>>58213819
New Mauville is reduced to a single room, that's functionally cut. Sky Pillar is just a cutscene now. At least Sea Maville is something to replace the Abandoned Ship.
BDSP also didn't launch with several optional areas which sucks dick but at least the day 1 patch added it and I assume later runs have it included. Also it took them like half a year to implement Wonder Trades what the fuck is wrong with them.
>>58213832
>the previous two remakes didn't cut any routes or towns
I just don't like the slippery slope they're going down and those are all easy cuts for anyone who doesn't give a shit.
>the previous two remakes didn't cut any battle facilities that weren't the battle frontier
The previous two remakes didn't have anything in the game that wasn't a Battle Tower
>except BDSP is objectively harder than DPPt even with those things, and BW was already EASIER than DPPt
Absolutely not the case, hell DP's only hard part was a difficulty spike at the ass end of the game which BW also functionally has
>technically an improvement since the Dream World isn't even playable in the original games lmao
Content wise maybe, balance wise absolutely fucking not holy shit. Maybe if it were post-game yeah that would be an upgrade, the time gating makes a lot less sense at that point in your progression.
>Why would a remake of a game include content for the sequel of the game that CONTRADICTS the events of the first game?
What's contradicting about certain areas existing at all? I even listed a few they could add with zero issue. Hell, if you wanted to do something fucky you could have the PWT start being developed or theorized in new post-game content that lets you rematch gym leaders, kinda like the Gen 3/4 cameos in HGSS.
>The HD2D style looks like fucking dogshit though
No, the DQ ones look reasonable and are the natural evolution of styles like Xenogears or the DS Pokemon games. If your only exposure to it is Octopath Traveler or the Live A Live remake I get you.