>>58237920
>Mind's Eye
Normal and Flying coverage alone might not matter too much imo, if it had fighting coverage sure but otherwise, skip
>Magic Guard
Probably really strong because being able to come in on toxic and not worrying about spikes or rocks, plus now you don't have to give it hdb and it can run lefties, life orb, or some other offense item
>Magic Bounce
Is this still good?
>No Guard
I can't think of any normal or flying moves that benefit from this really. Mega Kick is kinda neat, and I guess Dual Wingbeat wouldn't mind never missing, but seems kinda lame unless they added a new move just for this.
>Sheer Force
Generally good but you pretty much just use Rock Climb as your normal STAB now, which is goofy
>Contrary
gib superpower, gib dragon ascent
>No Guard
lol you said it twice
>Multiscale
guaranteed turns are nice and if it learned roost it would probably be pretty good to wall random mons, though "pure normal" when roosting is a bad defensive type so idk
it might wouldn't be that good even if you gave it a great ability tbqh