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Thread 538543935

762 posts 310 images /vg/
Anonymous No.538543935 >>538546286 >>538547585 >>538550737 >>538551297 >>538553608 >>538602960 >>538653358
/agdg/ Amateur Game Development General
No Nodevs Allowed Edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-65
Previous: https://itch.io/jam/agdg-demo-day-64
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread
>>538477057
Anonymous No.538544253 >>538544602
>Next jam in OP
based
Anonymous No.538544602
>>538544253
The other guy is just a terminally online grifter. Took no care to update anything as long as he got to post shartubel.
Anonymous No.538544692
i'm posting in this thread because my game is in the op
Anonymous No.538544706 >>538544789
real yesdevs don't shit on GODtubel
Anonymous No.538544789 >>538553481
>>538544706
we rape him instead
Anonymous No.538544860 >>538546789 >>538547506 >>538547643 >>538581847
Are mods ok with us having 2 threads constantly during DD?
Anonymous No.538544913
I hope Cris and Fygoon become jannies.
Anonymous No.538545693
>>538539274
It's really best to do this ASAP. Like one of the first things you do in your game ASAP.
>menu
>loads levels
Well, if your game doesn't rely on a lot of [DontDestroyOnLoad] singletons it can be pretty easy, but it depends a lot on your game's architecture and how you do levels. In general, keep the number of scenes you load additively down to a minimum as in my experience scene management and game architecture in general gets a lot harder if you start caring about having multiple scenes loaded at once. So ideally, IMO, you should be able to run your game with a basic raw ass LoadScene() call.

All that said, my general game architecture these days:
>bootstrapper scene
This is an almost completely empty scene which ONLY contains things that you set as DontDestroyOnLoad, and things that will stay running the entire course of the game. For example, things that save and load player data, or whatever your scene management class is going to be called.
>main menu scene
What it says
>game levels
Ideally, you can structure your game such that you load individual levels, and all the things required to run the game at that level are built in (with a lot of prefabs for shared things like e.g. a player controller). The cleaner you can get away with loading a level and having it be totally self-sufficient, the easier it will be to develop your game.

I've been doing this for a long time now, and I think people with fancy ass scene loading shit are the midwit meme. My game on Steam has a crazy complex loading system, and I deeply regret it, and have come back around to the Unity tutorial level of "Just do a hard SceneManager.LoadScene()" as the best, cleanest, most developerproof method of organizing a game.
Anonymous No.538545961 >>538546039 >>538546158
thoughts about using AI for concept art?
Anonymous No.538546039
>>538545961
Don't tell anybody.
Anonymous No.538546158
>>538545961
If someone else generated it and you didn't support that person than it's morally fine
Anonymous No.538546180
i dont have the vision or the passion, im a broken human
i give up
Anonymous No.538546286
>>538543935 (OP)
Ey, there's the wagie with the pepsi can!
Thank you m8, really! This made my day
Anonymous No.538546789
>>538544860
If they're not retarded, then they'll delete the thread made by the grifter.
Anonymous No.538547236
PJ No.538547464
>>538524750
Hey there. The name of the current game I'm working on is called Kasha vs. Kritters and you can follow me on X at NyaItsKasha.

Here is an older demo.

https://psychojosh.itch.io/kasha-vs-kritters-alpha-demo

And here's a quick Kasha game I made for a gamejam. I plan to polish this one up and submit it to newgrounds... sooner or later.

https://psychojosh.itch.io/kasha-catcha
Anonymous No.538547506 >>538581847
>>538544860
Is this really the custom around here, or this 2 threads attempt is because the indian whodev seething from being pointed out at how much of a loser he is?

(Relax, the Indian part was a joke. I know that faggot is a russian commie scum)
Anonymous No.538547585 >>538547853 >>538548380 >>538548645 >>538549279 >>538549387 >>538549859 >>538550753 >>538551475 >>538551512 >>538551558 >>538552017 >>538553458 >>538556456 >>538557548 >>538560594 >>538563169 >>538567594 >>538617253 >>538653654
>>538543935 (OP)
Colored version. Awesome demos, guys. Until next time!
Anonymous No.538547643 >>538581847
>>538544860
Every extra thread is an attempt to avoid some attention-seeking faggot, so its their fault for not doing their jobs and banning the retards in the first place.
Anonymous No.538547853
>>538547585
You're a good artist
Anonymous No.538547862 >>538550000 >>538563439
Heart of Evil dev here, I'm compiling feedback.
Most of the comments were about balance, map design and the boat not being used enough in levels.
Does anyone have more to say about the core gameplay itself or the visuals? Is there anything that stick out as bad or lacking?
Anonymous No.538547912 >>538553670 >>538554220
>(re-)writing .map file parser
>So I can write my custom level format
>So I can construct a BVH ahead of time
>So I can do physics queries without PhysX
>So characters in my game can collide with the world
>So I can code the character AI
>So I can make a game

How did you guys do steps 1-6???
PJ No.538548003 >>538548416 >>538548898 >>538550390
>>538498882
What? I don't care about any of that shit. I'm eating and surviving, I'm good. Let go of this boomer mentality that you need a nuclear family to be fulfilled. All I care about is making and releasing my games so I'm grinding in study every day.
Anonymous No.538548380
>>538547585
nice, way easier to distinguish characters like this
Anonymous No.538548416
>>538548003
>I'm eating and surviving
based
Anonymous No.538548645
>>538547585
Absolutely excellent.
Anonymous No.538548898
>>538548003
Anonymous No.538549279
>>538547585
Thats some good shit
Anonymous No.538549387
>>538547585
amazing!
Anonymous No.538549838
I have wrist problems
Anonymous No.538549859
>>538547585
Absolute art
Anonymous No.538550000 >>538551209 >>538551760 >>538554057
>>538547862
why did you abandon tank game
Anonymous No.538550390
>>538548003
This is the proper "anon" mentality everyone should strive for
Anonymous No.538550391 >>538550525 >>538550709 >>538550761 >>538550853 >>538551131 >>538554273 >>538556242 >>538556574 >>538569683 >>538588786 >>538588950 >>538588967 >>538589173
What was the fucking point of DD? Like 90% of the feedback is complaining about lack of music or UI, none of the braindead reviewers bother to test the mechanics and see if they are fun. A DEMO is a VERTICAL SLICE of the gameplay loop to see if it's worth developing into a full project. It's not a highschool show and tell day where a bunch of retards pretend to be youtubers and talk about how polished a fucking DEMO is.

You might as well go ask reddit for feedback.
Anonymous No.538550525
>>538550391
>Little did he know this was the feedback
>Feedback what kind of audience gravitates to his game idea
Anonymous No.538550667 >>538550903 >>538551302
Is it worth making a linux version of my game?
Anonymous No.538550709 >>538622385
>>538550391
BRO YOUR DEMO NEEDS A FUCKING QUIT BUTTON

BRO YOUR DEMO NEEDS FUCKING MUSIC, YOU DONT KNOW HOW JUICY MUSIC MAKES A GAME

BRO I CAN'T SCALE YOUR FUCKING UI, IT LOOKS BAD FOR THE STREAM

BRO YOUR BUTTONS ARE DEFAULT BUTTONS, YOU NEED A CUSTOM THEME
Anonymous No.538550737
>>538543935 (OP)
>Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA
It's missing DD63, update please
Anonymous No.538550741 >>538551894
>it works
Anonymous No.538550753 >>538555706
>>538547585
GOD I wish I could get something done.
ANYTHING
Anonymous No.538550761
>>538550391
>Like 90% of the feedback is complaining about lack of music or UI, none of the braindead reviewers bother to test the mechanics and see if they are fun.
Literally every comment i see, but 2, in every game (including mine) are people praising each other. Are you blind? Or are you the type of guy who complains about pointy thorns, when being gifted a beautiful pack of roses?
Anonymous No.538550853
>>538550391
I got great feedback about the gameplay of my game, but I also had a list of questions to answer in the description of it, and I gave detailed feedback on other peoples' games so they gave it back.
Anonymous No.538550903
>>538550667
Does it cost you anything?
Anonymous No.538551131 >>538588967
>>538550391
>release demo with greybox assets
>"this is good but you should replace those greybox assets"

every time
Anonymous No.538551209 >>538554057
>>538550000
It was badly coded because it was my first 3D game so it had too many bugs and it wasn't fun.
It's a cool concept that I might revisit later but I want to finish Heart of Evil and put it on steam first.
Anonymous No.538551297 >>538551512 >>538551730 >>538553325
>>538543935 (OP)
why is my game not in the collage?
is it because im not a member of the liqcord?
fygoon was right
Anonymous No.538551302
>>538550667
Not if you're planning on releasing on Steam.
Proton has solved the linux issue.
Anonymous No.538551475
>>538547585
awesome, thanks
Anonymous No.538551512 >>538551772
>>538551297
>>538531969
>>538547585
Anonymous No.538551536 >>538588105
So I kept looking at steam NSFW new releases and they seem to release at the same rate as before and be as disgusting and retarded as ever, what happened? Did the drumpf censorship shit fizzle out? I don't watch politics (nuke israel already tough).
Anonymous No.538551558
>>538547585
ayeoooo lfg
Anonymous No.538551730
>>538551297
>he didn't pay the guild fees to the inner circle.
Cost of doing business im afraid. One day you'll learn
Anonymous No.538551760
>>538550000
quads...
so they are possible at /vg/...
Anonymous No.538551772
>>538551512
sigh, alright then thanks for the collage still...
Anonymous No.538551894 >>538552304
>>538550741
i look like this
Anonymous No.538551948 >>538553238
the cat posters are here...
Anonymous No.538552017 >>538552239
Well, I finally got around to changing the camera rotation after all the complaints. I'm gonna be honest I still like the old one better, but this will be the default option.
>>538547585
Thanks for drawing her! :)
Anonymous No.538552139
canโ€™t believe confirmed inner circle title Shanghai Gold isnโ€™t in the collage while my silly little NGMI game is in
maybe the inner circle isnโ€™t real after all
Anonymous No.538552239 >>538552290
>>538552017
Huh? Whatโ€™s different about this one?
Anonymous No.538552290 >>538552450
>>538552239
It's not fixed 90 degree rotations.
Anonymous No.538552304
>>538551894
die
Anonymous No.538552446
am i hallucinating it or was there some guy years ago making a pokemon clone in renpy
Anonymous No.538552450 >>538552750
>>538552290
Ah. Have you tried an option where the camera always stays "behind" the ball?
Anonymous No.538552579 >>538552827 >>538552981 >>538553224
/agdg/ couldn't make a game about native american village fighting eldritch horrors lmao
must always make the same slop about a knight or a samurai lmao
Anonymous No.538552750 >>538553242 >>538553424 >>538553890
>>538552450
I mean I can try but I feel like angled/top down is better for this game. You mean like pic related right?
Anonymous No.538552827 >>538553384
>>538552579
Good thing theyre making black samurai games now
Anonymous No.538552981 >>538553384
>>538552579
I'm gonna make something about a fantasy colonial america eventually.
But it's like number 5 on my list of projects and I'm on number 2.
Anonymous No.538553224 >>538553384
>>538552579
Because there are a billion quality reference/inspiration sources on knights and samurai and very few on native americans fighting eldritch horrors so it's much harder to do which is something you'd know if you actually tried making something substantial instead of being a backseat nodev.
Anonymous No.538553238
>>538551948
Its just cris
Anonymous No.538553242
>>538552750
wasnt there a gay furry obsessed with this kookily ahh game in here who had a nervous breakdown about the jobby being too stressful
these soft filet mignon niggas are not built for this life
Anonymous No.538553325
>>538551297
nortubel go back to gamedev already
Anonymous No.538553384 >>538553596 >>538553747
>>538552827
>>538552981
>>538553224
Why are you replying to cris
Anonymous No.538553424 >>538554450
>>538552750
Definitely better from an angeled, top down cameras really. Like hamsterball
Anonymous No.538553458
>>538547585
Anonymous No.538553469 >>538561310 >>538567609
can we address the elephant in the room?
Anonymous No.538553481
>>538544789
the irony lol
Anonymous No.538553596
>>538553384
Because Cris and I go way back
Anonymous No.538553608 >>538553786 >>538553795 >>538554394
>>538543935 (OP)
Alright niggers tell it straight to me how delusional am I for wanting to make a space game, grand strategy mind you. With 3d space map, instead of flat map?
Hundreds of systems but some will be procedurally generated after the core/canon ones.
I haven't decided on the engine yet. I have done a framework of what I want to implement, what's the vision etc etc
Now I need some reality checks
Anonymous No.538553670
>>538547912
the webm you posted truly represents the enginedev life. one day all our low level systems will be done and the game can actually be made.
Anonymous No.538553747
>>538553384
why are you not?
Anonymous No.538553786 >>538555398
>>538553608
Have you ever made a game before?
If the answers is no then you need to get your head checked
Anonymous No.538553795 >>538555398
>>538553608
How many No Man Sky's are you trying to make?
Anonymous No.538553889
i thought that AI would make me into a superdev but actually i havent used it in 3 days because AI is making progress too fast with programming but i have to think a lot harder about game design (AI cant do that) and it gives me mental fatigue and burnout
Anonymous No.538553890
>>538552750
Didnโ€™t play SMB, I was just thinking, maybe a camera that follows the ball can be a good option for lazy players. Only when bouncing off a wall it may behave oddly.
Anonymous No.538554057
>>538551209
The digit have spoken. You shall not abandon your tank game >>538550000
Anonymous No.538554220
>>538547912
You either build your dream house, or make the tools for people to make their dream house.
Anonymous No.538554273
>>538550391
Like 75% of my comments were bug reports, which I don't mind. The remaining 25% is infinitely more useful than anything I get from friends or anywhere else on the internet which is just a gay hugbox
Anonymous No.538554368
Can someone hold me?
Anonymous No.538554394 >>538554596 >>538554863 >>538555398
>>538553608
I have thought about this on occasion, and I believe the reason that real 3D space is seldom done, is not that itโ€™s too hard to implement, but that itโ€™s confusing and hard to navigate for the player. You do not really gain anything in terms of gameplay; if anything, it becomes so confuse that you might as well decide not to have a map at all.
What I mean is: On 2D maps, you can have frontlines, you can be barred from passage from A->B quite easily. The more dimensions you add, the harder it becomes to restrict passage. You just go over or under in 3D. Or straight-up through in 4D (there was this 4D Minecraft...)
So it may be more "realistic" to do a 3D map in space, but really in terms of gameplay it doesnโ€™t add anything. It just removes components.
Anonymous No.538554450
>>538553424
Good to see this game posted.
Anonymous No.538554490 >>538554697 >>538554745 >>538557593 >>538558151 >>538558415 >>538611631
do you have a millions dollar idea that you cannot make due to lack of skill/team? mine is pic related
Anonymous No.538554596
>>538554394
I.e. at some point the only relevant fact becomes: Looking from point A, what is the distance of all other points? Since nothing can really be "in the way" of getting there. And so the map becomes pointless.
Anonymous No.538554697 >>538554818 >>538555515 >>538611882
>>538554490
Somewhat related but I always thought taking that meme of the Boomer Lawn Mower game and fleshing it out into a full game like Devil Daggers would be neat
Probably a good 8 years too late to capitalize on the meme though
Anonymous No.538554745 >>538556361
>>538554490
Darkest Dungeon sequel but good
Anonymous No.538554818
>>538554697
that seems doable if you use the boomer shooter formula they kinda fast to make, you should give it a try imo
Anonymous No.538554863 >>538556335
>>538554394
I would just keep it on planes but use multiple planes instead of a single one.
Horizontal movement is unrestricted like in a normal RTS but vertical movement is purposefully stratified into depth levels.
Simplifies movements, commands, the purpose of flying underneath another ship ,etc.
Anonymous No.538555024 >>538555405
I legit can feel /agdg/ community is healing. How?
Anonymous No.538555067 >>538555263
im a pathetic failure
Anonymous No.538555124
I'm a pathetic failure, but happy
Anonymous No.538555263
>>538555067
Anonymous No.538555398
>>538553786
>>538553795
>>538554394
Thank you anons
I'll try first 2d then
Anonymous No.538555405 >>538555584 >>538555834 >>538555872
>>538555024
The thread is always somewhat nicer just before and after demo day.
Anonymous No.538555425
i wish ill on gaben and every valve employee
Anonymous No.538555515
>>538554697
Go a step further and make a boomer shooter mixed with mario kart. The lawn mower could be a kart choice.
Anonymous No.538555584 >>538556125
>>538555405
I dunno it was still pretty cancerous the week before dd
Anonymous No.538555706
>>538550753
So you too can be snubbed and ignored?
Anonymous No.538555745 >>538555824 >>538556202
added cow poo
Anonymous No.538555824
>>538555745
that's bullshit
Anonymous No.538555834
>>538555405
This time, we'll make sure its nice.
Don't reply tonnodev ragebaits, and encourage real discussion. If you feels like a faggot baiting you with what seems to be a legit dev question, but dragged too much like a ragebait, then abandon it
Anonymous No.538555872 >>538556450
>>538555405
Yup. Give it three days and it'll be the usual schizos and retards having the same arguments over shit that doesn't matter for the whole day
Anonymous No.538555996 >>538556117
fucking tonnodev YOU MAKE ME SO ANGRY
Anonymous No.538556105
im a sad sad pathetic worthless failure
Anonymous No.538556117
>>538555996
he always ragebaits
Anonymous No.538556125
>>538555584
Yeah well because of bundevโ€™s sad story :/
Anonymous No.538556202 >>538556354
>>538555745
aint no way we have sboxers in here
oh my days
Anonymous No.538556242
>>538550391
>lack of music
people think coders are autists but sound people are the biggest autists on the planet. I go to a meetup every month with other game devs and the coders are, for the most part, normal people. The ones who show up and sperg on people are all sound designers
Anonymous No.538556298 >>538556368
Can we get a list of games in the OP fanart?
Anonymous No.538556335
>>538554863
Sure, thatโ€™s how DF and Minecraft do it. But you gotta admit it would be a bit silly in space. I believe there is potential for a game going in the direction of a vast sprawling cave network/labyrinth, that would only be almost too confusing.
Anonymous No.538556354 >>538557306
>>538556202
yeah boi
Anonymous No.538556361 >>538557051 >>538559347
>>538554745
i dont follow that game what went wrong? it looks like the sequel is 3d
ror went 3d with ror2 and it was a massive massive success, usually indie games going 3d should be a huge boost since most normalfags dont like playing 2d games
Anonymous No.538556368
>>538556298
project nortubel
Anonymous No.538556450 >>538556726 >>538556754
>>538555872
>schizos
We now know for a fact that the whodev is just a 1 guy samefagging. >>538531969 there's only one guy who crashed out, from the sheer pressure of realizing that he could have be a part of something, but decide not to because he is lazy.

Just don't reply, and he will commit suicide from loneliness soon enough
Anonymous No.538556456
>>538547585
Cute stuff, anon.
15 min reviewer No.538556574 >>538557116 >>538557314
>>538550391
Fair enough, you're right.
I just launch the game and write down my reviews as things come, it's like a "this is what a player of your game experienced when they launched the game for the first time". I will call it quits here, don't really feel like doing the rest.
Anonymous No.538556726 >>538557123
>>538556450
what the fuck are you talking about? if you ever make a post like this about some pointless "drama" or whatever the fuck your schizobabble is about you should seek therapy or tell your family you need help
Anonymous No.538556754
>>538556450
Ehat i mean by "one giy crashing out" is, if you look at the replies, all say thank you or based, but 1 guy who spam "fuck you", like a demon feeling pain from a mere sight of goodness
Anonymous No.538557051
>>538556361
Interesting because I have completely opposite expearance
>Sucessful 2d game
>Makes 3d sequel
>Old players liked 2d
>Normalfags didn't like it anyway
>3d takes more money ant time

Now DD2:
Cancer community: "YoU cAn'T sAy DD2 is worse, it's different ok?"
Ask yourself how long should be one run in roguelike 3 hours
Yes they removed collecting stuff, leveling characters and building town and mede it into: "You unlocked 2/104 items, do more runs to have a chance of them appearing"
3d looks cool but it sank time and money (They sold their studio so they can keep afloat)
Anonymous No.538557116
>>538556574
Thanks for the ride. It was fun while it lasted.
Anonymous No.538557123
>>538556726
What i mean is this guy, >>538538923 , the only guy that respond negatively to >>538531969 .

All im saying is, we have a proof now, that those "rude retards arguing and derailing threads with things that dont matter" are actually just one singular retard samefagging
Anonymous No.538557151 >>538557528 >>538561369 >>538562604 >>538563570 >>538563864 >>538623896
New Jargon demo is up, incorporated some demo day feedback. Biggest changes:
>Drag and drop controls
>Rebalanced almost all books, uncommons and rares especially should have a little more oomph
>Fewer items available in the shop
>Made some bounties easier
>You now get base points and multiplier for each word depending on the length of the word (raised round score thresholds a little to account for that)
>Added a Linux build (I have no way to test it, please tell me if it doesn't work)
Let me know what you think!
https://itch.io/jam/agdg-demo-day-64/rate/3863894
Anonymous No.538557306 >>538557413
>>538556354
how to get into sbox?
Anonymous No.538557314
>>538556574
You did a good job, but this is also why I don't bother reviewing these losers' poor excuses for a game. None of them know what a demo or vertical slice is. Demo days should be renamed prototype days.
Anonymous No.538557413 >>538557501
>>538557306
https://sbox.game/give-me-that
Anonymous No.538557501 >>538557629 >>538557797
>>538557413
wait it's free? waht's the catch?
Anonymous No.538557507 >>538587870 >>538587963 >>538597501
I did some work on the area behind the portal, winging it a bit but for now but I'm happy with progress so far
Anonymous No.538557528
>>538557151
Ill check it out if i have the time on this weekday. But the demoday is over, so don't expect high influx of player until the next demoday. Anyway, good progress
Anonymous No.538557548
>>538547585
This is awesome anon, thank you!
Anonymous No.538557558
>>538492189
>I just make up a sentence for my email with four or five words
Ok, but how to handle it for public communication to prevent spam?
PJ No.538557593 >>538557637 >>538557829
>>538554490
A fighting game where all the characters are giant women, but also with extensive single player content involving you controlling a giant superheroine as she travels around a map and helps tiny humans out by constructing cities literally by hand and protecting them from evil monstergirls, controlling nations and taking territory to save the human race.
Alternatively being one of the evil giantesses so you can obliterate humanity.
Anonymous No.538557629 >>538557797
>>538557501
The catch is you'd have a 100x bigger audience on UEFN or Roblox.
Anonymous No.538557637 >>538558019
>>538557593
Wait I remember this game.
Anonymous No.538557797
>>538557501
no catch really, the engine can be a bit unstable at times and new updates come often

>>538557629
bigger audience maybe if you hit it big, but barely get paid at all and have to work in a shit engine with shit features
Anonymous No.538557829 >>538558019 >>538592823
>>538557593
yeah thats a multi years project for a studio, you ever played war of the monsters on the ps2?
Anonymous No.538557875 >>538558402 >>538558597 >>538576343
The ideal run length for a roguelike is 15 minutes. 20 minutes for the secret boss.
PJ No.538558019
>>538557637
>>538557829
This is why I haven't made much progress on the game myself. I have bits of it done but I'm putting it on the backburner until I have money.

I've also decided I want it to have a PS1 style because I love PS1 style graphics. So I may have to sink the cost of the models I already had made for it.
Anonymous No.538558151
>>538554490
Ace Combat but slightly simpler because the main hook of the game is the between missions metagame (that you spend more time in than the flying part), but most importantly you can ship your wingmates together while back at the base and get lots of cute interactions with them. This would save the genre the same way it did Fire Emblem. I could never make this game though because I can't make soulful games. I can only make cold unthinking killing machines.
Anonymous No.538558352
My drawing tablet died and my mouse might be dying, such is life.
Anonymous No.538558402
>>538557875
I like Isaac's 45-60 min but it deff is on longer end. Depends how your game does power scaling and how much variety is there across whole run.

> -15min - too short
> 15min-25min - short
> 25min-40min - mid
> 40min-55min - long
> +55min - too long
Anonymous No.538558415
>>538554490
Oh, easy, Pokemon-like CRPG.
Anonymous No.538558597
>>538557875
Mines gonna be around 40 minutes but has a speed up option so you can play in FF and do it in 20.
Anonymous No.538559347
>>538556361
>ror went 3d with ror2 and it was a massive massive success
original was way better, ror2 was shit
Anonymous No.538559358 >>538559675 >>538559907
Did anyone ever make a simplified 1vs1 RPG? I honestly think that's the reason Pokemon got so popular, but even clones push the (terrible) 2vs2 format.
Anonymous No.538559374
Doing some fixes anon's pointed out, added a "win + loss" color to the indicator. This also applies to hardways bets.
Anonymous No.538559617 >>538559819
i suck at character design...
Anonymous No.538559675
>>538559358
Anonymous No.538559819
>>538559617
maybe you should ask how to get better at it?
Anonymous No.538559907 >>538560026
>>538559358
>simplified 1vs1 RPG
what does this mean
Anonymous No.538559981 >>538560179
does anybody want to make a roguelike with me
Anonymous No.538560026
>>538559907
1 nigga in a row, turn-based
Anonymous No.538560179 >>538560423 >>538560472
>>538559981
What skills do you bring to the table?
Anonymous No.538560423 >>538560629
>>538560179
i can code
Anonymous No.538560472 >>538561208
>>538560179
programming, 3d modeling animating, game design (everybody can do that), humor, you look good comparing yourself to me
Anonymous No.538560594
>>538547585
Thank you anon for gracing us.
Anonymous No.538560629
>>538560423
Anonymous No.538560689 >>538560768 >>538560932 >>538561257 >>538561645
If I were to make a simple, but commercials viable game, what genre that isn't a platformer or puzzle game would you recommend?
Anonymous No.538560768 >>538598309
>>538560689
Incrementor idlers are currently meta.
Anonymous No.538560932 >>538598309
>>538560689
Great question! If your goal is simple but commercially viable (and avoiding platformers/puzzles), youโ€™ll want a genre that:

Has relatively low development overhead.

Doesnโ€™t require massive content pipelines (like AAA RPGs).

Has a proven market for smaller indie teams.

Here are a few genres worth considering:

1. Survivor / Horde Shooter (Vampire Survivors-like)

Why: Extremely popular right now, with massive success stories despite simple mechanics.

Core loop: Move, auto-attack, upgrade, survive waves.

Easy to scope: Core gameplay can be built quickly, then polished with progression systems and upgrades.

Commercial viability: Low entry barrier, but strong replayability = high player engagement.

2. Management / Idle Sim

Why: Players love incremental progression.

Core loop: Build, upgrade, optimize.

Easy to extend: You can start with a small core (e.g., managing a coffee shop) and expand content gradually.

3. Top-Down Action RPG Lite

Why: Classic formula that doesnโ€™t require massive worlds.

Scope control: One hub + few dungeons = viable indie project.

Commercial viability: Always demand for stylish, responsive combat games.

4. Narrative-driven Adventure (but lightweight)

Why: Story-focused games can be mechanically simple, but emotionally powerful.

Examples: Coffee Talk, VA-11 Hall-A, A Short Hike.

Scope control: You can focus on writing, art style, and dialogue without heavy systems.

Commercial viability: Especially good if you have strong writing/worldbuilding.

If I had to recommend one genre for "simple but viable," Iโ€™d say:
Go for a survivor-like (auto-attacking horde survival) or a management sim.
Both allow you to start small, test early, and expand features as you goโ€”perfect for indie scope and commercial potential.

Would you like me to suggest specific scopes/concepts within one of these genres that you could realistically prototype in a few weeks?
Anonymous No.538561208 >>538561581
>>538560472
>thinking everybody can game design
NGMI
Anonymous No.538561257 >>538561787 >>538598309
>>538560689
I would make a horror point and click adventure.
I would go outside and take short, loopable videos that I could use for the visuals.
I would film a couple really great jumpscares IRL.
Take photos of real objects for the puzzle items.
And then I would spend most of my time crafting a great atmosphere and sound design.
Anonymous No.538561310
>>538553469
Yeah, what is it?
Anonymous No.538561369 >>538562604 >>538587645
>>538557151
I tried your Linux build (on Arch Linux).
It boots to the menu, I get music and the background animation, I can go into the settings and the Compendium, Statistics and Credits, but clicking on the New Game button does nothing (aside from playing the animation of clicking the button and the acompanying sound effect).
Anonymous No.538561581 >>538562358
>>538561208
shut up indie game clinic
Anonymous No.538561604
Thanks everyone for leaving reviews and I'm sorry for making game too hard (and unfair).
Today I implemented a lot of balance changes to make the game easier and feel better. (Will update on itch when all features that need addressing are done)
Anonymous No.538561620 >>538561856 >>538611923 >>538612641
Was gonna have a fish-humanoid species for the first area (demo area too) of the game but decided on a more menacing/mysterious first species to kind of set the tone. Created 3 little animated portraits for when you fight them in battle. The nice thing is that those portraits are just 60X70 pixels so I don't have to worry about making the models super detailed since you would never be able to see those details anyway.
Anonymous No.538561645 >>538598309
>>538560689
the genre that you enjoy playing
Anonymous No.538561787
>>538561257
Got me thinking:
Why hasn't any developed done the Resident Evil fixed camera trick with real photos?
Spend all your processing power on a really high fidelity human and leave the backgrounds as .jpgs
Anonymous No.538561856
>>538561620
kino portraits
Anonymous No.538562206 >>538562395 >>538562426 >>538562549 >>538611408
Can anyone who uses Godot explain what is happening here? Am I missing something important, seems like no one else had this problem.
Anonymous No.538562358 >>538562460 >>538562571 >>538562692
>>538561581
All of the industry-proven game designers like Tynan, Sakurai, and Tim Cain recognize game design as the hardest part of game development and that only the most ignorant Dunning-Kruger nodev ideaguys would think otherwise.
https://www.youtube.com/watch?v=4XzaRlW2sio
Anonymous No.538562395
>>538562206
uhh...i think it's missing some good art
Anonymous No.538562426 >>538564156
>>538562206
Idk what is it in Godot but look like a missing translation string to me
Anonymous No.538562460
>>538562358
>all the designers think design is the hardest part

the brain thinks its the most important organ too
Anonymous No.538562549 >>538564156
>>538562206
show the code, youre doing something with the string
Anonymous No.538562571 >>538562797
>>538562358
it's fine we all just copy what exists already anyway
Anonymous No.538562604
>>538557151
>>538561369
Adding to this: The Windows version works fine on Linux. Haven't played yet, just wanted to report on how the Linux build performs on my end.
Anonymous No.538562692
>>538562358
yeah, well i have watched all of their videos so i also know game design now
Anonymous No.538562797 >>538563282
>>538562571
/agdg/ only knows how to copy the outer shell.
Anonymous No.538562882
AGDG is the board that makes you old.
Anonymous No.538563169
>>538547585
bravo.
a very nice piece.
Anonymous No.538563282 >>538564006
>>538562797
ok bro keep posting a video from a nepobaby that had the permission to use some of the most popular nintendie characters for his game back in 1989
im sure the advice xhe gives is relevant to an indie gamedev in 2025, whats your game btw advice follower?
Anonymous No.538563439
>>538547862
>level visuals
Walls surrounding playable area look way too barren and samey. Feels like we're swimming through channels in a quarry. Add some trees or something up there to have more diverse environments. It doesn't have to be individual trees, more like plane with texture of repeating trunks, and some crows sticking out or something.
>mutagens
Mutagens should be more eye catching. When I finished the level and saw I have 2 mutagens I had no idea how I got them. Only later I noticed there's some green vials lying around sometimes, before that I think I assumed they're like smaller health packs or something. I knew I picked something up, but I didn't know what exactly. I know there's a text saying they're mutagens, I just think the pick up should look more important and distinct.
Anonymous No.538563570 >>538563864 >>538587645
>>538557151
Got a lot of errors. Same effect as the other guy, nothing happens on New game clicking.
Some of the errors:

ERROR: Cannot open file 'res://resources/curses/barren_shelves.tres'.
at: load (scene/resources/resource_format_text.cpp:1388)
ERROR: Failed loading resource: res://resources/curses/barren_shelves.tres. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:343)

ERROR: res://scenes/ui/statistics_view.tscn:281 - Parse Error: [ext_resource] referenced non-existent resource at: res://resources/curses/barren_shelves.tres.
at: _printerr (scene/resources/resource_format_text.cpp:39)
ERROR: res://scenes/ui/statistics_view.tscn:282 - Parse Error: [ext_resource] referenced non-existent resource at: res://resources/curses/blackout.tres.
at: _printerr (scene/resources/resource_format_text.cpp:39)

SCRIPT ERROR: Cannot call method 'get_position' on a null value.
at: _load_dictionary (res://global/word_checker.gd:13)

ERROR: Node not found: "%MessageLabel" (relative to "/root/MainMenu/Compendium/MarginContainer/VBoxContainer/HBoxContainer/PanelContainer/MarginContainer/ScrollContainer/VBoxContainer/StickerContainer/ConsumableUI").
at: get_node (scene/main/node.cpp:1877)
ERROR: Node not found: "%MessageLabel" (relative to "/root/MainMenu/Compendium/MarginContainer/VBoxContainer/HBoxContainer/PanelContainer/MarginContainer/ScrollContainer/VBoxContainer/StickerContainer/@Control@70").
at: get_node (scene/main/node.cpp:1877)

ERROR: Can't change to a null scene. Use unload_current_scene() if you wish to unload it.
at: change_scene_to_packed (scene/main/scene_tree.cpp:1533)
ERROR: Can't change to a null scene. Use unload_current_scene() if you wish to unload it.
at: change_scene_to_packed (scene/main/scene_tree.cpp:1533)
Anonymous No.538563857 >>538563938 >>538564427 >>538566078
I need puzzle ideas for a Witness-like.
Anonymous No.538563864
>>538557151
>>538563570
Btw I prefer to rename "VBoxContainer" to "VBox" and "MarginContainer" into "Margin" but for you maybe in the next project
Anonymous No.538563938 >>538564069
>>538563857
cut the rope but instead of rope it's penis's
Anonymous No.538564006 >>538564412 >>538566461 >>538574904 >>538577285
>>538563282
This is a jobby for nepobabies. Only nepobabies will make it. You're better off working at your local call center like your mother keeps asking you to if you want to feed your village.
Anonymous No.538564069 >>538564192
>>538563938
I'll cut your penis you fucking queer
Anonymous No.538564156 >>538564436
>>538562549
>>538562426
I'm not the creator, I just downloaded the demo and all dialogue boxes are like this.
Anonymous No.538564192
>>538564069
gender is a social construct thus being gay is fake and gay
Anonymous No.538564412 >>538564840
>>538564006
yeah thought so, you're here 24/7 vomiting your bootlicker eceleb mantras and forget that you're in a hobbyist gamedev thread my indian friend
good luck to you for when you start working on your first game (you may come to realize that some nintendo nepobaby might not give relevant advice to the average indie gamedev), not pong btw since you spam that too
Anonymous No.538564427 >>538564585
>>538563857
What kind of puzzles?
Because I have many
Anonymous No.538564436 >>538565079
>>538564156
When I played in english on Linux had no problems.
Does this game have language options / did you change them?
Anonymous No.538564585
>>538564427
The kind they have in Witness? Give me an example.
Anonymous No.538564750 >>538564939 >>538565313 >>538565479
The reason people here rarely make it is because they don't focus enough on distinctive storytelling/atmosphere/characters
Anonymous No.538564840
>>538564412
Pong is more real of a game than you 2d pixel platformer.
Anonymous No.538564939 >>538565046 >>538565479
>>538564750
I'd say the bigger reason is that maybe 1 or 2 AGDG games get finished per year
Most people here can't finish a game
Anonymous No.538565046
>>538564939
Also true.
Nobody here is able to do big enough also
Anonymous No.538565079 >>538611408
>>538564436
Yeah, setting the language manually fixed it. Thanks.
Anonymous No.538565268
best way to let ya'll beta test my build for feedback without using demo day?
Anonymous No.538565287 >>538566413 >>538568995 >>538569165 >>538610129
I want to project hop.
Anonymous No.538565313 >>538565479
>>538564750
No, it's because the gameplay is shit. Most aggy games are simply not fun.
Anonymous No.538565323
https://www.youtube.com/watch?v=ByHgYKhYpDw
What instruments are used here?
Anonymous No.538565479 >>538566372 >>538566530
>>538564750
>>538564939
>>538565313
why not meet in the middle and say it's all of the above
Anonymous No.538565668 >>538565773 >>538566195
I would appreciate it if youโ€™d all refer to me as โ€œanonetteโ€ from now on.
Anonymous No.538565773
>>538565668
I would appreciate it if youโ€™d shut the fuck up
Anonymous No.538565883 >>538566004 >>538566087 >>538566151 >>538566829 >>538566884 >>538567175 >>538567260 >>538569275
i'm starting to hate my game, the tedium, the grind. the honeymoon phase is over...
how do you deal with burnout /agdg/?
Anonymous No.538566004
>>538565883
Scope your projects so that they're small enough that burnout either never sets in or you're able to push through it because the game is almost done.
Anonymous No.538566078
>>538563857
the witness is just a myst like
Anonymous No.538566087
>>538565883
Gooning
Anonymous No.538566151
>>538565883
Just work on it anyway. Write up a little to do list, and just do at least 1 thing a day. Most likely when you start, you'll end up crossing more than 1 thing off the list anyway.

Oh, and take weekends off.
Anonymous No.538566195
>>538565668
:3
Anonymous No.538566372 >>538566530
>>538565479
Yeah. People seem to forget that the most culturally successful indie games with actual fanbases have well-done stories/atmosphere.
Anonymous No.538566413 >>538567553
>>538565287
how long have you been working on your game?
Anonymous No.538566461 >>538566789
>>538564006
anything related to game engines and programming is automatically, inherently nepotistic, it's an ugly feedback loop that gatekeeps normal people from fully understanding or being able to fully use the devices they own
Anonymous No.538566465 >>538566837
They don't want you to know this but every texture, font, and audioclip you can find on the internet is completely free
Anonymous No.538566530 >>538576449 >>538577568
>>538565479
>>538566372
Risk of Rain and Project Wingman are arguably AGDG's biggest successes and neither has much in terms of story, characters or even personality
Then shit like Aerannis and Catmouth Island have lots of characters and personality and no sales
Anonymous No.538566789 >>538567886
>>538566461
there's nothing preventing you from learning programming or learning how computers work. I did it completely for free through information on the web and by experimenting with code.
Anonymous No.538566829
>>538565883
1) some time apart, just a week, maybe two
2) a special night out, but more personal than usual. look at all the ways your game and gamedev journey have made you smile, and write briefly about your favourite. delete it after if you like, it's about the act
3) masturbate viciously thinking about your future gamedev wife
4) work on something completely unrelated to what you've been doing. even without intention to implent it in the final cut
Anonymous No.538566837
>>538566465
I know you're memeing but there is some truth to this.
Unless what you're using is incredibly obvious copyright infringement, it's pretty unlikely anyone will ever know let alone sue you for it.
Likely scenario is you get a C&D and have to change it a bit.
Anonymous No.538566884
>>538565883
One thing that helped me recently was playing my much older builds. Seeing how far I'd come gave me a boost. All the small things added up, tiny QOL things, sfx etc I took for granted in my current build, coming back I really appreciated them
Anonymous No.538567015
working on my shit rn tbf
Anonymous No.538567175
>>538565883
its time to project hop
Anonymous No.538567221 >>538567365 >>538567680 >>538573783 >>538574243
i hate programming which mean i'll never make a game by myselg so if you need 3D models for YOUR project then let me know and i'll make it for you.
Anonymous No.538567260
>>538565883
>i'm starting to hate my game, the tedium, the grind. the honeymoon phase is over...
>how do you deal with burnout /agdg/?
Anonymous No.538567365 >>538568698
>>538567221
You good at a PSX style?
Anonymous No.538567553 >>538571084
>>538566413
Uhhh... a long time.
Anonymous No.538567594
>>538547585
This is literally the only reason I submit to DD. Thank you anon.
Anonymous No.538567609
>>538553469
is that frodo ?
Anonymous No.538567680 >>538568698
>>538567221
pyw
Anonymous No.538567704
I wonder what blue9fairy is up to. I also wonder how his game is coming along, it hasn't been updated in a while.
Anonymous No.538567882 >>538571419
I wonder if I can make a VN with these graphics.
Anonymous No.538567886 >>538568160
>>538566789
>there's nothing preventing you from learning programming or learning how computers work
Yes, there is. Your low IQ is preventing you.
Anonymous No.538568035
>got tendonitis from too much devving
Anonymous No.538568160 >>538569318
>>538567886
Yeah? So nepotism isn't the issue.
Anonymous No.538568698 >>538569082 >>538569892
>>538567365
sure
>>538567680
see pic
Anonymous No.538568764
my brain came up with an idea
Anonymous No.538568995
>>538565287
Anonymous No.538569060 >>538569754
Cris, how can you make a VN when you can't even write? Just make a damn game.
Anonymous No.538569082
>>538568698
You worked on AAA games and you post on agdg?
Anonymous No.538569165
>>538565287
You should only project hop if your current project is a dead-end and you found a superior gameplay prototype. If not then finish your damn project.
Anonymous No.538569275
>>538565883
I make endless side projects which only make me hate myself even more because it's all just procrastination for a game where the goodwill is running out because I can't update it anymore and want to just drop the whole thing at this point and give to somebody else because it's clear that I can't do it anymore and want to go back to the wage cage so I can get paid money again and not have to worry about food or health insurance.
Anonymous No.538569318 >>538570038
>>538568160
neurons form new connections every day
Anonymous No.538569596
I want to make a game engine that surpasses unity, unreal, godot, and source and id engine for good measure, and I want to make it free and open source so that people stop using and being baited by bad engines, and demoralized into making bad games
Anonymous No.538569617
made my side project inside my main project... now I'm essentially making 2 games at once and it going to take a long time...
Anonymous No.538569683 >>538570882
>>538550391
If you donโ€™t find a thing through Demo Day you will find said thing from a negative review instead.
Anonymous No.538569754
>>538569060
VNs doesn't have real writing.
Anonymous No.538569783 >>538570490
niggas will literally record a generic sound of a door closing indistinguishable from 10 000 others just like it and then say you owe them credit and/or money for it
Anonymous No.538569892
>>538568698
give your discord handle!
im a coder in need of a shartist badly!
Anonymous No.538570038
>>538569318
debunked
Anonymous No.538570379 >>538570496 >>538592823
>games I enjoyed/looking forward to more:
Castella
Dark Grace
Nine Star Barrage
Wilderness Alchemist
Quickdraw Kingdom
Cascade
DefendAlice
Slide Game
Anonymous No.538570490
>>538569783
I wish they just had norrmal names, then credit would be fine but...
my credits:

door sound by beetlejuicelover69XXX
brick drop by Suckysuckypig
dentist drill by Fagtron85
metal chain rattle by Smegmafatty
Anonymous No.538570496 >>538570712
>>538570379
I'm looking forward to GTA 6 personally
Anonymous No.538570712
>>538570496
>goyslop 6
Anonymous No.538570882 >>538576503
>not a single porn game this DD
everything that could've gone wrong, went

>>538569683
now I'm curious, which game is that?
Anonymous No.538571084
>>538567553
kanna...
Anonymous No.538571419 >>538573394
>>538567882
what happened to all the AI generated girls you made cristobal?
Anonymous No.538572153 >>538572407 >>538572861
Why doesnt godot encrypt your game pck file by default? That seems like it should be a basic feature
Anonymous No.538572297 >>538572373
What type of delivery food is the best for devving?
Anonymous No.538572373
>>538572297
one delivered by your wife
Anonymous No.538572407 >>538572524 >>538573121
>>538572153
the encryption is trivial to break anyway so it's placebo, you'll need a private branch with some extra obfuscation on the encryption key
Anonymous No.538572524 >>538572819 >>538573748
>>538572407
so true Juan
Anonymous No.538572819
>>538572524
>so true Juan
Anonymous No.538572861 >>538573542 >>538573738
>>538572153
Because it's not real encryption, it's godot's version of encryption at home where they key is written down on a piece of paper and hidden under the welcome mat.

https://www.reddit.com/r/ReverseEngineering/comments/1n8gf87/i_built_a_blazingly_fast_tool_to_extract/
Anonymous No.538573121 >>538573748
>>538572407
I keep seeing this over and over. This idea that theres no point to even trying to keep your code safe because its always reverse engineerable in some way. I dont buy it. I understand that everything can be decrypted with enough effort but that doesnt mean you shouldnt even try to make it harder.
Anonymous No.538573230 >>538573738
>NOOOOOOOOO YOU CAN'T SEE MY CODE THAT I COPY AND PASTED FROM STACKOVERFLOW AND CHATGPT
Anonymous No.538573394
>>538571419
I cant use AI because no publisher will take AI stuff.
Anonymous No.538573542
>>538572861
i'm tired of every piece of software being described as "blazingly fast"
Anonymous No.538573738 >>538573909 >>538573914 >>538575054 >>538577458
>>538572861
That makes sense but still raises the question, why doesnt it have real encryption then? Is there some technical reason why not? Ive never heard of this being missing on other engines.
>>538573230
Why does this subject cause these reactions? This is facinating to me. There clearly is an emotional investment this anon has in the idea that no one should ever want their codebase to be encrypted. What causes this?
Anonymous No.538573748 >>538573964
>>538572524
>>538573121
Sorry for telling you the actual objective fact that the encryption isn't useful unless you obfuscate it, and you can test it yourself. Dunno why you people are so compelled to get into arguments despite lacking the most basic knowledge.
https://github.com/DmitriySalnikov/GodotPCKExplorer
PJ No.538573783 >>538573904
>>538567221
Contact me on discord I'd like to ask you for some help: psychojosh
Anonymous No.538573904
>>538573783
Her feet and hands are too small
Anonymous No.538573909 >>538574036 >>538576738
>>538573738
Love2D and GameMaker also doesn't have any encryption but I didn't hear you complain about that. It's probably because you don't make games.
Anonymous No.538573914
>>538573738
It's trivial to reverse engineer whatever encryption and obfuscation the engine does publicly which is why you need to rely on a private branch, what you perceive as emotional investment are just people annoyed at your stupidity.
Anonymous No.538573964
>>538573748
>Sorry for telling you the actual objective fact that the encryption isn't useful unless you obfuscate it, and you can test it yourself. Dunno why you people are so compelled to get into arguments despite lacking the most basic knowledge.
Anonymous No.538574036
>>538573909
GMS cannot be decrypted (easily) if you export from the YYC compiler.
Anonymous No.538574243
>>538567221
...for free?
i love free shit
PJ No.538574857
Godot bros, a little help here.

I have this minigolf prototype and adjusted the camera to be orthogonal (isometric) like I want, but I have this weird near/far geometry culling issue that happens during gameplay. Any idea what's causing this? I tried adjusting the near/far culling on the camera but it doesn't seem to do anything.

https://files.catbox.moe/oelub7.mp4
Anonymous No.538574904
>>538564006
Anonymous No.538575054 >>538576368
>>538573738
>That makes sense but still raises the question, why doesnt it have real encryption then? Is there some technical reason why not? Ive never heard of this being missing on other engines.
Because it's open source. If you publicly reveal how your encryption works then you're publicly revealing how to decrypt it, defeating the point. Only solution is forking Godot and writing your own private encryption method.
Anonymous No.538575743 >>538576592 >>538576881 >>538583636
>little niece talks about the boy in her classroom sheโ€™s starting to like
>she even shows me their chats
i can't dev like this, not anymore
Anonymous No.538575812
>Filter
>Image MD5
Anonymous No.538576343 >>538576461
>>538557875
1 hour or itโ€™s not worthwhile. Singular games should be the most distinct entry of its genre.
Anonymous No.538576368 >>538578710
>>538575054
Knowledge of algorythm should have no effect if we don't know the key.
If we learned that bank uses X algorythm we wouldn't be able to suddenly hack it
Anonymous No.538576449 >>538576615
>>538566530
They have loads in terms of atmosphere along with filling a niche
Anonymous No.538576461
>>538576343
1 hour is too much.
My breaks are only 30 minutes!
Anonymous No.538576503 >>538577140
>>538570882
Starlight Re:Volver, the latest game that dumps 50,000 dollars into marketing compared to the anonโ€™s 0.
Anonymous No.538576592
>>538575743
Anonymous No.538576615 >>538577467
>>538576449
Nah.
Maybe Risk of Rain 2.
Maybe.
Anonymous No.538576738
>>538573909
Love2D is a framework thats different.
Anonymous No.538576881
>>538575743
NTR him
Anonymous No.538577132
fygoon was right
Anonymous No.538577140
>>538576503
Silksongโ€ฆ broke them
Anonymous No.538577285
>>538564006
No one is here for money, jeet. Scams like Roblox are at the andrenochrome chuffing Jewish criminal level.
Anonymous No.538577368
https://store.steampowered.com/app/2414270/Sunderfolk/

aint no way blud selling at AAA pricepoint
Anonymous No.538577403
Final Fantasy 7 sucks ass now.
Anonymous No.538577458 >>538589547
>>538573738
i dont see the point of encryption with any engine
to be able to run it on the end-users device it would need to be decrypted. so it needs to be distributed along with the key to decrypt it. thus it is possible for someone to extract this key and use it to decrypt everything, making the entire process pointless
some other engines let you obfuscate it more than godot but it just sounds like false security to me, neither of them solve the problem
Anonymous No.538577467
>>538576615
Also Wingman was pretty much the closest to a new Ace Combat game
Anonymous No.538577568 >>538577683
>>538566530
risk of rain has really nice environmental storytelling and aesthetic, how can you say this
Anonymous No.538577683 >>538577850 >>538578363
>>538577568
Nah. It's pretty bland.
Anonymous No.538577850
>>538577683
no way, the pixel art mignola esque aesthetic is fantastic and the designs and silhouette are greatm you really feel on an alien planet, i dont even like the game as much but i can see why they were able to create an IP around it instead of being a one and done
Anonymous No.538578131 >>538578280 >>538578392 >>538578656
finalizing the dog finally.
Anonymous No.538578280
>>538578131
i always forget your game has gore and blood lol
Anonymous No.538578363
>>538577683
The artstyle was pretty unique at the time. Besides, there weren't many games where your character occupied a 0.5% of the screen.
Anonymous No.538578392
>>538578131
"Finalizing the dog" makes it sound like you are taking Fido behind the shed because he's foaming at the mouth.
Anonymous No.538578648
Why are 2 generals up right now?
Anyway. I'm hornyposting and thinking about h-games. The customizable kind like back in the flash days. But I have no artistic talent.
So even if I could program it, I wouldn't have the art.
Anonymous No.538578656
>>538578131
Best unreal dev
Anonymous No.538578680 >>538579013 >>538579549
a game where you kill pitbulls
Anonymous No.538578703
/agdg/ is the definition of "unlimited games, but no games"
Anonymous No.538578710 >>538579449
>>538576368
Key has to be packed somewhere because the game has to decrypt itself at runtime, and open source means the location of the key is going to be publicly known.

Godot actually DOES have built-in encryption methods
https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_with_script_encryption_key.html
But because Godot is open source, this is all completely useless because the decryption programs know where to look for the key, because that information is publicly available.
Anonymous No.538579013 >>538579549
>>538578680
Anonymous No.538579449 >>538579606
>>538578710
if unity never made that one mistake we could have watched this engine fall into obscurity
Anonymous No.538579530 >>538579898
7 cris threads on /3/. They even gave him his own general, but he keeps making new threads about workflows kekw
Anonymous No.538579549
>>538578680
>>538579013
Anonymous No.538579606
>>538579449
>one mistake
Unity's death was inevitable and a long time coming anyway. It literally got worse every update.
Anonymous No.538579898 >>538580048 >>538580338
>>538579530
KEKYPOW i love cris, there are new janny applications so he's probably going to get cleaned up soon by a new janny
Anonymous No.538580048
>>538579898
The only thing that will stop Cris is death.
Anonymous No.538580338
>>538579898
>cris applies to be a janny and is accepted
Anonymous No.538580339 >>538581271
Peace
Anonymous No.538580942 >>538581054 >>538581062 >>538581084 >>538581674 >>538584036
The source code for DOOM has been public for almost 30 years and yet /agdg/ anons are scared that people might take a peek inside their little 2D platformer that lasts all of 25 minutes.
Anonymous No.538581054
>>538580942
im kinda spooked at indians using my code and making 30 copypasted games with barely any changes trying to profit off me, even if they have no rights for it
i dont care about the normal aggydaggy, except for the belgian nigger
Anonymous No.538581062 >>538581847
>>538580942
I don't actually care all that much if people steal my code.
What worries me more is that people will judge it and make videos on how shitty it is ala Yanderedev and Toby Fox
Anonymous No.538581084
>>538580942
so true sis
Anonymous No.538581271 >>538582751
>>538580339
The face looks traced.
Anonymous No.538581306 >>538581345 >>538583447 >>538584102
>start to hate my game
>drop it
>come back a few months later
>this is actually pretty good

is there a name for this?
Anonymous No.538581345
>>538581306
deep retardation
Anonymous No.538581674
>>538580942
My sauce is not related to the code and can be effortlessly copied.
Frosch !!vBXGOUbKnuP No.538581847
>>538544860
>>538547506
>>538547643
Tantrum threads are inherently bad though ...

>>538581062
I doubt that. Either way code reviews are often cringe. Some are actually well done and constructive but most are just an excuse to shit on people.
Anonymous No.538582528
I love Risk of Rain 2 so fucking much bros
Anonymous No.538582586 >>538585623
Hey hey ho ho!
Making another push, wall-kicking back to main-project.
>default to fullscreen
>escape key from all menus and from the game
>flashing power management
>tooltips hitboxes on weapons are now bean shaped instead of circular
>sprites for walls
>layered crew stat indicators
Anonymous No.538582751
>>538581271
It's not
Anonymous No.538583220 >>538584265 >>538584576 >>538584807
gamedev is harder than a regular job
Anonymous No.538583246 >>538583343
i can't lock in...
Anonymous No.538583343
>>538583246
whats your game i want to play it
Anonymous No.538583447
>>538581306
saturation theory
a cloth soaked in water can not get any wetter
let it dry, and it can soak water again
assume the cloth is your mind and water repeesents the novelty of your game
Anonymous No.538583636
>>538575743
cuck him, just like my japanese animes
Anonymous No.538583757 >>538583901 >>538584084 >>538584268 >>538584404
Pretty happy with this 3D render, what do you think?
Anonymous No.538583901
>>538583757
KILL YOURSELF
Anonymous No.538584036
>>538580942
Back in the day there were pirates who decompiled DOOM before id open sourced it and used the decompilations to make and sell illegal DOOM clones, which did piss id off, but id ended up making lots of money anyways, way more than any of the illegal clones were making, for it to not really matter too much in the grand scheme of things.

The difference is that these days devs make so little money that illegal clones often do make more money than the original devs do.
Anonymous No.538584084
>>538583757
HOLY FUUUUAAARRKKKKK
cris won
Anonymous No.538584102
>>538581306
>Love my game
>Come back a few months later
>Wtf is this shit, what was I thinking? How was I ok with this?
Works both ways...
Anonymous No.538584265
>>538583220
Some things are harder, some are easier.
Like, do I get yelled at? No :)
But, can I slack off from time to time and still get paid the same? No, the workload remains constant and crushing :(
Anonymous No.538584268
>>538583757
I like your brush strokes. This is my last reply to you until I have played a game with your cute frog in it.
Anonymous No.538584404
>>538583757
Not bad
Anonymous No.538584576
>>538583220
then why don't you have one?
Anonymous No.538584717 >>538584891 >>538585324 >>538585343
An idiot admires complexity, a genius admires simplicity
Anonymous No.538584807 >>538588261
>>538583220
Protip: find yourself a low effort job that allows you to gamedev on the clock.
Anonymous No.538584891
>>538584717
i didn't say that
Anonymous No.538585324 >>538585573
>>538584717
The idiot rapes the genius when he admires simplicity
Anonymous No.538585343 >>538585470
>>538584717
ai generated text that talks to nobody and adds nothing
Anonymous No.538585470
>>538585343
https://www.youtube.com/watch?v=k0qmkQGqpM8
Anonymous No.538585573
>>538585324
The idiot does not concern himself with employment.
Anonymous No.538585623 >>538585796
>>538582586
First time seeing this. I like the look of your game already. I too am making a 2d space game. But it doesn't have sovl graphics like yours.
Anonymous No.538585796 >>538591856
>>538585623
mine's an ftl ripoff, what's your's like?
Anonymous No.538586383 >>538586809 >>538588536
I want to have sex so fucking bad...
Anonymous No.538586809
>>538586383
heyyyyyy
Anonymous No.538587497 >>538587659 >>538587825
>Peak releases
>/v/ and /agdg/ immediately start seething about it, calling it "friendslop"
>a friend convinces me and another friend to buy the game
>initially reluctant since I've only seen people say negative things about it
>we played for 4 hours straight and had a blast
I'm starting to think this website might be full of people who don't have any friends.
Anonymous No.538587645
>>538561369
>>538563570
Thanks for testing and thanks for the logs, they showed me that I fucked up the export. It should work now.
Anonymous No.538587659 >>538587750 >>538588821
>>538587497
all i've seen about this game is the loli porn
Anonymous No.538587750
>>538587659
based kannaGOD
Anonymous No.538587825 >>538589291
>>538587497
/agdg/ hates every game that gets popular because they can't fathom the idea of a game being good on its own merits and think everything is down to luck
Anonymous No.538587870 >>538609245
>>538557507
thats cool stuff
Anonymous No.538587963 >>538609245
>>538557507
cool, where is the gameplay?
Anonymous No.538588105
>>538551536
Nothing ever happens.
Anonymous No.538588261
>>538584807
i wish
Anonymous No.538588536
>>538586383
Have you tried asking?
Anonymous No.538588786 >>538589945
>>538550391
>A DEMO is a VERTICAL SLICE of the gameplay loop to see if it's worth developing into a full project.
A proper "vertical slice" is a slice of everything, including music and UI, not just gameplay. Make a 5 minute demo that shows off everything: gameplay, music direction, art direction, high level concept. Then see if people want more content.
Anonymous No.538588821 >>538588942
>>538587659
wtf does this game have to do with lolis
Anonymous No.538588942 >>538589767
>>538588821
>what does the game where you play as kids stuck in an island have to do with lolis?
Anonymous No.538588950
>>538550391
>A DEMO is a VERTICAL SLICE of the gameplay loop
No.
Anonymous No.538588967 >>538589110
>>538550391
the lack of feedback about your gameplay is feedback anon.
if you get a comment like >>538551131
That means you've got something that is fundamentally good and you should begin to focus on polish. A lack of meaningful feedback is feedback.
Anonymous No.538589110 >>538589586 >>538589876
>>538588967
no it isnt, sometimes people rush to give feedback, talking nonstop about the first 2 menus and barely actually engaging with the gameplay
talking about UI is so fucking stupid in demo day UNLESS its actually important (almost never it is)
Anonymous No.538589173
>>538550391
Lack of visual and audio polish can hamper the experience though. Like imagine DOOM with no music or proper sound effects.
Anonymous No.538589291
>>538587825
it literally is down to luck and some convenient shilling by streamers
i despise the retarded cattle that support this shit (unless it was my game in which case it would be a good thing)
Anonymous No.538589376 >>538589541
I ran out of ideas.
Anonymous No.538589541
>>538589376
I know a guy.
Anonymous No.538589547
>>538577458
on Android the code is usually obfuscated so you can't extract actual variable, method or class names. so someone can decompile your game, but float maxAcceleration will be float aacx and spawnNewEnemy() will be aaf().
before AI it used to be much harder to work with such code but I think now AI can make educated guesses what each variable and method is for, so soon every game will be decompilable even if it's "encrypted"
Anonymous No.538589586 >>538590284
>>538589110
The lesson you're refusing to learn from this hypothetical example is that you need to make the first 2 menus completely frictionless so that testers get to the gameplay and don't get caught up on the menus.
Anonymous No.538589767
>>538588942
Are they supposed to be kids? I thought they were just weird bobbleheaded cartoon characters. Nothing about them screams "child" to me, but I'm also not a pedo so that probably helps.
Anonymous No.538589876 >>538590284
>>538589110
The little things add up though. There's a reason why people bitch endlessly about modern UI in both how it looks and in its functionally because it's a pain in the ass to deal with. Not even being able to get the menus right does not bode well for the rest of your game.
Anonymous No.538589945 >>538590150
>>538588786
While, both require finalized art, menus, sounds, music, etc., a demo is not a vertical slice. A demo is the first 10-33% of a complete game, typically created for potential customers, while a vertical slice can be taken anywhere in the middle, typically at a climatical high point where of all the most important things can be shown off. Vertical slices are for internal proof-of-ability (i.e. proving to the entire team that "yes we can indeed make this game in it final form").
>https://gameworldobserver.com/2023/11/22/game-production-stages-prototype-alpha-beta-ship-tim-cain

Besides the guys like Hypercoven who are posting demos for already released games, nearly none of the submissions to DD are demos. Most can't even even be called a prototype.
Anonymous No.538590150 >>538590625
>>538589945
FEAR's demo was stitched together pieces of different parts of the game to make a representative sample.
Anonymous No.538590284 >>538590338 >>538591152
>>538589586
>>538589876
fuck off, its demo day, have the common sense on ignoring default unity buttons and PLAY THE FUCKING GAME
niggers
Anonymous No.538590317
https://www.youtube.com/watch?v=i7kh8pNRWOo
It's that time again where I dust off this video and hope it motivates me.
Anonymous No.538590328
a game where you give loans to european kingdoms and play them off each other to amass wealth
Anonymous No.538590338 >>538590706
>>538590284
Either put your best foot forward every time or suffer.
Anonymous No.538590625 >>538590905 >>538590993
>>538590150
That sounds like multiple vertical slices, which could work. Different types of games require different types of demos. The point is that nearly none of the garbage posted onto DD can be called a demo by industry standards, and then the NGMI kenyan helicopter devs of /agdg/ get upset when an actually competent reviewer drop by and wastes his time reviewing the poor excuses for a game that are posted to Demo Day as if they were demos, which they are not.
Anonymous No.538590706
>>538590338
I make games for gamers, not for other game devs
fuck off nigger, you're as bad as a game journalist
fuck i hate you so much NIGGER
Anonymous No.538590810
heavy metal fakk2 but not shit
Anonymous No.538590902
Halo but it's actually just Halo
Anonymous No.538590905 >>538591479
>>538590625
>competent reviewer
Anonymous No.538590993 >>538591479
>>538590625
Most DD submissions are prototypes. The purpose of those is whether the variable being tested (e.g., the gameplay loop) is good. Saying the graphics suck in a gameplay prototype is a waste of time.
Anonymous No.538591128 >>538594698 >>538595683
You all are your own artists and devs with your own methodologies that work for you, but I thought I'd share a little of how Valve structured their project schedules from Half-Life 2 to Portal 2 in case some might find it useful.

The first thing Valve would try to do was make a vertical slice "proof of concept reel," which later became known as the "overwatch demo." These would be demonstrations of major gameplay elements, technology, and polished assets to show off the intended aesthetics. If this was considered good enough after being reviewed by the "overwatch" team, the project was greenlit for full scale production.

During full scale production, Valve would do weekly playtest sessions, which would often involve "greybox levels" (actually called "orange maps," as Source used placeholder orange textures), but that always involved actively watching how the play testers actually played the game, not so much listening to feedback of "the orange textures should be replaced."

Anyways, demo days don't really work as play test sessions outside of watching streamers, assuming you can get them to even agree to play greyboxes. Demo days should probably be treated more like checking if an overwatch demo concept works.
Anonymous No.538591152 >>538591306 >>538592192
>>538590284
this is such a nodev take. Remove low hanging fruit if you want to get good feedback. Everyone learns this eventually
Anonymous No.538591236
Got off my fat ass and finished the code for having multiple levels in an area, with a 2d map for each, and correct numbering schema for displaying ground level, levels 2-5, and B2-5. Also updated all the inter-area loading screens with small area flavor titles, so It's not just Dungeon:Area1:level w/e.
Think I was doing most of this as an avoidant behavior because I have to update the quest system to a data table and refactor around it.
That's the last pillar system to unfuck before I jump into content generation for a finished demo though, so that's nice.
Anonymous No.538591306 >>538591375
>>538591152
you're a retard
Anonymous No.538591336
Rather than Demo Day, it should be called Prototype Period-Of-Time
Anonymous No.538591373 >>538591520 >>538591871 >>538592040 >>538615278 >>538616045
Give me more perk ideas

public enum PerkType
{
IncreaseHealth,
IncreaseSpeed,
FireRate,
MagazineSize,
BulletDamage,
ReloadSpeed,
HealthRegen,
CriticalChance,
IncreaseJumpHeight,
HealOnCrit,
IncreaseCritMultiplier,
RicochetBullet
}
Anonymous No.538591375
>>538591306
>you're a retard
Anonymous No.538591479
>>538590905
>>538590993
Then start calling it prototype day. From what I saw, yes, his comments were absolutely correct. The sooner you retards start realizing that the DD culture of posting half-assed game mechanics that aren't ready for players to play is why none of you are able to finish and release games and instead waste years making minor tweeks to the same NGMI piece of shit.
Anonymous No.538591520
>>538591373
perk that makes you have a green thumb
Anonymous No.538591856 >>538598414
>>538585796
It's barely a game yet. It's more hobby programming to keep the brain rust away from skills.
But it would be about salvaging, exploration and survival.
Anonymous No.538591871
>>538591373
BocchiAvatarFag
Anonymous No.538592040 >>538592484
>>538591373
Try adding something that changes something about the player's playstyle to make it more interesting. "Increase number by 1" isn't that motivating. Adding damage over time, turning all guns into shotguns, infinite ammo but half damage, half health but you heal on kills, bonus damage based on how much health you have, bullets do more damage at short/long range
Anonymous No.538592192
>>538591152
i've been removing low hanging fruit for 2 years...
Anonymous No.538592271
>Mr. Anon, why is your essay full of typos, grammatical errors, and incomplete sentences? I'm going to have to give you a F for this assignment.
>Erm, ever heard of a rough draft, you fucking chud? Why can't you just the paper normally?
Anonymous No.538592323
I'm running out of things to do but my game doesn't feel done yet
Anonymous No.538592484
>>538592040
That's what I'm doing. I like the extra damage at distance/close range, thanks for the suggestion that's a good one.
Anonymous No.538592491 >>538592618 >>538592778 >>538594757
I wanna make a small project for fun and post it here but I feel like people will get mad at me after swearing this place and gamedev off for good. This place sucks but the feedback through itch is nice. What do?
Anonymous No.538592618
>>538592491
Anon, nobody gives a shit. You greatly overrate your importance.
Anonymous No.538592708 >>538649872 >>538651030
>Me playing Demo day games
Anonymous No.538592778
>>538592491
No one ever recognizes anybody. I've probably left and come back like 5 times by now.
Anonymous No.538592823
>>538557829
Not that guy but war of the monsters was great, loved how breaking enough buildings transformed the map with natural disasters.
>>538570379
My game is here. I will keep trying to make it better for you anon.
Anonymous No.538593094 >>538593175 >>538594368 >>538594418 >>538594653
Encrypting your code is pointless because copyright itself is immoral. Software should be copied freely, like the buffalo.
Anonymous No.538593175
>>538593094
This.
Anonymous No.538593560 >>538596383
Reminder that although DD65 currently says January, it's due to the off by one error caused by the DD squatters and DD65 will eventually get moved to November.

We all have less than 2 months to make serious progress.
Anonymous No.538594368 >>538594464
>>538593094
You're right. Thanks for making the world a better place, Juan.
Anonymous No.538594418 >>538594464
>>538593094
so true Juan
Anonymous No.538594464
>>538594368
>>538594418
Juan won.
Anonymous No.538594653
>>538593094
In a world where we have to share with cultures in which fucking other people over is the highest virtue?
Anonymous No.538594698
>>538591128
>Demo days should probably be treated more like checking if an overwatch demo concept works.
dabblers, auteurs, hobbyists jobbyists, anyone can submit what they are working on in this community, demo day is just alliteration. it's share your game day, not exclusively test if your game is viable on steam day.
Anonymous No.538594757
>>538592491
if you're not cris, open arms brother.
Frosch !!vBXGOUbKnuP No.538595524 >>538596042
The parser is now more sophisticated and I've added game entities to interact with.
Anonymous No.538595683
>>538591128
Putting gray boxes into your world does not mean you have a greybox game. Greybox games are fully playable and have all the necessary systems that make the gameplay fun and playable, like the fucking menus. Studios like Valve will even develop internal tools to help facilitate greybox testing, such as a tool to create a save file in the exact state that the tester wants. Meanwhile, less than half of you retards have even bothered to make a functional save system.

Also, most of you have never made a vertical slice. You skipped making a proof-of-ability because you've deluded yourself into thinking that you will eventually learn how to make all the parts of your game that you don't already know how to make (you won't).
Frosch !!vBXGOUbKnuP No.538596042
>>538595524
I should explain a bit more. All entities have an id, a description. a set of name, valid interactions

The id is a unique integer. I don't think my code actually uses it though kek.

The description is what you see when you examine the entity

The names are a list of aliases with a primary name. Some or all names can be shared between entities. The first name in the list is what is displayed when interacting with the object.

In my example I have two identical "new books" and an "old book". See pic related for some code.
Anonymous No.538596132 >>538596392
why is agdg so quiet today
*check fox news*
oh...
Anonymous No.538596383
>>538593560
>We all have less than 2 months to make serious progress.
My goal for DD65 will be to actually work on my games every day and not doing something in a hurry within the last weeks just to upload something, as I've been doing all my fucking life.
I want to see what I'm really capable of.
Anonymous No.538596392
>>538596132
It's also late at night
Anonymous No.538596695 >>538596998
sneed tree
Anonymous No.538596998 >>538597234
>>538596695
what kind of game are you making
Anonymous No.538597234 >>538597410
>>538596998
game with guns that shoot from your hands in first person towards animals and bad guy
Anonymous No.538597410
>>538597234
Sounds cool, the terrain looks very nice.
Anonymous No.538597501 >>538609245
>>538557507
Are there woodpeckers in the portal world?
Anonymous No.538597896 >>538598010 >>538599471
Been working on a Recettear clone
Anonymous No.538598010
>>538597896
>[existing game, but worse]
Anonymous No.538598270
this except it's godot instead of war thunder
Anonymous No.538598309
>>538560768
I have little hope in even getting close to Cookie Clicker, but still sounds pretty good.
>>538560932
Yeah, for similar results + "simple" turn-based strategy game for some ungodly reason.
>>538561257
I probably would suck at building the proper atmosphere and getting proper photos. Still something to consider.

>>538561645
As for recent, generally action games like DRG, but I do have soft point for Dorf Fort and similar games, I was quite into casual strategies as a kid.
Anonymous No.538598414 >>538599028
>>538591856
>programming hobby
language? I use JS
PJ No.538598748 >>538599625
I wonder if this minigolf game I want to make is "too big" for a solo project.

Minigolf is fairly straightforward so I thought it'd be little more than an art/course design grind. Kasha curls into a ball and putts herself around with her tail which detaches and reattaches to her. She drinks milkshakes on the course to turn her tail into other things that assist her movement, such as lead weights, rockets, or a cannon, which she can use mid-swing to readjust her trajectory.
I want the graphics to be lowpoly PS1 style, very colorful and nice to look at like a game like Speed Punks or Spyro. Couch multiplayer is a big feature, that'd be fun to have a game that fills the void of candyshack minigolf with catgirls. Obviously Kirby Dream Course is another inspiration, but since the game is fully 3D you can rotate the camera by 45 degree increments.
Anonymous No.538599028 >>538600520
>>538598414
C# and unity.
Yeah yeah, put your complaints in the box over there, i get it.
Anonymous No.538599471
>>538597896
how do I unsqueeze the video
Anonymous No.538599625
>>538598748
the only real barrier is art/course design for a minigolf game. could have the core systems made in an afternoon.
Anonymous No.538599963 >>538600057 >>538600418 >>538600792
please reply to this post
Anonymous No.538600057 >>538600127
>>538599963
ggrks
Anonymous No.538600127
>>538600057
thank you
Anonymous No.538600418 >>538600445
>>538599963
only because you put on the serious hat
Anonymous No.538600445
>>538600418
thank you
Anonymous No.538600520
>>538599028
I don't mind, but I just don't like using interfaces so I don't prefer c#
Anonymous No.538600792 >>538600849
>>538599963
Have a you.
Never give up anon.
Anonymous No.538600849
>>538600792
thank you very much
Anonymous No.538600936
He- He's bumping the thread to much.
Shut it down!
>I-It's not shutting down AAARRGH
Anonymous No.538601038 >>538601484 >>538601749 >>538603163
My game idea is a sandbox multiplayer game called "Hearts and Minds" where a server has up to 100 players but 2000 human npcs and the map represents a country and the purpose is to convince the human npcs to believe and act how you want them to, but every other player is trying to influence them too so its indirect PVP for control of the NPC hoards. for example you could turn the NPCs of the country into Nazis who would do...racist stuff against other NPCs/players. start a giant civil war between NPCs. its all about forming a faction where the NPCs see you as their leader. recruiting NPCs to your faction. using your NPCs to wipe out another player's faction of NPCs.
Anonymous No.538601484 >>538601568
>>538601038
Didn't read. Start with Pong.
Anonymous No.538601568 >>538601631
>>538601484
Game where you violently torture and kill pongposter
Anonymous No.538601631
>>538601568
Pongposter is correct though.
Anonymous No.538601749 >>538603163
>>538601038
TLDR: a game about manipulating NPCs. where the NPCs represent humans in irl society. so you cant directly control them like in most games, they're not your little robots. but they're influenceable.

no matter which player has the most NPCs seeing them as the authority figure of the server, there will always be 10% of npcs who are contrarians that oppose any current authority, they're natural dissidents, and they're angry and therefore dangerous, so the current authority player wants to oppress them, but a new player who has no following yet would want to recruit them and attempt a coup
Anonymous No.538601760 >>538602387
Reminder
Anonymous No.538601840
Not clicking
Anonymous No.538602002 >>538603143 >>538604969 >>538608731
Lots of aggydaggers think that they are autistic, but there are other personality disorders such as narcissism that can cause your anti-social behavior. You are probably not autistic, and you do not have autism superpowers. You are just a narcissistic loser.
Anonymous No.538602387
>>538601760
if I don't make it after 95 years, I'll kms
Anonymous No.538602626 >>538606859
aistupidlevel.info

very useful for vibe coder gods
Anonymous No.538602716
>IP Grabber
Anonymous No.538602960 >>538603257
>>538543935 (OP)
progreeeeeess
keybinds! I had a left handed player who was struggling to play a bit so i rushed to get these done
Anonymous No.538603143 >>538604061
>>538602002
I have a sibling that was originally DXโ€™d with antisocial personality disorder, and very much meets the criteria for that (when we were kids heโ€™d waterboard people, druggie, threatened people with bats etc). 5-10 years ago he went to an โ€œautism specialistโ€ and got an autism diagnosis. We donโ€™t talk anymore, but from that point forward he was all open about his โ€œautismโ€ and blamed all his social issues on it (in between long disturbing rants about how he felt kinship with Ed Kemper and other serial killers).
I now just assume every person that self-IDs as autistic is ASPD or NPD. It hasnโ€™t steered me wrong yet.
Anonymous No.538603163
>>538601038
>>538601749
I had a similar idea before and I did some pixelart about it, maybe I'll do it as a side project if things go well this next two months.
But yeah start with pong.
Anonymous No.538603229 >>538603441
hey anon's came here ask for some help with Godot's animation play and Skeleton bones, as i've been try to get them to work but i keep get this error and they don't move so i came here to ask if there any fix or plugin to fix this
Anonymous No.538603257
>>538602960
good work.
but also, as a left hand player, I feel bad for left handed gamers who were tricked into using mice in their left hand.
Anonymous No.538603441 >>538606757
>>538603229
Those errors mean that the path to those parameters are no longer correct. You probably reordered some nodes in the scene tree. For a remapped skeleton, the most common convention is to access the GeneralSkeleton as a unique name. Whatever tutorial you're following probably had that step, but you skipped it.
Anonymous No.538603560 >>538603609
What if I made Pac-Man on steroids?
Anonymous No.538603609
>>538603560
https://en.wikipedia.org/wiki/Pac-Man_Championship_Edition
Anonymous No.538604061 >>538604604
>>538603143
>I now just assume every person that self-IDs as autistic is ASPD or NPD.
That would make a lot more sense. It appears that ASD and NPD have a very low co-occurrence rate (between 0% and 6.4%).
Anonymous No.538604138
>Someone finds a problem with the button remapping
>Have to patch the game and every game before it
Why can't the PS4 be like the other ones...
Anonymous No.538604604 >>538607281
>>538604061
Yeah. I think so many people have fake/self-IDโ€™d as autistic that popular culture has forgotten what actual autistic people are like. They arenโ€™t these brooding bitter assholes. Most of the time they donโ€™t even realize/notice when people dislike them.
Anonymous No.538604969 >>538607281
>>538602002
I think this is very obvious and common for 90% of disorders people use as excuses for why they're not successful, and applies to the entire internet not just this general.

You can tell we have an excess of narcissists when people submit warmed up dogshit to demoday and yet still somehow expect to be the belle of the ball. Or we're talking about some highly successful and widely loved game but someone has to interject that, actually, that game was "slop" and bad actually.
Anonymous No.538605016 >>538605194 >>538605239
So what? Is using AI voice acting still impermissible now?
Anonymous No.538605194
>>538605016
If your game is a flop, then it was because of AI voice acting.
If your game was successful then it was OK to use AI voices

Personally I don't want my game sounding like a YouTube content mill using AI voices to read Reddit threads.
Anonymous No.538605239 >>538605309
>>538605016
shut the fuck up retard stop posting this shit and just use them or dont, make up your mind
Anonymous No.538605309 >>538605356
>>538605239
He can't make up his mind because he has no game, and he will keep posting so long as retards like you keep giving him (You)s.
Anonymous No.538605356
>>538605309
>he has no game
Keep projecting bitch. I already posted my game here before.
Anonymous No.538605579 >>538605770
AI voice acting is literally the most ethical use of generative AI.
The voice actors on sites like ElevenLabs both consented and are being paid when you use their voice.
Both AI code and AI art models are trained on the stolen works of creators who will never see a dime for what the AI produces.
Guess what /agdg/ is okay with though? Hint: Its not AI voice acting.
Anonymous No.538605605
>the nobel prize retards were about to find the answer to all personality disorders but they got distracted by the voice acting bait
Anonymous No.538605770
>>538605579
Truer words have never been spoken.
Fuck all the anti-AI troons.
They can't even often tell AI genned photos from real photos
Anonymous No.538606757
>>538603441
thank you for the help anon it's all working now
Anonymous No.538606859
>>538602626
>"loading bar" animation gets too large to stay in one line, so it repeatedly make the page jump on my phone
Vibe coders, indeed
Anonymous No.538606986 >>538607292
Does DS4 Windows treat a Switch controller as a PS4 one? I don't understand this one.
Anonymous No.538607142
Is using the directx api as an engine based or retarded?
Anonymous No.538607281 >>538610460
>>538604604
High-functioning autists simply lack enough subconscious emotional and social intelligence and to fit in with the normies. They have much milder reactions unless something really ticks them off.
>>538604969
>ADHD
If one can't be even bothered to start a video game they recently bought, then I doubt it's laziness.
Anonymous No.538607292
>>538606986
>ps4 fun controller
I thought all controllers were fun... was i wrong?
Anonymous No.538607397
>I make a basic save/load system for my player
yey
>Now i need to do the same for scriptable objects on the canvas with correct parenting and references
fuk
I dont wanna.
Anonymous No.538607749
Generative AI is OKAY to use!
Anonymous No.538607776
Nobody say anything
Anonymous No.538608618
Anything!
PJ No.538608731 >>538608893
>>538602002
I am autistic because I was diagnosed by a professional who I trust more than some retard posting a pepe.
Anonymous No.538608893 >>538609458 >>538609572
>>538608731
The frogposter always posts bait.
If you see a frog post you should ignore it.
Anonymous No.538609245 >>538630519 >>538632026
>>538587870
Thanks!

>>538587963
Could you elaborate what you mean by that please? I'm not familiar with the term

>>538597501
There will be some other bird in there eventually
Anonymous No.538609458
>>538608893
Anonymous No.538609572
>>538608893
At least I'm willing to provide the thread with original content unlike other baitposters.
Anonymous No.538609635 >>538609801 >>538609890
>Two frogs in a row
Anonymous No.538609662 >>538609883
https://store.steampowered.com/app/3010290/Heroes_of_the_Seven_Islands/
5000 wishlists on release. Same publisher as Tower of Kalemonvo.
What can we learn from this?
Anonymous No.538609801
>>538609635
Anonymous No.538609883 >>538610078
>>538609662
meme micro publisher, what does it even do?
Anonymous No.538609890
>>538609635
It's just like when someone starts talking smack about bocchi, every bocchiposter will crawl out of the woodworks to defend our sister.
Anonymous No.538609961 >>538610010 >>538611430 >>538613860 >>538633030
I guess even a big tiddy goth shopkeeper isn't enough to sell your game in today's economy. Game looks better than mine too, oof.
Anonymous No.538610010 >>538610408
>>538609961
>I guess even a big tiddy goth shopkeeper isn't enough to sell your game in today's economy. Game looks better than mine too, oof.
Anonymous No.538610078
>>538609883
Nothing. Unless you're Russian, for whom getting on Steam is too big of a headache to deal with and you'd rather focus on gamedev, these micro publishers are a scam.
Anonymous No.538610129
>>538565287
i don't have a project so any "hop" would actually just be a project start....
Anonymous No.538610324 >>538610364 >>538611467 >>538611636 >>538618778
https://www.youtube.com/watch?v=oXLmFWIi3Uc
Two experienced ex-Relic devs worked 4 years full time on this game and earned around $25k/year each.
They'd have earned more working at McDonald's.
And it's only going to get harder from here.
Anonymous No.538610364 >>538611730
>>538610324
>https://www.youtube.com/watch?v=oXLmFWIi3Uc
>Two experienced ex-Relic devs worked 4 years full time on this game and earned around $25k/year each.
>They'd have earned more working at McDonald's.
>And it's only going to get harder from here.
Anonymous No.538610408
>>538610010
Are these posts supposed to make me feel anything? I'm really confused, I can't really figure out the intent behind them. Maybe because I'm autistic (self-diagnosed).
Anonymous No.538610460 >>538612095
>>538607281
>If one can't be even bothered to start a video game they recently bought, then I doubt it's laziness
It is though, or you just have other things you'd rather do. It's not due to a made up disorder you faggot
Anonymous No.538611408
>>538562206
>>538565079
Uh oh, I'll look into that, thanks for the head up
Anonymous No.538611430 >>538612357 >>538612380
>>538609961
What kind of powers does this game have for m-
>More range
>Literally nothing else in the screenshots
It's amazing how many of these games fail to tell people about this.
Anonymous No.538611467 >>538611486 >>538611761 >>538624328
>>538610324
Damn this game would have made millions on XBLA back in the day. Its very polished but the market has moved on from this style of game it seems.
Anonymous No.538611486 >>538611730
>>538611467
>Damn this game would have made millions on XBLA back in the day. Its very polished but the market has moved on from this style of game it seems.
Anonymous No.538611631
>>538554490
An RTS / Character action crossgenre game where you play as a commander leading squads of mobs to attack / conquer objectives with the goal to destroy the enemies' base
Anonymous No.538611636 >>538611730 >>538612380 >>538613942
>>538610324
>lets ai generate the most basic uninteresting characters we can for our porco rosso inspired game
this decision basically killed their chances.
Anonymous No.538611730 >>538611902 >>538615870
>>538610364
>>538611486
>>538611636
This troon seething about this game real hard
Anonymous No.538611761
>>538611467
>XBLA back in the day
>50MB size limit
By the time they upped the limit for larger games like this XBLA was already dead
Anonymous No.538611882
>>538554697
Just make a game about mowing your lawn while the apocalypse is happening in the background.
Anonymous No.538611902
>>538611730
Anonymous No.538611923
>>538561620
very cool and reminds me of starcraft 2 protoss
Anonymous No.538612095 >>538612149
>>538610460
>or you just have other things you'd rather do
Like doomscrolling and listening to the same song for hundredth time despite knowing better, right?
Anonymous No.538612149 >>538613009
>>538612095
STOP SPYNIG ON ME!!1
Anonymous No.538612357
>>538611430
This looks pretty bad.
Like 90% of the budget went towards the shopkeeper.
Anonymous No.538612380 >>538612636 >>538613572
>>538611430
>>538611636
When you look at these games, do they make you excited to try them out?
Anonymous No.538612636 >>538613429
>>538612380
I'm sure you think you're going to make a profound point, but you're not. You're a brown genetic excrement, a useless eater, so you don't have the intellectual capacity to say anything meaningful.
Anonymous No.538612641
>>538561620
Very stylish
Anonymous No.538613009 >>538613146
>>538612149
One of classic symptoms - having so little dopamine that you can only afford the most brainless activities, then you kind of hyperfocus on that and lose hours of your life.
You might end up using mostly your brain to get dopamine(listening to music, daydreaming), so most of the time you can manage to do physical chores like cleaning, but mental activities can't quite fit in.
Anonymous No.538613146 >>538613259
>>538613009
For me the issue is always that my parents are both over reliant on me as a caretaker due to disease, and also that when around them they crank sources of noise to 11. I can't think. If anyone can dev in the middle of a TV goyslop storm I'd love to know your trick
Anonymous No.538613259 >>538613364 >>538620830
>>538613146
Asking them nicely to lower the volume/wear headphones?
Anonymous No.538613364 >>538620074 >>538620830
>>538613259
NTA bu
>Asking them nicely to lower the volume
If you're unlucky to be born to immature retards as parents, this can be a very bad idea
>wear headphones?
If poorfag
Anonymous No.538613386
nigga I'm lowkey tweaking and creaking
Anonymous No.538613395
>you have to make enemy AI for your game
nah I ain't doing that
Anonymous No.538613428
cracka I'm popping and squeezing
Anonymous No.538613429 >>538613732
>>538612636
It's a genuine question, no clue why you're so upset by it.

To me, the flying one's gameplay looks decent but the portraits have negative soul which is a pity because the rest of the art is good.

Then the other one just looks very bland, throwing in a goth girl shop keeper might add appeal if the model's face didn't look so lifeless.
Anonymous No.538613572 >>538614074
>>538612380
I just want top to show me more of the powers it has. It can be as generic as pic related but at least it wonโ€™t be Dungeon Watchers with a whole ZERO screenshots of the powers you can get.
Anonymous No.538613732 >>538614074 >>538614112
>>538613429
>muh portraits
Nigga you're making a game not a fucking comic book.
Anonymous No.538613768 >>538614223
Mongoldev here, reminded that I hate niggers and kikes, g'day. AT work.
Anonymous No.538613860
>>538609961
should have put the titties in the capsule image
Anonymous No.538613942 >>538615870
>>538611636
Looney troon.
Anonymous No.538614074 >>538614170 >>538614440
>>538613572
Tagged the wrong post. I meant to respond to the original one that posted the game not the powers one.

>>538613732
Appeal matters if you want your game to stand out. Or you at least unique gameplay. Also ghibli style is gone imo.
Anonymous No.538614112 >>538614440
>>538613732
>noooo you're not supposed to LOOK at video games!
It's a visual medium too you dumb nigger
Anonymous No.538614140 >>538614172
i want to make a game but there's no game that i want to make
Anonymous No.538614170
>>538614074
*at least need unique gameplay.

Mb am tired
PJ No.538614172 >>538614219
>>538614140
Then help me make mine
Anonymous No.538614219
>>538614172
ok what are we gonna make
Anonymous No.538614223
>>538613768
Nice videogame development related post
Anonymous No.538614440 >>538655817
>>538614074
>Or you at least unique gameplay
Which the game has. But it doesn't this time because they didn't pay you for the portraits?

>>538614112
Looney troon, the portraits are only a minor part of the whole visual aesthetic. You're not gonna be looking at the portrais all the time you fucking retarded shitty tranny.
Anonymous No.538614874
My bastard bitch... I kill you now.
Anonymous No.538615278
>>538591373
perk that makes your text in game chat bigger
perk that makes your character smaller thus smaller hitbox
perk that restores your health when you damage enemies
Anonymous No.538615526
perk that makes a game
Anonymous No.538615870 >>538616064
>>538611730
>>538613942
>wanting a game to have character = loony
retard moment
Anonymous No.538616045
>>538591373
Combine them and make some negative:
-max hp, ++hpregen
-hpregen +damage +speed
Anonymous No.538616064 >>538616395
>>538615870
>IT'S NOT DONE THE WAY **I** WANT IT TO BE SO IT'S BAD BAD BAD BAAAAAAD!!!!
Anonymous No.538616129 >>538617165 >>538617386 >>538623727
Anons keep saying that AI musics is good enough already. I fucking wish it was but it isn't. I'm running out of money for music on my game and AI isn't gonna cut it. Unless there's an AI out there where I can throw in a sample song and it will make "something similar sounding".
Anonymous No.538616395 >>538616603
>>538616064
not what I'm saying. I'm saying it's not done the way 5000 reviews would be so it didn't get 5000 reviews. You don't understand the target market for this sort of game. I do. simple.
Anonymous No.538616603 >>538617284
>>538616395
>I'm saying it's not done the way 5000 reviews would be so it didn't get 5000 review
This retarded sentence doesn't make any sense. There is no quantifiable metric of quality for review counts. You're only saying this because you're a looney troon seething over AI
Anonymous No.538617165
>>538616129
https://www.youtube.com/watch?v=dz-5olNTmH4
Anonymous No.538617173
Still climbing Mt. Ngmilimandjaro?
Anonymous No.538617253
>>538547585
thank you for making this. seeing my scrimblo in here makes me happy
Anonymous No.538617284 >>538618065
>>538616603
>retard can't make sense of simple sentence
well there's no changing your mind, you barely have one.
Anonymous No.538617386 >>538617469
>>538616129
>Anons keep saying that AI musics is good enough already
show me one example of someone saying that in this general
Anonymous No.538617469
>>538617386
https://i.4cdn.org/wsg/1757500080713857.mp4
Frosch !!vBXGOUbKnuP No.538617478 >>538617495 >>538619965
When will /agdg/ finally take the lisp pill?

https://www.youtube.com/watch?v=IGNAn0PRdqU&ab_channel=Wyatt%22TheVGamerX%22McKay
Anonymous No.538617495 >>538617614
>>538617478
sissy
Frosch !!vBXGOUbKnuP No.538617614 >>538618069
>>538617495
>sissy
Only women are allowed to call me that while choking me.

Besides lisp is a man's language. I mean usually schizophrenia or autism is involved. But everything in life has its trade offs.
Anonymous No.538618065
>>538617284
>incapable of expressing his (moronic) thoughts
>calls others retards
Not a good look for you, my tranny sisa.
Anonymous No.538618069
>>538617614
name sounds too faggy
pick a manly sounding programming language like COBOL
Anonymous No.538618226 >>538618364
LISP isn't a programming language it's a fidget spinner.
Frosch !!vBXGOUbKnuP No.538618364 >>538618489
>>538618226
Lisp is extremely influential. This is obviously bait. But hey Naughty used to make actual video games with lisp, so the proof is in the pudding. After the Sony acquisition it got fucked but they use racket for scripting at least.
Frosch !!vBXGOUbKnuP No.538618489 >>538618632
>>538618364
>But hey Naughty
*Naughty Dog
Anonymous No.538618581 >>538618770 >>538624170
Where do I start if I want some of that CoC/TiTS/LT/DoL money and go down the path of "text-only adult game on patreon"?
Anonymous No.538618620
I'll strike that up as a win
Anonymous No.538618632
>>538618489
everybody knows what you mean when you say naughty in this context. we're all experienced industry professionals after all.
Anonymous No.538618770
>>538618581
Write it with Raylib so you can easily port to all platforms including ancient potatoes + ship a web demo version you can host on NeoCities.
Anonymous No.538618778 >>538620949
>>538610324
>Brew Barons on Kickstarter - $17k
>Paper Sky on Kickstarter - $46k
>Bedabots on Kickstarter - $25k
>Bokube on Kickstarter - $5k
Anonymous No.538619523 >>538619631
Wagie Run progress report:
>Tidy up player movement script, such as simplify "if" statements and removing unused lines
>Fix special movement bugs
>Dynamic jump height (short jump by slight tap on space button, and long jump by holding the button longer)

No visual report for a moment, and also no new builds
Anonymous No.538619631
>>538619523
Next progress should be implementing Unity Input system, and controller adaptability
Anonymous No.538619965 >>538622554
>>538617478
Will you help me make an engine for common lisp using webGPU? I got bindings working on linux for now, but thanks to ECL it might eventually work in the browser too (with abysmal performance)
Anonymous No.538620074
>>538613364
I got pretty decent Bluetooth earbuds for cheap, but seems to not be sold in English countries.
Anonymous No.538620830 >>538621298
>>538613259
>>538613364
>Headphones
If I wear something like that they won't be able to get a hold of me.
Anonymous No.538620949 >>538621052
>>538618778
>Actual game
>Glorified walking swim by a nepobaby
>Porn
>Scam
Anonymous No.538621052 >>538621165 >>538621542
>>538620949
/agdg/ hates Brew Barons only because it uses AI voice acting.
Anonymous No.538621165
>>538621052
Sad
Anonymous No.538621298
>>538620830
I think he meant headphones as in, ask them to wear headphones.
Anonymous No.538621512 >>538621683 >>538621731
there are two types of video game
actual game, and toy (toy has a subcategory of power fantasy (you're a guy doing things))
Anonymous No.538621542 >>538621734 >>538624372
>>538621052
I hate it because the flight model isn't very good when it's a game about flying. Additionally, it gets critical details about making wine and beer wrong despite being a game about those things.
It's very style over substance
Anonymous No.538621681 >>538622167
>blacked out at my PC
>lost everything I worked on last night
>have to clean the dried vomit off my bathroom floor and clothes
fucking my fucking faildaughter girldev life
Anonymous No.538621683 >>538621807
>>538621512
and then there's movie games
Anonymous No.538621731
>>538621512
i agree with this assessment
well said
i would add to this, as you accurately describe toys, actual games revolve around immersion in a story
while toys, i believe, revolve around stimulation and short term dopamine spikes
i am welcome to corrections
Anonymous No.538621734
>>538621542
No, you hate it because it uses AI voice. If it didn't, you wouldn't point out what you did as negatives and instead would justify it.
Anonymous No.538621807 >>538622009
>>538621683
movie games and toy games are subcategories of soma games (not related to the game SOMA, but that is a power fantasy game)
Anonymous No.538621856
amateur toy development general
Anonymous No.538622009 >>538624847
>>538621807
>soma games
i'm not familiar with this term, could you provide examples?
Anonymous No.538622149 >>538622236 >>538622612
Just wasted like 2 hours trying and failing to fix my fucked up normals in Blender only to realize that they were fine and Godot's automatic LOD generation is just ass sometimes. Lesson learned, hopefully.
Anonymous No.538622167
>>538621681
Maybe I donโ€™t want a dev gf after all
Anonymous No.538622236 >>538622684
>>538622149
Who gives a shit about lods. You're not gonna really see them anyways.
Anonymous No.538622385 >>538624697
>>538550709
>BRO YOUR BUTTONS ARE DEFAULT BUTTONS
In my opinion, the first thing you should do before submitting a demo is allowing the user to remap the controls. Bad controls can make the game unplayable.
Frosch !!vBXGOUbKnuP No.538622554 >>538626462
>>538619965
webdev isn't my wheelhouse but if you have any questions I'll try and answer them.
Anonymous No.538622612
>>538622149
godot is great for 3d until you want to do anything more complex than capsules moving in a grayboxed level
Anonymous No.538622684
>>538622236
I don't give a shit about the LODs - I didn't even realize that was included as part of default import settings. I was looking into it because this mesh has a big, flat, reflective surface and however Godot was constructing the point-blank LOD was making reflections offensively bad. Like you couldn't have made shading that bad on purpose
Anonymous No.538623003 >>538626394
honestly i think i'd be better as a publisher than a developer at this point
Anonymous No.538623473 >>538623623 >>538623682
smoll gif
Anonymous No.538623623
>>538623473
ring of crab, i bow
Anonymous No.538623682
>>538623473
Looks like an organ from a throat.
Anonymous No.538623727
>>538616129
That bocchi song was almost good enough
Anonymous No.538623873 >>538623979 >>538624238 >>538626117
>gitgud.io
>list of block ips
>ukraine, moldova blocked
>russia isn't
Rusbros... We wonned...
Anonymous No.538623896 >>538624697 >>538627053
>>538557151
>takes advice exclusively from retards
>makes game tedious as fuck to play with dragging tiles around
>releases linux version
>unsurprisingly the first 4 feedback comments are on how the linux version doesn't work and how some one perfers their pronouns in linux

I'm done trying to help you.
Anonymous No.538623979 >>538624238
>>538623873
Rumanaindevs rise up!!!!!!!!!
Anonymous No.538624170
>>538618581
Well start by playing those games, and see what you can do better or change.
Anonymous No.538624238
>>538623873
>>538623979
Anonymous No.538624328
>>538611467
That back in the day was almost 20 years ago.

The market will play whatever clickbait slop streamers tell them to play, as long as it has co-op and proximity voice chat.
Anonymous No.538624372
>>538621542
>I hate it because the flight model isn't very good
Why does this happen with so many games? The most core mechanic, be it moving or menuing, is often shit. They'll put plenty of effort into other things but neglect the part that players will be doing the most.
Anonymous No.538624697 >>538625707
>>538622385
While I don't mind adding remap to my game I want you to try the default and tell my why it sucks so more people can get better experience
>>538623896
>how some one perfers their pronouns in linux
huh? I told hit to shut the fuck up
Anonymous No.538624847
>>538622009
Soma games exist to dull your mind rather than exercise/challenge
it.
Anonymous No.538624962 >>538625287 >>538625342
Any Ukrainian devs in here?
Anonymous No.538625287
>>538624962
No, but I've been to ukrainia
Anonymous No.538625342
>>538624962
Half the people who submit to DD are russian.
Anonymous No.538625347 >>538631078
Russians are the new BRs
Anonymous No.538625495
How do i write a function that makes it so if someone tries to decompile my game it runs a fork bomb in the backround of their system
Anonymous No.538625707 >>538625993 >>538651030
>>538624697
>why it sucks
For instance, I can't use the mouse wheel or press both the right and left mouse buttons on my laptop. I practically can't play the game.

Also having the game close on ESC would be great too.
Anonymous No.538625993 >>538627053 >>538627403
>>538625707
I'm just trying out the new controls, I'm still iterating on it, this probably still isn't the final way to play. But every person who recorded video tried to drag the pieces even though the tutorial said not do. Almost every comment on itch complained about the controls, hell even the fanart complained about them. I had to do something.
Anonymous No.538626117
>>538623873
not india of course :-D
Anonymous No.538626234 >>538627803
had a dream where Masahiro Sakurai (inventor of throwing in the towel) came out of retirement to make a video about my game and how good it is...
did it happen... do you need to ask?
Anonymous No.538626394
>>538623003
Do you have an audience or money? No point in being a publisher if you don't have an audience to shill to; and/or marketing skills
Anonymous No.538626462 >>538626828 >>538626956
>>538622554
what's the biggest prime number?
Anonymous No.538626554 >>538626859
is game maker good yet
Anonymous No.538626745 >>538628075
Some mushrooms.
Anonymous No.538626828
>>538626462
infinity +1
Anonymous No.538626859 >>538626956
>>538626554
There are no good engines.
Jewreal and jewnity have thier licensing shit so you get money stolen from you if you make something successful.
Godot games can be decomplied by 8 year olds on thier iphones.
All the other ones are hardly ever maintained. I dont know about game maker but i assume it has some type of fatal flaw i havent heard of yet.
Frosch !!vBXGOUbKnuP No.538626956
>>538626462
The books will tell you that Euclid proved you can always find a larger prime number but that's actually a Chinese psyop.

The answer is 101. Why do you think there are 101 dalmatians in that movie? Disney knew.

>>538626859
The best engine is the one you make yourself chief.
Anonymous No.538627053 >>538635031
>>538625993
meant to reply to
>>538623896
Anonymous No.538627341
i think i will download game maker and try
Anonymous No.538627403 >>538635031
>>538625993
Jargon? I played the version with the new controls, it was great, I had no problems with that regard. The only problem is that I eventually "lost the plot" and I didn't understand why. I think the fail state should be made more obvious, but otherwise the gameplay is interesting.

By the way the game that I actually couldn't play because of the controls was Nine Star Barrage, which incidentally seems to have no quit or pause button.
Anonymous No.538627624 >>538628331 >>538630783 >>538631921
>The freesound.org user who uploaded 10 000 sound clips when he notices I've been using his sounds in my game without credit but he can't prove it because they've been mashed together with other sounds
Anonymous No.538627803
>>538626234
He did this to cuphead, maybe it was not a dream.
Anonymous No.538628075
>>538626745
Anonymous No.538628331
>>538627624
NOOOOOOOO I worked so hard recording that fart03 sound!
Anonymous No.538629072 >>538629298 >>538632860
>tfw it took me 1 hour to make a phone call and now I need a couple of hours to recover before I can dev again
There goes my day. I wish I was normal.
Anonymous No.538629183 >>538649718
Some work on the sector ui
Anonymous No.538629298
>>538629072
I too have dementia.
Anonymous No.538630519
>>538609245
>There will be some other bird in there eventually
What the fuck do you mean "eventually"? Modeling and animating background birds is a top priority during the prototyping phase
Anonymous No.538630783 >>538632435
>>538627624
Has any freesound user ever actually noticed their sound usage?
Anonymous No.538631025
>make some cute models
>want to make a game with cute models
>spend a long time figuring out how to program the game
>go back to making more models
>models now come out ugly
>all of my modeling skills gone
solodev is a tragedy
Anonymous No.538631078 >>538631337
>>538625347
>t. seething poolack
Anonymous No.538631337 >>538632854
>>538631078
RU? RU?
HUEHUEHUEHUEHUEHEUHEUHEUHE
Anonymous No.538631921
>>538627624
I bought a pack and then some youtuber exposed the makers(sidearm studios) as frauds. Still kept the sounds though
Anonymous No.538632026
>>538609245
I am curious to know how your portals work.
Anonymous No.538632435
>>538630783
I credit them anyways, don't want some schmuck trying to claim ownership of my game
Anonymous No.538632853
>Russia mentioned
Anonymous No.538632854 >>538633106 >>538634115
>>538631337
PL? PL?
OOOOOO KUUUUURRRWAAAAA
Anonymous No.538632860 >>538634417
>>538629072
I can't dev because I'm busy doing important research
Anonymous No.538632872
Itch seems to be lagging hard
Anonymous No.538632995
I put a level set in Russia in my game.
Anonymous No.538633030
>>538609961
that cover art looks horrible.
Anonymous No.538633106
>>538632854
What is this thing saying?
Anonymous No.538633321 >>538634471 >>538639324 >>538641198
when did you realize that pacifica is actually a great design?
Anonymous No.538633408
Madarchodi hundabachod
Anonymous No.538633550 >>538633639
I remember reaching out to an anonymous from here with a GTX 660, guy was Canadian... I tried to get a hold of him, but he isn't responding. Did he died?
Anonymous No.538633639 >>538633691 >>538637826
>>538633550
yes
Anonymous No.538633691 >>538637826
>>538633639
It's so sad. May he rest in peace. Gone but not forgotten.
Anonymous No.538634105 >>538635383
Updated my game:
- added legendary perks
- improved enemy AI (they now circle the player, tackle the player and will move/attack erratically)
- adjusted player/enemy movement and scaling
- polished the weapon model(quite literally) and animations
- added a pause/quit game function
Anonymous No.538634115
>>538632854
Nice
Anonymous No.538634152
After one thing I have to finish up tomorrow, I'll start implementing some of the demo day feedback.
Anonymous No.538634417 >>538637539
>>538632860
link ? my autism prevents me from typing video titles in my youtube
Anonymous No.538634471
>>538633321
Wtf Pacifica is real?
Anonymous No.538634735 >>538643515
Anonymous No.538634796 >>538634937 >>538635151 >>538639710
If you want to animate a character in Godot to just twist side to side, and don't want the legs to move, can I just use look_at for the bones pointing to a node and then just move that node?
Anonymous No.538634937 >>538635151
>>538634796
wouldn't be better to use a vertex shader with a sine wave and some mask set to the Y axis screen normals?
Anonymous No.538635031 >>538635749
>>538627403
>new version with tedious controls was great
>so great that i only played it once, lost, didn't understand why and i don't plan on playing it again

>>538627053
You'll be fine as long as the people who buy your game don't actually plan on playing it. Give it a clickbait horror themed mascot.
Anonymous No.538635151 >>538636032
>>538634796
If you have bones already setup just make a looping animation it will take you 30 seconds
>>538634937
retard
Anonymous No.538635383 >>538638086
>>538634105
Wow, this wasn't just an one-off? Cool progress anyhow.
Anonymous No.538635749 >>538643142
>>538635031
I'm busy, if I had more freedom I'd kill more time on these video games. Plenty of them are already at an enjoyable state. For instance, I got all stars on Leap Galaxy because the movement is just so fun and easy to use, it's my favorite demo so far.
Anonymous No.538636032 >>538638375
>>538635151
I want the character to follow the mouse is the problem, procedural animation type of thing. I have not done this type of thing before so I don't think I am even using the right terms. I'm pretty sure if I make it a looping animation I lose the ability to go back and forth with physics and all, don't I?
Anonymous No.538636986
>FUCK IT ILL JUST MAKE MY OWN OPERATING SYSTEM
Anonymous No.538637539
>>538634417
You can type it in Google instead
Anonymous No.538637826 >>538640427 >>538640797
>>538633639
>>538633691
The inner circle will pay for this.
Anonymous No.538638086
>>538635383
Thanks. It was a one-off at first but I'm having way too much fun adding stuff to it. I have a lot of ideas, I'll try and make it into an actual full game.
Anonymous No.538638375
>>538636032
You can use an animation tree to blend different animations at will through code.
Anonymous No.538639298
i think i have given up, i dont think i can recover from my over unless a magical miracle happens....
Anonymous No.538639324
>>538633321
oh yeah finally, a figure of my favorite anime girl in the reference pose
Anonymous No.538639710 >>538640632
>>538634796
I just did this like last week
If you're on Godot 4 use the LookAtModifier3D node as a child of your Skeleton3D, set it's default position to be in front of the character, then set it to modify the base of the spine in the inspector
Attach a script and just change the target node to whatever position you want it to look at when the player enters the area or whatever you're doing
Anonymous No.538640313 >>538640789 >>538645028
okay, got a basic gameloop done.

:D
Anonymous No.538640427
>>538637826
Anonymous No.538640632 >>538666446
>>538639710
Thanks anon. I was thinking that's the approach, I'll try and get it running this evening.
I'm trying to get the characters whole upper body, from waist up, to turn. Would you use multiple points and look at modifiers all straight ahead of the bone? I imagine using one look at modifier for all of them would make them "collapse" towards that central point?
Anonymous No.538640789 >>538640885 >>538641102
>>538640313
Cris why do you always make your game in a square resolution with large still images on the side? Why not just make the game full screen?
Anonymous No.538640797
>>538637826
Who's part of the inner circle and what is it? QRD pls for a newfag.
Anonymous No.538640885
>>538640789
>schizo retard why do you do nonsensical things??????
who knows
Anonymous No.538640892 >>538641039
game core concept:
it's about getting as many points as possible
game secondary concept:
you have a number of health points, if you lose all of them, you lose the game

not sure where else to ta ake this...
Anonymous No.538641039 >>538641756
>>538640892
preposterous
Anonymous No.538641102
>>538640789
because older CRT were not 16:9
Anonymous No.538641198 >>538641539
>>538633321
It is a great design, too bad the designer can't draw for shit
Anonymous No.538641457 >>538641643 >>538643000 >>538643993 >>538645028 >>538645483
Something I do when Iโ€™m bored is go to YouTube and search โ€œI quit my job for game devโ€ and filter by new uploads. Iโ€™ve been doing this for a while, and recently what Iโ€™ve noticed is that the general tone of videos is moving away from an idyllic, naive approach to making โ€œdream gamesโ€ and towards the soulless jobbydev territory. More and more videos Iโ€™m finding are about people quitting their jobs to churn out dozens of slop mobile games with the hopes that all their games combined will earn enough pennies to pay rent. Itโ€™s pretty grim. I miss the charming devlogs I used to stumble upon in the past, but I guess those days are behind us now.

Like wtf is this shit
>https://youtu.be/_U-Ta6xZD6k?si=Zyh0l5nxn1jWDZ7G
This is a guy who right from the get go was outsourcing literally everything to third worlders. Programming, art, even the base concepts for games. Who gets into game development just to be a manager?
Anonymous No.538641539
>>538641198
>It is a great design
No it's not
Anonymous No.538641643 >>538642180
>>538641457
>even the base concepts for games
Wtf? How much of a normalfah hylic do you have to be to do this?
Anonymous No.538641756
>>538641039
you don't think it could work? I thought about including "cards" somehow
Anonymous No.538642180 >>538643084
>>538641643
My assumption is that this guy and others like him have no interest in video games themselves, but at one point they saw a headline about how much money video games (specifically mobile games) are making and thought โ€œI have to get in on thatโ€. So they arenโ€™t really interested in game development, theyโ€™re only interested in tapping into what they see as a very lucrative market by creating products to sell to that market.
Anonymous No.538642269
Hello frens
Anonymous No.538642813
>bottom right is size visible in-game
Nobody can tell what design you're ripping off if you have the camera zoomed far enough out.
Heheheh...
Anonymous No.538643000
>>538641457
This has never made sense to me. If someone is content with spending their time on a soulless grind, why not just keep the day job and actually make money from the soulless grinding?
Anonymous No.538643084 >>538643193 >>538643443
>>538642180
Been saying this for some time now, a lot of the people making video games these days should not be making video games.
These people turned the industry into a stinking pile of turds, and despite that they're still trying to min-max it, still trying to ruin it, still trying to exploit it, still trying to increase shareholder value, still trying to make games by formula, still trying to force games by committee, still trying to shove has-been hollyjew actors down gamer's throats.
The worst part is that it forced good developers and game makers to change so they could even eke out some money to keep going, in turn making worse games for a more retarded consumer.
Anonymous No.538643142 >>538643623 >>538643705 >>538644025
>>538635749
>I enjoyed game x, but I just don't have the time to try playing more than once
>game y I played until I beat it and maxed it 100%, I don't have time tho

You guys are worse than a hugbox.
Anonymous No.538643193
>>538643084
Woah woah, what did Ubisoft ever do to you?
Anonymous No.538643443 >>538644427
>>538643084
I honestly donโ€™t think what goes on at a AAA level has much of an effect on the indie/amateur sphere of games.
Anonymous No.538643515
>>538634735
I like the scornlike art style. The chromatic aberration is a bit distracting however, should add an option to turn it off.
Anonymous No.538643561 >>538643750
Are mac users an untapped market? Is it worth buying a mac so I can port my game to macOS?
Anonymous No.538643623
>>538643142
you'll get all the playtesting that you deserve and you'll like it
Anonymous No.538643670
brb, recreating Wii Play fishing mini game
Anonymous No.538643705
>>538643142
It's a very short game. And yes, I tend to replay games that appeal to me the most in between the others.
Anonymous No.538643750
>>538643561
Everyone I know who owns a Mac either doesnโ€™t play video games at all or plays games exclusively on the Switch and/or Xbox.
Anonymous No.538643993 >>538644189
>>538641457
>churn out dozens of slop mobile games with the hopes that all their games combined will earn enough pennies to pay rent.
This is how gamedevs made always made a living. In the 80s, devs would pump out games for Apple 2 and micro computers. In the 90s, it was DOS games. In the 00s, it was flash games. I would argue, the indie goldrush era of spending years on a single game is the outlier. We are going back to normal.
Anonymous No.538644025
>>538643142
If someone didnโ€™t play your game as much as the others, or even worse didnโ€™t play it at all, thereโ€™s a good chance youโ€™re making an unappealing game that nobody wants to play. Maybe try something else.
Iโ€™m speaking to any other people who happen to be reading this or course, because we both know you have no game and are only here because youโ€™re desperate for attention.
Anonymous No.538644189 >>538644362
>>538643993
Westerners mostly made slop. Asians cared more about the quality of their games and it shows.
Anonymous No.538644362
>>538644189
>Asians cared more about the quality of their game
So that's why they keep making gacha games. They want QUALITY. Right...
Anonymous No.538644427
>>538643443
The type of people in the video and those at AAA studios are the exact same type of people: people who only care about money.
If tomorrow jumping off cliffs could make someone a millionaire they'd jump train instantly from coding or gamedev to try and grift cliff jumping, then start changing the sport to make it more "welcome and safe for all types of cliff jumpers" while adding ads to the cliffs and pay to win more at cliff jumping.

They are spiritual moneyniggers and ruin everything they touch.
Anonymous No.538644447 >>538644525
>Working on a 2d game
>Just take a look of how one build a mesh with code
>Now want to work on 3d problem
Fuck this hobby. There is too much freedom
Anonymous No.538644525 >>538645387
>>538644447
Maybe pick up plumbing.
Anonymous No.538644562
>fix bug
>tests pass
>unveils another bug
Anonymous No.538644729 >>538645134 >>538645207 >>538645391 >>538646731 >>538646982
amateur indie devs are not prepared for the onslaught of high quality indie games that is about to drop next year from fired AAA developers.
Anonymous No.538645028
>>538640313
Clean sprites when?
https://youtu.be/LaRnTskRZfU&t=551
>>538641457
the spic nodevs are much worse, they start by doing a pretty basic game, and two or three videos later
>Survival Kit for Creating Your Own Video Games
>How to Start Making Video Games on Your Own?
>What I Wish I'd Known Before Creating My Game
>What is it like to create a video game alone?
Anonymous No.538645134
>>538644729
Unlikely. Very few good game designers and a bunch of good environment artists, character artists, and programmers is not a recipe for great games. Most of those people will carry their retarded bad design practices over from AAA.
Anonymous No.538645207
>>538644729
It won't matter, while they're all working on hollow knight clones something like nubbies nub rubbing simulator with proximity chat will get all the attention.
Anonymous No.538645387
>>538644525
wahoo
Anonymous No.538645391
>>538644729
AAA devs aren't ready for the fact that the games they want to make are way too high IQ for the steam biomass
Anonymous No.538645483
>>538641457
Whenever I look for devlogs I find shit like this that makes me wonder if this is really a hobby I want to associate myself with.
https://youtu.be/t7mQ2g5by44?si=sSGG2mz_FvZn8Wav
Anonymous No.538645682 >>538645924
>$40 wired controllers are fine
>$25 indies are not fine
Why?
Anonymous No.538645924
>>538645682
bro thatโ€™s so heckin epic and topical you must be the first person to make this epic sauce point
Anonymous No.538646376 >>538646480 >>538646879
Stop calling your clients pigs
Anonymous No.538646480
>>538646376
oinkk ><
Anonymous No.538646731
>>538644729
Most AAA devs are hyper specialized and genuinely out of touch with the market. The only worry is their industry connections but that only gets them so far.
Anonymous No.538646879
>>538646376
I will when they stop wallowing in filth.
Anonymous No.538646982
>>538644729
Most game developers are not designers. The skillset necessary to make it as an indie is completely different than the corporate world. Almost none of them can do it.
Anonymous No.538647206 >>538647284 >>538647394
I honestly think if I kept my scope small, I can have more fun making these 1980 arcade games than what I would have making a modern JRPG.
Anonymous No.538647256 >>538647419
>Streamer plays your game
>He actually plays the tutorial
>Goes back and replays it when he forgets a mechanic
>Actually engages with mechanics, understanding and explaining their build and goals while playing
>Actually has fun, clapping and laughing when their plans work out
Holy shit, this is better the sex
Anonymous No.538647284 >>538647465 >>538648921
>>538647206
The fuck even is "modern jrpg"?
Anonymous No.538647394 >>538647465
>>538647206
Why do the bottles have a white background?
Anonymous No.538647419
>>538647256

>Streamer plays your game
>He actually plays the tutorial
i can only suspend my disbelief so much
Anonymous No.538647465
>>538647394
because a black sprite cant be seem on a black background.

>>538647284
jrpgs released this year.
Anonymous No.538647483 >>538648258
>triple A devs are too specialized, they could never make a game despite being skilled enough in a certain facet of game development to have been professionally employed in the field
>but I, an Anon who works a wage slave job and have watched a couple YouTube tutorials about 3D modeling, have the potential to make a best selling game because Iโ€™ve played a lot of video games or something
There is no way you people actually believe this.
Anonymous No.538648070 >>538648112 >>538648532
hypothetically, if i used the n-word as a variable name,would decompiling my game show that?
Anonymous No.538648083
>>538541986
>>538541986
>>538541986
Anonymous No.538648112
>>538648070
retard tranny
Anonymous No.538648258
>>538647483
AAA devs are corporate monkeys. If you think about game design in your spare time, you already know more about it than them.
Anonymous No.538648532
>>538648070
Don't know you? We've crossed the Rubicon, saying nigger is fine now.
Anonymous No.538648921
>>538647284
Its like a classic jrpg but with shitty writing and laggy menus
Anonymous No.538649718
>>538629183
I think you should wait until galuden flops before starting work on your next schizo project.
Anonymous No.538649872
>>538592708
kek
Anonymous No.538651030
>>538592708
I mean you literally have this guy >>538625707
complaining about not being able to play DD games using the trackpad and single button on his laptop so that webm isn't that far off.

No idea how he's making games without a mouse, but I guess next we should be aiming for ways to let paraplegics play using their eye movements and blowing into a straw.
Anonymous No.538653358 >>538653654
>>538543935 (OP)
>DD64.png
neat
Anonymous No.538653654
>>538653358
There is colored version
>>538547585
Anonymous No.538655817
>>538614440
>i-it's okay if it looks like shit because you're not looking at shit 100% of the time!!
kys
Anonymous No.538666446
>>538640632
I only needed to rotate one bone at the base of the spine to rotate the entire upper body. The bones in my mesh are parented starting from the spine up and then out to the extremities, so as long as yours is similar everything should rotate correctly, they should all naturally inherit the rotation of the spine bone