Mobile Dev Thread - /vmg/ (#1756971)

Anonymous
6/3/2025, 5:08:05 PM No.1756971
1717068713825237m
1717068713825237m
md5: 9b940458b5ec91462be051deec4f7085🔍
Has anyone here tried making their own mobile game? Did you have to buy ads to get any players?
Replies: >>1776038 >>1788345
Anonymous
6/25/2025, 1:08:04 PM No.1770276
no i havent tried
Anonymous
7/3/2025, 5:01:57 AM No.1776038
>>1756971 (OP)
Please make a Titanfall: Assault clone!!! Please!!!! I miss it soo much!!!

I love watching my guys operate on on their own. I like games where I make the big decisions and my units are smart enough to adapt and operate with a brain.
Anonymous
7/17/2025, 8:25:30 AM No.1788345
smart
smart
md5: 18dd645ebafbbdcd60c79caa83c41cfd🔍
>>1756971 (OP)
I made some falling food game, and duck hunting, but I never uploaded them in anywhere because I didn't used free non copyrighted images/sound and it wasn't that good(I literally made them with my phone, in pure java language(no game engine)), I know that if use a game studio I would make these same games 10× faster.

I also cloned a nsfw flash game(I can clone many actually, but in pure language and mainly in a phone requires a lot of effort), and made a russian tictactoe(using circles, big circle replace smaller circles(Like a matrhoska doll(idk the name)), the only project I ever uploaded to somewhere was a rainbow pacman at github(gradient colors, I actually didn't use the pacman image, I generated an arc that "opens the mouth and close repeatedly", and it was an unfinished project(no ghosts, and something is wrong I think, I forgot now, but I surely made... mistakes)).

I made a lot of projects that I didn't published yet, unfinished or I just couldn't design my original art so I put some random art that I found at internet(that probably it must have some copyright I think), I even made some mod of some old games(I can't bypass the security of the new apps)