>>11825928>>11825956Why did that nerd fucker complain about having a hard time finding things in the very straightforward Metroid 2 yet skip over the insane hidden shit in original Metroid where you didn't have any sense of where you needed to be at all? Most people take having a cheater map to navigate original Metroid for granted, but his narrative in the video was that there was no map because no Nintendo Power during release. It should have gotten the Milon's Secret Castle beatdown if he really had no map because that game is beyond needle in a haystack tier to play blind. How many people could even get to Norfair without the map? Metroid 2 exploration wouldn't be half that difficult even if it only had two shades of green, yet that's when he chose to start talking about NP maps, that's some bullshit.
Meanwhile instead of complaining about the Metroid's actual biggest flaw of practically requiring map knowledge to beat, he was whining about having to grind for energy. Did he never notice that some enemies drop more health? I don't think he actually realized what the game was even trying to do. The E-tanks fill up your energy, and there are more in the game than you can even equip. Using resources strategically, avoiding areas you aren't prepared for, and exploring to make your next run better are key parts of the game. If you want to use the opportunity provided by the game to struggle to continue and grind back to max health, rather than starting over and doing better on the next run (which is what most games at that time would have done after kicking your sorry ass to the start screen when you die), then that's your choice. It may be brutal by modern standards but I think it's pretty fucking forgiving by NES standards.
He made up for it by glazing Super and leaving Fusion out, both were well-deserved.