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Thread 544181504

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Anonymous No.544181504 [Report] >>544318276 >>544543156 >>544592308
/egg/ - Engineering Games General - formerly /svgg/
Trainsexual edition
https://www.youtube.com/watch?v=1ia8fGRiST0
Previous thread: >>543708358

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Timberborn
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
>Stationeers (Monday@2100Z)
All IPs are in the pad for security reasons.
Anonymous No.544182412 [Report] >>544183796
Let's see if I still get banned
See you on spooktober bros
Anonymous No.544183105 [Report]
>mossad
Anonymous No.544183547 [Report]
Anonymous No.544183606 [Report] >>544188596
Ive been plotting this Moho transfer for hours
Anonymous No.544183793 [Report]
>I've gotten to the point where it's easier to just use a big mining drill directly into a train wagon
What a time to be alive, bot fulgora is the lazy man's solution to the game
Anonymous No.544183796 [Report]
>>544182412
man i love trees
Anonymous No.544184040 [Report] >>544398215 >>544412719
My only complaint about space platform is that circuit wiring become an ungodly rat nest
Anonymous No.544188596 [Report] >>544189168
>>544183606
what are you sending there anon?
Anonymous No.544189168 [Report] >>544200283
>>544188596
this bad boy >>544044319
Anonymous No.544191703 [Report] >>544193009 >>544196927
>get the cage back every time
is this real? why is it not 99.99%?
Anonymous No.544192074 [Report] >>544192381
>Copy-paste ship carrying crushed iridite to Nauvis for processing
>Rename it
>Delete all items from it's schedule
>...
>10 hours later
>All my iridite ships have stopped running
>I forgot to remove the ship from the ship group before deleting it's scheduling
Anonymous No.544192381 [Report]
>>544192074
Earendeeeeeeeeel
Anonymous No.544193009 [Report] >>544193742
>>544191703
i honestly don't know why it really exists, but yeah all butchery is 100% cage back
maybe except quantum antelopes those things are weird
Anonymous No.544193742 [Report]
>>544193009
>i honestly don't know why it really exists
It's because the animals are modules and the code for that is fucky and I think they just added the extra intermediate for that and it just became legacy code
Anonymous No.544194145 [Report]
>it's
Anonymous No.544196210 [Report] >>544203059
Have anyone tried it here?
I want a new run.
Anonymous No.544196927 [Report]
>>544191703
Extra challenge, same reason why you need to juggle the barrels
Anonymous No.544197048 [Report]
love the barrels doe
Anonymous No.544197352 [Report] >>544198005 >>544199531 >>544216929 >>544235587
How tf does this guy circuit his science production?
Anonymous No.544198005 [Report] >>544198557
>>544197352
Crusher on set recipe, which then deduce the recipe based on what chunk signal the collector put out
Anonymous No.544198037 [Report]
works as intended
filled up the lab, and have some spare data saved in the science-can
time to start a new mission, and let the science cook!
Anonymous No.544198557 [Report] >>544199579 >>544200080
>>544198005
How is "throw out excess inventory" handled by a single inserter?
Anonymous No.544199531 [Report] >>544199815
>>544197352
>starting science
>look inside
>Rare quality components
Anonymous No.544199579 [Report]
>>544198557
Inserters have "set filter" capability.
nta
Anonymous No.544199815 [Report] >>544199925
>>544199531
iirc, this was for a minimum rockets run
Anonymous No.544199925 [Report]
>>544199815
looking forward to the panenkoek2012 breakdown video
Anonymous No.544200080 [Report] >>544207536
>>544198557
Inserter set to filter, read exclusively from the hub then activate when "anything" signal goes above a certain constant number
Anonymous No.544200283 [Report] >>544218420
>>544189168
good luck anon!
imo Moho missions are very tough
post report pictures please!
Anonymous No.544200725 [Report] >>544201279
2.1 WHEN
Anonymous No.544200795 [Report]
On the PY server great alien samples are now almost ready in the technical sense, just need to automate arthurian eggs, but that has to wait till tomorrow.
In the practical sense I suspect there's lot of bottlenecks that need to be addressed in the train provided items that will cause crippling issues as soon as anything tried to actually craft but that shall be a problem for tomorrow as well.
Anonymous No.544201279 [Report] >>544201616 >>544319115
>>544200725
tomorrow
Anonymous No.544201616 [Report]
>>544201279
Amazing that's great! It's going to happen tomorrow!
Anonymous No.544203059 [Report] >>544206857 >>544209552
>>544196210
It's no Seablock, but it's fine. I wish it was more involved, but maybe I just want the petrochem hell of seablock
Anonymous No.544206603 [Report] >>544207658
Anonymous No.544206857 [Report] >>544207681
>>544203059
Thx.
I also think about starting on gleba. Can be fun
Anonymous No.544207536 [Report] >>544208303 >>544254938
>>544200080
The inserter likes to chuck out everything of one type before moving on to the next item type to chuck out.
Anonymous No.544207658 [Report]
>>544206603
grats on finishing the tutorial
Anonymous No.544207681 [Report] >>544209751 >>544214996
>>544206857
I guess you'd have to rush rocket turrets before pentapods become medium size. Strafers are dumb, they will strafe around one turret and walk into range of another. But doing enough damage to stompers will be difficult with just guns and lasers.
Anonymous No.544208303 [Report]
>>544207536
Same throughput so shouldn't matter.
Anonymous No.544209552 [Report]
>>544203059
Thx.
I also think about starting on gleba. Can be fun
Anonymous No.544209751 [Report] >>544214996
>>544207681
Will not be easy that's for sure.
Maybe fulgora/vulkan start? Hmmmm
Anonymous No.544212913 [Report] >>544214668
>Frostpunk update for some reason
>Most recent news post is about a Frostpunk L.A.R.P. Event

No thanks bro, I've been to Quebec.
Anonymous No.544214668 [Report]
>>544212913
Excuse me anon, but /civ4xg/ is that-a-way ->
Anonymous No.544214996 [Report]
>>544207681
>>544209751
or just eat bioflux and run around and shoot the nests in your spore cloud
Anonymous No.544215002 [Report] >>544250007 >>544692097
I just realized that over 10% of my rocket space (I've sent ~160 to norbit) has gone exclusively to petrol barrels. It's getting to the point that steel is becoming a byproduct that I'm backing up on unless I'm making scaffolding.
Elevator can't come soon enough, but I need both beryl and iridite before then (and I probably need an oil outpost before beryl).
Anonymous No.544215920 [Report]
It's been one year and I'm still amazed at how few beaconed foundries you need to fill several green belts´every time I set up a smelting line.
Anonymous No.544216661 [Report] >>544216893 >>544217074 >>544218564
You know something weird? I love puzzle-based games, logic games, organising shit for fun...
But I've never figured out Rubik's cubes. At most I've figured out one and a bit sides by trial and error. Just never got my head around it.
Sure I could be a bitch and look up 'technique', but that would defeat the purpose.
Anonymous No.544216893 [Report] >>544347548
>>544216661
My brother taught me how to do the first and second layers, but I figured out how to do the third layer via experimentation when I was on a very long road trip as a teenager (smartphones weren't a thing yet, so I had nothing else to do).
It's very inefficient as far as I can tell, but it is my own.
Anonymous No.544216929 [Report]
>>544197352
I get the absolute minimum but just send another rocket
Anonymous No.544217074 [Report]
>>544216661
>disassemble it
>build it back together with the colors in the right position
Work smart, not hard.
Anonymous No.544218420 [Report]
>>544200283
First attempt was a fluke, seems like having only 1 Nerv was too slow to do the transfer properly so i left the ship stranded at Kerbin orbit and went on to a second attempt with 2 Nervs. Will rescue the scientist later

Second attempt was a catastrophic failure, the addition of another nerv in a bicoupler made the ship too wobbly during ascent, scientist saved himself by doing an emergency exit then parachuting down back to central. In total i lost ~400k but nobody died

Successfully did the transfer burn on my third attempt, Moho encounter in 100 days
Anonymous No.544218564 [Report]
>>544216661
There's a procedure you can memorize of specific sequences to execute, I knew what it was at some point but can only remember the first stage after all these years. That's the standard way to solve it, just memorize the pattern to solve per side and then execute.

But I'm pretty sure speedsolving is actually just mentally and intuitively understanding the core mechanics and that's too much for my smoothbrain.
Anonymous No.544219792 [Report]
>>544161884
You can do both, but the second one may require a mod called Dynamic Train Routes, where it actually achieves what you desire, i.e., the shortest path possible in a busy highway system. If you are interested in beating that game fast, ignore the highway.
Anonymous No.544221804 [Report] >>544224779
Stationeers, since DST change doesnt happen at the same time in america and europe, is it still schedule at 2100Z?
Anonymous No.544224582 [Report] >>544226741
>>544161884
signals separate tracks into blocks (think roads)
regular signal stops trains from entering a road where there's already another train
chain signal keeps train from stopping anywhere between the chain and the next regular signal, making these roads clearways. useful to prevent parking in intersections, or creating no-stop zones between outposts.

bidirectional tracks can work but are a lot more tricky to set up than 2-track systems.
I believe in you anon!

>it's Satisfactory
disregard that, I suck cocks
anon why would you post in the factorio general without declaring that you're not talking about factorio
Anonymous No.544224779 [Report]
>>544221804
Dang; I had meant to ask that.
>attempt to set recurring event on my phone's calendar to use zulu time
>it's cancer; fail to do this
>apparently Iceland time is an adequate substitute
Eggs.
>T.B.H. I like the scheduled play time.
Anonymous No.544226009 [Report] >>544227509 >>544326353
Aight I'm a dumbass so I've researched all available red-green-blue-grey-white science except quality tier 2, uranium, and third planet unlock is in progress.
The only turrets I have is literally just as pair of flamethrowers and lasers in bottom east corner of map, and my northern wall is undefended.
Should I be lazy and just fly to Vulcanus? Plus I'll get Rush to Space.
Hopefully it will take awhile for nests to expand into my main base. I can remote control the tank anyway.
Anonymous No.544226612 [Report] >>544239002
Just had to put this abomination in my world (the in-world version is vertical, so it doesn't fit in a screenshot) to be able to dispose of excess coal from core mining reliably.
it eats up exactly one full blue belt once you factor in the burner inserters, which is what my core mining outputs.
Anonymous No.544226741 [Report]
>>544224582
>without declaring
He did declare. You can't read the word caterium.
Anonymous No.544227190 [Report] >>544227567 >>544264608 >>544297662
why is the factorio reddit so... special?
Anonymous No.544227509 [Report]
>>544226009
I would just set up defense lines before I fuck off to Vulcanus if I were you, it's not that much work with all the chokepoints you got there. Sure you can just use the tank remotely if shit hits the fan, but not being interrupted by having to fight biters while you do stuff on Vulcanus is way more relaxed imo. Also you could get super unlucky and have biters destroy your tank or something important in your base before you can react.
But I'm generally way too paranoid about that stuff and always overbuild my defenses so I don't need to worry about anything, so you do you I guess.
Anonymous No.544227567 [Report] >>544227835 >>544246156
>>544227190
Eh, to be fair calculating how much I need of what would discourage me as well. I just build more until it's enough and ignore efficiency or ratios.
Anonymous No.544227835 [Report]
>>544227567
I just build to 60 then to 500 then to 1000
Anonymous No.544227843 [Report] >>544228657 >>544229130
>I just build more until it's enough and ignore efficiency or ratios.
This is the way.
Anonymous No.544228367 [Report] >>544252597
Anonymous No.544228657 [Report]
>>544227843
>muh UPSfags
just upgrade your computer
Anonymous No.544229130 [Report] >>544231820
>>544227843
Call me a midwit, but I find making more complicated systems is more rewarding than just building more stuff.
I just wish the game gave you a reason to do so.
Anonymous No.544231812 [Report]
I don't like using productivity and speed for common items, math is hurty and bad. I will just use green modules till the end of time. If I need more things I will build another machine and the job is done.
Anonymous No.544231820 [Report]
>>544229130
personally enjoy figuring out circuit network setups, even if I haven't made anything complicated
Anonymous No.544231970 [Report]
>Elven engineers
Anonymous No.544234146 [Report] >>544237526
Attempting Moho landing on this area, i believe this is a good concentration of biomes to explore with the rover
Anonymous No.544235587 [Report] >>544236514
>>544197352
You can just open the blueprint and read it anon. Don't believe me? It's all in the circuits. Circuit 1: That's filter. Circuit 2: That's filter.
Anonymous No.544236514 [Report] >>544565373
>>544235587
Well where's the dude's blueprint??
Anonymous No.544237526 [Report] >>544242283
>>544234146
Success
Anonymous No.544239002 [Report]
>>544226612
You can just use coal liquefaction to-
>0.7.35
>Fixed that the Fluid isothermic generator could void fluids.
Earendel you absolute nigger.
Anonymous No.544242283 [Report] >>544242391 >>544243330 >>544307539
>>544237526
Are you gonna visit the hole?
Anonymous No.544242391 [Report] >>544242506
>>544242283
>the hole?
qrd?
Anonymous No.544242506 [Report] >>544242727
>>544242391
The hole. YOu Need to VIsit the Hole! THe hole!
Anonymous No.544242727 [Report]
>>544242506
Alright you're making me want to reinstall ksp after not having played it for like 10 years. That hole better be worth it.
Anonymous No.544243330 [Report] >>544243797
>>544242283
can i get to this hole from where i landed? I landed with 560 deltav left

See previous pic, it was about halfway through the black patch
Anonymous No.544243797 [Report] >>544245176
>>544243330
It's on the north pole I believe. Not sure about the delta v since I've never been to moho.
Anonymous No.544245176 [Report]
>>544243797
i think i might be able to drive there
Anonymous No.544246156 [Report]
>>544227567
its easy, i make the number of science per second match the other science per seconds, then i just keep making more of the whatever the belt runs dry on.

usually LDS because i forget i need the same amount again for rockets.

people just need to accept making a trickle of science to unlock bots while you build at scale for all of the science.
make a 1 to 1 to 1 direct insert hand fed starter, then work on mass production once you have a trickle.
Anonymous No.544250007 [Report] >>544251030
>>544215002
one rocket of vita is like millions of crude

pic unrelated
dude just wanted to go swimming
Anonymous No.544251030 [Report]
>>544250007
Okay but is it Unix or Posix?
Anonymous No.544252597 [Report]
>>544228367
https://www.youtube.com/shorts/TV7AWBYMJ1A
Anonymous No.544254938 [Report] >>544257330
>>544207536
Simple fix: a constant combinator with negative values of all the items
Now it'll only filter a surplus
Anonymous No.544257040 [Report] >>544257337 >>544265002
Routing belts is actually a noob trap. Just put things into boxes and manually transfer them where they are needed until you have bots.
Anonymous No.544257330 [Report] >>544260280
>>544254938
>all items
That would do the same thing as Anything>n wouldn't it? Anyway the Anything>n works, it just looked super weird (it doesn't balance the inv items, only goes in order) while it took time to dump the inventory with a blue inserter. Came back later and had 4k science stockpiled on platform while storing 1k in landing pad. Despite the fact it chucked out the remaining carbon in picrel (ice and plates weren't filtered), all the science assemblers are still running.
I had initially worried it could dump stuff that might be needed.
Anonymous No.544257337 [Report]
>>544257040
>be's me
>a 5 million AP bot that's programmed to play factorio
>long reach mod with global reach
>play like this forever with ridonculous efficiency and speed
>beat the speedrun record in 1/10th the time
heh it's just that easy
Anonymous No.544257438 [Report] >>544257465
just started my first SE playthrough
what am I in for?
the burner assembler and labs seem dumb
Anonymous No.544257465 [Report]
>>544257438
sigmar's balls
Anonymous No.544257605 [Report] >>544257745
>visiting an ancient galaxy
>lifeless planets everywhere with artifacts from the past
>look closer at a planetary ring
>it's all unused iron plates and perfectly cubic ice cubes
what the fuck
Anonymous No.544257745 [Report]
>>544257605
you got it wrong, that's just the power of recycling
Anonymous No.544260280 [Report]
>>544257330
>That would do the same thing as Anything>n wouldn't it?
Negative values don't set a filter, only positive
So when there's too much of an item, it'll go into a positive value, set a filter and trigger Anything>n all at once
Anonymous No.544260768 [Report] >>544260908 >>544262148 >>544263397 >>544282840 >>544285247 >>544286502 >>544302202
what 9 years of engineering gaming was like

>2016
>Factorio
>Spengies
>KSP

>2025
>Factorio
>Spengies
>KSP
Anonymous No.544260908 [Report] >>544261008
>>544260768
seems to me like an untapped market
Anonymous No.544261008 [Report]
>>544260908
seems to me like deliberate omission
Anonymous No.544262148 [Report]
>>544260768
That's just how it is being a niche within a niche. There are plenty of other eggy games I've enjoyed over this decade, but household names with that kind of staying power are gonna be few and far between.
Anonymous No.544263397 [Report]
>>544260768
not like many other genres doing any better
Anonymous No.544264608 [Report] >>544279292
>>544227190
I get it, you need a special mindset and it took a few years for me to really start playing the game properly without getting discouraged.
Learning trains AND bots AND nuclear AND proper base design AND ratios is discouraging at first. It's easy to forget your first few attempts.
Anonymous No.544265002 [Report] >>544267804
>>544257040
having fun on your satisfactory playthrough?
Anonymous No.544265707 [Report] >>544266046
This is your gentle reminder that all your factorio lamps should look like high pressure sodium for maximum kino.
Anonymous No.544266046 [Report] >>544268026 >>544268452
>>544265707
is that a color?
Anonymous No.544267804 [Report]
>>544265002
That describes Factorio though?
Anonymous No.544268026 [Report]
>>544266046
Yeah it's kind of yellow/orange
Anonymous No.544268452 [Report]
>>544266046
Orange.
Anonymous No.544269283 [Report] >>544269914 >>544272419
huh
my "nuclear boosting" idea for mixing 5kC hot molten salt with cheaper-made 1kC hot molten salt doesn't make any sense
at some point, when you get the ability to make 2kC hot molten salt in all the various ways (gas, coal, oil, biomass), the game actually gives you that upgrade "for free". no extra fuel, no catalysts, no intermediates are needed to get that extra temperature, you just need to use the newer buildings.
in other words, once you get access to 2kC salt, you should have nothing making 1kC salt, since it's purely wasteful
Anonymous No.544269474 [Report] >>544269545 >>544269687 >>544269764 >>544269794 >>544269894
i've never understood this factorio is so super hard you have to be a genius to do it blue science is impossible meme
Anonymous No.544269545 [Report] >>544269687 >>544269894
>>544269474
my old irl high school friends straight up refuse to play the game at all "because it requires too many neurons"
people are fucking retarded and won't even attempt something if they think it might require thinking
grim
Anonymous No.544269687 [Report] >>544269894
>>544269474
it's a normie meme to make themselves look smarter than they actually are
but also >>544269545
Anonymous No.544269764 [Report] >>544269894
>>544269474
Engineering games are not for everyone. Reminder some people struggle with simple math
Anonymous No.544269794 [Report] >>544270116
>>544269474
Also there's no time limit or anything so even if you make the shittiest most inefficient factory as long as you've done the strict minimum you'll eventually reach the finish line
Anonymous No.544269894 [Report] >>544270006 >>544270227 >>544271973 >>544279292
>>544269474
>>544269545
>>544269687
>>544269764
t. geniuses

I have the exact same allergic reaction to card games and, god forbid, command line roguelikes.
Anonymous No.544269914 [Report] >>544270167
>>544269283
Can't you still boost that 2K to 3.5K or something? If you have turbines going up to 5K.
Anonymous No.544270006 [Report]
>>544269894
kill yourself, goontard
Anonymous No.544270116 [Report]
>>544269794
>t. geniuses
yeah so what, i've had a friend who does not qualify for some fucking reason get satisfactory. He couldn't clear it alone
Anonymous No.544270167 [Report] >>544270338
>>544269914
at the current pyserb tech stage, there is nothing that benefits from steam hotter than 2kC, so mixing it to higher temps does nothing
i'm guessing at about the time we get the ability to consume something like 3kC steam, then all of the usual powerplants can just be upgraded for free again, so mixing might just never be a thing, which is lame but it does simplify things a lot
Anonymous No.544270227 [Report]
>>544269894
live life to its fullest, goonfriend
Anonymous No.544270338 [Report] >>544270523
>>544270167
Well there has to be some use for that 5K, I would expect that out of a vibecoded modpack and not py.
Anonymous No.544270523 [Report]
>>544270338
presumably the value is that as you research the ability to consume hotter steam, the 5kC salt can be used more effectively and you would only ever need to upgrade the heat exchangers rather than "additionally every single salt heating building"
right now on pyserb, to get that "free benefit" i mentioned, since i noticed there's lots of 1kC salt/steam being still used, nearly a hundred powerplants needed upgrading
when the next tier of salt/steam is unlocked, another nearly a hundred will need upgrading again, so nuclear wins in the "maintenance/upgrading" sense
Anonymous No.544271973 [Report]
>>544269894
mating press
Anonymous No.544272419 [Report] >>544272983
>>544269283
>"for free"
The new building does have double the energy consumption. Maybe experiment with the the LFR reactor if you need low temp salt?
Anonymous No.544272821 [Report] >>544277508
Aquilo is very therapeuthic
Anonymous No.544272983 [Report]
>>544272419
>The new building does have double the energy consumption
yes, but that would just be saving time if the 2kC salt was used just as efficiently as the 1kC salt
it's actually "better than free" since it's used drastically more efficiently, something like 8:3 1kC salt to 1kC steam, but 5:3 2kC salt to 2kC steam
you end up not just saving a bunch of space with fewer powerplants, but halving the solid fuel input in terms of watts
even more, you can fit more modules in the mk2s, so more efficiency for even less solid fuel or more speed for fewer buildings, or some freaky mix with beacons
Anonymous No.544277508 [Report]
>>544272821
YO LISTEN UP HERE'S A STORY
Anonymous No.544279292 [Report]
>>544269894
>>544264608
I am about to create a meta DnD protagonist with daddy issues...
Anonymous No.544282840 [Report] >>544283074
>>544260768
it's more like

>2016
>Factorio
>Spengies
>KSP

>2025
>Factorio
Anonymous No.544283074 [Report]
>>544282840
I wike factowio
Anonymous No.544283992 [Report] >>544284856 >>544290046 >>544341535
>wubes next game will be "related to WoW in a similar way as to how Factorio is related to Minecraft"
what did they mean by this?
Anonymous No.544284856 [Report] >>544285015
>>544283992
it means it is an NFT game
Anonymous No.544285015 [Report]
>>544284856
This but glaciers melting and sinking most coastal cities and in some cases entire states
Anonymous No.544285247 [Report] >>544290539 >>544310365
>>544260768
There's tons of them out there, they're just all clones, abandoned, early access, personal project, 'no new ideas' kinda things or ultra niche weirdness. Recently I tried Gain Factory (hard) and Immortality Factory (only one mechanic, it seems). Timberborn is okay but there's not actually that much you can do with the water. Trying one called 'Quantum Engineering' next.
Anonymous No.544286502 [Report]
>>544260768
just about every other option is stuck in early access hell
Anonymous No.544290046 [Report]
>>544283992
it will probably have some kind of equipment tier system that goes from common to legendary
Anonymous No.544290539 [Report] >>544292026
>>544285247
>Gain Factory (hard)
are you talking about your penis?
is it good even if you don't goon to feeding and gts?
Anonymous No.544291969 [Report] >>544292101 >>544292257 >>544406258
What is the opinion on Foundry?
Good? bad? Another bad attempt at copying Factorio? I saw It got a galactic economy update. so I guess it tries to imitate DSP?
Anonymous No.544292026 [Report] >>544292447 >>544295124 >>544310365
>>544290539
Do you want to deal with machines that you can load the wrong items (or the wrong mix of the right items) into and then they jam and you have to use logic to manage them to stop that happening? Using a fairly painful UI? Honestly it's not actually good but it might be a fun challenge if you're burned out on basic Factorio mods.
Anonymous No.544292101 [Report]
>>544291969
bad attempt at imitating fortresscraft
Anonymous No.544292257 [Report]
>>544291969
My opinion on this game I just learned existed is that it needs to reduce the amplitude on the high frequency noise in the mountain biome.
Anonymous No.544292447 [Report] >>544292742
>>544292026
>fur dataset, gain factory
Seems pointless when it doesn't even have a tag. It's all just character reference isn't it?
Anonymous No.544292510 [Report] >>544311475 >>544312049
any eggs with cute lolis?
Anonymous No.544292742 [Report]
>>544292447
Yes. I usually put a name in anyway so I can find it later amongst 30 million other random slops.
Anonymous No.544293207 [Report] >>544293475 >>544293547 >>544293798 >>544293996 >>544294337 >>544301384 >>544302572
Water can't boil past 100 degree. After that it just start evaporating faster and faster. What would happen if you had a huge pan of water and heat it so fast that it instantly evaporated? And what would happen if you did that in a container? Can you make a bomb from the pressure of the water not being able to evaporate or would you create some kind of superheated water that is above 100 degree and still fluid? Is that possible? How would that translate to gameplay? Can you do some cool shit with it like putting that super hot water into a water gun and shoot people with water laser that's so hot it instantly pass through them like a real laser but slower?
Anonymous No.544293475 [Report] >>544295103 >>544311917
>>544293207
Here.
Anonymous No.544293547 [Report]
>>544293207
https://www.youtube.com/watch?v=EEyUeCyXl1Q
Anonymous No.544293798 [Report] >>544294189 >>544295103
>>544293207
evaporation is also a function of pressure, not just temperature. if you boil water inside a sealed container, the steam that evaporates first would induce additional pressure on the remaining water, and increase its boiling point
Anonymous No.544293996 [Report]
>>544293207
https://www.youtube.com/watch?v=hZucUjO5uZ0
Anonymous No.544294189 [Report]
>>544293798
evaporation is orthogonal to vapourization
Anonymous No.544294337 [Report] >>544295103
>>544293207
Stationeers has it, you can push liquid water up to 350C or so given sufficient pressure.

>Can you make a bomb from the pressure of the water not being able to evaporate or would you create some kind of superheated water that is above 100 degree and still fluid?
Both. Supercritical water will flash into steam as soon as you open the container holding it. Same with your water gun idea, it will not be water anymore by the time it reaches the target.
Anonymous No.544295057 [Report] >>544305254
Slightly disastrous Eve landing

When i tried to decouple the rover, it looks like it got stuck inside the ship and it flipped both over
Anonymous No.544295103 [Report] >>544301384
>>544293475
>>544293798
>>544294337
374 degrees eh? Can you make a steam gun instead? Like a water gun but instead it just project steam very fast like a flamethrower? Like a 3000 degree flamethrower that just instantly disintegrate people skin and melt their bones? Is there even a material that can handle that much pressure and heat? Newton's law of cooling states that temperature difference over a duration is how cooling happens. So if you have a 3000 degree cloud coming out of a steam pistol, you'd likely be instantly melted too due to your proximity to the heat source. How far would you need to be to not instantly die? Nevermind. I should just be using napalm instead like a normal person. Thanks for the answers!
Anonymous No.544295124 [Report]
>>544292026
Nice post, too bad it has a lust-provoking image that is keeping me from reading your chinese great wall of text.
Anonymous No.544296147 [Report] >>544297131 >>544298994 >>544299143
My flamethrower balancing idea. Swap manual flamethrower with flamethrower turrets, make the flame thrower turrets use flamethrower ammo, ammo give back empty containers that must be refilled or disposed of.
Anonymous No.544296709 [Report] >>544297404
https://www.youtube.com/watch?v=2smJOtPXhIU
ITS UP
Anonymous No.544297131 [Report] >>544297235
>>544296147
And how does this balance flamethrowers exactly?
Anonymous No.544297235 [Report]
>>544297131
It doesn't but it makes the portable flamethrower better.
Anonymous No.544297404 [Report]
>>544296709
the request from buffer thing was neat
Anonymous No.544297662 [Report] >>544300323
>>544227190
I kinda gets it, I think.
The biters are a really undercooked part of the game, imo.
The tutorial made it sound like they would be a major drive throughout the game. Periodically overunning you, and forcing you to move away.

But in reality, they don't. The dev never delivered a compelling AI.
You either pay a small tax in bullets form, or turtle using elves modules.

The world generation make it so that rebuilding after being overrun is actually downright impossible.
The further you go away from the spawn, the worse the biter's presence gets. So there's actually no space to rebuild from scratch.
Anonymous No.544298664 [Report] >>544299148 >>544299865 >>544303267
i nigrigged py1 but my base is beyond salvation now
guess i'll just pick my nose for a dozen hours until the trickling research gets me construction bots
Anonymous No.544298994 [Report]
>>544296147
If you think that flamethrowers are too OP then just nerf the damage. The fact that they use a different from of logistics is already good enough to separate them from gun and laser turrets. If you want you could even make it so that the flames apply some slow debuff or something so to push it more towards a support role.
Anonymous No.544299143 [Report] >>544299287
>>544296147
Flamethrowers are considered to be unbalanced?
Anonymous No.544299148 [Report] >>544299421 >>544306719
>>544298664
>hes bussing
oh nonono....
Anonymous No.544299287 [Report] >>544299667
>>544299143
idk i think theyre a bit underpowered. i guess theyre a low cost low reward type of turret
Anonymous No.544299421 [Report] >>544299839
>>544299148
calling it that is pretty rich
just a collection of resources for the green circuits
Anonymous No.544299667 [Report] >>544300054
>>544299287
>idk i think theyre a bit underpowered
T'was my impression too.
Useless in space.
Useless on Vulcanus.
Not efficient enough on Gleba.
Outclassed by everything on Nauvis once you are past the midgame.
Anonymous No.544299839 [Report] >>544306719
>>544299421
NAAAAAOW!!! You have to make each ressource come from a different direction!
You cannot cleanly supply it from the same side, because... You just can't, okay?!
Anonymous No.544299865 [Report] >>544300076
>>544298664
really bro? the n word?!
Anonymous No.544300054 [Report]
>>544299667
>Require blue science
>Basically turns off biters until you finish another planet
That's like saying that boilers are underpowered because you can just use nuclear or yellow belts are underpowered because green belts exist.
Anonymous No.544300076 [Report]
>>544299865
Nobody cares.
Also, you just assoomed he was not a nigger himself. That's narrowminded and ignorant of you.
Anonymous No.544300159 [Report] >>544300717
Have a good rocket fuel build, I'm going to set it up on my oil moon since I'm about to colonize low oil planets and want to just set up some easy rocket solutions.
it's not exactly to ratio, but the direct insertion is way too close to pass up on.
Anonymous No.544300323 [Report] >>544300694 >>544301669
>>544297662
they didn't get added for a long time
they were only added because people got bored and quit before launching the rocket
it has never made sense
Anonymous No.544300674 [Report]
Proud to say no kerbal has ever died while in service of my program
Anonymous No.544300694 [Report]
>>544300323
Uh... Really?
I always thought they were a core mechanic of the game since its inception.

That explains a lot.
Anonymous No.544300717 [Report] >>544301378
>>544300159
How much oil do you need if a single oil field with speed moduled and beaconed pumpjacks is not enough?
Anonymous No.544301378 [Report]
>>544300717
Doing the math, it was like a few hundred oil per second plus some wiggle room for rocket fuel and a few other thigns. The moon that I'll be working on is really low on oil/coal though, like way worse than anything in my first playthrough.
Anonymous No.544301384 [Report]
>>544295103
>>544293207
You don't need high temperature to cut up people with a water pressure jet.
Anonymous No.544301423 [Report] >>544301802 >>544303259 >>544306374 >>544307023
Just started a SE save. Any tips?
Anonymous No.544301669 [Report] >>544302875 >>544304098
>>544300323
You sit on a throne made of lies.
https://wiki.factorio.com/Version_history/0.1.0#0.1.0
They were in since the first public release. (so Dec 2012)
Anonymous No.544301802 [Report] >>544302003
>>544301423
(__)_)::::::::::D
here's a fat tip for ya
Anonymous No.544302003 [Report]
>>544301802
*begin salivating*
Anonymous No.544302202 [Report]
>>544260768
Is spengies space engineers? I get on sometimes still for a quick land to space survival run. It sucks though because after like 10 years of messing around in there, it's still the exact same despite updates. SE2 doesn't look like much of an upgrade either. Not sure why they can't get physics to work better in those games instead of it feeling like everything is floating through invisible jello. If it weren't for that, game would be super cool to make really neat projects with.
Anonymous No.544302572 [Report]
>>544293207
You should read into thermodynamics and high pressure water systems. Funnily enough, just check out how nuclear reactor work. There's plenty of high pressure and high temp water moving around in liquid form well above boiling.

As for a water laser - yes it's possible and has killed many people. High temp/pressure water jet is essentially a lighsaber.
Anonymous No.544302875 [Report] >>544305827
>>544301669
Anonymous No.544303259 [Report] >>544303881
>>544301423
don't overbuild too much before space.
nuclear power is still the best
setting up one core miner once you have spare power is very nice
feed your first rocket by hand, you might get a nice surprise from it
Anonymous No.544303267 [Report] >>544303894 >>544305282 >>544307645
>>544298664
>bussing py metals
Anonymous No.544303881 [Report] >>544304086 >>544304149 >>544304621 >>544304660
>>544303259
Do you even get to build a large base on Nauvis? I noticed most sciences are crafted in space.
Anonymous No.544303894 [Report]
>>544303267
Bussin
Anonymous No.544304086 [Report] >>544304301
>>544303881
Not initially really. Getting the tech from all other planets means you're air dropping calcite generated in platforms and running on foundries and emplants that are much better than all of your other things. Personally I don't think you even need a nauvis doing anything but biter products until postgame you can very much ship everything there before rebuilding into something useful and updated
Anonymous No.544304098 [Report]
>>544301669
>Assembling machine (1, 2, 3, 4)
wild
Anonymous No.544304149 [Report] >>544304651
>>544303881
most of the SE sciences are done in space
most of the resources aren't in space
even if you can get them in space you can't use prod modules in space (besides miners and labs)
you should make most things not in space and just ship what you need for science
Anonymous No.544304301 [Report]
>>544304086
>calcite
>foundries
>em plants
>biter products
all things that don't exist in SE retard
Anonymous No.544304621 [Report]
>>544303881
it sort of depends
nauvis has the downside of having both bad resources and biters
you can still set up there but expanding for new patches is more trouble than just setting up on an iron planet or whatever
that said, you're still gonna be processing as much as you can groundside because prod modules don't work in space and it's generally less of a pain in the ass to build there, so you still end up with a decent sized nauvis sprawl
Anonymous No.544304651 [Report] >>544305816 >>544306537 >>544307385 >>544308036
>>544304149
Do you normally have lots of small factories spread through planets, or is having a few large bases viable?
And while I'm at it, is 3gb vram enough if I use low resolution textures? This shitty 1060 is the bane of my existence but I'm not going to replace it.
Anonymous No.544304660 [Report]
>>544303881
most of the sciences are made in space, but the resources aren't and nothing in space (except labs and miners, both of which you will have very few of) accepts prod modules. You normally end up with quite a large nauvis base, quite a large orbit base, and also a few sizable outposts.
Once you get the space elevator especially (which allows train transport directly from planet to space), you make as much as you can on land.
Anonymous No.544305254 [Report] >>544328227
>>544295057
ouch
can you salvage this mission or do you have a quicksave?
maybe the suspension is too soft, so it moves upwards “inside” the upper module
worth trying to stiffen it prior to landing
Anonymous No.544305282 [Report]
>>544303267
don't worry brother there's all the spaghetti offscreen
Anonymous No.544305816 [Report]
>>544304651
no one planet has all of the resources you need so at a minimum you need like 6
you can get by just mining/processing the planet specific resources there, but each will probably be a small-medium base anyways
once you get to rockets you do have the option of moving to another planet that has 0% threat (no biters) and a decent buff to a few resources if you get lucky
if you plan on leaving nauvis and making your main base on such a planet that is a very viable option
you don't really need to go to many planets even though there are dozens and dozens of them to set up bases
no fucking clue about vram
Anonymous No.544305827 [Report] >>544309556
>>544302875
You are a fucking illiterate retard
Anonymous No.544306374 [Report]
>>544301423
You basically have to finish a slightly more complex version of the base game before you actually reach the real SE content, so you've got time to think.
Highly depends on how much Factorio you've played before. I'd say be sure to make blueprints for things you'll be building a lot of, e.g. train stations and mining outposts.
One very important thing is before leaving the planet for the first time you need to take base defence very serious. Three laser turrets with a wall around them strewn here and there is not "base defence" -- I'm talking a proper wall with flamethrowers and roboports to repair them. Nothing will kill your motivation to continue playing faster than being on a different planet hearing more and more of your base go up in flames.
Programmable Speakers are great since you can set up alerts for when something is empty when it never should be which will prevent your base from grinding to a halt 10 hours later.
Oh yeah don't bother with Core Miners for the first 100 hours. You unlock them very early for some reason and they consume 25MW each only to give a pathetic amount of resources.
I hope you know how to use circuits since it's kinda mandatory.....actually I haven't played 2.0 but it seems like they've dumbed down spaceships so it's not as mandatory any more?
Anonymous No.544306537 [Report]
>>544304651
i beat SE on a GT 1030, you'll be fine
Anonymous No.544306719 [Report] >>544314410 >>544314584 >>544316741
>>544299148
>>544299839
> "It's not called a bus. Busses are what the minimum-income smelling faintly of cabbage use to get to their low-wage jobs. Here, we build Unified Distribution Manifolds."
> -- Nilaus
Anonymous No.544307023 [Report]
>>544301423
Get out while the going is still good?
Anonymous No.544307385 [Report] >>544308247
>>544304651
The thing about SE is that there's no one "correct" way to do anything. If you want you can go to a planet and then shove the raw ore onto a spaceship and ship it back to Nauvis and do all the processing there. It's not efficient in the slightest as most exotic ore only stack to 10.....but nothing prevents you from playing this way if you want.
As for performance I beat all of SE using a 970 together with an i7-7700K and I never went below 60fps.
Anonymous No.544307539 [Report] >>544329053
>>544242283
On my way!
Anonymous No.544307645 [Report]
>>544303267
It's doable - if you're mad enough to spend 40 hours to absurdly overscale every individual subsystem so the final produced metals can actually fill a belt.
It's just not very smart, because you're spending upwards of 200 hours to reduce maybe 10 hours of hand-fed running around to 2 hours of waiting for everything to sort itself it and all your science to research itself.

In the end, the handfeeder has spent one tenth the time to get where the busser also is; and is ready to transition into a train base with the latest and greatest ore smelting processes researched and ready to go, where the busser is stuck first spending another few hundred hours tearing everything down and reboxing it for later reconstruction.

Bussing in Py is simply DUMB, outside of a small starter bus to automate some simple shit like belts and mechanical inserters.
Even circuit boards are better treated by just collecting some resources into boxes and manually moving stacks into other boxes on other production lines.
Anonymous No.544308036 [Report]
>>544304651
>Do you normally have lots of small factories spread through planets, or is having a few large bases viable?
The latter used to be viable and preferred, so the mod author has invested heavily into a tract of changes to 'disincentive' the latter with the goal of players shifting to the former - which is how they'd actually envisioned the mod be played.
Favoring the latter is tantamount to knowingly going against the grain and accepting that you will be slapped across the face for attempting it. Caveat emptor.

>And while I'm at it, is 3gb vram enough if I use low resolution textures? This shitty 1060 is the bane of my existence but I'm not going to replace it.
More than enough. SE isn't VRAM-limited or GPU-bottlenecked. It's RAM-limited and CPU-bottlenecked.
Anonymous No.544308247 [Report] >>544308582
>>544307385
>The thing about SE is that there's no one "correct" way to do anything.
There actually is.
It's the one undisclosed true path that remains after Earendel is done nerfing all the others into non-viable oblivion.
Anonymous No.544308582 [Report] >>544309490
>>544308247
what do you think is actually nerfed into un-viability? As someone who has played multiple SE versions (counting 0.6 and 0.7 as the same), you can still do everything you could. K2SE stuff is very different, but not base SE
Anonymous No.544309490 [Report]
>>544308582
core mining for red blocks
Anonymous No.544309556 [Report] >>544310681
>>544305827
before .7 there weren't biters
there were enemies (creepers) that attacked you rarely and some research needed alien artifacts you got from killing spawners
creepers != biters
Anonymous No.544310365 [Report]
>>544285247
>>544292026
I was having an okay time with Gain Factory but unfortunately around the time I started to scale up to a significant degree it became obvious that the game was not optimized very well. I really wanted to see what it got to at a larger scale once this were "running well" but I don't think it's actually possible to get to that point.

Simply setting up Hearty Cereal and two kinds of Milkshakes was enough to basically cause the game to slow to a quarter of it's normal speed. Granted I was running it on the piece of shit E-waste that I keep next to my bed for obvious reasons but I don't even think it was maxing out the CPU. If you consider the optimal playstyle to be getting the most Calories into Goddess in a short a period of time as possible, then actually making all three ultimate meals at scale is not going to be the fastest because a much smaller system that doesn't incur as much lag would surely run the game faster and therefore clear in less time.

The game appears to be two and a half years out from the last update which means it's unlikely to get any optimization passes. And I recall Itch.io being pressured to remove adult content earlier this year due to pressure from Collective Shout, so it's actually a small miracle it's even still available.
Anonymous No.544310681 [Report]
>>544309556
Get the fuck out with your semantic bullshit, the original claim was that they didn't exist under any form until late in development and only as a form of attention span retention
Anonymous No.544311475 [Report] >>544317532 >>544318937
>>544292510
I doubt you can integrate lust and planning in a good game. One part will suffer from the other.
Anonymous No.544311917 [Report] >>544312392
>>544293475
>no liquid-gas phase change above 375°C
>that weird solid-liquid phase change wiggle bellow 0°C
>triple point
>critical point
What did god mean by this?
Anonymous No.544312049 [Report] >>544312316
>>544292510
there was a guy shilling one like 2-3 threads ago, but nothing there yet just a steam page with some screenshots and text blurb. I'm sure he'll do it again once there's something playable.
Anonymous No.544312316 [Report]
>>544312049
That remind me of that genetics loli game made by one anon
Anonymous No.544312392 [Report] >>544313143 >>544313378 >>544313440 >>544314162
>>544311917
>that weird solid-liquid phase change wiggle bellow 0°C
>hm. water expands when it freezes so higher pressure preventing that would make sense, right?
but then why the fuck does even higher pressure let it freeze at higher temperatures
why the fuck is pressurized hot water ice
Anonymous No.544312654 [Report]
great job, you let an avatarfag make the thread
Anonymous No.544313143 [Report]
>>544312392
>why the fuck is pressurized hot water ice
why not lul
Anonymous No.544313378 [Report] >>544313535
>>544312392
higher pressures force it into different crystal structures, and really high pressures will do that even if it's hot
observe
https://en.wikipedia.org/wiki/Phases_of_ice
Anonymous No.544313440 [Report] >>544568152
>>544312392
update: i've learned that all (crystalline) flavors of water ice other than basic bitch phase one are more dense than liquid water
Anonymous No.544313535 [Report] >>544316448
>>544313378
This tells me Stationeers really shouldn't cap their phase change simulation at 6MPa
Anonymous No.544314162 [Report] >>544342262
>>544312392
>pressurized hot water ice
1 GPa is over 9000 atmospheres. That's more than at the bottom of the ocean.
Anonymous No.544314254 [Report] >>544314682
Does your mind of metal and gears not crave the flesh and sweat?
Anonymous No.544314410 [Report] >>544316741
>>544306719
> Busses are what the minimum-income smelling faintly of cabbage use to get to their low-wage jobs
I don't know what's worse, the fact that's wildly insulting in any situation, especially from a legally diagnosed low-functioning autist who literally cannot live on his own, the fact that this is the lolcow that tried to make a bdsm podcast about consent, or the fact you knew that quote by heart.
Anonymous No.544314497 [Report]
>captcha minigame evolved again
I feel so stupid when I have to learn another one again.
Anonymous No.544314584 [Report] >>544316741
>>544306719
Doesn't he also hate calling the mall a mall?
Anonymous No.544314682 [Report]
>>544314254
they seem far out of reach
Anonymous No.544314937 [Report]
These things have been expanding more frequently as well as pumping out the green variants
If it wasn't for the cannon and repair turrets i don't think i could've left for aquilo with some peace of mind, my other option were those focused gun turrets with double the range and shooting speed but requiring 5MW each when firing
Anonymous No.544316448 [Report] >>544320513
>>544313535
Stationeers caps it at 6MPa? Surely you mean 60MPa which is the maximum pressure for pipes?
Anonymous No.544316741 [Report]
>>544314584
Yes. This allegedly comes from him blowing up during a shared playhrough with KatherineOfSky (KoS) after which the coop was plug-pulled, resulting in him having a long-seated grudge against the term 'mall' and favoring his own terminology 'hub', culminating in him stating on stream that "this is not a mall. a mall is where valley girls go for shopping. This is a manufacturing hub." >>544306719 is paraphrasing that in an intended equally insulting and cringe manner to drive the point home.

>>544314410
Read above. The cringe is intentional.
(Also- what's worse is both of you having required me to explain the god damned joke...)
Anonymous No.544317532 [Report]
>>544311475
that's a man
Anonymous No.544318276 [Report]
>>544181504 (OP)
>vid
btw this love story had a happy ending, the dude was allowed to spend a night with the real locomotive at some point lol.
Anonymous No.544318937 [Report] >>544322571
>>544311475
Now that I think about it, it's possible but incredibly hard.
https://youtu.be/hpuKzpC42Tw?list=PL163772DA056DFF5A
I can only think of Rance and pregmod.
Anonymous No.544319115 [Report]
>>544201279
Anonymous No.544319427 [Report] >>544319793 >>544322639
Computer, generate a personification of yourself.
Disable lust limiters.
Start simulation.
Anonymous No.544319769 [Report]
I was thinking, since eggs refresh at 100% freshness no matter how rotten they are, is there really no way to read an item's specific freshness? Do I have to use a timer to only turn on the biochamber every 14 minutes?
Anonymous No.544319793 [Report]
>>544319427
literally me
Anonymous No.544320302 [Report] >>544320576 >>544320859
Do I have to have to turret along the wall even with forest in front?
Anonymous No.544320513 [Report]
>>544316448
They nerfed liquid pipes to only go up to 6, along with implementing condensation.
Anonymous No.544320576 [Report]
>>544320302
a wall without any defenses is just an alarm for when a biter encounters it, not an actual wall
Anonymous No.544320859 [Report] >>544321892
>>544320302
Yep, biters can move through forests but get a bit slowed down since the trees act like some sort of dragonteeth. So you better build turrets there, especially since turrets are cheap as fuck and placing a few there won't hurt you. Also, once you have flamers those trees will be gone anyways.
Anonymous No.544321018 [Report] >>544321113 >>544321446 >>544322357 >>544323859 >>544324108
Stationeering, for better or worse
>N: Green /egg/s and rum
>P: Corneroids

>my atmos function has 4 registers for working
>>clearing cookies resets captcha
Anonymous No.544321113 [Report] >>544321446
>>544321018
>mfw trying to log in crashes the game
Anonymous No.544321446 [Report]
>>544321018
>>544321113
>>>tabbing out while someone is joining "freezes" my game
This time for realTM

You may also need to restart your game, jank in eternal
Anonymous No.544321892 [Report] >>544322990
>>544320859
>trees will be gone
Oh, right. Also what evolution level (currently at .59) would this spacing handle? I'll add maze walls after I finish my perimeter and hooking up a train to visit all walls.
Anonymous No.544322357 [Report]
>>544321018
so it do be still 2100Z alright
now if I can connect... restarting my game rn
Anonymous No.544322571 [Report]
>>544318937
There's also Kamidori Alchemy Meister and other games by Eushully which would qualify.
Anonymous No.544322639 [Report]
>>544319427
>The LCARS system was voiced by Majel Barret, wife of the infamously horny Gene Roddenberry, who claims that he continued to have sexual relations with women who were not his wife following their marriage
>Majel Barret also portrays Lwaxana Troi, who is frequently and consistently portrayed as man-hungry and horny to a predatory degree due to her race's already high sex drive "quadrupling or more" as they approach the last stage of their sexual fertility
>She continued to portray the character this way even in episodes of Deep Space 9 which aired long after her husband's death.

TL:DR: Lt. Broccoli did not survive
Anonymous No.544322990 [Report] >>544323903
>>544321892
Just see how much your wall gets damaged during an attack, and if it's too much plop down some more turrets. Also overbuilding your defenses just to be sure is never wrong as both gun turrets and flamers are cheap as fuck.
Anonymous No.544323749 [Report] >>544324127
Mate, I think you need to poke your ISP or something, you are stuck connecting
Anonymous No.544323859 [Report] >>544324108 >>544324127
>>544321018
I'm getting the UDP packets from a prior launch of the game again, so I can see you chatting but replying is making an error.
I'll try resetting render settings to default but otherwise I give up unless (You) (You) me at a server restart.
Anonymous No.544323903 [Report] >>544324395
>>544322990
Aight I'll spend two more hours or so on Nauvis I guess. I should automate turret assembly.
I've never played a map long enough to face real base attacks (other than the first time I played and started in desert) or even really use artillery. Had a pre-SA rocket launch and that's it.
Anonymous No.544323929 [Report] >>544324108 >>544324127
Anonymous No.544324108 [Report]
>>544321018
>>544323859
We're not using the beta, right? It would probably say anyways...

>>544323929
Isn't there a command to force-disconnect a player?
Anonymous No.544324127 [Report] >>544324498 >>544324663
>>544323859
2/3 aren't having issues, and this has persisted, something else is going on
see
>>544323749
>>544323929

I would also like to know if you are still trying to connect, or if I have to restart again
Anonymous No.544324395 [Report]
>>544323903
>I should automate turret assembly.
You really should man. And in case you didn't do that either, go automate repair packs too.
Anonymous No.544324498 [Report] >>544324680
>>544324127
I'm not stuck connecting, the game is crashing right at the end of downloading the map. It seems the server still thinks I am connecting so you'd have to restart regardless.

...I think this might all be happening because I mistyped the password? :$
Anonymous No.544324663 [Report]
>>544324127
i see you restarted. I only know because when i try to send a message nothing shows up otherwise the game still thinks im connected. The jank never ends
Anonymous No.544324680 [Report] >>544325056 >>544325254 >>544325909
>>544324498
I don't think that has been a problem before?
maybe try verifying your files, we are on the normal branch

I just verified mine
You get stuck at verifying player/ deserialising
Anonymous No.544325056 [Report]
>>544324680
>You get stuck at verifying player/ deserialising
Maybe just nuke my brain?
Anonymous No.544325254 [Report] >>544325462
>>544324680
Now I get "A connection could not be established"
t. A
Anonymous No.544325462 [Report] >>544326031
>>544325254
fixed it seems
Anonymous No.544325909 [Report] >>544326568
>>544324680
>Crashed again
...I think that was due to resetting the graphics, maybe it would have worked if I hadn't...
>fug
Anonymous No.544326031 [Report] >>544326568
>>544325462
nope, still no connection could be established
Anonymous No.544326353 [Report] >>544327218 >>544327450 >>544336069
>>544226009
Wow the top part is completely surrounded in water. But if I keep clearing nests then evolution will keep rising. Some nests are starting to be big for 5 personal defense lasers.
Anonymous No.544326568 [Report]
>>544325909
>>544326031
seems like it is due to the problem anon joining, maybe
make sure you can load singleplayer before multiplayer?
>80WH8
Anonymous No.544326620 [Report] >>544327335
I love my lab island.

It is so stupid.
Anonymous No.544326913 [Report] >>544327369 >>544327635 >>544349579 >>544365310
Hello, my name is embarrassing retard
I can't figure out how to lay down the train signals for my trains not to collide or go to the trash mine while another train is stationed at the trash mine
Anonymous No.544327218 [Report]
>>544326353
You probably won't need that much space anyways as long as you just build a regular base to win the game. Just set up defenses and bots and a supply train and stuff at your current walls and you're fine.
Anonymous No.544327335 [Report] >>544336345
>>544326620
forgor pic

The biters eat all the pollution and they can't do shit about it

I don't understand how more people don't use this, biolabs' shtick is they have to be placed on nauvis but all the sciences already come from outworld in any case
I'm making 2K Espm on vulcanus and shipping it here by rocket out of a single coal mine that will last me another 100 hours out of 5 others I haven't touched yet
Anonymous No.544327369 [Report] >>544327614
>>544326913
remove mine signals.
Anonymous No.544327450 [Report]
>>544326353
>Some nests are starting to be big for 5 personal defense lasers.
Just circle them with a car while throwing grenades at them, or use the tank. Personal lasers are more or less just meant to be a support, not a weapon on its own.
Anonymous No.544327614 [Report] >>544327789
>>544327369
Oh geez
Anonymous No.544327635 [Report]
>>544326913
outbound chain signal from each station
Anonymous No.544327789 [Report]
>>544327614
trains is hard job
Anonymous No.544328227 [Report]
>>544305254
It is fine, i concluded 3 contracts from it, i am just going to miss out on the Eve science (parts were destroyed)

I believe it was because of the command chair that was clipping through the bottom of the ship, i fixed it for the next mission (probably will be the Duna landing)
Anonymous No.544329053 [Report]
>>544307539
>2.5m
Anonymous No.544334028 [Report]
Oil moon set up, at least to where it can export what I need for my next project (beryl moon). It's exporting rocket fuel and sulfur, and both of them are overbuilt (making 8 belts of sulfur, which is way too much for now).
There's many more oil wells that I can tap into if need be, and I'm sure I'll need plastic in there too soon, but any progress is great and I'm running out of E2 researches even at 10x.
Anonymous No.544334697 [Report] >>544338050 >>544338346
Never used the 2.0 train changes to build a many-to-many system with dynamic schedules where trains decide what cargo they deliver depending on what is needed and otherwise chill in the depot. Can you guys give me a qrd on how to do that? I don't want to be spoonfeeded, I just want to know the basic concept behind this stuff.
Anonymous No.544336069 [Report]
>>544326353
>chokepint
You're a good bloke
Anonymous No.544336345 [Report] >>544375930
>>544327335
Can you make prod 3s in that tiny space?
Anonymous No.544338050 [Report] >>544338346
>>544334697
In baseline 2.0 or spage your ability to do this is rather limited but can be done for exactly two trains using both the red and green signals through a pair of radars to carry the request signal over any distance on the same surface. And this would become catastrophically more difficult to accomplish if you expect more than 1 station per signal color might call upon that train at the same time.

However there are now logistics groups which can be fed into a constant combinator, and the signals generated by said constant combinator can be fed through to a train only on a specific condition. Since these logistics groups are shared across the entire save file they don't actually need to be connected in any way to always contain equivalent information. So if C station was to call upon the train then the C logistics group could be triggered to Set Requests chest or belt feeding the train. The real difficulty is making it so that multiple groups aren't called on simultaneously. Logistics groups cannot be automated however, and must be manually populated.

I've never made a system like that. I have made a system that used radar signals to automatically fulfill logistics requests at any outpost the player currently occupies and deliver them automatically however, and have the daily pleasure of seeing steam shoot out of the ears of peoples ears when they see it. I also used a train on fulgora that had it's contents carefully pre-portioned by a logistics groups that I regularly edited, which then made trips to multiple stations with both onloaded and off-loaded materials in sequence. That was realistically no more difficult than a supply-demand circuit with regulated carousels.

I hope it works out but I would not look forward to building it.
Anonymous No.544338267 [Report]
Looks like stationeers still needs garbage collection improvements, restarted with lower RAM usage
Anonymous No.544338335 [Report] >>544349695
>Server crashes every time I go OOM
Buy me more ram
>We're too poor to buy RAM for anon; go add more swap
No, I already have 22G.
>Close Firefox
No, it takes me like 5 minutes to re-organize the 61 windows I have open and it resets the captcha.
Anonymous No.544338346 [Report] >>544338934 >>544346335 >>544372062
>>544334697
Train interrupts. A train can choose its own destination based on the conditions of the train itself. By naming all your pickup stations identically, a train can go find something that is being "offered" and deliver it to wherever it's needed.
https://factorio.com/blog/post/fff-389
https://factorio.com/blog/post/fff-395

>>544338050
This is autism.
Anonymous No.544338934 [Report]
>>544338346
>Trainsexual edition
Anonymous No.544340814 [Report] >>544341141
Do pentapods just not expand AT ALL if there's no spore cloud on them? I cleared all the nests inside radar range like 200 game hours ago and haven't seen any sign of them since
Anonymous No.544341141 [Report] >>544341369
>>544340814
1.) They use the same expansion setting as nauvis - if you have expansion off there, it holds for gleba as well
2.) They only expand on water. if you use strategic landfill, they won't expand.
Anonymous No.544341369 [Report] >>544570003
>>544341141
>2.) They only expand on water
Oh. I paved a large area, I guess that explains it. Makes it kinda trivial to deal with them if all you gotta do is place landfill, no? I don't think my defenses ever even shot anything
Anonymous No.544341535 [Report]
>>544283992
Probably that they'll focus on some aspect of it and make a game out of it.
Anonymous No.544342262 [Report]
>>544314162
Scratch the bottom of the ocean. 1 GPa is the pressure you get under 30km of rock. You'd have to drop olympus mons on something and even then you still wouldn't be quite there.
Anonymous No.544342678 [Report] >>544343326
>problemanon crashed again
Anonymous No.544343326 [Report] >>544344989 >>544349695
>>544342678
Stationeers sounds like a dumpster fire based on a few posts in this thread.
Anonymous No.544344989 [Report] >>544345135
>>544343326
the funny thing is it's a dumpster fire without the connectivity issues lmao
Anonymous No.544345135 [Report] >>544345307
>>544344989
That's unfortunate but, I guess it is a Dean Hall game. I haven't tried it.
Anonymous No.544345307 [Report] >>544345401
>>544345135
i loved it when i played it, had some dumb life shit happen and haven't played it since
the fluid/thermodynamics are great, keeps an algebra-loving retard like me busy forever. can even do basic circuits for solar panel tracking
i'm the kind of person who plays barotrauma and makes a PID-controlled nuclear reactor fwiw
Anonymous No.544345401 [Report]
>>544345307
Based math autist
Anonymous No.544346335 [Report]
>>544338346
Oh, I completely forgot about those wildcards. Thanks for this, I think I can figure it out from there.
Anonymous No.544346640 [Report] >>544346873
cooling failed
Anonymous No.544346873 [Report] >>544348105 >>544348109
>>544346640
server anon was hard at work trying to fix it while i was stuck in almost minute long lags. Problemanon was still shown in the server for me. His body tho, none of us knows where it is
Anonymous No.544347548 [Report]
>>544216893
i've managed to solve the cube a couple of times
the only part i can't do consistently is making the yellow + and i refuse to look it up
Anonymous No.544348105 [Report]
>>544346873
Anonymous No.544348109 [Report]
>>544346873
It's outside, the miserable wretch, blackened & well-roasted.
Anonymous No.544349579 [Report]
>>544326913
chain signals marked in blue
if you do not want trains stopping in a block, have them enter it through chain signals
Anonymous No.544349695 [Report] >>544349859 >>544354876
>>544338335
>buy more RAM
Download more RAM

>We get water
>the water boils our base
>we had 7 granola bars
>other shenanigans

>>544343326
If you disregard the lack of RAM conservancy if you mine terrain (in session) it is a good game
Anonymous No.544349854 [Report]
mmmmmm, gushers
Anonymous No.544349859 [Report]
>>544349695
Atmos also werks (minus the heat)
Anonymous No.544350576 [Report] >>544351827 >>544376986
Made it to the Shattered Planet boys
Anonymous No.544351827 [Report]
>>544350576
Is it gonna be okay?
Anonymous No.544351990 [Report]
How funny would it be if making it to the shattered planet brought up the store page for Oxygen Not Included?
Anonymous No.544352824 [Report] >>544353626 >>544353848 >>544359728 >>544371141
Playing pyanodons really makes me appreciate the furry and his mandatory burner phase. No splitters or circuts is too much for me.
Maybe I should go and play k2se instead
Anonymous No.544353626 [Report]
>>544352824
>No splitters or circuts is too much for me.
Sir, your inserters as splitters?
Anonymous No.544353848 [Report]
>>544352824
If the lack of splitters is pissing you off maybe it's best to stop now

Py is the sort of mod where it takes you 10 hours to make the materials to make the buildings to even start making the parts of the science you want to make
Anonymous No.544354876 [Report] >>544355072
>>544349695
why does the OS start swaping to disk before ram is full, flash has limited write cycles compared to DRAM
did big flash pay both m$ and linux so the drives wear out faster or is there an actual reason for it
Anonymous No.544355072 [Report]
>>544354876
nta, I have swap disables since like a decade, RAM is cheap and the swap algorithms are older than any of us.
Anonymous No.544357909 [Report]
Besiege 2 when
Anonymous No.544359728 [Report]
>>544352824
lack of splitters is really not an issue considering just one inserter is enough in a lot of py cases, if anything quite enjoyed the pre-splitter phase, everything ties nicely together
Anonymous No.544365310 [Report]
>>544326913
train limit 1 on each station
Anonymous No.544366015 [Report] >>544366571 >>544366828 >>544382476 >>544384593
Are you a qualitylet?
Anonymous No.544366571 [Report] >>544392474
>>544366015
wtf is quality start
Anonymous No.544366828 [Report] >>544377547
>>544366015
Honestly never played with it simply because I'm too lazy to set up assembly lines to roll for quality stuff and I prefer the aesthetics of a big base. I get why people like it, but it just isn't for me.
Probs to Wube that they fulfilled their promise to make it entirely optional, I didn't miss it at all on my first spage run.
Anonymous No.544371141 [Report]
>>544352824
They do give you splitters with inserters that have filters. You just stop a line with splitters on both sides. Just takes more room than a regular splitter.
Anonymous No.544372062 [Report] >>544569823
>>544338346
So is the most meta way to set up trains in 2.0 to have a train permanently stationed at each ore patch instead, then use interrupts to have them supply any requester station that becomes active (likely on simple ore count circuit) with a 1 train limit?
Anonymous No.544374152 [Report]
decided to do research, apparently I picked the worst possible dragon's teeth design..
Anonymous No.544374415 [Report]
i wish there was a better way to manage mods
right now I have one folder with all of the random mods I always want (cursorenhancements, squeakthrough, bottlenecklite, etc)
then I copy that and make a new shortcut using mod_folder
add the mods I want
that way I can easily try out new mods without messing with my other playthroughs
but still when i switch I have to eat the time cost of redoing the atlas (unless I manually rename it)
why isn't there an option to just make a mod profile in game and switch between them?
why can't it keep a per-modlist atlas cache?
Anonymous No.544375568 [Report]
New run start on gleba.
Pros:
New cool engineering problems
Access to actually good space fuel resepie from the start.
Reason to use spidertrons

cons:
146% bullet and laser resist enemies.
Anonymous No.544375930 [Report]
>>544336345
I shipped a couple thousand normal prod2s from fulgora and got enough rare and uncommon prod 3s from it to set up the biolabs. After I unlock aquilo and the ability to place spawners I'll just put them on a landfill with a dedicated recycler each, it's gonna be easier to just send quality eggs to fulgora.
Anonymous No.544376986 [Report] >>544384551
>>544350576
mod ?
is it gud ?
Anonymous No.544377547 [Report]
>>544366828
I'm not too into it but I couldn't imagine running my Fuggora base on common accumulators, or Aquilo's bot network.
Anonymous No.544380775 [Report] >>544384368
it kinda sucks
no way to automate things really because no power
once I get solar panels it might get better
but the logistics is going to be pretty cringe at first
also the first time I tried it some mod basically bricked me
text plates flooded me with junk, removed that
only mods with recipes were aai containers/loaders, valves, flow control
lots of items seemed to be missing
only was getting iron/copper plates, circuits (once unlocked), yellow inserters, gears, copper wire
never got a wood/iron chest, never got a burner inserter, never got a lab
was basically cycling between ~8 items and my total item count was bouncing around the range of 1-20 and never going up
Anonymous No.544382476 [Report] >>544392474
>>544366015
how are you saying that like it's an achievement
it seriously you that long to get a legendary mech suit?
And with a start with all quality enabled?
Are you not embarrassed?
Anonymous No.544384368 [Report]
>>544380775
Recycler-only mod?
Looks fun in endgame.
Anonymous No.544384551 [Report] >>544384667
>>544376986
Nta but mod is called Shattered Planet
No idea if its good but you can certainly hardlock yourself if you don't have a platform capable of making the two way trip between the "planet" and whatever planet you want supplies from
Your only resources are asteroid chunks of all type being mined out of the ground, the rest can be obtained from manipulating isotopes and gases, there is only a single patch of uranium and it is essential for all the new research apparently
Although it use the space tiles, it doesn't seem to spawn asteroids as a hazard, but it does have permanent red-tinted fulgora storms

It is apparently going through an "overhaul" which either mean Skewer is brainstorming ideas on how to make it more unique now that he moved some of the stuff to Vesta or it is an elegant way to say "on hold" since he's still working on Vesta
Anonymous No.544384593 [Report]
>>544366015
Do you think that's an achievement? Most players here finished the entire expansion in less than 100 hours the first time they've played it.
Anonymous No.544384667 [Report] >>544384972 >>544410292
>>544384551
shattered planet is kinda shit, babby's first mod, vesta is a better mod by the same author
I take personal offense to the fact the dude put a fucking uranium vein for no reason at all in there
Anonymous No.544384972 [Report]
>>544384667
It certainly feel like his first attempt at modding but it seem he learned quite a lot with Vesta so i am somewhat hopeful that he'll make a better version of it since it doesn't seem like he's going to make a third planet mod
Anonymous No.544385476 [Report] >>544385807 >>544388580 >>544409840 >>544454145
At what time to do you stop mining productivity in spage and focus on other infinite technologies? I feel like 30 is more than enough.
Anonymous No.544385807 [Report] >>544386750
>>544385476
Other way around, always research mining prod unless you want something else.
Anonymous No.544386687 [Report]
it works but it kinda sucks
not being able to read a car's inventory prevents me from doing I want
don't have trains yet so I can't make an immobile train to have a chest I can read the contents of
Anonymous No.544386750 [Report] >>544390776
>>544385807
Isn't there a falling point after like 50?
Anonymous No.544387887 [Report]
oh
guess they really meant recyclers only
Anonymous No.544388580 [Report]
>>544385476
Mining prod is the only infinite tech that has a linear scaling cost (follower drone count too but we don't care about that one), every other tech use an exponential scaling. Most techs use x2, productivity techs use x1.5 and science prod use x1.2. To give a concrete example, imagine if you had 1m effective science to spend on techs that all start at 1k cost.
For mining prod (+1000) you'd be able to get: 44 levels. (45k for the next level)
For physical damage (x2) you'd be able to get: 9 levels and be short 23k for the 10th level. (512k for the next level)
For rocket productivity (x1.5) you'd be able to get: 14 levels and be short roughly 311.7k science. (437.9k for next level)
For research productivity (x1.2) you'd be able to get: who gives a fuck and be short of patience to calculate the cumulative cost of a base 1.2 number (not enough time for next level)

I hope you understand why mining prod is the default now.
Anonymous No.544390776 [Report]
>>544386750
Each upgrade gives the same benefit, there's a break point where mining becomes so fast that you can't mine faster than that to a belt but that can be circumvented with bot or direct insertion mining and regardless of that you still get the benefits to overall resources.
Anonymous No.544392474 [Report] >>544393236
>>544366571
>>544382476
It's not that I started the run with quality enabled. It's that that's where I started quality rolling after reaching solar system edge a few hours ago on a default save.
Anonymous No.544393236 [Report] >>544393963
>>544392474
>he only got legendary mech armor by the time it's worth nothing
Not only that is still extremely underwhelming, it's just meaningless.
Anonymous No.544393963 [Report] >>544397374
>>544393236
basically all of the quality upgrades are largely meaningless and don't add any function, though.
quality is the worst, least polished and least thought out part of the DLC.
Anonymous No.544394897 [Report]
its a start
selector combinator being so far down the tech tree sucks
Anonymous No.544395201 [Report] >>544395736
Do devs really plan to nerf asteroid upcycle or is it just rumors?
Anonymous No.544395736 [Report] >>544395957 >>544398165 >>544399310 >>544410560
>>544395201
Anonymous No.544395957 [Report] >>544396769
>>544395736
Thx
And this guy is like a dev or who?
What is a "correct" way of doing quality on their eyes I wonder? Just assemble-disasemble chests over and over again?
Anonymous No.544396769 [Report] >>544398304
>>544395957
Boskid is a dev, yes.

The "correct" way is to roll the gamble and dispose of the rejects with quality'd recyclers.
Anonymous No.544397374 [Report]
>>544393963
Personally after playing spage I can say that I like quality. I don't particularly care for it outside of modules, but fulgora hinges on it. I don't "destroy" resources to keep the flow going, I improve them on a series of 5 tiers and recycle everything into higher quality short of ice. Even solid fuel I recycle into rare solid fuel so I can feed my fulgora trains rare rocket fuel to go a bit faster. Everything else I didn't care much for, but having tier 5 components by the bucket out of scrap was really good
Anonymous No.544398165 [Report] >>544400928
>>544395736
>We shall only allow gambling with the lowest chances of you winning!
Actual casino behaviour
Anonymous No.544398215 [Report] >>544407914 >>544408792
>>544184040
>ungodly rat's nest
>that
Are you my mom?
Anonymous No.544398304 [Report] >>544401110
>>544396769
That sounds... really boring. I hope they will change their mind.
Like asteroids ask you to build a big ass ship provide it energy, 5 tier machines and modules, go choose a rout with the most amount of needed resource etc

And the regular upcycle requires you to... paste the same blueprint 100 times on Vulcan?

I am close to calculating the correct ratio for iron/steel upcycle. This shit will not be a complicated blueprint.
Anonymous No.544399310 [Report] >>544408778
>>544395736
they don't play the game anymore? the cost of one space casino ship is insane and you already need to have finished the game and build huge factories to even think of getting one.
Anonymous No.544400928 [Report]
>>544398165
>we shall abuse an uninetended mechanic about infinite resources
Remain agitated.
Anonymous No.544401110 [Report] >>544427342
>>544398304
>I am close to calculating the correct ratio for iron/steel upcycle.
Here. Repeat with steel chest and copper cable in EM plant. You're welcome.
Anonymous No.544401324 [Report] >>544401946 >>544403974 >>544407841 >>544427174
Server officially has PY science 3 done at 1148:00:43.
Only 4 sciences to go!
Blazing trough the mod
Anonymous No.544401529 [Report] >>544406054 >>544406058 >>544409185 >>544446206
Guess who I managed to dredge up from his game files.

(He's red because of the team colours, his normal yellow is on a different kit)
Anonymous No.544401946 [Report] >>544412483
>>544401324
the counter ticks when there's at least one person online right?
Anonymous No.544403947 [Report]
my train idea backed up too much
made this simple mall to prepare for another idea
Anonymous No.544403974 [Report] >>544412483
>>544401324
>Blazing trough the mod
Unironically. I think this is the first /egg/ py serb that actually managed to get this far, congrats to the autists
Anonymous No.544406054 [Report]
>>544401529
Alright the colour thing was bugging me too much. I'm giving him the Icarus treatment, just a couple of bits that change.
Anonymous No.544406058 [Report]
>>544401529
Hell yeah!
Anonymous No.544406258 [Report]
>>544291969
Try it again in a few years when they finish adding all the QoL. If I wanted to play minecraft with no blueprint system I would play minecraft.
Anonymous No.544406493 [Report] >>544406886 >>544407941
Apparently the fastest way of getting high quality processing units is to recycle rocket silos. With quality modules you use 10.5 processing units a second with a rare tier 3 assembler. Seems like a good deal.
Anonymous No.544406886 [Report]
>>544406493
Actually scratch that, it's the portable fission reactor. Shame though because I don't really havea way to make stacks of fuel cells on fulgora, but still, credit where it's due it's actually 3 times faster.
Anonymous No.544407841 [Report]
>>544401324
goin hard
i just can't run the save any more due to shit computer but i'm still enjoying the updates
Anonymous No.544407914 [Report] >>544408312
>>544398215
>Are you my mom?
I tried to keep it as clean as possible but i still don't like how i need to daisy chain alongside a belt or use a constant combinator to bridge a gap, cables going over machinery bother me too

Anyway both powerplants are online, 800MW should be enough
Kinda wish Helmod could help calculate the bare minimum heat consumption, i don't like the idea of my shit backing up on ammonia
Anonymous No.544407941 [Report] >>544408604
>>544406493
with a few levels of the prod research you can get 300% productivity and then just recycle endlessly until they are legendary..
Anonymous No.544408312 [Report] >>544412719
>>544407914
You can also use lights for it.
Again, that's really not a mess.
I'm in the midst of resolving a circuit spaghetti abomination, myself.
Anonymous No.544408604 [Report] >>544424556
>>544407941
I don't think that's how it works
Anonymous No.544408778 [Report]
>>544399310
>the cost of one space casino ship
No, it's really not. It's almost free.
Anonymous No.544408792 [Report]
>>544398215
son are you bringing dishonor to famiry again???
Anonymous No.544409185 [Report]
>>544401529
RUSTED.ftd
Anonymous No.544409840 [Report] >>544412358
>>544385476
Yeah 30 is probably more than enough.
I'm wondering if it's even necessary for normal sub kspm factories.
Anonymous No.544410292 [Report]
>>544384667
Most of the planet mods are not very good desu
Anonymous No.544410441 [Report] >>544417642
pyanodons is pretty fun
Anonymous No.544410560 [Report]
>>544395736
Unless they are adding more ways to make quality items (I doubt it), then I'm just modding it back in. I don't give a fuck if its "imbalanced", its at the end of the game.
Anonymous No.544411217 [Report]
space casino is just exploitative, simple as that
Anonymous No.544412019 [Report] >>544412358
cry about it
Anonymous No.544412358 [Report] >>544441401
>>544409840
>I'm wondering if it's even necessary for normal sub kspm factories.
It boosts the number of free processing units and LDS I get from fulgora that I'm using to refill all my other planets, but other than that not really it's just there

the slowest big mining drill is mining into a wagon at a rate of 120/s right about now

>>544412019
I think it's just a lame tactic, the only ones that seem to be crying are the space casino players
Anonymous No.544412483 [Report]
>>544401946
Yes.

>>544403974
The last one was intentionally troll at least with totally shit settings. This one has good settings so it's playable. 2.0 also helps a lot with the fluids.
Anonymous No.544412719 [Report] >>544416270 >>544416996 >>544418534 >>544431817
>>544184040
>>544408312
does anybody else think that circuit networks are kind of ugly
I understand the need for them, but I still think they are clunky and overly complex
it's like the rest of the factory is a big lego set, with distinct pieces aesthetically combined like puzzles
and circuits are this mess of cables shat all over it, with incomprehensible, opaque rules that happen at a completely different scale
if it were me, I would try to design the game so the logic circuits are not necessary, maybe make them part of the buildings somehow
filters etc. already do that to an extent, and I like filters, since they are a distinct box of functionality that's higher level than mucking with XORs
Anonymous No.544413360 [Report] >>544414712
Always bring spare nuclear reactor.
Anonymous No.544414712 [Report] >>544415621 >>544415652 >>544416193
>>544413360
>Nauvis
>Boil water
>Vulcanus
>Turn acid into
>Fulgora
>Turn oil into water
>Then boil it
>Gleba
>Boil water
>Aquilo
>Turn ammonia into water
>Boil it
Anonymous No.544415453 [Report]
BRING ME THE PURPLE SCIENCE STRETCHER
Anonymous No.544415621 [Report] >>544415989 >>544416193 >>544419294
>>544414712
bro your FUSION ENERGY????
Anonymous No.544415652 [Report] >>544416193 >>544416461
>>544414712
>Turn oil into water
>Then boil it
nobody does that
Anonymous No.544415989 [Report]
>>544415621
What's fusion?
Anonymous No.544416193 [Report]
>>544415621
>>544415652
You guys are too autistic for your own good. This post was clearly satirical.
>>544414712
You forgot to turn acid into steam and then turn it into water to boil it.
Anonymous No.544416270 [Report]
>>544412719
i personally like circuits, but yea they have insanely poor readability.
Anonymous No.544416461 [Report] >>544420190
>>544415652
He probably meant to say that you turn scrap into solid fuel and water. But most people just use lightning and accumulators.
Anonymous No.544416996 [Report] >>544417415
>>544412719
The logic circuits aren't necessary and they're already "part" of the buildings. It's why your trains can be customized and why inserters don't need a wire to know what not to put in your assemblers.
Logic circuits just give players a bit more to work with.
Anonymous No.544417415 [Report]
>>544416996
>inserters don't need a wire to know what not to put in your assemblers.
Imagine if you had to manually program every little thing like that.
Anonymous No.544417642 [Report]
>>544410441
it is and i was wrong as all fuck for being upset at the lack of splitters initially
shame my brainlet buddy refused to play with me because he sees it only as some slop that added nothing other than a gorillion useless items
Anonymous No.544418534 [Report] >>544430225
>>544412719
>if it were me, I would try to design the game so the logic circuits are not necessary
It's already the case, though.
They are niceto have. But you can absolutely beat the game without using them, ever.

You must have it mixed up with Space Exploration.
Anonymous No.544419294 [Report] >>544419629 >>544426009
>>544415621
>blend together ammonia, holmium, and lithum to make spicy water
>boil it at 1 million degrees C
Anonymous No.544419459 [Report] >>544419549
I will stop doing side quests to fix and optimize the starter base, and focus on building the real base.
Anonymous No.544419549 [Report] >>544420562 >>544420756 >>544421224
>>544419459
>optimize the starter base
>make blueprints
>paste everywhere
Anonymous No.544419629 [Report]
>>544419294
fuuuuuuuuuuuck
Anonymous No.544420190 [Report]
>>544416461
> lightning and accumulators
that setup gives me epilepsy. I just slap nuke, at least the recycled water on fulgora gets used.
Anonymous No.544420562 [Report]
>>544419549
>implying the starter base is ever finished
Anonymous No.544420756 [Report] >>544423398
>>544419549
I'm not touching the spaghetti any more, it's reliably making science now and that's all Im asking
Anonymous No.544421224 [Report] >>544423398 >>544425601
>>544419549
>optimize the starter base
What are you going to do, put foundries and EM plants in your starter base and call it optimized? Don't make me laugh.
Anonymous No.544423398 [Report]
>>544420756
Design scalable spaghetti you can attach to your starter base.
>>544421224
I mean you clip and improve upon sections of your base so you can plop down copies later.
Anonymous No.544424556 [Report] >>544425552
>>544408604
it is how that works retard
Anonymous No.544425552 [Report]
>>544424556
No like I checked with rate calculator and it works if you reach 300% productivity with an EM plant but by that time you're more than "a few levels into prod research" and more like 1 million research into 10% more prod
Anonymous No.544425601 [Report]
>>544421224
N-no
Anonymous No.544426009 [Report]
>>544419294
This makes mustard gas.
Anonymous No.544426367 [Report] >>544427257 >>544429921
Looking at some old cringe screenshots, remember when 2.7k spm needed a factory this big?
Anonymous No.544426485 [Report]
Anonymous No.544426623 [Report] >>544427431
I think locking artillery and spidertron behind Gleba was dumb. Could they not come up with any other cooler techs to unlock there instead? Speaking of which where's my literal cooler from Aquilo. We all expected it the second we heard about spoilage and an ice planet.
Anonymous No.544427174 [Report] >>544427674
>>544401324
Did that unlock anything that will make your life easier?
Anonymous No.544427257 [Report] >>544429120
>>544426367
that's not big, it's just spread out.
Anonymous No.544427342 [Report]
>>544401110
Thanks I hate it
Anonymous No.544427385 [Report]
pyserb ded
Anonymous No.544427431 [Report]
>>544426623
>I think locking artillery and spidertron behind Gleba was dumb.
Please tell me how they locked artillery behind gleba. I'm going to assume you mean vulcanus. In that case no.
I also liked the spidertron locked behind gleba. It's thematic, and now I actually have a reason to craft one and leave it on every planet.
Anonymous No.544427541 [Report]
I filter out all "boil water". It's a retarded reddit meme no better than "OMG WATER WET"
Anonymous No.544427674 [Report]
>>544427174
It will when we actually get enough to research anything. Bot speed and capacity for starters but also bunch of classic mk2 and mk3 upgrades. Needless to say the science is coming in at a hopeless trickle right now. In good news I have finally unfucked the korlex milk situation so that should help a lot.

Anyways the server went down as soon as the milk train was filled, big sad. Other than that good stuff on the server, literally PY science 3 unlocked.
Anonymous No.544427716 [Report]
I filter out "reddit meme" so I can get rid of anyone that keeps up with whatever people are saying on reddit.
Anonymous No.544427739 [Report]
pyserb live
Anonymous No.544427925 [Report]
I filter out "factorio", its a retarded reddit game
Anonymous No.544427952 [Report]
Whats wrong with having a very complicated mechanism that just boils water more efficiently
Anonymous No.544428254 [Report]
I filter out all messages. I don't care about anybody else's opinions, I just want to post my own.
Anonymous No.544428373 [Report]
Anonymous No.544429120 [Report]
>>544427257
Forgot the solar needed to run it
Anonymous No.544429148 [Report]
> After relocating all heavy industry to Volcano and setting up global(space) trade, Nauvi became shithole with dying industry.

where did I see that before
Anonymous No.544429231 [Report] >>544429568
>volcano
>vulkan
why can't you niggers use a proper latin name
Anonymous No.544429451 [Report] >>544433876
what a troll
Anonymous No.544429568 [Report] >>544429640
>>544429231
Vulk-Anus ?
Anonymous No.544429640 [Report]
>>544429568
Vulrectum
Anonymous No.544429921 [Report] >>544430473
>>544426367
I made a 2.7k SPM base in 2.0, it's still not that big.
I also didn't use solar, I just used ~25 2x2 nukes for power.
Anonymous No.544430225 [Report]
>>544418534
I know they are not necessary to win the game
but they are necessary if you want to do some neat things, or even just tinker
I just wish they were more elegant and encapsulated and gave less crazy neckbeard's garage project vibes
Anonymous No.544430473 [Report] >>544431207 >>544434327
>>544429921
that's just sad
I can feel the soul departing from my body
Anonymous No.544431207 [Report]
>>544430473
I had a lot of fun making it though
Anonymous No.544431817 [Report]
>>544412719
It is weird that they are relatively large boxes which must be manually connected into network. It is like the game mixes two different "levels of abstraction", production and control, into one space. Would be nice to instead of slapping physical XOR module next to Assembler to just switch between abstraction levels and associate the control logic and flow with objects.
Anonymous No.544433240 [Report]
the trolls keep coming
Anonymous No.544433876 [Report] >>544436785
>>544429451
is this from the mod where assemblers are replaced with recyclers?
Anonymous No.544434327 [Report] >>544435054
>>544430473
post your base retard
Anonymous No.544434730 [Report]
I lied and I'm gonna work on my starter base
Just need 2 or 3 fixes...
Anonymous No.544435054 [Report]
>>544434327
cityblock boxcuck mad
Anonymous No.544436119 [Report]
Anonymous No.544436785 [Report]
>>544433876
yes

it was ok
the start is tedious
wish you started with a solar panel or two
if i knew I needed quality I would've used it a lot sooner
it is trivial to make everything rare/epic/legendary instantly
if you have a plan you can probably do the whole thing in like 4 hours
Anonymous No.544439401 [Report]
one nice thing about WABs is it makes direct insertion builds a lot easier.
placing this down twice will get me about 900 ingots/min and I don't have to run the 12 belts or so of beryllium powder around.
Anonymous No.544441401 [Report] >>544443916
>>544412358
Casinos at least give you an extra use for space platforms. They're kind of underused.
Anonymous No.544443916 [Report] >>544446240
>>544441401
>They're kind of underused.
are you shipping your science by hand or something
Anonymous No.544446206 [Report]
>>544401529
Based
Anonymous No.544446240 [Report] >>544452370
>>544443916
Nah, mate. You've got to admit : space platform have a lot of untapped potential.
We should have been able to give them more defined role : freighter, research station, mining station, logistic router, battleship, ...
The current implementation is very lazy. They do everything at once, but badly.
It makes them feel bland and uninspiring.

Space combat is basically untouched. You just shoot at asteroid.
Space platform cannot even interact with one another. Being able to transfer cargo should have been a base feature. Not a mod.
The whole "void" is somehow uniformly filled with asteroid. Which is retarded. I should be able to chart a safer route and/or orbit for my space platform.
Conversely, I should be able to chart a riskier trajectory for the platform I want to use as a mining rig.

Also, the whole drag-is-proportional-to-width makes no sense.
Anonymous No.544452370 [Report] >>544453120
>>544446240
space exploration ships do some of that stuff very well
distances are much larger and ships go FAST, so you're limited by how fast the turrets react/energy shields instead of the spaceage "swimming through a gravelpit" approach
i wonder how asteroid collection could be done since asteroid grabbers are an insane UPS hog, maybe by letting you core-mine asteroid belts?
Anonymous No.544453120 [Report]
>>544452370
how about attaching your ship directly to a large asteroid and drilling it
so you'd have to balance between how long you stay to drill and other errands
Anonymous No.544454145 [Report]
>>544385476
never
Anonymous No.544456967 [Report] >>544457438 >>544462031
WAKE UP
Anonymous No.544457438 [Report]
>>544456967
nine lemon
Anonymous No.544462031 [Report] >>544462773
>>544456967
GRAB A DRILL AND DIG A LITTLE ORE UP
Anonymous No.544462773 [Report] >>544463390 >>544484502
>>544462031
HIDE THE SMOKE TO HALT THE EVOLUTION!
Anonymous No.544463390 [Report] >>544484324
>>544462773
fuck you, you faggot elf fuck
Anonymous No.544471730 [Report] >>544473248 >>544475576
real men spill their creosote ponds on purpose
Anonymous No.544473248 [Report] >>544473831 >>544474080 >>544474460
>>544471730
i'm playing a no voiding run and nearly have circuit boards, but i've never made a tailings pond
i just turn it into treated wood
Anonymous No.544473831 [Report] >>544479990
>>544473248
i just wanted to see how the spills look
>no voiding
no burner as well? uhh
Anonymous No.544474080 [Report] >>544479990
>>544473248
Show us your treated wood warehouse.
Anonymous No.544474460 [Report]
>>544473248
I'm on py1 in HM, and yeah treated wood/aromatics is the way
Anonymous No.544474963 [Report] >>544475923 >>544511473
>My beaconed foundry setup that spits out 8 green belts of iron plates only needs 0.2 yellow belts of calcite to run
I mean I'm not complaining, but considering how obsessed the devs are with balancing things out this just feels kinda weird. Is delivering a tiny amount of calcite via spaceship every now and then really that hard for the average player?
Anonymous No.544475576 [Report]
>>544471730
>Letting wood-doubler go to waste
Anonymous No.544475923 [Report] >>544492357
>>544474963
It's really weird, yeah. Your starter patch of calcite on Vulcanus can last you the whole game very easily unless you're megabasing (I assume)

Meanwhile coal on Vulcanus is a huge pain in the ass to the point I threw up a skimmer platform in orbit to fart down carbon (and ice) indefinitely to just make it so I didn't need to come back and set up another coal mine for more carbon and petrochem
Anonymous No.544479194 [Report]
Bit of a bumpy landing but the boys made it to Duna in one piece. I am probably going to build a permanent base here, turns out this LZ has one of the highest ore concentrations on the entire planet at around 15%. I only picked it because landing in an ancient riverbed is cool and it was flat and on the equator. I really need to bring a rover next time though. Duna's not like the Mun where your kerbals can jetpack around for miles.
Anonymous No.544479990 [Report]
>>544473831
correct, no burner, no exhaust pipe, no incinerators
the only reason i'm not doing tailings ponds though was that at first i was spooked by needing pumps to pull them out and py curiously gives you tailings ponds before pumps
>>544474080
it's one wooden chest, not that interesting
Anonymous No.544484324 [Report]
>>544463390
wude
Anonymous No.544484502 [Report]
>>544462773
WHY'D YOU LEAVE THE FLAMER WITH NO FUEL
Anonymous No.544488802 [Report]
That's a bit bright.
Anonymous No.544492357 [Report] >>544493142 >>544499994
>>544475923
>Meanwhile coal on Vulcanus is a huge pain in the ass
How?
I have mining prod 35 by now, I've made all my science on vulcanus and I've barely grazed my 11 million coal patch. It's at 10 now. With big mining drills and that level of production, its output is x9 times as high, so it will literally last for almost 200 hours even if I were to use it at a rate of 120/s, which I am not even doing because my coal demands are barely there now that I've got 5 levels of plastic productivity and 5 levels of LDS casting, on top of tier 3 modules.
So even in a worst case scenario, in this particular situation, without even putting any more points into mining prod, these 3 patches alone will last me 750 hours.
Oh and there's another 10 million in small worm territory, I just didn't bother with it. So just by clearing small worms around my base, I've got 1 thousand hours worth of 2 turbo belts of coal. Out of the 80 I've been playing. Making 500 actual science a minute.
Blud, me bredda, how is coal a problem on vulcanus.
Anonymous No.544492634 [Report]
131 million science into explosive damage research and I now have the power to destroy big asteroids with a single regular rocket.
Anonymous No.544493142 [Report] >>544493510 >>544511635
>>544492357
That's some crazy variance, because this is default settings, and I've cleared out a bunch of medium worms and a couple larges to get what I've got.
Anonymous No.544493510 [Report] >>544496591 >>544498973 >>544511635
>>544493142
Bro this is default settimgs too
And that ain't no variance what the fuck happened to YOUR seed
Did someone press the "Oops all calcite!" Button
Aw hell naw
I can literally only see calcite veins
Cursed fucking gen
Anonymous No.544494092 [Report] >>544496232
>tfw reloading a pre-winter save for the 2nd time to avert yet another genocidal event in (my) republic
Anonymous No.544496232 [Report] >>544497390
>>544494092
Stay strong comrade
You can do it
Anonymous No.544496591 [Report] >>544498973 >>544503950
>>544493510
in most of my vulcanus spawns i dont get over 1m coal deposits before i hit big demolishers, and the majority of the smaller veins are dead centre of a lava field, so i need to fit elevated rail stations on them, which means pretty lousy throughput.
Anonymous No.544497390 [Report]
>>544496232
3 cleared rail deadlocks and one express loan for an extra coal train later, I think we're making it through February with this one.
Anonymous No.544498973 [Report] >>544508943
>>544496591
>>544493510

Coal is pain in my run aswell. But the metals are pumped from the ground for free making the blue circuits dirty cheap. One export rocket with 300 blue circuits can fund 6 import rockets from other planets which can repay the cost export and generate surplus.
Anonymous No.544499994 [Report] >>544500547
>>544492357
Some people play with higher research cost and expensive recipe.
Some people waste uncanny amounts of ressources on Nauvis and Gleba's aliens.
Some people waste uncanny amounts of ressources on their space platform. (and manage to lose it all to the asteroid, somehow)
Some people waste uncanny amounts of ressources on inefficient quality setup.
Some people stockpile litterally MILLIONS of expensive building they will never use.
Anonymous No.544500547 [Report] >>544500937
>>544499994
> Some people stockpile litterally MILLIONS of expensive building they will never use.

But what if due to some major event you lost entire base on the planet? The fastest way to rebuild it is to have backup copy of your base on platform which is ready to deploy the entire base within minutes. And for maximum security, you have multiple such platforms.
Anonymous No.544500764 [Report] >>544512286
350h in. py2 at 7 a min.
Anonymous No.544500937 [Report]
>>544500547
Genius.
Anonymous No.544501968 [Report] >>544502701
Maraxsis looks really fun but really cheaty. Someone played it here?
Also there is a nesesery mod that add lil spidertrons, but Maraxsis imidiatly deletes it?
Anonymous No.544502701 [Report] >>544509039
>>544501968
Who cares if it is cheaty?
It's locked behind Gleba. And Gleba is the real endgame.
Anonymous No.544502908 [Report] >>544503139 >>544563504
(...in the experimental branch)
https://store.steampowered.com/news/app/1062090/view/535489596875604005
Anonymous No.544503139 [Report] >>544507040
>>544502908
Oh my god it finally happened
Anonymous No.544503950 [Report]
>>544496591
I really can't say, it's been my first spage run
1493613472
Anonymous No.544504265 [Report] >>544513690
How do i get more holmium
Do i have to recycle more trash
I don't wanna
Anonymous No.544504331 [Report] >>544504941 >>544508885 >>544509109
You may not like it, but this is what peak performance looks like
I certainly don't
what the fuck? I copied my inner hauler and solapped a single reactor on the thing. Even then I barely use more than 5 MW at peak. I'm inserting from the cargo bay. I don't even have quality anything. It does 250 a second with 2 common chemplants.
What the fuck? Why does this work?
Anonymous No.544504941 [Report] >>544505076 >>544506425
>>544504331
>red belt
Anonymous No.544505076 [Report]
>>544504941
Yes
imagine that
I can get by with just reds
it's ridiculous
Anonymous No.544506425 [Report]
>>544504941
i use yellow belts 90% of the time, only upgrading if it's bottlenecking
Anonymous No.544507040 [Report] >>544510362 >>544588994
>>544503139
Requires treated planks. Fucks sake.
Anonymous No.544508109 [Report] >>544508459 >>544508654 >>544521387 >>544559125
does anyone know if doing molten metal to ingot yields more plates than just turning ore to plates directly in SE? provided we're assuming with T3 prod modules
Anonymous No.544508459 [Report] >>544508654
>>544508109
ore:molten:iron plates is the same ratio as ore:iron plates but it's faster and you get a free 50% productivity on both the ore melting and the casting steps
ore:molten:steel plates requires 40% less iron ore than ore:iron:steel before considering productivity
Anonymous No.544508654 [Report]
>>544508459
>>544508109
sorry, I can't read, ignore that
Anonymous No.544508885 [Report] >>544510202
>>544504331
Nice. You have thin profile with six rocket launchers in area where I would use just three. So you just slice through.

Can you fly continuously back and forth, or it takes time to reload?
Anonymous No.544508943 [Report] >>544510332
>>544498973
i've been shipping 90% of my rocket mats from gleba, where its literally free, plastic, rocket fuel, iron and copper, sulpher everything you need for rockets without limit.
Anonymous No.544509039 [Report]
>>544502701
>And Gleba is the real endgame.
Wha? Why?
Anonymous No.544509109 [Report] >>544510202
Hey fellas, have you played any good new planet mods?

>>544504331
What mod fpr planet backrounds?
Anonymous No.544510202 [Report]
>>544508885
I stress tested it when sped up in editor mode and it can do back and forth from aquilo to gleba like 20 times in a row, but it slowly bled rockets because I'm making roughly 1 a second, so first the belt starts to empty and then the 100 in the cargo rocket hold and after that it's not enough to sustain a continuous back and forth to and from aquilo from gleba. That said, I have almost nothing on gleba so I would absolutely need to go to nauvis to refuel for cells (although it uses the 10 I gave it at an extremely slow rate since my power requirements are insignificant) vulcanus and fulgora for what have you, so if I'm not targeting rockets all the time it works. I have absolutely no clue how many rocket turrets I would need so I just put a bunch where they fitted.
With a full tank of rockets and a couple railguns I think this brick could even manage to get to the solar system's edge, but I'll have to test when I get to that.

For contrast, this is my main hauler that got a full revamp once I unlocked gleba's thruster recipes. I essentially copypasted the thing, cut a few cargo holds and went "yeah let's see if this actually does anything"
>>544509109
I think it's valerian's? It's good.

https://files.catbox.moe/nhob98.png
Anonymous No.544510332 [Report]
>>544508943
Yup, same for me. Gleba exports fuel and plastic in "exchange" for blue circuits from Vulcanus since it is easier to scale the production there (worms respect private property). Maybe it would be better to do it from Fulgora but I hate spending time on that garbage planet.
Anonymous No.544510362 [Report] >>544513190 >>544523137
>>544507040
I haven't played this game in a long time but it really bugged that I had to research stairs. I hope that's no longer the case.
Anonymous No.544511473 [Report]
>>544474963
The complexity is the logistic chain you have to set up without failing, earandel.
Not every mechanic needs punishment.
Anonymous No.544511635 [Report]
>>544493142
>>544493510
This is bug-fix-this-asap tier wtf
>08KAKA
Anonymous No.544512286 [Report] >>544519121
>>544500764
>elf sux
God I wish
Anonymous No.544513190 [Report]
>>544510362
Everything past the most basic survival stuff you'll build in the first 3 minutes is behind something or other. It's a real annoyance since it takes time to build population.
Anonymous No.544513541 [Report] >>544513659 >>544513906 >>544517024
>make recipes that require 50 trillion different items in low quantity leading to periodic spikes in bot usage for these
>also make it so there can only be 50 logi bots GLOBALLY before they start crashing out of the sky
what if I were to just uninstall robot attrition, how about that?
Anonymous No.544513659 [Report]
>>544513541
It's a dependency (or at least used to be) so you can't without fiddling with the mod files (not too complicated)
Anonymous No.544513690 [Report]
>>544504265
you recycle more scrap, or you harvest it with idk spidertrons or whatever from the map itself, but that takes forever and is manual only
Anonymous No.544513906 [Report] >>544513983
>>544513541
Why not engage with this limitation and design a solution in game?
Use circuits to manage a sushi bus for all these low demand items or something.
t. Bot hater
Anonymous No.544513983 [Report] >>544514104
>>544513906
because I simply don't give a shit about sushi belts, robots exist simply to avoid such a retarded solution
Anonymous No.544514104 [Report] >>544515096
>>544513983
Why is it retarded, besides requiring a iota of extra effort than bots?
Anonymous No.544514496 [Report]
My progress in Py has slowed since I installed yafc
Now I can make complicated production chains without even opening factorio
Anonymous No.544515096 [Report] >>544515642 >>544515749
>>544514104
because the throughput is dependent on the length of of the sushi, so if you want to minimize it you're still better off just running direct belts, does not scale well with a distributed production network that you might get when you have a base of operations and it isn't even materially less costly than bots, so why bother
Anonymous No.544515642 [Report]
>>544515096
A low throughput solution seems fine for "recipes that require 50 trillion different items in low quantity."
>so why bother
To keep bot count below 50?
Anonymous No.544515749 [Report]
>>544515096
The ramp up time is dependent on the length of the sushi belt but the throughput is not unless you're underproviding.
Anonymous No.544517024 [Report]
>>544513541
You can edit the mod, it's super easy
I raised the limit from 50 to multiple trillion
Fuck you furry
Anonymous No.544519121 [Report] >>544519205 >>544519610 >>544524834 >>544525325
>>544512286
I ran out of rail so I pasted a loop to turn around.

It's staying forever now.
Anonymous No.544519128 [Report] >>544525021 >>544525404
Satisfactory question, what am I doing wrong here?
>inb4 playing Satisfactory
Bottom 3 constructors produce steel beams at 100%, should be 15/min each. Smart splitter in the center is set to beams left and right going to mergers, overflow center. Assemblers make encased industrial beams consuming 18/min steel beams, with concrete fed from below. All belts are mark 1.
Intention is to get 9/min steel beams from overflow and have everything run at 100%. Instead left and right constructor are running at 70% and have filled outputs, with no steel beams going to overflow. The lines from the smart splitter seem to take precedence in merging.
Anonymous No.544519205 [Report] >>544527642
>>544519121
The ol' Microsoft Edge
Anonymous No.544519610 [Report]
>>544519121
damn that's ugly as shit
Anonymous No.544519863 [Report] >>544523645
i'm gonna procrastinate on turd upgrades until i beat it
Anonymous No.544521387 [Report]
>>544508109
Yes it does -- why else would the recipe exist? The foundries have more module slots for getting more productivity. One of the main benefits of ingots is how space efficient they are to transport; they even work with delivery cannons allowing you to easily ship iron and copper to planets that have none.
Loading ingots on trains on Nauvis is typically overkill for most things as you're better off turning them into plates and loading those on trains.
Anonymous No.544523137 [Report]
>>544510362
The stair case?
Anonymous No.544523645 [Report] >>544524658
>>544519863
I think you get to reset it at some point so probably do a bit of thinking to see what's best
my mind was that production amount is useless since you can just scale things up to account for it and side products are pick and mix whether it's useful for you
Anonymous No.544524658 [Report] >>544526723
>>544523645
yeah i'll have to do it when once i graduate from the starter base
>production amount is useless
but muh ups
Anonymous No.544524834 [Report]
>>544519121
S O V L
O
V
L
Anonymous No.544525021 [Report] >>544531810
>>544519128
use a priority merger or redesign
Anonymous No.544525325 [Report]
>>544519121
delet this
Anonymous No.544525404 [Report] >>544531810
>>544519128
Their outputs are clogged precisely because the standard mergers are balancing their inputs, taking equally from the center feed in alternating sequence. I forget whether it was clockwise or anticlockwise. You need the priority merger to use this kind of setup. If you must keep them in this tight position then:
1. switch the splitter for a normal merger, combine all three first
2. have a single splitter squeezed in between the two assemblers to feed them

You can probably do it without clipping especially if you are willing to move the machines apart.
Anonymous No.544526723 [Report] >>544527120
>>544524658
really nigga?
Anonymous No.544527120 [Report] >>544527574
>>544526723
what is it my fellow enginigga
Anonymous No.544527574 [Report] >>544527976
>>544527120
UPS really shouldn't be a concern until you get a thousand hours into a save
Anonymous No.544527642 [Report] >>544530106
>>544519205
I was thinking chrome
Anonymous No.544527976 [Report]
>>544527574
i'm planning for it
Anonymous No.544528062 [Report]
it's so dumb the construction bots hover outside the personal roboport to charge instead of going in first, makes you have to park your tank for a few seconds before moving on
Anonymous No.544528536 [Report] >>544531842
There's a mod for single use bots and i like the idea of continuous bot production.
Anonymous No.544529506 [Report] >>544529708 >>544530046 >>544536184
Alright, I felt slightly bad making at least two choices on who to give a rest on my own, even if I do already have a couple choices. As such, here's a simple poll: choose who you DON'T want off in case I don't read the room and replace someone more popular than I realised.

REMEMBER: these are not permanent! I'll be shuffling the deck more often from now on to keep things fresh.
https://linkto.run/p/B54ZMRSA
Anonymous No.544529708 [Report]
>>544529506
Forgot (as usual), Eggman CLANG and Mechanically aren't on the list because they're kinda the 'big three' of the team at this point.
Anonymous No.544530046 [Report]
>>544529506
>I'll be shuffling the deck more often from now on to keep things fresh.
based
Anonymous No.544530106 [Report]
>>544527642
Hehehe
Anonymous No.544531810 [Report]
>>544525021
Haven't unlocked them since I'm not deep into quartz research. Also they didn't exist until 1.1 half a year ago.
>>544525404
This works fine. Spaced it differently so overflow goes to the right now, directly to my storage.
Anonymous No.544531842 [Report] >>544532405 >>544533531 >>544537723
>>544528536
Hey that's a good idea, maybe bots should have a range limit.
Something big like several hundred chunks, but still something that wouldn't make them so busted.
Anonymous No.544532405 [Report] >>544537627
>>544531842
local man loves apple pie
has an apple pie right in front of him
refuses to eat it and instead eats a pumpkin pie that he hates
"i can't believe they are forcing me to eat this pumpkin pie they should make it worse"
Anonymous No.544532918 [Report] >>544535239
lol my earliest tracks were RHD but I'm making all my rails LHD from now on, sulfuric acid from N to uranium S is LHD
Anonymous No.544533531 [Report]
>>544531842
Attached to your idea are unforeseen consequences regarding the gamefeel of the bots. Nerfs should be considered more carefully.
They already have a range limit: their battery life but it's a soft limit. A hard range limit would seem artificial, punitive and just like that the player's not in control of the mechanics instead the mechanics control the player's choices.

It's like the new fluid mechanic, it works well but it feels bad and stupid.
Anonymous No.544535091 [Report] >>544567609
I think i'm doing something wrong because this look horrible
Fuck you earendel why'd you make the underground pipe and belts leech more heat than the buildings themselves
Anonymous No.544535239 [Report]
>>544532918
Hello fellow LHD chad. I hope you enjoy a refreshing glass of water in the middle of the night.
Anonymous No.544536184 [Report] >>544536835
>>544529506
>You need to have access permissions to view the results for this poll.
Anonymous No.544536191 [Report] >>544537479
i really like how this tank looks
Anonymous No.544536835 [Report] >>544537954
>>544536184
Oh, didn't notice that. I actually had to make an account on my end to change it, see if you can view em now
Why is it so difficult to just make a 5-minute free poll nowadays
Anonymous No.544537479 [Report]
>>544536191
Fluid tanks can indeed be sexy. Here's an edit of a modded tank, i added flanges around its feet. Keep the filename intact if saved for sprite replacement.
Anonymous No.544537627 [Report]
>>544532405
can't believe they are making me eat this pumpkin pie, fucking bastards, they know I hate it.
Anonymous No.544537723 [Report]
>>544531842
Bot attrition is this trough a statistical effect, which is lot better since that doesn't impose hard limits on things you can build.
Anonymous No.544537954 [Report] >>544538624
>>544536835
Wait I thought we had an FTD player already. What happened to Nick "Unification" Smart?
Anonymous No.544538624 [Report] >>544589250
>>544537954
Ah shit. You know why he's not on there? I completely forgot about adding previously dropped players like him, Marek and Bradley.
Maybe this is why it shouldn't be easy to make quick polls.

Shall I reboot this with a proper Google form, or is it just not worth the effort? There's already a few bottom contenders emerging from the results so far, and the old players got dropped specifically because they weren't very popular
Anonymous No.544539228 [Report] >>544540516 >>544541339
egg on the front page!
Anonymous No.544540516 [Report]
>>544539228
/egg/ is big news.
Anonymous No.544541339 [Report]
>>544539228
>trainsexual
We send our best warrior.
Anonymous No.544542919 [Report] >>544554636 >>544566234
fuck
Anonymous No.544542948 [Report] >>544552317
tfw I was rotating my tank near tracks as a train sped past
Anonymous No.544543156 [Report] >>544592308
>>544181504 (OP)
Anonymous No.544552317 [Report]
>>544542948
is this loss?
Anonymous No.544554636 [Report]
>>544542919
obligatory CLEAN IT UP, JANNY
Anonymous No.544555001 [Report] >>544555558 >>544555818
Alright, my base is finally walled in with flamethrower funnels. Now I'm just waiting for 39 pieces of U-235. Need to redo east wall too.
Anonymous No.544555558 [Report] >>544557457 >>544557484
>>544555001
isn't the first wave simply gonna walk through and tear your flamethrowers to shreds?
I don't think flamethrowers lead their shots enough to actually hit the first couple biters running through and the idea is to have them be busy eating the wall than your turrets while they are burning.
Anonymous No.544555818 [Report] >>544557457
>>544555001
Better place some turrets there too if you want to stick to that funnel design since flamers are pretty slow and some biters might make it to them before they get burned.
Anonymous No.544557457 [Report]
>>544555558
>>544555818
Judging by the size of his pollution clouds, those defense are mostly symbolic, I think.
The worst attack he might get are the occasional expansion parties.
Anonymous No.544557484 [Report]
>>544555558
I've yet to personally see flamethrowers in action but it's based on https://www.youtube.com/watch?v=6fNUo1RnU6A and https://www.reddit.com/r/factorio/comments/1n110x9/made_my_own_funnel_based_defense_blueprints/
Guess I'll setup some lasers (notably they're using a pair of lasers each) before getting reactor started.
Anonymous No.544558715 [Report] >>544559102 >>544559953 >>544560247 >>544572643 >>544635397
>launch rocket
>my base is slightly innefficient
>don't want to remodel it
>start a new game instead
>repeat
I'll play space age one day. Maybe I just need to massively overproduce everything.
Anonymous No.544559102 [Report] >>544560046
>>544558715
this post can't be real, just play Space Age
Anonymous No.544559125 [Report]
>>544508109
for iron, 10 plates costs
>714 ore using furnaces
>476 ore using the ingot + casting method + 16 blocks of vulcanite
Copper is the exact same
Steel, the biggest deal, is (for 1000 plates)
>2551 ore with 2x smelting
>952 iron ore, 800 coal, and 32 vulcanite blocks with casting
Iron and copper are solidly better, steel is much much better.
Anonymous No.544559953 [Report]
>>544558715
You just need to barely scrap by the initial trip to either Fulgora or Vulcanus.
Fulgora 1st is my personal pick.
From there you can easily rebuild a new -better- space platform and actually play the game.

You only need Nauvis for its uranium, and -way later- for the biter nests & eggs thingy.

You could even cut the chase and just use the any-planet-start mod.
Anonymous No.544560046 [Report] >>544560124
>>544559102
My starter base needs to be perfect though!
Anonymous No.544560124 [Report]
>>544560046
Bait used to be believable...
Anonymous No.544560247 [Report] >>544572643
>>544558715
I carry this mentality into spage and I haven't beaten it yet
I've had aquilo making science but I'd rather do all the planets again than rip it up
Anonymous No.544560381 [Report]
havent played ksp for a while, and i made a very amateurish mistake - forgot to add radiators to my miner
converter overheated and efficiency plummeted, so i had to send "an expansion module" with radiators and attach it through the docking port
even though it is a more expensive solution, i chose to send an upgraded version of the miner, instead of upgrading the old one
i will make a centipede, thus combining the ore extraction capabilities of both vessels
Anonymous No.544563504 [Report]
>>544502908
I just want them to make performance not fucking awful once you go over a few hundred beavers. The ticking time bomb shit just seems like an annoyance you'll have to waste logs building a dam around.
Anonymous No.544565373 [Report]
>>544236514
>anon doesn't recognize the meme
youtube.com/watch?v=MHF2GEY5pFc
Anonymous No.544566234 [Report]
>>544542919 HAH hehehe
Anonymous No.544567609 [Report] >>544629701
>>544535091
middle row of pipes on the laft are probably gonna freeze without filling those gaps with heatpipe.
Anonymous No.544568152 [Report]
>>544313440
really, phase one is the outlier
usually solids are more dense than liquids
Anonymous No.544569823 [Report]
>>544372062
yes
Anonymous No.544570003 [Report]
>>544341369
>paved a large area
Usually the low amount of stone and low rocket count of landfill makes that difficult.
Unless you use a spaced grid of landfill.
Anonymous No.544570271 [Report] >>544570832 >>544571385 >>544571659 >>544571948 >>544572675
Is there a specific reason why almost all train depots you see in screenshots are built like the one on the left? The one on the right seems a bit better to me since it allows the trains to go in and out from both directions, shouldn't this have a bit more throughput when a ton of trains needs to leave or go there at the same time?
Anonymous No.544570832 [Report]
>>544570271
you sure it's a depot and not a waiting bay on the left?
Anonymous No.544571385 [Report]
>>544570271
my guess is you'd need more intersections, so more time lost for trains stopping
Anonymous No.544571418 [Report] >>544572432 >>544575012 >>544577635
Should i put the lab itself on wheels?
Anonymous No.544571659 [Report]
>>544570271
On the right one, incoming trains from one direction may force ones coming from the other direction to stop. There's issues when two trains pull out in different directions as well. It's not a big deal but flow is important as well as distance.
Anonymous No.544571948 [Report]
>>544570271
Assuming you've chain signaled the entire south exit rail with all the crossings like a good boy, only one train can exit south at a time. Just doesn't seem very useful in the situation you described.
Anonymous No.544572432 [Report]
>>544571418
rabocar
Anonymous No.544572643 [Report] >>544576454
>>544558715
>>544560247
how
the early game takes forever
Anonymous No.544572675 [Report]
>>544570271
right is 12 tiles wider?
Anonymous No.544575012 [Report] >>544576331
>>544571418
>Should i put the lab itself on wheels
it shouldnt be necessary

make sure you are not blocking the exits, and kerbals can come out
test your power generation - it might not be enough to run a lab
also, it might be wise to add a reaction wheel
Anonymous No.544575362 [Report] >>544575416 >>544587406
>fix hastily put together logistic science
>fix Py science 1, finally have enough fucking rubber
>realize automation science has slowed to a crawl
>theres one belt thats turned in the wrong direction and stopping brick production
WHO DID THIS
Anonymous No.544575416 [Report] >>544587406
>>544575362
Didn't someone say they would do this?
Anonymous No.544576331 [Report]
>>544575012
In my previous design i had a separate lab & rover, the advantage now is that if the lab itself is mobile then i don't need to spend time returning the rover to the lab
Anonymous No.544576454 [Report] >>544638990
>>544572643
The earlygame doesn't take forever though
Anonymous No.544577635 [Report] >>544591379
Jeb and co. are still on their way back from Duna and I've already built a 2nd Duna mothership. This one is twice as big and had to be sent up in two launches, plus 3 tankers to fill it up and the lander which carried the crew. In total, it cost half a million kerbucks to construct.

The lander can refuel with the mothership and will land on Duna and Ike. It has a big cargo container and I built it with enough delta-v to carry over a ton of payload. I'm now realizing I should've filled it with parts to construct a rover on the surface, but too late now.

>>544571418
Consider adding a cupola or something to the front. That way you can carry an engineer to fix your shit and you'll still have control in case the probe core loses contact with the KSC.
Anonymous No.544587406 [Report]
>>544575362
>>544575416
truly the work of an evil mastermind
Anonymous No.544587491 [Report]
Sent a level 0 engineer to Eve for 2 repair mission without being aware of the level requirement what to do
Anonymous No.544588994 [Report]
>>544507040
where are my ladders that require 10 of every resource
Anonymous No.544589250 [Report]
>>544538624
If they were previously dropped it probably doesn't matter
Anonymous No.544591379 [Report] >>544592109 >>544596527 >>544620741
>>544577635
>Jeb
Why use pilots ever when extremely cheap and small parts already provide full pilot functionalities to the ship?
Anonymous No.544592109 [Report] >>544594116
>>544591379
1: you need a pilot to control ships that aren't within range of an established radio transmitter. Pretty trivial to moonshot a few satellites but it also takes time.
2: Kerbals can "get out and push" (Read: kerbal jetpacks can be refreshed and carefully used for free Delta-V)
Anonymous No.544592308 [Report]
>>544181504 (OP)
>>544543156
https://www.youtube.com/watch?v=b71WtE0DIss
Anonymous No.544594116 [Report] >>544594314
>>544592109
I think you misunderstood me, i meant pilots as in the specialization not kerbals in general
Anonymous No.544594314 [Report] >>544611775
>>544594116
Orange suit
you gotta
Anonymous No.544596424 [Report]
https://www.youtube.com/shorts/71arfkomh7Y
Anonymous No.544596527 [Report]
>>544591379
Cause it's cool. I didn't put a probe core in my Duna lander because only red-blooded kerbal pilots get to touch the control stick.
>muh probes/avionics nosecone
MECHJEB AKA SOULLESS AUTOMATON IS NOT MY PILOT
Anonymous No.544598502 [Report] >>544599348 >>544599659 >>544622534
Since when does the death screen say "You have been defeated"? Am I hallucinating things, or didn't it used to be "You Died. Bad Luck."?
Anonymous No.544599348 [Report] >>544599646 >>544600324
>>544598502
It used to say "Game finished" with "You have been defeated..." in the window.
This has been the case since at the very least 2020 with 1.0. This may have been different in early version but it's not a new change.
Anonymous No.544599646 [Report] >>544600324
>>544599348
Alright, so I'm probably mixing it up with some other game or something.
Anonymous No.544599659 [Report] >>544600324 >>544600802
>>544598502
isn't "you died, bad luck" on the respawn countdown?
Anonymous No.544600324 [Report]
>>544599348
>>544599646
>>544599659
a cursory google search shows someone getting the message a year ago after getting splatted by a cargo pod
Anonymous No.544600459 [Report] >>544609236 >>544635790
I sped the game up and the ship ended up with 0 electricity, rough

Will Bill make this landing?
Anonymous No.544600802 [Report] >>544601029
>>544599659
Oh yeah, that was it.
Anonymous No.544601029 [Report]
>>544600802
Yeah, that's because you pick respawn. It's a callout.
Anonymous No.544609236 [Report]
>>544600459
he survived
Anonymous No.544609401 [Report]
It's a bit of a mess and it's kind of half-assed and brute-forced, on top of doing only half of what the rest of my sciences do, but when I tried actually going higher I got into power problems so that's my 200 cryo spm. I'll fix it later with fusion.

Right now it does everything I need it to, fuels itself and makes some rocket fuel to power the rocket on the side. Can't complain.
https://files.catbox.moe/o5g7l5.png
Didn't you guys say that hetting more than a couple points into railgun shooting speed doesn't do anything?
Anonymous No.544611775 [Report]
>>544594314
My Jeb is just lounging in base forever, Valentina is orbiting the Mun and Bill was doing fuck all at the surface of Minmus while new hire scientists do all the work in my company
Anonymous No.544620741 [Report]
>>544591379
im using remote controlled vessels 9/10 times
there are some missions where i have to send a live kerbal, but otherwise the risk is too high
training a new kerbal takes long time, while automated vessels only cost credits
although its worth mentioning, that a remote control unit capable of locking to target/node takes long time to research - so its more annoying to control the unmanned vessels
Anonymous No.544622534 [Report]
>>544598502
mandella effect
Anonymous No.544629701 [Report] >>544631727 >>544633523
Alright 80spm and 100 proc/minute, should be enough of a start to finalize the vulcanus main base
Thinking about turning it up to 1000spm make my head hurt a little bit, i probably can get away with just 800 and a fuckload of storage

>>544567609
I know, its part of my design troubleshooting, i let those pipes freeze up so when i defrost everything i can figure out the strategic placement of heat pipes along the way instead of just relying on a pattern
Ended up as a blessing since i forgot to incorporate the substations which threw the design a bit out of whack
Anonymous No.544631727 [Report] >>544635397 >>544638789
>>544629701
where are your beacons
Anonymous No.544633523 [Report] >>544634051 >>544635397
>>544629701
How do you even get to that point without wanting to restart everything from scratch?
Anonymous No.544634051 [Report]
>>544633523
by not being an overperfectionist retard?
Anonymous No.544635397 [Report] >>544635719 >>544642074
>>544631727
Nowhere, those build are mainly to eke out as much of the non-infinite resources as possible and stockpile what i need in preparation for a more proper base with the actual buildings for it
>>544633523
If you're >>544558715 my advice is to simply not give a shit about slight underperformance as long as it doesn't take a whole minute to make a singular LSD or something, you will inevitably tear down your original base anyway once you get your first shipment of foundry/EM plants
Personally i flip flop between going somewhere remote and designing ghost blueprints on my own while i let the base do its thing and once i'm tired of that i go back to it, grab the supplies i was waiting for and continue with whatever i was planning to do beforehand, be it a defense perimeter, an oil cracking build or a railwork project
If you struggle with calculating ratios then use something like Helmod to plan out your production chains

Otherwise i take my sweet ass time, this run is already clocking 195 hours and i have yet to design the platform to reach the edge and beyond, my personal objective is going to take a lot of efforts to achieve and rushing would just burn me out at this point
Anonymous No.544635719 [Report] >>544638705
>>544635397
No, I just get bored of playing the same base for over 100 hours.
Anonymous No.544635790 [Report]
>>544600459
There's a setting on that remote control thingy which lowers power consumption while time travelling
Anonymous No.544635897 [Report] >>544636750 >>544641824 >>544669040
Hello frens
Do you know if it's possible to (1) limit intermediates in the blue chest (like I did here)
and (2) limit product stockpile in one blueprint?
Usecase : I don't want to stockpile neither 30s of intermediates nor a stack of portable fission reactors.
Anonymous No.544636750 [Report] >>544669040
>>544635897
Put the ingredient parameters in the blue box with different values before making the blueprint so you can give the formulas in the parametrization editor
Anonymous No.544638705 [Report]
>>544635719
Oh, well the moment i finish a build i already plan to tear it down and rebuild it to increase its original output with new tech or more space, i always overbuild to give myself a lot of overhead on base materials and never design with scalability as a result
This oil plant for example is way overkill, the previous one only work at 10-20% capacity to meet demand and i'm still adding 4 more rows on that one just because i had the space for it

Otherwise idunno, i never get bored of the bases i make personally and always see ways to improve them
Anonymous No.544638789 [Report] >>544646114
>>544631727
that's cheating
Anonymous No.544638990 [Report]
>>544576454
yes it does, getting bots takes too much time
Anonymous No.544639004 [Report] >>544682638
i tried to recreate this setup in my solo save, am I correct assuming it only cools at night? I've seen the pipe in my base go down to 180C but back up to 200+ when the day came back
Anonymous No.544641824 [Report] >>544669040
>>544635897
It was actually a bit harder than I expected, I had to add a constant combinator with dummy signals to get more variables, but it can be removed from the blueprint after parametrization without breaking anything.
Anonymous No.544642074 [Report]
>>544635397
>my personal objective is going to take a lot of efforts to achieve and rushing would just burn me out at this point
Same thing here. 222 hours and I have yet to go to Aquilo.
So much to design, so little time
Anonymous No.544646114 [Report] >>544660446 >>544677862
>>544638789
They were reworked in spage. They are balanced now.
And your barely need them, anyway, because the new production building are powerful enough by themselves.
Anonymous No.544652983 [Report] >>544653449 >>544654209 >>544654598 >>544664475
More KSP posts please!
Fewer nonsensical tardtorio shitposts, thank you
Anonymous No.544653449 [Report]
>>544652983
Please do not go to the strip club and tell the working girls to advance their asparagus staging.
Anonymous No.544654209 [Report]
>>544652983
Anonymous No.544654598 [Report]
>>544652983
kill yourself kerbnigger
Anonymous No.544660446 [Report]
>>544646114
>they are balanced now
they were buffed. what are you talking about
Anonymous No.544661316 [Report] >>544661439 >>544662408
if the pipes are touching the outside wall, if not insulated do they transmit heat between inside and outside, or are they limited to the side of the wall they're on?
Anonymous No.544661439 [Report]
>>544661316
>if the pipes are touching
then it's gay
Anonymous No.544662408 [Report]
>>544661316
>if not insulated do they transmit heat between inside and outside
Yes, they transfer heat with both sides unless it's a frame.
Anonymous No.544664475 [Report]
>>544652983
More korb. More flacktorintino. Make a bridge between the games that lets you mine and refine things in funktorto and send them to kibble to build and research rocket parts.
Anonymous No.544666240 [Report] >>544667923
Can recycling for quality be modeled as a multidimensional random walk where you forever stray further away from the starting point?
Anonymous No.544667923 [Report]
>>544666240
It can be modeled as a walk in a park where you get raped.
Anonymous No.544669040 [Report] >>544673000 >>544730709
>>544635897
>>544636750
>>544641824
Took all afternoon but I got it. Thanks for the help.
For (1) : Set all blue chest variables to 1 and use the formula you want. I got something that doesn't stockpile a million ingredients and works for all craft times.
For (2) : Use a condition with < 4 (for example) and tick the "parameter" checkbox

So now when I place the blueprint it asks me the item and the stockpile. Mission accomplished
Anonymous No.544670234 [Report]
me when i catch a whiff of that antimony drill burning everything that burns
Anonymous No.544673000 [Report] >>544685921
>>544669040
personally I find it is better to turn off the requester chest than the assembler
less things buffered
Anonymous No.544673503 [Report] >>544675248 >>544676694 >>544676958
>been playing fucktorio since 0.17
>take breaks every now and then
>last break was 2 months ago
>boot up game
>it just looks fucking ugly to my eyes all of a sudden
huuuuuuuuuuhhhh???
Anonymous No.544675248 [Report]
>>544673503
Perhaps Oxygen Not Included would be more your speed.
Anonymous No.544676694 [Report]
>>544673503
There's a graphics setting for low-res sprites, maybe that's activated for some reason?
This happened to me once and I also wondered why everything looks like shit all out of sudden.
Anonymous No.544676958 [Report]
>>544673503
turn off decorations, clouds and basically any other graphical options to make it more visually clear.
Anonymous No.544677862 [Report]
>>544646114
>They were reworked in spage. They are balanced now.
Balance wasn't the problem, simplicity was.
Anonymous No.544682638 [Report] >>544713529
>>544639004
.....I'm sorry the fuck is all that for? Are you using uninsulated pipes outdoors on Vulcan? Or is that Venus?
All you need to do to stay cool on Vulcan is to capture the "cold" night time air and store it in a tank; then use that air as the waste air to your AC which should be enough to keep your base cool enough to grow plants. Even more efficient is to take the night time air and compress it to ~30MPa so the pollutants condense out of it, then let them evaporate again causing them to cool to ~85°C making it easier to keep you base cold.
Anonymous No.544683128 [Report] >>544683907 >>544689851
Fuck me.
Apparently my aquilo hauler is now capable of reliably reaching the solar system edge. I got 60k km into the shattered shitter before everything blew up, dear lord the asteroid density there is insane.
I feel like I'm almost making the game a disservice here, but I this ship is making everything on-site (and inserting everything from the main cargo hub)

I didn't bring any biter eggs, but let's bring some cherry pop rocks home just for fun.
Also now that I've actually played through the game as intended, I can try out Cerys.
Also next run I'm starting on vulcanus going to fulgora and do a death world gleba. I'm going to touch on nauvis for biolabs and not much else.
Anonymous No.544683384 [Report] >>544684409
Very technical question. Is bit shifting faster than dividing in factorio? Hypothetically, would bit shifting save performance?
Anonymous No.544683709 [Report]
Is there a mod like this that is compatible with 2.0?
https://mods.factorio.com/mod/circuit-control-guis
I really miss that one, it was super handy when doing circuit stuff.
Anonymous No.544683907 [Report] >>544685432
>>544683128
>30km/s
What was your max speed? Solar system edge ain't shit if you're maxing out under 100km/h. You basically just need enough railguns to respond in the time it takes your ship to traverse max railgun range.
Anonymous No.544683973 [Report]
going to try a different approach in regards to fuel production
instead of converting the fuel on the surface, i will extract the ore and transfer it to the orbital refueling station
such a station will be easier to upgrade by adding more converter modules, and scale its power and cooling
each mining drone can carry 600 units of ore, and im planning to have multiple docking ports on the refueling station, for parking the mining drones
this is the first prototype - if the test goes well, i will launch 2-3 of them at once
Anonymous No.544684409 [Report]
>>544683384
Absolutely negligible compared to the cost of using a combinator to begin with
Anonymous No.544685432 [Report] >>544687682
>>544683907
I cruise at 250, although I slowed down to 200 by manually removing the fucking speed modules on my chemplants at 60km into the shattered bunghole because it was giving me a pounding, this is me trying to bring back some cherry rocks after getting the 60k achievement a d bailing hard, I lost two laser turrets already.
Which is not a big deal, lasers are insanely power hungry and honestly the quality nakes them worse, they go and target shit all across the acreen and they focus on everything that won't rouch the ship
Shoot in FRONT of you you dinglebat
Not to the sides!
Anonymous No.544685921 [Report]
>>544673000
You're right, I just made the change because might as well.
Anonymous No.544686582 [Report] >>544698194
so plastic in the antimony oxide is just the bucket lmao?
Anonymous No.544687682 [Report] >>544688472 >>544690169
>>544685432
Why are you using lasers in space? The medium asteroid already has 90% resistance, and goes up to 99% for huge asteroids.
Anonymous No.544688472 [Report]
>>544687682
nta, but lasers are really nice once you get enough damage upgrades for them
Anonymous No.544689851 [Report]
>>544683128
>I got 60k km into the shattered shitter before everything blew up, dear lord the asteroid density there is insane.
Just you wait, it gets even better
Anonymous No.544690169 [Report]
>>544687682
>Why are you using lasers in space?
Time to pump that damage research up, anon.
Anonymous No.544692097 [Report] >>544692369 >>544704491
>>544215002
can't you just delivery cannon the barrels down?
Anonymous No.544692369 [Report] >>544694237 >>544696652
>>544692097
it would, ironically, be more efficient to unfold the barrels to steel, cannon them back, and then refold them to barrels were that the intention.
Anonymous No.544694237 [Report]
>>544692369
I understand
Anonymous No.544696652 [Report] >>544702265
>>544692369
I don't understand
Anonymous No.544698194 [Report]
>>544686582
Me when lead paint
Anonymous No.544699412 [Report] >>544700737 >>544701950
What are some fun games where I can play around with thermodynamics autism that ARE NOT Oxygen Not Included (important!)?
Anonymous No.544699441 [Report] >>544701950 >>544707430 >>544707718
https://www.youtube.com/watch?v=gWRzf1mR7HY
Anonymous No.544700737 [Report]
>>544699412
the answer really should be frostpunk and yet somehow it isn't.
Anonymous No.544701950 [Report]
>>544699441
fuck off retard

>>544699412
None
there are literally no other games that do anything even close to what ONI does. it's fucking criminal.
Anonymous No.544702265 [Report] >>544734008
>>544696652
I know you were joking but I'm autistic and bored enough to explain it anyway.

Delivery cannons need ammunition. Pretty cheap once you get through early material science, just two iridium plates and 5 explosives. But early on it takes heat shielding, LDS, explosives and I think a processing unit. They also consume a few hundred megajoules to fire at minimum, even more the more distant the target is. So you want to fire them as little as possible.
You need to send the fluid out in barrels even if it's in a rocket. This is intentionally restrictive because barrels only stack to ten. You get to ignore this when you unlock the space elevator and space ships.

Ironically, it's more efficient to send rockets or delivery cannon capsules of rocket fuel rather than barrels of liquid rocket fuel because they both equate to 50 liquid rocket fuel and have the same stack size. Turning rocket fuel into liquid rocket fuel does not create or require a barrel. You need a fuel plant to convert it on the receipt end but you'd need a barrel handling solution anyway. And actually sending the rocket fuel is more valuable because it can gain productivity bonuses on site, if it's not in outer space.

In Space Exploration barrels and steel are interchangeable resources. one barrel costs one steel and a barrel can be broken down into one steel by a recycling facility and the process rejects productivity so steel is always maintained in value over the process.
If you send barrels to an outpost and then empty it, it should be immediately converted back into steel as steel stacks to 100 instead of 10. If you become backed up on steel stockpiles you should then send the steel back rather than barrels because you can move 100 barrels worth of steel in one cannon shot instead of ten.

Also worth noting is that every part of a delivery cannon capsule can be shipped by delivery cannon. But delivering rocket parts via rocket is... much more finicky to ratio correctly.
Anonymous No.544704491 [Report]
>>544692097
I could send the steel down, but imo it's probably just better to make more scaffold to eat it up.
Anonymous No.544707430 [Report]
>>544699441
>5 minutes long
must've been too hard
Anonymous No.544707535 [Report]
what's the realistic py spm? 5-10 good enough?
Anonymous No.544707718 [Report]
>>544699441
epic, d*sh could never
Anonymous No.544708551 [Report] >>544708672 >>544710865 >>544717129
>each planet was given a different gravity, for example, vulcanus has 4x the gravity of nauvis
why doesnt this do anything? shouldnt it at least require much more fuel to launch a rocket? why even bother making the number different if it doesnt fucking matter
Anonymous No.544708672 [Report] >>544711934
>>544708551
This is an important factor in Space Exploration because it determines fuel requirements for rockets and energy requirements for delivery cannons. Presumably that would have been a factor during early development but was scrapped for the rocket capacity system instead.
Anonymous No.544710865 [Report]
>>544708551
It makes the planet appear bigger in the visible planets mod.
Anonymous No.544711934 [Report]
>>544708672
1. Rework the capacity thing to be more weight-based (as in, more sensibly balanced than it is now)
2. Use the different gravities to determine what you can lift off from each planet with the same rockets
Anonymous No.544713529 [Report] >>544717885
>>544682638
I always sucked at atmo and on the server they did that, so I assumed it'd work. Right now I'm fighting for every bit of oxygen and my 3 potatoes dont make a lot of it
Anonymous No.544717129 [Report]
>>544708551
Factorio is designed with modding in mind so there's a bunch of these values added in for flavor in the base game (mod) but can be easily repurposed for other things.
Anonymous No.544717885 [Report] >>544722993
>>544713529
>Fighting for oxygen
>3 potatoes
Have you considered using... 4 potatoes?
Anonymous No.544722993 [Report]
>>544717885
Your dreams of excess will doom us all.
Anonymous No.544723458 [Report] >>544729601 >>544739902
I realize that this is just some weird tech scam, but are thermodynamic computers a real thing, theoretically speaking?
Anonymous No.544727895 [Report] >>544734189 >>544734276 >>544737069
been doing a lot of number crunching in YAFC
turns out, nuclear is for byproducts and science and fuel rods, NOT for power
at least, not any time soon for pyserb. it has good scaling in terms of building count, but the cost and inputs (burden on the train system) is spectacularly high compared to anything else for power, with a lot of byproducts that also aren't going to be used for a while
the best power source appears to be, by far, biomass power plants
a new 95 GW powerplant is being built, already running, more than half complete, just waiting on more powerplant buildings but already capable of more than 50 GW
it also has a ridiculously low input burden that makes me think there's some balancing issues and a very low building count for what it can do
for comparison, the coal plant has 144 buildings and outputs 9 GW, while this plant has 290 buildings and outputs 95 GW
the inputs for this are, per second
>0.92 iron plates
>0.077 small lamps
>0.026 filtration media
>1.09 slaked lime
which is completely and utterly absurd. at the full output of 100 GW, it would be satisfied if the equivalent of 1 mk2 train showed up every hour and a half
>pic rel, the "meat" of the powerplant. everything off screen from here is heat exchangers, turbines, and the actual massive biomass powerplant arrays (200 biomass powerplants are needed)
Anonymous No.544728648 [Report]
I wired up like 6 beryl mines, but getting the first rocket full is still taking quite a while.
I probably should do the boring work of adding more mines (and reactors to power them), but beryl normally is pretty low demand so I doubt I'll need it past this point.
I still have to use the beryl, and for that I want to move space fully to rails. I'm deciding on what kind of trains to go with - I used 1-1-1 in my last SE playthrough in 0.7, but I'm not sure if that's enough for 10x multiplier (I think it is for most things, but unsure what the outliers will be).
Anonymous No.544729601 [Report]
>>544723458
you can make a computer out of ANYTHING that has different states.
as a kid i make a biological computer that sensed the time of day using a change in color caused by ants fleeing the sunlight that was concentrated by my brothers fishbowl, the side of the ant farm closest to my mums work desk would suddenly be VERY dark with black ants, so she knew it was time to collect me and my brother from school.
when my brothers fish died the ants stopped migrating, so i my mum didn't have the weird visual change causing her to collect me and my brother, which was when we realized what was going on with the ants, we moved them off the window sill and things improved for the ants, but my biological time computing device was ruined.
Anonymous No.544730343 [Report] >>544731028 >>544734459 >>544734754
>they're letting serial killers into these threads now
Anonymous No.544730709 [Report] >>544750349
>>544669040
What does this setup do?
Anonymous No.544731028 [Report]
>>544730343
Successful engineers are natural born freedom fighters or terrorists.
Anonymous No.544731986 [Report] >>544732090 >>544750349
>be me
>5 years ago
>came to /egg/ looking for games to help me learn about electrical engineering
>You guys told me "just go study in school, retard"
I now have my EE degree and i'm a controls engineer. Wtf did you guys do to me?
Anonymous No.544732090 [Report]
>>544731986
haha lol you got trolled retard
Anonymous No.544734008 [Report]
>>544702265
>Also worth noting is that every part of a delivery cannon capsule can be shipped by delivery cannon
yeah but the waste rate on that is absurd
Anonymous No.544734189 [Report] >>544734785
>>544727895
biomass and coal have both been nerfed multiple times because of how hard they outperform every other power option
this is the nerfed state
Anonymous No.544734276 [Report] >>544734785
>>544727895
>it would be satisfied if the equivalent of 1 mk2 train showed up every hour and a half
What's that in regular factorio train terms?
Anonymous No.544734459 [Report]
>>544730343
Would you rather serial killers not spend their lives in the basement engineering instead of outside and continue serial killing?
Anonymous No.544734754 [Report]
>>544730343
qrd?
Anonymous No.544734785 [Report] >>544734846
>>544734189
i'm shocked at how absolutely fucking ass nuclear is for power
i also don't know why coal has been nerfed, it seems to be very bad, possibly worse than even nuclear. it has a low cost, but the building-to-power scaling is the worst out of all of the powerplants by a lot. nuclear has good scaling, but an awful amount of expensive inputs and a lot of waste if all the byproducts aren't being used (which is a near guarantee for the py science 2/3 tier it seems)
for this tier, balancing would mean nerfing biomass into the ground, heavily buffing the power output of nuclear, having the building-to-power scaling of coal improved, then probably just leaving oil/gas alone, although it too has a weird niche like nuclear where it's guaranteed to make a lot of byproducts
>>544734276
mk2 py trains are just doubly dense normal trains, so once every 45 minutes for a 2-wagon normal train is roughly equivalent
Anonymous No.544734846 [Report]
>>544734785
>mk2 py trains are just doubly dense normal trains, so once every 45 minutes for a 2-wagon normal train is roughly equivalent
Thank you.
Anonymous No.544737069 [Report] >>544738738
>>544727895
Do the biomass power plants just make that much more power per power plant?
Anonymous No.544737145 [Report] >>544737787
>cerys is designed to be palyed by not being able to send anything down, mine nuclear scrap and start from scratch!
>well okay you can send down construction bots now haha
>how many? Oh, you know, just send whatever, they're fine

>The humble recycler
Anonymous No.544737787 [Report] >>544738390
>>544737145
Oh yea actually. Good idea anon.
Anonymous No.544738178 [Report] >>544738390 >>544738640 >>544742982
>Cut the dozen extra fruit from Gleba
>Cut the enemies from Fulgora
>Aquilo is empty, full stop
>Getting to the shattered planet does nothing
Spage is unfinished. Admit it.
Anonymous No.544738390 [Report] >>544738640
>>544737787
It's so cheesy but god damn I'm not making engines with t2 assemblers, the dev will patch this as soon as it gets out
and roboframes being available opens up logibots immediately which
lol
lmao

>>544738178
personally I loved crack: enhanced edition
I played 16 hours this saturday
I checked the clock on my phone thinking it was 1 am because my eyes were tired, turns out it was 5.30 and I didn't realize because it's fucking winter and it's still dark
my life has been spiraling out of control and I thank wubwubwub's wonderful product for that
Anonymous No.544738640 [Report]
>>544738390
Fucking kek. I will muster all my will to not abuse the fuck out of it.

>>544738178
It kinda is yea. Still goodm.
Anonymous No.544738738 [Report] >>544739308
>>544737069
compared to coal, yes, i think that's what the other post meant by coal being nerfed. for some reason, coal plants make hot salt very slowly compared to gas, oil, and biomass
gas and oil are pretty competetive with biomass, with maybe significantly better scaling due to the faster plants, but they need titanium tetrachloride where the biomass plants need iron plates, filtration media, small lamps, and slaked lime. maybe the titanium chain offsets the scaling so gas and oil are better. if you seem to have titanium tetrachloride in excess, it should be better
it'd require a ton of digging to get to a final answer, but my gut says that the biomass supply chain is a lot simpler and cheaper compared to the gas and oil supply chain since it's comparing iron, copper, and lime to titanium. just poking into it and the titanium chain's catalysts and intermediates look like worse
Anonymous No.544739308 [Report] >>544742441
>>544738738
Interesting I never really looked at the plant vs plant comparisons for mk2. Coal was/is so convenient for mk1 that I kinda just default to it for mk2. I think the other 2 have to be worse simply because there's no clean way of making their fuels exclusively and they need more expensive additional ingredients like the titanium stuff too.
Anonymous No.544739902 [Report]
>>544723458
no. thermal gradients are dogshit for computing. slow and inherently unstable because everything makes theat. you could use them, but the materials required to make gates out of them using tuned thermal properties would be prohibitively expensive and complex for something that would be ten orders of magnitude slower than a normal computer now for the sameish result. but you could make it analogue, I guess.
Anonymous No.544742441 [Report] >>544742887
>>544739308
did some more poking around and i'm certain that biomass ends up scaling better than oil and gas due to the supply chain
if you try to burn only gas, the steam requirement sends the building ratio too high
if you try to burn only oil, the titanium requirement ends up making stone and iron requirements send the building ratio too high
if you try to be fancy and get oil using plants to avoid using titanium, you need too many plant related buildings
even the best paths of fuel and oil seem to be at least 15% worse than the worst paths for biomass
coal is unequivocally fucked by how bad the powerplants make hot salt
Anonymous No.544742887 [Report] >>544743509
>>544742441
Shame, I always like just chucking coal into boilers in these games. Did your set up use dried biomass or do you just cuck it in as is? I'm coming to play later today as well.
Anonymous No.544742982 [Report] >>544743209
>>544738178
I think they expected modders to fill in those void.
In fact, I think they created some of those void spaces on purpose.
Anonymous No.544743209 [Report] >>544743246
>>544742982
Anonymous No.544743246 [Report]
>>544743209
Ain't we all?
Anonymous No.544743509 [Report] >>544743797 >>544753619
>>544742887
to be fair, every point i'm making is from the perspective of trying to scrape back server performance on an overburdened server and a massive, sprawling, inefficient spaghetti nightmare factory
in 99.99% of py saves, i imagine you can do whatever the fuck you want and none of this matters
the biomass also burns wood essentially made from moss, seaweed, fish, and xyhips
the tech recipe that makes wood generation 8x more efficient and the tech recipe that makes fish generate their own, and excess, fish food is what seems to make this work the best
for gas and oil, even if you you get it to be building efficient, you're then restricted by how much crude you can pull out of the ground and how close you can get to crude patches, otherwise the logistic burden makes the building savings meaningless (something like 200x greater)
Anonymous No.544743797 [Report] >>544744301
>>544743509
>to be fair, every point i'm making is from the perspective of trying to scrape back server performance
Yes I get that, been doing that myself for a while now too. Going heavy on beacons and prod mods and been replacing old stuff as well. I will continue along that line probably this weekend doing some retrofits and tuning to the base, maybe building some new things here and there.
Anonymous No.544744301 [Report] >>544744641 >>544745346
>>544743797
i don't remember if i said this here already, but i did add some "funny switches" you can use to shut off power to some extremely large parts of the factory that seem to work pretty well at making the server happy
i think the idea there was to check things like "does the server perform bettter if the left half of the factory is off or if the right half of the factory is off" in order to find out where to start updating things
already though, if the bottom left quarter of the factory is turned off, the server seems to be perfectly happy, which should mean that making that quarter more efficient should also make the server happier (and there's a lot that can be updated)
Anonymous No.544744641 [Report] >>544744871
>>544744301
I added one more switch to the top-right part. it has its own power anyway and unless it's being used to switch off parts of the factory, having multiple active independent power nets is actually worse for performance than having one huge one.
Anonymous No.544744748 [Report]
motherfucker
Anonymous No.544744871 [Report]
>>544744641
>having multiple active independent power nets is actually worse for performance than having one huge one
that can always be avoided by just wiring across the switch inputs which is instant and can be done anywhere
the switches are there because sometimes it gets so bad i get kicked from the server, so those are my panic button if things get hairy, either due to the server or the actions of players
Anonymous No.544745346 [Report] >>544748937
>>544744301
That's a pretty good idea I think, though in general circuitry is pretty bad for UPS. I think at least one of the big refineries (we have 4 I think) is entirely superfluous. The original gas power block is probably the least needed simply because it mostly makes power which is deprecated by other forms. But unfortunately untangling the fluids would be a huge job.
Anonymous No.544745459 [Report] >>544746615 >>544748937
Reading these posts about needing to fix the py factory for UPS/server issues reminds me of spengies and gmod
Anonymous No.544746615 [Report]
>>544745459
The PY base is pretty chunky all things considered. And by all things I mean that it makes like 1 science per minute
Anonymous No.544748937 [Report] >>544749220 >>544749489 >>544750595
>>544745346
>>544745459
i did some actual benchmark and local save testing of the factory, forgot that's where my actual professional experience was (perf testing):

turning off power to any or all portions of the factory
>not very significant overall, but makes things significantly more stable
deleting all trains
>insignificant
deleting all roboports and bots
>insignificant
deleting all caravans
>insignificant
deleting all large storage buildings
>insignificant
deleting all combinators
>actually makes things worse somehow
deleing the left half of the factory
>extremely significant, makes it run twice as fast (no shit)
deleting the right half of the factory
>very significant, makes it run 40% faster (a bit unexpected, but indicates the left half of the factory is worse for performance)
deleting the entire power grid: all poles and accumulators
>insignificant (surprising)
deleting all chests
>significant, but the other way around, makes things perform dramatically worse but can be made sense of using the last measurement
deleting all inserters
>very significant, as significant as deleting the right half of the factory. i imagine that deleting chests makes the inserters more active which is why things get worse, since this measurement indicates inserters are quite bad for the server

so the first batch of testing indicates that the left half of the factory should be prioritized for updating over the right half of the factory and in that updating we might want to focus on removing as many inserters as possible
i noticed a lot of builds seem to not take advantage of cranes ridiculous stack size to reduce inserter activity, but i would still need to see if somehow cranes via spaghetti code might be disproportionately worse than standard inserters
Anonymous No.544749220 [Report] >>544750595
>>544748937
oh, deleting combinators making things worse actually makes perfect sense for the same reason deleting chests made things worse, and it's something i've seen some comments about online
combinators are often used to control whether inserters are active or not
if you delete all combinators, no inserters are ever made inactive via combinators, making inserters more active, making performance worse
that's the idea, anyway, and the above would be supporting evidence for the claim about how one can use combinators to limit inserter activity to improve performance and the idea that combinators and circuits are then not particularly bad by themselves
if you used combinators to recreate something like a pentium II or templeOS then i could see them causing a problem
Anonymous No.544749489 [Report] >>544751259
>>544748937
>claiming this is your real job
>too retarded to press f4 which gives a breakdown of how long each part of the update takes
Anonymous No.544750349 [Report]
>>544730709
I wanted to fix the stupid bot mall behavior where it will stockpile way too much ingredients and product, even for ultra-low-throughput items. Now a formula decides ingredient stockpile and I decide product stockpile.
https://files.catbox.moe/ksmnbr.webm
>>544731986
Proud of you, man
Anonymous No.544750595 [Report] >>544751259
>>544748937
>>544749220
Deleting the combinators probably lowers performance primarily because lot of the train stops are disabled by a combinator so when you delete them they all activate at once requesting infinite goods. The sushi belt in the lab zone and the power there is also controlled by combinators and pretty sure the brain labs use scripts that are heavy on performance. There isn't many superfluous combinators in that sense. I don't think there's significant effect on actual combinators controlling inserters or machines and the effect may even be negative in many cases.

Inserters are a big drain mostly because there's a zillion of them (which is why using a faster version when appropriate is good idea and just replacing the 10 greys with 1 blue in old builds is good). Conversely things like the caravans and storage buildings are insignificant because there just aren't all that many of those. Regarding cranes I'm not sure if using them is very feasible (or necessary) in normal builds, a stack inserter is mostly enough for most buildings for instance and the cranes are significantly more expensive than the regular inserters and also take more room. Using them strategically with few very high throughput machines is probably a good idea though, I don't think they have any "hidden" UPS cost, they are just a very large hand size inserter. Getting inserter hand size tech would help a lot tho.
Anonymous No.544751259 [Report] >>544752180 >>544754335
>>544749489
the benchmarking tool actually runs the game with changes made rather than "these numbers are reported so if i make some change then this *should* happen"
that's how performance testing works in real life, too
if you told some application architect what their stuff "should be doing" rather than what it is doing or showing them how changes actually make impacts, they would rightfully call you a fucking retard, you stupid fucking retard
>>544750595
i could try deleting all combinators not tied to train stations and then deleting only combinators tied to train stations
there's not that many i think, since as far as i'm aware i'm the only one that puts combinators on stations. i'd guess more than 3/4 of stations don't have any, could be wrong
i've noticed a pattern of you saying things but at some point i need proof of things
if combinators were as bad as you claim, nobody would ever mention shutting down inserters intentionally with combinators as a performance trick for megabases, not without people immediately showing them wrong
Anonymous No.544752180 [Report]
>>544751259
>i could try deleting all combinators not tied to train stations and then deleting only combinators tied to train stations
That wasn't really the point, since there just isn't combinators outside of stations in our base except like couple here and there. If it wasn't for the train stations it would just be insignificant same as like the warehouses, there's only few actual non station combinators and most of those are mandatory (like the sushi belt controls), we just don't have the sort of frivolous combinators that "could just be deleted". For the stations it probably helps + some of the stations (mostly the mixed bio garbage station) just wouldn't even work, but it helps lot less than what it appears when you delete them because of the negative effect of deleting them activating all the stations.
>i've noticed a pattern of you saying things but at some point i need proof of things
It's generally good idea, I was just commenting on this because your findings are real your conclusion was in my opinion not the correct one. e.g. the stations are the reason why deleting combinators makes things worse, not the handful of inserters or buildings they also happen to control.
>if combinators were as bad as you claim
They are mostly insignificant, you are chasing a red herring here. Combinators do help especially in mega bases but they help probably less than you think and definitely less than say taking a mk2 animal/plant module and ensuring all the relevant buildings have that in them or upgrading tons of those old limestone builds to mk2 buildings and adding beacons and speed mods immediately cutting the requirement down to like 1/8th of the number it used to demand etc.
Doing things like micro optimizing inserter timings to ensure packed belts and deactivating inserters when belts are full helps but there's plenty of low hanging macro optimization that helps lot more.
Anonymous No.544753619 [Report] >>544753921 >>544753963 >>544754267
>>544743509
>fish food
you changed the recipe without actually changing the fish farm to cope and now it fucking died
Anonymous No.544753921 [Report] >>544754221
>>544753619
>fish food dead again: too much fish food
Anonymous No.544753963 [Report] >>544754267 >>544754335
>>544753619
what's the mod that cuts building textures like that
Anonymous No.544754221 [Report]
>>544753921
too real...
Anonymous No.544754267 [Report] >>544754309 >>544754728
>>544753963
No Overhang
>>544753619
should be a free lane for fish food. thought i had separated it with two output inserters on each fish farm, one for food, one for fish, each targeting a different lane but i must have messed that up somewhere, or this is a different fish farm
Anonymous No.544754309 [Report]
>>544754267
thanks
Anonymous No.544754335 [Report]
>>544751259
Also regarding the tests, for instance the bit that's interesting would the left vs right side of the base (tho it depends a bit on what you defined as left and right) since that gives direction to look for inefficiencies. Does the left side have more builds that end up voiding most of their production or particular concentration of old or bad recipes etc. The left for instance has the main coal power plants and if the biomass is lot more efficient then those could be removed, at least the ones that aren't in the battery/jumpstart block and the extra briquettes can be used as solid fuel somewhere else which could lead to lower demand on the left side coke production too etc.

>>544753963
No overhang.
Anonymous No.544754728 [Report] >>544754925
>>544754267
you forgot to put a splitter at every lane merging into the main lane which was combining onto the inner lane anyway
Anonymous No.544754925 [Report]
>>544754728
additionally, all the downstream lanes relied it on being only fish, so I found fish food in the fucking fish oil production.
Anonymous No.544755074 [Report]
Hell yeah fish food in my iron plate line.
Anonymous No.544755208 [Report] >>544755478 >>544756785
>they're is finally building a nuclear plane irl
russia will make stormworks real
Anonymous No.544755478 [Report] >>544756561
>>544755208
>plane
It's only a rocket, comrade.
But still, it's a start…
Anonymous No.544756561 [Report]
>>544755478
Don't you need rocket engines to be a rocket? I thought it had a turbojet engine
Anonymous No.544756785 [Report] >>544757003
>>544755208
>russia will make stormworks real
1 out of 4 households dont have a toilet and are shitting outside, yet they are constantly running their mouths about some sci-fi projects
Anonymous No.544757003 [Report] >>544758184 >>544758193
>>544756785
>1 out of 4 households dont have a toilet and are shitting outside
These aren't the same thing. They have a toilet, it's just outside because they live in a place where it's inconvenient or impossible to run sewers into. It doesn't make sense to have million dollar pipes that you have to replace every few years to service a cabin in siberia.
Anonymous No.544758184 [Report] >>544758645 >>544758902
>>544757003
Have you ever heard about septic tanks?
Not giving two fucks about wellbeing of citizens, while stealing and wasting resources on useless shit, to create false impressions
Looking forward to seeing this miracle of science
Anonymous No.544758193 [Report] >>544758645 >>544758902
>>544757003
>It doesn't make sense to have million dollar pipes that you have to replace every few years to service a cabin in siberia.
I don't see what that really has to do with indoors vs outdoors toilers. You don't need a million dollar sewage system to route a pipe from the bathroom to a septic tank outside
Anonymous No.544758308 [Report] >>544759132 >>544759192
Give me some neat buzzer alert ideas
Anonymous No.544758645 [Report]
>>544758184
Not him and I don't know about the full statistics but as far as I'm aware the standard village type toilet is indeed an outdoors toilet with a septic tank, that's the entire point
>>544758193
Now this is true, insofar as much of the village population basically lives in poverty. An outdoors wooden toilet can be constructed by the villagers themselves for pretty much only the cost of the lumber, while plumbing the sewage from indoors to outdoors would require non-insignificant works. If your village consists of borderline medieval wooden houses built in 1900 and none of you are construction workers with excavation and plumbing experience there's not much that you can do.
The soviet government built a lot of infrastructure but only for cities and stuff, if you're in a remote village (which is 99.9% of the land area given the size of the country) there's basically zero chance of getting anything good.

Point is Russia is not indian, just poor as fuck
Anonymous No.544758902 [Report] >>544759220 >>544760276
>>544758184
>Have you ever heard about septic tanks?
Yes, a toilet with a septic tank would qualify as 1/4 out of the households that aren't connected to a communal sewer system, which is the statistic you are referencing. Which is not the same as shitting outside or not having a toilet. Myself despite not living in Russia own a home with regular plumbing and a cabin with a outdoor toilet and a septic tank. Does that make me super poor since I "shit outside" 50% of the time. I would argue not but statistically I suppose it does.

>>544758193
>I don't see what that really has to do with indoors vs outdoors toilers.
When you don't have a sewer and perhaps no running water either you really do not want to shit indoors.
Anonymous No.544759132 [Report]
>>544758308
king assripper
Anonymous No.544759192 [Report]
>>544758308
make a buzzer do the russian national anthem and say "john madden, john madden, aeiou, aeiou"
Anonymous No.544759217 [Report] >>544759296 >>544759810
Can we please keep it /egg/?
You can have your /pol/v/ somewhere else.
Anonymous No.544759220 [Report] >>544759398
>>544758902
>When you don't have a sewer
Again it really makes no difference if you have a septic tank. You're routing the shit outside through a pipe either way.
>and perhaps no running water either
This is a fair point though.
Anonymous No.544759296 [Report]
>>544759217
just report it
Anonymous No.544759398 [Report] >>544759559 >>544759810
>>544759220
It's fine if you don't understand just stop shitting up the thread.
Anonymous No.544759559 [Report] >>544760014
>>544759398
>"It's fine if you don't understand just stop shitting up the thread"
>i'm going to support one side of an argument against you and if you respond in any way, shape, or form, i'll sic the jannies on you
pathetic behavior even if someone is being off-topic, what the fuck anon
Anonymous No.544759810 [Report] >>544760009 >>544760014
>>544759217
/egg/ about designing sewage and wastewater treatment systems when?

>>544759398
I've made exactly two posts in this thread (now three) and that is to question a statement I really do not follow the logic of. At the bare minimum we are equally culpable of shitting up the thread.
Anonymous No.544760009 [Report] >>544761714
>>544759810
there's the soviet republic if you haven't played that yet
Anonymous No.544760014 [Report] >>544761714
>>544759559
If you have an issue with my explanation feel free to look up the original material that you or the OP is referencing and that will answer the question the same way I just did.

>>544759810
>At the bare minimum we are equally culpable of shitting up the thread.
Which is why I'm attempting to end the conversation while not being hostile to you. I believe you do not understand and I believe that is fine. Do you take issue to either stance?
Anonymous No.544760276 [Report] >>544760835
>>544758902
Why not building a toilet inside, the usual way, and direct the waste to the underground septic tank?.. Thats how it works where i live. Wouldnt be surprised if its outright illegal to build toilets outside like that.
Its besides the point though.
My point is, thats its borderline criminal to neglect the basic needs if population, while wasting time on useless gimmicks, wars, prestige projects and such.
Anonymous No.544760579 [Report]
How about you make a new thread instead of arguing over the infrastructure of a porcelaine throne and its geopolitical consequences
Anonymous No.544760835 [Report] >>544761927
>>544760276
Which need of the population is not being met. Again Russians do in fact shit in toilets. Do you believe it perhaps wiser they tax the ever living shit out of their people to build sewage systems that then get immediately destroyed by the next winter instead? Personally again having a cabin by the lake I would immediately sell it if the county tried to up taxes enough to run sewage to it.
Anonymous No.544761714 [Report]
>>544760009
Right I've been meaning to get around to that one.
And now I've started down a rabbithole of reading about sewage treatment processes, there goes my hopes of getting anything done this afternoon.

>>544760014
>Do you take issue to either stance?
I take issue only with the stance that my not understanding is fine. I crave knowledge.
Anonymous No.544761747 [Report] >>544762275 >>544762853
Fucking stop it guys.
Also all of this is wrong, source: I live here lmao
Anonymous No.544761927 [Report]
>>544760835
why did they loot hohol toilets then
Anonymous No.544762275 [Report]
>>544761747
That means your opinion is irrelevant
Anonymous No.544762343 [Report]
stop arguing about nonsense and get in here:
>>544762297
>>544762297
>>544762297
Anonymous No.544762853 [Report]
>>544761747
There's really no source which is why I commented that what OP said isn't what OP meant originally. The source is a pol post referencing a twitter post referencing a twitter post. The "actual" source is Russian government statistics about connections to municipal sewage networks, which like I said is not the same as "shitting outside" or "not having a toilet"