>first game in a series is also the best
People don't understand how fucking good it was. No game like this existed that genuinely terrified you. You grew hair on your chest just by playing it as a kid.
I agree, it's the best out of the retro ones.
SH2's combat is awful and they started throwing in non tank controls so that people with an IQ inferior to 100 could also play (which is why it's everyone's favourites, they allowed retards to play), it's also the point they started retconning the reason why Silent Hill even exists. 3 is incredibly linear and the dynamic supplies system ruins the whole game. 4's gameplay and story are abysmal and is only redeemed by its atmosphere.
1 isn't perfect, mainly the entire late game starting with the 2nd sewer level feels super rushed, but it's still the best.
>>11846343It's also graphically extremely impressive.
I didn't like 2 as much when I played it back-to-back with 1 a few years ago, but it could've been burnout. Still, I didn't like that the town itself in 2 seemed relegated to a cinematic setpiece in between levels whereas it was a proper overworld in 1. Liked the game a ton. Still wondering why a zoom-in on an uncovered manhole had the creepiest most unnerving audio track in the entire game. Also, the giant moth encounter where you have to run from it until you finally arrive at the boss arena to fight it proper kicked fucking ass.
>>11846352>the giant moth encounter where you have to run from it until you finally arrive at the boss arena to fight it proper kicked fucking ass.But that's like not in the game man
>>11846337 (OP)3 and 4 are better
but 1 is much better than Reddit Hill 2 that we can agree on
>>11846337 (OP)https://www.youtube.com/watch?v=Lywca3S74vw&pp=ygUXc2lsZW50IGhpbGwgY3V0IGVuZW1pZXM%3D
The cut enemies highlight how 1 is so unusual compared to the rest of them. In 1, the humanoid enemies are rare and in the minority while they become the majority in the sequels. 1 is mostly about animalistic monsters and you have a whole zoo coming for you.
I only played 1 and a bit of 3, found 3 boring and kinda ugly (which is weird cus I see people praise the graphics a lot online)
Watched a bit of 2 on youtube and the start looks really boring too
In constrast the start of 1 is peak horror gaming, but it starts to get boring when the school turns rusty too
>>11846337 (OP)It is in contention for being the best game of all time.
Not best horror, just best videogame ever made.
Think about it.
When cinephiles with a brain and extensive knowledge discuss great movies, what are the most important points in a great movie?
How it uses the inherent strenghts and limitations of the medium to carve itself an identity within it and create an holistic experience comprising of cinematography, color theory, photography, sound design, acting, script etc to inform via visual, phonetic and narrative devices the author(s)'s intent.
Which is why Big Names Critics(tm) go for Citizen Kane, Bicycle Thieves, The Searchers, Seven Samurai etc in their "best movie ever made" rambling. They use the cinema language to be cinema.
One could spend a thousand post writing how Silent Hill 1 accomplishes all of this but for videogames.
It really is a one of a kind masterpiece.
>>11846376>3 boring and kinda uglyFinally someone said it, the whole look of SH 3 was plain ugly. This is coming from someone who finds beauty even in the run down shitholes in Condemned.
It's the best because all of them play exactly the same
>>11846439From a technological/realism fidelity point of view SH3 is a monster game
The sheer amount of details and poligon count, both on character/monster models and the ambient is all around astounding
The art direction and visual choices are debatable, but just how impressive is from a technical sense is undeniable
>>11846337 (OP)>first game in a series is also the bestKonami did it twice.
pic related.
>>11846337 (OP)Despite being on the weakest hardware it honestly feels the most ambitious in terms of scope. The more open exploration of the town was something I missed in later entries, it's downsized in SH2 and near nonexistent in SH3. The art design of the Otherworld and the low poly of the PS1 also just feel like a match made in hell, they compliment each other so well into what I think is among the best art direction in all of gaming. I feel like the themeing in SH1 is also highly underrated, I love the idea of the enemies being a child's fears twisted by the town's power and how the puzzles feel like something a child would think up.
>>11847012it's because budgets increased, and they had to spend much of the Sh2 dev time working on the new engine, new lighting system, new assets, the town, etc. They had to cut somewhere, and cutting the amount of cityscape you explore by half is one area. They also had to trim down the amount of enemies.
I did some quick math and analysis, and SH2's city street segments are about half of Sh1's. The lower budget allowed them to make bigger levels in the end.
Since 2 didn't sell well, they made 3 and 4 at the same time, with 3's team mostly being 2's team and 4 being new people. 3 is a cobbled together mess of a game.
I liked it just as much as 2. I agree 1 is the best, but 2 is also fantastic so it's pretty close. 3 I played much later and it was okay, but it wasn't the same.
>>11846337 (OP)3 is my favorite, it has the best gameplay design of the series in my opinion.
>>11847012Now the question is, when silent hill 1 will be avaible on steam? i want to get it on steam to play it again.
sh1 deserves credit for being one of if not the first mainstream horror games to actually have harrowing convincing subject matter, it was truly exceptional in that aspect. as a game I can't really give it much credit beyond being a solid zelda clone on the psx. the level layouts and survival mechanics aren't nearly as well thought out as resident evil.
>>11848038You mean GOG? Games like SH1 rarely, if ever, get rereleased through Steam.
Just emulate it. Also iirc it's still on PS3 for like 5 bucks or some shit
>>11848301>beyond being a solid zelda clone on the psx. Yes, it is action-adventure style game with "dungeons" and an open world map, like Zelda. But it's genius is hiding that in a very modern urban setting so you don't pick up on it, and executing it very well within the technical limitations.
Funny enough, Sh was so foggy and focused on 3D, they could have easily ported it to the N64.
>>11846337 (OP)>genuinely terrifiedAre you actually scared of fiction, anon? I mean, it really is one of the best games ever made, but it's not scary. Because games aren't scary.
>>11847012>>11847103>Since 2 didn't sell wellSH2 had slow sales in Japan which at the time was a market Japanese publishers wanted to focus on as much as the Western one. Ito has never said SH2 didn't sell well and besides that 1 million sales back then was a lot. It was profitable according to Sato who is also the only reason we even know that SH1 sold 2 million copies since Konami never published those numbers themselves. Konami also stopped reporting sales after the first month in which it was a PS2 exclusive only but it sold decently enough on Xbox to get a Greatest Hits re-release a few years later but it should also be said that by 2001 people were just very tired of the classic survival horror formula.
Otherwise I overall agree. SH3 entirely cut the outdoor areas except for the small path from the motel to the hospital and again from the motel to the amusement park and SH1 had been in development since 1996 almost immediately following RE1's success whereas every other TS game only had 2 years of dev time, with the team being split between the 3rd and 4th games. Some of their team also left after SH1 which included programmers. They were lucky enough to scoop up an amazingly talented guy who could work his magic with the shadows and lighting in the new engine which is why SH2 and SH3 still look incredible today but there's only so much you can do in the allotted time given working with a new engine making such a massive graphical leap with zero prior experience and I think they also wanted to focus more on the indoor environments this time which obviously had a lot more detail.
>>11848646This is the Ito tweet everyone keeps refering to when talking about 2's sales for reference. He is only talking about Japan specifically.
I prefer a more subtl kind of horror. The one which borders on fairy tales. Silent Hill is too edgy for me. Slasher and zombie movies are the most stupid form of horror, and that is what the game reminds me of.
>>11848648>it was often insulted on the InternetDid Ito browse 2chan or some shit?
>>11848663What's your idea of subtle kind of horror?
>>11848646FFX was the exact same they cut the overworld entirely from the earlier titles and was basically just a bunch of corridors as the levels. If even the massive experienced teams at Square couldn't handle the scope of their old games after the graphical transition what hope did Konami's C-team of coders have? The PS2 hardware was also notoriously difficult to develop for not as much as PS3 but still
>>11846375>the humanoid enemies are rareoutside yeah but they're common indoors. i thought it was a little strange when playing sh2 and seeing all the nurses outside though, it didn't seem to fit.
>>11848663>Slasher and zombie movies are the most stupid form of horror, and that is what the game reminds me of.only on the surface really. once you actually know more about the story there's some depth there and it's not just mindless gore. but during your first playthrough things are confusing and not really explained until near the end which makes replaying it feel pretty different.
>>11848668>What's your idea of subtle kind of horror?Haunting Ground and Rule of Rose are the most interesting survival horror games to me. They may be have less action gameplay, but survival horror isn't really known for strong gameplay anyway. They have much mor e interesting story, imagery and atmosphere to me.
>>11848687Man FFX gets worse every time I replay it
Everything outside of game design is gold (the art direction, the OST etx) but every gameplay choice seems made to make me mad
A thousand unskippable cutscenes, empty corridors with sometimes a chest in a "hidden path" (you have a gps map all the time), you move like a snail across paths with zero exploration and no secrets, the "cities" are a six screens max with almost no NPCs and zero things to do, the minigames are horrendous, the battle system is cool in theory but the animations are slow as fuck and encourages a very limited rock-paper-scissor gameplay for 70% of the game, there's no freedom of choice for 80% of the game, untill way later in the game the sphere grid is slooow to navigate and rigid, and worst of all WHY THE FUCK EQUIP GIVES NO STATS?
That's horrendous for a milion reasons but basically makes the progression even more linear and when you unlock custom equip it makes everything the equivalent of stat soup, where you just want equip with more slots
>>11846337 (OP)>>first game in a series is also the bestThat's usually the case
>>11846451Show the meth teeth
>>11848894Personally I've never understood how little people take issue with the level up system but they have no problem dunking on the junction system and level scaled combat of FF8 all the time. You're forced to rotate between your entire party for every single battle because there's no way to share AP otherwise and your party gets split up at various points and Sin already gave me a hard time even with everyone leveled up equally. It makes even battles against fodders take 5x longer than they should.
I also take issue with how Tidus keeps calling himself the protagonist in game but then it's Rikku who comes up with singing the hymn of the faith for Jecht because he's apparently too stupid to think of that on his own. He doesn't really feel like a main character any more than Vaan does at any point in the game. Massively overrated desu.
>>11848668Considering dead or alive xtreme venus is considered disrespecting the doa name. It's probably notthat uncommon
>>11848927I think her teeth were too shaded there by an error. I'd like to see SH3 Enhanced edition with fixes, including that one.
>>11848801Yeah those are good. SH1 is still my favorite though, I like how surreal it feels, same goes for 2-4. I agree that they aren't really all that subtle especially if you don't give a fuck about symbolism and all that shit in horror.
But yeah Rule of Rose especially is just great, it's both subtle and surreal. It's also probably the most depressing game I've ever played
>>11849119Can they write and voice a better story as well? Maybe good level design instead of reusing shit from SH2?
>>11849191They can't fix the game's problems with its massively cut budget. My guess is that SH3's design called for it to revisit areas from Sh1, including the resort district. There's a motel there, and the Alchemedia hospital is nearby. Heather then would run to the Lakeside amusement park down the road, and probably run one more time to the order's church down the road. That would keep things pretty tight. Instead, the final game has Heather teleporting across the map and reusing the SH2 map for no reason.
>>11849291I donโt know why people have a problem with some slight re-use of SH2 areas, if anything it always excited me like โoh boy you get to go here again? What a treat for my little gamer dick that I get to stick it in the same area as the previous game and see it in a different contextโ. For SH itโs almost refreshing to have some coherence for once, as the following games just kept adding and adding to the town of Silent Hill forcing them to make the games take place mostly or completely in different towns, or just simply ignore the established stuff and just do whatever and say itโs the same town
>>11849506If it makes sense? But it's obvious they wanted heather to revisit the areas of SH1, including Alchemedia hospital, Midwidch school, and elsehwere. heather has no connection to the north. They're reusing assets because of budget constraints, and the story is that SH3-4 were made at the same time due to budget reasons. That's why the game is so cut down, and it's remarkable it is as coherent as what we got.
>>11846337 (OP)>No game like this existed that genuinely terrified you.True for me, I played it at like 11 years old and could only get to the school.
>>11848490It's the music retard. I'm not scared of some polygon models or darkness. But the music gets t you if you've been listening to it for 2 hours trying to solve a dungeon.
I like 4 until i have to drag my wife around
>>11850096She can walk and fight on her own, it's not SH2
I really wanted to like it, thought the atmosphere and look was great, but got filtered by the tank controls. Fucking random birds worked me
>>11848490>Are you actually scared of fictionNTA, but funnily I never got scared by any kind of fiction (jumpscares don't count, those aren't fear, they're a reflex check) ouside of literature.
>Movies?The closest I can think of is The Night of The Hunter, and even then I wasn't scared, more hypnotized
>Games?Silent Hill 1 is probably the only videogame that made me uneasy
>Animation?The most horror I can recall in animation comes from a 1975 anime series called Gamba no Bouken, specifically from the final narrative arc. It's about a group of mice who travel to a remote island that was invaded by weasels in order to save the local mice population. The final arc sees them reach the island and fight against the big bad, a huge albino weasel. You have to watch it to understand the genius of making a fucking weasel look like a supernatural entity that haunts reality like a deadly ghost.
>Books?A lot. Literature as an horror vector is dangerous 'cause the better you are at reading, the more you write subconsciously while reading, so that you make up in your mind what the author may have implied or not, and forge specters of fearful doubts within every line of text.
I don't think Howard wrote The Tower of the Elephant to be so fearful, and Sterling did not compose A Wine of Wizardy to be horror, and yet they conjured such images in my mind that really no visual media can replicate
>not one but TWO Cameron Diaz clones in one game
>>11846343Yeah we get it. You are a contrarian, you don't need to announce it to everyone.
>>11846337 (OP)Worst cover art of all time and the jewy looking protag walks around like a fag in bell bottomed jeans. I hate it, sorry.
>>11850505It isn't said enough but the tank controls are actually improved in SH2. They're really rigid in the first game, but you can still use sidestep in 1 as well which helps a little but it's not instantaneous like it is in SH2 as Harry has a bit of inertia when he stops after running for a bit.
>>11850806t. couldn't find all the faces
>>11850886There are two ways to do sidesteps; the other running is to strafe while you're already running and that's a lot faster.
>>11846337 (OP)>Resident Evil is kinda inspired by The X-Files>SH is VERY inspired by Twin PeaksThose were the days when gaming wasnt 100% corporate and artists were in charge.
>>11846337 (OP)>genuinely terrifiedIt's not that scary ffs. atmospheric yes and very impressive given its on the PS1 (only Vagrant Story matches the same level atmosphere, maybe Koudelka too), but not "terrifying"
>>11851612What do you find terrifying?
>>11851634Human hands aren't capable of making things that terrify me
The first game essentially did the impossible, and de-throned Resident Evil as the king of survival horror. It already coined the term "psychological horror", referring to the creepy, unnerving imagery and audio playing tricks on the player's head - contrary to what the nu-SH2 babies would want you to believe with their "shrink town makes them crazy!" narrative.
Take any horror game after 2001, and you will notice clear SH inspirations: fog, darkness, flashlight gimmick, extra run down locations... etc. Yeah, it seems very basic this day and age, but you need to think this from the perspective of the Y2K era primitive gaming scene: RE itself was essentially just a point & click style adventure game with B-movie splatter shock factor and jump scares. There was no "slow burn", emotionally draining horror on the market pre-SH.
You do also see some Zoomies claim that SH would've "flopped" or something, but that too is bullshit. SH1 did extremely well, and it was a PS1 exclusive. SH2 was one of the big three PS2 flagship titles, alongside with behemoths like the FF-X and MGS2.
Which makes it even more impressive, seeing that the first game came out just 2 years prior, and the sequel's themes were shockingly mature and difficult to process, especially at the time.
Yet it too sold just fine, doing double "Platinum" on PS2 alone - on top of being the first multiplat SH game.
Before 4chans and such, the two biggest Silent Hill Forums (.co.uk and .com) were my crack. And boy were those communities HUGE and active. Even GenZ probably knows the KnickKnack's "SH2 Chibi" comic, which even got a short-lived Flash adaptation.
The influence of Silent Hill goes way past just games though.
I know many psychiatrists and artists who cite SH having been one of their main sources of inspiration during their teenage years.
There's entire music channels dedicated to replicating the SH's OST's somber vibes.
>>11851648I was there. I was a MASSIVE RE-fag. I laughed at the first preview shots of SH I saw on a gaming mag, thinking that it was just another, an extra fugly RE-wannabe.
Then I played the demo on one of those PS1 demo discs.
Never before had I been as terrified by a video game before.
And I know I am not alone with this.
RE started declining pretty fast after RE3, with the Code Veronica being utter trash, and that Mikami's idiotic Nintendo deal essentially killing the otherwise well received REmake and Zero. RE4 was eventually saved from that watery prison, thanks to Capcom releasing the (shoddy but functional) PS2 port a few months later.
I've been to Silent Hill myself, when I had a psychosis, but I'm not gonna say more because it's something I hate to remember. I'm not the only one too, if you search through old news article you may find the story of that Italian guy who was in a hospital and went downstairs to turn off the generator.
>>11851648>Silent Hill coined the term "psychological horror"lmao
>>11846337 (OP)>first game in a series is also the bestAgreed
>People don't understand how fucking good it was. It's one of the most renowned ps1 games of all time. People either won't rate it because of mascott
warring with Resi or zoomies hate on it because it requires some rudimentary problem solving
>No game like this existed that genuinely terrified you. What you mean is "nogame like this existed that terrified ME" Other horror games existed, like resi, but I guess you're just some mascot warring faggot.
>You grew hair on your chest just by playing it as a kid.(YOU) might have, but that just makes me smell mascot war faggotry
>>11850780Kek
>>11848301Based
>>11846421It's not even the best game on the system by your metrics. MGS would MOG it. But trying to use cinema metrics to judge vidya is retarded anyway. They are different mediums and storytelling, while nice, is a need further down the ladder in gaming than it is for film. A film typically needs a well thought out narrative. Amazing games can be produced with superficial storylines because the gameplay mechanics are paramount to everything else involved. SH1 has good gameplay, but it is not a near perfect experience mechanically.
>they use the cinema language to be cinemaThis is such a worthless pseud statement. Shitty movies use the cinema language to be shitty cinema faggot.
>It really is a one of a kind masterpiece You really have a faggy attachment to it don't you OP
>>11846337 (OP)This game really has the best atmosphere out of all three classic SH games. Obviously 2 is also really good but SH1 is for me the "comfiest" of the entire series and I like to play through it bianually.
>>11851893https://www.youtube.com/watch?v=-sS7T5_kC6I
you guys know of any good SH homebrew games or hacks?
>>11851947I'm obsessed with this track. It's like halfway between a dream and reality, drifting in and out of sleep.
>>11846421I don't know if I'd put SH1 as my number one choice, but I agree with your framework and think it would rate very highly. It's strangely underappreciated somewhat as a game, despite being a well-known classic. I think because many people have not played it, due to it only having been on the Playstation.
>>11851827He wasn't saying to judge games by movie standards.
>>11848663The first boss is a giant lizard because of a fairy tale. Later you fight a giant... moth. I sort of see where you're coming from, but that's only the grisly superficial appearance of things. There are all sorts of head games and subtle horrors placed very cleverly throughout. SH1 is quite intelligent as far as the horror genre goes.
>>11852239The moth is from Phantoms. Just like the mysteriously empty resort town, the sirens, and the bathroom message in the Otherworld school.
>>11851947>>11852134Back in the days it used to be one of my favorites but I've gotten so tired of it over the years that now I don't like it that much
https://www.youtube.com/watch?v=c0OsH3nH5pE
https://www.youtube.com/watch?v=sFp43yvAtj4
https://www.youtube.com/watch?v=V_-qcqbIuaQ
But of course the whole soundtrack is just something else
>>11850075>>11850620Genuinely don't understand the need some anons have to turn horror discussions into pissing contests. It just reeks of insecurity doubly so when you're responding so seriously to such an obvious troll.
>>11852289What is the cult stuff from? I've always thought it was either Rosemary's Baby or Wicker Man maybe even a bit of both
>>11852289I might have to watch it, just for the SH connection. The Japanese are very good at taking prior art and remixing it into something fresh.
>>11846337 (OP)I had dreams of waking up at night and finding my house had transformed into a creepy version of itself.
>>11853221NTA, but Rosemary's Baby is the closest thing I can think of, though there is a lot of cult horror media I haven't yet been exposed to.
I browsed the wiki for a bit trying to see if anything jumped out at me, and didn't see anything particular about the cult. But since I very much like the Andrew Wyeth painting "Christina's World", I was surprised to see this connection on the wiki: the Gillespie house is clearly inspired by Christina's house in the painting.
>>11848801>Haunting Ground and Rule of RoseAre these actually scary or do you just like them bc you play as a girl?
>>11853376It draws more from the novel, but the movie is a decent adaptation. Neither one is what I'd call great, but it's neat to see where they got some of the ideas from. Now that I think about it, I'm also pretty sure some of the houses you go through in SH1 still have food and drink sitting on the tables, like people just vanished in the middle of dinner. You'll see a lot of that kind of stuff in the movie/book too.
>>11846337 (OP)Replayed it last month for the first time in like two decades. Used a bunch of QoL improvements, the game is technically and artistically incredible. I found out that the grey kids, which are the creepiest enemies in the game, only exist in the US version.
>>11846337 (OP)it's truly the most kino of them all, but the OST of 2 has some of the best songs of any OST imo.
>>11854736No videogame is scary queermo
>>11852239>He wasn't saying to judge games by movie standardsYes you did
SH1 decomp is nearly at 16% btw (and 40% of game engine)
any reverserfags should join in, there's guides for setting it up in ghidra etc:
https://github.com/Vatuu/silent-hill-decomp
>>11855559>SH1 decomp is nearly at 16% btw (and 40% of game engine)Would it be possible to make changes to aspects like the difficulty and AI for the game once the engine has been decompiled? The bosses are generally pretty good in SH1 for classic survival horror standards but there's no denying that the final boss is complete garbage and rushed to shit. IIRC they even confirmed they only had 3 days to program that fight and it shows. Cybil is also awful and takes a million bullets especially on hard. It makes the two endings where you have to kill her not very enjoyable to get.
>>11855640>the final boss is complete garbage Learn to strafe run and you'll dodge 90% of the lightning bolts
>>11851827learn to read before throwing your tantrum you mongoloid faggot. that's the exact opposite of what he said. how do you even remember to breath when you're this stupid?
>>11855641>learn to do this thing that you never had to pull off in any other moment of the gameOr just stand still and throw all your ammo at it as soon as the fight starts.
>>11855810You have to preserve a couple medkits for that but admittedly you'll usually end up with more than enough even when playing on hard
>>11846337 (OP)think this is my favourite overall.
origins wasn't a bad remake.
4 is the most lacking (even homecoming is better).
>>11856114Origin's not a remake, Shattered Memories is
>4 is the most lacking (even homecoming is better).No fucking way, wtf
>>11856136yeah I'm getting them mixed up. Origins is the prequel with the trucker.
In 4 you aren't the main character, Walter is. We learn more about fucking Eileen than we do Henry so you just feel zero investment in his survival and the story completely falls flat.
the boss battles in homecoming were pretty fun also.
>>11856152henry not being that much of a character could be fine if walter wasn't such a fucking lame bore. like if you think japs ideas of cult shit is corny try their ideas of amerifat serial killers
>>11856114100% agreed.
I wanted 4 to be good so bad. It just kept getting worse and became so obvious the team had just given up on their vision.
>>11854901Thanks, I will keep that in mind if I enjoy the movie.
>still have food and drink sitting on the tablesI enjoyed the lived-in feel of the dog "house", that might be what you're thinking of as well.
>>11855640If it gets decompiled it becomes possible to change just about anything
>>11856871How do copyright laws work with that? I know they never provide the actual game files for any of these projects and it seems like Konami is pretty cool with fan projects judging from Silent Hill 2 Enhanced Edition
>>11857510They're not selling anything. If they sold SH2EE then it would become a copyright issue. Nintendo abuses copyright law. And Youtube enables abuse of copyright law.
>>11857510>>11857635konami doesn't know about SH2 EE. They just ignore silent hill.
>>11858028EE is the worst way to play SH2. The only proper way is a original copy on a original PS2. Everything else is placebo form a bunch of autists that try to recreate unique PS2 transparency effects with modern shaders(disgusting and not retro). There is 160 million ps2 out there there is no excuse for not playing it as it was intended by the ORIGINAL developers.
>>11858052>muh 30fps max with tons of drops often into the single digits>vs>60fps and smooth sailing I may have beaten the game 20 times on my PS2 + SD CRT TV. it's max comfy. But I can't go back. I like consistent 60fps.
>as it was intended by the ORIGINAL developers.They obviously made the PS2 version first and others handled the ports, but they also damn well know there's major technical limitations, namely relating to frame rate since the PS2 was so damn weak compared to the 'Cube and Xbox.
>>11858052PC version has per pixel rather than per vertex lighting, which is a huge bonus.
>>11858070SH2 on the xbox runs even worse than on the PS2. Not to mention it looks worse(like the PC version)
>>11846337 (OP)I played it in my 20s, grounbreaker great use of audio and made the most of the cd format and everything the PS1 could do, own an original copy since I got it in the 90s
https://www.youtube.com/watch?v=dOV5WXISM24&pp=0gcJCfwAo7VqN5tD
>>11858090the PS2 dominated in that era, the SH2 was written for it first and foremost.
>>11848663>Silent Hill is too edgy for me. Slasher and zombie movies are the most stupid form of horror, and that is what the game reminds me of.If you think SH1 was a slasher or akin to it, I don't know what the hell have you played. It's as far as it can't be from a slasher.
>>11858052I doubt the original developers care that much whether you play on a PS2 or a PC. Hell, they don't even seem to care whether you play the original or a remake.
>>11848301>>11848456>a solid zelda clone>Yes, it is action-adventure style game with "dungeons" and an open world map, like Zeldaare the both of you genuinely mentally retarded? like do you carry an official document
>>11858489no, I just used shorthand that annoyed you.
>>11858052That's a lot of autism to call other people autistic, anon.
>>11848663You didn't play the game.
>>11857510You can't redistribute the assets (music, art), because those belong to Konami. But the code is a grey area, of sorts. If you make the code "yourself" (to oversimplify) and it happens to run Silent Hill using the original assets, then the code belongs to you. If you were to rip their original code and use that, you'd be infringing on copyright. It's an interesting subject, but too complex to explain here in depth.
>>11859861>You can't resell* the assets (music, art), because those belong to Konami. The same goes for the code too.
It's not that complex. As long as you're not selling their assets there's not much to worry about.
>nearly 30 year old series
>not a single horror game has come close to silent hill in terms of its combination of spooks, story, and atmosphere
why are horror devs so dumb bros?
>>11860594Ninety percent of everything is trash. Only rarely can we expect something of striking craftsmanship, no matter the genre.
>>11860594Re4 strangely enough, though many dismiss it as just a silly horror game. It is a completely schizophrenic game, but periodically for a few moments it'll become Silent Hill, then dips back into Call of Duty.
>>11851659I been there too. I like to think I'll never return, having grown a little wiser after the ordeal.
>>11857635It's not about whether you profit off it or not, just obviously if you're making money it's far more likely to get you fucked than not. If you're distributing someone elses copyrighted material for free, you still get shut down if the copyright holder notices and thinks it's worth caring. Most of the time they don't notice, that's all.
>>11857510Decompilations are a sort of gray area leaning heavily towards the "illegal" side of life. If someone wanted to sue you for distributing a decompiled version of a copyrighted game it would be very easy for them to show your code and their code side by side and point out that 95% is identical in syntax, only differing in variable/function names and formatting. That's not enough to avoid plagiarism accusations in college, it's certainly not enough to dodge copyright lawyers.
The correct way to do a decompilation is with clean room techniques. Someone decompiles the game using ghidra, turns it into C/C++ and proves it correct. They then DOCUMENT the code, not provide the code, DOCUMENT it, making a big giant text file full of instructions on how the file formats work, how the physics works, how the game logic works, etc. They hand this document and NOT the source to a 3rd party who you can prove has never seen the source code. They then code up a complete implementation of the documented engine from scratch. That takes the same input and provides the same output, but using no code from the original.
That's 99% legal and the best way. The remaining 1% is if you fall foul of software patents. If an algorithm is patented then even if you code your own version of it the process is under patent and it's still illegal even if you didn't ever see the original and couldn't know how it was originally done. Fortunately a) most games don't use software patents to protect code and b) very few countries signed on to this bullshit.
>>11851658>Never before had I been as terrified by a video game before.>And I know I am not alone with this.Indeed. First time I played it I had to take a break around the nightmare school because it was just so draining to keep playing. I wanted to play more but my lizard brain was telling me to stay away. Other games have frightened me in the moment with jump scares and the dread of being low on health and just a random attack could send me back to the last save, sure, but SH1 was the first time I dreaded the experience overall. And yeah, like all horror 2nd playthrough isn't scary at all, but the gameplay holds up so it's still fun.
I haven't played a game since SH3 where I was sweating through my clothes just from the atmosphere. Fatal Frame has made me drop my controller from shock a few times, some indie horrors have made me yelp, but scared? Nothing since team silent left us alone on this cold dreary planet.
>>1185077890s Cameron Diaz was perfect.
>>11862826>and b) very few countries signed on to this bullshit.Let me guess: America and Japan are among the ones who did right?
>>11862535>periodically for a few moments it'll become Silent HillIt's fairly obvious when you play Mikami's games that he takes inspiration from other games in the genre all the time most famously Alone in the Dark for RE1 but for REmake the burning corpses thing seems to have been lifted from Countdown Vampires of all things while I personally believe that Silent Hill was influential in his approach to both REmake's general tone and atmosphere and fog in some places but also the slower movement and animations are likely a product of him having played SH2 or it could also be AITD1 which was the slowest of the trilogy.
For RE4 I am 90% certain that he got the idea of the OTS camera from Siren 1 and the merchant system is RE3 Mercs but the RPG style weapon upgrade system is most likely from Fatal Frame, a game that would also reward you with points for killing enemies that you could then exchange for upgrades to your only weapon while enemies dropping resources after you defeat them is probably from AITD2/AITD3. The laser sight could be both from MGS like the "codec calls" but also from SH1. For TEW it was TLOU which was itself inspired partially by RE4 so it comes full circle.
>>11846735Three times, actually
>ContraFour times if you agree with the contrarian fags
>Castlevania
>>11862752Did you have to cross a bridge to reach the hospital? Have you been pursuied by Pyramid Head? Was the nurse named Lisa at the hospital (or at least did you think that she was at that moment)? And more impotantly, did you have to solve a puzzle to get out and suddenly go back to the real world?
All that genuinely happened to me
People have probably said this before but the first time I played this I got the bad ending and I liked thinking that the entire experience happened in the blink of an eye in Harry's mind during the moment of impact when he crashed his car.
>>11851642You know this is AI though.
>>11850096Eileen beating the fuck out of mobs with a bicycle chain while limping with a broken arm was kino. On top of that, she looks at the schizo graffiti on the gravestones like "oh this makes perfect sense, let me explain..."
Eileen was top-tier, zoomer just regurgitate what they're told about games they've never played.
>>11865469>The laser sightEither WinBack or Extermination. Ironically enough putting the laser sight in the latter was Tokuro Fujiwara's idea if I'm not mistaken so it all comes back to him again
>>11865563I usually hate escort sections in games but Eileen wasn't too bad, she could actually defend herself if you bothered to find her weapons and was helpful with uncovering things in the game.
I kept wondering why people complained about her so much but escorting Maria in 2 was seemingly glossed over and forgotten when she'll just stand there taking hits and acting braindead the entire time.
>>11865579It's pretty hard for Maria to get hit in 2 because you rarely fight more than 2 enemies at once. Unless you're on Hard Mode, enemies will mostly be in front of you and focus on you. Not to mention the combat is piss easy. 4 has a lot more enemies that are a lot more aggressive or have attacks that cover more range, since 4 has more open areas instead of lots of corridors like 2.
Then again, there's people who complain about Ashley in RE4, even tho she can duck out of the way and you can even tell her to hide, so maybe people just suck at videogames.
>>11865579>but escorting Maria in 2 was seemingly glossed overBeen a while since I played SH2 but isn't the whole segment like 30 minutes long? In 4 it's the entire second half of the game and considering how this game somehow feels even more clunky to play than 1 it really does get annoying at times. This is the sole reason why SH4 is my least replayed classic SH game
>>11865613Ashley in RE4 is more or less 'glued' to you so it never even felt like an escort mission to me. You actually have to go out of your way to let her get abducted unless you are really bad at the game
>>11846337 (OP)Silent hill 1 and two were groundbreakers for two reasons
1) Silent Hill one made use of the PS1s greatest asset, a CD capable if high quality soundtracks and what a soundtrack it was.I think the real horror element is the soundtrack and sound effects, the visuals just support that, that continued in Silent hill two also but with better graphics
W)They were mass market games entirely abandoning the children's portion of gaming and targeting young men, that would have been inconceivable even a few years earlier.Sony and the PS1 were instrumental into normalising gaming for adults before that it was essentially a kids only thing aside from flight simulators and a handful of PC games for managers stuck in offices.Wipeout with its hard-core club soundtrack is the other example of Sony and the PS1 changing the perception of games being a kids thing to something that was also enjoyed by men and women in their 20s, wipeout deliberately targeted the after rave party scene.
Why was Silent hill 2 criticised? Well believe it or not so was resident evil four for drifting from being hard core horror to becoming a third person shooter, I did not buy resident evil for at the time as it had a massive reputation for not being 'resident evil' but something else more shooter based. The same for Silent Hill two but now we can appreciate them both as being great. Again the soundtrack makes it for me.
Silent hill three? No opinion, it made no impact at the time and its been in my back catalog for 20 years, Silent hill 1 and 2 had sated the horror market appetite well
>>11865613>Not to mention the combat is piss easy.Yeah that makes sense I guess. I just felt more annoyed with Maria than Eileen but I actually enjoyed enemies being a bit more challenging in 4 so it probably didn't bother me as much.
>>11865641>Been a while since I played SH2 but isn't the whole segment like 30 minutes long? In 4 it's the entire second half of the game...This is the sole reason why SH4 is my least replayed classic SH gameI replayed 1-3 multiple times but only played 4 once too. It's too bad because I didn't really hate anything about the way 4 was designed, but it felt like it only had enough content for a game that was half as long.
>>11865569SH1 predates both of those games and considering how much bigger Silent Hill was than Countdown Vampires I think it's more than likely that's where he got the idea from.
>>11865557>spoilersThe first three games in particular took a lot of inspiration from Jacob's Ladder and if you've seen that film it's not out of the realm of possibility that's what they intended for the twist to be all along, at least for the first two games there's a lot of evidence that supports that theory which was thrown out the window with 3 being a forced sequel to 1.
>>11867580>>11865563The Bad Ending is that twist. They didn't danced around it.
I gotta wonder, everyone knows the Play Novel's Boy Scenario is lost media, but like... has anyone just tried emailing Konami Japan's customer service about it?
That seems like a really dumb idea, but Konami probably does still have the scenario on file and they want to appeal to the good graces of fans currently, and I have not seen anyone even remotely consider this pretty basic idea.
(I don't know Japanese so I'm not doing it)
>>11868127Is the Play Novel worth reading?
>>11868137It's interesting but the existing translation is incredibly shoddy, and it's also really short. Lots of endings are abrupt and the game will often just stop in place.
The game is mostly new content at least. Of Harry's 8 endings, only 2 really correlate to the PSX game, and Cybil has 6 endings, all of which are wholly unique. The issue with them is that I'd say about half of Cybil's endings kind of suck really hard.
Remember lending this to a friend at school at he gave it back to me the very next day, which had never happened before. I didnโt ask why but I knew, lol. I bet he didnโt get past the intro alley way
>>11868150That rules, very few things would have been as scary at that point in time.
The first half of SH 4 is my favorite of all all of them, and I played each on release. The room just clicked with me as it is a common type of dream (finding a new passageway in a room you are familiar with) and things go very wrong very fast. This game really captured that feeling.
>>11868150One time a kid at school gave me his copy of Resident Evil 3 because it was too scary for him but he knew I'd enjoyed it more
Same kid had given me Mission Impossible for NES a few years earlier for my birthday
>>11865750.... marblefag?
>>11868176Did you return the favor?
>>11868150That's pretty funny. The only other possibility is that, like a number of streamers I've seen, he stopped in the next section... after spending 4 hours going in circles around Silent Hill, somehow not able to find the keys and/or the house to enter.
>>11869047Or it was the piano. Who the fuck would think it's only the keys that don't work. It's a piano. It's purpose is to make noise and annoy. And it only accomplished one of those things.
>>11869276how braindead are you,the poem/riddle is literally called birds without a voice or something like that its pretty obvious.
>>11869276>>11869314I got that one immediately, and it's also one of the few puzzles where you get multiple clues pointing to the solution (the poem name, but also the memo at the front of the school mentioning "lost tongues"). But admittedly, it does seem to filter a very large number of people and I gave up on the zodiac puzzle after a few minutes, a shame I can still physically recall.
>>11869314It was 1999. And I thought they were trying to make the game easier by making half he keys not work.
>>11870014Last year for good vidya
>>11869314> birds without a voiceThis confused me because birds don't have voices, they don't have vocal birds. I was just too high IQ for this clue.
>>11872847>I was just too high IQ for this clue.more like too autistic.
>>11868751That's an Irish anon.
1>3>2>4 but also I love 4 dearly and it only slightly goes below 2. The vibe and atmosphere and feel is amazing and I love the varied locales and comfy/unsettling feel of being in your apartment. Loved looking out the window. Also Eileen was awesome and fun to have with you. Wish she was with you the whole game.
>>11846337 (OP)It was the first game I ever bought after they chipped my PS1 in the store. I asked the guy what's a good game and he handed me Silent Hill. I kneel. I was 6 years old and shitted myself playing this. Don't know how my dad let me buy it lol.
>>11873435The hand writing looked the same.
>>11846337 (OP)Yes I know, I played it at the time, it was great, and is still great. I play it every so often and it is still great.
Calm down.