Thread 11840415 - /vr/ [Archived: 495 hours ago]

Anonymous
7/2/2025, 9:01:59 PM No.11840415
label_n64_perfectdark_eu_thumb
label_n64_perfectdark_eu_thumb
md5: dfca4a049b228301d51e4899a9d1dd5a🔍
I hate the Perfect Agent difficulty so fucking bad.
>auto-aim barely functions
>guards jump or roll if you so much as hover your crosshair over them for longer than half a second
>some guards just instantly light you up the moment you turn a corner, taking away half your health
>shields gone
>tons of objectives that take too long to redo when you keep dying
>game runs at 7-15 fps

00 Agent is so much more balanced.
Replies: >>11840468 >>11840472 >>11840620 >>11840636 >>11840663 >>11841201 >>11842083 >>11844405 >>11844419
Anonymous
7/2/2025, 9:21:22 PM No.11840467
PDsniper_thumb.jpg
PDsniper_thumb.jpg
md5: c032b7f9c9845dd09141b232a88f2d8e🔍
Play the PC port
Replies: >>11840505 >>11841062
Anonymous
7/2/2025, 9:22:59 PM No.11840468
>>11840415 (OP)
>plays perfect agent
>can't play perfectly
>loses
What was the point of this thread, again?
Anonymous
7/2/2025, 9:24:57 PM No.11840472
>>11840415 (OP)
https://www.youtube.com/watch?v=GVKA-l0P34w
Anonymous
7/2/2025, 9:42:22 PM No.11840505
>>11840467
not retro, schmootz
Anonymous
7/2/2025, 10:31:04 PM No.11840620
>>11840415 (OP)
It's a tough game on highest difficulty, and more content to complete, nothing wrong with that. I'd be more upset if it was easy to fly through.
Anonymous
7/2/2025, 10:34:29 PM No.11840629
Its supposed to be hard. Thats the hard difficulty. If its too hard, play the easy difficulty. Hard is good to have, because if you get too good for the easy difficulty, you’ll appreciate it. Basic stuff.

I had more trouble getting all gold stars in the target range than finishing the game on perfect agent. A few of the time attacks were a bitch too. Being hard makes a game good.
Replies: >>11841086 >>11841914
Anonymous
7/2/2025, 10:36:24 PM No.11840636
>>11840415 (OP)
>>game runs at 7-15 fps
Isn't this good for N64 standards?
Replies: >>11841565
Anonymous
7/2/2025, 10:48:16 PM No.11840663
>>11840415 (OP)
It's not hard but it IS boring, re-doing the stupid objectives as you said. Chorelike gameplay
Anonymous
7/3/2025, 1:52:13 AM No.11841062
>>11840467
>bro just play on baby mode!
I'm so tired of gallery shooter autists thinking this is how the game was meant to be "played".
Replies: >>11841532 >>11841946
Anonymous
7/3/2025, 2:01:51 AM No.11841086
>>11840629
When I was a kid growing up in that time, your friends would absolutely bully you to death if you didn't pick the highest difficulty on any game ever.
Or maybe it was just my friends that were asshole sociopaths.
Anonymous
7/3/2025, 3:15:09 AM No.11841201
>>11840415 (OP)
If you know all this then why are you still bad?
Anonymous
7/3/2025, 7:00:40 AM No.11841532
tiresome
tiresome
md5: add6587456c9d208075f6f914bf29b7b🔍
>>11841062
>the low fps and the clunky console controls were part of the developer's vision bro
we have this argument every day
every
single
motherfucking
day
Replies: >>11841553 >>11843608 >>11843664
Anonymous
7/3/2025, 7:11:09 AM No.11841553
>>11841532
>clunky console controls were part of the developer's vision
Yes this is absolutely the case and the game is explicitly designed around this and talk about that in interviews. The way that you see the controls as a 'problem' in the same way you see the game having low FPS as one is a deranged view in need of correction.
Replies: >>11841603 >>11841638 >>11845558
Anonymous
7/3/2025, 7:16:23 AM No.11841565
>>11840636
Dipping to 7 without explosions was annoying which was different from Golden Eye was less tolerable.
Anonymous
7/3/2025, 7:39:43 AM No.11841603
>>11841553
>in need of correction.
uooooh
Anonymous
7/3/2025, 8:05:39 AM No.11841638
>>11841553
Dude, get this... You can also play the PC version... With an N64 controller!

Amazing I know! Playing ports of console games on PC with a controller but with a better framerate!! It's a revolution which I've been doing since 1992
Anonymous
7/3/2025, 11:47:49 AM No.11841914
Perfect Dark
Perfect Dark
md5: b006e4d5667dcd01e80146f9eb6c97df🔍
>>11840629
>Being hard makes a game good.

Thank you, there is still hope on /vr/ after all
Anonymous
7/3/2025, 12:18:16 PM No.11841946
>>11841062
Then play it with a controller.
Anonymous
7/3/2025, 1:42:47 PM No.11842017
Several million people played this game to completion on N64.
Maybe a little over a thousand bothered to recompile the PC port and finish it on Perfect Agent.

Yet all anyone here says when defending Perfect Dark is
>play the PC port
Replies: >>11842019
Anonymous
7/3/2025, 1:44:01 PM No.11842019
>>11842017
>Several million
The game only sold 3 million.
Replies: >>11842028 >>11842074
Anonymous
7/3/2025, 1:50:57 PM No.11842028
>>11842019
That's still more than Yoshi's Story and several other shoddy Shitendo games

And don't make me bring up Goldeneye, which sold more than all the best selling Gamecube game.
Replies: >>11842030 >>11842031
Anonymous
7/3/2025, 1:51:55 PM No.11842030
>>11842028
Do you really think more than 20% of people beat games?
Replies: >>11842037 >>11842080
Anonymous
7/3/2025, 1:52:19 PM No.11842031
>>11842028
>b-but [other game]!
Anonymous
7/3/2025, 1:57:11 PM No.11842037
>>11842030
20% is today's completion rate, in a world of Steam consuming and another 20% of buyers never even launching the game.
Back in the day it was probably a bit higher, though definitely not "millions"
Replies: >>11842040 >>11842080
Anonymous
7/3/2025, 1:59:06 PM No.11842040
>>11842037
This is my own personal anecdote, but I finish games more now than when I was a kid.
Replies: >>11842080
Anonymous
7/3/2025, 2:18:58 PM No.11842074
>>11842019
My bad, it was only a million people who did what you couldn't do...
Anonymous
7/3/2025, 2:23:01 PM No.11842080
>>11842037
>>11842030
>>11842040
For something like Goldeneye and Perfect Dark, the fact that they save after every level automatically to the cartridge, that it also unlocks multiplayer options and cheats, and the fact that kids usually got one game every few months probably meant that half of the players or more eventually completed the game almost to completion except for the hardest cheats (think Bunker 1 00A 2:05 and Archives 00A 1:20, cheats that take a lot of skill, memorization, strafing knowledge/ability, and luck).
Replies: >>11844759
Dave
7/3/2025, 2:26:00 PM No.11842083
1000105480
1000105480
md5: 29f5bd1209876a210e5a9fadc25bb0e6🔍
>>11840415 (OP)
I shall smoke some weed and give it a try, is the modded emulator the best choice? I think so.
Replies: >>11842087 >>11842179
Anonymous
7/3/2025, 2:27:27 PM No.11842087
>>11842083
I know you're shitposting but people like Graslu00 mainly played on a modified 1964 version that gives you traditional mouse+kb FPS controls and 60 fps.
Replies: >>11842089
Dave
7/3/2025, 2:29:37 PM No.11842089
>>11842087
Yes. I tried it before and it works great.
Replies: >>11842179
Anonymous
7/3/2025, 3:22:45 PM No.11842179
>>11842083
>>11842089
I used to play with modded 1964 but there's now a PC port which is essentially the same thing but better.
Anonymous
7/4/2025, 3:46:01 AM No.11843604
finally beat the combat sim thanks to mouse and keyboard. you may say i didn't beat the game, and 12yo me would agree, but it still feels good.
Replies: >>11843613
Anonymous
7/4/2025, 3:50:05 AM No.11843608
>>11841532
Not him but Goldeneye on PC trivializes the difficulty, and takes a challenging game on 00 Agent and makes it piss easy. The Rare shooters were designed around their controls.
Anonymous
7/4/2025, 3:53:00 AM No.11843613
>>11843604
It's a fine way to play, definitely more convenient than keeping a 64 kicking around. I normally play the Duke 64 PC mod instead of the original game unless I want to play it split screen with the boys.
Anonymous
7/4/2025, 4:15:28 AM No.11843664
>>11841532
The low FPS should be fixed, I agree with that. But using a mouse to aim and just picking people off like it's nothing, is retarded and not an accomplishment.
Replies: >>11844018 >>11845553
Anonymous
7/4/2025, 8:03:27 AM No.11843982
Just chiming in to say playing with a mouse is the same as injecting code that kills all the enemies automatically and walking through the levels on story mode (and the story of Perfect Dark sucks).
Since GE and PD are games built around ONE mechanic which is holding aim and moving the reticle with an analog stick so that it's like moving a gun around the screen on a lightgun game, aiming with mouselook is not playing the game at all.
Anonymous
7/4/2025, 8:21:56 AM No.11844018
>>11843664
Funny how nobody complains about that when it comes to Doom.
Yeah I know Doom always supported the mouse except it had mouse movement, not mouse look, and you needed a mod to change that. Plus the game was never designed for the high speed high framerate "circle strafing" method people use these days

The difference is that PC chads known that different hardware can have an impact on a game and that modding comes with the territory instead of sanctuarizing every flaw and limitation a game console came with just because "that's how it was and there was no other way!"

I'm all for reminding (they already know subconsciously) to savestate users they didn't beat the game but pretending that better framerate and a different controller is like that too is going way too far.
I played the PC version of Turok (the original one from 97, I don't touch mememasters), did I not beat the game unless I used a controller and intentionally capped the framerate at 20?
Replies: >>11844046 >>11844340 >>11844404
Anonymous
7/4/2025, 8:34:41 AM No.11844046
>>11844018
>did I not beat the game unless I used a controller
Turok is a Quake style FPS with camera locked aiming. You just don't get it somehow, that GE is not an FPS (letters which don't mean shooting from first-person view, they mean "doomlike"). GE/PD have a unique system where the gun can aimed separately from the camera. If you bypass the game's main mechanic for an easier one by changing the code... of course it's a different game
Replies: >>11844054 >>11844058
Anonymous
7/4/2025, 8:41:42 AM No.11844054
>>11844046
One could argue that changing the control scheme to look with the stick is functionally the same as mouse look though.
Replies: >>11844076
Anonymous
7/4/2025, 8:42:56 AM No.11844058
>>11844046
Playing KB+M doesn't remove the need for manual aiming.
You'd know that if you actually knew the game you're talking about, and this is something you should know EVEN if you only played with a controller. Manual aiming isn't just a way to circumvent the limitations of a controller, it also granted mechanical, gameplay related, advantages.

So your entire argument is based on poor knowledge of the game.
Replies: >>11844076 >>11844082
Anonymous
7/4/2025, 9:04:09 AM No.11844076
>>11844054
Huh? I never played any other way than looking with the stick (1.2). 1.1 was for "first-time gamers" like e.g. for your sister to play. That has nothing to do with the fact of holding aim decoupling the gun aiming from the camera movement
>>11844058
>Playing KB+M doesn't remove the need for manual aiming
It effectively does, I know because I tried it in the 1969 emulator and was able to headshot 3 guards in a room in the time it took them to even rotate to face me, at which point I felt disgusted and switched it back off.
Replies: >>11844092 >>11844291
Anonymous
7/4/2025, 9:09:54 AM No.11844082
>>11844058
>Manual aiming isn't just a way to circumvent the limitations of a controller, it also granted mechanical, gameplay related, advantages.
Wait like what are you even talking about? What is 'manual aiming' in your terms? My main claim when I say that playing GE/PD with mouselook is "not the same game" is that it's not the "same fun", like someone using Uno cards to play solitaire and then saying they played Uno and think it's like this or that. The fact that it's easier is incidental.
Anonymous
7/4/2025, 9:18:08 AM No.11844092
>>11844076
I didn’t say it did? You’re acting if holding aim is the only way to play and it isn’t
Anonymous
7/4/2025, 11:57:27 AM No.11844287
>hmmmmm well these fan-made modifications on the PC are basically the same as Rare offering multiple control styles on the N64...
no, not at all
Anonymous
7/4/2025, 11:59:57 AM No.11844291
>>11844076
That just means you're not good enough with a controller to pull the same thing
Replies: >>11844292
Anonymous
7/4/2025, 12:02:23 PM No.11844292
>>11844291
You can't really pull off headshots or even land hits on any enemy in any part of their body while moving in N64 unless your movement is in a straight line forward, and even then they will jump and hop and roll and run around erratically so that you will have to adjust using the analog stick at like 9 fps.

It's not like a KB+M shooter, nothing like Doom or Quake.
Anonymous
7/4/2025, 12:56:41 PM No.11844340
>>11844018
>did I not beat the game unless I used a controller and intentionally capped the framerate at 20?
Turok has a PC version though, PD doesn't and like GE was designed specifically for the N64 controller. All I'm saying is, it makes the game trivial to play with a mouse because it wasn't designed with pinpoint accuracy at blazing speeds that a mouse can do.

It's like asking why you can't move and jump in a light gun game. (Yes, I know you can take cover etc in some games)
Replies: >>11844394
Anonymous
7/4/2025, 1:32:15 PM No.11844394
>>11844340
Or using a mouse or controller for a light gun game instead of a light gun:
>controller - less accurate and slow
>light gun - very accurate and feels right but you have to wield a light gun that has weight to it and hold it in the air and physically aim it at enemies
>mouse - too accurate and too fast with very minimal physical effort required to throw the crosshair around the screen and fire

People who act like it's the same game in all three scenarios are insane.
Replies: >>11844403
Anonymous
7/4/2025, 1:35:27 PM No.11844403
>>11844394
Goldeneye/Perfect Dark would have been a lot of fun as a light gun game.
Anonymous
7/4/2025, 1:36:43 PM No.11844404
>>11844018
Doom let you turn the camera with the mouse, and it had dedicated strafe keys. The controls were cumbersome, but you totally could do circle strafing with the original exe.
Replies: >>11844472
Anonymous
7/4/2025, 1:37:08 PM No.11844405
>>11840415 (OP)
Game is way easier if you turn the auto aim off.
>t. bloke who got all the cheats unlocked
Would have got my multiplayer profile to level 1 too if it weren't for memory card going corrupt on me.
At least I made it to level 2....
Replies: >>11844453
Anonymous
7/4/2025, 1:46:03 PM No.11844419
>>11840415 (OP)
>tons of objectives that take too long to redo when you keep dying
That's the main problem.
Anonymous
7/4/2025, 2:22:30 PM No.11844453
>>11844405
On Perfect Agent, this is absolutely true.

If the autoaim works at all, it will fucking target their weapons to disarm them when you had a perfect shot on their head or upper torso lined up.
Anonymous
7/4/2025, 2:43:13 PM No.11844472
>>11844404
You could edit the config file, change the joy_b speed to 29 or 31, and enable what’s basically “autorun” as well.
Replies: >>11844474
Anonymous
7/4/2025, 2:44:44 PM No.11844474
>>11844472
I would argue that isn't entirely intentional.
Replies: >>11844483
Anonymous
7/4/2025, 2:49:41 PM No.11844483
>>11844474
Far from it, not much of an “advantage” either but can be a minor convenience for the few that want to play it through the original exes.
Anonymous
7/4/2025, 6:09:30 PM No.11844759
>>11842080
These are primarily multiplayer games. There's no incentive to trudge through the singleplayer if it frustrates you
Anonymous
7/5/2025, 3:32:08 AM No.11845553
>>11843664
Most modern controllers aren't precise enough and have too large deadzones for precise aiming, so a mouse without auto aim is much closer difficulty-wise to the original N64 game played on a brand new joystick.
Anonymous
7/5/2025, 3:34:41 AM No.11845558
>>11841553
plug in a N64 controller dipshit