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Thread 537601436

765 posts 394 images /vg/
Anonymous No.537601436 >>537633739 >>537715016
/rwg/ - Rimworld General
>Is the DLC worth it?
Some like it and some don't. You should probably pirate it first to try it out.
>Is the Book worth it?
No.
>Is Dwarf Fortress welcome here?
Absolutely not.
>What mods for performance?
Performance Optimizer and Slower Pawn Tick Rate.

β–Ί Links:
---------------------------------------------

>Where can I buy Tynan's amazing book?
https://amazon.com/gp/product/1449337937

>Where to get the game if you want to try it first:
https://gog-games.to/game/rimworld

>Patch notes:
https://ludeon.com/blog

>Mods:
https://steamcommunity.com/app/294100/workshop
https://loverslab.com/files/category/238-rimworld
https://catalogue.smods.ru/game/rimworld

>How do I know which mods eat the Game's performance?
https://docs.google.com/spreadsheets/d/1qwwKyUbSHFGM6yqw_e4tyWFbIYDxAibOvbcTrNOQ3bo
https://docs.google.com/spreadsheets/u/0/d/14xvMkf9zo1EjMMNkRNCWoE8QWVHQWd11v69tuyXT10A

>Use RimSort for simple mod management:
https://github.com/RimSort/RimSort (switch from Topological sorting to Alphabetical)

>If you're having issues with load order, read this:
https://rwom.fandom.com/wiki/Mod_Order_Guide

>What mods should I get?
https://rentry.org/rwg-recommended-mods

>Mods by /rwg/:
https://rentry.org/mods-by-rwg

Previous: >>537378710
Anonymous No.537601832 >>537602345 >>537603104 >>537614656
Will this work?
If not, is there a way that works?
Or do I just have to copy the whole thing for a second
  • ?
  • Anonymous No.537602146 >>537602442 >>537602454 >>537624332
    Anonymous No.537602214 >>537602497
    3rd for crows
    Anonymous No.537602345 >>537614656
    >>537601832
    i literally just started doing some def modding 5 minutes ago but that looks right to me.
    https://rimworldwiki.com/wiki/Modding_Tutorials/PatchOperations
    i haven't used add though.
    hopefully someone who knows about def patching is here. i have some questions too.
    Anonymous No.537602415 >>537609026 >>537610263 >>537624332
    Fifth for anime
    Anonymous No.537602442
    >>537602146
    Cinematic. Hope you gave it some royal jelly
    Anonymous No.537602454 >>537602885
    >>537602146
    Furniture/Structure mod?
    Anonymous No.537602497
    >>537602214
    He would make for a fine companion, such is all I have to say.
    Anonymous No.537602885 >>537624332
    >>537602454
    https://steamcommunity.com/sharedfiles/filedetails/?id=3523916780
    Anonymous No.537603104 >>537603827 >>537614656 >>537615398
    >>537601832
    That should be right. I usually use defName instead of @Name though for specific items like that, but I don't actually know if it matters
    Anonymous No.537603261
    Are they going to push an update that fixes the problems with textures people are having?
    Anonymous No.537603827 >>537604220 >>537614656
    >>537603104
    can you help me with modding? i want to have specific book titles have specific descriptions. there can be some randomization, but just as an example i need "the book of 4chan" to always be able to reference moot.
    i found these
    >RimWorld/Data/Core/Defs/RulePackDefs/Books/RulePacks_Book_Namers.xml
    >RimWorld/Data/Core/Defs/RulePackDefs/Books/RulePacks_Book_Descriptions.xml
    and i was able to patch them individually but i don't know if it's possible to get them to reference each other, or at least one to reference the other.
    is this possible with just defs or do i need to do compile something? i learned how to do decompilation and i found a GenerateBook() method in Verse.Book but i don't know how to to change it.
    Anonymous No.537604220
    >>537603827
    I have no experience in doing those, sorry. I mostly look up mods that do similar patching and then reverse-engineer the code. Though I'm sure you'll get an answer soon, there's a bunch of expert modders here
    Anonymous No.537604235
    >cant watch youtube anymore while my colony does things because youtube thinks I'm a bot
    Welp, no more rimworld for me
    Anonymous No.537605261 >>537605767 >>537606097 >>537606169
    I have been waiting 22 goddamn days for this raid. Those apocritons had better drop chips.
    Anonymous No.537605767 >>537605941
    >>537605261
    Aren't the summoned mechanoids the only ones that spawn with chips?
    Anonymous No.537605838
    >do odyssey final quest
    >no more mech chips for you
    When is Brain Science getting updated?
    Anonymous No.537605941
    >>537605767
    No
    every boss mech drops chips
    Anonymous No.537606097 >>537608491 >>537609204 >>537609315 >>537609434
    >>537605261
    The raid never spawned. I loaded the dude up and shipped him out and it never spawned. God, I hate this stupid chip system. There should be a way to fabricate your own chips after you get one for the first time.
    Will I even be able to get chips if I defeat the mech hive?
    Anonymous No.537606169 >>537606371
    >>537605261
    What will you do if it spawns 120 militors instead
    Anonymous No.537606371
    >>537606169
    There's a reason I have 15+ mortars and 200+ hi-explosive shells stocked at all times.
    Anonymous No.537607385
    Anybody know if there's a fix for RJW's "Privacy Please" functionality that had pawns look for a private place before doing the deed? Latest version doesn't seem to do that anymore
    Anonymous No.537607543 >>537607631 >>537608898
    I've lost a fucking hairstyle somehow. I was using this long braid/dread hairstyle for a dragon xenotype I'm making and now I can't find it. How the fuck does that happen?
    Anonymous No.537607562
    So close!
    Anonymous No.537607631
    >>537607543
    I assume you didn't remove any mods.
    Mod update?
    That shouldn't cause that, but it's the only logical thing.
    Anonymous No.537608491
    >>537606097
    Note for anyone else in this boat: There are at least 2 "Craft Mechtech Chip" mods compatible with 1.6 on the workshop. One has you analyze a chip, complete some research, then lets you craft the chips (and mechlinks).
    Bizarrely, both mods require subcores to make the chips. As if it makes any goddamn sense to consume an AI to make a chip, meaning mechlord armor has like 4 AI subcores in it. Retards just can't be creative.
    Anonymous No.537608898
    >>537607543
    >How the fuck does that happen?
    mostly with age, but genetics plays a part of it and lifestyle too
    Anonymous No.537609026
    >>537602415
    What was the final straw for becoming transgender for you?
    Anonymous No.537609204 >>537610094
    >>537606097
    your game glitched, maybe check your error log if you can, otherwise it might be possible to load to a days from days ago and see if it triggers properly but i'm guessing you won't want to do that
    Anonymous No.537609315 >>537609434
    >>537606097
    pawn generation error strikes again
    Anonymous No.537609330 >>537660759
    Is this 11 year old girl dwarfy enough to live in my fort, /dfg/? She was a wild child I tamed so she wouldn't freeze but IDK if I actually want to keep her.
    Anonymous No.537609434
    >>537606097
    >>537609315
    wait
    there's no humanlikes
    such an error is rather odd
    Anonymous No.537609438 >>537609770
    >draw a box around multiple colonists with guns
    >tell them to attack something
    >some who are within range with their guns fire
    >those who need to get closer run up and start hitting the enemy with their gun
    advanced combat strategies we're dealing with here
    Anonymous No.537609770
    >>537609438
    It is strange that instead of making them go close enough and then fire or at least stay in place and be ready to fire when the enemy comes close, they just go in and start beating things with a gun barrel
    Anonymous No.537610094
    >>537609204
    My error log is pretty short. Mostly null relationships for NPCs that I don't recall ever seeing being pruned. The only error related to mechs at all was a lifter tried to merge something with a max stack size of 50 into a stack that would've ended up having 61 items in it.
    Anonymous No.537610263
    >>537602415
    live
    Anonymous No.537610468 >>537610650 >>537610696
    I'm not sure what to even pick...
    Anonymous No.537610650 >>537610724 >>537611139
    >>537610468
    Show the flavour text about Poison
    Anonymous No.537610696
    >>537610468
    neurotic is the best, psychopath 2nd
    Anonymous No.537610724 >>537610932
    >>537610650
    what's that?
    Anonymous No.537610932 >>537611139
    >>537610724
    During the growth moments there's flavour text at the top of the box above the skills gained part that says how they spent their time and what their aspirations are
    Anonymous No.537611139 >>537611406
    >>537610932
    >>537610650
    I guess I'll go with "no trait" I have other neurotic guy who has lots of mental breaks... and it's pretty tiresome and I'm thinking of getting rid of him...
    Anonymous No.537611406 >>537611613
    >>537611139
    if you can give them regular psychite tea which is 100% safe to take every 2 days for adults or plan to go into genes and can give him a genetic dependency then chemical fascination is free mood. otherwise psychopath isn't bad if you need someone to not care about buterhing people or wearing human leather
    Anonymous No.537611613
    >>537611406
    my ideologies already give the bonus of psychopath, so... it's not really a bonus, and I'm in the north pole, so psychite stuff is kinda hard to get.
    Anonymous No.537613079 >>537657157
    >>537550506
    Tried to do what you suggested. I can't start a new scenario, and console produced some kind of ideology related error.
    Anonymous No.537613682 >>537617368
    >>537612452
    Surely.... thats the last of it..
    Anonymous No.537614656 >>537615398 >>537615934 >>537617921
    Firstborn son descends upon the thread.
    >>537601832
    >Will this work?
    If that is a normal weapon def, probably not. @Name is best used for targeting abstract defs, like this from the vanilla files.
    >
    It should work if the weapon def has a Name= part, but you have to direct it to the name and not the defName in that case.
    If you want to know if i a patch works, the best way is to boot the game with minimal mods and read the error log. If @Name fails, use @defName.
    >>537602345
    >i have some questions too.
    Ask, I may or may not be able to help.
    >>537603104
    >I don't actually know if it matters
    Read above.
    >>537603827
    >and i was able to patch them individually but i don't know if it's possible to get them to reference each other, or at least one to reference the other.
    It might be possible, because both namers and descriptions rulepacks share a [subject_primary] section, but I don't understand where they pull that from. It could be in the code rather than the xml.
    Honestly, I hate dealing with rulepacks because they are huge complicated lists and I get confused trying to track everything.
    The simple solution would to clone the book def you want, and make a unique namer and description rulepack def for it that have only the entries you want.
    Anonymous No.537614691 >>537614889
    >>537612540
    >invisible conduits are immune to zzt
    What the actual fuck is this bullshit? God I wish in-game tooltips were more helpful.

    Does this mean if you have nothing but invisible conduits you can have as many batteries as you want without having them randomly discharge and blow up half your base?
    Anonymous No.537614889
    >>537614691
    Yes, you'll be fully immune
    Anonymous No.537615132
    >finish building modlist and ironing out red errors on dev quicktest
    Time to upscale some textures for a fucking hour
    Anonymous No.537615276 >>537615358
    >meh-ka-nee-tor
    or
    >meh-can-ih-tor
    Anonymous No.537615358 >>537615456
    >>537615276
    Mechanic but replace the -ck with tor
    Anonymous No.537615398
    >>537603104
    >>537614656
    >I don't actually know if it matters
    >Read above.
    Forgot to elaborate, as far as I know there is no difference between targeting Name and defName assuming a def has both. However, you can only target Name if the def has that defined.
    Like you, I use defName if I have to choose while patching a singular def, because Name is generally used to target parent defs which affect multiple other defs and it's just more logical to use them separately like that.
    Anonymous No.537615456
    >>537615358
    that's what the second one is meant to be
    Anonymous No.537615934
    >>537614656
    >pic
    mfw Corin walks into a stable of horses
    Anonymous No.537616165 >>537616334 >>537616354 >>537616357 >>537630373 >>537630753 >>537708426
    My main miner pawn's 9 y/o daughter died in a raid, so I immediately put her body on ice hoping that I can revive her later. I have one small issue now though, the miner pawn is consistently spending half the day raping his daughter's corpse in the freezer instead of working on hollowing out a mountain I want to make a bunch of labs in and I have no idea how to get him to stop. He has 17 mining and my next best pawn has 4, and theres a ton of work to be done. Any advice?
    Anonymous No.537616334 >>537616425
    >>537616165
    Adjust RJW settings?
    It seems like the mod just goes crazy sometimes.
    Anonymous No.537616354 >>537616425
    >>537616165
    Can't you put her in a sarcophagus so the maniac can't access the body? The freezing works even in the coffin
    Anonymous No.537616357 >>537708271
    >>537616165
    >Any advice?

    Execute him.
    Anonymous No.537616425
    >>537616334
    None of my other colonists are acting like this...
    >>537616354
    That's a great idea actually, thanks.
    Anonymous No.537616646
    I really want to play with some of the HAR races since they have neat content, but the legs are killing me.
    Anonymous No.537616760 >>537616934
    oops
    Anonymous No.537616934 >>537618294
    >>537616760
    the little white dot on her eye makes her look fucking terrifying
    Anonymous No.537617368
    >>537613682
    Anonymous No.537617921 >>537619506 >>537619827
    >>537614656
    >It might be possible, because both namers and descriptions rulepacks share a [subject_primary] section, but I don't understand where they pull that from. It could be in the code rather than the xml.
    yeah, i tried to grep for subject_primary but couldn't find it in the xml.
    i did find this while going through the decomp (removed some irrelevant stuff)

    public virtual void GenerateBook(Pawn author = null, long? fixedDate = null)
    {
    AppendRulesForSubject(subjects, grammarRequest.Rules, grammarRequest.Constants, "primary", 0);
    AppendRulesForSubject(subjects, grammarRequest.Rules, grammarRequest.Constants, "secondary", 1);
    AppendRulesForSubject(subjects, grammarRequest.Rules, grammarRequest.Constants, "tertiary", 2);
    }

    i still don't know where [subject_primary] exactly comes from though.

    >The simple solution would to clone the book def you want, and make a unique namer and description rulepack def for it that have only the entries you want.
    would that work? i might be misunderstanding but if unless i clone multiple defs or write c# code, i think the book names and descriptions are still randomly selected. i want specific names to have specific descriptions.
    another reason i just want to modify the vanilla book def generation is so it easily ties into other mechanics like appearing in caravans and trader inventories.
    Anonymous No.537618294
    >>537616934
    it's just your imagination
    Anonymous No.537618462 >>537618534 >>537618612
    Two of my child pawn couldn't walk for years even until the growth moment for when they become an adult, turns out they're born with ASTRONOMICAL-size tits and I had to remove them with devmod so they could function as a normal pawn
    Anonymous No.537618534 >>537618948 >>537619072 >>537619332
    >>537618462
    why would you ever play with this mod on
    Anonymous No.537618612 >>537618948
    >>537618462
    Give the big girl any helianto drug or her brain's never going to develop
    Anonymous No.537618948
    >>537618534
    It's RJW right? yeah, just finished the run and im deleting bunch of mods that i got /here/
    >>537618612
    run's done, the big girl didnt live long anw
    Anonymous No.537619072
    >>537618534
    sex is a part of life, you don't want to know when one of your pawn's got anal raped?
    Anonymous No.537619332
    >>537618534
    It makes very comedic stories
    Anonymous No.537619506 >>537619827
    >>537617921
    >decomp
    I don't know enough about code to help with that, unfortunately.
    >i think the book names and descriptions are still randomly selected
    That is true, but the rulepacks, while complicated to track through, seem to be just a list of random selections with nested links.
    Let's look at a simplified example.




  • desc->[discussion].\n\n[anecdote]. [production].\n\n[quality_statement].


  • discussion->This [textbook] provides [useful_information] about [subject][detail]


  • detail->. A quote on the [note_location] says, 'True [students] of [subject] cannot ignore [ANYPAWN_label]'s book'

  • students->students

  • students->practitioners



  • Like so,
    desc->[discussion] will choose a random line from
  • discussion-> which fills the [detail] field from
  • detail-> and so on.
    So you should be able to make your own that only has a single
  • description
  • line to always get the same description. You could even keep or change the randomized portions.
    It may take some fiddling to make it work right though, but like I say I hate dealing with these so I haven't done it myself.
    >i want specific names to have specific descriptions.
    And that's why you need three defs per combination, a unique book that gets it's own unique namer and description rulepack.
    >another reason i just want to modify the vanilla book def generation is so it easily ties into other mechanics like appearing in caravans and trader inventories.
    In this case, you can make a patch that searches the TraderKindDefs for the vanilla book your are copying, and inserts your new book def after it. You might also want to reduce the chances of the vanilla book to account for a new book being in the list.
    Anonymous No.537619827
    >>537617921
    >>537619506
    >So you should be able to make your own that only has a single
  • description
  • line to always get the same description.

    Meant to say:
  • desc->Your description here.

  • If I understand how it works, anyways.
    Anonymous No.537620145
    >no matter how much they work out or starve, fat pawns remain fat
    That's why I never accept them into my colonies
    Anonymous No.537620645 >>537621048 >>537624332
    is it worth to reconcile with the empire and defect from deserters?
    Anonymous No.537621048
    >>537620645
    depends on what the current risk of them orbital bombarding your colony is
    Anonymous No.537624332 >>537624729
    >>537590395
    >If you mean modern ECPs don't tend to be actual boxes that let people enter a choke point before opening them up to fields of fire, that's correct, and because most people trying to assail a base irl are going to try to get some kind of explosive into that courtyard, either by mortar or by sneaking it in on a person or in a vehicle.
    ...Exactly?
    I don't get the point you're trying to make. RimWorld's killboxes are wildly unrealistic.
    No one is going to run into corridor maze full of traps that can only fit a single person, they're just going to blow a hole in your walls
    (bombs, artillery, trebuchets, catapults etc., pre-modern humans were not retarded and possibly no one in our recorded history would fall for things like a fucking rimworld's killbox)
    >>537602415
    Thank you Anon-kun
    >>537602146
    Very intense.
    >>537602885
    Beautiful base Anon
    >>537620645
    Of course!
    Imperials are the good guys
    Anonymous No.537624592 >>537625417 >>537625465 >>537627080 >>537627462 >>537628019 >>537631189 >>537634687 >>537656979 >>537681613 >>537708418
    Which way white pawn?
    Anonymous No.537624678
    I have a problem with my raids being buggy. Even tho I keep killing woodcutter, farming and mining camps I still have the "no recent conquest" debuff and it keeps getting worse. Is that a bug or am I just not aware of some mechanic?
    Anonymous No.537624729 >>537624810 >>537625417
    >>537624332
    >Imperials are the good guys
    But Esther told me that they're the bad guys and that their empress fucks horses
    Anonymous No.537624810 >>537625417 >>537631170
    >>537624729
    They have state-mandated monstergirl wives.
    Anonymous No.537625417 >>537625551 >>537625551 >>537625560
    >>537624592
    Come on Anon if you're gonna repost that stuff at least don't do it from the phone
    >>537624729
    >But Esther told me that they're the bad guys
    You're listening to a murderous sociopath about morality? The Empire protects the weak and fights the villains trying to harm innocent people. They the peacekeepers.
    Now, deserters?
    Murderers, rapists, thieves, torturers. Degenerates with no moral code. They'd burn everything around them for their own entertainment. They will often capture random innocent people to harvest them for organs and/or their depraved sexual needs. They are subhumans that need to be put down at worst or people that need to be saved from those dangerous groups before they too start doing such things, at best
    >and that their empress fucks horses
    Absolutely NOT true.
    >>537624810
    >state-mandated monstergirl wives.
    W-where did you get that one from Anon?
    Anonymous No.537625465 >>537631116
    >>537624592
    Corin, always.
    Anonymous No.537625551 >>537631116
    >>537625417
    >>537625417
    >Spoiler
    My laptop is dead sue me
    Anonymous No.537625560 >>537631116
    >>537625417
    >W-where did you get that one from Anon?
    From the Empire obviously
    My colony is provided with lamias, harpies, arachnes and other monster girls as wives for our colonists after we swore fealty to the Empire
    Anonymous No.537627080 >>537628050
    >>537624592
    The one who's breath smells of dog cum. Or the one who is secretly male (and who's breath also smells of dog cum)
    Anonymous No.537627462 >>537627781 >>537628050
    >>537624592
    Meticulously hand crafted, down to the most minute of details, for black pawns
    Anonymous No.537627781 >>537628050
    >>537627462
    Based.
    Anonymous No.537628019 >>537631116
    >>537624592
    Esther is so cool and pretty...
    The hag is ok too, I guess
    Anonymous No.537628050 >>537628424
    >>537627080
    >>537627462
    >>537627781
    Anonymous No.537628424
    >>537628050
    Anonymous No.537630373
    >>537616165
    Unironically a more engaging story than anything Tynan's vanilla game has to offer
    Anonymous No.537630753
    >>537616165
    >Pigger
    Explains everything
    Execute him
    Anonymous No.537631116
    >>537625465
    Good choice!
    >>537625551
    Can't you save the pics with higher quality?
    >>537625560
    I see...
    Carry on, Anon!
    Post them
    >>537628019
    >The hag is ok too, I guess
    S-she's not that old...
    Anonymous No.537631170
    >>537624810
    I'm joining the Empire.
    Anonymous No.537631189
    >>537624592
    which one puts out?
    Anonymous No.537633739 >>537634465
    >>537601436 (OP)
    aaaaaaAAAAAAAAAAA

    monke
    Anonymous No.537634465 >>537634590
    >>537633739
    Anonymous No.537634590
    >>537634465
    Anonymous No.537634617 >>537634718 >>537636819
    Female pawn status?
    Anonymous No.537634687
    >>537624592
    Make the one on the left a boy and there'll be actual competition.
    Anonymous No.537634718
    >>537634617
    Rotting away on saves that will never be loaded again.
    Anonymous No.537635620 >>537635851
    Any pawn with the victoria hairstyle has white hair with some weird symbol on it, what gives?
    Anonymous No.537635851 >>537636209
    >>537635620
    What are you even talking about?
    Anonymous No.537636209 >>537636338
    >>537635851
    Victoria hairstyle, hair stays white no matter the assigned color, instead had some weird symbol of a guy painted on it, fix it
    Anonymous No.537636338 >>537636746
    >>537636209
    You're fucking schizophrenic
    Post a screenshot
    Anonymous No.537636746
    >>537636338
    I don't want a virus no ty
    Anonymous No.537636819
    >>537634617
    Captured by wargs and turned into baby makers for feral canine beasts.
    Anonymous No.537638586 >>537638729 >>537639394
    ...
    Anonymous No.537638729 >>537638905
    >>537638586
    why does he hate go juice so much, it's good
    Anonymous No.537638905 >>537640000 >>537640917
    Happy.

    >>537638729
    Actually it's the opposite
    He's pro drugs
    She's anti-drugs
    Anonymous No.537639394 >>537639830
    >>537638586
    Lmao what is wrong with his neck?
    Llama ass looking twink
    Anonymous No.537639830
    >>537639394
    Just a weird armour interaction
    He's a bit shorter than his wife. There's nothing wrong with it
    There's no need to insult him like that
    Anonymous No.537640000 >>537640548
    >>537638905
    He got groomed into being a deserter so he's just got that Hussar envy
    Anonymous No.537640548
    >>537640000
    I'm telling you
    Deirdre doesn't like drugs and Martino likes them
    >He got groomed into being a deserter
    Nonsense
    Do people need to be groomed into doing what's right? Fighting the empire is a moral obligation
    The village he lived in was destroyed in the war and he was saved by his wife... when he was still a kid
    Anonymous No.537640917 >>537644891
    >>537638905
    What dog got her pregnant this time?
    Anonymous No.537641630 >>537644891 >>537645120
    its time for the final autism project
    all endings in a single playthrough
    Anonymous No.537644681 >>537644891 >>537649530
    Post your favourite female pawn and I will tell you your IQ
    Anonymous No.537644891 >>537646887
    >>537640917
    Martino. He's a human.
    >>537641630
    How would you even go about doing it?
    >>537644681
    Pic related
    Anonymous No.537645120 >>537645621 >>537647439
    >>537641630
    So anomaly then archonexus and on the final map do the last imperial quest after finishing and defending the ship?
    Anonymous No.537645621
    >>537645120
    If you care about doing Ship to the Stars (Charlon Whitestone ship), you need to do it before the first Archonexus.
    Anonymous No.537646887 >>537649558 >>537649996
    >>537644891
    A solid ~110-120. I can't see if you have coomer mods installed but at least no degenerate bodies so you're already in the top half. Fighting the empire is always a good sign too.
    Anonymous No.537647439 >>537650410
    >>537645120
    i was thinking of starting with the journey offer ship and just sending some random dude into space
    im going to disable starting with the monolith and just accept the signal quest to spawn it when i want to start working on it
    then royal shuttle after monolith
    after the shuttle i would go for mech nest since i dont want mechanoids disabled until the last part
    finally archonexus which should be pretty easy with full bionics pawns making most of the value needed already
    Anonymous No.537649530 >>537650829 >>537654773
    >>537644681
    Have at me.
    Anonymous No.537649558 >>537650341 >>537650829
    >>537646887
    Wouldn't say that yet, that UNA means anon has the epona horsegirls mod.
    Anonymous No.537649996 >>537650829
    >>537646887
    Subarashiiiiiii!
    A-arigato sensei!!! Arigatou gozaimasu!
    I am so ureshi...
    Anonymous No.537650341 >>537661039
    >>537649558
    Pretty sura UNA means Unagi not UMA
    Anonymous No.537650410
    >>537647439
    Had completely forgotten about the journey offer ship
    Anonymous No.537650829 >>537651375 >>537654018 >>537661039
    >>537649530
    Can't say too much without knowing her traits. You seem to have sophisticated taste at least so I'd bet you're up there.
    >>537649558
    The what
    >>537649996
    Nvm I take that back. You're lucky if you break the 100 line...
    Anonymous No.537651375
    >>537650829
    >Nvm I take that back. You're lucky if you break the 100 line...
    Anonymous No.537654018
    >>537650829
    >Can't say too much without knowing her traits.
    I feel ashamed to say that despite taking so many screenshots none of them have her stat screen. What I remember was her mostly doing research and meditating, she was a noble that made it to baroness. She landed with her husband but shortly after broke up. They were constantly getting into fights afterwards all the way throughout the game and I found that quite amusing.
    Anonymous No.537654773
    >>537649530
    She looks like she's into femdom
    Anonymous No.537655540 >>537658656
    Dead thread
    Anonymous No.537655638
    That's a nice little unique right there. 5 round burst instead of 3, +20% damage per shot. Maths out to double damage per burst, definitely enough to make it much better than an assault rifle or even a charge rifle.
    Anonymous No.537656709 >>537657382
    New Tynan instagram story! Glad he's enjoying his vacation in Korea!
    Anonymous No.537656979 >>537657263 >>537659359 >>537681613
    >>537624592
    better version
    Anonymous No.537657056
    >quest to kill 21 manhunting mastodons
    >lock all the doors, get everyone inside before accepting
    >summon apocriton for free chips
    >profit
    Anonymous No.537657157
    >>537613079
    Yeah, its a mod compatibly issue. Not too sure with what though, changing load orders fixed it for me by using rimpy or alphabetical rimsort sorting. Guns and armor won't be patched by the mod if you don't do the LoadFolders.xml change unfortunately.
    Anonymous No.537657263 >>537659234
    >>537656979
    This but mommy milkies
    Anonymous No.537657382 >>537660173
    >>537656709
    The next DLC is going to be copying anime gookshit mods.
    Anonymous No.537657634 >>537671332
    >Kurin (multiple forks)
    >Miho
    >Revia
    >Demi Fox
    IT'S TIME TO STOP
    Anonymous No.537657823
    Now that the crew is a bit more settled it's time to expand from barracks to proper rooms.
    Anonymous No.537658656 >>537658787 >>537661207
    >>537655540
    Sorry, I'm on vacation
    Anonymous No.537658787
    >>537658656
    Don't worry i will take care of Loser in the meantime...
    Anonymous No.537658914 >>537659664 >>537664108
    I fed the stinky trees a bunch of corpses and they just disappeared and nothing happened
    Anonymous No.537659234
    >>537657263
    What mommy milkies are we talking about?
    Anonymous No.537659359 >>537659663 >>537661207 >>537679263 >>537681613
    >>537656979
    Still waiting on the full version
    Anonymous No.537659663 >>537659871 >>537731667
    >>537659359
    Homosexuality is a sin.
    Anonymous No.537659664
    >>537658914
    The corpses being gone is the reward.
    Anonymous No.537659871
    >>537659663
    but cute girls
    Anonymous No.537660173
    >>537657382
    god I hope so
    Anonymous No.537660372 >>537660473 >>537665543
    it's debugging time
    Anonymous No.537660473 >>537660778 >>537661279
    >>537660372
    AI to debug for you
    Anonymous No.537660759
    >>537609330
    >midget that likes cooking and eats a lot
    You got a hobbit there.
    Anonymous No.537660778
    >>537660473
    the technology is not there yet
    Anonymous No.537661039 >>537661207 >>537684321
    >>537650829
    >The what
    These goobers. That's my current settlement leader. And don't bother with the IQ thing I know you think having a metric ton of xenotypes and HAR races means I have an IQ below freezing. In celsius. Besides she isn't my favorite pawn, I left that one in my previous settlement (on the last settlement for the archonexus victory atm).

    >>537650341
    You're right, my bad. The Japanese threw me off. Confusion happens when you've got as many mods loaded as I have (and most of them either being xenotypes, genes, or clothing/hair).
    Anonymous No.537661207
    >>537661039
    Sex
    >>537659359
    Sex
    >>537658656
    Sex
    Anonymous No.537661279
    >>537660473
    AI can only bug not debug
    Anonymous No.537662291 >>537663550
    It has been fifty days since I started counting for the tribute collector to arrive, where is he!?
    I swear if by day 60 that fucker is not here I am installing a mod to give them a call, I am going karen on their ass I need to offload these children
    Anonymous No.537662380 >>537662560
    *eats your potatos*
    Anonymous No.537662560 >>537663208 >>537824295
    >>537662380
    is there a setting to make the gens less sexual
    maybe you could auto-apply that on animals
    (by default, and have a whitelist of animals to ignore, because there are some anime girl mods implemented as animals)
    Anonymous No.537663039 >>537663640
    An infestation from a partially unroofed river entrance to the map is a new one for me.
    Very considerate of them to choose to emerge in front of a bunch of turrets instead of inside my colonists' bedrooms like usual, at least.
    Anonymous No.537663208 >>537663334
    >>537662560
    It's just going to be based on the models you use, and your prompt. I'm not providing the user the model, and the prompt is entirely customizable, pic related is the prompt for this one. I just don't personally want to switch different models/workflows on animals vs people because comfy will have to load a new model each time I switch, but it's made very simple if you want to. You create the buttons displayed above the inspect window, assigning a prompt stack (custom prompt generation logic), and a workflow to that button.
    Anonymous No.537663334 >>537663873
    >>537663208
    Yeah, I was wondering if there's something you can add to the prompt which tones it down.
    Maybe that depends on the model?
    Anonymous No.537663550 >>537667332
    >>537662291
    shouldn't they come twice a year? i think they show up even if you're in an extreme biome, they just fuck off quickly
    Anonymous No.537663640 >>537664523
    >>537663039
    >That gene room
    What kind of monsters are you creating?
    Anonymous No.537663873 >>537664414 >>537664490 >>537699872
    >>537663334
    Well you can add any string you want to the prompt, models are going to interpret prompts differently but if something like "realistic animal" makes your gens more normal then you can do that, it will just depend. The model I'm using is a nsfw model + a lora from an nsfw artist, because I want my pawn gens to be pretty and if they're nude, be rendered as such without it looking fucked up. So the animal faces are kind of sexualized too. It makes pretty normal dogs though.
    Anonymous No.537664108 >>537664272
    >>537658914

    wait a second where the ffuck is my anima tree
    Anonymous No.537664272 >>537667861
    >>537664108
    Beaver ate it.
    Anonymous No.537664414 >>537666256
    >>537663873
    You can't dynamically switch loras based on the subject?
    Anonymous No.537664490 >>537666256
    >>537663873
    Is it possible to have two instances of comfy, and hook separately?
    Anonymous No.537664523 >>537665067 >>537725510
    >>537663640
    Just sanguophages with none of the weaknesses and a few extra strengths. ( ͑ʘ ΝœΚ– ͑ʘ)
    Anonymous No.537665067 >>537665314 >>537725510
    >>537664523
    >Pig ears
    >Roar voice
    You were so close to creating the ultimate being.
    Anonymous No.537665162
    Autobonging raiders, yay/nay? The consciousness hit is gucci but reducing their pain and giving them a positive mood is not
    Anonymous No.537665314 >>537679051 >>537725510
    >>537665067
    I am currently pouring most of my resources into preparing a gravship to go on a world tour of allied cities until I find one selling Deathless without Pig Ears. I'm fine with Roar Voice. It fits these monsters.
    Anonymous No.537665543
    >>537660372
    it's one of my own mods
    I don't know why the patch doesn't work
    and I *really* don't know why it causes the menu to glitch out
    Anonymous No.537665608 >>537677174
    It's time.
    Anonymous No.537666256
    >>537664414
    I've always just used loras like pic related. I'm not entirely sure if there's a vanilla comfy way to trigger loras in a prompt like A1111 but I'm sure theres a custom node for it. I need to research it. If you're triggering them in your workflow with keywords in the prompt or however that works, you can get those added to the prompt, and set up conditionals to use different ones. I need to work on adding more conditionals, but you could theoretically do a custom rule with "if(pawnIsHumanlike == true)"YOURLORAKEYWORD";" I might could set up a custom rule or prompt section that lets you set a keyword to replace with something else in strings in the workflow, so you could just feed that lora keyword into the input for the lora model selection in the node and then have a prompt section replace that word with whatever is generated by its custom rules. I'll have to think about it.
    >>537664490
    Not right now, I haven't really thought about that. I feel like most people's computers would not handle two instances of comfy but I have no idea how intensive one running in the background just having a model loaded and not generating is. I guess theoretically I could make it possible.
    Anonymous No.537666720 >>537669867
    >7 year old throws a party
    >whole colony attends
    >she spends the entire time in her dad's room drawing all over his floors while he's at the party
    >her dad is the colony leader
    Anonymous No.537667332 >>537670321
    >>537663550
    So they say but they never arrived, I gave up and installed a mod to call them, now I am waiting on those too
    Anonymous No.537667861 >>537685349
    >>537664272
    fuck will another grow?
    Anonymous No.537668073 >>537668307 >>537669515 >>537670217
    why do all my colonists fall in love with slaves
    Anonymous No.537668307
    >>537668073
    Maybe you should stop enslaving cute girls then huh?
    Anonymous No.537669140 >>537669315
    >forget to change kid's reading settings to disallow tomes
    >mindbreaks himself
    >goes to dig up a corpse to throw on the dining room table
    >beelines right for Tynan's grave
    What a story.
    Anonymous No.537669315
    >>537669140
    >Reads the book
    >Desecrates Tynans grave
    kino
    Anonymous No.537669515
    >>537668073
    https://link.springer.com/article/10.1007/s00439-006-0261-7
    Anonymous No.537669867
    >>537666720
    BASED
    Anonymous No.537670217
    >>537668073
    Anonymous No.537670321 >>537671552
    >>537667332
    maybe check your error log just in case
    Anonymous No.537671320
    Anyone knows some good apocalypse mods?
    I'm kinda interested in the O*car Deadlife one but I'd like to have to put in the effort to make it stop instead of having to do quests to get it starting
    Anonymous No.537671332 >>537700432
    >>537657634
    Breed all foxes.

    On a different note. If you accept the deserter you can later bribe the empire back into good graces right?
    Anonymous No.537671552
    >>537670321
    He arrived minutes after I posted that, sold most of the kids to turn my slave turned citizen into an acolyte, kept the cutest ones for cleaning the place and a couple that turned adults for my plantations/meatshields.
    Anonymous No.537673508 >>537674635 >>537675609 >>537693356
    Is there a mod to increase raider weapon and apparel money?
    I remember something like that, but I can't find one, at least not for 1.6.
    Anonymous No.537674635 >>537675223
    >>537673508
    yeah
    Anonymous No.537675223
    >>537674635
    please give
    Anonymous No.537675609 >>537676696
    >>537673508
    why do you specifically need to increase those? you can just increase raid loot so they bring more
    Anonymous No.537676664
    So anyone has that storyteller? https://steamcommunity.com/sharedfiles/filedetails/?id=3555799437
    Anonymous No.537676696
    >>537675609
    I want better-equipped raiders.
    Also, I made a mod to add some weaponTags to weapons and PawnKinds, and some of these weapons are expensive.
    >increase threat scale
    I don't want more raiders.
    Anonymous No.537677174
    >>537665608
    imagine the hauling speed of 30 lifters
    Anonymous No.537678317 >>537679121
    Is it ever worth making cataphract armor when you could instead wear mastework flak vest and thrumbofur duster?
    Anonymous No.537679051 >>537698613
    >>537665314
    Get resplice:core and use the gene centrifuge to isolate genes.
    Anonymous No.537679121
    >>537678317
    materials and the fact it can be easier to get legendary cataphract as a single item than 2, also phoenix is technically better if you're going for masterwork+
    Anonymous No.537679263 >>537681471
    >>537659359
    Sorry Anon. Not happening
    Anonymous No.537680505
    >VFE Security undergoing rework, no 1.6
    >thus mods like Sovereignty not updated
    reee
    work harder oskarsloppers
    Anonymous No.537681471 >>537683271
    >>537679263
    Slop Corin in a slingshot bikini and all's forgiven then
    Anonymous No.537681613 >>537683271
    >>537624592
    >>537656979
    >>537659359
    What's the model and loras
    Anonymous No.537683271 >>537683492 >>537683790 >>537686047 >>537698795 >>537731241
    >>537681471
    That wouldn't fit the character
    Sorry Anon, not happening
    >>537681613
    I'll just give you a catbox so you can pick what you want, all the info you need about everything im using
    Pre-edited pic in catbox
    https://files.catbox.moe/ehxh3e.png
    I'm sure this wont backfire
    Anonymous No.537683437
    So now that rjw is updated for 1.6, what is go to body mod for booba/compatibility with other mods, and for that matter, what are the best clothes mods, I've seen some here posting pawns with legs but that probably won't work with most clothes right?
    Using anime faces of course.
    Anonymous No.537683492 >>537684698
    >>537683271
    You gotta give me SOMEONE in a slingshot
    Anonymous No.537683790 >>537684287 >>537684698 >>537698795
    >>537683271
    >https://files.catbox.moe/ehxh3e.png
    Huh?
    That's just the same picture.
    Are you using some esoteric sorcery that embeds information in the image?
    Anonymous No.537684287
    >>537683790
    comfy embeds into outputs, drag the image into comfy and it will pull up the workflow
    Anonymous No.537684321 >>537684715
    >>537661039
    >eponas are no longer centaurs
    The death of horse pussy...
    Anonymous No.537684698 >>537685698
    >>537683492
    >SOMEONE
    Old gen
    >>537683790
    >That's just the same picture.
    It's not Anon, open 2 pics besides each other
    >Are you using some esoteric sorcery that embeds information in the image?
    Put it in PNG info tab
    Every image you generate stores all the prompts (metadata) you made the picture with
    Anonymous No.537684715 >>537685087
    >>537684321
    Big and Small have centaurs, what's the mod maker's problem?
    Anonymous No.537685087 >>537685614
    >>537684715
    They said it's harder to make clothes if they're quadrupedal, which is understandable but is also a skill issue though they also said they're remaking rideable centaurs as another mod entirely
    Anonymous No.537685238 >>537685289 >>537686458
    >Enemies are less likely to attack children that are unarmed. Keep children safe by not giving them weapons.
    Does this apply to colonists? Like, do raiders not attack less "dangerous" pawns or is it just for kids?
    Anonymous No.537685289
    >>537685238
    just for kids I think
    Anonymous No.537685349
    >>537667861
    It will
    Anonymous No.537685525
    Is this bad?
    Anonymous No.537685614
    >>537685087
    I thought the centaurs were the whole point though? It's like if Ratkin just updated one day and they were frogs instead.
    Anonymous No.537685698 >>537687062
    >>537684698
    It's good but I already have that one...
    Anonymous No.537686047 >>537686241 >>537687062
    >>537683271
    Slop sensei, do you edit the hair yourself or do you use some kind of tool?
    I can never get the hair right.
    Anonymous No.537686241 >>537687034
    >>537686047
    that's just inpainting
    Anonymous No.537686458 >>537686540
    >>537685238
    it doesn't apply to kids either if the kids are the closest thing
    Anonymous No.537686540
    >>537686458
    bravo Tynan
    Anonymous No.537687034 >>537687221
    >>537686241
    Do you have any reference list for hairstyles or do you just wing it?
    Anonymous No.537687062 >>537687534
    >>537685698
    Sorry Anon, that's the only slingshot pic i have...
    >>537686047
    Like the other Anon said, it's inpainting and prompts
    Either i cut out the actual hair pieces from fem pawn pics or i use the painting tool in Krita to get the rough shape of it. Both of those are inpainted till i get it right
    Anonymous No.537687221 >>537687534
    >>537687034
    you either roll the inpaint gacha until the hair resembles what you want or you nudge it into the right direction with very rough sketches of the shape you want and then run inpaint over that again
    Anonymous No.537687524
    update to fix latest bugs when
    Anonymous No.537687534
    >>537687062
    >>537687221
    Thank you! I still have a lot to learn.
    Anonymous No.537687806 >>537687941 >>537691325
    Do you install nuclear stomachs on your combat pawns? Melee pawns? Do you just say fuck it to EMP grenades, or just let them vomit everywhere in combat?
    Anonymous No.537687941 >>537688919
    >>537687806
    I really don't like installing implants that make pawns vulnerable to a certain type of attack, even if I haven't seen an EMP-based attack in years
    Anonymous No.537688919 >>537689601 >>537690748
    >>537687941
    Yeah, I hear you, just real tired of my combat pawns rioting over food. Playing a transhumanist settlement, so between sleep accelerators and neural supercharges everyone is eating 144% as much as normal, plus nutrient paste meals aren't "available" to take into inventory so nobody is walking around with no food in inventory to snack on during engagements. By the end of every combat I've got half my combat squad ready to overthrow the government because they're all too hungry and I don't really know what else to do. Getting up to +5 metabolic efficiency would help but it's super expensive. Dropping the transhumanist gadgets would be a huge constant hit to mood. I could start crafting lavish meals, I've got the resources and labor, but that really only bandaids it.
    Anonymous No.537689513 >>537693025 >>537694138
    Andrea's log
    Giorno 33 dall'arrivo
    I don't know what I was expecting. A pair of weeks of almost starving and our greatest acomplishment is a freezer and domesticating a crow. Colonization efforts usually have more than three people for a reason.
    Well, two people, considering how Chama has been spending most of her time either catching every disease known to man, testing her "amazing psychic powers" by crashing asteroids of slate near the colony or flirting with the ratkin that came in begging for shelter.
    At least Mancini seems to ahve mostly forgiven me. I suppose that's a net three in all then.
    Maybe four if that supposed imperial deserter isn't full of shit and won't shoot us in the back as soon as we let them in.


    Chama's diary!

    Everthing's been going super well! Aria is planting a bunch of tasty rice and pretty flowers, Andrea built me a super cool research table (I figured out that her hair is not moss after all! Since it's greener it must be a cabbage!) and we even got a birdy!
    Oh, a small girl with big ears also joined in afew days ago. They looked really fluffly and I asked her if I could touch them. But then she got really mad for some reason! Even after I told her she could pet my tail in exchange her face got all red and she ran away!


    /note scribbled on the back of Sylnara's pickaxe/

    I get here and the first thing that greets me is the sight of three caves crawling with megaspiders, the sight of two people bleeding on the floor (both of which tried to flirt with me) and some haphazard buildings that can barely be called shacks.
    Then before I can even get my bearings a green haired dog wearing a rose crown made of fur (what in the actual fuck) hands me a pistol and says "welcome to hell".
    Maybe I should have taken my chances with the mechanoids.

    /Crow thoughts/
    CAW CAW CAW
    (Hell yeah, this is the life.)
    Anonymous No.537689601 >>537690571
    >>537688919
    That does sound like a scenario where you'd want nuclear stomachs
    Anonymous No.537690571
    >>537689601
    The other side of things is that the cancer isn't even a downside because of chronophagy. Can't have cancer if you're under 22 (because that's how that works? sure whatever Tynan) and all my colonists are constantly between 18 and 25 so they don't have to do biosculptor cycles every year. Someone gets cancer from their stomach? Just have them chronophage early and it's gone.
    Anonymous No.537690748 >>537691554
    >>537688919
    I feel like transhumanists is the biggest trap ideology. On paper the benefits are great, but the sheer cost, are and micromanagement necessary is absurd.
    I try to get my pawns force-fed before a battle, if there is enough forewarning to. Probably not a bad idea to keep a stockpile of preserved food close to the main defense lines. A long enough killbox maze might help but time to eat
    Anonymous No.537691325 >>537691554
    >>537687806
    i install nuclear stomach on every pawn and dont bother with emp grenades
    Anonymous No.537691554 >>537692183 >>537749035
    >>537690748
    Yeah I'm not convinced transhumanist is all that great. Sure, they spend less time sleeping, but they spend way more time eating now. It doesn't really cost more resources because nutrient paste is so efficient, but the time really adds up. Even with nuclear stomachs because of how the math works out they end up eating 56% as much as normal, not 25%, so it's more than double a normal pawn with a nuclear stomach.

    >>537691325
    Do you go further and put brain implants on your soldiers? Circadian assistant and learning assistant namely.
    Anonymous No.537692183
    >>537691554
    >It doesn't really cost more resources because nutrient paste is so efficient
    Nutrient paste receipt doesn't really mean much. It's a -3 mood avoided. The real drawback is not getting the +5 from fine meals
    If you can afford the -8 (total) then nutrient paste is better anyway, due to not needing to waste a pawn's time cooking and no food poisoning
    Anonymous No.537693025 >>537695879
    This child is already starting to outgrow her mother.

    >>537689513
    I'm on team crow.
    Anonymous No.537693356
    >>537673508
    Just use compressed raids
    Anonymous No.537694138 >>537701489
    >>537689513
    >Fox x critter romance
    Kino
    >/note scribbled on the back of Sylnara's pickaxe/
    kek
    love this story
    Anonymous No.537694270 >>537694990
    Do you guys use any of those overpowered mods like Glitterworld destroyer and Mechanoid Total Warfare? If so, how do you deal with their endgame? Do you use any other OP mods to counter them?
    Anonymous No.537694990 >>537697256
    >>537694270
    If they come with their own gear/mech that you can use that's usually enough to even the odds, if not then the latter
    Anonymous No.537695879
    >>537693025
    oyakodon
    Anonymous No.537695909 >>537696651 >>537718797
    DD's baby was supposed to be dead but through the power of the Archotech (womb) she was saved. Praise the Archotech!
    Anonymous No.537696651 >>537697094
    >>537695909
    Post DD's traits, stats and RJW tab
    Anonymous No.537697094 >>537697712
    >>537696651
    >RJW tab
    Do I look like that kind of player?
    Anonymous No.537697256
    >>537694990
    I'm more concerned with visitting the sites of these things. Have you visited a mecha cluster site from Glitterworld? Not even my soldiers with full on celetech armor can survive their inferno blaster's rain. Not even the guy with void implant of ressurrection can revive in time to not have his corpse evaporated by the explosions. I don't even know what to do anymore.
    Anonymous No.537697537
    Is there a mod or setting that highlights the target position of pawns moving in combat, say I send a bunch to form a line and a few seconds later I want to place others next to them, the UI doesn't tell me where they will be so I have to wait until they reach their spot and then place the others next to them.
    Anonymous No.537697712 >>537697997 >>537699790
    >>537697094
    >Archotech womb
    yes. show the goods
    Anonymous No.537697997
    >>537697712
    I think archotech womb is actually from Integrated Implants, RJW has archotech pussy
    Anonymous No.537698156
    >Mad quail
    >Remember that there's a shitton of quails on the island
    >God I hope they aren't breaking into the hospital again
    >Locate quail
    >Realize the londoner dog killed it the microsecond she didn't like her chirps anymore
    >Didn't even use the knife
    Love this dog
    Anonymous No.537698325
    wait hang on
    why does the corpse have 1000hp
    wtf
    Anonymous No.537698613
    >>537679051
    Oh damn, thanks, anon. I just spent 30+ minutes reading mod descriptions, trying to find a way to extract or isolate archite genes and finding only stuff like "more archite genes!" that does shit like make a turbocharged archite version of the standard genes.

    Resplice looks like it lets you harvest creepjoiner abilities as Dark Archite genes, too, which makes me curious about sacrificing several creepjoiners to combine all of the genes into one ultra creepjoiner.
    Anonymous No.537698795 >>537718797
    >>537683271
    >>537683790
    >my homebrew AI image repository is 94% confident this is a photo of Nora Fawn
    Time to retrain it for the 17th time this summer.
    Anonymous No.537699382
    oops all centipedes
    Anonymous No.537699401 >>537700823 >>537701212 >>537709702 >>537718797
    >Decide to start playing RimWorld again
    >Going to redo my entire modlist since I haven't played since last year
    >Make sure all mods are updated and get rid of any not updated for 1.6
    >Remove any mods I won't/don't think I'll really interact with
    >Slowly start adding them a handful at a time, timing how long it takes to load the game, my TPS with 50 or so colonists all doing intensive things and looking at Dubs performance analyser
    >Yeet any mods that start showing problems/are too TPS intensive for what they do and I'm not willing to make the sacrifice.
    >End of Day 1, 100 ish mods added around 4-5 mins to load in. 900 TPS with 40 Colonists doing shit and 850 with 60 Colonists.

    >Day 2 add some more mods
    >After adding 40 mods, a lot of them quite intensive, it jumps to 15 minute loads
    >Add another 30 mods load drops to 10 minutes
    >Okay, I'm fine with 10-15 minute loads.
    >Add a few more mods, it jumps to 20 minutes
    >Remove those few mods I added, it jumps to 23 minutes
    >WTF
    >I revert to the list of 100 I initially started Day 2 with
    >25 minutes to load

    >Day 3
    >I will give Faster Game Loading a go
    >Game actually loads in 30 seconds, whoa.
    >Except game is now laggy as fuck
    >Single digit FPS in main menu
    >Load up the basic Crashlander Colony start
    >5 TPS, 3 FPS
    >Give up

    >Day 4
    >Reinstall Rimworld on a different Drive
    >Clean slate, nothing is accidentally lingering in the background from an older build or older mod
    >Load into game
    >No mods
    >Access Mod screen all mods downloading
    >Give it 30 minutes
    >Still downloading
    >Close game, still doesn't trigger the mods to download
    >Unsub/Resub to a Mod
    >Doesn't work
    >Resub to a new Mod
    >Doesn't work
    >Troubleshoot for 2 hours
    >Steam refuses to download any mod I'm subbed too

    I'm losing my fucking mind.

    And why the fuck do mod makers add shitty storytellers with their mod that adds some constant overhead even if you don't select that storyteller. Just put your self insert story teller as a separate mod ffs.
    Anonymous No.537699790 >>537701545
    >>537697712
    It's from Integrated Implants just like the other anon said.
    Anonymous No.537699872
    >>537663873
    Does it just generate a single portrait for each character or does it make a new one each time you select them?
    Anonymous No.537699956 >>537700412 >>537700858
    Mod idea.
    Since we can reach orbit reliably now, why not weaponize it? Make a repeat-use orbital strike controller that you have to refuel by launching uranium rods up to an orbital platform.
    Anonymous No.537700412
    >>537699956
    Orrre just use the grav ship to launch the rods down and fabricate the rods up in space. Using the launch into empty space mod just like SOS2
    Anonymous No.537700432
    >>537671332
    Yes. I found they give goodwill quests much more often then the other factions at -80 goodwill.
    Anonymous No.537700823 >>537701283
    >>537699401
    Do extra storytellers really add constant overhead?
    Anonymous No.537700858 >>537704360 >>537704378 >>537704398 >>537704768
    How does psychic bond work when they break up? This Highmate broke up with him long ago but they still have the bond, does it ever go away? If Cella enters another relationship with someone else will she bond with that person?

    >>537699956
    There is this but I never tried it. https://steamcommunity.com/sharedfiles/filedetails/?id=3547478454
    Anonymous No.537701212
    >>537699401
    >Just put your self insert story teller as a separate mod ffs.
    Anon, you have to understand. We just want what's best for you
    Anonymous No.537701283
    >>537700823
    Some do. The one from either VFE Insectoids or Empires does, as an example. I installed those two and the Pirate one together, saw a sudden method appear high in Dubs Performance Analyser called something like Storyteller.ColonistMoodBuff. I removed Insectoids and Empires, kept Pirates in and it went away.

    I assume it's because all Storytellers are kept loaded in and pseudo running all the time because you can swap at a whim in the settings menu. Though this is just me spit balling an idea, I have no clue as to why it is constant and not just only when the Story teller is your active one.
    Anonymous No.537701489 >>537718797
    >>537694138
    >Fox x critter romance
    She had like 3% success chance how in the...
    Dumb fox worked her magic
    Anonymous No.537701545
    >>537699790
    Well that sucks. DD better let me know when her husband is too tired to do the thing
    Anonymous No.537702048 >>537703749
    An interesting new development
    Ricey here was one of the colonists in Rattletown, recruited pretty early on.
    She didn't go with the main five on the search for the Archonexus, and apparently since then she left Rattletown and found herself joining a bunch of pirates and deserters who decided to attack our new settlement of Firecrown.
    She's been downed and her left kidney's been shot off but we'll try and get her as much aid as we can and see if we can't clear up this whole misunderstanding
    Anonymous No.537703749 >>537705226
    >>537702048
    We were able to save Ricey and a good amount of her new friends
    Recruitment attempts will begin shortly
    Anonymous No.537703860 >>537704772
    Really wish i invested in flamethrowers right now
    scrambling to make some molotovs before somebody dies
    Anonymous No.537704360
    >>537700858
    i believe psychic bonds are permanent and irrevocable, as god intended. assuming you're vanilla and not an oskar shitter.
    Anonymous No.537704378 >>537705772
    >>537700858
    They shouldn't be able to break up, that's probably an interaction with a mod.
    Anonymous No.537704398
    >>537700858
    >If Cella enters another relationship with someone else will she bond with that person?
    maybe, otherwise you're stuck and can only get rid of the gene
    Anonymous No.537704585 >>537704794 >>537705621 >>537706023 >>537711857 >>537718797
    love your kin.
    Anonymous No.537704742
    What happens if I go beyond my VRAM? Does it only matter on game boot or will I face problems while playing? It takes a while to boot the game but I don't really mind
    Anonymous No.537704763
    >Policeman (pigskin)
    HMMMMMMMMM
    Anonymous No.537704768
    >>537700858
    this is when you devmode
    Anonymous No.537704772 >>537705226 >>537705364 >>537705426
    >>537703860
    molotovs almost done
    with everybody able pouring bullets into them we've managed to kill one in melee
    these things are extremely resistant to bullets, pretty resistant to melee, but very flammable
    Anonymous No.537704794 >>537712241
    >>537704585
    marry and reproduce.
    Anonymous No.537705226
    >>537703749
    The prison has been renovated. Hopefully this makes recruitment easier.
    >>537704772
    Holy hell I remember these things from a previous playthrough when I had no access to fire anything
    Good luck
    Anonymous No.537705364
    >>537704772
    mighty mice
    Anonymous No.537705426 >>537706937
    >>537704772
    What are these from?
    Anonymous No.537705621 >>537705863
    >>537704585
    This is disgusting
    Why isn't he in the middle? How is this fair?
    Anonymous No.537705772 >>537707865
    >>537704378
    She became lovers with the guy at age 16 which was already weird but I assumed it's supposed to be super unlikely to happen and that the 100% romance chance from psyichic bond gene forced it. Now my theory is that the game prevents underage pawns from getting married so the guy who was over 30 got rejected twice after which they broke up. Or it's all caused by Romance on the Rim, I wouldn't be surprised.
    Anonymous No.537705812
    somehow nobody died or lost any limbs, just minor injuries
    a few molotovs and it was over
    need to get a couple flamethrowers
    Anonymous No.537705863
    >>537705621
    it's beautiful you philistine
    i tried a bunch of ways but for whatever reason they are always in this order no matter how i add them. idk if it's relevant but it's in order of age from left to right.
    Anonymous No.537706023 >>537706978
    >>537704585
    >Wife, sister
    >not Wife, daughter
    Anonymous No.537706937
    >>537705426
    alpha animals
    Anonymous No.537706978
    >>537706023
    while that is allowed in our religious teachings, the wives are married to each other, so all three siblings have the maximum number of spouses.
    Anonymous No.537707554 >>537718937
    Maybe this is due to another mod, but -
    Some mods try to add things, to fields which are not present, causing an error.
    Like ReBuild: Doors And Corners with deep water affordances.
    Not sure yet, but I think some other errors I have are from this too.
    I don't know if this should just work and some other mod I have is interfering?
    Anonymous No.537707865 >>537708032 >>537708450 >>537718797
    >>537705772
    >weird
    16 is the AoC in vanilla Rimworld without mods
    say its weird again and this tiny child will clobber you
    Anonymous No.537708032 >>537710089 >>537710659
    >>537707865
    nta
    AoC of 16 is fine
    but
    someone over 30 with someone 18 would still be weird
    mind the age gap
    Anonymous No.537708271 >>537708426
    >>537616357
    the most based and only correct answer. pedos get the wood chipper
    Anonymous No.537708418 >>537709305
    >>537624592
    yes, please
    Anonymous No.537708426
    >>537616165
    >pigger
    >necrophile
    execute him

    >>537708271
    >pedo
    she's basically a frozen entree at this point
    Anonymous No.537708450
    >>537707865
    Very cute, now get back in the growth vat.
    Anonymous No.537708824 >>537709427
    I'm done with this save. I learned a lot about the game over this run and I am deeply disappointed in my architectural decisions.
    Anonymous No.537709305 >>537709402 >>537709843 >>537711396
    >>537708418
    That's not an answer to that question though
    Anonymous No.537709402 >>537711396
    >>537709305
    Anon obviously means "both".
    Anonymous No.537709427 >>537709674
    >>537708824
    it looks like you recovered after getting burned out. i probably would ragequit.
    but yeah wood building won't last. they never last.
    Anonymous No.537709590 >>537709746 >>537718937
    In my modlist, a VCR patch is giving a red error.
    >Failed to find a node with the given xpath
    >xpath="Defs/BodyDef//li[def and not(groups)]")
    But with just VCR and Harmony, there's no error.
    HOW MANY TIMES AM I GOING TO HAVE TO LAUNCH THIS GAME TO FIND ERRORS???
    SPIN THE WHEEL!!!
    WOOOOOOOOOOOOOO
    Anonymous No.537709674
    >>537709427
    that feeling of loss is part of the fun
    Anonymous No.537709702
    >>537699401
    >I have fucking autism: the greentext novel
    tl;dr lol
    Anonymous No.537709746 >>537709797
    >>537709590
    do a binary search and use your noggin.
    Anonymous No.537709797 >>537709954
    >>537709746
    I know, but it's still gonna take a while.
    Why can't it just work?
    Why can't we have nice things?
    Anonymous No.537709843 >>537711396
    >>537709305
    yes it is
    Anonymous No.537709954
    >>537709797
    even with like 200 mods you can narrow it down to less than 50 with a couple loads
    after that it should be more obvious what's breaking. idk i have a lean modlist so i don't have this problem.
    Anonymous No.537710089
    >>537708032
    >Age gap
    There should be a gap between your neck and your skull tbqhfam
    Jew poison rotted every westerner's skull
    Anonymous No.537710447 >>537710749 >>537710772 >>537711769
    >do animal sacrifice ritual
    >everyone has -5 opinion to my priest now for "killing a colony animal
    >I kill and butcher a lot of those animals for their meat and nobody says a thing when that happens
    wth is wrong with this?
    I don't have any ideology about "killing animals" or something.
    Anonymous No.537710589 >>537715929
    What could possibly go wrong?
    Anonymous No.537710659
    >>537708032
    >mind the age gap
    my parents have a 12 yr age gap and they get on fine
    my grandparents have a 15 yr age gap and they've been married 50 years
    age gap is bullshit made up by people looking for things to be offended by
    Anonymous No.537710749 >>537710897
    >>537710447
    I don't care if people kill a cow to butcher so we can have hamburgers and steak but if someone kills a cow just to RiTuAly SaCrIfIcE it, I'd be pissed. Waste of a cow.
    Anonymous No.537710772 >>537711026
    >>537710447
    was it a bonded animal? that's the only thing i can think of.
    killing your pets is not cool.
    Anonymous No.537710897
    >>537710749
    uh... we ate it after that too, and the ritual is to summon more animals.
    but is this intended then? any way to remove it?
    I added rituals for my priest to be more liked, not to people to hate him, and the ritual is for the ideology, it makes no sense for people to hate it.
    Anonymous No.537711026 >>537711412
    >>537710772
    it was a male yak which just joined the colony.
    nobody was bonded to it.
    Anonymous No.537711396 >>537711680 >>537712342
    >>537709305
    >>537709402
    >>537709843
    But those girls are complete opposites. 1 is a deserter and the other an imperial. You can't have both, they would kill each other.
    Anonymous No.537711412 >>537711579
    >>537711026
    double check the precepts for that colonist's ideo, otherwise i have no idea
    Anonymous No.537711579
    >>537711412
    nothing about animals, unless the nature thing makes this forced in some "hidden way"
    Anonymous No.537711680 >>537712369 >>537718797
    >>537711396
    Who cares, they will have sex together to get over their differences.
    Anonymous No.537711769 >>537711927 >>537729151
    >>537710447
    Maybe you can trick it by setting it to slaughter right before the ritual
    Anonymous No.537711857 >>537712117
    >>537704585
    always be tutorial, even in moments of passion
    Anonymous No.537711927 >>537729151
    >>537711769
    I'll try next time, but it's really strange for this to happen.
    Anonymous No.537712038
    gravship's getting closer to completion
    ran out of wood and need to set up a sunlamp wood farm now because we haven't seen sunlight in a year
    Anonymous No.537712117 >>537712195
    >>537711857
    >Mom and I are going to make our own generation ship
    Anonymous No.537712195
    >>537712117
    it was a topical conversation
    Anonymous No.537712241 >>537713102
    >>537704794
    more like Asturd
    Anonymous No.537712342 >>537712636 >>537713037 >>537718797
    >>537711396
    >capture Corin
    >convert
    >recruit
    Anonymous No.537712369
    >>537711680
    Sex can't solve everything. Both girls are fanatics, dick is not fixing that
    Anonymous No.537712636 >>537713001 >>537713119
    >>537712342
    Okay but what if
    >unwaveringly loyal
    Anonymous No.537712949 >>537713072
    First time using any face mods, I'm trying Unagi. How do I stop the biotech xenotypes from looking dumb as fuck? Especially the bald Yttakin.
    Anonymous No.537713001 >>537713119
    >>537712636
    Mindwipe
    Anonymous No.537713037 >>537713119
    >>537712342
    Or
    >Capture Esther
    >Brainwipe
    >Recruit
    Anonymous No.537713072 >>537714414
    >>537712949
    Unagi has a biotech patch
    https://steamcommunity.com/sharedfiles/filedetails/?id=3287187828
    Anonymous No.537713102
    >>537712241
    what was that?
    Anonymous No.537713119 >>537714240 >>537714781 >>537718797
    >>537712636
    Disable storyteller setting first.
    >>537713001
    Then it won't be Corin.
    >>537713037
    Then it won't be Esther.
    Anonymous No.537714240 >>537714323
    >>537713119
    >Then it won't be Esther.
    You're right
    She'll be better
    Anonymous No.537714323
    >>537714240
    Besther
    Anonymous No.537714374 >>537718797
    I like to think Esther and Corin's rivalry is one-sided on the part of Esther
    Esther considers Corin her greatest enemy, but Corin is so busy with empire duties that she doesn't even know who Esther is
    Anonymous No.537714414 >>537714463 >>537714594 >>537714720
    >>537713072
    Well it doesn't quite make the female Yttakin as cute as I was hoping, but it's better than before. Now they're just very hairy.
    Anonymous No.537714463 >>537714594 >>537723901
    >>537714414
    just use the vanilla xenotype anime race mod
    Anonymous No.537714594 >>537723901
    >>537714463>>537714414
    https://steamcommunity.com/sharedfiles/filedetails/?id=3393961480&searchtext=yttakin
    like come on, it's the first result...
    Anonymous No.537714720 >>537723901
    >>537714414
    There's Mofumofu Yttakin if you want them to not be hairy, but they also make minor changes to the xenotype that you may not necessarily want
    Anonymous No.537714781
    >>537713119
    No amount of mind wipes can fix the damage done by those horses. She'll always be damaged goods.
    Anonymous No.537715016 >>537715118 >>537715350
    >>537601436 (OP)
    How do I stop myself from autistically building a world for a week only for my save to get bricked by a mod update(spawn of satan)?
    The worldbuilder mod feels like it should be illegal.
    Anonymous No.537715118 >>537715460
    >>537715016
    Make your mods local so they don't get auto udpated
    Anonymous No.537715350
    >>537715016
    play auto-update games
    win auto-update prizes
    Anonymous No.537715460 >>537715557
    >>537715118
    I should but I lazy and updating the local copies is pure ass though I did switch the entire Vanilla expanded series to use their github repos.
    The bigger issue here is more that my retarded ass will spend eons putting together a world I will not even experience.
    Anonymous No.537715557 >>537715720
    >>537715460
    >updating the local copies is pure ass
    not with RimPy (using SteamCMD)
    Anonymous No.537715720
    >>537715557
    >rimpy
    Homie I have my own fork of rimsort. Your autism is weak. You will not make it through the winter.
    Anonymous No.537715805
    any idea whats causing naname walls to make this ugly underline? happened only today
    Anonymous No.537715929 >>537719174
    >>537710589
    Is that a real creepjoiner? If so, then you won the lottery. The downside (void fascination) is immediately visible and usually not a big problem. Just arrest them any time they go to release an entity, they get a minor negative moodlet for a couple days and that's that. Triggers roughly once every 2 years.
    Anonymous No.537715942
    Cold, calculating and ruthless female pawn leaders are made to put a ring on their finger, confess your love to them, marry them and turn them into housewives
    Anonymous No.537716405 >>537716596 >>537716634 >>537716903 >>537717720 >>537718673
    Chama is putting whatever she read in tha book of her's to use
    Anonymous No.537716596 >>537718320
    >>537716405
    is this beastiality?
    Anonymous No.537716634 >>537716841
    >>537716405
    Gay sex...
    Anonymous No.537716841
    >>537716634
    but the good kind
    Anonymous No.537716903
    >>537716405
    I guess she got to touch those fluffy ears after all.
    Anonymous No.537717720 >>537718320
    >>537716405
    Give Chama a Penis (Huge)
    Anonymous No.537718047 >>537718207 >>537718936
    Anonymous No.537718207 >>537718636
    >>537718047
    I don't see an L.
    Or a B.
    Anonymous No.537718320
    >>537717720
    Not sure adding RJW to this will do any favours to tps...

    >>537716596
    Do rats count for that if they are cute?
    Anonymous No.537718636 >>537718757
    >>537718207
    do you know how hangman works?
    Anonymous No.537718673
    >>537716405
    clashing artstyles
    Anonymous No.537718757
    >>537718636
    I thought I did.
    ...Oh.
    It's the reverse, huh?
    Anonymous No.537718797 >>537718936 >>537723241
    >>537695909
    >Arch*tech
    Devilspawn....
    >>537698795
    Kek
    What's going on there
    >>537699401
    What a story Mark
    >>537701489
    Chama's charm is irresistible
    >>537704585
    That's wrong...
    >>537707865
    Cute!
    >>537711680
    That's not how it works...
    >>537712342
    You can't convert her, sorry Anon
    >>537713119
    This.
    Mindwipe is unethical
    >>537714374
    You know, that would be true but Colin and Esther don't even exist in the same universe. Esther is someone else's character
    Anonymous No.537718936 >>537719060 >>537719585
    >>537718797
    >Colin
    Corin*
    >>537718047
    Adorable
    Protect her
    Anonymous No.537718937 >>537726329
    >>537707554
    >>537709590
    I found the problem.
    Animal Apparel: Framework.
    Anonymous No.537719060 >>537719537
    >>537718936
    how/why did you make that typo
    r and l are far apart
    Anonymous No.537719061 >>537720218
    I need more uses for skulls
    Anonymous No.537719174
    >>537715929
    Yep. She's real. And 3 of my pawns have Word of Serenity, so the other Void Fascination pawn I have has never once actually released an entity or been arrested to prevent it.
    This is also a Bloodfeeder ideology run that butchers most humanoid raiders anyway, so the Cannibal trait isn't even relevant.
    Anonymous No.537719537
    >>537719060
    >r and l are far apart
    phone
    Anonymous No.537719585 >>537720218
    >>537718936
    >Protect her
    she's formidable for her age, but we do
    Anonymous No.537720026 >>537720146 >>537720202
    Huh, how did they get the walls red, is the developer using mods?
    Anonymous No.537720146 >>537720202
    >>537720026
    Vanilla feature
    Anonymous No.537720202
    >>537720146
    >>537720026
    Anonymous No.537720218
    >>537719585
    >6 years old
    >Killed 2 animals already
    >424 shots
    She's a tough girl.
    >>537719061
    Are the rats building catacombs?
    Anonymous No.537720236 >>537720670 >>537721619
    Is there a craftable weapon tier list?
    I feel like it's gotta be:
    >Ranged
    >Hunting: Sniper Rifle and Charge Lance
    >Indoors: Chain Shotgun
    >Hordes: Beam Repeater and Minigun
    >All-Purpose: Charge Rifle and Assault Rifle

    >Melee
    >Biological: Obsidian and Plasteel Longsword (maybe Monoswords? Plasma Swords seem to be ass)
    >Mechs: Zeushammer
    >General Blunt: Uranium Warhammer
    >Wardens: Wooden Club

    I just don't know what to use crafting inspirations on. My gut says legendary Obsidian Longswords and legendary Chain Shotguns might be peak.
    Anonymous No.537720670 >>537721148
    >>537720236
    a combo of assault rifles in the back and chain shotties in the front, with Simple Sidearms gladii is what i typically use
    Monosword is strictly better but you can't beat the coolness factor ofPlasma. Neither of those is craftable in vanilla.
    Anonymous No.537721148 >>537721839 >>537721879
    >>537720670
    Are Hellcat rifles just slightly worse Assault Rifles with 2 reloadable fire blasts? That seems like it might be useful against organic hordes. And why Assault Rifles over Charge Rifles?
    Anonymous No.537721451 >>537721607 >>537730831
    finally found a pawn that can build another sleep accelerator
    Anonymous No.537721607 >>537721710
    >>537721451
    Is she taken?
    Anonymous No.537721619
    >>537720236
    I fight at various ranges so I just stack it all on charge rifles if I'm playing full vanilla, they're pretty good after the buff in 1.6
    If you have a specific setup that lets you force combat at close ranges, chain shotguns do crazy damage. Had a unique chain shotgun that fired 50% more bullets and it just shreds things like garbage. I just gamble on persona weapons for melee
    Anonymous No.537721710 >>537721952 >>537722134
    >>537721607
    shes 43 years old and fertility rate is 5%
    Anonymous No.537721839 >>537722076
    >>537721148
    i don't have anomaly so no idea how the Hellcat plays
    >And why Assault Rifles over Charge Rifles?
    i could but i usually am strapped for Adv. Components as it is. a cataphract set requires 7...
    Anonymous No.537721879 >>537722076
    >>537721148
    hellcat rifles do nearly the same damage as the AR while having the flamethrower, it just comes down to how often you use the flamethrower if rarely/never they are worse.
    Anonymous No.537721952
    >>537721710
    Anonymous No.537722076 >>537722538
    >>537721839
    >i usually am strapped for Adv. Components as it is
    Your robot sweatshop, bro?

    >>537721879
    It'd be rarely except I'm about to crank up the monolith and go for the Anomaly ending and suspect the fire AoE might help with the hordes to come.
    Anonymous No.537722134 >>537722362
    >>537721710
    You know my answer.
    I'll make her happy.
    Anonymous No.537722362 >>537722402
    >>537722134
    >Overdose
    >Heart Attack
    >Death
    Anonymous No.537722402
    >>537722362
    You take that back
    Anonymous No.537722430 >>537726329
    >xml format error
    >log doesn't tell me what mod
    t-thanks
    it does give a block of info to (hopefully) track it down
    but the "find in files" in notepad++ is gonna take a while
    Anonymous No.537722538 >>537722664 >>537723048
    >>537722076
    that's very impressive bro but i've never done a mechanitor run. i get filtered so hard by the first boss, i'm just a scrub i guess.
    Anonymous No.537722664 >>537722936
    >>537722538
    bro
    all you have to do is
    >fight in an open field with room to move
    >move your pawns away from the big glowing crosshair
    >have enough firepower to dispatch a few militors
    Anonymous No.537722808 >>537722867 >>537725604
    Ok but the important questions now
    Where the fuck is CE Odyssey
    Anonymous No.537722867
    >>537722808
    devs too busy on their flopped game
    Anonymous No.537722930
    >Orbital_Support
    Looks cool, but has quite a few red errors on startup.
    At least there's
    >Buildable Orbital Cannon
    >Standalone Orbital Strike
    Anonymous No.537722936 >>537723070
    >>537722664
    i tried bro but my miltors all died anyway.
    am i supposed to build nothing but miltors with the starting materials? i used like half on miltors and still got wiped.
    Anonymous No.537723048 >>537723279
    >>537722538
    Melee with militors until it does the fire explosion and then melee it yourself
    Anonymous No.537723070 >>537723279
    >>537722936
    Oh, you don't have to do a solo mechanitor run to do mechs.
    You can just grab the transponder from the destroyed mech.
    Anonymous No.537723241 >>537730831
    >>537718797
    >You know, that would be true but Colin and Esther don't even exist in the same universe. Esther is someone else's character
    But they exist in the same shared alternate /rwg/ universe with every other female pawn here
    Anonymous No.537723279 >>537723445 >>537724440
    >>537723070
    well yeah i know, but there must be a way to do it solo
    >>537723048
    next time i'll try meleeing it, i didn't want to melee because of the AoE attack but maybe that's better? idk. anyway it was a while ago.
    a solo mechanitor run is something i want to do, the last time i just got frustrated but i'll try again someday.
    Anonymous No.537723445
    >>537723279
    It can't do the fire explosion repeatedly, usually only once before it dies. Pretty sure it stops firing the gigacannon once it's locked in melee
    Anonymous No.537723753 >>537730831 >>537730887
    UNF
    vatgrown is such a meme
    Anonymous No.537723901
    >>537714463
    >>537714594
    >>537714720
    I got somewhere in the end, thanks. Although something like this would be sick if it got adapted for facial animation. https://steamcommunity.com/sharedfiles/filedetails/?id=3168175035
    Anonymous No.537723981 >>537724083 >>537724783
    Some mechs landed on a bug hive. The mechs won very handily but it was a fun battle while it lasted
    Anonymous No.537724083 >>537725414
    >>537723981
    too bad there's no superbug in vanilla
    Anonymous No.537724440
    >>537723279
    >well yeah i know, but there must be a way to do it solo
    I build
    >1 Lifter
    >1 Construcoid
    >1 Agrihand
    >1 Cleansweeper
    >rest Millitors

    When I summon the boss, I send the Lifter, Constructoid, Agrihand, and Cleansweeper in to poke it in melee while spreading the Millitors out around it to pepper it. My mechanitor stands back and shoots, too.
    When it does its flame AoE or big cannon blast, I scatter the mechs that would be hit by it then move them back in when it's clear.
    The boss usually dies pretty easily to that.
    Anonymous No.537724634 >>537724887 >>537725025 >>537725786 >>537726674 >>537727839 >>537730332 >>537730831 >>537731013
    new Tynan instagram story just dropped!
    Anonymous No.537724783 >>537725414
    >>537723981
    then you turn on the animal pulsar and have them beat every squirrel, rat and bluebird to death
    Anonymous No.537724887 >>537725080 >>537728056
    >>537724634
    >Enema option
    What the heck
    For what purpose
    Anonymous No.537725025
    >>537724634
    I'm scared for Tynan
    The gook women will try to breed with him to steal his Aryan genetics. Someone save him please...
    Anonymous No.537725080 >>537725293 >>537727697 >>537728465 >>537730831
    >>537724887
    For that DEEP cleaning.
    Anonymous No.537725162 >>537725247
    >game doesn't let you land your ship at a site
    >but if you clear it first then you can land when your colonist is on the tile
    >but then the game also bugs up, you'll get endless "caravan detected"raids
    >but also because you're on that site for some reason your wealth is counted at 0
    tynan??????
    Anonymous No.537725247
    >>537725162
    encounter maps are not the same as colony maps
    please understand
    Anonymous No.537725293
    >>537725080
    delete this
    Anonymous No.537725414
    >>537724083
    I hope the next DLC adds more insectoid stuff. Odyssey had the mechanoids as a final boss, let's get some sort of super insect in the next DLC
    >>537724783
    Unfortunately I didn't have an animal pulsar
    Anonymous No.537725510 >>537725959
    >>537664523
    >>537665067
    >>537665314
    Ay, didn't even need to get Resplice.
    The next Exotic Goods Trader came through.
    Anonymous No.537725604
    >>537722808
    They finally realized that their mod was shit, literally worse than vanilla combat, and gave up.
    Anonymous No.537725786
    >>537724634
    Oscar level bloat.
    Anonymous No.537725959
    >>537725510
    Anonymous No.537726329 >>537726426
    For any anons using ReBuild Doors And Corners, and getting a red error regarding WaterDeepBase:
    Make a mod with this patch.xml in the Patches folder, and load it before ReBuild Doors And Corners.



    /Defs/TerrainDef[@Name="WaterDeepBase"]






    >>537718937
    actually that was only the problem for VCR
    ReBuild just seems to have that problem
    even with only itself and VEF (its dependency)
    BUT I FIXED IT
    >>537722430
    >0 results
    fug
    Anonymous No.537726426 >>537726483
    >>537726329
    Are you playing on the latest version of Rimworld?
    Anonymous No.537726483 >>537726610
    >>537726426
    No.
    I heard about problems with it, so I didn't update.
    Anonymous No.537726568 >>537727329
    A horde of pigskins have descended upon Firecrown
    But rather than have her men deal with them with guns, Heidi wanted to push her powers to the limits
    Anonymous No.537726610 >>537726712
    >>537726483
    I don't know about terrain affordance but they did change stuff on the updates, you can't use sentient catalyst mods on the workshop on a 1.6 version earlier than August because they changed the xml for it, so maybe it's the same for that.
    Anonymous No.537726674 >>537727212
    >>537724634
    I'm sure Tynan knows all about enemas. Should come in handy for him before a date night
    Anonymous No.537726712
    >>537726610
    The last update to ReBuild: Doors And Corners was July 20, so I doubt it's that.
    Anonymous No.537727212
    >>537726674
    >tynan is getting pegged by korean goth girls
    damn
    Anonymous No.537727328
    when is the fix update
    Anonymous No.537727329 >>537727957 >>537832662
    >>537726568
    Such power should be used sparingly, but now that Heidi has had a taste of it, she might find it difficult to stop
    Anonymous No.537727697
    >>537725080
    fuckin amazing
    Anonymous No.537727839
    >>537724634
    >enema
    Anonymous No.537727957
    >>537727329
    power corrupts
    absolute power corrupts absolutely
    Anonymous No.537728056
    >>537724887
    >What the heck
    >For what purpose
    So your female pawns can clean their poopers properly for buttsex
    Anonymous No.537728465
    >>537725080
    doro...
    Anonymous No.537729151
    >>537711927
    >>537711769
    >Maybe you can trick it by setting it to slaughter right before the ritual
    I tried and it didn't work, everyone ends hating my character for sacrificing an animal in the ritual of their ideology (even when it's not a bonded animal, and have no "no-animal-kill" precept).
    I searched in google to see if this was some glitch, but there was something like this for whenever someone butchered the animal, and tynan called it a glitch and "got fixed", but I'm not sure why they left it for rituals...
    Anonymous No.537730332 >>537730509
    >>537724634
    I really didn't want the mental image of Tynan taking a dump
    Anonymous No.537730509
    >>537730332
    he's a fairly strapping young man, you could do worse
    Anonymous No.537730831 >>537730915
    >>537723241
    Fair enough
    Esther is pretty rowdy in her playthrough so i guess she'd have reputation though
    >>537724634
    Sniff
    >>537725080
    Amazing.
    >>537723753
    It seems pretty damn good desu
    >>537721451
    Keep her safe for Anon.
    Anonymous No.537730887 >>537737638 >>537738329 >>537746230
    >>537723753
    powerful characters AND moments like this
    i did vat them until age 3 because these little shits get hungry FAST
    Anonymous No.537730915
    >>537730831
    >Sniff
    w-what
    Anonymous No.537731013
    >>537724634
    i wonder what the row of buttons on the bottom do
    with such technology how long until the toilet just sucks you off?
    Anonymous No.537731241
    >>537683271
    Why use all those chained loras instead of a lora stack custom node
    Anonymous No.537731667 >>537732418 >>537732465 >>537732580 >>537733126
    >>537659663
    Only when it's not two boys.
    Anonymous No.537732159 >>537732764
    >watch a dude for 7 days
    >get a bunch of disposable cataphracts to help you
    >legendary weapon, masterwork royal bed, and 8500 gold for one reward
    How bad are these mech clusters gonna be? That much help and that many rewards just to watch someone for 7 days makes me feel like it'll be an apocalyptic threat.
    Anonymous No.537732418 >>537735214
    >>537731667
    i think you got that mixed up
    Anonymous No.537732465
    >>537731667
    other way around
    Anonymous No.537732580 >>537735718
    >>537731667
    Boylove is icky
    Girllove is cute
    Anonymous No.537732764 >>537732984
    >>537732159
    The length of the prisoner-watching and the number of allies they send often doesn't affect the size of the threat you'll face, those rewards do mean it'll be massive though
    Anonymous No.537732907
    do ludeon employees take vacation all at the same time as tynan
    Anonymous No.537732984
    >>537732764
    I hope it'll be a decent practice fight for assaulting the mech hive. I'm in the process of gearing up for that anyway. I don't know if it having only 1 star next to it in my mission log means I've overleveled it already but I'm not taking any chances.
    Anonymous No.537733126 >>537733272 >>537736528
    >>537731667
    based
    Anonymous No.537733272
    >>537733126
    Need Miho boywife
    Anonymous No.537734707 >>537735250 >>537736298
    When you raid a work site, specifically a mining work site like steel, how are you meant to ferry it back to your colony with how heavy it all is? Shuttle maxes out at 500kg so that won’t work. Is this something where I really need big tamed animals like muffalo to haul it for me?
    Anonymous No.537735214 >>537735718
    >>537732418
    I assure you, I didn't.
    Anonymous No.537735250
    >>537734707
    Normally yes, by pack animals. 10 horses can carry a ton of stuff and give you great speed.
    Anonymous No.537735718
    >>537732580
    >>537735214
    if they're cute boys it's permissible, it's still sin though.
    Anonymous No.537735780 >>537736003 >>537736058 >>537736841 >>537768593
    Do you guys do the gravship start and live as nomads, or start out normally and build a 'home base' first?

    I started out my run not planning to use gravships at all, but now I have one and my mountain base seems way too big and inefficient.
    Anonymous No.537736003
    >>537735780
    I did both and I enjoyed the gravship start more, I didn't make a self-sustaining gravship and had to gather resources on the ground, I like the sense of urgency the mech chase gave me
    Anonymous No.537736058
    >>537735780
    gravship seems extremely powerful but i couldn't into the much smaller footprint, it gave me claustrophobia after hyuge mountain bases.
    being able to go almost anywhere and mine infinite map tiles definitely has it's appeal though. i imagine you can land right next to a faction base letting you trade so easily. it seems extremely OP. i just wish the ship could be larger. i want city-sized gravship.
    Anonymous No.537736298
    >>537734707
    yes but you can also compact the materials like turning them all into flower pots and deconstructing back home, you lose out on some but you still bring back more than if you didn't
    Anonymous No.537736528
    >>537733126
    My man knows truth.
    Anonymous No.537736841
    >>537735780
    >Start as homebase
    >Build gravship
    >Build grav anchor
    >For some reason it still delete my homebase when I take off with my gravship
    I don't know what mod cause it but I planning to start solo gravship in my next run.
    Anonymous No.537737638 >>537737786
    >>537730887
    cute!
    Anonymous No.537737786 >>537738329
    >>537737638
    the girl is
    the babies look ridiculous with those faces, but hey it's only for a few days if you stick 'em in the tank
    Anonymous No.537738329 >>537738678
    >>537730887
    >>537737786
    >denying a mother early bonding time with her precious child
    Anonymous No.537738678
    >>537738329
    "my child is in a growth vat" is a -4 mood debuff
    this is only slightly worse than "ate without table" -3
    hell being hungover is a -5
    they don't seem to mind that much
    Anonymous No.537739149 >>537739657 >>537740014
    do I really need RJW just to have my slave sleep with her colonist husband?
    Anonymous No.537739657
    >>537739149
    why not just make her part of the colony
    you can just make her cook and clean, rp shes a slavewife and you wont have to worry she will turncoat and try to stab you
    slaves are not worth the trouble imo.
    Anonymous No.537739906 >>537740014 >>537745628
    psst
    take this
    https://steamcommunity.com/sharedfiles/filedetails/?id=2896845138
    Anonymous No.537740014
    >>537739149
    >>537739906
    whoops, missed the quote
    Anonymous No.537741668 >>537741996 >>537742275 >>537743270 >>537749104
    Is there any mod(s) that allow me to make my xenotype a monogendered egg-laying species that can fertilize each other?

    I started making a new xenotype and I kept trying to optimize it for a run I was trying to do alongside my ideoligion and I somehow backed myself into a corner with this.

    2 days so far spent setting up this run.
    Anonymous No.537741996 >>537742118
    >>537741668
    Yes.
    Anonymous No.537742118
    >>537741996
    Which mods? I've got Alpha Genes.
    Anonymous No.537742275 >>537742801
    >>537741668
    I think Big&Small might have something like this?
    Anonymous No.537742801
    >>537742275
    I haven't tested it yet but it does add a monogender male or female trait. I'm just unsure if this then allows for egg fertilization at all
    Anonymous No.537743270
    >>537741668
    i dont think big and small has this. probably because theres no logic for pawns to be born from eggs. that is essentially what IVF and growth vats are for.
    not at my computer but big and small only has litter pregnancies iirc. theres a hermaphrodite gene you can use to change the sex of a pawn with no downside. presumably you could harvest an ovum and fertilize it this way, i never tried.
    Anonymous No.537743641 >>537744557 >>537744627 >>537744973
    Female pawns? Gotta masturbate
    Anonymous No.537744557 >>537750461
    >>537743641
    Female fawns?
    Anonymous No.537744627 >>537750461
    >>537743641
    Anonymous No.537744973 >>537750461
    >>537743641
    Anonymous No.537745019 >>537797740
    How do I purge absolutely everything data related? Like a fresh install on a new pc.
    Anonymous No.537745375 >>537745750
    Femboy pawns? Gotta masturbate
    Anonymous No.537745628
    >>537739906
    just what I needed, thanks
    Anonymous No.537745750 >>537745782 >>537745956 >>537746384
    >>537745375
    Femboy monogender fishpeople pawns...
    Anonymous No.537745782
    >>537745750
    I don't think you can be fem or boy if you're monogender
    Anonymous No.537745956 >>537746121
    >>537745750
    Just cute femboys please, no fish people.
    Anonymous No.537746121 >>537746320
    >>537745956
    Anonymous No.537746230
    when will AI anon do one of my pawns >>537730887
    Anonymous No.537746320
    >>537746121
    Get on my campfire you tasty morsel.
    Anonymous No.537746384 >>537746503 >>537797960 >>537817556
    >>537745750
    This, but female.
    Anonymous No.537746467 >>537747140
    Fish shouldn't have opposable thumbs unless they're cute and are going to jerk me off.
    Anonymous No.537746503 >>537747252
    >>537746384
    Why did she put a shark up her ass?
    Anonymous No.537747140
    >>537746467
    handjob from a fish femboy with webbed hands and opposable thumbs
    Anonymous No.537747252
    >>537746503
    where else are you going to put a shark?
    Anonymous No.537747743 >>537747901
    Post female chocolate nigger pawns
    Anonymous No.537747901
    >>537747743
    Anonymous No.537748729 >>537748879 >>537748924 >>537751975 >>537752520
    Does anyone know what happens if you say 100% pollute an 'underground' map then put more waste packs? Do the wastepacks basically do nothing when they disintegrate? Something weird happen?
    Anonymous No.537748879 >>537748937
    >>537748729
    Dont do it!! This Makes mustard gas
    Anonymous No.537748924
    >>537748729
    Don't do it, this makes your frogs gay!
    Anonymous No.537748937
    >>537748879
    my favorite
    Anonymous No.537749035
    >>537691554
    no nothing that causes brainshock except the 2 dedicated pilots of my colony for better gravship landing and i will never make a melee pawn a pilot again
    Anonymous No.537749104
    >>537741668
    Vanilla expanded saurids combined with Big & Small? I know the saurids lay eggs and B&S has the monogender genes.
    Anonymous No.537750461
    >>537744627
    >>537744973
    >>537744557
    Thanks i came
    Anonymous No.537751903 >>537753748 >>537806443
    hey anons, i haven't played for about a month.

    anything new?
    Anonymous No.537751975
    >>537748729
    Just keep throwing them down there.
    Who's gonna complain, the fleshbeasts?
    Anonymous No.537752520
    >>537748729
    you die irl if you do this
    Anonymous No.537752567
    >two smart animals join in a quadrum
    >they just hang out and chill
    Might need to drop the incident rate to 0 but I really like seeing them relax like humans, thank you anon for mentioning Friend Helpful
    Anonymous No.537753748 >>537753814
    >>537751903
    wow the thread is a lot slower now than it was when the DLC dropped
    Anonymous No.537753814 >>537753924
    >>537753748
    This is the normal state of /rwg/
    Anonymous No.537753924 >>537754135 >>537754339
    >>537753814
    it's nice. i'm glad there aren't loads of schizos arguing with each other and driving up the post count. you see that a lot in other threads.
    Anonymous No.537754135 >>537754425
    >>537753924
    Big part is that the game has no competitors. With DF dead there is nobody to stir up shit because [their game] is so much better and (we) should be playing that instead
    Anonymous No.537754339 >>537761092
    >>537753924
    Yeah, it's chill here. So long as ((that)) guy doesn't show up. You know the one.
    Anonymous No.537754425 >>537754698 >>537755810 >>537795564 >>537795907
    >>537754135
    DF is dead? What happened?
    Anonymous No.537754698
    >>537754425
    Steam
    Anonymous No.537755038 >>537755536
    That bitch literally joined five seconds ago, took a walk outside in a cold and now tries to destroy my main supply crate..
    Fucking cunt.
    Anonymous No.537755536
    >>537755038
    i'd have a mental break too if i found myself in such a hideous game
    Anonymous No.537755810
    >>537754425
    all the magic is gone, dwarves are woke and black and brown. the game is still kind of shit and now normies can see.
    sometimes less is more, Tyan realized this and made a fortune in a fraction of the time.
    Anonymous No.537756576 >>537759247 >>537759815
    Well shit, our poor impid wont make it this time...
    Anonymous No.537759247 >>537760312
    >>537756576
    You can still save her! There's three industrial medicine kits right there!
    Anonymous No.537759815 >>537760312
    >>537756576
    And even if she did that brain injury might make her a vegetable, depending on how bad it is. Is her killer in good enough shape to (eventually) pay in labor?
    Anonymous No.537760312 >>537760446 >>537762286
    >>537759247
    >>537759815
    We saved her but she got bit fucked up and went into a coma for a while.
    Unfortunately she is pretty low on our importance scale so any enchacements for her are far in the future.
    Anonymous No.537760446 >>537761257
    >>537760312
    Awfully smug for a half-blind imp brat with brain damage
    Anonymous No.537761092
    >>537754339
    Are we talking about ((that)) guy or ((that)) guy?
    Anonymous No.537761257
    I knew recruiting her wasnt the best of ideas...
    Wilk isnt very happy atm.
    >>537760446
    Needs some correction..
    Anonymous No.537762286
    >>537760312
    She's literally got half a mind to commit war crimes. At least the eye and fingers should be realtively easy to replace. She's a tough one clearly.
    Anonymous No.537767085 >>537774803
    No dyingo neeeeeeeeeeeeeeee
    Anonymous No.537767513 >>537767582
    I hate these fucking eels...
    Hope gramps over here wont get a heart attack, i kinda grew fond of him.
    Anonymous No.537767582
    >>537767513
    AddCum
    Anonymous No.537767692
    I'm having a questnode drop pode bug or something, basically I summon the mechanoids bosses but they don't come, not even the alert that they're coming appear. Does anyone know what might be? It started some days ago, before that everything was okay.
    Anonymous No.537767841 >>537829212
    I’ve installed all variations of the Malang Face Mod, but some male faces are assigned to females and vice versa, and some faces, like those meant for Hussars, are being applied to humans. Is there a way to configure the mod to assign specific faces to the correct genders and xenotype races consistently?

    I've installed:

    https://steamcommunity.com/sharedfiles/filedetails/?id=2880423756
    https://steamcommunity.com/sharedfiles/filedetails/?id=2900958935
    https://steamcommunity.com/sharedfiles/filedetails/?id=2895115662
    https://steamcommunity.com/sharedfiles/filedetails/?id=2882140190
    https://steamcommunity.com/sharedfiles/filedetails/?id=2882140013
    https://steamcommunity.com/sharedfiles/filedetails/?id=3522843222
    https://steamcommunity.com/sharedfiles/filedetails/?id=3497810058
    https://steamcommunity.com/sharedfiles/filedetails/?id=2837046246
    Anonymous No.537768452 >>537769319 >>537776456
    some wild rewards for such simple quest
    Anonymous No.537768593
    >>537735780
    I did a gravship start for one run and then didn't the next and have not touched any odyssey content since. It's a neat little idea but it genuinely just adds tedium not being able to expand your base without getting panels, and raiders just smash my walls and burn all my shit because you can only have 1 thick walls if you don't want to sacrifices internal real estate.
    Anonymous No.537769319 >>537770143
    >>537768452
    >Hehe i turned up reward to 500%
    >WOW WHAT REWARDS FOR SUCH SIMPLE QUEST WOWZERS
    Anonymous No.537770143
    >>537769319
    literally never touched quest rewards %. all of my rewards have been pretty balanced aside from a few recent ones. maybe a mod is causing it
    Anonymous No.537773236 >>537774043
    How are implants like this utilized when already using a melee weapon?
    Anonymous No.537774043 >>537774657
    The dark archotech made an interesting choice for a host.

    >>537773236
    A pawn doesn't always use the equipped weapon in melee. Like they'll bash with the handle or use their fist sometimes. Combat implants like hand talons and the thing you posted get added to the pool of possible attacks. However I don't really know the numbers well enough to know how effective it is to add them to melee pawns.
    Anonymous No.537774657
    >>537774043
    interesting. it would be nice if implants like that replaced fist attacks all together.
    maybe ill install a couple on my battle twink and see what happens
    Anonymous No.537774803
    >>537767085
    you actually got a script that alerts you if there have been no posts for 1 hour huh
    Anonymous No.537775052 >>537775232
    Well apparently she was killable by convential means. Anomalies Expected Addon has been very weird so far, there was also the strange pebble that implanted itself into a cat and then did absolutely nothing. I can't tell what is a bug or a feature.
    Anonymous No.537775232
    >>537775052
    The things in that mod can be weird because of it trying to be SCP-esque like the original mod
    Anonymous No.537775672 >>537775976
    >Ancient Complex loot is trash, barely ( or not ) worth a trip
    >half of it will burn down because entire thing is full of fuel IED's for some reason
    I fucking hate tynan
    Anonymous No.537775741
    why are steel walls burning
    don't they know only jet fuel melts steel beams?
    Anonymous No.537775976 >>537776232 >>537776606
    >>537775672
    I don't care if it's a cheat mod, it will always be in my modlist.
    Anonymous No.537776232 >>537776606
    >>537775976
    I just delete them with dev mode, they are extremely fucking annoying.
    Anonymous No.537776456
    >>537768452
    rewards increase with colony wealth, and rewards aren't very well balanced around quest difficulty

    for an example, rewards are typically shit tier for quests that require you to lend 90% of your colonies fighters for +10 days effectively dooming your entire colony for some measly shit reward

    dont get me started on quests that want you to host nobles
    Anonymous No.537776606
    >>537775976
    >>537776232
    >what is waterskip
    Anonymous No.537777202
    Man i wish the willingness to join was more situational in event like this.
    I mean crashing in some woods in the middle of inhabited area is one thing but people unwilling to join when i try to rescue then in a middle of fucking polar circle when my outpost is only place with food and heat in bajiilion miles radius is something else..
    Anonymous No.537778413 >>537793683
    Every raid I've been getting recently ends up with someone either dying or getting severly wounded, I don't have a single combat pawn that isn't riddled with scars or missing limbs and my haulers and builders constantly get hunted by hostile wildlife, the only child in the colony got mauled to death by a grizzly bear while nature running.
    Anyone have any good swimsuit mods? I need to give my pawns a beach episode
    Anonymous No.537779082 >>537872317
    Finally left my base after 16 years to go full gravship. Stripped it of all valuables. Let all animals go and boobytrapped the shit out of it with over a 100 ieds. Got lucky with an idiotic quest sending 3 200 tribals raids over 3 days which I accepted after I left. It was quite a sight seeing my base ripped apart. In the end I counted 250 tribals dead, most blasted by the mines in small corridors. Even set up some unstable powercells in the mix. I'm just gonna keep it running in the background before I abandon it at some point.

    Next step is setting up a prison camp on an asteroid so I can make a bit of space on the ship.
    Anonymous No.537783015 >>537787437
    Another hag gets to enjoy motherhood.
    Anonymous No.537785986 >>537786738
    I must admit I'm pretty sad that Loser isn't posted more. I like watching her life and times. I hope she's still alive.
    Anonymous No.537786738
    >>537785986
    Sorry she's living with me now. Has to stay indoors for reasons.
    Anonymous No.537787437
    >>537783015
    Based. Cute and pure hags deserve children
    Anonymous No.537789963
    iight, hear me out....
    mincho in space
    Anonymous No.537790798
    Is it just me or is the penalties for stacking species traits way too high to make a xenotyoe reflecting real life species oddities? Like if I want to make a hyper specialized species often times it's far too restrictive unless I hit "ignore limits"
    Anonymous No.537791096 >>537792157
    For the love of god, Montresor!
    Anonymous No.537792157
    >>537791096
    >Are you going to bring him some Amontillado at least?
    Anonymous No.537792886 >>537793225 >>537800298
    Is there any way to make apparel on outer layer to render beneath the hair? This small shit annoys me so much.
    Anonymous No.537793225 >>537795182
    >>537792886
    Character Editor allows you to edit this.
    Anonymous No.537793683 >>537797126 >>537797923 >>537811257
    >>537778413
    Imperial attires and Bread Mo's Valentine apparel both have a swimsuit.
    Anonymous No.537795182 >>537795907
    >>537793225
    Can you teach me how? I don't see any option on the small tabs in inventory
    Anonymous No.537795564
    >>537754425
    >DF is dead? What happened?
    Steam version revealed that a lot of the stories were made up
    Anonymous No.537795907 >>537796480
    >>537795182
    Click on the pawn, click CE button, when the menu opens click on the article of clothing and then edit away by clicking the two >> at the bottom. Dont forget to save after.
    If that doesnt work you might need to just deal with it or grab on of the mods that enable both hair and hat and shit..
    >>537754425
    Steam release stripped it from the veneer of mystery and autism, revealing how very little actual game play there is, how shallow adn unfinished it is and how most of the stories are fake/hyped up like crazy and most fun shit came from outright bugs.
    Turns out people want gameplay and fun and not autistic world history simulator that generates every mosquito and horse.
    Being taken over by trannies and fags didnt help too.
    Anonymous No.537796480 >>537796665
    >>537795907
    But those are apparel layer, not the render layer
    Anonymous No.537796665 >>537797104
    >>537796480
    Yeah but you can fudge this and make like a headband actually occupy eye slot or something and that might help a bit.
    Other than that i have no idea.
    Anonymous No.537797104
    >>537796665
    Fair, I'll just look into it.
    Anonymous No.537797126
    >>537793683
    I am going in with bunch of humpshrooms
    Rough mating press with Lynx
    Reverse suspended congress with Jakey
    69 with Cella
    Prone bone with DD while using her horns as handlebars
    Anonymous No.537797215 >>537797627 >>537807106
    Which should I go with if I want to replicate Combat Extendeds way of making bullets actually feel like bullets? VCR or Yayo. Im tired of the lackluster 45Β° diceroll projectiles that some how manages to hit a toe, an internal organ and the left pinky all in one shot.
    Anonymous No.537797627 >>537806798
    >>537797215
    VCR, it has accuracy mechanic you can enable on top of similar armor penetration as CE. I think no amount of imitation could come close with CE though, especially on the part of ammo and gun cooldown.
    Anonymous No.537797740
    >>537745019
    if GOG
    C:\Users\USERNAME\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios
    if Steam, I dunno
    Anonymous No.537797923
    >>537793683
    Thanks
    Anonymous No.537797960 >>537819456
    >>537746384
    Mod?
    Anonymous No.537798869 >>537802154
    >"Mech Cluster!"
    >send everyone to defensive positions
    >engage mech cluster
    >"Infestation!"
    >send civilian pawns to emergency shelter
    >reroute some forces to contain infestation while main forces fight mech cluster
    >"Prison Break!"
    >all 12 prisoners contained with just one (1) genetically enhanced bionic supersoldier in full masterwork cataphract armor because he's a level 6 psycaster with berserk pulse and wall raise
    >alt+F4 anyway because this is just annoying at this point
    Give me one really hard challenge instead of shotgunning me with a bunch of trivially weak "challenges", Tynan, you stupid fuck.
    The mech cluster didn't even have a hi-shield. I could've taken it out with mortars alone.
    But the previous day in this colony a mech raid with 3 fucking diaboluses came and covered my entire defensive line with their nuke attack and managed to vaporize my best pawn. The difficulty seems to rubberband between "wild bullshit" and "trivial but annoying bullshit".
    Anonymous No.537799436 >>537799652 >>537806140
    >Find "only bare minimum essential mods" collection on workshop
    >784 mods
    Anonymous No.537799652 >>537805359
    >>537799436
    Thats obviously bit tounge in cheek name but i would put the essential qol shit to be about 200 mods..
    Depends what people mean by essential, i saw people installing single mod correcting some typos and claiming its essential.
    Anonymous No.537800298 >>537853871
    >>537792886
    Try https://steamcommunity.com/sharedfiles/filedetails/?id=3222900549
    If it doesn't work try
    https://steamcommunity.com/sharedfiles/filedetails/?id=3533627805
    Anonymous No.537802154
    >>537798869
    You need to read the book
    Story? Told
    Anonymous No.537803323 >>537804564
    >[AP] Chemical Impervious Gene
    Does this work in 1.6?
    Anonymous No.537804564
    >>537803323
    well, no red errors from it at least
    Anonymous No.537805359 >>537806353
    >>537799652
    Meanwhile I've never played with more than 15 mods
    Anonymous No.537806140 >>537807969
    >>537799436
    >I need a mod to stop skills from degrading constantly
    >why does this need harmony?
    >another mod to make weapons with traits

    this is three mods, how does anyone have more than ten
    Anonymous No.537806353 >>537807092
    >>537805359
    I havent played full vanilla since A7..
    I have no idea how people can play without at least 150-200 mods, the sheer amount of faggotry that needs fixing is mind boggling.
    Anonymous No.537806443
    >>537751903
    bump
    Anonymous No.537806798 >>537807106
    >>537797627
    Thanks. I can do without the cooldown and ammo. Just need combat like combat, and not like two groups of pawns plipping stones at one another with suspiciously gun shaped slingshots.
    Anonymous No.537807092 >>537807560
    >>537806353
    >i have extreme autism
    >i have no idea how other people can live without having extreme autism
    Anonymous No.537807106
    >>537797215
    >>537806798
    just use CE
    Anonymous No.537807560
    >>537807092
    >extreme autism
    At this point you have to be autistic sperg faggot to NOT play modded.
    Like Rhadamant.
    Anonymous No.537807969 >>537808718 >>537822243
    >>537806140
    I looked at my 497 modlist and tried to pick a small amount of important, minimal-content, minimal-cheating mods.
    41 mods.
    Anonymous No.537808203 >>537808874
    Is there like 3-5 random seeds for where a specific seed will place settlements if all world gen settings are the same? I have had to restart my game a few times because of mod issues and recreate the same world and sometimes these tribal cunts setup shop on my peninsula but it's always the same placement.
    Anonymous No.537808696
    187 mods but some are just fluff like Holograms.
    Anonymous No.537808718 >>537809701
    >>537807969
    un-limited reborn is a cheat mod and also slightly broken rn
    Anonymous No.537808874
    >>537808203
    seeds are all the same but mods will change them, even if it's a different version of the same mod. i don't know how that works between game versions when vanilla itself is changing but i think if you backup the same mod list and maybe install you'll always get the same seed and can change anything once you make a save
    Anonymous No.537809104
    huh i only have 154 mods thought it would be way more
    Anonymous No.537809701 >>537810026
    >>537808718
    >slightly broken rn
    noooo
    Anonymous No.537810026
    >>537809701
    If it all "feels right" to you, then it's fine. I think it's a minor math thing, but some values are lower with the mod than if you didn't have it.
    Anonymous No.537811257
    >>537793683
    thanks! breadmo's stuff is usually awesome
    Anonymous No.537814643 >>537815514 >>537815575 >>537817439 >>537818349
    its so stressful when kids follow you around and watch your every move...
    Anonymous No.537815514
    >>537814643
    Give me Raschu's comm signal when she grows up
    Anonymous No.537815575
    >>537814643
    giwtwm
    Anonymous No.537816054 >>537817319
    >going about my day
    >randomly hear mechanoid noises that don't actually exist
    Anonymous No.537817319
    >>537816054
    >it's just an overweight black lady
    Anonymous No.537817439 >>537817738
    >>537814643
    Does that girl have a tail?
    Anonymous No.537817556 >>537819456
    >>537746384
    mod please
    Anonymous No.537817738 >>537836880
    >>537817439
    yeah
    she is also wearing dino pajamas
    Anonymous No.537818145 >>537818306 >>537820304 >>537821943
    >Melee Weapons: Speed and Damage
    >Dynamic Cooldown
    >Draw a Bead
    >Un-Limited Reborn
    >[FSF] Advanced Bionics Expansion
    >Integrated Implants
    bionic bros eating good
    Anonymous No.537818306
    >>537818145
    oh and
    >Consciousness Patch
    >Manipulation Matters
    Anonymous No.537818349
    >>537814643
    Sleep deprived pawns cute
    Anonymous No.537819213 >>537819314
    Anyone else have the problem (if you can call it that) of your gravships all having similar layouts? Mainly I keep designing them with a large open area as rec/dining room and then every other room is connected to that in some way with vents for heating and cooling.
    Anonymous No.537819314
    >>537819213
    That's normal.
    Room impressiveness mechanic pigeonholes you into using a large rec/dining room.
    Anonymous No.537819456 >>537819570
    >>537797960
    >>537817556
    Anthrosonae for the tail, coastal outfits for the belt, unagi body and location is rainbow biome.
    Anonymous No.537819570
    >>537819456
    thanks anon
    Anonymous No.537820304 >>537821943
    >>537818145
    does Rahs get no love?
    i miss organs/synthetic organs being perishable.
    Anonymous No.537821719 >>537825581
    Anonymous No.537821943
    >>537818145
    >>537820304
    i'd like to change the values in RBSE, the Archotech stuff is totally underpowered once you can make Advanced Bionics https://docs.google.com/spreadsheets/d/1RtDLi-73uBQb4CYysYjXGaR8A4eNGeENDBgX2sqAXLE/edit?gid=0#gid=0
    an extra 10% is not worth it.
    at the same time, i'd like to include bionics from ABE. not everything in there is stuff i want. a lot of it is OP, but the archotech stuff should be OP.
    in the end neither really does what i want it to.
    Anonymous No.537822243
    >>537807969
    i consider this quite a lot of mods
    i really don't understand how you even get to over 400 let alone why you would want to.
    Anonymous No.537823723
    Where are my RJW necro animations? I want to crack open a cold one with the boys after a raid
    Anonymous No.537824295 >>537824606
    >>537662560
    Ofc animals turn you on.
    Oh noo guys the AI made me do it.
    Anonymous No.537824606
    >>537824295
    >anon can't detect horny energy
    Anonymous No.537825581 >>537826130
    >>537821719
    Add major gene instability and upgrade those strongs to greats.
    Anonymous No.537826130 >>537826386 >>537826769
    >>537825581
    Is it necessary if skill decay is disabled?
    I don't like gene instability, I would probably look for somewhere else to cut back.
    Anonymous No.537826386
    >>537826130
    No
    Anonymous No.537826769
    >>537826130
    Gene instability does literally nothing if you have both perfect immunity and non-senescence archite genes like in that picture. It is a completely free 4 points for you.

    And yeah, the extra point of passion is what makes the base hussar genome so valuable. You can put that on completely stock vatgrown soldiers and they come out of the womb with a completely passable shooting / melee stat and at least one level of passion to further enhance their growth. Try the same with yours and you'd end up with an anemic 6-7 skill and zero passion so growth will take forever. It'd still function, but I'd rather the regular Hussar over yours if you're raising vatgrown armies.
    Anonymous No.537827423 >>537827478
    Any sexy female pawns?
    Anonymous No.537827478 >>537827598
    >>537827423
    Anonymous No.537827598 >>537827873
    >>537827478
    How are you this fast
    Anonymous No.537827761 >>537829383
    I've spent like 3 days trying to setup my rimworld game the way I want it and almost have it figured out with my hyperefficient fishpeople xenotype. Right now I'm struggling to choose what colour their uniforms should be since I'm aiming for an INGSOC inspired but not exact look. I'm leaning towards brown uniforms, but black is an option and purely pulled from 1984, and grey is also an option but it looks almost German if too dark or Italian if too light. Can't decide what fits so I've been fucking around with an AI but I'm unsure. Tan and dark brown?

    Also tfw your race is at such a puntable average height that the difference between a PDW and assault rifle is nonexistent. Good for my colonists though because that means even my pistols can run the same ammunition.
    Anonymous No.537827873 >>537828564
    >>537827598
    It's an old one someone else made, I have a folder of some /rwg/ images.
    Anonymous No.537828527 >>537849114
    Anonymous No.537828564 >>537828841
    >>537827873
    >I have a folder of some /rwg/ images.
    I mainly meant how fast you actually replied, but now im interested. How many?
    Anonymous No.537828841 >>537829948
    >>537828564
    about 100
    I have folders for other generals too
    Anonymous No.537829116 >>537829273
    very cool story Tynan you hack fuck
    Anonymous No.537829212
    >>537767841
    wasn't pic related done by someone else and not part of the actual Malang line-up?
    Anonymous No.537829273 >>537829462
    >>537829116
    t. doesn't interact with other humans on a regular basis
    Anonymous No.537829383
    >>537827761
    Fish people... Taste like fish, look like people...
    Anonymous No.537829462 >>537829827
    >>537829273
    how do you know this about me??
    Anonymous No.537829827
    >>537829462
    i'm watching you
    Anonymous No.537829948
    >>537828841
    ...May i see it?
    Anonymous No.537831998 >>537832340 >>537834034 >>537834249
    Do any mods exist that add a gene/trait that makes a species grow to adulthood in a decreased period of time? Raising children in any playthrough is painful.
    Anonymous No.537832340 >>537834034
    >>537831998
    Have you tried bumping up the child growth rate in the storyteller to 600%? I remember Vivi Race growing extremely fast but I don't remember if it was a gene or not or if the gene was transferable, but you can probably just modify that if you want
    Anonymous No.537832662 >>537833654
    >>537727329
    The colony is close to being sold off, but the pigskins apparently did not appreciate having half their people mentally annihilated and forced to turn upon each other.
    Heidi and her crew can practically taste the Archonexus. These swine won't stop them.
    Anonymous No.537833654 >>537833932
    >>537832662
    The swine have brought grenades.
    Many grenades.
    The battlements must be abandoned.
    Anonymous No.537833932 >>537834187
    >>537833654
    Nevermind. The pigskins broke immediately after and began fleeing. Heidi, the aspiring Archotech, however, wants to punish them for daring attack when they were so close to greatness.
    +Speedboost
    +Blade focus
    +Controlled frenzy
    Then Search and Destroy
    Anonymous No.537834034 >>537834249
    >>537831998
    yeah, Big & Small Genes have genes that do this

    >>537832340
    I understand the reasons for it but I'm still terribly annoyed Tynan's fix for adding children was to make them grow 4x as fast, instead of making everything else take 4x as long. all your children wind up reaching adulthood at the same time with the growth rate fuckery, even if they're born years apart. Unavoidable because of the way the game works, but still annoying.
    Anonymous No.537834187 >>537836282
    >>537833932
    One of the pigs were close to the lava tiles and I couldn't resist positioning Heidi next to it and then lassoing the pig into the lava, and combining it with an execution
    Anonymous No.537834249
    >>537831998
    >>537834034
    Anonymous No.537836282 >>537837151 >>537837369
    >>537834187
    Ascension is at hand
    Anonymous No.537836573
    Anonymous No.537836880
    >>537817738
    those are super cute!
    Anonymous No.537837151 >>537838173 >>537838371
    >>537836282
    Very nice, it seems like the second and third parts went by really fast.
    Anonymous No.537837338
    Is there any mod to prevent the floordrawings from getting obliterated by the cleaning mechs/slaves? I'd rather not have to do it by zoning autism.
    Anonymous No.537837369 >>537839505 >>537840164
    >>537836282
    >The Archonexus... It's beautiful
    >When I first laid eyes upon it out the shuttle window I couldn't believe it
    >All the time, all the sacrifice, it would all be worth it
    >My four closest companions, those whom I started this quest with, are with me right now
    >To be honest I was tempted to leave them behind
    >To ascend on my own and spare them the consequences of whatever was going to happen
    >But they were vehement in staying
    >Was it because they were loyal to me, or that they didn't trust me to be the sole ascendant of this world?
    >Whatever. It's not like they can stop me anyways.
    >I am the closest out of all of them to already being an Archotech
    >My heart, my limbs, my lungs, and my very eyes... All of them were of the Gods' design now.
    >They can't stop me
    >They can only follow
    Anonymous No.537838173 >>537840164
    >>537837151
    To be honest I cheated and used Adjustable Archonexus Quest to allow me to take some of the research and a bit more items with me, so the early game for both new colonies went by smoother, and having a high level psylink on your main colonist also made any incoming early game threats a lot easier to deal with.I still limited myself to only five colonists and two high end weapons each trip, but two high end weapons and five real good colonists still trivialize a lot of the early game.
    I thought about just doing it all vanilla and not bringing anything over than what was allowed, but I wanted to finish this before Silksong came out and I didn't want to go through having to research geothermal generators thrice.
    Anonymous No.537838371 >>537840164
    >>537837151
    Things go very quickly when you have very capable specialized pawns, you can jack up 5 pawns and steamroll the next two parts in only a few years even in pure vanilla
    Anonymous No.537839505 >>537840164 >>537841431 >>537858627 >>537859124 >>537871087 >>537873558
    >>537837369
    >All that stood between me and the Archonexus was a paltry resistance of mechanoids, swiftly dispatched
    >One had bruised me, nearly destroying the eye I had replaced years ago
    >But none of that was going to stop me
    >I looked up at the structure in reverence, and turned to the four who had stood beside me all this time
    >My oldest friend, Ryoko
    >My strongest soldier, Synadenos
    >My sharpest mind, Lurk
    >And the first girl that was born by those under my command, Cella
    >I had promised that if we had made it, I would be a just god
    >That I would fix everything
    >But I knew I couldn't hold this power on my own
    >I knew I shouldn't hold this power on my own
    >And to be honest, the part of me that was still human was afraid of what would come after...
    >But with them, that fear was assuaged
    >And so we moved forward
    >We invoked the archonexus core.
    >The world fills with a blinding light and time seemed to slow...
    >The machine god has noticed us.
    >Nobody can predict what happens next.
    >It may destroy us, or communicate with us directly, or transport our consciousness to another plane of reality
    >We sense a vast, inhuman structure of infinite fractal complexity flowing into our minds
    >Time and scale begin to dissolve
    >It's terrifying...
    >It's beautiful...
    Anonymous No.537839860 >>537841421 >>537841973
    How do you make the shuttle not look retarded on your gravship? I feel like just making some kind of outside deck for it to sit on looks like it's gonna just slide off the moment the gravship starts taking off.
    Anonymous No.537840164 >>537844571
    >>537838173
    >Adjustable Archonexus Quest
    Makes sense, without a research bottleneck it would definitely not take as long.
    >>537838371
    That's true too. I forgot because I only sell the colony once it's "complete". I guess that's why I've only made it as far as 2/3 before getting tired of the run.
    >>537837369
    >>537839505
    It's satisfying to see things to the conclusion, thanks for storyposting.
    Anonymous No.537841421
    >>537839860
    You can have an internal shuttle bay. Just remove the roof tiles directly above it.
    Anonymous No.537841431 >>537844571
    >>537839505
    this is why it's better to just do drugs. transcend, from the couch.
    Anonymous No.537841973
    >>537839860
    make an "internal" deck ie a room you just remove the roof for
    Anonymous No.537842395 >>537843237 >>537846057 >>537863757
    Okay, what settings do you need to use for RJW/Cumpilation to make it so that colonists aren't becoming jizzballoons constantly and coating the entire map in a six foot thick layer of man batter? I've doubled the amount of cum required to be inflated/bukkaked/stuffed, reduced sex need decay down to 25% of normal, and yet they just... keep going at it. All the time.
    Anonymous No.537843237 >>537843398
    >>537842395
    maybe skip the coomer mods if you don't want to be a degenerate
    Anonymous No.537843398 >>537843840 >>537848649
    >>537843237
    Maybe kill yourself nigger, just because I want some level of perverted content doesn't mean that I'm looking for completely off the walls gonzo retardation
    Anonymous No.537843840
    >>537843398
    so touchy
    Anonymous No.537844048 >>537848061 >>537848346
    Female pawns?
    Anonymous No.537844571
    >>537840164
    >It's satisfying to see things to the conclusion, thanks for storyposting.
    Glad you enjoyed it!
    It was admittedly not the most exciting ending, I think of all the "vanilla" endings it felt weaker than the Anomaly and Odyssey ones, but it was still interesting getting to take five pawns through a long journey and multiple colonies.
    I might do some more relaxed posting on a comfier setting in between Silksong runs. A proper dollhouse run.
    >>537841431
    I think thats what a lot of my colonists on the second settlement did
    Sit in a couch and get high off the drugs I looted from dead pigs
    Anonymous No.537846057 >>537847173
    >>537842395
    disable casual hookup sex settings
    put down buckets
    Anonymous No.537846659
    Threadly reminder to spay and neuter your pets.
    Anonymous No.537847173
    >>537846057
    I think it's the oscillation setting, because the longer they go without having sex, the more they cum, and since the need decays slower, it means that every time they end up having sex they end up firing off a six-gallon load
    Anonymous No.537848061 >>537848490 >>537849192
    >>537844048
    A wild woman wandered in
    https://files.catbox.moe/vfns79.png
    Anonymous No.537848346 >>537848490
    >>537844048
    Anonymous No.537848415 >>537858032
    >mechanoids are destroying moisture pumps around the outside of my base
    Okay, that rustled my jimmies.
    Anonymous No.537848490
    >>537848061
    >>537848346
    going into my prison. both of them
    Anonymous No.537848649
    >>537843398
    There's the Intimacy mod, but it has no explicit content - doesn't tell you what sex act they performed.
    Anonymous No.537848957 >>537849078 >>537849428 >>537849980 >>537850514 >>537851459 >>537853613 >>537854113
    What genes should a moth xenotype have?
    Anonymous No.537849078
    >>537848957
    poor crafting because they keep eating the cloth when trying to do tailoring
    Anonymous No.537849114
    >>537828527
    What is that?
    Anonymous No.537849192
    >>537848061
    >shaved
    Anonymous No.537849428
    >>537848957
    covered in fur, seeing in darkness some sort of sex pheromones that make her the target of constant rape
    Anonymous No.537849980
    >>537848957
    consider the "dust" (scales)
    >The "dust" on moths is not dirt, but rather tiny, modified-hair scales covering their wings, which serve purposes like camouflage, thermoregulation, predator defense by deterring spiders, and for forming wing patterns for attraction and signaling. These scales, which make up the order Lepidoptera ("scaly-winged"), are easily shed and can be seen as a powder when touched, smudged, or left behind on surfaces after a moth has passed or been killed.
    Anonymous No.537850514 >>537850994 >>537851568
    >>537848957
    Why is that moth wearing lingerie?
    Anonymous No.537850720
    Is Realistic Body the only choice if you want apparel compatibility? I don't like the legs, looks like muscular dystrophy.
    Anonymous No.537850994
    >>537850514
    Because a synthread shirt looked shit in the screenshot and it was the only apparel mod I had installed for testing.
    Anonymous No.537851459
    >>537848957
    Something like the opposite of pyrophobia where if they're near a light source there's a chance of a mental break where they are drawn to it.
    Anonymous No.537851568
    >>537850514
    She's attracting males
    Anonymous No.537852397 >>537853058 >>537853385
    i gave my husky a Animal Gigantizer, which is a Big & Small gizmo that does what you would expect. he's now a dire husky. he has slightly more than double the normal carrying capacity and enormous armor penetration.
    i need to find some guinea pigs and make a lucrative guinea pig pelt farming operation... maybe foxes? it works best on small animals, idk what it would do to a bear.
    Anonymous No.537853026 >>537862538
    >metal gun lying on an orbital platform in a vacuum
    >decays daily
    Ok, that shit needs to be modded out.
    No moisture, no air, and no weather = significantly slower deterioriation.
    Anonymous No.537853058 >>537853141
    >>537852397
    You just KNOW
    Anonymous No.537853141
    >>537853058
    anon please, not my colony children...
    Anonymous No.537853385 >>537853743
    >>537852397
    silly child, you don't cover your hair with your coat!
    Anonymous No.537853484 >>537858983
    White female pawns are actually the most loyal female pawns out there.
    Them fucking dogs is another sanguophage propaganda piece meant to devide the empire and it's peoples
    Anonymous No.537853613
    >>537848957
    >great cooking and medical
    >kind instinct, incapable of violence
    >forced night owl and pyromaniac

    Built for LΓ„MP, forced to night shift
    Anonymous No.537853743 >>537853871 >>537854013 >>537854826
    >>537853385
    yeah idk how to fix that, it's inconsistent but some hairstyles are rendering under torso outer layers when viewed from the back. it's weird.
    Anonymous No.537853871 >>537854412 >>537854826
    >>537853743
    >>537800298
    Anonymous No.537853973
    both pawns have an outer layer here. idk if it's a hair issue or clothes issue, these clothes are from the same mod.
    Anonymous No.537854013
    >>537853743
    Golem get ye gone
    Anonymous No.537854113 >>537858952
    >>537848957
    enable fire meditation type
    can you make all light sources have a new meditation type?
    a new recreation type specific for them?
    Anonymous No.537854254 >>537865934
    Speaking of layer rendering, does anyone know what I should change in the xml if I want a piece of apparel to render behind the pawn if they face a certain direction? I need a certain utility item to render behind the pawn when they face east. Or is that not possible by only editing the xml?
    Anonymous No.537854412 >>537854826
    >>537853871
    thanks, the original does fix vanilla clothing rendering but it didn't work for PKC hero capes, so i'll probably use the other one.
    Anonymous No.537854425
    >57 enemies
    >for 81 components
    Anonymous No.537854464 >>537854657
    Just use AB's mod
    Really, save yourself the headache.
    Anonymous No.537854657 >>537855321
    >>537854464
    AB's mod?
    Anonymous No.537854704 >>537855560
    >made minmax xeno
    >playing on community building
    >using randy
    >prepared it to be "inhuman"
    >get inhuman ideology
    >dude doesn't get in bad mood to get a mental break
    >made it eat corpses, eat without table, get beaten, no moral guide
    >still can't make it go on mental break
    >got bored
    so... any good way to make my dudes get a mental break? someone was having an insulting spree, but that didn't seem to affect him...
    maybe I shouldn't have picked a psychopath trait dude...
    Anonymous No.537854826 >>537867908
    >>537854412
    >>537853871
    unfortunately neither fixed the issue with PKC but it's still better than that shit >>537853743
    i can live with funky kid clothes
    Anonymous No.537855321 >>537855484
    >>537854657
    AB's head apparel tweaks.
    Anonymous No.537855484 >>537855776
    >>537855321
    is the GUI in english?
    Anonymous No.537855560 >>537855963
    >>537854704
    Someone asked this exact question a few months ago, interesting how another one popped up
    Remove his tongue, starve him and lock him in an incredibly ugly room, that's usually enough unless their mental break threshold is 1%
    Anonymous No.537855776 >>537857418
    >>537855484
    It is, but I don't think it can help apparel that aren't headgear
    Anonymous No.537855963 >>537857108
    >>537855560
    their threeshold is the default of community building, but yeah.. they got sanguine too, and well... I'd preffer if I don't remove their organs, because it's my main character, I know they'll lose social when inhumanized, but I still want to be able to trade if possible.
    I got another dude incapable of social, so I'll remove that one's tongue and see what happens.
    Anonymous No.537857108 >>537857172 >>537857794
    >>537855963
    It's not like you can't put the organs back in, repeated organ removal/insertion is the fastest way to train medical
    Anonymous No.537857172
    >>537857108
    *extras recommended because there's the possibility of losing it to a random surgery failure
    Anonymous No.537857418 >>537858358
    >>537855776
    please be male
    Anonymous No.537857553 >>537868170
    Female pawn status?
    Anonymous No.537857794
    >>537857108
    >removed guy incapable of social tongue
    >put him in awful cell
    >becomes inhumanized
    >try with main character
    >goes berserk because fail arrest
    >beat his shit up
    >manage to put in cell
    >dude is starving and about to die
    >try to release him
    >can't release KO characters
    >can't recover because he can't eat
    >can't be feed by the incapable of social dude, because "he'll never do wardening"
    >main dude dies
    >game over
    well at least I learned something.
    Anonymous No.537858032
    >>537848415
    They were destroying coolers in my outside waste storage. Not cooler.
    Anonymous No.537858358 >>537858383 >>537858685
    >>537857418
    You can see her massive cleavage there, anon
    Anonymous No.537858383
    >>537858358
    :/
    Anonymous No.537858627
    >>537839505
    Whatever comes next, is the ending worth it? I'm considering doing this with my main save eventually though so far I've been doing slaving and having my main pawns have a lot of children for Rim dynasty feel. I could probably sell my main settlement already and move to the next.
    Anonymous No.537858685
    >>537858358
    men can have breasts and feminine penis
    Anonymous No.537858952
    >>537854113
    This makes me want to commission art of a moth person gooning to a pair of lamps plugged into a wall outlet.
    >"hnnnngg good stuff good stuff"
    >*throws their head back*
    >*sees ceiling fan with light on overhead*
    >*accidentally pushes themself over the edge*
    >their squirt/ejaculate fries the outlet, killing their favorite lamps and tripping their circuit breaker, leaving them alone in the dark to sob
    >until they remember the box of matches in their emergency kit and get turned on again
    >next panel is their house on fire while they stand outside next to firefighters butt naked except for an emergency blanket
    >they're struggling hard to resist the urge to goon to their own house burning down
    >they avert their eyes, but when they turn away they see the lights on the fire trucks and their knees give out
    I swear I'm not a degenerate.
    Anonymous No.537858983
    >>537853484
    You can always know the sanguophage by the huge schnozz and tiny schlong, it's not so difficult.
    Anonymous No.537859116 >>537861236 >>537861960
    >can't land a gravship if your retarded pawns at your main base walk out onto the landing area
    >they don't automatically just fucking move to clear the area
    >you have to manually set their zoning to stay the fuck out of the landing area
    >because Tynan is a stupid hack
    Anonymous No.537859124 >>537859483
    >>537839505
    tl;dr
    Anonymous No.537859483
    >>537859124
    >Pawn discovers 4chan
    >Achieves CHIM
    Anonymous No.537861236 >>537861960
    >>537859116
    mods will fix it :^)
    Anonymous No.537861960
    >>537859116
    >>537861236
    Forgot:
    >if you don't have a clear landing zone anywhere, like if you have a 2,000-tile ship, and you abort the landing, you don't get to choose a new destination
    >game just drops you on a nearby cell, which ruins that cell unless you build a gravship anchor on it
    >this random dropping also has an elevated rate of landing complications
    It's like Tynan is a shitty idea factory. Without mod authors spoonfeeding him ideas he'd be bankrupt.
    Anonymous No.537862538
    >>537853026
    These are microscopic communist space gremlins that destroy things.
    Anonymous No.537863757
    >>537842395
    Try
    >leak amount multiplier 0.5
    >leak speed multiplier 2
    >global inflation modifier 4
    >global stuffing modifier 4
    >global covering modifier 4
    >sex need decay rate 35%
    Also pawns that haven't sexed in a while cum greater amount.
    Anonymous No.537864014
    does inhumanized removes the "killed a child" mod malus?
    because I have plans for an inhumanized cult...
    Anonymous No.537865934 >>537869902
    >>537854254
    >does anyone know what I should change in the xml
    Apparel rending changes can be done in the xml, but it can be a little complicated. In your case in may not be simply changing the xml, but adding to it, because the relevant nodes aren't typically added unless it needs it.
    It's been a while since I messed with it, but I think what you want is under . Pawn head, body, hair, and clothing layers all have a layer number that controls which display on top.
    Most apparel don't make use of it at all, so it's hard to find good examples. You can try looking at ponpeco accessories, but you will have to fiddle with the layer numbers to make it work.
    Anonymous No.537866997 >>537868819 >>537869159
    They
    Squeak
    Constantly
    It was kinda cute at first but after five minutes I want to stab my ears
    I guess it's time to go back to a regular medieval playthrough
    Anonymous No.537867908
    >>537854826
    You can roughly patch it yourself to something like this.
    pastebin.com/clone/HJE8LtBT
    I’m the anon who complained about layer rendering before. CE webbing is rendered over the shell (outer) layer, and the backpack also annoys me to no end since it’s rendered on top of the hair.
    It should also work for the coat or outer layer. Just replace it with the mod name and its mod definition. Ask ChatGPT or something to fix the syntax in case you mess it up.
    Anonymous No.537868170
    >>537857553
    Anonymous No.537868819
    >>537866997
    That's what you get for playing the inferior rodent instead of superior ratkin
    Anonymous No.537869159
    >>537866997
    I want to smooch that edgelord Chamomile right in the snoot
    Anonymous No.537869728 >>537869941
    so has there been a mod that unfucks the raids into something more reasonable and, dare I say it, fun?
    fighting 500 tribals with 20 dudes that just happen to have Expensive Shit flooring is a bit absurd
    Anonymous No.537869902 >>537870831 >>537871435
    >>537865934
    >what you want is under
    >You can try looking at ponpeco accessories
    Bless you. That's the perfect example. It seems that the lower the number, the lower the priority, and after tweaking it for a good while I managed make it stay under the outer apparel that I want. Now my pawns can be true swordsmen. Thank you so much, anon.
    Anonymous No.537869941 >>537870091
    >>537869728
    You people are going to keep asking that every thread instead of searching "raid" on workshop and using the first result of compressed raids?
    Anonymous No.537870073 >>537870545 >>537870718
    There's also a wealth independent storyteller setting, no clue why nobody uses it.
    Anonymous No.537870091 >>537873282 >>537873747
    >>537869941
    a thread with dozens of people playing the game that are capable of answering the question in 15 seconds seems like a better idea than trawling through a dozen mod pages with shitty descriptions that barely match reality
    Anonymous No.537870545
    >>537870073
    I use it
    It seems like quests (and anomaly?) still use wealth to determine enemy strength though. My usual raid in year 3 is 20-30 people but I foolishly accepted a quest with 2 waves of ~60 people that almost killed my run
    Anonymous No.537870718
    >>537870073
    because you have to look for it. moving a slider to lower the difficulty and searching one word on the workshop is too hard, how do you expect me to make 2 or 3 clicks?
    Anonymous No.537870831
    >>537869902
    that's pretty cool
    sex with Yuuki
    Anonymous No.537871087 >>537871226 >>537873282
    >>537839505
    Shame there were no sexo pawns
    People would have actually cared if you had some
    Anonymous No.537871226 >>537873282
    >>537871087
    I might have cared if he didn't write an entire wall of text fanfiction about his dollhouse
    Anonymous No.537871435
    >>537869902
    You're welcome, glad it worked out for you.
    Anonymous No.537872317 >>537872469 >>537872515 >>537872613
    >>537779082
    Do people know if prisoners prison break when the hallway outside the prison is vaccuum? Will they prison break in general on an asteroid? What about slaves?

    Looking to make my prison asteroid base in a way that I can "vent" the whole base bar a central citadel for my own pawns (want to run this prison with minimal pawns). Already set up my power supply so the power to the whole base can be shut off which should allow me to switch all life support to my slaves and prisoners in case I need to.
    Anonymous No.537872469 >>537873029
    >>537872317
    I heard slaves just won't ever rebel on an asteroid
    Anonymous No.537872515 >>537873029
    >>537872317
    Someone here said that slaves don't revolt if there is no path out of the map. Don't know about prisoners tho
    Anonymous No.537872613 >>537873029
    >>537872317
    I've never seen any prison breaks in space.
    iirc the game even shows a prison break - never where it usually shows the average number of days until an escape attempt.
    My prisoners never lived long, though.
    Anonymous No.537873029
    >>537872613
    >>537872515
    >>537872469
    Thanks, as I suspected then. Bit of a shame though because then all my fancy defence mechanisms are for nothing. I was really hoping to subdue a large prison break by exposing them to vaccuum.

    In general something wacky is going on with slave rebellions. I've had 3 slaves for over a decade in game (all with a half-cycler). Now I have been treating them relatively well but I didn't have a single slave rebellion or uprising all game, MBT is like 2.5 years but still. Statistically I should have had a rebellion by now. On the other hand prisoners keep rising up whenever there are more than 2 in a cell.
    Anonymous No.537873282
    >>537870091
    >>537871087
    >>537871226
    top contenders for the worst post.
    Anonymous No.537873395 >>537873465 >>537873574
    third shittiest thread on the entire vg
    Anonymous No.537873465
    >>537873395
    Which is first and second?
    Anonymous No.537873558
    >>537839505
    Sex with Cella
    Anonymous No.537873574
    >>537873395
    Literally every single mobile game general is worse, and not only those
    Anonymous No.537873747 >>537874068
    >>537870091
    Retarded fucking post. It's on the first fucking page for a reason. Because it does what it says and works. Just say you're a lazy nigger waiting for gibs, you'd be more tolerable if you were honest instead of trying to weasel your way out.
    Anonymous No.537874068 >>537874250
    >>537873747
    NTA but eat shit retard
    It's easy for you because you know what to look for. You have no theory of mind. Go back to kindergarten you dumb lazy piece of shit. Spend more than 30 seconds thinking before running your ignorant mouth you lazy fucking retard.
    Anonymous No.537874250
    >>537874068
    Cry more retard
    I'm not going to humor your sycophant behavior. You're no different from faggots who ask for sauce without ever trying saucenao or Google.
    Anonymous No.537874294
    >>537874257
    >>537874257
    >>537874257
    new bread ---> caaravan out