/vm/ Ultima Online Odyssey and EverQuest servers
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md5: c14d0437... 🔍

Despite the last thread getting archived unexpectedly, Frens of Akalabeth hasn't gone anywhere. I didn't put a new thread up right away because I was working on the EQ server and wanted to do a combined thread. It took longer than expected, but as of tonight SoloQuest is up and running.
Frens of Akalabeth (UO)
>Client: https://drive.google.com/file/d/1gXDjk58BMOB3ezZtq5hjQtBNfVFom8cx/view
>Server IP: 31.97.150.34 (set it in either the TazUO or ClassicAssist Launcher)
FoA is my personal fork of Ultima Memento which is a fork of Adventurers of Akalabeth which is a fork of Ruins & Riches which is a fork of UO Odyssey by Djeryv. It's UO remade to be played as a single-player or small group sandbox adventure. This server has been running in one form or another for almost 2 years, although we wiped in March for the switch to Memento as its base. The way I've always described it is a shared single-player experience. My notable changes:
>Boss HP scaling based on number of players and non-summoned followers engaging them.
>Neutral and evil monster races must maintain 2.5k and 5k fame/karma respectively to enter most towns.
>Unlike other trade skills, Alchemy does count toward the skill cap.
>Trade skills that gave a direct combat bonus no longer give that bonus.
>Tracking now gives a percentage weapon and spell damage bonus against the tracked mob equal to 25% of your Tracking skill.
>Town Guards don't instagib and are killable, but they're still really tough.
>Trail Maps reworked to a non-magic recall system.
>Lower Reagent Cost capped at 80%.
>Player corpse bones persist for a year, so other players who come through a dungeon will know you died there months ago.
Frens of Akalabeth (UO)
>Client: https://drive.google.com/file/d/1gXDjk58BMOB3ezZtq5hjQtBNfVFom8cx/view
>Server IP: 31.97.150.34 (set it in either the TazUO or ClassicAssist Launcher)
FoA is my personal fork of Ultima Memento which is a fork of Adventurers of Akalabeth which is a fork of Ruins & Riches which is a fork of UO Odyssey by Djeryv. It's UO remade to be played as a single-player or small group sandbox adventure. This server has been running in one form or another for almost 2 years, although we wiped in March for the switch to Memento as its base. The way I've always described it is a shared single-player experience. My notable changes:
>Boss HP scaling based on number of players and non-summoned followers engaging them.
>Neutral and evil monster races must maintain 2.5k and 5k fame/karma respectively to enter most towns.
>Unlike other trade skills, Alchemy does count toward the skill cap.
>Trade skills that gave a direct combat bonus no longer give that bonus.
>Tracking now gives a percentage weapon and spell damage bonus against the tracked mob equal to 25% of your Tracking skill.
>Town Guards don't instagib and are killable, but they're still really tough.
>Trail Maps reworked to a non-magic recall system.
>Lower Reagent Cost capped at 80%.
>Player corpse bones persist for a year, so other players who come through a dungeon will know you died there months ago.