← Home ← Back to /vp/

Thread 58222060

91 posts 44 images /vp/
Anonymous No.58222060 >>58222067 >>58222070 >>58222080 >>58222099 >>58222100 >>58222106 >>58222113 >>58222145 >>58222174 >>58222230 >>58222249 >>58222268 >>58222298 >>58222431 >>58222928 >>58223189 >>58223728 >>58223835 >>58224102
Why don't we see the same appreciation for Gen 3's artstyle like we do for Gen 2 and Gen 4/5?
Anonymous No.58222067
>>58222060 (OP)
they turned Red into a dork which then carried over to Smash
Anonymous No.58222070
>>58222060 (OP)
It lacks SOVL.
Anonymous No.58222080 >>58222123
>>58222060 (OP)
Don't we? I think the appreciation is just about the same. Pokemon has never looked amazing anyway. Not gen 2, nor 3, nor 4, nor 5, and especially not everything after that.
Anonymous No.58222096
gen 3 is kinda ugly in the overworld, everything looks really strange.
Anonymous No.58222099
>>58222060 (OP)
Pixel art was not minimal enough to have soul like Gen 2, not vivid enough to feel comfy like Gen 4, Unbound was smart to throw it out.
Anonymous No.58222100
>>58222060 (OP)
A lot of Pokemon looked like shit in Ruby and Sapphire, not because of design but because of artstyle
Nosepass probably got it the worst
Anonymous No.58222106
>>58222060 (OP)
Don't we? I think the appreciation is just about the same. Pokemon has never looked amazing anyway. Not gen 2, nor 3, nor 4, nor 6, nor 7, nor 8, nor 9, and especially not everything other than that.
Anonymous No.58222113 >>58222147
>>58222060 (OP)
It's dated by 2002-2006 standards, it's like a less stylised version of Pulseman and that samurai SNES game they did. Then FRLG goes and gives a more standard anime style compared to RSE's spritestyle
Anonymous No.58222123 >>58222127 >>58222134
>>58222080
You were saying?
Anonymous No.58222127
>>58222123
Anonymous No.58222134 >>58222170
>58222106 (You)
>>58222123
This doesn't look "amazing", anon. Good, yes, but not amazing.
Anonymous No.58222139 >>58223706
It's what started their cope about the graphics looking bad. Gen I was rough but they were newbies and Gen II they came into their own peaking in art style with Crystal. Then they get a much more powerful system to work on and they couldn't adapt and had to make the most basic looking game possible. They got some cool things going on like water reflections, but losing out on the day/night system proved to be a MONUMENTAL downgrade to most people. They clearly struggled to do the new Pokemon sprites too. It wouldn't really be until Platinum where we started getting pretty consistent sprite quality

Even Sugimori's art took a massive shit in this era, outside of the protags EVERYONE looks so much worse than the character designs of Gen I+II, literally every character has been hard-carried by their ORAS redesigns. Without them I don't think they would ever be thought about anymore
Anonymous No.58222145
>>58222060 (OP)
I love 2's sprite animations and 4's polish. 3 is really weird for me, mostly RSE not FRLG. The Hoenn pokemon look fine, but you can tell they were running low on time when it was time to work on Kanto and Johto. They really really ugly and plain.
Anonymous No.58222147
>>58222113
i kind of preferred RSE for the character sprites tbdesu
Anonymous No.58222170 >>58222182
>>58222134
It looks amazing compared to the gen directly after it
Anonymous No.58222174 >>58222185
>>58222060 (OP)
Gen 3 is in an awkward aspect ratio with weird washed-out colors and squished sprites. That said, gen 1's sprites are utter dogshit, they're off-model trash, especially back sprites, gen 2 is... fine, but still rough, and really sprites didn't fully come into their own until Gen 4 when the techology caught up, then sort of peaked with gen 5 with full animation and stuff like eyes closing when a pokemon goes to sleep.

Gen 3's sprites, like almost all of its features, is the "awkward puberty" of the franchise. It changed a ton of things from gens 1 and 2, but not enough to be a fully step like gen 4 was. It added abilities and natures and IV/EVs and a primitive version of the physical/special split, but all of those things were improved upon in gens 4 and 5 (Hidden abilities in 5, the true physical/special split in 4) and even in later gens (i.e., nature mints in latterday gens, super training in Gen 6).
Anonymous No.58222182 >>58222193
>>58222170
gen 5 is the best-looking gen though lmao
Anonymous No.58222185 >>58223625
>58222170
*yawn*
>>58222174
>That said, gen 1's sprites are utter dogshit, they're off-model trash
Anon... the sprites came before the artworks...
Anonymous No.58222193 >>58222237
>>58222182
worst*
Anonymous No.58222206 >>58222211 >>58222215 >>58222250 >>58222378 >>58222420 >>58223206 >>58223256 >>58223728
Anyone else find gen 4 > gen 5 artstylewise? Gen 5 is more "advanced" looking but something about their restraint in blending pixel art with 3d models made it look really nice.
Anonymous No.58222211
>>58222206
>Anyone else find gen 4 > gen 5 artstylewise?
Everyone who isn’t sagefag or a redditor thinks this
Anonymous No.58222215
>>58222206
Is that... C-C-C-C-C-C-CHARIZARD FROM KANTOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!?????????????? I'M GONNA COOOOOOOOOOOOOOOOOOOMMMMMM
Anonymous No.58222230 >>58222262 >>58223213
>>58222060 (OP)
Gen III is the last time the games were pvre 2D the series peaked graphically there thoughbeit. anyway one appreciates the ugly 3d models of gen iv/v and the disgustingly hideous broken tweened sprites is a fake fan
Anonymous No.58222237 >>58222252 >>58222255
>>58222193
you skipped it when it came out because you couldn't play with pikachu, zubat, and geodude on your team, then you bought it years later and played it on a 3ds where the resolution was wrong, messing with the animations and overworld scaling. You're the kind of person that urged GF to make the last decade+ of lazy slop. I know what your kind are like.
Anonymous No.58222249
>>58222060 (OP)
Ironic you post this since it used to be the most universally beloved. GSC started getting some (deserved) appreciation in the last decade or so, mainly for its night scenes.
Anonymous No.58222250 >>58222259
>>58222206
They're kind of neck and neck but the Silast hack does a lot to convince me Gen 5 is better
Anonymous No.58222251 >>58222903
Because ROM hacks gave it a really cheap look since they all used Gen III as a base practically since its release. It's the look I associate with amateur tile-based games, especially since a lot of GB/GBC ROM hacks slowed down with Gen III becoming the standard. Gen II in particular gained a whole new appreciation for its art style over the years, so you get stuff like Pokémon Prism which really try to use the hardware. It's not just Pokémon Brown and Naranja over and over. Not to mention that Gen III being the predominant ROM hack engine has to do with more Pokémon fans becoming computer savvy by the mid/late 00s compared to the late 90s and early 00s.
Anonymous No.58222252
>>58222237
It's someone from the sharty, so by definition a zoomer who hasn't actually played the games and whose only reason to live is baiting you with their bad faith whenever Gen 5 is mentioned. Don't bother
Anonymous No.58222255
>>58222237
I played it went it came out and I thought the graphics were objectively terrible as soon as they revealed what the game looked like.
Anonymous No.58222259
>>58222250
>making the game look worse convinces me the worse looking thing is better
Anonymous No.58222262 >>58222301
>>58222230
XY saved the series
Anonymous No.58222268 >>58222323
>>58222060 (OP)
You do though, shit like the water reflections are brought up constantly.
> Gen 2 and Gen 4
It's more of a Johto thing than a Gen 4 thing. Nobody ever says that Sinnoh looked pretty.
Anonymous No.58222298
>>58222060 (OP)
They have the best pokemon sprite designs in the series, but the overworlds are lacking.
Anonymous No.58222301 >>58222329
>>58222262
XY aren't even the best gen 6 games
Anonymous No.58222323 >>58223144
>>58222268
b-but, Sinnoh does look pretty...
Anonymous No.58222329
>>58222301
That's just a testament to Gen 6's greatness albeit.
Anonymous No.58222378
>>58222206
HGSS is the only good looking Gen 4 game. BW/2 and U/SM are the best looking pokemon games.
Anonymous No.58222410 >>58222426 >>58223617
Doesn't Gen 3 have the most romhacks? I think a lot of people appreciate it.
Anonymous No.58222420 >>58222895
>>58222206
Looks pretty similar overall to me. There’s not enough differences like in previous gens. The only thing that seems really different is the ugly tweening pokemon sprites.
Anonymous No.58222426
>>58222410
It has the most ROM hacks because it's the easiest to work with, not because it's visually the best. It's basically RPG Maker.
Anonymous No.58222431
>>58222060 (OP)
I remeber feeling enchanted as a kid when i saw the reflections
Anonymous No.58222895 >>58223913
>>58222420
Gen 5 will play with the camera in a way that Gen 4 really doesn't,
Anonymous No.58222903
>>58222251
unironically think it's this, there's such a slew of rom hacks, most of which don't keep up with the quality of the core games, which has ultimately given Gen 3s visual this "slop" look to it.
When DS Rom Hacking takes off all of a sudden Gen4/5 will start feeling cheaper and less soulful too, the sausage is never as tasty once you see how it's made.
Anonymous No.58222928
>>58222060 (OP)
gen 2 never looked good
>lipstick brown npcs
>ruined gen 1 pokemon sprites
>testicle flowers lol
Anonymous No.58222955 >>58223017
FRLG are really great looking games. Great color use, very well done and clean spritework, and it probably has the best UI in the entire series. But, fuck man--I've played the games so many times in the form of both the base game and countless romhacks that it has just become grating to look at. However, in terms of map design, FRLG are terrible, but that's a completely other topic.

On the other hand, I find rse pretty ugly. The direct front facing perspective that the game has looks cheap compared to FRLG.
Anonymous No.58223017 >>58223035
>>58222955
>However, in terms of map design, FRLG are terrible, but that's a completely other topic.

Sevii Islands might be the most amateur map design in the franchise
Anonymous No.58223035 >>58223055
>>58223017
>the most amateur map design in the franchise
That honor goes to GSC
Anonymous No.58223055 >>58223112
>>58223035
No nigga, Sevii Islands is ACTUALLY badly designed. This is a post game area on a MUCH more powerful system than the GBC. The entire fucking Sevii Islands are like this, they're an eyesore and almost as bad to navigate as late-Hoenn because there's a shitton of water routes connecting barely legible RPG Maker tier maps. They're a massive contrast to OG Kanto's map quality, which mostly falters in some oddities like Cerulean City rather than the ENTIRE area
Anonymous No.58223076
RSE's overworld looks like complete ass, and even in battle the art style is kinda fucky occasionally, but FRLG look basically fine in every case. That's arguably still better than every Gen 6 game looking like complete ass on the overword on top of lagging in battles outside of the most basic scenes, but RSE alone is so bad it might genuinely look worse than ORAS in the overworld. At least DP's art style looks fine even if the actual art assets are just slapped in there with zero care, and in spite of the occasional weirdness of Gen 5's camera placement the art design is pretty great. This isn't even getting in to how Gen 2 looks genuinely solid for the console, or how RSE probably lacks overworld day/night because of the GBA's dreadful screen which I'm not going to blame Game Freak for in this exact case.
Anonymous No.58223112 >>58223126 >>58223140
>>58223055
I meant more in terms of environment design for mainland Kanto. RBY had very distinct environments for different locations, and FRLG turned everything into forested areas which made it feel much less like suburban tokyo and innercity tokyo/shinjuku. It's completely absurd and ridiculous and not even LGPE fully fixes it lol. Kanto honestly needs yet ANOTHER revisit because it gets fucking cucked everytime they go back to it.

For the sevii islands, you're right for the most part. I do like six and seven island though.

FRLG exist literally to sell/test the wireless adapter and allow you to get Kanto pokemon. The games seem to be an apparent rush-job--announced in sep 2003 and releasing jan 2004. Yet, for seemingly being rushed they chose to entirely redo the artstyle and perspective of the game that was developed for the prior entry and they added in a whole other region in the form of these islands, and based on map data, they wanted to add several more??? It's kind of bizarre.
Anonymous No.58223126 >>58223923
>>58223112
I want to mention too that the entrance to trainer tower is the ONLY instance in all of gen 3 (and maybe gen 4? I can't recall for gen 4.) of stairs going downwards??? The entrance for trainer tower has stairs going upwards and then back downwards. I do not get it and its fucking weird
Anonymous No.58223140
>>58223112
>Kanto honestly needs yet ANOTHER revisit because it gets fucking cucked everytime they go back to it.
You know who to blame for that, because you know who was in charge of both FRLG and LGPE

>FRLG exist literally to sell/test the wireless adapter and allow you to get Kanto pokemon. The games seem to be an apparent rush-job--announced in sep 2003 and releasing jan 2004. Yet, for seemingly being rushed they chose to entirely redo the artstyle and perspective of the game that was developed for the prior entry and they added in a whole other region in the form of these islands, and based on map data, they wanted to add several more??? It's kind of bizarre.
No surprise given how RS clearly wasn't able to get everything they needed to on-time and they were already planning DP at the same time, being built more directly off of FRLG than RS, them coming up with ideas for events like Altering Cave only to NEVER release the event meaning if Emerald/XD didn't come out there'd be like 7 Pokemon just completely inaccessible in Gen III. Everything about FRLG was made to effectively stabilize the series because RS was barely the game it needed to be and it would've been much more cost effective to make a remake of a game where most of the work was already done and have a safe reminder of the original games like when they released Yellow to make up for GS getting delayed

Even GS were rush jobs. Every goddamn mainline Pokemon game up until PLA were. I don't think a single one got truly delayed. Masuda was just THAT adamant these games would be out at an impossible pace
Anonymous No.58223144
>>58222323
b a s e d
Anonymous No.58223189
>>58222060 (OP)
RSE looks ugly as fuck, the only reason why fans are fond of it is because of nostalgia. FRLG is objectively the better-looking game in Gen 3.
Anonymous No.58223206
>>58222206
HGSS art style w/Gen 5 overworld sprites is probably the sweet spot for me.
Anonymous No.58223213 >>58223226 >>58223248
>>58222230
I truly don't consider people who enjoy Gen 5 games as an equal, I look at them like an African or special education student with sub 100 iq
Anonymous No.58223226 >>58223234 >>58223236
>>58223213
It's ok dude the scary new pokemon can't hurt you any more, there's plenty of pikachu, charizard, geodude, zubat, and lucario for you in every new game.
Anonymous No.58223234
>>58223226
This thread is specifically about the animation and presentation of the games, not the mons, sorry your niggerbrain automatically defaulted to become defensive
Anonymous No.58223236
>>58223226
Geodude and Zubat don't even get much love anymore they were consistent shittermons in every cave back in Gens III and IV, but since they removed caves from the series they don't get the opportunity to be in anything anymore
Anonymous No.58223248
>>58223213
This but with gen 2
Anonymous No.58223256
>>58222206
I've never played a Sinnoh game because I absolutely hated how the grass looks. It feels like it searing my eyes every time I stare at it.
Anonymous No.58223504
Gen 3's aesthetic is purely utilitarian, it exists solely to facilitate gameplay. It's the fastest and smoothest the series has ever, and will likely ever be. It's not as cozy or artistic as the gens before or after and lets the gameplay tell a different story. Meaning it is a goal oriented game, instead of "let me go exploring, and see new Pokemon" it's more focused on "items, stats, grind, collect, organize, battle". These things are common to the entire series but Gen 3 uses visuals to make the core gameplay more accessible and puts it at the forefront.

They had a chance to reboot the series and they took it, the fad had died after the release of GS and they threw everything out and started from scratch. They redesigned all the characters, the Pokemon, and created the key art that would be the foundation for the series moving forward. This got rid of a lot of jank but also a lot of the charm and soul people miss about the early series. It was all done to sanitize and create an accessible entry point for new fans and not have to rely on old fans that had bailed on the series after GS. Not only the visuals were rebooted but the entire data structure was overhauled to what would become the core of the series.

Gen 3 will never get the recognition visually that other gens get since it doesn't have the nostalgic appeal since it never goes away. From romhacks, to nuzlock, to difficulty mods, to randomizers, to battle factory, to shiny hunting, it's omnipresent and eternal. The oversaturated Y2K merchandise-ready aesthetic never had a chance to go out of style and be called "SOVL". Gen 3 suffered from its own success and becoming the defacto base for mods and alternate game modes that kept it relevant in the era of youtube and streamers.
Anonymous No.58223617
>>58222410
Nowadays gen 5 is arguably the easiest to get in to, believe it or not
Anonymous No.58223625 >>58223679 >>58223691
>>58222185
>Anon... the sprites came before the artworks...
No, they didn't. In fact, Rhydon was the first Pokemon designed, hand-drawn in black and white before the games began development. Regardless of this, the Gen 1 sprites are fucking hideous and the more modern art FRLG gave us is much better.
Anonymous No.58223679
>>58223625
they came before the official art, of course there were sketches ahead of time, but not finalized designs
Anonymous No.58223691
>>58223625
The sketches unironically don't mean shit, especially since they concepted a bunch of monsters that weren't even ever implemented into the game. The concept that was used for catching Pokemon is literally just Koji Nishino. Plus the pixel art was all done by individual artists on the team like Fujiwara and Nishida. Most of the "best" Gen I sprites were the ones done by Sugimori, which is why they look accurate to the official art
Anonymous No.58223706
>>58222139
It's funny that a lot of these look like the really crappy fakemon from early romhacks.
Anonymous No.58223728 >>58223739 >>58223784
>>58222060 (OP)
Gen 3 is ugly

Gen 2 and 5 (specifically bw2) are the only ones that look good for their system imo
>>58222206
HGSS is nice but DPPt is kinda ugly. Well not really ugly just very basic looking. HGSS's added details really add to the charm of gen 4's style.
Anonymous No.58223739 >>58223747 >>58223927
>>58223728
Actually I'll add gen 7 to that list too it looks better than most 3ds games. Underappreciated gen.
Anonymous No.58223747 >>58223761 >>58223766
>>58223739
It looks good though it's a shame its map design is so truncated. It's a good hallway sim though, especially how much it improved over XY's pretty mediocre visual style. XY could have looked cute but they cut way too many corners
Anonymous No.58223761
>>58223747
Gamefreak forgot they were making a Pokémon game and not a pac-man one
Anonymous No.58223766 >>58223771
>>58223747
>It looks good though it's a shame its map design is so truncated.
This. It's almost as bad as Gen 5.
Anonymous No.58223768
Whenever I stumble upon some random person out in public playing a Pokémon ROM on their phone, it’s usually RSE or FRLG. Probably because the gameplay is snappy and you don’t have to wait a million years for something like an HP bar to reduce to 0, making them perfect for a quick 5 minute public transit ride where you have to hop off at a moment’s notice once it’s your stop
Anonymous No.58223771 >>58223774
>>58223766
No it's worse. At least BW has towns
Anonymous No.58223774 >>58223795
>>58223771
No it's better. At least SM has towns that aren't shit.
Anonymous No.58223784 >>58223826
>>58223728
>gen 2 looks good
>posts a romhack
Every time.
Anonymous No.58223795 >>58223811 >>58223841 >>58223845
>>58223774
Play SM again before posting please. I did and I straight up went through two towns in a row in like 40 minutes with 20 of those minutes being text boxes. There's fucking NOTHING to do in SM towns, they're all hallways with the occasional Malasada shop or MAYBE a branching hallway with an item and grass. Every time I entered town I was greeted by an NPC who would blab on for another 2 minutes before telling me where to go

Anything you think BW did badly, SM are GENUINELY worse about and I still like both games
Anonymous No.58223811
>>58223795
stop replying to unfunny faggots
Anonymous No.58223812
oh my hecking blazikenirino! did someone say
HOENNNNNNNNNNNNNNNNNNNNNNNNNNNN
Anonymous No.58223826 >>58223840 >>58223843
>>58223784
Bro how does that look any different from the base game faggot
Anonymous No.58223835
>>58222060 (OP)
personally i think FRLG looks a lot nicer than RSE.
it has a softer, more harmonious color palette, much easier on the eye.
the battle backdrops, item bag, menus and fonts were all a big improvement.
Anonymous No.58223840
>>58223826
testicle flowers lol
Anonymous No.58223841 >>58223865
>>58223795
why has there been this obsession with food in pokemon for the last decade or so anyway? I can't imagine anyone was thinking
>Oh boy I sure hope I can make those famous spaniard sandwiches* in the new pokemon game!
>*that nobody has ever heard of btw
Anonymous No.58223843
>>58223826
How did I see this event in 2000?
Anonymous No.58223845
>>58223795
>I did and I straight up went through two towns in a row in like 40 minutes with 20 of those minutes being text boxes
Sounds like a better version of gen 5.
Anonymous No.58223865
>>58223841
Not just Pokemon but Mario Party too
Anonymous No.58223913
>>58222895
I think the camera movement in gen 5 always looks like complete ass. Every time it happened I thought "Yeah, I get where you are going with this, but your art style is shit so this falls flat."
Anonymous No.58223923
>>58223126
>The entrance for trainer tower has stairs going upwards and then back downwards. I do not get it and its fucking weird
It's a dyke. The tower entrance is almost at sea level, and they put a dyke infront of it. It's weird that they didn't just put the entrance higher, but I think it is a neat touch.
Anonymous No.58223927
>>58223739
Am I the only one who prefers XY's graphics over SM's? I feel like the very pixelated quality of SM's textures really detracts from it, while XY camouflages it and adapts well to the limitations of the 3DS. Besides, the architecture of Kalos is just so much prettier.
Anonymous No.58224102
>>58222060 (OP)
>Why don't we see the same appreciation for Gen 3's artstyle
but we do(? the fuck are you talking about