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Thread 539671143

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Anonymous No.539671143 [Report] >>539757461
/egg/ - Engineering Games General - formerly /svgg/
Nobody made a new thread ahead of time edition
Previous thread: >>538988656

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
>Stationeers (Monday@2100Z)
All IPs are in the pad for security reasons.
Anonymous No.539673045 [Report] >>539673720 >>539796479
>>539656167
Empyrion is janky as fuck but I enjoyed it. I can't enjoy spengies because I need an objective and not just space lego. Empyrion isn't as mechanically deep but at least it's an actual game.

My question is, now that No Mans Sky has base and ship building, is it basically a better Empyrion?
Anonymous No.539673720 [Report] >>539674591
>>539673045
What I hate most about spengies is that I have to place every single block individually. i really do enjoy the building styles like in Subnautica where you can build functional stuff with prefabs. Sadly it didnt have any vehicle construction.
Anonymous No.539674591 [Report] >>539678414
>>539673720
I realized that made me sound like a scrub. I dislike that style of building because everything needs to be built from scrap and mechanical stuff doesnt necessarily work. I want to focus on the functional part of a design
I like KSP, despite it also having jank simply because shape implied functionality and stuff didnt need to look good because you knew what it was. With 500 types of sloped armour blocks, theres always this feeling of inadequacy when your stuff looks a bit blocky.
Anonymous No.539674695 [Report] >>539675309
Give me a quick rundown on the new Spengies update.
Anonymous No.539675309 [Report]
>>539674695
Plants, so like, weed and stuff lmao
Anonymous No.539675759 [Report] >>539676331
>cannot enter precise numerical values
There has never been a single engineer involved in the making of this game
Anonymous No.539676331 [Report] >>539679369
>>539675759
Cunt roll click.
Anonymous No.539677606 [Report]
https://mods.factorio.com/mod/vatbrain-no-talking
Anonymous No.539678414 [Report] >>539686062
>>539674591
Frames with modular interiors would be nice.
Imagine engine modules with a set aesthetic but you can upgrade the interiors and tweak it for speed n shit.
Would be nice.
Anonymous No.539679369 [Report] >>539680034
>>539676331
Cunt roll click? You mean like mousewheel while clicking? doesnt really work? Mousewheen just makes the window scroll, not the bar.
Anonymous No.539680034 [Report] >>539685868
>>539679369
I think he means the catarl key.
Anonymous No.539680518 [Report]
>train gets stuck in and end station adjacent to a repair station because it's "looking for a repair station" and "start or end building is not connected with road"
>spend a good half an hour trying different stuff to fix this without "selling" (paying a shitload of money to get rid of) an expensive-ass train
>finally stumble on a solution which to order to get replaced manually in the auto-replacement tab while set to take from depots and send to scrapyards, with the target type of locomotive sitting in a depot with the same type of wagon attached, which teleported the stuck train to the depot (holy fuck)
>save and try to send it to repairs again
>starts creating new repair orders ad infinitum
At least it's not stuck again. However it's not staying for the repairs either. This FUCKING game.
Anonymous No.539680884 [Report] >>539681331
On a brighter note, I finally paid off all my denbts and completed my steel mill almost simultaneously. Now to get enough workers there, I guess.
Anonymous No.539681331 [Report] >>539682598
>>539680884
How did you manage to build walkways under those loose material chutes? I always have to dig a tunnel.
Anonymous No.539682598 [Report]
>>539681331
Most buildings have at least one aggregate input-output which is sufficiently elevated to establish a connection on even ground that allows roads or pathways to pass under, provided the conveyor is long enough to have sufficient space between supports. If you want to connect a low input to a high output, terrain elevation is your friend.
Anonymous No.539683235 [Report]
found an old screenshot
you can just do things
Anonymous No.539683764 [Report] >>539696075
gods i was strong then
Anonymous No.539684435 [Report] >>539690564 >>539691797 >>539695237
Which /egg/ was the longest trains?

I was just thinking, real-world cargo trains pull a hundred wagons easily but in factory games the number seems to be very limited. In factorio most people use 2-3 wagons because more is a pain to load/unload and the whole station would take too much space. OI has more intelligent loading/unloading so you don't need a dedicated "dock" for every wagon, but each wagon eats maintenance comparable to that of a truck. So you don't get any of those savings at scale. Satisfactory is just...no. Using two is already awful.
Anonymous No.539685868 [Report]
>>539680034
Oh that helps, thanks.
Gonna order myself a tab.
Anonymous No.539686062 [Report]
>>539678414
Spengies already has the corridor block. if we could, instead of placing specific ones, just upgrade a generic one to stuff like door, sleeping bunk, intersection, t-junktion, etc, all of which would be airtight, that would do a lot for spaceship design.
Anonymous No.539690564 [Report] >>539791131
>>539684435
In factorio I think the average is 1:4
Anonymous No.539691734 [Report]
just noticed that fluid caravans exist
this woulda saved me so much trouble, how long have i failed to realize they were available?
Anonymous No.539691797 [Report]
>>539684435
Try an actual train game if you want more train realism like I dunno OpenTTD or simutrans or something.
Anonymous No.539694315 [Report] >>539699207
When's the satisfactory vid, d*sh
Anonymous No.539695237 [Report] >>539731871 >>539757573
>>539684435
This one is coming soon
Anonymous No.539696075 [Report]
>>539683764
CAVED IN HIS BREASTPLATE
Anonymous No.539699207 [Report] >>539699467
>>539694315
dont know dont care
ever since jace left it was questionable, and ever since hipster faggot joined the videos have been unwatchable
Anonymous No.539699467 [Report] >>539699562
>>539699207
what do you mean
This isn't a video being made by the Satisfactory team (of whom I'm sure are insufferable, as they work at coffee stain), I'm talking about a video of me (dosh) making a video playing the game.
Dosh btw
Anonymous No.539699562 [Report]
>>539699467
oh dosh right I knew that
Anonymous No.539700662 [Report] >>539701083 >>539823357
The next VGL friendlies' dates have been put up, and are open for booking! Who should we ask for a duel this time?
We get 3 max but teams are often fully booked or not playing when asked sometimes the general is dead so give any suggestions and I'll see who's around.

Wiki if you need your memory jogged on who we have grudges with: https://implyingrigged.info/wiki//egg/
Anonymous No.539701083 [Report] >>539823357
>>539700662
>Who should we ask for a duel this time?
/indie/ make spiderfag suffer
/bag/ make the students cry
/mmcg/ if they still are alive in VGL if not /rlg/.
Anonymous No.539701430 [Report] >>539752807
Server now has vatbrains installed and fully online.
The system has 2 layers of checks and double protection against accidents.
It checks if a science input belt has moved recently and that there are enough cartridges on the belt. If there are it toggles the master power switch which turns everything on. All inserters are also wired to the same signal just in case power gets connected by accident trough unauthorized power pole. Control trough the power switch is preferred since it ensures that the vatbrains don't waste 20 seconds worth of cartridges every time the signal flicks on an off. It also means that labs don't operate when there is science but no cartridges which saves science bottles.
There's one unrestricted lab to ensure to create a trickle of science draw so that the clock signal eventually trips if science is active and there is enough to go around. That prevents the set up from locking up from the belts filling up when the master switch is off and demand is 0 (when power is off the draw would always be 0).

The whole thing: just works™, though the sushi belt may need some tuning on the amounts of packs it contains (and it would work better with faster belts), namely the fuller it is the better but there should be enough space to work with as well. If the total science production isn't fast enough with just this many labs then we can copy paste the design down without the control machinery and just rerouting the sushi belt and cartridge belt. Lab research speed is pretty good research now since labs suddenly have +300% productivity. There's enough cartidge production to sustain 40 vatbrain chiefs but this one uses 48 so it's supposed to turn off every now and then, more now than then though since turning science on immediately obliterated silver and fetal serum. But for one brilliant moment the base made over 100 science per minute!
There may be some bugs or oversight I failed to account for and the thing needs tiling decorations as well.
Anonymous No.539711793 [Report] >>539714092
>Check Fulgora Base after hours on other planets
>See this
Oops
Anonymous No.539714092 [Report]
>>539711793
Best I can do is a Legendary Tier 3 prod module
Anonymous No.539715923 [Report] >>539716978 >>539717834 >>539720929 >>539725104
vaguely egg-core that I don't know where else to post

people like to smash together Star Wars/Star Trek ships in power levels
a lot of debate about numbers which didn't have a whole lot of thought behind them and are thus meaningless
but much more interesting to me is their differences in exploration and travel speed
in Star Wars, exploring uncharted systems and new routes is very difficult, time-consuming, and dangerous
but in charted space, the speed is incredible
in Star Trek, the difficulty is generally lower (although there is still the occasional negative-space-wedgie of the week)
but their warp travel is much slower
unless hyperspace tech or star charts crosses lines, both would have extremely slow progress simply making their way through the other's space, even if they had a convenient inter-galactic wormhole
Anonymous No.539716978 [Report] >>539717321 >>539717879
>>539715923
Probably more a question for /civ4xg/. You're talking military asset deployment.
Anonymous No.539717321 [Report]
>>539716978
oh yeah didn't think to post there
less of a question and more of a thought I felt like sharing
>fierce debate over who wins
>actually, neither
Anonymous No.539717834 [Report] >>539718029 >>539718189
>>539715923
I can't remember who but someone I follow made an unexpected video on Star Trek ships and why the only purpose-built battleship was the worst one. Anyway, what turned out far more interesting was his points on why ST ships are like they are:
>ST universe is largely at peace outside of a few factions
>Most time is spent looking for new uncontacted worlds to link back to the collective civilisations, bring them up to speed technologically etc.
>Result: ships are gigantic and carry vast numbers of people
So: why no battleships?
Answer: their civilisation has reached a point where they can carry torpedoes that can obliterate planets in a single shot. They simply DO NOT NEED battleships, because they're so far advanced that very few forces have enough firepower to combat even a fucking exploration colony ship.

Staw Wars has advanced civilisations, but not the same tier of advanced. Shit like the Star Forge was a one-off creation that had to be powered by the souls of the damned, but that's probably an average shipyard in Star Trek.
Anonymous No.539717879 [Report] >>539718894
>>539716978
Logistics isn't necessarily military and logistics is definitely up our alley. And there isn't a question.

But this isn't game-related and both star trek and star wars are really terrible settings if you want your sci-fi to actually make sense and affect the setting in rational ways.

Hard sci-fi requires the tech not be blatant magic, like it is in both SW and ST. You can have significant conceits, but those settings are both more science fantasy than science fiction.
Anonymous No.539718029 [Report] >>539718704
>>539717834
>They simply DO NOT NEED battleships
sounds familiar
Anonymous No.539718189 [Report] >>539718704
>>539717834
>obliterate planets in a single shot
seriously?
I watched some TNG but never saw that
Anonymous No.539718704 [Report] >>539720325 >>539721593
>>539718029
The most 'realistic' comparison I can think of is if modern cargo ships or cruise liners carried CIWS to deter pirates

>>539718189
Powerlevels kind of go all over the place but I'm pretty sure it happened at least once
I'd find something to back up my claims but I just looked at a wiki page on photon torpedoes and god damn it's an entire weapons development history course in there
Anonymous No.539718894 [Report]
>>539717879
Yeah, Star Trek is really bad at keeping speed and travel time consistent.
Anonymous No.539719394 [Report] >>539719586
Is Dosh going to play Arknights Endfield? Has he made a public (or private) statement regarding the game?
Anonymous No.539719586 [Report] >>539720747
>>539719394
If you need his contact for a sponsor email just go ask him
Anonymous No.539720325 [Report]
>>539718704
I really don't like to take the highest or lowest outlier of the powerlevels displayed.
I know there was a planet-destroying superweapon, but it was a huge ship just like some of the SW EU ships that did the same thing.
The overall tech level is definitely higher, but hyperspace puts a wrinkle in it, so I question whether that extends to weapons.
A Star Destroyer can glass a planet, but not destroy it.
Anonymous No.539720747 [Report]
>>539719586
What? No. I just want to watch him yap about waifus/gacha games for an hour and that seems like a good excuse.
Anonymous No.539720929 [Report]
>>539715923
Probably 4X yeah.

I like the way Sword of the Stars did it, they had 6 factions and each used a different mode of FTL travel. Hyperlanes, warp drive, teleportation gates (so you have to travel everywhere at sublight first), etc. And it also affected their ships in combat. Node rings are huge and fragile, warp nacelles block your turrets' firing arcs, the gate guys' have much better sublight engines but only for forward thrust, etc. One of the races is a fish, their ships have insane mass cause they're full of water so they use a micro-teleport that ignores momentum, and they don't have any thrusters.
Anonymous No.539721593 [Report]
>>539718704
and when the Federation went to war, they built Defiant. But, it's a shallow setting, so mostly it was still cargoship captains getting butchered by Jem'Hadar.
Anonymous No.539723072 [Report] >>539724660 >>539729223
bros... fulgora was actually quite fun once I embraced more waste (followed by thinking of how to reduce wastage).

I'm actually kinda sad to leave it behind. see, I started playing /egg/s to challenge myself with something I'm not comfortable doing. Now I'm concerned with another aspect I'd like to challenge: setting my own goals and pursuing them.
the only reason I've gotten so far is because the game has some semblance of objectives, but once I "win", my tendency would be to discard all thoughts of unprompted expanding and experimenting; move on to the next game.

does anyone have anything they'd like to say that might make me amicable to the idea, or otherwise nudge me in its direction? /blog, even just writing this up might help me.
Anonymous No.539724660 [Report]
>>539723072
setting an SPM goal is something tangible to work towards.
I personally preferred it in vanilla, but it's probably good in space age.
There's also some great overhaul mods, although they're mostly on 1.1 for now. SE is coming to 2.0 soon(tm) though, and despite its faults it's still quite good.
Anonymous No.539725104 [Report] >>539727521 >>539742747 >>539746835 >>539747272 >>539758083 >>539764704
>>539715923
Reposting the classic, it's a funny joke but not actually true as Star Wars actually does have energy shields.

Yes Star Wars can travel the entire galaxy in a perfectly reasonable amount of time, so long as the route has been mapped, whereas Star Trek at conservative estimates takes 100 years to go from one side to the other.
An important thing to consider is that both of these settings are intragalactic. They cannot leave their respective galaxy. The ability to leave one galaxy and travel to the next is much less common in sci fi than you'd maybe think as it is orders of magnitude more difficult than operating within one. Mass Effect Andromeda is the only example I can think of in which it was actually done and it took a multi-generation cryo-sleep ship to do it.

Tangent, the biggest technological divide between trek and wars is that trek has matter/energy conversion. You can turn dirt into energy and then turn that energy into a ham sandwich. or turn you into energy and then back into you a hundred thousand miles away on a moving planet. Star Wars doesn't even approach teleporters or replicators because it's fucking busted, but their travel speed is much faster and the level of their weapons is much stronger.
Laser Pig talked up Phaser technology a lot but he neglected to mention that the strongest weapons in Trek merely cause suns to go supernova in order to destroy planets rather than just directly destroying planets.

Did you know that X-wings can shoot nuclear bombs? because a photon torpedo is the same as a proton torpedo which is the same as a quantum torpedo.
Anonymous No.539727521 [Report] >>539765447
>>539725104
Stargate has intergalactic ships. Built by humans, even! They just need magical alien crystal doodads as a power source, is all.
Also Trek has transwarp conduits which allow for much faster long-distance travel but I think only the Borg use those?
Anonymous No.539729223 [Report] >>539731256 >>539738541
>>539723072
>That much contiguous landmass
what the fuck, that's a continent, I never had an island half that size
Anonymous No.539731256 [Report] >>539731575
>>539729223
I've had that much but it was long and skinny

Fugg is the one planet where it really pays to scout around before you put down roots. It's not like there's anything stopping you from doing it since they didn't add enemies to Fugg for some reason
Anonymous No.539731575 [Report]
>>539731256
too hard for smoothbrains
Anonymous No.539731871 [Report]
>>539695237
This is what I learned from your mother.
Anonymous No.539738541 [Report] >>539738948
>>539729223
it was frustrating spending day after day running around, running out of energy for my exoskeletons, spending that down time doing stuff on other planets. made me wish there was some kinda telescope or scanner on my ship. I ended up finding it on my sixth concentric circle around the landing spot.
Anonymous No.539738948 [Report] >>539740189
>>539738541
>running out of energy
No nuke power? Living on the edge.

It's worth bringing a tank, though the ruins on Fulgora are very, very tough. Don't ram them.
Anonymous No.539740189 [Report]
>>539738948
of course I've got a portable reactor, but it only takes 8 exos so far with 2 batteries
Anonymous No.539740438 [Report]
>not using Aircraft
Anonymous No.539740898 [Report]
does anyone know how well empyrion runs on integrated graphics? intel iris plus if it matters.
I've given up on building gaming pc's, I refuse to give into post-scalper prices, even used.
Anonymous No.539742574 [Report]
Anonymous No.539742747 [Report] >>539759191 >>539762813
>>539725104
replicator tech has always been a huge turnoff for me
"everything is free and infinite" tech just kinda makes the whole setting feel pointless and stupid to me
Anonymous No.539744608 [Report] >>539744881 >>539759030
Aquilo spaghetti is the best kind of spaghetti. The type that warms you up on a cold day.
Anonymous No.539744881 [Report] >>539744995
>>539744608
Two fucking Spage runs and I always crap out just before I finish upgrading Nauvis for Aquilo

I need to just bootleg my ass there instead of trying to increase production after unlocking all the other planetary goodies
Anonymous No.539744995 [Report]
>>539744881
I finished spage with my nauvis base still exclusively using steel furnaces
Anonymous No.539746835 [Report]
>>539725104
that's cute an everything but we're here literlaly shitting ourselves in our atmosphere with both man-made farts beyond our understanding and man-made trash beyond our grasp to capture that will eventually blanket LEO
Anonymous No.539747272 [Report] >>539747328 >>539764014
>>539725104
>making a sun go supernova
Bad idea.
Anonymous No.539747328 [Report] >>539747510
>>539747272
I mean, it's the easiest way to wipe a system
Anonymous No.539747510 [Report] >>539747634 >>539758472 >>539758775
>>539747328
Yes, however https://www.youtube.com/watch?v=E5YBEdFSow8
Anonymous No.539747634 [Report] >>539747802
>>539747510
all my knowledge of marathon is from binge watching a couple of man, the lore so I don't know what this is about
Anonymous No.539747802 [Report] >>539748039
>>539747634
Blow up the sun, demon god gets unleashed and takes a shit on the laws of physics, universe dies.

Also SprintWalkRaceFar is free on Steam.
Anonymous No.539748039 [Report] >>539748098 >>539749651
>>539747802
>demon god gets unleashed and takes a shit on the laws of physics
I see clearly that I will never understand marathon
Anonymous No.539748098 [Report]
>>539748039
It's quite simple really.
CLANG
Anonymous No.539749651 [Report] >>539749837 >>539759042
>>539748039
>40k's c'tan also in stars
what is with reality-breaking things hidden inside stars
Anonymous No.539749837 [Report]
>>539749651
Humanity has been worshipping the sun as various gods forever, not a huge leap from there to "what if that god was bad"
Anonymous No.539750407 [Report] >>539750557 >>539751009 >>539754649
>youtube recommends factorio stream
>they have kinda a starter base
>half of it doesn't work
>standing next to some broken belts
>one of the belts next to them has belts on it
>run around their whole base trying to find a chest with some belts in it
>walk back to the broken belts and replace them
>a minute later they pick up a bunch of coal from a belt so they do know how to do it
Anonymous No.539750557 [Report]
>>539750407
>vtuber is retarded
to be expected
Anonymous No.539751009 [Report]
>>539750407
tell youtube recommends to fuck itself and fuck you for clicking that retard shit
Anonymous No.539752807 [Report] >>539753113 >>539755802 >>539763330
>>539701430
Had a good stare at this arvo, its a cool design anon. Gw. I'm sure we'll break it somehow later. Something I've been battling on Slavs as a note over the last day or so is blood. I built out Xyhiphoes for art blood, but blood meal pretty fell over / is my main restriction and I'm really not putting that much pain on it.

Another anon mentioned building out I believe Ulrics to fix this? Sorry if I misremembered this. however looking at Mukmoux slaughter seems like a more efficient solution. They give way more blood and other ingredients when slaughtered. I started building the beginnings of this today, but if anyone has any ideas on this, would be happy to hear them.
Anonymous No.539753113 [Report] >>539753175 >>539754649
>>539752807
statements dreamed up by the utterly deranged
Anonymous No.539753175 [Report] >>539754649
>>539753113
that's Py Alien Life for you
Anonymous No.539754649 [Report]
>>539753113
>>539753175
The names of some of the aliens/creatures could be a little bit easier to pronounce. However as I've found out with Py's, simplicity is not something you should expect at anytime.

>>539750407
I mean its your fault for watching, but I cant blame people being retarded when starting to play an automation games for the first time. It is a genuinely fun experience to me, to see people create spaghetti bases and just patch shit together.
Anonymous No.539755802 [Report] >>539757141
huge progress today

>>539752807
>however looking at Mukmoux slaughter seems like a more efficient solution
yeah, muks give more blood per but i wanted bonemeal specifically for other reasons so ulrics was my plan
no reason not to do muks if you want though, they're a good source for plenty of things and more meat processing never hurts
Anonymous No.539757141 [Report]
>>539755802
To make an apple pie you must first genetically engineer tubers from scratch
Anonymous No.539757461 [Report]
>>539671143 (OP)
The Weave..
Anonymous No.539757573 [Report]
>>539695237
I remain perpetually fucking furious that voxel tycoon STILL hasn't implemented railway crossings. THEY PROMISED THAT LIKE A DECADE AGO
Anonymous No.539758083 [Report] >>539770395
>>539725104
I hope when our sun goes super nova, something like this starts playing galaxy wide. https://youtu.be/WVGlXbApOCs
Anonymous No.539758472 [Report]
>>539747510
oh.
Oh...
Anonymous No.539758775 [Report]
>>539747510
I misread the title preview as "growler" and assumed it was the heatseeking missile, thinking that supernovas *attract* something bad
Anonymous No.539759030 [Report]
>>539744608
this is so unscalable it's almost impressive
Anonymous No.539759042 [Report] >>539759121 >>539759312
>>539749651
Stars are big, truly unknowable and impossible to comprehend at a base level of intelligence (which is most people)
Anonymous No.539759121 [Report] >>539759301
>>539759042
it's just a really large campfire
Anonymous No.539759191 [Report]
>>539742747
Replicators aren't free and infinite though. They run off of some kind of black sludge 'neutral matter' which is partially replenished by reclamation systems connected to sanitation. (So yeah; Picard's evening earl grey was someone's morning BM.)

It's efficient, but not lossless.
Same for the warp reactor tech. Efficient, but not lossless.
Anonymous No.539759301 [Report]
>>539759121
Nice try Nasa, I'm not falling for that this time
Anonymous No.539759312 [Report]
>>539759042
idk they're just kind of nuclear furnaces
Anonymous No.539761835 [Report] >>539765595
hmm yes quite pungent my dear
Anonymous No.539762813 [Report] >>539763097 >>539766058
>>539742747
The main thing about replicators is they use a LOT of power. On a starfleet ship with a warp core, they have all the power they need. Space saved from carrying food and clothes can be used to carry fuel for the warp core.
For new colonies, they grow good because they don't yet have a reactor powerful enough to run full replicators all the time. Starfleet can do it in Federation space because refuelling is free and easy, and ships are top priority. A planetary colony can grow food, mine resources and make things, so why waste fuel just so they can have an antimatter reactor to make them tea.

It's just little details that different writers drop here and there, which the series was always willing to ignore if it was convenient for the story.
Replicators were "balanced" by still requiring power, which means power plants, which means favourable locations, fuel consumption, maintenance and manpower.

Biggest issue with Star Trek has always been the autistic nerds who take it too seriously and try to explain everything rather than just suspend their disbelief and enjoy the ride.
Anonymous No.539763097 [Report] >>539763875
>>539762813
Does the antimatter reactor boil water too?
Anonymous No.539763330 [Report]
>>539752807
One thing to note is that the cartridge production block and it's dependencies represents the same value as the entire rest of the base x3 (roughly speaking) in terms of science production. Of course some of the rest of the base makes things like materials for new buildings and such but most builds are immediately less drained now that the science is multiplied. As a result brain drain will vastly overproduce blood in terms of blood needed to make any other science ingredient so you may not have to worry about it for too much longer so long any animal is being killed for brains (that gives blood anyhow). I think lot of the brains came from Vrauks right now so adding Ulrics or Mukmoux or even just more Auogs would help that. Just pick one you like honestly, it's all good in the hood for every of these "optional" animals. Only the ones that have unique science parts are mandatory.
Anonymous No.539763875 [Report]
>>539763097
it boils anti-water
Anonymous No.539764014 [Report] >>539764120 >>539764345 >>539764930 >>539787189
>>539747272
>***INCOMING MESSAGE FROM DURANDAL***

>Give me a D.
>Give me a U.
>Give me an R.
>Give me an A.
>Give me an N.
>Give me a D.
>Give me an A.
>Give me an L.

>What does it spell?

>Durandal?
>No.

>Durandal?
>No.
>T-R-O-U-B-L-E.

>T-Minus 15.193792102158E+9 years until the universe closes!

>***END OF MESSAGE***

I love this guy
Anonymous No.539764120 [Report]
>>539764014
you forgot the *DING*
Anonymous No.539764345 [Report]
>>539764014
GoodAI making Durandal for Spengies when?
Anonymous No.539764704 [Report] >>539765502
>>539725104
>The ability to leave one galaxy and travel to the next is much less common in sci fi than you'd maybe think as it is orders of magnitude more difficult than operating within one.
The irony here is that with relativistic sublight travel, the difference between travelling across the galaxy and travelling to another galaxy isn't even that much. It takes millions of years, yes, but you're not gonna feel it if you're already frozen in time.
Anonymous No.539764930 [Report]
>>539764014
randal?
Anonymous No.539765447 [Report]
>>539727521
Stargate started to get a bit silly. They could fly to the nearest galaxy in 2 weeks.
Humanity only had 2 colonies: An emergency base, in case Earth got invaded, and the colony in the floating ancient city-ship in another galaxy.
The US Air force was building battlecruisers that could travel between galaxies and engage in intergalactic wars, meanwhile we didn't even have a moonbase and the rest of mankind were still kept in the dark about the existence of any aliens, even allied aliens.
Anonymous No.539765502 [Report] >>539772176
>>539764704
Wouldn't it still take a stupid amount of energy to get to the kind of speeds needed to time dilate the trip to less than a decade? Like a year of a dyson sphere's total output kind of stupid amounts of energy.
Anonymous No.539765595 [Report]
>>539761835
>it's his own ass
Anonymous No.539766058 [Report] >>539767696
>>539762813
>Replicators were "balanced" by still requiring power, which means power plants, which means favourable locations, fuel consumption, maintenance and manpower.
yeah sorry how can you not "replicate" fuel
Anonymous No.539767078 [Report] >>539767580
this shaping up to be gud
Anonymous No.539767216 [Report]
Anonymous No.539767580 [Report] >>539767839
>>539767078
Yep, you don't need more.
Anonymous No.539767696 [Report] >>539767759 >>539768697
>>539766058
Because thermodynamics n shit.
Anonymous No.539767759 [Report] >>539768697
>>539767696
>I can assemble an apple pie from scratch
>ugh no I can't give you a coal lump because... I just can't okay?
Anonymous No.539767829 [Report] >>539768010 >>539768191 >>539807313
[Kills you in spanish]
Anonymous No.539767839 [Report] >>539767928
>>539767580
what about a roof to actually seal the ship from the vacuum of outer space?
Anonymous No.539767928 [Report]
>>539767839
Bloat
It looks like sims gameplay where roofs disappear to let you build
Anonymous No.539768010 [Report]
>>539767829
short but girthy
Anonymous No.539768083 [Report] >>539768229 >>539784476
roof is optional
Anonymous No.539768136 [Report] >>539775889
See you there tonight?
Anonymous No.539768191 [Report]
>>539767829
How do you even use that thing?
It has short range, it is slow, it doesn't have armor, it doesn't protect the crew, it's turn rate is horrible.
I think it was added to the game as a meme.
Anonymous No.539768229 [Report] >>539768420
>>539768083
>hydroponics
>mess hall
>no kitchen
Just raw salads every day?
Anonymous No.539768420 [Report]
>>539768229
replicators son
Anonymous No.539768592 [Report]
Anonymous No.539768697 [Report] >>539769332
>>539767696
>>539767759
Assuming Einstein's equation of mass-energy equivalence still holds, it would take as much energy to produce a sandwhich as it would a chunk of plutonium of the same mass; and the power you could theoretically get out if it is at most at much as you put into making it in the first place.

Which would mean either replicators can bypass E=mc^2 but only for some materials, or their reactor fuel exists outside of these rules and is somehow far more energy dense.
Anonymous No.539768751 [Report]
Anonymous No.539768880 [Report] >>539769215
Anonymous No.539769215 [Report] >>539769654 >>539787189
>>539768880
pfhor looking mf
Anonymous No.539769332 [Report] >>539771750
>>539768697
This is all a bit much for my smooth brain.
But maybe uhh molecular bonds and atomic weights or something? The more bonds the more energy to combine them? There's not as much energy in kilogram of hamburger meat as there is in a kilogram of plutonium?
Spess magic?
Anonymous No.539769654 [Report]
>>539769215
empyrion devs are bipolar with what to imitate, this game feels like orville the game
Anonymous No.539769908 [Report]
CLANG is a W'rkncacnter.
Anonymous No.539770395 [Report]
>>539758083
Our sun is not big enough to go supernova.
Anonymous No.539771750 [Report]
>>539769332
Funnily enough the energy of chemical bonds is also "stored" as mass in the molecule, that Law of conservation of mass you learn in middleschool chemistry is a lie. Only, it's such a tiny amount of energy as to be negligible.
Anonymous No.539772095 [Report] >>539799660
Does anyone have any experience with Microtopia? I'm having haul flags disappear under odious circumstances. That middle line should have a flag but when I connect it to the exit line it disappears.
Anonymous No.539772176 [Report]
>>539765502
Oh, absolutely. We're just trading one piece of sci-fi magitech for another. You'd need something that could push a constant 1g thrust for 10 to 30 years.
Anonymous No.539773185 [Report]
WE NEED MOAR RICE
https://youtu.be/ytKzWZp__Gs
Anonymous No.539773683 [Report] >>539773898 >>539774998
today in py adventures
there was no rubber
because there were no vrauks
because there was no vrauk food
because there was no fish oil
because there were no fish
because there were no lamps
because there was no glass
because there was no syngas
because there was no duralumin
because there was no copper
because a copper mine ran out
Anonymous No.539773898 [Report] >>539773950
>>539773683
>not having multiple mines
bruh
Anonymous No.539773950 [Report]
>>539773898
well, no, there was a functional copper setup running
it's just that duralumin was only feeding off the single old setup
Anonymous No.539774998 [Report] >>539775245 >>539775648
>>539773683
smelting glass using syngas sound questionable, even more so if you have to use a metal catalyst to produce it
Anonymous No.539775245 [Report] >>539776494
>>539774998
>smelting glass using syngas sound questionable
I haven't touched py in forever but syngas is just a coal gas byproduct innit?
Anonymous No.539775648 [Report]
>>539774998
you don't actually need a catalyst to produce it, it's just that the good duralumin source running dry meant the bad source kicked in, and the bad source also used syngas as a burner fluid
which meant there wasn't any for glass
but yeah syngas is not a good choice for a liquid fuel, that's a very old setup at this point
Anonymous No.539775889 [Report] >>539776745
>>539768136
>Ban appeals are done through the Discord linked on the right.
lmao tranny room fuck off
Anonymous No.539776494 [Report]
>>539775245
It's coal gas + water, but there are many other recipes. Took a guess at how duralumin could be involved.
Anonymous No.539776674 [Report] >>539781260 >>539789680 >>539789881
Attention server residents:
Since we are using Kerosene instead of Gasoline as mk2 train fuel, I have taken the executive decision to swap the personal fuel to also be kerosene, that way you can fuel up a train as you make it with what you request for your armor anyways. You will need to switch your gasoline request over to kerosene request as a result. I repeat, switch over to kerosene canisters as your personal fuel request.
Thank you for your attention!
Anonymous No.539776745 [Report]
>>539775889
Imagine being autistic enough to get banned from a fucking 4chan event
The nigger would be made from pure autismium only found in the deepest Moria mines
Anonymous No.539781260 [Report]
>>539776674
Anonymous No.539784476 [Report] >>539787534
>>539768083
This just looks like Space Haven but not pixelated and with z-levels
And probably without ayys that facehug your crew
Anonymous No.539787189 [Report]
>>539769215
>>539764014
what is this?
Anonymous No.539787271 [Report] >>539788664 >>539836081
I realized why I tend to gravitate more to DSP than Factorio when I feel that automation itch:
DSP just does so much more to streamline the simplest tasks. You dont need to worry about placing the right colour arm in order to sort the things correctly, you just use the standard sorter that can span 1, 2 or 3 square. You also dont need to construct that bowtie-looking thing to equalize two belts, theres a building for that. You can just focus on creating factory complexes, supply lines and specialize your planets as resource availability changes.
Some might say it's making it too easy and especially logistics hubs simplify a ton of stuff compared to trains in Factorio that require actual planning, but overall, DSP just does things more smoothly.
Plus, there's an actual goal to strive for that you can see take shape in the sky.
I do like the rugged style of Factorio more though, the feeling of a vast landscape it gives, which gives huge factory complexes all the more weight.
Anonymous No.539787534 [Report] >>539826613
>>539784476
Is Space Haven good?
Only having one level makes it seem like you'll have to build a big ugly fat flat spaceship.
Anonymous No.539788664 [Report] >>539789318
>>539787271
I think it goes too far with the logistics stations. Lategame you can basically just drop down an ILS anywhere, request 1-3 materials and space warpers, supply the end product, then drop down a blueprint of smelters or assemblers. In Factorio you'd at least have to stop and think about how to connect this new block to the train network without slowing other things down, and whether it's safe from biters.

Also, in Factorio one of the biggest rewards of progress is making combat more fun and/or less annoying, from turret creep through tanks and personal lasers to nukes and artillery. DSP combat is awfully balanced throughout, your robo dude feels weaker the longer the game goes on, and space combat instead of being the culmination of tech is just spamming corvettes by the hundreds while you hover uselessly in space.
Anonymous No.539789318 [Report] >>539789637
>>539788664
Actively engaging with factorio's combat isn't a valid occupation and biters are only good at making the turrets fire.
Anonymous No.539789637 [Report]
>>539789318
Hence the mention of artillery which lets you disengage from combat permanently. DSP forces you to fight every base and hive in person, even way past the point where you can have an impact in the battle.
Anonymous No.539789680 [Report] >>539793951
>>539776674
i'll try to actually remember
and then get annoyed when i run out of fuel and go oh yeah right
and maybe i'll also remember to actually set up a deployment stop so i don't have to use refueling for it and have trains sometimes interfere
Anonymous No.539789881 [Report] >>539793951
>>539776674
also wait why kerosene specifically? assuming you're making it out of heavy, isn't that energy loss?
Anonymous No.539791131 [Report] >>539792884 >>539793951 >>539802849
>>539690564
what prevents factorio trains from being built longer is that trains will frequently have to stop and wait at intersections and the longer they are the more time it takes for them to get back up to max speed
Anonymous No.539792840 [Report] >>539797784
https://mods.factorio.com/mod/advanced-science
might be interesting.
Anonymous No.539792884 [Report]
>>539791131
>*attaches more engines to the front*
now what?
Anonymous No.539793951 [Report]
>>539789680
>and then get annoyed when i run out of fuel and go oh yeah right
Yes you will remember at that point at the latest, just saying now.
I just deploy trains on the new stops I make, which is why I did the fuel switcharoo, bots carry the train in and I click, throw in some fuel and do the schedule on the spot.

>>539789881
yes which is hilarious, but don't tell who ever made it because he did his best

>>539791131
The actual reason is that there's no need for higher transport capacity. Stockpiling million plates on a train isn't going to be smart unless you are doing mega base direct insertion builds. You benefit lot more from 1 train every 30 seconds than 10 times as big of a train every 300 seconds from the flexibility alone. The distances just aren't big enough to justify larger trains than few wagons in vast majority of cases.
Anonymous No.539795004 [Report] >>539797784 >>539799172
https://mods.factorio.com/mod/sword-sage
Arigato Mr. Roboto.
Anonymous No.539796479 [Report]
>>539673045
Empyrion plays really well, it just has hard limitations.
Also, I fucking hate spiders.
Anonymous No.539797094 [Report] >>539799453
https://www.youtube.com/watch?v=huNhXLcb2FY
holy fucking shit this nigga's such a whiner
Anonymous No.539797784 [Report] >>539797931 >>539798667
>>539792840
>>539795004
why are you posting mods started yesterday
they are going to be shit, they just started working on them
also this first one sounds retarded
yes, you can purposefully not engage with the planets and import everything and just make the science
but who did that the first time they played?
and if you don't want to play like that.. you don't have to?
why do you need a mod to force you to play the game the way you want to play it?
Anonymous No.539797931 [Report]
>>539797784
>why are you posting mods started yesterday
Because they look interesting.
The other is a shitpost mod so it's fun.
Anonymous No.539798667 [Report]
>>539797784
I know /egg/ doesn't know shit about mods, i check the mod portal everyday or so.
Someone dared to take on the mission of informing these threads about such matters. I'm of a more shameful nature.
Anonymous No.539798779 [Report]
https://youtu.be/ogOXKAwkkdg?list=PLblqAAeVkAJFl8zQn-C_8w8ALw9XjDajE
Anonymous No.539799172 [Report]
>>539795004
Does the other cultivation mod work now? I lost the link, last time got stuck on stuff needing spirit stones that weren't available from asteroids.
Anonymous No.539799453 [Report] >>539799580 >>539799698 >>539806378
>>539797094
did you have fun on gleba?
Anonymous No.539799580 [Report]
>>539799453
I will have fun on Gleba once i play space age.
Anonymous No.539799660 [Report]
>>539772095
You have other pickup points that are already too close to the one where the flag disappears. When you create an exit path from that node, its angle of incidence / normal / etc. whatever you want to call it towards the object it's interacting with, changes. The reference point shifts too close to the existing other pickup point and the game decides that one of them has to go - turning it into a normal path node.

Space out your nodes more, or perform an exact 180 degree turn.
Anonymous No.539799698 [Report] >>539808930
>>539799453
I thought gleba was fun, but it was not my favorite planet.
One sad thing is that vulcanus and fulgora give you big rewards just for visiting, but you need a full science setup just for gleba to give anything useful
Anonymous No.539800706 [Report] >>539802640
Anonymous No.539802125 [Report] >>539802347
has anyone paid earendel for the privilege of playing his mod yet?
Anonymous No.539802347 [Report]
>>539802125
*Playtesting
Your not even really playing it in exchange for money, he'd want you to submit bug reports
Anonymous No.539802640 [Report] >>539802737
>>539800706
Meat trains made of alien remains with wheels and a brain interface.
Anonymous No.539802737 [Report]
>>539802640
How about meat trains made of live aliens. Welcome to PY and Wyrmholes
Anonymous No.539802849 [Report]
>>539791131
trains frequently have to stop because there is a lot of trains
The real reason factorio trains are mostly short is because they have shit capacity and stations are big. You could big larger stations, or multi-stop a station, but if you'd simply use that space for a stacker/buffer with an extra train you'd get a more consistent stream of resources
Anonymous No.539805184 [Report] >>539806221
I last played factorio in 2022, I heard there were some new additions. i heard of going to space, but Ill be glad if I can get there. Are there any other changes I should now about? Is the ebst strategy to have like 6 belts running in a straight line with the most frequently needed stuff on them?
Anonymous No.539806221 [Report] >>539807584
>>539805184
you don't need to know anything, just play it blind

I think there's like three "best: strategies, yours is the bus
can also use logistic bots for everything, or have small modular factories connected by trains
Anonymous No.539806378 [Report] >>539809334
>>539799453
I haven't blamed the game and kovarex that hard when I went to gleba.
Anonymous No.539807313 [Report]
>>539767829
Show me the muzzle flash.
Anonymous No.539807584 [Report] >>539807646 >>539808909 >>539809062 >>539809517
>>539806221
Anything else I need to know? any required mods to make something minimally playable or fix some issue?
Should I go with standard worldgen parameter?
I remember old maps being boring so I fiddled with cliffs and water to make obstacles more common.
Anonymous No.539807646 [Report] >>539809062
>>539807584
just go in with default settings, no mods
Anonymous No.539808909 [Report]
>>539807584
10% spoiling rate
Anonymous No.539808930 [Report]
>>539799698
>One sad thing is that vulcanus and fulgora give you big rewards just for visiting, but you need a full science setup just for gleba to give anything useful
I think that's because gleba's the only planet with enemies, which means there's always a risk involved in making the science compared to the relaxed and laid back approach of fulgora and, to a lesser extent, vulcanus (turret go brrrrrr once)

also gleba is really just worth doing last because the evolution timer doesn't kick in until you get there.
Anonymous No.539809062 [Report] >>539809357
>>539807584 Boy there's 1000 tips to give you. I give up.
>>539807646 How boring.
Anonymous No.539809334 [Report]
>>539806378
that isnt that i asked thoughbeit
Anonymous No.539809357 [Report] >>539811802
>>539809062
>"I need to play my first game"
>"you should do it vanilla with default settings"
>UGH, GAY
adding any (non-qol) (like god modules, best qol mod) mods to your first run is the most retarded thing I can think of. You're not boring, you're stupid.
Anonymous No.539809517 [Report] >>539810813
>>539807584
no cliffs
600% resource richness
Gleba last, prepare interplanetary logistics so you can just make the science and nothing else there
use artillery and tesla towers on gleba
Anonymous No.539810813 [Report] >>539811239 >>539811364
>>539809517
Maybe I got a blessed map, but I found Gleba enemies to be pretty sedate for a relatively low output science base. Enough to progress past gleba tech, but not really sufficient for substantial infinite gleba tech.

Fuck tesla towers, those power draws are retarded.
Anonymous No.539811239 [Report]
>>539810813
>Fuck tesla towers
hog rider hands posted this
Anonymous No.539811364 [Report]
>>539810813
your rocket fuel?
Anonymous No.539811802 [Report] >>539812153
>>539809357
Customizing the settings is part of my game. Have you ever changed one of the pollution sliders in your entire life?
It's simple anyway. Factorio is my game, not Wube's game. I never played vanilla Factorio even once.
Anonymous No.539812153 [Report]
>>539811802
> Have you ever changed one of the pollution sliders in your entire life?
Of course not. I trust in wube's ability to pinpoint the balance on the vanilla game better than I ever will.
Those are terrible words.
If you wanna play a modded instance, go nuts, I had a 100+H LL+k2+Rampant run in 1.1 with custom edited recipes, but I can't see as playing your first spage run as anything but vanilla. That's just hubris.
Anonymous No.539812772 [Report]
Sir, a second uranium fuel cell has hit the heating tower.
Anonymous No.539812914 [Report]
I've doubled my red chips production using this one simple trick.
Anonymous No.539816275 [Report] >>539816416 >>539816484 >>539833743
Anonymous No.539816416 [Report]
>>539816275
why not draw it when it's already mounted
Anonymous No.539816484 [Report] >>539816532 >>539819146
>>539816275
>Power tools to draw what is effectively a Gastraphetes
We had a system for that, it's called getting JACKED AS FUCK
Anonymous No.539816532 [Report]
>>539816484
He's a wimp, please understand
Anonymous No.539818504 [Report] >>539819705
I found a better one
I wonder how illegal that is
https://www.youtube.com/watch?v=aUc8v27Kd6w
Anonymous No.539819146 [Report]
>>539816484
This is the future. You don't need muscles in the future.
Anonymous No.539819705 [Report] >>539819776 >>539819810
>>539818504
>all that for it to barely pierce the breastplate
just use a big rock
Anonymous No.539819776 [Report]
>>539819705
grug pls
Anonymous No.539819810 [Report]
>>539819705
or very small rocks going very big fast
Anonymous No.539821071 [Report]
what about using big hard rocks on a stick to make a tube rock, a bunch of tiny rocks in thin rock casings packed with fire rocks that throw the tiny rocks at high speed?
Anonymous No.539821652 [Report]
what about using my rock hard penis?
Anonymous No.539823357 [Report] >>539823549 >>539824283
>>539700662
>>539701083
This went a lot faster than expected! Usually it takes a few days to get free/alive teams to respond.
Resuts:
/bag/ - first in, we'll teach them a lesson in defence.
/akg/ - the first to request us rather than the other way around, we'll be battling to see who's the REAL physician around here
/civ4xg/ - these guys were a surprise request, apparently reviving the team in time for VGL 25 and the friendlies! The education theme faltered here so I gave up on it, you're welcome to come up with a better match name

/mmcg/: apparently not around this time, we'll have to wait for the league proper
/indie/: their team's been dead for a while, no manager I think ;_;
/rlg/: they uh... DID have a team but we're talking 6+ years ago, we've never even played in the same league
Anonymous No.539823549 [Report] >>539823692 >>539824427 >>539824828
>>539823357
>/akg/ requested /egg/
this implies there are filthy gachalovers among us
Anonymous No.539823692 [Report] >>539824852
>>539823549
factorio players
Anonymous No.539824283 [Report]
>>539823357
CAM ON /WTG/ SCORE SAM FAKIN GOLES
Anonymous No.539824406 [Report]
I saw that you fool
Anonymous No.539824427 [Report]
>>539823549
The enemy is sometimes closer to home than you think, gentlemen.
Always bear that in mind.
Anonymous No.539824828 [Report]
>>539823549
yeah

to be fair Arknights is the best tower defense out there, and that's in spite of gacha mechanics holding it back
Anonymous No.539824852 [Report]
>>539823692
jej
Anonymous No.539825375 [Report]
https://www.youtube.com/watch?v=7IkyVFxDQQw
Anonymous No.539826357 [Report]
Has any anon played Foundry? Is it any good, worth a buy?

https://store.steampowered.com/app/983870/FOUNDRY/
Anonymous No.539826613 [Report]
>>539787534
no
Anonymous No.539827770 [Report] >>539827963
so I spend like 500he making a mega factory for phase 4, but then they changed the amount the from 4,000 to just 500! whyy
Anonymous No.539827963 [Report]
>>539827770
lmao get pranked idiot
Anonymous No.539829126 [Report]
It's almost time bros
Make tendies, come watch some cringekino
>>>/v/721199781
Anonymous No.539832083 [Report]
lul the kavinsky bit
Anonymous No.539832272 [Report]
*BEEP*
Anonymous No.539832616 [Report]
>bully
>columbine
KEK
Anonymous No.539833743 [Report] >>539833943
>>539816275
>160 lb draw weight
>use a screw jack designed to raise several tons

not /egg/ approved
Anonymous No.539833943 [Report] >>539834782
>>539833743
maybe he doesn't have a wide selection of screw jacks for different weight requirements
Anonymous No.539834782 [Report] >>539835076
>>539833943
Steel isn't strong, boy. A longbow might have that draw weight.

A goats foot would, hilariously, give you significantly higher power than the drill/screwjack combo.
Anonymous No.539835076 [Report] >>539835579
>>539834782
you're speaking a language I do not understand
since when is steel not strong
goat's foot?
like a literal goat?
Anonymous No.539835142 [Report] >>539835362
>finally finish making a bigass station to process and return signals to precise points on a timeline
>can't fit everything neatly around a single substation
Anonymous No.539835362 [Report] >>539836502
>>539835142
How about a quality substation?
Anonymous No.539835579 [Report] >>539836049
>>539835076
Flesh is stronger.

A goats foot is a lever with variable mechanical advantage for spanning crossbows. If you look up crossbow goats foot you can find some videos talking about it. Pretty cool.
Anonymous No.539836049 [Report]
>>539835579
Anonymous No.539836081 [Report] >>539836824
>>539787271
I agree it's a lot more casual in terms of logistics while keeping the factory feel and also rewarding you with visual splendor. DSP was my entry point into automation games and I recommend it over Factorio for anyone who has tried and failed the latter. my main rewards from playing Factorio are the challenge of puzzle-like mechanics and the small dopamine hits of getting product lines running. tangibly, there's watching arrays of rockets go up, masses of bots doing remote work, and the sfx.
>bowtie-looking thing to equalize two belts
that's for 3-4 belts, you only need a splitter for 2 belts
Anonymous No.539836502 [Report]
>>539835362
I must condense this.
Anonymous No.539836824 [Report] >>539838776
>>539836081
each belt is technically two belts that you have to balance separately
inserters prefer taking items from the near side, so depending on how they're set up downstream one side may end up moving a lot more than the other
Anonymous No.539838776 [Report]
>>539836824
If you're even considering balancing lanes, you must have the same item on both sides, right?
In which case, once the inserters clean out all the items on the near side, they will just start grabbing items from the far side.
It's not that there are no possible situations where lane balancing is a real issue, but you really have to work to construct one.