Thread 11801364 - /vr/ [Archived: 1271 hours ago]

Anonymous
6/15/2025, 2:26:53 AM No.11801364
MV5BZDVhOTA0NzYtNGNiNy00Y2IzLTgxZTctMWYwYzYzZmQwMjA2XkEyXkFqcGc@._V1_FMjpg_UX1000_
>a 40 minute game traumatized boomers
Lmao
Replies: >>11801448 >>11801516 >>11801528 >>11801553 >>11801616 >>11801898
Anonymous
6/15/2025, 3:12:12 AM No.11801448
1640079678472
1640079678472
md5: f37783d92822f7ee0f970361374567b4🔍
>>11801364 (OP)
A lot, if not most, titles back then were under an hour long because of cartridge space and hardware limitations in general, it's why they were often so much harder than nowadays, sending you back to the title screen and all, to make it last. It's one of the main reasons I stick more to retro though, sure it could take me a few hours to finish it, it's rare to beat something in a 1st run, however even if it takes me a few hours it's still less than current video games, also every time I have 30 minutes to spare and choose to sit down to play, I know that technically I can beat it, the goal is so close as soon as I press start on the title screen.

It might not be much, but as an adult with little spare time, it's helpful, especially for replays when you're already good at it.
Replies: >>11801481
Anonymous
6/15/2025, 3:30:19 AM No.11801481
>>11801448
Super Mario Bros 3 had 100 levels back in 1988, it wasn't up to cartridge limitations as much as it was devs purposely sticking to that format after a certain point
Anonymous
6/15/2025, 3:43:44 AM No.11801516
>>11801364 (OP)
I don't see why they didn't release it in the US alongside/shortly after SMB2 and market it as "Super Mario Bros for Super Players".
Maybe they didn't want to go through the trouble of making a cart version, or maybe it'd just seem outdated at the time and didn't want to dilute the brand
Replies: >>11801790
Anonymous
6/15/2025, 3:52:05 AM No.11801528
jZEMR3KJ_400x400
jZEMR3KJ_400x400
md5: bfa88578be5cf2de30b643757300702c🔍
>>11801364 (OP)
40 minutes after you've mastered it, which I did
Anonymous
6/15/2025, 4:01:02 AM No.11801553
>>11801364 (OP)
Friendly reminder that "boomers" (born 1946 to 1964), were already adults by the time the "third generation" of videogames came along.
Replies: >>11801558 >>11801573 >>11801575
Anonymous
6/15/2025, 4:04:59 AM No.11801558
>>11801553
Internet lingo boomer is short for 30 years old boomer
Replies: >>11801609
Anonymous
6/15/2025, 4:12:20 AM No.11801573
>>11801553
And the guy who kept it from coming to the NES was older than boomers.
Replies: >>11801575
Anonymous
6/15/2025, 4:13:20 AM No.11801575
HL
HL
md5: c8d54b5a8ee75a3346fc3c952dd1eb7c🔍
>>11801553
>>11801573
forgot image
Anonymous
6/15/2025, 4:30:57 AM No.11801609
>>11801558
30 year olds weren't even born when SMB2J came out.
Anonymous
6/15/2025, 4:37:17 AM No.11801616
DoDonPachi_DaiOuJou_arcade_flyer
DoDonPachi_DaiOuJou_arcade_flyer
md5: b712f5b7469104a9c901248ba7af3549🔍
>>11801364 (OP)
>length = difficulty
Are you retarded? or a jarpig fan? well kind of the same thing
Anonymous
6/15/2025, 6:48:02 AM No.11801790
>>11801516
The vast majority of sequels at the time were departures gameplay-wise, something that seems more like a frustrating level pack definitely wasn't a smart move to release. Especially since it's not even the kind of game that you could really give someone a strategy guide on how to overcome like a lot of the other "difficult" games of the time.

Releasing the "SMB2" that they did and leaving it at that was the right choice, as you said it would have felt extremely out of date by the time it would be dropping and waiting until it could be included as "Lost Levels" in All-Stars was the best way to let westerners eventually play it.
Anonymous
6/15/2025, 8:23:00 AM No.11801887
>Lost Levels apologists
isn't it the world's first commercial romhack?
Anonymous
6/15/2025, 8:29:32 AM No.11801898
>>11801364 (OP)
All-Stars was at daycare but i always avoided Lost Levels because it looked like there was a burger on it