>>11841657The enemy AI is random, or at least pretty chaotic. I've walked into rooms and found the spearknights up close to me, and sometimes far back. If I leave the screen and re-enter I can reset their behavior. But truthfully I shouldn't have to do that.
You also have the issue of enemy projectiles coming from off the screen, which really shouldn't happen ever.
The game has no hit stun with the whip. Thus timing your whips with your subweapon is fucking pointless so that whole element of skill from CV1 and CV3 is gone. Also, the subweapons suck ass besides the axe. No upgrades too.
The spearknights are not fun to fight at all. Contrast the Shield Knights from CV1 and CV3. With enough skill I can mow them down with a combination of whips and subweapon attacks(Due to stun). In Dracula X my best strategy is to...whip them, run away, whip them, run away. It's tedious. In fact a lot of enemies are just whip them from outside their range over and over. I love fighting OAA by just jumping up and down while whipping them once.
But my biggest issue with dracula X is there's no rhythm. In CV1 and 3 the game is like a dance. I can move from screen to screen, throwing my subweapon and whipping in time to blow through enemies. in Dracula X I'm constantly stopping to just whip whip whip whip. Also I'm fairly certain Richter swings his whip about 50% slower than Simon or Trevor.
The game is just slop bro. You can like it but let's not pretend it's anywhere as good as CV1 or CV3.