/egg/ - Engineering Games General - formerly /svgg/
spoon edition
Previous thread:
>>535775697
This thread is dedicated to all games about building machines and systems, in space or otherwise.
List of commonly discussed /egg/ games:
Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers
Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program
Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Workers and Resources: Soviet Republic
Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete
The full game list as well as information about these games, such as where to get them if theyβre not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw
https://fromthedepthsgame.com/
Games that are not /egg/:
>Minecraft
OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.
Current and recent /egg/ hosted servers:
>Factorio
>Stationeers (Monday@2100Z)
All IPs are in the pad for security reasons.
Anonymous
8/21/2025, 6:02:40 PM
No.536100701
low quality thread. reroll
Anonymous
8/21/2025, 6:02:51 PM
No.536100724
Anonymous
8/21/2025, 6:04:42 PM
No.536100930
>>536103476
>>536100184
i do not care for low cost solutions
managing to put the thing together with one extendocock on a rail, a few hundred instructions, and a few years of runtime is not impressive
it is an excercise in patience more than puzzle solving
Anonymous
8/21/2025, 6:06:39 PM
No.536101143
>>536100184
I think I could do it in 40G, 7 area, but I don't have the game installed to try
Anonymous
8/21/2025, 6:21:45 PM
No.536102795
>>536325041
>>536329068
So, anybody got a chart of graph or general details for quality percentages up to very high amounts? I'm trying to find where the breakpoints for a guaranteed 2x quality increase and a 2.5x quality increase are, specifically. As in, at what quality level would items be guaranteed to raise two tiers, minimum? I believe 2x is 1000%, I've no idea where 2.5x would be.
Anonymous
8/21/2025, 6:28:15 PM
No.536103476
>>536111792
>>536225085
>>536100930
best I could do
I need games
games with flashy control panels
Anonymous
8/21/2025, 6:46:22 PM
No.536105456
>>536104245
Stormworks, but you have to make them yourself
Highfleet, but it's not /egg/
Anonymous
8/21/2025, 6:50:32 PM
No.536105903
>>536100014 (OP)
I hate the notation of higher mathematics.
Anonymous
8/21/2025, 6:57:07 PM
No.536106640
>>536104245
starship evo/skywanderers but it's fucking RAW
Anonymous
8/21/2025, 7:04:30 PM
No.536107468
>>536107572
>>536104245
it's not egg but check out PVKK
Anonymous
8/21/2025, 7:05:27 PM
No.536107572
>>536107468
I got excited and thought it was out
Anonymous
8/21/2025, 7:07:52 PM
No.536107815
>>536108170
just play k2 or bob's or something if all you want is better-er machines that require deeper research/are harder to craft
Anonymous
8/21/2025, 7:11:30 PM
No.536108170
>>536109176
>>536107815
Does bobs work in 2.0?
Anonymous
8/21/2025, 7:18:09 PM
No.536108848
>>536108985
>>536104245
What is this from? It looks familiar
Anonymous
8/21/2025, 7:19:28 PM
No.536108985
>>536116214
Anonymous
8/21/2025, 7:21:07 PM
No.536109176
>>536108170
yes, idk if/how it works with SA though
Anonymous
8/21/2025, 7:32:12 PM
No.536110490
>>536115807
/egg/ for this feel?
Anonymous
8/21/2025, 7:33:18 PM
No.536110613
>>536110919
>>536111048
>>536100014 (OP)
I am honestly not really that into Space Age, and I know I can revert the game version back to 1.1.
But how do I revert the mods as well?
Anonymous
8/21/2025, 7:36:11 PM
No.536110919
>>536110613
normally im always trying to help people out, but you are a fucking retarded nigger and you should seriously consider snooping around before asking such dumbass fucking questions.
Anonymous
8/21/2025, 7:37:17 PM
No.536111048
>>536110613
just disable space age & quality in the mods menu, you don't have to downgrade to 1.1 unless there's a specific mod you want that hasn't been updated to 2.0 yet
Anonymous
8/21/2025, 7:43:50 PM
No.536111792
>>536113031
>>536584739
Anonymous
8/21/2025, 7:53:53 PM
No.536113031
>>536113379
https://forums.factorio.com/viewtopic.php?t=130388
Not a bad idea but I still feel like trains should be the answer, not more cargo landing pads with even more bots.
There's also the problem that more cargo landing pads on any other planets is completely useless.
Anonymous
8/21/2025, 7:56:16 PM
No.536113379
>>536113031
Once you get into looping shit gets hectic, trying to jam as many arms onto the same rail as possible while staying in sync with other arms
Anonymous
8/21/2025, 7:59:58 PM
No.536113853
>>536113249
the single landing pad limit is just arbitrary
this is just adding an equally arbitrary bandaid
Anonymous
8/21/2025, 8:05:24 PM
No.536114562
>>536113249
How about a large trains station attachment to the landing pad?
It bothered me that they made this modular system for a single attachment.
Anonymous
8/21/2025, 8:06:07 PM
No.536114648
>>536113249
they should make belt/inserter stack size an infinite research instead
Anonymous
8/21/2025, 8:09:46 PM
No.536115135
>>536113249
They should make it so it teleports every item to the proper assembler/lab
Anonymous
8/21/2025, 8:14:36 PM
No.536115807
>>536110490
Well, starship evo is never getting finished so not that! Avorion? If you want a 4x try Distant Worlds.
Anonymous
8/21/2025, 8:17:29 PM
No.536116214
>>536108985
oh cool, that makes the place a heck of a lot more cozy
Anonymous
8/21/2025, 8:18:04 PM
No.536116289
>>536116510
>>536100014 (OP)
Mathematical notation have a very large amount of detractors in their respective fields so it doesn't fit the meme model.
Anonymous
8/21/2025, 8:19:42 PM
No.536116510
Anonymous
8/21/2025, 8:32:24 PM
No.536118191
Anonymous
8/21/2025, 8:54:52 PM
No.536121179
>>536121565
>big miners stack belts once researched
That's neat
Anonymous
8/21/2025, 8:57:49 PM
No.536121565
>>536122498
>>536125891
>>536121179
Stole the whole mechanic from DSP but yeah, it's nice. I guess DPS maybe stole it from deadlock's stacking mod.
Anonymous
8/21/2025, 9:04:58 PM
No.536122498
>>536124479
>>536121565
I thought of stacking rocks before either of them.
Anonymous
8/21/2025, 9:20:45 PM
No.536124479
Anonymous
8/21/2025, 9:31:55 PM
No.536125891
>>536121565
>deadlock's stacking mod
I had fun with this years back
Anonymous
8/21/2025, 9:38:18 PM
No.536126717
>>536126881
>>536132385
I don't really get this thing. It doesn't seem to have any functional effect and it just changes how the instruction sequence is displayed?
Anonymous
8/21/2025, 9:39:39 PM
No.536126881
>>536127367
>>536126717
If you have one arm that needs 3 swings to do it's job and another that needs 11, if you hit that button it pads out the 3 arm to match the 11 arm with one click. You don't have to get it, you can win the game without pressing it if you like.
Anonymous
8/21/2025, 9:43:26 PM
No.536127367
>>536126881
but it get padded automatically anyway when you start it
Anonymous
8/21/2025, 9:47:11 PM
No.536127815
>>536081345
It gives so much agency and expression to the player where you can make it as easy or as hard as you want. I've personally made the challenge of the game to get very low scores in size, cycles, and cost for each level. Although I do kinda wish there was a mandatory check for each level where you had to do well in all three at once to pass.
Anonymous
8/21/2025, 10:11:10 PM
No.536130923
>>535877794
There's a trick to it. You can research everything available to 99% before finishing any research item, progress percentage stays even after the total cost increases.
I got pissed off by so many things today I actually have a headache now what are /egg/s to help me relax
Anonymous
8/21/2025, 10:19:42 PM
No.536132054
>>536094021
I agree, if it was still the same boxy shape as the vanilla ones just "remastered" I would install it and never look back. The X shape is doesn't make sense for the engineer to do, it's just more effort for less internal space. This guy has some fascination with weird impractical shapes for things, like those flower petal solar panels where they self-shadow which is pretty counterproductive for a solar panel.
Still it does look cool and it's a little more HD than the vanilla textures. Sure beats AI upcycling.
Anonymous
8/21/2025, 10:22:25 PM
No.536132385
>>536126717
it's helpful when you're in the middle of building and other things restarting their incomplete loops are interfering with what you're doing and making it difficult to tell what's going on
but yeah there's really no reason to use them in a finished solution
Anonymous
8/21/2025, 10:23:21 PM
No.536132508
>>536137232
Anonymous
8/21/2025, 10:24:04 PM
No.536132603
>>536131726
I don't really relax with eggs
Anonymous
8/21/2025, 10:27:24 PM
No.536133057
>>536137232
>>536131726
Space legos, avorion?
Anonymous
8/21/2025, 10:27:54 PM
No.536133118
>>536137232
>>536131726
what happened :(
Anonymous
8/21/2025, 10:33:02 PM
No.536133798
>>536131726
The eggs you ovulate yourself.
Anonymous
8/21/2025, 10:42:40 PM
No.536135067
I love half-retrofitting things into my mall. The green chips and gears are annoying to feed, but it's easy enough to just throw 400 fast inserters and red chips in and have that be enough pre-bots.
Anonymous
8/21/2025, 11:01:11 PM
No.536137232
>>536139980
>>536132508
too much thinking
>>536133057
Ill check it out
>>536133118
blog spoiler
>wanted to wake up at 9am to get ready/wash for an earlier workday
>wake up at 11am
>no time to wash hair, going to work at noon means I don't eat lunch
>get placed on coworkers dedicated cnc machine, he has to do annoying work elsewhere
>he stops by to check a piece I did, it's a bad piece but he doesn't say anything
>before break I try to order lunch to be delivered to me but they are backed up for an hour cause its been raining, there's a break in the clouds tho
>break comes and it's raining hard, cant goto store to buy food
>check socials and streamer who hasn't streamed for the last week says no streams this week (not parasocial tho, it's just entertainment)
>workday is almost over and the initial coworker comes and starts pissing and shitting himself over the one bad piece, his bestie joins and keeps asking about the quota (it was fulfilled all along)
>goto get a fat burger, they have no patties left, get something with less meat and it turns out to be double the price
>get home, get changed and all my shirts smell for some reason, mom decided to wash the bedding so I'm sleeping cold tonight
Anonymous
8/21/2025, 11:15:49 PM
No.536139026
>>536142724
I'm the right track, but it's still so fucking slow.
Anonymous
8/21/2025, 11:23:35 PM
No.536139980
>>536140657
Anonymous
8/21/2025, 11:29:45 PM
No.536140657
>>536139026
Apparently this still isn't quite S+ tier.
Anonymous
8/21/2025, 11:55:59 PM
No.536143460
>>536142724
you need at least two arms going back and forth on one input to go max speedy
quicksilver seems to be the bottleneck here, try putting another arm on that
Anonymous
8/22/2025, 12:01:54 AM
No.536144175
>>536145762
>>536142724
I'm really tempted to reinstall the game just to style on you. I know I could do this in under 30 cycles easily.
Anonymous
8/22/2025, 12:15:22 AM
No.536145762
>>536144175
don't, let him learn
Anonymous
8/22/2025, 12:52:55 AM
No.536149907
>>536187914
One of my favorite parts of the game is when you start getting your ore from trains, but you still haven't gotten off-site smelting yet. You have to wire in the ores somehow, and it feels so satisfying to finally have consistent plate production (especially since this is about the time your plate demand really escalates with yellow/purple)
Anonymous
8/22/2025, 12:56:37 AM
No.536150273
>>536131726
Ive been playing Foundry lately and it's alright? I think I like it more than Satisfactory or Techtonika which admittedly isn't a high hurdle
Should I start using electromagnetic plants and foundries on nauvis speed beaconed with rare prod3 mods or should I just spam em down as is and not worry about it since I'll have to upgrade the beacons/modules/entire layout constantly if I go that route
Anonymous
8/22/2025, 1:16:17 AM
No.536152459
>>536151570
Definitely start using them for the built-in prod, but I don't think they're the highest priority module targets (except your blue chip makers).
If you have a surplus of modules you might as well, but there are many things you want to upgrade first (like labs, the expensive science assemblers, LDS assemblers, etc).
Anonymous
8/22/2025, 1:31:05 AM
No.536154143
>>536151570
personally I don't think modules or beacons or quality are worth using at scale for a casual playthrough
I would only bother with them after I've beaten the game and I'm going for high spm
Anonymous
8/22/2025, 2:08:50 AM
No.536158202
>>536131726
Timberborn on easy settings (normal is relaxing if you already know the game, hard is relaxing if you're very strange)
Anonymous
8/22/2025, 2:09:01 AM
No.536158217
>>536142724
a tick not pulling inputs is a tick wasted
Anonymous
8/22/2025, 2:18:45 AM
No.536159276
Wind rows for tree growing.
Anonymous
8/22/2025, 2:53:25 AM
No.536163039
>>536113249
>solution for 0.000001% of the playerbase
Lmao
What a retard
Anonymous
8/22/2025, 3:00:50 AM
No.536163798
>>536164119
>>536113249
Why don't they just make it so inserters can grab from cargo bays?
Anonymous
8/22/2025, 3:03:44 AM
No.536164119
>>536166375
>>536163798
You'd just snake em to your builds and not have to care
Anonymous
8/22/2025, 3:23:17 AM
No.536166153
we gaan
Anonymous
8/22/2025, 3:25:33 AM
No.536166375
>>536166792
Anonymous
8/22/2025, 3:29:56 AM
No.536166792
>>536167350
>>536166375
It's the same reason the game doesn't have chests that instantly transport something somewhere else.
Anonymous
8/22/2025, 3:33:47 AM
No.536167169
>>536151570
It's always worth using speed 3 beacon for the planetary machines with prod 3. They cost so much electricity and have so many slots that the speed boost outweight the increase in electricity consumption. Using a beacon will increase your mw usage by ~47% but will multiply your crafting speed by 7 due to how stat change work.
Anonymous
8/22/2025, 3:35:54 AM
No.536167350
>>536166792
You can make it nearly instant with rocket silo chains.
Anonymous
8/22/2025, 3:40:59 AM
No.536167818
>>536171735
>>536175315
>Can't put off making a huge mall in DSP anymore because it's time to make a bigass multi-system logistics network
>Still can't find any unipolar magnets for T2 Smeltering
Nnngh
Anonymous
8/22/2025, 3:57:18 AM
No.536169320
>>536192679
>>536192803
It's really annoying trying to setup stuff on nauvis when I'm also doing the planet productivity research that increases productivity for it and makes any builds trying to maintain a ratio kinda useless
Anonymous
8/22/2025, 4:22:19 AM
No.536171735
>>536171927
>>536175315
>>536167818
black holes/neutron stars
I'm pretty sure every generation gives you one of each.
How much production do you have that smelting speed is a bottleneck?
Anonymous
8/22/2025, 4:24:24 AM
No.536171927
>>536171735
>How much production do you have that smelting speed is a bottleneck?
I dunno how much production I'm going to have because it's time to scale the fuck up Samurai
Just feels weird that I'll have access to T3 assemblers and still be using T1 smelters
Anonymous
8/22/2025, 4:37:50 AM
No.536173243
>>536173901
Opus gets annoying when you go faster because shit just randomly fails in the early stages of your commands cuz things somehow get out of sync. I wish the repeat instructions input actually worked the way you wanted to instead of being a brick button.
Anonymous
8/22/2025, 4:44:38 AM
No.536173901
>>536173243
100% a skill issue
it's not annoying or random, you're just bad
Anonymous
8/22/2025, 4:59:45 AM
No.536175315
>>536192854
>>536171735
>black holes/neutron stars
>>536167818
Also when you go there bring a lot of ammo and drones, those stars have the densest amount of enemies
I've been thinking - is it even worth adding a refuel stop with interrupts instead of adding a requester chest for nuclear fuel at each stop? I have concerns about the congestion a refuel stop could create, and if I already have full roboport coverage (or at least coverage of all my requester stations), it's very low cost.
Anonymous
8/22/2025, 7:08:33 AM
No.536186609
>>536188847
>>536186545
The requester is better if you can cover your entire base with bots. It may or may not be convenient to actually do that though
Anonymous
8/22/2025, 7:09:29 AM
No.536186674
>>536193135
>>536193245
Aquilo seems annoying as fuck when I all I can do is look at the future researches to try and guess what I'll need to bring. This isn't even considering how many save and loads I'll have to do to build a ship that can get to it unless I completely overbuild for it
Anonymous
8/22/2025, 7:26:29 AM
No.536187914
>>536188363
>>536149907
my favourite era of factorio
pre electric smelter, where its easier to just bring in ore, than to send out fuel and bring back plates.
and i mean, what are you going to do, rebuild your entire factory right before getting large scale electric furnace production?
and since spage, i tend to sit on steel furnaces until i get foundries back to nauvis.
because i also want to burn out the starter coal to free up the middle of my factory.
Anonymous
8/22/2025, 7:32:19 AM
No.536188363
>>536188847
>>536187914
>and i mean, what are you going to do, rebuild your entire factory right before getting large scale electric furnace production?
Yes?
Just blueprint the thing with construction robots? By the time you have electric furnaces you have access to nuclear anyway
Anonymous
8/22/2025, 7:39:03 AM
No.536188847
>>536190132
>>536188363
I tend to wait until I have many modules (or I start building out my rail network to more than ore) before I actually switch to electric furnaces.
>>536186609
In the grid-aligned rail intersection book I made, there's also an aligned roboport BP that I can just spam down for easy coverage.
I hate bothering with spidertron builders, and this eventually gets the job done. Mines are the only thing that are sometimes alone, but those wouldn't need to have the fuel (only the dropoff would need it).
Anonymous
8/22/2025, 7:56:25 AM
No.536190132
>>536191801
>>536188847
>I tend to wait until I have many modules before I actually switch to electric furnaces.
Why?
Steel furnace stacks are actually quite horrible for pollution compared to electric if you're not powering those with coal. Even without efficiency modules you're getting a smaller footprint, you have to mine less coal and you can fuck off from nauvis faster to go to vulcanus and get foundries.
I'm bored. Should I
>Buy Shapez2
>Buy Dyson Sphere Program
>Play Factorio again
Anonymous
8/22/2025, 8:10:25 AM
No.536191094
>>536190746
>4: stop posting
Anonymous
8/22/2025, 8:12:26 AM
No.536191236
>1x6 vertical and horizontal chests are different items
>both in the merged chests mod, and the dedicated "train chests" mod
>have to make separate horizontal and vertical station blueprints
Anonymous
8/22/2025, 8:21:05 AM
No.536191801
>>536191898
>>536190132
This is vanilla. In SA I would never even build electric furnaces on nauvis aside from stone
Anonymous
8/22/2025, 8:22:49 AM
No.536191898
>>536192136
>>536191801
>This is vanilla.
Oh. Weird. Okay then.
Anonymous
8/22/2025, 8:24:39 AM
No.536192027
>>536192062
Anonymous
8/22/2025, 8:25:04 AM
No.536192062
>>536192027
+100 social credit
Anonymous
8/22/2025, 8:26:01 AM
No.536192136
>>536192318
Finally got all of my kovarex ramped up, should be able to finally mass nuclear fuel for my trains comfortably. Otherwise my patch could only feed my reactors.
>>536191898
I think your point is even worse on space age though, like it would never make sense to go through the effort of rebuilding with electric furnaces when you're going to immediately replace it with foundries.
Anonymous
8/22/2025, 8:28:42 AM
No.536192318
>>536192136
>it would never make sense to go through the effort of rebuilding with electric furnaces when you're going to immediately replace it with foundries.
>immediately replace
You need a steady supply of calcite and EMP plants to build a proper base on nauvis though. I only import big miners to nauvis before that.
Anonymous
8/22/2025, 8:34:24 AM
No.536192679
>>536169320
when you plan using ratios, you should always plan with the highest productivity possible in mind
Anonymous
8/22/2025, 8:36:12 AM
No.536192803
>>536169320
Are you using sushi belts or something?
Anonymous
8/22/2025, 8:36:22 AM
No.536192818
>>536186545
trains rarely refuel
I have a few hundred trains and the only time the refuel zone had more than 2 trains was when I changed fuel types
Anonymous
8/22/2025, 8:36:57 AM
No.536192854
>>536175315
True but it's not like you have to fight them, not if you're only using magnets for smelters. Drop down one mining drill, ILS with no bots, two laser turrets, a couple wind turbines and charged accumulators and you can leave. Maybe one drone port for repairs just in case, but with such low power usage it'll take hours to provoke even a single tiny attack.
Anonymous
8/22/2025, 8:38:37 AM
No.536192946
>>536186545
Definitely don't need fuel at each stop, they can make dozens of trips without needing more fuel and that's just using coal.
Anonymous
8/22/2025, 8:42:00 AM
No.536193125
what happens if I paste a blueprint containing a named logistic request while I already have something with that name built but requesting different items? same thing with train names
don't have factorio open rn so cannot test but was wondering
Anonymous
8/22/2025, 8:42:15 AM
No.536193135
>>536186674
If you're worried about getting there, just move slower. Won't need more than a single missile turret if you crawl, less demand on regular turrets too. You can adjust the ship's target speed with circuits, it also gets double fuel efficiency when thrusters run at partial output.
You will need asteroid reprocessing tho, almost all of its asteroids are ice.
Anonymous
8/22/2025, 8:44:02 AM
No.536193245
>>536186674
you need to bring everything because you have nothing
Anonymous
8/22/2025, 9:11:31 AM
No.536194836
>>536205390
>>536205562
Making a dashboard for my patches. It's good for now, but I know it will break if they ever break maxint. Also it's somewhat awkward that oil's (I still need to search for more oil btw, I'm super sparse rn) reading is very different - honestly, I wish all of them were a per-second rate instead of total ore.
mod idea
agriculture tower that packs trees closer, and doesn't harvest healthy trees
for pollution absorption
Anonymous
8/22/2025, 9:18:58 AM
No.536195291
>>536194838
this really should've been the initial version of it, they're kinda useless unless you pine for the old days of 9/10ths of your real estate being barely useful solar panels
Anonymous
8/22/2025, 9:19:29 AM
No.536195316
>>536194838
good idea
!remindme 6 months
Anonymous
8/22/2025, 9:22:17 AM
No.536195482
>>536195601
they need to be called augogs not auogs
>Agritowers make ~0.15 wood/s
>2MJ per wood
>x2.5 heat tower multiplier
>They consume 100kW
>0.15 * (2*10^6) * 2.5 - (100*10^3)
>That's a pathetic 650kW per agritower
>must be like a fourth of the W/tile of solar
>pollution neutral
I have something very funny in mind and now so do you
Anonymous
8/22/2025, 9:24:14 AM
No.536195601
>>536197226
Anonymous
8/22/2025, 9:31:44 AM
No.536196002
>>536194838
I think they stop harvesting once their output buffer fills up. Anyway small trees seem to absorb pollution as well as mature ones, so it's just the density that's lacking. Still, could probably be used for defense instead of artillery if you go Gleba first.
Anonymous
8/22/2025, 9:33:34 AM
No.536196107
>>536195508
what's the funny thing?
Anonymous
8/22/2025, 9:35:58 AM
No.536196241
>>536237487
>>536248867
So, hows the KSA pre pre alpha tech snippet? Anyone try it? Got any observations that are distinct from the matt lowne video? From what I can see the framework is there but I hope they release a version with more content before the end of the year.
Anonymous
8/22/2025, 9:52:50 AM
No.536197226
>>536195601
it's just better, I keep typing aug into search instead of auog
Anonymous
8/22/2025, 10:12:50 AM
No.536198416
>>536199483
>recycling atomic bomb give you 25 uranium
>finish recipe 2 times
>theres 49 in a chest
Anonymous
8/22/2025, 10:19:37 AM
No.536198827
>>536195508
if I wanted to be eco-friendly I'd go play Terra Nil. I will continue to do the following: Kill biters. Behead biters. Nuclear annihilate a biter into the trinite. Slam dunk a biter egg into the recycler. Crucify filthy biters. Defecate in a biters food. Launch biters into the sun. Stir fry biters in a foundry. Toss biters into active vulcanus volcanoes. Urinate into a biters nest. Judo throw biters into a wood chipper. Twist biters heads off. Report biters to the IRS. Karate chop biters in half. Curb stomp pregnant behemoth biters. Trap biters in oilsands. Crush biters in the trash recyclers. Liquefy biters in a vat of sulfuric acid. Eat biters. Dissect biters. Exterminate biters in the petroleum chamber. Stomp biter skulls with mech armor toed boots. Cremate biters in the foundry. Lobotomize biters. Mandatory abortions for biters. Grind biter fetuses in the recycler. Drown biters in light oil. Vaporize biters with a tesla turret. Kick old biters down the stairs. Feed biters to shai hulud. Slice biters with a katana.
Anonymous
8/22/2025, 10:25:16 AM
No.536199154
>>536113249
it's absolutely retarded that they intentionally put trains and landing pads on the same grid so you can never properly connect them
Anonymous
8/22/2025, 10:30:14 AM
No.536199483
>>536199735
>>536198416
it's called radioactive decay
look it up
Anonymous
8/22/2025, 10:35:08 AM
No.536199735
>>536199483
>chest has no Protactinium in it
What a ripoff
Anonymous
8/22/2025, 10:52:47 AM
No.536200740
>>536195508
>not a big swastika
0/10
Anonymous
8/22/2025, 11:14:11 AM
No.536202056
>>536202661
>>536251017
Is there a better way to get a full belt out of these furnaces? The top way will always have small gaps, but the bottom way is kind of ugly.
The numbers aren't very clean, and fiddling with stack sizes on the inserters hasn't worked.
Anonymous
8/22/2025, 11:25:02 AM
No.536202661
>>536203371
>>536202056
remove the filters on the splitters, get rid of the whole left and right to middle to output stuff from the bottom
Anonymous
8/22/2025, 11:33:46 AM
No.536203171
>>536195508
you just gave dosh a new video
Anonymous
8/22/2025, 11:37:14 AM
No.536203371
>>536203802
>>536204087
>>536202661
How is what you're describing different from the top setup? I'm trying to visualize it and that's what you're describing looks like to me in my mind.
Anonymous
8/22/2025, 11:43:57 AM
No.536203802
>>536205467
>>536203371
its basically your top one, but with a splitter with priority to the top lane
without a filter the iron that overflows the top lane will fill the bottom lane, which SHOULD fill the odd gaps better.
Anonymous
8/22/2025, 11:47:58 AM
No.536204087
>>536205467
>>536203371
top setup forces everything on one lane a splitter with no filter but priority to a belt sideloading on the unused side prioritizes that side, but it still allows the items to flow on the normal one if it's too full
Anonymous
8/22/2025, 12:10:31 PM
No.536205390
>>536194836
What mod adds those flat panels next to the nixie tubes?
>>536203802
>>536204087
that makes sense, thanks for the clarification
I did some testing (methodology is to ramp them up to where the belts are full, and then quick cut-paste the chests so the belt is primed) - I ran it twice to fill up these chests (about 9 minutes of running), and both times it ended up having very very slightly less.
It ends up being functionally nothing I think, we're talking like one plate a minute of gap (although it did happen both times, so I think it's a bit consistent).
Anonymous
8/22/2025, 12:13:31 PM
No.536205562
>>536194836
Display plates. It was one of my favorite 1.1 mods, and I found out someone finally forked it for 2.0
The display panels were by far the most disappointing part of base 2.0, and I was worried display plates wouldn't be updated because now there's a "vanilla" solution even if it sucks.
Anonymous
8/22/2025, 12:21:53 PM
No.536206108
>>536205467
not sure if the gap isn't just higher buffer capacity in bottom design
for 100% certainty you can give last inserter or two their free lane
Anonymous
8/22/2025, 12:29:47 PM
No.536206701
>>536207347
>>536205467
actually, is it just that you're missing a few beacons on those end furnaces, so they aren't outputting their max?
Anonymous
8/22/2025, 12:33:49 PM
No.536206990
>>536207347
>>536205467
also, yeah the top design has a MUCH larger buffer on just the belts, almost a whole extra quarter of belt.
try cutting off the ore, letting them run dry, then let them run for 5 minutes from when you start the ore flowing.
Anonymous
8/22/2025, 12:39:09 PM
No.536207347
>>536277842
>>536206701
The build is fairly overbuilt, it outputs like 1.1 or 1.2 blue belts. 6 furnaces with 6 beacons and 1 with 4 is enough for over half a blue belt.
>>536206990
The testing was done while the belts were full the entire time - I maybe didn't describe it well, but I had the belts running full and then re-placed the chests so belt buffers couldn't matter (and the source was infinite).
Anonymous
8/22/2025, 12:39:10 PM
No.536207350
I require blog posting from a Factorio virgin injected into my veins, it gives me life.
Anonymous
8/22/2025, 12:40:50 PM
No.536207462
>>536210008
if I nuke an asteroid is it gonna delete everything in sight or am I gonna be left with 3 intact smaller asteroids?
Anonymous
8/22/2025, 1:13:41 PM
No.536210008
>>536207462
Nukes do multiple hits, it should clean up everything other than the biggest ones.
Anonymous
8/22/2025, 3:14:34 PM
No.536220440
>>536223317
>I LOVE PYANODON
>I reach a major wall
>I HATE PYANODON
>I stop playing
>I decide to play again
>I LOVE PYANODON
The cycle continues
Anonymous
8/22/2025, 3:44:54 PM
No.536223317
>>536226168
>>536275291
Anonymous
8/22/2025, 3:53:41 PM
No.536224173
>>536222895
pyanodons claim another soul
Anonymous
8/22/2025, 4:03:28 PM
No.536225085
>>536100184
>>536103476
Stabilized water..., what's next, activated almonds?
Anonymous
8/22/2025, 4:04:55 PM
No.536225228
>>536225605
>>536228158
I don't know how I'm feeling about ESIR anymore.
Finally researched enough to get to electrical science, but need to expand before automating it because iron starter patch is almost out.
Problem is that biters are already at 50% evolution and I've killed big biters, but have no access to damage upgrades, better weapons, ammo or anything. Am I supposed to be faster or just fucking CRAWL forward to take out nests and worms?
Anonymous
8/22/2025, 4:08:50 PM
No.536225605
>>536225925
>>536225228
poison capsules?
landmines?
Anonymous
8/22/2025, 4:12:05 PM
No.536225925
>>536225605
hm. booted up the game and I can actually make flamethrowers without blue science. I'm gonna have to get that asap to secure shit so I don't have to move a solar tower around and pray
Anonymous
8/22/2025, 4:13:02 PM
No.536226018
Did DSP add buildable space platforms yet or are they even planning to?
I hate building on planets with their different spacing. Just let be build a solid giant ass ring world around the star to do all my building there.
Considering the sizes of platforms you can theoretically build, also add some planet-logistics where you can strap huge engines onto planets to crash them into your platform to deposit them there. Spread all the resource clusters of the planet around the impact site and leave a pile of dirt in the center. Don't know what to do with liquids though.
Anonymous
8/22/2025, 4:14:33 PM
No.536226168
>>536227718
>>536223317
What is even the use case for this? A reciprocating sawblade?
>>536222895
tell me about it, I wanted to start running trains but then it turns out combinators need FUCKING BATTERIES WHICH NEED AUOGS WHICH NEED A TRILLION OTHER SHIT
any /egg/s that did radiation right? no magic geiger counter or instant damage, if you stand next to it nothing happens, just some time later you rapidly start losing health until you die
Anonymous
8/22/2025, 4:23:07 PM
No.536227120
>>536226860
no eggs but zomboid does that
Anonymous
8/22/2025, 4:25:55 PM
No.536227390
>>536226860
factorio does that but nobody plays long enough to notice the effects
Anonymous
8/22/2025, 4:29:06 PM
No.536227718
>>536226168
twisting a stick back and for so you can start a fire so you boil water so you can power the machine
Anonymous
8/22/2025, 4:33:32 PM
No.536228158
>>536228502
>>536228562
>>536225228
I guess you spend too much time/pollution on other things? I'm getting steam engines right now for 1K science and only recently started getting medium enemies. 972 nest HP, however much evolution that is. Didn't feel like I was rushing at all.
Exploders resist fire anyway, so if you made them big you're gonna need red bullets quick as well as the damage upgrade. Lasers are also just six techs from the electric age unlock.
Anonymous
8/22/2025, 4:36:43 PM
No.536228502
>>536228158
black space is solar mirrors
Anonymous
8/22/2025, 4:37:15 PM
No.536228562
>>536228158
most definitely. I play really slow because I love factorio but I'm shit at it.
I'm gonna try to not restart and push through, but probably tomorrow because I need a break
Anonymous
8/22/2025, 4:46:38 PM
No.536229516
>>536243504
>>536222895
what
>>536226479
I like hearing about Pyanodons because I never played it and every description of the processes sounds like pure lunacy;
>you see I need my queen to be fertilized more quickly but im running out of bongusbeans which is the workers food but with this jetfuel and fish I can make a temporary substitute until my fandingo earth fertilizer plant is operational
Is what it all sounds to me, very amusing.
Anonymous
8/22/2025, 5:09:27 PM
No.536232031
>>536226479
Py is the only one where I rush ahead in tech by hand-delivering stuff and making shitty temporary setups. Just because the unlocks can make things so much simpler. You're gonna need all of that stuff for the third science pack, batteries, antimony alloys, rubber. But you can skip ahead and quickly get trains, wind or tidal power and electric assemblers.
Anonymous
8/22/2025, 5:35:35 PM
No.536235015
>>536236261
I miss when belt manufacture was it's own endeavour, shipping in ungodly amounts of raw iron ore and processing it for the sole purpose of turning into blue belts. Skimming from the main factory was an option but it would bleed it dry in no time at all
Anonymous
8/22/2025, 5:46:30 PM
No.536236261
>>536235015
you can still play vanilla
Anonymous
8/22/2025, 5:57:54 PM
No.536237487
>>536196241
All discussions of KSA are to be preemptively banned from /egg/ due to the kerbal cat dick incident. It's too furry too
Anonymous
8/22/2025, 6:00:36 PM
No.536237808
>>536254732
>>536190746
I have tried to play DSP three separate times. Can't get into it. As someone with about 1700 hours in Factorio, ~500 in Satisfactory, ~200 in Captain of Industry, and about 50-150 in various other factory games, I haven't managed to put more than 8 hours into DSP.
I don't know what it is about it.
Anonymous
8/22/2025, 6:13:09 PM
No.536239183
at this point it's more belt than base (in-game time completely inaccurate cause I left it running when sleeping and working)
Anonymous
8/22/2025, 6:24:29 PM
No.536240498
>>536275457
I have placement and routing anxiety
Okay /egg/ can one of you explain to me the concept of gravitational slingshot? I know that the idea is to use an astronomical object's gravity to drag your ship towards it and in theory save fuel but if you waste as much if not more fuel when trying to escape the gravitational pull of the object you are now orbiting?
Anonymous
8/22/2025, 6:34:38 PM
No.536241619
>>536243065
>>536226860
That sounds like an unintuative and unfair mechanic.
Anonymous
8/22/2025, 6:40:28 PM
No.536242301
>>536257594
>>536259295
>>536100014 (OP)
>yOu HaVe To PuT a BeJiLliOn ItEmS tHrOuGh A mUlTi-StAgE tO gEt SlIgHtLy BeTtEr StRuCtUrEs
Nah.
Anonymous
8/22/2025, 6:40:43 PM
No.536242330
>>536241173
Just read the wikipedia article. You don't use fuel and it's basically free energy (the energy is transferred from the planets orbital energy into the craft)
Anonymous
8/22/2025, 6:47:06 PM
No.536243065
>>536246009
>>536280076
>>536241619
Take it up with the big man upstairs, I have a magic rock that can take you straight to him
Anonymous
8/22/2025, 6:50:48 PM
No.536243504
>>536247196
>>536226479
auogs are easy, actually, and also really important for everything from butchery
>>536229516
you don't need bongusbeans for queen breeding, it's for later food recipes and also drilling fluid
Anonymous
8/22/2025, 6:51:13 PM
No.536243551
>>536241173
It's like you're on a bike going forwards, and someone grabs you as you're going past.
If you're going fast enough or you're too heavy, they can't hold on and can only change your path. If they're strong enough, they'll be able to keep a hold of you.
Anonymous
8/22/2025, 7:11:40 PM
No.536246009
>>536246191
>>536280076
>>536243065
>oh whats that? you turned the corner too quick and saw a weird blob of molten metal on the floor? let me boil all your cells real quick, that'll teach you.
Anonymous
8/22/2025, 7:13:13 PM
No.536246191
>>536246009
skill issue, check your corners first
Anonymous
8/22/2025, 7:21:50 PM
No.536247196
>>536280420
>>536243504
tell me the bongusbeans exist and are not a figment of my imagination.
I feel like pyanodons channels some of the same energy as Paradigm Worlds module for Warband.
Anonymous
8/22/2025, 7:28:17 PM
No.536247992
>>536276663
>>536226860
is there any game where radiation works like this other than the original Fallout?
Anonymous
8/22/2025, 7:33:49 PM
No.536248682
>>536257739
>>536194838
The weird thing is tree pollution absorption has two mechanics :
- constant and very weak pollution per minute consumption
- one-time destruction of the tree and huge pollution absorption
I have no idea how the second one works
Anonymous
8/22/2025, 7:35:20 PM
No.536248867
>>536196241
I hate matt lowne that is all
Anonymous
8/22/2025, 7:53:24 PM
No.536251017
>>536202056
the top won't have gaps unless you're playing a version from 2016
Anonymous
8/22/2025, 8:27:03 PM
No.536254732
>>536237808
DSP's start is ultra-slow compared to factorio.
Anonymous
8/22/2025, 8:52:07 PM
No.536257594
>>536259295
>>536242301
i dunno, i just use my god modules
Anonymous
8/22/2025, 8:53:38 PM
No.536257739
>>536276515
>>536248682
just read the wiki man
Anonymous
8/22/2025, 9:07:22 PM
No.536259295
Anonymous
8/22/2025, 9:22:29 PM
No.536261026
>>536241173
You aren't getting gravitationally captured by the object, you do a flyby of it (a hyperbolic orbit) and because it's orbiting around something else, you leech some its mechanical energy from it pulling you along. Because it's so much more massive than you this doesn't affect it much, but you can get a significant boost.
Anonymous
8/22/2025, 9:27:11 PM
No.536261589
>>536261996
what is up with the furry
is 0.7 ever coming out
Anonymous
8/22/2025, 9:28:16 PM
No.536261726
>>536241173
As you approach the object its gravity accelerates you, then as you leave it slows you down by about the same amount, so they cancel out. What you get out of it is a free change in direction. Which could be massive delta-v savings if the new heading suits you better than your original one.
Anonymous
8/22/2025, 9:30:39 PM
No.536261996
>>536266318
>>536261589
yes, it's in testing
Anonymous
8/22/2025, 10:01:00 PM
No.536265503
he was an EE boy, she was an ME girl
>>536261996
have any paypiggies shared the thing, or is every copy of SE personalised?
i forgot the name of the website that archived patreon/discord shit, mostly porn
Anonymous
8/22/2025, 10:12:27 PM
No.536266857
>>536266318
kemono
buuuut
>Thereβs a new forum on my discord server called βclosed-testing-forumβ. In the forum thereβs a pinned post called βClosed testing release: SE 0.7.0β. Instructions and download links are there.
Anonymous
8/22/2025, 10:12:38 PM
No.536266885
>>536266318
kemono party?
Anonymous
8/22/2025, 10:14:33 PM
No.536267107
>>536266318
No, it's more locked down than that. It's fine, let the pigs beta test it for us.
Anonymous
8/22/2025, 10:18:29 PM
No.536267547
>>536266318
you should just play a better modpack that isn't earandel
Anonymous
8/22/2025, 10:25:58 PM
No.536268425
>>536268613
>>536272694
Are there any good intersection bp books for 2.0 / SA?
Anonymous
8/22/2025, 10:27:42 PM
No.536268613
>>536268425
why bp? diy bro
Anonymous
8/22/2025, 11:04:55 PM
No.536272694
>>536268425
we're not gonna help you cheat bro
Anonymous
8/22/2025, 11:28:33 PM
No.536275291
>>536223317
Sex with mechanical apparatuses
Anonymous
8/22/2025, 11:30:05 PM
No.536275457
>>536368164
>>536240498
Post more of your work you tease
Also what's the source of your left pic?
Anonymous
8/22/2025, 11:40:04 PM
No.536276515
>>536277269
>>536257739
>Every single tree absorbs a small amount of pollution in its chunk per second. If the total pollution in a chunk is above 60 units, once per second some of the trees in that chunk each have a chance to either lose one stage of leaves (33% or 50% damage) or have their leaves become one stage more gray (6.7% damage). Regardless of whether the tree loses leaves or gets grayer, 10 pollution are absorbed by the tree.
Whoever wrote this shit paragraph and this shit fucking algorithm should be shot, his white card revoked and his diarrhea status set to true.
Anonymous
8/22/2025, 11:41:14 PM
No.536276663
>>536247992
Modded minecraft is the only I can think of both nuclearcraft adn HBM's are sweet
Anonymous
8/22/2025, 11:45:45 PM
No.536277173
>>536281179
>>536286459
If I make a bunch of Cybersyn stations using random train stop names, and multiple different stations happen to re-use the same name, will trains get confused which one to go to?
Anonymous
8/22/2025, 11:46:44 PM
No.536277269
>>536276515
You could rewrite it
Anonymous
8/22/2025, 11:52:01 PM
No.536277842
>>536207347
yes, with full belts you have MORE buffering in the setup with more belts.
that's why i suggested you try it with empty belts.
Anonymous
8/22/2025, 11:56:03 PM
No.536278283
Anonymous
8/23/2025, 12:12:44 AM
No.536280076
Anonymous
8/23/2025, 12:15:59 AM
No.536280420
>>536247196
they don't
guar beans do exist and are what i was describing
Anonymous
8/23/2025, 12:22:55 AM
No.536281179
>>536277173
probably yeah
Anonymous
8/23/2025, 12:47:55 AM
No.536283896
Anonymous
8/23/2025, 12:56:49 AM
No.536284826
>>536285249
>>536190746
Shapez2 is not very good; it's far too pure.
Anonymous
8/23/2025, 1:00:58 AM
No.536285249
>>536284826
It certainly wasn't any good in alpha. It was fun for a short while but even DSP is more fun to play for longer periods of time than Shapez2.
Anonymous
8/23/2025, 1:13:03 AM
No.536286459
>>536286739
>>536292892
>>536277173
aren't cybersyn/LTN obsolete now that we have 2.0trains
Anonymous
8/23/2025, 1:15:46 AM
No.536286739
>>536286902
>>536286459
I tried it but IIRC it kinda made my head spin
it's been a while and I don't want to redo it
I don't have the blueprints
do you have a blueprint?
I'm feeling lazy
Anonymous
8/23/2025, 1:17:34 AM
No.536286902
>>536286739
(like, I remember doing something complicated with radars sending signals and all that nonsense... I don't remember why, but ugh)
Anonymous
8/23/2025, 1:35:06 AM
No.536288727
>>536291282
>>536297715
Anonymous
8/23/2025, 2:00:39 AM
No.536291260
>>536291952
>>536293075
>>536195508
>must be like a fourth of the W/tile of solar
That is probably generous.
IRL solar panels are ~20% efficient
IRL photosynthesis is perhaps ~4% efficient. But then burning it and running a rankine cycle turbine etc, that's only ~25% efficient, so in total 4%*25% = 1% efficient.
Only think IRL biomass have going for them is maintenance free while they grow, zero risk of some catastrophic loss, and there is some potential for energy storage in the form of dead biomass.
Anonymous
8/23/2025, 2:00:46 AM
No.536291282
Anonymous
8/23/2025, 2:07:39 AM
No.536291952
>>536293153
>>536291260
>irl biomass is maintenance free
I mean, some of it is, but even for forestry, you need to factor in extraction and evaluation costs as well. If you wanted to cultivate algae/plankton for fuel, you'd want to concentrate and control the production in an energy intensive way.
Energy economy is really brutal if you don't have nukes or fossil fuels.
Anonymous
8/23/2025, 2:16:46 AM
No.536292892
>>536286459
2.0 trains are good but they have noticeable shortcomings
if you try to make stations handle more than one item, you quickly hit its limits
Anonymous
8/23/2025, 2:18:30 AM
No.536293075
>>536295823
>>536296539
>>536291260
>bioclang
>zero risk of some catastrophic
a boiler explosion or a nuclear meltdown can kill a lot of people, yeah
but some engineered bullshit could fuck up the majority of life on earth
glownigger-modified-mosquitoes? covid? viroids? it's hell out there man
Anonymous
8/23/2025, 2:19:19 AM
No.536293153
>>536291952
I suppose that is true when you account for the full cycle - like harvesting and reseeding every 20 years, it's not all that much different than replacing solar panels every 20 years.
I think growing biomass just to burn it for steam is one of those ideas that's so absurdly bad, people hardly bother arguing against it. Burning waste biomass makes sense though, not to be confused.
Anonymous
8/23/2025, 2:32:40 AM
No.536294495
>>536295227
lads I've run out of non-infinite Vulcanus and Fulgora techs to research... pray for me
Anonymous
8/23/2025, 2:39:57 AM
No.536295227
>>536295515
>>536295647
>>536294495
how do you scale fulgora up? it's so much more complex than all the other sciences it's insane
Anonymous
8/23/2025, 2:42:54 AM
No.536295515
>>536295227
It reminds me of Py. You have a shitload of byproducts but they're all optional, just scrap everything you don't need and keep research flowing.
Anonymous
8/23/2025, 2:44:11 AM
No.536295647
>>536295227
I'm terrible at the game so I just have like 24 recyclers infinitely scrapping into active provider chests and then build storage chests any time I run out of space
Anonymous
8/23/2025, 2:45:49 AM
No.536295823
>>536293075
not even bioengi anon.
you can plant the wrong plant in the wrong location, and just FUCK an entire ecosystem up.
and if you're using part of that ecosystem for say, keeping out another part of the ecosystem, you're fucked.
kudzu is the most visual version, but actually bluegreen algae is a better example, few years back my local lake had an algae bloom, which ended up getting into the local wildlife, which got into the local pet life, which got into the local people, which killed something like 20 people.
Anonymous
8/23/2025, 2:53:22 AM
No.536296539
>>536293075
>but some engineered bullshit could fuck up the majority of life on earth
True, you could also have the reverse, where a monoculture of biomass plants is infected and takes out a chunk of the energy supply.
Anonymous
8/23/2025, 3:04:47 AM
No.536297715
>>536288727
Just listen to Aphex Twin and Autechre. It doesn't get more Egg coded than that.
Do I start another factorio run
Anonymous
8/23/2025, 4:32:56 AM
No.536306482
>>536305847
I don't know...CAN YOU?
Anonymous
8/23/2025, 4:34:54 AM
No.536306663
>>536305847
Open a server and give us the password. See how long it takes for everyone to start killing each other over stupid things.
Anonymous
8/23/2025, 4:35:41 AM
No.536306736
>>536305847
Do an Elf run. Leave up as many trees as possible, building your factory around them. Keep pollution as low as possible. Make your electricity supply 100% renewable.
Anonymous
8/23/2025, 4:37:40 AM
No.536306920
>>536307642
>>536305847
Do a pollutionmaxxing run. Fuck them biters and fuck the planet.
Anonymous
8/23/2025, 4:40:17 AM
No.536307205
>>536308821
I'm curious about workers and resources. I loved Rimworld and Factorio but I'm burned out on both and figured maybe I would give it a try. I know the games are pretty different but there's also similarities. Any thoughts? i've never really played a city builder so I don't know what to expect except that I have to basically do everything.
Anonymous
8/23/2025, 4:44:31 AM
No.536307642
>>536306920
Harkonnen run.
Anonymous
8/23/2025, 4:46:57 AM
No.536307897
>>536309626
>>536305847
If you already finished once what's the point of doing another one unless you're doing an overhaul, the progression will always be the same
Anonymous
8/23/2025, 4:48:30 AM
No.536308048
>>536305847
try and get a bunch of achievements with no mods
Anonymous
8/23/2025, 4:54:03 AM
No.536308616
>>536305847
try and mod a bunch of achievements with no gets
Anonymous
8/23/2025, 4:56:04 AM
No.536308821
>>536309138
>>536307205
the best advice I could give you for getting into W&R is to play both tutorials and remember that most parts of the game can be turned off if you find them to difficult or tedious to deal with
>>536308821
What parts should I turn off and what should I keep on for a first play through? I saw a review said to do realistic mode from the get go and just grit through it but I don't want to get turned off from the game because I left some complicated mechanic on that even people with 20k hours struggle with ya know?
Anonymous
8/23/2025, 4:59:43 AM
No.536309193
>>536309265
>>536309138
>I saw a review said to do realistic mode from the get go
lol
lmao even
Anonymous
8/23/2025, 5:00:25 AM
No.536309265
>>536309193
I'm guessing I shouldn't then?
Anonymous
8/23/2025, 5:03:53 AM
No.536309626
>>536309853
>>536307897
you reek of a blueprint downloader
each of my runs is WILDLY different, depending on ore locations at spawn.
if my coal and water are far apart, my bases get VERY spaghetti, because i end up working around the big pipe/coal belt, which sprouts a load of splitters for things like the furnace stacks, or mil sci.
and im not going to waste time totally reworking my starter base pre purple science.
and now with spage im not going to bother reworking my starter nauvis base pre vulcanus, or pre fulgora, or pre gleba.
ill rebuild pre aquilo, when i need to launch entire bases.
shit, thanks to multiple surfaces my runs are different each run multiple times.
i like to drop on each planet with just a fistfull of bots, because the actual FUN of each planet can be ruined by just dropping in a reactor, 1000s of belts and assemblers, and the rocket silo.
Anonymous
8/23/2025, 5:06:02 AM
No.536309853
>>536309904
>>536309626
>you reek of a blueprint downloader
I've only done rail blueprints.
Your runs and bases may be different but the actual progression is the same.
Anonymous
8/23/2025, 5:06:33 AM
No.536309904
>>536311704
>>536311704
>>536309853
>>Your runs and bases may be different but the actual progression is the same.
this
Anonymous
8/23/2025, 5:12:46 AM
No.536310523
>>536309138
do not play realistic from the beginning, that's a one way ticket to hating the game unless you're insanely autistic
Anonymous
8/23/2025, 5:24:56 AM
No.536311704
>>536314353
>>536309904
>>536309904
i mean, yeah, why ever bother playing factorio, you're just always putting science into labs.
just read the wiki page for an overhauls production, and figure out what goes where, and call that a run.
Anonymous
8/23/2025, 5:48:00 AM
No.536314049
Trees do hard work absorbing your pollution, show some respect.
Anonymous
8/23/2025, 5:51:16 AM
No.536314353
>>536311704
I still have fun no matter how many times I play
Anonymous
8/23/2025, 6:00:06 AM
No.536315162
total tree death
Anonymous
8/23/2025, 6:15:52 AM
No.536316564
>>536317336
I have achieved air superiority
>turn ore spawns up
>have to build on top of ore
...
Anonymous
8/23/2025, 6:24:50 AM
No.536317336
>>536319458
>>536316564
cool
show off the plane more closely
Anonymous
8/23/2025, 6:48:52 AM
No.536319458
>>536317336
It's nothing incredible, just a relatively cheap torpedo bomber. Its fragile, not super fast. and the flares are more for show than anything else but it works and I'm so happy that it does.
Anonymous
8/23/2025, 6:56:25 AM
No.536320142
>>536316883
thats why you turn ore spawns up and ore richness down.
making a HUGE buffer station so you can mine all the ore into the buffer and empty the ore out.
Anonymous
8/23/2025, 7:57:32 AM
No.536325041
>>536325615
>>536338962
>>536102795
Anybody please?
>At 100% quality
>At 250% quality
>At 1000% quality
I'm looking for the halfway breakpoints though, where there's a 50/50 chance of getting the expected tier or the next tier instead. Especially the one after 1000% quality, I want to figure out if my plan is feasible.
Anonymous
8/23/2025, 8:07:18 AM
No.536325793
>>536326869
>>536325615
Can that be hooked up to modded quality modules?
Anonymous
8/23/2025, 8:21:42 AM
No.536326869
>>536325793
just do the math yourself
Anonymous
8/23/2025, 8:35:52 AM
No.536327873
>>536328660
>>536325615
But that doesn't give me enough data points at all, that only shows 10% and nothing else.
Anonymous
8/23/2025, 8:47:15 AM
No.536328660
>>536327873
It shows the formula which is the same every time.
Anonymous
8/23/2025, 8:52:39 AM
No.536329068
>>536330114
>>536102795
At 100% you will always get a higher tier product with 10% chance to skip a tier, 1% to skip 2 tiers and 0.1% to skip 3, etc. At 250% you will always upgrade by at least 2 tiers with 50% to upgrade by 3 tier, you will then have a 1/10 chance to increase your quality by 1 tier, repeat until the roll fails. That means that the 50% chance a 3 tier upgrade or above is actually a 60% chance because the 200% have a 1/10 chance to upgrade at least once. Getting to exactly 50% impossible I'm pretty sure. Quality chance is stored in an unsigned 16 bits variable and can only go up to 6553.5%. A few months ago, there was a bug that caused the 1/10 skip tier part to not take into account percentages above 100% resulting in a skip that could be lower than your actual quality chance. I did not test it but I'm decently sure Wube fixed that.
>>536325615
That chart is (ironically) wrong because the chance is taken from successful roll. So your actual odds from normal would be 9%, 0.9%, 0.09% and 0.01%
Anonymous
8/23/2025, 8:59:54 AM
No.536329591
>>536330298
Great first use of elevated rails this save - running a train over my almost depleted copper starter patch.
I should really look into making an intersection with them since I'm aiming for 2.7kSPM, and I think that's at the point where train congestion starts to become a problem (even if I stick mostly to T-junctions, which is my standard plan).
Anonymous
8/23/2025, 9:07:01 AM
No.536330114
>>536353709
>>536329068
That's not lining up with what I've been seeing, I'm using a mod that adds more quality tiers sure, but some numbers thrown around by anon in the previous thread were lining up with some stuff I was seeing.
I'm trying to figure out if using absolute maxed out quality options under the limits of what I have to work with (16 max quality beacons on one 4x4 building, all with max quality tier 3 quality modules) would guaranteed hit the "Rare+ always" breakpoint for me, and if yes where would that breakpoint be. Rare+ is effectively 2.5x, I can get regular Rare 100% of the time at 1000% quality but I can't quite hit that yet with my upgrades.
100% always Common+(?)
250% always Uncommon
??? always Uncommon+
1000% always Rare
??? always Rare+
If I can find the important breakpoints then I can get exactly that amount and spend the rest of my beacons and stuff on Speed modules.
Anonymous
8/23/2025, 9:09:20 AM
No.536330298
>>536330571
>>536329591
>I'm aiming for 2.7kSPM, and I think that's at the point where train congestion starts to become a problem
for me it became a problem at around 30k spm, so you're probably fine
you should still use elevated rails tho, they are cool
Anonymous
8/23/2025, 9:12:56 AM
No.536330571
>>536330298
My main gripe with them is the distance between supports is so short (16 tiles), so it's very hard to use them to run over things.
Anonymous
8/23/2025, 9:27:34 AM
No.536331645
>>536342558
I'm starting to embrace mood lighting.
It will probably look more stark once I get everything concreted
Anonymous
8/23/2025, 11:04:32 AM
No.536337827
Anonymous
8/23/2025, 11:22:06 AM
No.536338962
>>536340898
>>536341376
>>536325041
Sorry I don't understand how 1000% quality is possible.
Maybe I'm wrong but quality (Q) cannot be above 100% ? It breaks the (1-Q) part of the wiki formula otherwise.
Anonymous
8/23/2025, 11:34:59 AM
No.536339739
ZOGna, huh?
Anonymous
8/23/2025, 11:35:26 AM
No.536339774
>>536316883
It's why I love rail world. Large patches that you have to haul in
Anonymous
8/23/2025, 11:54:58 AM
No.536340898
>>536341270
>>536338962
https://mods.factorio.com/mod/QualityAssurance
https://mods.factorio.com/mod/QualityPlus
With these two mods I can put quality modules in beacons and quality modules in general are stronger by default, but the tradeoff is I have to massively beacon anything I want to be high quality. If I'm willing to go through that for the "full monty" though then it's actually really interesting and removes the gambling RNG from quality in exchange for increased startup and lower throughput etc. I'm trying to figure out where the breakpoints with them are though, they synergise in a neat way so I really like them.
Anonymous
8/23/2025, 12:01:20 PM
No.536341270
>>536340898
I get it, then I need to know exactly how those two mods compute quality because otherwise I don't know.
At this point you would be better off using the editor to get a working setup.
Anonymous
8/23/2025, 12:03:04 PM
No.536341376
>>536338962
The actual formula isn't like that of course, it's just 0 if the chance is negative. Same thing with the second, if you get 1000% chance then 2nd is still 0 even though that formula says it would be 100
Anonymous
8/23/2025, 12:23:54 PM
No.536342558
>>536331645
Centrifuges are so comfy to listen to and watch.
Anonymous
8/23/2025, 12:26:35 PM
No.536342712
Finally got at least one shipment of space science - I figured it will feel a bit good to have steady progress, and 1k science is enough for a robot speed.
Sadly it cuts into making modules, and I'm only starting the rail transition. My approach is make the builds ready for blue belts and module 3s, but build them with red belts and module 1s (still have beacons).
Anonymous
8/23/2025, 12:49:56 PM
No.536344069
>>536344329
>>536344419
>>536195508
how do I mod it so agritowers and heating towers are unlocked by default so I can suffer with a wood-powered factory
Anonymous
8/23/2025, 12:54:12 PM
No.536344329
>>536344514
>>536344069
I think you can just use console commands for that
Anonymous
8/23/2025, 12:55:43 PM
No.536344419
>>536344069
set the crafting recipes to enabled, you can either use commands or put it in a mod's data-updates
Anonymous
8/23/2025, 12:57:03 PM
No.536344514
>>536349526
>>536344329
You'd need a new way to automate spoilage unless you wanna spend hundreds of hours manually collecting fish. Biochambers need pentapod eggs.
Anonymous
8/23/2025, 1:29:28 PM
No.536346548
I've started to monitor all of my patches - showing how much has been depleted from the patch (not mined, since it won't take productivity into account) compared to where it started.
It's not great for existing patches since I can't see where they started, but it should be interesting going forward to see which patches are mined more
Anonymous
8/23/2025, 1:33:08 PM
No.536346806
>>536347535
hot air (cold)
Anonymous
8/23/2025, 1:44:26 PM
No.536347535
>>536346806
15c is pretty hot in most industrial uses.
shit dude, half my workplace is forced to be sub 8c legally for spoilage reasons.
What infinite techs have soft limits, as in which ones should you stop researching at a certain point as they wouldn't have any more effect?
Anonymous
8/23/2025, 2:11:56 PM
No.536349526
>>536352227
>>536344514
agricultural towers grow trees on nauvis, instead of nuts and fruit
Anonymous
8/23/2025, 2:12:48 PM
No.536349584
>>536349702
>>536349895
>>536348290
railgun damage - oneshots everything anyway at level 6
railgun speed - limited by recharge speed at level 10
productivity (except mining + lab) at level 30
Anonymous
8/23/2025, 2:14:32 PM
No.536349702
>>536351440
>>536349584
arty speed also gets limited once you reach 60 shells a second because there's no way to do sub-ticks
Anonymous
8/23/2025, 2:17:03 PM
No.536349895
>>536349584
follower robot count, destroyers deploy at max 10/sec and die after 2 minutes, so you can't have more than 1200 at once
Assuming legendary modules on Nauvis :
>Plastic : level 10 with Cryo plant
>Blue circuit : level 13 with E-plant
>Steel : level 15 with foundry
>LDS : level 15 with foundry
>Mining prod : At level 60 you can feed a gigabase with 100 big miners it's ridiculous.
Anonymous
8/23/2025, 2:36:19 PM
No.536351349
Anonymous
8/23/2025, 2:37:40 PM
No.536351440
>>536352868
>>536349702
I thought they added sub-tick calculations for 2.0? Or was that strictly for assemblers?
Anonymous
8/23/2025, 2:38:54 PM
No.536351541
>>536354337
>>536356202
>>536351227
last one is not a limit of any kind
though doesn't mining productivity also cap out at 300%? It should.
Anonymous
8/23/2025, 2:47:25 PM
No.536352227
>>536349526
and you need spoilage to build them, which you can only get from fish, which you need biolabs to automate, which you need pentapod eggs to make
Anonymous
8/23/2025, 2:49:26 PM
No.536352368
>>536352783
In Capitan of Industry do you guys know how to allow only excavating crews to dump in to the area? Basically I want to allow only two truck to dump in to a certain area
Like I have two dumping areas. One general and one where I am excavation a mountain. I want all trucks to dump in to general area and only the truck that are assigned to excavation to dump nearby. When I enable dumping in the tower all the trucks drive to the excavation and dump and when I disable dumping the excavation trucks drive very far to dump.
Anonymous
8/23/2025, 2:49:39 PM
No.536352386
>>536352783
How come it's not stated anywhere in-game that flame turrets deal more damage when you fuel them with light oil?
Anonymous
8/23/2025, 2:54:35 PM
No.536352783
>>536352368
Set up an import route to that mining tower, say from a dummy storage unit, and tick the "accept only assigned" checkbox.
>>536352386
It's visible on the tower as "fuel damage multiplier", but only after fueling it with that oil. 10% is negligible anyway on a flame tower.
Anonymous
8/23/2025, 2:55:34 PM
No.536352868
>>536351440
sub tick calculations for assemblers yeah. But that's just shuffling numbers, you still can't do actions at more than 60 per second.
Anonymous
8/23/2025, 3:06:11 PM
No.536353709
>>536330114
The documentation work as anon said but it's currently bugged.
Anonymous
8/23/2025, 3:14:06 PM
No.536354337
>>536355538
>>536351541
>last one is not a limit of any kind
Enjoy your 500+ hour resource patches I guess
Anonymous
8/23/2025, 3:28:31 PM
No.536355538
>>536355973
>>536354337
There's more to mining productivity than just getting more ore out, effectively also increases mining speed and reduces power drain per unit of ore.
Anonymous
8/23/2025, 3:33:44 PM
No.536355973
Anonymous
8/23/2025, 3:36:34 PM
No.536356202
>>536366858
>>536351227
>>536348290
>>536351541
Mining prod caps out at the speed you can cycle legendary tanks filled with legendary toolbelts in front of a miner. Slightly more if you are willing to sit there rotating it every tick
>>536100014 (OP)
Anonymous
8/23/2025, 3:43:14 PM
No.536356741
I know in 1.1, megabasers would use primarily straight oil -> pet because it was more computationally efficient. In 2.0, is that still as relevant? My assumption is that with the new fluid system, it would only matter if you were pushing for very very high SPM.
Anonymous
8/23/2025, 4:09:14 PM
No.536359097
>>536421316
this somehow worked??
Anonymous
8/23/2025, 5:24:10 PM
No.536366478
>>536367313
I dont like extra space around building graphics
Anonymous
8/23/2025, 5:27:34 PM
No.536366858
>>536356202
>Mining prod caps out at the speed you can cycle legendary tanks filled with legendary toolbelts in front of a miner.
Anonymous
8/23/2025, 5:31:33 PM
No.536367313
>>536367872
>>536371318
>>536366478
>chute
You cheated not only the game, but yourself.
You didn't grow.
You didn't improve.
You took a shortcut and gained nothing.
You experienced a hollow victory. Nothing was risked and nothing was gained.
It's sad you don't know the difference.
Anonymous
8/23/2025, 5:36:32 PM
No.536367872
>>536471564
Anonymous
8/23/2025, 5:39:03 PM
No.536368164
>>536376724
>>536275457
it's not much, just early-game bikeshedding and general belt and ratio autism
the big chunk of it are just circuits, it's slightly overbuilt (green is exact, only red chips at 4x5/s when I only really need 3x5/s + 4 or 4.5/s depending on whether I'm assembling science packs or T2 modules, while blue chips at 2 or 2.5/s are also used for T2 modules at max capacity), so it's a compromise for mixed output since there's no way to have a whole amount of T3 assembling machines for any SPM of R+G+b+B+P+Y
green is production science (left-to-right is module 3/s + furnace 3/s + rail 30/s)
teal is automation+logistic (left, 3/s) + military (right chunk, 3/s)
purple is LDS (3/s)
red are engines (left, 4/s) + robot frames (right, 1/s)
white are all-6 early-game science packs
dark blue is T2 modules
also forgot to show concrete (30/s) but that's kind of boring, and my meme lab chunk (top right)
Anonymous
8/23/2025, 6:08:36 PM
No.536371318
>>536367313
Could have just as easily been an inserter in this case. Looks like one of those Py animal farm buildings that take 0.02/s input.
Purple chests are so shitty let's make fun of them. Lame gay chests, useless hah.
Anonymous
8/23/2025, 6:35:56 PM
No.536374286
>>536375056
>>536372703
I used way more active provider chests than buffer chests in my space age playthrough.
I also always have them in my nuclear blueprint.
Anonymous
8/23/2025, 6:38:22 PM
No.536374582
>>536375014
>>536375056
>>536372703
I've never used them for anything except dumping scrap on Fulgora
I've never used Buffer Chests for anything except once when I misclicked trying to make a Requestor
Anonymous
8/23/2025, 6:42:15 PM
No.536375014
>>536374582
One use I have for buffer chests is have them near somewhere I frequently paste something.
In practice this ends up keeping one with trains and fuel, right next to where I blueprint new trains. If you also have the roboport next to it requesting a stack of bots, it builds a new train in seconds.
Anonymous
8/23/2025, 6:42:41 PM
No.536375056
>>536372703
>>536374286
>>536374582
I use both. A buffer chest next to your rockets on any planet with commonly exported items (like science packs) helps speed up space deliveries.
I also put buffer chests with replacement walls/turrets/mines near my walls in my rampant run
Anonymous
8/23/2025, 6:57:11 PM
No.536376724
>>536446727
>>536368164
>he thinks he's built too many red chips
Anonymous
8/23/2025, 7:19:59 PM
No.536379278
>>536381640
I have tolerated nature for far too long.
It is time.
Anonymous
8/23/2025, 7:25:55 PM
No.536379934
>>536380720
>>536382753
May Allah smite purple science and the insane rail requirements
Anonymous
8/23/2025, 7:33:16 PM
No.536380720
>>536382643
>>536379934
Jesus here. Burn down a mosque and I'll do it.
Anonymous
8/23/2025, 7:41:50 PM
No.536381640
>>536382980
>>536389778
>>536379278
Saruman, more like saru man. Saru means monkey in japanese.
Anonymous
8/23/2025, 7:50:30 PM
No.536382643
>>536387179
>>536380720
I gave up, using trains for purple science is a fool's errand.
I'll just build purple science next to stone patches and only train the molten iron, furnaces and modules.
Anonymous
8/23/2025, 7:51:34 PM
No.536382753
>>536379934
I do like how purple and yellow science provide this really strong resource requirement, it gives bases a reason to scale up while not making earlygame too painful
Purple science really rewarding direct insertion (since rails are so awkward to belt) is fairly unique to it, the only other recipes in vanilla that really incentivize it are green chips and rocket fuel (and refined concrete, I guess).
The most egregious science I've found is K2's final science - the LDS demand becomes comical, I think it ended up being over half the resource demand of my base or something wild.
Anonymous
8/23/2025, 7:53:27 PM
No.536382980
>>536381640
Gandalf shut up you fucking weeb.
Anonymous
8/23/2025, 7:53:45 PM
No.536383021
yay, I got SHIT
For my first ever space ship for going to other planets:
Gun turrets or Lasers? What are the pros and cons of each?
Anonymous
8/23/2025, 8:10:43 PM
No.536384952
>>536385454
>>536492906
>>536384742
lasers if you have damage 5 or more researched
and if you have a shitton of extra space for solar panels, or a nuclear reactor onboard
Anonymous
8/23/2025, 8:15:22 PM
No.536385454
>>536387880
>>536384952
>lasers if you have damage 5 or more researched
I have level 7
>and if you have a shitton of extra space for solar panels, or a nuclear reactor onboard
How many panels are we talking? How is nuclear power in space, I've never even considered that before?
Anonymous
8/23/2025, 8:16:40 PM
No.536385604
the best part of the game is hand loading furnaces and daisy chaining drill miners
Anonymous
8/23/2025, 8:24:05 PM
No.536386494
(it's actually automating solar panel production and placement)
Anonymous
8/23/2025, 8:29:44 PM
No.536387179
>>536382643
or train rail components instead of the rails themseleves
Anonymous
8/23/2025, 8:34:13 PM
No.536387712
>>536492906
>>536384742
Guns are the intended way. You can bruteforce it with lasers but it takes a lot of space for solar, or a nuclear reactor.
Alt+click anywhere and search for medium asteroid, it'll show you HP and damage resistances. You can figure out the rest.
Anonymous
8/23/2025, 8:35:48 PM
No.536387880
>>536385454
enough to keep 3+ lasers shooting at all times
it's way easier with guns due to the 90% laser resist
Anonymous
8/23/2025, 8:36:17 PM
No.536387931
>>536387992
>Get 720% movement speed in my armor
>Keep running into closed off pipe alcoves in my base
Sigh.
Anonymous
8/23/2025, 8:36:44 PM
No.536387992
>>536388108
>>536387931
bro, your mech armor?
Anonymous
8/23/2025, 8:37:48 PM
No.536388108
>>536387992
Don't have it, just a mk2 with more legs than a Spidertron.
Anonymous
8/23/2025, 8:39:18 PM
No.536388292
>>536389556
>>536492906
>>536384742
asteroids have 90% laser resistance because fuck you, you vill manage bullet logistics and you vill be happy
I see people using 2 tile thick walls in videos. Is that better than the one tile walls that I've been using?
Anonymous
8/23/2025, 8:43:52 PM
No.536388914
>>536388737
I'd suggest wall - gap - wall, so if they break through one layer you still have a backup to keep them off your flamethrowers for a bit.
Anonymous
8/23/2025, 8:45:26 PM
No.536389128
>>536388737
iirc big biters can hit up to 2 away tiles, so they could hit turrets behind walls. It's really never a problem because you'll have flamethrower turrets by then anyways
Anonymous
8/23/2025, 8:45:35 PM
No.536389145
i'm tired of all the pro nuclear propaganda in factorio
Anonymous
8/23/2025, 8:48:44 PM
No.536389556
>>536388292
I wouldn't call it logistics, more like you will play factory tetris on every single ship. Reminds me very much of Oxygen Not Included, their arbitrary restrictions that make shipbuilding a puzzle rather than automation at scale.
Anonymous
8/23/2025, 8:50:21 PM
No.536389778
>>536381640
Mesaru gia...
Anonymous
8/23/2025, 9:11:44 PM
No.536392379
>>536393506
It looks like the server crashed.
In server related news, PY science pack 2 is pretty close to completion. I was scaling up sea sponges when the crash happened which are the last ingredient of Cytostatics which are the last ingredient of Paragen. Once the server is up and the sponges populate that whole chain should start up on it's own (though it needs to be actually connected up with the labs still).
The last missing ingredients are good alien samples and Flavonoids for which we do have all the ingredients at least technically available across the base and just need to be brought together. At least no more animals or plants or minerals need to be tapped to get this going now. I will work on that tomorrow which should start the next science tier.
slavserb
8/23/2025, 9:12:12 PM
No.536392435
>>536393716
internet hitched, serb is back up
Anonymous
8/23/2025, 9:13:08 PM
No.536392542
>>536388737
I just put down two walls instinctively unless I'm running low. Just seems right. 3 is probably the widest that makes sense.
>captcha: my 0w0
Anonymous
8/23/2025, 9:14:05 PM
No.536392647
I was too lazy to set up a wood-chipper train this save, this is much easier.
Is there a way to control arty on a location with circtuit? It would be funny enough I would even download a mod if it allows industrial automated wood disposal.
Anonymous
8/23/2025, 9:20:44 PM
No.536393506
>>536393861
>>536392379
flavenoids are completely free with the mushrooms for them set up, i figured there could just be a small setup next to py2 to produce them. don't remember if they're needed for anything else immediately
primers already set up? easy enough to do, just haven't bothered
Anonymous
8/23/2025, 9:22:15 PM
No.536393716
>>536394187
>>536392435
router still doing its daily bitching at the same scheduled time, huh?
Anonymous
8/23/2025, 9:23:29 PM
No.536393861
>>536395795
>>536393506
Flavonoids are indeed essentially finished, but again just need to be assembled and moved to location. They are required later I think for something else. Primers haven't been set up but they don't require any fancy things to make and the troughput requirement on all of these items is hilariously low even for the pretty overbuilt science setup I made. One assembler on primers for instance is enough for 25 labs or something and those only require things that we already have. Unless I'm retarded then the sea sponges were the last new thing we need (thought we probably should rebuild some of these other things for the science just to increase production)
Anonymous
8/23/2025, 9:26:12 PM
No.536394187
>>536393716
the internet in skopje is having some problems, please understnad
Anonymous
8/23/2025, 9:38:47 PM
No.536395795
>>536397062
>>536393861
yeah, it was really just sponges as raw ingredients and assembly (including arqad butchery for venom)
mice production is kind of low but i think we get a bunch better recipes with grod and also i don't want to think about them
py1 is also probably starting to lag behind but we can worry about that after 2 is actually up and running. copper could use tuning up but is sort of annoying with how surrounded it currently is. the bottleneck is also halfway through the current refining chain
Anonymous
8/23/2025, 9:47:53 PM
No.536396990
>>536511479
Am I missing how the overclock for the ion beam is useful?
Anonymous
8/23/2025, 9:48:24 PM
No.536397062
>>536401965
>>536395795
Ye I don't think cottonguts can keep up with the production and probably vrauks can't either but once everything is set up we do start to unlock new techs that help with some of the botlenecks like sap and moss which are easy to retrofit into existing builds and stuff like raliesia recipe upgrade which is great. The bedding recipes are also very nice. I figured better to just rush forwards than worry too much since right now most everything is just idling because there's no resource draw almost anywhere. At least some of my builds are also belt capped so red belts with next science will be something I'm really looking forward towards.
Once the science starts up again it will reveal the weaknesses of the base pretty well, I plan to do some tune ups to the worst offenders then.
Anonymous
8/23/2025, 9:59:04 PM
No.536398449
>Start up yellow science
>Immediately out of copper everywhere
I don't know how I keep forgetting about this
Anonymous
8/23/2025, 10:17:37 PM
No.536400659
>>536400562
the best meat's in the rump
Anonymous
8/23/2025, 10:20:29 PM
No.536400986
>>536401104
>>536400562
What a game... What game?
Anonymous
8/23/2025, 10:21:31 PM
No.536401104
>>536400986
Infinifactory
Anonymous
8/23/2025, 10:23:09 PM
No.536401307
>>536401498
>>536400562
Why yes I do run an entire whale trough a meatgrinder just to extract one block out of it, why do you ask?
Anonymous
8/23/2025, 10:24:51 PM
No.536401498
>>536401307
the whale deserves it
Anonymous
8/23/2025, 10:28:40 PM
No.536401965
>>536397062
>and probably vrauks can't either
this is reminding me that i should set up formic acid from chemistry
Anonymous
8/23/2025, 10:30:40 PM
No.536402198
>>536403935
are there any other fluids besides steam and coke oven gas where temperature actually matters in py?
Anonymous
8/23/2025, 10:42:22 PM
No.536403473
>>536405162
Factorio but there is no inserters, the machines breaks and it's massively multiplayer.
Super death world setting of course. Bonus: Space age, people can walk on platforms, bots don't work.
Basically factorio but you're an ant.
Anonymous
8/23/2025, 10:46:37 PM
No.536403935
>>536402198
there's the gas you can process coke gas into via a four step process, it's basically used as better coke gas for hot air production
i think nuclear processing has cooling stages? there's weird shit going on there
Anonymous
8/23/2025, 10:51:19 PM
No.536404436
>>536404502
LETS FUCKING GOOOOOOOOOOOOO
Anonymous
8/23/2025, 10:51:54 PM
No.536404502
>>536404436
you done it
time to make drones and improve your circuit recipe
Anonymous
8/23/2025, 10:57:43 PM
No.536405162
>>536405969
>>536406656
>>536403473
>posters full of complaining about the "circuit meta"
>players hogging large amounts of space with machines that aren't being used for anything
>"rotation griefer pls ban"
>players asking for a server just for efficiency module users
>mine bidding restricted to a few guilds
>train politics
Anonymous
8/23/2025, 10:57:57 PM
No.536405183
>>536309138
In realistic mode with all features on it takes an hour to start actually playing the game properly ASSUMING you did all of the setup right and your republic doesn't end up stillborn. I don't think I'd recommend starting with it.
Anonymous
8/23/2025, 11:04:29 PM
No.536405969
>>536406656
>>536405162
>The entire planet goes dark and everyone rushes to get the nuclear reactors working again because the energy manager forgot to remove the used fuel cells before leaving
>The entire server is too stubborn to use solar panels until Aquilo
Anonymous
8/23/2025, 11:05:53 PM
No.536406124
>>536408042
>>536408331
brrrrrr
Anonymous
8/23/2025, 11:08:37 PM
No.536406417
>>536407228
Man, I sure want to play ultra deathworld with quality on a desert map. That sounds like fun.
Anonymous
8/23/2025, 11:10:40 PM
No.536406656
>>536410765
>>536405162
>>536405969
That sounds like fun. I almost wanna try it.
Anonymous
8/23/2025, 11:15:20 PM
No.536407228
>>536409785
>>536421782
>>536406417
The new pollution absorption increase by empty land makes the game a hell of a lot easier
Anonymous
8/23/2025, 11:22:26 PM
No.536408042
>>536417390
>>536406124
I think legendary bulk inserters would be faster in this case
Anonymous
8/23/2025, 11:24:55 PM
No.536408331
>>536409416
>>536417390
>>536406124
lmao @ your foundry turning on for like 2 ticks each time
Anonymous
8/23/2025, 11:33:31 PM
No.536409416
>>536408331
leave her alone
Anonymous
8/23/2025, 11:36:27 PM
No.536409785
Anonymous
8/23/2025, 11:44:14 PM
No.536410765
>>536406656
>mods banning radar signal transmission because no one follows multiplexing guidelines
>oil wars
>upwind boiler pollution trolling
>the control freak who charges for electricity
>"can we get a second 'g' signal? we need 2"
>nature preserve vigilantes and "seed peasants"
>coal-oil currency tribalism (and the barrel lobby)
>"belt botting"
>minimap beggars
>"blueprint-stealing"
>wall-racing enclosure politics
>that one guy who produces half the server's science
Anonymous
8/23/2025, 11:57:33 PM
No.536412464
>>536414726
Do I restart my ESIR playthrough to be less shit or do I disable biters?
I don't know exactly how re-enabling biters repopulates however
Anonymous
8/24/2025, 12:15:45 AM
No.536414726
>>536415379
>>536412464
Activate editor (who cares, you're not cheating yourself stuff), change the world gen to disable biters. When you want biters back, reactivate biters. In 2.0, nests keep spawning but either spawn passive biters (pacifist mode) or no biters (no biter mode). In 1.x, disabling biter nests only stop new chunks from spawning biters and reenabling nests only makes new chunks spawn biters. There are commands to instantly kill all biters and nests but I don't remember them from the top of my mind. You can also activate pacifist mode instead.
Anonymous
8/24/2025, 12:21:26 AM
No.536415379
>>536418882
>>536414726
ooh, neat.
So by disabling biters nests keep spawning passives or nothing, and enabling them again just re-enables them as usual?
I assume you can just toggle pacifist mode whenever too?
I'll definitely do that tomorrow then
Anonymous
8/24/2025, 12:38:40 AM
No.536417390
>>536417535
>>536463053
https://youtu.be/wCDIYvFmgW8?list=RDdfrcZsKcVxU
>>536408042
That's because I already fill half a belt with two epic
>>536408331
Switched to normal refinery, still barely active kek
Anonymous
8/24/2025, 12:40:10 AM
No.536417535
>>536421045
>>536417390
Sometimes I wish that one burner light mod was applied to lamps so the light was more warm and less harsh.
Anonymous
8/24/2025, 12:53:10 AM
No.536418882
>>536415379
Pretty much. Enabling editor mode disable achievements (who cares for modded?). It instantly stops time and you just have to send /editor again to fully disable it. Biter behavior is not retroactive, they will stay aggressive but newly spawned biters (even from old nests) will be passive/not spawn. Passive doesn't mean never aggressive however, it just means that they don't attack you unless you attack them (run over them, shoot them, burn them, etc).
Also you can disable base spawn in 2.0. It seems the option is not removed in editor mode (only when creating a world).
Basically: Type /editor (twice because the first time is a warning) in the chat box, go to "Surfaces" (upper right tab), "Edit map gen settings", "Enemy", "No enemies"/"Peaceful mode"/Disabling "Enemy bases", Confirm twice (second is an achievement warning), /editor in the chat box. Done. Once all the currently alive biters are dead, the changes will be fully applied. You can disable the change by doing exactly the same thing but reenabling the settings you disabled.
To kill every biter (leaving only worms and bases) use:
>/c game.forces["enemy"].kill_all_units()
To kill everything including nests and worms use:
>/c local surface=game.player.surface for key, entity in pairs(surface.find_entities_filtered({force="enemy"})) do entity.destroy() end
If the commands I posted don't work, check the wiki:
https://wiki.factorio.com/console
Have fun with your newly found godly powers. just remember great powers whatever use not abuse or you may end up killing the fun too.
Anonymous
8/24/2025, 1:13:32 AM
No.536421045
>>536422927
>>536417535
you know you can change their color, right?
Anonymous
8/24/2025, 1:15:08 AM
No.536421192
factorio but the binding of isaac
Anonymous
8/24/2025, 1:16:22 AM
No.536421316
>>536359097
There's nothing quite as jarring as testing something, planning to tweak it some more, and it just... works, unintentionally.
Anonymous
8/24/2025, 1:20:31 AM
No.536421782
>>536407228
Wube buffed pollution absorption?
Anonymous
8/24/2025, 1:31:22 AM
No.536422927
>>536421045
Yup but it's not the same. It's not exactly the color I'm interested in.
Anonymous
8/24/2025, 1:37:01 AM
No.536423551
i need SO MUCH SAND
if only rare earths and tuuphras were running i'd have infinite
>launch factorio
>think about minecraft
>launch minecraft
>think about from the depths
>launch from the depths
>think about rimworld
>launch rimworld
>think about factorio
help
Anonymous
8/24/2025, 2:24:51 AM
No.536428564
>>536425496
try dyson sphere project, maybe if you get enough other things into the loop you'll buffer overflow into actually playing the games.
Anonymous
8/24/2025, 2:28:07 AM
No.536428909
>>536425496
>>think about minecraft
People over 18 still think about playing this shit in 2025? You better have some galaxy brain tier mods installed.
Anonymous
8/24/2025, 3:06:36 AM
No.536433084
>>536438445
are factorio mods safe to remove? other than the fact anything the mod added disappears when you load a save?
Anonymous
8/24/2025, 3:09:20 AM
No.536433379
I want a game where you engineer your own robot body.
Anonymous
8/24/2025, 3:30:19 AM
No.536435531
>>536425496
>think about shitposting on /egg/
Anonymous
8/24/2025, 3:37:20 AM
No.536436268
sudden realization that maybe we should have sent all the sand to processing instead of using void mods
the gravel is easily handled either as saline or a further coarse+tar source, the iron just gets washed with tailings (infinite and free) into slime, which is easy enough to flush. quartz needs melting which is slightly annoying but you get so little of it.
Anonymous
8/24/2025, 3:38:13 AM
No.536436373
>>536633649
I need to automate my autistic stimming habits.
Anonymous
8/24/2025, 3:58:42 AM
No.536438368
>>536440345
>>536442376
any mods that make use of the unused pipe junction in growing towers?
Anonymous
8/24/2025, 3:59:36 AM
No.536438445
>>536438560
>>536433084
read the warning when you load the save
and then click yes
even if it deletes half the shit, as long as you aren't a retard and overwrite the save after the fuckening you can always just reload with the mods
Anonymous
8/24/2025, 4:00:48 AM
No.536438560
>>536633331
>>536438445
I'm fine with it deleting everything. just wondering is there's any chance of save corruption.
Anonymous
8/24/2025, 4:03:06 AM
No.536438769
>>536439010
>>536448460
I'm so fucking stupid, why did I do that...
I just started a vanilla run with deathworld settings, worse tile absorption (40% instead of 50), less frequent ore patches, much rarer oil, uranium at the lowest possible richness, size and frequency, no trees, desert only, extremely rare water.
I've never played death world before. What do I do?
Anonymous
8/24/2025, 4:05:18 AM
No.536439010
>>536439098
>>536438769
Rush flamethrowers, then tanks. That's it.
Anonymous
8/24/2025, 4:06:16 AM
No.536439098
>>536439248
>>536439010
Great idea, I don't have red science yet but I'm already touching 3 nests.
Anonymous
8/24/2025, 4:07:49 AM
No.536439248
>>536439476
>>536439098
fish + shotgun
Anonymous
8/24/2025, 4:10:19 AM
No.536439476
>>536439573
>>536439248
You forgot the part about removing water, the preview only had the starter lake.
Anonymous
8/24/2025, 4:11:12 AM
No.536439573
>>536439784
>>536439476
And there are fish in it.
Anonymous
8/24/2025, 4:13:17 AM
No.536439784
>>536439906
>>536439573
Yeah, 60. That's nice, I only have 1 single piece of wood in the entire game because I removed the trees and need to craft a wooden pole to research anything. Shotgun cost 5.
Anonymous
8/24/2025, 4:14:32 AM
No.536439906
>>536439784
Go roam the map for patches of ore that don't have biters and pick up your shit and leave everytime your pollution cloud gets too far
Anonymous
8/24/2025, 4:19:21 AM
No.536440345
>>536438368
inb4 it was left in for space exploration
Anonymous
8/24/2025, 4:32:50 AM
No.536441619
>>536442841
>>536442979
Current asteroid delivery area. Gold, iron, copper, quartz. I should eventually add titanium and uranium.
Seems to work. Have posted the scheme before, but it handles multi ore asteroids by sending the overflow to the right place, which can be dumped in a pretty big buffer.
I'm considering feeding directly into furnaces instead of using trains, but that would also be a lot of work.
Anonymous
8/24/2025, 4:41:08 AM
No.536442376
>>536438368
They're hookups for liquid manure from Py
Anonymous
8/24/2025, 4:46:33 AM
No.536442841
>>536443346
>>536441619
CoI has asteroids?
Anonymous
8/24/2025, 4:48:03 AM
No.536442979
>>536444482
>>536441619
>Asteroids
Man
I miss Nullius
Anonymous
8/24/2025, 4:52:36 AM
No.536443346
Anonymous
8/24/2025, 5:06:34 AM
No.536444482
>>536446305
>>536442979
He's supposedly working on it...
Anonymous
8/24/2025, 5:29:00 AM
No.536446305
>>536447509
>>536444482
I know, I know. And I'd be a bit miffed if it released now because I'm ass deep in DSP but at that point juuuuust before I can start actually launching Dyson Sphere pieces
But love is irrational
Anonymous
8/24/2025, 5:34:24 AM
No.536446727
>>536376724
see this is why I don't post in these threads, it's all cringe smug noobs who have no idea what they're looking at
Anonymous
8/24/2025, 5:34:55 AM
No.536446773
>Dark Frog decided to give me another free 15 MW on my home planet
That was nice of them
Anonymous
8/24/2025, 5:36:20 AM
No.536446873
>>536447423
>>536447509
>Dark Frog decided to give me another free 15 MW on my home planet
That was nice of them
Anonymous
8/24/2025, 5:43:37 AM
No.536447423
>>536448576
Anonymous
8/24/2025, 5:44:54 AM
No.536447509
>>536446305
It's okay, I understand! I'm waiting on Sins 2 mods that are never coming out.
>>536446873
Unity games are easy to mod, where's the mod that turns them all into frogs? Sgt Frog mods when
Anonymous
8/24/2025, 5:57:46 AM
No.536448460
>>536438769
don't worry about the uranium
Your make or break is coming long before you get those researchs.
Anonymous
8/24/2025, 5:59:32 AM
No.536448576
>>536456620
Is there any way to see the boosted range signal towers provide missile launchers? There's the defense overlay but that ignores signal towers. Do the towers need to have the launchers themselves in their circle or just link up to the launcher's attack radius?
>>536447423
Yeah I said it wrong on purpose big whoop wanna fight about it
Anonymous
8/24/2025, 6:44:02 AM
No.536452271
Shabbams
Blamzo
Anonymous
8/24/2025, 6:56:50 AM
No.536453282
>>536454172
>>536471316
I'm begging you. Just hold off on sails until you've killed the system hive.
You don't even get loot for space combat Q_Q
Anonymous
8/24/2025, 7:08:31 AM
No.536454172
>>536453282
No that would be dum
Anonymous
8/24/2025, 7:41:09 AM
No.536456620
>>536448576
All rockets can launch to all signal towers. They don't have to connect in anyway. The only downside of having turrets on the other side of the planet is the travel time of the missiles.
Anonymous
8/24/2025, 8:02:32 AM
No.536458159
>>536457742
>Factorio has missingno
spooky
Anonymous
8/24/2025, 8:10:36 AM
No.536458737
>>536457742
Hidden tehcs so you don't get spoiled on what's ahead, just research more techs retard.
Anonymous
8/24/2025, 8:19:29 AM
No.536459357
>>536457742
Based hidden tech!
Anonymous
8/24/2025, 8:39:50 AM
No.536460747
>>536461436
>>536466769
sex with dogs
sex with dogs
sex with dogs
sex with dogs
sex with dogs
Anonymous
8/24/2025, 8:49:10 AM
No.536461436
Anonymous
8/24/2025, 9:11:28 AM
No.536463053
>>536417390
>bothering with legendary efficiency modules
Anonymous
8/24/2025, 10:02:26 AM
No.536466651
I keep trying to play dyson sphere and getting lost in the sauce of early game malls looking really fucking gross and spaghetti like.
Anonymous
8/24/2025, 10:04:19 AM
No.536466769
Anonymous
8/24/2025, 10:05:00 AM
No.536466813
>>536467238
>>536467972
I'm unironically proud of this but I know there's a better method.
Anonymous
8/24/2025, 10:12:23 AM
No.536467292
>>536467238
Holy fuck that's genius
I'm having a really tough time of figuring out Really Dark Thread.
Anonymous
8/24/2025, 10:16:36 AM
No.536467531
>>536468163
>>536467238
programmable arm here to suck all the fun out of the game once again
Anonymous
8/24/2025, 10:19:32 AM
No.536467716
That's weird, my climbing rope gif is fucked.
Anonymous
8/24/2025, 10:23:48 AM
No.536467972
>>536468217
>>536468791
>>536466813
this how I did it
Anonymous
8/24/2025, 10:27:05 AM
No.536468163
>>536467531
all arms are programmable
Anonymous
8/24/2025, 10:27:56 AM
No.536468217
>>536467972
Crazy how everyone but me had the idea to just convert the middle unit instead of disassembling the whole thing. I feel so foolish.
Anonymous
8/24/2025, 10:37:18 AM
No.536468791
>>536468879
>>536467238
>48 area
>>536467972
>46 area
how
Anonymous
8/24/2025, 10:38:40 AM
No.536468879
>>536468791
It counts all the area swept out by the rotating arms
Anonymous
8/24/2025, 11:00:25 AM
No.536470094
>modern developers
Anonymous
8/24/2025, 11:22:35 AM
No.536471316
>>536472663
>>536511479
>>536453282
Just hold off on sails until you've built a sphere framework for them to attach to. Now that enemies give you free geothermal on any planet, power is very cheap. They didn't rebalance in any way after adding them.
Anonymous
8/24/2025, 11:27:03 AM
No.536471564
Anonymous
8/24/2025, 11:46:06 AM
No.536472663
>>536471316
You shouldn't hold off on the sails because the sails are the best part and best looking part of the game. Just saaaaiiilll if you want a good time.
Could someone provide some idea of what an early game (blue science at latest) mall should look like?
Anonymous
8/24/2025, 12:33:31 PM
No.536475562
>>536476606
>>536474287
Whatever you want it to look like.
You could automate jack shit other than both pipe types and just have an inserter grabbing plates / gears / green chips etc that you can use at your leisure, or you can automate the different types of inserter, assembly machine Mk2s, yellow and red belts, electric miners and chemical plants, or you could go full throated and automate literally every possible item that can be built, even if they'd never be useful to you.
Anonymous
8/24/2025, 12:36:40 PM
No.536475779
Anonymous
8/24/2025, 12:49:23 PM
No.536476606
>>536475562
don't forget to do it all with quality modules
Anonymous
8/24/2025, 1:02:27 PM
No.536477526
It's all comin together
>>536474287
I should have specified for dyson sphere. Every time I start the early game I get really upset at how spaghetti everything looks.
Anonymous
8/24/2025, 1:06:15 PM
No.536477784
>>536477562
I don't think it matters at the blue stage, just keep science rolling and rebuild everything once you have logistics stations and more construction bots.
Anonymous
8/24/2025, 1:12:20 PM
No.536478262
>>536478624
Least common multiple calculator, my love
Anonymous
8/24/2025, 1:17:15 PM
No.536478624
>>536478262
I think I saw one of these destroy a ship in elite dangerous
Factoriobros, I'm trying to make a setup that's for me scratching my head.
>Day: Accum Farm connects to Main Grid, Solar Array powers Grid and charges Accum Farm
>Night: Accum Farm powers Grid
>If depleted, Farm disconnects from Grid and Steam backup connects (to prevent Steam from charging the Farm), disconnects when Solar Array has excess
Solar Sensor is its own grid of solar panels, an accum, and a radar to discharge the accum.
Anonymous
8/24/2025, 1:31:09 PM
No.536479551
>>536546159
>>536479261
So what's your question?
Anonymous
8/24/2025, 1:31:25 PM
No.536479568
>>536479746
>>536477562
Early on I just make something like this, this is from my 10h to finish speedrun save and is blueprinted in parts from left to right so it can be built quickly. I would add the 3rd tier buildings there too if it was a "real" run. It should be noted that the faster you play the bigger your mall should be and more things should be in it, if you play slowly it's fine to handcraft many of the buildings and just focus on having all the basic ores in your inventory at all times. The faster you build the more you find needing more advanced buildings faster than you can handcraft which is a signal that you need to add them to the mall
Anonymous
8/24/2025, 1:33:52 PM
No.536479746
>>536477562
>>536479568
And then later on I just make one of these so I can land, quick fill the inventory with bots and then fuck off again. This is from a more mature save. The things are built somewhere else on the planet in larger quantities or brought in by towers.
I have not played in a while so they don't use some of the things like the vertical belts, I will do another DSP run when the next dark fog update hits or perhaps when the performance upgrades hit and mods update to match them in a couple months.
Anonymous
8/24/2025, 1:38:13 PM
No.536480058
>>536479261
Related
>>536069540
What I normally do is have two separate power networks outside of the base, one for steam and one for solar+accumulators. Read the charge level of an accumulator and use it to control the power switches, connecting steam and disconnecting solar once they reach zero charge, then reverse the switches once they're fully charged again.
Anonymous
8/24/2025, 1:43:20 PM
No.536480447
>>536481434
>>536479261
Something like this?
"If accumulator charge is low, connect steam grid to main grid"
Anonymous
8/24/2025, 1:46:32 PM
No.536480680
>>536481347
>>536479261
It's more or less pointless to spend time on this kind of question in vanilla because if your "backup" engages enough that you really need it to be robust that just means you need more accumulators and solar. Instead of all this just put a global screamer that warns you if accumulators go below 10% or something so you know when to paste down more solar/accums.
Anonymous
8/24/2025, 1:49:16 PM
No.536480869
>think I beat the game
>it's actually just the mid point
that was unexpected
Anonymous
8/24/2025, 1:54:31 PM
No.536481260
DSP sure is taking their sweet time with the combat update
Anonymous
8/24/2025, 1:55:42 PM
No.536481347
>>536480680
Your endeavors are pointless and you suck. Play the game correctly next time.
How the fuck do you even use multi armed grabbers in opus if you can't intelligently tell which arm to do what.
Anonymous
8/24/2025, 1:56:41 PM
No.536481434
>>536481686
>>536480447
you should use an SR latch or you're gonna run at effectively half power
Anonymous
8/24/2025, 1:58:13 PM
No.536481539
>>536481628
Anonymous
8/24/2025, 1:59:16 PM
No.536481628
>>536481539
I wish I could physically push your head in the toilet and flush, dork.
Anonymous
8/24/2025, 2:00:03 PM
No.536481686
>>536482025
>>536481434
Seems to run at full power
Anonymous
8/24/2025, 2:00:32 PM
No.536481726
>>536481429
I think they are pretty situational, and even then, the whole point is they're somewhat faster since they don't reset position
They look cool tho
Anonymous
8/24/2025, 2:02:37 PM
No.536481875
>>536482583
>>536481429
you just do it
there's no harm in them pointlessly grabbing the air
Anonymous
8/24/2025, 2:04:41 PM
No.536482025
>>536483838
>>536481686
Try out a setup where you draw about as much power as you can produce via steam engines
Anonymous
8/24/2025, 2:12:22 PM
No.536482583
>>536481875
I'm trying to figure out how to use them in turning lead to iron at minimal arm cost but it keeps backfiring.
>>536479261
Can use this but with accumulator charge instead of fluid. This one device could both cut the steam and activate the farm if the activation signals for each are mutually exclusive.
The farm discharge will be entirely controlled by its own charge level and not day/nigh.
Maybe plug the solar sensor data into the SR Latch instead?
Anonymous
8/24/2025, 2:15:30 PM
No.536482787
I genuinely can't figure out very dark thread. I can get the first triangle of two irons and a salt but figuring out how to make it repeat without bumping something or doing it in the wrong position is doing my head in.
Anonymous
8/24/2025, 2:29:35 PM
No.536483838
>>536484741
>>536604631
Anonymous
8/24/2025, 2:42:15 PM
No.536484741
>>536485102
>>536485497
>>536483838
you have a lot of excess power from solar panels
try removing that to simulate nighttime
I remember it not working that well in 1.1, but maybe it's fixed now
Anonymous
8/24/2025, 2:46:47 PM
No.536485102
>>536484741
Oh yeah my bad, let me try again
Anonymous
8/24/2025, 2:51:28 PM
No.536485497
>>536484741
The condition is <=1
I think you were right and they fixed it because I also tried the condition =0 and it works even though the accumulators are at a very small charge that is not 0.
Anonymous
8/24/2025, 3:05:14 PM
No.536486659
>>536487493
>>536083359
how
are you producing all the sciences there?
what are you doing to consume that much molten metal
Anonymous
8/24/2025, 3:08:34 PM
No.536486946
>>536482718
you can make an SR latch with one combinator now
Anonymous
8/24/2025, 3:15:03 PM
No.536487493
>>536488165
>>536486659
Making 2 stacked belts of metallurgic science. They need a lot of molten copper.
It's not quite a full belt of landfill, but close enough
Anonymous
8/24/2025, 3:22:37 PM
No.536488165
>>536489656
>>536487493
if you are also making 2 stacked belts of fulgora science please show that shit
Anonymous
8/24/2025, 3:33:49 PM
No.536489190
>>536489543
Anonymous
8/24/2025, 3:34:30 PM
No.536489251
>>536100014 (OP)
Finally have sometime to play Stormworks.
Any recommendations on what to build last time, I was here everyone was building lshape doors and aircraft and ships.
Anonymous
8/24/2025, 3:37:38 PM
No.536489543
>>536490683
>>536489190
The ultimate answer, always. Designing boiler-accumulator setups is fun, but ultimately as pointless as designing subfactories for rare quality modules.
RUSH
NUCULAR
NAO
Anonymous
8/24/2025, 3:38:52 PM
No.536489656
>>536488165
Don't have my windows desktop turned on right now, but I have this map view pic from another thread.
This thing produces like 0.8 stacked belts of science, so I have 3 of them. I imagine you could make it much more compact, but I like huge builds. You get all materials you need from scrap, so they're all decentralized.
These scrap patches are at least 60M, so they basically run forever.
Anonymous
8/24/2025, 3:48:24 PM
No.536490508
>>536490652
>>536546159
>>536482718
thanks, I hate it
I always built a state machine by passing an item around different boxes
Anonymous
8/24/2025, 3:49:56 PM
No.536490652
Anonymous
8/24/2025, 3:50:15 PM
No.536490683
>>536511479
>>536489543
Okay but you need very similar logic to control fuel rod insertion.
Anonymous
8/24/2025, 3:54:53 PM
No.536491081
>>536493847
>>536494797
>>536477562
Well first you start with a few assemblers and then you go insane. EZ PZ
Anonymous
8/24/2025, 4:02:32 PM
No.536491725
am i cringe if rubia's poop jokes make me not want to play it
>>536384742
>>536384952
>>536387712
>>536388292
Well I finished building my spaceship. Used lasers because I have laser damage 9 researched and I figured doing over 100 damage per laser would be sufficient to see me though even with the 90% resistance.
It was not, I've now been humbled. Built my ship for speed and the lasers couldn't keep up. Looks like I'll have to bite the bullet and add guns perhaps, I'm not sure how else to solve the problem.
Anonymous
8/24/2025, 4:21:11 PM
No.536493571
anyone else playing Foundry? What's a solution for transporting shit over long distances
Anonymous
8/24/2025, 4:21:50 PM
No.536493630
>>536492906
The other option is to fly slower. You can set ship speed using circuit logic, don't need to redesign the ship.
Anonymous
8/24/2025, 4:23:41 PM
No.536493807
>>536492906
>fell for the laser turret spaceship meme
do some calculations. with level 9 damage and max shooting speed for both, you would need over 20 laser turrets to replace one gun turret in damage per second against medium asteroids.
Anonymous
8/24/2025, 4:24:09 PM
No.536493847
>>536491081
This travesty makes me want to see what Lets game it out can accomplish with DSP considering what he did to satisfactory.
Anonymous
8/24/2025, 4:34:06 PM
No.536494797
>>536491081
Damn now I'm tempted to play this again, even though I'll finish the tech tree and drop it like always. Maybe DSP needs a Space Age too.
Anonymous
8/24/2025, 4:34:38 PM
No.536494864
>>536514129
I did it. Dynamic virtual signals for fluid temps constraints in recipes
Anonymous
8/24/2025, 4:52:08 PM
No.536496570
>>536496730
Anyone else having issues with sigmars garden not progressing at all despite many wins? It won't proceed past the phase.
Anonymous
8/24/2025, 4:53:58 PM
No.536496730
>>536496924
>>536496570
it should say how many wins you need
anyway, it's optional
Anonymous
8/24/2025, 4:54:14 PM
No.536496751
>>536500872
>>536492906
Lasers are good only for breaking down the smallest chunks with the targeting whitelist
Anonymous
8/24/2025, 4:56:01 PM
No.536496924
>>536497097
>>536496730
I have definitely won at least five times but the game refuses to acknowledge the cleared board as a win. It might be because it's a pirated copy of opus but I did ensure it was the most recent version I could get.
Anonymous
8/24/2025, 4:57:47 PM
No.536497097
>>536497254
>>536496924
you mean it says 0 wins?
I don't think being a pirated copy should matter
Anonymous
8/24/2025, 4:59:26 PM
No.536497254
>>536497814
>>536497097
It says zero wins at all despite the fact I just cleared the board a second time without leaving the screen.
Anonymous
8/24/2025, 5:02:17 PM
No.536497521
how eggy is your girlfriend?
Anonymous
8/24/2025, 5:05:14 PM
No.536497814
>>536498024
Any decent satsifactory youtubers? I GUESS closer to what Dosh does. Full runs but arent 200 parts or some wacky zoomer making spagetti. I want some background noise as I now FINALLY play space exploration. As a bonus before I get more than my first 3 hours in any must have mods I should add now. Im just sorta running ultra obvious shit like alien biomes.
Anonymous
8/24/2025, 5:07:16 PM
No.536498024
>>536591950
Anonymous
8/24/2025, 5:22:52 PM
No.536499530
>>536497981
reminds me of something
oh yeah this >>>/vst/2122745
Anonymous
8/24/2025, 5:24:11 PM
No.536499649
>>536497981
>I GUESS closer to what Dosh does
Dosh soon, he said he's playing the game rn
Anonymous
8/24/2025, 5:33:37 PM
No.536500532
How in the absolute fuck do you do sword alloy. Just trying to visualize the method is giving me a migrane.
Anonymous
8/24/2025, 5:37:12 PM
No.536500872
>>536503073
>>536503869
>>536496751
Yeah, I added 36 gun turrets and slowed my ship way the fuck down, barely made it because my lasers drained my power which stopped the inserters.
Have changed my lasers to only respond to small asteroids, the ship's shit but I guess I'll live with it and some day make a Mk2 that isn't so shit. At least I'm at my new planet now.
Anonymous
8/24/2025, 5:59:12 PM
No.536503073
>>536504276
>>536500872
You need like two, maybe a third in the back for when the ship stops. Ammo drain is low enough that you can just ship one-two hundred yellow mags up there and reach vulcanus/fulgora/gleba with enough for a return trip. Though if you want to keep the ship in orbit and not sent it back immediately, it'll require asteroid processing into ammo. Like what they wanted you to do in the first place.
Anonymous
8/24/2025, 6:06:39 PM
No.536503869
>>536504276
>>536500872
>Yeah, I added 36 gun turrets
Bro how big is your spaceship, my first Vulcanus trip was done on a shitbrick with like 8 gun turrets and no lasers.
Anonymous
8/24/2025, 6:10:18 PM
No.536504276
>>536504671
>>536503073
>>536503869
Dunno if I needed that many or not, but given how poorly the first few attempts went I decided to daisy chain a line of them around 50% of the ship, just to be sure.
Anonymous
8/24/2025, 6:13:49 PM
No.536504671
>>536504276
I don't remember the exact breakpoints, but with some basic gun damage research yellow ammo gun turrets melted the medium asteroids in like 4-5 hits? I remember reaching 2 hits by the time I was flying to the last planet, but that might have been on red ammo.
There really isn't that much on the way to the first planets, just enough to strand you there if you yolo too hard.
Building up from nothing on Vulcanus/Fulgora can be fun. Do not get shiprecked on Gleba
Anonymous
8/24/2025, 6:31:07 PM
No.536506661
>>536508170
>>536497981
>Full runs but arent 200 parts or some wacky zoomer making spagetti
this is impossible in satisfactory, it's a one and done game, fixed map, always the same challenge, the only variation you can have is decorating shit or "how much I can overbuild this" type videos where they waste 30 hours building a fuckoffhueg factory just so they can run it for twenty minutes and the leave it forever voiding it's output
God satisfactory is fucking SHIT what a fuckup
Anonymous
8/24/2025, 6:43:27 PM
No.536508170
>>536506661
>the only variation you can have is decorating shit
I mean you get very different factory inputs if you make your power grid run on different things. If you don't just always go nuclear lmao, there's actually a lot of interesting options for power.
>t. squeezed 2 whole runs out of the game
Anonymous
8/24/2025, 7:08:40 PM
No.536511087
>>536513189
I am a GENIUS
https://files.catbox.moe/8hyuk1.gif
>inb4 it's traesh
rude but true
Anonymous
8/24/2025, 7:11:58 PM
No.536511479
>>536518130
>>536520830
>>536471316
I don't think it needs rebalancing, because geothermal really doesn't change the nature of early-mid game builds. You'll still need significant other sources of power, so you'll still be covering half the world in wind/solars or building combustible unit/TPP blocks. I wonder if on cracked frog settings you would get enough geothermal power to not need any other sources until you get fusion.
>>536474287
Conveyers, sorters, miners, assemblers, furnaces, power poles, and power generation (wind is nice early). You won't have the conveyers to make it pretty, so:
Make some spaghet
>>536490683
Delicate finessing is a sign you haven't got enough power. If steam levels are
You could calculate and optimize this system, but would you rather do that or build your factory?
https://wiki.factorio.com/Tutorial:Solar_power_math
>>536396990
Any feedback on this from cosmoteer players?
Anonymous
8/24/2025, 7:27:01 PM
No.536513189
>>536513753
>>536511087
Why make a two long segment before attaching it to the main chain? Why not just do one at a time?
Anonymous
8/24/2025, 7:31:46 PM
No.536513753
>>536526619
>>536513189
I couldn't figure out how to do the bonds between the tin x irons for all the connections and the code was looking so messy and hard to interpret from that point that I stopped caring.
Anonymous
8/24/2025, 7:35:03 PM
No.536514129
>>536528464
>>536494864
good job? I think you have to explain more before I'm adequately impressed
Anonymous
8/24/2025, 8:11:42 PM
No.536518130
>>536519826
>>536511479
>you'll still be covering half the world in wind/solars
If you don't blow up relays they will quickly build another base elsewhere in the system, and there's no limit.
Anonymous
8/24/2025, 8:26:17 PM
No.536519826
>>536520352
>>536518130
>quickly
I had a stretch of 6-8 hrs where my home system hive did not build a single base.
Anonymous
8/24/2025, 8:30:35 PM
No.536520352
>>536521234
>>536519826
Did you make sure to leave a few bases up? If you starve the hive of resources it can't make more mining ships.
Anonymous
8/24/2025, 8:34:34 PM
No.536520830
>>536521234
>>536511479
Does it pierce shields? Sounds like it just turns the beam into AoE damage.
Anonymous
8/24/2025, 8:37:48 PM
No.536521234
>>536521668
>>536520352
I did starve it. I don't really know it can't keep up with your expansion if you don't.
>>536520830
The beams seem to break up into aoe before they even hit the shield. It looks like you're losing more than half the damage of your beam if you're not hitting inside the target.
Anonymous
8/24/2025, 8:41:31 PM
No.536521668
>>536521234
Honestly the best way to go about it is to just blow up the hive in your starter system and warp to a different system to farm them in. You can set up automated deliveries of ammo/weapons etc. and get the hive level higher until it starts spitting out the resources your actually want.
The only time it's a good idea to farm them in your first system is if you never planned on building a sphere there in the first place and had some O-class picked out instead.
Anonymous
8/24/2025, 9:23:43 PM
No.536526619
>>536513753
>I couldn't figure out how to do the bonds between the tin x irons for all the connections
you literally already did it, retard
Could either of you factorio gods explain which logistics chest to use when?
Explain like I'm fucking retarded, cause I barely understand the red passive provider chest
Anonymous
8/24/2025, 9:26:03 PM
No.536526912
>>536581715
Well it was unbelievably time consuming in cycles and gave me a migraine three times over coding the arms but even a dickhead like me can turn lead into gold
>there are four reagent spawners
I genuinely wish I clocked that before I turned my first silver.
My biggest lament is there is no way to make the final gold submission symmetrical and for that I curse alchemists the world over.
https://files.catbox.moe/6q7i4o.gif
Anonymous
8/24/2025, 9:27:50 PM
No.536527119
lil guy really likes blogging
Anonymous
8/24/2025, 9:28:10 PM
No.536527153
>>536527480
>>536526761
yellow
>just put whatever you don't have a logi chest for here, and take it out of another color of chest needs it
blue
>request shit to be put in, robots will put it there
red
>if shit is needed in another color chest, robots will take it from here
purple
>see above but robots will ensure emptying it as soon as possible and keep it empty
green
>mystery nigga
Anonymous
8/24/2025, 9:28:43 PM
No.536527220
time to design the hauler I'll be using for the next ~150 hours
better not fuck it up
Anonymous
8/24/2025, 9:29:26 PM
No.536527290
>>536526761
red is normal, just gives bots access to what's inside. replace all your buffer chests with them, and make sure every material gets at least one
yellow is storage, bots can drop shit in there. just put down like a hundred in the central part of your base
blue is requests, you can use them for a mall. if you copy the settings of an assembler and paste it in a blue chest, bots will fill it up with the shit you need to craft that recipe
don't worry about green and purple
Anonymous
8/24/2025, 9:30:59 PM
No.536527454
>>536526761
>red
Put shit in there to upload to the cloud
>blue
Download more RAM from the cloud
>yellow
Place it down so that it fills with garbage and clogs shit up every 5 hours or so
>purple
If you place garbage in here it will accelerate how fast yellow ones will fill up with garbage
The first time I used purple/yellow combo was when dealing with airmailing spoiling fruit on Gleba
Anonymous
8/24/2025, 9:31:15 PM
No.536527480
>>536527153
>mystery nigga
it's a blue chest but it's also a red chest for chests with "request from buffere chest" turned on and silos
Anonymous
8/24/2025, 9:33:05 PM
No.536527690
>>536526761
Yellow for general objects.
Purple for things you need out of the way ASAP.
Teal to take from other chests.
Green as a teal chest, just a tier below.
Red for supplying green and teal. No requesting function.
Anonymous
8/24/2025, 9:34:27 PM
No.536527843
>>536526761
>red
Bots can take shit from here
>blue
Bots deliver shit to here
>yellow
Bots deliver all shit that isn't requested here
>purple
Bots never let shit sit in here
>green
Bots deliver shit to here but shit inside can also be used by construction Bots
>blue chest with take from buffer ticked
Bots deliver shit to here with higher priority than all other regular blue chests
Anonymous
8/24/2025, 9:34:50 PM
No.536527880
>>536536905
PY Science pack 2 is now flowing in the best kind of way, "technically".
There are severe shortages of many critical materials, currently we are limited by corals which are limited by zogna which is limited by lamps which is limited by copper (both the actual production but also the fact that the lamps are at the ass end of half a belt of copper that snakes trough the entire mall). The meat supply absolutely crashed and burned the second I hooked up some more phyloplankton into the jerky lines as well so I'm not sure if that was "the play" as the kids may say.
I am applying emergency jank and bubblegum to the seams and trying to get the science going at least in a trickle.
There's also huge buffers of shit that's needed everywhere so that will take ages to fill up or I would need to go trough all the steps and adjust the caravans and stuff which I won't be bothering to do at this time so expect lead times to be massive even if the production is sufficient. The Nerd Zone needs to be redesigned for 5+ sciences as well.
Witness the power of 10 labs working at maximum speed on PY science 2, totally not a one time occurrence trough some forced item movement for this screenshot only. This is the guaranteedβ’ certifiedβ’ actual throughput of the base right now.
Anonymous
8/24/2025, 9:36:38 PM
No.536528095
>>536526761
>red
inserters put stuff in, bots take stuff out
>yellow
bots put stuff that they don't know what to do with in (deconstruction, personal inventory trash)
bots take stuff out
>green
bots put specific stuff in, taking from red and yellow
bots take stuff out, but they will only take stuff to put in blue chests if the chest has the setting for it on
>blue
bots put specific stuff in, inserters take stuff out
>purple
same as red, but bots will try to empty with top priority and will send to yellow if necessary
Anonymous
8/24/2025, 9:39:52 PM
No.536528464
>>536514129
I needed signals for each "type" of temp-restricted fluid for my train system
Anonymous
8/24/2025, 9:59:53 PM
No.536530847
>>536531223
>>536526761
Hmm, if only there was something in-game that tells what what each chest is for...
Anonymous
8/24/2025, 10:03:13 PM
No.536531223
>>536532016
>>536530847
I feel like the in game tutorial and most explanations really give you no idea how the system actually works, you kind of just have to get a feel for it yourself.
Anonymous
8/24/2025, 10:10:00 PM
No.536532016
>>536532186
>>536531223
Bots aren't required to play the game and honestly you get 99% of the way there with just requesters every time you want to ask bots to bring anything in and passive providers for every other time you would want to put down a box + like 20 storages just anywhere to store garbage. Buffers and active providers can easily be skipped.
Anonymous
8/24/2025, 10:11:26 PM
No.536532186
>>536532263
>>536532016
yes, but we are not your average player
Anonymous
8/24/2025, 10:12:04 PM
No.536532263
>>536532451
>>536532186
Yes but anyone who isn't average doesn't need tutorials except the retards but they don't need bots
Anonymous
8/24/2025, 10:13:40 PM
No.536532451
>>536532841
>>536532263
still seems like a bad excuse to have an unsatisfactory in-game tutorial
>>536532451
The ingame tutorials are entirely sufficient to explain how the system works though, the problem is between the screen and the chair in this case.
Anonymous
8/24/2025, 10:21:41 PM
No.536533376
>>536533483
>>536532841
I don't know about chests, but I remember the train explanations were not enough for them to be practical
Anonymous
8/24/2025, 10:22:38 PM
No.536533483
>>536533661
Anonymous
8/24/2025, 10:24:06 PM
No.536533661
>>536534003
>>536533483
so you're saying you managed to make proper 4 way intersections without any external material?
Anonymous
8/24/2025, 10:24:50 PM
No.536533749
>>536532841
>the problem is between the screen and the chair in this case.
I agree, your chair specifically
Anonymous
8/24/2025, 10:25:55 PM
No.536533875
My chair is very intelligent and I do not appreciate the snide comments suggesting otherwise.
Anonymous
8/24/2025, 10:27:00 PM
No.536534003
>>536533661
Is that supposed to be difficult? Again see the previous post for explanation on why you think that is difficult.
Anonymous
8/24/2025, 10:47:49 PM
No.536536386
>>536549774
>>536627373
Is there any non-modded building other than the Biolab that you can manage to squeeze 16 beacons into?
Anonymous
8/24/2025, 10:52:26 PM
No.536536905
>>536542595
>>536527880
>but also the fact that the lamps are at the ass end of half a belt
for this at least there's a caravan delivering copper straight to the lamp assembler too
unfortunately copper production just isn't as high as it ought to be and expanding the existing processing kind of sucks for space
>meat supply died instantly
yup. phytoplankton from jerky takes an insane amount and the ratios between plankton produced and needed are horrific
>zogna
yeah. it really needs a dedicated setup if you're going to be feeding coral off it in bulk, one of the things i've been putting off
if we can't store electricity what are batteries? help me understand /egg/
Anonymous
8/24/2025, 11:01:49 PM
No.536537935
>>536537632
>He thinks a batteries are real
Uhh... uh oh
Anonymous
8/24/2025, 11:02:09 PM
No.536537964
>>536543456
I decided to play mindustry again. I'm getting fucking filtered by level 2 again (frozen forest).
How do I stop sucking?
Anonymous
8/24/2025, 11:03:54 PM
No.536538163
>>536537632
you already have steam tanks
>>536537632
batteries are chemistry that's really good at turning into electricity
Anonymous
8/24/2025, 11:06:43 PM
No.536538481
>>536538314
or physics, actually. sometimes they're physics that you can turn into electricity. or heat. lots of things, really
Anonymous
8/24/2025, 11:09:51 PM
No.536538775
>>536539598
Anonymous
8/24/2025, 11:11:43 PM
No.536538990
>>536539101
Am I playing the game right
Anonymous
8/24/2025, 11:12:34 PM
No.536539101
>>536538990
yes, powering up your trees is very important
Anonymous
8/24/2025, 11:17:07 PM
No.536539598
>>536539751
Anonymous
8/24/2025, 11:18:27 PM
No.536539751
>>536539598
ok, will keep it for important event
Anonymous
8/24/2025, 11:44:23 PM
No.536542595
>>536536905
>for this at least there's a caravan delivering copper straight to the lamp assembler too
I don't think that's true for the assembler I was using for the zogna, there may have been 2 of them around though.
>unfortunately copper production just isn't as high
Ye copper is totally fucked as it is, it's going but it's just not nearly enough, need to do something about that for sure when the base roars back to life and then immediately coughs itself back into coma
>plankton
I added few more feeding off tin instead, that's probably the smarter option, though meat doesn't really have many uses so it's at least good that it's being used.
>yeah. it really needs a dedicated setup
I upped it from 1 to 6 assemblers, but that just ran into the lamp bottleneck, still better than it was before.
Ill do some tune ups on the next week for sure, I like to alternate between building new things and expanding old things and with the science complete it's definitely time to tune up the base again. New items will help a lot as well. Can't wait for red belts DESU
Anonymous
8/24/2025, 11:46:28 PM
No.536542847
>>536538314
ok so basically when i plug my phone i turn electricity into something stable and then when i use my phone something happens that turns the stable thing into electricity? so it's electricity is not storable in the same sense that turning water into ice is not storing water/steam?
Anonymous
8/24/2025, 11:51:44 PM
No.536543456
>>536537964
It's not you, it's mindustry that sucks
Anonymous
8/25/2025, 12:04:10 AM
No.536544853
>>536545135
>>536546063
Started playing Factorio a week ago. Not much of a gamer, but it looked fun.
I almost exhausted my science tree and I don't see anything about a spacecraft. (I had heard somewhere that the end goal is leaving the planet in a shuttle). How am I supposed to build it?
Anonymous
8/25/2025, 12:06:34 AM
No.536545135
>>536545363
>>536567836
>>536544853
The research screen has a search bar, what happens if you type "rocket" into it?
Anyway, the rocket is where the game "ends" in vanilla, actual space stuff is DLC that moves the rocket technology much earlier, to blue science.
Anonymous
8/25/2025, 12:06:37 AM
No.536545139
>>536537632
who says electricity can't be stored? just use a capacitor.
Anonymous
8/25/2025, 12:08:47 AM
No.536545363
>>536545135
Ok that is weird. When I search for it, it finds it, but if I just look through the list, it's not there.
Anonymous
8/25/2025, 12:15:11 AM
No.536546063
>>536567836
>>536544853
if you don't have the Space Age DLC (or launched the game without it) then the rocket is the literal end game, launching one is the victory condition
Anonymous
8/25/2025, 12:16:05 AM
No.536546159
>>536479261
I think I got it, after some dedicated experimenting in editor mode. I learned a bit more about combinators in the process too.
It's worth noting that I discovered all too late that an accum with zero charge won't update this 0-signal when you make changes to combinator logic. Realizing this revealed how much trouble it was causing me while experimenting on my campaign.
My system has a solar Farm that's constantly connected to the main Grid, a Steam system separated from the Grid by a switch, an accum Farm also separated by a switch, and a solar Sensor (with an accum at its core) on its own grid near the Farm.
I ended up using 3 deciders:
>Sensor SR Latch outputting to Steam Decider: if (accum > 0 OR (accum > 1 AND sun = 1) : output sun = 1
>Farm SR Latch outputting to Steam Decided: if (accum = 0 OR (accum < 100 AND emptyBattery = 1) : output emptyBattery = 1
>Steam Decider outputting to both switches: if (sun = 0 AND emptyBattery = 1) : output steamOn = 1
>Farm switch turns off and Steam switch turns on when steamOn = 1
>>536479551
How to make it work lol. Hope I got it now. Maybe it can be simplified further.
>>536482718
That's what I was trying to do
>>536490508
Ingenious
Anonymous
8/25/2025, 12:18:25 AM
No.536546401
>>536547004
>>536537632
All electricity storage systems are just converting electricity into some other form of energy to be stored. Batteries turn electrical energy into chemical potential energy, which is later turned back into electrical energy. (It's called "potential" energy because it's being stored to be released later on)
Another way to create a storage system is by moving something heavy up to a higher position (creating gravitational potential energy) and reversing it later on by running a generator off dropping the weight. Pic related.
Anonymous
8/25/2025, 12:23:28 AM
No.536547004
>>536546401
Latent heat is potential energy for your hands.
Anonymous
8/25/2025, 12:47:43 AM
No.536549774
>>536550582
>>536551173
>>536536386
Anyone please? I'm trying to think of any but can't come up with anything.
Anonymous
8/25/2025, 12:50:11 AM
No.536550046
>>536550274
>>536574459
The mall begins
Anonymous
8/25/2025, 12:52:10 AM
No.536550274
>>536553014
>>536550046
Oh and I guess someone who knows
Can I just get away with pile sorters or should I have some MK3's as well? The increase to power might be an issue but they also move a shitload more so they might be active less and actually use less power since every sorter has an identical passive power draw
Anonymous
8/25/2025, 12:54:46 AM
No.536550582
>>536552718
>>536549774
Rephrase your question, it makes no sense.
Anonymous
8/25/2025, 1:00:27 AM
No.536551173
>>536552718
>>536549774
foundries and cryogenic plants.
Anonymous
8/25/2025, 1:03:26 AM
No.536551494
>>536554683
[Angry in Chinese]
Anonymous
8/25/2025, 1:15:45 AM
No.536552709
>>536553173
lads I have 400k gears on Fulgora, how do I leverage this?
Anonymous
8/25/2025, 1:15:49 AM
No.536552718
>>536554732
>>536550582
I want to know what buildings, other than Biolabs, it is possible to have 16 Beacons on. This means only 5x5 and bigger buildings, unless there's some special way to arrange the beacons that I'm forgetting about. The only reason I'm not asking "what 5x5 or bigger buildings are there without mods?" is because I might be forgetting some special way to rearrange beacons to allow 4x4 buildings to have 16 beacons too.
>>536551173
Thanks. Any others or is it just the three total?
Anonymous
8/25/2025, 1:18:35 AM
No.536553014
>>536550274
If you do use them then design your builds around the max upgrade of 4 stacks so it automatically works.
Anonymous
8/25/2025, 1:20:05 AM
No.536553173
>>536552709
Throw them in the Gearchipper
Anonymous
8/25/2025, 1:33:57 AM
No.536554683
>>536555207
>>536555360
>>536551494
The worst parts of dyson sphere are the obnoxious swivels your belts tend to do when the hemisphere angle changes, the fact logistics splitters (not the inserters by another name) are fucking huge for no reason and that z level'd belts have no scaffolding or visual indicator for how they're floating in mid air. For me personally that's pretty annoying.
Anonymous
8/25/2025, 1:34:28 AM
No.536554732
>>536556526
>>536552718
but biolabs are smaller than 5x5
did you mean cryolabs?
Anonymous
8/25/2025, 1:38:29 AM
No.536555207
>>536561525
>>536554683
I dunno. I think the scaffolding might make things even harder to see if you really go nuts. I can chalk them up to space spaceness so it doesn't bother me at all
I will agree that splitters are obnoxiously large and should change dimensions based on the type you use.
Anonymous
8/25/2025, 1:39:58 AM
No.536555360
>>536574601
>>536554683
Well, z-levels on belts are entirely unnecessary. They do a little "overground belt" thing automatically when crossing another belt and that's all you need. All building inputs/outputs are on the ground level anyway.
Anonymous
8/25/2025, 1:51:53 AM
No.536556526
>>536596059
>>536554732
>but biolabs are smaller than 5x5
Are you sure about that?
Anonymous
8/25/2025, 2:15:33 AM
No.536558968
no, youtube, I do not want to watch some trans EN vtuber's 3-view factorio stream
Anonymous
8/25/2025, 2:22:06 AM
No.536559573
I'm not seeing why I would want to *generally* use piling, before I unlock ILS output piling as a post-game research.
A good factory doesn't need to conserve mk3 belts. Your belt throughput is limited by resource extraction rates or ILS output rates, which piling doesn't do anything to improve.
Explain to me why I am a little baby retard for not using pile sorters everywhere.
Anonymous
8/25/2025, 2:40:38 AM
No.536561439
>>536561860
>accidentally connect logistic network
>remove connecting roboport
>bots don't return to previous network and instead fuck off to god knows where
awesome
Anonymous
8/25/2025, 2:41:35 AM
No.536561525
>>536555207
The way Shapez 2 does the z levels with belts satisfies me completely but I imagine it would be hard to make it function the same way with dsp's virtually limitless (to an upper limit) z levels.
Anonymous
8/25/2025, 2:45:20 AM
No.536561860
>>536561439
still better than
>brownout main base from too many bots running around
>all ports drop charge, logi network disintegrates, active bots can't go sleep
>but what's this? iron mine 3 has a bunch of roboports which are at full charge! let's allllll of us migrate there!
>fly over wormspace and die horribly
Anonymous
8/25/2025, 3:47:05 AM
No.536567836
>>536568056
>>536545135
>>536546063
I think I have the DLC because I have a Space Science pack thing to research by sending a satellite into orbit. So should I just ignore the rocket and take that path?
Anonymous
8/25/2025, 3:49:12 AM
No.536568056
>>536568735
>>536567836
if you get space science from sending a satellite into orbit, you're playing the vanilla game. Space Age removes satellites and replaces them with the whole space platform system
Anonymous
8/25/2025, 3:56:11 AM
No.536568735
>>536568056
I guess I'll install the DLC after I finish this game then.
Anonymous
8/25/2025, 3:56:40 AM
No.536568782
>Starting a new Spage run with more planets
>Having to start a new factory without foundries and EM plants
this is suffering
Anonymous
8/25/2025, 4:28:24 AM
No.536571616
>>536571928
>remaking my entire Nauvis factory with foundries and EM instead of going to Gleba
Anonymous
8/25/2025, 4:31:50 AM
No.536571928
Anonymous
8/25/2025, 5:00:15 AM
No.536574459
>>536550046
>Didn't constrain any of the depots so my bots filled the processor and super magnetic ring boxes to capacity
Anonymous
8/25/2025, 5:01:47 AM
No.536574601
>>536555360
>Well, z-levels on belts are entirely unnecessary.
But I like a fucking huge stack of belts
I do wish that we could stack production too instead of only being able to insert stuff at ground level. They'd need to remake the assembler graphic to support that, though.
Anonymous
8/25/2025, 5:13:00 AM
No.536575591
factorio mod idea: add a minimum distance requirement to place intermediate production buildings near eachother. make it large enough so even barren ground becomes a valuable resource.
for nauvis only obviously
and add worm attacks to vulcanis fuck it
Anonymous
8/25/2025, 5:22:49 AM
No.536576460
>>536596578
>>536538314
I don't think it makes sense to say batteries are chemistry. That makes me imagine like electricity in to create high energy molecules and when you want electricity out you break down those molecules.
Batteries work by basically shuffling ions back and forth. Chemistry is involved, but that doesn't make it chemistry.
Anonymous
8/25/2025, 5:36:09 AM
No.536577656
>>536583993
>grab Opus Magnum on gog-games
>DSP probably isn't here, but let's search "dyson" anyway
>Eris Dysnomia
t-thanks /hgg2d/
Anonymous
8/25/2025, 6:22:49 AM
No.536581715
Anonymous
8/25/2025, 6:23:42 AM
No.536581810
>>536582825
Help
Anonymous
8/25/2025, 6:36:37 AM
No.536582825
>>536581810
Research ILS. Put things in ILS.
Anonymous
8/25/2025, 6:46:26 AM
No.536583532
Anonymous
8/25/2025, 6:52:16 AM
No.536583993
Anonymous
8/25/2025, 7:02:24 AM
No.536584739
>>536591950
>>536111792
get styled on
I'm coming for you opus magnum noob (tomorrow)
Anonymous
8/25/2025, 7:19:46 AM
No.536586089
>>536590717
The concreting is ongoing, but it's kind of distracting me from actual progression. I have steady space science at like 190spm, but that's just off of my starter base with a few injections (mainly green chips and steel) and I really want to get modules going.
I have some oil builds that I've been shopping, so I should just paste it down (it's awkward since I'll need lots of train stops around it) and work from there. Once I have red and blue chips being made at a larger scale and start accumulating tier 3 modules, I can upgrade builds and actually get them producing (I've been having to plan builds for tier 3, but then build them in-world with t1)
Anonymous
8/25/2025, 8:26:20 AM
No.536590717
>>536592837
>>536586089
>mixed train lengths
I need to do this for my next game. Wonder how many different types you could contrive a reason for existing.
Anonymous
8/25/2025, 8:37:52 AM
No.536591340
>>536591491
>>536592579
>finished redesigning all specific product builds on my starting planet after getting assemblers mkiii
>one build for each ingredient in facility production for my mall and one of each for science
>3/s for most 6/s for the most requested
>not 5 hours later unlock special fog buildings
>desire to tear down everything and design a more efficent setup for all the things with new facilities and proliferators
How do i stop myself
Anonymous
8/25/2025, 8:40:12 AM
No.536591491
>>536591772
>>536591340
Realize that if you just upgrade the machines and belts everything just works.
Anonymous
8/25/2025, 8:45:11 AM
No.536591772
>>536591859
>>536591491
That's what bothers me, i designed everything with normal furnaces and mkiii assemblers because the upgraded furnace tech is very deep in the tech tree and unipolar magnets are hard as fuck to come by and now every upgrade fucks up the ratio.
Honestly they should have more furnace upgrades to go on the same pace with assemblers.
Anonymous
8/25/2025, 8:46:42 AM
No.536591859
>>536592220
>>536591772
Also chemical plants have only the one upgrade that doubles speed and that's it, everything else gets triple speed but not chemical products and that fucks up ratios even more.
Anonymous
8/25/2025, 8:48:29 AM
No.536591950
>>536592012
>>536584739
copying solutions is not cool
>>536498024
did you manage to fix it?
Anonymous
8/25/2025, 8:49:34 AM
No.536592012
>>536592054
>>536591950
what makes you think I copied it?
Anonymous
8/25/2025, 8:50:31 AM
No.536592054
>>536592383
>>536592012
looks almost the same
Anonymous
8/25/2025, 8:53:44 AM
No.536592220
>>536591859
hate chem plants, i almost always end up replacing my chem portions of the factory with interstellar logistics straight from some planet with naturally spawning versions.
all my homies hate organic crystal fabrication for plastic.
Anonymous
8/25/2025, 8:56:33 AM
No.536592383
>>536598596
>>536592054
You don't have an eye for it because you are kind of really bad at this game, but they are about as different as two max cycled solutions can be. I have a particular way of looking at cycle latency that makes his solution actually kind of hard to comprehend for me. I would never do it anything like that.
Anyway, I assure you, I made my solution with zero outside influence and only went and ctrl+F'd "stabilized water" itt afterward.
Anonymous
8/25/2025, 8:59:56 AM
No.536592579
>>536592934
>>536591340
Why are you optimizing? Sure, route in prolif mk 3. But you have a whole cluster to play in. Beacons and planetary production buildings give factorio a drive toward efficient, hyper-optimized builds.
DSP doesn't have those. Sure, you have some more building upgrades, but they really don't change the way the factory works, like those things in factorio do. The shtick of DSP is expansion. Expand to a new system and, if you must, build a new better mall. But most of all, just expand with the goal of englobing your biggest brightest stars.
Anonymous
8/25/2025, 9:04:44 AM
No.536592837
Big oil built - I'll only need 2 of these (once they get upgraded to t3 modules) for 2.7k SPM.
I think I'm going to try and get both plastic and sulfur near enough to this that I can have the train trip be extremely short.
>>536590717
I only ever use 1-2 and 2-4, but in the past I've also used 1-1 (I remember doing it in IR3 because I had some real space constrained stations).
I always do this because it's a nightmare to retrofit, but it's quite easy to do right now. I've also had some things that I have both a 1-2 and 2-4 for (generally stuff like plates, where I can use a smaller train footprint if I need a much lower quantity).
Anonymous
8/25/2025, 9:06:35 AM
No.536592934
>>536593828
>>536592579
Eventually in my head i want every planet produce the most possible amount of rockets using every single inch on production or energy harvesting from a sphere and i want to have a very efficient build for that reason. I know i'll never get there but it itches knowing i'm not being as efficient as i can be.
Anonymous
8/25/2025, 9:21:43 AM
No.536593828
>>536592934
But how long will it take for the increase in efficiency on your home system to make up for the rockets you're missing out on by not expanding?
Anonymous
8/25/2025, 9:39:58 AM
No.536594929
2.1 when
Anonymous
8/25/2025, 9:58:51 AM
No.536596059
>>536556526
nvm I got them confused with biochambers
Anonymous
8/25/2025, 10:05:59 AM
No.536596517
>>536596827
>>536599164
based on this split, it would take me 5 solid hours to get the 100 games cheevo
what was he thinking?
Anonymous
8/25/2025, 10:06:59 AM
No.536596578
>>536596731
Anonymous
8/25/2025, 10:09:23 AM
No.536596731
>>536596836
>>536596920
>>536596578
>batteries aren't electricity, they are chemistry
>what kind of chemistry?
>electrochemistry
lmao
Anonymous
8/25/2025, 10:10:52 AM
No.536596827
>>536596517
HOLY SIGMAR
BLESS THIS RAVAGED GARDEN
Anonymous
8/25/2025, 10:11:02 AM
No.536596836
>>536597792
>>536596731
check the reactions retard
Anonymous
8/25/2025, 10:12:23 AM
No.536596920
>>536597792
>>536596731
it's not called chemoelectricity, is it
Anonymous
8/25/2025, 10:25:55 AM
No.536597792
>>536598656
>>536596836
>>536596920
The point I was making is it is fundamentally a electrical process. When charging, the electrons you're pumping in are physically pushing ions to one side of the battery, and you're letting them go back when you put it in a circuit. The chemistry is basically just the mechanism that holds the electrons in place when the battery isn't doing anything.
Anonymous
8/25/2025, 10:37:56 AM
No.536598596
>>536599456
>>536592383
>I would never do it anything like that.
and you did it better, in a way that makes me feel dumb for not having done it that way myself
i kneel
Anonymous
8/25/2025, 10:38:58 AM
No.536598656
>>536597792
If an electron exchange happens between molecules or atoms (Redox reaction), it's a chemical process by definition.
Anonymous
8/25/2025, 10:46:55 AM
No.536599164
>>536599456
>>536596517
Why are people angry when an achievement asks them to do something
Anonymous
8/25/2025, 10:52:02 AM
No.536599456
>>536599797
>>536598596
The thing that trips me up a bit about your solution is just that the atom picked up by the looping arms isn't the one that's calcified. There's really nothing at all inherently wrong with doing it that way though.
Thank you for the kind words.
>>536599164
I want to get all the achievements. If an achievement is too hard, then oh well I'm bad I don't get to get all the achievements. But, if an achievement is tedious the dev is just saying "Fuck you, if you want the achievements waste 5 hours of your life on boring shit." And I kind of want the achievements.
Anonymous
8/25/2025, 10:58:01 AM
No.536599797
>>536599942
>>536599456
I enjoy the side games though. I have the win 100 games of solitaire game for shenzhen i/o.
What you find tedious, some other people enjoy.
Anonymous
8/25/2025, 11:00:18 AM
No.536599942
>>536599797
Any "do basic thing 100 times" type achievement is inherently bad and bound to annoy someone. It doesn't really have anything to do with how fun I do or don't find the thing.
Anonymous
8/25/2025, 11:31:03 AM
No.536601742
>>536604631
>>536479261
You can do this with one power switch between the steam backup and an accumulator next to it on the main grid side.
Hook the switch up to the accumulator with control wire, set accumulator to read charge and switch to kick in when charge < 10
Anonymous
8/25/2025, 12:15:26 PM
No.536604631
>>536601742
It's gonna ruin your power readout, with constant spikes up and down every tick. Like in
>>536483838 who already proposed the same thing.
Anonymous
8/25/2025, 1:11:19 PM
No.536608184
>>536608267
>>536608859
I wish there was just a way to configure a network for what sources will charge accumulators
Anonymous
8/25/2025, 1:12:33 PM
No.536608267
>>536609920
>>536614587
>>536608184
Your use case?
Anonymous
8/25/2025, 1:20:54 PM
No.536608859
>>536608184
It's funny. COI has a power priority setting on all generators, but then it doesn't have accumulators.
Anonymous
8/25/2025, 1:35:05 PM
No.536609920
>>536610372
>>536608267
I can't help myself laughing anytime I see use case because of an old /egg/ thread.
>>496550932
Anonymous
8/25/2025, 1:38:27 PM
No.536610182
>>536610272
>>536611651
Current dilemma /egg/.
>Done with Factorio SA. Tried K2 with retarded mods alongside it, ended up bricking the base after 40+ hours.
>>Waiting for a "cool" new overhaul to be released to peak interest
>Satisfactory I did once. I don't see any joy in playing the same exact map again.
>Waiting on next DSP patch, assume they'll release a new patch soon.
>CoL made me rage quit from what felt like reading word documents over and over.
I feel as though I might be /egg/'d out.
Anonymous
8/25/2025, 1:39:35 PM
No.536610272
>>536618921
>>536610182
shapez?
factory town?
autonauts?
zachlikes?
Anonymous
8/25/2025, 1:40:50 PM
No.536610372
>>536610864
>>536609920
>check what was the reply chain that lead to that
>factorio/satisfactory console wars and numberfagging
Ah, of course
Anonymous
8/25/2025, 1:47:13 PM
No.536610864
>>536614587
>>536610372
The replies were what I found funny.
Anonymous
8/25/2025, 1:57:41 PM
No.536611651
>>536618921
>>536610182
Come play PY on serb, it's certified funβ’
Anonymous
8/25/2025, 2:09:18 PM
No.536612539
>>536612897
>>536614461
Just spent way too long on the most convoluted red chip build because I couldn't put it down once I thought about it.
It does work perfectly though, it uses a full 4 belts of greens + plastic. It also fits into my de facto "block" i'm using for this save, which is mainly to try and stick to T junctions.
Spoilered for your safety, since I don't know if it's an abomination or a masterpiece.
Anonymous
8/25/2025, 2:14:05 PM
No.536612897
>>536612539
I also forgot to mention that since I'm building everything "starter" with red belts + tier 1 modules, I'm really trying to stick to no belt weaving (since I'm using an upgrade planner to switch the builds over). That's part of the reason for this design.
Anonymous
8/25/2025, 2:34:58 PM
No.536614461
>>536614898
>>536612539
Where are your em plants
Anonymous
8/25/2025, 2:36:47 PM
No.536614587
>>536614672
>>536655309
Anonymous
8/25/2025, 2:38:01 PM
No.536614672
>>536614937
>>536614587
I should know, I can smell an autistic girl from 20 feet away.
Anonymous
8/25/2025, 2:41:28 PM
No.536614898
>>536614965
>>536614461
In space age, this is vanilla
Anonymous
8/25/2025, 2:42:02 PM
No.536614937
>>536614672
>pickles, dried menstrual blood, cat piss
Anonymous
8/25/2025, 2:42:22 PM
No.536614965
>>536615468
>>536616576
>>536614898
Why are you not playing vanilla with foundries and em plants
Anonymous
8/25/2025, 2:48:54 PM
No.536615468
>>536616576
>>536614965
because they give incredible amounts of free resources, I wanted pretty much the authentic megabase experience.
The only real mod that I installed that alters gameplay outside of aesthetics is elevated rails and a standalone mechsuit mod.
Anonymous
8/25/2025, 2:59:24 PM
No.536616227
>see random anon on a random /v/ about how a boat in from the depths wasn't behaving like he wanted
>boot up ftd for the first time in forever
>spend 15 hours this weekend making a cargo boat
>spend 2 minutes making picrel, it assrapes every civilian boat i made for a custom campaign eons ago
i had almost forgotten about this stuff
glad to see you fags still kicking around, last time i was here was in 2017 or something
Anonymous
8/25/2025, 3:03:47 PM
No.536616576
>>536616837
>>536617140
>>536614965
>>536615468
For context, I opened up a SA save and checked the price of t3 modules compared to vanilla. The only difference in the recipes are that the t3 modules in space age take the one extra thing, otherwise they're the same. We're talking an order of magnitude less resources.
Anonymous
8/25/2025, 3:07:15 PM
No.536616837
>>536617143
>>536616576
Oh.
you're stupid.
Anonymous
8/25/2025, 3:11:12 PM
No.536617140
>>536617424
>>536617487
>>536616576
>take the one extra thing
Ah yes, the small unimportant thing of the cocksucking "why won't it stop fucking exploding" interplanetary bioflux-eggs production chain
Anonymous
8/25/2025, 3:11:14 PM
No.536617143
>>536616837
What do you mean? The vanilla game isn't built around these machines with built-in 50% prod. I think a big part of SA resource gain is that it's built around quality and stacking, and I'm using neither.
Anonymous
8/25/2025, 3:14:52 PM
No.536617424
>>536618197
>>536617140
>he got filtered by gleba
Anonymous
8/25/2025, 3:15:37 PM
No.536617487
>>536617140
He was saying "why aren't you using EM plants in vanilla", which would mean that the cost is the same as it is in there except eggs (and tungsten, and whatever this theoretical foundry mod would have as a calcite replacement) - I just don't have a save with EM plants but no space age.
As an aside though, a small trickle of eggs is incredibly free in space age, to the point where you end up incinerating most of your eggs and most of your bioflux ends up spoiling anyways. Having your science hauler just carry a rocket load of bioflux is basically free. Moving eggs off-nauvis sucks, but you don't need to for small prod3 production.
Anonymous
8/25/2025, 3:24:04 PM
No.536618197
>>536618990
>>536617424
Damn straight I have, I would be sitting on Aquilo fucking around with my railgun assembly line for the final ship, and I would still randomly get a global alarm about one of my bioflux loops on Gleba euthanising itself.
Shit's like quantum physics, when you look at it all the circuits and balancing works just fine, but you look away for a few hours and some loop is now choked with spoilage somehow. Like I would have one of my old Gleba science loops that worked flawlessly for 80 hours straight suddenly kill itself for the first time and I never was able to figure out why.
Anonymous
8/25/2025, 3:32:53 PM
No.536618921
>>536619859
>>536610272
Shapez 2 is getting its 1.0 update later this year. The current gameplay loop doesn't really interest me that much, I'm hoping the new main campaign line is more factory-esque that tear down & build up again.
I hold nothing against Zachtronics games, I do intend to play them eventually but I haven't bought any.
Factory Town is one that I haven't see before but that does look interesting, thanks anon.
>>536611651
I actually stopped by for a bit longer than I expected to. I'll be back online tomorrow, I'd like to pitch in and actually help. Is there any set time that people are on?
Anonymous
8/25/2025, 3:33:45 PM
No.536618990
>>536618197
>circuits
>balancing
>not simply painstakingly weaving sewage spaghetti through your regular spaghetti so that the problem solves itself
The sole and only time I had problems with Gleba shutting down offworld was when I forgot to place a belt for removing the seeds. Just don't ask me about upscaling it.
Anonymous
8/25/2025, 3:44:00 PM
No.536619859
>>536618921
>Is there any set time that people are on?
Not that I know, there's me in EU time zone coming in the evenings and sometimes mornings and then there's few people from EU night zone that are there mostly when I'm away or we run into each other during the morning. Ill be on the server next time in about 3 hours if you want to synch up.
Anonymous
8/25/2025, 3:53:35 PM
No.536620753
>think hard about organizing all the logistics and production of first Agri science to Nauvis for my basic gleba researches
>realize these are the first gleba techs so I don't have to send them to biolabs because I haven't researched them yet
Anonymous
8/25/2025, 3:59:47 PM
No.536621283
>>536621690
STOP TRYING TO MAKE PLANET MODS
https://mods.factorio.com/mod/panglia_planet?from=updated
YOU ARE NOT WUBE
YOU ARE NOT EARENDEL
Anonymous
8/25/2025, 4:04:03 PM
No.536621690
>>536622006
>>536621283
>Universe processors gives ores
Is this some "using bio-super computers to calculate things into existence" the planet?
Anonymous
8/25/2025, 4:07:30 PM
No.536622006
>>536621690
I only saw "parts of the world are faster than others so you can do cloning" and a dependency from another shitty planet mod and I'm like "it's time to stop"
Anonymous
8/25/2025, 4:09:34 PM
No.536622213
>>536622414
also I can't trust a guy who can't even take a fucking screenshot to make a mod
Anonymous
8/25/2025, 4:11:31 PM
No.536622414
>>536622542
>>536623936
>>536622213
>1 datacell
>10s crafting time
>1% success chance
yeah nah i'll go waste my time playing something else
Anonymous
8/25/2025, 4:12:59 PM
No.536622542
>>536655715
>>536622414
it's ok bro the brain machine probably has speed 50 :^)
That said the synaptic assembler actually looks great. Wish py would reuse those fucking assets for its vatbrain.
Maybe I'm gonna make a mod for it.
Anonymous
8/25/2025, 4:28:40 PM
No.536623936
>>536622414
>10 (ten) ore
>12 second crafting time
>0.7% success chance
yeah nah i'll go waste my time playing something else
Anonymous
8/25/2025, 4:40:18 PM
No.536625010
Is the Muluna mod worth it? I see that I need to go there before I can make space science. Are the rewards even worth the effort?
Anonymous
8/25/2025, 4:58:09 PM
No.536626662
>>536526761
>red
main output
>purple
byproduct output - never have an assembler output exclusively into these
as an example, uranium processing outputs 238 into red and 235 into purple, while kovarex is the opposite
>yellow
just shit a block of them somewhere
>green
have them request construction materials and spread them out throughout the base so construction bots build shit faster
or rocket materials and build next to rockets if you're using logistics rockets
>blue
pretty self explanatory
you probably don't need to tick "request from buffers"
Anonymous
8/25/2025, 5:00:12 PM
No.536626857
I'm too stupid for Gleba
Anonymous
8/25/2025, 5:05:49 PM
No.536627373
>>536632301
>>536536386
oil refinery? cryoplant? foundry? anything 5x5 or larger?
what sort of question is that
You guys ruined the factorio threads on /v/.
Anonymous
8/25/2025, 5:38:17 PM
No.536630604
>>536630847
Anonymous
8/25/2025, 5:39:07 PM
No.536630680
Anonymous
8/25/2025, 5:39:33 PM
No.536630732
>>536630213
in what manner? I heard that /v/ factorio threads are 80% south americans and SEAsians complaining that the game went from $30 to $35 and has never been on sale.
>>536630604
The threads on /v/ with people playing the game have been replaced with someone hurriedly just posting a picture of the factorio banner every single day and a dumb bait post, then just bumping. So basically every thread on /vg/. Just like your reply to desperately bump this general off the bottom of the catalogue, because lord knows I sure won't bump it.
Anonymous
8/25/2025, 5:42:49 PM
No.536631104
>>536631447
>>536630847
this thread's pretty good
don't know about /v/. seems like a low quality board
Anonymous
8/25/2025, 5:46:07 PM
No.536631447
>>536631652
>>536631104
I don't see anything good about it, just looks like discord-lite for people who know a lot less than they think and I believe people like you intentionally sabotage /v/.
Anonymous
8/25/2025, 5:48:16 PM
No.536631652
>>536631748
>>536631939
>>536631447
don't know about discord as I don't use it, but we have knowledgeable and funny posters
especially the opus magnum and py posters
Anonymous
8/25/2025, 5:49:06 PM
No.536631748
>>536631841
>>536631652
>we have knowledgeable and funny posters
I don't see any of that in this thread. I just see people regurgitating basic info from discord.
Anonymous
8/25/2025, 5:50:11 PM
No.536631841
>>536631939
>>536632278
>>536631748
it's a long thread. I recommend lurking more and engaging in discussions to experience the general vibe
Anonymous
8/25/2025, 5:51:07 PM
No.536631939
>>536631652
PY gang rise up
>>536631841
You really shouldn't reply to him.
Anonymous
8/25/2025, 5:54:39 PM
No.536632278
>>536631841
I looked through the whole thread. What I see is
>people asking for basic info (which probably isn't even genuine and just to bump the thread)
>an odd completely unrelated combination of games arbitrarily put together by the thread den mother which has diluted discussion into one schizos personal cult
>boring unfunny reddit humor
All of these /vg/ threads are absolute dogshit. I feel sorry for anyone who has fallen into your trap.
Anonymous
8/25/2025, 5:54:53 PM
No.536632301
>>536627373
>anything 5x5 or larger?
I can't think which buildings are 5x5, I also can't think if there's a way to do 16 beacons on a 4x4 building.
Anonymous
8/25/2025, 6:05:43 PM
No.536633331
>>536438560
As far as I know there isn't, assuming no bugs
Bugs are potentially possible with modded stuff, as Wube is quite good at fixing them even when it doesn't affect vanilla but mods doing weird shit is just a lot less tested than the vanilla mechanics that hundreds of thousands of players use
Anonymous
8/25/2025, 6:08:47 PM
No.536633649
>>536634283
>>536436373
I hadn't heard anyone stay "stimming" until retarded e-girls pretending to be autistic for views started using it and now it's apparently a common meme
Anonymous
8/25/2025, 6:14:37 PM
No.536634283
>>536635438
>>536645058
>trying to make a new design for cottonguts
>how big should I make this I wonder
>hmmm how does half a belt sound
>needs 100 soil extractors, 200 tuuphas, 100 moondrops and god knows what else
My instincts are telling me to tune it down to 2 per second and then duplicate it later but my will is telling me to proceed
>>536633649
sc2 bros not like this....
Anonymous
8/25/2025, 6:25:54 PM
No.536635438
>>536634283
yeah my mind went to marines right away
Anonymous
8/25/2025, 6:28:35 PM
No.536635742
>>536630213
Thank you, I needed a pick me up.
Anonymous
8/25/2025, 6:31:30 PM
No.536636040
>>536636446
>>536630847
Okay but what does this have to do with /egg/
I never even go on /v/
Anonymous
8/25/2025, 6:35:06 PM
No.536636446
>>536639185
>>536636040
Clearly he is a /v/ermin that lost his way and decided to come complain to the manager
Anonymous
8/25/2025, 6:43:31 PM
No.536637331
>>536637621
>>536630213
>>536630847
I actually wanted to find out what the fuck this anon was talking about, but it's just another one of the dime-a-dozen /v/ schizophrenics.
Yes, /vg/ is horrible and perchance even radioactive, you should 100% avoid it and stick to the safety of /v/, where you're shrouded from the unhealthy gameplay and game discussions by the power of the 100+ threads/hour barrier (99% of them are bait, twitter screencaps and porn dumps).
Anonymous
8/25/2025, 6:46:21 PM
No.536637621
>>536638256
>>536637331
t bth I always thought /vg/ was the same, until factorio got pushed off /vst/
Anonymous
8/25/2025, 6:48:23 PM
No.536637839
I see someone's making the best out of his time before he gets back to school.
>>536637621
The thing is /vg/ is not a board, it's a collection of pretty much completely unrelated generals. I don't know of anybody who browses the /vg/ catalog, for example. You just post in the generals for the games you play and ignore the rest of the board.
There's some overlap obviously because people play multiple games so they might talk about other generals or some autists might be recognisable across different threads, but this holds true for boards as well, plenty of anons crosspost. Each board still has its own culture despite that and the same goes for each /vg/ general.
Anonymous
8/25/2025, 6:53:48 PM
No.536638408
>>536639032
/v/ is like reddit, its something you should fuck off back to.
Anonymous
8/25/2025, 6:54:11 PM
No.536638439
Anonymous
8/25/2025, 6:56:20 PM
No.536638669
>>536640302
>>536638256
>completely unrelated generals
they're about video games
mostly gacha
>>536638256
Which is why we're taking gtnh from mmcg, who's with me
Anonymous
8/25/2025, 7:00:03 PM
No.536639032
>>536640962
>>536638408
You should stay here in your lane where you belong. This is a containment board for gay cliques, because somehow factorio and spacechem is related. This totally isn't a gay circle jerk.
Anonymous
8/25/2025, 7:00:09 PM
No.536639049
>tried playing the game in controller mode on my phone through moonlight because I'm doing fuckall at work
>felt pretty bad overall, but not unplayable because the touch input for building
>decide to try out playing it with an xbox controller when i get home just out of curiosity
wow
this is a nightmare, shit feels like a hackjob mess
Anonymous
8/25/2025, 7:01:34 PM
No.536639185
>>536644087
>>536636446
One of your retards has been repeatedly telling people to stop discussing the game on /v/ and come here instead.
Anonymous
8/25/2025, 7:01:54 PM
No.536639228
>>536638769
that is not an automation game, it's a batch crafting simulator
>buh you get AE2 after UBBQ-LGBT tier!!
great, now instead of dumping shit into chests the game turns into "place block X and then an interface on it"
Anonymous
8/25/2025, 7:02:11 PM
No.536639256
>>536638769
All you're getting is getting clipped on the ear
Anonymous
8/25/2025, 7:04:08 PM
No.536639453
>>536639882
>wah wah wah!!! Mommy the people are being MEAN make them STOP
Nobody cares, child. Go back to your shithole.
Anonymous
8/25/2025, 7:08:41 PM
No.536639882
>>536644087
>>536639453
>I dindu do nuffin
>you demonstratedly did
>NO STOP BULLYING ME YOURE JUST A BIG WHINER, LET ME SHIT UP /V/ AND TRY TO RECRUIT PEOPLE FOR MY DYING SUBREDDIT
Anonymous
8/25/2025, 7:12:50 PM
No.536640302
>>536640786
>>536638669
>they're about video games
/chess/?
Anonymous
8/25/2025, 7:17:36 PM
No.536640786
>>536640302
it's mostly video based digital chess
Anonymous
8/25/2025, 7:19:31 PM
No.536640962
>>536639032
and /v/ is the nigtendo containment board where manchildren flock to defend a terminal company and post borderline pedophilia as OP pics
Anonymous
8/25/2025, 7:20:46 PM
No.536641085
>>536643221
I wish we had loli OP pics too
Anonymous
8/25/2025, 7:29:21 PM
No.536641993
funny settings
Anonymous
8/25/2025, 7:41:30 PM
No.536643221
>>536641085
But we already have lolis:
>Logistics
>Operators
>Loadbearing
>Internals
>Science
Anonymous
8/25/2025, 7:46:06 PM
No.536643708
Have they made a good automation game that's not Factorio yet
>>536638769
nomifactory is way more /egg/ than gtnh
Anonymous
8/25/2025, 7:49:43 PM
No.536644087
>>536639185
>>536639882
>/vg/ is one person
you have jannies on /v/, have them rape that retard if you don't like him, nobody here will care
Anonymous
8/25/2025, 7:50:19 PM
No.536644159
>>536644272
>>536645017
>>536643871
Isn't Nomifactory just connecting blocks to cubes
Anonymous
8/25/2025, 7:51:14 PM
No.536644272
>>536644790
>>536644159
Isn't Factorio just connecting belts to squares
Anonymous
8/25/2025, 7:56:04 PM
No.536644790
>>536644993
>>536644272
Just like fatherhood
Anonymous
8/25/2025, 7:58:00 PM
No.536644993
Anonymous
8/25/2025, 7:58:15 PM
No.536645017
>>536644159
I meant to say pipes in case it wasn't obvious
Anonymous
8/25/2025, 7:58:44 PM
No.536645058
>>536645412
>>536634283
figure out how much you'd need to keep the current science running, double that if you want to, and then call that good enough
Anonymous
8/25/2025, 8:01:08 PM
No.536645302
>>536645628
>>536653982
>>536643871
one day i'll go back to my nomi run
maybe
was pushing into hv but my ore and stoneline were both fucked and i never properly set up sims or a cleanroom
Anonymous
8/25/2025, 8:01:41 PM
No.536645372
how's this one
Anonymous
8/25/2025, 8:02:06 PM
No.536645412
>>536645538
>>536645058
I already started the full schizo build. I'm also building this to accomodate the next level of recipe or booster
Anonymous
8/25/2025, 8:03:13 PM
No.536645538
>>536646492
>>536645412
>200 tuuphras
welp
at least we'll have plenty of sand now
Anonymous
8/25/2025, 8:04:05 PM
No.536645628
>>536646383
>>536645302
literally same except I got to EV and built my first microminer
then I decided it was time to actually automate shit now that I had had reliable AE for a while, since I had been hand-crafting literally everything up to that point, made a plan for automating all the LV material processing and put it off forever
Anonymous
8/25/2025, 8:10:49 PM
No.536646383
>>536646821
>>536645628
>since I had been hand-crafting literally everything up to that point
oh my god you were still handcrafting circuits into EV? terrifying. tell me your oil processing at least was automated
i guess there was a recipe chain that pulled out whatever i needed (ethene, probably) without being from oil but fuck me doing sulphurics for iron 3 chloride via buckets was awful even for the short time i did it
Anonymous
8/25/2025, 8:11:54 PM
No.536646492
>>536646734
>>536645538
I'm voiding all the sand feel free to grab it out if you want tho
Anonymous
8/25/2025, 8:14:16 PM
No.536646734
>>536647175
>>536646492
ye don't worry about handling it i can just reroute it out whenever i actually feel motivated and then still void it anyway whenever it starts backing up
i kind of wonder if it would've been cool to not have the mod for flare stacks but i guess py has its own version anyway, just burner powered, and it's not like we have a coke shortage
Anonymous
8/25/2025, 8:15:00 PM
No.536646821
>>536647792
>>536648687
>>536646383
Oh yeah fluids were automated. Mostly the plastics, polyethylene and PVC I remember, maybe one more but it's been years since I last played. Oh, DML was also automated. But yeah otherwise I batch-crafted all my circuits by hand. I think I had some hoppers for easier batching if that counts.
>oil processing
What oil lmao, I was building entirely in the void
I remember there was an optional oil processing chain that I never bothered with
Anonymous
8/25/2025, 8:18:35 PM
No.536647175
>>536647412
>>536646734
>mod for flare stacks
desu I used the burner ones on principle for a long time but I have now embraced the vooooooiiiiidiiiiinnnn and just slap electric stacks where ever I need to get rid of garbage. I'm more of a stickler for rules in SP but here it's fine I think
I'm that new factorio player. Does anyone else think Factorio is really fun, but a bit too easy? The biters are a non-issue because you can just destroy the colony. The logistic bots kinda solve every issue.
suspect I'm not thinking deep enough about what other stuff I can try, but it seems like I've already "solved" the game desu. (I'm probably wrong because I'm a retard).
Anonymous
8/25/2025, 8:20:40 PM
No.536647412
>>536647175
Could always make a mini mushroom farm for raw coal anywhere and use that in the burner. It's more annoying than difficult.
Anonymous
8/25/2025, 8:23:12 PM
No.536647653
>>536647232
Launching a rocket isn't too hard (and it's even easier in space age)
Have you tried making a lot though (You can make everything take more science for example, forcing you to build bigger earlier), or some of the overhaul mods, or even try runs with some sort of challenge? The game very much rewards you for going deeper, without being punishing if you just want to launch a rocket and fuck off.
Anonymous
8/25/2025, 8:23:48 PM
No.536647721
>>536647232
Destroying bases accelerates evolution, making bases more durable, making bases spread more often, and eventually leveling up biters.
Logi bots are basically cheating, yeah. Most overhaul mods try to limit their usage one way or another, as does the DLC on other planets.
Anonymous
8/25/2025, 8:24:28 PM
No.536647792
>>536648272
>>536646821
>What oil lmao, I was building entirely in the void
void actually has raw oil nowadays but i think it's a very low rate
i just built in lost cities though
it's a really good source for a ton of hydrocarbons compared to needing to run a ton of water electrolysis. i guess there was wood processing as an option too?
>>536647232
yeah, that's (somewhat) by design
you can tune up biters on world creation if you want, or there's the specific death world option
bots are kind of the brain off option for a lot of things but they are way more expensive in both materials and energy than belts/trains for any level of bulk throughput
are you playing space age? the other planets add some more funkiness to complicate things and make them less solved. otherwise there's overhaul mods for fullblown autism, or stuff like death/ribbon/rail worlds for more constraints
What's up with this weird behaviour on T-intersection belts if the mid belt is an underground? It functions properly as a normal _|_ belt would until the unloading station chests dry up at which point one side just stops loading onto the merge.
Anonymous
8/25/2025, 8:28:58 PM
No.536648272
>>536648687
>>536648750
>>536647792
I honestly don't remember what hydrocarbons were for. Is it necessary for the plastics chains? If so then yeah I vaguely remember doing wood pyrolysis so maybe that was it.
Anonymous
8/25/2025, 8:28:59 PM
No.536648276
>>536648472
>>536648046
the other lane is blocked with the structural metal of the underground entrance
it's intended behavior for splitting belt lanes
Anonymous
8/25/2025, 8:29:54 PM
No.536648378
>>536648472
>>536648046
Underground belts only let the "open" lane through when you sideload into them.
If you look at one that you're sideloading into vertically, it's a little more clear.
Anonymous
8/25/2025, 8:30:24 PM
No.536648424
>>536648046
when a belt connects to the side of an underground, only the lane that isn't on the underground's, uh, underground side keeps going
you can use this to split off one side of a belt while blocking the other if you're running different items on each lane
Anonymous
8/25/2025, 8:30:50 PM
No.536648472
>>536648981
>>536648276
>>536648378
Damn, there goes my plan for making mixed lane merges compact.
Anonymous
8/25/2025, 8:31:08 PM
No.536648505
>>536648046
presumably half of the belt is taken up by the shroud covering the underground entrance, so only the other half takes input
Anonymous
8/25/2025, 8:32:20 PM
No.536648653
>>536647232
The game is very much not "hard" if you have sufficient spacial IQ to organise your logistics. It's not a puzzle game or anything. A lot of people really enjoy it as just a chill factory building game - you organise your production lines, make more and more stuff, etc.
The setup is kind of sandboxy so if you want a challenge you can easily impose it on yourself. The first and most obvious thing to do is try to produce a lot more stuff, e.g. get an endgame base that produces X total science per minute, for your choice of X (a common goal is 1000/minute for vanilla, and somewhere around 10,000/minute for space age). You can then spend time designing specific production lines for your factory in an optimised manner - again, that's self-imposed in that you can usually slap something together and it'll work, but it's fun to try to build something really neat and/or optimal. You can spend time doing stuff like designing rail networks, too. And if you really ramp up the scale, you start discovering challenges where simple solutions don't work as well anymore - e.g. logistics bots are pretty hard to make work reliably when you need vast quantities of throughput.
Another option is to ramp up biters, though once you find the optimal defense composition it does get rather boring IMHO, it just makes defense non-optional and the early game harder.
Another option is overhaul mods - the vanilla game is intentionally pretty compact, they didn't aim for it to be some gigantic nest of complexity Plenty of mods do exactly that though. But again, it's not really "hard" in the sense of a puzzle - the challenges in Factorio are all about logistics, and usually bringing things from A to B can be brute forced if you can't be bothered to figure out a neat way to do it.
Anonymous
8/25/2025, 8:32:39 PM
No.536648687
>>536649065
Anonymous
8/25/2025, 8:33:12 PM
No.536648750
>>536649065
>>536648272
>plastics chain
yeah, polyethylene/PVE were important to start either MV or HV circuits at the very least
hydrogen is also just used for a ton of shit generally
Anonymous
8/25/2025, 8:33:29 PM
No.536648770
>>536647232
>The logistic bots kinda solve every issue.
Ah, but that's when you go to space and discover they don't work there
Anonymous
8/25/2025, 8:35:12 PM
No.536648981
>>536649114
>>536648472
it's a useful feature - I use it pretty often when I have one lane of a belt being used as input, and the other lane being used as output. The underground stops the input from going through, whereas the output goes through just fine.
Here's a blue chip build I was building (or at least thinking about building) that uses it.
Anonymous
8/25/2025, 8:36:01 PM
No.536649065
>>536648687
shhhh, it's nomifactory but don't tell anyone since it's in the wrong thread
>>536648750
I'm 90% sure I was indeed electrolysing for a lot of hydrogen in general but I don't remember if I used wood for the start of the plastics chain. Either way, yeah, I did automate the fluids that make the plastics, I wasn't insane enough to run around with buckets. But otherwise I was still feeding iron into my metal bender for plates and shit all the way to EV.
Anonymous
8/25/2025, 8:36:30 PM
No.536649114
>>536649276
>>536648981
I should do this with early/mid game furnace stacks
bottom row of ore
top row of plates
and just send a full belt of coal down the middle
Anonymous
8/25/2025, 8:38:03 PM
No.536649276
>>536649465
>>536649753
>>536649114
you can also just use a filter splitter to accomplish the same thing
underground might be more performative?
Anonymous
8/25/2025, 8:38:44 PM
No.536649345
>>536649779
>>536647232
the game is designed the idea of making large throughput factories
biters are just a small logistic challenge and bots piss themselves for high throughput stuff so they're only good for crafting stuff you need in relative low numbers like buildings
Anonymous
8/25/2025, 8:39:59 PM
No.536649465
>>536649758
>>536649276
I think it's just slightly more compact with an underground, especially if all you need to take away is a set half of a belt
Anonymous
8/25/2025, 8:42:49 PM
No.536649753
>>536649276
I think it looks neat :)
Anonymous
8/25/2025, 8:42:51 PM
No.536649758
>>536649465
depends whether you want the turn or not
if you're going in a straight line the splitter is better, if you want the turn then the underground saves you the one extra tile the splitter would take (and potentially the one it'd feed onto and you'd want to block, if you're building compact enough)
it's sort of a silly thing to spend time thinking about though
Anonymous
8/25/2025, 8:43:01 PM
No.536649779
>>536649917
>>536655839
>>536649345
I guess the weird part is you can win the game at low throughput. Doesn't even take very long.
Anonymous
8/25/2025, 8:44:24 PM
No.536649917
>>536649779
when you say win, are you talking about launching a rocket without space age installed?
Anonymous
8/25/2025, 8:45:15 PM
No.536649994
>>536650315
>>536653857
Does anyone actually care about the "metadata output" multiplier from DSP's difficulty? It's supposed to make your later games easier, letting you buyout some starting research topics or produce science packs out of thin air.
I did three runs by now and always at 0.1 resource richness because of this stupid thing.
Anonymous
8/25/2025, 8:48:28 PM
No.536650315
>>536649994
I always forget it exists. Tech is expensive but it would probably save you a dozen hours on the annoying ones like logistics.
Anonymous
8/25/2025, 9:00:26 PM
No.536651605
>>536652937
>>536647232
The way biters are handled pretty much doesn't let you handle "difficulty" outside of trying to cram RTS elements or something into the mix.
They're either a nothingburger, a slight nuisance or a cancer that will eventually piledrive your base and set you back to the stone age.
It becomes very difficult in trying to make a compelling concept that doesn't fall back to a binary state of either you get fucked or they're irrelevant.
Anonymous
8/25/2025, 9:12:41 PM
No.536652937
>>536653057
>>536653564
>>536651605
Gleba was a good example of that for me. First the waves were really weak and barely a consideration. Then the medium enemies started spawning including the fat crabs and shit started getting ran over. And because of my laser hating autism it took me until the discovery of tesla towers multihitting the crabs for shit to stabilise again. At which point they could delete every single wave with only minor damage to the lines because of the ranged attacks.
They would end up with 7 digit total damage numbers by the endgame. Like you just had the one turret in the game that solved these attacks and nothing else would come close, sans maybe mass-replicated minefields.
And even better solution was to get artillery range and never get an attack on Gleba again
Anonymous
8/25/2025, 9:13:47 PM
No.536653057
>>536653215
>>536653736
>>536652937
How long have you spent on gleba/ how big are your plantations?
I didn't play too long after finishing my gleba base, but I never had a single attack.
Anonymous
8/25/2025, 9:15:16 PM
No.536653215
>>536653057
did you play on rail world? I was literally never attacked after I cleared out my perimeter, but that's because I played on rail world preset (which has expansion off)
Anonymous
8/25/2025, 9:16:00 PM
No.536653285
>>536654104
what do we think about MegaFactory Titan?
Anonymous
8/25/2025, 9:18:34 PM
No.536653564
>>536652937
i'm fucking depressed they nerfed gleba pollution mid run i did with a friend
it was funny seeing him struggle with the wildlife and all of a sudden one day we boot up the server and come back to the cloud being 1/2 of what it initially was
also holy shit red alert someone make a new thread
Anonymous
8/25/2025, 9:20:08 PM
No.536653736
>>536653057
The base was running for like 40-60 hours because I spent a lot of time on Aquilo and later on quality autism back home. I only had two patches of plantations of like 4 planter buildings each, running full blast 80% of the time. But I had ass map generation and both plantations were far out from the landing zone, so they pumped the fake pollution directly into multiple bases.
But like I said, the moment I decided to stop the experiment and set up delivery for artillery ammo, it was all quiet once and for all
Anonymous
8/25/2025, 9:21:13 PM
No.536653857
>>536649994
Unless you are autistic and going for high score the metadata is functionally useless. It does help in starting up a new save when you can pick up the starting techs and upgrades immediately but I don't really find any particular satisfaction from gaining metadata. It's far more satisfying to push science in general (which boosts metadata as a side) in any existing save and by extension (but also more importantly) make a big as fuck sphere
Anonymous
8/25/2025, 9:22:28 PM
No.536653982
>>536654267
>>536645302
they made a new one (monifactory)
Anonymous
8/25/2025, 9:23:40 PM
No.536654104
>>536654489
>>536653285
It's pretty bad. Of the death-spiral type like COI and The Crust. You're basically just doing a bunch of fetch quests to stay afloat financially. The automation part is trivial, you can sushibelt the entire base together because buildings only output the exact amount that is demanded downstream.
Anonymous
8/25/2025, 9:23:59 PM
No.536654145
>>536643871
show your waterline solutions
Anonymous
8/25/2025, 9:25:00 PM
No.536654267
>>536653982
i've heard it mentioned but i'm pretty much content with how nomi CEU goes
what does moni actually do different? it's on a later version right?
Anonymous
8/25/2025, 9:27:02 PM
No.536654489
>>536654104
that's too bad
hearing it's from the guys that made chode gave me hope
Anonymous
8/25/2025, 9:34:49 PM
No.536655309
Anonymous
8/25/2025, 9:38:34 PM
No.536655715
>>536622542
Post the mod portal link here when you do
Anonymous
8/25/2025, 9:39:35 PM
No.536655839
>>536649779
You underestimate the stupidity of the average player. There are many people who get filtered by oil mechanics and drop the game at blue science for example.
Winning the game isn't meant to be a crowning achievement, it's a "congrats, you are able to comprehend Factorio" milestone. Once you've lauched a rocket, it's up to you to then proceed to do whatever you find appropriately fun or challenging, whether that be building a gigantic base or playing on x1000 science cost or installing a hyper autistic overhaul mod.
Anonymous
8/25/2025, 9:42:03 PM
No.536656108
>>536656803
>>536657402
Uhh guys fresh bread?
Anonymous
8/25/2025, 9:48:15 PM
No.536656803
>>536656108
Gotta wait for the last moment to save that spoil rate
Anonymous
8/25/2025, 9:52:22 PM
No.536657264
>>536658173
bump
Anonymous
8/25/2025, 9:53:37 PM
No.536657402
>>536656108
Anons are playing py so they need moldy bread for penicillin for the animals
Anonymous
8/25/2025, 10:01:08 PM
No.536658173
>>536659341
>>536657264
It's not gonna bump any more.
Anonymous
8/25/2025, 10:12:21 PM
No.536659341
Anonymous
8/25/2025, 10:14:43 PM
No.536659613
Guys the page counter
Anonymous
8/25/2025, 10:14:52 PM
No.536659626