The rotation causing pixel artifacting was never an issue with BW's artstyle, in motion and on a DS screen, it looked perfectly fine.
The problem was backsprites reverting to the Gen 1 mode of being 2x size, so giant pixels.
Simply making the backsprites twice as large wouldnt have helped because the camera zooms out a lot and it would look weird with the front sprites of the opponents.
Really if they hadnt jumped to 3D, I imagine having two sprites for everything, a normal one and 2x res one, and swapping between them on the fly, or using some clever algorithm to blend between them as needed based on camera distance, would have been the logical next step to clean up the visuals.
>>58592801 (OP)
Since it's not a gen 5 sprite I don't think this is what borts what pokemon to look like at all. What retard thought there were megas in gen 5?
>>58593700
That's what i'm talking about, no wonder everyone hates xy now, they should have went 3d in the switch era where they could have done it properly, instead XY gives those absolute jokes models with worse animation, have you seen skarmory it just hovers in place not even flying, what trash.
Good we can understand this.
>>58592801 (OP)
Gen 5 is the best generation but you'll never see me defend the graphics. GF's shit has always ranged from unimpressive to ugly, even in the 2D games, no matter how hard nostalgiafags try to pretend those were somehow different. The only thing I'll give it is that the seasons looked nice.
The Ranger games are what the mainline games should have looked like on the DS if they were dead-set on not switching to 3D yet.
>>58594903
You can go in any thread on this board and see this same guy making the same autistic genwar shit even when nobody mentions gen 5. Don't waste your time argueing with him, he's probably brown or underage.