Why was SEGA so bad at making "CD games"? - /vr/ (#11830102) [Archived: 750 hours ago]

Anonymous
6/28/2025, 1:41:00 AM No.11830102
93738329929292
93738329929292
md5: 8f08bdb99866d96dd91e63d4975e8d81๐Ÿ”
Replies: >>11830451 >>11832420 >>11832510
Anonymous
6/28/2025, 1:43:59 AM No.11830108
No one answer him
Replies: >>11830121 >>11830176 >>11832464
Anonymous
6/28/2025, 1:50:22 AM No.11830121
>>11830108
ok
Anonymous
6/28/2025, 2:21:24 AM No.11830176
>>11830108
heh, sounds good
Anonymous
6/28/2025, 2:29:24 AM No.11830191
why was anon so bad at making "threads"?
Anonymous
6/28/2025, 2:38:55 AM No.11830207
let's get this thread to the bump limit without answering the question
Replies: >>11830412
Anonymous
6/28/2025, 5:02:11 AM No.11830412
>>11830207
sounds like a plan
Anonymous
6/28/2025, 5:04:28 AM No.11830416
favorite sonic CD music? I like Collision Chaos (All Versions), Palmtree Panic (JP Present) and Stardust Speedway (Past, US Bad Future)
Replies: >>11831094
Anonymous
6/28/2025, 5:27:32 AM No.11830451
1655266313768
1655266313768
md5: 6282095d031a05b924209d46c03d42e8๐Ÿ”
>>11830102 (OP)
Sorry guys, I'm actually going to answer. My autism demands it.

Ideally, what Sega should have done, given that the Sega CD wasn't really equipped to do fully 3D games, was keep making somewhat traditional 2D games and just use the Cd-rom capabilities to juice up the music, graphics, and add some cutscenes. Every time they did this it actually worked. People liked Sonic CD. People liked Spider-Man vs. the Kingpin. People liked Ecco CD. And why not? If you make better versions of things people already like people will probably still like the thing. They should have had a new iteration of every 2D franchise ready to go for the Sega CD. IMO they really dropped the ball by not having a Phantasy Star CD game with cd music and fully animated cutscenes. If the turbografx CD could do it with Ys, why couldn't Sega do it with PS?

But that would have required them to plan ahead and they were were in their schizo "are we making games for the Genesis or the CD or 32X or saving it all for the Saturn?" stage so the transition was awkward and most of the 100% new games were FMV slop because it seemed novel at the time and they were chasing fads and superficialities. Kriss Kross: make my video was a non-game but it sure looked cool in commercials. They forgot about the meat and potatoes and just wanted to make flashy desserts
Replies: >>11830462 >>11830487 >>11831073 >>11831105 >>11831265 >>11831769 >>11832461 >>11832749 >>11832917
Anonymous
6/28/2025, 5:34:37 AM No.11830462
>>11830451
kys
Anonymous
6/28/2025, 5:53:04 AM No.11830487
>>11830451
everyone just ignore this idiot and move on with your day
Anonymous
6/28/2025, 1:49:45 PM No.11831073
>>11830451
Fuck you for ruining a potentially LEGENDARY thread. I never understood faggots who acknowledge bait before writing a sincere reply, but at LEAST that shit is completely benign. Unironically kill yourself. I'd rather have a million third-worlders on here than ONE fun-ruining autist like yourself. I bet if you were a mod back in the day, you would've deleted the og CAD loss thread on /v/ and banned everyone who contributed to it
Anonymous
6/28/2025, 2:01:00 PM No.11831094
>>11830416
Sonic Boom (both)
Palmtree Panic (All JP, US Futures)
Wacky Workbench (all US)
Tidal Tempest (Past, all US, JP Present & Good Future)
Stardust Speedway (Past, all US, JP Present and Bad Future)
Metallic Madness (Present US, all JP)
Both Special Stages
Both JP boss themes
Anonymous
6/28/2025, 2:04:18 PM No.11831105
>>11830451
I want to live in the timeline where we got a Super NES CD and I got CD enhanced versions of Mario World, Mega Man X, Secret of Mana etc
Replies: >>11832924
Anonymous
6/28/2025, 3:57:12 PM No.11831265
>>11830451
Didnโ€™t read.
Anonymous
6/28/2025, 8:21:06 PM No.11831769
>>11830451
Holy shit!
Anonymous
6/29/2025, 2:54:58 AM No.11832420
>>11830102 (OP)
you mean games made by SEGA themselves? they only did like 15. and Sonic CD, Dark Wizard and Popful Mail were pretty good.
did you mean Japanese-developed Sega CD games? Dungeon Explorer, Snatcher, the Lunars, Panic, Shining Force CD, there were a bunch of good ones.
Replies: >>11832426 >>11832461
Anonymous
6/29/2025, 2:58:44 AM No.11832426
>>11832420
fuck you.
Anonymous
6/29/2025, 3:16:11 AM No.11832461
images
images
md5: 2a6b956c4fc0d5a6def68b86e5506d71๐Ÿ”
>>11830451
>>11832420
Oddly unreadable posts. I mean, I know there's text there, but for the life of me I just can't read them.
Is it also odd that I like both soundtracks? Maybe the JP one more, but the vibe the US one creates is pretty interesting.
Replies: >>11832506
Anonymous
6/29/2025, 3:17:25 AM No.11832464
>>11830108
kek
Anonymous
6/29/2025, 3:41:02 AM No.11832506
>>11832461
>Is it also odd that I like both soundtracks?
no, and i think the hate for the US OST is just purist bullshit.
i prefer the US because it's what i heard first, but the JP OST is also good.
there are tracks i give to the US.
there are tracks i give to the JP.
there are tracks i think are too close to call.
Sonic Boom > You Can Do Anything tho
Replies: >>11832535
Anonymous
6/29/2025, 3:45:15 AM No.11832510
rondo
rondo
md5: be0a8a790dbf4c8a80382d9e73a13e86๐Ÿ”
>>11830102 (OP)

16 bit CD was a brief but glorious window of time for gaming. Unlimited storage for assets, vastly improved music, beautiful pixel art, especially in cutscenes (PC Engine mostly), the medium peaked with 16 bit CD. Then suddenly, all anybody cared for were ugly chunky wobbly polygons at 320*240 & 15fps. Only downside to 16 bit CD era was Sega pushing grainy FMV. PC Engine dodged that bullet by being a little too weak.
Replies: >>11832517
Anonymous
6/29/2025, 3:46:59 AM No.11832517
>>11832510
as a kid i liked FMV games and i'm not sorry.
Replies: >>11832518
Anonymous
6/29/2025, 3:48:35 AM No.11832518
>>11832517

It was only used tastefully in Terminator for Sega CD. Brief clips from the movie, night time future war contrast made low color depth less of an issue
Replies: >>11832523
Anonymous
6/29/2025, 3:53:40 AM No.11832523
>>11832518
Night Trap and a lot of Digital Picture's library was a revolution.
Replies: >>11832534
Anonymous
6/29/2025, 3:56:33 AM No.11832534
panic
panic
md5: 73cc4bdd9fb317ad807b2ac423ace577๐Ÿ”
>>11832523

Compare to the likes of PANIC! to see why pixel art cutscenes have aged so much better
Replies: >>11832691
Anonymous
6/29/2025, 3:56:51 AM No.11832535
>>11832506
the hate for the US soundtrack started on Sonic forums way back in the late 90s when nerds first started to realize en masse that the JP soundtrack was a thing, and largely being weebs, they reflexively adopted the opinion JP good US bad
I was sadly there to see it happen
I always maintained that US has standout tracks and a great overall vibe
Replies: >>11832698
Anonymous
6/29/2025, 5:04:25 AM No.11832691
seemsfamiliar
seemsfamiliar
md5: 2e411cdd78674340cf48fb41444a7987๐Ÿ”
>>11832534
what is PANIC!/Switch's legacy? what is Night Trap's? there is no "comparison."
Replies: >>11834374
Anonymous
6/29/2025, 5:06:54 AM No.11832698
>>11832535
i've seen usenet posts from weeks after Sonic CD first released that complain about the soundtrack. i've also heard that reviewers were also upset at the change. so the division WAS always there.
i, personally, never knew the JP soundtrack was a think until after the millennium.
but still, it's a war i do not participate in. both soundtracks are good.
Replies: >>11832708
Anonymous
6/29/2025, 5:10:23 AM No.11832708
>>11832698
I didnt know it went all the way back to the beginning, that's wild.
Replies: >>11832732
Anonymous
6/29/2025, 5:20:02 AM No.11832732
93
93
md5: a5fe986f0c8f7ce385a7f3cc17c815ef๐Ÿ”
>>11832708
https://groups.google.com/g/rec.games.video.sega/c/Y4ajeDo5ick/m/YcIzXB-a1isJ
Replies: >>11832739 >>11832741
Anonymous
6/29/2025, 5:21:35 AM No.11832739
>>11832732
as an aside, i think it's funny that poster is pointing out a "similar feel" in Nielson's OST when the JP soundtrack is just variations on the same leitmotif when Nielson actually tried to create DIFFERENT songs for the present/futures.
Anonymous
6/29/2025, 5:22:28 AM No.11832741
>>11832732
lol holy shit. nothing ever changes, huh
Anonymous
6/29/2025, 5:27:03 AM No.11832749
>>11830451
>"are we making games for the Genesis or the CD or 32X or saving it all for the Saturn?"
Jesus Christ...
Anonymous
6/29/2025, 6:41:43 AM No.11832917
>>11830451
Wtf an autistic??
Get out of my board
Anonymous
6/29/2025, 6:45:04 AM No.11832924
>>11831105
>Mario World++ but with FMVs
I'd nut
Anonymous
6/29/2025, 11:15:33 PM No.11834374
>>11832691
>what is PANIC!/Switch's legacy?
Fun interactive japanese cartoon with slapstick humor.
>what is Night Trap's?
Tedious western sitcom slop thatโ€™s only ever talked about because a dirty kike faggot pilpulโ€™d about it in a pathetic attempt to bolster his political career
Replies: >>11834473
Anonymous
6/29/2025, 11:17:10 PM No.11834380
sonic 1 plays poorly and sonic cd has the same team as sonic 1, so it adopts some of its quirks
Anonymous
6/30/2025, 12:04:03 AM No.11834473
>>11834374
anon, i love both games, but the only reason any generation younger than me knows Panic! is because the Grumps played it.
meanwhile Night Trap's copy is beloved by children all over the world and kickstarted an entire genre.