>>11804369Not really. "no u" really doesn't work here. I'm not afraid to encounter things I've never experienced before. I'm not afraid to explore and go off on my own. I'm not afraid to try something new simply because I'm interested, without asking people "what am I in for" or "what do I need to know" first. I'm not afraid to press all the buttons. I'm not afraid of doing something wrong, I'm not afraid of failing, and I'm not afraid of trying again. I'm certainly not afraid of replaying a segment in a video game to do better at it or find what I missed the first time. I'm not afraid to give credit to great things that were made before I was born or to show humility to those who had a vision that I didn't live through.
Zoomers fear all those those things. The fundamental aversion to exploration is what seems to mostly characterize the mentality. They live by the authority of the smartphone screen that raised them. If the screen doesn't say to do it, they won't do it. To attain any type of novel experience, they need permission. They have to ask others if it's "worth it to get into it", or "if it holds up" or "what's the recommended way to" or any other endless variation of timidity that prevents them from just allowing themselves to participate in life. They get endlessly angry at "how was I supposed to know" secrets, they display sheer bitter pseudo-economic resentment for "they just did this to sell strategy guides", they get apopleptic when an older games experimented with its ideas and didn't have the easiest curve of entry or the most diluted, hypernormalized "quality of life" features they come to expect from modern titles.
All in all, they treat the "hobby" of "retro gaming" not as an interest to be enjoyed and explored, but a checklist of titles to be rotely "1cc cleared" off for no reason other than to earn some artificial street cred for defeating something antiquated they have no capacity to experience on an emotional level. Zoomers? Couldn't be me.