>>58113995
>>58115179
I made this post in another thread, but bears repeating.
Here are glitches that the average user will experience.
>Badge Boost glitch
>AI-related glitches
>Experience PC withdrawing glitch
>1/256 miss
>Evolved without stone bug
>Psywave move
>Fly/Dig invulnearbility move
>Focus energy buff
>Hyperbeam bugs
>Toxic and substitute bug
>Dual-type attack display text bug
>Jump kick does 1 recoil damage
>EXP all glitch
>Level up move skip
>Multiplayer link desync
>Several minor errors
There is a challenge called "can you play Pokémon Red/Blue without glitches?"
And these are the FIXED versions. Red and Green (original Japanese version) were much worse and broke if you pressed select to re-arrange items and moves. And even crashed in certain maps.
Pokémon gen I is nothing short of a technology marvel.
They tried their absolute best with the tools they had at the time and, even if it is unbalanced and glitchy, they did something nobody else has.
When you are innovating, there are no guides to follow. There is no hindsight. That's why I will never call gen I "bad", but I will not call it "good" either. Objectively speaking, it is no longer fun to play and falls behind mechanically.
All other games after gen I have these game as the template, though. And not fixing on its mistakes is stupid and makes every subsequent game worse. You already had everything! You just had to iron out the kinks on your design philosophy and presto, you could make the perfect game. But each improvement came with dozens of issues.
Mechanically, I would say gen 3, 5 and 5 are the best to play. Thematically the answer gets much more nebulous and less objective.