I'm not even trying to be contrarian but I really don't understand how this game is universally regarded as better than the first game. It's worse in almost every regard except graphics.
Revenge has so much better level design, boss design, challenge, replayability, pacing, and secrets. Shinobi 3 is just so dull and easy; it's almost twice as long without even a fraction of the challenge or memorable moments.
The first four levels really might as well not even exist, as they are so easy they practically play themselves to the point where you have to go out of your way to die. Stage 4 boss is maybe the only memorable or relevant boss in the game, although POW + lightning makes him trivial.
The fifth level is just a boring slog of platforming and destroying bombs to reveal platforms, featuring more of the boring ceiling hanging shit. The Mecha Godzilla is just a lamer, easier retread of Godzilla in the first game.
The sixth level is where things finally get interesting with the rock jumping section, although I could definitely see it being bullshit if you never played the first game, as the game almost never utilizes the double jump up to that point, then just gives you a trial by fire. The maze right after though is just an easy, boring retread of the final stage of the first game, (bonus points for the stupid instant death mashers with dogshit hitboxes). The boss here is so braindead that you can just mash mindlessly your first time and will probably succeed.
The final stage is more hanging bullshit (does anyone actually enjoy the hanging sections??), the slowest elevator ride ever as the most wimpy turrets feebly fire a single shot at you, and then the cannon section is like the first section of the entire game that actually feels like it could be in Revenge of Shinobi (and it would be in the bottom tier of levels if it was).
And then the final gauntlet is some Mario kaizo "the floor is spikes" platforming shit. The game barely does any platforming the entire game, then just crams it all in one section requiring near pixel perfect movement for no damage (not that it matters, because like everything else in the game, you can just brute-force it with your massive HP bar). Did anybody seriously think this was a good way to end the game? And then the final boss is the most anticlimactic wet fart - the best (and basically only) strategy is to just sit in the corner and spam kunai and he dies in 30 seconds. If you don't kill him your first try though, the game trolls you as it becomes 10x harder with no POW.
Gone is the memorable level design of the first game, gone is actually needing to learn stages or route POWs, gone is utilizing i-frames from collision, gone is the plane shifting mechanic, gone is the deep and skill expressive melee system of the first game (half the time you just throw kunai at pointblank range instead of using melee for some reason??), gone is trying to get score to build up your HP throughout the game, gone is actually planning out your ninjitsu usage, gone is finding secrets and actually learning the locations of different items, gone are enemies that actually have reactions beyond that of a geriatric old man. Your HP bar might as well not even exist in this game, as the few deaths you do ever have in this game will be from instadeath trollshit; the enemies and hazards are such an irrelevant pushover and the game hands out hearts like candy. It's like all effort was put towards just showcasing graphics and cinematic "gameplay" with zero regard for how it actually plays.
What a disappointment. Not an awful game, but RoS was genuinely an all-timer, a total stone cold classic, and this can't compare at all. It's just shallow smoke and mirrors for casuals, all flash, no substance - made to look cool but with none of the mechanics or level/boss design to back it up.
>the third game is so easy when I'm an adult playing each game back to back
No shit. Thread hidden.
Revenge is just the more technical game.
I still remember that one time I was hanging out with my friend and his zoomer friends, and they were browsing through Genesis ROMs on a hacked PS3. Were playing RoS and kept sucking at the first stage. After a while I asked for the controller and I demonstrated how a real fucking ninja moves. They were all impressed, even pulled some zoomer pussy that night. They were not expecting to see that level of skill display I guess (which isn't really much but if you know how to play that game you can do some really cool stuff for people watching you play)
>>11799854Revenge is much more difficult, but just the better game overall. It's not even that Shinobi 3 is too easy, it's just boring, full of complete fluff sections that add nothing, stripped away a ton of mechanics of the first game, and is poorly balanced (almost all your deaths will only ever come from instadeath trollshit).
They replaced a lot of the mechanics of the first game with traversal mechanics which are barely utilized in the level design, and will only ever be used to rush through the oversized stages with sparse enemies and hazards. Revenge did not have a run because the stages were incredibly dense with enemies and hazards; each step had to be calculated, just rushing ahead mindlessly would be punished harshly.
Also basically every single boss in Shinobi 3 is a pushover can be easily defeated on your first attempt by just turning on lightning and mindlessly spamming kunai, and you will barely take a scratch even without POW.
For some reason Shinobi does nothing for me. At all. I'm not some zoomer either.I grew up with the Megadrive but for some reason Shinobi has always been very boring to me
>>11800132The Genesis games move at a snail's pace. Very strange decision when your game stars a ninja.
>I really don't understand how this game is universally regarded as better than the first game
it has big cock energy, you fucking dingus
>>11800138Ninjas being The Flash/Sonic is an anime trope. Shinobi is more slightly close to classic ninjas. Methodical and emphasis on using different techniques and tools/"magic"
>>11799852 (OP)nah, it's peak sega genesis. your taste is shit.
>>11800138>The Genesis games move at a snail's paceShinobi 3 is the exception to that though.
>>11800757It's peak braindead cinematic slop for casual retards, i.e. you
>>11800805this Anon emitting small dick energy rn
>>11800805Lol you're like those faggots who just got into metal and tell me some underground band is soooo much better than a popular one in the same genre , meanwhile I own both bands discord since I was 15 and you just discovered it this week
Mindless zealous contrarianism is SDE js bud
>>11800805Lol you're like those faggots who just got into metal and tell me some underground band is soooo much better than a popular one in the same genre , meanwhile I own both bands discographies since I was 15 and you just discovered it this week. Mindless zealous contrarianism just makes people envision an angry gnome beating its small penis redfaced
>>11800897>I'm a retarded manchild who blindly loves both purely based on nostalgiaThanks for sharing..?
>>11800897They're both extremely popular, Revenge actually sold more as a launch title and pack-in. Revenge is just the game that appeals to those who prefer gameplay, level design, boss design, OST, and challenge. Shinobi 3 is just a mindless romp to show off graphics, so no surprise casuals and graphicsfags love it
What's up with this new schizo going on and on about Revenge being better than 3? Sure, 3 isn't that good gameplay wise and definitely style over substance, but Revenge is total memoshit, you literally have to know where every single enemy spawn in the game is if you want to play without dying constantly.
Maybe he played it when he was a child so it's already memorized so hard he can't tell how shit it is?
Anyway, Shadow Dancer mogs both.
>>11801059Vast majority of the greatest action games are "memoshit". Revenge and 3 are both mostly memo as they both contain relatively few dynamic elements, just 3's difficulty is so low and level/boss design so simple that you can stumble through almost everything your first try with no skill, routing, or thought.
I like them all.
Revenge is more surgical, while 3 is more fast paced and leaves more freedom on how to tackle each encounter. Shadow Dancer and X are in between.
Master System Shinobi filtered me hard at the end.
3 is one of those games which just leaves an excellent impression in the first few minutes, which is why it's so highly regarded, even shitty players can feel awesome when playing the first couple levels. It's like Castlevania Rondo of Blood.
>>11801098memoshit doesn't mean lacking randomization it means most attacks are too fast to be recognized within the human reaction time. In Revenge, most enemies will spawn and start attacking before they even show up on screen
>>11801101>Castlevania Rondo of BloodThat's the best action game ever made.
>>11801028>Revenge is just the game that appeals to those who prefer gameplay, level design, boss design, OST, and challengeRiveting game design... zzz...
Revenge is slow and boring, enemies shoot you from offscreen so you have to memorize where everything is. It only gets a pass because you can kill Batman and Spiderman.
>>11801106Just don't rush through and that's not an issue. And it's not like just knowing enemy locations makes the levels easy, you actually have to route and the timing can be pretty strict.
Compare that to Shinobi 3 where you will be two feet in front of an enemy and they barely react. Or you can just run right past them with all the traversal abilities. Or you can just facetank the damage because the game hands out hearts like candy and it's almost impossible to take enough hits to die unless you try to. And it's not even like Shinobi 3 has no off-screen bullshit, the flying enemies and turret guys will shoot you from off-screen and sometimes insta-kill you into a pit. It's just a poorly designed and unbalanced game in general.
Making a game that is balanced around your very first playthrough is how you get filler garbage like the entirety of chapters 1-4 (and especially the horse/boat section) and bosses where just popping electricity and just mindlessly spamming kunai works almost every time. There is no learning stages or bosses, no challenge, no replayability. The few good late-game moments require you tread through the absolute braindead fluff that is the earlier stages to get to them.
>>11801112>Rondo of Blood Yet another mediocre action game hyped up by redditors and zoomers
>>11801240Revenge of Shinobi is the definition of a mediocre action game, only it's exclusively propped up by one needledick contrarian on /vr/.
>>11801247Revenge is better in literally every category aside from graphics. But you're a casual graphicsfag who just likes flashy, but ultimately shallow and braindead, setpieces.
>>11799852 (OP)>universally regarded as better than the first gameYou don't even know what the first Shinobi game is.
>>11801253No one gives a fuck about the kusoge arcade games. Shinobi started and ended on the Genny
>>11801251Will you ever get tired of being a tasteless contrarian?
>>11801260Only shitters like you don't know.
>>11801240>Yet another mediocre action game hyped up by redditors and zoomersBut enough about the entire catalog of Clover and Platinum games. Le rules of le nature!!!!!
>>11801262That one fight is harder than vast majority of the fights in Shinobi 3 unironically.
Literally the strategy for the final two bosses is to crouch in the bottom left corner and spam mindlessly. Shinobi 3 literally has zero even moderately challenging bosses
>>11801262you kind of proved his point with that webm.
>>11801281>Shinobi 3 literally has zero even moderately challenging bossesSounds familiar.
>>11801284Does that look difficult at all to you?
>>11801240Going slow as hell through the levels and pausing every 3 steps to avoid getting hit by an enemy that attacks faster than the speed of sound isn't really fun.
Obviously any arcade-style game has to include a degree of memorization to keep the challenge compelling and to add replay value, but having memorization in the style of enemies that attack before the player can even see them is not the way to do it.
Again... Shadow Dancer does this 10 times better than both Revenge and 3.
>>11801286>even the cheese strat still requires precise timing>meanwhile the two final bosses of Shinobi 3, you can literally crouch in the corner and spam kunai and kill both without any effortShinobi 3 bossfights are a joke, they are purely spectacle with zero challenge or gameplay depth.
>>11801292Most enemies attack when they enter on the screen, not from off-screen. Designing games for retards to be able to beat their first try blind is how you get such braindead shallow garbage like Shinobi 3 just full to the brim with pointless fluff.
>>11801293>precise timingYou can literally see the first kunai bounce off every time. You better not be talking about the 30 second long windup tail swipe.
>>11801295false dichotomy, there are more approaches than "enemies attacking in ways that you literally cannot react to without knowing they are there" and "everything being easy as shit to the degree you can pass it blind on the first try"
You're deliberately avoiding mentioned Shadow Dancer because it completely BTFOs your retarded narrative.
maury
md5: 4bec2cbb8f8db9945a6a5eda6b1a15b1
๐
>>11801286>>11801296>using my own clear to make a webmholy fucking mindbroken
>>11801301I wonder why you yourself didn't make these webms? I mean they make the game look so hardcore and epic.
>>11801304>>11801296>>11801286>>11801262>these bosses look easy when an expert who has mastered the game knows the exact strat to beat them(You)
>>11801305>DUDE REVENGE IS TOTALLY GOOD YOU JUST NEED TO MEMO EVERYTHING>uhhh obviously the game isn't gonna look fun when you memo everything dude.... Which one is it, fag?
Shadow Dancer still mogs your shit btw
>>11801305The exact strat is completely trivial and braindead. Moreso than anything in Rondo of Blood unless you spam item crash.
>>11801307Have you never played Contra? Metal Slug? Any shmup? The bosses are similar to other old-school style bosses where they seem brutally difficult at first, but once you know the strat, they are not all that difficult, but still require specific strats and fairly precise movements, and usually routing a certain item/weapon/powerup; it's a very high-risk high-reward playstyle where things can go wrong easily.
Compare that to Shinobi 3 where you don't even need to have any idea what you're doing, don't need POW, don't need Ninjutsu - almost every boss can just be blindly stumbled through on your first try with no skill, effort, knowledge, or routing even without those. And if you do have POW/Ninjutsu, the bosses are such a braindead pushover that they might as well just prostrate in front of you as soon as you enter the boss arena.
Also what you don't see in those Revenge of Shinobi clips is actually routing POW and electricity to those bosses, which is the hardest part, because Revenge's stages are actually... you know... difficult. Compare that to Shinobi 3 where the stages are a complete joke, hearts are handed out in abundance, electricity can easily be reserved for bosses since it's totally unnecessary for stages, and POWs are usually handed out conveniently right before a boss with no need to route it.
All this is obvious if you actually played the game instead of just clipping out of context videos from a game you know nothing about for the sole purpose of shitposting.
>>11801324>because Revenge's stages are actually... you know... difficult.You wouldn't know since you use electricity every time it gets hard.
>>11801286>Does that look difficult at all to you?keyword: LOOK
You don't play these games, and you base the game purely off appearance. That's why most people prefer Shinobi 3 as well, they are graphicsfags who don't give a damn about the actual gameplay or level/enemy/boss design, they just want a setpiece that looks cool.
>>11801330Feel free to post your Revenge of Shinobi no death run. You can't just spam electricity in every section, and electricity won't save you from many insta-death hazards. Playing Shinobi 3 with no electricity and no POW is unironically still easier than Revenge of Shinobi with them.
>>11801332Jumping in place and pressing the attack button with a timing window so generous you can mess up every time and still land a hit. That must be really hard for a retarded contrarian.
>>11801339the timing is the jump not the kunai attack you moron. Again: PLAY. THE. FUCKING. GAME.
>>11801340It takes literally 30 entire frames between the last frame of the fireball on the I-beam to disappear and for Godzilla to tailswipe. If that's considered tight timing to you then you should stick to turn based games.
>>11801346And yet you still can't do it
>>11801349Strong words coming from the guy who felt the need to equip the invincibility floaties for that.
>>118013511) You regen Ninjutsu at the end of a stage (same as with Shinobi 3), no reason to not use it
2) If you take damage with POW, you lose it.
once again: play the game, retard.
>>11801358>no reason to not use itNot being a pussy is one good reason. That 30 frame window, so hardcore.
>>11801324>Contrahas react-able enemies
>Metal Slughas react-able enemies
>any shmupMost have react-able enemies unless they're memoshit like Raiden
>>11801394Raiden is much more reactable than most classic shmups, retard. You haven't even played any of these games yet still spout bullshit.
I just don't get how anyone can defend Shinobi III's difficulty. Going from first time playing to being able to beat the hardest difficulty with no deaths in the span of five hours of play is not an acceptable difficulty curve for an action game
I just hate games that don't let you play at your own pace. This is one of them. Too many autoscrolling and gimmicky stages.
>>11801405Better than Revenge with the literal blind jumps and enemies attacking before they're on screen. Total amateur game design.
>>11801525Shinobi 3 has tons of enemies attacking offscreen. Actually that's pretty much the only way you could ever die (knocked into a pit from an off-screen attack) because you're never going to die from an empty health bar with how little enemies deal and how often you receive hearts unless you afk in front of an enemy.
The flying enemies, turret enemies, and cannons all shoot you from off-screen. The cannons are particularly cheap because they charge up while you're far off (you can even hear them) but wait until just before they get on screen then immediately blast you.
Shinobi 3 is a total joke though even with the cheap shit. Just a completely mindless and braindead game where you go through the motions with almost zero risk of failure. Revenge of Shinobi isn't a particularly hard game but it's still like 20x harder than Shinobi 3.
>>11801542>The flying enemies, turret enemies, and cannons all shoot you from off-screenSo exactly like Revenge then? Honestly just the ability to run in Shinobi 3 puts it above its slow motion walking simulator predecessor.
>>11801546You need that run because the stages are so long with nothing happening in them, and the enemies pose zero threat so might as well just run right past them. But run can't help you with multi minute long fluff like the horseback riding, water riding sections, and the harpy boss, which are essentially glorified cutscenes. It's kinda crazy Shinobi 3 is twice Revenge's length and has like zero memorable or challenging levels/bosses to show for it
>>11801554I'll take the horseback and water segments any day over the slowmotion walking speed in Revenge.
>>11801559That's because you're a casual graphicsfag who loves pretty pictures over actual gameplay
>>11801567No I just have a preference for games that move faster than a snail. The slowmotion game with blind jumps versus the faster game with gimmick levels, that's an easy choice.
There should have been two difficulty settings:
Normal (what is currently Expert)
Easy (what is currently Hard)
The 50% HP penalty just feels like how the game was supposed to be played, but even then a ton of bosses are just really underwhelming (especially the final boss), and majority of the run is padding, although at least you can just sprint past it.
>>11799858sincerely a cool story bro.
>>11801241that's racist, and we don't do that here
>>11801112>a straight lineWonder if that's where Konami got the idea for Stage 5 in Bloodlines.
At least Castlevania:Bloodlines had good visuals, Stage 5 is very nice looking, I don't even care that it's a straight line just because it looks so nice.
>>11799852 (OP)I think you summarized it perfectly.
The game is mostly praised because of visuals, the dive kick and those riding gimmick stage sections.
After like year 2000 I honestly lost count how many games, especially portable, copied the boring horse or jet surf section from S3.
The sad thing is how this latest Shinobi 2025 isn't even similar to S3 or any prior Shinobi, but they still fucking copied the horse section but now with amaterasu or whatever the fuck that white wolf is lol.
Like, the game is so fucking casualized that you phase through enemies, touching them no longer hurts you at all. And you recover instantly from hits, so if you get punished in the air you still can double jump out of it and never fall down a pit (not that there are any).
>>11803138Stop bumping your own shit thread
This thread is below retarded
>>11803142Hehe, loser is monitoring this thread 24/7, can't make this shit up.
>>11803147why are you so defensive over Shinobi 3? It's casualized, shallow, and full of fluff compared to Revenge.
>>11799852 (OP)My only singular complaint about Revenge and 3 is that thereโs absolutely 100% no way to reliably approach and defeat the samurai enemies
They are always wars of attrition where you just mix up spam your kunai and kicks and hope to Christ that he stops input reading and drops his block
I donโt care what invincibility codes you used to beat the game, there is no reliable way to deal with those guys
>>11803683in Shinobi 3 he is a joke, you just do the running dash attack and it goes right through his guard and kills him in 4 hits. Fight takes like 20 seconds
In Revenge, you have to maintain a distance that he drops his guard but right outside his attack range, and then jump and do a timed attack right on his face. It's actually quite difficult especially for a first boss
>>11803769I meant the stage enemies
New Shinobi coming in August looks like it will be the best in series. So no worries, 3 can give up the ghost.
>>11801253>>11801260I actually like Shinobi Arcade because my local pizza place had it and it brings back fond memories. But I never even got past level 3 in the arcade and to be honest when I finally got the home version I just abused the shit out of save states because I wanted to see the end and the last few stages are fucking ridiculous.
The longplays make it look doable and I guess it is but only if you know every enemy location and pattern down to the last pixel. Like, what the fuck even is that final boss
The new shinobi games music is fucking dogshit and I just found out that faggot Tee Lopes is doing the ost. Fuck that shit, I was so excited too
>>11801251Guilty as charged.
3 looked great.
>>11803813Shinobi 3 doesn't have those enemies. Revenge they are only in the first stage, and you can easily headshot all of them or run past them
>>11799858holy based look at this absolute badass
>>11801240>if i use the redditor/zoomer buzzwords maybe they won't realize my taste is shit!
>>11804029>redditor/zoomer buzzwordsThis is just pathetic at this point, just stop
>>11799852 (OP)>I'm not even trying to be contrarianMost people agree Super Shinobi > Super Shinobi 2
>>11803851Yeah, you'd need to have some amount of memorization. Madara boss is kinda silly, Lobster has a very precise point to hit, but the final boss is a bit fun when you have his patterns down. I only have 2 arcade 1CCs under my belt (no save states to learn stages or in general), and Shinobi arcade is one of them.
>>11801059BASED SHADOWDANCER CHAD
>>11803850>New Shinobi coming in August looks like it will be the best in seriesnope. too many beatemup mechanics
>>11801059>posting japanese boxart in order to prove his wrong point
>>11801124And Godzilla. The Terminator too.
>>11801098>IT'S SOOOO EASYNo it's not, only when you've already beaten it or just are a gamer who gets dickhard from suffering the hardest games
I find try hard additude so annoying, like
>I PLAY HARD GAMES>I EAT SPICY SAUCE >I LIKE HARSH ATONAL MUSIC>I WATCH MOVIES THAT MAKE NO SENSE Like ok nobody is impressed and you just seem like you're trying to be obnoxious as a cope for impotent aggression you can't take out on people for real reasons due to the low self esteem and betaness that causes this in the first place
>>11801567You sure screech a lot. No one gives a shit you don't like a popular game. Go back to /v/ retard.
Is this a bot thread? I can't fathom a retarded zoomer bitching stupidities about Shinobi 3 garnering this much genuine human engagement.
>>11812676The incel mod allows blatantly troll threads that are sanefag bumped as long as you're not shit talking a Nintendo game
>>11812242It is a *really* easy game unless you're playing on Expert and trying for no death. On normal with the huge amount of lives they give you, you basically have to go out of your way to die in 90% of the game
>>11799852 (OP)>universally regarded as betterBoth Super Shinobi games were complete garbage. And a shit stain on the actual arcade legacy.
>>11812952The arcade games are pure kuso dogshit
>>11799858Don't you mean zoomer bussy?
Revenge and 3 are both great games for different reasons. I think the only genuinely bad game with the license was the GBA game that basically has nothing to do with the rest of the franchise for getting outsourced to a shit dev.
>>11812903Nah, there are memo parts you simply need to learn as well as boss patterns absolutely nobody is getting on the first try. Also controls nobody's getting down pat first play
The very essential double jump is extremely tight timing on the input, people complain about Super Metroid wall jump being tricky and this is twice as tough to master for every time you need it without flub. Is it the easiEST of the Genesis games? Yeah, but that's not saying much.
I wish people were objective and didn't exagertate like flamboyant black divas. You want an EASY game? Klonoa, Spyro the Dragon, Pokemon, FF Mystic Quest. These are EASY games
>>11813503Vast majority of the bosses you can just pop lightning then spam mindlessly and beat first try
The double jump is not tight at all compared to the first game, but the rock section is awful if you never played the first considering the game barely uses it then makes you use it flawlessly like 30 times in a row
The issue is 90% of the game is pisseasy to the point of being boring, while the remaining 10% is cheap instadeath bullshit.
honestly wish the 6-button mode wasn't a cheat code (or a romhack to default it). getting to use the sword and guard independently of shuriken is fucking cool, it basically becomes kind of a prototype to later 2D action games
>>11813525I disagree. The earlier Shinobi games, I like, but they're absolutely the type of "cheap difficulty" games that gamers post 4th Gen can't deal with. Shinobi 3 is a challenge but fair. Everything can be done by getting more skilled not just cheesing
>>11813701Shinobi 1 is challenging but fair. Shinobi 3 is 90% braindead, 10% cheap and unfair (but still not even remotely hard unless going for Expert deathless).
I did a deathless Expert run and it's just so boring and poorly paced. The first 5 stages are a total snoozefest, the only way you can ever die is getting knocked in a pit by off-screen bullshit, chapter 6 the rock section is the hardest part in the game by far as a single mistimed jump leads to insta-death, and then chapter 7 is a joke as well outside of a couple insta-death parts.
If you're playing normally on standard difficulty, the game is just a totally mindless cinematic game, all smoke and mirrors, because aside from occasionally being knocked into insta-death pits from off-screen bullshit, there is almost no way to die because you have a shitton of HP and the game hands out hearts like candy.
Shinobi is one of those weird sega franchises where the console is better than the Arcade. Konami was another company where the console version was often better than the Arcade version. I actually just realized that was a more common occurrence that people give credit for. I just remembered that KL on the SNES is the definitive version of the game, even though it lacks the graphic effects
>>11803857>tee lopesgod I can't stand that faggots stock music, every game sounds the same
>>11813745Most people who play Shinobi III polled would disagree with you. I guess you can flex about how hardcore a gamer you are but whatever
This board has people regularly having trouble with games like Castlevania, Super Metroid, and Sonic (listed from hardest to easiest) and Shinobi 3 is much harder than all of those.
And on the topic, Shinobi 3 has nothing like soldiers shooting you from behind hidden foreground barriers or just off screen, or bosses who are so nuts/cheap that the only way to win is spam magic, mash, and hope for the win, which are things in the very beginning of the previous Shinobi
>>11814291Castlevania 1 is harder than Return of the Ninja Master, it's just more forgiving in the fact that it has unlimited continues and a password system. While Sonic 1 you start with three lives and zero continues which some people might not be use to even though the health system in Sonic 1 is very forgiving. Holding a ring doesn't help you when you drown, get crushed, or fall down a pit.
>>11814345LITERALLY the same name as the Genesis game. Uses ugly ass 3D renders, and is just a trash game.