>>11827919It definitely isn't. Enemies take huge chunks of your HP and dungeons are giant labyrinths absolutely loaded with enemies and hazards. And if you want a fighting chance against the boss, you need to reach them with high HP so you need to play extremely carefully.
If you have the optimal loadout at all times, weapon/armor upgrades, magic upgrades, find all the items, and spam bottles, then it's a lot more manageable, but that's not how most people played, that requires a ton of rupees to spam so many bottles, and even then it's still a pretty tough game. And if you were someone that missed a weapon upgrade or the bottles, then you were in for an *extremely* rough time.
It's not even so much how hard LttP is, it's more that people overrate the difficulty of games like Mega Man, Ninja Gaiden, or Castlevania where items trivialize the whole game and you just take the challenges as they come with unlimited continues rather than needing to prepare for encounters and soft-locking yourself into an extremely difficulty situation if you aren't prepared. Not to mention LttP is just a much longer game in general, so you can't just learn and memorize the game nearly as quick. Contra is mostly just unforgiving, but it's a very short game and the actual skill and execution required for anything is pretty low, you just need to memorize the few stages. The "challenge" comes from not being able to practice, but if you go through a few times with Konami code, you will lose less lives every time until you can easily beat it without the code.