Thread 11812112 - /vr/ [Archived: 847 hours ago]

Anonymous
6/20/2025, 6:01:03 AM No.11812112
pokemon_red_blue_main_169
pokemon_red_blue_main_169
md5: e46cfa39575f8a0806afdd9ed96d6a35🔍
All it took to make JRPGs popular internationally was a punchy setting and being able to save anywhere.
Replies: >>11812157 >>11812197 >>11812313 >>11812624 >>11812667 >>11812693 >>11812984 >>11813294 >>11813968 >>11816458 >>11820728
Anonymous
6/20/2025, 6:39:04 AM No.11812157
EP014
EP014
md5: 26ae0dd397d479da46a6d4148f9ad92e🔍
>>11812112 (OP)
Actually I'm pretty sure it was the cartoon that gave kids a proper image to overlay on top of the abstraction of the game mechanics.
Replies: >>11812168 >>11812230 >>11812391 >>11813275 >>11814523
Anonymous
6/20/2025, 6:49:39 AM No.11812168
>>11812157
it was already a success before the anime
in Japan ofc
Replies: >>11812178
Anonymous
6/20/2025, 6:57:23 AM No.11812178
>>11812168
It was a success in Japan cause it was Dragon Quest on the go.
But the OP was explicitly about why Pokemon was successful in the west - and that was largely because of the anime coming out alongside the games.
Replies: >>11812227 >>11812396 >>11813275
Anonymous
6/20/2025, 7:13:33 AM No.11812197
>>11812112 (OP)
It was more than that. Two elements were important to Pokemons success in America

A. Animal/nature/pet obsession was big to kids especially in that time. This was the decade of Ferngully, Lion King, Jurassic Park, Rainforest Cafe, Tomagotchi, Digimon, Furby, Robo dog fake pets, Beanie Babies and Beanie Babies etc, aside from Pokemon.

B. Pokemon TCG was a giant part of it being a fad. It essentially took the niche POGS had at the first part of the decade. Anyone could get them even poor kids, they were traded, stolen, used as kid currency
Replies: >>11812232
Anonymous
6/20/2025, 7:30:13 AM No.11812227
DQ pokemon
DQ pokemon
md5: 5197d69f3ea0a3fdd5b412e3fd6106c7🔍
>>11812178
Replies: >>11813362 >>11814397 >>11816462 >>11820970
Anonymous
6/20/2025, 7:33:43 AM No.11812230
>>11812157
I played the shit out of the games long before seeing a frame of the show
Anonymous
6/20/2025, 7:34:45 AM No.11812232
>>11812197
pokemania was in full swing well before the release of the TCG
Anonymous
6/20/2025, 8:19:15 AM No.11812313
1745861954986809
1745861954986809
md5: 1bbca7e68373c1c1f84b34ebce6a765a🔍
>>11812112 (OP)
honestly pokemon did so many things right it's kinda crazy. The setting, the creatures, the team building, the being able to fight your friends' teams and trade, and then all the multimedia tying it all together. It as peak lightning in a bottle
Replies: >>11813052 >>11813275
Anonymous
6/20/2025, 9:00:59 AM No.11812364
The difference between Pokémon and previous JRPGs released in the west, is that the publisher actually had confidence in the product and had a budget for marketing. This also applies to FF7.

For me, it only shows that JRPGs would have been a lot more popular earlier on had they actually tried to make them popular.
I've already said this many times but had someone released the 8-16 bit Dragon Quest games in countries like France/Spain/Italy/etc, all it would have taken to was to add a sticker on the boxes that say "by the creator of Dragon Ball/Z!" and they would have sold out in a week. Instead, they didn't release at all until DQ8 and after FF7 and 8 made JRPGs popular.
Replies: >>11812389
Anonymous
6/20/2025, 9:29:20 AM No.11812389
>>11812364
FF7 wasn't a phenomenon like Pokemon though, it was just a fairly popular PS1 game like many others that appealed to the teen audience and also had the benefit of moody scifi being in fashion, AND being marketed with cutscenes graphics making it look way more ahead of the graphics curve than it was. I'm sure there were quite a few copies of FF7 bought just because it looked cool but never played beyond the first segments
Replies: >>11812408
Anonymous
6/20/2025, 9:40:33 AM No.11812391
>>11812157
It's both. People underestimate how great the show was as advertising and giving us what a fantasy in this world looks like, but that's helped by the fact that the setting and world had plenty of potential and felt cool as a kid on its own too.
Remember, the franchise was huge even among kids who never played the games and just watched the show. There's a reason people just assume Red and any pokemon protag is Ash
Replies: >>11812862
Anonymous
6/20/2025, 9:44:14 AM No.11812396
>>11812178
Yeah the franchise got huge in different ways in different regions
In Japan they didn't think anything of it, it only slowly gained more and more traction after the months of its release
In the rest of the world, it was an organized media blitz and Nintendo knew how to sell it
Anonymous
6/20/2025, 9:51:33 AM No.11812408
>>11812389
Every single kid with the playstation and/or a PC played FF7 and FF8.

The only difference with pokémon is that even kids who didn't have video games could pretend they were in because they watched the show
Replies: >>11812473 >>11813998
Anonymous
6/20/2025, 9:58:01 AM No.11812421
I don't think Pokemon had anything to do with the popularity of jrpgs as a genre. Pokemon kickstarted pretty much its own genre of monster/toy collecting multimedia franchises and I'm sure a ton of kids who were huge on pokemon did not give one fuck about FF or DQ.
There are countries were portable game systems like the GB were a luxury item that most kids didn't have yet the pokemania was still huge in those places because of the anime, cards, etc, and those kids by extension got into Digimon, YGO, beyblade and so on.
In any case calling Pokemon a jrpg has always been kind of a stretch, I mean sure it technically is one, but it's like calling diablo a roguelike.
Replies: >>11812456 >>11812580 >>11812716
Anonymous
6/20/2025, 10:16:28 AM No.11812456
>>11812421
It's a JRPG, it's just that the actual game is just one aspect of the behemoth of franchise. People, especially normies back then like the fucking Pope, mainly focused on the cartoon.
Funny because apparently in Japan, the Digimon card game was bigger than the games and anime itself so it was almost THE franchise. That's why Tamers focused more on cards. It's kinda common for this kind of genre.
Anonymous
6/20/2025, 10:29:54 AM No.11812473
>>11812408
>Every single kid with the playstation and/or a PC played FF7 and FF8
I didn't, I mean they were popular games like Metal Gear Solid or Crash was but it was nowhere near being a phenomenon like Pokemon or even really a trend or fad at all

You could poll a random group of ten people who were kids at the time and unless any are legit gamers, they might not be able to name a single FF character. Everyone who was like under 13 when Pokemon hit can name some even if they weren't a nerd, it's legit a huge part of the eras pop culture beyond gaming
Anonymous
6/20/2025, 12:39:23 PM No.11812580
>>11812421
>I don't think Pokemon had anything to do with the popularity of jrpgs as a genre
Pokemon is to JRPGs as DBZ is to Anime. For Americans that is.
Replies: >>11812585
Anonymous
6/20/2025, 12:42:26 PM No.11812585
>>11812580
No that's Final Fantasy 7 which blew up a year earlier than Pokemon did.
Pokemon is to the JRPG as Pokemon is to Anime, especially since you still have people who to this day refuse to watch the show subbed which you don't even see with DBZ.
Replies: >>11812601
Anonymous
6/20/2025, 12:48:29 PM No.11812601
>>11812585
The analogy I am making is DBZ was so ubiquitous that it stopped being japanese television and just became a cartoon. The pokemon games were so popular that people didnt see them as a japanese RPG they were just gameboy games. They transcended their respective genres. FF7 is undoubtedly a JRPG while Pokemon isnt really seen as one to the general public.
Replies: >>11812617
Anonymous
6/20/2025, 12:55:57 PM No.11812617
kndbz
kndbz
md5: 6d52fb476a9cb9bb48dbdc5af986e4f9🔍
>>11812601
I don't think that's true at all.
DBZ was always seen as a very different thing from regular cartoons, it literally kickstarted Toonami for christ's sake and actual cartoons would constantly make fun of how ridiculous and different it was.
Pokemon the show is what I'd argue actually broke the barrier between cartoons and anime, since other than the animation style it's pretty indistinguishable structurally from any kids cartoon out at the time.
DBZ made anime accessible to a western audience, much like FF7 did to JRPGs.
Pokemon was straight up not seen as anime and to this day you'll still see some fans of the show who swear by that to a certain degree.
Replies: >>11812671 >>11812743
Anonymous
6/20/2025, 1:00:41 PM No.11812624
>>11812112 (OP)
That's an interesting way to put it. The save anywhere aspect. For sure, I agree having to wait to get to a save point in certain games sucked major ass.
Anonymous
6/20/2025, 1:25:48 PM No.11812667
>>11812112 (OP)
All it took to make JRPGs popular internationally was to actually sell them internationally
Have a look at what countries JRPGs were actually released in prior to FF7 and how long it took to localize some of them
Anonymous
6/20/2025, 1:28:41 PM No.11812671
>>11812617
>I don't think that's true at all.
>DBZ was always seen as a very different thing from regular cartoons
Its still a very prevalent opinion amongst normalfags and borderline nerdy people today that DBZ isnt an anime because anime is gay. Obviously people that like anime and got into anime because of toonami and DBZ think of it as an anime but its not cut and dry.

We can at least agree that the Pokemon games often get separated from JRPGs in the western world.
Replies: >>11812743
Anonymous
6/20/2025, 1:45:57 PM No.11812693
>>11812112 (OP)
The irony being that saving anywhere and free healing make these some of the most braindead video games imaginable despite the fact that they'e actually fairly well designed.
Replies: >>11812696 >>11812714
Anonymous
6/20/2025, 1:49:21 PM No.11812696
>>11812693
Its like rain on your wedding day
Anonymous
6/20/2025, 1:56:59 PM No.11812714
>>11812693
>oh no it takes a lot of intelligence to grind for ten hours to buy ten times more potions at ye olde shoppe
brah jrpgs are all braindead, pokemon is just simplistic so it's not inconvenient/tedious (or not as much) as 90 percent of the genre, where what you do doesn't rely on skill, just tedium and repetition
Replies: >>11812727
Anonymous
6/20/2025, 1:58:19 PM No.11812716
>>11812421
I'm 33 and it was the start of JRPGs for me and most of my friends. We played pokemon at like 5-6 years old then played final fantasy a couple years later.
Anonymous
6/20/2025, 2:03:24 PM No.11812727
>>11812714
JRPGs are about resource management, you prepare what you think you'll need in a timely manner and play around that inside the dungeons.
Yeah theoretically you can grind shitter enemies until you never have to worry about anything again but why would you play the game to not play the game?
Replies: >>11812738 >>11819884
Anonymous
6/20/2025, 2:07:41 PM No.11812738
>>11812727
idk that's not much of a game to me, more like some kind of role playing world or something....

in a game, sometimes there are shortcuts, but when done well they're rewards for things like figuring out how to play better
Anonymous
6/20/2025, 2:12:26 PM No.11812743
>>11812617
>>11812671
Gonna share my own anecdotes here (from Australia).
Didn't know anyone who played Final Fantasy. Never saw it in the video shops.
Pokemon was everywhere (gameboys, cards). DBZ was everywhere (tazos).
My cousin (female) had a framed portrait of Vegeta.
Didn't know what anime was. It was just cartoons to us.
Years later I found an amazing anime, and was so excited to try a bunch more.
Tried 10 popular ones, but they were all mediocre.
Recently tried FLCL with my brother. He has a learning disability - still loves dbz/pokemon.
He got up halfway through the first episode and said "this is fucking retarded" and left.
Replies: >>11812763 >>11813079
Anonymous
6/20/2025, 2:22:38 PM No.11812763
>>11812743
>My cousin (female) had a framed portrait of Vegeta.
Bejitabros keep winning
Anonymous
6/20/2025, 3:40:47 PM No.11812862
>>11812391
the potential of the setting was squandered pretty early on desu
Replies: >>11813561
Anonymous
6/20/2025, 5:11:03 PM No.11812984
>>11812112 (OP)
Ok, I'm officially tired of Pokemon threads on /vr/.
You can stop now.
Replies: >>11813149
Anonymous
6/20/2025, 5:57:06 PM No.11813052
>>11812313
This comic gives me Electric Retard vibes without the unfunny shock value or penises
Anonymous
6/20/2025, 6:15:35 PM No.11813079
>>11812743
>He got up halfway through the first episode and said "this is fucking retarded" and left.
lmao based.
I never did get the hype for FLCL myself, always felt like people were wowed by the music, style and animation quality more than anything else. Maybe I should give it another shot sometime.
Replies: >>11813213
Anonymous
6/20/2025, 6:46:50 PM No.11813123
I wish I could remember how I got into Pokemon but I can't. It was like a state of psychosis.
Anonymous
6/20/2025, 6:55:31 PM No.11813149
>>11812984
Get /vp/ jannies to clean up the board of all the blatant spam and coom garbage. Once actual conversations are allowed on /vp/ then the threads here will stop.
Replies: >>11813152 >>11813231
Anonymous
6/20/2025, 6:57:22 PM No.11813152
>>11813149
>clean up
>4chan
It's the pastime of the users of this site to intentionally turn it into garbage.
Replies: >>11813162
Anonymous
6/20/2025, 7:00:31 PM No.11813162
>>11813152
/vr/ isn't perfect but it's way cleaner than /vp/. Just look at the /vp/ catalog.
Anonymous
6/20/2025, 7:18:15 PM No.11813213
>>11813079
you lack the intellect required to appreciate it
Anonymous
6/20/2025, 7:27:18 PM No.11813231
>>11813149
Not my board, not my problem.
Go back.
Replies: >>11813268
Anonymous
6/20/2025, 7:45:39 PM No.11813268
>>11813231
Why should I when this is a retro game, thus allowed to be discussed here, in a board that actually has discussions?
Replies: >>11813286
Anonymous
6/20/2025, 7:52:21 PM No.11813275
googly gengar
googly gengar
md5: c9cd44cda192e06058c0420c17868bfa🔍
>>11812157
That helped, but Pokémon as games caught on because they were just fun.
Me, my brother, and my friends, we all played it on emulators before they launched Pokémon in this country, and we all thought it was a REALLY good game. Some of us even beat it before it launched here.
We all loved it, we played it often and talked about it, had imaginary pokémon battles on the school playground and all that good stuff.

We actually looked forward to the games being officially released over here so we could buy them. Why, when we already had them on our computers for free? Because we wanted the portable game, and we wanted to be able to trade and battle each other so we could have that full experience!
I'll stress that we didn't even have the show here yet, and we just had a few scant glimpses of it from the web (a few screenshots, soundbytes, and a song or two), when the show finally came on we thought that was really cool too! We set our clocks for the first episode airing on TV on a Saturday morning, and then we made sure to not miss any other episodes!

>>11812178
>and that was largely because of the anime coming out alongside the games
It wouldn't have worked as well as it did if the games weren't fun.

>>11812313
Yeah, they were legit good games which also had CRAZY good marketing synergy with an official show, and then all kinds of merchandise.
Anonymous
6/20/2025, 7:58:52 PM No.11813286
>>11813268
So post in any one of the other 5 pokemon threads in the catalog. Stop spamming the board with this trash game.
Replies: >>11813291 >>11813303 >>11813309
Anonymous
6/20/2025, 8:00:20 PM No.11813291
>>11813286
Cry more about it, you obnoxious bitch.
Replies: >>11813295
Anonymous
6/20/2025, 8:03:08 PM No.11813294
>>11812112 (OP)
Saving anywhere is bad because it lets you softlock the game. Pokemon had to introduce anti softlock mechanisms just to prevent your brother from leaving you trapped in Cinnabar Island with a level 100 Magikarp.
Replies: >>11813332 >>11813370 >>11813612 >>11813642
Anonymous
6/20/2025, 8:03:23 PM No.11813295
>>11813291
>why should i?
>>[reason]
>w-well now i just d-d-don't wanna!
This is why you insufferable faggots have your own containment board.
You made your bed, go fucking lie in it.
Replies: >>11813309
Anonymous
6/20/2025, 8:06:14 PM No.11813303
>>11813286
I didn't make the thread, the catalog is full of discussions about other games.
Stop this embarrassing minimodding shit and get a life.
Replies: >>11813308
Anonymous
6/20/2025, 8:08:54 PM No.11813308
>>11813303
anon you're 36 and crying about being told to post on the relevant board, take a step back and get some perspective
Replies: >>11813320
Anonymous
6/20/2025, 8:08:59 PM No.11813309
>>11813286
>>11813295
Apply to be a janny, if it matters so much to you.
Replies: >>11813317
Anonymous
6/20/2025, 8:12:11 PM No.11813317
>>11813309
>you can't complain about me shitting on the floor unless you have to clean it up!
fuck off retard
Replies: >>11813323
Anonymous
6/20/2025, 8:12:37 PM No.11813320
>>11813308
Youre crying about this topic existing and instead of going into a thread you like, you're trying to dictate what can or can't be posted here when youre neither a mod or janny.
I looked at the catalog and there's only 3 total Pokémon threads. There's 147 non-Pokemon threads for you to go into instead. If there were 50 or 60 dedicated to one subject, like /vp/ does with gooning waifu drivel, then you might have a point.
Replies: >>11813323
Anonymous
6/20/2025, 8:13:46 PM No.11813323
>>11813320
see >>11813317
fuck off retard
Anonymous
6/20/2025, 8:17:06 PM No.11813332
>>11813294
>Timmy, it's time for dinner!
>Give me 5 more minutes to get to the save point.
>TURN OFF THAT GAME AND COME TO DINNER NOW, TIMMY
>*turns off game and loses an hour of progress*
Replies: >>11813340
Anonymous
6/20/2025, 8:20:27 PM No.11813340
>>11813332
This isn't a problem in real RPGs, and they actually have progress worth losing.
Why should it be a problem here?
Replies: >>11813350 >>11813356
Anonymous
6/20/2025, 8:22:34 PM No.11813349
I had no idea about the game or show at first because I lived in bumfuck nowhere. But I got a sick Seel plushie at either Captain D's or KFC(I think it was KFC actually) and I loved it. Shortly after when a kid on the playground let me play his gameboy with red on the playground I was obsessed. Got a lime green gbc with blue for my birthday like a month later. Played it religiously. Didn't watch the show til quite a few months later, and it was kino af of course. The episode where charmander almost died in the rain made me cry but when he was saved and joined ash's team I got hype af. And then seeing him evolve into charizard and even fight with ash in the pokemon league.. pokemania was such an awesome time to live through bros! We had it so good.
Anonymous
6/20/2025, 8:22:59 PM No.11813350
>>11813340
It's not really a problem for a game like Pokémon to have saves whenever, they had fixes and workarounds for softlocks, and the game is overall not designed to be really hard anyway, it was meant to be approachable for most kids.
Replies: >>11813358
Anonymous
6/20/2025, 8:25:15 PM No.11813356
>>11813340
Just because other jrpgs did it doesn't mean others shouldn't try to break out of that tradition.
Anonymous
6/20/2025, 8:25:55 PM No.11813358
>>11813350
>It's not really a problem
>they had fixes and workarounds
Anon, they wouldn't need to fix it if it wasn't a problem.
But also that's not what I'm arguing. I'm saying that there wouldnt be any significant amount of time between where save points would realistically be placed in a Pokemon game. It takes maybe 10 minutes to get from one town to the next.
Replies: >>11813642
Anonymous
6/20/2025, 8:27:36 PM No.11813362
>>11812227
nintendo ties with the yakuza saved their ass.
Anonymous
6/20/2025, 8:31:07 PM No.11813370
>>11813294
>trapped in Cinnabar Island with a level 100 Magikarp.
You'd have to go pretty deliberately out of your way to end up in that situation.
>Level a Magikarp to level 100, cancel every attempt to evolve into Gyarados.
>Go to Cinnabar island and toss every item you can.
>Release every Pokemon in your party except Magikarp.
>Heal at Cinnabar PC so it sets your spawnpoint.
>Intentionally black-out multiple times at the Cinnabar mansion so you run out of money and can't buy Pokeballs.
A kid would never do this, because it would require a lot of planning and foresight to end up in this specific situation.
Anonymous
6/20/2025, 10:00:29 PM No.11813561
>>11812862
Only by gen 3
Replies: >>11813746
Anonymous
6/20/2025, 10:23:38 PM No.11813612
>>11813294
>calls friend
>"hey, can you trade me some pokemon? My brother's being a dick."
Anonymous
6/20/2025, 10:38:51 PM No.11813642
>>11813294
>Pokemon had to introduce anti softlock mechanisms just to prevent your brother from leaving you trapped in Cinnabar Island with a level 100 Magikarp.
So he released all your Pokémon, then made sure to waste all your money so you couldn't get any balls to catch anything else?

That's not so much an accidental softlock situation as it's your brother going out of his way to be complete cunt for no reason, he basically just ruined your savefile if that's what happened. No other option but to restart, because you're never getting what you leveled back anyway, having an emergency way off Cinnabar isn't fixing that shit for you.

The real solution to that problem is that you break his fucking nose for doing that.

>>11813358
>Anon, they wouldn't need to fix it if it wasn't a problem.
If the problem has a fix, then it stops being a problem entirely. What a stupid argument.
Replies: >>11813746
Anonymous
6/20/2025, 11:44:04 PM No.11813746
>>11813561
I'd argue it was squandered almost immediately.
Gen 1's Kanto, as a setting, is unfortunately very bland. It may have been new and exciting twist by typical RPG standards, by virtue of being a modern country and not the same 12th century Euopean fantasy schtick, but they didn't really DO much with it.
As another anon brought up, either in this thread or one of the other 15 Pokemon threads on this board, Electric Tale of Pikachu captured the mid-90s futurism/sci-fi vibe much better. And we didn't see anything even approaching that until Gen 5 when it was too late.

>>11813642
>If the problem has a fix, then it stops being a problem
Nah. The problems are still there, they're just plastered over.
It's like knocking a bunch of holes in your wall and then covering them with posters. They look better now, but youve still got holes in your wall. Anyone looking for holes is gonna find them, plus you missed some anyway.
The true solution to this problem would've been to not make it in the first place.
Replies: >>11813753 >>11813851
Anonymous
6/20/2025, 11:46:47 PM No.11813753
>>11813746
>The true solution to this problem would've been to not make it in the first place.
The few problems relating to it are A) easily fixable, and B), guaranteed to never be noticed by 99% of all players. It's literally fine to let you save anywhere.
Replies: >>11813770
Anonymous
6/20/2025, 11:54:35 PM No.11813770
>>11813753
>easily fixable
Hidden*
Again, the problems are still there. And some of them were never "fixed", despite how easy you claim it is.
>99%
>literally fine
You've caused problems for 1% of players that weren't there before.
1% of 31,050,000 is still 310,500. And that's only Gen 1 players; the problems span across the whole series.

It may be fine to let players save anywhere anytime IN THEORY. But there are obvious issues in practice.
Replies: >>11813827
Anonymous
6/21/2025, 12:34:07 AM No.11813827
>>11813770
>Again, the problems are still there.
What problems are still there?
Replies: >>11813891
Anonymous
6/21/2025, 12:48:47 AM No.11813851
>>11813746
>virtue of being a modern country and not the same 12th century Euopean fantasy schtick
Ironically that was the original plan, judging by early production art and leaked prototype maps. In Gen 2 they kinda did the 12th century fantasy thing, but with ancient Japan rather than Europe.
Anonymous
6/21/2025, 1:13:31 AM No.11813891
>>11813827
Softlocks and (much more notably) removing any threat from boss/legendary battles.
Being able to save directly in front of any challenge in the game means you can reset the moment something doesn't go your way and savescum without investment. There's no risk involved, just reroll until you're handed the correct RNG. And this isn't a what-if, this is how Pokemon players play the game. They've been conditioned to, because they're only punished for NOT playing that way.

Imagine the complaints if, one day, you just couldn't save in between Elite 4 battles. The literal end game gauntlet. People would lose their fucking minds, having to complete a GAUNTLET without breaks. It would kill them.
Or not being able to save in front of Mewtwo? Having to redo the whole of Cerulean Cave (a short maze with no forced battles)? Just to earn another chance at catching the most powerful monster in the game? It would be unacceptable. Pandemonium would ensue.

This is another consequence of allowing the player total freedom in where and when they choose to continue their quest. The game simply isn't allowed to be difficult, because the moment it is, you reset.
Replies: >>11813902 >>11815138
Anonymous
6/21/2025, 1:20:49 AM No.11813902
>>11813891
None of that is actual difficulty. Its artificial extending the game through repetition for no reason.
Replies: >>11813975
Anonymous
6/21/2025, 1:55:41 AM No.11813968
>>11812112 (OP)
Not only that.

It's the fact that I could take this world anywhere I wished and could trade pokemons with others as if I actually had them in my pocket.

This was a time before smartphone was even a thing.
Replies: >>11813976
Anonymous
6/21/2025, 2:00:45 AM No.11813975
>>11813902
You didn't get it.
Having to redo the gauntlet/dungeon/etc. isn't difficulty in itself. It's a means of enforcing difficulty, by giving the player a reason not to just back out if/when something goes wrong.

Exanple:
You're 4 monsters deep into Karen's team during Round 3 of the Elite 4, and her Houndoom just landed a lucky crit that knocked out your Ice Beam user before even getting to Lance.
Are you more likely to finish the battle and attempt to take down Lance without it, knowing that losing will send you back to Will? Or are you going to reload the safety save you made 10 minutes ago while you were standing directly in front of her and just Try Again™?
I know for a fact, that for 90% of Pokemon players, they're going to shout "FUCK RNG" and reset. Likely complaining afterward that the game isn't challenging enough. Anything else would be "artificially extending the game through repetition for no reason", just as you said.
Removing that option fixes the problem. Now the player has to deal with the challenging situation they've put themselves in, or redo everything up to that point just as they would if they blacked out. That's a risk, there are stakes now.
Replies: >>11814000
Anonymous
6/21/2025, 2:01:23 AM No.11813976
>>11813968
Portable videogames were really cool back in the day when videogames were a computer or console at home.
There was stuff like Tiger and other rudimentary handhelds, but the Game Boy (and also Game Gear), were fucking magical for giving you games which were basically akin to console games, but on a machine you could carry in your pocket.
Anonymous
6/21/2025, 2:21:51 AM No.11813998
>>11812408
I didn't, every kid that had a psx played crash and twisted metal but not ff
Anonymous
6/21/2025, 2:23:02 AM No.11814000
1734344910599080
1734344910599080
md5: d0e01b9209312a4987b7413eb4ee7f09🔍
>>11813975
>Are you more likely to finish the battle and attempt to take down Lance without it
I will use one of my fifty revives and keep going just like everybody else who got hit with rng did
Replies: >>11814181
Anonymous
6/21/2025, 4:38:28 AM No.11814181
>>11814000
>one of my fifty revives
Oh, I assumed I was replying to someone who had any business discussing difficulty.
Clearly I was mistaken, my apologies.
Anonymous
6/21/2025, 7:14:36 AM No.11814397
>>11812227
While it is obvious how much they were inspired by these designs they still altered them enough so that it cannot be called a complete total ripoff. Without a doubt though they used most of these as a template for their own designs. I wouldn't really fault them for it though or any monster taming game. What more can you expect? You can only make so many unique looking but simplistic creature designs before shit starts to look a bit too similar. Some of those Palworld designs are far more egregious in the "ripping off" then anything in this pic.
Anonymous
6/21/2025, 9:23:01 AM No.11814523
>>11812157
I absolutely loathe the offmodel Raichu and Pikachu from the tv show.
Anonymous
6/21/2025, 6:30:27 PM No.11815138
>>11813891
>Being able to save directly in front of any challenge in the game means you can reset the moment something doesn't go your way and savescum without investment. There's no risk involved, just reroll until you're handed the correct RNG.
Battles aren't decided only by RNG, there's countless scenarios where you wouldn't be able to progress unless your Pokémon were strong enough or/and you made the right moves.
It also doesn't actually change anything appreciably if you only allow saving at Pokémon centers or whatever, people who are gonna do that are still gonna do it anyway. For that matter, Pokémon games have never been hard to begin with, they are designed to be easy for children to get into.
Replies: >>11816765
Anonymous
6/21/2025, 6:41:40 PM No.11815154
Being able to save anywhere is for suckas. Part of the tension of many RPGs is getting into a boss fight knowing that if you lose you have to go through the last 20 minutes of gameplay and party management again - so you want to win even harder. Save points also have an added benefit of teaching youngns about forward planning and risk vs reward.
It makes sense for Pokemon, a chill kids' Gameboy game, but not for everything.
Replies: >>11816416
Anonymous
6/22/2025, 7:51:40 AM No.11816416
>>11815154
Obviously, it depends entirely on what kind of game you're looking at. For a game like say, Tetris, you don't save at all, you only see how far you can go this time, and it's part of why it's great.
Anonymous
6/22/2025, 8:30:08 AM No.11816458
>>11812112 (OP)
Saving anywhere even if it makes the game balance shit is actually the secret sauce for normies in at least 3 genres.

Pokemon for JRPGs
Elder Scrolls for WRPGs
Doom for FPS

Nuzlockers and Challenge Runners and pistol start UVMax players be like,
>NO!!!! IT DOESN'T COUNT IF YOU LOAD A SAVE
and normies are just like
>I refuse to redo anything ever even if I fuck up.
Anonymous
6/22/2025, 8:31:19 AM No.11816462
>>11812227
and yet dragonquest dreams of having pokemon's sucess.
Anonymous
6/22/2025, 1:57:42 PM No.11816765
>>11815138
>Battles aren't decided only by RNG
RPGs are inherently based on RNG. That's the point of the genre.
As long as you're not grinding levels to overpower bosses, RNG plays a significant role.
>It also doesn't actually change anything appreciably if you only allow saving at Pokémon centers or whatever
Yes it does. Now you have to trek back to whatever it was that you just quit, making players less inclined to default to that option.
>Pokémon games have never been hard to begin with
I agree, which makes it all the more puzzling when people (presumably grown adults) label the very possibility of difficulty as poor game design. As if you're not already at a massive advantage compared to real RPGs.
Replies: >>11817589
Anonymous
6/22/2025, 10:21:51 PM No.11817589
>>11816765
>RPGs are inherently based on RNG
Yes, but they are not this hard deciding factor, it's not gambling. Sometimes the winning party is simply stronger, or have superior tactics, and RNG would just never help the loser, they need to get stronger or approach things differently. You can outright be stronger and make the wrong moves, or the weaker, yet make the better moves.

Pokémon isn't complex, but it does have typing, status effects, abilities (in later gens), as well as differing strengths in stats. RNG has a constant influence, but it's not immutable, sometimes the roll of the dice simply doesn't make a difference to the outcome.
Now, Critical Hits ARE decided on a pure diceroll (at least in the retro games), but that doesn't make those immutable. Multiplying the damage of a shitty hit may not make it much less of a shitty hit, ten times one is still only ten. Then there's typing, if it's a resisted type then the given damage can still be low, even completely lackluster. Then it could be a Super Effective hit and the opponent is destroyed, and it does so much damage that whether or not it was a Critical Hit is purely an academical matter.
Replies: >>11819918 >>11820095
Anonymous
6/23/2025, 9:56:19 PM No.11819884
>>11812727
Gen 1 is full of item/recourse management. It's one of the biggest complaints about it, which lead to the games being easier in the name of QoL improvement.
Anonymous
6/23/2025, 10:13:07 PM No.11819918
>>11817589
>rpgs use dice rolls but they don't matter
>except in the cases where they do matter
>but they still don't matter because other mechanics also influence the outcome
I'm not sure what your point is.
As was already said, unless you're grinding levels to overpower a boss with raw numbers, RNG plays a prominent role.
Basic damage calculations, critical hit chance, secondary effect chance, and whether your attacks even land at all are all determined by RNG. You are expected to adapt and play around that.
Replies: >>11819963
Anonymous
6/23/2025, 10:35:06 PM No.11819963
>>11819918
Way to willfully misinterpret my post. No shit RNG will sometimes matter, but it doesn't always matter, which is why you can't actually advance in this game through just sheer repetition and hoping that maybe RNG will let you win this time, because RNG may very well not be enough for your current obstacle.

If your pokémon are too weak or you're doing the dead-wrong thing, RNG will NEVER come and save you. You can save and then reload endless times, you're never gonna win.
Replies: >>11819994
Anonymous
6/23/2025, 10:47:06 PM No.11819994
>>11819963
>RNG will sometimes matter, but it doesn't always matter
Yes, it does. Again, RNG determines whether your attacks even land.
>You can save and then reload endless times, you're never gonna win.
But that's wrong. If you really want to introduce the "countless times" hypothetical, there will be at least one attempt where all of my attacks hit and all of theirs miss.
Replies: >>11820003
Anonymous
6/23/2025, 10:49:30 PM No.11820003
>>11819994
>there will be at least one attempt where all of my attacks hit and all of theirs miss.
What if they simply do more damage than you on average? What if your attacks are not effective? What if you don't have enough HP? What if you don't deal with a status effect? None of these factors by themselves are RNG, and they can easily be critical.
Replies: >>11820030
Anonymous
6/23/2025, 11:00:29 PM No.11820030
>>11820003
>What if they simply do more damage than you on average?
That'd be impossible if none of their attacks land.
>What if your attacks are not effective?
Doesnt matter if I'm the only one dealing damage.
>What if you don't have enough HP?
In the event that I've exhausted the PP of every attack on my team, and Struggling knocks out every one of my Pokemon before theirs, then in that instance you'd be right.
>What if you don't deal with a status effect?
Then I don't deal a status effect? This doesn't factor into your hypothetical.
>None of these factors by themselves are RNG, and they can easily be critical.
All of these factors rely on RNG. What are you talking about?
Replies: >>11820062
Anonymous
6/23/2025, 11:09:29 PM No.11820062
>>11820030
>All of these factors rely on RNG
Your stats being weaker and their stats being stronger relies on RNG?
Replies: >>11820081
Anonymous
6/23/2025, 11:19:13 PM No.11820081
>>11820062
At comparable levels, and assuming you gained those levels by battling instead of hacking in Rare Candies, then yes it very well could be.
But also, that wasn't one of your listed factors.
Try to make your whole argument up front instead of moving the goalposts after the fact.
Replies: >>11820095
Anonymous
6/23/2025, 11:25:46 PM No.11820095
>>11820081
>But also, that wasn't one of your listed factors.
See: >>11817589

"Sometimes the winning party is simply stronger, or have superior tactics"
Replies: >>11820102
Anonymous
6/23/2025, 11:30:16 PM No.11820102
>>11820095
>stronger
>tactics
Good news, RNG can factor into both of these.
Simply reread the previous posts to find out how.
Replies: >>11820410
Anonymous
6/24/2025, 1:47:22 AM No.11820410
>>11820102
So if your attack literally isn't effective, or you can't attack, RNG may still solve it for you?
Replies: >>11820447
Anonymous
6/24/2025, 2:10:59 AM No.11820447
>>11820410
Do you think that RNG doesn't factor in to an RPG because some attacks don't work on some monsters?
You've drifted so far from the point, I can't tell what you're arguing.
Replies: >>11820471
Anonymous
6/24/2025, 2:22:34 AM No.11820471
>>11820447
>doesn't factor
I never said it doesn't factor ever.
Anonymous
6/24/2025, 4:45:20 AM No.11820728
>>11812112 (OP)
>popular
Normalniggers don't even realize what they're playing, man
Anonymous
6/24/2025, 6:33:59 AM No.11820928
Idk bro
Anonymous
6/24/2025, 6:40:20 AM No.11820938
it had more to do with all our generation of parents were fucking abusive shits and the pokeuniverse was this utopia we wanted to be real where sentient animal friends were your pets, protectors, and best friends all rolled into one. that plus they universally looked cool for boys and girls.
Anonymous
6/24/2025, 6:59:51 AM No.11820970
>>11812227
Was Dragon Quest the first of this type of RPG?
Replies: >>11820974 >>11820980
Anonymous
6/24/2025, 7:03:30 AM No.11820974
>>11820970
An RPG with monsters in it? No
Anonymous
6/24/2025, 7:05:52 AM No.11820980
>>11820970
Actually yes, every JRPG has direct lineage to Dragon Quest.
Wizardry technically came first.