>>58109173
As a turn-based RPG, it doesn't really bother me that much, and a 714 HP Blissey is such a rare occurrence that 99% of people will never encounter, not a recurring one. Yes, at 30 fps and 1 HP drop per frame, that's nearly 24 seconds for the HP bar to hit 0 from full.
But the complaints to me are like throwing darts and trying to see what sticks.
>Only two Fire Pokémon
Two Fire lines before the post-game, and what does that matter when there are always scarce types in every game? You can catch every Fire type barring previous starters and Legendaries in DP (Moltres added in Platinum), and the vast majority of time spent in one's game is going to be post-game.
>Too many Legendaries
I always thought this complaint was asinine, it's like it's complaining there's too much content. Maybe if it was like USUM where they're all shoved into wormholes, but this seems to be an arbitrary line placed by people that they don't make for literally any other game. Deoxys was made better with Birth Island, not when it was a low effort distribution.
>Too many HMs
Hoenn, Sinnoh, and HGSS have eight HMs. Every game with more than 4 HMs requires a minimum of 2 Pokémon for coverage. Is the game too hard with HMs on some Pokémon? Didn't stop 6 year old me with a Typhlosion that knew Cut and Strength. A real complaint is that Tropius, a fantastic HM slave for Sinnoh, isn't available in DP, a real oddity considering nearly everything but past starters and Legendaries (and Tangela) are.