← Home ← Back to /vg/

Thread 539729802

333 posts 106 images /vg/
Anonymous No.539729802
/sm2g/ - Space Marine 2 General
https://youtu.be/ZLsX9WUdYnU Edition

>Update 10.2 patch notes:
https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/272-hotfix-10-2-patch-notes?page=1

>August Community update
https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/253-august-community-update

>Year 2 Roadmap:
https://i.imgur.com/61HZRF3.jpeg

>Where to get the game:
https://www.focus-entmt.com/en/games/warhammer-40000-space-marine-2

>Lore Stuff:
https://1d6chan.miraheze.org/wiki/Main_Page
https://wh40k.lexicanum.com/wiki/Main_Page

>For jolly cooperation with your battle brothers (Can also post codes for jolly coop/PvP. Edit Squad -> Invite Menu):
https://steamcommunity.com/groups/sm2general

>Workaround with matchmaking (not finding players, only 2/3):
Back out to the main menu and re-enter battle barge.

>Datasheet showing hidden difficulty modifiers for each difficulty (for easier damage reference):
https://docs.google.com/spreadsheets/u/0/d/1kVvYgDBoAan98W3IjAM6ERdq-QfkCsaVvXKF5g_Q9sU/htmlview

>Spreadsheet useful for damage calculation:
https://docs.google.com/spreadsheets/d/1HzX5LzOD8NZyOTV-BUyL8kWoLEpt-skM/

>/sm2g/ Dude Wall - Compilation of Dudes:
https://dudewall.github.io/dude-wall/

>/sm2g/ Phantom Links Chapter Lore:
https://rentry.org/ChroniclesofPhantomLinks

Previously on the Battle-Barge: >>539483457
Anonymous No.539729934 >>539732580 >>539733086 >>539740094 >>539744141 >>539746054 >>539746161 >>539755838 >>539760354
Techmarine Perks

Note: I've updated Sentry Overclock, because there was a typo where the anon accidentally referred to the Shoulder Gun instead of the Sentry Turret.
Anonymous No.539731023 >>539732249
How big do you think a Tyranid warrior's cock is
Anonymous No.539731176 >>539731245
the exfiltration daily is fun aside from the trygon fight taking five+ minutes to get through because he resists all ranged damage
Anonymous No.539731215 >>539731338 >>539768391
How to not die as Assault even on Absolute and look like a pro to pubbies.

Weapons: Plasma Pistol / Fencing Power Sword

>C1: Armor Reinforcement
>C2: Defense Mechanism
>C3: Perseverance
>C4: Hammer of Wrath
>C5: Zealous Blow
>C8: Ample Ammunition
>Pres1: Unyielding Oath
>Pres2: Fortitude
>Pres3: Scrambled Targeting

Your mission = Delete Minoris. You are the equivalent of free grenades that have the benefit of not staggering your team. Your Plasma Pistol is for staggering reinforcement calls and stopping ranged enemies shooting at you.

>B-but my damage!
You're killing Minoris. You don't need damage ramps against Minoris, a fully charged ground pound kills them regardless. With Unyielding Oath, you're invincible while airborne which keeps you alive for longer, and while on the ground, you're as tanky as Bulwark or Heavy. You clear the hordes of ankle biters while the team focuses the big enemies. And let's be real, even when dealing with Majoris, most of your damage comes from parry baiting and gun strikes anyway, even with Power Rake on hand.
Anonymous No.539731245 >>539731538
>>539731176
Anon.... Your infinite melta bombs....
Anonymous No.539731338
>>539731215
*C4 = C5
*C5 = C6
Damn my tiny laps of memory in remembering team perks is C4.
Anonymous No.539731538
>>539731245
can be obnoxious to hit on the fag at the best of times and still don't make it take an appreciable amount of ranged damage, just makes it easier to melee
except i was heavy and the other guy was sniper with a bot vanguard
It was fun all the way through until then. Almost felt like i was getting worse with all the different stratagems that just nerf you but that felt mostly clean and fun as fuck to aggress through
>squad of like 16 melee warriors right after the elevator
Frankly both the trygon and vortex beast are both poorly designed bosses that all but stop one person from doing anything but pure defense for the whole fight, trygon is just a drag because of all the invulnerability states and that it eventually stuns itself while the mutalith is just pure fucking bullshit spam.
Anonymous No.539732249
>>539731023
They don't have cocks, they're an unnecesary waste of biomass.
Some of Tyranid guns probably evolved from cocks, but those are separate living beings too so in essence Tyranid cocks range from non-existent to being 90% of their body. Living dildos, essentially.
Anonymous No.539732580 >>539732723
>>539729934
Real or fake and gay?
Anonymous No.539732723
>>539732580
Real
Anonymous No.539733086 >>539733272 >>539746161
>>539729934
>Class based around equipment
>Doesn't have equipment recharge perk until the 3rd row
>Equipment team perk excludes melta bomb (kek)
>Will have to be a Tact baby when trying to level up
Anonymous No.539733272
>>539733086
>He doesn't know
Anonymous No.539733310 >>539734121 >>539745596 >>539746039
What is the eastern orthodox space marines chapter of 40k
Anonymous No.539734121 >>539734801 >>539735654 >>539745596
>>539733310
You mean mystical secretive boomers? Maybe Dark Angels
Anonymous No.539734643
>>539729531
Does he really?
Anonymous No.539734735
This is the most painful aspect of being a PC player.
Anonymous No.539734801
>>539734121
Maybe? 4chan is a big place, Vin Diesel was spotted on /tg/ years ago and Taylor Swift named one of her cats off of a Get Thread on /b/ like a decade ago.
Anonymous No.539735654
>>539734121
thanks anon
Anonymous No.539735769 >>539736784 >>539738765
how the fuck are you dupposed to fight vortex beast as bulwark
Anonymous No.539736784
>>539735769
Pew pew. Maybe you can gun strike once after its 14 minute long combo
Anonymous No.539738765
>>539735769
Chuck plasma shot at it and draw aggro for your team. DO NOT raise your shield during the laser light show because of the extended hurt box glitch that will make you eat shit
Anonymous No.539739026
What are your dudes doing?
Anonymous No.539740094
>>539729934
>Sniper Lock
>Longshot
>Marked Prey
>Hunter
>Execution Battery
Actually got a raging semi-thinking about this.
Anonymous No.539743025
>The Youtube combat montages set to Noosphere when Techmarine drops

https://youtu.be/asr6_eNCuoU?si=B1E0VqS2cWumW1q3
Anonymous No.539744141 >>539744736 >>539745103 >>539749758
>>539729934
>Volley
So its just a one time shot instead of an always online gun, how boring once again HD2 does this better.
Anonymous No.539744736 >>539745423
>>539744141
I don't see why it would be one shot when Unstoppable is right there saying you're can't be light staggered while it's active. Think about how that would work if the Shoulder Gun only operated for 1-2 seconds. It'd be completely useless.

It probably works like Heavy's Iron Halo or Sniper's Cloak, it's a duration passive that can be disabled whenever you want.
Anonymous No.539744879
For anyone who cares, your kills as a helbrute counts for whichever class you were before to unlock those chaos space marine armors in PvP.
Anonymous No.539745103 >>539745423
>>539744141
Retard.
Anonymous No.539745191 >>539761373
>reliquary stratagem today
Yea.......... Prob not playing this unless it's a /sm2g/lobby. Prob the hardest stratagem yet
Anonymous No.539745423 >>539745668
>>539744736
>It'd be completely useless.
First time talking about a Saber game?

>>539745103
>Volley
>Killing or incapacitating X major...regenerates its ability charge
Like I said, one shot with a long cooldown. Boring as fuck.
Anonymous No.539745445
>switch to plasma pistol to recover chp
>nothing is actually equipped
>wtf m8
when is saber fixing this bug?
Anonymous No.539745596
>>539733310
>>539734121
Knights of Byzantium?
Anonymous No.539745668 >>539745753
>>539745423
Nah I'm sorry anon, but there's logical deduction and then there's just being a frumpy grouch. Let's say you take Hunter, but don't take the Sniper Lock perk. Under the hypothetical you're raising that the gun fires one volley and then goes into cooldown, well now you have a dud ability that definitely won't ever kill a Majoris, and won't get any energy back.

It makes far more sense for it to have a set duration of e.g. 10 seconds, and if you go maximum sniper mode, the gun restores e.g. 2 seconds of its duration for every incapacitation/kill.
Anonymous No.539745753 >>539746089
>>539745668
Yeah, both the same, both boring as fuck.
Anonymous No.539746039
>>539733310
word bearers
Anonymous No.539746054 >>539746296
>>539729934
Genuinely looks boring as fuck.As with all classes no real builds, just one meta choice per row.
Anonymous No.539746089 >>539746342
>>539745753
Smile for once, you miserable fart.
Anonymous No.539746161 >>539746501 >>539772463
>>539729934
>>539733086
So the running theory is the sentry turrets are classed as equipment. Whether they be pick-ups that you deploy yourself, or are map-based interactables that still count as equipment for the sake of class synergy. People are leaning more into the idea that they're like little autonomous servitor turrets you pick up like equipment and drop them at your feet, as not only is this significantly less work than editing the existing maps so turrets are just there now, it also gives the player far more freedom when and where the turrets are deployed. It also makes more sense as to the explained mechanic that turrets can be destroyed

Again, pure theory, but the idea is a maximum equipment build on Techmarine is for buffing his sentry turrets which in turn buff him. The fact that they buff shit like shock grenades, melta bombs etc. is purely incidental to what the class is intended to do.

When you read his perks with this idea in mind, they make a lot more sense.
Anonymous No.539746296 >>539746558 >>539746692 >>539747093
>>539746054
We reading the same perk list? TM mogs the entire roster in terms of both power and builds. The only way this class isn't meta is if the shoulder gun and sentries deal bolt pistol damage.
Anonymous No.539746342
>>539746089
God fucking forbid Saber puts any fucking effort into the game, you bootlicking cuck.
Anonymous No.539746501 >>539746687
>>539746161
Well your "theory" is wrong.
>"You can detect and activate Sentry Turrets"
Means they're map bound. Not equipment.
Anonymous No.539746558
>>539746296
>shoulder gun and sentries deal bolt pistol damage.
You say this as if this isn't EXACTLY how Saber balances the game.
Anonymous No.539746687 >>539746994
>>539746501
There is absolutely nothing in that text string that states it's map bound. It could very well just be equipment pick-ups only he can see to prevent other people interacting with them.
Anonymous No.539746692
>>539746296
>The only way this class isn't meta is if the shoulder gun and sentries deal bolt pistol damage
That's entirely possible and even likely. Or auto bolt rifle damage at best. Regardless its going to take 6 or 7 shots just to kill one gaunt on higher difficulties.
Anonymous No.539746994 >>539747095
>>539746687
>detect
>and activate
I look forward to the I told you so posts.
Anonymous No.539747093
>>539746296
>terms of both power and builds
It will be OP, but because Saber wants to charge people to make money from the class not because these perks are good/well designed.
Anonymous No.539747095 >>539747263 >>539747545 >>539747776 >>539772654
>>539746994
Considering I dropped two theories, one of which is the map-bound idea where they still count as equipment anyway, and that people are simply leaning into the equipment idea because it's literally less work across the board, you haven't really "told" me anything. You've just picked one of two theories I've laid out, that have equally zero and all the backing in the world, and concluded you're absolutely right for picking one side of a 50/50.
Anonymous No.539747263 >>539747369
>>539747095
>Very clearly in text outlines that this is not equipment
>"BuT MY FaNTASy!"
No one cares. The text is right there. The fact you're an ESL retard doesn't change it.
Anonymous No.539747369 >>539747496 >>539747597
>>539747263
>Lay out debated theories people are discussing
>NO, YOU BELIEVE THIS
You're why people cite the dead internet theory.
Anonymous No.539747496
>>539747369
kek
Anonymous No.539747545 >>539747969 >>539748154
>>539747095
There isn't anything to say this is equipment, if there was why make it exclusive? Makes 0 sense, its like making Melta only for Tact or Grenades only for Assault. Nothing else in the game works like that. That only is in fact more programming work than just adding turrets to all existing map because the game won't be made so that X can or can't pick up Y.

It also makes way more fucking sense for them to be map bound because 1. Its just as easy to do and 2. Prevents players finding new broken metas to break maps because you can't just place one down anywhere you want.

So no tldr you're just projecting your fantasy of having a shoulder gun and infinite free sentries wherever you want. Saber would never allow that level of OP fun.
Anonymous No.539747597
>>539747369
>Ignores logic to pretend there is room for discussion
You're the type of fag who gets presented with facts and denies them, no one cares what you think.
Anonymous No.539747776
>>539747095
>leaning into the equipment idea because it's literally less work across the board
They're leaning into that idea because having map bound sentries would fucking suck. And this is Saber the Monkey Paw of developers so its 100% map bound.
Anonymous No.539747969 >>539748171
>>539747545
>There isn't anything to say this is equipment
Neither is there anything to say it isn't. You can't argue against one and then have zero information to back up the other. Everything regarding this discussion is theoretical, as it stands, the Techmarine's sentries could be exclusive to Siege mode knowing how Saber makes the game.

>if there was why make it exclusive? Makes 0 sense, its like making Melta only for Tact or Grenades only for Assault.
Do you know what a Techmarine is? The average Astartes is not fluent in tech outside of pressing buttons.

>That only is in fact more programming work than just adding turrets to all existing map because the game won't be made so that X can or can't pick up Y.
It's literally not less work, at all. The argument against turrets being added to every map as some sort of static placement is now every single map has to be edited based on where the devs feel defensive points should be allowed. You've now got everybody involved in map development also involved in balancing sentries. It's twice as much work for something that could instead be a simple deployable, in which case only the balance team and basic asset designers need to be involved.
Anonymous No.539748154
>>539747545
Oh, and no, you're also a fag who doesn't understand ideas presented to you from a third party. Literally

>It's gonna rain today, TV said so
>What the fuck why are you making it rain?
Anonymous No.539748171 >>539748304
>>539747969
>zero information to back up the other.
Someone already posted the evidence you're clearly just ignoring it.
Anonymous No.539748217 >>539748304 >>539748308
>presented to you from a third party. Literally
>In-game leaked files
Stop replying to the retarded ESL fag
Anonymous No.539748304
>>539748171
>It doesn't say what you're saying
>Conveniently ignores it doesn't say what you're claiming it does either
Are you stupid?

>>539748217
Firstborn English and majored in narrative study, I think you're confused on who's unable to interpret or parse information here.
Anonymous No.539748308 >>539748360 >>539748458
>>539748217
Yeah my bad I thought he was genuinely just confused but clearly he's actually retarded.
Anonymous No.539748360 >>539748458
>>539748308
>Redditfags
>Anything but retarded
Anonymous No.539748458
>>539748360
>>539748308
>"You're able to detect and activate Sentry Turrets"
That's it, that's the only line regarding sentry turrets. If you think this confirms anything about how these work, that they're definitely going to be map placed, you're got a hyperactive imagination and confuse it with reality. You could very well be right, but you do not grasp this confirms precisely fucking zilch as it stands right now.
Anonymous No.539748627 >>539748797
>He's still trying to save face
Anonymous No.539748764
The ravener, chaos sorc, and every terminus enemy needs one more execute animation.
Anonymous No.539748797
>>539748627
There's no face to save against the retarded. I feel dumber talking to your samefagging ass, we went from zero activity to the usual burst of negativity which always conveniently happens when we're on Page 7+. I've seen this happen enough to know when someone is just trying to bump the general.
Anonymous No.539748928
>Now hes saying its all a conspiracy
This is your drugs on reddit fag drugs
Anonymous No.539749006 >>539749508
>yeah dude the sentries which can be destroyed by enemies are gonna be map-placed
actually delusional if you believe this btw. much easier to just make it a droppable item that gets aggro'd like a cadian and goes up in a puff of smoke when it dies. if it's map based, they're gonna have to recycle and reuse the code from the inferno generators to make enemies attack it, that's way more work.
Anonymous No.539749047
@539748928
I'm bored of you. Not even giving you the Dopamine.
Anonymous No.539749508 >>539749921
>>539749006
>much easier to just make it a droppable item that gets aggro
Complete opposite, its easier to make static map elements.
Anonymous No.539749758
>>539744141
>HD2 this, HD2 that
>Meanwhile, HD2fags are like
https://www.youtube.com/watch?v=KKsXez0UCjU
Anonymous No.539749921 >>539768969
>>539749508
its really not, dude. a static map element like that has to be treat like a sub-objective just like the various inferno generators, something the enemy has to actively hunt out in disregard for the player. it'd also lead to very samey defense areas with no variety every time techmarine shows up, so it's not fun from a player perspective either. if it's a droppable that generates all the same aggro as a friendly npc, it can just be coded like the cadians or space marine helpers in siege, but static.
Anonymous No.539750695 >>539751114 >>539751203
reduced spawn spawns my ASS
Anonymous No.539751114 >>539751181
>>539750695
They matched them to warriors. I often fight 10+ warriors on absolute.
Anonymous No.539751181
>>539751114
That's Substantial
Anonymous No.539751203 >>539752002 >>539756000
>>539750695
I'm so tired of this same general body type for chaos spawn every warhammer game has been using for the past decade.
Anonymous No.539752002
>>539751203
i don't care about the bodytype but at least they could have made them more colorful, it's a tzeentchian army ffs
Anonymous No.539753054
Anonymous No.539754726 >>539755443
Why are every fucking tact I queue in running aligned aim. That shit is the worst team perk in the game.
Anonymous No.539755443 >>539756975 >>539772928 >>539795832
>>539754726
>tactical: aligned aim
>vanguard: melee bonus
>heavy: extra ammo
>sniper: precision targeting
>bulwark: effective formation (+no healbanner)
>assault:
aaaaaah yes, it's pub lobby time
Anonymous No.539755481 >>539756132 >>539756135
Aside from sniper, what class has good survivability and able to clutch solo if your teammates suck? I'm thinking of learning a new class. Preferably one that can handle lethal difficulty at least.
t. max prestige 4 sniper one trick
Anonymous No.539755838 >>539758014
>>539729934
>there was a typo where the anon accidentally referred to the Shoulder Gun instead of the Sentry Turret
Good catch Brother. Thanks! I know you posted the corrected version but I took the liberty of editing the OC so it's nice and neat across the board. Plus I finished formatting the rest of the cells to the same effect.
Anonymous No.539756000
>>539751203
Daemons and other cross game units are fucked. Spawns will remain this same for as long as that old 2007 model kit remains not updated. Chaos Spawns and Daemons are AoS models, so other teams like 40k or TOW don't want to touch them beyond giving them a bare minimum attention.
Anonymous No.539756132 >>539758425
>>539755481
bulwark
Anonymous No.539756135 >>539756406 >>539758425
>>539755481
Bulwark by far. Heavy is decent too
Anonymous No.539756406 >>539757698 >>539757875 >>539758425
>>539756135
>heavy
anytime i play siege with one he is the first to start dying uncontrollably. but so are snipers, so what do i know about survivability.
Anonymous No.539756975 >>539759979
>>539755443
I had range dmg on once because the previous mission had the no equipment strategem... im sorry....
Anonymous No.539757698
>>539756406
Balanced defense is simply too awkward for 90% of the players in this game, and Siege is loaded with gremlins that cuck balanced defense.

I certainly avoid the shit out of it. This is the first game I've ever played where a defense type demands I input 167(?)ms early for it to even work. I can make block work in a horde, but balance screws me over so much.
Anonymous No.539757797 >>539764905 >>539769281 >>539776962 >>539782095 >>539782392 >>539798194
People ask for a feature to display their bling. A feature that was present before the release. Saber claiming mainly "clipping" issues prevent them from ever adding said feature into the game.
>Meanwhile they add bunch of new cosmetics which violate that rule left and right.
Is Saber the synonym for retarded? This is obviously not an issue so why not just let people show off a bit more stuff that they're grinding for.
What the hell are the devs smoking?
Anonymous No.539757875 >>539758425
>>539756406
The problem is that people always steal execution from heavy just went into heavy stance and took down multiple majoris but then the melee fags, especially vanguard and their grapple, just zip in and take the execution before the heavy can sprint forward and get it to maintain the shield
Anonymous No.539758014 >>539758625
>>539755838
Your full stop game is random, and jagged. I hope it annoys you after I've pointed this out.

>In some lists, you've got a space between the final word and the full stop, like so .
>In some, the full stop is as expected, like so.
>In some, there's no full stop at all
Anonymous No.539758425 >>539761227
>>539756132
>>539756135
Bulwark it is. Any perk recommendation? It's easier to get into a new class if I know that to aim for in the beginning.
>>539756406
>>539757875
I was thinking of going Heavy, but your post is giving me second thoughts.
Anonymous No.539758580 >>539761153 >>539761227
Is this completely bugged and useless? It doesn't feel like it is working at all.
Anonymous No.539758594
Are you guys aware of the true scale tabeltop models and even Joytoy figures of classic Terminators, Calgar in classic armor etc.?

There's a very real possibility that old designs are going to return in-lore. Maybe Primaris armor is too costly to produce so it's becoming a piecemeal platform? Actually, kind of like what we're doing to it in this game.
Anonymous No.539758625
>>539758014
>Your full stop game is random, and jagged
Fair point.
>In some lists, you've got a space between the final word and the full stop, like so .
I think that's excel going full retard when the font is changed to italics.

I'll just change formatting, add punctuation where it was missing and post it later. Thx.
Anonymous No.539759117 >>539759161
Remember, if you don't know what to put on a knee, use a checkerboard pattern. There's no need to explain the ol' checkerboard. It's just a random thing even the most Codex compliant niggers do as basic explanation. Even shit ass battle brothers fresh out of the seed pump do it.
Anonymous No.539759161
>>539759117
*basic decoration without explanation
Feh
Anonymous No.539759949 >>539761325 >>539763102
Hey boys if you want to have a good time, checks this out
Hellbrute normal ranged shot one-shots you at full health and armor
Dozen games I connected to in progress I hear hellbrute yelling and 1 person already ragequitting, also mysteriously everyone has 200 ping
Saber are niggers
Anonymous No.539759979
>>539756975
Why aren't you running contested health from range at least? Deserve to be bullied
Anonymous No.539760354 >>539769214
>>539729934
So the most obvious builds I'm seeing here are

>Sniper Lock
>Longshot
>Marked Prey
>Quick Cycle
>Hunter
>Execution Battery
Please do the same damage as a Relic Bolt Sniper Rifle so it can 2-3 shot Majoris into execute from extreme ranges.

>Plasma Shot
>Marked Prey
>Longshot
>Quick Cycle
>Armor Harvest
>Killzone
Spaff the area like the boss Bio-Titan, just shit projectiles everywhere.

>Arc Cleave
>Bloodrush
>Guardian Boost
>Unstoppable
>Quick Cycle
>Insane Attack
>Inflammable Rage
You take burn damage to give the basic shoulder gun increased DPS while also allowing it to boost your melee damage for the uptime.

>Ranged Overdrive
>Weakspot
>Equipment Mastery
>Team Resupply
>Tactical Salvage
This seems kinda weak. Like I actually hope turrets count as equipment looking at this, so then you could add-
>Bastion Field
>Turret Synergy
>Sentry Overclock
-into the mix and feedback loop the two.

I don't see how people are saying there are no builds here. The last one is a bit spotty depending on how his sentries work, but the fact that I can conjure three without issue puts the class well above everybody else. Tactical doesn't even have A build as you'd call them normally, he has a random assortment of perks and you just pick the best ones. He's like a Fallout 4 character.
Anonymous No.539761153 >>539761227
>>539758580
probably still counts as a body shot which means its functionally worthless
Anonymous No.539761227 >>539761489
>>539758425
*what to aim for
>>539758580
I just tested it on the Hive Warrior with a damage tracker mod, and it seems to be functioning, but not as expected. A regular headshot deals 121 damage. Without Block Break and Cleaving Fire, I only deal 6 damage when aiming at the head while it’s blocking. With Block Break equipped, I deal 33 damage. If paired with Cleaving Fire, the damage goes up to 46. Cleaving Fire alone deals 19. This is tested on Lethal difficulty.
>>539761153
Shooting the body while he's blocking gives a lower damage number.
Anonymous No.539761325 >>539762541
>>539759949
Dailies harder than any weekly could be
just like WWZ
Anonymous No.539761373
>>539745191
Yeah that looks really hard if not impossible.
Anonymous No.539761489
>>539761227
Please report it on the Focus forums.
Anonymous No.539762541
>>539761325
The 2 first weekly were fairly hard, especially the inferno one. The current requiliary is the hardest stratagem ever though. Hardest modifier combo, hardest map of the hardest faction
Anonymous No.539763102 >>539764209 >>539773201
>>539759949
I've gotten as far as the middle of the burning bridge segment with a decent team but the game spawned the second hellbrute right there. I don't know what Saber was thinking allowing boss spawns on any segment but the finale in maps. Tide games figured this out long ago that you have a boss spawn flag only during specific stretches, and it actually felt like this was the case for Operations until late. Also had Brute spawn on last segment of reconsecration servitor shit, and another one right after we opened the gate before even getting to the elevator. There is no AI director here, it's just things on coinflips and strict timers. Didn't kill your terminators in time because the Hellbrute is there? Tough shit nigger, time is up and we're spawning the next wave. Just had a boss and barely made it? Fuck you, here's another boss. Sole survivor remaining? Don't care, full intensity continues. It does not taper down, ever.
Anonymous No.539764209 >>539764989 >>539765098
>>539763102
I think they changed the boss spawn logic because the discord troons kept sperging out about the game being too easy.
Anonymous No.539764905 >>539772281
>>539757797
Now show what it looks like when your character has the primariy gun equipped, or is aiming.
Anonymous No.539764989
>>539764209
Double boss spawn very frequently in reliquary in the first place. That is what makes it one of the hardest mission in the game
Anonymous No.539765098
>>539764209
Absolute was getting too easy but now we have Hard (Absolute+) and giga ultra cancer modifiers where the game comes apart at the seams.
Mark my words they will nerf Hard because they locked over half of the new currency rations behind it and people who don't even belong on Absolute keep going in there.
Anonymous No.539765342 >>539767994
All the chaos maps suck
>reliquary is obnoxiously long and more than half the map is wide open with zero cover despite what spawns there
>obelisk has the obnoxious dark section where you're essentially down a player plus the waiting game of the islands plus multiple bottleneck areas where huge waves spawn in terrible to fight spots
>vortex has the fucking vortex beast fight and at least 2 areas where if ranged termies spawn in you're just SoL until they stop firing
>vox has the giant infighting room that never has enough infighting so you're just trying to sprint through an open shooting range
>atreus is best but even then has that necron tomb segment where there's always some kind of spawn that's just fucking hellish if you can't wipe out one side immediately
Anonymous No.539765691 >>539765840 >>539766395
>Termination with narrow parry window and damage on dodge
>First run
>Nothing but devourer cannons, bramble launchers and ranged gaunts
>Naturally, fucking die
>Second run
>Get past the introductory giant alien ballsack you punch
>Carnifex, two Zoans, Lictor
Genuinely, fuck both of these modifiers.
Anonymous No.539765840
>>539765691
It wouldn't be so bad if it didn't also have cucked ability regen on top. Assault could have actually done something here on his max survival goomba stomp build by getting rid of the gaunts for everybody, but he can't even do that.
Anonymous No.539765979 >>539766215 >>539767814 >>539776948
I thought white shoulders was a lieutenant optional thing. Why does Brutus have them?

Then again, why is Brutus blue instead of white to signify he's an apothecary?
Anonymous No.539766215
>>539765979
I'll explain it simply. You can do whatever you want, even GW knows this. Everything can be explained away as an honor badge, or a remembrance of someone, or it can be a simple fuck up by whoever put together that particular set. What if Brutus had a lieutenant friend die in battle, and he was granted the right to take on his armor as a sort of perpetual memorial in his name? Which explains both the blue Gravis and the white shoulders. It's genuinely that easy to explain away deviances from the Codex even for Ultramarines.
Anonymous No.539766395 >>539767160 >>539768947
>>539765691
I'm just not going to bother with the daily hard stratagems. They aren't fun and not rewarding.
Anonymous No.539767160 >>539799670
>>539766395
I do hard dailies but I'm starting to compile a rulebook for myself:

>dodge damage on roll: NO GO
>66% reduced health: If other mods are not compounding cancer
>great responsibility: NO GO (solo with bots if other mods okay)
>no gunstrike: If other mods are not
>Vortex: with none of the above mods
Anonymous No.539767814
>>539765979
Both questions can be answered with it's an apothecary thing
They replace their default chapter colors with white but it's up to them how much of their armor is repainted this way. The most common color scheme we see for apothecaries is completely white except for the original left pauldron but lore wise the only mandatory identifier is the prime helix
I think the primary reason why people think they have to be all white is that this was the color scheme shown on the character model box art which made it the default for nearly everyone painting an apothecary
Anonymous No.539767994
>>539765342
I would vote for Vox over Atreus as the tolerable map but now I've seen a Hellbrute spawn in every segment once it switches to Chaos: first encounter with sorcerer, segment after when you destroy their shield, before the resupply pod near the elevator, after the resupply pod at the elevator, during the elevator holdup if it malfunctions.

Atreus terminus spawns are also not great but most of the wipes are on the finale where it yet again loves to spawn a Hellbrute as you enter, ranged terminators spraying rockets in an area with near 0 cover. Getting the battery up the hill is also strange because the game clamps up spawns up until you open the gate and then floods them all in a very short span of time, another area with plenty of wipes.
Anonymous No.539768391
>>539731215
>Your mission = Delete Minoris.
i rather explode majoris and extremis. minoris are a non threat. free armor, actually.
Anonymous No.539768617 >>539769093 >>539769581 >>539772134 >>539803465
I hope SM3 won't have classes.
Anonymous No.539768947
>>539766395
I've fallen into just doing the ones that are an interesting gameplay alternative
If it's anything I can't be assed to deal with that day I just don't, the accolade rewards are simply not big enough
That does mean that only 2 or so stratagems a day tend to be of any interest
Anonymous No.539768969 >>539771307
>>539749921
Nope

t. game programmer
Anonymous No.539769093 >>539772134
>>539768617
I fully expect Saber to learn not one fucking thing and do everything the same in SM3 as SM2. Even though classes, weapon leveling, class leveling, fifty thousand modes/difficulties shouldn't exist in any 40k game ever.
Anonymous No.539769214 >>539771219
>>539760354
Because you're a shitter.
Anonymous No.539769281
>>539757797
>Another thing helldivers 2 does better
Anonymous No.539769581 >>539769713 >>539773629 >>539781523
>>539768617
GW will never allow that, that is how space marines operate.
Anonymous No.539769713 >>539801557
>>539769581
I think GW gives way less fucks than you think. And they allowed it just fine for the first game. And finally no, space marines don't operate in 3-man-groups of a bladeguard, a devastator and an infiltrator, each from different chapters.
Anonymous No.539771219 >>539772285
>>539769214
???

Did you quote the right person?
Anonymous No.539771307 >>539772195
>>539768969
Yep.

t. game programmer.

Creating new essentially hidden side-objectives inside already established maps with their own table of contents is significantly more likely to break than just giving the player the ability to shit a Cadian that can't move.
Anonymous No.539772134 >>539789917
>>539768617
>>539769093
I'm fine with classes, but preset characters, as funny as they can be, was a mistake. I know it's a tired comparison, but Darktide's 2-3 personalities per generic class would have worked a lot better. That way you could have your Space Wolf, or your Black Templar, or your Iron Hand.
Anonymous No.539772195 >>539772650 >>539772741
>>539771307
Nope. And you've clearly never coded before because you haven't considered what has to be done to make the alternative work.
Anonymous No.539772281 >>539772382 >>539772645 >>539773878 >>539776270 >>539776704 >>539781173
>>539764905
With pleasure Anon. Keep in mind this feature was already in the game, which they arbitrarily decided to take it down, because reasons. My bad - what I meant to say was it was out of scope.
>The OUT OF VISION status is given by the dev team to ideas that are not compatible with their vision of the game or technically not feasible.
Anyway there you go, captured movement for every weapon and some holstered variations:
>Knife
https://i.imgur.com/oX2EjIO.gif
>Power Sword
https://i.imgur.com/CrnPPqz.gif
>Chainsword
https://i.imgur.com/oDSbG8s.gif
>Power Axe
https://i.imgur.com/uv2kOeq.gif
>Holstered Primary
https://i.imgur.com/TINFL7k.gif
>Equipped weapons from 2021 trailer
https://i.imgur.com/qdu8CW1.gif
Anonymous No.539772285 >>539772485
>>539771219
Everyone who claims this game has builds instead of 1 clear meta per class, is a shitter. You do you, just stop pretending being sub optimal is a "build".
Anonymous No.539772382
>>539772281
>looks great
>probably cut to be a feature in SM3 so they do even less work
Sabers greed sickens me.
Anonymous No.539772463
>>539746161
I think they will just be static terrain features that the Techmarine can interact with. Once destroyed, they can no longer be activated. Plopping them down in random spots is essentially no work at all.
You will activate the turret and your team will immediately move out of its range. Engaging gameplay.
Anonymous No.539772485 >>539772570
>>539772285
I think you're horribly confused about what a build is. It has nothing to do with being meta or not. The simple reality is the only thing close to builds in this game as it stands right now is grapnel Vanguard (his meta build btw), and shock Bulwark, which saw some use but fell off, and will come back with the heroic Thunder Hammer. The only "build" that sucks ass is Assault's dodge build. But again, I've just given you a meta build, one that needs another tool before it becomes meta, and one that actually sucks. Every other character is just a random assortment of perks.
Anonymous No.539772570
>>539772485
Nothing you said is even remotely logical, and filled with inconsistency. Stop posting.
Anonymous No.539772645 >>539772752
>>539772281
Based Brother bringing receipts. Looks like Saber fucked up yet again and waaay before we knew what they are capable of fucking up.
Seriously - Fuck Saber development team. The only guys there worth a damn are modellers and even they screw up clipping.
Anonymous No.539772650 >>539772749
>>539772195
>Player spawning X, no different from a Melta, no different from a grenade, except it's an NPC that can't move, is somehow more complicated than injecting an entirely new subset of code into each and every map that functions like a side objective
Your community college degree is showing.
Anonymous No.539772654 >>539772926
>>539747095
>because it's literally less work across the board
It's not.
Equipment: need to add it to the map so that it can be picked up, add an equipment icon for it, terrain interaction if it gets dropped on uneven ground (or off a cliff)
Stationary object: add it to the map and you're done
Anonymous No.539772741 >>539772870 >>539773156 >>539773442
>>539772195
I'm not that anon, but shut the fuck up. Even a person who hasn't done any programming work can see the simple pure logic in already-working NPCs being easier to repurpose than having to introduce something entirely new into the maps. If you persist, I will continue to call you a retard so you do not get the last word.
Anonymous No.539772749 >>539772870
>>539772650
>missed the issue again
Yeah, you've never once touched a line of code but thanks for proving it
Anonymous No.539772752
>>539772645
The graphics team and the animatiors are killing it. Everyone else sucks. Especially whoever the fuck is in charge of customization.
Anonymous No.539772870 >>539774860 >>539775217
>>539772741
Nope, see >>539772749
Anonymous No.539772926 >>539774121
>>539772654
>Equipment: need to add it to the map so that it can be picked up
Anon, you just add it to the existing pool of equipment that affects every map by default. You don't need to edit the maps themselves, each one of them will have spawn lists tied to the equipment pool.

>add an equipment icon for it
Oh no, not the artist spending two seconds on an icon.

>terrain interaction if it gets dropped on uneven ground (or off a cliff)
Just don't make it interact with the terrain beyond the most basic collision? Why does it need to tilt on stairs? Why do we need to entertain it flipping over?
Anonymous No.539772928
>>539755443
I always take everything that gives extra ammo as heavy. Class perks, weapon perks, weapon variants. Fuck being out of ammo.
Anonymous No.539773156 >>539774860
>>539772741
The really funny thing is both you fags are wrong.

There isn't anything special about the turrets, they're actually in-game right now and work with HP/damage. Whether its map bound or equipment would be irrelevant, players could throw out IG or invisible IG could be clicked on and activated. Its identical work. So none of this logic over whats easier makes any sense.

I think both you fags are just nihilists or optimistic retards arguing over what you emotionally want.
Anonymous No.539773201
>>539763102
Keeps you on your toes. It's no fun when you remember every spawn and every timer so that you can fire your gun before the enemy even shows up and hit it. If they made it like that it would be like farming dungeons in WoW, soulless speedrunning.
Anonymous No.539773442 >>539774860
>>539772741
>detect and activate
Sorry bro you lost.
Anonymous No.539773629
>>539769581
in SM1 campaign you could run around with a melee weapon and 4 ranged weapons at the same time.
Anonymous No.539773878 >>539774116
>>539772281
So how are these floating at your side? They're not moving together with the legs, clearly so they're not attached to that. Is it the side plates tacticus niggas have, meaning phobos niggas don't get to do this? Also looks to be the wrong angle for the side plates.
And the bag on the back plate just clips through when you attach your primariy rifle.

I'm just nitpicking for the hell of it but honestly this is one design decision I don't give a fuck about. I also don't mind not seeing the grenades on my dude before I throw them. Or only having 3 grenades when the Vanguard can have like 7 at once on his body via customization, and you run out when they're still physically attached to your dude. I understand it's a video game and that's fine.
Anonymous No.539774116 >>539774291
>>539773878
>trying to take pride is making an inferior product
Yes yes, you're weak and think everything your gods tell you is good. Saber could cancel the new class and you would blow them for it. No one cares what cucks think.
Anonymous No.539774121
>>539772926
>Why does it need to tilt on stairs? Why do we need to entertain it flipping over?
Because if we don't someone will find a way to exploit it in a stupid or overpowered way and everyone will make fun of the devs again and all players who were waiting to play the techmarine will be mad that their class is so low-effort, which will affect active player numbers and sales.
Anonymous No.539774291 >>539774413
>>539774116
You're mentally ill.
Anonymous No.539774413
>>539774291
Sure thing kiddo, thats why you've been shitposting for hours trying to save face.
Anonymous No.539774860 >>539775105 >>539775217 >>539775382
>>539772870
Shut the fuck up retard.

>>539773156
If there are turret NPCs in the game already then it is still easier to make them something the Techmarine plops down than put them on the map, both in terms of technical ease and game balance testing. If this were a game where you had the potential to place down objects in places where enemies couldn't reach you might be able to argue that it requires more balance testing on that front, but this isn't that kind of game so there is zero risk of cheese. Everywhere you can go the enemies can, in fact the ones that fly are pretty unrestricted. Therefore there is nothing problematic about letting the player spawn them wherever they want, the balance work can be purely on performance rather than positioning.

>>539773442
There's one thing you haven't considered. The devs are Slavs. It could be a case of ESL writing the first draft of the descriptions, or written in-universe. The hint should be in the word "detect". In what world would you make a system where the turrets actually exist and load into the map every single time it is played, even if the 3 current players have no way to interact with them at all?
Anonymous No.539775105 >>539782847
>>539774860
Didnt read you're clearly shitposting. Go look up the equipment leaks for tech, its confirmed turrets are not one of them. Dumb ESL fag lol.
Anonymous No.539775217 >>539782847
>>539774860
Nope see >>539772870
Anonymous No.539775382
>>539774860
>but this isn't that kind of game
It can be that type of game if you don't properly code terrain interactions and map the areas the turrets can be dropped onto (similar to mapping areas you can walk over, but in this case you'd have to go through all maps and manually exclude any areas that may prove problematic by blocking enemy access).
Anonymous No.539776270
>>539772281
This really pisses me off. Did those fagots at GW have a heart attack? "OH NOOOO THEY WON'T BUY OUR FIGURES UNLESS THEY CAN HAVE ALL THE BITS ATTACHED AND THAT WOULD MAKE THE TABLTOP CONFUSING NOOOOOOOOOO"

Fucking niggers.
Anonymous No.539776664
Are the turrets going to be like the train hat from Fallout 3?
Anonymous No.539776704
>>539772281
I don't think that feature is necessary (most games don't have that, and many 40k minis don't have that either), but it sure looks good and would be nice to have.
Anonymous No.539776948
>>539765979
Depending on the chapter, apothecaries have a unique color scheme, when compared to the rest of the line brothers. Same goes for librarians, techmarines and chaplains. Depending on the chapter, these differences may not be present.
Anonymous No.539776962
>>539757797
>Admin
>Tranny Spacemarine clown thing icon
Heresy.
Anonymous No.539776972 >>539779214
>back in SM1 you could rip heavy weapons out of stationary emplacements and use them until they run out of ammo
>SM2 has heavy bolters around the maps, but the only thing you can do is knock them over
Anonymous No.539777981 >>539780843
The truth is without knowing how their code looks behind the scenes it's impossible to know which solution is easier
Depending on how the game is built one option or the other may be the simpler solution
All we can be sure about is that it'll be buggy as fuck and poorly implemented

As an alternative option, what if it means the heavy bolter emplacements that are scattered over each map?
Pros
>already in place
>could be interactable with E and just become a thing
cons
>team will grief you by just running into them
>you'll try to activate one and suddenly beeline for the closest execution
>
Anonymous No.539778386 >>539780380
I started the game recently and so far I've been mostly spending requisition on cosmetics, so I don't have enough to unlock perks and barely enough to purchase weapon upgrades. I wish those were separate currencies.
Anonymous No.539779214 >>539786513
>>539776972
You can still do that in the campaign.
I think the standing gun emplacements around the map in operation are heavy stubbers.
Anonymous No.539780380
>>539778386
Buy weapon upgrades first, because once you're able to play Ruthless over and over again, you can sell spare armory data in the Heroic store for 60 req points. 1200 req for a 20 stack.
Anonymous No.539780538 >>539780924
Based on the Metaurus chest, Baal red is the closest color used in the Secret Level episode for the sergeant helmet. For anybody who gives a shit, which is probably nobody besides me.
Anonymous No.539780843
>>539777981
People arguing over this when it could very well be some middle ground where the sentries are map-based, but still count as equipment anyway so they get the buffs from his perks.
Anonymous No.539780924
>>539780538
I give a shit. I give so much of a shit that I'm constantly seething at the fact that we don't have Thunderhawk Blue as a trim color. All I want is that matte, blue-grey on my trims and accents and I can't fucking have that.
Anonymous No.539780993
>balistic engine
>last event just says "wait until the engine is charged" for ages
what is this heresy
Anonymous No.539781173
>>539772281
This is blatant spat in the face. I'm again reminded how inept devs at Saber are (excluding guys in charge of making cosmetics, as it was stated before, they are alright). I mean this is purely aesthetic feature, but adding a QoL change such as this would go long way. Big things are made up of smaller elements. I can't explain disabling it in game was anything else than "eh, we can't be bothered".

Current direction of SM2 (or lack thereof) really calls for a change in leadership (looking at you Dmitry).
Anonymous No.539781434 >>539781967
Rate the classes based on their fashion options from most consistently good looking to shittiest.
Anonymous No.539781523 >>539783794
>>539769581
GW seems to be triggered by completely random thing every time. None of the classes in here are like units on tabletop. We have merge of various units more reminiscent of old Marines, enhanced with additional gear which tabletop units don't have access to at all. We don't deploy like tabletop/lore units either. Power scale is different. In spite what people claim, visually Saber is seemingly allowed to do whatever the fuck they want with skins and customization with them being not at all like on any models.
This same applies to other games like Rogue Trader and Darktide

And then suddenly GW will sperg out that in TWW3 Nuln Ironsides shouldn't have Repeater Handguns, meanwhile in this same dlc there are some completely donut steel, AoS tier ground marines as Amethyst infused (wtf?), hyper elite handgunners in a heavy plate armor, proficient both in melee and ranged.

I don't think there is any logic here honestly. It looks to me more like a corporate fuckery where GW just have to find something to complain about when on a visit, even if there is no actual reason to do so.
Anonymous No.539781967 >>539782223
>>539781434
Assault = Sniper >>> Bulwark > Vanguard = Tactical >>> Heavy

Tactical's shoulder option variety is terrible, but you can at least do something with the midsection and legs. Heavy on the other hand has too much shit that looks like he built his armor from scraps. Two of his chest pieces force a tilting shield on his left shoulder, independent of the shoulder itself, which ruins them for Deathwatch cosplays, or even just a lot of looks you're going for. His legs have these annoying studs on his feet that are unique to them, so mixing and matching becomes a pure eyesore if you're a fashion autist all about perfection.

Pic related is the best I've ever got Heavy to look in my 700+ hours. Funnily enough, Brutus who was mentioned earlier was the base.
Anonymous No.539781997 >>539782085 >>539786858
Official class rankings

>Carry tier
Tactical
Bulwark

>Okay tier
Vanguard
Sniper
Assault

>Actually detrimental
Heavy
Anonymous No.539782085 >>539782241
>>539781997
>Best class in the game
>Detrimental
lol
Anonymous No.539782095
>>539757797
>Unfortunately, if this has been changed from the reveal trailer to the actual game, it's mainly for clipping issues. This will most likely not come back to the game.
>if this has been changed
>mainly for clipping issues
>if
Is this french bitch high on her own vanilla scented farts or something? Does she not confirm it with the devs before writing a response? And how can she phrase it like that and make an official post with "ifs" and "maybes"? It's like they come up with the most creative ways to piss people off.
Anonymous No.539782223 >>539782382 >>539783862
>>539781967
tact won the most from the champion skin pieces, him being the normal marine gives him so many options
Anonymous No.539782241 >>539782505
>>539782085
You are getting carried
Anonymous No.539782382 >>539782584
>>539782223
>Just ignore Dorn's Fist hanging from the pauldron.
Anonymous No.539782392
>>539757797
there is no reason why they couldnt add a ui option for players to show holstered weapons on models so the players can choose.
Anonymous No.539782505 >>539782608
>>539782241
>Two of the best weapons in the game
>Considered the only class able to Solo Lv1 Absolute with little issue because Iron Halo is busted and so are said two weapons
>"Carried"
If you can't win with Heavy, it's a pure unfiltered skill issue.
Anonymous No.539782584 >>539782803 >>539783862
>>539782382
the what?
Anonymous No.539782608
>>539782505
Sounds like copium to me
Anonymous No.539782803 >>539783862
>>539782584
The Imperial Fists pauldron has a hanging Dorn's Fist. That, and the giant Black Templar cross on the back. That Dark Angel in that WebM looks fucking ridiculous.
Anonymous No.539782847
>>539775105
>>539775217
Shut the fuck up retard.
Anonymous No.539783794 >>539784925 >>539785247
>>539781523
>It looks to me more like a corporate fuckery where GW just have to find something to complain about when on a visit, even if there is no actual reason to do so.
That's what I believe too. Some of the decisions make no sense and they likely stem from splitting hairs for its own sake. Also,I don't think Gee Dubs are as much of a boogeyman as they are often made out to be. Sure they fuck regular people up for IP use on daily basis but when it comes to contractually obligated party that is a game publisher/developer I think there's more leeway. IMO it's often devs who are like dogs chasing cars and when they finally catch it, i.e. get rights to make a 40k game, they suddenly get all confused and start making stupid decisions for some reason.

Best example of this would be "oh no we can't give you Chaos marines in PvE because this would be *heretical* tee hee". Ok, so why can I use Chaos emblems on my dude in PvE? Surely this is considered heretical and goes against "no chaos in PvE" rule. Just to be clear I couldn't care less about CSMs customization being accessible for operations, but I respect that other people might want to have it available. This is just to exemplify hypocrisy of the Game Director or decision makers in the dev team.
Anonymous No.539783862 >>539784094 >>539790314
>>539782223
>>539782584
>>539782803
Yeah I don't want to come off like a fashion Nazi, but the Dark Angel is weak with the Dorn shoulder and Black Templar backpack, because they both have obvious iconography on them.

Tactical did however get the parts necessary to kinda imitate pre-heresy armor. Not my best work, and it was a quick hodge podge, but here's pre-green Dark Angels. Sadly couldn't color the Chapter decal on the shoulder red, so I settled for the shoulder background.
Anonymous No.539784094 >>539784246 >>539785056 >>539787065
>>539783862
Really wish we could use existing Decals to make our own. It REALLY pisses me off that no matter what I do, I can never play my own dudes. Just a fucking Ultramarine in disguise.
Anonymous No.539784246 >>539784320 >>539785056
>>539784094
>b-but people would make penis decals!
Yeah I don't fucking care, I'm tired of using Alpha Legion decal for my Iron Snakes dudes.
Anonymous No.539784320 >>539785056
>>539784246
Penis decals or worse. A-a...A SWATSIKA! Oh my God the humanity!!!!!!!!!!!!!!!!!!!!!!
Anonymous No.539784925 >>539785320 >>539787278
>>539783794
CSM operations make no fucking sense here unless you're playing Thousand Sons. Every single operation has been related to fall of Kadaku or the shit in Demetrium. Not defending them, just pointing out how operations work.
Anonymous No.539785056 >>539785281
>>539784320
>>539784246
>>539784094
Can't sell you decals if you can make them, it's as simple as that.

You want Roman numerals on the knees? Better pony up for the Raptors pack next year.
Anonymous No.539785247
>>539783794
>,I don't think Gee Dubs are as much of a boogeyman as they are often made out to be
>they sued several people
>price gouging
>creative decisions have to be approved
the only thing they have in their favor is theyre making limited run products made to order to fuck over scalpers, i mean fatshark literally have to beg gw to let them give warrior priest flail and shield since they couldnt get regular flail
Anonymous No.539785281
>>539785056
On the knees? I'd just like a full suite of squad numerals and squad roles on the pauldron.
Anonymous No.539785320 >>539785669
>>539784925
"I heard shit was going down and I just showed up to fuck with people/fuck people/kill people/spread disease" - reasonable justification for a chaos space marine of pretty much any affiliation to show up anywhere.
Anonymous No.539785669 >>539785868 >>539786174
>>539785320
Maybe for SM3. Which will have an open world
Anonymous No.539785868 >>539786074
>>539785669
I'm fully expecting SM3 to take far more inspiration from the likes of Helldivers 2 and Darktide.
Anonymous No.539786074 >>539786173
>>539785868
DESU I expect it to be a carbon copy of helldivers, Nids (bugs), Chaos (Illuminate), Necron (Bots)
Anonymous No.539786173 >>539787406
>>539786074
I mean. It'd be pretty sick. Calling in orbital bombardments or a fucking Dreadnought for reinforcements would be sick. And you know, a squad of 4.
Anonymous No.539786174 >>539786472
>>539785669
they already confirm space marine 3 will be an auto battler for mobile
Anonymous No.539786472
>>539786174
Bro please stop it's already dead...
Anonymous No.539786505 >>539787253
turns out doubling ammo reserves is the perfect amount to make the game fun
Anonymous No.539786513 >>539788096
>>539779214
I thought so as well, but I've never been big into guard and when I googled heavy stubber they all seem to have long barrels.
Anonymous No.539786858
>>539781997
I will keep playing heavy and shooting you in the back. If you complain about my low damage I will gladly point out it's your fault for running into my line of fire.
Anonymous No.539787065
>>539784094
This. Just enabling us to apply 2 or 3 decals on top of each other (each with separate color controls) and resize/reposition them would be huge.
Anonymous No.539787253
>>539786505
I always have double ammo because I take all the ammo perks/weapon variants. Yeah, it's fun.
Anonymous No.539787278
>>539784925
I agree, however I didn't mean CSM operations as such. I was referring to chaos legions decals that you can put right now on a shoulder pad, slap most accurate colors on your marine and for all intents and purposes you're playing a CSM spouting "For the Emperor/Ultramar!".
If they want to stick to their guns, by all means, but they should at the very least be consistent.
Anonymous No.539787406
>>539786173
You can already call a dreadnought for reinforcements in Siege...
Anonymous No.539788096
>>539786513
I think the bore diameter has been significantly smaller than the heavy bolter we use when I've glanced at the two.
A heavy stubber is basically just "any heavy machinegun".
Anonymous No.539789760 >>539792647
Bros am I a shitter? I just can't solo shit as Vanguard...even on fucking substantial.
Anonymous No.539789917
>>539772134
Darktide
>>539783862
The Emperor’s Final Solution.
Anyone want to team up for siege? I’m trying to get the helm with the studs, which requires completing 15 waves in a row on hard. Tried going solo but got screwed by a bug that wouldn’t let me use my ability near the end...
Invite Code: SHBKB
Fine... I'm going to lfg in discord
>>539789760
as long as you are not having problems with majoris and extremis, because vanguard steamrolls those early on. the build is done with lvl 18, so pretty early. just his bossdamage is really subpar
>>539790716
I don't mind joining but I'm on Playstation.
>>539790716
There's a time limit on waves?
>Feel like I'm doing jack shit
>Stat screen hits
How the fuck did I out-stat a Pyre Tac and a Plas Heavy?
>>539755443
What's wrong with precision targeting?
I usually don't bring the other two because marksman seems much more negligible, and squad renewal doesn't get a lot of mileage from my playstyle.
If I get enemies down to red with headshots, I either execute them or leave them for my team instead of wasting ammo finishing them. I'm good at conserving my cloak too, so I don't feel the need for a 10% charge on HSs. If my team needs it, they probably have shitty perk set ups and are squandering their abilities anyway.
Meanwhile extremis are the biggest run enders imo. And endgame modes shit them out like factories.
Plus my headshots are already multipled by 2.5, and my weapon perks are min maxed for damage. The extra good handling will ensure I land more of my already devastating headshots. It's a passive me and my team are constantly using.
>>539795575
What weapon were you using?
>>539795832
Squad renewal help your damn team even if it is only minimal improvement for your play style. Fucking 10% headshot bonus is nothing, basically pure trash
>>539796038
Occulus Bolt Carbine + Fencing Power Axe
>>539796206
Holy fucking based VANGOD kill mogging shitters with his glorified space MP5
>>539795832
>>539796093
Oops I meant 15% extra damage is nothing and it's limited to range damage only terminus/extremist.
>>539796206
I wish I had time to level my blackie, only prestige 2 and top row perks, occulus is not fully perked. Went 75% of the tyrant but my parry against a minoris mysteriously failed at the worst possible moment and the team collapsed after that.
>Join hard siege
>See this after he dies 2 seconds after spawning in
I fucking hate these worthless shitters.
>>539797278
Come on man, he apologized. It's not like he's being malicious.
>>539797467
Joining hard siege at level 1 with no prestige perks is a malicious action itself.
>>539797570
Maybe he misclicked, I'd give him the benefit of the doubt if he's effectively new at the game again. I've accidentally ended up in Absolute when I wanted to do casual Ruthless rounds and got whiplashed by difficulty I wasn't expecting.
>>539796987
Occulus when capped out is easily Vanguard's best gun against Nids. Their massive heads help offset the tap-firing needed when aiming over shoulder, and scoped aiming is laser accurate even when you hose the trigger. Against Chaos, it's still his best option albeit still cucked, because now it feels like the only shooting style worth using is scoped. Thankfully TSs are pretty static when firing back at you, so it makes them easy to dome and chain grapnel.

Vanguard desperately needs a plasma or pyre weapon, otherwise he's always going to be bottom of the barrel against Chaos unless bolt weapons get some form of bodyshot buff.
>>539797570
How's he supposed to know that "Hard" means "Absolute ++"?
Vanguard is useless in PvP
>>539797972
We know. They needlessly nerfed his stagger on grapnel because shitters running off solo were furious the class specifically designed to punish running off solo was doing his job.
>>539797692
No. Fuck you.
>>539757797
They break their own rules all the time that they insist on continuing to half assedly uphold.
>muh class silhouette clarity
Meanwhile chaos vanguard and chaos sniper are dressed in full non-phobos power armor plate.
Also bulwark doesn't get to wear DA champion's tabard for no reason.
>muh we can't have chaos ops because narrative
Meanwhile we can wear their heraldry and sport their warband emblems.
We can also dress up like countless other chapters, despite supposedly being named ultramarines.
>can't equip assault with a primary because he can equip a power fist or a thunder hammer
So why don't I get access to vanguard's primaries or something if I opt for the chainsword or power sword instead?
Why can't I unequip tac's primaries so I can give him a power fist or thunderhammer?
If heavy's primaries were too heavy for him to carry melee weapons before, then why can't I carry them if I give him the HBR he can equip now? Tac can carry an HBR and melee weapons.

The answer is: fuck classes
Also they need to make sm3 less narrative driven. All this narrative isn't doing the already terrible customization any favors. Nor is it helping the ops' replayability.
>>539797862
He shouldn't have picked hard anything to begin with as effectively a newbie
>>539798194
>Meanwhile chaos vanguard and chaos sniper are dressed in full non-phobos power armor plate.
I'm pretty sure the tell for both of them is the giant tuning fork helmet and the cloak.
>be bad
>somehow pug a team that's even worse
>carry them
Whew, that's different.
>>539798194
I am fairly certain they've programmed it so they can't dynamically change what weapons are available in what slots dependent on the other weapon choices
So either assault always has access to primaries, or it never does. Either heavy never gets a melee weapon, or it is always allowed to take whatever option(s) it gets there with any weapon.
Could probably be solved with some work, but it's easier to just gesture at balance and lore while working to create another new gamemode and 3 new paid DLC cosmetic packs.
>>539767160
Pretty much what I do.
Usually about half the dailies aren't bullshit like that though. You just do those and when new weeklies come along and you bang those out, you should be able to afford two heroics or three cosmetics instead of like one heroic or one cosmetic.
Dailies can be worth doing if you do them most days of the week and stick to the fun ones (eg: decapitation with double ammo and you can self buff with "FOR THE EMPEROR!")
>>539797972
I like him, he is my main class there as well. You just need to use his ability to get onto vantage points and you can even snipe from there safer than Sniper class does. Most people don't look up let alone expect you behind them. Meat Hook lets you escape or chase people effectively too. Being able to parry attacks utterly catches people off guard in PvP, I basically never lose dueling because of it. They completely panic when they see you blocking their attacks.
>>539798125
Getting 9 kills with this guy is a fucking chore.
I basically need to become a helbrute to ensure it.
>>539799767
I lose duels because the bulwarks i run into actually power whirl
>>539799767
>Most people don't look up
I use and abuse this as Assault. Most people on the class don't grasp you should just hover in the air and shoot over using the hammer. Yeah your DPS isn't the fastest, but when you're taking advantage of 2-3 seconds of bewilderment from the opponent, it doesn't matter.
>>539769713
>space marines don't operate in 3-man-groups of a bladeguard, a devastator and an infiltrator, each from different chapters.
Then why saber limit to 3 for co-op? What's wrong with 4?
>>539798369
So then let me upgrade from phobos on my sniper.
Loyalist vanguard always has antennae shit on his backpack, so that can differentiate him enough to let me upgrade his armor too.
Stop needlessly forcing me to wear the worst armor set in all of 40k on my favorite classes, Saber.
>>539801557
Fun fact: they had a working 4-man co-op version, but the game felt too easy. Good job Saber, once again! Pic related and source in case anybody asks:
https://gamerant.com/warhammer-40k-space-marine-2-3-player-co-op-why/
>>539801642
>So then let me upgrade from phobos on my sniper.
No, because literally every sniper group worth their salt uses Phobos in modern 40K. Raven Guard, Raptors etc. all make extensive use of Phobos for infiltration and sabotage.
>>539801906
Man I fucking hate 3-man co-op and devs so much.
>>539768617
That helmet looks sick. Is it based on the Mark X design, or is it based on an old design?
>>539801557
It should be 5 and you should have the option to kneel while firing so that your battle brothers can fire from behind you.
I suppose you'd have a harder time soloing/carrying if they buffed enemies to compensate.
>>539799852
I did it.
Make sure to use the three round burst bolter.
Grapple can turn off heavy's shield and make BW drop his while you're reeling. You can shoot while you reel in iirc, but they can too fyi.
The vanguards I see do well either abuse the shit out of those crow's nests only VG and assault can access, or they push/flank with their team.
Save the lone wolfing for heavies, snipers, or assaults unless you're gonna snipe at those crow's nests.
If you insist on flanking alone, always stay stocked on grenades. Shock and krak are the best for close quarters. Especially shock.
If you perfectly land a shock grenade on someone in a 1v1 situation, you instantly win.

I don't envy you. This is by the far the worst grind in the game.
Your success is very hinged on a lot of real life people making a lot of mistakes just in one match out of nine. And that's for one single class.
Pvp's had time to fester for a year now, so you have a lot less scrubs and way more veterans that probably play the pvp like you or me play absolute or stratagems.
So in order to grind this successfully, you'll either have to get lucky with mmr and get put on the team guaranteed to stomp every match, or you'll need to get seriously good and play exceptionally well. Pretty fuckin hard to play that well in that many matches without it taking centuries.
>>539801906
The game felt too easy because of consoles, once again.
To get another player in the game, they needed to remove X amount of enemies from the game at a time, so your options are the game as it is now, or a 4 players game where there are 25% fewer enemies.
>>539797972
They nerfed his grapple hook because he can permastun with that and noobs cried.
>>539801949
If I can dress up as an alpha legionnaire, then I can wear tacticus.
Fuck you and fuck your shitty "no fun or cool things allowed" post primaris lore.
>>539801906
Not lore friendly

Should be a 5-person team

The spawns they shit out makes no sense for a 3-person Spess Mehreen squad

These hacks were tuning 4-man teams on Substantial or the very old Ruthless
Do you anons play pvp? So far trying it out, being tactical and spamming grenades is stronk
>>539805509
I'm so glad helbrute kills count towards the armor. It would be fucking hell otherwise. I just need one more match with 9 kills.
I'm glad I won't have to grind the kill with the kick after grapnel anymore because the helbrute has its own set of easy ordeals to grind.
>>539807740
Fighting other bulwarks who don't how to power whirl is great. I win every duel they try to get one more hit in or fail to do one of their own first.
Power Sword bros, how do you switch on and off speed style quickly or do you have to do it when you're not attacking
>Completed the mutalith ordeal
Bye bye Vortex. Back to nids.
>>539808201
dodge or sprint attack and hold, you'll switch to the other style for its sprint attack
that being said most of the time you just want to be in power style
>>539807740
Played it, reached level 19 and stopped because of the grind

No more noobs and there's no matchmaking so every match is a stomp, even moreso with Helbrute mode

Even if they add matchmaking it's not going to bring the noobs and average players back, everyone is like level 25-40 now
templarino
why is it that every time i see a raven guard player they are on average more competent than players of other chapters?
Thank Khorne, I never have to play as a sneaky gunman as Vanguard ever again.
>>539810127
They're mid

The ones you should look out for are Black Templars, White Scars, Imperial Fists, Salamanders and Space Wolves

If you end up with an Ultramarine, Blood Raven, Dark Angel, Blood Angel teammates you'll do fine
Also shoutout to Iron Hands, Minotaurs, Carcharodons, Raptors, Crimson Fists

If you end up with meme/puke colours, Lamenters or non-codex compliant chances are they are pure shitters
>>539811294
>non-codex compliant
>>539811136
But all White Scar bros I've played with were good? Other than the vanguard ones, they always fucking sucked.
Can we get a non-champion/lieutenant/captain Mk7 helmet and clean armour?
>>539811136
Can confirm for Ultramarines. Only time I've ever seen a good Assault, dude literally solo'd a Carnifex and a horde filled with Lictors and Raveners after me and the other guy got fucked.
>>539793876
It caught me by surprise too. I didn’t know there was a timer in siege.
>>539812278
using a sniper is throwing the game and wasting your time
vanguard + bulwark + tactical only
>>539793136
It's alright, I got the helm. Died at the end because I fucked up the cloak-cancel when trying to revive my teammates. Did another run after this, at round 15, we all got disconnected. So retarded.
>>539812620
I really want to learn bulwark soon. I heard that bulwark has great survivability, I'm going to level it up.
I still see zero reason to take Balanced over the safety of Fencing or the nutty burst of Block.
>>539813728
Think about all the cleave potential bro
>>539813864
I still don't believe cleave is anything but placebo. Because the fencing Chainsword when spamming shoulder bash still chunks hordes.
>>539812990
>vanguard
extremis heal is mandatory
bolt carbine, melta rifle and occulus bolt carbine loadout; all ammo versions
grappling hook execute is a must so you constantly move around and get free armour
melta rifle and occulus for tyranids, bolt carbine for chaos
>bulwark
banner heal, constant aoes and 50% contested health regen is mandatory
shieldniggers and armourniggers get fucked and get kicked
any weapon of your choice
>tactical
steady supplies is mandatory so everyone can spam melta bombs and kraks
plasma incinerator (venting speed), pyreblaster (charging speed) and stalker bolter (ammo) loadout
spam auspex scan against any mass of majoris with or without extremis, on chaos maps scan should always prioritize extremis

no non-max prestige shitters
no one spends anything from waves 1-8 outside of the occassional 3x ammo box, a crate is useless and too overpriced and there's enough medicae stims and armour tabs scattered throughout the map
on waves 9-10 always hire at least one heavy spess mehreen
unlock valtus' 1500 points but never summon him until wave 15, he's faster now and they increased his timer a bit
once you unlock valtus all remaining points should alternate on stocking up on medicae stims, relics and alternating on summoning heavy from waves 11-15
never summon guardsmen, they're a fucking waste of points
always complete secondary objectives and class objectives
pray the servers don't shit up in the 2 hours you're playing hard siege
>>539814081
Ahem, this is the correct build for Stalker. Maximum headshot damage, with the sweet sweet bonus of returning some ammo on reload.
>>539814053
its not really placebo, but its by far the most useless stat. certain attacks have certain cleave values, like "hits 6 enemies"
cleave is only a issue in situations where you want to powerfist some majoris but minoris are in front of it.
>>539813864
>>539814053
It's not the cleave it's the higher damage

Fencing is too weak
>>539814583
I tried headshotmaxxxing but it's useless against Chaos and you'll run out ammo all the time even with Emperor's Vengeance.

The ammo you dish out won't make it in time for EV to kick in. This only works like in this week's hard Decapitation where there are little to no Minoris and tons of Warriors to headshot.
>>539814946
If you maximize spread reduction by unironically take Precision Targeting on top of Iron Grip, Sniper can maximize the Stalker's accuracy that he can rapid tap-fire the gun and beam Thousand Sons in the face with little issue.

This was great, and made Chaos fun to fight with a Bolter -- and then they added Chaos Spawn, who are an absolute fucking nightmare for pinpoint precision weapons because of how hard it is to hit them in the face.
>>539814746
>It's not the cleave it's the higher damage
Which isn't worth it when dealing with the jank delay on startup of a parry attempt. You get put between three lash whips and it's like watching a Japanese school girl try to swat away tentacle dicks.
>>539807740
I did a lot more around release, now it's like what
>>539808545 said. It's too sweaty now for how unfair team balancing consistently is for every match.
Every player is the twitchiest, cover stickingest, team huggingest, grenade spammingest spawn defender/camper ever now. If there's any scrubs left, most of the ones in your session probably landed on your team and will make your matches feel like 1v6s.
I don't see Saber fixing this situation the pvp's in in any other way than just bandaiding over it with the SM3 iteration. Even then it'll only end up the same way unless they really step it up and add a proper search function for custom lobbies, or at least fix the way the game picks teams.
More than 3 maps and more modes than TDM and a couple flavors of king of the hill at launch might help keep some of the less hardcore players around too.
melee weapon only matters on assault, bulwark has his op 300 damage on parry
>>539816932
Intimidating Aura really should be a Signature perk, it's that strong.
>2nd crash since launch
>2nd crash since last hotfix
what is this shit. i was just at the end of the map, killing the last terminus, about to get 8000exp or so for my lvl 8 heavy. fucking shit.
>>539814946
You don't waste stalker shit on minoris, duh
Whenever a perk says "all squad members" that includes you as well, right?
>>539821802
Depends, do you feel part of the squad?
>>539810127
Good:
Dark Angels
White Scars
Carcharodons

Nobody plays this:
Ultramarines

Will wipe you:
Blood Angels
>>539821908
Sometimes I do, sometimes I wish I didn't.
>>539811136
>>539822016
>dark angels
they are a gay chapter for gays though
>>539820263
>AIIIIIEEEE MY BALLS
>>539821764
you can farm them for ammo if you hit more than 2
>>539822016
>Nobody plays this:
>Ultramarines
I've seen plenty of ultramarines though
None of them have ever disappointed me too
GOD I FUCKING HOPE THE ZIGGER THAT DESIGNED BOTH VORTEX BEAST AND CHAOS SPAWNS GETS FUCKING DRAFTED TO GET HIS HIV INFESTED ASSHOLE RAPED BY HOHOL DRONES HOLY FUCKING SHIT
IF THERE WASN'T ENOUGH PROOF OF ZIGGERS BEING FUCKING SUBHUMANS THIS PIECE OF SHIT GAME IS JUST A CHERRY ON TOP
FUCKING TRASH
Anyone else experiencing performance issues since the last hotfox?
>>539824071
It's only a game, why you have to be mad?
>>539825128
Sorry, playing Decimus without any perks makes me unreasonably mad.
>>539825341
Sounds like you were fully immersed in the character.
Vanguard is forever going to feel like shit until he gets a plasma/pyre weapon. Because right now it just doesn't feel like he gets to play on Chaos missions. The man does nothing but fight for his fucking life.
>>539825936
His grapnel should allow him to absolutely fucking shit on rubrics, but heh
>teleports away
Chaos Spawns also are way more punishing when you only have 2 armor, at least as a Sniper you can just cloak and fuck off or nuke them.
>>539803465
The mesh is called mark x so yeah probably based on that.
Where does a terminus enemy spawn right after you leave the dunes and take the elevator into the facility? Where exactly from the walkways does it spawn? Close to the door to the Trygon area or closer to the start?
Does Power Rake with Power Sword do more damage in speed or power style?
>>539828424
Doesn't matter which style you're in
>>539820263
Whenever I try to hit a spore mine it just explodes and kills me
>>539828723
you have to hit them before they puff up, like before they release the spores, or it doesnt work, or you play heavy and stomp those spores back
>>539828723
some attacks pop them and some dont
>>539825128
He's right about kacaps, though.
>just discovered you should level all weapon variants to get perk points
And I got all the way to orange on my bolt pistol without that.
>>539831550
you can just buy that shit
So what's the verdict? Power Axe any good at all?
>>539832136
For now only as a parry stick because you can deal some decent damage with perfect parry > power wave > overhead strike > gunstrike.
Whoever though of taking damage during dodging while being forced to dodge 90% of enemy range attacks is the biggest dumbest nigger dev ever.
Funny how Siege was so hyped up only to be sidelined by ops and stratagems. They really need to step up their game and make something worthwhile out of that mode, right now it's too time consuming.
Pic unrelated I suppose.
>>539832136
its good on vanguard to get a Q-chain going. i dont see any reason to use it on another class.
>>539832136
Good for parry style of gameplay, particular with intimidating aura, because you just depend on those damage and chain parry+ step back enemies to death without the need to risk leaving yourself vulnerable with gunstrike
does axe have any combos that make you immune to damage in hordes like chainsword shoulder bash spam or knife skull breakers?
Melta should I go for range or capacity?
>>539837928
cap
>>539832780
It just needed to be a comfy tower defense with heavy guns emplacements instead of a gpu-killing sweatlord fest.