Mario Kart 64 got another PC Port:
https://x.com/SonicDcer/status/1940960002786886114
Download Link:
https://github.com/sonicdcer/MarioKart64Recomp
Compatible with the MK64 HD texture pack
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>>11844695 (OP)Ill pass
>boots up MKDS on an emulator
Who cares. Not the way it was intended to be played. You didn't beat the game.
>>11844695 (OP)"Another?"
Oh great, it's another "autists think they're better than each other so instead of working things out like normal humans they go underground and stealth-stfike each other" episode.
>>11844753To be fair, the other group of autists are Discord as hell.
>>11844753yes, but it is harbour masters the ones that feel threatened by mk64recomp.
that is why they released their buggy mess early and with a splashscreen to show you how "great" they are.
>>11844695 (OP)Which one has online? If none then I'm not interested.
>>11844753Unfortunately you called it, but based on the abysmal track record the other team have for rushing out broken bullshit I'd be more willing to try this one, we already know the other one's fucked so the only way is up.
>>11844695 (OP)Recomp people are fucking pathetic now.
>>11845436You can't progress to the end of the game in Majora's Mask recomp. There's more important things then, what, a visual glitch in 2ship?
>>11845608What exactly are you talking about? You can most certainly beat the entire game, and Iโve seen not one visual glitch in recomp. Or you just throwing shade?
>>11844695 (OP)>boot it up>game immediately takes me to the ending screen where three marios win>finally see intro>game still flickers when switching camerasffs
>>11844770recomps can get mods, waiting on someone making one
>>11845607what do you mean
>>11845660what the fuck did you download, none of that happened to me on my testing
>This project is only a port of MarioKart 64, and it will only accept one specific ROM: the US version of the N64 release of MarioKart 64.
>>11845904i'd record a webm but I already deleted it
>>11845621nta but previous thread seems to indicate this fellow has a history of rushing out flawed products just to be "the guy"? I dunno man, I don't play these things
>>11814961Also, if
>>11818235 is still around, you forgot Sonic 2 Community's Cut by heyjoeway.
>>11846680Even if you're following these kinds of projects it's pretty fucking hard to gauge what's going on here, the tl;dr is this is the second Mario Kart 64 PC port after the one from the previous thread released by Shipwright, interestingly the OP here seems to ex-shipwright (worked on their Starfox port) or at least is branching off from them. As you can gauge from the thread that particular MK64 port is TERRIBLE, like it's actually unbelievable they released it in such a buggy state, but this one seems okay. Both seem rushed though honestly, I don't really like what the decomp/recomp scene is becoming.
Retro-gaming is finite, and we scraps to dine.
But the biggest fools have the most tools.
Streaming and donation is a losing combination.
Maybe next time. Maybe next time.
>>11844761I will always support the projects that aren't on fucking discord anytime I can. nothing of value has ever came out of a discord server
>>11846734Can you list the things that would make the recomp rushed?
I just beat every 150cc cup with gold and had 0 bugs.
Apart from extra features, what is it about this particular version that feels like a rushed experience?
>>11844695 (OP)I wonder how many people playing this PC port are playing it with other people? This is one of those games where it might as well not have a single player.
>>11847030I boot it up once in a while to play through all the cups with 150cc.
For anyone who's into speedrunning, this is probably the most convenient way to practice,
because it both supports all the visual effects of OG hardware and should be as responsive/low latency as original hardware.
One thing SpaghettiKart has over this (until someone makes a mod that does the same thing)
is being able to play multiplayer with all the stage gimmicks intact, like the train.
>>11845607Recompers have reached the state of fansubbers in 2004.
>>11844695 (OP)>Vulkan 1.2/D3D11 only>"A CPU supporting the AVX instruction set is also required">For a fucking N64 game
>>11847076I don't understand how that's any more unreasonable than how a Steam Deck can't run the average N64 game on Ares at full performance.
That's not me trying to be a smart ass, I'm genuinely confused what the issue is here other than lack of backwards compatibility.
>>11847083Nigga, all of that it's nothing but bloat.
The game already works mostly perfectly on Mupen64Plus (even more with ParaLLEl).
Hell, the homebrew Dreamcast port is even proof of that.
>>11847102Too much latency with emulation, especially frame buffer emulation.
From what I'm seeing this eats less of my Steam Deck battery,
runs at a higher framerate, has better widescreen features and the lowest latency.
Not really sure what the point of emulating Mario Kart 64 is now.
I don't mind criticizing bloat, I'm not even sure what's bloated here.
>>11847102>using a graphics API is le bloatYou're as retarded as people who demand that every game be written in assembly.
>>11847083Areas is a intensive accurate emulator, one you shouldn't use on a cheap ass steam deck.
>>11844695 (OP)not downloading your spyware/bitcoin miner
>>11844695 (OP)>HD texture pack Fuck off
>>11844695 (OP)Let me know when it gets ported to Switch
>>11844695 (OP)how do i add the custom textures?
>>11847013I second this. Iโve played spaghettikart on and off for the last week and had zero issues. I think these people just love to complain about people with greater technical knowledge than then giving us free shit. This is the reason the Aether dev and the Winlator dev stopped making shit: being constantly harassed by people in the community.
>your 0.89 release build is actually BUGGY how dare you put time into a project you donโt get paid for!Sometimes I seriously wonder if some of these people are paid by nintendos lawyers to discourage community preservation. Although its more limely theyโre just autistic.
>>11848154Just noting that the emulation/preservation community has a precarious relationship with Nintendo as it is, so if you're going to release a project, it better be released in great state just in case you're forced out of further updates. I don't understand how anyone can refuse to learn anything when dealing with Nintendo given their history of dealing with fan projects.
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>>11848221"No! I gotta beat the other guy to it! It'll ruin my hegemon over this game!"
>>11844753This is the problem with all this modding shit. The nerds talented and knowledgeable to get it done are almost always also extremely emotional and childish and generally just very stupid ideas. Their retardation needs to be wrangled by a manager who understands user experience.
>>11848280>Their retardation needs to be wrangled by a manager who understands user experience.Unfortunately, that's Nintendo.
Great glad it got a port using RT64 instead. The Shit of Harkinian one sucks, as usual from them, and is full of not only visual bugs but gameplay issues as well. Im sure this works flawlessly just like the other recomps we have so far.
>>11848307Yeah, I tried it and feels much better to play and didn't see graphical bugs with the hud or issues with 60fps like in SpaghettiKart (stupid name).
>>11848154Someone clearly didn't play rainbow road on Spaghetti Kart, the rendering is completely fucked. So many other visual bugs too. Also the AI is completely broken, its way too easy. Turn on the original game and you'll immediately notice the difference.
This recomp is much completely perfect and just looks nicer due to how RT64 scales everything much better.
>>11846810ive been having a stroke trying to understand what this post means
I hate harbourmasters so much it's unreal, but they're the only ones who are porting to switch
Why hasn't harbor masters updated their ports to use RT64? Why are they still using this inaccurate, buggy, 2008 era Project 64 tier renderer? It would genuinely fix most of the issues I and probably many others have with their ports. The difference between their port of Majoras Mask and the recomp version is fucking night and day.
I don't know if SonicDCer looks at the threads,
but as much as I love the port so far, I wish the Draw Distance in Rainbow Road didn't render all the neon faces from so far.
I really enjoyed having them show up as you pass them. If there was a way to turn that back to how it was, I'd appreciate it.
I dont care about the autism shit. Can any one give me a QRD on whats the best port and why?
>>11848154I played it and it crashed when I won a cup and then I didn't bother to play it again
>>11848221>>11848335It literally says 0.9 pre-release build. You guys are fucking morons.
>>11848775this recomp is 0.0.9 and already works better so what's your point
>>11848775Then why release it at all if its the absolute worst way to play the game with the current state its in? They made a launch trailer for it and everything, they clearly thought it was acceptable to release like this. You will get better results from the shittiest, most ancient N64 emulator than the Spaghettikart port. I think they rushed it out because they caught wind of this recomp port and got scared they wouldn't be able to compete again. They did the same thing when Majora recomp came out. The Harbor Masters team is a fucking joke. They should stop doing whatever the fuck this is and just make recomp ports, it's so clearly the superior solution for these things.
>>11848750Harbor Masters SpaghettiKart port is dogshit avoid it at all costs. Broken graphics, textures and effects, poor scaling, wonky interpolation and choppy framerate. Besides the numerous audio visual issues, the gameplay itself is broken too. The biggest bug for me is that the AI doesn't work the same way and is too easy. You will start lapping them almost before you start the second lap, in the original you can't lap them at all(Im sure its probably possible but for the average player this won't happen). They also just don't drive well and get stuck on walls permanently for the rest of the race. I've also experienced other strange bugs like randomly getting lifted into the air, falling out of bounds, and just flat out game crashes.
This new port linked in the OP simply works perfectly. All graphical effects intact and display as they did on N64, better resolution, scaling, and framerate options, and most importantly theres no gameplay bugs. It also has mod support from the get go while the other one doesn't have it at all. Infact, none of Harbor Masters ports have great mod support, they're all extremely limited in what you can do so outside of a couple dozen underwhelming ones for their OoT port, nobody makes any.
tl;dr get this newest one it actually works
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>>11848790>I think they rushed it out because they caught wind of this recomp port and got scared they wouldn't be able to compete again.Why are people lile this? Is 15 minutes of fame of egomaniacal dipshits attempting to bark at their senpai superiors like a rabid dog worth the eternal chaos and confusion in the community? Why do they have to compulsion to keep DOING this?!
>>11849068The mere perception of being "First" engages Twitched-up YouTubers. That's all this is about. Then you get the residual watchers flocking to the "First" one mistakenly thinking it's quality, and it's a never-ending battle to fix the ignorant until at last interest dies down and the notion is kill.
>>11848834>in the original you can't lap them at allyou disabled the clipping plane and are blaming the port, you are a massive retard
SpaghettiKart already came out, this recomp is worthless
>>11849431more like spagheshittykart
>>11844695 (OP)NICE! Fuck le Spaghetti, fuck le Alfredo Alfalfa, and FUCK REDDIT!
>>11849775Those are clearly not filters you troglodyte.
>>11849758How do you use this mod?
I downloaded the zip but it says its not compatible
>>11847076my guy you are using a cpu that is 15 years old. dont you think it is time for an upgrade?
>>11849758still unsure how to get this to work
>>11849431if you can't tell the difference in quality you shouldn't be playing games period
>>11849832Considering the game was released nearly 30 years ago, they shouldn't need to upgrade.
>>11849864you're completely fucking retarded if you really think that
>>11849869N64 hardware is really different to today's graphics architectures. RT64 takes advantage of modern hardware to properly reproduce those visuals, unlike those old renderers we used to have for emulation which are shit.
>>11849832Reminds me of the dyke that hangs out on the harbor master discord who complains recomp canโt run on her "only 15-year old" computer.
>>11849872vomit on his sweater already
he's nervous now
clocks run out
spaghetti > recomp
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>>11849864Which port do you think this screenshot is from? Iโll give a hint, the developer said: "...well at least its not crashing anymoreโ
>>11849869That doesn't mean that the developer can't make use of modern features of processors, for the sake of optimization.
Perhaps I'm too stupid or not that autistic but how could I install that MK64-HD texture pack?
>>11849994Hard to call it optimization when the result is a 30 year old piece of software needing a modern machine to even boot.
>>11849887>hangs out on the harbor master discordWhy are you on the harbor master discord?
Why would you think anyone else here knows who you're referring to?
>>11850036a 15yo CPU is anything but modern
>>11850036This is such a bad take. Should ports forever be stuck using old libraries? DirectX12 already runs on 12 year old hardware.
>>11850063it should use DirectX7 and require DXVK to be playable on OSs newer than Windows XP otherwise it's hecking bloat
>>11850076Yeah actually, do this.
The funniest thing is that AVX is optional, it can be disabled, just look at the cmakefile, there are some commented out flags for using SSE2 instead, which is compatible with older CPUs
>>11850041People will absolutely know who Iโm talking about. She argues about shit she doesnโt know the first thing about. Basically the face of everything that Harbor Master does wrong.
>>11849758>those "clouds">pristine shiny plastic sprites next to early 2000's grass detail textures>tire clipping into roadThis is very cool and you can tell a lot of work went into it but it gives me uncanny valley vibes. The illusion worked better at 240p with the vaseline filter.
Can someone post a master list of these recomps/pc ports? I have the zelda ones and starfox one. I've heard of a croc one but never was able to find it.
Man, I had forgotten how much the red shells SUCKED in this game. It's like they go out of their way to intentionally collide into a railing, wall, or fall off the level just so they immediately get destroyed the second you fire them even if you are in the middle of an open track. Almost feels like they were trying to nerf them from the first game but went too far, though if that was the case why the fuck would they have also introduced the blue shell in this game.
>>11849758I would love to see someone make a mod that replaces the sprites with actual 3D models that look like this.
Mario64 got models and even levels that look like that, as well as 3D models to replace objects that were sprites. This version of the decomp does support raytracing after all, it would look weird to have all the player characters be sprites with that.
There's literally no reason for a recomp 2 weeks after the decomp.
>>11851423Recomp was made by one of the devs for the other port and is most likely a direct response to the piss poor effort that it was.
It's ok for developers on a project to decide they'd like to give it another shot with different tools that obviously bring better results.
>>11851453Spaghetti kart already exists.
SpaghettiKart devs found the thread
>>11844753What makes you think this is a competition, multiple people can have the same goal separately, they're not obligated to try and combine efforts
>>11851542Why yes, it does literally everyone a favor to come together to produce something better than the sum of your parts and not tread over each other like clownpeople, but you won't understand this, spaghettitard.
>>11851615>and not tread over each otherTrying to force yourself into someones project is treading over each other and just slows shit down you fucking mongoloid. What is your job? I'd like to go to your workplace and do your work with you, you could totally get 2 times the shit done with me "helping"
>spaghettitardWhat the fuck are you yapping about
>first
worst
95% of the time, a second wouldn't release unless the other was hopelessly and insultingly broken.
A quick cursory run of the first cup and
>clouds in the recomp seem to be working fine compared to constantly breaking in how they scroll on the decomp
>AI seems to be working properly so far, noticed in the decomp that their rubberbanding didn't seem to be working right or outright broke entirely at random
>there's graphical quirks with any upscaling but this was inherent to N64 emulation too
No noticeable issues that I noticed on the decomp, that aren't inherent to the game itself as far as I know.
I like most anons in this thread am having no luck with the hd mod. None of the files on their guthub are accepted by the recomp's "mods" section for me. How do I use it?
>>11852317Iโm pretty sure the HD pack is not officially released yet and you need a dev build. I read itโs nearly ready and should be this week.
>>11852317> Clone the texture pack> go to %appdata%/MarioKart64Recompiled/graphics.json, set developer mode to true.> Open the game and press F1 to open RT64 debugger.> Go to the textures tab and press the Open Directory button> Select the MK64-HD\MARIOKART64 directory> ????> Profit!
>>11852373>%appdata%Annoying. Looking to install it on my steam deck. I'll just wait till it's officially released
>>11852390It will be officially released shortly.
>>11852373>> go to %appdata%/MarioKart64Recompiled/graphics.json, set developer mode to true.Oh yay, another game/emulator that writes shit there. Is there any way to set it to a "portable" mode where it just keeps to it's own folder? I don't even have it installed on the same physical drive as my OS, I don't want to have to toss any mods onto an entirely separate drive.
>>11852438Yes, create a file called portable.txt inside the game directory
>>11852373Only the skies, ads and hud is 'HD' but the sprites are not.
that was fun to revisit
how does rubberbanding work? feels like two guys were always on my screen no matter how many times I pelted them
>>11852475redownload the latest executable & pull from the latest commit of the texture pack.
>>11852491I just did.
>https://github.com/sonicdcer/MarioKart64Recomp/releases/tag/0.0.9>https://github.com/GhostlyDark/MK64-HD/releases/tag/2025-02-20Only the skies and the HUD is partially 'HD', sprites are not. Dogshit. Thanks anyway.
>>11852491>latest executable & pull from the latest commit of the texture pack
>>11851615You sound like a communist. Kill yourself tonight.
>>11852504"HD" texture packs will always look grotesque
>>11852504You don't seem to know how to use git. You just downloaded a version of the pack from february...
>>11852504>https://github.com/GhostlyDark/MK64-HDgo you your console (powershell if you're on windows) and type git clone https://github.com/GhostlyDark/MK64-HD
>>11852396are they gonna have multiplayer? all i care about
also i hope people stop hyping up harbourmasters, this is what, the 4th release of theirs and it's dogwater like the others
>>11852564>git clone https://github.com/GhostlyDark/MK64-HDwhy troons make this shit so complicated?
>>11852475>>11852504same here, png is the only version that barely "works" too
>>11852373>%appdata%>set developer mode to true>>11852564>powershell>git cloneMan, I hate trannies.
>>11852373all these recomps have a portable mode if you create a file called portable.txt in the directory by the way
Those instructions are for developers. Just wait for the pack to be released.
>>11852610> also i hope people stop hyping up harbourmasters, this is what, the 4th release of theirs and it's dogwater like the othersunfortunately they still are too proud and think their approach is better. they'll figure it out eventually, though. so will the youtube twitch streamers.
>>11849242> you disabled the clipping plane and are blaming the port, you are a massive retardso spaghetti kart has a feature that when enabled turns the user into a massive retard? what's the point of this feature?
also spaghetti kart is a stupid ass name.
>>11853057>also spaghetti kart is a stupid ass name.Was probably named after their code
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Is there a button that closes the end screen or do i have to close the entire window and relaunch
>>11844764isnt this dev also working on the Starship port for HM? like, its the same people
>>11854026He's the one that decompiled Starfox 64 and later made the Starship port along with KiritoDv, yes.
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>>11852643>>11852974you can download the branch as a zip.
also, imagine being on /vr/ and being filtered by the command line.
>>11854404some people are here because they're passionate nerds
other people are here because they're poor, often in several ways
>>11854648True, I was a kinda harsh. I found it odd to see comments like that, in a thread with a GitHub link in the OP, on a board about a fairly technical hobby.
>>11854404>imagine being on /vr/ and being filtered by the command lineโm not some computer tranny. Itโs like if I hit you with random car mechanic jargon, bet youโd be lost too. Thanks for the help, though
>>11854648>other people are here because they're poor, often in several waysYou projecting or what? For anyone whoโs not a tranny, just having a โdownloadโ button makes way more sense than clicking through โcodeโ then โdownload.zip.โ Thatโs some redundant, dumbass nonsense. A real engineer makes shit clear and easy to use, but seems like computer trannies just wanna overcomplicate everything to stroke their ego. Why would you have a broken 'release' if the current bullshit is over 'code/download.zip'. Is pure troon retardation.
>>11855023mentioned trannies 4 separate times in such a short reply. look inward youre unhinged.
I don't really care about Mario Kart 64 right now, both of these sound like they're a bit early so I'll sit and wait.
What's the better versions for playing the N64 Zeldas and Star Fox, though? I don't really care about mods, I want a mostly vanilla experience.
Man, I still don't even know what's the best singleplayer port of SM64... now THAT shit is a fucking mess. Is SM64Plus still considered the best one? I remember that being very buggy to try running on my Deck years ago, I just gave up.
>>11855124For Majoraโs Mask, the better option is recomp no matter if you want mods or not. Its rendering is so much better itโs not even comparable. The gameplay is 100% console accurate. The 2Ship port gets so many basic things wrong.
For OoT and Starfox, those donโt have recomps yet so youโll use the Harbor Masters ports. Once recomps are released for those, theyโll be the better option.
For SM64, I believe sm64coopdx is the best experience. Donโt let the co-op in the name dissuade you, you can play it single player.
>>11855405What's wrong with the vanilla SM64 port? You can even use HD assets with it.
>>11855405>For Majoraโs Mask, ... The 2Ship port gets so many basic things wrong.Is this still the case on the latest version? I can't imagine how it could be in that kinda state if it's been out for years.
>For SM64, I believe sm64coopdx is the best experience. Donโt let the co-op in the name dissuade you, you can play it single player.I also heard that, but what's so great about it over others, besides the fact it's what mods are all being made for currently? Also idk if I'm retarded or something, but does coop-dx like, just not have the original title screen and save menu? I played it a couple times with friends and tried to find where/how I'd be able to see the original title screen, but I couldn't find anything.
>>11855405SM64 was so amazing, there was a tool released that lets you custom-compile whatever version you want. Whether it's 100% vanilla, mostly vanilla but with unlocked framerates and modern dual-analog controls, or complete balls-to-the-wall mods and upgrades that overhaul the gameplay, replace models and even some level geometry with 90s CGI-looking visuals, add raytracing, extra features, extra content, replace sprite-based objects like coins or mushrooms with 3D models, and all sorts of other shit that you can customize yourself each one if you want it or not... all that ran as a native EXE.
Now we have "launchers" that apply their own static recompilation (barely) attempt and barely have any options, if that, and what they have is extremely limited.
God how I wish other recomps could get the sm64pcBuilder2 treatment. But I guess the zoomies that can barely get a game running in retroarch on their phone with a YouTube tutorial spoon-feeding them found it too complicated and would rather just have something you download and does the work for you, in a very limited and "my way or the highway" manner.
>>11855441>Is this still the case on the latest version? I can't imagine how it could be in that kinda state if it's been out for years.You mean like how the original SoH has a broken Dark Link implementation since 2022? But to answer your question, last I checked things like snow particles when goron rolling, decal z-fighting and floating in air, and other stuff I really donโt care to find out about.
To answer your question about sm64coopdx, I think itโs just the ease of setting up but Iโve never actually played it. Despite what other anon said, I have compiled the original pc port before the fancy builder even existed, but most people prefer the convenience of being able to just drag and drop a ROM.
>>11855023>i'm so dumb i find trannies smartsucks to be you.
maybe try and learn something in your life for once instead of raging at trannies all the time.
>>11855616Of course my computer decided to crap on me as I was about to post this as an example.
>>11844695 (OP)Always wondered what was the point of these recomp projects if the games run on emulators, then I think its like reverse engineering Quake or doom if Carmack didn't give out the source code.
can they do this for conkers bad fur day?
>>11856485There was one started, but it has not been updated in four years so it's likely dead, and barely managed to get to around 5%.
https://github.com/mkst/conker
Pretty much any game can be decompiled though, but some are easier than others, and all take a lot of time and work.
>>11856053recomp still has broken Ikana king boss fight, it's impossible to progress
>>11855023>just having a โdownloadโ button makes way more senseGitHub is a website for publishing source code and collaboration and it's not really supposed to be a download site users. The reason the "download button" for the WIP master/main branch is under "Code" is because the expectation is that if you are downloading the source code you want to modify it yourself.
>Why would you have a broken 'release'Because the WIP branch may be buggy or have half finished features that the authors only published online so that their work isn't lost if they get hit by a bus.
>>11851687I don't think the harbor team have much time left and they know it, with the rise of recomp projects being 'first' is all they can lay claim to at all. You can also spot the same posts over and over every time anything involving them comes up, they absolutely raid this place but unlike with OOT they don't even have any ammo anymore, all the posts praising spaghettikart in this thread mention it coming out first like that's supposed to matter to a goddamn person lol
>>11856463The big thing is that you can get a more native and natural performance, something that might struggle to run in an emulator can run like a dream if it's on a more native solution and done correctly. In theory (and in practice as the MM Recomp has been showing), mods could be more applicable as individual files applied into the game itself without having to make a dozen little romhacks for the most minute of shit, too, if not having some QoL in at the executable level on top already.
One day you could theoretically have a 16:9 framerate uncapped Smash 64 that can slot in things like Remix without having to replace your rom entirely, and without having to struggle with potential performance issues like some of the emulators have, playable on a far wider arrangement of hardware than with strictly better CPUs. And for the Ocarina of Time romhack community that's still making their own neat stuff, all the benefits of that too.
>>11856534>tin foil hat conspiracy
I think it would be cooler if these recomps were properly reworked into native PC games instead of just running all the graphics through what amounts to a tiny N64 graphics emulator.
>>11856579It actually makes a lot of sense though, if you think about it, they can only port games that are 100% decompiled whether with recomp they don't actually need the whole code and they're running out of developers that supports them. Look at the Starfox port they released, if you take a look at the commits you can clearly see the guy that originally made the decompilation project (who's also making this recomp now) pretty much ported it by himself while they were getting all the clout, it's the only port they released that could be considered in good shape at release, followed by a big update a few months later. Now looking at Spaghettishittykart you can see they came back to their lousy habits. Call me crazy but recomp clearly seems to be the future of n64 ports and this dev clearly realized that.
>>11850063Why would they need new libraries for an old game? They should require just the absolute minimum that can reproduce the game (probably OpenGL 1.x or DirectX 7 like the other anon said)
>>11856507Sounds like a skill issue. Iโve 100% the game and have heard of no one else mention this issue. Surely you filed a bug report, right?
>>11856639I guess it would be cool if the Harbor Masters ports did that too, but they donโt. They use the same method as recomp.
>>11856969More efficient, because RT64 uses compute shaders to accomplish a lot, while SoH on just one DX11 behind needs to process much more on the CPU, and be constantly transferring extra data back and forth. They wanted to take the approach RT64 uses, but it was impossible to make work on DX11. Itโs also the reason their interpolation looks like shit.
>>11844695 (OP)Hit me up when they do The World Is Not Enough, F-Zero X +64DD and Ridge Racer 64.
>>11853931it's one of those games that stay on the ending screen forever
>>11854850>fairly technical hobby.download free emulator, slap a bios in there, download rom, slap it in there, optionally slap a shader on that and baboom
>>11856463You can do far more than you can with emulators, and it even even benefit emulated versions or running the game on original hardware.
Things such as performance improvements are a lot harder when you have to hack the old ROM code instead of being able to see and modify the code yourself, look at the things Kaze has done with recent hacks. Also there is a limit to just how much performance you can get out of what old hardware, not an issue if it's running natively on a modern PC, to try to do it in emulators you essentially have to "hack" the modified N64 itself and essentially modify it's hardware, and that can also cause issues since the games were made with that specific hardware in mind and some pulled many tricks to work specifically on it.
And then there are things like supporting modern controllers, the N64 had no dual-analog, you can't just "mod" that in without hacks upon hacks AND a special emulator made just for that case.
Then of course there is going far beyond what the hardware could ever do such as shown in
>>11856429 That's not a fangame, that's one of the mods for the Mario64 decomp that tries to replicate the look of the old 90s CGI renders of the game used in promotional materials, and on the cover/manual.
Most of these are not possible in an emulator, and even the ones that are would require a special hacked to hell emulator and rom that basically just attempts to re-create this in a much much harder and more error-prone way that of course would never run on real hardware.
>>11855616Forgot to mention now that I think about it, because of this people were also porting Mario64 to everything. It was becoming the next Doom in terms of people getting it to run on everything. Not just hardware that while more powerful than the N64 would have a hard time emulating the N64 (if it can at all) like the PSP or Dreamcast, but even other old hardware from around that time, I recall seeing someone having ported it to DOS and running it on a Voodoo 2. It was being ported to everything.
How many of these new ones are stuck on PC? And even require a launcher?
Honestly the main things I'm interested about these projects are more impressive romhacks and performance boosts on real console, the stuff done for Mario 64 thanks to the decompilation and pure autism is fantastic, and I really wish these other projects also did something similar instead of another pc port that runs the game at 8k 120fps.
>>11844695 (OP)It's crazy how ugly Mario Kart prior to Double Dash looked.
Like compare this to Crash Team Racing or Diddy Kong Racing.
>>11858953DD is ugly as sin.
>>11859047And yet It's the first game with more than 5 polygons on the screen at anytime in the Mario Kart series and thus looks a million times better, so what does that say about the first two games?
>>11848750Im this guy.
>>11848834Just played this. Had no issue whatsoever, only needed to plug in the controller and play it. Worked flawlessly. Now all I need is online multiplayer so I can dunk on you fags.
>>11857034>enemies spawning under the floor invincible is a skill issuethis is why nobody takes you faggots seriously
>>11856932Not true, Majora's Mask was made while not fully decompiled. They finished the rest of decomp themselves while making a port.
>>11858953Uhhh MK64 rainbow road is a beautiful joy. The DK stage is gorgeous w a friggin river boat running through the stage. Toads Turnpike legit feels like youโre racing Karts on a highway. Damn dude the 64 games is awesome to look at. Choco mountain isโฆ yeah Iโll give you that one I find it kind of boring and bland but Bowserโs Castle and Peaches stage is so fun to just drive around and check out all the cool little Easter eggs. Even spent time trying to break out that Green block towards the start of Bowsers Castle because early internet rumors. Visually, the 64 version looks better than that new Mario kart I watched streamed. Itโs just sad now but if the gameplay is fun whatever.
>>118554Can you play sm64coopdx with local co-op? I ain't playing this shit online
>>11859342>The DK stage is gorgeous w a friggin river boat running through the stage.The only stage I'll give you that looks good is the DK stage, that's it.
Every other stage, including Rainbow Road, looks awful.
>>11847076I hate that too. There's no excuse for these recomps and decomps needing better specs to run than a straight up fucking emulator.
>>11849869Agreed.
>>11849887Sounds like she's got a point.
>>11859489>>11849887>Sounds like she's got a point.They do, it's really stupid all these api changes for old games. The new Sims remaster doesn't look any different than the original, and it requires Vulkan. The Sims 4 will run better on the old PC just because it allows for OpenGL. I can run Doom 2016 on Ultra settings, but I cannot even launch Doom Eternal because it too is Vulkan and dropped the OpenGL support, which is so ridiculous when it comes to Doom, a game in popular culture for its deployment on any and all machines.
>>11859474Ohhhh Reginalโฆ I DISAGREE!
>>11859293I donโt believe you. Recomp is the vanilla decomp with very few changes. Unlike Harbor Masters who Pajeet all over the codebase making features nobody wants, and breaking shit in the process.
>>11859489>>11859503You guys are straight up faggots whose only purpose in life is to complain about shit you don't even understand.
>>11859803tell that to the skeleton twins that are under the floorboards. never experienced shit like that with the decomp Ships
>>11860085I had to refund Doom Eternal because it doesn't work, it doesn't work because they decided not to allow it to render with OpenGL as an option.
I hope someone goes back and does Star Fox 64 and Mario 64 as recomp ports too. I know OoT is planned to be added to the Majora one and I'm excited for that. Would love to just not have to deal with Harbor Masters garbage ports anymore.
Mario 64 desperately needs a recomp more than anything else though, the process of even just installing the current PC port is a confusing headache and the end result is lackluster, buggy and featureless. I don't care about all the stupid romhacks and mods I just want the vanilla game. It has the same rendering mistakes as an outdated emulator, is prone to crashing and the few enhancements it has are poorly implemented, like the analog camera just clips through everything even the floor. Im actually surprised its in such a dire state for how widely covered it was at the time and how huge the Mario 64 modding scene is.
Unfortunately I kinda doubt these games will get new ports, I think most people just see that PC ports already exist for these games and assume nothing else needs to be done. Also, where the fuck is Paper Mario? That games been 100% decompiled for a few years now and as far as I'm aware nobody is working on a port. Aside from Mario 64 and OoT, all these other games actually haven't been fully decomped and are still receiving ports so it's kind of strange to me.
>>11860354The developer of recomp has said he would potentially make the SM64 recomp himself. These games will get recomp ports in time, no doubt. The entire first year has been laying the framework for future recomps with modding support.
>>11859503It's even worse when you're on Linux, because Vulkan is more or less a requirement if you want to run Windows games that use DirectX 10 or higher. Nvidia's Linux drivers suck shit too.
>>11860354>Im actually surprised its in such a dire state for how widely covered it was at the time and how huge the Mario 64 modding scene is.Because they don't play the game as serious enthusiasts. Otherwise shit like RPis as emulator boxes wouldn't have been as big as they were. Even today all these kids need YouTube to tell them how to emulate on their new OLED Steam Decks.
>>11860354you've really lost the plot dude, how is downloading a port and dropping a rom onto it once
>a confusing headache
>>11860354the n64 has such a small library of noteworthy games that I'm sure all of them will get recomps eventually
>>11860354>Mario 64 desperately needs a recomp more than anything else though, the process of even just installing the current PC port is a confusing headache and the end result is lackluster, buggy and featureless.Are you serious? Mario64 is probably the most intricately recompiled N64 game out there, and you can customize the everliving hell out of what features you do and don't want. It's literally selecting options from a list, it would not be any more perfect.
>>11844753You would be right if it weren't for the fact that anyone is better than harbormasters.
>>11860747>how is downloading a port and dropping a rom onto it once a confusing headacheNTA but you need to install mysys2 and python and probably some other crap I'm forgetting onto your pc(and keep it on there because the port won't work anymore if you get rid of it for some reason even though its already compiled) git the port builder and then go through the installer that bombards you with a thousand different options most of which are just shitty mods and texture packs and then finally build the port which usually results in some kind of error for no real reason and you just have to keep hitting retry until it magically works. And what do you get when you finally get it working? Like the anon said its buggy, has visual inaccuracies and doesn't have very many improvement tweaks unless you want autistic shit that fucks with the game too much like mario odyssey mechanics or some other gay shit. A recomp port would require far less hassle and have better results for those of us that just want to enjoy the original game.
>>11860824See above and read this time
What are some enhancements woud like to see? For me, its adding a rearview camera and allowing the AI to use shells. Also let me skip the final credits with a button press
what a disasster of a recomp.
This is the second recomp of mario kart 64 and it is already failling hard.
The every fuck is even going on?
>>11860969What are you talking about? The recomp literally plays and looks perfect. Its the Harbor Masters SpaghettiKart port thats failing hard.
>>11860976yes, just tested it. After this thread i didnt expect it to work like a charm. I am sorry.
So, where are the mods?
>>11860987there's no thunderstore mod page like zelda yet but it seems they released the hd texture pack on the github page
>>11860861>See above and read this timeTry not being a retard, it's one button to auto-install those prerequisites for you. You're like those people that keep begging for a CHD of a fan translation instead of taking the 10 seconds to learn how to use a patching program to do it yourself.
>>11860959We already got higher framerates and widescreen, what else I would like is sprites replaced with 3D models and the 3D geometry all re-done in the Render96 style.
>>11860987Thatโs because the harbor master devs are in every recomp thread shilling hard. I feel bad for them, really.
I had forgotten how silly the rubberbanding is, lmao. Yoshi just zooms until he reaches me.
>>11860987It just came out and is unfortunately being overshadowed by the shittier port that came out first but Im sure its just a matter of time until some come out. For now theres an HD texture pack if you want that.
>>11850084Make a build that does this and show that it works then.
Mod support is a thing now
yippeee
https://x.com/SonicDcer/status/1943694147195473960
>>11861802>still no multiplayerbros...
>>11861032I've never liked rubberbanding in racing games.
People excuse it with "If there were no rubberbanding, you would never have any competition from the AI" as if they can't be programmed to just not be so terrible that I get a front run lead on them 5 seconds into the race.
It's not fun to body the AI only for them to rubber band like that and win the race last second.
>>11860959faster kart speeds
>>11860959Vs. CPU mode where I can pick any track and race for fun.
But specially I want Amped Up compatibility.
>>11861924Agreed, rubber banding is not fun. If I am doing extremely well, I want to be able to decimate the AI. Rubberbanding not only makes it feel like I am not getting any better no matter how hard I try, but also makes it so if you make a single mistake you could be fucked. If I was well well ahead of the others then it would be possible to afford making a mistake, but not if they are constantly right behind you no matter how well you play. It just makes a mockery of playing well.
Not like the AI tries to actually race either, it just tries to overtake you. Once it does it's happy to sit in it's assigned spot rather than try to go for first unless it's the one assigned to be first.
Don't even get me started on the bullshit of the SNES game
Also while I'm talking about Mario Kart's BS, what the hell is the point of people that are near the end getting a blue shell? I would understand if it's an item that the people who are in places such as 2-5 or so get it, but what possible benefit does someone who is essentially last place getting a blue shell do? That doesn't even help the person who got it, it just trolls first place.
>>11844695 (OP)>virus detectedpass
>>11861974I got the same thing on this new update
>>11860959hyper customized race /HCR/
>choose which item you get>choose how many laps>choose day or night>choose how many drivers>choose mirrored track>choose track obsticals (oil on track, cows... so on)Customize your race, choose only star item or shell's as item, choose if you always get three or if everyone only get bananas. Make a 99 laps tour at night with 30 drivers on a mirrored track full with oil and cows.
this sounds fun
>>11861974>>118620060/66 detections in VirusTotal, both Chrome and Windows Defender also found nothing. Sure the one you downloaded wasn't tampered with?
>>11860959Mini Game Mode /MGM/
>get the chickena wild chicken is on the road, you have to get it before it explodes. How many chickens can you get before the timer is over?
Use shells to hunt it down.
>nonstop boostyou got infinity boost, but oh no, whats this... you keep getting faster and faster.
Don't crash or its over. Survive three laps.
>Chill & watchMake a tip on who will win the next race, choose different camera or stay in free cam mode. If you need coins to bet you have to win races in the actual game.
>>11862071it's not even letting me download it on chrome
>>11862097Is your Chrome up to date? I had no problems downloading it on Chrome or Firefox.
>>11862101Chrome disabled uBlock Origin for me this morning so I had to do this to fix it. Though I saw someone on Twitter and that other anon I replied to having the same issue so it might not be that.
>>11862097just use another browser.
>>11862124I'm so sick of Chromes shit but all of my accounts and passwords are tied to Google and it's gonna be a pain in the ass to pack up shop and move everything
>>11862106>Chrome disabled uBlock Origin for me this morninghow nice of chrome to do that for you
>>11862106Man, can the DOJ hurry up and force Google to sell Chrome already? Google is abusing the fuck out of it's position in everything. Also, funny, I didn't even know if the DOJ was still considering it so I searched for Google sell Chrome, and most of the results were about how this would be a terrible idea and for petitions to prevent it and generally results against it... that's when I realized I was using Google to search about this, use any other search engine and you get the opposite results, including a result calling Google a monopoly as one of the top ones in all the other search engines I tried.
You would think Google manipulating search results to try to make people campaign against the DOJ would get them in even more trouble... if anyone else has noticed it.
>>11862208Unironically, how does that affect you negatively? Or are you complaining for meme reasons like "muh privacy"?
>>11862106If you want to keep using Chrome, install uBlock Origin Lite and set it to complete mode.
>>11862253In regards to what are you even talking about? Chrome itself? Chrome being sold? Google manipulating the results?
>>11861971The blue shell travels along the ground and fucks up anyone in the way as it gets to first
though in some games it flies all the way without touching anyone else but the frontrunner
>>11855405>Donโt let the co-op in the name dissuade you, you can play it single player.Unless they changed this on a recent update or there's some hidden setting I'm missing, yes, you can play single, but the port is still squarely aimed at multiplayer so it's awkward. You still have to "host" a game, you just do so locally and manually have to set the player count to 1, also it skips the traditional title screen and file selection all together in favor of a bland menu and a file select dropbox.
>>11860861>NTA but you need to install mysys2 and pythonyou do not unless you plan to build it from source
>>11844695 (OP)Man, MK64 has god tier cover art. Just look at that shit. It's so clean, simple and effective, on top of having SOVL levels off the fucking charts. You know exactly what you're getting. It's just Mario on his go-kart with blue skies and green grass in the distance, and he's giving you the thumbs up, saying "this is the right choice". No retarded collage of characters facing different directions on some starburst background or anything like that, just the assurance of good, honest fun.
>>11860959modern-styled drifting. the drifting in mk64 is annoying to go back to
>>11861924If it's rubberbanding to at least make sure they never fall too far behind, it's not too big a deal, and that's how 50cc feels most of the time. But then you get shit like later cc difficulties, and especially some other racing games (other MK included) where the AI just flagrantly abuses the notion of fair play and the slowest characters/karts/cars/whatever suddenly get infinite boosts and cap out their acceleration beyond anything you can achieve in regular play to coast past you.
Any game that does that shit simply isn't worth playing for offline/solo play.
>>11862929I donโt know about all that gay shit but I can tell you why MK64 is my favorite game. See it in a demo at Sears (which was weird since I was rarely ever in Sears) and absolutely shit my 11-13 year old self. My boy gets a 64 w Mario Kart after us playing the Genesis for years and we literally played that 4-8 hours a day fri, Saturday, and Sunday after church until Iโd get dragged home for school that week. Maybe it was the bro factor but the only game Iโve put more hours into is vanilla and tbc wow. Itโs just unreal to me even looking back on how many hours we would put in before even fucking around and discovering a lot of the trick jumps purely through free roaming a race. Double dash was such a let down.
>>11862298did you really expect that retard to be following along with the conversation
>>11862929that's the cartridge art, not the cover art
>>11844695 (OP)Such a great game. Those beautiful pipe frame karts are all you need.
>>11863796feels like mario kart lost the plot when there's an actual tier list for parts and basically no reason to use anything else but top 2 (apparently top 1 in world)
>>11862908The most convenient version of Mario 64 on PC is MArio 64 Plus and even that fucking asks you to download msys2.
>>11857435>N64 had no dual-analogYou can play Goldeneye with two controllers for dual analog, zoomoid
Am I just seeing things or does this have mod support and yet still no local multiplayer??
Every device controls player 1. I didn't expect all this shit to be worked on, let alone take less time than multiplayer.
Is it just the splitscreen that's taking time, so everything else is turned off, as well?
>>11864181Co-op Deluxe doesn't do that lol, and it's the only one that gives you the whole suite of significant things.
>>11864361Touche, but it really bothers me how that version is hyper utilitarian. No Title Screen, no Save select, just a soulless UI focused on "join/host a game" and you can choose to play alone.
>>11864367Yeah, it would be a lot better if Mario came out of the screen and sucked my dick.
>>11864372More of a Bowser guy, myself.
>>11864320There haven't been any N64 PC ports of games that have multiplayer, so it just hadn't been implemented with the recomp framework yet. It's getting added pretty soon though. Does seem like a big oversight to release without it though. Even the shitty Spaghettikart port has multiplayer but you wouldn't want to play that by yourself or with anybody else. I'm sure it'll be added to recomp in a few days.
Has any of the recomp guys said anything about support with Overkart 64 or Amped Up?
>>11864367>crying because you can't stretch Mario's facewell, DK Bananza comes out in a few days and you can sculpt whatever face you want there.
>>11864773>PC port has multiplayer>call it shitty>Recomp has no multiplayer>cries in self pittypottery
>>11865496Its literally a broken unplayable mess, it simply having multiplayer functionality is the only thing it has up on the recomp port. If you played that version with your friends theyd be asking you why everything looks and feels so fucked.
>>11865713I play it, it's fine. Also it has multiplayer
>>11865727You forgot to include the line that it was first, too.
>>11844695 (OP)I think it reflects extremely poorly on the 64 that they even feel the need to recompile and do PC ports in the first place. Nobody is out there saying โwe need a recomp of Super Mario World to make actually playableโ
This is blatant piracy. Just pay Nintendo Switch Online with the expansion pak, is like 4 bucks a month, you broke thirdies. I wish Nintendo DMCA' the shit out of this bullshit. We can't have nice things because of you.
>>11865760N64 emulation has always been subpar.
>>11865827There is no way to bait like this in a believable manner.
>>11865727Recorded for your viewing pleasure, this is how Rainbow Road looks on Spaghetti Kart. It's a little low quality due to compression but go ahead and boot it up yourself to verify.
I'll even explain everything wrong here just because I know you are a fucking mongoloid that doesn't understand why this is a bad port. First, the draw order on the transparencies are completely broken, the parts of the track that are far in the background are appearing over the track directly in front of the player as well as other elements on the track. Second, the stars in the sky are broken as you can clearly see. Third, the sprite scaling is absolutely terrible, Yoshi here is a blotchy and artifacty mess, they're already pretty low quality but they at least look a lot better in the recomp due to its better handling of upscaling 2D objects, there isn't even an option to play at native res like the recomp port can to help mitigate this. These issues are visible on many other tracks as well, I didn't just cherry pick this. And none of this is to mention the number of genuine gameplay bugs this port is riddled with, it'd be one thing if it was just the presentation that was wonky but it's the entire game.
The recomp port simply works perfectly and has mod support already while the other one doesn't and likely never will(or will be in an extremely limited way like Harbor Masters other ports.) The multiplayer support is already confirmed to be on the way to the recomp port, it will most likely be available shortly considering the mod support got added just a few days after release. Your dedication to sucking off this worthless, rushed out the door just to be first port is astounding.
>>11865926That looks like absolute shit. Like a badly configured emulator with bad widescreen hacks from the early 2000s.
>>11865926I have one nitpick with the recomp. I don't like how the constellations/faces are always rendered from any distance.
Makes it feel more like a set-up light show that you experience as you drive past in the original, rather than seeing everything in the distance at all times.
>>11865949All of Harbor Masters ports have visual bugs that line up with everything that's wrong with that webm. The only one that's decent is their Star Fox 64 port which, surprise, was done by the same guy that did the Mario Kart recomp. My best guess as to the story behind both of these ports is there was a falling out between the two of them because he wanted to put out a quality port using the recomps superior tools but Harbor Masters got butthurt about it(probably because they're still mad about getting completely humiliated by the Majora recomp coming out first and being a higher quality port) and they cut ties, rushing Spaghetti Kart out just to beat him to the punch.
It's genuinely embarrassing how hard they're dropping the ball, they need to get over themselves and should just start helping put out recomps instead of whatever the fuck this shit is.
>>11865959>My best guess as to the story behind both of these ports is there was a falling out between the two of them [...] and they cut ties, rushing Spaghetti Kart out just to beat him to the punch.The Sonic Dreamcaster guy is still active in HM, so I don't think they totally cut ties. If you look at the tags on both GitHubs, you'll actually see the recomp was tagged just one day before Spaghetti Kart was, but not released for a few weeks later. My best guess is that HM whined internally about how they were going to be second, Sonic gracefully gave them time rush and finish what they could, then planned to release a few weeks after they did.
The HM shills will tell me to take my tinfoil hat off, but ask yourself this: why would you tag a commit the day before Spaghetti Kart was released if you weren't going to release until several weeks later? Normally you'd wait until closer to release before tagging in order to fix any bugs you find while testing. Sonic would have known HM's plans, so he probably tagged the commit so that there was proof the recomp was actually done first.
FOSS is completely unpaid with nothing to drive perfection.
FOSS often suffers from complete lack of supervision/external drive to create a stable product.
Passion alone is often not enough to get a clean job done in due time. This is a long legacy of Linux/FOSS software.
Decomp N64 ports are compromised in ways that Recomps aren't.
Dario is a fucking wizard; designing RT64 as both a renderer and a plugin at the same time.
Decomps take more time, rely on emu GFX plugins, come out less elegant, require ironing out kinks along the way.
SpaghettiKart is far away from 1.0. HM get tons of feedback. They have an obnoxious Discord """Forum""" for that.
It shouldn't have launched for another 3 months, but at the end of the day I don't give a fuck.
I bought a Steam Deck for $400 with more stability issues than any HM64 release; corrupting saves if the battery dies during autosaving.
People behind Decomps/Recomps work with/respect each other more than this thread makes it look.
>>11865926Multiplayer support is entirely on Wiseguy, as the N64Recomp framework doesn't support multiple controller ports yet,
and I'm assuming SonicDCer is putting that on the backburner until we somehow get that, hopefully before the Raytracing update.
The Github issues page has a list of issues and multiplayer is at the very bottom, presumably for that very reason.
>>11865740Decomp port was first to release and had multiplayer
>>11866068glad you didn't disappoint.
>>11866041how do you explain this?
>>11866068also lmao at you using the word "had." this is what people will be saying in a year when spaghetti kart is irrelevant.
> but muh decomp port was first to release and had multiplayer
>>11852390anything that puts configs in %appdata% is dogshit and I will die on this hill.
>>11849832I refuse to support the modern computing industry. I refuse to contribute to e-waste.
>>11866171add portable.txt next to the recomp exe. glad you don't think it's dogshit anymore.
>>11866204It's actually dogshit that you have to do this step yourself. Fuck you.
>>11866210it's easy to say when you're not the person who has to support people wondering why their save files are lost when they upgrade and delete the old folder. not everyone is smart as you, anon.
771
md5: 7c6d8085394f8a18ecf23f001f7dea26
๐
>>11844753You're being retarded. They're two different methods to achieve the same thing. Just because you see them as "Mario Kart 64" doesn't mean they can't coexist.
Post proof of drama instead of imagining it.
>>11844713It's a hacked 3ds for me
>>11849887>>11866285Just how did I know you were here. Two cakes is a favorite line by HM64 in order for them to cope. If you're looking for drama, you've started a ton of it.
>>11866318I have no idea who the fuck this is.
Two cakes is extremely Reddit, nobody thinks youโre from here.
HM64 is for dumb niggers and trannies. Recomp is for racist, autistic, sexhavers mofos. Deal with it, faggot. Fuck every single one of you.
>>11866340What should I do if Iโm normal?
>>11866345Emulate via Mupen64Plus(-Next).
>>11866345>What should I do if Iโm normal?Kill yourself, perhaps?
>>11866329ain't no way some reddit tier faggot wouldn't be on the HM64 discord, and if you're on their discord you 100% know who the fuck that is because she's a loud-ass annoying cunt.
since you're clearly lying, I will again assume you are her. it wasn't coincidence several people came to your defense when I insulted you.
>>11866345buy an N64 and pay retarded prices for physical copies
>>11866285This is retardation.
>>11866318What a dumb bitch.
>>11866369You seem to know a lot about that discord for someone who is seemingly not a "reddit tier faggot."
You're actually insane. Go outside.
>>11866394So you confirm to be that Dana whore?
>>11866394someone who is on reddit would 100% on discord. i didn't say shit about the other way around. i haven't used that gay ass site in 15 years, which is coincidentally the year you bought your computer now that i think of it.
>>11866398No retard. I already said I have no idea what you're talking about, but you're clearly autistic and have made up your mind so there's nothing I can do to convince you otherwise.
>>11866418Fuck you stupid whore I'm not the other dude. You don't even understand how this works.
I have no idea how many people are arguing about this drama but each and every one of you is retarded for bringing up this bullshit.
>>11866404I wish this happened more often, but usually loud retarded clapping seals arf at rushed unbaked shit because it's "first" and then it takes years to deprogram them from that trash.
>>11866434I never should have replied but I was so taken aback by getting jumped on for posting the wrong meme.
I'm done. This thread is legitimately terrible what the fuck.
why do sensitive redditors come here
/vr/ is full of sensitive manchildren who call anyone who challenge their tantrums Reddit
Seeing as how we're on the subject of PC ports, how does one transfer all the cheats from CHEATER V11 into sm64coopdx? Coopdx's default cheats are alright, but I'd like a bit more if possible.
>>11866092no matter what, Decomp still was first to release and had multiplayer
>>11866486I assume it's (poorly thought-out) PR. Best to ignore them and focus on having fun with the damn game.
>>11866318Why is it that, invariably, it's always a womanโtypically an enabler addicted to social-mediaโwho stereotypically seems to split up a project that no one was asking to fracture?
>two cakes!Let's put this in words she can understand: Let Him Cook!
>>11865957My problem with the constellation faces is just one inherent to the game in general, and that's that they're giant black jpegs that block out everything behind them rather than being transparent. The HD mod didn't fix that.
>>11866683Something to work on in the future I suppose. Seeing baked in bloom around the edges is actually pretty nice, though.
The whole texture pack is full of compromises when it comes to stage textures anyway.
That's the part that had to be scrambled by the community and wasn't done by Andrat.
>>11866636Kek, she said it again.
>>11866041Except you didn't read this. Why is it that mk64 recomp was tagged the day before Spaghetti Kart was released?
>>11844695 (OP)I feel like the AI is glitched out even on the recomp port as opposed to HMs.
I constantly see second play banana themselves randomly.
Anyway, I like the fact that this port has a downsampling option.
None of the other N64 PC ports have that option, do they? I think that's the superior visual option, as just straight up upscaling looks poor with the basic geometry of N64 games, but downsampling from 4K is pretty solid.
>>11867085Every recomp has this option. Personally I think downsampling looks bad, horrible infact. All you're doing is losing visual information since you're squeezing 4K worth of pixels into a 240p frame. This is very apparent if you look at any static hud element thats made from pixels and switch back and forth, you will suddenly see pixels disappear when you enable downsampling. I really don't understand the appeal. I'd go for native res with AA enabled if anything but even that's kinda iffy to me.
>>11867106>4K worth of pixels into a 240p frameOn this it downsamples to 480p.
Either way, you're getting more visual information than native res.
>>11867128No I know what he's talking about. If you play MMRecomp, especially with Nerrels texture pack,
for some reason it garbles the hud textures into a a suepr low res mess that are less readable/detailed than the native textures without downsampling.
>>11867142>texture packI'm not a braindead fucking zoomer so I don't care
>>11867156/vr/ - Complacency
>>11866318>different goals, different possibilitiesWhat did she even mean by this? Is the goal of both ports not to simply have a good PC port of the game? Their Majora port hasn't been updated since last year, and only received one or two small updates before that lol. It's still broken as fuck and a terrible experience. Clearly they gave up after the recomp cleaned their clock. Won't be surprised if their Mario Kart port meets the same fate and doesn't even hit a 1.0 release lol. There is no benefit to the way they do things, infact theres inherently less. Their mod support is complete garbage, I found out the reason their OoT port even has so many customization options and tweaks available from the ingame menu is because they couldn't just be done with mods. No wonder their Majora port is comparatively featureless.
They had one semi-decent port that picked up a lot of traction because it was one of the first of its kind. Now they're irrelevant and just embarrassing themselves. It's time to pack it up already guys.
>>11851615What a fucking retard
>>11867643Pretty much everyone who was using the project to make actually substantial mods has basically given up at this point and has moved to recomp or just straight decomp ROM hacking or has otherwise dropped their mod project to never do a public release. Item mechanics dude:
https://www.youtube.com/shorts/9gYRMZuDugw
no release, not even available code, no further updates, not even Discord has builds of his shit.
Dating sim mod guy, no real updates in like a year, announces he's moving shit to Recomp.
The RPG/leveling mod is pretty much the only 'complete' project for SoH, but nobody talks about that outside of the discord.
They serve no audience expect the people who still cling to their randomizers, which will be made obsolete when the OoT recomp comes out and ends up with native cross game progression support and raytracing. That will be the big blow that will break them. They've basically been coasting off being *THE* OoT PC port makers after killing the other one from Zel (remember that), and now are about to be killed in turn.
>>11867704it's funny because Harkinian was years and years in the making and they were so proud to be featured by the press
seeing
>join our discordtypes get BTFO by lone devs or smaller teams just pushing their shit to github always feels good
>>11867142>if you downsample a 4K fan texture pack designed to be played in modern high resolutions its not as readable in 240pYeah no fucking shit
>>11867716It's actually sad, because there were a whole bunch of people doing various interesting things before giving up and it would honestly be a good idea to preserve as much as possible for posterity. Like, there was one guy making full on recreations of all OoT's pre-rendered CGI backgrounds from the ground up in Blender so they could be be re-done in high resolution, and we have some preliminary images, but we don't have the .blend files with the actual scene geometry, so anyone else would have to recreate it from scratch, and at this point people are more likely to resort to using AI.
There was also someone actually working on a full recreation of LoZ1 in OoT's engine using SoH, and the whole time he was like "guys, I totally want to do this...you are going to get geometry importing working at some point, right". That ended up like you'd imagine.
>>11844753While I see your point the fact this isn't a decompilation but a static recompilation means it had different objectives.
So I'm not against it being a separate project since it's a different direction and one that can benefit the overall ecosystem of bringing N64 games off the platform (moreso than decompiling since decompilation only applies to the game being decompiled and potentially any game that uses its engine).
>>11867643I hate to being more discord trash into here, but the level of cope is unimaginable. Yes I want recomp mario and recomp zelda. I don't want these HM ports because their devs have to do so much manual work there inevitably ends up with bugs. I like the automated process, and if not requiring widescreen or high FPS, most games will work right out of the box.
>>11862135>passwords you can export those to a file, and then import to another browser its pretty straightforward
>>11867829I should also point out that she's never even played a recomp, because of her 15 year old machine.
>>11867837That's genuinely the biggest advantage Harbormasters has over recomp at this point, their stuff works on much lower spec machines and so can be played on a wider variety of shit beyond just being 'PC ports'. This is a big thing they ought to be pushing if they want to stay relevant, however they don't seem to care about making their stuff work on older operating systems and so this is actually barely relevant in practice. They could probably make their stuff build for Windows 7/XP or more barebones Linux distro versions, but they just consider that 'obsolete' and I don't even think they make builds for Mac anymore and have just been dropping support for things left and right.
It's sad, there could be an actual point to it all, but they don't seem to have a plan or direction beyond vaguely implying they'll do nondescript stuff "eventually".
>>11867874Dario mentioned just a few weeks ago that he'd consider adding DX11 support to RT64. If that happens, all recomps are just a git submodule update away from getting that feature. I guess there's still CPU instructions that older computers don't support, but I don't know much about that.
>>11867772>>11867704Yeah its really unfortunate they weren't willing to actually work on mod support any further than they did. Apparently its so limited, all of those enhancements and toggles that are baked into their OoT port are because it was the only way for people to do anything that wasn't a simple graphics swap. Those aren't features Harbor Masters came up with, they're mods people had to add to the github and then ask for them to be added to the main project. This is probably why none of those more complex projects made it, they probably didn't want to add a baked in mod to the game that required an external download for whatever graphics and anything else it would need as including those would quickly bloat the game itself.
>>11867829What a stupid bitch. Recomp ports are literally just superior in every way. And you're right their ports do require a lot more work than a recomp does so its odd to me they continue to do things the way they've been doing them. There is genuinely no reason for them to put in more effort for objectively worse results.
>>11867874Sure their ports "work" on lower spec hardware, but even on a top of the line PC like I have they don't work well. I get extremely inconsistent framerates and audio stuttering from whatever garbage renderer they're using no matter what my settings are. I can't imagine how well it works on a 15+ year old machine if Im getting results that I would consider unplayable on a high end modern PC. And thats not to mention all the visual and gameplay bugs the ports are plagued with that you will get no matter what you play on. Supporting old hardware isn't a plus when its just a bad product at the end of the day.
>>11844753Autism is a spectrum, friendo.
>High-functioning autist: "Ah, I see. So you want to join my project, eh? What can you... add?">Pants-shitting autist: "I'M FUGGIN RETARDED!"Now, tell me. Whether or not they're 'fellow autists', wouldn't you want to gatekeep THE FUCK out of low-IQ idiots?
>>11868168>I get extremely inconsistent framerates and audio stuttering from whatever garbage renderer they're usingI get the same issues and have complained to them about this stuff, but whenever I did they'd act all like the issues were somehow 'my fault' or didn't matter because they must be caused by using non-default settings, even though I've nothing I can set it to so that these issues don't occur.
>I can't imagine how well it works on a 15+ year old machineIt can actually work decently well, it doesn't even need a graphics card at all, all the stuttering seems to be from problems with how it handles things, and not from a lack of power. All of this stuff seems to get worse the more options they add, earlier builds tend to perform much better, though they all have quirks and glitches they shouldn't.
>>11868212ASD research rejects the term "high functioning". There's no more or less autistic, no "does or doesn't function" by default.
I got a cousin who couldn't even speak until he was 10, despite being diagnosed as "high functioning" 10 years ago.
ASD implies varying amounts of symptoms and varying degrees coping/sensory/struggles.
Some kids develop differently depending on symptoms and circumstances like anything else. Hope that helped.
>>11868448You know what, I think I'll just go back to calling them retards
>>11844695 (OP)Between the low res character/hud sprites, and all the track seams, MK64 looks terrible when rendered in 1440p on Spaghetti, but it looks great downsampled to 480p on Recomp. Like with Majora's Mask, whatever features Decomp accrues won't matter so long as the game looks enormously better on Recomp.
>>11868448Nta but I found this interesting, thank you :)
I gave GhostlyDark's texture pack a try, and I have to say it looks surprisingly tasteful. The rider sprites in particular are very well done. My only major complaints are that the ground textures in Choco Mountain and Yoshi's Valley, and the stone textures in Bowser's Castle have too much detail. They give it at that amateurish early 2000s HD texture pack look.
>>11868604I think the whole thing overall looks a lot better at 480p with downsampling. I agree, though.
I also think Wario Stadium's dirt walls have that iconic "Nerrel" grain on them that I'm not too fond of and sticks out compared to every other map.
Nerrel didn't even work on that pack but someone was clearly attempting to imitate his style.
>>11858953double dash is the ugliest and most soulless mario kart
>hurr just slap faces onto everything and make them bounce
>>11868673>hurr just slap faces onto everything and make them bounceSo a Mario game
>double dash is the ugliest and most soulless mario kart
this fucking guy
>>11864319Cool, I'll give that a shot once I've grown four more hands.
>>11864319Absolutely fucking nobody played GE/PD with two controllers, it was a meme option and it didn't even play well. I hate that you fags keep using this as a defense against PS1's dualshock when no defense is necessary to begin with, because GE, PD and the id software shooters all let you use d-pad to move and stick to aim which was analogous to dual analog anyway, and it allowed vastly superior control with a single gamepad over the PS1's piss-poor implementation of its own hardware, since most FPS games on there (if they even supported the dualshock to begin with) didn't let you properly remap controls and had a bunch of shit retarded presets, see Quake II PS1.
>>11869779What about if you mapped a modern controller to 2 N64 pads in an emulator? Or is that even supported by any emulators.
>>11866318>no one mentions trannies onceHoly shit /vr/ really is different from /v/
>>11873641Some of us understand things in the world called "nuance".
>>11866345Go fuck your wife instead of playing video games, retard
>>11873761Hey! You don't call retarded people retards, it's bad taste. You call your friends retards when they're acting retarded.
Is there any hope someone will make a recomp for Goldeneye or would people wuss out on it because "muh copyright"?
I know mouse injection is a thing, but I want a real pad solution with dual analog support like the PD port has, not some hackneyed mouse emulation thing.
>>11862208>Man, can the DOJ hurry up and force Google to sell Chrome already?buddy that was biden's DOJ from last year. you're on crack cocaine if you think trump is breaking up any company lmao
>>11873820Pretty sure someone is working on it and it seems like it could release in the next year or so. Do some research, faglord
>>11873838From what I hear the DOJ is still trying to do it. Also do you think the current administration is going to defend a company that is literally called Alphabet?
>>11873938yes? did you forget all the tech CEOs at his inauguration as an act of kissing the ring?
>>11874159Because that worked so well for Musk.
Anyway, just Google it, or Bing it or DuckDuckGo it or whatever. The DOJ even as of this month STILL wants Google to at least sell off Chrome, if not also Android. The only thing they have relented on is not forcing them to sell off their AI crap.
>>11848280Sure. Pay them the same they would be paid by a company.
>>11873727>troons>nuancePick one
>>11844695 (OP)Whatever
>loads up Mupen64
I have time trials global records in the top 300-400 for most fastest lap and 3lap in MK64, and all I really want is the ability to create my own Grand Prix cups (e.g. combine tracks from different cups to make a custom cup) and maybe do single track Grand Prix style VS races where you can enable AI.
Would also enjoy new tracks if they're not shit. Don't care about graphics updates at all.
>>11874239Whatever
>shits self
>>11862057Where is the mod
You fags better make another thread when multiplayer is implemented
>>11877223Well, now I'm not gonna
>no controller pak support so no ghosts
WTF
Digital Foundry says Spagheti Kart is where's at. Fuck all of you.
>>11878215https://github.com/N64Recomp/N64ModernRuntime/pull/119/files
Looks like it's around the corner, probably tomorrow
>>11878869how much did they pay bespoke man to shill spaghetti kart?
>>11878869Did you even bother to watch the video? They mention basically every glaring glitch this thread has near the end and they cover recomp a bit as well, it's still positive overall because of course another PC port is cool but you can't really come away from watching it thinking anything said here was wrong.
Fuck Digital Foundry for signal boosting the shitty spaghettikart port and completely failing to mention all of the gamebreaking bugs and visual inaccuracies it has. I don't understand how you play Rainbow Road on that port and all you could think to complain about is some minor framerate interpolation issues nobody is going to notice. Now people are going to flock to it and eat slop without knowing any better. They even did mention the recomp briefly but instead of mentioning how it performs better, looks better, has mod support AND doesn't have any bugs, instead all they said was it "has less features". Fantastic, now Harbor Masters has gained another week of being on life support. I still doubt Spaghetti Kart will ever see a 1.0 release lol. DF has really lost their way, the entire video should have been on the recomp it does all of the same shit but just actually works.
>>11880162once Recomp gets multiplayer the discussion will be completely over