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Thread 58204917

93 posts 16 images /vp/
Anonymous No.58204917 >>58204926 >>58204936 >>58204939 >>58204951 >>58204983 >>58205000 >>58205034 >>58205037 >>58205062 >>58205075 >>58205084 >>58205189 >>58205357
how the fuck am I meant to know which way to go without overleveling everything
Anonymous No.58204926
>>58204917 (OP)
Isn't each location numbered?
Anonymous No.58204936 >>58204947 >>58204981 >>58205017
>>58204917 (OP)
>We want exploration!
>N-No not like this!
Anonymous No.58204939 >>58204947 >>58204952 >>58204981 >>58204996
>>58204917 (OP)
You don't. Are you seriously that dependent on being told where to go next that you can't fathom the idea of going your own way? If you're that autistic about order, just don't pick the gyms/star bases/titan pokemon further out, because they tend to be higher level. Reminder that being allowed to go to whichever location on the map from the start (and to fuck around and find out) is a good thing and good game design.
>B-but-
Anyone who disagrees is a contrarian NPC with the sense of adventure of a goddamn cinderblock. You're allowed to play whichever way you like, go explore.
Anonymous No.58204947 >>58205651
>>58204939
>>58204936
/vp/iggers have been stockholmed into accepting handholding
gym badges are SOOOOO yesterday old man, get with the times
Anonymous No.58204951
>>58204917 (OP)
i just had the map saved to my phone with the gym/star base/sandwich mons in order. it didn't feel any different than checking the type chart on occasion or looking up natures/movesets, but it may feel different for you if you don't like to look anything up at all for your playthroughs.
Anonymous No.58204952 >>58204958 >>58204966 >>58205703
>>58204939
I like going my own way, what I don't like is when going my own way means completing destroying other parts of the content, this game needs level scaling
Anonymous No.58204958 >>58204966
>>58204952
>This game needs level scaling
Yeah I agree. Unfortunately GameFreak knows they can keep cutting corners with every new entry and people will continue to buy them anyway. It's always one step forwards and two steps back.
Anonymous No.58204966 >>58204999 >>58205025 >>58205654
>>58204952
>>58204958
Level scaling kills any type of challenge you can put in the game. Everything will be always too easy
Anonymous No.58204981 >>58205086
>>58204939
>>58204936
It's not actually "free to explore" though. Levels for each location are set and there's very clearly an order to do them in. Why didn't they make them scale to the player? Couldn't have been much more effort
Anonymous No.58204983
>>58204917 (OP)
There are some lists online.
Anonymous No.58204996
>>58204939
It's open world in the same way as New Vegas. You still have to go in the set direction the game wants you to or you get your asshole torn open by level 50s, just like how the route from the graveyard to New Vegas is full of deathclaws and cazadors.
Anonymous No.58204999
>>58204966
No it doesn't.
Anonymous No.58205000 >>58205007 >>58205341
>>58204917 (OP)
It takes 5 fucking seconds to google "scarlet/violet order map." EVERY game in existence has a guide, if you just bothered to look. Stop crying about games not providing this by itself, actually LOOK for once, it's not hard.
Anonymous No.58205007 >>58205012
>>58205000
>have to look at a guide to not completely destroy the game by accident
Anonymous No.58205012 >>58205014
>>58205007
There is no way you're actually steamrolling the entire game by accident.
Anonymous No.58205014
>>58205012
All you need to do is fight one boss early and you're overleveled for the rest of the game, thanks to always-on exp share.
Anonymous No.58205017 >>58205020
>>58204936
If it was truly organic it areas wouldn't be level specific it'd be chaotic for each different thing you'd come across
Anonymous No.58205020
>>58205017
The areas don't even have level groups, because there are trainers right next to each other that have a 10+ level jump.
Anonymous No.58205025
>>58204966
Explain to me how it would be easier than doing a hard badge and then speeding through the easier ones
Anonymous No.58205034 >>58205054 >>58205259
>>58204917 (OP)
>look at wild Pokémon
>Level is much higher than the Pokémon in the area I was before? Guess I'm not supposed to be here yet.
>Level is lower than in the area I was before? Then I was probably here already. If not, it won't hurt to explore if I want to.
>Leven is just a little higher than in the area I was before? This is where I'm supposed to go!
Is that so fucking hard? No, it's not, retard.
Anonymous No.58205037
>>58204917 (OP)
Left.
Anonymous No.58205054 >>58205259
>>58205034
So you just naturally ping-ponged around the region looking for something that was just barely above your level?
The Pokemon available right before Mela are only a couple levels higher than Brassius.
Anonymous No.58205062 >>58205065
>>58204917 (OP)
You don't, there are hints lile the map numbers, but honestly those aren't really that conductive unless you already know about them.

Besides, overlevelling is a chronic issue for these games, you solve it by remembering you always have your box these days and rotating shit out if it is too strong and candy up if what you are putting in as replacement is too weak, that way you also always train new mons to evolve for the dex. Plus Paldea is like THE easiest Region to stay at a low level in since trainers only fight if you actively talk to them and wild mons are so easy to avoid.
Anonymous No.58205065
>>58205062
The map numbers are what order you personally did them in. There are no hints. Even the "where should I go next" prompt at the Pokemon Center just tells you what is closest.
Anonymous No.58205075 >>58205085
>>58204917 (OP)
Catch more 'mons to soak up the extra EXP
Anonymous No.58205084
>>58204917 (OP)
The game literally throws rare candiesbat you
Anonymous No.58205085
>>58205075
But that goes against the way I play the game, and the way that was intended by the developers. You're meant to have a small, closely knit team of bromons instead of an army of slaves, that's why Ash only has about 6 or 7 Pokemon every region.
Anonymous No.58205086
>>58204981
Smrallu compranu
Anonymous No.58205094 >>58205097 >>58205098 >>58205109 >>58205653 >>58206243
>People demand for decades to have another Kanto style map where you can bumble into areas/gyms you weren't meant for yet
>S/V brings it back
>Complaints abound

Do Pokemon fans actually know what they want or is it just a perpetual case of "grass being greener on the other side"
Anonymous No.58205097
>>58205094
Kanto had a distinct intended order and had map design that led you in the right direction. Paldea has no design, it's just a big open field and the intended path is zigzagging around the region hoping to find what the next gym is.
Anonymous No.58205098
>>58205094
>all people are the same
Anonymous No.58205109
>>58205094
I would've preferred it to be in a form that's not a playstation 2-era open world with less to do and see.
In particular, it's baffling that the map is designed for you to glitch your way up horrible geometry. 0 design, 0 thought.
Anonymous No.58205189 >>58205225
>>58204917 (OP)
>see a pokemon
>target it
>it shows its level

>"HOW THE FUCK AM I SUPPOSED TO KNOW THE LEVELS OF THIS AREA????"
Anonymous No.58205225 >>58205227 >>58205314
>>58205189
>Buy pokeball
>Catch LV.50 mon at the start of the game
>No reason to keep playing
Anonymous No.58205227
>>58205225
This isn't Arceus or Z-A, you can't keep trying to catch a higher level pokemon without getting your ass kicked. Not to mention trading has always make it so you can have higher leveled pokemon early so I don't know what's supposed to be your point here
Anonymous No.58205259 >>58205583
>>58205054
>>>58205034 #
>So you just naturally ping-ponged around the region looking for something that was just barely above your level?
Pretty much, yeah. It's not hard. You even said it yourself, it's done pretty naturally.
>The Pokemon available right before Mela are only a couple levels higher than Brassius.
Yeah, and Mela is a bit higher level, but only has 1 Pokémon + Star Mobile. It's doable when you're underleveled, I know cause I beat her like that. It was a fun challenge. And even if you lose, then you just come back later and try again. God forbid you actually lose a battle in a Pokémon game for once instead of steamrolling it, huh?
Anonymous No.58205314 >>58205348
>>58205225
Then don't do that? No one forces you to do that. You'd need to go out of your way to it anyway. You could also trade yourself a lvl 100 mon from any other game. What's your point?
Anonymous No.58205341
>>58205000
That's fucking retarded. What's the point? There isn't more to explore, there's just a bunch of space between all the points of interest.

Trainer battles mean nothing. They're just scattered across the map and they don't scale. So you just end up with a bunch of NPCs with under leveled mons you have to hunt so you can get a reward from some guy at the Poke center. It's busywork.
Anonymous No.58205348 >>58205369
>>58205314
I have to actively force my part to stay under leveled because the exp share is so aggressive. I can't do anything challenging because then my party is going to be overleveled for everything else.

It's shit design.
Anonymous No.58205352 >>58205644 >>58205682
>HURR DURR POKEMON HAS NEVER BEEN CHALLENGING IN ANY WAY SO THIS IS FINE
>THIS IS EXACTLY LIKE THE OLD GAMES ACTUALLY BECAUSE THE OLD GAMES WERE BEATABLE AND SO IS THIS
Anonymous No.58205357 >>58205590
>>58204917 (OP)
Some level scaling and some actual reason to explore the world beside a random tm on a cliff would've make this game slightly less shittier, but i guess it really wanted its "shittiest mainline title" no matter what.
Anonymous No.58205369
>>58205348
No? You have to actively force yourself to catch a lvl50 mon. Stop pretending to be retarded.
Anonymous No.58205583 >>58205741
>>58205259
>Mela is a bit higher level, but only has 1 Pokémon + Star Mobile
Beating her still makes you overleveled for everything else.
t. that happened in my playthrough
Anonymous No.58205590
>>58205357
>shittiest mainline title
That will always be Sword & Shield.
Anonymous No.58205644 >>58205674
>>58205352
funny you screech about this while posting one of the genuinely challenging battles in the game that's very easy to stumble into underleveled
Anonymous No.58205651
>>58204947
>people complain the lack of level scaling makes you overleveled unless you follow the intended path
>”people are using to things being easy
???
Anonymous No.58205653
>>58205094
It's not Kanto fans who are whining about this. It's Unova fans who aren't used to Pokemon games having actual gameplay.
Anonymous No.58205654 >>58205793
>>58204966
I don’t think you understand how level scaling works
Anonymous No.58205674 >>58205685
>>58205644
>Genuinely challenging
Water gun and spark in a game that feeds you tms like candy.

It's hard if you stumble into it under leveled. Everything's hard of you do that.

She does one clever thing which is having a Tera Electric with levitate. It will get you only if you expected to destroy her with a single ground type I guess.

And yet you are right, Iono is still one of the hardest gyms in the game. That's so fucking sad.
Anonymous No.58205679
I just make a new team for each area and then you need to keep some old ones as not everyone will be high enough for the new area. I end up training a box full of Pokemon so I can see them all and have a lot of options. This is how you're supposed to play
Also there's not a set order the game literally says leave West or East after you finish the tutorial and East is harder. Just go to the highest level area if you're so epic
Anonymous No.58205682
>>58205352
Imagine if Scarlet/Violet were good and that Bellibolt had a full moveset. It should know Slack Off and Thunder Wave or Mud Slap.

A wild Bellibolt is stronger.
Anonymous No.58205685 >>58205690 >>58205700
>>58205674
>Water gun and spark in a game that feeds you tms like candy
You aren't guaranteed to have TMs that make the gym easy.
>Everything's hard of you do that.
Except in SV it's actually possible because the game is open world, unlike Gen 5 where you're funneled down a straight line and it's literally impossible to be underleveled unless you're playing like a retard on purpose.
Anonymous No.58205690
>>58205685
Gen 5 had the decency to not force Exp Share on you ,and playing like a retard on purpose just means not grinding. Literally any old game in the series is decently challenging if you don't grind. Not the forced Exp Share titles. GF thinks that their audience are babies, or that everyone else just won't care. Sadly it's true, you fucks ALL buy it anyway.
Anonymous No.58205700 >>58205707
>>58205685
So Scarlet Violet can be difficult.

When you are under leveled.

And you are always ALWAYS going to be either under or over leveled unless you follow the game's objectives in a very specific order in this open world game that's supposed to encourage the player to explore.

So the game is always either too easy or too hard. But never too hard because of like enemies using specific moves or Pokemon, just too hard because they're so much higher level than you because you decided to explore the path that you didn't know would lead to a higher level encounter.

That is so much fucking better than a smooth, consistent experience where the game starts off relatively easy and gradually gets tougher while you learn and collect more resources. You know like in an older Pokemon game or a game with level scaling.

>You aren't guaranteed to have TMs that make the gym easy

Are you guaranteed to have Pokemon that know more than two moves, you disingenuous cunt?
Anonymous No.58205703 >>58205713 >>58205722
>>58204952
In the real world theres not a scale, you go your own way in life and if you encounter hard things you go back and learn or get stronger or more skills and come back to it
Anonymous No.58205707 >>58205712 >>58205719
>>58205700
>And you are always ALWAYS going to be either under or over leveled unless you follow the game's objectives in a very specific order in this open world game that's supposed to encourage the player to explore.
Yes. That's how levels are supposed to work in video games, anon. If you were meant to be the same level as everything the entire game then why the fuck would you implement levels in the first place?
Anonymous No.58205712 >>58205717
>>58205707
>If you were meant to be the same level as everything the entire game then why the fuck would you implement levels in the first place?
To gate the Pokemon and moves made available to you.
Anonymous No.58205713
>>58205703
Okay that's real life but I wanna play a fucking video game where I don't ruin my experience by accidentally doing Star Faggot #3 before Gym Bitch #5.
Anonymous No.58205717 >>58205721
>>58205712
What's the point of gating Pokemon and moves if NPCs are perpetually going to also be using Pokemon and moves that are equally as strong?
Anonymous No.58205719 >>58205724
>>58205707
>How levels supposed to work

Levels are supposed to work however the developer implements them, you retard.

They did level scaling for the DLC so...?
Anonymous No.58205721 >>58205724
>>58205717
Many moves do different things.
Anonymous No.58205722
>>58205703
I hope you know that everyone you interact with irl thinks you are a cringelord
Anonymous No.58205724 >>58205744
>>58205719
>Levels are supposed to work however the developer implements them,
Glad we agree the levels in SV are fine.

>>58205721
So?
Anonymous No.58205729 >>58205731
You're being a retard on purpose again, yawnie. You can do better than this.
Anonymous No.58205731
>>58205729
>yawnie being a retard on purpose is still outsmarting levelscalingtards
grim
Anonymous No.58205732
t. yawnfag
Anonymous No.58205741 >>58205745 >>58205750
>>58205583
Beating 1 strong trainer is not gonna make you overleveled. Half of your team should be dead anyway. If the rest got too much EXP, just box them for a bit.
Anonymous No.58205744 >>58205753 >>58205759
>>58205724
No, the developer chose to implement levels in a stupid way. The levels work how they are supposed to work.

Which is badly.

Level scaling would fix every issue. The kind of open world, find-your-own-path style doesn't work when the challenges are still designed in linear way. Scarlet is a linear game that was cut up and dropped around a sandbox.

How come none of them gym leaders are same level at all if you want me to experiment fighting them in different orders?
Anonymous No.58205745 >>58205813
>>58205741
>Beating 1 strong trainer is not gonna make you overleveled.
But it did. Always-on exp share ensures this.
>bro just box your party
I had to for Iono, because I saved her for last.
It's lame as fuck the game forces me to play it completely different from every prior game because they can't be fucked to give me the option to turn off a feature you previously could.
Anonymous No.58205750
>>58205741
Why can't I just turn off the EXP share?

>Box them when they get overleveled

Yeah that works. It's also an inconvenient hassle. I have to constantly juggle my party members. You're describing the annoying shit I shouldn't have to do in order to make the game fun for me.
Anonymous No.58205753
>>58205744
>Level scaling would fix every issue.
Just upward level scaling. There should still be an "intended" route. Although, a much more intelligently designed one than "go back and forth at random until you find the next place."
Anonymous No.58205759 >>58205766 >>58205776
>>58205744
>No, the developer chose to implement levels in a stupid way
They implemented levels in a stupid way because levels actually have meaning now, unlike gen 5 where levels may as well not exist?

>Level scaling would fix every issue
It wouldn't fix anything. It would just make levels a pointless mechanic and it would homogenize the entire game into being boring garbage.
Anonymous No.58205766 >>58205772
>>58205759
Did level scaling make the dlc pointless?
Anonymous No.58205772 >>58205778
>>58205766
The DLC doesn't have level scaling.
Anonymous No.58205776 >>58205782
>>58205759
Levels had meaning in BW because you actually had to use level up movesets.

Level up movesets may as well not exist in SV. You're just gonna use Tms or remind them of moves whenever or teach them any egg move for free.

The enemy trainers in Scarlet uses Level 40 Pokemon with moves that belong in Level 10s. None of the enemies ever act appropriate to their level or use the moves you would have at the same level.
Anonymous No.58205778 >>58205782
>>58205772
Yeah it does yo
Anonymous No.58205779
You could do the gyms in reverse order? I haven't, it's an option.
Anonymous No.58205782 >>58205802 >>58205820
>>58205776
>Levels had meaning in BW because you actually had to use level up movesets
What use are level up movesets if the NPCs are also getting those same level up moves at the exact same rate?

>>58205778
No it doesn't.
Anonymous No.58205793
>>58205654
I don't think you know what level scaling is
Anonymous No.58205802 >>58205853
>>58205782
Yes it does. Enemies are at a higher level in postgame.
Anonymous No.58205813 >>58206243
>>58205745
>But it did.
Beating Mela didn't make your mons have 5 level ups at once anon. It can't be the sole reason why you overleveled.
>I had to for Iono, because I saved her for last.
Weird to save a lvl27 gym leader for last but ok.
>It's lame as fuck the game forces me to play it completely different from every prior game because they can't be fucked to give me the option to turn off a feature you previously could.
Why do you refuse to adapt to change? It's a different game. Why do you want to play it the same way? Don't you get bored of doing the same thing over and over again?
I liked it BECAUSE it forced me to play in a different way. The old formula got stale years ago.
Anonymous No.58205820 >>58205853
>>58205782
Well you see. You get moves when you level up. And you use them to attack enemies. And you can also predict what the enemy will do now based on their Pokemon because you have gained experience so you know Nidoran learns double kick and it's a bad idea to fight it with Rattata.

What the fuck are you even talking about? What's the point? The point is different Pokemon learn different moves at different rates and that gives the game nuance. You have to keep Shroomish low level a long time to learn Spore and that's hard and it makes memorable experiences In Scarlet you have unlimited resources and space and don't have to take shit like that into account.

Scarlet is one step away from not having a level up moveset, just having a big screen you pick from on evolution.
Anonymous No.58205846 >>58205849 >>58205852 >>58205864 >>58206124 >>58206208
Anonymous No.58205849
>>58205846
yeah I’m thinking yawnchad’s still got it
Anonymous No.58205852
>>58205846
the picture that destroyed/vp/
Anonymous No.58205853 >>58205857
>>58205802
That's not level scaling.

>>58205820
>You get moves when you level up. And you use them to attack enemies. And you can also predict what the enemy will do now based on their Pokemon because you have gained experience so you know Nidoran learns double kick and it's a bad idea to fight it with Rattata.
And what difference does this make when NPCs are also getting access to the exact same moves?

> that gives the game nuance
How is NPCs having the exact same tools as me nuance? It sounds more nuanced to have the NPCs at different challenge levels.
Anonymous No.58205857
>>58205853
Then what is it?
Anonymous No.58205864
>>58205846
KEK based
Anonymous No.58206124
>>58205846
Honestly though.
Anonymous No.58206208
>>58205846
The LV40 section, of course. Only a real Trainer challenges themself and their Pokémon!
Anonymous No.58206243 >>58206250
>>58205094
Notice how people aren't complaining about fighting stuff too strong, they're saying that if you go out of your way to fight tough opponents, you've now ruined the other parts of the game with weaker enemies because zero scaling means you'll have hour long chunks of gameplay where you just OHKO everything thanks to being 10 levels stronger because you had the audacity to go left instead of right from a town.
Shame on you for trying to twist people's arguments like this, everyone likes the open world, the problem is the open world is not balanced even a little. The game needs to scale up with the player based off badges, if not random trainers and wild Pokemon, then at the very least the gym leaders and team star compounds.
>>58205813
NTA but Pokemon's gameplay isn't complex enuogh for EXP all to add anything worthwhile, and in fact it takes away from the experience because you're constantly at risk of steamrolling the game if you actually engage with it by fighting trainers and catching Pokemon.
Your best options to let SV give you any sort of pushback are to
>avoid everything
>have a rotating team of EXP sponges to soak up all the EXP the game throws at you
I can actually agree on the idea that having a rotating team is fun, because I hat rotating teams in PLA and liked it, but the combination of forced EXP all and no level scaling meant I was constantly rotating Pokemon out to the point where I could barely used my own starter since it was teetering on the same level as the next gym leader's ace just by sitting in the party.
>I liked it BECAUSE it forced me to play in a different way. The old formula got stale years ago.
I want to actually use the team I picked out, not be be forced to box them to prevent them from becoming complete battleships without ever actually hitting the field.
Just because you don't want to use your Pokemon doesn't mean everyone should have to suffer.
All this over something as simple as wanting an on/off switch Insanity.
Anonymous No.58206250
>>58206243
Yawnfag always misrepresents arguments to make any opinion opposing his sound bad.