Why consumers didn't respond to the Dreamcast? - /vr/ (#11838602) [Archived: 763 hours ago]

Anonymous
7/1/2025, 11:54:30 PM No.11838602
93837278282929
93837278282929
md5: f1d38213cfbe376e56f2f56d92b2df99🔍
Replies: >>11838627 >>11838651 >>11838663 >>11839198 >>11839361 >>11840051
Anonymous
7/2/2025, 12:12:16 AM No.11838627
>>11838602 (OP)
New dcs weren't so cheap when buyan with at least better cables and stuff vf3 2b doesn't last the first month alone better buy some demo disk
Replies: >>11838641
Anonymous
7/2/2025, 12:17:46 AM No.11838641
>>11838627
uhhh... what he said
Anonymous
7/2/2025, 12:21:29 AM No.11838651
>>11838602 (OP)
That should be "why didn't consumers respond..." This is one of the most common ESL mistakes
Replies: >>11838653
Anonymous
7/2/2025, 12:22:04 AM No.11838652
Been said many times. Sega fucked up too hard with Saturn. Destroyed their consumer trust, everyone moved on to PS1 and N64, no one was going to wait until they got their shit together. 9.9.1999 was too late, everyone knew actual next gen was coming soon. A year later PS2 released and it was literally over for them. And even then DC had no real system seller, anything it had was destroyed by GTA3 / Halo in 2001.
Replies: >>11839179
Anonymous
7/2/2025, 12:22:44 AM No.11838653
>>11838651
combined with it written in the subject field, this op just looks trashy.
i shan't partake. good day, sir.
Replies: >>11839146
Anonymous
7/2/2025, 12:28:55 AM No.11838663
>>11838602 (OP)
Because they either didn't care or they just wanted a PS2. If piracy didn't kill the Dreamcast, then I could see it in second place to the PS2.
Replies: >>11840018 >>11840072
Anonymous
7/2/2025, 4:36:53 AM No.11839128
The Dreamcast really did live on as the Atomiswave.
Anonymous
7/2/2025, 4:45:37 AM No.11839146
>>11838653
Indeed. Harrumph.
Anonymous
7/2/2025, 5:09:57 AM No.11839179
>>11838652
>anything it had was destroyed by GTA3 / Halo in 2001
The DreamCast was already discontinued before those games came out.
Anonymous
7/2/2025, 5:24:24 AM No.11839198
>>11838602 (OP)
They did, at least in America, it just wasn't enough for SEGA. It would've outsold the Gamecube if it had lasted as long.
Anonymous
7/2/2025, 5:33:58 AM No.11839223
Sixth_generation_console_sales_bar_chart
Sixth_generation_console_sales_bar_chart
md5: 47f9877e7c56b0bfeee2b2a1e797ff91🔍
>only on the American market for 400 days
>still sell half of what the cube did in six years
put that into perspective.
Replies: >>11839234 >>11839317 >>11839328
Anonymous
7/2/2025, 5:47:51 AM No.11839234
>>11839223
Not quite half but still it sold better than expected. It was probably planned that DC would eventually be discontinued, and its achilles heel (burned CDs) was probably a condition for its launch. Dreamcast's relatively early and sudden success probably led competitors to demand that it be axed immediately, the fact that it was sold in the press as a failure is interesting though, even their own marketing dept. parroted that line.
Anonymous
7/2/2025, 7:14:39 AM No.11839317
DqHMHz4
DqHMHz4
md5: 2510e8fda5697b21a809deb6aa7309de🔍
>>11839223
What are we comparing here? Those 20 million units are from 4 to 5 years of sales. Not that different from how much the Dreamcast was selling per year.
Anonymous
7/2/2025, 7:28:07 AM No.11839328
>>11839223
Well yeah. If it weren't for piracy killing the Dreamcast, Sega would still be making consoles.
Replies: >>11839587 >>11840018 >>11840072
Anonymous
7/2/2025, 8:01:12 AM No.11839361
>>11838602 (OP)
People were too hesitant after the Sega CD, 32X, Game Gear, and Sega Saturn. Flop after flop lost them a lot of consumer trust.
Anonymous
7/2/2025, 11:41:20 AM No.11839587
modem slot
modem slot
md5: a3389bf95132f13b1a9e813f582d5782🔍
>>11839328
>If it weren't for piracy killing the Dreamcast
Software attachment rate was low, but I don't think everyone was burning discs so much as the fact that few people would buy that many inventive arcade-oriented half-hour titles. Honestly the inclusion of a basic 56k dial-up modem seems like an elaborate gesture considering that everyone switched to broadband in the early 2000's. Plus without including a decent hard drive SEGA couldn't allow consumers to dl games with a subscription service, or even let them demo new titles. Xbox at least was able to solve some of those basic problems.

>" This is where the standard 56k modem (in USA) is connected directly to the Dreamcast's motherboard. However, it's also a high-bandwidth expansion slot which is capable of accepting a better standard modem, cable modems, ISDN connections, DSL modems and Ethernet boxes. Dreamcast owners can be certain they will always have the best internet connection."
Replies: >>11840248
Anonymous
7/2/2025, 5:32:58 PM No.11840018
>>11838663
>>11839328
This anon got called out in the other Dreamcast thread:
>>11839395
Replies: >>11840248
Anonymous
7/2/2025, 5:54:16 PM No.11840051
>>11838602 (OP)
i wanted it but didn't have my own money because i was a stupid baby
Anonymous
7/2/2025, 5:58:56 PM No.11840072
>>11838663
>>11839328
Retard
https://desuarchive.org/vr/thread/9765251/#9768932
https://desuarchive.org/vr/thread/9765251/#9770078
https://desuarchive.org/vr/thread/9765251/#9770293
Replies: >>11840078 >>11840248
Anonymous
7/2/2025, 6:04:32 PM No.11840078
>>11840072
pirates dindu nuffin
Replies: >>11840157
Anonymous
7/2/2025, 6:49:40 PM No.11840157
>>11840078
Correct, you have an illiterate nigger to still fall for the "piracy killed dreamcast" meme
Anonymous
7/2/2025, 7:38:31 PM No.11840248
>>11839587
With how popular piracy and CD burners were back in the day, Dreamcast games were being pirated left, right and center. As well as selling Dreamcast games for $5 each. I do agree with your other points though, a 56k modem was definitely outdated and no hard drive, although that wasn't quite normalized yet.

>>11840018
>>11840072
>Being this triggered over me claiming that piracy killed the Dreamcast.
Cry me a river.