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Thread 11859417

40 posts 6 images /vr/
Anonymous No.11859417 [Report] >>11859423 >>11859427 >>11859428 >>11859505 >>11859516 >>11859523 >>11859537 >>11859593 >>11859658 >>11860131 >>11860237 >>11860380 >>11860443 >>11860672
Why is this a problem? Isn't 10% still a low percentage?
Anonymous No.11859423 [Report]
>>11859417 (OP)
>Why is it a problem
Game companies aren't getting a cut from the used game market, so it isn't a problem.
>Isn't 10% a low percentage
Yeah but I'm assuming they're only talking about real hardware and not emulation, if emulation was involved the number would probably be like 30% minimum.
Anonymous No.11859427 [Report] >>11860224 >>11860313
>>11859417 (OP)
I'm really surprised it's that high actually. Live service games, fortnite., Minecraft, Roblox, etc. have an insane amount of players, those games are the reason games make so much more money today than they did 15 years ago. If those players are lumped into this total then 14% seems way too high. I'd want to know the methodology behind this study.
Anonymous No.11859428 [Report] >>11859675
>>11859417 (OP)
fake problem, it's no different than watching old movies or reading old books.
Anonymous No.11859505 [Report]
>>11859417 (OP)
Who said it's a problem?
Anonymous No.11859516 [Report]
>>11859417 (OP)
>Isn't 10% still a low percentage?
it's not 0% which threatens the current video game market. Now forget the past and remember to countersignal against SKG.
Anonymous No.11859523 [Report]
>>11859417 (OP)
Classics are classic forever, since the epic of Gilgamesh.
Anonymous No.11859537 [Report]
>>11859417 (OP)
do they mean exclusively? i don't know anyone who doesn't enjoy some vintage gaming. Everyone i know is queer.
Anonymous No.11859593 [Report] >>11859653
>>11859417 (OP)
That's about Apple's computer market share. Yet still significant enough that /g/ gets their panties in a twist constantly. And depending on the demographic sometimes the dominant platform.

That's possibly 10% of the market that's not being directly served from a $billion industry. (Didn't read the article, so I don't know if that's exclusively older systems they play.) That's a significant sector that can be targeted with retro "mini" consoles, emulation systems, retro releases in modern online game stores, reissues/remake/continuation of old game series.

It's also an indirect sign that a good portion of the market are not kids. They're Gen X'ers going into their 50s & 60s. Many have nostalgia for games they grew up on, maybe not the knowhow to emulate, but the money to spend on a turnkey system. They don't have to ask mom to buy it.
Anonymous No.11859653 [Report] >>11860382
Why do tards assume people would just stop playing on the systems they bought?

>>11859593
I know for me personally, modern companies would capture more of my interest if they just released a budget system with no internet bullshit bloat, and just released playable physical games for it. That's all I want, all I ever wanted. Online connectivity has done more harm than good for the medium, especially when big companies are involved that can use it to skirt development and milk wallets. Fortunately, the ps4/5 and switch let me ignore most of the bs by playing offline, but i feel like there is something that can done better and marketed toward older game players that just want something closer to what they expected from decades past when it comes to a console. I would say the Evercade is kinda that, but its also a cheap(quality wise) piece of shit.
Anonymous No.11859658 [Report]
>>11859417 (OP)
>Why is this a problem?
Not going to read your article, but is it really being presented as a problem? Just seems like stating a statistic.
Anonymous No.11859667 [Report]
something tells me the question was asked in a way to massively inflate that number, or their methods were just bullshit in general (i.e. a reddit poll)
Anonymous No.11859675 [Report] >>11859694 >>11860056 >>11860117 >>11860236
>>11859428
it's a problem for companies.
in the case of movies and books they still sell/rent them online. but that is not the case with vidya, so they feel they are losing money.
Anonymous No.11859694 [Report] >>11859708
>>11859675
it's a fake problem for companies too, because there are new games that borrow (or ape, if you're less kind) the style of retro games, sometimes in terms of graphics and sometimes regarding the gameplay, and they manage to sell well. see all the castlevania-like we got in the recent years, some of them are even quite good.
Anonymous No.11859708 [Report]
>>11859694
Those retro style games are like 90% of the games in my library for modern platforms, with 9% being modern jap bigger games and 1% being modern western big AAA trash i may pick up for a dollar at a flea market or GameSlop.
Anonymous No.11860056 [Report]
>>11859675
Then they should make better games.
Anonymous No.11860117 [Report] >>11860150
>>11859675
just like old movies, old games don't get worse. that's really on the companies for not sellingt them.
Anonymous No.11860131 [Report]
>>11859417 (OP)
Is this headline ragebait?
Anonymous No.11860150 [Report] >>11860171 >>11860172
>>11860117
Casablanca got worse because it was referenced/parodied so much it became "Oops! All Cliches"
Anonymous No.11860171 [Report]
>>11860150
>people are too stupid to appreciate something that was so great it inspired the building blocks of a thousand later things
>this is the fault of the original great thing and makes it bad, actually
Anonymous No.11860172 [Report] >>11860209
>>11860150
That doesn't make the movie worse, that makes your perception of the movie worse. As an actual piece of art, it doesn't depreciate, you simply appraise it at a lower value.
Anonymous No.11860209 [Report] >>11860225
>>11860172
>It's not actually real, it's just your perception if reality!
Anonymous No.11860224 [Report]
>>11859427
>Live service games, fortnite., Minecraft, Roblox, etc. have an insane amount of players
It's almost a divergent industry.
An industry that makes game platforms vs and a now smaller industry of indies that makes games. The in-between, AA and AAA games, are going to be too expensive to maintain profitable.
Interesting times for gamedev.
Anonymous No.11860225 [Report]
>>11860209
He's right, and you're a faggot.
Anonymous No.11860236 [Report]
>>11859675
>it's a problem for companies.
Maybe they should consider making games people want to play and then it would stop being a problem.
Anonymous No.11860237 [Report] >>11860256
>>11859417 (OP)
>The study also found that 15 percent of Americans have listened to music on a cassette tape in the past year, and the same percentage have watched a movie on VHS

That's 3 in 20 people and I'm calling bs on this.
Anonymous No.11860256 [Report] >>11860321
>>11860237
idk, i go to a lot of thrift stores and i notice a lot of VHS tapes are not just sitting around on shelves from week to week, stock is moving and I dont completely attribute that to collectors/resellers. Same goes for VCR players themselves. Consider the fact that many people also rent movies from the library, some of which still also carry vhs tapes. There definitely is a portion of the population that is either unable to afford consistent internet service, or are just older individuals that are still using old or cheap equipment they have to watch movies on.
Anonymous No.11860313 [Report]
>>11859427
>I'm really surprised it's that high actually.
I'm sorry, did you think that playing retro games made you insanely special or something?
Anonymous No.11860321 [Report] >>11860327
>>11860256
When I was in poverty during the 2010s I'd watch nothing but VHS tapes because they're still dirt cheap to buy. Sometimes I'd get cool stuff like Godzilla movies, but most of the time I just watched 90s and early 2000s movies. People definitely still use VHS and 15% doesn't seem too outrageous.
Anonymous No.11860327 [Report]
>>11860321
honestly it seems really fucking low, actually. i can see if it was 15% of zoomers, but of all americans? pretty sure this is some bad sampling and they just haven't spoken to enough old fucks
Anonymous No.11860380 [Report]
>>11859417 (OP)
Just read the fucking article if you want to know what it says.
Anonymous No.11860382 [Report] >>11860389
>>11859653
1995
>Fill out this survey card for a chance to win a free game!

2025
>Sign in if you want to play.
Anonymous No.11860389 [Report] >>11860414
>>11860382
2027
>Game didn't meet expectations. Servers are shut down and game no longer exists. You can't even make private servers because fuck you.
Anonymous No.11860414 [Report] >>11860423
>>11860389
Just recently it became "if you own a game that we no longer sell, you are obligated to destroy your copy of it."
Anonymous No.11860423 [Report] >>11860517
>>11860414
No it didn't.
Anonymous No.11860443 [Report]
>>11859417 (OP)
thats an insanely higher number than i expected, wtf
Anonymous No.11860517 [Report] >>11860537 >>11860552
>>11860423
https://www.ubisoft.com/legal/documents/eula/en-US

faget
Anonymous No.11860537 [Report] >>11860552
>>11860517
I own the games as well as the account that has them and thats EU court order decision which wiped their ass with any illegal EULAs or contract.
Anonymous No.11860552 [Report]
>>11860517
Save this picture everyone, this is your proof as to why piracy is always justified in current year.

>>11860537
Your post did not meet expectations, please uninstall your browser and destroy your device in accordance with the thread EULA.
Anonymous No.11860672 [Report]
>>11859417 (OP)
>Why is this a problem?
Loaded question.
Who is implying it is a problem?
Substantiate your tacit assertions or don't post.