>>58205094
Notice how people aren't complaining about fighting stuff too strong, they're saying that if you go out of your way to fight tough opponents, you've now ruined the other parts of the game with weaker enemies because zero scaling means you'll have hour long chunks of gameplay where you just OHKO everything thanks to being 10 levels stronger because you had the audacity to go left instead of right from a town.
Shame on you for trying to twist people's arguments like this, everyone likes the open world, the problem is the open world is not balanced even a little. The game needs to scale up with the player based off badges, if not random trainers and wild Pokemon, then at the very least the gym leaders and team star compounds.
>>58205813
NTA but Pokemon's gameplay isn't complex enuogh for EXP all to add anything worthwhile, and in fact it takes away from the experience because you're constantly at risk of steamrolling the game if you actually engage with it by fighting trainers and catching Pokemon.
Your best options to let SV give you any sort of pushback are to
>avoid everything
>have a rotating team of EXP sponges to soak up all the EXP the game throws at you
I can actually agree on the idea that having a rotating team is fun, because I hat rotating teams in PLA and liked it, but the combination of forced EXP all and no level scaling meant I was constantly rotating Pokemon out to the point where I could barely used my own starter since it was teetering on the same level as the next gym leader's ace just by sitting in the party.
>I liked it BECAUSE it forced me to play in a different way. The old formula got stale years ago.
I want to actually use the team I picked out, not be be forced to box them to prevent them from becoming complete battleships without ever actually hitting the field.
Just because you don't want to use your Pokemon doesn't mean everyone should have to suffer.
All this over something as simple as wanting an on/off switch Insanity.