>>58142917 (OP)
It's three quarters baked and it'll almost certainly stay that way. SV is laughably easy even for a casual demographic, and it's a bizarre limbo of the old system and something new and experimental that hasn't quite found its footing yet, like it doesn't even know what it wants to be. There were a LOT of problems at launch, suffice to say.
I actually liked the open world aspect very much, but Paldea's overworld is very rough and you can tell even now by looking at it all that the devs were rushed into getting the game out quickly, which by now is industry standard for GameFreak execs. That being said, with all the fixes and QOL updates since launch and the performance upgrades on Switch 2, SV is at the very least presentable. Not exactly the standard of quality, but it's a good step in the right direction compared to whatever they were doing with Sword and Shield (I get it, you had the sudden jump to a new system and coof meant a lot of sudden changes to work dynamics but SWSH was scummy, shitty kusoge trash and that's saying something when SV is "bad" compared to past entries).
There's a noticeable improvement in both terrain and cutscene quality in the dlc areas, I was actually surprised at how smooth and well-animated it all was, which only sucks even more because it shows they could have put that kind of effort into the base game if they just had more time and weren't pressured into cutting corners by out of touch salarymen who are only interested in making a line go up for that year's financial quarter.
And as many flaws as SV has, the story, pacing and writing is surprisingly not one of them. The cast is memorable for once, and the subplots with Arven and his dogmon and Kieran were kino, I don't care what anyone else says.
So, yeah. It was an ambitious project and that charm shows at times, and it should have been like this at launch, but it is what it is. Call it copium, but I hope at the very least they get their shit together for once for Gen 10.