Holy shit this is bad - /vr/ (#11845207) [Archived: 427 hours ago]

Anonymous
7/4/2025, 10:58:31 PM No.11845207
Maxpaynebox
Maxpaynebox
md5: 74a0c0160d15439ed1f44aebb4cf1d1d🔍
>zero enemy variety
>zero interesting encounters or gameplay setpieces
>can quicksave at any time completely removing what little challenge exists
>weapons are unsatisfying and all feel samey, you only ever use the same few weapons
>your footsteps are absurdly loud for some reason
>environments are extremely bland and empty, and involve just spamming interact with the environment to see which generic door you can interact with
>game hands out ammo like candy meaning you can just mindlessly spam ammo each encounter with no care
>enemies stand right out in the open like absolute retards
>very little interactivity with environment
>hit reactions are completely unsatisfying, enemies don't react naturally to gunfire at all, and either shrug it off or just bounce up in the air like a ridiculous jack in the box toy
>controller is basically unplayable as the movement curve feels terrible, and the game struggles with diagonal aiming (diagonal aiming is less than half the speed of cardinal aiming)
The story is decent and I like the comic book narration style, but holy fuck is everything else about the game just fucking terrible.
Replies: >>11845237 >>11845307 >>11845323 >>11845345 >>11845350 >>11846065 >>11846082 >>11846338 >>11847140 >>11847696 >>11847768 >>11847948 >>11848420 >>11848702 >>11849245 >>11849983 >>11850435 >>11851071
Anonymous
7/4/2025, 10:59:42 PM No.11845208
tl;dr
Replies: >>11849081
Anonymous
7/4/2025, 11:19:26 PM No.11845237
>>11845207 (OP)
don't play it then
Anonymous
7/5/2025, 12:07:02 AM No.11845303
Honey im home!?
OH GOD OH NO NO JESUS OH BABY
...
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

i forgot the wifes name, was it Sarah?
Replies: >>11846323
Anonymous
7/5/2025, 12:14:58 AM No.11845307
>>11845207 (OP)
I’ve beaten this game on 3 different systems and never had any issues w controls. Love this game so much my only complaint is the nightmare levels which seemed creepy as a kid but don’t remember them being so long. Maybe the ps2 version is easier more creepy since I beat that version on release and just beat the pc version like a year ago.
Replies: >>11845323
Anonymous
7/5/2025, 12:19:02 AM No.11845310
Anon probably has skills issues
Replies: >>11845316 >>11845323
Anonymous
7/5/2025, 12:24:56 AM No.11845316
>>11845310
>complain game is too easy
>skill issue
You're about as stupid as they come
Replies: >>11845319 >>11845323
Anonymous
7/5/2025, 12:27:46 AM No.11845319
>>11845316
Is a video game to you all about contrived challenges? You can play a video game in that way if you like, but is that really all they are to you? Max Payne is not trying to piss off the player.
Anonymous
7/5/2025, 12:29:13 AM No.11845323
>>11845207 (OP)
>>11845316
>zero interesting encounters or gameplay setpieces
>can quicksave at any time completely removing what little challenge exists
>weapons are unsatisfying and all feel samey, you only ever use the same few weapons
>game hands out ammo like candy meaning you can just mindlessly spam ammo each encounter with no care
>environments are extremely bland and empty

You didn't play the game.

>>11845310
My guess is he can't shoot straight or efficiently in a game where the marketing gimmick is "shoot everything on two legs in toggable slow-motion." That, or he watched a longplay on Youtube and took notes instead of playing it.

>>11845307
They aren't long, but you have to figure out how to navigate the corridors, and they probably aren't as long as you'll be restarting every time you miss a jump or misstep and fall into the void.
Replies: >>11845331
Anonymous
7/5/2025, 12:38:42 AM No.11845331
>>11845323
>You didn't play the game.
I'm over halfway through on hard. I'm pretty much always at max painkillers and max ammo.
Anonymous
7/5/2025, 12:53:06 AM No.11845345
>>11845207 (OP)
Go make a YT video if it means that much to you.
Anonymous
7/5/2025, 12:55:38 AM No.11845350
>>11845207 (OP)
Weird. Worked for me
Great game
Anonymous
7/5/2025, 2:21:29 AM No.11845453
It isn't bad, but it is overrated. I guess how much you like Max Payne depends how much you like Noir or gunfu films.
Replies: >>11845672
Anonymous
7/5/2025, 5:03:44 AM No.11845672
>>11845453
it's not overrated. people value its strong soulful story attributes, and respect that they realized a burgeoning mechanic like bullet time as well as they did, in addition to being an all around solid shooter. people rarely speak of it like some technical marvel in gameplay in the same breath of quake or doom.
Replies: >>11847836
Anonymous
7/5/2025, 9:32:13 AM No.11846065
>>11845207 (OP)
>>zero interesting encounters or gameplay setpieces
Guessing you didn't get to the fucked up nightmare acid trip part yet then
Replies: >>11847182
Anonymous
7/5/2025, 9:45:57 AM No.11846082
>>11845207 (OP)

Which version are you playing?
Anonymous
7/5/2025, 9:51:54 AM No.11846086
I remember this game looking cheesy and weird when it came out. Was the permanent smirk on his face supposed to be funny?
Anonymous
7/5/2025, 1:30:35 PM No.11846323
>>11845303
nvm it was michelle
Anonymous
7/5/2025, 1:36:20 PM No.11846338
>>11845207 (OP)
>zero enemy variety

That's the vast majority of shooters, first or third person, made in the 00's.
You can thank Goldeneye's influence as well as 9/11 for everything needing to be """"realistic"""" and """mature""", thus only human enemies meaning less variety in AI, and god forbid should a game like Perfect Dark dare to throw in some aliens as well it's still being shat on for it to this day by the players that were 12 at the time.
Anonymous
7/5/2025, 10:22:46 PM No.11847140
>>11845207 (OP)
2 is even fucking worse.
One of the worst TPS ever made. Even for early 00s standards.
Not only generic, clunky and repetitive, but every character is obnoxious.
Anonymous
7/5/2025, 10:42:19 PM No.11847169
It's pretty much true but the game was epic back in the days because of
>the style of storytelling, which you mentioned
>slow mo was new
>3d particle effects and photo realistic textures (the textures are digital camera photos) were new things

Also small things like bullets being physical objects and not hitscan.

It's not unplayable nowadays but objectively there's very little variety especially in enemies and you never gain any new skills or anything. You can do the 100% exact same movements in the first and last level. This is not necessarily bad because I have recently played a lot of games with skill trees and upgrades and gadgets and shit and what ends up happening is the game is pretty challenging at first and then you basically steamroll thru the last half of the game if you pick up the correct upgrades and skills. It's usually not even that hard to pick the right ones even if you go blind into your first playthru.
Anonymous
7/5/2025, 10:45:59 PM No.11847182
>>11846065
I low-key think that MP1 is the reason games after it started putting nightmare sequences and stuff in games and you can ofc argue that someone else would have eventually come up with it but still.
Anonymous
7/5/2025, 10:54:10 PM No.11847194
Director_Trench_Photograph
Director_Trench_Photograph
md5: 12f18370563eee12adf717ff77674f4a🔍
I just realised Max Payne's voice actor played the director in Control
Replies: >>11847204 >>11847228
Anonymous
7/5/2025, 10:55:10 PM No.11847196
is "skill issue" the hot thing to keep repeating now?
Anonymous
7/5/2025, 10:56:47 PM No.11847204
>>11847194
they made the character look like him in Max Payne 3 as well
Replies: >>11847228 >>11847291 >>11848368
Anonymous
7/5/2025, 11:06:57 PM No.11847228
>>11847194
>>11847204
I think they were just both mo capped by the voice actor and that's why they look alike but not because it's supposed to look like Max.
Replies: >>11847253
Anonymous
7/5/2025, 11:08:40 PM No.11847234
Fun fact there's a video where Sam Lake says that they would have used the voice actor's face in MP2 too but they just didn't think about it back then.
Replies: >>11847259 >>11847310
Anonymous
7/5/2025, 11:15:35 PM No.11847253
>>11847228
it's James McCaffrey, who isn't just a voice actor but a proper actor, they made Max Payne actually look like him in the third game. He's been voicing a character in every Remedy since MP until he died in 2023.
Replies: >>11847271
Anonymous
7/5/2025, 11:18:43 PM No.11847257
Noticed how zoomers get filtered by every non nintoddler classic game.
Replies: >>11847409 >>11849078
Anonymous
7/5/2025, 11:19:19 PM No.11847259
>>11847234
Really should have. McCaffrey looked the part of a miserable disgruntled cop better than that soap opera guy they got, and obviously matches his own voice.
Anonymous
7/5/2025, 11:24:30 PM No.11847271
>>11847253
Akshually he wasn't in Quantum Break.
Having him voice Alex Casey in Alan Wake II, who looks like Sam Lake was a solid lore gag
Replies: >>11847291
Anonymous
7/5/2025, 11:30:07 PM No.11847285
I had a dream of my wife. She was dead. But it was all right.
Replies: >>11847610
Anonymous
7/5/2025, 11:31:58 PM No.11847291
>>11847204
>>11847271
I'd like to think the way Alan Wake ended his Alex Casey novels is the legit way Max Payne ended. Max Payne 3 doesn't exist. Doesn't matter that Remedy actually liked the way Max Payne 3 turned out.
Anonymous
7/5/2025, 11:41:45 PM No.11847310
>>11847234
It was kinda their standard to separate the voice and the character's appearance. They did the same with Alan Wake, having a different actors for the appearance and the voice. They rolled that all back in Quantum Break and Control. In Control Max Payne and Alan Wake's voice actors both played characters live action. It felt weird seeing Darling and hearing Alan Wake's voice because he looks nothing like him.
Replies: >>11847383
Anonymous
7/6/2025, 12:31:45 AM No.11847383
>>11847310
Yeah I figured that it became more common in 2010s for the voice and mocap/face to be the same actor. Interested to see that who they ended up picking for the new face and voice in MP1+2 remake which could possibly come in late 2026 or so. They probably have to dance around gta iv release date but still the actors have been chosen quite a while ago, it's just not public information.
Anonymous
7/6/2025, 12:47:54 AM No.11847409
>>11847257
NO ONE is ever getting filtered by baby retard tier games where you can take two steps, save, another two steps, save, get shot once, reload. It's the most spineless, lazy, unbalanced bullshit imaginable, and it only encourages bad design because "oh well just quicksave through XD". It's like playing with save states, it totally trivializes all challenge.

Even on the hardest difficulty, you get 7 save states per level plus the usual checkpoints. Which is like 200+ checkpoints for a 4 hour game, it's an absolute joke
Replies: >>11847452 >>11847470 >>11848356
Anonymous
7/6/2025, 1:04:10 AM No.11847452
>>11847409
This is pretty valid criticism in a way because they just streamlined the design so you can quicksave and then get jumped behind corner and load until you get it right. Tho by MP2 it was sort of a feature where the game wasn't even that hard but you could just quickload and see if you find more cool ways to clear the room.

But even with quicksaves people kept dying a shit ton in this game when it came out because you have relatively low hp and people didn't really understand stuff like normal dodges make enemies unable to hit you etc.
Anonymous
7/6/2025, 1:10:32 AM No.11847470
>>11847409
Then why not just not use it?
Replies: >>11847634
Anonymous
7/6/2025, 2:37:06 AM No.11847609
how about just don't quicksave, fags. have a little impulse control for fuck's sake. I didn't quicksave once when I beat max payne
Replies: >>11847634
Anonymous
7/6/2025, 2:37:30 AM No.11847610
>>11847285
AND WE KEEP DRIVING INTO THE NIGHT
IT'S A LATE GOODBYE
SUCH A LATE GOODBYE
Anonymous
7/6/2025, 2:46:12 AM No.11847634
>>11847470
>>11847609
As stated, the level design is shit, in large part because it's designed around/with it in mind.
Replies: >>11847641 >>11847682 >>11848709
Anonymous
7/6/2025, 2:50:38 AM No.11847641
>>11847634
PCfags will never understand shit like this and will always make excuses for this kind of garbage design. They don't even seem to understand that games can actually be well designed and always retort with some form of "well, why not just make the game into what you want yourself", like they're elite for accepting unfinished jank with no standard.
Replies: >>11848356
Anonymous
7/6/2025, 3:24:45 AM No.11847682
>>11847634
sounds like you just suck ass at the game quite frankly
I never once needed anything more than the automatic checkpoints
Anonymous
7/6/2025, 3:35:56 AM No.11847696
>>11845207 (OP)
>freedom to save whenever you want is a bad thing
This kind of comment always tips your hand that you're looking for things to hate. Nobody minds this. Not ever.
Replies: >>11847741
Anonymous
7/6/2025, 4:01:11 AM No.11847741
>>11847696
No, actually it's a huge fucking issue. It totally trivializes all challenge, and shows complete laziness and apathy in regards to level design, encounter design, and challenge, which are the core tenets of an action game.
Replies: >>11847749 >>11847752 >>11847913
Anonymous
7/6/2025, 4:05:31 AM No.11847749
>>11847741
Shut up, faggot. Nobody ever cries that Doom or Duke 3D lets you save your progress when you deem fit. That's not a problem with "level design" or "encounter design" you fucking retard.
Replies: >>11847821
Anonymous
7/6/2025, 4:07:59 AM No.11847752
>>11847741
>It totally trivializes all challenge
not if you just DON'T FUCKING DO IT, retard
Replies: >>11847791
Anonymous
7/6/2025, 4:15:38 AM No.11847761
Zoom zoom
Anonymous
7/6/2025, 4:19:46 AM No.11847768
>>11845207 (OP)
>controller is basically unplayable as the movement curve feels terrible, and the game struggles with diagonal aiming (diagonal aiming is less than half the speed of cardinal aiming)
You know MP is a PC game right? What are you doing? Says a lot.
Replies: >>11847776
Anonymous
7/6/2025, 4:26:36 AM No.11847776
1600
1600
md5: c07f08a3589a19ca6fb0132b30c87001🔍
>>11847768
OP you need to review pic related next and tell us how much StarCraft sucks.
Anonymous
7/6/2025, 4:33:15 AM No.11847791
>>11847752
>and shows complete laziness and apathy in regards to level design, encounter design, and challenge, which are the core tenets of an action game.
Read, READ.
Replies: >>11847798
Anonymous
7/6/2025, 4:37:07 AM No.11847798
>>11847791
it shows that the developers wanted you to be able to put the game down whenever necessary/convenient.
the game isn't "designed around quicksave". I beat it without ever quicksaving a single time. not one time did I die and think "ah fuck! should quicksaved! the devs definitely meant for me to quicksave my way through this!" and if you ever thought that, you just suck ass at the game.
you are an absolute fucking moron who knows nothing about game design.
Replies: >>11847831
Anonymous
7/6/2025, 4:49:19 AM No.11847821
>>11847749
Doom didn't used to let you save whenever zoomie, but OP is a faggot so go on
Replies: >>11847827
Anonymous
7/6/2025, 4:54:29 AM No.11847827
1728318576182
1728318576182
md5: 1cedd4e0af47d1ceadafb326eab2c053🔍
>>11847821
the fuck? yes the fuck it did.
Anonymous
7/6/2025, 4:57:55 AM No.11847831
>>11847798
>it shows that the developers wanted you to be able to put the game down whenever necessary
no the fuck it doesn't LMAO. You already get mid-stage checkpoints, and the hardest difficulty reduces your quicksaves to 7 (which is still very high), so clearly they know how quicksaves break and trivialize the game. No one is fucking putting down the game 5+ times on a level that takes like 10 minutes to complete.

Honestly, it's probably pure developer incompetence, especially considering the dynamic difficulty of the easiest mode scales up stats to the point where it basically gets harder than Dead On Arrival (the hardest difficulty mode), and Dead On Arrival gives you 2x bullet time per kill, making it much easier.

>the game isn't "designed around quicksave"
the game frequently puts enemies that just camp motionless in corners with shotguns that are difficult to see until they blast you the second you round the corner. Worst part is the camera positioning makes it so that you can't really 'slice the pie' around corners since it's stuck dead in the middle of the screen and you can't change shoulders or peek around corners.

Just the way the game works in general essentially boils down to just "shoot first". Accuracy barely even matters as bullets have insane spread and will frequently hit enemies you missed or miss enemies you hit.

>I beat it without ever quicksaving a single time
woooow bro, that's how the game should have been designed. The fact that PC gamers think it's impressive to beat an easy game with checkpoints without also spamming save states is just sad.

>you are an absolute fucking moron who knows nothing about game design
Remedy's games have never had good gameplay, level design, or gunplay; they are praised entirely on their reddit storytelling and the overall atmosphere/vibe of the game. The level design is terrible, platforming is terrible, enemy variety/placement is terrible, gunplay is terrible, and resource management near non-existent.
Replies: >>11847839
Anonymous
7/6/2025, 5:00:07 AM No.11847836
>>11845672
>strong soulful story attributes
Nah, it's as generic as watching any action movie from the nineties. It works but it's tasteless and forgettable. Idk why it is posted here so often.
Replies: >>11848321
Anonymous
7/6/2025, 5:02:27 AM No.11847839
>>11847831
>the game frequently puts enemies that just camp motionless in corners with shotguns that are difficult to see until they blast you the second you round the corner.
LMFAO. confirmed, you are absolutely ass at the game. never once did I have any problem with enemy placement.
maybe action games aren't for you, with your cerebral palsy-ass reflexes
Replies: >>11847867 >>11847881
Anonymous
7/6/2025, 5:12:28 AM No.11847867
>>11847839
the game is easy even on the hardest difficulty setting, insulting my skill in a piss-easy baby game with unlimited save states just isn't going to work, anon. You're not going to offend me at all.

The enemy placement is objectively dogshit and amateurish, as shown by the countless other glaring design flaws in the game (such as the blatantly broken difficulty settings). You can cry and shit your diaper and try to throw insults at me because I insulted your favorite dev, but it is what it is.

If you are defending an enemy that literally sits right in the obscured corner of a truck with a shotgun motionless waiting for the second you enter the truck to one-shot you with a shotgun, then I have nothing more to say, because you're just a lost cause. It's not difficult, it's just braindead "know enemy is there, shoot first" shit, unless your idea of fun is just playing at a snail's pace and assuming that there is an enemy camping motionless in every single corner of the game.
Replies: >>11847885
Anonymous
7/6/2025, 5:17:35 AM No.11847881
paper
paper
md5: 5c244bb3ce77eadcbb530f4a81f024f3🔍
>>11847839
>ignore entire post
>try to single out one small part and shout "GIT GUD!!!" "SKILL ISSUE!!!" like a retarded sperg despite the issue being the game is *too easy*
just accept you're wrong and move on gracefully. This is embarrassing.
Replies: >>11847885 >>11848385
Anonymous
7/6/2025, 5:19:43 AM No.11847885
>>11847867
again, maybe action games aren't right for you, since you have the motor skills of a fetal alcohol baby
not once has a jumpscare-placed enemy gotten a shot off on me in MP
>>11847881
samefag, also mad
hold the L, schmootz
Replies: >>11847901
Anonymous
7/6/2025, 5:23:40 AM No.11847901
really bitch nigga
really bitch nigga
md5: 051bbc7af9f70d629c5de3886681446e🔍
>>11847885
>not once has a jumpscare-placed enemy gotten a shot off on me in MP
Yeah bro, you just played through the whole game your first time not taking a point of damage.

Pack it up already, pretending to be retarded isn't helping your case.

>hold the L, schmootz
yeah we're done here
Replies: >>11847943
Anonymous
7/6/2025, 5:27:07 AM No.11847913
>>11847741
Most PC shooters let you save whenever you want. It's not that big of a deal.
Anonymous
7/6/2025, 5:55:31 AM No.11847943
>>11847901
>n-no you can't be better than me at video games
>i'm gonna run away now
ok
Replies: >>11847949
Anonymous
7/6/2025, 5:59:51 AM No.11847948
>>11845207 (OP)
Whats it like to have literally zero taste in things?
Anonymous
7/6/2025, 6:02:00 AM No.11847949
>>11847943
Post clears or fuck off, really nothing else to it.
Replies: >>11847953
Anonymous
7/6/2025, 6:05:29 AM No.11847953
>>11847949
>n-no you didnt beat this game i keep swearing is easy (even though i get killed by basic enemies thanks to my horrible reflexes) p-p-p-post p-p-proof
lmfao. retard
Replies: >>11847958
Anonymous
7/6/2025, 6:08:30 AM No.11847958
>>11847953
>he still thinks I'm talking about Max Payne
you really are retarded
Replies: >>11847969
Anonymous
7/6/2025, 6:21:39 AM No.11847969
>>11847958
>he thinks I'm talking about the game in a thread about the game haha what a retard!
yikes lol
Anonymous
7/6/2025, 12:13:23 PM No.11848321
>>11847836
>Nah, it's as generic as watching any action movie from the nineties
how many action movies from the 90s do noir narration?
Anonymous
7/6/2025, 12:29:40 PM No.11848341
>game with bullet time, and invincible shoot dodge move
>you have to approach new spaces carefully, and corner clear with your powers
you will fail sometimes certainly but you have a reliable means to deal with new enemy encounters. I beat the game and I only save stated where it felt natural after major sequences, wasn't that big of a deal.
Anonymous
7/6/2025, 12:40:29 PM No.11848347
Mess of a thread, but what can you expect from a negativity bait thread.

Any opinion that a game is both extremely easy on the hardest difficulty, yet designed entirely around fucking you so you savescum is schizophrenic or a very shitty attempt at bragging.
Anonymous
7/6/2025, 12:58:03 PM No.11848356
>>11847641
>>11847409
PCfags do the same thing with RPGs too
They brag about how western RPGs are so hardcore and have so many choices, but they savescum through the whole game and 99% of people only play combat builds anyway
Trying to find a save point after a hard dungeon in a JRPG feels more fun and immersive than PCfags will ever understand, even if the game is more childish in general.
Replies: >>11848364 >>11848365 >>11848420 >>11848428
Anonymous
7/6/2025, 1:05:41 PM No.11848364
>>11848356
Personally I just play games instead of desperately trying to incite flamewars. Might be hard for you to imagine though.
Anonymous
7/6/2025, 1:08:54 PM No.11848365
>>11848356
Many WRPGs have ironmode settings.
You'd know that if you actually played some.
Anonymous
7/6/2025, 1:12:06 PM No.11848368
>>11847204
It’s literally Sam Lakes face in Max Payne 1
Anonymous
7/6/2025, 1:24:18 PM No.11848385
>>11847881
I mean ur shitting on one of the most beloved games of all time bro. Yes it may have issues but ur opinion is yours but that doesn’t make it good. If u were there on release this shit blew minds. Also, I’m pretty sure u can’t quick save the console versions someone correct me if I’m wrong, and that’s where most people played it. Now if you apply ur criticisms to 2 then I’m all on board. It was critical and financial failure in comparison to 1 and it’s absolutely a downgrade.

I’m not sure where this easy shit comes from, even tho I beat it on PC my third time, I encountered a lot of spots that required some decent tactics even knowing enemy placement. I’m a, take my time try and be careful and tactical and that’s absolutely where I got fragged. The game is meant to be played w u running and gunning constantly like it’s a Chow Yun Fat movie. Ur actually encouraged to go in blind and run and gun as quickly as possible constantly throttling the slo mo.

Funny u mention enemy variety non existent. I found that this game, while I agree models are samey samey, even the basic bitch enemies have stuff to say sometimes and holy shit, going from a hardcore noir revenge story to flipping it to a occult possible magic or super science game just adds to the charm. Many characters have personality, and overhearing a bunch of thugs before blasting open the door and ripping them apart always added to the experience.

I guess at a time when people were shitting bricks over warthogs in halo 2 (another series that peaked w the first game) for just having hubcaps being shot off which I always thought was a retsrded selling point when the first game was so epic and these things were wasted dev time on shit “interactivity” it makes games like Max Payne w even their limited interactivity seem like they were ahead of the curve.

I’m not trying to flame u tho bro if the game isn’t for you I totally get it.
Replies: >>11848405 >>11848579
Anonymous
7/6/2025, 1:35:14 PM No.11848405
>>11848385
.. continued: I do get it but if you didn’t play this shit on release especially the console version it’s like if you didn’t play re 1 w tank controls on release and think that it’s shit and only want to play the remake. I don’t begrudge u but as someone who beats this game once every 5 years or less I find more and interesting ways to play and that first boss fight w the satanist is not only a total wtf moment that battle was hard as fuck. Also the ending is hard as fuck on a higher difficulty. Plus to this day the presentation setting and story is one of the highlights in all of gaming. A city covered in a one in a century blizzard is one of the best settings for any noir type story. This is how i feel and I was there at the time and it really did have a grip on people. Plus the Blade mod and the matrix lobby mods are all time!
Anonymous
7/6/2025, 1:50:23 PM No.11848420
>>11845207 (OP)
>controller is basically unplayable as the movement curve feels terrible, and the game struggles with diagonal aiming (diagonal aiming is less than half the speed of cardinal aiming)
It's an early 2000s PC game. There wasn't a real standard for controllers on PC back then, and nobody was using them for games like Max Payne. If you want the optimal experience, play it with keyboard and mouse.
>>11848356
Having to use savepoints in a game just feels archaic to me. Wolfenstein 3D and Dune II had quicksaves back in goddamn 1992. I don't at all consider myself a hardcore gamer though; quite the opposite.
Replies: >>11848435
Anonymous
7/6/2025, 1:54:51 PM No.11848428
>>11848356
wrpgs are so broad and open that traditional pacing of check points doesn't really apply, the average run of a player between deaths is going to extend far beyond the scope of any one checkpoint segment. the most expedient thing is just to let players use the honor code. yes, hypochondriac dullards will save scum whenever its possible but there's absolutely zero need to do that, the opposite is true.
Anonymous
7/6/2025, 1:57:18 PM No.11848435
>>11848420
>Having to use savepoints in a game just feels archaic to me
formalized stakes are a reasonable aspect of game design. not every game needs them but some do.
Replies: >>11848441 >>11848565
Anonymous
7/6/2025, 2:03:01 PM No.11848441
>>11848435
Distant save points is the absolute worse way to attempt to introduce challenge into a game.
When I have to leave in a hurry I just want to be able to quickly save and turn the game off, I don't care if other players exploit it.
Replies: >>11848497
Anonymous
7/6/2025, 3:05:49 PM No.11848497
>>11848441
The levels are 10 minutes long with multiple checkpoints, shut the fuck up.
Replies: >>11848565
Anonymous
7/6/2025, 4:02:59 PM No.11848565
>>11848435
I don't mind level-based games without mid-level saving, as long as the levels are short and the difficulty isn't too bullshit. But the way JRPGs handle save points makes me want to bang my head against a brick wall.
>>11848497
In which game?
Anonymous
7/6/2025, 4:03:40 PM No.11848567
Max Payne was never about amazing combat (although bullet time was a new and cool vidya gimmick back then), it was about the grim and dramatic storytelling. There were better games if you just wanted to shoot some baddies.
Replies: >>11848694
Anonymous
7/6/2025, 4:14:08 PM No.11848579
>>11848385
Hey, Max Payne 2 is awesome too. It's just way too short.
Anonymous
7/6/2025, 5:21:15 PM No.11848694
>>11848567
I contend that the combat feels really good. First game I ever played where you pitch grenades like a baseball, and not underhand toss them like a lady's softball league.
Replies: >>11848707
Anonymous
7/6/2025, 5:25:18 PM No.11848702
>>11845207 (OP)
People who like sparse / very limited ammo as a game mechanic could be safely eliminated from the earth with no loss to humanity.
Anonymous
7/6/2025, 5:28:43 PM No.11848707
>>11848694
I agree with you, I liked how there were actual projectiles (not hitscan weapons) and grenades & molotovs felt like they had weight to them.
Anonymous
7/6/2025, 5:29:57 PM No.11848709
>>11847634
But why don’t you just not use it though?
Anonymous
7/6/2025, 5:32:40 PM No.11848715
The amount of posts talking about automatic checkpoints in Max Payne is very telling.

There aren’t any in the PC version and the console/tablet version have auto aim and much lower enemy HP.
Replies: >>11848797 >>11848939 >>11848954
Anonymous
7/6/2025, 5:58:57 PM No.11848760
you are just an old fag
its a good game for kids or teenagers
Replies: >>11848905
Anonymous
7/6/2025, 6:25:34 PM No.11848797
>>11848715
What I don't get is that OP complains both about quicksaving which is only on the PC version but also about how the game plays with a controller.
Replies: >>11848898 >>11848937
Anonymous
7/6/2025, 7:03:08 PM No.11848898
>>11848797
I think we’ve been rused
Anonymous
7/6/2025, 7:04:09 PM No.11848905
>>11848760
It’s also a good game for real men with balls that have dropped and a deep voice.
Anonymous
7/6/2025, 7:24:53 PM No.11848937
>>11848797
Xbox version has quicksaving, and you can play PC version with controller
Anonymous
7/6/2025, 7:26:14 PM No.11848939
>>11848715
The PC version also has auto-aim enabled by default, it's basically bullet magnetizing rather than aim magnetizing.

PC version does have checkpoints, just less than console which also has additional checkpoints at level breaks
Replies: >>11848954
Anonymous
7/6/2025, 7:40:01 PM No.11848954
>>11848715
>>11848939
MP1 or 2 on pc don't have checkpoints, it just autosaves at the beginning of each level which is not a checkpoint. On ps2 the levels are often split in two so that can be said to be a checkpoint. I recall MP2 on ps2 having a weird thing tho where it didn't automatically save on the start of a level, you had to go to a menu to do it.
Anonymous
7/6/2025, 8:47:47 PM No.11849078
>>11847257
i did notice, yea
Anonymous
7/6/2025, 8:49:14 PM No.11849081
>>11845208
Brain rot zoomer
Anonymous
7/6/2025, 8:50:06 PM No.11849083
Reminder that if you didn't play on highest difficulty without using bullet time and without savescumming, well, you did beat the game, but you certainly didn't have any fun.
Replies: >>11849236 >>11849562 >>11849668 >>11849678
Anonymous
7/6/2025, 10:20:37 PM No.11849236
>>11849083
>without bullettime
It literally DEFINES Max. I respect the other criteria but not that or you’re not actually into video games
Anonymous
7/6/2025, 10:25:18 PM No.11849245
>>11845207 (OP)
Holy shit, OP is gay.
Anonymous
7/7/2025, 1:01:10 AM No.11849562
>>11849083
the highest difficulty doubles bullet time though, actually making it pretty easy
Replies: >>11849658
Anonymous
7/7/2025, 1:35:42 AM No.11849658
>>11849562
Source? People in this thread have a pretty wild imagination even tho I initially agreed with the points op made because I like hearing critique of games I like.
Replies: >>11849665
Anonymous
7/7/2025, 1:39:54 AM No.11849665
>>11849658
Playing it? Asking someone that's played it? The wikia? Message boards?

Fuck off retard.
Replies: >>11849673
Anonymous
7/7/2025, 1:40:39 AM No.11849668
>>11849083
The side roll dodges are even more potent than bullet time because they don't cost anything to do and there were speedruns where people do nothing but dodge thru every single level. Seeing you don't often have to kill all the enemies to proceed.

The rules are that side rolls ignore all the bullets but explosions can still kill you.
Shootdodge doesn't give i-frames but you always have at least 1hp left after shootdodge even if a grenade explodes next to you + you get full magazines when you start the dodge without reloading. It's still the worst movement in all games unless you time it so you kill the last enemy/enemies mid-air and/or shootdodge into a cover, because otherwise you lay on the ground and have to get up slowly.
Anonymous
7/7/2025, 1:42:37 AM No.11849673
>>11849665
Wtf does "double bullet time" mean. It's 10 seconds when full and the source is game files. I think you get bt back for killing enemies if the difficulty setting is lower but there's never stuff like double bullet time.
Replies: >>11849710
Anonymous
7/7/2025, 1:43:59 AM No.11849678
>>11849083
>without using bullet time
nigger it's the only thing that makes the game unique
Anonymous
7/7/2025, 2:07:12 AM No.11849710
>>11849673
you earn twice as much the normal amount of bullet time. The max is unchaged. What is hard to understand?
Replies: >>11851059
Anonymous
7/7/2025, 4:28:10 AM No.11849983
thats-bait-fury-road
thats-bait-fury-road
md5: 7531e8cc3cfdb5b586ba4f6aa31048e3🔍
>>11845207 (OP)
Anonymous
7/7/2025, 8:18:55 AM No.11850435
Shadow KILL YOURSELF
Shadow KILL YOURSELF
md5: bb941f90e2454673997b3de5d039fbd4🔍
>>11845207 (OP)
Anonymous
7/7/2025, 4:54:32 PM No.11851059
>>11849710
And why would that happen on the hardest difficulty. I know that the only available difficulty at start with adapting difficulty is said to be bugged. Imo the hardest and most interesting challenge in MP1 is NYM where you usually get 60 seconds to finish a level and kills give you more time or you die. In MP2 it was not as good, it was made into a speedrun statistic mode which no speedrunner uses actually.
Replies: >>11851557
Anonymous
7/7/2025, 5:03:13 PM No.11851071
>>11845207 (OP)
I was pissed as hell when I rented this game as a kid. Was expecting basically some kind of GTA action game and was so fucking caught off guard by it being a slow-paced story game.
Replies: >>11851557
Anonymous
7/7/2025, 9:02:35 PM No.11851557
>>11851059
>And why would that happen on the hardest difficulty
Because the devs are incompetent fucking retards. Same reason why yhe lowest difficulty has busted scaling that makes it harder than any other setting

>>11851071
That would explain why the sequel flopped so hard. Fool me once...