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Thread 11780607

76 posts 42 images /vr/
Anonymous No.11780607 >>11780620 >>11780789 >>11780886 >>11782283 >>11782417 >>11783893 >>11784914 >>11785974 >>11787441 >>11790404 >>11793121
Gouraud Shading Appreciation Thread
It's weird this look hasn't been promoted to popular r e t r o a e s t h e t i c as widely and as lowpoly+pixel art textures. It looks sleek, distinctive and it's resolution-independent.
Anonymous No.11780620 >>11780667
>>11780607 (OP)
Well, *almost* resolution independent, but it still can work without decals for eyes, details and whatnot
Anonymous No.11780664 >>11780678 >>11786018
Anonymous No.11780667 >>11780673 >>11784639
>>11780620
that Tobal gif looks flat shaded on the clothes and hair though, but gouraud shaded on the skin, weird
Anonymous No.11780673 >>11780675 >>11791371
>>11780667
Flat-shading is fine too
Anonymous No.11780675
>>11780673
Get the FUCK out of here this is the gouraud shading thread.
Anonymous No.11780678
>>11780664
Yuffie!
Anonymous No.11780789 >>11783105
>>11780607 (OP)
And yet PC modders insist on horrible looking textures for FF7
Anonymous No.11780819 >>11780823
First game I remember noticing it was X-Wing
Anonymous No.11780823
>>11780819
*Apparently it was only implemented in a 1995 CD re-release and the original diskette version didn't have it
Anonymous No.11780878
Anonymous No.11780886 >>11780921 >>11782254 >>11782280
>>11780607 (OP)
I played ff7 and it didn't look like that
Anonymous No.11780921 >>11782254
>>11780886
it's more dithered and pixelated
Anonymous No.11782254
>>11780886
The PS1 version displays gradations as dithering patterns like this >>11780921, but the Windows version that came out a little later did look smooth since it was higher resolution with better color depth
Anonymous No.11782280 >>11789359
>>11780886
Except it does.
Anonymous No.11782283 >>11782289 >>11782325
>>11780607 (OP)
Gouraud Shading is Shading, as the name implies
You seem to be talking about models with minimal texture mapping, like Mario in SM64
Gouraud Shading was used up to the PS2/GC
Anonymous No.11782289 >>11782293
>>11782283
I think you've missed the point.
Anonymous No.11782293 >>11782295 >>11782325 >>11782357 >>11782417
>>11782289
No, I didn't.
You're talking about Gouraud shading
Zelda Ocarina of Time uses Gouraud shading
Gouraud shading doesn't mean colored polygons with no texture
Anonymous No.11782295
>>11782293
I am not OP.
Anonymous No.11782325
>>11782283
>>11782293
That's kinda imprecise; "Comparatively Low-Polycount Gouraud-Shaded 3D Geometry with Minimal Texturing" (CLPGSTGMT for short) would be what the op is failing to communicate.
Anonymous No.11782357
>>11782293
thank you for clearing that up, now please post more pics like this
Anonymous No.11782417 >>11782419 >>11782609 >>11783273 >>11784797
>>11780607 (OP)
>>11782293
you all seem somewhat clueless
gouraud shading (a close approximation is shade smooth in blender) is not as important as the vertex coloring, which is what gives these models their signature look of gradient colors and colors that often pinch between points (vertices)
the reason it's not as popular as regular texturing styles is likely because it's an absolute pain to work with, despite being something so simple. blender doesn't even have real-time vertex lighting, and the vertex coloring options are minimal at best; you can't even have multiple vcolor layers
it also requires that you have strong competency with low poly mesh modeling, since the geometry is the texture itself, which often means increasing the tri count to hell just so you can color in the eyes (unless you throw a flat plane on and then texture that, like some models in FF7)
if you want to take a closer look at them in blender I can show you the steps on how to do so
pic related are some attempts I made over the years at recreating the style. I'm not great at 3D but yeah, shit is hard
Anonymous No.11782419
>>11782417
here's a good example of vertex coloring being used for lighting
Anonymous No.11782609
>>11782417
>a close approximation is shade smooth in blender
isn't shade smooth phong shading?
Anonymous No.11783105
>>11780789
They can't get over the fact those models (that game) is designed for CRT monitors.
Anonymous No.11783258
Actually the real gouraud shadind is the friends we make along the way.
Anonymous No.11783273 >>11783885
>>11782417
Sure anon, I'd love to hear some of the steps on how you achieved this style in Blender! It looks great!
Anonymous No.11783885 >>11784108 >>11789826
>>11783273
oh, I meant how you can view the original FF7 models in blender
this is the best I can do without making a full blown tutorial video
this guy's vid might be of use: https://youtu.be/OXxiOGEhrzo?si=HvM0g_bSuyrQiWs-
Anonymous No.11783893
>>11780607 (OP)
The overuse of gouraud shading was just an excuse to make up for the fact that the playstation had fuck all video memory.

Flat shaded games actually had more style.
Anonymous No.11784108
>>11783885
Thanks for sharing a bit of your knowledge anon, these will be useful!
Anonymous No.11784639 >>11784748
>>11780667
I assume it's to make the clothes look fabric, with the "folds" the flat shading give. But then again they did the same with the hair, so I guess they just want to make them look different from the skin.
Anonymous No.11784718 >>11784794 >>11784797
ITT people (including OP) confusing vertex colours and gouraud shading.
Anonymous No.11784748
>>11784639
For an even starker example, look at Tekken 2, where Michelle's thighs are some of only smooth shaded polygons in the entire game.
Anonymous No.11784794 >>11784875 >>11785063
>>11784718
ff7 definitely looks gouraud shaded thoughbeit
Anonymous No.11784797
>>11784718
everyone except for me >>11782417
Anonymous No.11784875 >>11784956
>>11784794
I don't know about field models, but battle models don't have real time shading / goraud shading.
Anonymous No.11784914 >>11785061
>>11780607 (OP)
This is my favorite type of style and one of the main reasons why FF7 still stands out among all the other 3D games of the era. Something just very aesthetically pleasing and calming to see those untextured color gradients.
Anonymous No.11784956
>>11784875
>battle models don't have real time shading
huh I hadn't noticed that before. That's pretty clever, I guess since the battle models don't need to rotate a lot they figured it'd look good enough with the "shading" painted on.
Anonymous No.11785061
>>11784914
I agree, they look like little toys. FF7 is simply adorable.
Anonymous No.11785063 >>11785861
>>11784794
Do you... drive BMWs, by chance?
Anonymous No.11785768 >>11789418
dragon ball gt final bout
Anonymous No.11785861
>>11785063
AND his his name is no-car junkie José, I bet.
Anonymous No.11785974
>>11780607 (OP)
Literally the low poly equivalent of pixel art. MGS and FF7 battle models are beauties.
Anonymous No.11786018 >>11789415 >>11791313
>>11780664
I fucking hate Yuffie.
Anonymous No.11787441
>>11780607 (OP)
I remember first learning about Gouraud Shading from the Lucasarts newsletters. It really did show well as an upgrade in Tie Fighter over the flat shaded polygons of X-wing. Eventually, it went from Gouraud Shading to the Lambert material (opposed to Phong or Blinn).
Anonymous No.11789359 >>11789370 >>11789390 >>11789426 >>11789435 >>11789835 >>11791003 >>11793214
>>11782280
no it looked like this
Anonymous No.11789370 >>11790152
>>11789359
>your the best looking guy here
Anonymous No.11789390
>>11789359
sovl
Anonymous No.11789415
>>11786018
shit taste
Anonymous No.11789418
>>11785768
Unironically a big enjoyer of this game, its worst crimes are its absolute pittance of stages and the bizarre method of making you fight a sub boss after each normal character.
Anonymous No.11789426
>>11789359
you really captured the "my friend sent me a blurry image of his tv and it looks like shit" vibe you were going for.
Anonymous No.11789435
>>11789359
shader name?
Anonymous No.11789826
>>11783885
Thanks for the tutorials!
Anonymous No.11789835 >>11790380 >>11793150
>>11789359
Anonymous No.11790152
>>11789370
>the face you make when you just watch your gf bang a dog
Anonymous No.11790380
>>11789835
Anonymous No.11790404
>>11780607 (OP)
because a lot of people making nostalgic shit only saw it in a youtube video and didnt play the games
Anonymous No.11791003 >>11791056
>>11789359
For the love of god what shader is this, it looks exactly like what I remember real CRTs looking like
Anonymous No.11791056 >>11791065
>>11791003
Did you grow up in a South American country?
Anonymous No.11791065 >>11791076
>>11791056
post your childhood pvm
Anonymous No.11791076 >>11791083
>>11791065
We had one in the living room and one in the extension and two smaller ones upstairs, and some were upgraded every couple of years. I had a 20" Tevion one in my room when I was 16.
Anonymous No.11791083 >>11791308
>>11791076
>cheap consumer crt
then it looked like the pic in question and you've been gaslit into thinking it looked like a pvm
Anonymous No.11791308
>>11791083
I don't care about meme TV editing equipment, I got asked what I had as a kid, I answered.
Anonymous No.11791313
>>11786018
hatefucking yuffie
Anonymous No.11791329
he Saturn and N64 could do gouraud shading as well. It was a feature that every PS1 game had to use.
Anonymous No.11791334
Anonymous No.11791339 >>11793079
All I have are screenshots from Silent Hill 1.
Anonymous No.11791340
Anonymous No.11791362
Anonymous No.11791365
Anonymous No.11791370
Anonymous No.11791371
>>11780673
more like flat chests
Anonymous No.11793079
>>11791339
Just completed the game for the second time in like two decades yersterday. Amazing from a technical and artistic standpoint.
Anonymous No.11793121
>>11780607 (OP)
Are you taking about vertex coloring?
Fuckin love vertex coloring. Or are you taking about vertex shading when it comes to lighting?
Anonymous No.11793150 >>11793214
>>11789835
Ah yes, the classic "Cait Sith switches to ebonics to taunt the black guy" scene.
Anonymous No.11793214
>>11793150
That's not ebonics. That's like east PA/jersey/NY word shortening/accenting.
>>11789359
Just posting my cheap shit consumer TV for quick comparison. Had to edit glare out on my phone so the picture is probably kinda shit. Might try to take a better one tonight with a real camera.