>>11852695No, the correct ratio again is 4:3, which is the displays resolution. How the fuck is this even debatable when its the ratio that everyone, including the devs had the game running on hardware at the time?
Some artists took this in to account when making art for the system the difference of the internal resolution rendering ratio, some didn't. You just have to accept that.
>>11852695When you roughly have 4-8 pixels in every direction being part of the overscan its (roughly) the same ratio at presentation anon....