>>58100440
Level scaling is NOT a good thing and and I can't believe people seriously demand it. It would trivialize the whole game as it would make every area feel the exact same and it'd make it impossible for you to be underleveled, which is the only way these games can be challenging.
Battles are slow because it's a game made primarily for kids who are barely legible. Little Timmy needs to be able to understand what's going on. It was always like this. PLA might be marginally faster but it clearly had a different audience in mind, which is only further proof that the games are slow on purpose for younger audiences.
See above. Attack animations probably also can't be disabled because of Tera raids for better syncing, and also for legibility issues mentioned above.
Animations being pretty mediocre is basically a standard in Japanese games. They don't give a fuck about realistic depictions of humans and their interactions. Only the West cares about mo-capped animations and movie-like presentation. It's a question of taste, not quality.
The environments are quite varied, but it could definitely be better. Especially all the grassy areas are pretty samey, that's true. Exploration is still quite rewarding because of TMs, items, berries and Gimmighoul coins. No matter how much you hate it, Gholdengo is a really strong Pokรฉmon that serves as a reward for collecting coins.
Breeding is better since it's not bound to a location and can be done anywhere and doesn't require you to interact with an NPC. What's more important though is that breeding is now basically obsolete. Mints, Hyper Training and Mirror Herb means you don't NEED breeding anymore. You can take literally any Pokรฉmon and have it battle ready for competitive within minutes. No more hatching hundreds of eggs hoping to win the fucking IV lottery and having to level the little lvl1 cunt. Shinies are also way easier to obtain through outbreaks or by using the Herba Mystica sandwiches.
Cont.