How?! - /vr/ (#11796059) [Archived: 1088 hours ago]

Anonymous
6/12/2025, 11:21:36 AM No.11796059
1748025127305968m
1748025127305968m
md5: 27249db92b7582125e68c2c27ae070d2๐Ÿ”
Replies: >>11796062 >>11796063 >>11796069 >>11796072 >>11796449 >>11796497 >>11796502 >>11796602 >>11796653 >>11796880 >>11796889 >>11797694
Anonymous
6/12/2025, 11:24:47 AM No.11796062
finalfiv
finalfiv
md5: e6a941d3de882f8da98fe5ab44ce6e2d๐Ÿ”
>>11796059 (OP)
because ps1 is a 5th gen console and ps2 is a sixth gen

and guess what, born in 2000? this was what it looked like a generation previous!
Replies: >>11796083 >>11796647 >>11798643
Anonymous
6/12/2025, 11:25:45 AM No.11796063
>>11796059 (OP)
HOW IN THE BAZONGERS MANGORINO THEY DID THAT!!!???
Give me a (you) if you also wish OP a slow and painful dead.
Anonymous
6/12/2025, 11:29:53 AM No.11796069
>>11796059 (OP)
DAE feels like graphics no longer get better?
Replies: >>11796081 >>11796493 >>11797264
Anonymous
6/12/2025, 11:31:15 AM No.11796072
>>11796059 (OP)
>wow a console from 1994 versus a console from 2000 how did they do it?!
Anonymous
6/12/2025, 11:38:18 AM No.11796081
>>11796069
Unreal 5 is looking pretty good. i saw a friend's resident gamer in the corner playing Bodycam with a high end GPU and i was like " wow is this in-engine? :O"
Replies: >>11797761
Anonymous
6/12/2025, 11:43:23 AM No.11796083
>>11796062
i was born in 1994 and this is what that generation looked like cause i was a retarded kid who though the h2qx filter on zsnes looked good
Replies: >>11796084
Anonymous
6/12/2025, 11:49:22 AM No.11796084
finalf
finalf
md5: fa51cbecd2a38edfbfb70c9f1e6285c9๐Ÿ”
>>11796083
Anonymous
6/12/2025, 11:53:40 AM No.11796089
>zoomer op discovers hardware differences
IX was a better game in almost every way though. X would've had better party building if most options weren't locked behind the monster hunting stuff.
Anonymous
6/12/2025, 11:54:56 AM No.11796090
>11796063
gb2ifunny
Anonymous
6/12/2025, 12:13:14 PM No.11796098
Another dogshit subject only stupid question thread. Behead this fag.
Anonymous
6/12/2025, 12:25:46 PM No.11796109
clocktowercomparison
clocktowercomparison
md5: 26df524b6d112a1133fc9a8d54b36e74๐Ÿ”
How?!
Replies: >>11796114
Anonymous
6/12/2025, 12:32:47 PM No.11796114
>>11796109
The scissors go past the pic frame, that's why you get the illusion they're coming towards you
Anonymous
6/12/2025, 5:11:09 PM No.11796449
>>11796059 (OP)
Frankly, PS1 was a shitbox that barely even ran 3D properly. Not like N64 was much better, and Saturn was even worse, but still. PS1 to PS2 was one of the largest leaps ever, second only to the leap to 3D. Finally you could have actual effects, lighting, decent poly count etc. without shitty falling polygons and pixelated textures. And you could even go fancy if you pushed it to the limit (eg Black or SotC).
Plus, your screenshot on the right comes from an emulator. The actual game ran mostly at 30 fps, 480p or less. The screenshot on the left would probably look better on a CRT.
Replies: >>11796482 >>11796486
Anonymous
6/12/2025, 5:35:22 PM No.11796482
>>11796449
>The screenshot on the left would probably look better on a CRT.
Both do. 7th gen included.
Replies: >>11796490
Anonymous
6/12/2025, 5:39:32 PM No.11796486
>>11796449
Depends, some 6th gen games look way better in HD.
Regardless, what I mean is, all the artifacts and pixelated textures of PS1 aren't so noticeable on an old TV. PS2 hardly has "artifacts" to speak of.
Replies: >>11796490 >>11796569
Anonymous
6/12/2025, 5:40:57 PM No.11796490
>>11796486
Meant for >>11796482
Anonymous
6/12/2025, 5:43:05 PM No.11796493
>>11796069
video game graphics plateaued a long time ago
Replies: >>11796626 >>11796641
Anonymous
6/12/2025, 5:50:14 PM No.11796497
>>11796059 (OP)
sovl vs sovless
Anonymous
6/12/2025, 5:52:03 PM No.11796501
Tech leaps were crazy back in the 80s and 90s. We never saw that kind of thing again, the 10s and 20s are just the same kind of games but with more resolution and more stable framerate.
Anonymous
6/12/2025, 5:52:19 PM No.11796502
>>11796059 (OP)
Believe it or not, technology used to advance over time. Instead of just getting worse like it does now.
Anonymous
6/12/2025, 6:32:49 PM No.11796569
>>11796486
Let's agree to disagree.
Anonymous
6/12/2025, 6:59:55 PM No.11796602
1470414471001
1470414471001
md5: d0bc5c38153a15f2a539d6d61cd89e89๐Ÿ”
>>11796059 (OP)
The Playstation was debuted in December 1994. How come nobody made a game in 1995 that looked like FF9?
Did developers just need "time" to adapt to 3D?
Replies: >>11796609 >>11796897 >>11798632 >>11798864
Anonymous
6/12/2025, 7:01:48 PM No.11796609
>>11796602
Yes, you used to be able to see graphics improve as the console aged, zoomie
Replies: >>11798439
Anonymous
6/12/2025, 7:14:22 PM No.11796626
>>11796493
Around the time when UE5 came out
Replies: >>11796641
Anonymous
6/12/2025, 7:22:57 PM No.11796641
3d-art-Asuka-Langley-Evangelion-Anime-7004371
3d-art-Asuka-Langley-Evangelion-Anime-7004371
md5: c0be17a488bd7df10533e1e205ad9229๐Ÿ”
>>11796493
>>11796626
I feel like graphics peaked 10 years ago and now the only thing devs can do is add unnecessary details like vellus hair that 90% of people don't even notice in real life.
Replies: >>11796717
Anonymous
6/12/2025, 7:25:13 PM No.11796647
>>11796062

LOOKIN' GOOD!
Anonymous
6/12/2025, 7:31:53 PM No.11796653
hqdefault
hqdefault
md5: 99e53c1ffd2ff8c830c514bfc5a6b881๐Ÿ”
>>11796059 (OP)
Square was always able to make nice 3D anime CG. Even their early FF7 CG was pretty good. It just took the hardware for them to be able to have higher poly count models in game.
Replies: >>11796678
Anonymous
6/12/2025, 7:43:17 PM No.11796678
>>11796653
FF8 and 9 looked pretty fucking good model wise.
Anonymous
6/12/2025, 8:05:00 PM No.11796717
>>11796641
>I feel like graphics peaked 10 years ago
You don't have an eye for visuals, then. There's people happy with midi music too.
Replies: >>11797271
Anonymous
6/12/2025, 8:18:12 PM No.11796729
Zidane is not a mangina like Teedus.
Anonymous
6/12/2025, 8:23:05 PM No.11796742
How did what? Talk in a complete sentence.
Anonymous
6/12/2025, 8:23:18 PM No.11796745
Final Fantasy creator, Hironobu SakaguchI, felt final fantasy should always have little guys. Thatโ€™s what the in game characters for 7 look completely different than the same characters in cut scenes. 9 was his last hurrah before square made them use human proportions like ff8.
Replies: >>11797753
Anonymous
6/12/2025, 9:50:23 PM No.11796880
8745665445621542562
8745665445621542562
md5: 3a1072ce27800e6d68b46bad610199cf๐Ÿ”
>>11796059 (OP)
>1999
Anonymous
6/12/2025, 9:55:19 PM No.11796889
>>11796059 (OP)
The Games may only be a year apart but the hardware they are running on is 5 years apart. Do you really not understand this anon?
Anonymous
6/12/2025, 10:00:57 PM No.11796897
>>11796602
Sony released a software tool for developers in late 95 that let them see how much of the systems power they were utilising as Sony had found most games to be using less than 60% of available bandwidth. Once devs got this tool they started extracting far more from the console by using the different processors in parallel and managing memory bandwidth better. This meant that in 1996 we started getting games like Crash bandicoot, Tekken 2, Tomb Raider etc that were a leap above the early titles. I believe Kutaragi also said that Tobal No.2 is the game that utilises the most from the console using 98% of all available resources and bandwidth (without bottlenecking one part of the pipeline).
Replies: >>11796905 >>11798439
Anonymous
6/12/2025, 10:06:28 PM No.11796905
>>11796897
> I believe Kutaragi also said that Tobal No.2 is the game that utilises the most from the console using 98% of all available resources and bandwidth (without bottlenecking one part of the pipeline).

And yet it looks worse than Tekken 3, it must use 130% at least!
Anonymous
6/13/2025, 1:49:05 AM No.11797264
>>11796069
It's cool, I can still play the latest games in my 6 year old GPU which would have been unthinkable back in the day.
Anonymous
6/13/2025, 1:51:51 AM No.11797271
>>11796717
Midi quality isn't what you think it is. A midi is just a piano reel, the important part is the soundfont.
Anonymous
6/13/2025, 1:53:30 AM No.11797273
682efc50a4f84
682efc50a4f84
md5: cd877769626126abc72061dc835438c3๐Ÿ”
This was more insane
Replies: >>11797758
Anonymous
6/13/2025, 6:26:34 AM No.11797694
>>11796059 (OP)
FFIX on a technical level was far more impressive than FFX.
Anonymous
6/13/2025, 7:21:40 AM No.11797753
1720867990842497
1720867990842497
md5: 4aaf4af6da39a2171e79edba634eff00๐Ÿ”
>>11796745
I thought it was kinda weird how in FF9 they looked like babies with big heads all the time for some reason, whereas in the old games they had normal proportion art of the characters.
Anonymous
6/13/2025, 7:23:57 AM No.11797758
>>11797273
what? if you change the saturation and squint your eyes they're the same screenshot.
Anonymous
6/13/2025, 7:26:16 AM No.11797761
>>11796081
>watch the trailer for that game
>it was made by two French teenagers
God it's so over for me all of my brain elasticity is gone
Replies: >>11798651
Anonymous
6/13/2025, 5:05:40 PM No.11798439
>>11796897
Nice.
>>11796609
See you called me a "zoomie" and yet all you said was more or less the same as what I thought.
Anonymous
6/13/2025, 6:54:05 PM No.11798632
>>11796602
>Did developers just need "time" to adapt to 3D?
Yes, is the simple answer. First someone has to invent the technology, then someone else needs to make it easy to use, then once the technical difficulty is mostly gone that's when the artists get to experiment. Technology-wise the models and textures in FF9 don't require anything special from the hardware, rather it's entirely down to how the artists were able to create their "vision."
Anonymous
6/13/2025, 6:58:39 PM No.11798643
>>11796062
This is incorrect, fellow ancient one born in 1732. The SNES produced a 2560x160 image, not the painfully narrow 16:9-ish image you posted. For god's sake please honor our real shared history.
Anonymous
6/13/2025, 7:01:14 PM No.11798651
>>11797761
Eh, it's not actually that impressive. Like most of these UE "hire this man" things it's a collection of stuff thrown together made by other clever people. Ironically the reason it looks so good is because it's actually doing the thing that /v/ wants all games to do and heavily utilise baked lightmaps. The game is all static because of that and looks realistic because it's using photoreal textures and flattened lighting to minimise the "CGI" look. And because it's all flat and static you minimise the UE5 temporal soup that everyone hates.
Add the shakey cam plugin and you're done.
Anonymous
6/13/2025, 8:44:04 PM No.11798864
>>11796602
>Did developers just need "time" to adapt to 3D?
yes, they had to learn the hardware and its quirks in order to utilize it better
Anonymous
6/13/2025, 11:46:59 PM No.11799171
What people don't realize is that these devs oftentimes have supercomputers stronger than household PCs. So of course they can make stuff that no one else has ever seen before. They just can't put it out because no one has the hardware to run it