>>58038296In an ideal world, open-world games should be like a museum, full of interesting things in every corner of the map. And like a sandbox, they should let the player discover them at their own pace.
Just look at SWSH, how did Game Freak manage to make such a linear region so forgettable? Only GF knows.
I remember when the SWSH build was shown here, the route near the daycare was supposed to have a Toxtricity's Mount Rushmore, but they decided to cut it in the final game.