Mega Man - /vr/ (#11809871) [Archived: 840 hours ago]

Anonymous
6/19/2025, 3:41:05 AM No.11809871
Screenshot 2025-06-18 at 21-40-40 Roll_fanart_illustration_by_Akira_Kitamura.jpg (JPEG Image 800 × 800 pixels)
>Today, Mega Man is a globally recognized name. I’m even surprised by how far it’s come and how long it’s remained relevant. It remains a hot topic online, with strong support spanning from the original retro game to the latest instalments and spin-offs.

>And yet, no one knows its origin. This has led to speculation and misinformation online, which I admit is sometimes disappointing to see

https://www.patreon.com/ak_blueprints

He seems aware of the online discourse around the series, yet says that no one knows the origin of the series. Which is strange since there's been multiple books by Capcom on the series. What is it that you think hasn't been revealed? Why were the dev interviews lacking?
Replies: >>11809876 >>11809887 >>11810721 >>11811049 >>11812354
Anonymous
6/19/2025, 3:43:00 AM No.11809876
>>11809871 (OP)
>Mega Man is a globally recognized name
no it's not
Replies: >>11809880
Anonymous
6/19/2025, 3:47:52 AM No.11809880
>>11809876
yes the fuck it is
you're retarded
Replies: >>11809973 >>11810015
Anonymous
6/19/2025, 3:53:28 AM No.11809887
>>11809871 (OP)
Cute Roll lol
Replies: >>11810116 >>11812327
Anonymous
6/19/2025, 4:12:45 AM No.11809931
The thing is, people confuse “origin” with “development history.” Yeah, we’ve got the Rockman Complete Works interviews and some Udon translations, but there’s always this hazy gray area around who exactly conceptualized what. Like, Akira Kitamura gets credited as the creator, but even he said it was a team effort and the robot master concept came after the base engine. There’s speculation that the "Blue Bomber" look was a limitation-turned-style from the Famicom palette, not a grand artistic vision.

So when AK_Blueprints says “no one knows the origin,” I think he’s referring more to the deeper creative spark—like who had the first true idea of Mega Man as we know him—not just “we made a platformer with robots.” And that’s the kind of stuff that DOES get lost when it’s all filtered through marketing and decades of localization.
Anonymous
6/19/2025, 4:19:59 AM No.11809951
004[1]
004[1]
md5: cc9f409974dc04d8d2cc288635c05f60🔍
His only contribution to Rockman Works 20.
Anonymous
6/19/2025, 4:31:04 AM No.11809973
>>11809880
it is known as rock man in japan.
japan is part of the globe.
Replies: >>11809986 >>11810006 >>11810236
Anonymous
6/19/2025, 4:40:07 AM No.11809986
>>11809973
Japan is on the moon
Anonymous
6/19/2025, 4:56:47 AM No.11810006
>>11809973
they're not retarded, anon.
they know rockman is called mega man elsewhere.
Anonymous
6/19/2025, 5:02:53 AM No.11810015
>>11809880
Ask the lady at the McDonald's counter if she knows what mega man is
Replies: >>11810018 >>11810032
Anonymous
6/19/2025, 5:05:12 AM No.11810018
>>11810015
I did this
Anonymous
6/19/2025, 5:13:22 AM No.11810031
Anyone over 25 knows about Mega Man
The problem is that it's becoming less and less relevant, though I've seen at least one kid ask for his dad for some Mega Man thing at gamestop a few year ago
Anonymous
6/19/2025, 5:13:49 AM No.11810032
>>11810015
if that's the standard nothing is famous because any given McDonald's counter negress is going to be ignorant of various aspects of popular culture
Replies: >>11810047
Anonymous
6/19/2025, 5:21:34 AM No.11810047
>>11810032
The beautiful nubian queen knows ryu thoughver
Anonymous
6/19/2025, 5:33:10 AM No.11810061
Has Kitamura done interviews? Always seemed like a ghost
Replies: >>11812331
Anonymous
6/19/2025, 6:20:54 AM No.11810116
latest[1]
latest[1]
md5: bb97a26714f6f8941d147e2c8b9a19a1🔍
>>11809887
I like sleeves-Roll better.
Replies: >>11810140 >>11810169 >>11811127
Anonymous
6/19/2025, 6:38:42 AM No.11810140
>>11810116
Design-wise I'm good with either. But Kitamura's drawing there is the cutest Roll I've ever seen.
Anonymous
6/19/2025, 7:02:01 AM No.11810169
43145137ed8f4e7a424a713555c77141
43145137ed8f4e7a424a713555c77141
md5: 753937cd5f209bb94a7da475deb0ee28🔍
>>11810116
i like all rolls.
Replies: >>11810330
Anonymous
6/19/2025, 8:04:19 AM No.11810236
>>11809973
the Japanese know that Rockman is called Mega Man in other places.
source: I'm friends with a lot of Japanese bros
Anonymous
6/19/2025, 9:42:28 AM No.11810330
spaceballs - 3
spaceballs - 3
md5: c2b8e80269eace2cd085187b3fc59eb5🔍
>>11810169
Anonymous
6/19/2025, 3:28:58 PM No.11810676
1724343382745511
1724343382745511
md5: fea44e8473e30105337f1ff633469aa1🔍
https://i.4cdn.org/wsg/1750339707245733.mp4
Replies: >>11811045
Anonymous
6/19/2025, 3:37:07 PM No.11810691
What’re you lolicons up to in here?
Anonymous
6/19/2025, 4:00:08 PM No.11810721
>>11809871 (OP)
>Mega Man is a globally recognized name
the only think i know about this series is the sexy nympho in your pic from the lolicon porn i jerk off to
Replies: >>11811594
Anonymous
6/19/2025, 4:30:33 PM No.11810803
posting in a based thread
Anonymous
6/19/2025, 6:59:30 PM No.11811045
1691179018298898
1691179018298898
md5: 55758e0bd6e97ba1c46e0009f1457448🔍
>>11810676
Anonymous
6/19/2025, 7:01:09 PM No.11811049
>>11809871 (OP)
I really liked Roll as a character before all the loli art was propagated.
Anonymous
6/19/2025, 7:33:52 PM No.11811127
10125363p
10125363p
md5: eacaf2a7e7c78872c9b0ee369d51c1ad🔍
>>11810116
I bought this years ago, it's really cute. Still mad I missed the X and Zero models
Replies: >>11814159
Anonymous
6/20/2025, 12:00:24 AM No.11811594
>>11810721
I honestly did not know how much they openly whored out Roll despite growing up with several versions of Mega Man, not until years later
Replies: >>11812179
Anonymous
6/20/2025, 6:57:34 AM No.11812179
Screenshot 2025-06-20 at 00-57-16 The Birth of Mega Man – 2011 Developer Interview - shmuplations.com
>>11811594
Replies: >>11812461
Anonymous
6/20/2025, 8:28:05 AM No.11812327
>>11809887
It was made by her and mega man's character designer, Akira Kitamura.
Replies: >>11812345
Anonymous
6/20/2025, 8:30:31 AM No.11812331
>>11810061
he resurfaced from the ether a few years back, he's on twitter often answering dev questions by fans.
Replies: >>11812341
Anonymous
6/20/2025, 8:34:00 AM No.11812341
>>11812331
has he not gone mad from the english speaking fanbase autism yet? Knowing English is a total curse for Japanese devs.
Anonymous
6/20/2025, 8:37:44 AM No.11812345
>>11812327
Yeah, it's funny since my impression was the he wasn't considered to be an artist at the time, hence Inafune's contributions to the art style. Maybe he's just improved since then, because the art he posts on Twitter is quite cute
Replies: >>11812356
Anonymous
6/20/2025, 8:51:45 AM No.11812354
1497362860775
1497362860775
md5: ac8aec32f0b94e1dee3f88e265cef650🔍
>>11809871 (OP)
>He seems aware of the online discourse around the series, yet says that no one knows the origin of the series. Which is strange since there's been multiple books by Capcom on the series. What is it that you think hasn't been revealed? Why were the dev interviews lacking?

It's a catchphrase to make himself and what he has to say look important and you fell for it.
Replies: >>11812360
Anonymous
6/20/2025, 8:51:57 AM No.11812356
Screenshot_2023-06-11 FyYl-CVWwAAN7DG (JPEG Image, 864 × 1221 pixels)
>>11812345
His first development post says he was going to a "vocational school for graphic design." He submitted his original Rock Man design documents that he created when first planning out the game, and those are his sketches. It seems that it's a similar situation with Miyamoto, where he is an artist in that he designed both the sketches and in-game pixel art for the character, but is not a professional artist so others did the promotional artwork.

https://www.rockman-corner.com/2025/03/16-additional-pages-from-mega-man-1-s.html
https://www.rockman-corner.com/2025/03/16-additional-pages-from-mega-man-1-s.html
Replies: >>11812362 >>11812486
Anonymous
6/20/2025, 8:57:00 AM No.11812360
megaman03[1]
megaman03[1]
md5: 25f53fc83c555f342fdbdeeea8056519🔍
>>11812354
I mean maybe. but his interview for Maniax in 2011 is basically all new information. I have read a lot of the Mega Man interviews before, and they didn't mention much of this, aside from maybe Rainbowman. People also see the obvious Astro Boy influence, but then not see the also obvious Cashern and Ninja Captor influence. The original concept is very similar to Ninja Captor, with each power up giving Rock a different symbol on his head, but this was deemed not possible on the Famicom hardware.

We also learn a lot about Nobuyuki Matsushima, the original programmer for 1-2. He created the trick to mash two sprites together, to give more detail than most other games at the time. Also his idea to allow Rock to change colors on the fly to signal what weapon he has.

https://shmuplations.com/megaman/
Anonymous
6/20/2025, 9:00:11 AM No.11812362
FyYma83WYAEvzLp
FyYma83WYAEvzLp
md5: 9277e3a272db453587b17d9f9ed014d3🔍
>>11812356
Behold: AK's original 8 robot masters. Two were cut entirely, and 4 were redesigned. Only 3 of AK's original boss designs made it to the final game.

I thought as a kid it was quite genius, that with the 6 bosses and Rock and Roll, you had 8 "robot masters" which means Roll is just as important to the lore as anyone else, but it turns out that the number was cut from 8 to 6 for budget and time reasons.
Replies: >>11812367
Anonymous
6/20/2025, 9:01:50 AM No.11812367
ロックマン_ゲーム構成とステージセレクト
>>11812362
Draft for stage select screen.
Replies: >>11812368
Anonymous
6/20/2025, 9:02:52 AM No.11812368
ロックマン_プレイヤー
ロックマン_プレイヤー
md5: 977e8c6ffbe062334ccc9dc9b169cae5🔍
>>11812367
Rock Man is variously seen with a face mask or not, likely not decided. Also he doesn't have an arm "buster" and just shoots out of his hand.
Anonymous
6/20/2025, 10:18:56 AM No.11812461
>>11812179
Idgi
Anonymous
6/20/2025, 10:43:35 AM No.11812486
>>11812356
Miyamato is decently well enough artist despite that not being his job at all
I mean he's not Leonardo da Vinci, but his doodles are something I could see in an old comic or cartoon
Anonymous
6/20/2025, 10:44:41 AM No.11812489
I thought it was all just Astro Boy fanfictions
Replies: >>11812492
Anonymous
6/20/2025, 10:49:42 AM No.11812492
Screenshot 2025-06-20 at 04-49-26 The Birth of Mega Man – 2011 Developer Interview - shmuplations.com
>>11812489
Anonymous
6/20/2025, 2:11:11 PM No.11812741
lp of d
lp of d
md5: 4500ae37c8f67773903aa43392ef6a41🔍
>metalman
>woodman
>flashman
>bubbleman
>airman
>crashman
>quickman
>heatman
Were they onto something or out of their mind?
Anonymous
6/21/2025, 4:19:31 AM No.11814159
>>11811127
Damn now I want one of these
Anonymous
6/21/2025, 4:31:21 AM No.11814171
1599px-Pro_Yakyuu_Satsujin_Jiken_FC_box
1599px-Pro_Yakyuu_Satsujin_Jiken_FC_box
md5: 3ead2736e1dab70995a75edb13572900🔍
I'd be curious to know about the development of pic. Both Kitamura and Inafune worked on it, and it was apparently the game that the Capcom bosses told them to make, while the team worked on Rockman 2 as a side project.
It's actually an amusing concept, mashing the Famicom's fad genres of mystery adventure and baseball into a baseball murder mystery, but it seems to have been ignored entirely outside of Japan. I'd have thought that the Mega Man obsession would've spilled over into curiosity about MM2's sister game, but seemingly not.