>>58094719
>HGSS also has RNG and time dependent encounters, dipshit. The
It rarely has ones that require both. HGSS Safari Zone is consistent, Platinums isn't. Headbutt trees can be understood incredibly quickly, Honey Trees cannot. I could go on, but you see the pattern emerging.
>The map design in Johto is boring as fuck, completely small unrewarding caves and linear grassy routes
Which is better than boring linear unrewarding maps that waste your time on complete nonsense, which describes most of Sinnoh
>Voltorb is dogshit and grindy as hell compared to just outright buying coins
You could be playing the Japanese version instead, but I'll argue that EU Platinum is easily the least fun.
>the way HGSS handles giving out evolution items is also much worse, again, relying on weekly buys or RNG dependent phone calls
Fair enough, Spiritomb is worse but there's only one of it.
>and the move tutor is available much later
Platinum earliest Move Tutor: After 4th gym
HGSS functionally every Move Tutor: Functionally after the 4th gym
>also needing a much grinder currency(BP).
Depends on how much you hate regular battling or the underground, but that's up to taste
>Everything apart from Gen 1 has little gay daily events and rematches and encounters you can do.
If you don't get it, I can't really explain it to you. It's something that's felt through actually playing the game and observing what the design is saying. If you want to do VS Seeker with random NPCs don't let me stop you, but I'm not somebody who likes Disgaea so I'll never be as cool as Ulillillia.
>>58094767
Not relevant to OP, not relevant to what I was talking about either.
>>58094903
It's the same type of challenge for every Type Expert Tournament. Granted, that challenge is team building, which makes the battles more unique, but it is the same type of challenge. It's like treating the Battle Maison as if it has a ton of different formats when you need like two teams. I am also avoiding online stuff generally.