just for that.

Hypothetically, nodev to nodev, of course.
Anonymous No.536061860
>>536060297
It's the first time I see a progress post from this anon, I don't know why you're so aggressive all of a sudden
Anonymous No.536061883 >>536062117
new enemy
does this look okay
Anonymous No.536061942 >>536062762
>>536061147
Someone make a game with this vibe
Anonymous No.536062060 >>536062252
>>536059583
>4chan used to call eachother *fags all the time

IT ALL MAKES SENSE
Anonymous No.536062117 >>536062207
>>536061883
I like it, animation looks nice
now the question is - why your enemy has to be a milk carton?
Anonymous No.536062119
>>536060636
that stone brick looks very minecraft
Anonymous No.536062207 >>536063170
>>536062117
i need something that will make the player say "holy shit"
Anonymous No.536062252 >>536062585 >>536082408
>>536062060
Used to?
Anonymous No.536062521 >>536062612
>>536059583
>marginalize a group of people
>they turn to anti-social behavior
>*pikachu face*
Anonymous No.536062585
>>536062252
Yeah but we're not devfags and nodevfags, it's yesdevs and nodevs
Anonymous No.536062612
>>536062521
>>marginalize a group of people
i didnt make them be gay
Anonymous No.536062762
>>536061942
shitty AI coombait? plenty of games with that vibe already
Anonymous No.536062987 >>536063402
>>536059583
Who gives a fuck what a cop thinks? Much less one from California
Anonymous No.536063170 >>536064934
>>536062207
not that many lactose intolerant people are there, I'm afraid
Anonymous No.536063402
>>536062987
retard
Anonymous No.536063420
>>536059583
Sounds like the inner circle
Anonymous No.536063597 >>536063728
frogposters should be killed
Anonymous No.536063681 >>536064340
>>536061454
A maximun of 5 squad to control with 2 action per squad on average, so around 5-10 action/turn on average.
Anonymous No.536063728
>>536063597
If you hate my ideas that much you could just tell me...
Anonymous No.536063785
>>535995492
Isn't it obvious he hates working on that boring ass chocolate game? Can't blame the guy for milking stardew valley for all it's worth and then fucking off.
Anonymous No.536063821
>>535995492
>Out of all possible Stardew collabs why on earth would Eric choose this? Is there any chance this unscrupulous Chinese corp is using the Stardew IP without permission?
Anonymous No.536063972 >>536065983
>>536059583
This is so fake. Most gays are just giga normie liberals
Anonymous No.536064032 >>536064112
>>536000352
There's like a hundred games with void in their title
Anonymous No.536064112 >>536065384 >>536065483
>>536064032
Yeah? Name 100 then, you fucking moron
Anonymous No.536064142 >>536064856
>>536054723
Will there be differences in regards to combat bonuses and maluses between different terrain of the different nodes? Will there be any reason to hold a specific node? Any reason to not just camp with ranged units?

What resources will there be? Can multiple actions and multiple decisions be made at each node?
Anonymous No.536064340
>>536063681
Multiple squads, multiple actions, I think it might be possible to make it work and be fun. It would require iteration, to find the fun. Rimworld creator wrote something about finding the fun. Also what happens with some jam games, if a jam game turns out fun, then sometimes go on with that design. It's a bit like research and development, and it's not guaranteed that a good game design is found, so a lot of exploration and iteration might be required, depending on the specifics.
Anonymous No.536064375 >>536064519
>>536060159
Based response. Fuck this loser's hole!

>>536000352
Warp Crest sounds good. And holy soul your game looks great.

>>536044862
dopamine


Lots of people have been asking why there is no poop in my game. Well, you'll be glad to know I'm working on that.
Anonymous No.536064519
>>536064375
kill yourself
Anonymous No.536064856 >>536067337 >>536067463
>>536064142
-Each squad will have wargear dependent abilities ( you'll need a saw to lay down suppressive fire per example)

-The resource per squad will be discipline and moral, ability cost discipline and moral will change depending on the discipline left at the end of the turn. (Asking too much of a squad may break their morale). I don't know if I should make discipline global or unique to each squad

-You lead your squads across an operation where you have objective to complete (kill a specific VIP, get some loot,...)

-Node (Sector in the game) can give you advantage like vision on the map, cover for your squads, control of doors

>Can multiple actions and multiple decisions be made at each node?
yes
>Any reason to not just camp with ranged units?
Melee troop will be rare (as the asymmetry is you're ranged few and the enemy melee horde) also, infinite enemy spawn
Anonymous No.536064934
>>536063170
most of the world actually
Anonymous No.536065254 >>536065358
Shaking my head at the niggas trying to streamline Hypercoven's artstyle. Its mishmash collage approach is its main appeal and standout hook visually.
Anonymous No.536065358
>>536065254
It doesn't appeal me.
Anonymous No.536065381 >>536066160
this is actually a really fun game, i think it has potential
Anonymous No.536065384 >>536065483 >>536065659 >>536065778
>>536064112
Void
VOID
VOiD
VOID/BREAKER
Post Void
Risk of Rain 2: Survivors of the Void
[ VOID ]
Void Path
Void Collector
Liminal Void

Void Protocol
Void Resurgence
The Void
Void Wizard
Void Pyramid
Dandelion Void
Void Whispers
Void Source
Void Invaders
Void Gore

Void Vikings
Void Rangers
VoidExpanse
void LINK
Marble Void
Vertigo Void
Mad Void
Derelict Void
Endometric Void
Void Raiders

Shattered Void
Void Grimm
Void Martyrs
Void Destroyer
De-Void
Void 21
Void Dungeon
void future
Void Echo
Void Authority

HARD VOID
Ether Void
Void Flesh
Quantum Void
Slaughter Void
Void Bound
The Void (different game)
Schematic Void
Void: Icarus
ANLG_VOID
Anonymous No.536065483 >>536065659 >>536065778
>>536064112
>>536065384
Void Hazard
Void Inside
Void Drift
Void Raider (different from Void Raiders)
Void Rush
Void Carrier
Void Warden
Void Protocol
Void Tech
Void's Ballad

Void Harvest
Verbal Void
Void Nomads
Void Titan
Void Scavengers
Void Funk
Void Ninja
Crystal Void
Void Observation
Void Vanquishers

A VØID
Infinite Void
Void Hearts
Eternal Void
Flowering Void
Void Vanguard
Warhammer 40,000: Rogue Trader: Void Shadows
A Void Hope
Void Frame
Extinction Void

Fear the Void
A Void Shaper
SuperCluster: Void
BIT.TRIP VOID
Void Prison
Beyond the Void
Void of Heroes
Void Cube Runner
Fugue in Void
Into the Void

Over the Void
Void & Nothingness
Void of Lilly
Void Stalkers
Into the Void (different game)
The Void Below
Void Foundation: Into the Void
Escape the Void
Void Soul Awakening
Escape the Void (different game)

There are 1817 other titles with Void in the name on Steam, omitted for brevity.
Anonymous No.536065485
>>536044862
kek
Anonymous No.536065659 >>536065737
>>536065384
>>536065483
none of these are real, ChatGPT
Anonymous No.536065737 >>536066006
>>536065659
https://store.steampowered.com/search/?term=void
Anonymous No.536065778
>>536065483
>>536065384
No Void Adventure? No Void The Adventurer? Somebody's gotta step up their game!
Anonymous No.536065924
>>535994823 (OP)
Please God don't let this be me...
Anonymous No.536065983 >>536068786
>>536063972
>Most gays are pedophiles and hate normal society

Fixed that for you.
Anonymous No.536066006 >>536066482
>>536065737
Jesus. All those unreleased games. Are these people squatting names or does Steam let you do duplicates?
Anonymous No.536066160 >>536066268
>>536065381
please tell me you just did this to learn ui...
Anonymous No.536066268
>>536066160
i did it for fun in 30 minutes bro, as a lark
Anonymous No.536066416
>>536042535
>2D platformer with "that" pixel style
Closed the window laughing. Some people just can't be helped.
Anonymous No.536066482 >>536067838
>>536066006
Steam lets you do duplicates. There's several dupes in the dumb 100 name list.
I think most of them are attempting to break a certain - I think 2-3k is the magic number? - amount of wishlists before releasing. Some sort of SEO meme that's been going around.
Anonymous No.536067337
>>536064856
Interesting. It might work, though iteration would be needed.

>Melee troop will be rare (as the asymmetry is you're ranged few and the enemy melee horde) also, infinite enemy spawn
Reminds me of the old board game Space Hulk, with some ports to video game format. Have you played it?
Enemies spawning infinitely sounds smart, since it means that the player cannot cheese it just by camping, but must advance sooner or later.
Anonymous No.536067463
>>536064856
There is also an old abandonware game, a copyright-violating version of Space Hulk, namely Alien Assault by teardown.se. Though that group appears to have dissolved.
Different maps had different goals, such as reaching a location or holding a location for a number of turns.
Anonymous No.536067838 >>536068121 >>536068142 >>536079290
>>536066482
you've got to be kidding me
people are trying to release something like... this
and they even have a publisher
Anonymous No.536068121
>>536067838
Surely anyone can make up some bullshit publisher name
Anonymous No.536068142
>>536060636
Cool.
>>536059368
Is this Plundergrounds?
>>536067838
You can enter anything you like under Publisher, just letting you know.
Anonymous No.536068194 >>536068713 >>536070786
I'm starting to think that pixel art is a noob trap, unless you have time to commit many years. Amateur 3D models look better than amateur pixel art.
Anonymous No.536068515 >>536068914 >>536069201 >>536069241 >>536079475
if you knew beyond any reasonable doubt that success was out there waiting for you, would you still procrastinate?
it's all out there, fans, fame, money, accomplishment, all you need to do is dev for x hours every week
would you truly go "sorry haha i got distracted by shitposting and youtube shorts, i guess i won't succeed after all"?

the answer is almost certainly no
the root of you fucking around is not truly "believing" in yourself
Anonymous No.536068629
>>536053889
Becky...
Anonymous No.536068713 >>536068915 >>536072687
>>536068194
>Amateur 3D models look better than amateur pixel art.
If you're dealing in amateur art then I hope you're making a roguelite where they'll give absolute dog-ass art a pass.

Also I'm not sure there is such a thing as amateur 3D models that isn't synty hyper-decimated shit, 3D models are not fast or easy to make.
Anonymous No.536068737
rape bocchisisters
Anonymous No.536068749
>>535995237
this is my toilet
Anonymous No.536068786
>>536065983
>Most incels are pedophiles and hate normal society
there you go
Anonymous No.536068914
>>536068515
https://www.youtube.com/watch?v=EMcie0_Hh3Y
Anonymous No.536068915 >>536069143 >>536069331 >>536069668 >>536073253
>>536068713
>Also I'm not sure there is such a thing as amateur 3D models that isn't synty hyper-decimated shit, 3D models are not fast or easy to make.
I'm talking stuff like Schedule I or Lethal League or Buckshot Roulette.
Anonymous No.536068986
my dream is to make a game so good, people wont care when i open my own gamedev academy to groom young boys
Anonymous No.536069093
My game's protagonist is the epitome of "I hate women but I hate the government more"
Anonymous No.536069143 >>536073253
>>536068915
>Schedule I
>150k reviews
The fuck.
Anonymous No.536069201 >>536069281
>>536068515
I have fatigue you gaynigger
Anonymous No.536069241
>>536068515
duh, my whole life is characterized by my lack of self esteem
Anonymous No.536069281
>>536069201
mental fatigue doesn't exist, you are dehydrated
Anonymous No.536069331 >>536069668
>>536068915
Also I'm retarded I didn't mean Lethal League but Lethal Company.
Anonymous No.536069668
>>536068915
>>536069331
>friendslop
>roguelite
I mean those genres just don't care. You're courting the Roblox crowd. Their standards are very low.
Although Buckshot Roulette reduces its palette effectively, to where I'd say it doesn't look complete ass like the other two, it's not a bad aiming point if you're an amateur, same as Inscryption. Reducing palette also works nicely for pixel art.

Pixel art is a noob trap in that people think it's the only way to do sprites these days when it's not GameMaker 7 2009 anymore and you can use whatever the hell you like.
Anonymous No.536070401
dead general
Anonymous No.536070620
and the inner circle killed it
Anonymous No.536070638 >>536070801 >>536071053 >>536071170 >>536082575
I added some fog of war. I don't think i've done it well as it's just a black square on each tile. I've improved performance a little by doing a distance check to hide it if it's out of the players view but it's still a massive drop in frames for a very basic game.
Anonymous No.536070786
>>536068194
it is
>I can't do art
>therefore, let me do art and then try to fit that art within strict constraints
>surely if I can't do art then I can still do art but harder
Anonymous No.536070801 >>536071053
>>536070638
Combine the black squares so it's just one big polygon?
Anonymous No.536071053
>>536070638
Idk what tech you’re using but the "black squares" should at the very least be instanced, that will make it completely bearable.
Super bonus points for doing what >>536070801 says and computing a big polygon instead of many small ones. Instanced drawing is plenty enough though to get fow performance under control.
Anonymous No.536071064 >>536071262
anal sex game
Anonymous No.536071170
>>536070638
smartest 2Dslop dev
Anonymous No.536071256 >>536071442 >>536071467 >>536071723
what the actual fucking fuck is this? I thought I was using twitter on a COMPUTER. What the fuck do you mean "Your phone"? KILL YOURSELVES
Anonymous No.536071262
>>536071064
b-but bisa-sama... masutura-kuradu-sama...
Anonymous No.536071442
>>536071256
mobile phones are the single worst invention from the last 100 years
yes, even the slopmachine, because the slopmachine exists because of mobile brainrot
Anonymous No.536071467
>>536071256
you get what you voted for
Anonymous No.536071654 >>536072024
My experience publishing a game from scratch on itch.io
>make new account
>upload game
>release
>check "latest" tab
>my game isn't there
>can't search for it either
>read that it needs 1 day to be indexed
>wait 2 weeks
>still not indexed
>send itch.io a mail
>21 days later get a mail
>"ok we indexed your game"
>check "latest" tab
>game isn't there, it's buried under 21 days worth of games because even though it was indexed today, it was added 21 days ago

10/10, would rather personally pay Gabe a 50% steak than use any of these piece of shit alternatives.
Anonymous No.536071723
>>536071256
>using x instead of a decentralized federated network
Anonymous No.536071821 >>536072045
Some autist look for games added 21 days ago on itch
Anonymous No.536072024
>>536071654
Oh itch has always been beyond worthless as a platform. It didn't have a proper search function or any real listings for most of its life because the creator "wanted you to bring your own audience from other platforms".
It's not a real platform, let alone a storefront. It's a dump for free shit you wouldn't charge for, treat it as such. I don't even have my itch under my commercial dev name, it's that worthless, it's just keyboard mash name and various test stuff because I don't respect them or their bandwidth.
Anonymous No.536072045
>>536071821
you already know it's going to be AI generated pixelslop
Anonymous No.536072687
>>536068713
you can download free grass asset pack http://e-nature.cc/
Anonymous No.536073124
>>536059583
this is funny because that one guy on /a/ seething about yuri 24/7 is the spitting image of these fags described.
Anonymous No.536073253
>>536069143
It's a way more complex game than the screenshots make it look, it's GTA + skyrim town sim + farm management/ w co-op.

>>536068915
Schedule 1 isn't lowpoly, look how smooth those models are, it's cartoonified and looks 1000x better than synty trash.
Anonymous No.536073345 >>536073452 >>536073813
Hello Everyone.

It's my pleasure to announce the release of my game, I made with my very real friend.

:confetti; It’s Official! My First 2D Platformer is NOW AVAILABLE on Steam!:confetti: Me and Baba created a video game, and you can play it right now!

Dive into a vibrant 2D platformer collectathon filled with colourful worlds, challenging levels, and lovable characters. :sparkles:

Explore, collect, and blast your way through an epic adventure full of surprises and fun!:pawprints: Ready to jump in and start your journey?

:pointyhand: Grab your copy and play today: hyperlink blocked

Thank you all for your amazing supportβ€”let’s make this adventure unforgettable! :tothemoon:

Keep gaming, and keep creating everyone! :conffetiball:

#videogames #"Gaming" #indiegamedev #indiegame #STEAM

review count: 0 :money_mouth_face::moneybag::money_with_wings:
Anonymous No.536073383
huh
Anonymous No.536073452
>>536073345
Stealing this for my release announcement
Anonymous No.536073813 >>536073971
>>536073345
>:confetti;
Anonymous No.536073971
>>536073813
https://www.youtube.com/watch?v=peP7yUOo3WM
Anonymous No.536074182
Added movement
Anonymous No.536074581 >>536074769 >>536082761
I know some people will look at pic rel and think it's a pixel vomit and it's shit, but it took a lot of time for me to get these shapes and colors just right and I'm really proud of it.
Anonymous No.536074769
>>536074581
>I know some people will look at pic rel and think it's a pixel vomit and it's shit
It's fine. Good work, anon.
Anonymous No.536076719 >>536077625 >>536082087
Comparison is the thief of joy
Fucking shit I hate having acquaintances who are much younger but already better at literally evetything than you
Anonymous No.536077232
i can tie leaderboard entries to ghost data, problem is I'd need one for each player level, so 20 leaderboards
should i split it up to 4 instead or just do one big leaderboard but scale the levels up
Anonymous No.536077625
>>536076719
blu blu blu blu
glup glup
hehe
Anonymous No.536077684
it actually is over now, forever
Anonymous No.536078259 >>536088709 >>536090349
>>535994823 (OP)
oh man bro, more people are playing my free demo than your fully released game... sorry about that bro.... jeez...
the ngmi hugbox devs cower in fear of the chad success devs who get constantly crabbed here
Anonymous No.536078523 >>536085910
I think if I woke up and saw this after a year and a half of work I would unironically have to consider the rope. Something so brutal about trying so sincerely and failing so badly in such a humiliating irredeemable fashion.
Wait no I should be nice, what do they say on reddit? Oh yeah "most people never finish anything so you should be really proud!"
Anonymous No.536079290 >>536079601
>>536067838
I really don't get what's the goal when people put this kinda stuff in Steam. They're never gonna sell enough to get their first paycheck from Steam.
Anonymous No.536079475
>>536068515
if you got the answer then why don't you believe in yourself? why do you shitpost here instead of making a game?
Anonymous No.536079601 >>536079668
>>536079290
that is likely a 12 year old child whose parents paid the steam fee
Anonymous No.536079668
>>536079601
fucking nepobabies
Anonymous No.536079743 >>536079921 >>536080172 >>536092085
i sometimes wonder what it would be like to make a game with someone... like back to back, chair to chair, on the same game, talking about it during break time, play some inspiration together... have lunch together while discussing stuff...
ah well....
Anonymous No.536079921 >>536080078
>>536079743
Anonymous No.536080078
>>536079921
huh?
Anonymous No.536080172
>>536079743
you forgot your bocchi sis
Anonymous No.536080347 >>536080713
https://www.youtube.com/watch?v=J3YVezz4g6I
this jobby is aging the fuck out of our guy
Anonymous No.536080713
>>536080347
did he quit making new games after healed to death flopped?
Anonymous No.536081087 >>536081551
I think I'll find a hobby that doesn't involve praying for the algorithm to actually give you some level of visibility.
edit: Oops, just looked it up, all hobbies are now based on some tech giant's algorithm now? Huh? Why'd we let that happen?
Anonymous No.536081362 >>536081543
gamers are the worst fucking people on the planet. get a list of human traits and they'll score bottom barrel on all of them. their only saving factor is that they're really good at playing with toys.
Anonymous No.536081543
>>536081362
actually that's wrong, most are dogshit at playing with toys hence why they like deckbuilder roguelikes so much, they play themselves most of the time
Anonymous No.536081551
>>536081087
>be gamedev
>look inside
>it's just algorithm farming
Anonymous No.536081637
anyone wants to help on my game idea?
Anonymous No.536081650
>>536014175
Replying for interest.
Anonymous No.536081984
making assets is probably the only enjoyable part of indie dev
everything else is just regular work
Anonymous No.536082028
>>536049994
Look cool enough to me, but the warping needs to be more consistent, yes. Warp and Crest are stretching at different angles.
Anonymous No.536082087 >>536085316
>>536076719
>twitter shows me a solo dev who completely mogs me in my genre of choice
>check his profile
>21 years old
Anonymous No.536082106 >>536082136
is 3k tris too high poly to be called low poly?
Anonymous No.536082136 >>536082294
>>536082106
yes
Anonymous No.536082265
>>536059368
You might want to rethink the amount of enemies per encounter if you are truly transitioning into turn based combat. Wait for 12 fucking enemies to take their turns until you get your own back in a 12 v 2 is really annoying.
Anonymous No.536082294 >>536082410
>>536082136
How many tris ahould my player model be without looking like utter shit?
Anonymous No.536082408
>>536062252
Trannie became the new trendy insult.
Anonymous No.536082410 >>536082485
>>536082294
around 2.9k tris
Anonymous No.536082485 >>536083274
>>536082410
so 2k and under is low poly?
Anonymous No.536082550
>>535995492
>eric looking for soulless corporate collabs
Anonymous No.536082557 >>536082643
>come up with idea
>devise plan to complete it
>realize current plan would take months
>spend weeks optimizing plan
>new plan provides the same result and can be implemented in only a few days
feels good man
Anonymous No.536082575
>>536070638
The fog of war limits should be more obvious. Maybe add some gradient shaders to showcase where the fog starts so you know where the next "square" will be revealed if you get close enough.
Anonymous No.536082643 >>536082852
>>536082557
>will still take months
Anonymous No.536082761
>>536074581
Well, it looks fine but what is it supposed to represent? Just ground in general? a schasm's edge?
Anonymous No.536082852
>>536082643
hopefully not
Anonymous No.536083274
>>536082485
depends on who you ask
Anonymous No.536083517
too much pressure will make you schizophrenic
be sure to relax
take care of your mental health
Anonymous No.536083540 >>536084215
my game has no polygons
Anonymous No.536083548
light is coming through the corners of my rooms... (in godot 4)
Anonymous No.536083997 >>536084661 >>536085910
It was obvious that Hypercoven was doomed but I didn't say anything because I didn't want to be an asshole.
I shall put my need to be liked aside and be much more scathing towards future AGDG projects that devs think are good enough to put on steam
Anonymous No.536084215
>>536083540
you must be rendering on the CPU then.
Anonymous No.536084661 >>536085810
>>536083997
What's wrong with failing? You will learn from it and your next project will be much better for it. Pic related was Into the Necrovale's devs previous project.
The problem is people who refuse to fail and spend 10 years abandoning projects and switching genres and never learning anything because they're all over the place and always restarting their design skills.
Anonymous No.536085316
>>536082087
At least he doesnt lifemog you irl...
Anonymous No.536085806 >>536086105
>>535994823 (OP)
congrats on release hypercovendev

fuck the haters
Anonymous No.536085810
>>536084661
Nothing wrong with failing, I'm just reflecting on the fact that I want brutal honesty for my game and so I should give out brutally honest feedback to other people's game. Coddling devs help no one.
Anonymous No.536085910 >>536088574
>>536078523
>>536083997
Why are you so enthusiastic to pile onto games like Hypercoven but don't say anything when tranime shit like Dungeon Watchers or Lil Red flops just as hard? Why are tranimedevs a protected class?
Anonymous No.536085983
Most "advice" from this thread is fucking awful anyways. You all like to hyperfocus on the first thing you see and obsess about fixing that "issue", without any details on what you mean of course.
Anonymous No.536086105
>>536085806
so true sister, we are having a blast
Anonymous No.536086136
>14 days
i have JUST started my new project 3 hours ago, i am NOT gonna fucking make it....
Anonymous No.536086423
Here's a fact for ya'll. If you quit your project because you didn't find the gameplay fun at first, it means you're a stupid retard.
No games are fun right away, except for games without depth.
Anonymous No.536086660
i won't be able to NEETdev any more
both my dad and my brother are struggling with mental health issues and i need to get a job again to help out more around the house
it was fun while it lasted
Anonymous No.536086719
Hypercoven in 55% of the way to being a good game, which is a percentage most of you will never reach in your entire lives
Anonymous No.536087084
>>535995492
This is so out of character wtf. How much did he get paid to bend over? 10 million? 20?
Anonymous No.536087210 >>536088041 >>536089918
Steam is such garbage.
I'll be praying for its death every day.
We deserve better.
Anonymous No.536087542
you will die at the hands of the man in white
Anonymous No.536087767 >>536089167 >>536089529 >>536089875 >>536090461 >>536090605
>leave for 5 years
>come back
>still no 'gress
where's the 'gress
Anonymous No.536088041 >>536089284
>>536087210
Yeah, epic is so much better.
Anonymous No.536088298 >>536089761
The way I devved my game was to add new features to try and solve problems that I felt my game was having.
I think for the most part this worked, but now I'm left with a bunch of microfeatures and a community that absolutely hates learning.
Yes thanks, "make it intuitive" thanks for the really valuable feedback I'm about to receive!
Anonymous No.536088574
>>536085910
>don't say anything when tranime shit like Dungeon Watchers or Lil Red flops just as hard
I ridiculed both heavily. That faggot porn addict dungeon watcher guy is making the nun with cleavage doom game and I hope he is smited down for being a disgusting tranny faggot
Anonymous No.536088709 >>536088814 >>536088892
>>536078259
why is everyone ignoring this guy getting 30 unique demo players a day? how the actual fuck is that possible lol
Anonymous No.536088814 >>536091178
>>536088709
marmoreal had 500 unique demo players a day
Anonymous No.536088892 >>536091178
>>536088709
it's clearly 25 and there's probably a very good explanation that has nothing to do with his game's quality
Anonymous No.536089167
>>536087767
sorry sir, i was busy masturbating to loli pornography
Anonymous No.536089284
>>536088041
Steam is gonna lead to the downfall of indie games, Mr. strawman. Unless greenlight is brought back.
Anonymous No.536089529
>>536087767
yes sir. I will post it shortly after I finish masturbating to hag pornography.
Anonymous No.536089761
>>536088298
>a community that absolutely hates learning
People don't hate learning. They hate being taught, and they especially hate being poorly taught. "Make it intuitive" means to make it in a way where they can learn on their own without being taught. That kind of learning is fun.
Anonymous No.536089768 >>536090003 >>536090143
If all bocchitrannies died, what sector of /agdg/ would suffer?
Anonymous No.536089875 >>536099083
>>536087767
Where is your game? Why are you back? This isn't a thread for yesdevs to entertain nodevs.
Anonymous No.536089918
>>536087210
Fuck Gaben
Anonymous No.536090003
>>536089768
>no more eceleb worshipping
>no more generic nodev blogposts
>no more pedophilia
it would be like a holocaust for those posts
Anonymous No.536090051
nobody is playing my game...
Anonymous No.536090076
>Steam is awful I hate it I hope it dies
>All we're left with is Epic Games
Yeah great plan, retard. Let's give the game markets to the chinks instead of the only people funding the demise of Microshart Windows all because you're mad that your game flopped.

>but le gambling is bad
So don't gamble, retard
>but le 30% costs
then ship your own game on your own platform
>but le slop is hiding my good game
no it isn't, your game is just bad
Anonymous No.536090084 >>536090451
ain't no way blud is replying to himself
Anonymous No.536090143
>>536089768
none
because they are not /agdg/
they are /a/ that for some reason come here and the jannies aren't doing their job
Anonymous No.536090331 >>536090517
>>536059583
I think this is perfect non-political definition of the word "Chud".
Post-ironic rancid little bit depressed isolated individual that would not cause real harm or crime, but does small misanthropic things while being smug about his vile opinions on society
Anonymous No.536090332
javascript:quote('536090084');
we crippin cuh if i sees you in the street we gon walk on a nigga. rooster check
Anonymous No.536090349
>>536078259
Why can I not find this demo on Steam? Is the Chungus thing a joke with inspect element to hide the actual name of the game?
Anonymous No.536090413 >>536090473
how do i delete my game from steam
Anonymous No.536090451
>>536090084
Eric schizo? Yeah he does that all the time, he keeps repeating the same shit over and over.
Anonymous No.536090461
>>536087767
Adult women fetish
Anonymous No.536090473
>>536090413
you can't
Anonymous No.536090517
>>536090331
i'm chudly AND dangerous
they call me chud with a gun
Anonymous No.536090605 >>536091118
>>536087767
child porn
Anonymous No.536090613
valve gets 1% for every day they actually showed my game to people :D!, and 3 dollars! that's actually a pretty good return!
Anonymous No.536090915 >>536091057 >>536091203
i just learned that you can dox the developers steam account by clicking the block button on the games update posts...
Anonymous No.536091012
>>536059583
eric schizo
the bochi pedo spammer
they know that we hate the offtopic garbage they post daily but they keep doing it to "shit up the place"
the problem is that 4chan is like a self cleaning toilet, when they're gone that's it
Anonymous No.536091057
>>536090915
kannasisters...
Anonymous No.536091072
visibility should be based on review count, and if your players dont leave reviews even after playing for 5 hours? ahhh shucks better luck next game :(
Anonymous No.536091118
>>536090605
I hope someone causes you great bodily harm in real life. I hope your body lays on the road; mouth to the gutters as you lay there you think about everything you did wrong and before you know it a street sweeper drives by and mangles your body.
Anonymous No.536091178 >>536091281
>>536088814
no it didnt lying faggot, marmoreal never had 500 people play the demo (or full game) in total let alone daily lmao
>>536088892
ok and what would that explanation be? that you're a coping faggot who literally shits his diaper when you see someone more successful and better at making games than you?
Anonymous No.536091203 >>536091372
>>536090915
explain
Anonymous No.536091281
>>536091178
relax
Anonymous No.536091372 >>536091574 >>536092202 >>536092391
>>536091203
these update posts and events are meant to be "anonymous" but your profile is actually exposed if users hover over a simple button
Anonymous No.536091574 >>536091840
>>536091372
>it doxes your steam user name
FALSE ALARM FAGGOTS
Anonymous No.536091840 >>536091996 >>536092391
>>536091574
yeah... of your personal account...
Anonymous No.536091996 >>536092617
>>536091840
>they see
>This profile is private.
ohhhh myy gaaaaaaawd
Anonymous No.536092085
>>536079743
I imagine making a game with a gf on my lap
Anonymous No.536092202
>>536091372
good thing I'm not making a degenerate game that will destroy my reputation.
Anonymous No.536092349
I know you guys don’t do this, but please develop a game using first version of DirectX 1.0, I’ll wait
Anonymous No.536092391 >>536092605
>>536091840
>>536091372
That's relevant to me since my steam username is my actual real name. Thanks for sharing, Anon.
Anonymous No.536092605 >>536092859 >>536093208
>>536092391
>That's relevant to me since my steam username is my actual real name
are you fucking retarded?
Anonymous No.536092617
>>536091996
Do you have any idea how many racist, transphobic and other hateful comments I have left on peoples profiles throughout the years?
And worst of all, my steam handle has direct links to my F-List!
Anonymous No.536092859
>>536092605
Why would I leave my name open for taking? Feels good to claim my name for myself so no one else can have it.
Anonymous No.536093208
>>536092605
I don't see a problem with this. I don't play any hentai games or anything like that though. Also, I use it for publishing my games and I want them to be published under my real name since I don't have a company
Anonymous No.536093261
>>536093234
>>536093234
>>536093234
Anonymous No.536093363
>only page 5
Not moving, no sir.
Anonymous No.536094085
>>536057427
>nobody says this
>>536054914
Anonymous No.536099083 >>536101189
>>536089875
I've been working on the ultimate game: the game called life.
And baby, I always win!

Now post 'gress.
Anonymous No.536101189
>>536099083
Life is quite literally the most broken and unbalanced game in existence. When are you killing yourself?