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Thread 58107972

155 posts 58 images /vp/
Anonymous No.58107972 >>58107987 >>58107989 >>58107997 >>58108008 >>58108048 >>58109775 >>58110025 >>58110332 >>58110844 >>58111261 >>58113008 >>58113865 >>58114448 >>58114488 >>58114728 >>58115235 >>58115693 >>58117158 >>58119051
KAAANTOOOOOOOOOO
Anonymous No.58107980 >>58107992 >>58108003 >>58110412 >>58110817 >>58111261 >>58111269 >>58111287 >>58113052 >>58114288 >>58114698 >>58121951
>no post game
>unbalanced difficulty
>no story
>thousands of glitches
>90% of the mons are ugly fillers
Soul...
Anonymous No.58107987
>>58107972 (OP)
How Do I Grow Berry In Kanto
Anonymous No.58107989
>>58107972 (OP)
Pocket Monsters peaked here
Anonymous No.58107992 >>58109463 >>58109466 >>58109998 >>58117908
>>58107980
but enough about Pokemon Black and White
Anonymous No.58107997 >>58109057
>>58107972 (OP)
It a lot more meaningful when that's the irl region the devs are actually from, it's personal art. Now it's just by the numbers pick a random popular country and turn it into a theme park version
Anonymous No.58108003
>>58107980
>glitches
You referring to my wife?
Anonymous No.58108008 >>58108013
>>58107972 (OP)
Best region
Best trainers
Best monster roster
Best music
Best story theming
Anonymous No.58108013 >>58108018 >>58108019 >>58108021 >>58108023 >>58108031 >>58109194
>>58108008
but enough about Pokemon Black and White
Anonymous No.58108018
>>58108013
Cringe post
Anonymous No.58108019
>>58108013
based
Anonymous No.58108021
>>58108013
I like BW but everything it does well was invented by RBY
It's disingenuous to pretend it isn't more or less a rehash of Kanto
Anonymous No.58108023
>>58108013
I hate BW what a sad americanized imitation of KANTO
Anonymous No.58108031
>>58108013
parroting is an admission of defeat
Anonymous No.58108046 >>58108049 >>58108050 >>58108059 >>58110415 >>58111980 >>58119436
SOVL
Anonymous No.58108048 >>58108061 >>58108088 >>58114293
>>58107972 (OP)
Whenever I look at that map I always wonder what the beta town they removed was. It's even more intriguing because it had the Mew Truck in it

I guess it was a destination for the SS Anne, then you'd use that to access Saffron, then Celadon which I guess would have been a blocked off bonus town due to the Department store or something.
Anonymous No.58108049 >>58108076
>>58108046
I don't remember top middle. What trainer class is that?
Anonymous No.58108050 >>58108149
>>58108046
always thought it was interesting how they gave the rocket grunt a "blur" on his entire outfit, since you can't exactly outline black with black
Anonymous No.58108059
>>58108046
It's interesting that earlier on, all the trainers were intended to use whips, including yours.
Anonymous No.58108061 >>58108070
>>58108048
>the S S Anne
AAIEEIIII SOVL SOVL SOVL
Anonymous No.58108063 >>58109210
It's interesting that earlier on, all the trainers were intended to use whips, including yours and some were just left in as relics of a forgotten concept.
Anonymous No.58108067
Why are the zoomers larping as kanto boomers?
Anonymous No.58108070
>>58108061
I swear this site has literally broken some of you.
Anonymous No.58108076 >>58108158 >>58108753
>>58108049
Tamer. The only class that kept the whip in all its appearances.
Anonymous No.58108088 >>58108100
>>58108048
Could have just been Seafoam
Anonymous No.58108096 >>58108101 >>58109135
I'm going to say it.

Ruby and Sapphire sucks and as far as zoomer nostalgia games go Diamond and Pearl beat it.
>Ugly tiny sprites
>Saturated zigzag monster factory
>Horrendous map that's unfun to traverse
>Zero fun variation in team building
Anonymous No.58108100 >>58108111 >>58108158
>>58108088
It wasn't Seafoam, they found the map in a beta release. It was a tiny port town and had the truck.
Anonymous No.58108101 >>58108128
>>58108096
>and as far as zoomer nostalgia games go Diamond and Pearl bea-ACK!
Anonymous No.58108111 >>58108118
>>58108100
Cute
I wonder if the truck was supposed to be fast travel
Anonymous No.58108118
>>58108111
That one actually had Mew under it.
Anonymous No.58108128
>>58108101
>Hoenn
doesn't have GTS
>Sinnoh
has GTS
ez
Anonymous No.58108133
i can't tell if this thread is trying to mock me or make me feel happy
Anonymous No.58108149
>>58108050
Hardly unique to him. Venonat, Polifamily, Oddishline, Haunter and Gengar all have it
Anonymous No.58108158 >>58110044
>>58108076
Thanks.
>>58108100
Must have been cut early in development, as the style looks different from other locations.
Anonymous No.58108739 >>58108777 >>58114383
Clear evidence that the only gens you are allowed to talk shit about on /vp/ are Gen III and Gen VI.
Anonymous No.58108753 >>58108793
>>58108076
The fuck is the lollipop about?
Anonymous No.58108777
>>58108739
>Pokemon board has a biased moderation
imagine my shock
Anonymous No.58108793 >>58109069 >>58109091
>>58108753
Carrot and stick. Behave and you get a treat. Disobey and you get the whip.
Anonymous No.58109057 >>58121040
>>58107997
I don't think zoomers care about any of that
Anonymous No.58109069
>>58108793
what gets me both
Anonymous No.58109091 >>58109169
>>58108793
Am I the only one who thought he was holding one of those hypnosis wheels growing up?
Anonymous No.58109135 >>58109141
>>58108096
Shh, you're challenging the established narrative
We don't question what we parrot
Anonymous No.58109141 >>58109166
>>58109135
what you mean established narrative
rse was the very first whipping boy of the franchise
Anonymous No.58109166 >>58109173 >>58112690
>>58109141
I mean that everyone says Diamond and Pearl are the worst games ever made and that Platinum saved them and not a single person ever mentions Ruby and Sapphire despite fellating Emerald at every opportunity

It makes no sense, but it's the online narrative. Ruby and Sapphire were incredibly rushed games and fall apart towards the last third, not even really having much post-game. Emerald's Battle Frontier is the bulk of its post-game. In comparison, Platinum's Battle Frontier is an addition to an already very sizable post-game that was in Diamond and Pearl. Yes, Platinum adds some nice things, all third versions do, but Platinum is 95% the same game as them and what people like about it was introduced in Diamond and Pearl. Ruby and Sapphire's overworld Trainer sprites are clearly placeholders because they're all based on Gen II Trainer sprites, they weren't updated to match their finalized RS battle sprites. A lot of Pokémon sprites aren't finalized, something that was also true in Gen I and II, but DP's sprites clearly match what the artwork is. Not only that, DP have an absolute ton of features and content.

But if you ever question the narrative, NPCs will be unable to process it and repeat the same basic ass talking points over and over as if they mean anything and aren't just repetitions.
Anonymous No.58109169
>>58109091
No, I did too
Anonymous No.58109173 >>58109222
>>58109166
I agree, DP's postgame is often overlooked and much better than RS's one, but besides the fire types meme, i think people give a lot of importance to the slowness of DP, which lasts throughout the whole game, even though in the end Platinum and HGSS differ only slightly
Anonymous No.58109194
>>58108013
Anonymous No.58109210
>>58108063
>some were just left in as relics of a forgotten concept
Not really, it was a good middle ground for the change in direction to leave the whips for a select few "tough" trainers, the serious business types(Sabrina and Elite trainers) and the mean/evil ones(Rocket, Skinhead and Tamer)
Anonymous No.58109222 >>58109445
>>58109173
As a turn-based RPG, it doesn't really bother me that much, and a 714 HP Blissey is such a rare occurrence that 99% of people will never encounter, not a recurring one. Yes, at 30 fps and 1 HP drop per frame, that's nearly 24 seconds for the HP bar to hit 0 from full.

But the complaints to me are like throwing darts and trying to see what sticks.
>Only two Fire Pokémon
Two Fire lines before the post-game, and what does that matter when there are always scarce types in every game? You can catch every Fire type barring previous starters and Legendaries in DP (Moltres added in Platinum), and the vast majority of time spent in one's game is going to be post-game.
>Too many Legendaries
I always thought this complaint was asinine, it's like it's complaining there's too much content. Maybe if it was like USUM where they're all shoved into wormholes, but this seems to be an arbitrary line placed by people that they don't make for literally any other game. Deoxys was made better with Birth Island, not when it was a low effort distribution.
>Too many HMs
Hoenn, Sinnoh, and HGSS have eight HMs. Every game with more than 4 HMs requires a minimum of 2 Pokémon for coverage. Is the game too hard with HMs on some Pokémon? Didn't stop 6 year old me with a Typhlosion that knew Cut and Strength. A real complaint is that Tropius, a fantastic HM slave for Sinnoh, isn't available in DP, a real oddity considering nearly everything but past starters and Legendaries (and Tangela) are.
Anonymous No.58109445
>>58109222
>Hoenn, Sinnoh, and HGSS have eight HMs. Every game with more than 4 HMs requires a minimum of 2 Pokémon for coverage
There's exceptions to this since not all HMs are required. Unova has 6 HMs but BW1 only requires cut and BW2 only requires surf and strength. Gen 1 and 3 Kanto has 5 and 7 HMs but only 3 are required and Kingler in gen 1 can learn all 3 of Cut, Surf, and Strength (though by the time you can catch Krabby Cut is no longer needed). Johto, Hoenn and Sinnoh are the only games you actually will need 2 Pokemon knowing HMs. Sinnoh is also more egregious because if you go into a cave blind then you need to worry about 5 HMs (Rock Smash, Strength, Surf, Rock Climb, and Waterfall) and the game is even dickish enough to require all 5 for Victory Road. Adding Rock Climb to HGSS was dumb but at least you can only use it after you've beaten Blue (but it's even more retarded that it's required to reach Red)
Anonymous No.58109463
>>58107992
>BW straight copied over half the dex and still fucked up
That aint it Jeff
Anonymous No.58109466
>>58107992
>Unova out of nowhere
Anonymous No.58109775
>>58107972 (OP)
Home
Anonymous No.58109998 >>58110038
>>58107992
Name 5 glitches from unova. Quickly.
Anonymous No.58110021
love playing gen 1 ou for some reason, wrap and blizzard spam to fish for a freeze are funny
Anonymous No.58110025
>>58107972 (OP)

KANTOOOOOOOOOOOOOOO
Anonymous No.58110038 >>58114591
>>58109998
Sky drop glitch
Brycen's gym doesn't have collision on one of the elements meaning that ice puzzle doesn't work right, I'd consider that a glitch even if Bulbapedia doesn't
That's all I have off the top of my head
Anonymous No.58110044 >>58110726 >>58111258
>>58108158
It's super early actually, the entire tileset is different. The general outline of the map is the same, even if every map is radically different.
Anonymous No.58110332
>>58107972 (OP)
Hey that's a picture of my home
Anonymous No.58110412 >>58114514
>>58107980
>thousands of glitches
These are the best parts of RB.
Anonymous No.58110415
>>58108046
Sabrina the dominatrix.
Anonymous No.58110726
>>58110044
Looking at that, I'd guess you make your way to Vermilion as usual, go on the SS Anne, and end up on the island town, get surf and surf up to Celedon where you can get the water to open Kanto up to go everywhere else.

It always seemed a bit odd Surf was just kind of placed in the Safari Zone, especially since there was an item quest already to get Strength.
Anonymous No.58110813 >>58110849
hell yeah an actual pokemon game with actual pokemon unlike that one generation of pkmn games 4 gens later
Anonymous No.58110817
>>58107980
>Was the first game
>Restricted to being on a fucking gameboy
Anonymous No.58110844
>>58107972 (OP)
The way you kind of circle and criss-cross beneath Saffron City before finally getting in is really cool.
Anonymous No.58110849
>>58110813
Sinnoh wasn't that bad
Anonymous No.58111258 >>58119449
>>58110044
In real life, cycling road corresponds to Rainbow Bridge, Celadon City and Saffron City are Tokyo, and Vermillion City is Yokohama. The water in the center of all of them is Tokyo Bay. That C would likely be Odaiba, an artificial island. There are a lot of cool things there in real life.
Anonymous No.58111261
>>58107972 (OP)
>>58107980
Sameidiot.
Anonymous No.58111269 >>58114514
>>58107980
Glitches are what made it king.
Infinite rare candies, masterballs, a legitimate working Mew, mind blowing expanded lore in the form of MissingNo
Anonymous No.58111287 >>58111307
>>58107980
imagine if Final Fantasy fans got this mad about glitches in FF1 or FF6
Anonymous No.58111307 >>58111312
>>58111287
FF7 Is a masterpiece tho, bu yeah FF1 Is broken as well
Anonymous No.58111312
>>58111307
FF6*
Anonymous No.58111566 >>58111990
>In real life, cycling road corresponds to Rainbow Bridge
No, it's the Tokyo Bay Aqua Line
Anonymous No.58111975
I'm just gonna say it. I fucking love Kanto
Anonymous No.58111980
>>58108046
...less.
Anonymous No.58111990 >>58112404
>>58111566
I assumed it would be the rainbow bridge because it's not underwater and it connects to Celadon City which gives the Rainbow Badge, has the unused rainbow SGB palette, and which is called Tamamushi City in Japan after the green jewel beetle whose shell shines in a rainbow.
Anonymous No.58112404
>>58111990
In the grand scheme of things the rainbow bridge is a teeny tiny thing(essentially in pokeworld terms if you crossed the rainbow bridge in Celadon you would still be in Celadon when you arrived at the other end). Only the aqua line(which is only partially an underwater tunnel, there's still a pretty significant chunk of bridge above ground) actually crosses Tokyo Bay from central Tokyo to the region that in the pokeworld corresponds to Fuschia.
Anonymous No.58112690 >>58112798 >>58113040 >>58113323 >>58114434
>>58109166

Diamond and Pearl are simply too dogshit, there's no comparison. Battle engine is exhaustingly slow, a single fire type besides the starter mon, a single giant dungeon in the entire game, features like the underground were all slop. DP is literally unplayable, RS isn't at that level of shit
Anonymous No.58112770
*farts on Kanto*
Anonymous No.58112798
>>58112690
sounds like GS to me
Anonymous No.58113008 >>58113072
>>58107972 (OP)
Such a cool map. If there was level scaling in the whole celadon saffron lavender vermillion fuchia zone it would be the perfect experience
Anonymous No.58113040
>>58112690
the underground is good, you can farm various items easily and decoration collecting is always fun imo.
Anonymous No.58113052 >>58114490
>>58107980
Why do your parents hate you? Why did you piss in your sheets until the age of 25?
Anonymous No.58113072
>>58113008
Level scaling would just make the area more miserable because it would make the samey trainer encounters take more time. Actually making good teams would have helped. But I get it, they cut like 40 Pokemon and were too cowardly to use interesting Pokemon often, it's easier to just copy paste common shit, birds, or a random ass poison type if they're feeling spicy.
Anonymous No.58113323 >>58113697
>>58112690
See, you responded exactly as predicted
>Slow
>Fire type
>Categorically false information (there were numerous dungeons including a second half to Victory Road making that fairly large, and Stark Mountain which was pretty huge, in addition to smaller memorable ones like Wayward Cave, Eterna Forest, Old Chateau, Lost Tower, Solaceon Ruins, Snowpoint Temple, and Turnback Cave). Also the Underground is good and beats Hoenn by sheer virtue of the number of fossils and stones it makes available
Anonymous No.58113697 >>58114185 >>58114708 >>58114714
>>58113323
Why is slow not a valid complaint at all?
Anonymous No.58113865
>>58107972 (OP)
All I need baby
Anonymous No.58114185 >>58114367
>>58113697
Because it's a turn-based JRPG that requires no reaction time whatsoever outside of maybe stirring Poffins and the dancing section in contests. If it's a bit slower, it's a bit slower, and while some things could stand to be improved, it's not anywhere near as big a deal as people make it out to be. It's still completely functional.
Anonymous No.58114288 >>58114304
>>58107980
Yes
Anonymous No.58114293 >>58114397
>>58108048
safari zone?
Anonymous No.58114304 >>58114311
>>58114288
Soul isn't real.
Anonymous No.58114311
>>58114304
for you
Anonymous No.58114315
Come home, white man
https://github.com/jojobear13/shinpokered
Anonymous No.58114367 >>58114744
>>58114185
I generally think the mechanics of Gen IV are vastly superior to Gen III, but battles and even just walking around in Gen III is so much snappier, likely because Gen IV utilizes 3D assets which are a strain on the system.
Anonymous No.58114383 >>58114392
>>58108739
If you were around, it was a slap in the face what gen iii removed from gen ii, let alone crystal.
Gamefreak had ample time and resources to make Gen iii a straight upgrade in every way but chose not to. And then Masuda took every criticism the wrong way and doubled down on the faggotry.
Gen III being good was in spite of gamefreak's terrible development. With any other developer, it would have been no contest the best gen.
Anonymous No.58114392 >>58114401
>>58114383
If you were around, it was a slap in the face what gen ii removed from gen i, let alone yellow.
Gamefreak had ample time and resources to make Gen ii a straight upgrade in every way but chose not to. And then Masuda took every criticism the right way and doubled down on the basedness.
Gen II being bad was because of gamefreak's terrible development. With any other developer, it might have been no contest the best gen.
Anonymous No.58114397
>>58114293
No it was a small island town
Anonymous No.58114401 >>58114466
>>58114392
Nice try, but gen ii unironically was hitting the limit for the og gameboy.
Anonymous No.58114434
>>58112690
>le slow game
>le fire types
literally the only complaints I've ever seen about DP
Anonymous No.58114446
>be modern pokemon fan
>refuse to touch grass because that's how you get your starter in kanto
Anonymous No.58114448
>>58107972 (OP)
KAAAAANTOOOOOOOOOOO
Anonymous No.58114466 >>58114468 >>58114670 >>58118447
>>58114401
what limit? because it shaved kanto down to nothing and still was empty
they didn't even have following pokemon
Anonymous No.58114468 >>58114485
>>58114466
compare what's been done with gen iii romhacks to what's been done with gen ii romhacks
Anonymous No.58114485 >>58114500
>>58114468
>what's been done with gen iii romhacks
known and played by everyone, birthed several genres with multiple independent entries and hundreds of thousands of hits of engagement
>what's been done with gen ii romhacks
obscure, known by few and celebrated by less, infested and associated with egotistical OC insertions and bland concepts such as "all le pokemon"
Anonymous No.58114488
>>58107972 (OP)
KAAAAANTOOOOOOOOOOO
Anonymous No.58114490
>>58113052
>projecting
Anonymous No.58114500 >>58114524
>>58114485
there's simply not enough space with gen ii, anon
until that 16 bit break through happened with crystal, there really wasn't a way around it
Anonymous No.58114514
>>58110412
>>58111269
glitches are cool, but they weren’t intentional, it’s like they ended up being more interesting by accident. I’m not sure if I can really give GF credit for that, since it just kind of happened
Anonymous No.58114524 >>58114525 >>58114527
>>58114500
>there's simply not enough space with gen ii, anon
then stop crying about how GameFreak upgraded the space in the following gen, toddy
Anonymous No.58114525 >>58114551
>>58114524
and proceeded not to use it
Anonymous No.58114527
>>58114524
>GameFreak upgraded the space
I didn't know GameFreak was Nintendo's engineers
Anonymous No.58114543 >>58114570 >>58114715
You guys seem to forget that pokémon gen I is nothing short of a technology marvel.
They tried their absolute best with the tools they had at the time and, even if it is unbalanced and glitchy, they did something nobody else has.
When you are innovating, there are no guides to follow. There is no hindsight. That's why I will never call gen I "bad".

All other games after that have gen I as the template, though. And not fixing on its mistakes is stupid and makes every subsequent game worse. You already had everything! You just had to iron out the kinks on your design philosophy and presto, you could make the perfect game. But each improvement came with dozens of issues.
Anonymous No.58114551 >>58114555
>>58114525
>and [headcanon]
Anonymous No.58114555 >>58114571
>>58114551
where's the postgame region?
animated sprites? day night cycle?
gen ii transfer feature?
Anonymous No.58114570
>>58114543
/thread
Anonymous No.58114571 >>58114574 >>58114581
>>58114555
>where's the postgame region?
yeah, where is it in gen ii? because all I see are two halves of what would be one complete region, since I'm not a retarded nostalgiablind toddy worked by marketing
>animated sprites?
dumbass
>day night cycle?
chronically gatekept basic content? left in gen ii with a ton of other bad design decisions meant to pad the game and distract from how barebones, hollow, and empty it is
>gen ii transfer feature?
incompatible with upgraded memory structures which you have conceded already were vital

any other copes?
Anonymous No.58114574
>>58114571
Amazing. Each one of your points was a lie or blatantly ignorant. I accept your concession.
Anonymous No.58114581 >>58114588
>>58114571
>incompatible with upgraded memory
Anonymous No.58114588 >>58114593
>>58114581
did you notice how you blatantly omitted a critical word just so you could feel comfortable posting this?
Anonymous No.58114591
>>58110038
In pokestar there is one tile of grass you can surf on. Just one. No encounters. No soft locking. No going out of bounds. You just sit there surfing on a tile of grass (or was it a tree tile?) until you get board and leave.
Anonymous No.58114593 >>58114620
>>58114588
why are you moving goalposts? if gamefreak could transfer gen ii mons in 2017 to a much newer gen, they could have done so back in 2002 if they really wanted to.
Anonymous No.58114620 >>58114625
>>58114593
>they could have done so back in 2002 if they really wanted to
what makes you think that?
does 2017 technology = 2002 technology?
use your brain
Anonymous No.58114625 >>58114634
>>58114620
>crunching numbers is 2017 technology
wow
Anonymous No.58114634 >>58114635 >>58117636
>>58114625
so you don't know
sasuga
Anonymous No.58114635 >>58114646
>>58114634
retard even pkhex does this transfer
Anonymous No.58114646
>>58114635
>pkhex
>transfers
https://www.reddit.com/r/3dshacks/comments/129qr7z/a_simple_guide_in_bringing_pok%C3%A9mon_from_one/
Anonymous No.58114670 >>58114675 >>58114689 >>58114734
>>58114466
literally who cares about following pokémon
Anonymous No.58114675
>>58114670
Most of the Pokémon players.
Anonymous No.58114689
>>58114670
now you see the inanity of johtoddler complaints about gen iii
Anonymous No.58114698 >>58114715
>>58107980
>muh glitches
You really have to go out of your way to do most of them.
Anonymous No.58114708
>>58113697
every gen 4 game is equally slow as dp, you can't single out dp here
Anonymous No.58114714
>>58113697
GSC is also slow
Anonymous No.58114715 >>58115247
>>58114698
Prefacing this with adding that I am the anon who posted this: >>58114543
Here are glitches that the average user will experience.
>Badge Boost glitch
>AI-related glitches
>Experience PC withdrawing glitch
>1/256 miss
>Evolved without stone bug
>Psywave move
>Fly/Dig invulnearbility move
>Focus energy buff
>Hyperbeam bugs
>Toxic and substitute bug
>Dual-type attack display text bug
>Jump kick does 1 recoil damage
>EXP all glitch
>Level up move skip
>Multiplayer link desync
>Several minor errors
There is a challenge called "can you play Pokémon Red/Blue without glitches?"
And these are the FIXED versions. Red and Green (original Japanese version) were much worse and broke if you pressed select to re-arrange items and moves. And even crashed in certain maps.
Anonymous No.58114728
>>58107972 (OP)
KAAAANTOOOOO
Anonymous No.58114734
>>58114670
Controlling pokemon is cool some hacks have it
Anonymous No.58114744 >>58114774
>>58114367
I played Ruby, FireRed, Emerald, Diamond, and Platinum as they came out. What struck me when I first played Diamond was the massive leap in audio quality, especially hearing Pokémon cries like Chimchar, Starly, and Kricketot. I didn't notice anything with the speed, and I especially didn't notice when Platinum had faster surfing speed because surfing isn't anywhere near as prominent in Sinnoh as it is in Hoenn. There are maybe three separate dedicated water routes and some ponds, and you only ever really visit them once, unlike Gen I, II, and III which put all their dedicated water routes in big clumps. But suffice it to say that speed was never an issue for me. I took notice that Gen V was much snappier, and I've considered what it would be like if Gen IV was in Gen V's engine, but I don't think it feels right. Really, my only outright issue with speed is "Saving a lot of data...", that's annoying, especially after using the PC once. Other than that, I feel like Gen IV being a bit more leisurely is part of its identity, and it's really prominent in the music (and even in Barry's character's arc). Was the performance meant to intentionally tie with that? No, probably not, but parts like music tempo and HP dropping 1 point per frame are deliberate design decisions. Maximum running speed being what it is partly tied to not breaking the game engine (which Japanese v1.0 Diamond and Pearl were notorious for being able to do with tweaking), but I wouldn't say it feels wrong to me. At any rate, it doesn't bother me to play.
Anonymous No.58114774
>>58114744
They likely tested fast HP drain in development, but realized it looked stupid and axed it. Shame they got amnesia in Gen V onward.
Anonymous No.58115235
>>58107972 (OP)
The eternal...
Anonymous No.58115247
>>58114715
What are you trying to say the "average user" is? The average user plays through the game once and moves on, maybe trades and battles with friends a little when it was new. Psywave shit is a 1/256 during link battles, the stone evolution requires switching between specific pokemon, crash damage is only possible to see from hitmonlee, Skipping a bunch of levels isn't common.
Another half of those are either nearly invisible or could even seem intended. Swift is the move that never misses, obviously it can hit flying or digging pokemon. RPGs have miss chances. Badge boosts are invisible, EXP all eating experience is invisible.
The only ones that most players will see and maybe notice are the effectiveness text not matching up sometimes, Hyperbeam getting free recharges, focus energy doing nothing (if the player read a strategy guide to even know what "getting pumped" is supposed to mean), Lance being stupid with agility against the common poison types. RBY has glitches but they don't detract from the experience in any real way.
Anonymous No.58115693
>>58107972 (OP)
Had such a good time replaying Blue last year. Might do Red soon
Anonymous No.58115696
Just popped in a zyn, time to play blue on my phone
Anonymous No.58117158 >>58118128
>>58107972 (OP)
Anonymous No.58117636
It would be cool visit Japan and do a tour of the Kanto region as if you were in the game>>58114634
Anonymous No.58117908
>>58107992
...which was a spiritual remake of Red and Blue
Anonymous No.58118128 >>58118253
>>58117158
The 2nd greatest moment in GSC according to johtoddlers
Anonymous No.58118253 >>58118447
>>58118128
>still mad their games don't have two regions
Anonymous No.58118447
>>58118253
GSC has two halves of one whole region >>58114466
Anonymous No.58119051
>>58107972 (OP)
Still an absolute unit of HP since the Kanto region
Anonymous No.58119436
>>58108046
The whip region
Anonymous No.58119449 >>58121085
>>58111258
Anonymous No.58119798 >>58120758
Luv Kanto
H8 Johto

Simple as
Anonymous No.58120758
>>58119798
But why?
Anonymous No.58121040
>>58109057
i don't recall giving a fuck about what zoomers do
Anonymous No.58121085
>>58119449
Unfortunately I didn't get to see Fuji TV get destroyed by any kaiju when I was there. The weather was beautiful that day, which I almost wish it wasn't because those episodes of Digimon Adventure tended to be foggy. I still need to make a Hikarigaoka trip in the future.
Anonymous No.58121951
>>58107980
Fpbp